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-rw-r--r--indra/newview/llvoavatar.cpp951
1 files changed, 606 insertions, 345 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 3f021d1f84..c31714de5a 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -2,31 +2,25 @@
* @File llvoavatar.cpp
* @brief Implementation of LLVOAvatar class which is a derivation of LLViewerObject
*
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -68,6 +62,7 @@
#include "llmoveview.h"
#include "llnotificationsutil.h"
#include "llquantize.h"
+#include "llrand.h"
#include "llregionhandle.h"
#include "llresmgr.h"
#include "llselectmgr.h"
@@ -95,6 +90,12 @@
#include "llvoiceclient.h"
#include "llvoicevisualizer.h" // Ventrella
+#include "lldebugmessagebox.h"
+extern F32 SPEED_ADJUST_MAX;
+extern F32 SPEED_ADJUST_MAX_SEC;
+extern F32 ANIM_SPEED_MAX;
+extern F32 ANIM_SPEED_MIN;
+
#if LL_MSVC
// disable boost::lexical_cast warning
#pragma warning (disable:4702)
@@ -102,8 +103,6 @@
#include <boost/lexical_cast.hpp>
-#define DISPLAY_AVATAR_LOAD_TIMES
-
using namespace LLVOAvatarDefines;
//-----------------------------------------------------------------------------
@@ -177,7 +176,7 @@ const F32 TIME_BEFORE_MESH_CLEANUP = 5.f; // seconds
const S32 AVATAR_RELEASE_THRESHOLD = 10; // number of avatar instances before releasing memory
const F32 FOOT_GROUND_COLLISION_TOLERANCE = 0.25f;
const F32 AVATAR_LOD_TWEAK_RANGE = 0.7f;
-const S32 MAX_BUBBLE_CHAT_LENGTH = 1023;
+const S32 MAX_BUBBLE_CHAT_LENGTH = DB_CHAT_MSG_STR_LEN;
const S32 MAX_BUBBLE_CHAT_UTTERANCES = 12;
const F32 CHAT_FADE_TIME = 8.0;
const F32 BUBBLE_CHAT_TIME = CHAT_FADE_TIME * 3.f;
@@ -590,7 +589,7 @@ LLVOAvatarSkeletonInfo* LLVOAvatar::sAvatarSkeletonInfo = NULL;
LLVOAvatar::LLVOAvatarXmlInfo* LLVOAvatar::sAvatarXmlInfo = NULL;
LLVOAvatarDictionary *LLVOAvatar::sAvatarDictionary = NULL;
S32 LLVOAvatar::sFreezeCounter = 0;
-S32 LLVOAvatar::sMaxVisible = 50;
+U32 LLVOAvatar::sMaxVisible = 12;
F32 LLVOAvatar::sRenderDistance = 256.f;
S32 LLVOAvatar::sNumVisibleAvatars = 0;
S32 LLVOAvatar::sNumLODChangesThisFrame = 0;
@@ -669,8 +668,11 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id,
mTexEyeColor( NULL ),
mNeedsSkin(FALSE),
mUpdatePeriod(1),
+ mFullyLoaded(FALSE),
+ mPreviousFullyLoaded(FALSE),
mFullyLoadedInitialized(FALSE),
- mSupportsAlphaLayers(FALSE)
+ mSupportsAlphaLayers(FALSE),
+ mLoadedCallbacksPaused(FALSE)
{
LLMemType mt(LLMemType::MTYPE_AVATAR);
//VTResume(); // VTune
@@ -694,10 +696,8 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id,
mBakedTextureDatas[i].mTextureIndex = LLVOAvatarDictionary::bakedToLocalTextureIndex((EBakedTextureIndex)i);
}
- mDirtyMesh = TRUE; // Dirty geometry, need to regenerate.
+ mDirtyMesh = 2; // Dirty geometry, need to regenerate.
mMeshTexturesDirty = FALSE;
- mShadow0Facep = NULL;
- mShadow1Facep = NULL;
mHeadp = NULL;
mIsBuilt = FALSE;
@@ -733,12 +733,6 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id,
mRippleTimeLast = 0.f;
- mShadowImagep = LLViewerTextureManager::getFetchedTextureFromFile("foot_shadow.j2c");
-
- // GL NOT ACTIVE HERE
- //gGL.getTexUnit(0)->bind(mShadowImagep.get());
- //mShadowImagep->setAddressMode(LLTexUnit::TAM_CLAMP);
-
mInAir = FALSE;
mStepOnLand = TRUE;
@@ -748,8 +742,11 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id,
mOohMorph = NULL;
mAahMorph = NULL;
- mCurrentGesticulationLevel = 0;
+ mCurrentGesticulationLevel = 0;
+ mRuthTimer.reset();
+ mRuthDebugTimer.reset();
+ mDebugExistenceTimer.reset();
}
//------------------------------------------------------------------------
@@ -757,6 +754,27 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id,
//------------------------------------------------------------------------
LLVOAvatar::~LLVOAvatar()
{
+ if (gSavedSettings.getBOOL("DebugAvatarRezTime"))
+ {
+ if (!mFullyLoaded)
+ {
+ llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' left after " << (U32)mRuthDebugTimer.getElapsedTimeF32() << " seconds as cloud." << llendl;
+ LLSD args;
+ args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32());
+ args["TIME"] = llformat("%d",(U32)mRuthDebugTimer.getElapsedTimeF32());
+ args["NAME"] = getFullname();
+ LLNotificationsUtil::add("AvatarRezLeftCloudNotification",args);
+ }
+ else
+ {
+ llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' left." << llendl;
+ LLSD args;
+ args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32());
+ args["NAME"] = getFullname();
+ LLNotificationsUtil::add("AvatarRezLeftNotification",args);
+ }
+
+ }
lldebugs << "LLVOAvatar Destructor (0x" << this << ") id:" << mID << llendl;
mRoot.removeAllChildren();
@@ -803,6 +821,7 @@ LLVOAvatar::~LLVOAvatar()
mDead = TRUE;
mAnimationSources.clear();
+ LLLoadedCallbackEntry::cleanUpCallbackList(&mCallbackTextureList) ;
lldebugs << "LLVOAvatar Destructor end" << llendl;
}
@@ -816,6 +835,7 @@ void LLVOAvatar::markDead()
sNumVisibleChatBubbles--;
}
mVoiceVisualizer->markDead();
+ LLLoadedCallbackEntry::cleanUpCallbackList(&mCallbackTextureList) ;
LLViewerObject::markDead();
}
@@ -828,7 +848,7 @@ BOOL LLVOAvatar::isFullyBaked()
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
if (!isTextureDefined(mBakedTextureDatas[i].mTextureIndex)
- && ( (i != BAKED_SKIRT) || isWearingWearableType(WT_SKIRT) ) )
+ && ( (i != BAKED_SKIRT) || isWearingWearableType(LLWearableType::WT_SKIRT) ) )
{
return FALSE;
}
@@ -1114,6 +1134,17 @@ void LLVOAvatar::initClass()
{
llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl;
}
+
+ gAnimLibrary.animStateSetString(ANIM_AGENT_BODY_NOISE,"body_noise");
+ gAnimLibrary.animStateSetString(ANIM_AGENT_BREATHE_ROT,"breathe_rot");
+ gAnimLibrary.animStateSetString(ANIM_AGENT_EDITING,"editing");
+ gAnimLibrary.animStateSetString(ANIM_AGENT_EYE,"eye");
+ gAnimLibrary.animStateSetString(ANIM_AGENT_FLY_ADJUST,"fly_adjust");
+ gAnimLibrary.animStateSetString(ANIM_AGENT_HAND_MOTION,"hand_motion");
+ gAnimLibrary.animStateSetString(ANIM_AGENT_HEAD_ROT,"head_rot");
+ gAnimLibrary.animStateSetString(ANIM_AGENT_PELVIS_FIX,"pelvis_fix");
+ gAnimLibrary.animStateSetString(ANIM_AGENT_TARGET,"target");
+ gAnimLibrary.animStateSetString(ANIM_AGENT_WALK_ADJUST,"walk_adjust");
}
@@ -1225,7 +1256,11 @@ void LLVOAvatar::initInstance(void)
registerMotion( ANIM_AGENT_EXPRESS_TOOTHSMILE, LLEmote::create );
registerMotion( ANIM_AGENT_EXPRESS_WINK, LLEmote::create );
registerMotion( ANIM_AGENT_EXPRESS_WORRY, LLEmote::create );
+ registerMotion( ANIM_AGENT_FEMALE_RUN_NEW, LLKeyframeWalkMotion::create );
+ registerMotion( ANIM_AGENT_FEMALE_WALK, LLKeyframeWalkMotion::create );
+ registerMotion( ANIM_AGENT_FEMALE_WALK_NEW, LLKeyframeWalkMotion::create );
registerMotion( ANIM_AGENT_RUN, LLKeyframeWalkMotion::create );
+ registerMotion( ANIM_AGENT_RUN_NEW, LLKeyframeWalkMotion::create );
registerMotion( ANIM_AGENT_STAND, LLKeyframeStandMotion::create );
registerMotion( ANIM_AGENT_STAND_1, LLKeyframeStandMotion::create );
registerMotion( ANIM_AGENT_STAND_2, LLKeyframeStandMotion::create );
@@ -1235,6 +1270,7 @@ void LLVOAvatar::initInstance(void)
registerMotion( ANIM_AGENT_TURNLEFT, LLKeyframeWalkMotion::create );
registerMotion( ANIM_AGENT_TURNRIGHT, LLKeyframeWalkMotion::create );
registerMotion( ANIM_AGENT_WALK, LLKeyframeWalkMotion::create );
+ registerMotion( ANIM_AGENT_WALK_NEW, LLKeyframeWalkMotion::create );
// motions without a start/stop bit
registerMotion( ANIM_AGENT_BODY_NOISE, LLBodyNoiseMotion::create );
@@ -1270,7 +1306,8 @@ void LLVOAvatar::initInstance(void)
//VTPause(); // VTune
- mVoiceVisualizer->setVoiceEnabled( gVoiceClient->getVoiceEnabled( mID ) );
+ mVoiceVisualizer->setVoiceEnabled( LLVoiceClient::getInstance()->getVoiceEnabled( mID ) );
+
}
const LLVector3 LLVOAvatar::getRenderPosition() const
@@ -1924,7 +1961,7 @@ void LLVOAvatar::updateMeshData()
}
if(num_vertices < 1)//skip empty meshes
{
- break ;
+ continue ;
}
if(last_v_num > 0)//put the last inserted part into next vertex buffer.
