diff options
Diffstat (limited to 'indra/newview/llvoavatar.cpp')
-rw-r--r-- | indra/newview/llvoavatar.cpp | 130 |
1 files changed, 118 insertions, 12 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 42550ed48d..776223da9d 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -113,6 +113,8 @@ #include "llrendersphere.h" #include "llskinningutil.h" +#include "llperfstats.h" + #include <boost/lexical_cast.hpp> extern F32 SPEED_ADJUST_MAX; @@ -2544,12 +2546,19 @@ void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time) LL_INFOS() << "Warning! Idle on dead avatar" << LL_ENDL; return; } + // record time and refresh "tooSlow" status + LLPerfStats::RecordAvatarTime T(getID(), LLPerfStats::StatType_t::RENDER_IDLE); // per avatar "idle" time. + updateTooSlow(); static LLCachedControl<bool> disable_all_render_types(gSavedSettings, "DisableAllRenderTypes"); if (!(gPipeline.hasRenderType(mIsControlAvatar ? LLPipeline::RENDER_TYPE_CONTROL_AV : LLPipeline::RENDER_TYPE_AVATAR)) && !disable_all_render_types && !isSelf()) { - return; + if (!mIsControlAvatar) + { + idleUpdateNameTag( mLastRootPos ); + } + return; } // Update should be happening max once per frame. @@ -3128,7 +3137,7 @@ void LLVOAvatar::idleUpdateLoadingEffect() LLPartData::LL_PART_TARGET_POS_MASK ); // do not generate particles for dummy or overly-complex avatars - if (!mIsDummy && !isTooComplex()) + if (!mIsDummy && !isTooComplex() && !isTooSlowWithShadows()) { setParticleSource(particle_parameters, getID()); } @@ -3213,11 +3222,9 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last) static LLCachedControl<F32> FADE_DURATION(gSavedSettings, "RenderNameFadeDuration"); // seconds static LLCachedControl<bool> use_chat_bubbles(gSavedSettings, "UseChatBubbles"); - bool visible_avatar = isVisible() || mNeedsAnimUpdate; bool visible_chat = use_chat_bubbles && (mChats.size() || mTyping); bool render_name = visible_chat || - (visible_avatar && - ((sRenderName == RENDER_NAME_ALWAYS) || + (((sRenderName == RENDER_NAME_ALWAYS) || (sRenderName == RENDER_NAME_FADE && time_visible < NAME_SHOW_TIME))); // If it's your own avatar, don't draw in mouselook, and don't // draw if we're specifically hiding our own name. @@ -3711,7 +3718,7 @@ bool LLVOAvatar::isVisuallyMuted() } else { - muted = isTooComplex(); + muted = isTooComplex() || isTooSlowWithShadows(); } } @@ -8281,6 +8288,94 @@ bool LLVOAvatar::isTooComplex() const return too_complex; } +// use Avatar Render Time as complexity metric +// markARTStale - Mark stale and set the frameupdate to now so that we can wait at least one frame to get a revised number. +void LLVOAvatar::markARTStale() +{ + mARTStale=true; + mLastARTUpdateFrame = LLFrameTimer::getFrameCount(); +} + +// Udpate Avatar state based on render time +void LLVOAvatar::updateTooSlow() +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; + static LLCachedControl<bool> alwaysRenderFriends(gSavedSettings, "AlwaysRenderFriends"); + static LLCachedControl<bool> allowSelfImpostor(gSavedSettings, "AllowSelfImpostor"); + const auto id = getID(); + + // mTooSlow - Is the avatar flagged as being slow (includes shadow time) + // mTooSlowWithoutShadows - Is the avatar flagged as being slow even with shadows removed. + // mARTStale - the rendertime we have is stale because of an update. We need to force a re-render to re-assess slowness + + if( mARTStale ) + { + if ( LLFrameTimer::getFrameCount() - mLastARTUpdateFrame < 5 ) + { + // LL_INFOS() << this->getFullname() << " marked stale " << LL_ENDL; + // we've not had a chance to update yet (allow a few to be certain a full frame has passed) + return; + } + + mARTStale = false; + mTooSlow = false; + mTooSlowWithoutShadows = false; + // LL_INFOS() << this->getFullname() << " refreshed ART combined = " << mRenderTime << " @ " << mLastARTUpdateFrame << LL_ENDL; + } + + // Either we're not stale or we've updated. + + U64 render_time_raw; + U64 render_geom_time_raw; + + if( !mTooSlow ) + { + // we are fully rendered, so we use the live values + std::lock_guard<std::mutex> lock{LLPerfStats::bufferToggleLock}; + render_time_raw = LLPerfStats::StatsRecorder::get(LLPerfStats::ObjType_t::OT_AVATAR, id, LLPerfStats::StatType_t::RENDER_COMBINED); + render_geom_time_raw = LLPerfStats::StatsRecorder::get(LLPerfStats::ObjType_t::OT_AVATAR, id, LLPerfStats::StatType_t::RENDER_GEOMETRY); + } + else + { + // use the cached values. + render_time_raw = mRenderTime; + render_geom_time_raw = mGeomTime; + } + if( (LLPerfStats::renderAvatarMaxART_ns > 0) && + (LLPerfStats::raw_to_ns(render_time_raw) >= LLPerfStats::renderAvatarMaxART_ns) ) + { + if( !mTooSlow ) // if we were previously not slow (with or without shadows.) + { + // if we weren't capped, we are now + mLastARTUpdateFrame = LLFrameTimer::getFrameCount(); + mRenderTime = render_time_raw; + mGeomTime = render_geom_time_raw; + mARTStale = false; + mTooSlow = true; + } + if(!mTooSlowWithoutShadows) // if we were not previously above the full impostor cap + { + bool render_friend_or_exception = ( alwaysRenderFriends && LLAvatarTracker::instance().isBuddy( id ) ) || + ( getVisualMuteSettings() == LLVOAvatar::AV_ALWAYS_RENDER ); + if( (!isSelf() || allowSelfImpostor) && !render_friend_or_exception ) + { + // Note: slow rendering Friends still get their shadows zapped. + mTooSlowWithoutShadows = (LLPerfStats::raw_to_ns(render_geom_time_raw) >= LLPerfStats::renderAvatarMaxART_ns); + } + } + } + else + { + // LL_INFOS() << this->getFullname() << " ("<< (combined?"combined":"geometry") << ") good render time = " << LLPerfStats::raw_to_ns(render_time_raw) << " vs ("<< LLVOAvatar::sRenderTimeCap_ns << " set @ " << mLastARTUpdateFrame << LL_ENDL; + mTooSlow = false; + mTooSlowWithoutShadows = false; + } + if(mTooSlow) + { + LLPerfStats::tunedAvatars++; // increment the number of avatars that have been tweaked. + } +} + //----------------------------------------------------------------------------- // findMotion() //----------------------------------------------------------------------------- @@ -10640,7 +10735,8 @@ void LLVOAvatar::accountRenderComplexityForObject( const F32 max_attachment_complexity, LLVOVolume::texture_cost_t& textures, U32& cost, - hud_complexity_list_t& hud_complexity_list) + hud_complexity_list_t& hud_complexity_list, + object_complexity_list_t& object_complexity_list) { if (attached_object && !attached_object->isHUDAttachment()) { @@ -10698,6 +10794,15 @@ void LLVOAvatar::accountRenderComplexityForObject( << LL_ENDL; // Limit attachment complexity to avoid signed integer flipping of the wearer's ACI cost += (U32)llclamp(attachment_total_cost, MIN_ATTACHMENT_COMPLEXITY, max_attachment_complexity); + + if (isSelf()) + { + LLObjectComplexity object_complexity; + object_complexity.objectName = attached_object->getAttachmentItemName(); + object_complexity.objectId = attached_object->getAttachmentItemID(); + object_complexity.objectCost = attachment_total_cost; + object_complexity_list.push_back(object_complexity); + } } } } @@ -10784,6 +10889,7 @@ void LLVOAvatar::calculateUpdateRenderComplexity() U32 cost = VISUAL_COMPLEXITY_UNKNOWN; LLVOVolume::texture_cost_t textures; hud_complexity_list_t hud_complexity_list; + object_complexity_list_t object_complexity_list; for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++) { @@ -10827,7 +10933,7 @@ void LLVOAvatar::calculateUpdateRenderComplexity() if (volp && !volp->isAttachment()) { accountRenderComplexityForObject(volp, max_attachment_complexity, - textures, cost, hud_complexity_list); + textures, cost, hud_complexity_list, object_complexity_list); } } @@ -10843,7 +10949,7 @@ void LLVOAvatar::calculateUpdateRenderComplexity() { const LLViewerObject* attached_object = attachment_iter->get(); accountRenderComplexityForObject(attached_object, max_attachment_complexity, - textures, cost, hud_complexity_list); + textures, cost, hud_complexity_list, object_complexity_list); } } @@ -10908,7 +11014,7 @@ void LLVOAvatar::calculateUpdateRenderComplexity() { // Avatar complexity LLAvatarRenderNotifier::getInstance()->updateNotificationAgent(mVisualComplexity); - + LLAvatarRenderNotifier::getInstance()->setObjectComplexityList(object_complexity_list); // HUD complexity LLHUDRenderNotifier::getInstance()->updateNotificationHUD(hud_complexity_list); } @@ -11083,7 +11189,7 @@ LLVOAvatar::AvatarOverallAppearance LLVOAvatar::getOverallAppearance() const { // Always want to see this AV as an impostor result = AOA_JELLYDOLL; } - else if (isTooComplex()) + else if (isTooComplex() || isTooSlowWithShadows()) { result = AOA_JELLYDOLL; } @@ -11110,7 +11216,7 @@ void LLVOAvatar::calcMutedAVColor() new_color = LLColor4::grey4; change_msg = " blocked: color is grey4"; } - else if (!isTooComplex()) + else if (!isTooComplex() && !isTooSlowWithShadows()) { new_color = LLColor4::white; change_msg = " simple imposter "; |