diff options
Diffstat (limited to 'indra/newview/llvoavatar.cpp')
| -rw-r--r-- | indra/newview/llvoavatar.cpp | 376 |
1 files changed, 190 insertions, 186 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 305c489cc8..95e9321d6f 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -1448,7 +1448,7 @@ void LLVOAvatar::calculateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax) continue; } } - if (vol && vol->isRiggedMesh()) + if (vol && vol->isRiggedMeshFast()) { continue; } @@ -1794,6 +1794,7 @@ BOOL LLVOAvatar::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& S32 face, BOOL pick_transparent, BOOL pick_rigged, + BOOL pick_unselectable, S32* face_hit, LLVector4a* intersection, LLVector2* tex_coord, @@ -1900,6 +1901,7 @@ LLViewerObject* LLVOAvatar::lineSegmentIntersectRiggedAttachments(const LLVector S32 face, BOOL pick_transparent, BOOL pick_rigged, + BOOL pick_unselectable, S32* face_hit, LLVector4a* intersection, LLVector2* tex_coord, @@ -1930,7 +1932,7 @@ LLViewerObject* LLVOAvatar::lineSegmentIntersectRiggedAttachments(const LLVector { LLViewerObject* attached_object = attachment_iter->get(); - if (attached_object->lineSegmentIntersect(start, local_end, face, pick_transparent, pick_rigged, face_hit, &local_intersection, tex_coord, normal, tangent)) + if (attached_object->lineSegmentIntersect(start, local_end, face, pick_transparent, pick_rigged, pick_unselectable, face_hit, &local_intersection, tex_coord, normal, tangent)) { local_end = local_intersection; if (intersection) @@ -2360,15 +2362,15 @@ void LLVOAvatar::updateMeshData() LLVertexBuffer* buff = facep->getVertexBuffer(); if(!facep->getVertexBuffer()) { - buff = new LLVertexBufferAvatar(); - if (!buff->allocateBuffer(num_vertices, num_indices, TRUE)) + buff = new LLVertexBuffer(LLDrawPoolAvatar::VERTEX_DATA_MASK); + if (!buff->allocateBuffer(num_vertices, num_indices)) { LL_WARNS() << "Failed to allocate Vertex Buffer for Mesh to " << num_vertices << " vertices and " << num_indices << " indices" << LL_ENDL; // Attempt to create a dummy triangle (one vertex, 3 indices, all 0) facep->setSize(1, 3); - buff->allocateBuffer(1, 3, true); + buff->allocateBuffer(1, 3); memset((U8*) buff->getMappedData(), 0, buff->getSize()); memset((U8*) buff->getMappedIndices(), 0, buff->getIndicesSize()); } @@ -2383,12 +2385,13 @@ void LLVOAvatar::updateMeshData() } else { - if (!buff->resizeBuffer(num_vertices, num_indices)) - { + buff = new LLVertexBuffer(buff->getTypeMask()); + if (!buff->allocateBuffer(num_vertices, num_indices)) + { LL_WARNS() << "Failed to allocate vertex buffer for Mesh, Substituting" << LL_ENDL; // Attempt to create a dummy triangle (one vertex, 3 indices, all 0) facep->setSize(1, 3); - buff->resizeBuffer(1, 3); + buff->allocateBuffer(1, 3); memset((U8*) buff->getMappedData(), 0, buff->getSize()); memset((U8*) buff->getMappedIndices(), 0, buff->getIndicesSize()); } @@ -2425,7 +2428,7 @@ void LLVOAvatar::updateMeshData() } stop_glerror(); - buff->flush(); + buff->unmapBuffer(); if(!f_num) { @@ -2570,7 +2573,7 @@ void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time) { idleUpdateNameTag( mLastRootPos ); } - return; + return; } // Update should be happening max once per frame. @@ -2694,6 +2697,10 @@ void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time) if ((LLFrameTimer::getFrameCount() + mID.mData[0]) % compl_upd_freq == 0) { + // DEPRECATED + // replace with LLPipeline::profileAvatar? + // Avatar profile takes ~ 0.5ms while idleUpdateRenderComplexity takes ~5ms + // (both are unacceptably costly) idleUpdateRenderComplexity(); } idleUpdateDebugInfo(); @@ -5057,7 +5064,7 @@ U32 LLVOAvatar::renderSkinned() LLVertexBuffer* vb = face->getVertexBuffer(); if (vb) { - vb->flush(); + vb->unmapBuffer(); } } } @@ -5692,7 +5699,6 @@ void LLVOAvatar::checkTextureLoading() } const F32 SELF_ADDITIONAL_PRI = 0.75f ; -const F32 ADDITIONAL_PRI = 0.5f; void LLVOAvatar::addBakedTextureStats( LLViewerFetchedTexture* imagep, F32 pixel_area, F32 texel_area_ratio, S32 boost_level) { //Note: @@ -5707,15 +5713,6 @@ void LLVOAvatar::addBakedTextureStats( LLViewerFetchedTexture* imagep, F32 pixel mMinPixelArea = llmin(pixel_area, mMinPixelArea); imagep->addTextureStats(pixel_area / texel_area_ratio); imagep->setBoostLevel(boost_level); - - if(boost_level != LLGLTexture::BOOST_AVATAR_BAKED_SELF) - { - imagep->setAdditionalDecodePriority(ADDITIONAL_PRI) ; - } - else - { - imagep->setAdditionalDecodePriority(SELF_ADDITIONAL_PRI) ; - } } //virtual @@ -8364,7 +8361,7 @@ void LLVOAvatar::updateTooSlow() { // use the cached values. render_time_raw = mRenderTime; - render_geom_time_raw = mGeomTime; + render_geom_time_raw = mGeomTime; } bool autotune = LLPerfStats::tunables.userAutoTuneEnabled && !mIsControlAvatar && !isSelf(); @@ -10837,6 +10834,7 @@ void LLVOAvatar::updateVisualComplexity() mVisualComplexityStale = true; } + // Account for the complexity of a single top-level object associated // with an avatar. This will be either an attached object or an animated // object. @@ -10848,144 +10846,146 @@ void LLVOAvatar::accountRenderComplexityForObject( hud_complexity_list_t& hud_complexity_list, object_complexity_list_t& object_complexity_list) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; if (attached_object && !attached_object->isHUDAttachment()) - { + { mAttachmentVisibleTriangleCount += attached_object->recursiveGetTriangleCount(); mAttachmentEstTriangleCount += attached_object->recursiveGetEstTrianglesMax(); mAttachmentSurfaceArea += attached_object->recursiveGetScaledSurfaceArea(); - textures.clear(); - const LLDrawable* drawable = attached_object->mDrawable; - if (drawable) - { - const LLVOVolume* volume = drawable->getVOVolume(); - if (volume) - { - F32 attachment_total_cost = 0; - F32 attachment_volume_cost = 0; - F32 attachment_texture_cost = 0; - F32 attachment_children_cost = 0; + textures.clear(); + const LLDrawable* drawable = attached_object->mDrawable; + if (drawable) + { + const LLVOVolume* volume = drawable->getVOVolume(); + if (volume) + { + F32 attachment_total_cost = 0; + F32 attachment_volume_cost = 0; + F32 attachment_texture_cost = 0; + F32 attachment_children_cost = 0; const F32 animated_object_attachment_surcharge = 1000; - if (attached_object->isAnimatedObject()) + if (volume->isAnimatedObjectFast()) { attachment_volume_cost += animated_object_attachment_surcharge; } - attachment_volume_cost += volume->getRenderCost(textures); + attachment_volume_cost += volume->getRenderCost(textures); - const_child_list_t children = volume->getChildren(); - for (const_child_list_t::const_iterator child_iter = children.begin(); - child_iter != children.end(); - ++child_iter) - { - LLViewerObject* child_obj = *child_iter; - LLVOVolume *child = dynamic_cast<LLVOVolume*>( child_obj ); - if (child) - { - attachment_children_cost += child->getRenderCost(textures); - } - } + const_child_list_t children = volume->getChildren(); + for (const_child_list_t::const_iterator child_iter = children.begin(); + child_iter != children.end(); + ++child_iter) + { + LLViewerObject* child_obj = *child_iter; + LLVOVolume* child = dynamic_cast<LLVOVolume*>(child_obj); + if (child) + { + attachment_children_cost += child->getRenderCost(textures); + } + } - for (LLVOVolume::texture_cost_t::iterator volume_texture = textures.begin(); - volume_texture != textures.end(); - ++volume_texture) - { - // add the cost of each individual texture in the linkset - attachment_texture_cost += volume_texture->second; - } - attachment_total_cost = attachment_volume_cost + attachment_texture_cost + attachment_children_cost; - LL_DEBUGS("ARCdetail") << "Attachment costs " << attached_object->getAttachmentItemID() - << " total: " << attachment_total_cost - << ", volume: " << attachment_volume_cost - << ", " << textures.size() - << " textures: " << attachment_texture_cost - << ", " << volume->numChildren() - << " children: " << attachment_children_cost - << LL_ENDL; - // Limit attachment complexity to avoid signed integer flipping of the wearer's ACI - cost += (U32)llclamp(attachment_total_cost, MIN_ATTACHMENT_COMPLEXITY, max_attachment_complexity); - - if (isSelf()) - { - LLObjectComplexity object_complexity; - object_complexity.objectName = attached_object->getAttachmentItemName(); - object_complexity.objectId = attached_object->getAttachmentItemID(); - object_complexity.objectCost = attachment_total_cost; - object_complexity_list.push_back(object_complexity); - } - } - } - } - if (isSelf() - && attached_object - && attached_object->isHUDAttachment() - && !attached_object->isTempAttachment() - && attached_object->mDrawable) + for (LLVOVolume::texture_cost_t::iterator volume_texture = textures.begin(); + volume_texture != textures.end(); + ++volume_texture) { - textures.clear(); - BOOL is_rigged_mesh = attached_object->isRiggedMesh(); + // add the cost of each individual texture in the linkset + attachment_texture_cost += LLVOVolume::getTextureCost(*volume_texture); + } + attachment_total_cost = attachment_volume_cost + attachment_texture_cost + attachment_children_cost; + LL_DEBUGS("ARCdetail") << "Attachment costs " << attached_object->getAttachmentItemID() + << " total: " << attachment_total_cost + << ", volume: " << attachment_volume_cost + << ", " << textures.size() + << " textures: " << attachment_texture_cost + << ", " << volume->numChildren() + << " children: " << attachment_children_cost + << LL_ENDL; + // Limit attachment complexity to avoid signed integer flipping of the wearer's ACI + cost += (U32)llclamp(attachment_total_cost, MIN_ATTACHMENT_COMPLEXITY, max_attachment_complexity); + + if (isSelf()) + { + LLObjectComplexity object_complexity; + object_complexity.objectName = attached_object->getAttachmentItemName(); + object_complexity.objectId = attached_object->getAttachmentItemID(); + object_complexity.objectCost = attachment_total_cost; + object_complexity_list.push_back(object_complexity); + } + } + } + } + if (isSelf() + && attached_object + && attached_object->isHUDAttachment() + && !attached_object->isTempAttachment() + && attached_object->mDrawable) + { + textures.clear(); mAttachmentSurfaceArea += attached_object->recursiveGetScaledSurfaceArea(); - const LLVOVolume* volume = attached_object->mDrawable->getVOVolume(); - if (volume) - { - LLHUDComplexity hud_object_complexity; - hud_object_complexity.objectName = attached_object->getAttachmentItemName(); - hud_object_complexity.objectId = attached_object->getAttachmentItemID(); - std::string joint_name; - gAgentAvatarp->getAttachedPointName(attached_object->getAttachmentItemID(), joint_name); - hud_object_complexity.jointName = joint_name; - // get cost and individual textures - hud_object_complexity.objectsCost += volume->getRenderCost(textures); - hud_object_complexity.objectsCount++; - - LLViewerObject::const_child_list_t& child_list = attached_object->getChildren(); - for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); - iter != child_list.end(); ++iter) - { - LLViewerObject* childp = *iter; - is_rigged_mesh |= childp->isRiggedMesh(); - const LLVOVolume* chld_volume = dynamic_cast<LLVOVolume*>(childp); - if (chld_volume) - { - // get cost and individual textures - hud_object_complexity.objectsCost += chld_volume->getRenderCost(textures); - hud_object_complexity.objectsCount++; - } - } - if (is_rigged_mesh && !attached_object->mRiggedAttachedWarned) - { - LLSD args; - LLViewerInventoryItem* itemp = gInventory.getItem(attached_object->getAttachmentItemID()); - args["NAME"] = itemp ? itemp->getName() : LLTrans::getString("Unknown"); - args["POINT"] = LLTrans::getString(getTargetAttachmentPoint(attached_object)->getName()); - LLNotificationsUtil::add("RiggedMeshAttachedToHUD", args); + const LLVOVolume* volume = attached_object->mDrawable->getVOVolume(); + if (volume) + { + BOOL is_rigged_mesh = volume->isRiggedMeshFast(); + LLHUDComplexity hud_object_complexity; + hud_object_complexity.objectName = attached_object->getAttachmentItemName(); + hud_object_complexity.objectId = attached_object->getAttachmentItemID(); + std::string joint_name; + gAgentAvatarp->getAttachedPointName(attached_object->getAttachmentItemID(), joint_name); + hud_object_complexity.jointName = joint_name; + // get cost and individual textures + hud_object_complexity.objectsCost += volume->getRenderCost(textures); + hud_object_complexity.objectsCount++; + + LLViewerObject::const_child_list_t& child_list = attached_object->getChildren(); + for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); + iter != child_list.end(); ++iter) + { + LLViewerObject* childp = *iter; + const LLVOVolume* chld_volume = dynamic_cast<LLVOVolume*>(childp); + if (chld_volume) + { + is_rigged_mesh = is_rigged_mesh || chld_volume->isRiggedMeshFast(); + // get cost and individual textures + hud_object_complexity.objectsCost += chld_volume->getRenderCost(textures); + hud_object_complexity.objectsCount++; + } + } + if (is_rigged_mesh && !attached_object->mRiggedAttachedWarned) + { + LLSD args; + LLViewerInventoryItem* itemp = gInventory.getItem(attached_object->getAttachmentItemID()); + args["NAME"] = itemp ? itemp->getName() : LLTrans::getString("Unknown"); + args["POINT"] = LLTrans::getString(getTargetAttachmentPoint(attached_object)->getName()); + LLNotificationsUtil::add("RiggedMeshAttachedToHUD", args); - attached_object->mRiggedAttachedWarned = true; - } + attached_object->mRiggedAttachedWarned = true; + } - hud_object_complexity.texturesCount += textures.size(); + hud_object_complexity.texturesCount += textures.size(); - for (LLVOVolume::texture_cost_t::iterator volume_texture = textures.begin(); - volume_texture != textures.end(); - ++volume_texture) - { - // add the cost of each individual texture (ignores duplicates) - hud_object_complexity.texturesCost += volume_texture->second; - LLViewerFetchedTexture *tex = LLViewerTextureManager::getFetchedTexture(volume_texture->first); - if (tex) - { - // Note: Texture memory might be incorect since texture might be still loading. - hud_object_complexity.texturesMemoryTotal += tex->getTextureMemory(); - if (tex->getOriginalHeight() * tex->getOriginalWidth() >= HUD_OVERSIZED_TEXTURE_DATA_SIZE) - { - hud_object_complexity.largeTexturesCount++; - } - } - } - hud_complexity_list.push_back(hud_object_complexity); + for (LLVOVolume::texture_cost_t::iterator volume_texture = textures.begin(); + volume_texture != textures.end(); + ++volume_texture) + { + // add the cost of each individual texture (ignores duplicates) + hud_object_complexity.texturesCost += LLVOVolume::getTextureCost(*volume_texture); + const LLViewerTexture* img = *volume_texture; + if (img->getType() == LLViewerTexture::FETCHED_TEXTURE) + { + LLViewerFetchedTexture* tex = (LLViewerFetchedTexture*)img; + // Note: Texture memory might be incorect since texture might be still loading. + hud_object_complexity.texturesMemoryTotal += tex->getTextureMemory(); + if (tex->getOriginalHeight() * tex->getOriginalWidth() >= HUD_OVERSIZED_TEXTURE_DATA_SIZE) + { + hud_object_complexity.largeTexturesCount++; } } + } + hud_complexity_list.push_back(hud_object_complexity); + } + } } // Calculations for mVisualComplexity value @@ -10997,16 +10997,18 @@ void LLVOAvatar::calculateUpdateRenderComplexity() * everyone. If you have suggested improvements, submit them to * the official viewer for consideration. *****************************************************************/ - static const U32 COMPLEXITY_BODY_PART_COST = 200; - static LLCachedControl<F32> max_complexity_setting(gSavedSettings,"MaxAttachmentComplexity"); - F32 max_attachment_complexity = max_complexity_setting; - max_attachment_complexity = llmax(max_attachment_complexity, DEFAULT_MAX_ATTACHMENT_COMPLEXITY); - - // Diagnostic list of all textures on our avatar - static std::set<LLUUID> all_textures; - if (mVisualComplexityStale) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; + + static const U32 COMPLEXITY_BODY_PART_COST = 200; + static LLCachedControl<F32> max_complexity_setting(gSavedSettings, "MaxAttachmentComplexity"); + F32 max_attachment_complexity = max_complexity_setting; + max_attachment_complexity = llmax(max_attachment_complexity, DEFAULT_MAX_ATTACHMENT_COMPLEXITY); + + // Diagnostic list of all textures on our avatar + static std::unordered_set<const LLViewerTexture*> all_textures; + U32 cost = VISUAL_COMPLEXITY_UNKNOWN; LLVOVolume::texture_cost_t textures; hud_complexity_list_t hud_complexity_list; @@ -11074,44 +11076,6 @@ void LLVOAvatar::calculateUpdateRenderComplexity() } } - // Diagnostic output to identify all avatar-related textures. - // Does not affect rendering cost calculation. - if (isSelf() && debugLoggingEnabled("ARCdetail")) - { - // print any attachment textures we didn't already know about. - for (LLVOVolume::texture_cost_t::iterator it = textures.begin(); it != textures.end(); ++it) - { - LLUUID image_id = it->first; - if( ! (image_id.isNull() || image_id == IMG_DEFAULT || image_id == IMG_DEFAULT_AVATAR) - && (all_textures.find(image_id) == all_textures.end())) - { - // attachment texture not previously seen. - LL_DEBUGS("ARCdetail") << "attachment_texture: " << image_id.asString() << LL_ENDL; - all_textures.insert(image_id); - } - } - - // print any avatar textures we didn't already know about - for (LLAvatarAppearanceDictionary::Textures::const_iterator iter = LLAvatarAppearance::getDictionary()->getTextures().begin(); - iter != LLAvatarAppearance::getDictionary()->getTextures().end(); - ++iter) - { - const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = iter->second; - // TODO: MULTI-WEARABLE: handle multiple textures for self - const LLViewerTexture* te_image = getImage(iter->first,0); - if (!te_image) - continue; - LLUUID image_id = te_image->getID(); - if( image_id.isNull() || image_id == IMG_DEFAULT || image_id == IMG_DEFAULT_AVATAR) - continue; - if (all_textures.find(image_id) == all_textures.end()) - { - LL_DEBUGS("ARCdetail") << "local_texture: " << texture_dict->mName << ": " << image_id << LL_ENDL; - all_textures.insert(image_id); - } - } - } - if ( cost != mVisualComplexity ) { LL_DEBUGS("AvatarRender") << "Avatar "<< getID() @@ -11473,3 +11437,43 @@ BOOL LLVOAvatar::isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, // non-self avatars don't have wearables return FALSE; } + +void LLVOAvatar::placeProfileQuery() +{ + if (mGPUTimerQuery == 0) + { + glGenQueries(1, &mGPUTimerQuery); + } + + glBeginQuery(GL_TIME_ELAPSED, mGPUTimerQuery); +} + +void LLVOAvatar::readProfileQuery(S32 retries) +{ + if (!mGPUProfilePending) + { + glEndQuery(GL_TIME_ELAPSED); + mGPUProfilePending = true; + } + + GLuint64 result = 0; + glGetQueryObjectui64v(mGPUTimerQuery, GL_QUERY_RESULT_AVAILABLE, &result); + + if (result == GL_TRUE || --retries <= 0) + { // query available, readback result + GLuint64 time_elapsed = 0; + glGetQueryObjectui64v(mGPUTimerQuery, GL_QUERY_RESULT, &time_elapsed); + mGPURenderTime = time_elapsed / 1000000.f; + mGPUProfilePending = false; + } + else + { // wait until next frame + LLUUID id = getID(); + + LL::WorkQueue::getInstance("mainloop")->post([id, retries] { + LLVOAvatar* avatar = (LLVOAvatar*) gObjectList.findObject(id); + avatar->readProfileQuery(retries); + }); + } +} + |
