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Diffstat (limited to 'indra/newview/llvoavatar.cpp')
-rwxr-xr-xindra/newview/llvoavatar.cpp32
1 files changed, 27 insertions, 5 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 317cdca090..d63fb1d885 100755
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -3956,7 +3956,7 @@ void LLVOAvatar::updateVisibility()
LLNameValue* firstname = getNVPair("FirstName");
if (firstname)
{
- llinfos << "Avatar " << firstname->getString() << " updating visiblity" << llendl;
+ llinfos << avString() << " updating visiblity" << llendl;
}
else
{
@@ -6461,6 +6461,7 @@ BOOL LLVOAvatar::processFullyLoadedChange(bool loading)
}
// did our loading state "change" from last call?
+ // runway - why are we updating every 30 calls even if nothing has changed?
const S32 UPDATE_RATE = 30;
BOOL changed =
((mFullyLoaded != mPreviousFullyLoaded) || // if the value is different from the previous call
@@ -7057,6 +7058,7 @@ void LLVOAvatar::rebuildHUD()
//-----------------------------------------------------------------------------
void LLVOAvatar::onFirstTEMessageReceived()
{
+ llinfos << avString() << llendl;
if( !mFirstTEMessageReceived )
{
mFirstTEMessageReceived = TRUE;
@@ -7085,6 +7087,7 @@ void LLVOAvatar::onFirstTEMessageReceived()
image->setLoadedCallback( onBakedTextureMasksLoaded, MORPH_MASK_REQUESTED_DISCARD, TRUE, TRUE, new LLTextureMaskData( mID ),
src_callback_list, paused);
}
+ llinfos << avString() << "layer_baked, setting onInitialBakedTextureLoaded as callback" << llendl;
image->setLoadedCallback( onInitialBakedTextureLoaded, MAX_DISCARD_LEVEL, FALSE, FALSE, new LLUUID( mID ),
src_callback_list, paused );
}
@@ -7143,14 +7146,16 @@ void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys )
LLMemType mt(LLMemType::MTYPE_AVATAR);
-// llinfos << "processAvatarAppearance start " << mID << llendl;
BOOL is_first_appearance_message = !mFirstAppearanceMessageReceived;
-
mFirstAppearanceMessageReceived = TRUE;
+ llinfos << avString() << "processAvatarAppearance start " << mID
+ << " first? " << is_first_appearance_message << " self? " << isSelf() << llendl;
+
+
if( isSelf() )
{
- llwarns << "Received AvatarAppearance for self" << llendl;
+ llwarns << avString() << "Received AvatarAppearance for self" << llendl;
if( mFirstTEMessageReceived )
{
// llinfos << "processAvatarAppearance end " << mID << llendl;
@@ -7178,7 +7183,9 @@ void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys )
}
- if( !is_first_appearance_message )
+ // runway - is this right? Will be called every time *except* the first.
+ // FIXME - trying toggle
+ if (is_first_appearance_message )
{
onFirstTEMessageReceived();
}
@@ -7199,6 +7206,7 @@ void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys )
bool drop_visual_params_debug = gSavedSettings.getBOOL("BlockSomeAvatarAppearanceVisualParams") && (ll_rand(2) == 0); // pretend that ~12% of AvatarAppearance messages arrived without a VisualParam block, for testing
if( num_blocks > 1 && !drop_visual_params_debug)
{
+ llinfos << avString() << " handle visual params, num_blocks " << num_blocks << llendl;
BOOL params_changed = FALSE;
BOOL interp_params = FALSE;
@@ -7271,6 +7279,7 @@ void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys )
else
{
// AvatarAppearance message arrived without visual params
+ llinfos << avString() << "no visual params" << llendl;
if (drop_visual_params_debug)
{
llinfos << "Debug-faked lack of parameters on AvatarAppearance for object: " << getID() << llendl;
@@ -7423,8 +7432,15 @@ void LLVOAvatar::onBakedTextureMasksLoaded( BOOL success, LLViewerFetchedTexture
// static
void LLVOAvatar::onInitialBakedTextureLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata )
{
+
+
LLUUID *avatar_idp = (LLUUID *)userdata;
LLVOAvatar *selfp = (LLVOAvatar *)gObjectList.findObject(*avatar_idp);
+
+ if (selfp)
+ {
+ llinfos << selfp->avString() << "discard_level " << discard_level << " success " << success << " final " << final << llendl;
+ }
if (!success && selfp)
{
@@ -7443,6 +7459,10 @@ void LLVOAvatar::onBakedTextureLoaded(BOOL success, LLViewerFetchedTexture *src_
LLUUID id = src_vi->getID();
LLUUID *avatar_idp = (LLUUID *)userdata;
LLVOAvatar *selfp = (LLVOAvatar *)gObjectList.findObject(*avatar_idp);
+ if (selfp)
+ {
+ llinfos << selfp->avString() << "discard_level " << discard_level << " success " << success << " final " << final << llendl;
+ }
if (selfp && !success)
{
@@ -7464,6 +7484,8 @@ void LLVOAvatar::onBakedTextureLoaded(BOOL success, LLViewerFetchedTexture *src_
// Called when baked texture is loaded and also when we start up with a baked texture
void LLVOAvatar::useBakedTexture( const LLUUID& id )
{
+
+
/* if(id == head_baked->getID())
mHeadBakedLoaded = TRUE;
mLastHeadBakedID = id;