{
@@ -1946,6 +1983,8 @@ void LLVOAvatar::updateMeshData()
// resize immediately
facep->setSize(num_vertices, num_indices);
+ bool terse_update = false;
+
if(facep->mVertexBuffer.isNull())
{
facep->mVertexBuffer = new LLVertexBufferAvatar();
@@ -1953,8 +1992,16 @@ void LLVOAvatar::updateMeshData()
}
else
{
+ if (facep->mVertexBuffer->getRequestedIndices() == num_indices &&
+ facep->mVertexBuffer->getRequestedVerts() == num_vertices)
+ {
+ terse_update = true;
+ }
+ else
+ {
facep->mVertexBuffer->resizeBuffer(num_vertices, num_indices) ;
}
+ }
facep->setGeomIndex(0);
facep->setIndicesIndex(0);
@@ -1968,7 +2015,7 @@ void LLVOAvatar::updateMeshData()
for(S32 k = j ; k < part_index ; k++)
{
- mMeshLOD[k]->updateFaceData(facep, mAdjustedPixelArea, k == MESH_ID_HAIR);
+ mMeshLOD[k]->updateFaceData(facep, mAdjustedPixelArea, k == MESH_ID_HAIR, terse_update);
}
stop_glerror();
@@ -2028,7 +2075,8 @@ void LLVOAvatar::computeBodySize()
ankle.mV[VZ] * knee_scale.mV[VZ] -
foot.mV[VZ] * ankle_scale.mV[VZ];
- mBodySize.mV[VZ] = mPelvisToFoot +
+ LLVector3 new_body_size;
+ new_body_size.mV[VZ] = mPelvisToFoot +
// the sqrt(2) correction below is an approximate
// correction to get to the top of the head
F_SQRT2 * (skull.mV[VZ] * head_scale.mV[VZ]) +
@@ -2038,8 +2086,19 @@ void LLVOAvatar::computeBodySize()
torso.mV[VZ] * pelvis_scale.mV[VZ];
// TODO -- measure the real depth and width
- mBodySize.mV[VX] = DEFAULT_AGENT_DEPTH;
- mBodySize.mV[VY] = DEFAULT_AGENT_WIDTH;
+ new_body_size.mV[VX] = DEFAULT_AGENT_DEPTH;
+ new_body_size.mV[VY] = DEFAULT_AGENT_WIDTH;
+
+ if (new_body_size != mBodySize)
+ {
+ mBodySize = new_body_size;
+
+ if (isSelf() && !LLAppearanceMgr::instance().isInUpdateAppearanceFromCOF())
+ { // notify simulator of change in size
+ // but not if we are in the middle of updating appearance
+ gAgent.sendAgentSetAppearance();
+ }
+ }
/* debug spam
std::cout << "skull = " << skull << std::endl; // adebug
@@ -2078,9 +2137,24 @@ U32 LLVOAvatar::processUpdateMessage(LLMessageSystem *mesgsys,
LLMemType mt(LLMemType::MTYPE_AVATAR);
LLVector3 old_vel = getVelocity();
+ const BOOL has_name = !getNVPair("FirstName");
+
// Do base class updates...
U32 retval = LLViewerObject::processUpdateMessage(mesgsys, user_data, block_num, update_type, dp);
+ // Print out arrival information once we have name of avatar.
+ if (gSavedSettings.getBOOL("DebugAvatarRezTime"))
+ {
+ if (has_name && getNVPair("FirstName"))
+ {
+ mDebugExistenceTimer.reset();
+ LLSD args;
+ args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32());
+ args["NAME"] = getFullname();
+ LLNotificationsUtil::add("AvatarRezArrivedNotification",args);
+ llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' arrived." << llendl;
+ }
+ }
if(retval & LLViewerObject::INVALID_UPDATE)
{
if (isSelf())
@@ -2116,6 +2190,33 @@ static LLFastTimer::DeclareTimer FTM_AVATAR_UPDATE("Update Avatar");
static LLFastTimer::DeclareTimer FTM_JOINT_UPDATE("Update Joints");
//------------------------------------------------------------------------
+// LLVOAvatar::dumpAnimationState()
+//------------------------------------------------------------------------
+void LLVOAvatar::dumpAnimationState()
+{
+ llinfos << "==============================================" << llendl;
+ for (LLVOAvatar::AnimIterator it = mSignaledAnimations.begin(); it != mSignaledAnimations.end(); ++it)
+ {
+ LLUUID id = it->first;
+ std::string playtag = "";
+ if (mPlayingAnimations.find(id) != mPlayingAnimations.end())
+ {
+ playtag = "*";
+ }
+ llinfos << gAnimLibrary.animationName(id) << playtag << llendl;
+ }
+ for (LLVOAvatar::AnimIterator it = mPlayingAnimations.begin(); it != mPlayingAnimations.end(); ++it)
+ {
+ LLUUID id = it->first;
+ bool is_signaled = mSignaledAnimations.find(id) != mSignaledAnimations.end();
+ if (!is_signaled)
+ {
+ llinfos << gAnimLibrary.animationName(id) << "!S" << llendl;
+ }
+ }
+}
+
+//------------------------------------------------------------------------
// idleUpdate()
//------------------------------------------------------------------------
BOOL LLVOAvatar::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
@@ -2127,12 +2228,14 @@ BOOL LLVOAvatar::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
{
llinfos << "Warning! Idle on dead avatar" << llendl;
return TRUE;
- }
+ }
if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_AVATAR)))
{
return TRUE;
}
+
+ checkTextureLoading() ;
// force immediate pixel area update on avatars using last frames data (before drawable or camera updates)
setPixelAreaAndAngle(gAgent);
@@ -2201,8 +2304,8 @@ BOOL LLVOAvatar::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
}
static LLUICachedControl<bool> visualizers_in_calls("ShowVoiceVisualizersInCalls", false);
- bool voice_enabled = (visualizers_in_calls || gVoiceClient->inProximalChannel()) &&
- gVoiceClient->getVoiceEnabled(mID);
+ bool voice_enabled = (visualizers_in_calls || LLVoiceClient::getInstance()->inProximalChannel()) &&
+ LLVoiceClient::getInstance()->getVoiceEnabled(mID);
idleUpdateVoiceVisualizer( voice_enabled );
idleUpdateMisc( detailed_update );
@@ -2217,7 +2320,7 @@ BOOL LLVOAvatar::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
idleUpdateNameTag( root_pos_last );
idleUpdateRenderCost();
- idleUpdateTractorBeam();
+
return TRUE;
}
@@ -2265,7 +2368,7 @@ void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled)
// Notice the calls to "gAwayTimer.reset()". This resets the timer that determines how long the avatar has been
// "away", so that the avatar doesn't lapse into away-mode (and slump over) while the user is still talking.
