diff options
Diffstat (limited to 'indra/newview/llvoavatar.cpp')
-rw-r--r-- | indra/newview/llvoavatar.cpp | 782 |
1 files changed, 445 insertions, 337 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 8ecfa3eed1..841d3cbf1c 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -133,7 +133,8 @@ const F32 DEFAULT_MAX_ATTACHMENT_COMPLEXITY = 1.0e6f; // expected attachments so viewer has to wait to see if anything // else will arrive const F32 FIRST_APPEARANCE_CLOUD_MIN_DELAY = 3.f; // seconds -const F32 FIRST_APPEARANCE_CLOUD_MAX_DELAY = 45.f; +const F32 FIRST_APPEARANCE_CLOUD_MAX_DELAY = 15.f; +const F32 FIRST_APPEARANCE_CLOUD_IMPOSTOR_MODIFIER = 1.25f; using namespace LLAvatarAppearanceDefines; @@ -206,6 +207,7 @@ const U32 LLVOAvatar::VISUAL_COMPLEXITY_UNKNOWN = 0; const F64 HUD_OVERSIZED_TEXTURE_DATA_SIZE = 1024 * 1024; const F32 MAX_TEXTURE_WAIT_TIME_SEC = 60; +const F32 MAX_ATTACHMENT_WAIT_TIME_SEC = 120; const S32 MIN_NONTUNED_AVS = 5; @@ -292,7 +294,7 @@ public: //------------------------------------------------------------------------- // motions must specify whether or not they loop - virtual BOOL getLoop() { return TRUE; } + virtual bool getLoop() { return true; } // motions must report their total duration virtual F32 getDuration() { return 0.0; } @@ -328,14 +330,14 @@ public: } // called when a motion is activated - // must return TRUE to indicate success, or else + // must return true to indicate success, or else // it will be deactivated - virtual BOOL onActivate() { return TRUE; } + virtual bool onActivate() { return true; } // called per time step - // must return TRUE while it is active, and - // must return FALSE when the motion is completed. - virtual BOOL onUpdate(F32 time, U8* joint_mask) + // must return true while it is active, and + // must return false when the motion is completed. + virtual bool onUpdate(F32 time, U8* joint_mask) { LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; F32 nx[2]; @@ -353,7 +355,7 @@ public: tQn.setQuat( rx, ry, 0.0f ); mTorsoState->setRotation( tQn ); - return TRUE; + return true; } // called when a motion is deactivated @@ -400,7 +402,7 @@ public: //------------------------------------------------------------------------- // motions must specify whether or not they loop - virtual BOOL getLoop() { return TRUE; } + virtual bool getLoop() { return true; } // motions must report their total duration virtual F32 getDuration() { return 0.0; } @@ -425,7 +427,7 @@ public: virtual LLMotionInitStatus onInitialize(LLCharacter *character) { mCharacter = character; - BOOL success = true; + bool success = true; if ( !mChestState->setJoint( character->getJoint( "mChest" ) ) ) { @@ -449,14 +451,14 @@ public: } // called when a motion is activated - // must return TRUE to indicate success, or else + // must return true to indicate success, or else // it will be deactivated - virtual BOOL onActivate() { return TRUE; } + virtual bool onActivate() { return true; } // called per time step - // must return TRUE while it is active, and - // must return FALSE when the motion is completed. - virtual BOOL onUpdate(F32 time, U8* joint_mask) + // must return true while it is active, and + // must return false when the motion is completed. + virtual bool onUpdate(F32 time, U8* joint_mask) { LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; mBreatheRate = 1.f; @@ -465,7 +467,7 @@ public: mChestState->setRotation(LLQuaternion(breathe_amt, LLVector3(0.f, 1.f, 0.f))); - return TRUE; + return true; } // called when a motion is deactivated @@ -513,7 +515,7 @@ public: //------------------------------------------------------------------------- // motions must specify whether or not they loop - virtual BOOL getLoop() { return TRUE; } + virtual bool getLoop() { return true; } // motions must report their total duration virtual F32 getDuration() { return 0.0; } @@ -551,19 +553,19 @@ public: } // called when a motion is activated - // must return TRUE to indicate success, or else + // must return true to indicate success, or else // it will be deactivated - virtual BOOL onActivate() { return TRUE; } + virtual bool onActivate() { return true; } // called per time step - // must return TRUE while it is active, and - // must return FALSE when the motion is completed. - virtual BOOL onUpdate(F32 time, U8* joint_mask) + // must return true while it is active, and + // must return false when the motion is completed. + virtual bool onUpdate(F32 time, U8* joint_mask) { LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; mPelvisState->setPosition(LLVector3::zero); - return TRUE; + return true; } // called when a motion is deactivated @@ -606,15 +608,15 @@ const LLUUID LLVOAvatar::sStepSounds[LL_MCODE_END] = }; S32 LLVOAvatar::sRenderName = RENDER_NAME_ALWAYS; -BOOL LLVOAvatar::sRenderGroupTitles = TRUE; +bool LLVOAvatar::sRenderGroupTitles = true; S32 LLVOAvatar::sNumVisibleChatBubbles = 0; -BOOL LLVOAvatar::sDebugInvisible = FALSE; -BOOL LLVOAvatar::sShowAttachmentPoints = FALSE; -BOOL LLVOAvatar::sShowAnimationDebug = FALSE; -BOOL LLVOAvatar::sVisibleInFirstPerson = FALSE; +bool LLVOAvatar::sDebugInvisible = false; +bool LLVOAvatar::sShowAttachmentPoints = false; +bool LLVOAvatar::sShowAnimationDebug = false; +bool LLVOAvatar::sVisibleInFirstPerson = false; F32 LLVOAvatar::sLODFactor = 1.f; F32 LLVOAvatar::sPhysicsLODFactor = 1.f; -BOOL LLVOAvatar::sJointDebug = FALSE; +bool LLVOAvatar::sJointDebug = false; F32 LLVOAvatar::sUnbakedTime = 0.f; F32 LLVOAvatar::sUnbakedUpdateTime = 0.f; F32 LLVOAvatar::sGreyTime = 0.f; @@ -641,20 +643,20 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, mAttachmentVisibleTriangleCount(0), mAttachmentEstTriangleCount(0.f), mReportedVisualComplexity(VISUAL_COMPLEXITY_UNKNOWN), - mTurning(FALSE), + mTurning(false), mLastSkeletonSerialNum( 0 ), - mIsSitting(FALSE), + mIsSitting(false), mTimeVisible(), - mTyping(FALSE), - mMeshValid(FALSE), - mVisible(FALSE), + mTyping(false), + mMeshValid(false), + mVisible(false), mLastImpostorUpdateFrameTime(0.f), mLastImpostorUpdateReason(0), mWindFreq(0.f), mRipplePhase( 0.f ), - mBelowWater(FALSE), + mBelowWater(false), mLastAppearanceBlendTime(0.f), - mAppearanceAnimating(FALSE), + mAppearanceAnimating(false), mNameIsSet(false), mTitle(), mNameAway(false), @@ -665,29 +667,31 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, mNameAlpha(0.f), mRenderGroupTitles(sRenderGroupTitles), mNameCloud(false), - mFirstTEMessageReceived( FALSE ), - mFirstAppearanceMessageReceived( FALSE ), - mCulled( FALSE ), + mFirstTEMessageReceived( false ), + mFirstAppearanceMessageReceived( false ), + mCulled( false ), mVisibilityRank(0), - mNeedsSkin(FALSE), + mNeedsSkin(false), mLastSkinTime(0.f), mUpdatePeriod(1), mOverallAppearance(AOA_INVISIBLE), mVisualComplexityStale(true), mVisuallyMuteSetting(AV_RENDER_NORMALLY), mMutedAVColor(LLColor4::white /* used for "uninitialize" */), - mFirstFullyVisible(TRUE), + mFirstFullyVisible(true), + mFirstDecloudTime(-1.f), mFirstUseDelaySeconds(FIRST_APPEARANCE_CLOUD_MIN_DELAY), - mFullyLoaded(FALSE), - mPreviousFullyLoaded(FALSE), - mFullyLoadedInitialized(FALSE), + mFullyLoaded(false), + mPreviousFullyLoaded(false), + mFullyLoadedInitialized(false), + mLastCloudAttachmentCount(0), mVisualComplexity(VISUAL_COMPLEXITY_UNKNOWN), - mLoadedCallbacksPaused(FALSE), + mLoadedCallbacksPaused(false), mLoadedCallbackTextures(0), mRenderUnloadedAvatar(LLCachedControl<bool>(gSavedSettings, "RenderUnloadedAvatar", false)), mLastRezzedStatus(-1), - mIsEditingAppearance(FALSE), - mUseLocalAppearance(FALSE), + mIsEditingAppearance(false), + mUseLocalAppearance(false), mLastUpdateRequestCOFVersion(-1), mLastUpdateReceivedCOFVersion(-1), mCachedMuteListUpdateTime(0), @@ -702,14 +706,14 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, setHoverOffset(LLVector3(0.0, 0.0, 0.0)); // mVoiceVisualizer is created by the hud effects manager and uses the HUD Effects pipeline - const BOOL needsSendToSim = false; // currently, this HUD effect doesn't need to pack and unpack data to do its job + const bool needsSendToSim = false; // currently, this HUD effect doesn't need to pack and unpack data to do its job mVoiceVisualizer = ( LLVoiceVisualizer *)LLHUDManager::getInstance()->createViewerEffect( LLHUDObject::LL_HUD_EFFECT_VOICE_VISUALIZER, needsSendToSim ); LL_DEBUGS("Avatar","Message") << "LLVOAvatar Constructor (0x" << this << ") id:" << mID << LL_ENDL; mPelvisp = NULL; mDirtyMesh = 2; // Dirty geometry, need to regenerate. - mMeshTexturesDirty = FALSE; + mMeshTexturesDirty = false; mHeadp = NULL; @@ -717,9 +721,9 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, mSpeed = 0.f; setAnimationData("Speed", &mSpeed); - mNeedsImpostorUpdate = TRUE; + mNeedsImpostorUpdate = true; mLastImpostorUpdateReason = 0; - mNeedsAnimUpdate = TRUE; + mNeedsAnimUpdate = true; mNeedsExtentUpdate = true; @@ -728,22 +732,22 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, setNumTEs(TEX_NUM_INDICES); - mbCanSelect = TRUE; + mbCanSelect = true; mSignaledAnimations.clear(); mPlayingAnimations.clear(); - mWasOnGroundLeft = FALSE; - mWasOnGroundRight = FALSE; + mWasOnGroundLeft = false; + mWasOnGroundRight = false; mTimeLast = 0.0f; mSpeedAccum = 0.0f; mRippleTimeLast = 0.f; - mInAir = FALSE; + mInAir = false; - mStepOnLand = TRUE; + mStepOnLand = true; mStepMaterial = 0; mLipSyncActive = false; @@ -835,7 +839,7 @@ LLVOAvatar::~LLVOAvatar() std::for_each(mAttachmentPoints.begin(), mAttachmentPoints.end(), DeletePairedPointer()); mAttachmentPoints.clear(); - mDead = TRUE; + mDead = true; mAnimationSources.clear(); LLLoadedCallbackEntry::cleanUpCallbackList(&mCallbackTextureList) ; @@ -859,10 +863,10 @@ void LLVOAvatar::markDead() } -BOOL LLVOAvatar::isFullyBaked() +bool LLVOAvatar::isFullyBaked() { - if (mIsDummy) return TRUE; - if (getNumTEs() == 0) return FALSE; + if (mIsDummy) return true; + if (getNumTEs() == 0) return false; for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { @@ -870,13 +874,13 @@ BOOL LLVOAvatar::isFullyBaked() && ((i != BAKED_SKIRT) || isWearingWearableType(LLWearableType::WT_SKIRT)) && (i != BAKED_LEFT_ARM) && (i != BAKED_LEFT_LEG) && (i != BAKED_AUX1) && (i != BAKED_AUX2) && (i != BAKED_AUX3)) { - return