diff options
Diffstat (limited to 'indra/newview/llvoavatar.cpp')
-rw-r--r-- | indra/newview/llvoavatar.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index bb4ffac604..777fa70539 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -330,12 +330,12 @@ public: // called when a motion is activated // must return TRUE to indicate success, or else // it will be deactivated - virtual BOOL onActivate() { return TRUE; } + virtual bool onActivate() { return true; } // called per time step // must return TRUE while it is active, and // must return FALSE when the motion is completed. - virtual BOOL onUpdate(F32 time, U8* joint_mask) + virtual bool onUpdate(F32 time, U8* joint_mask) { LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; F32 nx[2]; @@ -353,7 +353,7 @@ public: tQn.setQuat( rx, ry, 0.0f ); mTorsoState->setRotation( tQn ); - return TRUE; + return true; } // called when a motion is deactivated @@ -451,12 +451,12 @@ public: // called when a motion is activated // must return TRUE to indicate success, or else // it will be deactivated - virtual BOOL onActivate() { return TRUE; } + virtual bool onActivate() { return true; } // called per time step // must return TRUE while it is active, and // must return FALSE when the motion is completed. - virtual BOOL onUpdate(F32 time, U8* joint_mask) + virtual bool onUpdate(F32 time, U8* joint_mask) { LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; mBreatheRate = 1.f; @@ -465,7 +465,7 @@ public: mChestState->setRotation(LLQuaternion(breathe_amt, LLVector3(0.f, 1.f, 0.f))); - return TRUE; + return true; } // called when a motion is deactivated @@ -553,17 +553,17 @@ public: // called when a motion is activated // must return TRUE to indicate success, or else // it will be deactivated - virtual BOOL onActivate() { return TRUE; } + virtual bool onActivate() { return true; } // called per time step // must return TRUE while it is active, and // must return FALSE when the motion is completed. - virtual BOOL onUpdate(F32 time, U8* joint_mask) + virtual bool onUpdate(F32 time, U8* joint_mask) { LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; mPelvisState->setPosition(LLVector3::zero); - return TRUE; + return true; } // called when a motion is deactivated @@ -6075,7 +6075,7 @@ LLUUID LLVOAvatar::remapMotionID(const LLUUID& id) // id is the asset if of the animation to start // time_offset is the offset into the animation at which to start playing //----------------------------------------------------------------------------- -BOOL LLVOAvatar::startMotion(const LLUUID& id, F32 time_offset) +bool LLVOAvatar::startMotion(const LLUUID& id, F32 time_offset) { LL_DEBUGS("Motion") << "motion requested " << id.asString() << " " << gAnimLibrary.animationName(id) << LL_ENDL; @@ -6097,7 +6097,7 @@ BOOL LLVOAvatar::startMotion(const LLUUID& id, F32 time_offset) //----------------------------------------------------------------------------- // stopMotion() //----------------------------------------------------------------------------- -BOOL LLVOAvatar::stopMotion(const LLUUID& id, BOOL stop_immediate) +bool LLVOAvatar::stopMotion(const LLUUID& id, bool stop_immediate) { LL_DEBUGS("Motion") << "Motion requested " << id.asString() << " " << gAnimLibrary.animationName(id) << LL_ENDL; |