//-----------------------------------------------------------------------------------------------------------------
- if (gVoiceClient->getIsSpeaking( mID ))
+ if (LLVoiceClient::getInstance()->getIsSpeaking( mID ))
{
if (!mVoiceVisualizer->getCurrentlySpeaking())
{
@@ -2274,7 +2377,7 @@ void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled)
//printf( "gAwayTimer.reset();\n" );
}
- mVoiceVisualizer->setSpeakingAmplitude( gVoiceClient->getCurrentPower( mID ) );
+ mVoiceVisualizer->setSpeakingAmplitude( LLVoiceClient::getInstance()->getCurrentPower( mID ) );
if( isSelf() )
{
@@ -2321,12 +2424,6 @@ void LLVOAvatar::idleUpdateMisc(bool detailed_update)
LLJoint::sNumUpdates = 0;
LLJoint::sNumTouches = 0;
- // *NOTE: this is necessary for the floating name text above your head.
- if (mDrawable.notNull())
- {
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_SHADOW, TRUE);
- }
-
BOOL visible = isVisible() || mNeedsAnimUpdate;
// update attachments positions
@@ -2437,7 +2534,7 @@ void LLVOAvatar::idleUpdateAppearanceAnimation()
param;
param = getNextVisualParam())
{
- if (param->getGroup() == VISUAL_PARAM_GROUP_TWEAKABLE)
+ if (param->isTweakable())
{
param->stopAnimating(FALSE);
}
@@ -2460,7 +2557,7 @@ void LLVOAvatar::idleUpdateAppearanceAnimation()
param;
param = getNextVisualParam())
{
- if (param->getGroup() == VISUAL_PARAM_GROUP_TWEAKABLE)
+ if (param->isTweakable())
{
param->animate(morph_amt, FALSE);
}
@@ -2503,7 +2600,7 @@ F32 LLVOAvatar::calcMorphAmount()
void LLVOAvatar::idleUpdateLipSync(bool voice_enabled)
{
// Use the Lipsync_Ooh and Lipsync_Aah morphs for lip sync
- if ( voice_enabled && (gVoiceClient->lipSyncEnabled()) && gVoiceClient->getIsSpeaking( mID ) )
+ if ( voice_enabled && (LLVoiceClient::getInstance()->lipSyncEnabled()) && LLVoiceClient::getInstance()->getIsSpeaking( mID ) )
{
F32 ooh_morph_amount = 0.0f;
F32 aah_morph_amount = 0.0f;
@@ -2649,7 +2746,7 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last)
{
// update chat bubble
//--------------------------------------------------------------------
- // draw text label over characters head
+ // draw text label over character's head
//--------------------------------------------------------------------
if (mChatTimer.getElapsedTimeF32() > BUBBLE_CHAT_TIME)
{
@@ -2774,6 +2871,29 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last)
const BOOL is_muted = isSelf() ? FALSE : LLMuteList::getInstance()->isMuted(getID());
const BOOL is_cloud = getIsCloud();
+ if (gSavedSettings.getBOOL("DebugAvatarRezTime"))
+ {
+ if (is_appearance != mNameAppearance)
+ {
+ if (is_appearance)
+ {
+ LLSD args;
+ args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32());
+ args["NAME"] = getFullname();
+ LLNotificationsUtil::add("AvatarRezEnteredAppearanceNotification",args);
+ llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' entered appearance mode." << llendl;
+ }
+ else
+ {
+ LLSD args;
+ args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32());
+ args["NAME"] = getFullname();
+ LLNotificationsUtil::add("AvatarRezLeftAppearanceNotification",args);
+ llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' left appearance mode." << llendl;
+ }
+ }
+ }
+
if (mNameString.empty() ||
new_name ||
(!title && !mTitle.empty()) ||
@@ -2954,14 +3074,6 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last)
}
}
-//--------------------------------------------------------------------
-// draw tractor beam when editing objects
-//--------------------------------------------------------------------
-// virtual
-void LLVOAvatar::idleUpdateTractorBeam()
-{
-}
-
void LLVOAvatar::idleUpdateBelowWater()
{
F32 avatar_height = (F32)(getPositionGlobal().mdV[VZ]);
@@ -3006,14 +3118,16 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
if (motionp->getName().empty())
{
output = llformat("%s - %d",
- motionp->getID().asString().c_str(),
- (U32)motionp->getPriority());
+ gAgent.isGodlikeWithoutAdminMenuFakery() ?
+ motionp->getID().asString().c_str() :
+ LLUUID::null.asString().c_str(),
+ (U32)motionp->getPriority());
}
else
{
output = llformat("%s - %d",
- motionp->getName().c_str(),
- (U32)motionp->getPriority());
+ motionp->getName().c_str(),
+ (U32)motionp->getPriority());
}
addDebugText(output);
}
@@ -3059,35 +3173,35 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
{ // muted avatars update at 16 hz
mUpdatePeriod = 16;
}
- else if (visible && mVisibilityRank <= LLVOAvatar::sMaxVisible * 0.25f)
+ else if (mVisibilityRank <= LLVOAvatar::sMaxVisible)
{ //first 25% of max visible avatars are not impostored
mUpdatePeriod = 1;
}
- else if (visible && mVisibilityRank > LLVOAvatar::sMaxVisible * 0.75f)
- { //back 25% of max visible avatars are slow updating impostors
- mUpdatePeriod = 8;
- }
- else if (visible && mVisibilityRank > (U32) LLVOAvatar::sMaxVisible)
+ else if (mVisibilityRank > LLVOAvatar::sMaxVisible * 4)
{ //background avatars are REALLY slow updating impostors
mUpdatePeriod = 16;
}
- else if (visible && mImpostorPixelArea <= impostor_area)
+ else if (mVisibilityRank > LLVOAvatar::sMaxVisible * 3)
+ { //back 25% of max visible avatars are slow updating impostors
+ mUpdatePeriod = 8;
+ }
+ else if (mImpostorPixelArea <= impostor_area)
{ // stuff in between gets an update period based on pixel area
mUpdatePeriod = llclamp((S32) sqrtf(impostor_area*4.f/mImpostorPixelArea), 2, 8);
}
- else if (visible && mVisibilityRank > LLVOAvatar::sMaxVisible * 0.25f)
- { // force nearby impostors in ultra crowded areas
- mUpdatePeriod = 2;
- }
else
- { // not impostored
- mUpdatePeriod = 1;
+ {
+ //nearby avatars, update the impostors more frequently.
+ mUpdatePeriod = 4;
}
visible = (LLDrawable::getCurrentFrame()+mID.mData[0])%mUpdatePeriod == 0 ? TRUE : FALSE;
}
- if (!visible)
+ // don't early out for your own avatar, as we rely on your animations playing reliably
+ // for example, the "turn around" animation when entering customize avatar needs to trigger
+ // even when your avatar is offscreen
+ if (!visible && !isSelf())
{
updateMotions(LLCharacter::HIDDEN_UPDATE);
return FALSE;
@@ -3437,7 +3551,7 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
// AUDIO_STEP_LO_SPEED, AUDIO_STEP_HI_SPEED,
// AUDIO_STEP_LO_GAIN, AUDIO_STEP_HI_GAIN );
- const F32 STEP_VOLUME = 0.5f;
+ const F32 STEP_VOLUME = 0.1f;
const LLUUID& step_sound_id = getStepSound();
LLVector3d foot_pos_global = gAgent.getPosGlobalFromAgent(foot_pos_agent);
@@ -3654,13 +3768,20 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass)
return num_indices;
}
- if (mDirtyMesh || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY))
+ LLFace* face = mDrawable->getFace(0);
+
+ bool needs_rebuild = !face || face->mVertexBuffer.isNull() || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY);
+
+ if (needs_rebuild || mDirtyMesh)
{ //LOD changed or new mesh created, allocate new vertex buffer if needed
+ if (needs_rebuild || mDirtyMesh >= 2 || mVisibilityRank <= 4)
+ {
updateMeshData();
- mDirtyMesh = FALSE;
+ mDirtyMesh = 0;
mNeedsSkin = TRUE;
mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY);
}
+ }
if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) <= 0)
{
@@ -3670,7 +3791,7 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass)
mMeshLOD[MESH_ID_LOWER_BODY]->updateJointGeometry();
mMeshLOD[MESH_ID_UPPER_BODY]->updateJointGeometry();
- if( isWearingWearableType( WT_SKIRT ) )
+ if( isWearingWearableType( LLWearableType::WT_SKIRT ) )
{
mMeshLOD[MESH_ID_SKIRT]->updateJointGeometry();
}
@@ -3830,7 +3951,7 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass)
U32 LLVOAvatar::renderTransparent(BOOL first_pass)
{
U32 num_indices = 0;
- if( isWearingWearableType( WT_SKIRT ) && (mIsDummy || isTextureVisible(TEX_SKIRT_BAKED)) )
+ if( isWearingWearableType( LLWearableType::WT_SKIRT ) && (mIsDummy || isTextureVisible(TEX_SKIRT_BAKED)) )
{
gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.25f);
num_indices += mMeshLOD[MESH_ID_SKIRT]->render(mAdjustedPixelArea, FALSE);
@@ -3907,54 +4028,6 @@ U32 LLVOAvatar::renderRigid()
return num_indices;
}
-U32 LLVOAvatar::renderFootShadows()
-{
- U32 num_indices = 0;
-
- if (!mIsBuilt)
- {
- return 0;
- }
-
- if (isSelf() && (!gAgent.needsRenderAvatar() || !gAgent.needsRenderHead()))
- {
- return 0;
- }
-
- if (!mIsBuilt)
- {
- return 0;
- }
-
- // Don't render foot shadows if your lower body is completely invisible.
