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Diffstat (limited to 'indra/newview/llvoavatar.cpp')
-rw-r--r-- | indra/newview/llvoavatar.cpp | 16635 |
1 files changed, 8455 insertions, 8180 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 2e376e8568..7468281f65 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -1,8180 +1,8455 @@ -/** - * @File llvoavatar.cpp - * @brief Implementation of LLVOAvatar class which is a derivation of LLViewerObject - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#if LL_MSVC -// disable warning about boost::lexical_cast returning uninitialized data -// when it fails to parse the string -#pragma warning (disable:4701) -#endif - -#include "llviewerprecompiledheaders.h" - -#include "llvoavatar.h" - -#include <stdio.h> -#include <ctype.h> - -#include "llaudioengine.h" -#include "llcachename.h" -#include "noise.h" -#include "sound_ids.h" - -#include "llagent.h" // Get state values from here -#include "llagentcamera.h" -#include "llagentwearables.h" -#include "llanimationstates.h" -#include "llavatarnamecache.h" -#include "llavatarpropertiesprocessor.h" -#include "llviewercontrol.h" -#include "llcallingcard.h" // IDEVO for LLAvatarTracker -#include "lldrawpoolavatar.h" -#include "lldriverparam.h" -#include "lleditingmotion.h" -#include "llemote.h" -//#include "llfirstuse.h" -#include "llheadrotmotion.h" -#include "llhudeffecttrail.h" -#include "llhudmanager.h" -#include "llhudnametag.h" -#include "llhudtext.h" // for mText/mDebugText -#include "llkeyframefallmotion.h" -#include "llkeyframestandmotion.h" -#include "llkeyframewalkmotion.h" -#include "llmutelist.h" -#include "llmoveview.h" -#include "llnotificationsutil.h" -#include "llquantize.h" -#include "llrand.h" -#include "llregionhandle.h" -#include "llresmgr.h" -#include "llselectmgr.h" -#include "llsprite.h" -#include "lltargetingmotion.h" -#include "lltexlayer.h" -#include "lltoolmorph.h" -#include "llviewercamera.h" -#include "llviewertexturelist.h" -#include "llviewermenu.h" -#include "llviewerobjectlist.h" -#include "llviewerparcelmgr.h" -#include "llviewerstats.h" -#include "llvoavatarself.h" -#include "llvovolume.h" -#include "llworld.h" -#include "pipeline.h" -#include "llviewershadermgr.h" -#include "llsky.h" -#include "llanimstatelabels.h" -#include "lltrans.h" -#include "llappearancemgr.h" - -#include "llgesturemgr.h" //needed to trigger the voice gesticulations -#include "llvoiceclient.h" -#include "llvoicevisualizer.h" // Ventrella - -#include "lldebugmessagebox.h" -extern F32 SPEED_ADJUST_MAX; -extern F32 SPEED_ADJUST_MAX_SEC; -extern F32 ANIM_SPEED_MAX; -extern F32 ANIM_SPEED_MIN; - -#if LL_MSVC -// disable boost::lexical_cast warning -#pragma warning (disable:4702) -#endif - -#include <boost/lexical_cast.hpp> - -using namespace LLVOAvatarDefines; - -//----------------------------------------------------------------------------- -// Global constants -//----------------------------------------------------------------------------- -const LLUUID ANIM_AGENT_BODY_NOISE = LLUUID("9aa8b0a6-0c6f-9518-c7c3-4f41f2c001ad"); //"body_noise" -const LLUUID ANIM_AGENT_BREATHE_ROT = LLUUID("4c5a103e-b830-2f1c-16bc-224aa0ad5bc8"); //"breathe_rot" -const LLUUID ANIM_AGENT_EDITING = LLUUID("2a8eba1d-a7f8-5596-d44a-b4977bf8c8bb"); //"editing" -const LLUUID ANIM_AGENT_EYE = LLUUID("5c780ea8-1cd1-c463-a128-48c023f6fbea"); //"eye" -const LLUUID ANIM_AGENT_FLY_ADJUST = LLUUID("db95561f-f1b0-9f9a-7224-b12f71af126e"); //"fly_adjust" -const LLUUID ANIM_AGENT_HAND_MOTION = LLUUID("ce986325-0ba7-6e6e-cc24-b17c4b795578"); //"hand_motion" -const LLUUID ANIM_AGENT_HEAD_ROT = LLUUID("e6e8d1dd-e643-fff7-b238-c6b4b056a68d"); //"head_rot" -const LLUUID ANIM_AGENT_PELVIS_FIX = LLUUID("0c5dd2a2-514d-8893-d44d-05beffad208b"); //"pelvis_fix" -const LLUUID ANIM_AGENT_TARGET = LLUUID("0e4896cb-fba4-926c-f355-8720189d5b55"); //"target" -const LLUUID ANIM_AGENT_WALK_ADJUST = LLUUID("829bc85b-02fc-ec41-be2e-74cc6dd7215d"); //"walk_adjust" - - -//----------------------------------------------------------------------------- -// Constants -//----------------------------------------------------------------------------- -const std::string AVATAR_DEFAULT_CHAR = "avatar"; - -const S32 MIN_PIXEL_AREA_FOR_COMPOSITE = 1024; -const F32 SHADOW_OFFSET_AMT = 0.03f; - -const F32 DELTA_TIME_MIN = 0.01f; // we clamp measured deltaTime to this -const F32 DELTA_TIME_MAX = 0.2f; // range to insure stability of computations. - -const F32 PELVIS_LAG_FLYING = 0.22f;// pelvis follow half life while flying -const F32 PELVIS_LAG_WALKING = 0.4f; // ...while walking -const F32 PELVIS_LAG_MOUSELOOK = 0.15f; -const F32 MOUSELOOK_PELVIS_FOLLOW_FACTOR = 0.5f; -const F32 PELVIS_LAG_WHEN_FOLLOW_CAM_IS_ON = 0.0001f; // not zero! - something gets divided by this! - -const F32 PELVIS_ROT_THRESHOLD_SLOW = 60.0f; // amount of deviation allowed between -const F32 PELVIS_ROT_THRESHOLD_FAST = 2.0f; // the pelvis and the view direction - // when moving fast & slow -const F32 TORSO_NOISE_AMOUNT = 1.0f; // Amount of deviation from up-axis, in degrees -const F32 TORSO_NOISE_SPEED = 0.2f; // Time scale factor on torso noise. - -const F32 BREATHE_ROT_MOTION_STRENGTH = 0.05f; -const F32 BREATHE_SCALE_MOTION_STRENGTH = 0.005f; - -const F32 MIN_SHADOW_HEIGHT = 0.f; -const F32 MAX_SHADOW_HEIGHT = 0.3f; - -const S32 MIN_REQUIRED_PIXEL_AREA_BODY_NOISE = 10000; -const S32 MIN_REQUIRED_PIXEL_AREA_BREATHE = 10000; -const S32 MIN_REQUIRED_PIXEL_AREA_PELVIS_FIX = 40; - -const S32 TEX_IMAGE_SIZE_SELF = 512; -const S32 TEX_IMAGE_AREA_SELF = TEX_IMAGE_SIZE_SELF * TEX_IMAGE_SIZE_SELF; -const S32 TEX_IMAGE_SIZE_OTHER = 512 / 4; // The size of local textures for other (!isSelf()) avatars - -const F32 HEAD_MOVEMENT_AVG_TIME = 0.9f; - -const S32 MORPH_MASK_REQUESTED_DISCARD = 0; - -// Discard level at which to switch to baked textures -// Should probably be 4 or 3, but didn't want to change it while change other logic - SJB -const S32 SWITCH_TO_BAKED_DISCARD = 5; - -const F32 FOOT_COLLIDE_FUDGE = 0.04f; - -const F32 HOVER_EFFECT_MAX_SPEED = 3.f; -const F32 HOVER_EFFECT_STRENGTH = 0.f; -const F32 UNDERWATER_EFFECT_STRENGTH = 0.1f; -const F32 UNDERWATER_FREQUENCY_DAMP = 0.33f; -const F32 APPEARANCE_MORPH_TIME = 0.65f; -const F32 TIME_BEFORE_MESH_CLEANUP = 5.f; // seconds -const S32 AVATAR_RELEASE_THRESHOLD = 10; // number of avatar instances before releasing memory -const F32 FOOT_GROUND_COLLISION_TOLERANCE = 0.25f; -const F32 AVATAR_LOD_TWEAK_RANGE = 0.7f; -const S32 MAX_BUBBLE_CHAT_LENGTH = DB_CHAT_MSG_STR_LEN; -const S32 MAX_BUBBLE_CHAT_UTTERANCES = 12; -const F32 CHAT_FADE_TIME = 8.0; -const F32 BUBBLE_CHAT_TIME = CHAT_FADE_TIME * 3.f; - -const LLColor4 DUMMY_COLOR = LLColor4(0.5,0.5,0.5,1.0); - -enum ERenderName -{ - RENDER_NAME_NEVER, - RENDER_NAME_ALWAYS, - RENDER_NAME_FADE -}; - -//----------------------------------------------------------------------------- -// Callback data -//----------------------------------------------------------------------------- - -struct LLTextureMaskData -{ - LLTextureMaskData( const LLUUID& id ) : - mAvatarID(id), - mLastDiscardLevel(S32_MAX) - {} - LLUUID mAvatarID; - S32 mLastDiscardLevel; -}; - -/********************************************************************************* - ** ** - ** Begin private LLVOAvatar Support classes - ** - **/ - -//------------------------------------------------------------------------ -// LLVOBoneInfo -// Trans/Scale/Rot etc. info about each avatar bone. Used by LLVOAvatarSkeleton. -//------------------------------------------------------------------------ -class LLVOAvatarBoneInfo -{ - friend class LLVOAvatar; - friend class LLVOAvatarSkeletonInfo; -public: - LLVOAvatarBoneInfo() : mIsJoint(FALSE) {} - ~LLVOAvatarBoneInfo() - { - std::for_each(mChildList.begin(), mChildList.end(), DeletePointer()); - } - BOOL parseXml(LLXmlTreeNode* node); - -private: - std::string mName; - BOOL mIsJoint; - LLVector3 mPos; - LLVector3 mRot; - LLVector3 mScale; - LLVector3 mPivot; - typedef std::vector<LLVOAvatarBoneInfo*> child_list_t; - child_list_t mChildList; -}; - -//------------------------------------------------------------------------ -// LLVOAvatarSkeletonInfo -// Overall avatar skeleton -//------------------------------------------------------------------------ -class LLVOAvatarSkeletonInfo -{ - friend class LLVOAvatar; -public: - LLVOAvatarSkeletonInfo() : - mNumBones(0), mNumCollisionVolumes(0) {} - ~LLVOAvatarSkeletonInfo() - { - std::for_each(mBoneInfoList.begin(), mBoneInfoList.end(), DeletePointer()); - } - BOOL parseXml(LLXmlTreeNode* node); - S32 getNumBones() const { return mNumBones; } - S32 getNumCollisionVolumes() const { return mNumCollisionVolumes; } - -private: - S32 mNumBones; - S32 mNumCollisionVolumes; - typedef std::vector<LLVOAvatarBoneInfo*> bone_info_list_t; - bone_info_list_t mBoneInfoList; -}; - -//----------------------------------------------------------------------------- -// class LLBodyNoiseMotion -//----------------------------------------------------------------------------- -class LLBodyNoiseMotion : - public LLMotion -{ -public: - // Constructor - LLBodyNoiseMotion(const LLUUID &id) - : LLMotion(id) - { - mName = "body_noise"; - mTorsoState = new LLJointState; - } - - // Destructor - virtual ~LLBodyNoiseMotion() { } - -public: - //------------------------------------------------------------------------- - // functions to support MotionController and MotionRegistry - //------------------------------------------------------------------------- - // static constructor - // all subclasses must implement such a function and register it - static LLMotion *create(const LLUUID &id) { return new LLBodyNoiseMotion(id); } - -public: - //------------------------------------------------------------------------- - // animation callbacks to be implemented by subclasses - //------------------------------------------------------------------------- - - // motions must specify whether or not they loop - virtual BOOL getLoop() { return TRUE; } - - // motions must report their total duration - virtual F32 getDuration() { return 0.0; } - - // motions must report their "ease in" duration - virtual F32 getEaseInDuration() { return 0.0; } - - // motions must report their "ease out" duration. - virtual F32 getEaseOutDuration() { return 0.0; } - - // motions must report their priority - virtual LLJoint::JointPriority getPriority() { return LLJoint::HIGH_PRIORITY; } - - virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; } - - // called to determine when a motion should be activated/deactivated based on avatar pixel coverage - virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_BODY_NOISE; } - - // run-time (post constructor) initialization, - // called after parameters have been set - // must return true to indicate success and be available for activation - virtual LLMotionInitStatus onInitialize(LLCharacter *character) - { - if( !mTorsoState->setJoint( character->getJoint("mTorso") )) - { - return STATUS_FAILURE; - } - - mTorsoState->setUsage(LLJointState::ROT); - - addJointState( mTorsoState ); - return STATUS_SUCCESS; - } - - // called when a motion is activated - // must return TRUE to indicate success, or else - // it will be deactivated - virtual BOOL onActivate() { return TRUE; } - - // called per time step - // must return TRUE while it is active, and - // must return FALSE when the motion is completed. - virtual BOOL onUpdate(F32 time, U8* joint_mask) - { - F32 nx[2]; - nx[0]=time*TORSO_NOISE_SPEED; - nx[1]=0.0f; - F32 ny[2]; - ny[0]=0.0f; - ny[1]=time*TORSO_NOISE_SPEED; - F32 noiseX = noise2(nx); - F32 noiseY = noise2(ny); - - F32 rx = TORSO_NOISE_AMOUNT * DEG_TO_RAD * noiseX / 0.42f; - F32 ry = TORSO_NOISE_AMOUNT * DEG_TO_RAD * noiseY / 0.42f; - LLQuaternion tQn; - tQn.setQuat( rx, ry, 0.0f ); - mTorsoState->setRotation( tQn ); - - return TRUE; - } - - // called when a motion is deactivated - virtual void onDeactivate() {} - -private: - //------------------------------------------------------------------------- - // joint states to be animated - //------------------------------------------------------------------------- - LLPointer<LLJointState> mTorsoState; -}; - -//----------------------------------------------------------------------------- -// class LLBreatheMotionRot -//----------------------------------------------------------------------------- -class LLBreatheMotionRot : - public LLMotion -{ -public: - // Constructor - LLBreatheMotionRot(const LLUUID &id) : - LLMotion(id), - mBreatheRate(1.f), - mCharacter(NULL) - { - mName = "breathe_rot"; - mChestState = new LLJointState; - } - - // Destructor - virtual ~LLBreatheMotionRot() {} - -public: - //------------------------------------------------------------------------- - // functions to support MotionController and MotionRegistry - //------------------------------------------------------------------------- - // static constructor - // all subclasses must implement such a function and register it - static LLMotion *create(const LLUUID &id) { return new LLBreatheMotionRot(id); } - -public: - //------------------------------------------------------------------------- - // animation callbacks to be implemented by subclasses - //------------------------------------------------------------------------- - - // motions must specify whether or not they loop - virtual BOOL getLoop() { return TRUE; } - - // motions must report their total duration - virtual F32 getDuration() { return 0.0; } - - // motions must report their "ease in" duration - virtual F32 getEaseInDuration() { return 0.0; } - - // motions must report their "ease out" duration. - virtual F32 getEaseOutDuration() { return 0.0; } - - // motions must report their priority - virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; } - - virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; } - - // called to determine when a motion should be activated/deactivated based on avatar pixel coverage - virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_BREATHE; } - - // run-time (post constructor) initialization, - // called after parameters have been set - // must return true to indicate success and be available for activation - virtual LLMotionInitStatus onInitialize(LLCharacter *character) - { - mCharacter = character; - BOOL success = true; - - if ( !mChestState->setJoint( character->getJoint( "mChest" ) ) ) { success = false; } - - if ( success ) - { - mChestState->setUsage(LLJointState::ROT); - addJointState( mChestState ); - } - - if ( success ) - { - return STATUS_SUCCESS; - } - else - { - return STATUS_FAILURE; - } - } - - // called when a motion is activated - // must return TRUE to indicate success, or else - // it will be deactivated - virtual BOOL onActivate() { return TRUE; } - - // called per time step - // must return TRUE while it is active, and - // must return FALSE when the motion is completed. - virtual BOOL onUpdate(F32 time, U8* joint_mask) - { - mBreatheRate = 1.f; - - F32 breathe_amt = (sinf(mBreatheRate * time) * BREATHE_ROT_MOTION_STRENGTH); - - mChestState->setRotation(LLQuaternion(breathe_amt, LLVector3(0.f, 1.f, 0.f))); - - return TRUE; - } - - // called when a motion is deactivated - virtual void onDeactivate() {} - -private: - //------------------------------------------------------------------------- - // joint states to be animated - //------------------------------------------------------------------------- - LLPointer<LLJointState> mChestState; - F32 mBreatheRate; - LLCharacter* mCharacter; -}; - -//----------------------------------------------------------------------------- -// class LLPelvisFixMotion -//----------------------------------------------------------------------------- -class LLPelvisFixMotion : - public LLMotion -{ -public: - // Constructor - LLPelvisFixMotion(const LLUUID &id) - : LLMotion(id), mCharacter(NULL) - { - mName = "pelvis_fix"; - - mPelvisState = new LLJointState; - } - - // Destructor - virtual ~LLPelvisFixMotion() { } - -public: - //------------------------------------------------------------------------- - // functions to support MotionController and MotionRegistry - //------------------------------------------------------------------------- - // static constructor - // all subclasses must implement such a function and register it - static LLMotion *create(const LLUUID& id) { return new LLPelvisFixMotion(id); } - -public: - //------------------------------------------------------------------------- - // animation callbacks to be implemented by subclasses - //------------------------------------------------------------------------- - - // motions must specify whether or not they loop - virtual BOOL getLoop() { return TRUE; } - - // motions must report their total duration - virtual F32 getDuration() { return 0.0; } - - // motions must report their "ease in" duration - virtual F32 getEaseInDuration() { return 0.5f; } - - // motions must report their "ease out" duration. - virtual F32 getEaseOutDuration() { return 0.5f; } - - // motions must report their priority - virtual LLJoint::JointPriority getPriority() { return LLJoint::LOW_PRIORITY; } - - virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; } - - // called to determine when a motion should be activated/deactivated based on avatar pixel coverage - virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_PELVIS_FIX; } - - // run-time (post constructor) initialization, - // called after parameters have been set - // must return true to indicate success and be available for activation - virtual LLMotionInitStatus onInitialize(LLCharacter *character) - { - mCharacter = character; - - if (!mPelvisState->setJoint( character->getJoint("mPelvis"))) - { - return STATUS_FAILURE; - } - - mPelvisState->setUsage(LLJointState::POS); - - addJointState( mPelvisState ); - return STATUS_SUCCESS; - } - - // called when a motion is activated - // must return TRUE to indicate success, or else - // it will be deactivated - virtual BOOL onActivate() { return TRUE; } - - // called per time step - // must return TRUE while