FALSE; + return false; } } - return TRUE; + return true; } -BOOL LLVOAvatar::isFullyTextured() const +bool LLVOAvatar::isFullyTextured() const { for (S32 i = 0; i < mMeshLOD.size(); i++) { @@ -906,13 +910,13 @@ BOOL LLVOAvatar::isFullyTextured() const continue; // Mesh exists and has a composite texture. } // Fail - return FALSE; + return false; } } - return TRUE; + return true; } -BOOL LLVOAvatar::hasGray() const +bool LLVOAvatar::hasGray() const { return !getIsCloud() && !isFullyTextured(); } @@ -921,7 +925,9 @@ S32 LLVOAvatar::getRezzedStatus() const { if (getIsCloud()) return 0; bool textured = isFullyTextured(); - if (textured && allBakedTexturesCompletelyDownloaded()) return 3; + bool all_baked_loaded = allBakedTexturesCompletelyDownloaded(); + if (textured && all_baked_loaded && getAttachmentCount() == mSimAttachments.size()) return 4; + if (textured && all_baked_loaded) return 3; if (textured) return 2; llassert(hasGray()); return 1; // gray @@ -949,9 +955,9 @@ void LLVOAvatar::deleteLayerSetCaches(bool clearAll) } // static -BOOL LLVOAvatar::areAllNearbyInstancesBaked(S32& grey_avatars) +bool LLVOAvatar::areAllNearbyInstancesBaked(S32& grey_avatars) { - BOOL res = TRUE; + bool res = true; grey_avatars = 0; for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); iter != LLCharacter::sInstances.end(); ++iter) @@ -963,7 +969,7 @@ BOOL LLVOAvatar::areAllNearbyInstancesBaked(S32& grey_avatars) } else if( !inst->isFullyBaked() ) { - res = FALSE; + res = false; if (inst->mHasGrey) { ++grey_avatars; @@ -974,10 +980,13 @@ BOOL LLVOAvatar::areAllNearbyInstancesBaked(S32& grey_avatars) } // static -void LLVOAvatar::getNearbyRezzedStats(std::vector<S32>& counts) +void LLVOAvatar::getNearbyRezzedStats(std::vector<S32>& counts, F32& avg_cloud_time, S32& cloud_avatars) { counts.clear(); - counts.resize(4); + counts.resize(5); + avg_cloud_time = 0; + cloud_avatars = 0; + S32 count_avg = 0; for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); iter != LLCharacter::sInstances.end(); ++iter) { @@ -986,8 +995,23 @@ void LLVOAvatar::getNearbyRezzedStats(std::vector<S32>& counts) { S32 rez_status = inst->getRezzedStatus(); counts[rez_status]++; + F32 time = inst->getFirstDecloudTime(); + if (time >= 0) + { + avg_cloud_time+=time; + count_avg++; + } + if (!inst->isFullyLoaded() || time < 0) + { + // still renders as cloud + cloud_avatars++; + } } } + if (count_avg > 0) + { + avg_cloud_time /= count_avg; + } } // static @@ -995,8 +1019,9 @@ std::string LLVOAvatar::rezStatusToString(S32 rez_status) { if (rez_status==0) return "cloud"; if (rez_status==1) return "gray"; - if (rez_status==2) return "downloading"; - if (rez_status==3) return "full"; + if (rez_status==2) return "downloading baked"; + if (rez_status==3) return "loading attachments"; + if (rez_status==4) return "full"; return "unknown"; } @@ -1084,7 +1109,7 @@ void LLVOAvatar::restoreGL() { if (!isAgentAvatarValid()) return; - gAgentAvatarp->setCompositeUpdatesEnabled(TRUE); + gAgentAvatarp->setCompositeUpdatesEnabled(true); for (U32 i = 0; i < gAgentAvatarp->mBakedTextureDatas.size(); i++) { gAgentAvatarp->invalidateComposite(gAgentAvatarp->getTexLayerSet(i)); @@ -1108,7 +1133,7 @@ void LLVOAvatar::resetImpostors() { LLVOAvatar* avatar = (LLVOAvatar*) *iter; avatar->mImpostor.release(); - avatar->mNeedsImpostorUpdate = TRUE; + avatar->mNeedsImpostorUpdate = true; avatar->mLastImpostorUpdateReason = 1; } } @@ -1124,7 +1149,7 @@ void LLVOAvatar::deleteCachedImages(bool clearAll) LLVOAvatar* inst = (LLVOAvatar*) *iter; inst->deleteLayerSetCaches(clearAll); } - LLViewerTexLayerSet::sHasCaches = FALSE; + LLViewerTexLayerSet::sHasCaches = false; } LLVOAvatarSelf::deleteScratchTextures(); LLTexLayerStaticImageList::getInstance()->deleteCachedImages(); @@ -1289,7 +1314,7 @@ const LLVector3 LLVOAvatar::getRenderPosition() const } } -void LLVOAvatar::updateDrawable(BOOL force_damped) +void LLVOAvatar::updateDrawable(bool force_damped) { clearChanged(SHIFTED); } @@ -1620,7 +1645,7 @@ void LLVOAvatar::renderCollisionVolumes() { LLVector4a unused; - mNameText->lineSegmentIntersect(unused, unused, unused, TRUE); + mNameText->lineSegmentIntersect(unused, unused, unused, true); } } @@ -1790,11 +1815,11 @@ void LLVOAvatar::renderJoints() addDebugText(nullstr.str()); } -BOOL LLVOAvatar::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, +bool LLVOAvatar::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, - BOOL pick_transparent, - BOOL pick_rigged, - BOOL pick_unselectable, + bool pick_transparent, + bool pick_rigged, + bool pick_unselectable, S32* face_hit, LLVector4a* intersection, LLVector2* tex_coord, @@ -1803,12 +1828,12 @@ BOOL LLVOAvatar::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& { if ((isSelf() && !gAgent.needsRenderAvatar()) || !LLPipeline::sPickAvatar) { - return FALSE; + return false; } if (isControlAvatar()) { - return FALSE; + return false; } if (lineSegmentBoundingBox(start, end)) @@ -1849,7 +1874,7 @@ BOOL LLVOAvatar::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& normal->load3(res_norm.v); } - return TRUE; + return true; } } @@ -1890,18 +1915,18 @@ BOOL LLVOAvatar::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& *intersection = position; } - return TRUE; + return true; } - return FALSE; + return false; } // virtual LLViewerObject* LLVOAvatar::lineSegmentIntersectRiggedAttachments(const LLVector4a& start, const LLVector4a& end, S32 face, - BOOL pick_transparent, - BOOL pick_rigged, - BOOL pick_unselectable, + bool pick_transparent, + bool pick_rigged, + bool pick_unselectable, S32* face_hit, LLVector4a* intersection, LLVector2* tex_coord, @@ -1987,7 +2012,7 @@ void LLVOAvatar::buildCharacter() LLAvatarAppearance::buildCharacter(); // Not done building yet; more to do. - mIsBuilt = FALSE; + mIsBuilt = false; //------------------------------------------------------------------------- // set head offset from pelvis @@ -2025,10 +2050,10 @@ void LLVOAvatar::buildCharacter() //------------------------------------------------------------------------- processAnimationStateChanges(); - mIsBuilt = TRUE; + mIsBuilt = true; stop_glerror(); - mMeshValid = TRUE; + mMeshValid = true; } //----------------------------------------------------------------------------- @@ -2179,10 +2204,10 @@ void LLVOAvatar::resetSkeleton(bool reset_animations) // Stripped down approximation of // applyParsedAppearanceMessage, but with alternative default // (jellydoll) params - setCompositeUpdatesEnabled( FALSE ); + setCompositeUpdatesEnabled( false ); gPipeline.markGLRebuild(this); applyDefaultParams(); - setCompositeUpdatesEnabled( TRUE ); + setCompositeUpdatesEnabled( true ); updateMeshTextures(); updateMeshVisibility(); } @@ -2227,7 +2252,7 @@ void LLVOAvatar::releaseMeshData() ++iter) { LLAvatarJoint* joint = (*iter); - joint->setValid(FALSE, TRUE); + joint->setValid(false, true); } //cleanup data @@ -2255,10 +2280,10 @@ void LLVOAvatar::releaseMeshData() LLViewerJointAttachment* attachment = iter->second; if (!attachment->getIsHUDAttachment()) { - attachment->setAttachmentVisibility(FALSE); + attachment->setAttachmentVisibility(false); } } - mMeshValid = FALSE; + mMeshValid = false; } //----------------------------------------------------------------------------- @@ -2274,7 +2299,7 @@ void LLVOAvatar::restoreMeshData() } //LL_INFOS() << "Restoring" << LL_ENDL; - mMeshValid = TRUE; + mMeshValid = true; updateJointLODs(); for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); @@ -2284,7 +2309,7 @@ void LLVOAvatar::restoreMeshData() LLViewerJointAttachment* attachment = iter->second; if (!attachment->getIsHUDAttachment()) { - attachment->setAttachmentVisibility(TRUE); + attachment->setAttachmentVisibility(true); } } @@ -2452,7 +2477,7 @@ U32 LLVOAvatar::processUpdateMessage(LLMessageSystem *mesgsys, U32 block_num, const EObjectUpdateType update_type, LLDataPacker *dp) { - const BOOL has_name = !getNVPair("FirstName"); + const bool has_name = !getNVPair("FirstName"); // Do base class updates... U32 retval = LLViewerObject::processUpdateMessage(mesgsys, user_data, block_num, update_type, dp); @@ -2498,7 +2523,7 @@ LLViewerFetchedTexture *LLVOAvatar::getBakedTextureImage(const U8 te, const LLUU } LL_DEBUGS("Avatar") << avString() << "get server-bake image from URL " << url << LL_ENDL; result = LLViewerTextureManager::getFetchedTextureFromUrl( - url, FTT_SERVER_BAKE, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE, 0, 0, uuid); + url, FTT_SERVER_BAKE, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE, 0, 0, uuid); if (result->isMissingAsset()) { result->setIsMissingAsset(false); @@ -2648,7 +2673,7 @@ void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time) // animate the character // store off last frame's root position to be consistent with camera position mLastRootPos = mRoot->getWorldPosition(); - BOOL detailed_update = updateCharacter(agent); + bool detailed_update = updateCharacter(agent); static LLUICachedControl<bool> visualizers_in_calls("ShowVoiceVisualizersInCalls", false); bool voice_enabled = (visualizers_in_calls || LLVoiceClient::getInstance()->inProximalChannel()) && @@ -2819,7 +2844,7 @@ void LLVOAvatar::idleUpdateMisc(bool detailed_update) LLJoint::sNumUpdates = 0; LLJoint::sNumTouches = 0; - BOOL visible = isVisible() || mNeedsAnimUpdate; + bool visible = isVisible() || mNeedsAnimUpdate; // update attachments positions if (detailed_update) @@ -2908,7 +2933,7 @@ void LLVOAvatar::idleUpdateMisc(bool detailed_update) } } - mNeedsAnimUpdate = FALSE; + mNeedsAnimUpdate = false; if (isImpostor() && !mNeedsImpostorUpdate) { @@ -2926,7 +2951,7 @@ void LLVOAvatar::idleUpdateMisc(bool detailed_update) if (angle_diff > F_PI/512.f*distance*mUpdatePeriod) { - mNeedsImpostorUpdate = TRUE; + mNeedsImpostorUpdate = true; mLastImpostorUpdateReason = 2; } } @@ -2938,7 +2963,7 @@ void LLVOAvatar::idleUpdateMisc(bool detailed_update) F32 dist_diff = fabsf(distance-mImpostorDistance); if (dist_diff/mImpostorDistance > 0.1f) { - mNeedsImpostorUpdate = TRUE; + mNeedsImpostorUpdate = true; mLastImpostorUpdateReason = 3; } else @@ -2951,7 +2976,7 @@ void LLVOAvatar::idleUpdateMisc(bool detailed_update) diff.setSub(ext[1], mImpostorExtents[1]); if (diff.getLength3().getF32() > 0.05f) { - mNeedsImpostorUpdate = TRUE; + mNeedsImpostorUpdate = true; mLastImpostorUpdateReason = 4; } else @@ -2959,7 +2984,7 @@ void LLVOAvatar::idleUpdateMisc(bool detailed_update) diff.setSub(ext[0], mImpostorExtents[0]); if (diff.getLength3().getF32() > 0.05f) { - mNeedsImpostorUpdate = TRUE; + mNeedsImpostorUpdate = true; mLastImpostorUpdateReason = 5; } } @@ -2974,7 +2999,7 @@ void LLVOAvatar::idleUpdateMisc(bool detailed_update) //force a move if sitting on an active object if (getParent() && ((LLViewerObject*) getParent())->mDrawable->isActive()) { - gPipeline.markMoved(mDrawable, TRUE); + gPipeline.markMoved(mDrawable, true); } } } @@ -2988,7 +3013,7 @@ void LLVOAvatar::idleUpdateAppearanceAnimation() F32 appearance_anim_time = mAppearanceMorphTimer.getElapsedTimeF32(); if (appearance_anim_time >= APPEARANCE_MORPH_TIME) { - mAppearanceAnimating = FALSE; + mAppearanceAnimating = false; for (LLVisualParam *param = getFirstVisualParam(); param; param = getNextVisualParam()) @@ -3096,15 +3121,16 @@ void LLVOAvatar::idleUpdateLoadingEffect() { if (mFirstFullyVisible) { - mFirstFullyVisible = FALSE; + mFirstFullyVisible = false; + mFirstDecloudTime = mFirstAppearanceMessageTimer.getElapsedTimeF32(); if (isSelf()) { - LL_INFOS("Avatar") << avString() << "self isFullyLoaded, mFirstFullyVisible" << LL_ENDL; + LL_INFOS("Avatar") << avString() << "self isFullyLoaded, mFirstFullyVisible after " << mFirstDecloudTime << LL_ENDL; LLAppearanceMgr::instance().onFirstFullyVisible(); } else { - LL_INFOS("Avatar") << avString() << "other isFullyLoaded, mFirstFullyVisible" << LL_ENDL; + LL_INFOS("Avatar") << avString() << "other isFullyLoaded, mFirstFullyVisible after " << mFirstDecloudTime << LL_ENDL; } } @@ -3252,17 +3278,17 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last) return; } - bool new_name = FALSE; + bool new_name = false; if (visible_chat != mVisibleChat) { mVisibleChat = visible_chat; - new_name = TRUE; + new_name = true; } if (sRenderGroupTitles != mRenderGroupTitles) { mRenderGroupTitles = sRenderGroupTitles; - new_name = TRUE; + new_name = true; } // First Calculate Alpha @@ -3305,11 +3331,11 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last) //mNameText->setMass(10.f); mNameText->setSourceObject(this); mNameText->setVertAlignment(LLHUDNameTag::ALIGN_VERT_TOP); - mNameText->setVisibleOffScreen(TRUE); + mNameText->setVisibleOffScreen(true); mNameText->setMaxLines(11); mNameText->setFadeDistance(CHAT_NORMAL_RADIUS, 5.f); sNumVisibleChatBubbles++; - new_name = TRUE; + new_name = true; } mNameText->setPositionAgent(root_pos_last); @@ -3415,6 +3441,7 @@ void LLVOAvatar::idleUpdateNameTagText(bool new_name) static LLUICachedControl<bool> show_display_names("NameTagShowDisplayNames", true); static LLUICachedControl<bool> show_usernames("NameTagShowUsernames", true); + static LLUICachedControl<bool> show_rez_status("NameTagDebugAVRezState", false); if (LLAvatarName::useDisplayNames()) { @@ -3448,6 +3475,12 @@ void LLVOAvatar::idleUpdateNameTagText(bool new_name) addNameTagLine(full_name, name_tag_color, LLFontGL::NORMAL, font, true); } + if (show_rez_status) + { + std::string av_string = LLVOAvatar::rezStatusToString(mLastRezzedStatus); + addNameTagLine(av_string, name_tag_color, LLFontGL::NORMAL, LLFontGL::getFontSansSerifSmall(), true); + } + mNameAway = is_away; mNameDoNotDisturb = is_do_not_disturb; mNameMute = is_muted; @@ -3456,7 +3489,7 @@ void LLVOAvatar::idleUpdateNameTagText(bool new_name) mNameCloud = is_cloud; mTitle = title ? title->getString() : ""; LLStringFn::replace_ascii_controlchars(mTitle,LL_UNKNOWN_CHAR); - new_name = TRUE; + new_name = true; } if (mVisibleChat) @@ -3508,7 +3541,7 @@ void LLVOAvatar::idleUpdateNameTagText(bool new_name) mNameText->addLine(chat_iter->mText, old_chat, style); } } - mNameText->setVisibleOffScreen(TRUE); + mNameText->setVisibleOffScreen(true); if (mTyping) { @@ -3533,7 +3566,7 @@ void LLVOAvatar::idleUpdateNameTagText(bool new_name) // ...not using chat bubbles, just names mNameText->setTextAlignment(LLHUDNameTag::ALIGN_TEXT_CENTER); mNameText->setFadeDistance(CHAT_NORMAL_RADIUS, 5.f); - mNameText->setVisibleOffScreen(FALSE); + mNameText->setVisibleOffScreen(false); } } @@ -4084,24 +4117,24 @@ void LLVOAvatar::updateFootstepSounds() if ( gAudiop && isAnyAnimationSignaled(AGENT_FOOTSTEP_ANIMS, NUM_AGENT_FOOTSTEP_ANIMS) ) { - BOOL playSound = FALSE; + bool playSound = false; LLVector3 foot_pos_agent; - BOOL onGroundLeft = (leftElev <= 0.05f); - BOOL onGroundRight = (rightElev <= 0.05f); + bool onGroundLeft = (leftElev <= 0.05f); + bool onGroundRight = (rightElev <= 0.05f); // did left foot hit the ground? if ( onGroundLeft && !mWasOnGroundLeft ) { foot_pos_agent = ankle_left_pos_agent; - playSound = TRUE; + playSound = true; } // did right foot hit the ground? if ( onGroundRight && !mWasOnGroundRight ) { foot_pos_agent = ankle_right_pos_agent; - playSound = TRUE; + playSound = true; } mWasOnGroundLeft = onGroundLeft; @@ -4258,7 +4291,7 @@ void LLVOAvatar::updateOrientation(LLAgent& agent, F32 speed, F32 delta_time) // When moving very slow, the pelvis is allowed to deviate from the // forward direction to allow it to hold its position while the torso // and head turn. Once in motion, it must conform however. - BOOL self_in_mouselook = isSelf() && gAgentCamera.cameraMouselook(); + bool self_in_mouselook = isSelf() && gAgentCamera.cameraMouselook(); LLVector3 pelvisDir( mRoot->getWorldMatrix().getFwdRow4().mV ); @@ -4284,7 +4317,7 @@ void LLVOAvatar::updateOrientation(LLAgent& agent, F32 speed, F32 delta_time) // smaller correction vector means pelvis follows prim direction more closely if (!mTurning && angle > pelvis_rot_threshold*0.75f) { - mTurning = TRUE; + mTurning = true; } // use tighter threshold when turning @@ -4305,7 +4338,7 @@ void LLVOAvatar::updateOrientation(LLAgent& agent, F32 speed, F32 delta_time) // am I done turning? if (angle < pelvis_rot_threshold) { - mTurning = FALSE; + mTurning = false; } LLVector3 correction_vector = (pelvisDir - fwdDir) * clamp_rescale(angle, pelvis_rot_threshold*0.75f, pelvis_rot_threshold, 1.0f, 0.0f); @@ -4313,7 +4346,7 @@ void LLVOAvatar::updateOrientation(LLAgent& agent, F32 speed, F32 delta_time) } else { - mTurning = FALSE; + mTurning = false; } // Now compute the full world space rotation for the whole body (wQv) @@ -4445,7 +4478,7 @@ void LLVOAvatar::updateRootPositionAndRotation(LLAgent& agent, F32 speed, bool w LLVector3 normal; resolveHeightGlobal(root_pos, ground_under_pelvis, normal); F32 foot_to_ground = (F32) (root_pos.mdV[VZ] - mPelvisToFoot - ground_under_pelvis.mdV[VZ]); - BOOL in_air = ((!LLWorld::getInstance()->getRegionFromPosGlobal(ground_under_pelvis)) || + bool in_air = ((!LLWorld::getInstance()->getRegionFromPosGlobal(ground_under_pelvis)) || foot_to_ground > FOOT_GROUND_COLLISION_TOLERANCE); if (in_air && !mInAir) @@ -4561,12 +4594,12 @@ bool LLVOAvatar::computeNeedsUpdate() { if (needs_update_by_max_time) { - mNeedsImpostorUpdate = TRUE; + mNeedsImpostorUpdate = true; mLastImpostorUpdateReason = 11; } else { - //mNeedsImpostorUpdate = TRUE; + //mNeedsImpostorUpdate = true; //mLastImpostorUpdateReason = 10; } } @@ -4601,10 +4634,10 @@ bool LLVOAvatar::updateCharacter(LLAgent &agent) if (!mIsBuilt) { - return FALSE; + return false; } - BOOL visible = isVisible(); + bool visible = isVisible(); bool is_control_avatar = isControlAvatar(); // capture state to simplify tracing bool is_attachment = false; @@ -4641,7 +4674,7 @@ bool LLVOAvatar::updateCharacter(LLAgent &agent) if (!needs_update && !isSelf()) { updateMotions(LLCharacter::HIDDEN_UPDATE); - return FALSE; + return false; } //-------------------------------------------------------------------- @@ -4739,7 +4772,7 @@ bool LLVOAvatar::updateCharacter(LLAgent &agent) if (visible) { // System avatar mesh vertices need to be reskinned. - mNeedsSkin = TRUE; + mNeedsSkin = true; } return visible; @@ -4851,37 +4884,37 @@ void LLVOAvatar::postPelvisSetRecalc() //------------------------------------------------------------------------ void LLVOAvatar::updateVisibility() { - BOOL visible = FALSE; + bool visible = false; if (mIsDummy) { - visible = FALSE; + visible = false; } else if (mDrawable.isNull()) { - visible = FALSE; + visible = false; } else { if (!mDrawable->getSpatialGroup() || mDrawable->getSpatialGroup()->isVisible()) { - visible = TRUE; + visible = true; } else { - visible = FALSE; + visible = false; } if(isSelf()) { if (!gAgentWearables.areWearablesLoaded()) { - visible = FALSE; + visible = false; } } else if( !mFirstAppearanceMessageReceived ) { - visible = FALSE; + visible = false; } if (sDebugInvisible) @@ -5022,7 +5055,7 @@ U32 LLVOAvatar::renderSkinned() { updateMeshData(); mDirtyMesh = 0; - mNeedsSkin = TRUE; + mNeedsSkin = true; mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY); } } @@ -5071,7 +5104,7 @@ U32 LLVOAvatar::renderSkinned() hair_mesh->updateJointGeometry(); } } - mNeedsSkin = FALSE; + mNeedsSkin = false; mLastSkinTime = gFrameTimeSeconds; LLFace * face = mDrawable->getFace(0); @@ -5087,7 +5120,7 @@ U32 LLVOAvatar::renderSkinned() } else { - mNeedsSkin = FALSE; + mNeedsSkin = false; } if (sDebugInvisible) @@ -5129,7 +5162,7 @@ U32 LLVOAvatar::renderSkinned() // render all geometry attached to the skeleton //-------------------------------------------------------------------- - BOOL first_pass = TRUE; + bool first_pass = true; if (!LLDrawPoolAvatar::sSkipOpaque) { if (isUIAvatar() && mIsDummy) @@ -5139,7 +5172,7 @@ U32 LLVOAvatar::renderSkinned() { num_indices += hair_mesh->render(mAdjustedPixelArea, first_pass, mIsDummy); } - first_pass = FALSE; + first_pass = false; } if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender) { @@ -5151,7 +5184,7 @@ U32 LLVOAvatar::renderSkinned() { num_indices += head_mesh->render(mAdjustedPixelArea, first_pass, mIsDummy); } - first_pass = FALSE; + first_pass = false; } } if (isTextureVisible(TEX_UPPER_BAKED) || (getOverallAppearance() == AOA_JELLYDOLL && !isControlAvatar()) || isUIAvatar()) @@ -5161,7 +5194,7 @@ U32 LLVOAvatar::renderSkinned() { num_indices += upper_mesh->render(mAdjustedPixelArea, first_pass, mIsDummy); } - first_pass = FALSE; + first_pass = false; } if (isTextureVisible(TEX_LOWER_BAKED) || (getOverallAppearance() == AOA_JELLYDOLL && !isControlAvatar()) || isUIAvatar()) @@ -5171,7 +5204,7 @@ U32 LLVOAvatar::renderSkinned() { num_indices += lower_mesh->render(mAdjustedPixelArea, first_pass, mIsDummy); } - first_pass = FALSE; + first_pass = false; } } @@ -5184,7 +5217,7 @@ U32 LLVOAvatar::renderSkinned() return num_indices; } -U32 LLVOAvatar::renderTransparent(BOOL first_pass) +U32 LLVOAvatar::renderTransparent(bool first_pass) { U32 num_indices = 0; if( isWearingWearableType( LLWearableType::WT_SKIRT ) && (isUIAvatar() || isTextureVisible(TEX_SKIRT_BAKED)) ) @@ -5193,9 +5226,9 @@ U32 LLVOAvatar::renderTransparent(BOOL first_pass) LLViewerJoint* skirt_mesh = getViewerJoint(MESH_ID_SKIRT); if (skirt_mesh) { - num_indices += skirt_mesh->render(mAdjustedPixelArea, FALSE); + num_indices += skirt_mesh->render(mAdjustedPixelArea, false); } - first_pass = FALSE; + first_pass = false; gGL.flush(); } @@ -5213,7 +5246,7 @@ U32 LLVOAvatar::renderTransparent(BOOL first_pass) { num_indices += eyelash_mesh->render(mAdjustedPixelArea, first_pass, mIsDummy); } - first_pass = FALSE; + first_pass = false; } if (isTextureVisible(TEX_HAIR_BAKED) && (getOverallAppearance() != AOA_JELLYDOLL)) { @@ -5222,7 +5255,7 @@ U32 LLVOAvatar::renderTransparent(BOOL first_pass) { num_indices += hair_mesh->render(mAdjustedPixelArea, first_pass, mIsDummy); } - first_pass = FALSE; + first_pass = false; } if (LLPipeline::sImpostorRender) { @@ -5259,11 +5292,11 @@ U32 LLVOAvatar::renderRigid() LLViewerJoint* eyeball_right = getViewerJoint(MESH_ID_EYEBALL_RIGHT); if (eyeball_left) { - num_indices += eyeball_left->render(mAdjustedPixelArea, TRUE, mIsDummy); + num_indices += eyeball_left->render(mAdjustedPixelArea, true, mIsDummy); } if(eyeball_right) { - num_indices += eyeball_right->render(mAdjustedPixelArea, TRUE, mIsDummy); + num_indices += eyeball_right->render(mAdjustedPixelArea, true, mIsDummy); } } @@ -5373,7 +5406,7 @@ std::string LLVOAvatar::bakedTextureOriginInfo() { ETextureIndex texture_index = mBakedTextureDatas[i].mTextureIndex; LLViewerFetchedTexture *imagep = - LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index,0), TRUE); + LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index,0), true); if (!imagep || imagep->getID() == IMG_DEFAULT || imagep->getID() == IMG_DEFAULT_AVATAR) @@ -5431,7 +5464,7 @@ void LLVOAvatar::collectLocalTextureUUIDs(std::set<LLUUID>& ids) const LLViewerFetchedTexture *imagep = NULL; for (U32 wearable_index = 0; wearable_index < num_wearables; wearable_index++) { - imagep = LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index, wearable_index), TRUE); + imagep = LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index, wearable_index), true); if (imagep) { const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = LLAvatarAppearance::getDictionary()->getTexture((ETextureIndex)texture_index); @@ -5454,7 +5487,7 @@ void LLVOAvatar::collectBakedTextureUUIDs(std::set<LLUUID>& ids) const LLViewerFetchedTexture *imagep = NULL; if (isIndexBakedTexture((ETextureIndex) texture_index)) { - imagep = LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index,0), TRUE); + imagep = LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index,0), true); if (imagep) { ids.insert(imagep->getID()); @@ -5526,7 +5559,7 @@ void LLVOAvatar::updateTextures() { releaseOldTextures(); - BOOL render_avatar = TRUE; + bool render_avatar = true; if (mIsDummy) { @@ -5535,7 +5568,7 @@ void LLVOAvatar::updateTextures() if( isSelf() ) { - render_avatar = TRUE; + render_avatar = true; } else { @@ -5547,7 +5580,7 @@ void LLVOAvatar::updateTextures() render_avatar = !mCulled; //visible and not culled. } - std::vector<BOOL> layer_baked; + std::vector<bool> layer_baked; // GL NOT ACTIVE HERE - *TODO for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { @@ -5565,7 +5598,7 @@ void LLVOAvatar::updateTextures() mMaxPixelArea = 0.f; mMinPixelArea = 99999999.f; - mHasGrey = FALSE; // debug + mHasGrey = false; // debug for (U32 texture_index = 0; texture_index < getNumTEs(); texture_index++) { LLWearableType::EType wearable_type = LLAvatarAppearance::getDictionary()->getTEWearableType((ETextureIndex)texture_index); @@ -5588,7 +5621,7 @@ void LLVOAvatar::updateTextures() LLViewerFetchedTexture *imagep = NULL; for (U32 wearable_index = 0; wearable_index < num_wearables; wearable_index++) { - imagep = LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index, wearable_index), TRUE); + imagep = LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index, wearable_index), true); if (imagep) { const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = LLAvatarAppearance::getDictionary()->getTexture((ETextureIndex)texture_index); @@ -5602,7 +5635,7 @@ void LLVOAvatar::updateTextures() if (isIndexBakedTexture((ETextureIndex) texture_index) && render_avatar) { const S32 boost_level = getAvatarBakedBoostLevel(); - imagep = LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index,0), TRUE); + imagep = LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index,0), true); addBakedTextureStats( imagep, mPixelArea, texel_area_ratio, boost_level ); } } @@ -5615,7 +5648,7 @@ void LLVOAvatar::updateTextures() void LLVOAvatar::addLocalTextureStats( ETextureIndex idx, LLViewerFetchedTexture* imagep, - F32 texel_area_ratio, BOOL render_avatar, BOOL covered_by_baked) + F32 texel_area_ratio, bool render_avatar, bool covered_by_baked) { // No local texture stats for non-self avatars return; @@ -5627,7 +5660,7 @@ void LLVOAvatar::checkTextureLoading() { static const F32 MAX_INVISIBLE_WAITING_TIME = 15.f ; //seconds - BOOL pause = !isVisible() ; + bool pause = !isVisible() ; if(!pause) { mInvisibleTimer.reset() ; @@ -5794,13 +5827,13 @@ void LLVOAvatar::resolveHeightGlobal(const LLVector3d &inPos, LLVector3d &outPos LLWorld::getInstance()->resolveStepHeightGlobal(this, p0, p1, outPos, outNorm, &obj); if (!obj) { - mStepOnLand = TRUE; + mStepOnLand = true; mStepMaterial = 0; mStepObjectVelocity.setVec(0.0f, 0.0f, 0.0f); } else { - mStepOnLand = FALSE; + mStepOnLand = false; mStepMaterial = obj->getMaterial(); // We want the primitive velocity, not our velocity... (which actually subtracts the @@ -5879,7 +5912,7 @@ void LLVOAvatar::processAnimationStateChanges() // playing, but not signaled, so stop if (found_anim == mSignaledAnimations.end()) { - processSingleAnimationStateChange(anim_it->first, FALSE); + processSingleAnimationStateChange(anim_it->first, false); mPlayingAnimations.erase(anim_it++); continue; } @@ -5903,7 +5936,7 @@ void LLVOAvatar::processAnimationStateChanges() // signaled but not playing, or different sequence id, start motion if (found_anim == mPlayingAnimations.end() || found_anim->second != anim_it->second) { - if (processSingleAnimationStateChange(anim_it->first, TRUE)) + if (processSingleAnimationStateChange(anim_it->first, true)) { mPlayingAnimations[anim_it->first] = anim_it->second; ++anim_it; @@ -5940,7 +5973,7 @@ void LLVOAvatar::processAnimationStateChanges() //----------------------------------------------------------------------------- // processSingleAnimationStateChange(); //----------------------------------------------------------------------------- -BOOL LLVOAvatar::processSingleAnimationStateChange( const LLUUID& anim_id, BOOL start ) +bool LLVOAvatar::processSingleAnimationStateChange( const LLUUID& anim_id, bool start ) { // SL-402, SL-427 - we need to update body size often enough to // keep appearances in sync, but not so often that animations @@ -5948,7 +5981,7 @@ BOOL LLVOAvatar::processSingleAnimationStateChange( const LLUUID& anim_id, BOOL // compromise is to do it on animation changes: computeBodySize(); - BOOL result = FALSE; + bool result = false; if ( start ) // start animation { @@ -5977,13 +6010,13 @@ BOOL LLVOAvatar::processSingleAnimationStateChange( const LLUUID& anim_id, BOOL } else if (anim_id == ANIM_AGENT_SIT_GROUND_CONSTRAINED) { - sitDown(TRUE); + sitDown(true); } if (startMotion(anim_id)) { - result = TRUE; + result = true; } else { @@ -5994,7 +6027,7 @@ BOOL LLVOAvatar::processSingleAnimationStateChange( const LLUUID& anim_id, BOOL { if (anim_id == ANIM_AGENT_SIT_GROUND_CONSTRAINED) { - sitDown(FALSE); + sitDown(false); } if ((anim_id == ANIM_AGENT_DO_NOT_DISTURB) && gAgent.isDoNotDisturb()) { @@ -6003,7 +6036,7 @@ BOOL LLVOAvatar::processSingleAnimationStateChange( const LLUUID& anim_id, BOOL return result; } stopMotion(anim_id); - result = TRUE; + result = true; } return result; @@ -6012,16 +6045,16 @@ BOOL LLVOAvatar::processSingleAnimationStateChange( const LLUUID& anim_id, BOOL //----------------------------------------------------------------------------- // isAnyAnimationSignaled() //----------------------------------------------------------------------------- -BOOL LLVOAvatar::isAnyAnimationSignaled(const LLUUID *anim_array, const S32 num_anims) const +bool LLVOAvatar::isAnyAnimationSignaled(const LLUUID *anim_array, const S32 num_anims) const { for (S32 i = 0; i < num_anims; i++) { if(mSignaledAnimations.find(anim_array[i]) != mSignaledAnimations.end()) { - return TRUE; + return true; } } - return FALSE; + return false; } //----------------------------------------------------------------------------- @@ -6092,7 +6125,7 @@ LLUUID LLVOAvatar::remapMotionID(const LLUUID& id) // id is the asset if of the animation to start // time_offset is the offset into the animation at which to start playing //----------------------------------------------------------------------------- -BOOL LLVOAvatar::startMotion(const LLUUID& id, F32 time_offset) +bool LLVOAvatar::startMotion(const LLUUID& id, F32 time_offset) { LL_DEBUGS("Motion") << "motion requested " << id.asString() << " " << gAnimLibrary.animationName(id) << LL_ENDL; @@ -6114,7 +6147,7 @@ BOOL LLVOAvatar::startMotion(const LLUUID& id, F32 time_offset) //----------------------------------------------------------------------------- // stopMotion() //----------------------------------------------------------------------------- -BOOL LLVOAvatar::stopMotion(const LLUUID& id, BOOL stop_immediate) +bool LLVOAvatar::stopMotion(const LLUUID& id, bool stop_immediate) { LL_DEBUGS("Motion") << "Motion