- // (non-humanoid avatars rule!)
- if (!isTextureVisible(TEX_LOWER_BAKED))
- {
- return 0;
- }
-
- // Update the shadow, tractor, and text label geometry.
- if (mDrawable->isState(LLDrawable::REBUILD_SHADOW) && !isImpostor())
- {
- updateShadowFaces();
- mDrawable->clearState(LLDrawable::REBUILD_SHADOW);
- }
-
- U32 foot_mask = LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_TEXCOORD0;
-
- LLGLDepthTest test(GL_TRUE, GL_FALSE);
- //render foot shadows
- LLGLEnable blend(GL_BLEND);
- gGL.getTexUnit(0)->bind(mShadowImagep, TRUE);
- glColor4fv(mShadow0Facep->getRenderColor().mV);
- mShadow0Facep->renderIndexed(foot_mask);
- glColor4fv(mShadow1Facep->getRenderColor().mV);
- mShadow1Facep->renderIndexed(foot_mask);
-
- return num_indices;
-}
-
U32 LLVOAvatar::renderImpostor(LLColor4U color, S32 diffuse_channel)
{
if (!mImpostor.isComplete())
@@ -4009,7 +4082,12 @@ void LLVOAvatar::updateTextures()
}
else
{
- render_avatar = isVisible() && !mCulled;
+ if(!isVisible())
+ {
+ return ;//do not update for invisible avatar.
+ }
+
+ render_avatar = !mCulled; //visible and not culled.
}
std::vector<BOOL> layer_baked;
@@ -4033,7 +4111,7 @@ void LLVOAvatar::updateTextures()
mHasGrey = FALSE; // debug
for (U32 texture_index = 0; texture_index < getNumTEs(); texture_index++)
{
- EWearableType wearable_type = LLVOAvatarDictionary::getTEWearableType((ETextureIndex)texture_index);
+ LLWearableType::EType wearable_type = LLVOAvatarDictionary::getTEWearableType((ETextureIndex)texture_index);
U32 num_wearables = gAgentWearables.getWearableCount(wearable_type);
const LLTextureEntry *te = getTE(texture_index);
const F32 texel_area_ratio = fabs(te->mScaleS * te->mScaleT);
@@ -4051,7 +4129,7 @@ void LLVOAvatar::updateTextures()
}
}
}
- if (isIndexBakedTexture((ETextureIndex) texture_index))
+ if (isIndexBakedTexture((ETextureIndex) texture_index) && render_avatar)
{
const S32 boost_level = getAvatarBakedBoostLevel();
imagep = LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index,0), TRUE);
@@ -4067,7 +4145,7 @@ void LLVOAvatar::updateTextures()
<< " on host " << getRegion()->getHost() << llendl;
}
- addBakedTextureStats( imagep, mPixelArea, texel_area_ratio, boost_level );
+ addBakedTextureStats( imagep, mPixelArea, texel_area_ratio, boost_level );
}
}
@@ -4075,11 +4153,6 @@ void LLVOAvatar::updateTextures()
{
setDebugText(llformat("%4.0f:%4.0f", fsqrtf(mMinPixelArea),fsqrtf(mMaxPixelArea)));
}
-
- if( render_avatar )
- {
- mShadowImagep->addTextureStats(mPixelArea);
- }
}
@@ -4090,13 +4163,91 @@ void LLVOAvatar::addLocalTextureStats( ETextureIndex idx, LLViewerFetchedTexture
return;
}
-
+const S32 MAX_TEXTURE_UPDATE_INTERVAL = 64 ; //need to call updateTextures() at least every 32 frames.
+const S32 MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL = S32_MAX ; //frames
+void LLVOAvatar::checkTextureLoading()
+{
+ static const F32 MAX_INVISIBLE_WAITING_TIME = 15.f ; //seconds
+
+ BOOL pause = !isVisible() ;
+ if(!pause)
+ {
+ mInvisibleTimer.reset() ;
+ }
+ if(mLoadedCallbacksPaused == pause)
+ {
+ return ;
+ }
+
+ if(mCallbackTextureList.empty()) //when is self or no callbacks. Note: this list for self is always empty.
+ {
+ mLoadedCallbacksPaused = pause ;
+ return ; //nothing to check.
+ }
+
+ if(pause && mInvisibleTimer.getElapsedTimeF32() < MAX_INVISIBLE_WAITING_TIME)
+ {
+ return ; //have not been invisible for enough time.
+ }
+
+ for(LLLoadedCallbackEntry::source_callback_list_t::iterator iter = mCallbackTextureList.begin();
+ iter != mCallbackTextureList.end(); ++iter)
+ {
+ LLViewerFetchedTexture* tex = gTextureList.findImage(*iter) ;
+ if(tex)
+ {
+ if(pause)//pause texture fetching.
+ {
+ tex->pauseLoadedCallbacks(&mCallbackTextureList) ;
+
+ //set to terminate texture fetching after MAX_TEXTURE_UPDATE_INTERVAL frames.
+ tex->setMaxVirtualSizeResetInterval(MAX_TEXTURE_UPDATE_INTERVAL);
+ tex->resetMaxVirtualSizeResetCounter() ;
+ }
+ else//unpause
+ {
+ static const F32 START_AREA = 100.f ;
+
+ tex->unpauseLoadedCallbacks(&mCallbackTextureList) ;
+ tex->addTextureStats(START_AREA); //jump start the fetching again
+ }
+ }
+ }
+
+ if(!pause)
+ {
+ updateTextures() ; //refresh texture stats.
+ }
+ mLoadedCallbacksPaused = pause ;
+ return ;
+}
+
+const F32 SELF_ADDITIONAL_PRI = 0.75f ;
+const F32 ADDITIONAL_PRI = 0.5f;
void LLVOAvatar::addBakedTextureStats( LLViewerFetchedTexture* imagep, F32 pixel_area, F32 texel_area_ratio, S32 boost_level)
{
+ //Note:
+ //if this function is not called for the last MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL frames,
+ //the texture pipeline will stop fetching this texture.
+
+ imagep->resetTextureStats();
+ imagep->setCanUseHTTP(false) ; //turn off http fetching for baked textures.
+ imagep->setMaxVirtualSizeResetInterval(MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL);
+ imagep->resetMaxVirtualSizeResetCounter() ;
+
mMaxPixelArea = llmax(pixel_area, mMaxPixelArea);
- mMinPixelArea = llmin(pixel_area, mMinPixelArea);
+ mMinPixelArea = llmin(pixel_area, mMinPixelArea);
imagep->addTextureStats(pixel_area / texel_area_ratio);
imagep->setBoostLevel(boost_level);
+
+ if(boost_level != LLViewerTexture::BOOST_AVATAR_BAKED_SELF)
+ {
+ imagep->setAdditionalDecodePriority(ADDITIONAL_PRI) ;
+ }
+ else
+ {
+ imagep->setAdditionalDecodePriority(SELF_ADDITIONAL_PRI) ;
+ }
}
//virtual
@@ -4369,34 +4520,79 @@ void LLVOAvatar::resetAnimations()
flushAllMotions();
}
-//-----------------------------------------------------------------------------
-// startMotion()
-// id is the asset if of the animation to start
-// time_offset is the offset into the animation at which to start playing
-//-----------------------------------------------------------------------------
-BOOL LLVOAvatar::startMotion(const LLUUID& id, F32 time_offset)
+// Override selectively based on avatar sex and whether we're using new
+// animations.
+LLUUID LLVOAvatar::remapMotionID(const LLUUID& id)
{
- LLMemType mt(LLMemType::MTYPE_AVATAR);
-
+ BOOL use_new_walk_run = gSavedSettings.getBOOL("UseNewWalkRun");
+ LLUUID result = id;
+
// start special case female walk for female avatars
if (getSex() == SEX_FEMALE)
{
if (id == ANIM_AGENT_WALK)
{
- return LLCharacter::startMotion(ANIM_AGENT_FEMALE_WALK, time_offset);
+ if (use_new_walk_run)
+ result = ANIM_AGENT_FEMALE_WALK_NEW;
+ else
+ result = ANIM_AGENT_FEMALE_WALK;
+ }
+ else if (id == ANIM_AGENT_RUN)
+ {
+ // There is no old female run animation, so only override
+ // in one case.