it is active, and - // must return FALSE when the motion is completed. - virtual BOOL onUpdate(F32 time, U8* joint_mask) - { - mPelvisState->setPosition(LLVector3::zero); - - return TRUE; - } - - // called when a motion is deactivated - virtual void onDeactivate() {} - -private: - //------------------------------------------------------------------------- - // joint states to be animated - //------------------------------------------------------------------------- - LLPointer<LLJointState> mPelvisState; - LLCharacter* mCharacter; -}; - -/** - ** - ** End LLVOAvatar Support classes - ** ** - *********************************************************************************/ - - -//----------------------------------------------------------------------------- -// Static Data -//----------------------------------------------------------------------------- -LLXmlTree LLVOAvatar::sXMLTree; -LLXmlTree LLVOAvatar::sSkeletonXMLTree; -LLVOAvatarSkeletonInfo* LLVOAvatar::sAvatarSkeletonInfo = NULL; -LLVOAvatar::LLVOAvatarXmlInfo* LLVOAvatar::sAvatarXmlInfo = NULL; -LLVOAvatarDictionary *LLVOAvatar::sAvatarDictionary = NULL; -S32 LLVOAvatar::sFreezeCounter = 0; -U32 LLVOAvatar::sMaxVisible = 12; -F32 LLVOAvatar::sRenderDistance = 256.f; -S32 LLVOAvatar::sNumVisibleAvatars = 0; -S32 LLVOAvatar::sNumLODChangesThisFrame = 0; - -const LLUUID LLVOAvatar::sStepSoundOnLand("e8af4a28-aa83-4310-a7c4-c047e15ea0df"); -const LLUUID LLVOAvatar::sStepSounds[LL_MCODE_END] = -{ - SND_STONE_RUBBER, - SND_METAL_RUBBER, - SND_GLASS_RUBBER, - SND_WOOD_RUBBER, - SND_FLESH_RUBBER, - SND_RUBBER_PLASTIC, - SND_RUBBER_RUBBER -}; - -S32 LLVOAvatar::sRenderName = RENDER_NAME_ALWAYS; -BOOL LLVOAvatar::sRenderGroupTitles = TRUE; -S32 LLVOAvatar::sNumVisibleChatBubbles = 0; -BOOL LLVOAvatar::sDebugInvisible = FALSE; -BOOL LLVOAvatar::sShowAttachmentPoints = FALSE; -BOOL LLVOAvatar::sShowAnimationDebug = FALSE; -BOOL LLVOAvatar::sShowFootPlane = FALSE; -BOOL LLVOAvatar::sVisibleInFirstPerson = FALSE; -F32 LLVOAvatar::sLODFactor = 1.f; -BOOL LLVOAvatar::sUseImpostors = FALSE; -BOOL LLVOAvatar::sJointDebug = FALSE; - -F32 LLVOAvatar::sUnbakedTime = 0.f; -F32 LLVOAvatar::sUnbakedUpdateTime = 0.f; -F32 LLVOAvatar::sGreyTime = 0.f; -F32 LLVOAvatar::sGreyUpdateTime = 0.f; - -//----------------------------------------------------------------------------- -// Helper functions -//----------------------------------------------------------------------------- -static F32 calc_bouncy_animation(F32 x); - -//----------------------------------------------------------------------------- -// LLVOAvatar() -//----------------------------------------------------------------------------- -LLVOAvatar::LLVOAvatar(const LLUUID& id, - const LLPCode pcode, - LLViewerRegion* regionp) : - LLViewerObject(id, pcode, regionp), - mIsDummy(FALSE), - mSpecialRenderMode(0), - mTurning(FALSE), - mPelvisToFoot(0.f), - mLastSkeletonSerialNum( 0 ), - mHeadOffset(), - mIsSitting(FALSE), - mTimeVisible(), - mTyping(FALSE), - mMeshValid(FALSE), - mVisible(FALSE), - mWindFreq(0.f), - mRipplePhase( 0.f ), - mBelowWater(FALSE), - mLastAppearanceBlendTime(0.f), - mAppearanceAnimating(FALSE), - mNameString(), - mTitle(), - mNameAway(false), - mNameBusy(false), - mNameMute(false), - mNameAppearance(false), - mNameFriend(false), - mNameAlpha(0.f), - mRenderGroupTitles(sRenderGroupTitles), - mNameCloud(false), - mFirstTEMessageReceived( FALSE ), - mFirstAppearanceMessageReceived( FALSE ), - mCulled( FALSE ), - mVisibilityRank(0), - mTexSkinColor( NULL ), - mTexHairColor( NULL ), - mTexEyeColor( NULL ), - mNeedsSkin(FALSE), - mUpdatePeriod(1), - mFullyLoaded(FALSE), - mPreviousFullyLoaded(FALSE), - mFullyLoadedInitialized(FALSE), - mSupportsAlphaLayers(FALSE), - mLoadedCallbacksPaused(FALSE) -{ - LLMemType mt(LLMemType::MTYPE_AVATAR); - //VTResume(); // VTune - - // mVoiceVisualizer is created by the hud effects manager and uses the HUD Effects pipeline - const BOOL needsSendToSim = false; // currently, this HUD effect doesn't need to pack and unpack data to do its job - mVoiceVisualizer = ( LLVoiceVisualizer *)LLHUDManager::getInstance()->createViewerEffect( LLHUDObject::LL_HUD_EFFECT_VOICE_VISUALIZER, needsSendToSim ); - - lldebugs << "LLVOAvatar Constructor (0x" << this << ") id:" << mID << llendl; - - mPelvisp = NULL; - - mBakedTextureDatas.resize(BAKED_NUM_INDICES); - for (U32 i = 0; i < mBakedTextureDatas.size(); i++ ) - { - mBakedTextureDatas[i].mLastTextureIndex = IMG_DEFAULT_AVATAR; - mBakedTextureDatas[i].mTexLayerSet = NULL; - mBakedTextureDatas[i].mIsLoaded = false; - mBakedTextureDatas[i].mIsUsed = false; - mBakedTextureDatas[i].mMaskTexName = 0; - mBakedTextureDatas[i].mTextureIndex = LLVOAvatarDictionary::bakedToLocalTextureIndex((EBakedTextureIndex)i); - } - - mDirtyMesh = 2; // Dirty geometry, need to regenerate. - mMeshTexturesDirty = FALSE; - mHeadp = NULL; - - mIsBuilt = FALSE; - - mNumJoints = 0; - mSkeleton = NULL; - - mNumCollisionVolumes = 0; - mCollisionVolumes = NULL; - - // set up animation variables - mSpeed = 0.f; - setAnimationData("Speed", &mSpeed); - - mNeedsImpostorUpdate = TRUE; - mNeedsAnimUpdate = TRUE; - - mImpostorDistance = 0; - mImpostorPixelArea = 0; - - setNumTEs(TEX_NUM_INDICES); - - mbCanSelect = TRUE; - - mSignaledAnimations.clear(); - mPlayingAnimations.clear(); - - mWasOnGroundLeft = FALSE; - mWasOnGroundRight = FALSE; - - mTimeLast = 0.0f; - mSpeedAccum = 0.0f; - - mRippleTimeLast = 0.f; - - mInAir = FALSE; - - mStepOnLand = TRUE; - mStepMaterial = 0; - - mLipSyncActive = false; - mOohMorph = NULL; - mAahMorph = NULL; - - mCurrentGesticulationLevel = 0; - - mRuthTimer.reset(); - mRuthDebugTimer.reset(); - mDebugExistenceTimer.reset(); -} - -//------------------------------------------------------------------------ -// LLVOAvatar::~LLVOAvatar() -//------------------------------------------------------------------------ -LLVOAvatar::~LLVOAvatar() -{ - if (gSavedSettings.getBOOL("DebugAvatarRezTime")) - { - if (!mFullyLoaded) - { - llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' left after " << (U32)mRuthDebugTimer.getElapsedTimeF32() << " seconds as cloud." << llendl; - LLSD args; - args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32()); - args["TIME"] = llformat("%d",(U32)mRuthDebugTimer.getElapsedTimeF32()); - args["NAME"] = getFullname(); - LLNotificationsUtil::add("AvatarRezLeftCloudNotification",args); - } - else - { - llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' left." << llendl; - LLSD args; - args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32()); - args["NAME"] = getFullname(); - LLNotificationsUtil::add("AvatarRezLeftNotification",args); - } - - } - lldebugs << "LLVOAvatar Destructor (0x" << this << ") id:" << mID << llendl; - - mRoot.removeAllChildren(); - - deleteAndClearArray(mSkeleton); - deleteAndClearArray(mCollisionVolumes); - - mNumJoints = 0; - - for (U32 i = 0; i < mBakedTextureDatas.size(); i++) - { - deleteAndClear(mBakedTextureDatas[i].mTexLayerSet); - mBakedTextureDatas[i].mMeshes.clear(); - - for (morph_list_t::iterator iter2 = mBakedTextureDatas[i].mMaskedMorphs.begin(); - iter2 != mBakedTextureDatas[i].mMaskedMorphs.end(); iter2++) - { - LLMaskedMorph* masked_morph = (*iter2); - delete masked_morph; - } - } - - std::for_each(mAttachmentPoints.begin(), mAttachmentPoints.end(), DeletePairedPointer()); - mAttachmentPoints.clear(); - - deleteAndClear(mTexSkinColor); - deleteAndClear(mTexHairColor); - deleteAndClear(mTexEyeColor); - - std::for_each(mMeshes.begin(), mMeshes.end(), DeletePairedPointer()); - mMeshes.clear(); - - for (std::vector<LLViewerJoint*>::iterator jointIter = mMeshLOD.begin(); - jointIter != mMeshLOD.end(); - ++jointIter) - { - LLViewerJoint* joint = (LLViewerJoint *) *jointIter; - std::for_each(joint->mMeshParts.begin(), joint->mMeshParts.end(), DeletePointer()); - joint->mMeshParts.clear(); - } - std::for_each(mMeshLOD.begin(), mMeshLOD.end(), DeletePointer()); - mMeshLOD.clear(); - - mDead = TRUE; - - mAnimationSources.clear(); - LLLoadedCallbackEntry::cleanUpCallbackList(&mCallbackTextureList) ; - - lldebugs << "LLVOAvatar Destructor end" << llendl; -} - -void LLVOAvatar::markDead() -{ - if (mNameText) - { - mNameText->markDead(); - mNameText = NULL; - sNumVisibleChatBubbles--; - } - mVoiceVisualizer->markDead(); - LLLoadedCallbackEntry::cleanUpCallbackList(&mCallbackTextureList) ; - LLViewerObject::markDead(); -} - - -BOOL LLVOAvatar::isFullyBaked() -{ - if (mIsDummy) return TRUE; - if (getNumTEs() == 0) return FALSE; - - for (U32 i = 0; i < mBakedTextureDatas.size(); i++) - { - if (!isTextureDefined(mBakedTextureDatas[i].mTextureIndex) - && ( (i != BAKED_SKIRT) || isWearingWearableType(LLWearableType::WT_SKIRT) ) ) - { - return FALSE; - } - } - return TRUE; -} - -void LLVOAvatar::deleteLayerSetCaches(bool clearAll) -{ - for (U32 i = 0; i < mBakedTextureDatas.size(); i++) - { - if (mBakedTextureDatas[i].mTexLayerSet) - { - // ! BACKWARDS COMPATIBILITY ! - // Can be removed after hair baking is mandatory on the grid - if ((i != BAKED_HAIR || isSelf()) && !clearAll) - { - mBakedTextureDatas[i].mTexLayerSet->deleteCaches(); - } - } - if (mBakedTextureDatas[i].mMaskTexName) - { - glDeleteTextures(1, (GLuint*)&(mBakedTextureDatas[i].mMaskTexName)); - mBakedTextureDatas[i].mMaskTexName = 0 ; - } - } -} - -// static -BOOL LLVOAvatar::areAllNearbyInstancesBaked(S32& grey_avatars) -{ - BOOL res = TRUE; - grey_avatars = 0; - for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); - iter != LLCharacter::sInstances.end(); ++iter) - { - LLVOAvatar* inst = (LLVOAvatar*) *iter; - if( inst->isDead() ) - { - continue; - } - else if( !inst->isFullyBaked() ) - { - res = FALSE; - if (inst->mHasGrey) - { - ++grey_avatars; - } - } - } - return res; -} - -// static -void LLVOAvatar::dumpBakedStatus() -{ - LLVector3d camera_pos_global = gAgentCamera.getCameraPositionGlobal(); - - for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); - iter != LLCharacter::sInstances.end(); ++iter) - { - LLVOAvatar* inst = (LLVOAvatar*) *iter; - llinfos << "Avatar "; - - LLNameValue* firstname = inst->getNVPair("FirstName"); - LLNameValue* lastname = inst->getNVPair("LastName"); - - if( firstname ) - { - llcont << firstname->getString(); - } - if( lastname ) - { - llcont << " " << lastname->getString(); - } - - llcont << " " << inst->mID; - - if( inst->isDead() ) - { - llcont << " DEAD ("<< inst->getNumRefs() << " refs)"; - } - - if( inst->isSelf() ) - { - llcont << " (self)"; - } - - - F64 dist_to_camera = (inst->getPositionGlobal() - camera_pos_global).length(); - llcont << " " << dist_to_camera << "m "; - - llcont << " " << inst->mPixelArea << " pixels"; - - if( inst->isVisible() ) - { - llcont << " (visible)"; - } - else - { - llcont << " (not visible)"; - } - - if( inst->isFullyBaked() ) - { - llcont << " Baked"; - } - else - { - llcont << " Unbaked ("; - - for (LLVOAvatarDictionary::BakedTextures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getBakedTextures().begin(); - iter != LLVOAvatarDictionary::getInstance()->getBakedTextures().end(); - ++iter) - { - const LLVOAvatarDictionary::BakedEntry *baked_dict = iter->second; - const ETextureIndex index = baked_dict->mTextureIndex; - if (!inst->isTextureDefined(index)) - { - llcont << " " << LLVOAvatarDictionary::getInstance()->getTexture(index)->mName; - } - } - llcont << " ) " << inst->getUnbakedPixelAreaRank(); - if( inst->isCulled() ) - { - llcont << " culled"; - } - } - llcont << llendl; - } -} - -//static -void LLVOAvatar::restoreGL() -{ - if (!isAgentAvatarValid()) return; - - gAgentAvatarp->setCompositeUpdatesEnabled(TRUE); - for (U32 i = 0; i < gAgentAvatarp->mBakedTextureDatas.size(); i++) - { - gAgentAvatarp->invalidateComposite(gAgentAvatarp->mBakedTextureDatas[i].mTexLayerSet, FALSE); - } - gAgentAvatarp->updateMeshTextures(); -} - -//static -void LLVOAvatar::destroyGL() -{ - deleteCachedImages(); - - resetImpostors(); -} - -//static -void LLVOAvatar::resetImpostors() -{ - for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); - iter != LLCharacter::sInstances.end(); ++iter) - { - LLVOAvatar* avatar = (LLVOAvatar*) *iter; - avatar->mImpostor.release(); - } -} - -// static -void LLVOAvatar::deleteCachedImages(bool clearAll) -{ - if (LLTexLayerSet::sHasCaches) - { - lldebugs << "Deleting layer set caches" << llendl; - for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); - iter != LLCharacter::sInstances.end(); ++iter) - { - LLVOAvatar* inst = (LLVOAvatar*) *iter; - inst->deleteLayerSetCaches(clearAll); - } - LLTexLayerSet::sHasCaches = FALSE; - } - LLVOAvatarSelf::deleteScratchTextures(); - LLTexLayerStaticImageList::getInstance()->deleteCachedImages(); -} - - -//------------------------------------------------------------------------ -// static -// LLVOAvatar::initClass() -//------------------------------------------------------------------------ -void LLVOAvatar::initClass() -{ - std::string xmlFile; - - xmlFile = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,AVATAR_DEFAULT_CHAR) + "_lad.xml"; - BOOL success = sXMLTree.parseFile( xmlFile, FALSE ); - if (!success) - { - llerrs << "Problem reading avatar configuration file:" << xmlFile << llendl; - } - - // now sanity check xml file - LLXmlTreeNode* root = sXMLTree.getRoot(); - if (!root) - { - llerrs << "No root node found in avatar configuration file: " << xmlFile << llendl; - return; - } - - //------------------------------------------------------------------------- - // <linden_avatar version="1.0"> (root) - //------------------------------------------------------------------------- - if( !root->hasName( "linden_avatar" ) ) - { - llerrs << "Invalid avatar file header: " << xmlFile << llendl; - } - - std::string version; - static LLStdStringHandle version_string = LLXmlTree::addAttributeString("version"); - if( !root->getFastAttributeString( version_string, version ) || (version != "1.0") ) - { - llerrs << "Invalid avatar file version: " << version << " in file: " << xmlFile << llendl; - } - - S32 wearable_def_version = 1; - static LLStdStringHandle wearable_definition_version_string = LLXmlTree::addAttributeString("wearable_definition_version"); - root->getFastAttributeS32( wearable_definition_version_string, wearable_def_version ); - LLWearable::setCurrentDefinitionVersion( wearable_def_version ); - - std::string mesh_file_name; - - LLXmlTreeNode* skeleton_node = root->getChildByName( "skeleton" ); - if (!skeleton_node) - { - llerrs << "No skeleton in avatar configuration file: " << xmlFile << llendl; - return; - } - - std::string skeleton_file_name; - static LLStdStringHandle file_name_string = LLXmlTree::addAttributeString("file_name"); - if (!skeleton_node->getFastAttributeString(file_name_string, skeleton_file_name)) - { - llerrs << "No file name in skeleton node in avatar config file: " << xmlFile << llendl; - } - - std::string skeleton_path; - skeleton_path = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,skeleton_file_name); - if (!parseSkeletonFile(skeleton_path)) - { - llerrs << "Error parsing skeleton file: " << skeleton_path << llendl; - } - - // Process XML data - - // avatar_skeleton.xml - llassert(!sAvatarSkeletonInfo); - sAvatarSkeletonInfo = new LLVOAvatarSkeletonInfo; - if (!sAvatarSkeletonInfo->parseXml(sSkeletonXMLTree.getRoot())) - { - llerrs << "Error parsing skeleton XML file: " << skeleton_path << llendl; - } - // parse avatar_lad.xml - llassert(!sAvatarXmlInfo); - sAvatarXmlInfo = new LLVOAvatarXmlInfo; - if (!sAvatarXmlInfo->parseXmlSkeletonNode(root)) - { - llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl; - } - if (!sAvatarXmlInfo->parseXmlMeshNodes(root)) - { - llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl; - } - if (!sAvatarXmlInfo->parseXmlColorNodes(root)) - { - llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl; - } - if (!sAvatarXmlInfo->parseXmlLayerNodes(root)) - { - llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl; - } - if (!sAvatarXmlInfo->parseXmlDriverNodes(root)) - { - llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl; - } - if (!sAvatarXmlInfo->parseXmlMorphNodes(root)) - { - llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl; - } - - gAnimLibrary.animStateSetString(ANIM_AGENT_BODY_NOISE,"body_noise"); - gAnimLibrary.animStateSetString(ANIM_AGENT_BREATHE_ROT,"breathe_rot"); - gAnimLibrary.animStateSetString(ANIM_AGENT_EDITING,"editing"); - gAnimLibrary.animStateSetString(ANIM_AGENT_EYE,"eye"); - gAnimLibrary.animStateSetString(ANIM_AGENT_FLY_ADJUST,"fly_adjust"); - gAnimLibrary.animStateSetString(ANIM_AGENT_HAND_MOTION,"hand_motion"); - gAnimLibrary.animStateSetString(ANIM_AGENT_HEAD_ROT,"head_rot"); - gAnimLibrary.animStateSetString(ANIM_AGENT_PELVIS_FIX,"pelvis_fix"); - gAnimLibrary.animStateSetString(ANIM_AGENT_TARGET,"target"); - gAnimLibrary.animStateSetString(ANIM_AGENT_WALK_ADJUST,"walk_adjust"); -} - - -void LLVOAvatar::cleanupClass() -{ - deleteAndClear(sAvatarXmlInfo); - sSkeletonXMLTree.cleanup(); - sXMLTree.cleanup(); -} - -void LLVOAvatar::initInstance(void) -{ - //------------------------------------------------------------------------- - // initialize joint, mesh and shape members - //------------------------------------------------------------------------- - mRoot.setName( "mRoot" ); - - for (LLVOAvatarDictionary::Meshes::const_iterator iter = LLVOAvatarDictionary::getInstance()->getMeshes().begin(); - iter != LLVOAvatarDictionary::getInstance()->getMeshes().end(); - ++iter) - { - const EMeshIndex mesh_index = iter->first; - const LLVOAvatarDictionary::MeshEntry *mesh_dict = iter->second; - LLViewerJoint* joint = new LLViewerJoint(); - joint->setName(mesh_dict->mName); - joint->setMeshID(mesh_index); - mMeshLOD.push_back(joint); - - /* mHairLOD.setName("mHairLOD"); - mHairMesh0.setName("mHairMesh0"); - mHairMesh0.setMeshID(MESH_ID_HAIR); - mHairMesh1.setName("mHairMesh1"); */ - for (U32 lod = 0; lod < mesh_dict->mLOD; lod++) - { - LLViewerJointMesh* mesh = new LLViewerJointMesh(); - std::string mesh_name = "m" + mesh_dict->mName + boost::lexical_cast<std::string>(lod); - // We