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-rw-r--r--indra/newview/llvoavatar.cpp411
1 files changed, 175 insertions, 236 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 1ca10219ce..0c8a518de0 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -64,6 +64,7 @@
#include "llkeyframefallmotion.h"
#include "llkeyframestandmotion.h"
#include "llkeyframewalkmotion.h"
+#include "llmeshrepository.h"
#include "llmutelist.h"
#include "llmoveview.h"
#include "llnotificationsutil.h"
@@ -81,6 +82,7 @@
#include "llviewermenu.h"
#include "llviewerobjectlist.h"
#include "llviewerparcelmgr.h"
+#include "llviewershadermgr.h"
#include "llviewerstats.h"
#include "llvoavatarself.h"
#include "llvovolume.h"
@@ -673,6 +675,7 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id,
mTexHairColor( NULL ),
mTexEyeColor( NULL ),
mNeedsSkin(FALSE),
+ mLastSkinTime(0.f),
mUpdatePeriod(1),
mFullyLoaded(FALSE),
mPreviousFullyLoaded(FALSE),
@@ -682,7 +685,8 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id,
{
LLMemType mt(LLMemType::MTYPE_AVATAR);
//VTResume(); // VTune
-
+ mImpostorExtents = (LLVector4a*) ll_aligned_malloc_16(32);
+
// mVoiceVisualizer is created by the hud effects manager and uses the HUD Effects pipeline
const BOOL needsSendToSim = false; // currently, this HUD effect doesn't need to pack and unpack data to do its job
mVoiceVisualizer = ( LLVoiceVisualizer *)LLHUDManager::getInstance()->createViewerEffect( LLHUDObject::LL_HUD_EFFECT_VOICE_VISUALIZER, needsSendToSim );
@@ -702,10 +706,8 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id,
mBakedTextureDatas[i].mTextureIndex = LLVOAvatarDictionary::bakedToLocalTextureIndex((EBakedTextureIndex)i);
}
- mDirtyMesh = TRUE; // Dirty geometry, need to regenerate.
+ mDirtyMesh = 2; // Dirty geometry, need to regenerate.
mMeshTexturesDirty = FALSE;
- mShadow0Facep = NULL;
- mShadow1Facep = NULL;
mHeadp = NULL;
mIsBuilt = FALSE;
@@ -741,12 +743,6 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id,
mRippleTimeLast = 0.f;
- mShadowImagep = LLViewerTextureManager::getFetchedTextureFromFile("foot_shadow.j2c");
-
- // GL NOT ACTIVE HERE
- //gGL.getTexUnit(0)->bind(mShadowImagep.get());
- //mShadowImagep->setAddressMode(LLTexUnit::TAM_CLAMP);
-
mInAir = FALSE;
mStepOnLand = TRUE;
@@ -837,6 +833,9 @@ LLVOAvatar::~LLVOAvatar()
mAnimationSources.clear();
LLLoadedCallbackEntry::cleanUpCallbackList(&mCallbackTextureList) ;
+ ll_aligned_free_16(mImpostorExtents);
+ mImpostorExtents = NULL;
+
lldebugs << "LLVOAvatar Destructor end" << llendl;
}
@@ -1345,41 +1344,46 @@ void LLVOAvatar::updateDrawable(BOOL force_damped)
clearChanged(SHIFTED);
}
-void LLVOAvatar::onShift(const LLVector3& shift_vector)
+void LLVOAvatar::onShift(const LLVector4a& shift_vector)
{
- mLastAnimExtents[0] += shift_vector;
- mLastAnimExtents[1] += shift_vector;
+ const LLVector3& shift = reinterpret_cast<const LLVector3&>(shift_vector);
+ mLastAnimExtents[0] += shift;
+ mLastAnimExtents[1] += shift;
mNeedsImpostorUpdate = TRUE;
mNeedsAnimUpdate = TRUE;
}