+ if (use_new_walk_run)
+ result = ANIM_AGENT_FEMALE_RUN_NEW;
}
else if (id == ANIM_AGENT_SIT)
{
- return LLCharacter::startMotion(ANIM_AGENT_SIT_FEMALE, time_offset);
+ result = ANIM_AGENT_SIT_FEMALE;
}
}
+ else
+ {
+ // Male avatar.
+ if (id == ANIM_AGENT_WALK)
+ {
+ if (use_new_walk_run)
+ result = ANIM_AGENT_WALK_NEW;
+ }
+ else if (id == ANIM_AGENT_RUN)
+ {
+ if (use_new_walk_run)
+ result = ANIM_AGENT_RUN_NEW;
+ }
+
+ }
+
+ return result;
+
+}
+
+//-----------------------------------------------------------------------------
+// startMotion()
+// id is the asset if of the animation to start
+// time_offset is the offset into the animation at which to start playing
+//-----------------------------------------------------------------------------
+BOOL LLVOAvatar::startMotion(const LLUUID& id, F32 time_offset)
+{
+ LLMemType mt(LLMemType::MTYPE_AVATAR);
+
+ lldebugs << "motion requested " << id.asString() << " " << gAnimLibrary.animationName(id) << llendl;
- if (isSelf() && id == ANIM_AGENT_AWAY)
+ LLUUID remap_id = remapMotionID(id);
+
+ if (remap_id != id)
+ {
+ lldebugs << "motion resultant " << remap_id.asString() << " " << gAnimLibrary.animationName(remap_id) << llendl;
+ }
+
+ if (isSelf() && remap_id == ANIM_AGENT_AWAY)
{
gAgent.setAFK();
}
- return LLCharacter::startMotion(id, time_offset);
+ return LLCharacter::startMotion(remap_id, time_offset);
}
//-----------------------------------------------------------------------------
@@ -4404,21 +4600,21 @@ BOOL LLVOAvatar::startMotion(const LLUUID& id, F32 time_offset)
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::stopMotion(const LLUUID& id, BOOL stop_immediate)
{
- if (isSelf())
- {
- gAgent.onAnimStop(id);
- }
+ lldebugs << "motion requested " << id.asString() << " " << gAnimLibrary.animationName(id) << llendl;
- if (id == ANIM_AGENT_WALK)
+ LLUUID remap_id = remapMotionID(id);
+
+ if (remap_id != id)
{
- LLCharacter::stopMotion(ANIM_AGENT_FEMALE_WALK, stop_immediate);
+ lldebugs << "motion resultant " << remap_id.asString() << " " << gAnimLibrary.animationName(remap_id) << llendl;
}
- else if (id == ANIM_AGENT_SIT)
+
+ if (isSelf())
{
- LLCharacter::stopMotion(ANIM_AGENT_SIT_FEMALE, stop_immediate);
+ gAgent.onAnimStop(remap_id);
}
- return LLCharacter::stopMotion(id, stop_immediate);
+ return LLCharacter::stopMotion(remap_id, stop_immediate);
}
//-----------------------------------------------------------------------------
@@ -4821,7 +5017,7 @@ BOOL LLVOAvatar::loadAvatar()
}
// Uncomment to enable avatar_lad.xml debugging.
-/* std::ofstream file;
+ std::ofstream file;
file.open("avatar_lad.log");
for( LLViewerVisualParam* param = (LLViewerVisualParam*) getFirstVisualParam();
param;
@@ -4831,7 +5027,7 @@ BOOL LLVOAvatar::loadAvatar()
file << std::endl;
}
- file.close();*/
+ file.close();
return TRUE;
}
@@ -5223,7 +5419,7 @@ BOOL LLVOAvatar::updateJointLODs()
if (res)
{
sNumLODChangesThisFrame++;
- dirtyMesh();
+ dirtyMesh(2);
return TRUE;
}
}
@@ -5247,18 +5443,9 @@ LLDrawable *LLVOAvatar::createDrawable(LLPipeline *pipeline)
mDrawable->addFace(poolp, NULL);
mDrawable->setRenderType(LLPipeline::RENDER_TYPE_AVATAR);
- LLFace *facep;
-
- // Add faces for the foot shadows
- facep = mDrawable->addFace((LLFacePool*) NULL, mShadowImagep);
- mShadow0Facep = facep;
-
- facep = mDrawable->addFace((LLFacePool*) NULL, mShadowImagep);
- mShadow1Facep = facep;
-
mNumInitFaces = mDrawable->getNumFaces() ;
- dirtyMesh();
+ dirtyMesh(2);
return mDrawable;
}
@@ -5298,107 +5485,6 @@ BOOL LLVOAvatar::updateGeometry(LLDrawable *drawable)
}
//-----------------------------------------------------------------------------
-// updateShadowFaces()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::updateShadowFaces()
-{
- LLFace *face0p = mShadow0Facep;
- LLFace *face1p = mShadow1Facep;
-
- //
- // render avatar shadows
- //
- if (mInAir || mUpdatePeriod >= IMPOSTOR_PERIOD)
- {
- face0p->setSize(0, 0);
- face1p->setSize(0, 0);
- return;
- }
-
- LLSprite sprite(mShadowImagep.notNull() ? mShadowImagep->getID() : LLUUID::null);
- sprite.setFollow(FALSE);
- const F32 cos_angle = gSky.getSunDirection().mV[2];
- F32 cos_elev = sqrt(1 - cos_angle * cos_angle);
- if (cos_angle < 0) cos_elev = -cos_elev;
- sprite.setSize(0.4f + cos_elev * 0.8f, 0.3f);
- LLVector3 sun_vec = gSky.mVOSkyp ? gSky.mVOSkyp->getToSun() : LLVector3(0.f, 0.f, 0.f);
-
- if (mShadowImagep->hasGLTexture())
- {
- LLVector3 normal;
- LLVector3d shadow_pos;
- LLVector3 shadow_pos_agent;
- F32 foot_height;
-
- if (mFootLeftp)
- {
- LLVector3 joint_world_pos = mFootLeftp->getWorldPosition();
- // this only does a ray straight down from the foot, as our client-side ray-tracing is very limited now
- // but we make an explicit ray trace call in expectation of future improvements
- resolveRayCollisionAgent(gAgent.getPosGlobalFromAgent(joint_world_pos),
- gAgent.getPosGlobalFromAgent(gSky.getSunDirection() + joint_world_pos), shadow_pos, normal);
- shadow_pos_agent = gAgent.getPosAgentFromGlobal(shadow_pos);
- foot_height = joint_world_pos.mV[VZ] - shadow_pos_agent.mV[VZ];
-
- // Pull sprite in direction of surface normal
- shadow_pos_agent += normal * SHADOW_OFFSET_AMT;
-
- // Render sprite
- sprite.setNormal(normal);
- if (isSelf() && gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK)
- {
- sprite.setColor(0.f, 0.f, 0.f, 0.f);
- }
- else
- {
- sprite.setColor(0.f, 0.f, 0.f, clamp_rescale(foot_height, MIN_SHADOW_HEIGHT, MAX_SHADOW_HEIGHT, 0.5f, 0.f));
- }
- sprite.setPosition(shadow_pos_agent);
-
- LLVector3 foot_to_knee = mKneeLeftp->getWorldPosition() - joint_world_pos;
- //foot_to_knee.normalize();
- foot_to_knee -= projected_vec(foot_to_knee, sun_vec);
- sprite.setYaw(azimuth(sun_vec - foot_to_knee));
-
- sprite.updateFace(*face0p);
- }
-
- if (mFootRightp)
- {
- LLVector3 joint_world_pos = mFootRightp->getWorldPosition();
- // this only does a ray straight down from the foot, as our client-side ray-tracing is very limited now
- // but we make an explicit ray trace call in expectation of future improvements
- resolveRayCollisionAgent(gAgent.getPosGlobalFromAgent(joint_world_pos),
- gAgent.getPosGlobalFromAgent(gSky.getSunDirection() + joint_world_pos), shadow_pos, normal);
- shadow_pos_agent = gAgent.getPosAgentFromGlobal(shadow_pos);
- foot_height = joint_world_pos.mV[VZ] - shadow_pos_agent.mV[VZ];
-
- // Pull sprite in direction of surface normal
- shadow_pos_agent += normal * SHADOW_OFFSET_AMT;
-
- // Render sprite
- sprite.setNormal(normal);
- if (isSelf() && gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK)
- {
- sprite.setColor(0.f, 0.f, 0.f, 0.f);
- }
- else
- {
- sprite.setColor(0.f, 0.f, 0.f, clamp_rescale(foot_height, MIN_SHADOW_HEIGHT, MAX_SHADOW_HEIGHT, 0.5f, 0.f));
- }
- sprite.setPosition(shadow_pos_agent);
-
- LLVector3 foot_to_knee = mKneeRightp->getWorldPosition() - joint_world_pos;
- //foot_to_knee.normalize();
- foot_to_knee -= projected_vec(foot_to_knee, sun_vec);
- sprite.setYaw(azimuth(sun_vec - foot_to_knee));
-
- sprite.updateFace(*face1p);
- }
- }
-}
-
-//-----------------------------------------------------------------------------
// updateSexDependentLayerSets()
//-----------------------------------------------------------------------------
void LLVOAvatar::updateSexDependentLayerSets( BOOL upload_bake )
@@ -5413,9 +5499,12 @@ void LLVOAvatar::updateSexDependentLayerSets( BOOL upload_bake )
//-----------------------------------------------------------------------------
void LLVOAvatar::dirtyMesh()
{
- mDirtyMesh = TRUE;
+ dirtyMesh(1);
+}
+void LLVOAvatar::dirtyMesh(S32 priority)
+{
+ mDirtyMesh = llmax(mDirtyMesh, priority);
}
-
//-----------------------------------------------------------------------------
// hideSkirt()
//-----------------------------------------------------------------------------
@@ -5449,6 +5538,7 @@ BOOL LLVOAvatar::setParent(LLViewerObject* parent)
void LLVOAvatar::addChild(LLViewerObject *childp)
{
+ childp->extractAttachmentItemID(); // find the inventory item this object is associated with.