pre-pended an m - need to capitalize first character for camelCase - mesh_name[1] = toupper(mesh_name[1]); - mesh->setName(mesh_name); - mesh->setMeshID(mesh_index); - mesh->setPickName(mesh_dict->mPickName); - mesh->setIsTransparent(FALSE); - switch((int)mesh_index) - { - case MESH_ID_HAIR: - mesh->setIsTransparent(TRUE); - break; - case MESH_ID_SKIRT: - mesh->setIsTransparent(TRUE); - break; - case MESH_ID_EYEBALL_LEFT: - case MESH_ID_EYEBALL_RIGHT: - mesh->setSpecular( LLColor4( 1.0f, 1.0f, 1.0f, 1.0f ), 1.f ); - break; - } - - joint->mMeshParts.push_back(mesh); - } - } - - //------------------------------------------------------------------------- - // associate baked textures with meshes - //------------------------------------------------------------------------- - for (LLVOAvatarDictionary::Meshes::const_iterator iter = LLVOAvatarDictionary::getInstance()->getMeshes().begin(); - iter != LLVOAvatarDictionary::getInstance()->getMeshes().end(); - ++iter) - { - const EMeshIndex mesh_index = iter->first; - const LLVOAvatarDictionary::MeshEntry *mesh_dict = iter->second; - const EBakedTextureIndex baked_texture_index = mesh_dict->mBakedID; - // Skip it if there's no associated baked texture. - if (baked_texture_index == BAKED_NUM_INDICES) continue; - - for (std::vector<LLViewerJointMesh* >::iterator iter = mMeshLOD[mesh_index]->mMeshParts.begin(); - iter != mMeshLOD[mesh_index]->mMeshParts.end(); - ++iter) - { - LLViewerJointMesh* mesh = (LLViewerJointMesh*) *iter; - mBakedTextureDatas[(int)baked_texture_index].mMeshes.push_back(mesh); - } - } - - - //------------------------------------------------------------------------- - // register motions - //------------------------------------------------------------------------- - if (LLCharacter::sInstances.size() == 1) - { - LLKeyframeMotion::setVFS(gStaticVFS); - registerMotion( ANIM_AGENT_BUSY, LLNullMotion::create ); - registerMotion( ANIM_AGENT_CROUCH, LLKeyframeStandMotion::create ); - registerMotion( ANIM_AGENT_CROUCHWALK, LLKeyframeWalkMotion::create ); - registerMotion( ANIM_AGENT_EXPRESS_AFRAID, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_ANGER, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_BORED, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_CRY, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_DISDAIN, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_EMBARRASSED, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_FROWN, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_KISS, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_LAUGH, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_OPEN_MOUTH, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_REPULSED, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_SAD, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_SHRUG, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_SMILE, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_SURPRISE, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_TONGUE_OUT, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_TOOTHSMILE, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_WINK, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_WORRY, LLEmote::create ); - registerMotion( ANIM_AGENT_FEMALE_RUN_NEW, LLKeyframeWalkMotion::create ); - registerMotion( ANIM_AGENT_FEMALE_WALK, LLKeyframeWalkMotion::create ); - registerMotion( ANIM_AGENT_FEMALE_WALK_NEW, LLKeyframeWalkMotion::create ); - registerMotion( ANIM_AGENT_RUN, LLKeyframeWalkMotion::create ); - registerMotion( ANIM_AGENT_RUN_NEW, LLKeyframeWalkMotion::create ); - registerMotion( ANIM_AGENT_STAND, LLKeyframeStandMotion::create ); - registerMotion( ANIM_AGENT_STAND_1, LLKeyframeStandMotion::create ); - registerMotion( ANIM_AGENT_STAND_2, LLKeyframeStandMotion::create ); - registerMotion( ANIM_AGENT_STAND_3, LLKeyframeStandMotion::create ); - registerMotion( ANIM_AGENT_STAND_4, LLKeyframeStandMotion::create ); - registerMotion( ANIM_AGENT_STANDUP, LLKeyframeFallMotion::create ); - registerMotion( ANIM_AGENT_TURNLEFT, LLKeyframeWalkMotion::create ); - registerMotion( ANIM_AGENT_TURNRIGHT, LLKeyframeWalkMotion::create ); - registerMotion( ANIM_AGENT_WALK, LLKeyframeWalkMotion::create ); - registerMotion( ANIM_AGENT_WALK_NEW, LLKeyframeWalkMotion::create ); - - // motions without a start/stop bit - registerMotion( ANIM_AGENT_BODY_NOISE, LLBodyNoiseMotion::create ); - registerMotion( ANIM_AGENT_BREATHE_ROT, LLBreatheMotionRot::create ); - registerMotion( ANIM_AGENT_EDITING, LLEditingMotion::create ); - registerMotion( ANIM_AGENT_EYE, LLEyeMotion::create ); - registerMotion( ANIM_AGENT_FEMALE_WALK, LLKeyframeWalkMotion::create ); - registerMotion( ANIM_AGENT_FLY_ADJUST, LLFlyAdjustMotion::create ); - registerMotion( ANIM_AGENT_HAND_MOTION, LLHandMotion::create ); - registerMotion( ANIM_AGENT_HEAD_ROT, LLHeadRotMotion::create ); - registerMotion( ANIM_AGENT_PELVIS_FIX, LLPelvisFixMotion::create ); - registerMotion( ANIM_AGENT_SIT_FEMALE, LLKeyframeMotion::create ); - registerMotion( ANIM_AGENT_TARGET, LLTargetingMotion::create ); - registerMotion( ANIM_AGENT_WALK_ADJUST, LLWalkAdjustMotion::create ); - - } - - if (gNoRender) - { - return; - } - - buildCharacter(); - - if (gNoRender) - { - return; - } - - // preload specific motions here - createMotion( ANIM_AGENT_CUSTOMIZE); - createMotion( ANIM_AGENT_CUSTOMIZE_DONE); - - //VTPause(); // VTune - - mVoiceVisualizer->setVoiceEnabled( LLVoiceClient::getInstance()->getVoiceEnabled( mID ) ); - -} - -const LLVector3 LLVOAvatar::getRenderPosition() const -{ - if (mDrawable.isNull() || mDrawable->getGeneration() < 0) - { - return getPositionAgent(); - } - else if (isRoot()) - { - return mDrawable->getPositionAgent(); - } - else - { - return getPosition() * mDrawable->getParent()->getRenderMatrix(); - } -} - -void LLVOAvatar::updateDrawable(BOOL force_damped) -{ - clearChanged(SHIFTED); -} - -void LLVOAvatar::onShift(const LLVector3& shift_vector) -{ - mLastAnimExtents[0] += shift_vector; - mLastAnimExtents[1] += shift_vector; - mNeedsImpostorUpdate = TRUE; - mNeedsAnimUpdate = TRUE; -} - -void LLVOAvatar::updateSpatialExtents(LLVector3& newMin, LLVector3 &newMax) -{ - if (isImpostor() && !needsImpostorUpdate()) - { - LLVector3 delta = getRenderPosition() - - ((LLVector3(mDrawable->getPositionGroup())-mImpostorOffset)); - - newMin = mLastAnimExtents[0] + delta; - newMax = mLastAnimExtents[1] + delta; - } - else - { - getSpatialExtents(newMin,newMax); - mLastAnimExtents[0] = newMin; - mLastAnimExtents[1] = newMax; - LLVector3 pos_group = (newMin+newMax)*0.5f; - mImpostorOffset = pos_group-getRenderPosition(); - mDrawable->setPositionGroup(pos_group); - } -} - -void LLVOAvatar::getSpatialExtents(LLVector3& newMin, LLVector3& newMax) -{ - LLVector3 buffer(0.25f, 0.25f, 0.25f); - LLVector3 pos = getRenderPosition(); - newMin = pos - buffer; - newMax = pos + buffer; - float max_attachment_span = DEFAULT_MAX_PRIM_SCALE * 5.0f; - - //stretch bounding box by joint positions - for (polymesh_map_t::iterator i = mMeshes.begin(); i != mMeshes.end(); ++i) - { - LLPolyMesh* mesh = i->second; - for (S32 joint_num = 0; joint_num < mesh->mJointRenderData.count(); joint_num++) - { - update_min_max(newMin, newMax, - mesh->mJointRenderData[joint_num]->mWorldMatrix->getTranslation()); - } - } - - mPixelArea = LLPipeline::calcPixelArea((newMin+newMax)*0.5f, (newMax-newMin)*0.5f, *LLViewerCamera::getInstance()); - - //stretch bounding box by attachments - for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) - { - LLViewerJointAttachment* attachment = iter->second; - - if (!attachment->getValid()) - { - continue ; - } - - for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); - attachment_iter != attachment->mAttachedObjects.end(); - ++attachment_iter) - { - const LLViewerObject* attached_object = (*attachment_iter); - if (attached_object && !attached_object->isHUDAttachment()) - { - LLDrawable* drawable = attached_object->mDrawable; - if (drawable) - { - LLSpatialBridge* bridge = drawable->getSpatialBridge(); - if (bridge) - { - const LLVector3* ext = bridge->getSpatialExtents(); - LLVector3 distance = (ext[1] - ext[0]); - - // Only add the prim to spatial extents calculations if it isn't a megaprim. - // max_attachment_span calculated at the start of the function - // (currently 5 times our max prim size) - if (distance.mV[0] < max_attachment_span - && distance.mV[1] < max_attachment_span - && distance.mV[2] < max_attachment_span) - { - update_min_max(newMin,newMax,ext[0]); - update_min_max(newMin,newMax,ext[1]); - } - } - } - } - } - } - - //pad bounding box - newMin -= buffer; - newMax += buffer; -} - -//----------------------------------------------------------------------------- -// renderCollisionVolumes() -//----------------------------------------------------------------------------- -void LLVOAvatar::renderCollisionVolumes() -{ - for (S32 i = 0; i < mNumCollisionVolumes; i++) - { - mCollisionVolumes[i].renderCollision(); - } - - if (mNameText.notNull()) - { - LLVector3 unused; - mNameText->lineSegmentIntersect(LLVector3(0,0,0), LLVector3(0,0,1), unused, TRUE); - } -} - -BOOL LLVOAvatar::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, - S32 face, - BOOL pick_transparent, - S32* face_hit, - LLVector3* intersection, - LLVector2* tex_coord, - LLVector3* normal, - LLVector3* bi_normal) -{ - if ((isSelf() && !gAgent.needsRenderAvatar()) || !LLPipeline::sPickAvatar) - { - return FALSE; - } - - if (lineSegmentBoundingBox(start, end)) - { - for (S32 i = 0; i < mNumCollisionVolumes; ++i) - { - mCollisionVolumes[i].updateWorldMatrix(); - - glh::matrix4f mat((F32*) mCollisionVolumes[i].getXform()->getWorldMatrix().mMatrix); - glh::matrix4f inverse = mat.inverse(); - glh::matrix4f norm_mat = inverse.transpose(); - - glh::vec3f p1(start.mV); - glh::vec3f p2(end.mV); - - inverse.mult_matrix_vec(p1); - inverse.mult_matrix_vec(p2); - - LLVector3 position; - LLVector3 norm; - - if (linesegment_sphere(LLVector3(p1.v), LLVector3(p2.v), LLVector3(0,0,0), 1.f, position, norm)) - { - glh::vec3f res_pos(position.mV); - mat.mult_matrix_vec(res_pos); - - norm.normalize(); - glh::vec3f res_norm(norm.mV); - norm_mat.mult_matrix_dir(res_norm); - - if (intersection) - { - *intersection = LLVector3(res_pos.v); - } - - if (normal) - { - *normal = LLVector3(res_norm.v); - } - - return TRUE; - } - } - } - - LLVector3 position; - if (mNameText.notNull() && mNameText->lineSegmentIntersect(start, end, position)) - { - if (intersection) - { - *intersection = position; - } - - return TRUE; - } - - return FALSE; -} - -//----------------------------------------------------------------------------- -// parseSkeletonFile() -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::parseSkeletonFile(const std::string& filename) -{ - LLMemType mt(LLMemType::MTYPE_AVATAR); - - //------------------------------------------------------------------------- - // parse the file - //------------------------------------------------------------------------- - BOOL parsesuccess = sSkeletonXMLTree.parseFile( filename, FALSE ); - - if (!parsesuccess) - { - llerrs << "Can't parse skeleton file: " << filename << llendl; - return FALSE; - } - - // now sanity check xml file - LLXmlTreeNode* root = sSkeletonXMLTree.getRoot(); - if (!root) - { - llerrs << "No root node found in avatar skeleton file: " << filename << llendl; - return FALSE; - } - - if( !root->hasName( "linden_skeleton" ) ) - { - llerrs << "Invalid avatar skeleton file header: " << filename << llendl; - return FALSE; - } - - std::string version; - static LLStdStringHandle version_string = LLXmlTree::addAttributeString("version"); - if( !root->getFastAttributeString( version_string, version ) || (version != "1.0") ) - { - llerrs << "Invalid avatar skeleton file version: " << version << " in file: " << filename << llendl; - return FALSE; - } - - return TRUE; -} - -//----------------------------------------------------------------------------- -// setupBone() -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::setupBone(const LLVOAvatarBoneInfo* info, LLViewerJoint* parent, S32 &volume_num, S32 &joint_num) -{ - LLMemType mt(LLMemType::MTYPE_AVATAR); - - LLViewerJoint* joint = NULL; - - if (info->mIsJoint) - { - joint = (LLViewerJoint*)getCharacterJoint(joint_num); - if (!joint) - { - llwarns << "Too many bones" << llendl; - return FALSE; - } - joint->setName( info->mName ); - } - else // collision volume - { - if (volume_num >= (S32)mNumCollisionVolumes) - { - llwarns << "Too many bones" << llendl; - return FALSE; - } - joint = (LLViewerJoint*)(&mCollisionVolumes[volume_num]); - joint->setName( info->mName ); - } - - // add to parent - if (parent) - { - parent->addChild( joint ); - } - - joint->setPosition(info->mPos); - joint->setRotation(mayaQ(info->mRot.mV[VX], info->mRot.mV[VY], - info->mRot.mV[VZ], LLQuaternion::XYZ)); - joint->setScale(info->mScale); - - - if (info->mIsJoint) - { - joint->setSkinOffset( info->mPivot ); - joint_num++; - } - else // collision volume - { - volume_num++; - } - - // setup children - LLVOAvatarBoneInfo::child_list_t::const_iterator iter; - for (iter = info->mChildList.begin(); iter != info->mChildList.end(); ++iter) - { - LLVOAvatarBoneInfo *child_info = *iter; - if (!setupBone(child_info, joint, volume_num, joint_num)) - { - return FALSE; - } - } - - return TRUE; -} - -//----------------------------------------------------------------------------- -// buildSkeleton() -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::buildSkeleton(const LLVOAvatarSkeletonInfo *info) -{ - LLMemType mt(LLMemType::MTYPE_AVATAR); - - //------------------------------------------------------------------------- - // allocate joints - //------------------------------------------------------------------------- - if (!allocateCharacterJoints(info->mNumBones)) - { - llerrs << "Can't allocate " << info->mNumBones << " joints" << llendl; - return FALSE; - } - - //------------------------------------------------------------------------- - // allocate volumes - //------------------------------------------------------------------------- - if (info->mNumCollisionVolumes) - { - if (!allocateCollisionVolumes(info->mNumCollisionVolumes)) - { - llerrs << "Can't allocate " << info->mNumCollisionVolumes << " collision volumes" << llendl; - return FALSE; - } - } - - S32 current_joint_num = 0; - S32 current_volume_num = 0; - LLVOAvatarSkeletonInfo::bone_info_list_t::const_iterator iter; - for (iter = info->mBoneInfoList.begin(); iter != info->mBoneInfoList.end(); ++iter) - { - LLVOAvatarBoneInfo *info = *iter; - if (!setupBone(info, NULL, current_volume_num, current_joint_num)) - { - llerrs << "Error parsing bone in skeleton file" << llendl; - return FALSE; - } - } - - return TRUE; -} - -LLVOAvatar* LLVOAvatar::asAvatar() -{ - return this; -} - -//----------------------------------------------------------------------------- -// LLVOAvatar::startDefaultMotions() -//----------------------------------------------------------------------------- -void LLVOAvatar::startDefaultMotions() -{ - //------------------------------------------------------------------------- - // start default motions - //------------------------------------------------------------------------- - startMotion( ANIM_AGENT_HEAD_ROT ); - startMotion( ANIM_AGENT_EYE ); - startMotion( ANIM_AGENT_BODY_NOISE ); - startMotion( ANIM_AGENT_BREATHE_ROT ); - startMotion( ANIM_AGENT_HAND_MOTION ); - startMotion( ANIM_AGENT_PELVIS_FIX ); - - //------------------------------------------------------------------------- - // restart any currently active motions - //------------------------------------------------------------------------- - processAnimationStateChanges(); -} - -//----------------------------------------------------------------------------- -// LLVOAvatar::buildCharacter() -// Deferred initialization and rebuild of the avatar. -//----------------------------------------------------------------------------- -void LLVOAvatar::buildCharacter() -{ - LLMemType mt(LLMemType::MTYPE_AVATAR); - - //------------------------------------------------------------------------- - // remove all references to our existing skeleton - // so we can rebuild it - //------------------------------------------------------------------------- - flushAllMotions(); - - //------------------------------------------------------------------------- - // remove all of mRoot's children - //------------------------------------------------------------------------- - mRoot.removeAllChildren(); - mIsBuilt = FALSE; - - //------------------------------------------------------------------------- - // clear mesh data - //------------------------------------------------------------------------- - for (std::vector<LLViewerJoint*>::iterator jointIter = mMeshLOD.begin(); - jointIter != mMeshLOD.end(); ++jointIter) - { - LLViewerJoint* joint = (LLViewerJoint*) *jointIter; - for (std::vector<LLViewerJointMesh*>::iterator meshIter = joint->mMeshParts.begin(); - meshIter != joint->mMeshParts.end(); ++meshIter) - { - LLViewerJointMesh * mesh = (LLViewerJointMesh *) *meshIter; - mesh->setMesh(NULL); - } - } - - //------------------------------------------------------------------------- - // (re)load our skeleton and meshes - //------------------------------------------------------------------------- - LLTimer timer; - - BOOL status = loadAvatar(); - stop_glerror(); - - if (gNoRender) - { - // Still want to load the avatar skeleton so visual parameters work. - return; - } - -// gPrintMessagesThisFrame = TRUE; - lldebugs << "Avatar load took " << timer.getElapsedTimeF32() << " seconds." << llendl; - - if (!status) - { - if (isSelf()) - { - llerrs << "Unable to load user's avatar" << llendl; - } - else - { - llwarns << "Unable to load other's avatar" << llendl; - } - return; - } - - //------------------------------------------------------------------------- - // initialize "well known" joint pointers - //------------------------------------------------------------------------- - mPelvisp = (LLViewerJoint*)mRoot.findJoint("mPelvis"); - mTorsop = (LLViewerJoint*)mRoot.findJoint("mTorso"); - mChestp = (LLViewerJoint*)mRoot.findJoint("mChest"); - mNeckp = (LLViewerJoint*)mRoot.findJoint("mNeck"); - mHeadp = (LLViewerJoint*)mRoot.findJoint("mHead"); - mSkullp = (LLViewerJoint*)mRoot.findJoint("mSkull"); - mHipLeftp = (LLViewerJoint*)mRoot.findJoint("mHipLeft"); - mHipRightp = (LLViewerJoint*)mRoot.findJoint("mHipRight"); - mKneeLeftp = (LLViewerJoint*)mRoot.findJoint("mKneeLeft"); - mKneeRightp = (LLViewerJoint*)mRoot.findJoint("mKneeRight"); - mAnkleLeftp = (LLViewerJoint*)mRoot.findJoint("mAnkleLeft"); - mAnkleRightp = (LLViewerJoint*)mRoot.findJoint("mAnkleRight"); - mFootLeftp = (LLViewerJoint*)mRoot.findJoint("mFootLeft"); - mFootRightp = (LLViewerJoint*)mRoot.findJoint("mFootRight"); - mWristLeftp = (LLViewerJoint*)mRoot.findJoint("mWristLeft"); - mWristRightp = (LLViewerJoint*)mRoot.findJoint("mWristRight"); - mEyeLeftp = (LLViewerJoint*)mRoot.findJoint("mEyeLeft"); - mEyeRightp = (LLViewerJoint*)mRoot.findJoint("mEyeRight"); - - //------------------------------------------------------------------------- - // Make sure "well known" pointers exist - //------------------------------------------------------------------------- - if (!