-void LLVOAvatar::updateSpatialExtents(LLVector3& newMin, LLVector3 &newMax)
+void LLVOAvatar::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax)
{
if (isImpostor() && !needsImpostorUpdate())
{
LLVector3 delta = getRenderPosition() -
- ((LLVector3(mDrawable->getPositionGroup())-mImpostorOffset));
+ ((LLVector3(mDrawable->getPositionGroup().getF32ptr())-mImpostorOffset));
- newMin = mLastAnimExtents[0] + delta;
- newMax = mLastAnimExtents[1] + delta;
+ newMin.load3( (mLastAnimExtents[0] + delta).mV);
+ newMax.load3( (mLastAnimExtents[1] + delta).mV);
}
else
{
getSpatialExtents(newMin,newMax);
- mLastAnimExtents[0] = newMin;
- mLastAnimExtents[1] = newMax;
- LLVector3 pos_group = (newMin+newMax)*0.5f;
- mImpostorOffset = pos_group-getRenderPosition();
+ mLastAnimExtents[0].set(newMin.getF32ptr());
+ mLastAnimExtents[1].set(newMax.getF32ptr());
+ LLVector4a pos_group;
+ pos_group.setAdd(newMin,newMax);
+ pos_group.mul(0.5f);
+ mImpostorOffset = LLVector3(pos_group.getF32ptr())-getRenderPosition();
mDrawable->setPositionGroup(pos_group);
}
}
-void LLVOAvatar::getSpatialExtents(LLVector3& newMin, LLVector3& newMax)
+void LLVOAvatar::getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
{
- LLVector3 buffer(0.25f, 0.25f, 0.25f);
- LLVector3 pos = getRenderPosition();
- newMin = pos - buffer;
- newMax = pos + buffer;
+ LLVector4a buffer(0.25f);
+ LLVector4a pos;
+ pos.load3(getRenderPosition().mV);
+ newMin.setSub(pos, buffer);
+ newMax.setAdd(pos, buffer);
+
float max_attachment_span = DEFAULT_MAX_PRIM_SCALE * 5.0f;
//stretch bounding box by joint positions
@@ -1388,12 +1392,20 @@ void LLVOAvatar::getSpatialExtents(LLVector3& newMin, LLVector3& newMax)
LLPolyMesh* mesh = i->second;
for (S32 joint_num = 0; joint_num < mesh->mJointRenderData.count(); joint_num++)
{
- update_min_max(newMin, newMax,
- mesh->mJointRenderData[joint_num]->mWorldMatrix->getTranslation());
+ LLVector4a trans;
+ trans.load3( mesh->mJointRenderData[joint_num]->mWorldMatrix->getTranslation().mV);
+ update_min_max(newMin, newMax, trans);
}
}
- mPixelArea = LLPipeline::calcPixelArea((newMin+newMax)*0.5f, (newMax-newMin)*0.5f, *LLViewerCamera::getInstance());
+ LLVector4a center, size;
+ center.setAdd(newMin, newMax);
+ center.mul(0.5f);
+
+ size.setSub(newMax,newMin);
+ size.mul(0.5f);
+
+ mPixelArea = LLPipeline::calcPixelArea(center, size, *LLViewerCamera::getInstance());
//stretch bounding box by attachments
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
@@ -1420,15 +1432,17 @@ void LLVOAvatar::getSpatialExtents(LLVector3& newMin, LLVector3& newMax)
LLSpatialBridge* bridge = drawable->getSpatialBridge();
if (bridge)
{
- const LLVector3* ext = bridge->getSpatialExtents();
- LLVector3 distance = (ext[1] - ext[0]);
+ const LLVector4a* ext = bridge->getSpatialExtents();
+ LLVector4a distance;
+ distance.setSub(ext[1], ext[0]);
+ LLVector4a max_span(max_attachment_span);
+
+ S32 lt = distance.lessThan(max_span).getGatheredBits() & 0x7;
// Only add the prim to spatial extents calculations if it isn't a megaprim.