LLViewerObject::addChild(childp);
if (childp->mDrawable)
{
@@ -5473,11 +5563,20 @@ LLViewerJointAttachment* LLVOAvatar::getTargetAttachmentPoint(LLViewerObject* vi
{
S32 attachmentID = ATTACHMENT_ID_FROM_STATE(viewer_object->getState());
+ // This should never happen unless the server didn't process the attachment point
+ // correctly, but putting this check in here to be safe.
+ if (attachmentID & ATTACHMENT_ADD)
+ {
+ llwarns << "Got an attachment with ATTACHMENT_ADD mask, removing ( attach pt:" << attachmentID << " )" << llendl;
+ attachmentID &= ~ATTACHMENT_ADD;
+ }
+
LLViewerJointAttachment* attachment = get_if_there(mAttachmentPoints, attachmentID, (LLViewerJointAttachment*)NULL);
if (!attachment)
{
llwarns << "Object attachment point invalid: " << attachmentID << llendl;
+ attachment = get_if_there(mAttachmentPoints, 1, (LLViewerJointAttachment*)NULL); // Arbitrary using 1 (chest)
}
return attachment;
@@ -5529,6 +5628,15 @@ BOOL LLVOAvatar::canAttachMoreObjects() const
}
//-----------------------------------------------------------------------------
+// canAttachMoreObjects()
+// Returns true if we can attach <n> more objects.
+//-----------------------------------------------------------------------------
+BOOL LLVOAvatar::canAttachMoreObjects(U32 n) const
+{
+ return (getNumAttachments() + n) <= MAX_AGENT_ATTACHMENTS;
+}
+
+//-----------------------------------------------------------------------------
// lazyAttach()
//-----------------------------------------------------------------------------
void LLVOAvatar::lazyAttach()
@@ -5855,20 +5963,28 @@ void LLVOAvatar::updateRuthTimer(bool loading)
if (mPreviousFullyLoaded)
{
mRuthTimer.reset();
+ if (gSavedSettings.getBOOL("DebugAvatarRezTime"))
+ {
+ llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' became cloud." << llendl;
+ LLSD args;
+ args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32());
+ args["TIME"] = llformat("%d",(U32)mRuthDebugTimer.getElapsedTimeF32());
+ args["NAME"] = getFullname();
+ LLNotificationsUtil::add("AvatarRezCloudNotification",args);
+ }
mRuthDebugTimer.reset();
}
- const F32 LOADING_TIMEOUT = 120.f;
- if (mRuthTimer.getElapsedTimeF32() > LOADING_TIMEOUT)
+ const F32 LOADING_TIMEOUT__SECONDS = 120.f;
+ if (mRuthTimer.getElapsedTimeF32() > LOADING_TIMEOUT__SECONDS)
{
- /*
llinfos << "Ruth Timer timeout: Missing texture data for '" << getFullname() << "' "
<< "( Params loaded : " << !visualParamWeightsAreDefault() << " ) "
<< "( Lower : " << isTextureDefined(TEX_LOWER_BAKED) << " ) "
<< "( Upper : " << isTextureDefined(TEX_UPPER_BAKED) << " ) "
<< "( Head : " << isTextureDefined(TEX_HEAD_BAKED) << " )."
<< llendl;
- */
+
LLAvatarPropertiesProcessor::getInstance()->sendAvatarTexturesRequest(getID());
mRuthTimer.reset();
}
@@ -5884,16 +6000,18 @@ BOOL LLVOAvatar::processFullyLoadedChange(bool loading)
mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > PAUSE);
-#ifdef DISPLAY_AVATAR_LOAD_TIMES
- if (!mPreviousFullyLoaded && !loading && mFullyLoaded)
+ if (gSavedSettings.getBOOL("DebugAvatarRezTime"))
{
- llinfos << "Avatar '" << getFullname() << "' resolved in " << mRuthDebugTimer.getElapsedTimeF32() << " seconds." << llendl;
- LLSD args;
- args["TIME"] = llformat("%d",(U32)mRuthDebugTimer.getElapsedTimeF32());
- args["NAME"] = getFullname();
- LLNotificationsUtil::add("AvatarRezNotification",args);
+ if (!mPreviousFullyLoaded && !loading && mFullyLoaded)
+ {
+ llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' resolved in " << (U32)mRuthDebugTimer.getElapsedTimeF32() << " seconds." << llendl;
+ LLSD args;
+ args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32());
+ args["TIME"] = llformat("%d",(U32)mRuthDebugTimer.getElapsedTimeF32());
+ args["NAME"] = getFullname();
+ LLNotificationsUtil::add("AvatarRezNotification",args);
+ }
}
-#endif
// did our loading state "change" from last call?
const S32 UPDATE_RATE = 30;
@@ -5947,6 +6065,13 @@ void LLVOAvatar::updateMeshTextures()
const BOOL self_customizing = isSelf() && gAgentCamera.cameraCustomizeAvatar(); // During face edit mode, we don't use baked textures
const BOOL other_culled = !isSelf() && mCulled;
+ LLLoadedCallbackEntry::source_callback_list_t* src_callback_list = NULL ;
+ BOOL paused = FALSE;
+ if(!isSelf())
+ {
+ src_callback_list = &mCallbackTextureList ;
+ paused = mLoadedCallbacksPaused ;
+ }
std::vector<BOOL> is_layer_baked;
is_layer_baked.resize(mBakedTextureDatas.size(), false);
@@ -5963,10 +6088,14 @@ void LLVOAvatar::updateMeshTextures()
// When an avatar is changing clothes and not in Appearance mode,
// use the last-known good baked texture until it finish the first
// render of the new layerset.
