diff options
Diffstat (limited to 'indra/newview/llvoavatar.cpp')
-rw-r--r-- | indra/newview/llvoavatar.cpp | 17 |
1 files changed, 13 insertions, 4 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index bc5cca4a65..a91e9ff53d 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -3461,6 +3461,10 @@ void LLVOAvatar::updateDebugText() LLVector3 pelvis_pos = mPelvisp->getPosition(); debug_line += llformat(" rp %.3f pp %.3f", root_pos[2], pelvis_pos[2]); + S32 is_visible = (S32) isVisible(); + S32 is_m_visible = (S32) mVisible; + debug_line += llformat(" v %d/%d", is_visible, is_m_visible); + addDebugText(debug_line); } @@ -3681,7 +3685,7 @@ void LLVOAvatar::computeUpdatePeriod() if (mDrawable.notNull() && isVisible() && (!isSelf() || visually_muted) - && !mIsDummy + && (!mIsDummy || isControlAvatar()) && sUseImpostors && !mNeedsAnimUpdate && !sFreezeCounter) @@ -3900,7 +3904,7 @@ void LLVOAvatar::updateTimeStep() bool is_pure_dummy = mIsDummy && !isControlAvatar(); if (!isSelf() && !is_pure_dummy) // ie, non-self avatars, and animated objects will be affected. { - // AXON note that sInstances counts animated objects and + // Note that sInstances counts animated objects and // standard avatars in the same bucket. Is this desirable? F32 time_quantum = clamp_rescale((F32)sInstances.size(), 10.f, 35.f, 0.f, 0.25f); F32 pixel_area_scale = clamp_rescale(mPixelArea, 100, 5000, 1.f, 0.f); @@ -6162,7 +6166,7 @@ F32 LLVOAvatar::getTimeDilation() F32 LLVOAvatar::getPixelArea() const { // AXON UPDATE FOR CONTROL AVATARS - if (mIsDummy) + if (mIsDummy && !isControlAvatar()) { return 100000.f; } @@ -7138,9 +7142,14 @@ void LLVOAvatar::onGlobalColorChanged(const LLTexGlobalColor* global_color) updateMeshTextures(); } +// FIXME: We have an mVisible member, set in updateVisibility(), but this +// function doesn't return it! isVisible() and mVisible are used +// different places for different purposes. mVisible seems to be more +// related to whether the actual avatar mesh is shown, and isVisible() +// to whether anything about the avatar is displayed in the scene. +// Maybe better naming could make this clearer? BOOL LLVOAvatar::isVisible() const { - // AXON should we flag control avs as invisible? return mDrawable.notNull() && (!mOrphaned || isSelf()) && (mDrawable->isVisible() || mIsDummy); |