// max_attachment_span calculated at the start of the function
// (currently 5 times our max prim size)
- if (distance.mV[0] < max_attachment_span
- && distance.mV[1] < max_attachment_span
- && distance.mV[2] < max_attachment_span)
+ if (lt == 0x7)
{
update_min_max(newMin,newMax,ext[0]);
update_min_max(newMin,newMax,ext[1]);
@@ -1440,8 +1454,9 @@ void LLVOAvatar::getSpatialExtents(LLVector3& newMin, LLVector3& newMax)
}
//pad bounding box
- newMin -= buffer;
- newMax += buffer;
+
+ newMin.sub(buffer);
+ newMax.add(buffer);
}
//-----------------------------------------------------------------------------
@@ -1975,7 +1990,7 @@ void LLVOAvatar::updateMeshData()
}
if(num_vertices < 1)//skip empty meshes
{
- break ;
+ continue ;
}
if(last_v_num > 0)//put the last inserted part into next vertex buffer.
{
@@ -1997,6 +2012,8 @@ void LLVOAvatar::updateMeshData()
// resize immediately
facep->setSize(num_vertices, num_indices);
+ bool terse_update = false;
+
if(facep->mVertexBuffer.isNull())
{
facep->mVertexBuffer = new LLVertexBufferAvatar();
@@ -2004,8 +2021,16 @@ void LLVOAvatar::updateMeshData()
}
else
{
+ if (facep->mVertexBuffer->getRequestedIndices() == num_indices &&
+ facep->mVertexBuffer->getRequestedVerts() == num_vertices)
+ {
+ terse_update = true;
+ }
+ else
+ {
facep->mVertexBuffer->resizeBuffer(num_vertices, num_indices) ;
}
+ }
facep->setGeomIndex(0);
facep->setIndicesIndex(0);
@@ -2019,7 +2044,7 @@ void LLVOAvatar::updateMeshData()
for(S32 k = j ; k < part_index ; k++)
{
- mMeshLOD[k]->updateFaceData(facep, mAdjustedPixelArea, k == MESH_ID_HAIR);
+ mMeshLOD[k]->updateFaceData(facep, mAdjustedPixelArea, k == MESH_ID_HAIR, terse_update);
}
stop_glerror();
@@ -2429,12 +2454,6 @@ void LLVOAvatar::idleUpdateMisc(bool detailed_update)
LLJoint::sNumUpdates = 0;
LLJoint::sNumTouches = 0;
- // *NOTE: this is necessary for the floating name text above your head.
- if (mDrawable.notNull())
- {
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_SHADOW, TRUE);
- }
-
BOOL visible = isVisible() || mNeedsAnimUpdate;
// update attachments positions
@@ -2483,7 +2502,7 @@ void LLVOAvatar::idleUpdateMisc(bool detailed_update)
if (isImpostor() && !mNeedsImpostorUpdate)
{
- LLVector3 ext[2];
+ LLVector4a ext[2];
F32 distance;
LLVector3 angle;
@@ -2512,12 +2531,22 @@ void LLVOAvatar::idleUpdateMisc(bool detailed_update)
}
else
{
+ //VECTORIZE THIS
getSpatialExtents(ext[0], ext[1]);
- if ((ext[1]-mImpostorExtents[1]).length() > 0.05f ||
- (ext[0]-mImpostorExtents[0]).length() > 0.05f)
+ LLVector4a diff;
+ diff.setSub(ext[1], mImpostorExtents[1]);
+ if (diff.getLength3().getF32() > 0.05f)
{
mNeedsImpostorUpdate = TRUE;
}
+ else
+ {
+ diff.setSub(ext[0], mImpostorExtents[0]);
+ if (diff.getLength3().getF32() > 0.05f)
+ {
+ mNeedsImpostorUpdate = TRUE;
+ }
+ }
}
}
}
@@ -2757,7 +2786,7 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last)
{
// update chat bubble
//--------------------------------------------------------------------
- // draw text label over characters head
+ // draw text label over character's head
//--------------------------------------------------------------------
if (mChatTimer.getElapsedTimeF32() > BUBBLE_CHAT_TIME)