+
+ const BOOL layerset_invalid = mBakedTextureDatas[i].mTexLayerSet
+ && ( !mBakedTextureDatas[i].mTexLayerSet->getComposite()->isInitialized()
+ || !mBakedTextureDatas[i].mTexLayerSet->isLocalTextureDataAvailable() );
+
use_lkg_baked_layer[i] = (!is_layer_baked[i]
&& (mBakedTextureDatas[i].mLastTextureIndex != IMG_DEFAULT_AVATAR)
- && mBakedTextureDatas[i].mTexLayerSet
- && !mBakedTextureDatas[i].mTexLayerSet->getComposite()->isInitialized());
+ && layerset_invalid);
if (use_lkg_baked_layer[i])
{
mBakedTextureDatas[i].mTexLayerSet->setUpdatesEnabled(TRUE);
@@ -6017,10 +6146,12 @@ void LLVOAvatar::updateMeshTextures()
{
mBakedTextureDatas[i].mIsLoaded = FALSE;
if ( (baked_img->getID() != IMG_INVISIBLE) && ((i == BAKED_HEAD) || (i == BAKED_UPPER) || (i == BAKED_LOWER)) )
- {
- baked_img->setLoadedCallback(onBakedTextureMasksLoaded, MORPH_MASK_REQUESTED_DISCARD, TRUE, TRUE, new LLTextureMaskData( mID ));
+ {
+ baked_img->setLoadedCallback(onBakedTextureMasksLoaded, MORPH_MASK_REQUESTED_DISCARD, TRUE, TRUE, new LLTextureMaskData( mID ),
+ src_callback_list, paused);
}
- baked_img->setLoadedCallback(onBakedTextureLoaded, SWITCH_TO_BAKED_DISCARD, FALSE, FALSE, new LLUUID( mID ) );
+ baked_img->setLoadedCallback(onBakedTextureLoaded, SWITCH_TO_BAKED_DISCARD, FALSE, FALSE, new LLUUID( mID ),
+ src_callback_list, paused );
}
}
else if (mBakedTextureDatas[i].mTexLayerSet
@@ -6198,7 +6329,7 @@ void LLVOAvatar::releaseComponentTextures()
const LLVOAvatarDictionary::BakedEntry * bakedDicEntry = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)baked_index);
// skip if this is a skirt and av is not wearing one, or if we don't have a baked texture UUID
if (!isTextureDefined(bakedDicEntry->mTextureIndex)
- && ( (baked_index != BAKED_SKIRT) || isWearingWearableType(WT_SKIRT) ))
+ && ( (baked_index != BAKED_SKIRT) || isWearingWearableType(LLWearableType::WT_SKIRT) ))
{
continue;
}
@@ -6271,6 +6402,14 @@ BOOL LLVOAvatar::teToColorParams( ETextureIndex te, U32 *param_name )
param_name[2] = 923; //"skirt_blue";
break;
+ case TEX_HEAD_TATTOO:
+ case TEX_LOWER_TATTOO:
+ case TEX_UPPER_TATTOO:
+ param_name[0] = 1071; //"tattoo_red";
+ param_name[1] = 1072; //"tattoo_green";
+ param_name[2] = 1073; //"tattoo_blue";
+ break;
+
default:
llassert(0);
return FALSE;
@@ -6311,16 +6450,13 @@ LLColor4 LLVOAvatar::getDummyColor()
void LLVOAvatar::dumpAvatarTEs( const std::string& context ) const
{
- /* const char* te_name[] = {
- "TEX_HEAD_BODYPAINT ",
- "TEX_UPPER_SHIRT ", */
llinfos << (isSelf() ? "Self: " : "Other: ") << context << llendl;
for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin();
iter != LLVOAvatarDictionary::getInstance()->getTextures().end();
++iter)
{
const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second;
- // TODO: handle multiple textures for self
+ // TODO: MULTI-WEARABLE: handle multiple textures for self
const LLViewerTexture* te_image = getImage(iter->first,0);
if( !te_image )
{
@@ -6346,23 +6482,23 @@ void LLVOAvatar::dumpAvatarTEs( const std::string& context ) const
}
// Unlike most wearable functions, this works for both self and other.
-BOOL LLVOAvatar::isWearingWearableType(EWearableType type) const
+BOOL LLVOAvatar::isWearingWearableType(LLWearableType::EType type) const
{
if (mIsDummy) return TRUE;
switch(type)
{
- case WT_SHAPE:
- case WT_SKIN:
- case WT_HAIR:
- case WT_EYES:
+ case LLWearableType::WT_SHAPE:
+ case LLWearableType::WT_SKIN:
+ case LLWearableType::WT_HAIR:
+ case LLWearableType::WT_EYES:
return TRUE; // everyone has all bodyparts
default:
break; // Do nothing
}
/* switch(type)
- case WT_SHIRT:
+ case LLWearableType::WT_SHIRT:
indicator_te = TEX_UPPER_SHIRT; */
for (LLVOAvatarDictionary::Textures::const_iterator tex_iter = LLVOAvatarDictionary::getInstance()->getTextures().begin();
tex_iter != LLVOAvatarDictionary::getInstance()->getTextures().end();
@@ -6475,6 +6611,14 @@ void LLVOAvatar::onFirstTEMessageReceived()
{
mFirstTEMessageReceived = TRUE;
+ LLLoadedCallbackEntry::source_callback_list_t* src_callback_list = NULL ;
+ BOOL paused = FALSE ;
+ if(!isSelf())
+ {
+ src_callback_list = &mCallbackTextureList ;
+ paused = mLoadedCallbacksPaused ;
+ }
+
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
const BOOL layer_baked = isTextureDefined(mBakedTextureDatas[i].mTextureIndex);
@@ -6488,9 +6632,11 @@ void LLVOAvatar::onFirstTEMessageReceived()
// If we have more than one texture for the other baked layers, we'll want to call this for them too.
if ( (image->getID() != IMG_INVISIBLE) && ((i == BAKED_HEAD) || (i == BAKED_UPPER) || (i == BAKED_LOWER)) )
{
- image->setLoadedCallback( onBakedTextureMasksLoaded, MORPH_MASK_REQUESTED_DISCARD, TRUE, TRUE, new LLTextureMaskData( mID ));
+ image->setLoadedCallback( onBakedTextureMasksLoaded, MORPH_MASK_REQUESTED_DISCARD, TRUE, TRUE, new LLTextureMaskData( mID ),
+ src_callback_list, paused);
}
- image->setLoadedCallback( onInitialBakedTextureLoaded, MAX_DISCARD_LEVEL, FALSE, FALSE, new LLUUID( mID ) );
+ image->setLoadedCallback( onInitialBakedTextureLoaded, MAX_DISCARD_LEVEL, FALSE, FALSE, new LLUUID( mID ),
+ src_callback_list, paused );
}
}
@@ -6500,6 +6646,41 @@ void LLVOAvatar::onFirstTEMessageReceived()
}
//-----------------------------------------------------------------------------
+// bool visualParamWeightsAreDefault()
+//-----------------------------------------------------------------------------
+bool LLVOAvatar::visualParamWeightsAreDefault()
+{
+ bool rtn = true;
+
+ bool is_wearing_skirt = isWearingWearableType(LLWearableType::WT_SKIRT);
+ for (LLVisualParam *param = getFirstVisualParam();
+ param;
+ param = getNextVisualParam())
+ {
+ if (param->isTweakable())
+ {
+ LLViewerVisualParam* vparam = dynamic_cast<LLViewerVisualParam*>(param);
+ llassert(vparam);
+ bool is_skirt_param = vparam &&
+ LLWearableType::WT_SKIRT == vparam->getWearableType();
+ if (param->getWeight() != param->getDefaultWeight() &&
+ // we have to not care whether skirt weights are default, if we're not actually wearing a skirt
+ (is_wearing_skirt || !is_skirt_param))
+ {
+ //llinfos << "param '" << param->getName() << "'=" << param->getWeight() << " which differs from default=" << param->getDefaultWeight() << llendl;
+ rtn = false;
+ break;
+ }
+ }
+ }
+
+ //llinfos << "params are default ? " << int(rtn) << llendl;
+
+ return rtn;
+}
+
+
+//-----------------------------------------------------------------------------
// processAvatarAppearance()
//-----------------------------------------------------------------------------
void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys )
@@ -6567,16 +6748,17 @@ void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys )
{
releaseComponentTextures();
}
-
-
+
// parse visual params
S32 num_blocks = mesgsys->getNumberOfBlocksFast(_PREHASH_VisualParam);
- if( num_blocks > 1 )
+ bool drop_visual_params_debug = gSavedSettings.getBOOL("BlockSomeAvatarAppearanceVisualParams") && (ll_rand(2) == 0); // pretend that ~12% of AvatarAppearance messages arrived without a VisualParam block, for testing
+ if( num_blocks > 1 && !drop_visual_params_debug)
{
BOOL params_changed = FALSE;
BOOL interp_params = FALSE;
LLVisualParam* param = getFirstVisualParam();
+ llassert(param); // if this ever fires, we should do the same as when num_blocks<=1
if (!param)
{
llwarns << "No visual params!" << llendl;
@@ -6585,15 +6767,15 @@ void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys )
{
for( S32 i = 0; i < num_blocks; i++ )
{
- while( param && (param->getGroup() != VISUAL_PARAM_GROUP_TWEAKABLE) )
+ while( param && (param->getGroup() != VISUAL_PARAM_GROUP_TWEAKABLE) ) // should not be any of group VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT
{
param = getNextVisualParam();
}
if( !param )
{
- llwarns << "Number of params in AvatarAppearance msg does not match number of params in avatar xml file." << llendl;
- return;
+ // more visual params supplied than expected - just process what we know about
+ break;
}
U8 value;
@@ -6618,14 +6800,10 @@ void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys )
}
}
- while( param && (param->getGroup() != VISUAL_PARAM_GROUP_TWEAKABLE) )
+ const S32 expected_tweakable_count = getVisualParamCountInGroup(VISUAL_PARAM_GROUP_TWEAKABLE); // don't worry about VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT
+ if (num_blocks != expected_tweakable_count)
{
- param = getNextVisualParam();
- }
- if( param )
- {
- llwarns << "Number of params in AvatarAppearance msg does not match number of params in avatar xml file." << llendl;
- return;
+ llinfos << "Number of params in AvatarAppearance msg (" << num_blocks << ") does not match number of tweakable params in avatar xml file (" << expected_tweakable_count << "). Processing what we can. object: " << getID() << llendl;
}
if (params_changed)
@@ -6642,16 +6820,39 @@ void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys )
updateSexDependentLayerSets( FALSE );
}
}
+
+ llassert( getSex() == ((getVisualParamWeight( "male" ) > 0.5f) ? SEX_MALE : SEX_FEMALE) );
}
else
{
- llwarns << "AvatarAppearance msg received without any parameters, object: " << getID() << llendl;
+ // AvatarAppearance message arrived without visual params
+ if (drop_visual_params_debug)
+ {
+ llinfos << "Debug-faked lack of parameters on AvatarAppearance for object: " << getID() << llendl;
+ }
+ else
+ {
+ llinfos << "AvatarAppearance msg received without any parameters, object: " << getID() << llendl;
+ }
+
+ const F32 LOADING_TIMEOUT_SECONDS = 60.f;
+ // this isn't really a problem if we already have a non-default shape
+ if (visualParamWeightsAreDefault() && mRuthTimer.getElapsedTimeF32() > LOADING_TIMEOUT_SECONDS)
+ {
+ // re-request appearance, hoping that it comes back with a shape next time
+ llinfos << "Re-requesting AvatarAppearance for object: " << getID() << llendl;
+ LLAvatarPropertiesProcessor::getInstance()->sendAvatarTexturesRequest(getID());
+ mRuthTimer.reset();
+ }
+ else
+ {
+ llinfos << "That's okay, we already have a non-default shape for object: " << getID() << llendl;
+ // we don't really care.