(mPelvisp && - mTorsop && - mChestp && - mNeckp && - mHeadp && - mSkullp && - mHipLeftp && - mHipRightp && - mKneeLeftp && - mKneeRightp && - mAnkleLeftp && - mAnkleRightp && - mFootLeftp && - mFootRightp && - mWristLeftp && - mWristRightp && - mEyeLeftp && - mEyeRightp)) - { - llerrs << "Failed to create avatar." << llendl; - return; - } - - //------------------------------------------------------------------------- - // initialize the pelvis - //------------------------------------------------------------------------- - mPelvisp->setPosition( LLVector3(0.0f, 0.0f, 0.0f) ); - - //------------------------------------------------------------------------- - // set head offset from pelvis - //------------------------------------------------------------------------- - updateHeadOffset(); - - //------------------------------------------------------------------------- - // initialize lip sync morph pointers - //------------------------------------------------------------------------- - mOohMorph = getVisualParam( "Lipsync_Ooh" ); - mAahMorph = getVisualParam( "Lipsync_Aah" ); - - // If we don't have the Ooh morph, use the Kiss morph - if (!mOohMorph) - { - llwarns << "Missing 'Ooh' morph for lipsync, using fallback." << llendl; - mOohMorph = getVisualParam( "Express_Kiss" ); - } - - // If we don't have the Aah morph, use the Open Mouth morph - if (!mAahMorph) - { - llwarns << "Missing 'Aah' morph for lipsync, using fallback." << llendl; - mAahMorph = getVisualParam( "Express_Open_Mouth" ); - } - - startDefaultMotions(); - - //------------------------------------------------------------------------- - // restart any currently active motions - //------------------------------------------------------------------------- - processAnimationStateChanges(); - - mIsBuilt = TRUE; - stop_glerror(); - - mMeshValid = TRUE; -} - - -//----------------------------------------------------------------------------- -// releaseMeshData() -//----------------------------------------------------------------------------- -void LLVOAvatar::releaseMeshData() -{ - LLMemType mt(LLMemType::MTYPE_AVATAR); - - if (sInstances.size() < AVATAR_RELEASE_THRESHOLD || mIsDummy) - { - return; - } - - //llinfos << "Releasing" << llendl; - - // cleanup mesh data - for (std::vector<LLViewerJoint*>::iterator iter = mMeshLOD.begin(); - iter != mMeshLOD.end(); - ++iter) - { - LLViewerJoint* joint = (LLViewerJoint*) *iter; - joint->setValid(FALSE, TRUE); - } - - //cleanup data - if (mDrawable.notNull()) - { - LLFace* facep = mDrawable->getFace(0); - facep->setSize(0, 0); - for(S32 i = mNumInitFaces ; i < mDrawable->getNumFaces(); i++) - { - facep = mDrawable->getFace(i); - facep->setSize(0, 0); - } - } - - for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) - { - LLViewerJointAttachment* attachment = iter->second; - if (!attachment->getIsHUDAttachment()) - { - attachment->setAttachmentVisibility(FALSE); - } - } - mMeshValid = FALSE; -} - -//----------------------------------------------------------------------------- -// restoreMeshData() -//----------------------------------------------------------------------------- -// virtual -void LLVOAvatar::restoreMeshData() -{ - llassert(!isSelf()); - LLMemType mt(LLMemType::MTYPE_AVATAR); - - //llinfos << "Restoring" << llendl; - mMeshValid = TRUE; - updateJointLODs(); - - for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) - { - LLViewerJointAttachment* attachment = iter->second; - if (!attachment->getIsHUDAttachment()) - { - attachment->setAttachmentVisibility(TRUE); - } - } - - // force mesh update as LOD might not have changed to trigger this - gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE); -} - -//----------------------------------------------------------------------------- -// updateMeshData() -//----------------------------------------------------------------------------- -void LLVOAvatar::updateMeshData() -{ - if (mDrawable.notNull()) - { - stop_glerror(); - - S32 f_num = 0 ; - const U32 VERTEX_NUMBER_THRESHOLD = 128 ;//small number of this means each part of an avatar has its own vertex buffer. - const S32 num_parts = mMeshLOD.size(); - - // this order is determined by number of LODS - // if a mesh earlier in this list changed LODs while a later mesh doesn't, - // the later mesh's index offset will be inaccurate - for(S32 part_index = 0 ; part_index < num_parts ;) - { - S32 j = part_index ; - U32 last_v_num = 0, num_vertices = 0 ; - U32 last_i_num = 0, num_indices = 0 ; - - while(part_index < num_parts && num_vertices < VERTEX_NUMBER_THRESHOLD) - { - last_v_num = num_vertices ; - last_i_num = num_indices ; - - mMeshLOD[part_index++]->updateFaceSizes(num_vertices, num_indices, mAdjustedPixelArea); - } - if(num_vertices < 1)//skip empty meshes - { - continue ; - } - if(last_v_num > 0)//put the last inserted part into next vertex buffer. - { - num_vertices = last_v_num ; - num_indices = last_i_num ; - part_index-- ; - } - - LLFace* facep ; - if(f_num < mDrawable->getNumFaces()) - { - facep = mDrawable->getFace(f_num); - } - else - { - facep = mDrawable->addFace(mDrawable->getFace(0)->getPool(), mDrawable->getFace(0)->getTexture()) ; - } - - // resize immediately - facep->setSize(num_vertices, num_indices); - - bool terse_update = false; - - if(facep->mVertexBuffer.isNull()) - { - facep->mVertexBuffer = new LLVertexBufferAvatar(); - facep->mVertexBuffer->allocateBuffer(num_vertices, num_indices, TRUE); - } - else - { - if (facep->mVertexBuffer->getRequestedIndices() == num_indices && - facep->mVertexBuffer->getRequestedVerts() == num_vertices) - { - terse_update = true; - } - else - { - facep->mVertexBuffer->resizeBuffer(num_vertices, num_indices) ; - } - } - - facep->setGeomIndex(0); - facep->setIndicesIndex(0); - - // This is a hack! Avatars have their own pool, so we are detecting - // the case of more than one avatar in the pool (thus > 0 instead of >= 0) - if (facep->getGeomIndex() > 0) - { - llerrs << "non-zero geom index: " << facep->getGeomIndex() << " in LLVOAvatar::restoreMeshData" << llendl; - } - - for(S32 k = j ; k < part_index ; k++) - { - mMeshLOD[k]->updateFaceData(facep, mAdjustedPixelArea, k == MESH_ID_HAIR, terse_update); - } - - stop_glerror(); - facep->mVertexBuffer->setBuffer(0); - - if(!f_num) - { - f_num += mNumInitFaces ; - } - else - { - f_num++ ; - } - } - } -} - -//------------------------------------------------------------------------ - -//------------------------------------------------------------------------ -// The viewer can only suggest a good size for the agent, -// the simulator will keep it inside a reasonable range. -void LLVOAvatar::computeBodySize() -{ - LLVector3 pelvis_scale = mPelvisp->getScale(); - - // some of the joints have not been cached - LLVector3 skull = mSkullp->getPosition(); - LLVector3 skull_scale = mSkullp->getScale(); - - LLVector3 neck = mNeckp->getPosition(); - LLVector3 neck_scale = mNeckp->getScale(); - - LLVector3 chest = mChestp->getPosition(); - LLVector3 chest_scale = mChestp->getScale(); - - // the rest of the joints have been cached - LLVector3 head = mHeadp->getPosition(); - LLVector3 head_scale = mHeadp->getScale(); - - LLVector3 torso = mTorsop->getPosition(); - LLVector3 torso_scale = mTorsop->getScale(); - - LLVector3 hip = mHipLeftp->getPosition(); - LLVector3 hip_scale = mHipLeftp->getScale(); - - LLVector3 knee = mKneeLeftp->getPosition(); - LLVector3 knee_scale = mKneeLeftp->getScale(); - - LLVector3 ankle = mAnkleLeftp->getPosition(); - LLVector3 ankle_scale = mAnkleLeftp->getScale(); - - LLVector3 foot = mFootLeftp->getPosition(); - - mPelvisToFoot = hip.mV[VZ] * pelvis_scale.mV[VZ] - - knee.mV[VZ] * hip_scale.mV[VZ] - - ankle.mV[VZ] * knee_scale.mV[VZ] - - foot.mV[VZ] * ankle_scale.mV[VZ]; - - LLVector3 new_body_size; - new_body_size.mV[VZ] = mPelvisToFoot + - // the sqrt(2) correction below is an approximate - // correction to get to the top of the head - F_SQRT2 * (skull.mV[VZ] * head_scale.mV[VZ]) + - head.mV[VZ] * neck_scale.mV[VZ] + - neck.mV[VZ] * chest_scale.mV[VZ] + - chest.mV[VZ] * torso_scale.mV[VZ] + - torso.mV[VZ] * pelvis_scale.mV[VZ]; - - // TODO -- measure the real depth and width - new_body_size.mV[VX] = DEFAULT_AGENT_DEPTH; - new_body_size.mV[VY] = DEFAULT_AGENT_WIDTH; - - if (new_body_size != mBodySize) - { - mBodySize = new_body_size; - - if (isSelf() && !LLAppearanceMgr::instance().isInUpdateAppearanceFromCOF()) - { // notify simulator of change in size - // but not if we are in the middle of updating appearance - gAgent.sendAgentSetAppearance(); - } - } -} - -//------------------------------------------------------------------------ -// LLVOAvatar::processUpdateMessage() -//------------------------------------------------------------------------ -U32 LLVOAvatar::processUpdateMessage(LLMessageSystem *mesgsys, - void **user_data, - U32 block_num, const EObjectUpdateType update_type, - LLDataPacker *dp) -{ - LLMemType mt(LLMemType::MTYPE_AVATAR); - - LLVector3 old_vel = getVelocity(); - const BOOL has_name = !getNVPair("FirstName"); - - // Do base class updates... - U32 retval = LLViewerObject::processUpdateMessage(mesgsys, user_data, block_num, update_type, dp); - - // Print out arrival information once we have name of avatar. - if (gSavedSettings.getBOOL("DebugAvatarRezTime")) - { - if (has_name && getNVPair("FirstName")) - { - mDebugExistenceTimer.reset(); - LLSD args; - args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32()); - args["NAME"] = getFullname(); - LLNotificationsUtil::add("AvatarRezArrivedNotification",args); - llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' arrived." << llendl; - } - } - if(retval & LLViewerObject::INVALID_UPDATE) - { - if (isSelf()) - { - //tell sim to cancel this update - gAgent.teleportViaLocation(gAgent.getPositionGlobal()); - } - } - - //llinfos << getRotation() << llendl; - //llinfos << getPosition() << llendl; - - return retval; -} - -// virtual -S32 LLVOAvatar::setTETexture(const U8 te, const LLUUID& uuid) -{ - // The core setTETexture() method requests images, so we need - // to redirect certain avatar texture requests to different sims. - if (isIndexBakedTexture((ETextureIndex)te)) - { - LLHost target_host = getObjectHost(); - return setTETextureCore(te, uuid, target_host); - } - else - { - return setTETextureCore(te, uuid, LLHost::invalid); - } -} - -static LLFastTimer::DeclareTimer FTM_AVATAR_UPDATE("Update Avatar"); -static LLFastTimer::DeclareTimer FTM_JOINT_UPDATE("Update Joints"); - -//------------------------------------------------------------------------ -// LLVOAvatar::dumpAnimationState() -//------------------------------------------------------------------------ -void LLVOAvatar::dumpAnimationState() -{ - llinfos << "==============================================" << llendl; - for (LLVOAvatar::AnimIterator it = mSignaledAnimations.begin(); it != mSignaledAnimations.end(); ++it) - { - LLUUID id = it->first; - std::string playtag = ""; - if (mPlayingAnimations.find(id) != mPlayingAnimations.end()) - { - playtag = "*"; - } - llinfos << gAnimLibrary.animationName(id) << playtag << llendl; - } - for (LLVOAvatar::AnimIterator it = mPlayingAnimations.begin(); it != mPlayingAnimations.end(); ++it) - { - LLUUID id = it->first; - bool is_signaled = mSignaledAnimations.find(id) != mSignaledAnimations.end(); - if (!is_signaled) - { - llinfos << gAnimLibrary.animationName(id) << "!S" << llendl; - } - } -} - -//------------------------------------------------------------------------ -// idleUpdate() -//------------------------------------------------------------------------ -BOOL LLVOAvatar::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time) -{ - LLMemType mt(LLMemType::MTYPE_AVATAR); - LLFastTimer t(FTM_AVATAR_UPDATE); - - if (isDead()) - { - llinfos << "Warning! Idle on dead avatar" << llendl; - return TRUE; - } - - if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_AVATAR))) - { - return TRUE; - } - - checkTextureLoading() ; - - // force immediate pixel area update on avatars using last frames data (before drawable or camera updates) - setPixelAreaAndAngle(gAgent); - - // force asynchronous drawable update - if(mDrawable.notNull() && !gNoRender) - { - LLFastTimer t(FTM_JOINT_UPDATE); - - if (mIsSitting && getParent()) - { - LLViewerObject *root_object = (LLViewerObject*)getRoot(); - LLDrawable* drawablep = root_object->mDrawable; - // if this object hasn't already been updated by another avatar... - if (drawablep) // && !drawablep->isState(LLDrawable::EARLY_MOVE)) - { - if (root_object->isSelected()) - { - gPipeline.updateMoveNormalAsync(drawablep); - } - else - { - gPipeline.updateMoveDampedAsync(drawablep); - } - } - } - else - { - gPipeline.updateMoveDampedAsync(mDrawable); - } - } - - //-------------------------------------------------------------------- - // set alpha flag depending on state - //-------------------------------------------------------------------- - - if (isSelf()) - { - LLViewerObject::idleUpdate(agent, world, time); - - // trigger fidget anims - if (isAnyAnimationSignaled(AGENT_STAND_ANIMS, NUM_AGENT_STAND_ANIMS)) - { - agent.fidget(); - } - } - else - { - // Should override the idleUpdate stuff and leave out the angular update part. - LLQuaternion rotation = getRotation(); - LLViewerObject::idleUpdate(agent, world, time); - setRotation(rotation); - } - - // attach objects that were waiting for a drawable - lazyAttach(); - - // animate the character - // store off last frame's root position to be consistent with camera position - LLVector3 root_pos_last = mRoot.getWorldPosition(); - BOOL detailed_update = updateCharacter(agent); - - if (gNoRender) - { - return TRUE; - } - - static LLUICachedControl<bool> visualizers_in_calls("ShowVoiceVisualizersInCalls", false); - bool voice_enabled = (visualizers_in_calls || LLVoiceClient::getInstance()->inProximalChannel()) && - LLVoiceClient::getInstance()->getVoiceEnabled(mID); - - idleUpdateVoiceVisualizer( voice_enabled ); - idleUpdateMisc( detailed_update ); - idleUpdateAppearanceAnimation(); - if (detailed_update) - { - idleUpdateLipSync( voice_enabled ); - idleUpdateLoadingEffect(); - idleUpdateBelowWater(); // wind effect uses this - idleUpdateWindEffect(); - } - - idleUpdateNameTag( root_pos_last ); - idleUpdateRenderCost(); - - return TRUE; -} - -void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled) -{ - bool render_visualizer = voice_enabled; - - // Don't render the user's own voice visualizer when in mouselook, or when opening the mic is disabled. - if(isSelf()) - { - if(gAgentCamera.cameraMouselook() || gSavedSettings.getBOOL("VoiceDisableMic")) - { - render_visualizer = false; - } - } - - mVoiceVisualizer->setVoiceEnabled(render_visualizer); - - if ( voice_enabled ) - { - //---------------------------------------------------------------- - // Only do gesture triggering for your own avatar, and only when you're in a proximal channel. - //---------------------------------------------------------------- - if( isSelf() ) - { - //---------------------------------------------------------------------------------------- - // The following takes the voice signal and uses that to trigger gesticulations. - //---------------------------------------------------------------------------------------- - int lastGesticulationLevel = mCurrentGesticulationLevel; - mCurrentGesticulationLevel = mVoiceVisualizer->getCurrentGesticulationLevel(); - - //--------------------------------------------------------------------------------------------------- - // If "current gesticulation level" changes, we catch this, and trigger the new gesture - //--------------------------------------------------------------------------------------------------- - if ( lastGesticulationLevel != mCurrentGesticulationLevel ) - { - if ( mCurrentGesticulationLevel != VOICE_GESTICULATION_LEVEL_OFF ) - { - std::string gestureString = "unInitialized"; - if ( mCurrentGesticulationLevel == 0 ) { gestureString = "/voicelevel1"; } - else if ( mCurrentGesticulationLevel == 1 ) { gestureString = "/voicelevel2"; } - else if ( mCurrentGesticulationLevel == 2 ) { gestureString = "/voicelevel3"; } - else { llinfos << "oops - CurrentGesticulationLevel can be only 0, 1, or 2" << llendl; } - - // this is the call that Karl S. created for triggering gestures from within the code. - LLGestureMgr::instance().triggerAndReviseString( gestureString ); - } - } - - } //if( isSelf() ) - - //----------------------------------------------------------------------------------------------------------------- - // If the avatar is speaking, then the voice amplitude signal is passed to the voice visualizer. - // Also, here we trigger voice visualizer start and stop speaking, so it can animate the voice symbol. - // - // Notice the calls to "gAwayTimer.reset()". This resets the timer that determines how long the avatar has been - // "away", so that the avatar doesn't lapse into away-mode (and slump over) while the user is still talking. - //----------------------------------------------------------------------------------------------------------------- - if (LLVoiceClient::getInstance()->getIsSpeaking( mID )) - { - if (!mVoiceVisualizer->getCurrentlySpeaking()) - { - mVoiceVisualizer->setStartSpeaking(); - - //printf( "gAwayTimer.reset();\n" ); - } - - mVoiceVisualizer->setSpeakingAmplitude( LLVoiceClient::getInstance()->getCurrentPower( mID ) ); - - if( isSelf() ) - { - gAgent.clearAFK(); - } - } - else - { - if ( mVoiceVisualizer->getCurrentlySpeaking() ) - { - mVoiceVisualizer->setStopSpeaking(); - - if ( mLipSyncActive ) - { - if( mOohMorph ) mOohMorph->setWeight(mOohMorph->getMinWeight(), FALSE); - if( mAahMorph ) mAahMorph->setWeight(mAahMorph->getMinWeight(), FALSE); - - mLipSyncActive = false; - LLCharacter::updateVisualParams(); - dirtyMesh(); - } - } - } - - //-------------------------------------------------------------------------------------------- - // here we get the approximate head position and set as sound source for the voice symbol - // (the following version uses a tweak of "mHeadOffset" which handle sitting vs. standing) - //-------------------------------------------------------------------------------------------- - LLVector3 headOffset = LLVector3( 0.0f, 0.0f, mHeadOffset.mV[2] ); - mVoiceVisualizer->setVoiceSourceWorldPosition( mRoot.getWorldPosition() + headOffset ); - - }//if ( voiceEnabled ) -} - -static LLFastTimer::DeclareTimer FTM_ATTACHMENT_UPDATE("Update Attachments"); - -void LLVOAvatar::idleUpdateMisc(bool detailed_update) -{ - if (LLVOAvatar::sJointDebug) - { - llinfos << getFullname() << ": joint touches: " << LLJoint::sNumTouches << " updates: " << LLJoint::sNumUpdates << llendl; - } - - LLJoint::sNumUpdates = 0; - LLJoint::sNumTouches = 0; - - BOOL visible = isVisible() || mNeedsAnimUpdate; - - // update attachments positions - if (detailed_update || !sUseImpostors) - { - LLFastTimer t(FTM_ATTACHMENT_UPDATE); - for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) - { - LLViewerJointAttachment* attachment = iter->second; - - for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); - attachment_iter != attachment->mAttachedObjects.end(); - ++attachment_iter) - { - LLViewerObject* attached_object = (*attachment_iter); - BOOL visibleAttachment = visible || (attached_object && - !