{
@@ -3775,6 +3804,46 @@ bool LLVOAvatar::shouldAlphaMask()
}
+U32 LLVOAvatar::renderSkinnedAttachments()
+{
+ /*U32 num_indices = 0;
+
+ const U32 data_mask = LLVertexBuffer::MAP_VERTEX |
+ LLVertexBuffer::MAP_NORMAL |
+ LLVertexBuffer::MAP_TEXCOORD0 |
+ LLVertexBuffer::MAP_COLOR |
+ LLVertexBuffer::MAP_WEIGHT4;
+
+ for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ const LLViewerObject* attached_object = (*attachment_iter);
+ if (attached_object && !attached_object->isHUDAttachment())
+ {
+ const LLDrawable* drawable = attached_object->mDrawable;
+ if (drawable)
+ {
+ for (S32 i = 0; i < drawable->getNumFaces(); ++i)
+ {
+ LLFace* face = drawable->getFace(i);
+ if (face->isState(LLFace::RIGGED))
+ {
+
+ }
+ }
+ }
+ }
+
+ return num_indices;*/
+ return 0;
+}
+
//-----------------------------------------------------------------------------
// renderSkinned()
//-----------------------------------------------------------------------------
@@ -3787,13 +3856,20 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass)
return num_indices;
}
- if (mDirtyMesh || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY))
+ LLFace* face = mDrawable->getFace(0);
+
+ bool needs_rebuild = !face || face->mVertexBuffer.isNull() || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY);
+
+ if (needs_rebuild || mDirtyMesh)
{ //LOD changed or new mesh created, allocate new vertex buffer if needed
+ if (needs_rebuild || mDirtyMesh >= 2 || mVisibilityRank <= 4)
+ {
updateMeshData();
- mDirtyMesh = FALSE;
+ mDirtyMesh = 0;
mNeedsSkin = TRUE;
mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY);
}
+ }
if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) <= 0)
{
@@ -3815,7 +3891,8 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass)
mMeshLOD[MESH_ID_HAIR]->updateJointGeometry();
}
mNeedsSkin = FALSE;
-
+ mLastSkinTime = gFrameTimeSeconds;
+
LLVertexBuffer* vb = mDrawable->getFace(0)->mVertexBuffer;
if (vb)
{
@@ -4040,54 +4117,6 @@ U32 LLVOAvatar::renderRigid()
return num_indices;
}
-U32 LLVOAvatar::renderFootShadows()
-{
- U32 num_indices = 0;
-
- if (!mIsBuilt)
- {
- return 0;
- }
-
- if (isSelf() && (!gAgent.needsRenderAvatar() || !gAgent.needsRenderHead()))
- {
- return 0;
- }
-
- if (!mIsBuilt)
- {
- return 0;
- }
-
- // Don't render foot shadows if your lower body is completely invisible.
- // (non-humanoid avatars rule!)
- if (!isTextureVisible(TEX_LOWER_BAKED))
- {
- return 0;
- }
-
- // Update the shadow, tractor, and text label geometry.
- if (mDrawable->isState(LLDrawable::REBUILD_SHADOW) && !isImpostor())
- {
- updateShadowFaces();
- mDrawable->clearState(LLDrawable::REBUILD_SHADOW);
- }
-
- U32 foot_mask = LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_TEXCOORD0;
-
- LLGLDepthTest test(GL_TRUE, GL_FALSE);
- //render foot shadows
- LLGLEnable blend(GL_BLEND);
- gGL.getTexUnit(0)->bind(mShadowImagep, TRUE);
- glColor4fv(mShadow0Facep->getRenderColor().mV);
- mShadow0Facep->renderIndexed(foot_mask);
- glColor4fv(mShadow1Facep->getRenderColor().mV);
- mShadow1Facep->renderIndexed(foot_mask);
-
- return num_indices;
-}
-
U32 LLVOAvatar::renderImpostor(LLColor4U color, S32 diffuse_channel)