requested " << id.asString() << " " << gAnimLibrary.animationName(id) << LL_ENDL; @@ -6921,17 +6954,17 @@ void LLVOAvatar::requestStopMotion( LLMotion* motion ) // loadSkeletonNode(): loads <skeleton> node from XML tree //----------------------------------------------------------------------------- //virtual -BOOL LLVOAvatar::loadSkeletonNode () +bool LLVOAvatar::loadSkeletonNode () { if (!LLAvatarAppearance::loadSkeletonNode()) { - return FALSE; + return false; } bool ignore_hud_joints = false; initAttachmentPoints(ignore_hud_joints); - return TRUE; + return true; } //----------------------------------------------------------------------------- @@ -7064,9 +7097,9 @@ void LLVOAvatar::updateVisualParams() //----------------------------------------------------------------------------- // isActive() //----------------------------------------------------------------------------- -BOOL LLVOAvatar::isActive() const +bool LLVOAvatar::isActive() const { - return TRUE; + return true; } //----------------------------------------------------------------------------- @@ -7112,7 +7145,7 @@ void LLVOAvatar::setPixelAreaAndAngle(LLAgent &agent) //----------------------------------------------------------------------------- // updateJointLODs() //----------------------------------------------------------------------------- -BOOL LLVOAvatar::updateJointLODs() +bool LLVOAvatar::updateJointLODs() { const F32 MAX_PIXEL_AREA = 100000000.f; F32 lod_factor = (sLODFactor * AVATAR_LOD_TWEAK_RANGE + (1.f - AVATAR_LOD_TWEAK_RANGE)); @@ -7143,19 +7176,19 @@ BOOL LLVOAvatar::updateJointLODs() // now select meshes to render based on adjusted pixel area LLViewerJoint* root = dynamic_cast<LLViewerJoint*>(mRoot); - BOOL res = FALSE; + bool res = false; if (root) { - res = root->updateLOD(mAdjustedPixelArea, TRUE); + res = root->updateLOD(mAdjustedPixelArea, true); } if (res) { sNumLODChangesThisFrame++; dirtyMesh(2); - return TRUE; + return true; } - return FALSE; + return false; } //----------------------------------------------------------------------------- @@ -7164,7 +7197,7 @@ BOOL LLVOAvatar::updateJointLODs() LLDrawable *LLVOAvatar::createDrawable(LLPipeline *pipeline) { pipeline->allocDrawable(this); - mDrawable->setLit(FALSE); + mDrawable->setLit(false); LLDrawPoolAvatar *poolp = (LLDrawPoolAvatar*)gPipeline.getPool(mIsControlAvatar ? LLDrawPool::POOL_CONTROL_AV : LLDrawPool::POOL_AVATAR); @@ -7187,24 +7220,24 @@ void LLVOAvatar::updateGL() { LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR updateMeshTextures(); - mMeshTexturesDirty = FALSE; + mMeshTexturesDirty = false; } } //----------------------------------------------------------------------------- // updateGeometry() //----------------------------------------------------------------------------- -BOOL LLVOAvatar::updateGeometry(LLDrawable *drawable) +bool LLVOAvatar::updateGeometry(LLDrawable *drawable) { LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; if (!(gPipeline.hasRenderType(mIsControlAvatar ? LLPipeline::RENDER_TYPE_CONTROL_AV : LLPipeline::RENDER_TYPE_AVATAR))) { - return TRUE; + return true; } if (!mMeshValid) { - return TRUE; + return true; } if (!drawable) @@ -7212,7 +7245,7 @@ BOOL LLVOAvatar::updateGeometry(LLDrawable *drawable) LL_ERRS() << "LLVOAvatar::updateGeometry() called with NULL drawable" << LL_ENDL; } - return TRUE; + return true; } //----------------------------------------------------------------------------- @@ -7250,7 +7283,7 @@ LLViewerJoint* LLVOAvatar::getViewerJoint(S32 idx) //----------------------------------------------------------------------------- void LLVOAvatar::hideHair() { - mMeshLOD[MESH_ID_HAIR]->setVisible(FALSE, TRUE); + mMeshLOD[MESH_ID_HAIR]->setVisible(false, true); } //----------------------------------------------------------------------------- @@ -7258,12 +7291,12 @@ void LLVOAvatar::hideHair() //----------------------------------------------------------------------------- void LLVOAvatar::hideSkirt() { - mMeshLOD[MESH_ID_SKIRT]->setVisible(FALSE, TRUE); + mMeshLOD[MESH_ID_SKIRT]->setVisible(false, true); } -BOOL LLVOAvatar::setParent(LLViewerObject* parent) +bool LLVOAvatar::setParent(LLViewerObject* parent) { - BOOL ret ; + bool ret ; if (parent == NULL) { getOffObject(); @@ -7448,7 +7481,7 @@ S32 LLVOAvatar::getMaxAttachments() const // canAttachMoreObjects() // Returns true if we can attach <n> more objects. //----------------------------------------------------------------------------- -BOOL LLVOAvatar::canAttachMoreObjects(U32 n) const +bool LLVOAvatar::canAttachMoreObjects(U32 n) const { return (getNumAttachments() + n) <= getMaxAttachments(); } @@ -7482,7 +7515,7 @@ S32 LLVOAvatar::getMaxAnimatedObjectAttachments() const // canAttachMoreAnimatedObjects() // Returns true if we can attach <n> more animated objects. //----------------------------------------------------------------------------- -BOOL LLVOAvatar::canAttachMoreAnimatedObjects(U32 n) const +bool LLVOAvatar::canAttachMoreAnimatedObjects(U32 n) const { return (getNumAnimatedObjectAttachments() + n) <= getMaxAnimatedObjectAttachments(); } @@ -7671,7 +7704,7 @@ bool LLVOAvatar::hasPendingAttachedMeshes() //----------------------------------------------------------------------------- // detachObject() //----------------------------------------------------------------------------- -BOOL LLVOAvatar::detachObject(LLViewerObject *viewer_object) +bool LLVOAvatar::detachObject(LLViewerObject *viewer_object) { for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); @@ -7706,7 +7739,7 @@ BOOL LLVOAvatar::detachObject(LLViewerObject *viewer_object) updateMeshVisibility(); LL_DEBUGS() << "Detaching object " << viewer_object->mID << " from " << attachment->getName() << LL_ENDL; - return TRUE; + return true; } } @@ -7714,16 +7747,16 @@ BOOL LLVOAvatar::detachObject(LLViewerObject *viewer_object) if (iter != mPendingAttachment.end()) { mPendingAttachment.erase(iter); - return TRUE; + return true; } - return FALSE; + return false; } //----------------------------------------------------------------------------- // sitDown() //----------------------------------------------------------------------------- -void LLVOAvatar::sitDown(BOOL bSitting) +void LLVOAvatar::sitDown(bool bSitting) { mIsSitting = bSitting; if (isSelf()) @@ -7743,7 +7776,7 @@ void LLVOAvatar::sitOnObject(LLViewerObject *sit_object) // Might be first sit //LLFirstUse::useSit(); - gAgent.setFlying(FALSE); + gAgent.setFlying(false); gAgentCamera.setThirdPersonHeadOffset(LLVector3::zero); //interpolate to new camera position gAgentCamera.startCameraAnimation(); @@ -7782,10 +7815,10 @@ void LLVOAvatar::sitOnObject(LLViewerObject *sit_object) mDrawable->mXform.setPosition(rel_pos); mDrawable->mXform.setRotation(mDrawable->getWorldRotation() * inv_obj_rot); - gPipeline.markMoved(mDrawable, TRUE); + gPipeline.markMoved(mDrawable, true); // Notice that removing sitDown() from here causes avatars sitting on // objects to be not rendered for new arrivals. See EXT-6835 and EXT-1655. - sitDown(TRUE); + sitDown(true); mRoot->getXform()->setParent(&sit_object->mDrawable->mXform); // LLVOAvatar::sitOnObject // SL-315 mRoot->setPosition(getPosition()); @@ -7811,7 +7844,7 @@ void LLVOAvatar::getOffObject() if (sit_object) { stopMotionFromSource(sit_object->getID()); - LLFollowCamMgr::getInstance()->setCameraActive(sit_object->getID(), FALSE); + LLFollowCamMgr::getInstance()->setCameraActive(sit_object->getID(), false); LLViewerObject::const_child_list_t& child_list = sit_object->getChildren(); for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); @@ -7820,7 +7853,7 @@ void LLVOAvatar::getOffObject() LLViewerObject* child_objectp = *iter; stopMotionFromSource(child_objectp->getID()); - LLFollowCamMgr::getInstance()->setCameraActive(child_objectp->getID(), FALSE); + LLFollowCamMgr::getInstance()->setCameraActive(child_objectp->getID(), false); } } @@ -7842,9 +7875,9 @@ void LLVOAvatar::getOffObject() mDrawable->mXform.setPosition(cur_position_world); mDrawable->mXform.setRotation(cur_rotation_world); - gPipeline.markMoved(mDrawable, TRUE); + gPipeline.markMoved(mDrawable, true); - sitDown(FALSE); + sitDown(false); mRoot->getXform()->setParent(NULL); // LLVOAvatar::getOffObject // SL-315 @@ -7894,15 +7927,22 @@ LLVOAvatar* LLVOAvatar::findAvatarFromAttachment( LLViewerObject* obj ) return NULL; } -S32 LLVOAvatar::getAttachmentCount() +S32 LLVOAvatar::getAttachmentCount() const { - S32 count = mAttachmentPoints.size(); + S32 count = 0; + + for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ++iter) + { + LLViewerJointAttachment* pAttachment = iter->second; + count += pAttachment->mAttachedObjects.size(); + } + return count; } -BOOL LLVOAvatar::isWearingWearableType(LLWearableType::EType type) const +bool LLVOAvatar::isWearingWearableType(LLWearableType::EType type) const { - if (mIsDummy) return TRUE; + if (mIsDummy) return true; if (isSelf()) { @@ -7915,7 +7955,7 @@ BOOL LLVOAvatar::isWearingWearableType(LLWearableType::EType type) const case LLWearableType::WT_SKIN: case LLWearableType::WT_HAIR: case LLWearableType::WT_EYES: - return TRUE; // everyone has all bodyparts + return true; // everyone has all bodyparts default: break; // Do nothing } @@ -7936,10 +7976,10 @@ BOOL LLVOAvatar::isWearingWearableType(LLWearableType::EType type) const const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex; return isTextureDefined(LLAvatarAppearance::getDictionary()->getBakedTexture(baked_index)->mTextureIndex); } - return FALSE; + return false; } } - return FALSE; + return false; } LLViewerObject * LLVOAvatar::findAttachmentByID( const LLUUID & target_id ) const @@ -8033,7 +8073,7 @@ bool LLVOAvatar::shouldRenderRigged() const // related to whether the actual avatar mesh is shown, and isVisible() // to whether anything about the avatar is displayed in the scene. // Maybe better naming could make this clearer? -BOOL LLVOAvatar::isVisible() const +bool LLVOAvatar::isVisible() const { return mDrawable.notNull() && (!mOrphaned || isSelf()) @@ -8059,7 +8099,7 @@ bool LLVOAvatar::getIsCloud() const void LLVOAvatar::updateRezzedStatusTimers(S32 rez_status) { // State machine for rezzed status. Statuses are -1 on