+ }
}
setCompositeUpdatesEnabled( TRUE );
- llassert( getSex() == ((getVisualParamWeight( "male" ) > 0.5f) ? SEX_MALE : SEX_FEMALE) );
-
// If all of the avatars are completely baked, release the global image caches to conserve memory.
LLVOAvatar::cullAvatarsByPixelArea();
@@ -6879,16 +7080,16 @@ void LLVOAvatar::dumpArchetypeXML( void* )
apr_file_printf( file, "\n\t<archetype name=\"???\">\n" );
// only body parts, not clothing.
- for (S32 type = WT_SHAPE; type <= WT_EYES; type++)
+ for (S32 type = LLWearableType::WT_SHAPE; type <= LLWearableType::WT_EYES; type++)
{
- const std::string& wearable_name = LLWearableDictionary::getTypeName((EWearableType)type);
+ const std::string& wearable_name = LLWearableType::getTypeName((LLWearableType::EType)type);
apr_file_printf( file, "\n\t\t<!-- wearable: %s -->\n", wearable_name.c_str() );
for (LLVisualParam* param = gAgentAvatarp->getFirstVisualParam(); param; param = gAgentAvatarp->getNextVisualParam())
{
LLViewerVisualParam* viewer_param = (LLViewerVisualParam*)param;
if( (viewer_param->getWearableType() == type) &&
- (viewer_param->getGroup() == VISUAL_PARAM_GROUP_TWEAKABLE) )
+ (viewer_param->isTweakable() ) )
{
apr_file_printf(file, "\t\t<param id=\"%d\" name=\"%s\" value=\"%.3f\"/>\n",
viewer_param->getID(), viewer_param->getName().c_str(), viewer_param->getWeight());
@@ -6961,7 +7162,7 @@ void LLVOAvatar::cullAvatarsByPixelArea()
std::sort(LLCharacter::sInstances.begin(), LLCharacter::sInstances.end(), CompareScreenAreaGreater());
// Update the avatars that have changed status
- U32 rank = 0;
+ U32 rank = 2; //1 is reserved for self.
for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
iter != LLCharacter::sInstances.end(); ++iter)
{
@@ -6985,7 +7186,7 @@ void LLVOAvatar::cullAvatarsByPixelArea()
if (inst->isSelf())
{
- inst->setVisibilityRank(0);
+ inst->setVisibilityRank(1);
}
else if (inst->mDrawable.notNull() && inst->mDrawable->isVisible())
{
@@ -7584,18 +7785,15 @@ BOOL LLVOAvatar::updateLOD()
BOOL res = updateJointLODs();
LLFace* facep = mDrawable->getFace(0);
- if (facep->mVertexBuffer.isNull() ||
- (LLVertexBuffer::sEnableVBOs &&
- ((facep->mVertexBuffer->getUsage() == GL_STATIC_DRAW ? TRUE : FALSE) !=
- (facep->getPool()->getVertexShaderLevel() > 0 ? TRUE : FALSE))))
+ if (facep->mVertexBuffer.isNull())
{
- mDirtyMesh = TRUE;
+ dirtyMesh(2);
}
- if (mDirtyMesh || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY))
+ if (mDirtyMesh >= 2 || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY))
{ //LOD changed or new mesh created, allocate new vertex buffer if needed
updateMeshData();
- mDirtyMesh = FALSE;
+ mDirtyMesh = 0;
mNeedsSkin = TRUE;
mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY);
}
@@ -7675,6 +7873,8 @@ void LLVOAvatar::idleUpdateRenderCost()
static const U32 ARC_BODY_PART_COST = 20;
static const U32 ARC_LIMIT = 2048;
+ static std::set<LLUUID> all_textures;
+
if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHAME))
{
return;
@@ -7687,7 +7887,7 @@ void LLVOAvatar::idleUpdateRenderCost()
{
const LLVOAvatarDictionary::BakedEntry *baked_dict = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)baked_index);
ETextureIndex tex_index = baked_dict->mTextureIndex;
- if ((tex_index != TEX_SKIRT_BAKED) || (isWearingWearableType(WT_SKIRT)))
+ if ((tex_index != TEX_SKIRT_BAKED) || (isWearingWearableType(LLWearableType::WT_SKIRT)))
{
if (isTextureVisible(tex_index))
{
@@ -7720,7 +7920,45 @@ void LLVOAvatar::idleUpdateRenderCost()
}
}
}
+ // Diagnostic output to identify all avatar-related textures.
+ // Does not affect rendering cost calculation.
+ // Could be wrapped in a debug option if output becomes problematic.
+ if (isSelf())
+ {
+ // print any attachment textures we didn't already know about.
+ for (std::set<LLUUID>::iterator it = textures.begin(); it != textures.end(); ++it)
+ {
+ LLUUID image_id = *it;
+ if( image_id.isNull() || image_id == IMG_DEFAULT || image_id == IMG_DEFAULT_AVATAR)
+ continue;
+ if (all_textures.find(image_id) == all_textures.end())
+ {
+ // attachment texture not previously seen.
+ llinfos << "attachment_texture: " << image_id.asString() << llendl;
+ all_textures.insert(image_id);
+ }
+ }
+ // print any avatar textures we didn't already know about
+ for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin();
+ iter != LLVOAvatarDictionary::getInstance()->getTextures().end();
+ ++iter)
+ {
+ const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second;
+ // TODO: MULTI-WEARABLE: handle multiple textures for self
+ const LLViewerTexture* te_image = getImage(iter->first,0);
+ if (!te_image)
+ continue;
+ LLUUID image_id = te_image->getID();
+ if( image_id.isNull() || image_id == IMG_DEFAULT || image_id == IMG_DEFAULT_AVATAR)
+ continue;
+ if (all_textures.find(image_id) == all_textures.end())
+ {
+ llinfos << "local_texture: " << texture_dict->mName << ": " << image_id << llendl;
+ all_textures.insert(image_id);
+ }
+ }
+ }
cost += textures.size() * LLVOVolume::ARC_TEXTURE_COST;
setDebugText(llformat("%d", cost));
@@ -7795,3 +8033,26 @@ BOOL LLVOAvatar::isTextureDefined(LLVOAvatarDefines::ETextureIndex te, U32 index
getImage(te, index)->getID() != IMG_DEFAULT);
}
+//virtual
+BOOL LLVOAvatar::isTextureVisible(LLVOAvatarDefines::ETextureIndex type, U32 index) const
+{
+ if (isIndexLocalTexture(type))
+ {
+ return isTextureDefined(type, index);
+ }
+ else
+ {
+ // baked textures can use TE images directly
+ return ((isTextureDefined(type) || isSelf())
+ && (getTEImage(type)->getID() != IMG_INVISIBLE
+ || LLDrawPoolAlpha::sShowDebugAlpha));
+ }
+}
+
+//virtual
+BOOL LLVOAvatar::isTextureVisible(LLVOAvatarDefines::ETextureIndex type, LLWearable *wearable) const
+{
+ // non-self avatars don't have wearables
+ return FALSE;
+}
+