{
if (!mImpostor.isComplete())
@@ -4211,13 +4240,8 @@ void LLVOAvatar::updateTextures()
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA))
{
- setDebugText(llformat("%4.0f:%4.0f", fsqrtf(mMinPixelArea),fsqrtf(mMaxPixelArea)));
+ setDebugText(llformat("%4.0f:%4.0f", (F32) sqrt(mMinPixelArea),(F32) sqrt(mMaxPixelArea)));
}
-
- if( render_avatar )
- {
- mShadowImagep->addTextureStats(mPixelArea);
- }
}
@@ -5421,9 +5445,13 @@ void LLVOAvatar::setPixelAreaAndAngle(LLAgent &agent)
return;
}
- const LLVector3* ext = mDrawable->getSpatialExtents();
- LLVector3 center = (ext[1] + ext[0]) * 0.5f;
- LLVector3 size = (ext[1]-ext[0])*0.5f;
+ const LLVector4a* ext = mDrawable->getSpatialExtents();
+ LLVector4a center;
+ center.setAdd(ext[1], ext[0]);
+ center.mul(0.5f);
+ LLVector4a size;
+ size.setSub(ext[1], ext[0]);
+ size.mul(0.5f);
mImpostorPixelArea = LLPipeline::calcPixelArea(center, size, *LLViewerCamera::getInstance());
@@ -5435,7 +5463,7 @@ void LLVOAvatar::setPixelAreaAndAngle(LLAgent &agent)
}
else
{
- F32 radius = size.length();
+ F32 radius = size.getLength3().getF32();
mAppAngle = (F32) atan2( radius, range) * RAD_TO_DEG;
}
@@ -5484,7 +5512,7 @@ BOOL LLVOAvatar::updateJointLODs()
if (res)
{
sNumLODChangesThisFrame++;
- dirtyMesh();
+ dirtyMesh(2);
return TRUE;
}
}
@@ -5508,18 +5536,9 @@ LLDrawable *LLVOAvatar::createDrawable(LLPipeline *pipeline)
mDrawable->addFace(poolp, NULL);
mDrawable->setRenderType(LLPipeline::RENDER_TYPE_AVATAR);
- LLFace *facep;
-
- // Add faces for the foot shadows
- facep = mDrawable->addFace((LLFacePool*) NULL, mShadowImagep);
- mShadow0Facep = facep;
-
- facep = mDrawable->addFace((LLFacePool*) NULL, mShadowImagep);
- mShadow1Facep = facep;
-
mNumInitFaces = mDrawable->getNumFaces() ;
- dirtyMesh();
+ dirtyMesh(2);
return mDrawable;
}
@@ -5559,107 +5578,6 @@ BOOL LLVOAvatar::updateGeometry(LLDrawable *drawable)
}
//-----------------------------------------------------------------------------
-// updateShadowFaces()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::updateShadowFaces()
-{
- LLFace *face0p = mShadow0Facep;
- LLFace *face1p = mShadow1Facep;
-
- //
- // render avatar shadows
- //
- if (mInAir || mUpdatePeriod >= IMPOSTOR_PERIOD)
- {
- face0p->setSize(0, 0);
- face1p->setSize(0, 0);
- return;
- }
-
- LLSprite sprite(mShadowImagep.notNull() ? mShadowImagep->getID() : LLUUID::null);
- sprite.setFollow(FALSE);
- const F32 cos_angle = gSky.getSunDirection().mV[2];
- F32 cos_elev = sqrt(1 - cos_angle * cos_angle);
- if (cos_angle < 0) cos_elev = -cos_elev;
- sprite.setSize(0.4f + cos_elev * 0.8f, 0.3f);
- LLVector3 sun_vec = gSky.mVOSkyp ? gSky.mVOSkyp->getToSun() : LLVector3(0.f, 0.f, 0.f);
-
- if (mShadowImagep->hasGLTexture())
- {
- LLVector3 normal;
- LLVector3d shadow_pos;
- LLVector3 shadow_pos_agent;
- F32 foot_height;
-
- if (mFootLeftp)
- {
- LLVector3 joint_world_pos = mFootLeftp->getWorldPosition();
- // this only does a ray straight down from the foot, as our client-side ray-tracing is very limited now
- // but we make an explicit ray trace call in expectation of future improvements
- resolveRayCollisionAgent(gAgent.getPosGlobalFromAgent(joint_world_pos),