startup, 0 - // = cloud, 1 = gray, 2 = downloading, 3 = full. + // = cloud, 1 = gray, 2 = downloading, 3 = waiting for attachments, 4 = full. // Purpose is to collect time data for each it takes avatar to reach // various loading landmarks: gray, textured (partial), textured fully. @@ -8092,7 +8132,7 @@ void LLVOAvatar::updateRezzedStatusTimers(S32 rez_status) stopPhase("load_" + LLVOAvatar::rezStatusToString(i)); stopPhase("first_load_" + LLVOAvatar::rezStatusToString(i), false); } - if (rez_status == 3) + if (rez_status == 4) { // "fully loaded", mark any pending appearance change complete. selfStopPhase("update_appearance_from_cof"); @@ -8103,6 +8143,12 @@ void LLVOAvatar::updateRezzedStatusTimers(S32 rez_status) } } mLastRezzedStatus = rez_status; + + static LLUICachedControl<bool> show_rez_status("NameTagDebugAVRezState", false); + if (show_rez_status) + { + mNameIsSet = false; + } } } @@ -8230,10 +8276,10 @@ void LLVOAvatar::logMetricsTimerRecord(const std::string& phase_name, F32 elapse // call periodically to keep isFullyLoaded up to date. // returns true if the value has changed. -BOOL LLVOAvatar::updateIsFullyLoaded() +bool LLVOAvatar::updateIsFullyLoaded() { S32 rez_status = getRezzedStatus(); - bool loading = getIsCloud(); + bool loading = rez_status == 0; if (mFirstFullyVisible && !mIsControlAvatar) { loading = ((rez_status < 2) @@ -8246,6 +8292,27 @@ BOOL LLVOAvatar::updateIsFullyLoaded() || (rez_status < 3 && !isFullyBaked()) || hasPendingAttachedMeshes() ); + + // compare amount of attachments to one reported by simulator + if (!loading && !isSelf() && rez_status < 4 && mLastCloudAttachmentCount != mSimAttachments.size()) + { + S32 attachment_count = getAttachmentCount(); + if (mLastCloudAttachmentCount != attachment_count) + { + mLastCloudAttachmentCount = attachment_count; + if (attachment_count != mSimAttachments.size()) + { + // attachment count changed, but still below desired, wait for more updates + mLastCloudAttachmentChangeTime.reset(); + loading = true; + } + } + else if (mLastCloudAttachmentChangeTime.getElapsedTimeF32() < MAX_ATTACHMENT_WAIT_TIME_SEC) + { + // waiting + loading = true; + } + } } updateRezzedStatusTimers(rez_status); updateRuthTimer(loading); @@ -8281,12 +8348,11 @@ void LLVOAvatar::updateRuthTimer(bool loading) } } -BOOL LLVOAvatar::processFullyLoadedChange(bool loading) +bool LLVOAvatar::processFullyLoadedChange(bool loading) { // We wait a little bit before giving the 'all clear', to let things to - // settle down (models to snap into place, textures to get first packets). - // And if viewer isn't aware of some parts yet, this gives them a chance - // to arrive. + // settle down: models to snap into place, textures to get first packets, + // LODs to load. const F32 LOADED_DELAY = 1.f; if (loading) @@ -8309,7 +8375,7 @@ BOOL LLVOAvatar::processFullyLoadedChange(bool loading) { // Impostors are less of a priority, // let them stay cloud longer - mFirstUseDelaySeconds *= 1.25; + mFirstUseDelaySeconds *= FIRST_APPEARANCE_CLOUD_IMPOSTOR_MODIFIER; } } mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > mFirstUseDelaySeconds); @@ -8328,14 +8394,14 @@ BOOL LLVOAvatar::processFullyLoadedChange(bool loading) // FIXME runway - why are we updating every 30 calls even if nothing has changed? // This causes updateLOD() to run every 30 frames, among other things. const S32 UPDATE_RATE = 30; - BOOL changed = + bool changed = ((mFullyLoaded != mPreviousFullyLoaded) || // if the value is different from the previous call (!mFullyLoadedInitialized) || // if we've never been called before (mFullyLoadedFrameCounter % UPDATE_RATE == 0)); // every now and then issue a change - BOOL fully_loaded_changed = (mFullyLoaded != mPreviousFullyLoaded); + bool fully_loaded_changed = (mFullyLoaded != mPreviousFullyLoaded); mPreviousFullyLoaded = mFullyLoaded; - mFullyLoadedInitialized = TRUE; + mFullyLoadedInitialized = true; mFullyLoadedFrameCounter++; if (changed && isSelf()) @@ -8347,13 +8413,13 @@ BOOL LLVOAvatar::processFullyLoadedChange(bool loading) if (fully_loaded_changed && !isSelf() && mFullyLoaded && isImpostor()) { // Fix for jellydoll initially invisible - mNeedsImpostorUpdate = TRUE; + mNeedsImpostorUpdate = true; mLastImpostorUpdateReason = 6; } return changed; } -BOOL LLVOAvatar::isFullyLoaded() const +bool LLVOAvatar::isFullyLoaded() const { return (mRenderUnloadedAvatar || mFullyLoaded); } @@ -8361,13 +8427,17 @@ BOOL LLVOAvatar::isFullyLoaded() const bool LLVOAvatar::isTooComplex() const { bool too_complex; - static LLCachedControl<bool> always_render_friends(gSavedSettings, "AlwaysRenderFriends"); - bool render_friend = (LLAvatarTracker::instance().isBuddy(getID()) && always_render_friends); + static LLCachedControl<S32> compelxity_render_mode(gSavedSettings, "RenderAvatarComplexityMode"); + bool render_friend = (LLAvatarTracker::instance().isBuddy(getID()) && compelxity_render_mode > AV_RENDER_LIMIT_BY_COMPLEXITY); if (isSelf() || render_friend || mVisuallyMuteSetting == AV_ALWAYS_RENDER) { too_complex = false; } + else if (compelxity_render_mode == AV_RENDER_ONLY_SHOW_FRIENDS && !mIsControlAvatar) + { + too_complex = true; + } else { // Determine if visually muted or not @@ -8387,13 +8457,17 @@ bool LLVOAvatar::isTooComplex() const bool LLVOAvatar::isTooSlow() const { - static LLCachedControl<bool> always_render_friends(gSavedSettings, "AlwaysRenderFriends"); - bool render_friend = (LLAvatarTracker::instance().isBuddy(getID()) && always_render_friends); + static LLCachedControl<S32> compelxity_render_mode(gSavedSettings, "RenderAvatarComplexityMode"); + bool render_friend = (LLAvatarTracker::instance().isBuddy(getID()) && compelxity_render_mode > AV_RENDER_LIMIT_BY_COMPLEXITY); if (render_friend || mVisuallyMuteSetting == AV_ALWAYS_RENDER) { return false; } + else if (compelxity_render_mode == AV_RENDER_ONLY_SHOW_FRIENDS && !mIsControlAvatar) + { + return true; + } return mTooSlow; } @@ -8401,7 +8475,7 @@ bool LLVOAvatar::isTooSlow() const void LLVOAvatar::updateTooSlow() { LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; - static LLCachedControl<bool> alwaysRenderFriends(gSavedSettings, "AlwaysRenderFriends"); + static LLCachedControl<S32> compelxity_render_mode(gSavedSettings, "RenderAvatarComplexityMode"); static LLCachedControl<bool> allowSelfImpostor(gSavedSettings, "AllowSelfImpostor"); const auto id = getID(); @@ -8434,12 +8508,14 @@ void LLVOAvatar::updateTooSlow() if(!mTooSlowWithoutShadows) // if we were not previously above the full impostor cap { - bool render_friend_or_exception = ( alwaysRenderFriends && LLAvatarTracker::instance().isBuddy( id ) ) || + bool always_render_friends = compelxity_render_mode > AV_RENDER_LIMIT_BY_COMPLEXITY; + bool render_friend_or_exception = (always_render_friends && LLAvatarTracker::instance().isBuddy( id ) ) || ( getVisualMuteSettings() == LLVOAvatar::AV_ALWAYS_RENDER ); - if( (!isSelf() || allowSelfImpostor) && !render_friend_or_exception ) + if( (!isSelf() || allowSelfImpostor) && !render_friend_or_exception) { // Note: slow rendering Friends still get their shadows zapped. - mTooSlowWithoutShadows = getGPURenderTime()*2.f >= max_art_ms; // NOTE: assumes shadow rendering doubles render time + mTooSlowWithoutShadows = (getGPURenderTime()*2.f >= max_art_ms) // NOTE: assumes shadow rendering doubles render time + || (compelxity_render_mode == AV_RENDER_ONLY_SHOW_FRIENDS && !mIsControlAvatar); } } } @@ -8571,35 +8647,35 @@ void LLVOAvatar::updateMeshVisibility() LLAvatarJoint* joint = mMeshLOD[i]; if (i == MESH_ID_HAIR) { - joint->setVisible(!bake_flag[BAKED_HAIR], TRUE); + joint->setVisible(!bake_flag[BAKED_HAIR], true); } else if (i == MESH_ID_HEAD) { - joint->setVisible(!bake_flag[BAKED_HEAD], TRUE); + joint->setVisible(!bake_flag[BAKED_HEAD], true); } else if (i == MESH_ID_SKIRT) { - joint->setVisible(!bake_flag[BAKED_SKIRT], TRUE); + joint->setVisible(!bake_flag[BAKED_SKIRT], true); } else if (i == MESH_ID_UPPER_BODY) { - joint->setVisible(!bake_flag[BAKED_UPPER], TRUE); + joint->setVisible(!bake_flag[BAKED_UPPER], true); } else if (i == MESH_ID_LOWER_BODY) { - joint->setVisible(!bake_flag[BAKED_LOWER], TRUE); + joint->setVisible(!bake_flag[BAKED_LOWER], true); } else if (i == MESH_ID_EYEBALL_LEFT) { - joint->setVisible(!bake_flag[BAKED_EYES], TRUE); + joint->setVisible(!bake_flag[BAKED_EYES], true); } else if (i == MESH_ID_EYEBALL_RIGHT) { - joint->setVisible(!bake_flag[BAKED_EYES], TRUE); + joint->setVisible(!bake_flag[BAKED_EYES], true); } else if (i == MESH_ID_EYELASH) { - joint->setVisible(!bake_flag[BAKED_HEAD], TRUE); + joint->setVisible(!bake_flag[BAKED_HEAD], true); } } } @@ -8627,19 +8703,19 @@ void LLVOAvatar::updateMeshTextures() } } - const BOOL other_culled = !isSelf() && mCulled; + const bool other_culled = !isSelf() && mCulled; LLLoadedCallbackEntry::source_callback_list_t* src_callback_list = NULL ; - BOOL paused = FALSE; + bool paused = false; if(!isSelf()) { src_callback_list = &mCallbackTextureList ; paused = !isVisible(); } - std::vector<BOOL> is_layer_baked; + std::vector<bool> is_layer_baked; is_layer_baked.resize(mBakedTextureDatas.size(), false); - std::vector<BOOL> use_lkg_baked_layer; // lkg = "last known good" + std::vector<bool> use_lkg_baked_layer; // lkg = "last known good" use_lkg_baked_layer.resize(mBakedTextureDatas.size(), false); mBakedTextureDebugText += llformat("%06d\n",update_counter++); @@ -8662,7 +8738,7 @@ void LLVOAvatar::updateMeshTextures() && layerset_invalid); if (use_lkg_baked_layer[i]) { - layerset->setUpdatesEnabled(TRUE); + layerset->setUpdatesEnabled(true); } } else @@ -8702,7 +8778,7 @@ void LLVOAvatar::updateMeshTextures() { // use last known good layer (no new one) LLViewerFetchedTexture* baked_img = LLViewerTextureManager::getFetchedTexture(mBakedTextureDatas[i].mLastTextureID); - mBakedTextureDatas[i].mIsUsed = TRUE; + mBakedTextureDatas[i].mIsUsed = true; debugColorizeSubMeshes(i,LLColor4::red); @@ -8722,7 +8798,7 @@ void LLVOAvatar::updateMeshTextures() // use new layer LLViewerFetchedTexture* baked_img = LLViewerTextureManager::staticCastToFetchedTexture( - getImage( mBakedTextureDatas[i].mTextureIndex, 0 ), TRUE) ; + getImage( mBakedTextureDatas[i].mTextureIndex, 0 ), true) ; if( baked_img->getID() == mBakedTextureDatas[i].mLastTextureID ) { // Even though the file may not be finished loading, @@ -8734,14 +8810,14 @@ void LLVOAvatar::updateMeshTextures() } else { - mBakedTextureDatas[i].mIsLoaded = FALSE; + mBakedTextureDatas[i].mIsLoaded = false; if ( (baked_img->getID() != IMG_INVISIBLE) && ((i == BAKED_HEAD) || (i == BAKED_UPPER) || (i == BAKED_LOWER)) ) { - baked_img->setLoadedCallback(onBakedTextureMasksLoaded, MORPH_MASK_REQUESTED_DISCARD, TRUE, TRUE, new LLTextureMaskData( mID ), + baked_img->setLoadedCallback(onBakedTextureMasksLoaded, MORPH_MASK_REQUESTED_DISCARD, true, true, new LLTextureMaskData( mID ), src_callback_list, paused); } - baked_img->setLoadedCallback(onBakedTextureLoaded, SWITCH_TO_BAKED_DISCARD, FALSE, FALSE, new LLUUID( mID ), + baked_img->setLoadedCallback(onBakedTextureLoaded, SWITCH_TO_BAKED_DISCARD, false, false, new LLUUID( mID ), src_callback_list, paused ); if (baked_img->getDiscardLevel() < 0 && !paused) { @@ -8759,8 +8835,8 @@ void LLVOAvatar::updateMeshTextures() debugColorizeSubMeshes(i,LLColor4::yellow ); layerset->createComposite(); - layerset->setUpdatesEnabled( TRUE ); - mBakedTextureDatas[i].mIsUsed = FALSE; + layerset->setUpdatesEnabled( true ); + mBakedTextureDatas[i].mIsUsed = false; avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[i].mJointMeshes.begin(); avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[i].mJointMeshes.end(); @@ -8813,7 +8889,7 @@ void LLVOAvatar::updateMeshTextures() ++local_tex_iter) { const ETextureIndex texture_index = *local_tex_iter; - const BOOL is_baked_ready = (is_layer_baked[baked_index] && mBakedTextureDatas[baked_index].mIsLoaded) || other_culled; + const bool is_baked_ready = (is_layer_baked[baked_index] && mBakedTextureDatas[baked_index].mIsLoaded) || other_culled; if (isSelf()) { setBakedReady(texture_index, is_baked_ready); @@ -8868,14 +8944,14 @@ void LLVOAvatar::updateMeshTextures() //----------------------------------------------------------------------------- // setLocalTexture() //----------------------------------------------------------------------------- -void LLVOAvatar::setLocalTexture( ETextureIndex type, LLViewerTexture* in_tex, BOOL baked_version_ready, U32 index ) +void LLVOAvatar::setLocalTexture( ETextureIndex type, LLViewerTexture* in_tex, bool baked_version_ready, U32 index ) { // invalid for anyone but self llassert(0); } //virtual -void LLVOAvatar::setBakedReady(LLAvatarAppearanceDefines::ETextureIndex type, BOOL baked_version_exists, U32 index) +void LLVOAvatar::setBakedReady(LLAvatarAppearanceDefines::ETextureIndex type, bool baked_version_exists, U32 index) { // invalid for anyone but self llassert(0); @@ -8911,7 +8987,7 @@ void LLVOAvatar::clearChat() } -void LLVOAvatar::applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components, LLAvatarAppearanceDefines::EBakedTextureIndex index) +void LLVOAvatar::applyMorphMask(const U8* tex_data, S32 width, S32 height, S32 num_components, LLAvatarAppearanceDefines::EBakedTextureIndex index) { if (index >= BAKED_NUM_INDICES) { @@ -8931,12 +9007,12 @@ void LLVOAvatar::applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_com } } -// returns TRUE if morph masks are present and not valid for a given baked texture, FALSE otherwise -BOOL LLVOAvatar::morphMaskNeedsUpdate(LLAvatarAppearanceDefines::EBakedTextureIndex index) +// returns true if morph masks are present and not valid for a given baked texture, false otherwise +bool LLVOAvatar::morphMaskNeedsUpdate(LLAvatarAppearanceDefines::EBakedTextureIndex index) { if (index >= BAKED_NUM_INDICES) { - return FALSE; + return false; } if (!mBakedTextureDatas[index].mMaskedMorphs.empty()) @@ -8951,11 +9027,11 @@ BOOL LLVOAvatar::morphMaskNeedsUpdate(LLAvatarAppearanceDefines::EBakedTextureIn } else { - return FALSE; + return false; } } - return FALSE; + return false; } //----------------------------------------------------------------------------- @@ -9050,7 +9126,7 @@ void LLVOAvatar::clampAttachmentPositions() } } -BOOL LLVOAvatar::hasHUDAttachment() const +bool LLVOAvatar::hasHUDAttachment() const { for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); @@ -9059,10 +9135,10 @@ BOOL LLVOAvatar::hasHUDAttachment() const LLViewerJointAttachment* attachment = iter->second; if (attachment->getIsHUDAttachment() && attachment->getNumObjects() > 0) { - return TRUE; + return true; } } - return FALSE; + return false; } LLBBox LLVOAvatar::getHUDBBox() const @@ -9112,10 +9188,10 @@ void LLVOAvatar::onFirstTEMessageReceived() LL_DEBUGS("Avatar") << avString() << LL_ENDL; if( !mFirstTEMessageReceived ) { - mFirstTEMessageReceived = TRUE; + mFirstTEMessageReceived = true; LLLoadedCallbackEntry::source_callback_list_t* src_callback_list = NULL ; - BOOL paused = FALSE ; + bool paused = false ; if(!isSelf()) { src_callback_list = &mCallbackTextureList ; @@ -9124,22 +9200,22 @@ void LLVOAvatar::onFirstTEMessageReceived() for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { - const BOOL layer_baked = isTextureDefined(mBakedTextureDatas[i].mTextureIndex); + const bool layer_baked = isTextureDefined(mBakedTextureDatas[i].mTextureIndex); // Use any baked textures that we have even if they haven't downloaded yet. // (That is, don't do a transition from unbaked to baked.) if (layer_baked) { - LLViewerFetchedTexture* image = LLViewerTextureManager::staticCastToFetchedTexture(getImage( mBakedTextureDatas[i].mTextureIndex, 0 ), TRUE) ; + LLViewerFetchedTexture* image = LLViewerTextureManager::staticCastToFetchedTexture(getImage( mBakedTextureDatas[i].mTextureIndex, 0 ), true) ; mBakedTextureDatas[i].mLastTextureID = image->getID(); // If we have more than one texture for the other baked layers, we'll want to call this for them too. if ( (image->getID() != IMG_INVISIBLE) && ((i == BAKED_HEAD) || (i == BAKED_UPPER) || (i == BAKED_LOWER)) ) { - image->setLoadedCallback( onBakedTextureMasksLoaded, MORPH_MASK_REQUESTED_DISCARD, TRUE, TRUE, new LLTextureMaskData( mID ), + image->setLoadedCallback( onBakedTextureMasksLoaded, MORPH_MASK_REQUESTED_DISCARD, true, true, new LLTextureMaskData( mID ), src_callback_list, paused); } LL_DEBUGS("Avatar") << avString() << "layer_baked, setting onInitialBakedTextureLoaded as callback" << LL_ENDL; - image->setLoadedCallback( onInitialBakedTextureLoaded, MAX_DISCARD_LEVEL, FALSE, FALSE, new LLUUID( mID ), + image->setLoadedCallback( onInitialBakedTextureLoaded, MAX_DISCARD_LEVEL, false, false, new LLUUID( mID ), src_callback_list, paused ); if (image->getDiscardLevel() < 0 && !paused) { @@ -9150,7 +9226,7 @@ void LLVOAvatar::onFirstTEMessageReceived() } } - mMeshTexturesDirty = TRUE; + mMeshTexturesDirty = true; gPipeline.markGLRebuild(this); mFirstAppearanceMessageTimer.reset(); @@ -9286,7 +9362,7 @@ void LLVOAvatar::parseAppearanceMessage(LLMessageSystem* mesgsys, LLAppearanceMe //mesgsys->getU32Fast(_PREHASH_AppearanceData, _PREHASH_Flags, appearance_flags, 0); } - // Parse the AppearanceData field, if any. + // Parse the AppearanceHover field, if any. contents.mHoverOffsetWasSet = false; if (mesgsys->has(_PREHASH_AppearanceHover)) { @@ -9296,7 +9372,37 @@ void LLVOAvatar::parseAppearanceMessage(LLMessageSystem* mesgsys, LLAppearanceMe contents.mHoverOffset = hover; contents.mHoverOffsetWasSet = true; } - + + // Get attachment info, if sent + LLUUID attachment_id; + U8 attach_point; + S32 attach_count = mesgsys->getNumberOfBlocksFast(_PREHASH_AttachmentBlock); + LL_DEBUGS("AVAppearanceAttachments") << "Agent " << getID() << " has " + << attach_count << " attachments" << LL_ENDL; + size_t old_size = mSimAttachments.size(); + mSimAttachments.clear(); + for (S32 attach_i = 0; attach_i < attach_count; attach_i++) + { + mesgsys->getUUIDFast(_PREHASH_AttachmentBlock, _PREHASH_ID, attachment_id, attach_i); + mesgsys->getU8Fast(_PREHASH_AttachmentBlock, _PREHASH_AttachmentPoint, attach_point, attach_i); + LL_DEBUGS("AVAppearanceAttachments") << "AV " << getID() << " has attachment " << attach_i << " " + << (attachment_id.isNull() ? "pending" : attachment_id.asString()) + << " on point " << (S32)attach_point << LL_ENDL; + + mSimAttachments[attachment_id] = attach_point; + } + + // todo? Doesn't detect if attachments were switched + if (old_size != mSimAttachments.size()) + { + mLastCloudAttachmentCount = 0; + mLastCloudAttachmentChangeTime.reset(); + if (!isFullyLoaded()) + { + mFullyLoadedTimer.reset(); + } + } + // Parse visual params, if any. S32 num_blocks = mesgsys->getNumberOfBlocksFast(_PREHASH_VisualParam); static LLCachedControl<bool> block_some_avatars(gSavedSettings, "BlockSomeAvatarAppearanceVisualParams"); @@ -9529,7 +9635,7 @@ void LLVOAvatar::applyParsedAppearanceMessage(LLAppearanceMessageContents& conte { LL_DEBUGS("Avatar") << avString() << " baked_index " << (S32) baked_index << " using mLastTextureID " << mBakedTextureDatas[baked_index].mLastTextureID << LL_ENDL; setTEImage(mBakedTextureDatas[baked_index].mTextureIndex, - LLViewerTextureManager::getFetchedTexture(mBakedTextureDatas[baked_index].mLastTextureID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE)); + LLViewerTextureManager::getFetchedTexture(mBakedTextureDatas[baked_index].mLastTextureID, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE)); } else { @@ -9541,8 +9647,8 @@ void LLVOAvatar::applyParsedAppearanceMessage(LLAppearanceMessageContents& conte // runway - was // if (!is_first_appearance_message ) // which means it would be called on second appearance message - probably wrong. - BOOL is_first_appearance_message = !mFirstAppearanceMessageReceived; - mFirstAppearanceMessageReceived = TRUE; + bool is_first_appearance_message = !mFirstAppearanceMessageReceived; + mFirstAppearanceMessageReceived = true; //LL_DEBUGS("Avatar") << avString() << "processAvatarAppearance start " << mID // << " first? " << is_first_appearance_message << " self? " << isSelf() << LL_ENDL; @@ -9552,15 +9658,15 @@ void LLVOAvatar::applyParsedAppearanceMessage(LLAppearanceMessageContents& conte onFirstTEMessageReceived(); } - setCompositeUpdatesEnabled( FALSE ); + setCompositeUpdatesEnabled( false ); gPipeline.markGLRebuild(this); // Apply visual params if( num_params > 1) { //LL_DEBUGS("Avatar") << avString() << " handle