diff options
Diffstat (limited to 'indra/newview/llvoavatar.cpp')
-rwxr-xr-x | indra/newview/llvoavatar.cpp | 32 |
1 files changed, 27 insertions, 5 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 317cdca090..d63fb1d885 100755 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -3956,7 +3956,7 @@ void LLVOAvatar::updateVisibility() LLNameValue* firstname = getNVPair("FirstName"); if (firstname) { - llinfos << "Avatar " << firstname->getString() << " updating visiblity" << llendl; + llinfos << avString() << " updating visiblity" << llendl; } else { @@ -6461,6 +6461,7 @@ BOOL LLVOAvatar::processFullyLoadedChange(bool loading) } // did our loading state "change" from last call? + // runway - why are we updating every 30 calls even if nothing has changed? const S32 UPDATE_RATE = 30; BOOL changed = ((mFullyLoaded != mPreviousFullyLoaded) || // if the value is different from the previous call @@ -7057,6 +7058,7 @@ void LLVOAvatar::rebuildHUD() //----------------------------------------------------------------------------- void LLVOAvatar::onFirstTEMessageReceived() { + llinfos << avString() << llendl; if( !mFirstTEMessageReceived ) { mFirstTEMessageReceived = TRUE; @@ -7085,6 +7087,7 @@ void LLVOAvatar::onFirstTEMessageReceived() image->setLoadedCallback( onBakedTextureMasksLoaded, MORPH_MASK_REQUESTED_DISCARD, TRUE, TRUE, new LLTextureMaskData( mID ), src_callback_list, paused); } + llinfos << avString() << "layer_baked, setting onInitialBakedTextureLoaded as callback" << llendl; image->setLoadedCallback( onInitialBakedTextureLoaded, MAX_DISCARD_LEVEL, FALSE, FALSE, new LLUUID( mID ), src_callback_list, paused ); } @@ -7143,14 +7146,16 @@ void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys ) LLMemType mt(LLMemType::MTYPE_AVATAR); -// llinfos << "processAvatarAppearance start " << mID << llendl; BOOL is_first_appearance_message = !mFirstAppearanceMessageReceived; - mFirstAppearanceMessageReceived = TRUE; + llinfos << avString() << "processAvatarAppearance start " << mID + << " first? " << is_first_appearance_message << " self? " << isSelf() << llendl; + + if( isSelf() ) { - llwarns << "Received AvatarAppearance for self" << llendl; + llwarns << avString() << "Received AvatarAppearance for self" << llendl; if( mFirstTEMessageReceived ) { // llinfos << "processAvatarAppearance end " << mID << llendl; @@ -7178,7 +7183,9 @@ void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys ) } - if( !is_first_appearance_message ) + // runway - is this right? Will be called every time *except* the first. + // FIXME - trying toggle + if (is_first_appearance_message ) { onFirstTEMessageReceived(); } @@ -7199,6 +7206,7 @@ void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys ) bool drop_visual_params_debug = gSavedSettings.getBOOL("BlockSomeAvatarAppearanceVisualParams") && (ll_rand(2) == 0); // pretend that ~12% of AvatarAppearance messages arrived without a VisualParam block, for testing if( num_blocks > 1 && !drop_visual_params_debug) { + llinfos << avString() << " handle visual params, num_blocks " << num_blocks << llendl; BOOL params_changed = FALSE; BOOL interp_params = FALSE; @@ -7271,6 +7279,7 @@ void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys ) else { // AvatarAppearance message arrived without visual params + llinfos << avString() << "no visual params" << llendl; if (drop_visual_params_debug) { llinfos << "Debug-faked lack of parameters on AvatarAppearance for object: " << getID() << llendl; @@ -7423,8 +7432,15 @@ void LLVOAvatar::onBakedTextureMasksLoaded( BOOL success, LLViewerFetchedTexture // static void LLVOAvatar::onInitialBakedTextureLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ) { + + LLUUID *avatar_idp = (LLUUID *)userdata; LLVOAvatar *selfp = (LLVOAvatar *)gObjectList.findObject(*avatar_idp); + + if (selfp) + { + llinfos << selfp->avString() << "discard_level " << discard_level << " success " << success << " final " << final << llendl; + } if (!success && selfp) { @@ -7443,6 +7459,10 @@ void LLVOAvatar::onBakedTextureLoaded(BOOL success, LLViewerFetchedTexture *src_ LLUUID id = src_vi->getID(); LLUUID *avatar_idp = (LLUUID *)userdata; LLVOAvatar *selfp = (LLVOAvatar *)gObjectList.findObject(*avatar_idp); + if (selfp) + { + llinfos << selfp->avString() << "discard_level " << discard_level << " success " << success << " final " << final << llendl; + } if (selfp && !success) { @@ -7464,6 +7484,8 @@ void LLVOAvatar::onBakedTextureLoaded(BOOL success, LLViewerFetchedTexture *src_ // Called when baked texture is loaded and also when we start up with a baked texture void LLVOAvatar::useBakedTexture( const LLUUID& id ) { + + /* if(id == head_baked->getID()) mHeadBakedLoaded = TRUE; mLastHeadBakedID = id; |