- gAgent.getPosGlobalFromAgent(gSky.getSunDirection() + joint_world_pos), shadow_pos, normal);
- shadow_pos_agent = gAgent.getPosAgentFromGlobal(shadow_pos);
- foot_height = joint_world_pos.mV[VZ] - shadow_pos_agent.mV[VZ];
-
- // Pull sprite in direction of surface normal
- shadow_pos_agent += normal * SHADOW_OFFSET_AMT;
-
- // Render sprite
- sprite.setNormal(normal);
- if (isSelf() && gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK)
- {
- sprite.setColor(0.f, 0.f, 0.f, 0.f);
- }
- else
- {
- sprite.setColor(0.f, 0.f, 0.f, clamp_rescale(foot_height, MIN_SHADOW_HEIGHT, MAX_SHADOW_HEIGHT, 0.5f, 0.f));
- }
- sprite.setPosition(shadow_pos_agent);
-
- LLVector3 foot_to_knee = mKneeLeftp->getWorldPosition() - joint_world_pos;
- //foot_to_knee.normalize();
- foot_to_knee -= projected_vec(foot_to_knee, sun_vec);
- sprite.setYaw(azimuth(sun_vec - foot_to_knee));
-
- sprite.updateFace(*face0p);
- }
-
- if (mFootRightp)
- {
- LLVector3 joint_world_pos = mFootRightp->getWorldPosition();
- // this only does a ray straight down from the foot, as our client-side ray-tracing is very limited now
- // but we make an explicit ray trace call in expectation of future improvements
- resolveRayCollisionAgent(gAgent.getPosGlobalFromAgent(joint_world_pos),
- gAgent.getPosGlobalFromAgent(gSky.getSunDirection() + joint_world_pos), shadow_pos, normal);
- shadow_pos_agent = gAgent.getPosAgentFromGlobal(shadow_pos);
- foot_height = joint_world_pos.mV[VZ] - shadow_pos_agent.mV[VZ];
-
- // Pull sprite in direction of surface normal
- shadow_pos_agent += normal * SHADOW_OFFSET_AMT;
-
- // Render sprite
- sprite.setNormal(normal);
- if (isSelf() && gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK)
- {
- sprite.setColor(0.f, 0.f, 0.f, 0.f);
- }
- else
- {
- sprite.setColor(0.f, 0.f, 0.f, clamp_rescale(foot_height, MIN_SHADOW_HEIGHT, MAX_SHADOW_HEIGHT, 0.5f, 0.f));
- }
- sprite.setPosition(shadow_pos_agent);
-
- LLVector3 foot_to_knee = mKneeRightp->getWorldPosition() - joint_world_pos;
- //foot_to_knee.normalize();
- foot_to_knee -= projected_vec(foot_to_knee, sun_vec);
- sprite.setYaw(azimuth(sun_vec - foot_to_knee));
-
- sprite.updateFace(*face1p);
- }
- }
-}
-
-//-----------------------------------------------------------------------------
// updateSexDependentLayerSets()
//-----------------------------------------------------------------------------
void LLVOAvatar::updateSexDependentLayerSets( BOOL upload_bake )
@@ -5674,9 +5592,12 @@ void LLVOAvatar::updateSexDependentLayerSets( BOOL upload_bake )
//-----------------------------------------------------------------------------
void LLVOAvatar::dirtyMesh()
{
- mDirtyMesh = TRUE;
+ dirtyMesh(1);
+}
+void LLVOAvatar::dirtyMesh(S32 priority)
+{
+ mDirtyMesh = llmax(mDirtyMesh, priority);
}
-
//-----------------------------------------------------------------------------
// hideSkirt()
//-----------------------------------------------------------------------------
@@ -5710,6 +5631,7 @@ BOOL LLVOAvatar::setParent(LLViewerObject* parent)
void LLVOAvatar::addChild(LLViewerObject *childp)
{
+ childp->extractAttachmentItemID(); // find the inventory item this object is associated with.