visual params, num_params " << num_params << LL_ENDL; - BOOL params_changed = FALSE; - BOOL interp_params = FALSE; + bool params_changed = false; + bool interp_params = false; S32 params_changed_count = 0; for( S32 i = 0; i < num_params; i++ ) @@ -9570,7 +9676,7 @@ void LLVOAvatar::applyParsedAppearanceMessage(LLAppearanceMessageContents& conte if (slam_params || is_first_appearance_message || (param->getWeight() != newWeight)) { - params_changed = TRUE; + params_changed = true; params_changed_count++; if(is_first_appearance_message || slam_params) @@ -9580,7 +9686,7 @@ void LLVOAvatar::applyParsedAppearanceMessage(LLAppearanceMessageContents& conte } else { - interp_params = TRUE; + interp_params = true; param->setAnimationTarget(newWeight); } } @@ -9647,7 +9753,7 @@ void LLVOAvatar::applyParsedAppearanceMessage(LLAppearanceMessageContents& conte setHoverOffset(LLVector3(0.0, 0.0, 0.0)); } - setCompositeUpdatesEnabled( TRUE ); + setCompositeUpdatesEnabled( true ); // If all of the avatars are completely baked, release the global image caches to conserve memory. LLVOAvatar::cullAvatarsByPixelArea(); @@ -9669,7 +9775,7 @@ LLViewerTexture* LLVOAvatar::getBakedTexture(const U8 te) return NULL; } - BOOL is_layer_baked = isTextureDefined(mBakedTextureDatas[te].mTextureIndex); + bool is_layer_baked = isTextureDefined(mBakedTextureDatas[te].mTextureIndex); LLViewerTexLayerSet* layerset = NULL; layerset = getTexLayerSet(te); @@ -9677,13 +9783,13 @@ LLViewerTexture* LLVOAvatar::getBakedTexture(const U8 te) if (!isEditingAppearance() && is_layer_baked) { - LLViewerFetchedTexture* baked_img = LLViewerTextureManager::staticCastToFetchedTexture(getImage(mBakedTextureDatas[te].mTextureIndex, 0), TRUE); + LLViewerFetchedTexture* baked_img = LLViewerTextureManager::staticCastToFetchedTexture(getImage(mBakedTextureDatas[te].mTextureIndex, 0), true); return baked_img; } else if (layerset && isEditingAppearance()) { layerset->createComposite(); - layerset->setUpdatesEnabled(TRUE); + layerset->setUpdatesEnabled(true); return layerset->getViewerComposite(); } @@ -9771,7 +9877,7 @@ void LLVOAvatar::getAnimNames( std::vector<std::string>* names ) } // static -void LLVOAvatar::onBakedTextureMasksLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ) +void LLVOAvatar::onBakedTextureMasksLoaded( bool success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata ) { if (!userdata) return; @@ -9787,6 +9893,8 @@ void LLVOAvatar::onBakedTextureMasksLoaded( BOOL success, LLViewerFetchedTexture { if(aux_src && aux_src->getComponents() == 1) { + LLImageDataSharedLock lock(aux_src); + if (!aux_src->getData()) { LL_ERRS() << "No auxiliary source (morph mask) data for image id " << id << LL_ENDL; @@ -9813,7 +9921,7 @@ void LLVOAvatar::onBakedTextureMasksLoaded( BOOL success, LLViewerFetchedTexture //LL_INFOS() << "onBakedTextureMasksLoaded for head " << id << " discard = " << discard_level << LL_ENDL; self->mBakedTextureDatas[BAKED_HEAD].mTexLayerSet->applyMorphMask(aux_src->getData(), aux_src->getWidth(), aux_src->getHeight(), 1); maskData->mLastDiscardLevel = discard_level; */ - BOOL found_texture_id = false; + bool found_texture_id = false; for (LLAvatarAppearanceDictionary::Textures::const_iterator iter = LLAvatarAppearance::getDictionary()->getTextures().begin(); iter != LLAvatarAppearance::getDictionary()->getTextures().end(); ++iter) @@ -9860,7 +9968,7 @@ void LLVOAvatar::onBakedTextureMasksLoaded( BOOL success, LLViewerFetchedTexture } // static -void LLVOAvatar::onInitialBakedTextureLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ) +void LLVOAvatar::onInitialBakedTextureLoaded( bool success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata ) { LLUUID *avatar_idp = (LLUUID *)userdata; LLVOAvatar *selfp = (LLVOAvatar *)gObjectList.findObject(*avatar_idp); @@ -9881,9 +9989,9 @@ void LLVOAvatar::onInitialBakedTextureLoaded( BOOL success, LLViewerFetchedTextu } // Static -void LLVOAvatar::onBakedTextureLoaded(BOOL success, +void LLVOAvatar::onBakedTextureLoaded(bool success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, - S32 discard_level, BOOL final, void* userdata) + S32 discard_level, bool final, void* userdata) { //LL_DEBUGS("Avatar") << "onBakedTextureLoaded: " << src_vi->getID() << LL_ENDL; @@ -9951,7 +10059,7 @@ void LLVOAvatar::useBakedTexture( const LLUUID& id ) local_tex_iter != baked_dict->mLocalTextures.end(); ++local_tex_iter) { - if (isSelf()) setBakedReady(*local_tex_iter, TRUE); + if (isSelf()) setBakedReady(*local_tex_iter, true); } // ! BACKWARDS COMPATIBILITY ! @@ -10312,7 +10420,7 @@ S32 LLVOAvatar::getUnbakedPixelAreaRank() struct CompareScreenAreaGreater { - BOOL operator()(const LLCharacter* const& lhs, const LLCharacter* const& rhs) + bool operator()(const LLCharacter* const& lhs, const LLCharacter* const& rhs) { return lhs->getPixelArea() > rhs->getPixelArea(); } @@ -10329,14 +10437,14 @@ void LLVOAvatar::cullAvatarsByPixelArea() iter != LLCharacter::sInstances.end(); ++iter) { LLVOAvatar* inst = (LLVOAvatar*) *iter; - BOOL culled; + bool culled; if (inst->isSelf() || inst->isFullyBaked()) { - culled = FALSE; + culled = false; } else { - culled = TRUE; + culled = true; } if (inst->mCulled != culled) @@ -10380,7 +10488,7 @@ void LLVOAvatar::startAppearanceAnimation() { if(!mAppearanceAnimating) { - mAppearanceAnimating = TRUE; + mAppearanceAnimating = true; mAppearanceMorphTimer.reset(); mLastAppearanceBlendTime = 0.f; } @@ -10425,19 +10533,19 @@ LLHost LLVOAvatar::getObjectHost() const } } -BOOL LLVOAvatar::updateLOD() +bool LLVOAvatar::updateLOD() { if (mDrawable.isNull()) { - return FALSE; + return false; } if (!LLPipeline::sImpostorRender && isImpostor() && 0 != mDrawable->getNumFaces() && mDrawable->getFace(0)->hasGeometry()) { - return TRUE; + return true; } - BOOL res = updateJointLODs(); + bool res = updateJointLODs(); LLFace* facep = mDrawable->getFace(0); if (!facep || !facep->getVertexBuffer()) @@ -10449,7 +10557,7 @@ BOOL LLVOAvatar::updateLOD() { //LOD changed or new mesh created, allocate new vertex buffer if needed updateMeshData(); mDirtyMesh = 0; - mNeedsSkin = TRUE; + mNeedsSkin = true; mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY); } updateVisibility(); @@ -10626,16 +10734,16 @@ void LLVOAvatar::updateImpostors() } } - LLCharacter::sAllowInstancesChange = TRUE; + LLCharacter::sAllowInstancesChange = true; } // virtual -BOOL LLVOAvatar::isImpostor() +bool LLVOAvatar::isImpostor() { return isVisuallyMuted() || (sLimitNonImpostors && (mUpdatePeriod > 1)); } -BOOL LLVOAvatar::shouldImpostor(const F32 rank_factor) +bool LLVOAvatar::shouldImpostor(const F32 rank_factor) { if (isSelf()) { @@ -10648,7 +10756,7 @@ BOOL LLVOAvatar::shouldImpostor(const F32 rank_factor) return sLimitNonImpostors && (mVisibilityRank > sMaxNonImpostors * rank_factor); } -BOOL LLVOAvatar::needsImpostorUpdate() const +bool LLVOAvatar::needsImpostorUpdate() const { return mNeedsImpostorUpdate; } @@ -10974,7 +11082,7 @@ void LLVOAvatar::accountRenderComplexityForObject( const LLVOVolume* volume = attached_object->mDrawable->getVOVolume(); if (volume) { - BOOL is_rigged_mesh = volume->isRiggedMeshFast(); + bool is_rigged_mesh = volume->isRiggedMeshFast(); LLHUDComplexity hud_object_complexity; hud_object_complexity.objectName = attached_object->getAttachmentItemName(); hud_object_complexity.objectId = attached_object->getAttachmentItemID(); @@ -11171,7 +11279,7 @@ void LLVOAvatar::calculateUpdateRenderComplexity() void LLVOAvatar::setVisualMuteSettings(VisualMuteSettings set) { mVisuallyMuteSetting = set; - mNeedsImpostorUpdate = TRUE; + mNeedsImpostorUpdate = true; mLastImpostorUpdateReason = 7; LLRenderMuteList::getInstance()->saveVisualMuteSetting(getID(), S32(set)); @@ -11214,7 +11322,7 @@ void LLVOAvatar::setOverallAppearanceJellyDoll() ++anim_it) { { - stopMotion(anim_it->first, TRUE); + stopMotion(anim_it->first, true); } } } @@ -11253,7 +11361,7 @@ void LLVOAvatar::updateOverallAppearance() mOverallAppearance = new_overall; if (!isSelf()) { - mNeedsImpostorUpdate = TRUE; + mNeedsImpostorUpdate = true; mLastImpostorUpdateReason = 8; } updateMeshVisibility(); @@ -11293,7 +11401,7 @@ void LLVOAvatar::updateOverallAppearanceAnimations() if (!is_playing) { // Anim was not requested for this av by sim, but may be playing locally - stopMotion(*it, TRUE); + stopMotion(*it, true); } } mJellyAnims.clear(); @@ -11404,7 +11512,7 @@ void LLVOAvatar::calcMutedAVColor() } // static -BOOL LLVOAvatar::isIndexLocalTexture(ETextureIndex index) +bool LLVOAvatar::isIndexLocalTexture(ETextureIndex index) { return (index < 0 || index >= TEX_NUM_INDICES) ? false @@ -11412,7 +11520,7 @@ BOOL LLVOAvatar::isIndexLocalTexture(ETextureIndex index) } // static -BOOL LLVOAvatar::isIndexBakedTexture(ETextureIndex index) +bool LLVOAvatar::isIndexBakedTexture(ETextureIndex index) { return (index < 0 || index >= TEX_NUM_INDICES) ? false @@ -11460,17 +11568,17 @@ F32 calc_bouncy_animation(F32 x) } //virtual -BOOL LLVOAvatar::isTextureDefined(LLAvatarAppearanceDefines::ETextureIndex te, U32 index ) const +bool LLVOAvatar::isTextureDefined(LLAvatarAppearanceDefines::ETextureIndex te, U32 index ) const { if (isIndexLocalTexture(te)) { - return FALSE; + return false; } if( !getImage( te, index ) ) { LL_WARNS() << "getImage( " << te << ", " << index << " ) returned 0" << LL_ENDL; - return FALSE; + return false; } return (getImage(te, index)->getID() != IMG_DEFAULT_AVATAR && @@ -11478,7 +11586,7 @@ BOOL LLVOAvatar::isTextureDefined(LLAvatarAppearanceDefines::ETextureIndex te, U } //virtual -BOOL LLVOAvatar::isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, U32 index) const +bool LLVOAvatar::isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, U32 index) const { if (isIndexLocalTexture(type)) { @@ -11494,10 +11602,10 @@ BOOL LLVOAvatar::isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, } //virtual -BOOL LLVOAvatar::isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerWearable *wearable) const +bool LLVOAvatar::isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerWearable *wearable) const { // non-self avatars don't have wearables - return FALSE; + return false; } void LLVOAvatar::placeProfileQuery() |