diff options
Diffstat (limited to 'indra/newview/llvoavatar.cpp')
-rw-r--r-- | indra/newview/llvoavatar.cpp | 45 |
1 files changed, 9 insertions, 36 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 3b51d07f96..b524db478e 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -38,6 +38,7 @@ #include "raytrace.h" #include "llagent.h" // Get state values from here +#include "llagentbenefits.h" #include "llagentcamera.h" #include "llagentwearables.h" #include "llanimationstates.h" @@ -2045,8 +2046,10 @@ void LLVOAvatar::resetSkeleton(bool reset_animations) LL_ERRS() << "Error resetting skeleton" << LL_ENDL; } - // Reset attachment points (buildSkeleton only does bones and CVs) - bool ignore_hud_joints = true; + // Reset attachment points + // BuildSkeleton only does bones and CVs but we still need to reinit huds + // since huds can be animated. + bool ignore_hud_joints = !isSelf(); initAttachmentPoints(ignore_hud_joints); // Fix up collision volumes @@ -6576,7 +6579,7 @@ void LLVOAvatar::initAttachmentPoints(bool ignore_hud_joints) LLAvatarXmlInfo::LLAvatarAttachmentInfo *info = *iter; if (info->mIsHUDAttachment && (!isSelf() || ignore_hud_joints)) { - //don't process hud joint for other avatars, or when doing a skeleton reset. + //don't process hud joint for other avatars. continue; } @@ -7061,20 +7064,7 @@ U32 LLVOAvatar::getNumAttachments() const //----------------------------------------------------------------------------- S32 LLVOAvatar::getMaxAttachments() const { - const S32 MAX_AGENT_ATTACHMENTS = 38; - - S32 max_attach = MAX_AGENT_ATTACHMENTS; - - if (gAgent.getRegion()) - { - LLSD features; - gAgent.getRegion()->getSimulatorFeatures(features); - if (features.has("MaxAgentAttachments")) - { - max_attach = features["MaxAgentAttachments"].asInteger(); - } - } - return max_attach; + return LLAgentBenefitsMgr::current().getAttachmentLimit(); } //----------------------------------------------------------------------------- @@ -7108,24 +7098,7 @@ U32 LLVOAvatar::getNumAnimatedObjectAttachments() const //----------------------------------------------------------------------------- S32 LLVOAvatar::getMaxAnimatedObjectAttachments() const { - S32 max_attach = 0; - if (gSavedSettings.getBOOL("AnimatedObjectsIgnoreLimits")) - { - max_attach = getMaxAttachments(); - } - else - { - if (gAgent.getRegion()) - { - LLSD features; - gAgent.getRegion()->getSimulatorFeatures(features); - if (features.has("AnimatedObjects")) - { - max_attach = features["AnimatedObjects"]["MaxAgentAnimatedObjectAttachments"].asInteger(); - } - } - } - return max_attach; + return LLAgentBenefitsMgr::current().getAnimatedObjectLimit(); } //----------------------------------------------------------------------------- @@ -10335,7 +10308,7 @@ void LLVOAvatar::calculateUpdateRenderComplexity() // Diagnostic list of all textures on our avatar static std::set<LLUUID> all_textures; - if (mVisualComplexityStale) + if (mVisualComplexityStale) { U32 cost = VISUAL_COMPLEXITY_UNKNOWN; LLVOVolume::texture_cost_t textures; |