(attached_object->mDrawable->getSpatialBridge() && - attached_object->mDrawable->getSpatialBridge()->getRadius() < 2.0)); - - if (visibleAttachment && attached_object && !attached_object->isDead() && attachment->getValid()) - { - // if selecting any attachments, update all of them as non-damped - if (LLSelectMgr::getInstance()->getSelection()->getObjectCount() && LLSelectMgr::getInstance()->getSelection()->isAttachment()) - { - gPipeline.updateMoveNormalAsync(attached_object->mDrawable); - } - else - { - gPipeline.updateMoveDampedAsync(attached_object->mDrawable); - } - - LLSpatialBridge* bridge = attached_object->mDrawable->getSpatialBridge(); - if (bridge) - { - gPipeline.updateMoveNormalAsync(bridge); - } - attached_object->updateText(); - } - } - } - } - - mNeedsAnimUpdate = FALSE; - - if (isImpostor() && !mNeedsImpostorUpdate) - { - LLVector3 ext[2]; - F32 distance; - LLVector3 angle; - - getImpostorValues(ext, angle, distance); - - for (U32 i = 0; i < 3 && !mNeedsImpostorUpdate; i++) - { - F32 cur_angle = angle.mV[i]; - F32 old_angle = mImpostorAngle.mV[i]; - F32 angle_diff = fabsf(cur_angle-old_angle); - - if (angle_diff > F_PI/512.f*distance*mUpdatePeriod) - { - mNeedsImpostorUpdate = TRUE; - } - } - - if (detailed_update && !mNeedsImpostorUpdate) - { //update impostor if view angle, distance, or bounding box change - //significantly - - F32 dist_diff = fabsf(distance-mImpostorDistance); - if (dist_diff/mImpostorDistance > 0.1f) - { - mNeedsImpostorUpdate = TRUE; - } - else - { - getSpatialExtents(ext[0], ext[1]); - if ((ext[1]-mImpostorExtents[1]).length() > 0.05f || - (ext[0]-mImpostorExtents[0]).length() > 0.05f) - { - mNeedsImpostorUpdate = TRUE; - } - } - } - } - - mDrawable->movePartition(); - - //force a move if sitting on an active object - if (getParent() && ((LLViewerObject*) getParent())->mDrawable->isActive()) - { - gPipeline.markMoved(mDrawable, TRUE); - } -} - -void LLVOAvatar::idleUpdateAppearanceAnimation() -{ - // update morphing params - if (mAppearanceAnimating) - { - ESex avatar_sex = getSex(); - F32 appearance_anim_time = mAppearanceMorphTimer.getElapsedTimeF32(); - if (appearance_anim_time >= APPEARANCE_MORPH_TIME) - { - mAppearanceAnimating = FALSE; - for (LLVisualParam *param = getFirstVisualParam(); - param; - param = getNextVisualParam()) - { - if (param->isTweakable()) - { - param->stopAnimating(FALSE); - } - } - updateVisualParams(); - if (isSelf()) - { - gAgent.sendAgentSetAppearance(); - } - } - else - { - F32 morph_amt = calcMorphAmount(); - LLVisualParam *param; - - if (!isSelf()) - { - // animate only top level params for non-self avatars - for (param = getFirstVisualParam(); - param; - param = getNextVisualParam()) - { - if (param->isTweakable()) - { - param->animate(morph_amt, FALSE); - } - } - } - - // apply all params - for (param = getFirstVisualParam(); - param; - param = getNextVisualParam()) - { - param->apply(avatar_sex); - } - - mLastAppearanceBlendTime = appearance_anim_time; - } - dirtyMesh(); - } -} - -F32 LLVOAvatar::calcMorphAmount() -{ - F32 appearance_anim_time = mAppearanceMorphTimer.getElapsedTimeF32(); - F32 blend_frac = calc_bouncy_animation(appearance_anim_time / APPEARANCE_MORPH_TIME); - F32 last_blend_frac = calc_bouncy_animation(mLastAppearanceBlendTime / APPEARANCE_MORPH_TIME); - - F32 morph_amt; - if (last_blend_frac == 1.f) - { - morph_amt = 1.f; - } - else - { - morph_amt = (blend_frac - last_blend_frac) / (1.f - last_blend_frac); - } - - return morph_amt; -} - -void LLVOAvatar::idleUpdateLipSync(bool voice_enabled) -{ - // Use the Lipsync_Ooh and Lipsync_Aah morphs for lip sync - if ( voice_enabled && (LLVoiceClient::getInstance()->lipSyncEnabled()) && LLVoiceClient::getInstance()->getIsSpeaking( mID ) ) - { - F32 ooh_morph_amount = 0.0f; - F32 aah_morph_amount = 0.0f; - - mVoiceVisualizer->lipSyncOohAah( ooh_morph_amount, aah_morph_amount ); - - if( mOohMorph ) - { - F32 ooh_weight = mOohMorph->getMinWeight() - + ooh_morph_amount * (mOohMorph->getMaxWeight() - mOohMorph->getMinWeight()); - - mOohMorph->setWeight( ooh_weight, FALSE ); - } - - if( mAahMorph ) - { - F32 aah_weight = mAahMorph->getMinWeight() - + aah_morph_amount * (mAahMorph->getMaxWeight() - mAahMorph->getMinWeight()); - - mAahMorph->setWeight( aah_weight, FALSE ); - } - - mLipSyncActive = true; - LLCharacter::updateVisualParams(); - dirtyMesh(); - } -} - -void LLVOAvatar::idleUpdateLoadingEffect() -{ - // update visibility when avatar is partially loaded - if (updateIsFullyLoaded()) // changed? - { - if (isFullyLoaded() && isSelf()) - { - static bool first_fully_visible = true; - if (first_fully_visible) - { - llinfos << "self isFullyLoaded, first_fully_visible" << llendl; - - first_fully_visible = false; - LLAppearanceMgr::instance().onFirstFullyVisible(); - } - } - if (isFullyLoaded()) - { - deleteParticleSource(); - updateLOD(); - } - else - { - LLPartSysData particle_parameters; - - // fancy particle cloud designed by Brent - particle_parameters.mPartData.mMaxAge = 4.f; - particle_parameters.mPartData.mStartScale.mV[VX] = 0.8f; - particle_parameters.mPartData.mStartScale.mV[VX] = 0.8f; - particle_parameters.mPartData.mStartScale.mV[VY] = 1.0f; - particle_parameters.mPartData.mEndScale.mV[VX] = 0.02f; - particle_parameters.mPartData.mEndScale.mV[VY] = 0.02f; - particle_parameters.mPartData.mStartColor = LLColor4(1, 1, 1, 0.5f); - particle_parameters.mPartData.mEndColor = LLColor4(1, 1, 1, 0.0f); - particle_parameters.mPartData.mStartScale.mV[VX] = 0.8f; - LLViewerTexture* cloud = LLViewerTextureManager::getFetchedTextureFromFile("cloud-particle.j2c"); - particle_parameters.mPartImageID = cloud->getID(); - particle_parameters.mMaxAge = 0.f; - particle_parameters.mPattern = LLPartSysData::LL_PART_SRC_PATTERN_ANGLE_CONE; - particle_parameters.mInnerAngle = F_PI; - particle_parameters.mOuterAngle = 0.f; - particle_parameters.mBurstRate = 0.02f; - particle_parameters.mBurstRadius = 0.0f; - particle_parameters.mBurstPartCount = 1; - particle_parameters.mBurstSpeedMin = 0.1f; - particle_parameters.mBurstSpeedMax = 1.f; - particle_parameters.mPartData.mFlags = ( LLPartData::LL_PART_INTERP_COLOR_MASK | LLPartData::LL_PART_INTERP_SCALE_MASK | - LLPartData::LL_PART_EMISSIVE_MASK | // LLPartData::LL_PART_FOLLOW_SRC_MASK | - LLPartData::LL_PART_TARGET_POS_MASK ); - - setParticleSource(particle_parameters, getID()); - } - } -} - -void LLVOAvatar::idleUpdateWindEffect() -{ - // update wind effect - if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) >= LLDrawPoolAvatar::SHADER_LEVEL_CLOTH)) - { - F32 hover_strength = 0.f; - F32 time_delta = mRippleTimer.getElapsedTimeF32() - mRippleTimeLast; - mRippleTimeLast = mRippleTimer.getElapsedTimeF32(); - LLVector3 velocity = getVelocity(); - F32 speed = velocity.length(); - //RN: velocity varies too much frame to frame for this to work - mRippleAccel.clearVec();//lerp(mRippleAccel, (velocity - mLastVel) * time_delta, LLCriticalDamp::getInterpolant(0.02f)); - mLastVel = velocity; - LLVector4 wind; - wind.setVec(getRegion()->mWind.getVelocityNoisy(getPositionAgent(), 4.f) - velocity); - - if (mInAir) - { - hover_strength = HOVER_EFFECT_STRENGTH * llmax(0.f, HOVER_EFFECT_MAX_SPEED - speed); - } - - if (mBelowWater) - { - // TODO: make cloth flow more gracefully when underwater - hover_strength += UNDERWATER_EFFECT_STRENGTH; - } - - wind.mV[VZ] += hover_strength; - wind.normalize(); - - wind.mV[VW] = llmin(0.025f + (speed * 0.015f) + hover_strength, 0.5f); - F32 interp; - if (wind.mV[VW] > mWindVec.mV[VW]) - { - interp = LLCriticalDamp::getInterpolant(0.2f); - } - else - { - interp = LLCriticalDamp::getInterpolant(0.4f); - } - mWindVec = lerp(mWindVec, wind, interp); - - F32 wind_freq = hover_strength + llclamp(8.f + (speed * 0.7f) + (noise1(mRipplePhase) * 4.f), 8.f, 25.f); - mWindFreq = lerp(mWindFreq, wind_freq, interp); - - if (mBelowWater) - { - mWindFreq *= UNDERWATER_FREQUENCY_DAMP; - } - - mRipplePhase += (time_delta * mWindFreq); - if (mRipplePhase > F_TWO_PI) - { - mRipplePhase = fmodf(mRipplePhase, F_TWO_PI); - } - } -} - -void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last) -{ - // update chat bubble - //-------------------------------------------------------------------- - // draw text label over character's head - //-------------------------------------------------------------------- - if (mChatTimer.getElapsedTimeF32() > BUBBLE_CHAT_TIME) - { - mChats.clear(); - } - - const F32 time_visible = mTimeVisible.getElapsedTimeF32(); - const F32 NAME_SHOW_TIME = gSavedSettings.getF32("RenderNameShowTime"); // seconds - const F32 FADE_DURATION = gSavedSettings.getF32("RenderNameFadeDuration"); // seconds - BOOL visible_avatar = isVisible() || mNeedsAnimUpdate; - BOOL visible_chat = gSavedSettings.getBOOL("UseChatBubbles") && (mChats.size() || mTyping); - BOOL render_name = visible_chat || - (visible_avatar && - ((sRenderName == RENDER_NAME_ALWAYS) || - (sRenderName == RENDER_NAME_FADE && time_visible < NAME_SHOW_TIME))); - // If it's your own avatar, don't draw in mouselook, and don't - // draw if we're specifically hiding our own name. - if (isSelf()) - { - render_name = render_name - && !gAgentCamera.cameraMouselook() - && (visible_chat || (gSavedSettings.getBOOL("RenderNameShowSelf") - && gSavedSettings.getS32("AvatarNameTagMode") )); - } - - if ( !render_name ) - { - if (mNameText) - { - // ...clean up old name tag - mNameText->markDead(); - mNameText = NULL; - sNumVisibleChatBubbles--; - } - return; - } - - BOOL new_name = FALSE; - if (visible_chat != mVisibleChat) - { - mVisibleChat = visible_chat; - new_name = TRUE; - } - - if (sRenderGroupTitles != mRenderGroupTitles) - { - mRenderGroupTitles = sRenderGroupTitles; - new_name = TRUE; - } - - // First Calculate Alpha - // If alpha > 0, create mNameText if necessary, otherwise delete it - F32 alpha = 0.f; - if (mAppAngle > 5.f) - { - const F32 START_FADE_TIME = NAME_SHOW_TIME - FADE_DURATION; - if (!visible_chat && sRenderName == RENDER_NAME_FADE && time_visible > START_FADE_TIME) - { - alpha = 1.f - (time_visible - START_FADE_TIME) / FADE_DURATION; - } - else - { - // ...not fading, full alpha - alpha = 1.f; - } - } - else if (mAppAngle > 2.f) - { - // far away is faded out also - alpha = (mAppAngle-2.f)/3.f; - } - - if (alpha <= 0.f) - { - if (mNameText) - { - mNameText->markDead(); - mNameText = NULL; - sNumVisibleChatBubbles--; - } - return; - } - - if (!mNameText) - { - mNameText = static_cast<LLHUDNameTag*>( LLHUDObject::addHUDObject( - LLHUDObject::LL_HUD_NAME_TAG) ); - //mNameText->setMass(10.f); - mNameText->setSourceObject(this); - mNameText->setVertAlignment(LLHUDNameTag::ALIGN_VERT_TOP); - mNameText->setVisibleOffScreen(TRUE); - mNameText->setMaxLines(11); - mNameText->setFadeDistance(CHAT_NORMAL_RADIUS, 5.f); - sNumVisibleChatBubbles++; - new_name = TRUE; - } - - LLVector3 name_position = idleUpdateNameTagPosition(root_pos_last); - mNameText->setPositionAgent(name_position); - - idleUpdateNameTagText(new_name); - - idleUpdateNameTagAlpha(new_name, alpha); -} - -void LLVOAvatar::idleUpdateNameTagText(BOOL new_name) - { - LLNameValue *title = getNVPair("Title"); - LLNameValue* firstname = getNVPair("FirstName"); - LLNameValue* lastname = getNVPair("LastName"); - - // Avatars must have a first and last name - if (!firstname || !lastname) return; - - bool is_away = mSignaledAnimations.find(ANIM_AGENT_AWAY) != mSignaledAnimations.end(); - bool is_busy = mSignaledAnimations.find(ANIM_AGENT_BUSY) != mSignaledAnimations.end(); - bool is_appearance = mSignaledAnimations.find(ANIM_AGENT_CUSTOMIZE) != mSignaledAnimations.end(); - bool is_muted; - if (isSelf()) - { - is_muted = false; - } - else - { - is_muted = LLMuteList::getInstance()->isMuted(getID()); - } - bool is_friend = LLAvatarTracker::instance().isBuddy(getID()); - bool is_cloud = getIsCloud(); - - if (gSavedSettings.getBOOL("DebugAvatarRezTime")) - { - if (is_appearance != mNameAppearance) - { - if (is_appearance) - { - LLSD args; - args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32()); - args["NAME"] = getFullname(); - LLNotificationsUtil::add("AvatarRezEnteredAppearanceNotification",args); - llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' entered appearance mode." << llendl; - } - else - { - LLSD args; - args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32()); - args["NAME"] = getFullname(); - LLNotificationsUtil::add("AvatarRezLeftAppearanceNotification",args); - llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' left appearance mode." << llendl; - } - } - } - - // Rebuild name tag if state change detected - if (mNameString.empty() - || new_name - || (!title && !mTitle.empty()) - || (title && mTitle != title->getString()) - || is_away != mNameAway - || is_busy != mNameBusy - || is_muted != mNameMute - || is_appearance != mNameAppearance - || is_friend != mNameFriend - || is_cloud != mNameCloud) - { - LLColor4 name_tag_color = getNameTagColor(is_friend); - - clearNameTag(); - - if (is_away || is_muted || is_busy || is_appearance) - { - std::string line; - if (is_away) - { - line += LLTrans::getString("AvatarAway"); - line += ", "; - } - if (is_busy) - { - line += LLTrans::getString("AvatarBusy"); - line += ", "; - } - if (is_muted) - { - line += LLTrans::getString("AvatarMuted"); - line += ", "; - } - if (is_appearance) - { - line += LLTrans::getString("AvatarEditingAppearance"); - line += ", "; - } - if (is_cloud) - { - line += LLTrans::getString("LoadingData"); - line += ", "; - } - // trim last ", " - line.resize( line.length() - 2 ); - addNameTagLine(line, name_tag_color, LLFontGL::NORMAL, - LLFontGL::getFontSansSerifSmall()); - } - - if (sRenderGroupTitles - && title && title->getString() && title->getString()[0] != '\0') - { - std::string title_str = title->getString(); - LLStringFn::replace_ascii_controlchars(title_str,LL_UNKNOWN_CHAR); - addNameTagLine(title_str, name_tag_color, LLFontGL::NORMAL, - LLFontGL::getFontSansSerifSmall()); - } - - static LLUICachedControl<bool> show_display_names("NameTagShowDisplayNames"); - static LLUICachedControl<bool> show_usernames("NameTagShowUsernames"); - - if (LLAvatarNameCache::useDisplayNames()) - { - LLAvatarName av_name; - if (!LLAvatarNameCache::get(getID(), &av_name)) - { - // ...call this function back when the name arrives - // and force a rebuild - LLAvatarNameCache::get(getID(), - boost::bind(&LLVOAvatar::clearNameTag, this)); - } - - // Might be blank if name not available yet, that's OK - if (show_display_names) - { - addNameTagLine(av_name.mDisplayName, name_tag_color, LLFontGL::NORMAL, - LLFontGL::getFontSansSerif()); - } - // Suppress SLID display if display name matches exactly (ugh) - if (show_usernames && !av_name.mIsDisplayNameDefault) - { - // *HACK: Desaturate the color - LLColor4 username_color = name_tag_color * 0.83f; - addNameTagLine(av_name.mUsername, username_color, LLFontGL::NORMAL, - LLFontGL::getFontSansSerifSmall()); - } - } - else - { - const LLFontGL* font = LLFontGL::getFontSansSerif(); - std::string full_name = - LLCacheName::buildFullName( firstname->getString(), lastname->getString() ); - addNameTagLine(full_name, name_tag_color, LLFontGL::NORMAL, font); - } - - mNameAway = is_away; - mNameBusy = is_busy; - mNameMute = is_muted; - mNameAppearance = is_appearance; - mNameFriend = is_friend; - mNameCloud = is_cloud; - mTitle = title ? title->getString() : ""; - LLStringFn::replace_ascii_controlchars(mTitle,LL_UNKNOWN_CHAR); - new_name = TRUE; - } - - if (mVisibleChat) - { - mNameText->setFont(LLFontGL::getFontSansSerif()); - mNameText->setTextAlignment(LLHUDNameTag::ALIGN_TEXT_LEFT); - mNameText->setFadeDistance(CHAT_NORMAL_RADIUS * 2.f, 5.f); - - char line[MAX_STRING]; /* Flawfinder: ignore */ - line[0] = '\0'; - std::deque<LLChat>::iterator chat_iter = mChats.begin(); - mNameText->clearString(); - - LLColor4 new_chat = LLUIColorTable::instance().getColor( isSelf() ? "UserChatColor" : "AgentChatColor" ); - LLColor4 normal_chat = lerp(new_chat, LLColor4(0.8f, 0.8f, 0.8f, 1.f), 0.7f); - LLColor4 old_chat = lerp(normal_chat, LLColor4(0.6f, 0.6f, 0.6f, 1.f), 0.7f); - if (mTyping && mChats.size() >= MAX_BUBBLE_CHAT_UTTERANCES) - { - ++chat_iter; - } - - for(; chat_iter != mChats.end(); ++chat_iter) - { - F32 chat_fade_amt = llclamp((F32)((LLFrameTimer::getElapsedSeconds() - chat_iter->mTime) / CHAT_FADE_TIME), 0.f, 4.f); - LLFontGL::StyleFlags style; - switch(chat_iter->mChatType) - { - case CHAT_TYPE_WHISPER: - style = LLFontGL::ITALIC; - break; - case CHAT_TYPE_SHOUT: - style = LLFontGL::BOLD; - break; - default: - style = LLFontGL::NORMAL; - break; - } - if (chat_fade_amt < 1.f) - { - F32 u = clamp_rescale(chat_fade_amt, 0.9f, 1.f, 0.f, 1.f); - mNameText->addLine(chat_iter->mText, lerp(new_chat, normal_chat, u), style); - } - else if (chat_fade_amt < 2.f) - { - F32 u = clamp_rescale(chat_fade_amt, 1.9f, 2.f, 0.f, 1.f); - mNameText->addLine(chat_iter->mText, lerp(normal_chat, old_chat, u), style); - } - else if (chat_fade_amt < 3.f) - { - // *NOTE: only remove lines down to minimum number - mNameText->addLine(chat_iter->mText, old_chat, style); - } - } - mNameText->setVisibleOffScreen(TRUE); - - if (mTyping) - { - S32 dot_count = (llfloor(mTypingTimer.getElapsedTimeF32() * 3.f) + 2) % 3 + 1; - switch(dot_count) - { - case 1: - mNameText->addLine(".", new_chat); - break; - case 2: - mNameText->addLine("..", new_chat); - break; - case 3: - mNameText->addLine("...", new_chat); - break; - } - - } - } - else - { - // ...not using chat bubbles, just names - mNameText->setTextAlignment(LLHUDNameTag::ALIGN_TEXT_CENTER); - mNameText->setFadeDistance(CHAT_NORMAL_RADIUS, 5.f); - mNameText->setVisibleOffScreen(FALSE); - } -} - -void LLVOAvatar::addNameTagLine(const std::string& line, const LLColor4& color, S32 style, const LLFontGL* font) -{ - llassert(mNameText); - if (mVisibleChat) - { - mNameText->addLabel(line); - } - else - { - mNameText->addLine(line, color, (LLFontGL::StyleFlags)style, font); - } - mNameString += line; - mNameString += '\n'; -} - -void LLVOAvatar::clearNameTag() -{ - mNameString.clear(); - if (mNameText) - { - mNameText->setLabel(""); - mNameText->setString( "" ); - } -} - -//static -void LLVOAvatar::invalidateNameTag(const LLUUID& agent_id) -{ - LLViewerObject* obj = gObjectList.findObject(agent_id); - if (!obj) return; - - LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(obj); - if (!avatar) return; - - avatar->clearNameTag(); -} - -//static -void LLVOAvatar::invalidateNameTags() -{ - std::vector<LLCharacter*>::iterator it = LLCharacter::sInstances.begin(); - for ( ; it != LLCharacter::sInstances.end(); ++it) - { - LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(*it); - if (!avatar) continue; - if (avatar->isDead()) continue; - - avatar->clearNameTag(); - } - } - -// Compute name tag position during idle update -LLVector3 LLVOAvatar::idleUpdateNameTagPosition(const LLVector3& root_pos_last) -{ - LLQuaternion root_rot = mRoot.getWorldRotation(); - LLVector3 pixel_right_vec; - LLVector3 pixel_up_vec; - LLViewerCamera::getInstance()->getPixelVectors(root_pos_last, pixel_up_vec, pixel_right_vec); - LLVector3 camera_to_av = root_pos_last - LLViewerCamera::getInstance()->getOrigin(); - camera_to_av.normalize(); - LLVector3 local_camera_at = camera_to_av * ~root_rot; - LLVector3 local_camera_up = camera_to_av % LLViewerCamera::getInstance()->getLeftAxis(); - local_camera_up.normalize(); - local_camera_up = local_camera_up * ~root_rot; - - local_camera_up.scaleVec(mBodySize * 0.5f); - local_camera_at.scaleVec(mBodySize * 0.5f); - - LLVector3 name_position = mRoot.getWorldPosition() + - (local_camera_up * root_rot) - - (projected_vec(local_camera_at * root_rot, camera_to_av)); - name_position += pixel_up_vec * 15.f; - return name_position; - } - -void LLVOAvatar::idleUpdateNameTagAlpha(BOOL new_name, F32 alpha) -{ - llassert(mNameText); - - if (new_name - || alpha != mNameAlpha) - { - mNameText->setAlpha(alpha); - mNameAlpha = alpha; - } -} - -LLColor4 LLVOAvatar::getNameTagColor(bool is_friend) -{ - static LLUICachedControl<bool> show_friends("NameTagShowFriends"); - const char* color_name; - if (show_friends && is_friend) - { - color_name = "NameTagFriend"; - } - else if (LLAvatarNameCache::useDisplayNames()) - { - // ...color based on whether username "matches" a computed display - // name - LLAvatarName av_name; - if (LLAvatarNameCache::get(getID(), &av_name) - && av_name.mIsDisplayNameDefault) - { - color_name = "NameTagMatch"; - } - else - { - color_name = "NameTagMismatch"; - } - } - else - { - // ...not using display names - color_name = "NameTagLegacy"; - } - return LLUIColorTable::getInstance()->getColor( color_name ); -} - -void LLVOAvatar::idleUpdateBelowWater() -{ - F32 avatar_height = (F32)(getPositionGlobal().mdV[VZ]); - - F32 water_height; - water_height = getRegion()->getWaterHeight(); - - mBelowWater = avatar_height < water_height; -} - -void LLVOAvatar::slamPosition() -{ - gAgent.setPositionAgent(getPositionAgent()); - mRoot.setWorldPosition(getPositionAgent()); // teleport - setChanged(TRANSLATED); - if (mDrawable.notNull()) - { - gPipeline.updateMoveNormalAsync(mDrawable); - } - mRoot.updateWorldMatrixChildren(); -} - -//------------------------------------------------------------------------ -// updateCharacter() -// called on both your avatar and other avatars -//------------------------------------------------------------------------ -BOOL LLVOAvatar::updateCharacter(LLAgent &agent) -{ - LLMemType mt(LLMemType::MTYPE_AVATAR); - - // clear debug text - mDebugText.clear(); - if (LLVOAvatar::sShowAnimationDebug) - { - for (LLMotionController::motion_list_t::iterator iter = mMotionController.getActiveMotions().begin(); - iter != mMotionController.getActiveMotions().end(); ++iter) - { - LLMotion* motionp = *iter; - if (motionp->getMinPixelArea() < getPixelArea()) - { - std::string output; - if (motionp->getName().empty()) - { - output = llformat("%s - %d", - gAgent.isGodlikeWithoutAdminMenuFakery() ? - motionp->getID().asString().c_str() : - LLUUID::null.asString().c_str(), - (U32)motionp->getPriority()); - } - else - { - output = llformat("%s - %d", - motionp->getName().c_str(), - (U32)motionp->getPriority()); - } - addDebugText(output); - } - } - } - - if (gNoRender) - { - // Hack if we're running drones... - if (isSelf()) - { - gAgent.setPositionAgent(getPositionAgent()); - } - return FALSE; - } - - - LLVector3d root_pos_global; - - if (!mIsBuilt) - { - return FALSE; - } - - BOOL visible = isVisible(); - - // For fading out the names above heads, only let the timer - // run if we're visible. - if (mDrawable.notNull() && !visible) - { - mTimeVisible.reset(); - } - - - //-------------------------------------------------------------------- - // the rest should only be done occasionally for far away avatars - //-------------------------------------------------------------------- - - if (visible && !isSelf() && !mIsDummy && sUseImpostors && !mNeedsAnimUpdate && !sFreezeCounter) - { - F32 impostor_area = 256.f*512.f*(8.125f - LLVOAvatar::sLODFactor*8.f); - if (LLMuteList::getInstance()->isMuted(getID())) - { // muted avatars update at 16 hz - mUpdatePeriod = 16; - } - else if (mVisibilityRank <= LLVOAvatar::sMaxVisible) - { //first 25% of max visible avatars are not impostored - mUpdatePeriod = 1; - } - else if (mVisibilityRank > LLVOAvatar::sMaxVisible * 4) - { //background avatars are REALLY slow updating impostors - mUpdatePeriod = 16; - } - else if (mVisibilityRank > LLVOAvatar::sMaxVisible * 3) - { //back 25% of max visible avatars are slow updating impostors - mUpdatePeriod = 8; - } - else if (mImpostorPixelArea <= impostor_area) - { // stuff in between gets an update period based on pixel area - mUpdatePeriod = llclamp((S32) sqrtf(impostor_area*4.f/mImpostorPixelArea), 2, 8); - } - else - { - //nearby avatars, update the impostors more frequently. - mUpdatePeriod = 4; - } - - visible = (LLDrawable::getCurrentFrame()+mID.mData[0])%mUpdatePeriod == 0 ? TRUE : FALSE; - } - - // don't early out for your own avatar, as we rely on your animations playing reliably - // for example, the "turn around" animation when entering customize avatar needs to trigger - // even when your avatar is offscreen - if (!visible && !isSelf()) - { - updateMotions(LLCharacter::HIDDEN_UPDATE); - return FALSE; - } - - // change animation time quanta based on avatar render load - if (!isSelf() && !mIsDummy) - { - F32 time_quantum = clamp_rescale((F32)sInstances.size(), 10.f, 35.f, 0.f, 0.25f); - F32 pixel_area_scale = clamp_rescale(mPixelArea, 100, 5000, 1.f, 0.f); - F32 time_step = time_quantum * pixel_area_scale; - if (time_step != 0.f) - { - // disable walk motion servo controller as it doesn't work with motion timesteps - stopMotion(ANIM_AGENT_WALK_ADJUST); - removeAnimationData("Walk Speed"); - } - mMotionController.setTimeStep(time_step); -// llinfos << "Setting timestep to " << time_quantum * pixel_area_scale << llendl; - } - - if (getParent() && !mIsSitting) - { - sitOnObject((LLViewerObject*)getParent()); - } - else if (!getParent() && mIsSitting && !isMotionActive(ANIM_AGENT_SIT_GROUND_CONSTRAINED)) - { - getOffObject(); - } - - //-------------------------------------------------------------------- - // create local variables in world coords for region position values - //-------------------------------------------------------------------- - F32 speed; - LLVector3 normal; - - LLVector3 xyVel = getVelocity(); - xyVel.mV[VZ] = 0.0f; - speed = xyVel.length(); - - BOOL throttle = TRUE; - - if (!(mIsSitting && getParent())) - { - //-------------------------------------------------------------------- - // get timing info - // handle initial condition case - //-------------------------------------------------------------------- - F32 animation_time = mAnimTimer.getElapsedTimeF32(); - if (mTimeLast == 0.0f) - { - mTimeLast = animation_time; - throttle = FALSE; - - // put the pelvis at slaved position/mRotation - mRoot.setWorldPosition( getPositionAgent() ); // first frame - mRoot.setWorldRotation( getRotation() ); - } - - //-------------------------------------------------------------------- - // dont' let dT get larger than 1/5th of a second - //-------------------------------------------------------------------- - F32 deltaTime = animation_time - mTimeLast; - - deltaTime = llclamp( deltaTime, DELTA_TIME_MIN, DELTA_TIME_MAX ); - mTimeLast = animation_time; - - mSpeedAccum = (mSpeedAccum * 0.95f) + (speed * 0.05f); - - //-------------------------------------------------------------------- - // compute the position of the avatar's root - //-------------------------------------------------------------------- - LLVector3d root_pos; - LLVector3d ground_under_pelvis; - - if (isSelf()) - { - gAgent.setPositionAgent(getRenderPosition()); - } - - root_pos = gAgent.getPosGlobalFromAgent(getRenderPosition()); - - resolveHeightGlobal(root_pos, ground_under_pelvis, normal); - F32 foot_to_ground = (F32) (root_pos.mdV[VZ] - mPelvisToFoot - ground_under_pelvis.mdV[VZ]); - BOOL in_air = ((!LLWorld::getInstance()->getRegionFromPosGlobal(ground_under_pelvis)) || - foot_to_ground > FOOT_GROUND_COLLISION_TOLERANCE); - - if (in_air && !mInAir) - { - mTimeInAir.reset(); - } - mInAir = in_air; - - // correct for the fact that the pelvis is not necessarily the center - // of the agent's physical representation - root_pos.mdV[VZ] -= (0.5f * mBodySize.mV[VZ]) - mPelvisToFoot; - - - LLVector3 newPosition = gAgent.getPosAgentFromGlobal(root_pos); - - if (newPosition != mRoot.getXform()->getWorldPosition()) - { - mRoot.touch(); - mRoot.setWorldPosition(newPosition ); // regular update - } - - - //-------------------------------------------------------------------- - // Propagate viewer object rotation to root of avatar - //-------------------------------------------------------------------- - if (!isAnyAnimationSignaled(AGENT_NO_ROTATE_ANIMS, NUM_AGENT_NO_ROTATE_ANIMS)) - { - LLQuaternion iQ; - LLVector3 upDir( 0.0f, 0.0f, 1.0f ); - - // Compute a forward direction vector derived from the primitive rotation - // and the velocity vector. When walking or jumping, don't let body deviate - // more than 90 from the view, if necessary, flip the velocity vector. - - LLVector3 primDir; - if (isSelf()) - { - primDir = agent.getAtAxis() - projected_vec(agent.getAtAxis(), agent.getReferenceUpVector()); - primDir.normalize(); - } - else - { - primDir = getRotation().getMatrix3().getFwdRow(); - } - LLVector3 velDir = getVelocity(); - velDir.normalize(); - if ( mSignaledAnimations.find(ANIM_AGENT_WALK) != mSignaledAnimations.end()) - { - F32 vpD = velDir * primDir; - if (vpD < -0.5f) - { - velDir *= -1.0f; - } - } - LLVector3 fwdDir = lerp(primDir, velDir, clamp_rescale(speed, 0.5f, 2.0f, 0.0f, 1.0f)); - if (isSelf() && gAgentCamera.cameraMouselook()) - { - // make sure fwdDir stays in same general direction as primdir - if (gAgent.getFlying()) - { - fwdDir = LLViewerCamera::getInstance()->getAtAxis(); - } - else - { - LLVector3 at_axis = LLViewerCamera::getInstance()->getAtAxis(); - LLVector3 up_vector = gAgent.getReferenceUpVector(); - at_axis -= up_vector * (at_axis * up_vector); - at_axis.normalize(); - - F32 dot = fwdDir * at_axis; - if (dot < 0.f) - { - fwdDir -= 2.f * at_axis * dot; - fwdDir.normalize(); - } - } - - } - - LLQuaternion root_rotation = mRoot.getWorldMatrix().quaternion(); - F32 root_roll, root_pitch, root_yaw; - root_rotation.getEulerAngles(&root_roll, &root_pitch, &root_yaw); - - // When moving very slow, the pelvis is allowed to deviate from the - // forward direction to allow it to hold it's position while the torso - // and head turn. Once in motion, it must conform however. - BOOL self_in_mouselook = isSelf() && gAgentCamera.cameraMouselook(); - - LLVector3 pelvisDir( mRoot.getWorldMatrix().getFwdRow4().mV ); - F32 pelvis_rot_threshold = clamp_rescale(speed, 0.1f, 1.0f, PELVIS_ROT_THRESHOLD_SLOW, PELVIS_ROT_THRESHOLD_FAST); - - if (self_in_mouselook) - { - pelvis_rot_threshold *= MOUSELOOK_PELVIS_FOLLOW_FACTOR; - } - pelvis_rot_threshold *= DEG_TO_RAD; - - F32 angle = angle_between( pelvisDir, fwdDir ); - - // The avatar's root is allowed to have a yaw that deviates widely - // from the forward direction, but if roll or pitch are off even - // a little bit we need to correct the rotation. - if(root_roll < 1.f * DEG_TO_RAD - && root_pitch < 5.f * DEG_TO_RAD) - { - // smaller correction vector means pelvis follows prim direction more closely - if (!mTurning && angle > pelvis_rot_threshold*0.75f) - { - mTurning = TRUE; - } - - // use tighter threshold when turning - if (mTurning) - { - pelvis_rot_threshold *= 0.4f; - } - - // am I done turning? - if (angle < pelvis_rot_threshold) - { - mTurning = FALSE; - } - - LLVector3 correction_vector = (pelvisDir - fwdDir) * clamp_rescale(angle, pelvis_rot_threshold*0.75f, pelvis_rot_threshold, 1.0f, 0.0f); - fwdDir += correction_vector; - } - else - { - mTurning = FALSE; - } - - // Now compute the full world space rotation for the whole body (wQv) - LLVector3 leftDir = upDir % fwdDir; - leftDir.normalize(); - fwdDir = leftDir % upDir; - LLQuaternion wQv( fwdDir, leftDir, upDir ); - - if (isSelf() && mTurning) - { - if ((fwdDir % pelvisDir) * upDir > 0.f) - { - gAgent.setControlFlags(AGENT_CONTROL_TURN_RIGHT); - } - else - { - gAgent.setControlFlags(AGENT_CONTROL_TURN_LEFT); - } - } - - // Set the root rotation, but do so incrementally so that it - // lags in time by some fixed amount. - //F32 u = LLCriticalDamp::getInterpolant(PELVIS_LAG); - F32 pelvis_lag_time = 0.f; - if (self_in_mouselook) - { - pelvis_lag_time = PELVIS_LAG_MOUSELOOK; - } - else if (mInAir) - { - pelvis_lag_time = PELVIS_LAG_FLYING; - // increase pelvis lag time when moving slowly - pelvis_lag_time *= clamp_rescale(mSpeedAccum, 0.f, 15.f, 3.f, 1.f); - } - else - { - pelvis_lag_time = PELVIS_LAG_WALKING; - } - - F32 u = llclamp((deltaTime / pelvis_lag_time), 0.0f, 1.0f); - - mRoot.setWorldRotation( slerp(u, mRoot.getWorldRotation(), wQv) ); - - } - } - else if (mDrawable.notNull()) - { - mRoot.setPosition(mDrawable->getPosition()); - mRoot.setRotation(mDrawable->getRotation()); - } - - //------------------------------------------------------------------------- - // Update character motions - //------------------------------------------------------------------------- - // store data relevant to motions - mSpeed = speed; - - // update animations - if (mSpecialRenderMode == 1) // Animation Preview - updateMotions(LLCharacter::FORCE_UPDATE); - else - updateMotions(LLCharacter::NORMAL_UPDATE); - - // update head position - updateHeadOffset(); - - //------------------------------------------------------------------------- - // Find the ground under each foot, these are used for a variety - // of things that follow - //------------------------------------------------------------------------- - LLVector3 ankle_left_pos_agent = mFootLeftp->getWorldPosition(); - LLVector3 ankle_right_pos_agent = mFootRightp->getWorldPosition(); - - LLVector3 ankle_left_ground_agent = ankle_left_pos_agent; - LLVector3 ankle_right_ground_agent = ankle_right_pos_agent; - resolveHeightAgent(ankle_left_pos_agent, ankle_left_ground_agent, normal); - resolveHeightAgent(ankle_right_pos_agent, ankle_right_ground_agent, normal); - - F32 leftElev = llmax(-0.2f, ankle_left_pos_agent.mV[VZ] - ankle_left_ground_agent.mV[VZ]); - F32 rightElev = llmax(-0.2f, ankle_right_pos_agent.mV[VZ] - ankle_right_ground_agent.mV[VZ]); - - if (!mIsSitting) - { - //------------------------------------------------------------------------- - // Figure out which foot is on ground - //------------------------------------------------------------------------- - if (!mInAir) - { - if ((leftElev < 0.0f) || (rightElev < 0.0f)) - { - ankle_left_pos_agent = mFootLeftp->getWorldPosition(); - ankle_right_pos_agent = mFootRightp->getWorldPosition(); - leftElev = ankle_left_pos_agent.mV[VZ] - ankle_left_ground_agent.mV[VZ]; - rightElev = ankle_right_pos_agent.mV[VZ] - ankle_right_ground_agent.mV[VZ]; - } - } - } - - //------------------------------------------------------------------------- - // Generate footstep sounds when feet hit the ground - //------------------------------------------------------------------------- - const LLUUID AGENT_FOOTSTEP_ANIMS[] = {ANIM_AGENT_WALK, ANIM_AGENT_RUN, ANIM_AGENT_LAND}; - const S32 NUM_AGENT_FOOTSTEP_ANIMS = LL_ARRAY_SIZE(AGENT_FOOTSTEP_ANIMS); - - if ( gAudiop && isAnyAnimationSignaled(AGENT_FOOTSTEP_ANIMS, NUM_AGENT_FOOTSTEP_ANIMS) ) - { - BOOL playSound = FALSE; - LLVector3 foot_pos_agent; - - BOOL onGroundLeft = (leftElev <= 0.05f); - BOOL onGroundRight = (rightElev <= 0.05f); - - // did left foot hit the ground? - if ( onGroundLeft && !mWasOnGroundLeft ) - { - foot_pos_agent = ankle_left_pos_agent; - playSound = TRUE; - } - - // did right foot hit the ground? - if ( onGroundRight && !mWasOnGroundRight ) - { - foot_pos_agent = ankle_right_pos_agent; - playSound = TRUE; - } - - mWasOnGroundLeft = onGroundLeft; - mWasOnGroundRight = onGroundRight; - - if ( playSound ) - { -// F32 gain = clamp_rescale( mSpeedAccum, -// AUDIO_STEP_LO_SPEED, AUDIO_STEP_HI_SPEED, -// AUDIO_STEP_LO_GAIN, AUDIO_STEP_HI_GAIN ); - - const F32 STEP_VOLUME = 0.1f; - const LLUUID& step_sound_id = getStepSound(); - - LLVector3d foot_pos_global = gAgent.getPosGlobalFromAgent(foot_pos_agent); - - if (LLViewerParcelMgr::getInstance()->canHearSound(foot_pos_global) - && !LLMuteList::getInstance()->isMuted(getID(), LLMute::flagObjectSounds)) - { - gAudiop->triggerSound(step_sound_id, getID(), STEP_VOLUME, LLAudioEngine::AUDIO_TYPE_AMBIENT, foot_pos_global); - } - } - } - - mRoot.updateWorldMatrixChildren(); - - if (!mDebugText.size() && mText.notNull()) - { - mText->markDead(); - mText = NULL; - } - else if (mDebugText.size()) - { - setDebugText(mDebugText); - } - - //mesh vertices need to be reskinned - mNeedsSkin = TRUE; - - return TRUE; -} - -//----------------------------------------------------------------------------- -// updateHeadOffset() -//----------------------------------------------------------------------------- -void LLVOAvatar::updateHeadOffset() -{ - // since we only care about Z, just grab one of the eyes - LLVector3 midEyePt = mEyeLeftp->getWorldPosition(); - midEyePt -= mDrawable.notNull() ? mDrawable->getWorldPosition() : mRoot.getWorldPosition(); - midEyePt.mV[VZ] = llmax(-mPelvisToFoot + LLViewerCamera::getInstance()->getNear(), midEyePt.mV[VZ]); - - if (mDrawable.notNull()) - { - midEyePt = midEyePt * ~mDrawable->getWorldRotation(); - } - if (mIsSitting) - { - mHeadOffset = midEyePt; - } - else - { - F32 u = llmax(0.f, HEAD_MOVEMENT_AVG_TIME - (1.f / gFPSClamped)); - mHeadOffset = lerp(midEyePt, mHeadOffset, u); - } -} - -//------------------------------------------------------------------------ -// updateVisibility() -//------------------------------------------------------------------------ -void LLVOAvatar::updateVisibility() -{ - BOOL visible = FALSE; - - if (mIsDummy) - { - visible = TRUE; - } - else if (mDrawable.isNull()) - { - visible = FALSE; - } - else - { - if (!mDrawable->getSpatialGroup() || mDrawable->getSpatialGroup()->isVisible()) - { - visible = TRUE; - } - else - { - visible = FALSE; - } - - if(isSelf()) - { - if (!gAgentWearables.areWearablesLoaded()) - { - visible = FALSE; - } - } - else if( !mFirstAppearanceMessageReceived ) - { - visible = FALSE; - } - - if (sDebugInvisible) - { - LLNameValue* firstname = getNVPair("FirstName"); - if (firstname) - { - llinfos << "Avatar " << firstname->getString() << " updating visiblity" << llendl; - } - else - { - llinfos << "Avatar " << this << " updating visiblity" << llendl; - } - - if (visible) - { - llinfos << "Visible" << llendl; - } - else - { - llinfos << "Not visible" << llendl; - } - - /*if (avatar_in_frustum) - { - llinfos << "Avatar in frustum" << llendl; - } - else - { - llinfos << "Avatar not in frustum" << llendl; - }*/ - - /*if (LLViewerCamera::getInstance()->sphereInFrustum(sel_pos_agent, 2.0f)) - { - llinfos << "Sel pos visible" << llendl; - } - if (LLViewerCamera::getInstance()->sphereInFrustum(wrist_right_pos_agent, 0.2f)) - { - llinfos << "Wrist pos visible" << llendl; - } - if (LLViewerCamera::getInstance()->sphereInFrustum(getPositionAgent(), getMaxScale()*2.f)) - { - llinfos << "Agent visible" << llendl; - }*/ - llinfos << "PA: " << getPositionAgent() << llendl; - /*llinfos << "SPA: " << sel_pos_agent << llendl; - llinfos << "WPA: " << wrist_right_pos_agent << llendl;*/ - for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) - { - LLViewerJointAttachment* attachment = iter->second; - - for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); - attachment_iter != attachment->mAttachedObjects.end(); - ++attachment_iter) - { - if (LLViewerObject *attached_object = (*attachment_iter)) - { - if(attached_object->mDrawable->isVisible()) - { - llinfos << attachment->getName() << " visible" << llendl; - } - else - { - llinfos << attachment->getName() << " not visible at " << mDrawable->getWorldPosition() << " and radius " << mDrawable->getRadius() << llendl; - } - } - } - } - } - } - - if (!visible && mVisible) - { - mMeshInvisibleTime.reset(); - } - - if (visible) - { - if (!mMeshValid) - { - restoreMeshData(); - } - } - else - { - if (mMeshValid && mMeshInvisibleTime.getElapsedTimeF32() > TIME_BEFORE_MESH_CLEANUP) - { - releaseMeshData(); - } - // this breaks off-screen chat bubbles - //if (mNameText) - //{ - // mNameText->markDead(); - // mNameText = NULL; - // sNumVisibleChatBubbles--; - //} - } - - mVisible = visible; -} - -// private -bool LLVOAvatar::shouldAlphaMask() -{ - const bool should_alpha_mask = mSupportsAlphaLayers && !LLDrawPoolAlpha::sShowDebugAlpha // Don't alpha mask if "Highlight Transparent" checked - && !LLDrawPoolAvatar::sSkipTransparent; - - return should_alpha_mask; - -} - -//----------------------------------------------------------------------------- -// renderSkinned() -//----------------------------------------------------------------------------- -U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass) -{ - U32 num_indices = 0; - - if (!mIsBuilt) - { - return num_indices; - } - - LLFace* face = mDrawable->getFace(0); - - bool needs_rebuild = !face || face->mVertexBuffer.isNull() || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY); - - if (needs_rebuild || mDirtyMesh) - { //LOD changed or new mesh created, allocate new vertex buffer if needed - if (needs_rebuild || mDirtyMesh >= 2 || mVisibilityRank <= 4) - { - updateMeshData(); - mDirtyMesh = 0; - mNeedsSkin = TRUE; - mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY); - } - } - - if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) <= 0) - { - if (mNeedsSkin) - { - //generate animated mesh - mMeshLOD[MESH_ID_LOWER_BODY]->updateJointGeometry(); - mMeshLOD[MESH_ID_UPPER_BODY]->updateJointGeometry(); - - if( isWearingWearableType( LLWearableType::WT_SKIRT ) ) - { - mMeshLOD[MESH_ID_SKIRT]->updateJointGeometry(); - } - - if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender) - { - mMeshLOD[MESH_ID_EYELASH]->updateJointGeometry(); - mMeshLOD[MESH_ID_HEAD]->updateJointGeometry(); - mMeshLOD[MESH_ID_HAIR]->updateJointGeometry(); - } - mNeedsSkin = FALSE; - - LLVertexBuffer* vb = mDrawable->getFace(0)->mVertexBuffer; - if (vb) - { - vb->setBuffer(0); - } - } - } - else - { - mNeedsSkin = FALSE; - } - - if (sDebugInvisible) - { - LLNameValue* firstname = getNVPair("FirstName"); - if (firstname) - { - llinfos << "Avatar " << firstname->getString() << " in render" << llendl; - } - else - { - llinfos << "Avatar " << this << " in render" << llendl; - } - if (!mIsBuilt) - { - llinfos << "Not built!" << llendl; - } - else if (!gAgent.needsRenderAvatar()) - { - llinfos << "Doesn't need avatar render!" << llendl; - } - else - { - llinfos << "Rendering!" << llendl; - } - } - - if (!mIsBuilt) - { - return num_indices; - } - - if (isSelf() && !gAgent.needsRenderAvatar()) - { - return num_indices; - } - - // render collision normal - // *NOTE: this is disabled (there is no UI for enabling sShowFootPlane) due - // to DEV-14477. the code is left here to aid in tracking down the cause - // of the crash in the future. -brad - if (sShowFootPlane && mDrawable.notNull()) - { - LLVector3 slaved_pos = mDrawable->getPositionAgent(); - LLVector3 foot_plane_normal(mFootPlane.mV[VX], mFootPlane.mV[VY], mFootPlane.mV[VZ]); - F32 dist_from_plane = (slaved_pos * foot_plane_normal) - mFootPlane.mV[VW]; - LLVector3 collide_point = slaved_pos; - collide_point.mV[VZ] -= foot_plane_normal.mV[VZ] * (dist_from_plane + COLLISION_TOLERANCE - FOOT_COLLIDE_FUDGE); - - gGL.begin(LLRender::LINES); - { - F32 SQUARE_SIZE = 0.2f; - gGL.color4f(1.f, 0.f, 0.f, 1.f); - - gGL.vertex3f(collide_point.mV[VX] - SQUARE_SIZE, collide_point.mV[VY] - SQUARE_SIZE, collide_point.mV[VZ]); - gGL.vertex3f(collide_point.mV[VX] + SQUARE_SIZE, collide_point.mV[VY] - SQUARE_SIZE, collide_point.mV[VZ]); - - gGL.vertex3f(collide_point.mV[VX] + SQUARE_SIZE, collide_point.mV[VY] - SQUARE_SIZE, collide_point.mV[VZ]); - gGL.vertex3f(collide_point.mV[VX] + SQUARE_SIZE, collide_point.mV[VY] + SQUARE_SIZE, collide_point.mV[VZ]); - - gGL.vertex3f(collide_point.mV[VX] + SQUARE_SIZE, collide_point.mV[VY] + SQUARE_SIZE, collide_point.mV[VZ]); - gGL.vertex3f(collide_point.mV[VX] - SQUARE_SIZE, collide_point.mV[VY] + SQUARE_SIZE, collide_point.mV[VZ]); - - gGL.vertex3f(collide_point.mV[VX] - SQUARE_SIZE, collide_point.mV[VY] + SQUARE_SIZE, collide_point.mV[VZ]); - gGL.vertex3f(collide_point.mV[VX] - SQUARE_SIZE, collide_point.mV[VY] - SQUARE_SIZE, collide_point.mV[VZ]); - - gGL.vertex3f(collide_point.mV[VX], collide_point.mV[VY], collide_point.mV[VZ]); - gGL.vertex3f(collide_point.mV[VX] + mFootPlane.mV[VX], collide_point.mV[VY] + mFootPlane.mV[VY], collide_point.mV[VZ] + mFootPlane.mV[VZ]); - - } - gGL.end(); - gGL.flush(); - } - //-------------------------------------------------------------------- - // render all geometry attached to the skeleton - //-------------------------------------------------------------------- - static LLStat render_stat; - - LLViewerJointMesh::sRenderPass = pass; - - if (pass == AVATAR_RENDER_PASS_SINGLE) - { - - bool should_alpha_mask = shouldAlphaMask(); - LLGLState test(GL_ALPHA_TEST, should_alpha_mask); - - if (should_alpha_mask) - { - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); - } - - BOOL first_pass = TRUE; - if (!LLDrawPoolAvatar::sSkipOpaque) - { - if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender) - { - if (isTextureVisible(TEX_HEAD_BAKED) || mIsDummy) - { - num_indices += mMeshLOD[MESH_ID_HEAD]->render(mAdjustedPixelArea, TRUE, mIsDummy); - first_pass = FALSE; - } - } - if (isTextureVisible(TEX_UPPER_BAKED) || mIsDummy) - { - num_indices += mMeshLOD[MESH_ID_UPPER_BODY]->render(mAdjustedPixelArea, first_pass, mIsDummy); - first_pass = FALSE; - } - - if (isTextureVisible(TEX_LOWER_BAKED) || mIsDummy) - { - num_indices += mMeshLOD[MESH_ID_LOWER_BODY]->render(mAdjustedPixelArea, first_pass, mIsDummy); - first_pass = FALSE; - } - } - - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); - - if (!LLDrawPoolAvatar::sSkipTransparent || LLPipeline::sImpostorRender) - { - LLGLState blend(GL_BLEND, !mIsDummy); - LLGLState test(GL_ALPHA_TEST, !mIsDummy); - num_indices += renderTransparent(first_pass); - } - } - - LLViewerJointMesh::sRenderPass = AVATAR_RENDER_PASS_SINGLE; - - //llinfos << "Avatar render: " << render_timer.getElapsedTimeF32() << llendl; - - //render_stat.addValue(render_timer.getElapsedTimeF32()*1000.f); - - return num_indices; -} - -U32 LLVOAvatar::renderTransparent(BOOL first_pass) -{ - U32 num_indices = 0; - if( isWearingWearableType( LLWearableType::WT_SKIRT ) && (mIsDummy || isTextureVisible(TEX_SKIRT_BAKED)) ) - { - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.25f); - num_indices += mMeshLOD[MESH_ID_SKIRT]->render(mAdjustedPixelArea, FALSE); - first_pass = FALSE; - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); - } - - if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender) - { - if (LLPipeline::sImpostorRender) - { - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); - } - - if (isTextureVisible(TEX_HEAD_BAKED)) - { - num_indices += mMeshLOD[MESH_ID_EYELASH]->render(mAdjustedPixelArea, first_pass, mIsDummy); - first_pass = FALSE; - } - // Can't test for baked hair being defined, since that won't always be the case (not all viewers send baked hair) - // TODO: 1.25 will be able to switch this logic back to calling isTextureVisible(); - if (getImage(TEX_HAIR_BAKED, 0)->getID() != IMG_INVISIBLE || LLDrawPoolAlpha::sShowDebugAlpha) - { - num_indices += mMeshLOD[MESH_ID_HAIR]->render(mAdjustedPixelArea, first_pass, mIsDummy); - first_pass = FALSE; - } - if (LLPipeline::sImpostorRender) - { - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); - } - } - - return num_indices; -} - -//----------------------------------------------------------------------------- -// renderRigid() -//----------------------------------------------------------------------------- -U32 LLVOAvatar::renderRigid() -{ - U32 num_indices = 0; - - if (!mIsBuilt) - { - return 0; - } - - if (isSelf() && (!gAgent.needsRenderAvatar() || !gAgent.needsRenderHead())) - { - return 0; - } - - if (!mIsBuilt) - { - return 0; - } - - bool should_alpha_mask = shouldAlphaMask(); - LLGLState test(GL_ALPHA_TEST, should_alpha_mask); - - if (should_alpha_mask) - { - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); - } - - if (isTextureVisible(TEX_EYES_BAKED) || mIsDummy) - { - num_indices += mMeshLOD[MESH_ID_EYEBALL_LEFT]->render(mAdjustedPixelArea, TRUE, mIsDummy); - num_indices += mMeshLOD[MESH_ID_EYEBALL_RIGHT]->render(mAdjustedPixelArea, TRUE, mIsDummy); - } - - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); - - return num_indices; -} - -U32 LLVOAvatar::renderImpostor(LLColor4U color, S32 diffuse_channel) -{ - if (!mImpostor.isComplete()) - { - return 0; - } - - LLVector3 pos(getRenderPosition()+mImpostorOffset); - LLVector3 at = (pos - LLViewerCamera::getInstance()->getOrigin()); - at.normalize(); - LLVector3 left = LLViewerCamera::getInstance()->getUpAxis() % at; - LLVector3 up = at%left; - - left *= mImpostorDim.mV[0]; - up *= mImpostorDim.mV[1]; - - LLGLEnable test(GL_ALPHA_TEST); - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.f); - - gGL.color4ubv(color.mV); - gGL.getTexUnit(diffuse_channel)->bind(&mImpostor); - gGL.begin(LLRender::QUADS); - gGL.texCoord2f(0,0); - gGL.vertex3fv((pos+left-up).mV); - gGL.texCoord2f(1,0); - gGL.vertex3fv((pos-left-up).mV); - gGL.texCoord2f(1,1); - gGL.vertex3fv((pos-left+up).mV); - gGL.texCoord2f(0,1); - gGL.vertex3fv((pos+left+up).mV); - gGL.end(); - gGL.flush(); - - return 6; -} - -//------------------------------------------------------------------------ -// LLVOAvatar::updateTextures() -//------------------------------------------------------------------------ -void LLVOAvatar::updateTextures() -{ - BOOL render_avatar = TRUE; - - if (mIsDummy || gNoRender) - { - return; - } - - if( isSelf() ) - { - render_avatar = TRUE; - } - else - { - if(!isVisible()) - { - return ;//do not update for invisible avatar. - } - - render_avatar = !mCulled; //visible and not culled. - } - - std::vector<BOOL> layer_baked; - // GL NOT ACTIVE HERE - *TODO - for (U32 i = 0; i < mBakedTextureDatas.size(); i++) - { - layer_baked.push_back(isTextureDefined(mBakedTextureDatas[i].mTextureIndex)); - // bind the texture so that they'll be decoded slightly - // inefficient, we can short-circuit this if we have to - if (render_avatar && !gGLManager.mIsDisabled) - { - if (layer_baked[i] && !mBakedTextureDatas[i].mIsLoaded) - { - gGL.getTexUnit(0)->bind(getImage( mBakedTextureDatas[i].mTextureIndex, 0 )); - } - } - } - - mMaxPixelArea = 0.f; - mMinPixelArea = 99999999.f; - mHasGrey = FALSE; // debug - for (U32 texture_index = 0; texture_index < getNumTEs(); texture_index++) - { - LLWearableType::EType wearable_type = LLVOAvatarDictionary::getTEWearableType((ETextureIndex)texture_index); - U32 num_wearables = gAgentWearables.getWearableCount(wearable_type); - const LLTextureEntry *te = getTE(texture_index); - const F32 texel_area_ratio = fabs(te->mScaleS * te->mScaleT); - LLViewerFetchedTexture *imagep = NULL; - for (U32 wearable_index = 0; wearable_index < num_wearables; wearable_index++) - { - imagep = LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index, wearable_index), TRUE); - if (imagep) - { - const LLVOAvatarDictionary::TextureEntry *texture_dict = LLVOAvatarDictionary::getInstance()->getTexture((ETextureIndex)texture_index); - const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex; - if (texture_dict->mIsLocalTexture) - { - addLocalTextureStats((ETextureIndex)texture_index, imagep, texel_area_ratio, render_avatar, layer_baked[baked_index]); - } - } - } - if (isIndexBakedTexture((ETextureIndex) texture_index) && render_avatar) - { - const S32 boost_level = getAvatarBakedBoostLevel(); - imagep = LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index,0), TRUE); - // Spam if this is a baked texture, not set to default image, without valid host info - if (isIndexBakedTexture((ETextureIndex)texture_index) - && imagep->getID() != IMG_DEFAULT_AVATAR - && imagep->getID() != IMG_INVISIBLE - && !imagep->getTargetHost().isOk()) - { - LL_WARNS_ONCE("Texture") << "LLVOAvatar::updateTextures No host for texture " - << imagep->getID() << " for avatar " - << (isSelf() ? "<myself>" : getID().asString()) - << " on host " << getRegion()->getHost() << llendl; - } - - addBakedTextureStats( imagep, mPixelArea, texel_area_ratio, boost_level ); - } - } - - if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA)) - { - setDebugText(llformat("%4.0f:%4.0f", fsqrtf(mMinPixelArea),fsqrtf(mMaxPixelArea))); - } -} - - -void