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Diffstat (limited to 'indra/newview/llvoavatar.cpp')
-rw-r--r--indra/newview/llvoavatar.cpp43
1 files changed, 28 insertions, 15 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 0e0ebce949..4945625937 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -2538,7 +2538,11 @@ void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time)
if (!(gPipeline.hasRenderType(mIsControlAvatar ? LLPipeline::RENDER_TYPE_CONTROL_AV : LLPipeline::RENDER_TYPE_AVATAR))
&& !(gSavedSettings.getBOOL("DisableAllRenderTypes")) && !isSelf())
{
- return;
+ if (!mIsControlAvatar)
+ {
+ idleUpdateNameTag( mLastRootPos );
+ }
+ return;
}
// Update should be happening max once per frame.
@@ -3148,11 +3152,9 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last)
const F32 time_visible = mTimeVisible.getElapsedTimeF32();
const F32 NAME_SHOW_TIME = gSavedSettings.getF32("RenderNameShowTime"); // seconds
const F32 FADE_DURATION = gSavedSettings.getF32("RenderNameFadeDuration"); // seconds
- BOOL visible_avatar = isVisible() || mNeedsAnimUpdate;
BOOL visible_chat = gSavedSettings.getBOOL("UseChatBubbles") && (mChats.size() || mTyping);
BOOL render_name = visible_chat ||
- (visible_avatar &&
- ((sRenderName == RENDER_NAME_ALWAYS) ||
+ (((sRenderName == RENDER_NAME_ALWAYS) ||
(sRenderName == RENDER_NAME_FADE && time_visible < NAME_SHOW_TIME)));
// If it's your own avatar, don't draw in mouselook, and don't
// draw if we're specifically hiding our own name.
@@ -10534,7 +10536,8 @@ void LLVOAvatar::accountRenderComplexityForObject(
const F32 max_attachment_complexity,
LLVOVolume::texture_cost_t& textures,
U32& cost,
- hud_complexity_list_t& hud_complexity_list)
+ hud_complexity_list_t& hud_complexity_list,
+ object_complexity_list_t& object_complexity_list)
{
if (attached_object && !attached_object->isHUDAttachment())
{
@@ -10553,12 +10556,12 @@ void LLVOAvatar::accountRenderComplexityForObject(
F32 attachment_volume_cost = 0;
F32 attachment_texture_cost = 0;
F32 attachment_children_cost = 0;
- const F32 animated_object_attachment_surcharge = 1000;
+ const F32 animated_object_attachment_surcharge = 1000;
- if (attached_object->isAnimatedObject())
- {
- attachment_volume_cost += animated_object_attachment_surcharge;
- }
+ if (attached_object->isAnimatedObject())
+ {
+ attachment_volume_cost += animated_object_attachment_surcharge;
+ }
attachment_volume_cost += volume->getRenderCost(textures);
const_child_list_t children = volume->getChildren();
@@ -10592,6 +10595,15 @@ void LLVOAvatar::accountRenderComplexityForObject(
<< LL_ENDL;
// Limit attachment complexity to avoid signed integer flipping of the wearer's ACI
cost += (U32)llclamp(attachment_total_cost, MIN_ATTACHMENT_COMPLEXITY, max_attachment_complexity);
+
+ if (isSelf())
+ {
+ LLObjectComplexity object_complexity;
+ object_complexity.objectName = attached_object->getAttachmentItemName();
+ object_complexity.objectId = attached_object->getAttachmentItemID();
+ object_complexity.objectCost = attachment_total_cost;
+ object_complexity_list.push_back(object_complexity);
+ }
}
}
}
@@ -10678,6 +10690,7 @@ void LLVOAvatar::calculateUpdateRenderComplexity()
U32 cost = VISUAL_COMPLEXITY_UNKNOWN;
LLVOVolume::texture_cost_t textures;
hud_complexity_list_t hud_complexity_list;
+ object_complexity_list_t object_complexity_list;
for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++)
{
@@ -10721,7 +10734,7 @@ void LLVOAvatar::calculateUpdateRenderComplexity()
if (volp && !volp->isAttachment())
{
accountRenderComplexityForObject(volp, max_attachment_complexity,
- textures, cost, hud_complexity_list);
+ textures, cost, hud_complexity_list, object_complexity_list);
}
}
@@ -10737,7 +10750,7 @@ void LLVOAvatar::calculateUpdateRenderComplexity()
{
const LLViewerObject* attached_object = attachment_iter->get();
accountRenderComplexityForObject(attached_object, max_attachment_complexity,
- textures, cost, hud_complexity_list);
+ textures, cost, hud_complexity_list, object_complexity_list);
}
}
@@ -10796,13 +10809,13 @@ void LLVOAvatar::calculateUpdateRenderComplexity()
mVisualComplexity = cost;
mVisualComplexityStale = false;
- static LLCachedControl<U32> show_my_complexity_changes(gSavedSettings, "ShowMyComplexityChanges", 20);
-
- if (isSelf() && show_my_complexity_changes)
+ if (isSelf())
{
// Avatar complexity
LLAvatarRenderNotifier::getInstance()->updateNotificationAgent(mVisualComplexity);
+ LLAvatarRenderNotifier::getInstance()->setObjectComplexityList(object_complexity_list);
+
// HUD complexity
LLHUDRenderNotifier::getInstance()->updateNotificationHUD(hud_complexity_list);
}