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path: root/indra/newview/llvoavatar.cpp
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Diffstat (limited to 'indra/newview/llvoavatar.cpp')
-rw-r--r--indra/newview/llvoavatar.cpp35
1 files changed, 32 insertions, 3 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 5f0b197510..b667dc1af0 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -3204,8 +3204,8 @@ LLVector3 LLVOAvatar::idleUpdateNameTagPosition(const LLVector3& root_pos_last)
local_camera_at.scaleVec(mBodySize * 0.5f);
LLVector3 name_position = mRoot.getWorldPosition();
- name_position[VZ] -= mPelvisToFoot;
- name_position[VZ] += (mBodySize[VZ]* 0.5f);
+ name_position[VZ] -= mPelvisToFoot;
+ name_position[VZ] += (mBodySize[VZ]* 0.55f);
name_position += (local_camera_up * root_rot) - (projected_vec(local_camera_at * root_rot, camera_to_av));
name_position += pixel_up_vec * 15.f;
@@ -6027,6 +6027,34 @@ void LLVOAvatar::rebuildRiggedAttachments( void )
}
}
//-----------------------------------------------------------------------------
+// cleanupAttachedMesh()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::cleanupAttachedMesh( LLViewerObject* pVO )
+{
+ //If a VO has a skin that we'll reset the joint positions to their default
+ if ( pVO && pVO->mDrawable )
+ {
+ LLVOVolume* pVObj = pVO->mDrawable->getVOVolume();
+ if ( pVObj )
+ {
+ const LLMeshSkinInfo* pSkinData = gMeshRepo.getSkinInfo( pVObj->getVolume()->getParams().getSculptID() );
+ if ( pSkinData )
+ {
+ const int jointCnt = pSkinData->mJointNames.size();
+ bool fullRig = ( jointCnt>=20 ) ? true : false;
+ if ( fullRig )
+ {
+ const int bindCnt = pSkinData->mAlternateBindMatrix.size();
+ if ( bindCnt > 0 )
+ {
+ LLVOAvatar::resetJointPositionsToDefault();
+ }
+ }
+ }
+ }
+ }
+}
+//-----------------------------------------------------------------------------
// detachObject()
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::detachObject(LLViewerObject *viewer_object)
@@ -6036,9 +6064,10 @@ BOOL LLVOAvatar::detachObject(LLViewerObject *viewer_object)
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
-
+
if (attachment->isObjectAttached(viewer_object))
{
+ cleanupAttachedMesh( viewer_object );
attachment->removeObject(viewer_object);
lldebugs << "Detaching object " << viewer_object->mID << " from " << attachment->getName() << llendl;
return TRUE;