LLViewerObject::addChild(childp);
if (childp->mDrawable)
{
@@ -5738,8 +5660,7 @@ LLViewerJointAttachment* LLVOAvatar::getTargetAttachmentPoint(LLViewerObject* vi
// correctly, but putting this check in here to be safe.
if (attachmentID & ATTACHMENT_ADD)
{
- llwarns << "Got an attachment with ATTACHMENT_ADD mask, removing ( attach pt:" << attachmentID << " )" << llendl;
- attachmentID &= ~ATTACHMENT_ADD;
+ llwarns << "Got an attachment with ATTACHMENT_ADD mask, removing ( attach pt:" << attachmentID << " )" << llendl; attachmentID &= ~ATTACHMENT_ADD;
}
LLViewerJointAttachment* attachment = get_if_there(mAttachmentPoints, attachmentID, (LLViewerJointAttachment*)NULL);
@@ -5799,6 +5720,15 @@ BOOL LLVOAvatar::canAttachMoreObjects() const
}
//-----------------------------------------------------------------------------
+// canAttachMoreObjects()
+// Returns true if we can attach <n> more objects.
+//-----------------------------------------------------------------------------
+BOOL LLVOAvatar::canAttachMoreObjects(U32 n) const
+{
+ return (getNumAttachments() + n) <= MAX_AGENT_ATTACHMENTS;
+}
+
+//-----------------------------------------------------------------------------
// lazyAttach()
//-----------------------------------------------------------------------------
void LLVOAvatar::lazyAttach()
@@ -5861,6 +5791,14 @@ BOOL LLVOAvatar::detachObject(LLViewerObject *viewer_object)
return TRUE;
}
}
+
+ std::vector<LLPointer<LLViewerObject> >::iterator iter = std::find(mPendingAttachment.begin(), mPendingAttachment.end(), viewer_object);
+ if (iter != mPendingAttachment.end())
+ {
+ mPendingAttachment.erase(iter);
+ return TRUE;
+ }
+
return FALSE;
}
@@ -6250,10 +6188,14 @@ void LLVOAvatar::updateMeshTextures()
// When an avatar is changing clothes and not in Appearance mode,
// use the last-known good baked texture until it finish the first
// render of the new layerset.
+
+ const BOOL layerset_invalid = !mBakedTextureDatas[i].mTexLayerSet
+ || !mBakedTextureDatas[i].mTexLayerSet->getComposite()->isInitialized()
+ || !mBakedTextureDatas[i].mTexLayerSet->isLocalTextureDataAvailable();
+
use_lkg_baked_layer[i] = (!is_layer_baked[i]
&& (mBakedTextureDatas[i].mLastTextureIndex != IMG_DEFAULT_AVATAR)
- && mBakedTextureDatas[i].mTexLayerSet
- && !mBakedTextureDatas[i].mTexLayerSet->getComposite()->isInitialized());
+ && layerset_invalid);
if (use_lkg_baked_layer[i])
{
mBakedTextureDatas[i].mTexLayerSet->setUpdatesEnabled(TRUE);
@@ -7941,18 +7883,15 @@ BOOL LLVOAvatar::updateLOD()
BOOL res = updateJointLODs();
LLFace* facep = mDrawable->getFace(0);
- if (facep->mVertexBuffer.isNull() ||
- (LLVertexBuffer::sEnableVBOs &&
- ((facep->mVertexBuffer->getUsage() == GL_STATIC_DRAW ? TRUE : FALSE) !=
- (facep->getPool()->getVertexShaderLevel() > 0 ? TRUE : FALSE))))
+ if (facep->mVertexBuffer.isNull())
{
- mDirtyMesh = TRUE;
+ dirtyMesh(2);
}
- if (mDirtyMesh || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY))
+ if (mDirtyMesh >= 2 || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY))
{ //LOD changed or new mesh created, allocate new vertex buffer if needed
updateMeshData();
- mDirtyMesh = FALSE;
+ mDirtyMesh = 0;
mNeedsSkin = TRUE;
mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY);
}
@@ -8013,9 +7952,9 @@ void LLVOAvatar::cacheImpostorValues()
getImpostorValues(mImpostorExtents, mImpostorAngle, mImpostorDistance);
}
-void LLVOAvatar::getImpostorValues(LLVector3* extents, LLVector3& angle, F32& distance) const
+void LLVOAvatar::getImpostorValues(LLVector4a* extents, LLVector3& angle, F32& distance) const
{
- const LLVector3* ext = mDrawable->getSpatialExtents();
+ const LLVector4a* ext = mDrawable->getSpatialExtents();
extents[0] = ext[0];
extents[1] = ext[1];