LLVOAvatar::addLocalTextureStats( ETextureIndex idx, LLViewerFetchedTexture* imagep, - F32 texel_area_ratio, BOOL render_avatar, BOOL covered_by_baked, U32 index ) -{ - // No local texture stats for non-self avatars - return; -} - -const S32 MAX_TEXTURE_UPDATE_INTERVAL = 64 ; //need to call updateTextures() at least every 32 frames. -const S32 MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL = S32_MAX ; //frames -void LLVOAvatar::checkTextureLoading() -{ - static const F32 MAX_INVISIBLE_WAITING_TIME = 15.f ; //seconds - - BOOL pause = !isVisible() ; - if(!pause) - { - mInvisibleTimer.reset() ; - } - if(mLoadedCallbacksPaused == pause) - { - return ; - } - - if(mCallbackTextureList.empty()) //when is self or no callbacks. Note: this list for self is always empty. - { - mLoadedCallbacksPaused = pause ; - return ; //nothing to check. - } - - if(pause && mInvisibleTimer.getElapsedTimeF32() < MAX_INVISIBLE_WAITING_TIME) - { - return ; //have not been invisible for enough time. - } - - for(LLLoadedCallbackEntry::source_callback_list_t::iterator iter = mCallbackTextureList.begin(); - iter != mCallbackTextureList.end(); ++iter) - { - LLViewerFetchedTexture* tex = gTextureList.findImage(*iter) ; - if(tex) - { - if(pause)//pause texture fetching. - { - tex->pauseLoadedCallbacks(&mCallbackTextureList) ; - - //set to terminate texture fetching after MAX_TEXTURE_UPDATE_INTERVAL frames. - tex->setMaxVirtualSizeResetInterval(MAX_TEXTURE_UPDATE_INTERVAL); - tex->resetMaxVirtualSizeResetCounter() ; - } - else//unpause - { - static const F32 START_AREA = 100.f ; - - tex->unpauseLoadedCallbacks(&mCallbackTextureList) ; - tex->addTextureStats(START_AREA); //jump start the fetching again - } - } - } - - if(!pause) - { - updateTextures() ; //refresh texture stats. - } - mLoadedCallbacksPaused = pause ; - return ; -} - -const F32 SELF_ADDITIONAL_PRI = 0.75f ; -const F32 ADDITIONAL_PRI = 0.5f; -void LLVOAvatar::addBakedTextureStats( LLViewerFetchedTexture* imagep, F32 pixel_area, F32 texel_area_ratio, S32 boost_level) -{ - //Note: - //if this function is not called for the last MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL frames, - //the texture pipeline will stop fetching this texture. - - imagep->resetTextureStats(); - imagep->setCanUseHTTP(false) ; //turn off http fetching for baked textures. - imagep->setMaxVirtualSizeResetInterval(MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL); - imagep->resetMaxVirtualSizeResetCounter() ; - - mMaxPixelArea = llmax(pixel_area, mMaxPixelArea); - mMinPixelArea = llmin(pixel_area, mMinPixelArea); - imagep->addTextureStats(pixel_area / texel_area_ratio); - imagep->setBoostLevel(boost_level); - - if(boost_level != LLViewerTexture::BOOST_AVATAR_BAKED_SELF) - { - imagep->setAdditionalDecodePriority(ADDITIONAL_PRI) ; - } - else - { - imagep->setAdditionalDecodePriority(SELF_ADDITIONAL_PRI) ; - } -} - -//virtual -void LLVOAvatar::setImage(const U8 te, LLViewerTexture *imagep, const U32 index) -{ - setTEImage(te, imagep); -} - -//virtual -LLViewerTexture* LLVOAvatar::getImage(const U8 te, const U32 index) const -{ - return getTEImage(te); -} -//virtual -const LLTextureEntry* LLVOAvatar::getTexEntry(const U8 te_num) const -{ - return getTE(te_num); -} - -//virtual -void LLVOAvatar::setTexEntry(const U8 index, const LLTextureEntry &te) -{ - setTE(index, te); -} - -//----------------------------------------------------------------------------- -// resolveHeight() -//----------------------------------------------------------------------------- - -void LLVOAvatar::resolveHeightAgent(const LLVector3 &in_pos_agent, LLVector3 &out_pos_agent, LLVector3 &out_norm) -{ - LLVector3d in_pos_global, out_pos_global; - - in_pos_global = gAgent.getPosGlobalFromAgent(in_pos_agent); - resolveHeightGlobal(in_pos_global, out_pos_global, out_norm); - out_pos_agent = gAgent.getPosAgentFromGlobal(out_pos_global); -} - - -void LLVOAvatar::resolveRayCollisionAgent(const LLVector3d start_pt, const LLVector3d end_pt, LLVector3d &out_pos, LLVector3 &out_norm) -{ - LLViewerObject *obj; - LLWorld::getInstance()->resolveStepHeightGlobal(this, start_pt, end_pt, out_pos, out_norm, &obj); -} - - -void LLVOAvatar::resolveHeightGlobal(const LLVector3d &inPos, LLVector3d &outPos, LLVector3 &outNorm) -{ - LLVector3d zVec(0.0f, 0.0f, 0.5f); - LLVector3d p0 = inPos + zVec; - LLVector3d p1 = inPos - zVec; - LLViewerObject *obj; - LLWorld::getInstance()->resolveStepHeightGlobal(this, p0, p1, outPos, outNorm, &obj); - if (!obj) - { - mStepOnLand = TRUE; - mStepMaterial = 0; - mStepObjectVelocity.setVec(0.0f, 0.0f, 0.0f); - } - else - { - mStepOnLand = FALSE; - mStepMaterial = obj->getMaterial(); - - // We want the primitive velocity, not our velocity... (which actually subtracts the - // step object velocity) - LLVector3 angularVelocity = obj->getAngularVelocity(); - LLVector3 relativePos = gAgent.getPosAgentFromGlobal(outPos) - obj->getPositionAgent(); - - LLVector3 linearComponent = angularVelocity % relativePos; -// llinfos << "Linear Component of Rotation Velocity " << linearComponent << llendl; - mStepObjectVelocity = obj->getVelocity() + linearComponent; - } -} - - -//----------------------------------------------------------------------------- -// getStepSound() -//----------------------------------------------------------------------------- -const LLUUID& LLVOAvatar::getStepSound() const -{ - if ( mStepOnLand ) - { - return sStepSoundOnLand; - } - - return sStepSounds[mStepMaterial]; -} - - -//----------------------------------------------------------------------------- -// processAnimationStateChanges() -//----------------------------------------------------------------------------- -void LLVOAvatar::processAnimationStateChanges() -{ - LLMemType mt(LLMemType::MTYPE_AVATAR); - - if (gNoRender) - { - return; - } - - if ( isAnyAnimationSignaled(AGENT_WALK_ANIMS, NUM_AGENT_WALK_ANIMS) ) - { - startMotion(ANIM_AGENT_WALK_ADJUST); - stopMotion(ANIM_AGENT_FLY_ADJUST); - } - else if (mInAir && !mIsSitting) - { - stopMotion(ANIM_AGENT_WALK_ADJUST); - startMotion(ANIM_AGENT_FLY_ADJUST); - } - else - { - stopMotion(ANIM_AGENT_WALK_ADJUST); - stopMotion(ANIM_AGENT_FLY_ADJUST); - } - - if ( isAnyAnimationSignaled(AGENT_GUN_AIM_ANIMS, NUM_AGENT_GUN_AIM_ANIMS) ) - { - startMotion(ANIM_AGENT_TARGET); - stopMotion(ANIM_AGENT_BODY_NOISE); - } - else - { - stopMotion(ANIM_AGENT_TARGET); - startMotion(ANIM_AGENT_BODY_NOISE); - } - - // clear all current animations - AnimIterator anim_it; - for (anim_it = mPlayingAnimations.begin(); anim_it != mPlayingAnimations.end();) - { - AnimIterator found_anim = mSignaledAnimations.find(anim_it->first); - - // playing, but not signaled, so stop - if (found_anim == mSignaledAnimations.end()) - { - processSingleAnimationStateChange(anim_it->first, FALSE); - mPlayingAnimations.erase(anim_it++); - continue; - } - - ++anim_it; - } - - // start up all new anims - for (anim_it = mSignaledAnimations.begin(); anim_it != mSignaledAnimations.end();) - { - AnimIterator found_anim = mPlayingAnimations.find(anim_it->first); - - // signaled but not playing, or different sequence id, start motion - if (found_anim == mPlayingAnimations.end() || found_anim->second != anim_it->second) - { - if (processSingleAnimationStateChange(anim_it->first, TRUE)) - { - mPlayingAnimations[anim_it->first] = anim_it->second; - ++anim_it; - continue; - } - } - - ++anim_it; - } - - // clear source information for animations which have been stopped - if (isSelf()) - { - AnimSourceIterator source_it = mAnimationSources.begin(); - - for (source_it = mAnimationSources.begin(); source_it != mAnimationSources.end();) - { - if (mSignaledAnimations.find(source_it->second) == mSignaledAnimations.end()) - { - mAnimationSources.erase(source_it++); - } - else - { - ++source_it; - } - } - } - - stop_glerror(); -} - - -//----------------------------------------------------------------------------- -// processSingleAnimationStateChange(); -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::processSingleAnimationStateChange( const LLUUID& anim_id, BOOL start ) -{ - LLMemType mt(LLMemType::MTYPE_AVATAR); - - BOOL result = FALSE; - - if ( start ) // start animation - { - if (anim_id == ANIM_AGENT_TYPE) - { - if (gAudiop) - { - LLVector3d char_pos_global = gAgent.getPosGlobalFromAgent(getCharacterPosition()); - if (LLViewerParcelMgr::getInstance()->canHearSound(char_pos_global) - && !LLMuteList::getInstance()->isMuted(getID(), LLMute::flagObjectSounds)) - { - // RN: uncomment this to play on typing sound at fixed volume once sound engine is fixed - // to support both spatialized and non-spatialized instances of the same sound - //if (isSelf()) - //{ - // gAudiop->triggerSound(LLUUID(gSavedSettings.getString("UISndTyping")), 1.0f, LLAudioEngine::AUDIO_TYPE_UI); - //} - //else - { - LLUUID sound_id = LLUUID(gSavedSettings.getString("UISndTyping")); - gAudiop->triggerSound(sound_id, getID(), 1.0f, LLAudioEngine::AUDIO_TYPE_SFX, char_pos_global); - } - } - } - } - else if (anim_id == ANIM_AGENT_SIT_GROUND_CONSTRAINED) - { - sitDown(TRUE); - } - - - if (startMotion(anim_id)) - { - result = TRUE; - } - else - { - llwarns << "Failed to start motion!" << llendl; - } - } - else //stop animation - { - if (anim_id == ANIM_AGENT_SIT_GROUND_CONSTRAINED) - { - sitDown(FALSE); - } - stopMotion(anim_id); - result = TRUE; - } - - return result; -} - -//----------------------------------------------------------------------------- -// isAnyAnimationSignaled() -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::isAnyAnimationSignaled(const LLUUID *anim_array, const S32 num_anims) const -{ - for (S32 i = 0; i < num_anims; i++) - { - if(mSignaledAnimations.find(anim_array[i]) != mSignaledAnimations.end()) - { - return TRUE; - } - } - return FALSE; -} - -//----------------------------------------------------------------------------- -// resetAnimations() -//----------------------------------------------------------------------------- -void LLVOAvatar::resetAnimations() -{ - LLKeyframeMotion::flushKeyframeCache(); - flushAllMotions(); -} - -// Override selectively based on avatar sex and whether we're using new -// animations. -LLUUID LLVOAvatar::remapMotionID(const LLUUID& id) -{ - BOOL use_new_walk_run = gSavedSettings.getBOOL("UseNewWalkRun"); - LLUUID result = id; - - // start special case female walk for female avatars - if (getSex() == SEX_FEMALE) - { - if (id == ANIM_AGENT_WALK) - { - if (use_new_walk_run) - result = ANIM_AGENT_FEMALE_WALK_NEW; - else - result = ANIM_AGENT_FEMALE_WALK; - } - else if (id == ANIM_AGENT_RUN) - { - // There is no old female run animation, so only override - // in one case. - if (use_new_walk_run) - result = ANIM_AGENT_FEMALE_RUN_NEW; - } - else if (id == ANIM_AGENT_SIT) - { - result = ANIM_AGENT_SIT_FEMALE; - } - } - else - { - // Male avatar. - if (id == ANIM_AGENT_WALK) - { - if (use_new_walk_run) - result = ANIM_AGENT_WALK_NEW; - } - else if (id == ANIM_AGENT_RUN) - { - if (use_new_walk_run) - result = ANIM_AGENT_RUN_NEW; - } - - } - - return result; - -} - -//----------------------------------------------------------------------------- -// startMotion() -// id is the asset if of the animation to start -// time_offset is the offset into the animation at which to start playing -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::startMotion(const LLUUID& id, F32 time_offset) -{ - LLMemType mt(LLMemType::MTYPE_AVATAR); - - lldebugs << "motion requested " << id.asString() << " " << gAnimLibrary.animationName(id) << llendl; - - LLUUID remap_id = remapMotionID(id); - - if (remap_id != id) - { - lldebugs << "motion resultant " << remap_id.asString() << " " << gAnimLibrary.animationName(remap_id) << llendl; - } - - if (isSelf() && remap_id == ANIM_AGENT_AWAY) - { - gAgent.setAFK(); - } - - return LLCharacter::startMotion(remap_id, time_offset); -} - -//----------------------------------------------------------------------------- -// stopMotion() -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::stopMotion(const LLUUID& id, BOOL stop_immediate) -{ - lldebugs << "motion requested " << id.asString() << " " << gAnimLibrary.animationName(id) << llendl; - - LLUUID remap_id = remapMotionID(id); - - if (remap_id != id) - { - lldebugs << "motion resultant " << remap_id.asString() << " " << gAnimLibrary.animationName(remap_id) << llendl; - } - - if (isSelf()) - { - gAgent.onAnimStop(remap_id); - } - - return LLCharacter::stopMotion(remap_id, stop_immediate); -} - -//----------------------------------------------------------------------------- -// stopMotionFromSource() -//----------------------------------------------------------------------------- -// virtual -void LLVOAvatar::stopMotionFromSource(const LLUUID& source_id) -{ -} - -//----------------------------------------------------------------------------- -// getVolumePos() -//----------------------------------------------------------------------------- -LLVector3 LLVOAvatar::getVolumePos(S32 joint_index, LLVector3& volume_offset) -{ - if (joint_index > mNumCollisionVolumes) - { - return LLVector3::zero; - } - - return mCollisionVolumes[joint_index].getVolumePos(volume_offset); -} - -//----------------------------------------------------------------------------- -// findCollisionVolume() -//----------------------------------------------------------------------------- -LLJoint* LLVOAvatar::findCollisionVolume(U32 volume_id) -{ - if ((S32)volume_id > mNumCollisionVolumes) - { - return NULL; - } - - return &mCollisionVolumes[volume_id]; -} - -//----------------------------------------------------------------------------- -// findCollisionVolume() -//----------------------------------------------------------------------------- -S32 LLVOAvatar::getCollisionVolumeID(std::string &name) -{ - for (S32 i = 0; i < mNumCollisionVolumes; i++) - { - if (mCollisionVolumes[i].getName() == name) - { - return i; - } - } - - return -1; -} - -//----------------------------------------------------------------------------- -// addDebugText() -//----------------------------------------------------------------------------- -void LLVOAvatar::addDebugText(const std::string& text) -{ - mDebugText.append(1, '\n'); - mDebugText.append(text); -} - -//----------------------------------------------------------------------------- -// getID() -//----------------------------------------------------------------------------- -const LLUUID& LLVOAvatar::getID() -{ - return mID; -} - -//----------------------------------------------------------------------------- -// getJoint() -//----------------------------------------------------------------------------- -// RN: avatar joints are multi-rooted to include screen-based attachments -LLJoint *LLVOAvatar::getJoint( const std::string &name ) -{ - LLJoint* jointp = mRoot.findJoint(name); - return jointp; -} - -//----------------------------------------------------------------------------- -// getCharacterPosition() -//----------------------------------------------------------------------------- -LLVector3 LLVOAvatar::getCharacterPosition() -{ - if (mDrawable.notNull()) - { - return mDrawable->getPositionAgent(); - } - else - { - return getPositionAgent(); - } -} - - -//----------------------------------------------------------------------------- -// LLVOAvatar::getCharacterRotation() -//----------------------------------------------------------------------------- -LLQuaternion LLVOAvatar::getCharacterRotation() -{ - return getRotation(); -} - - -//----------------------------------------------------------------------------- -// LLVOAvatar::getCharacterVelocity() -//----------------------------------------------------------------------------- -LLVector3 LLVOAvatar::getCharacterVelocity() -{ - return getVelocity() - mStepObjectVelocity; -} - - -//----------------------------------------------------------------------------- -// LLVOAvatar::getCharacterAngularVelocity() -//----------------------------------------------------------------------------- -LLVector3 LLVOAvatar::getCharacterAngularVelocity() -{ - return getAngularVelocity(); -} - -//----------------------------------------------------------------------------- -// LLVOAvatar::getGround() -//----------------------------------------------------------------------------- -void LLVOAvatar::getGround(const LLVector3 &in_pos_agent, LLVector3 &out_pos_agent, LLVector3 &outNorm) -{ - LLVector3d z_vec(0.0f, 0.0f, 1.0f); - LLVector3d p0_global, p1_global; - - if (gNoRender || mIsDummy) - { - outNorm.setVec(z_vec); - out_pos_agent = in_pos_agent; - return; - } - - p0_global = gAgent.getPosGlobalFromAgent(in_pos_agent) + z_vec; - p1_global = gAgent.getPosGlobalFromAgent(in_pos_agent) - z_vec; - LLViewerObject *obj; - LLVector3d out_pos_global; - LLWorld::getInstance()->resolveStepHeightGlobal(this, p0_global, p1_global, out_pos_global, outNorm, &obj); - out_pos_agent = gAgent.getPosAgentFromGlobal(out_pos_global); -} - -//----------------------------------------------------------------------------- -// LLVOAvatar::getTimeDilation() -//----------------------------------------------------------------------------- -F32 LLVOAvatar::getTimeDilation() -{ - return mTimeDilation; -} - - -//----------------------------------------------------------------------------- -// LLVOAvatar::getPixelArea() -//----------------------------------------------------------------------------- -F32 LLVOAvatar::getPixelArea() const -{ - if (mIsDummy) - { - return 100000.f; - } - return mPixelArea; -} - - -//----------------------------------------------------------------------------- -// LLVOAvatar::getHeadMesh() -//----------------------------------------------------------------------------- -LLPolyMesh* LLVOAvatar::getHeadMesh() -{ - return mMeshLOD[MESH_ID_HEAD]->mMeshParts[0]->getMesh(); -} - - -//----------------------------------------------------------------------------- -// LLVOAvatar::getUpperBodyMesh() -//----------------------------------------------------------------------------- -LLPolyMesh* LLVOAvatar::getUpperBodyMesh() -{ - return mMeshLOD[MESH_ID_UPPER_BODY]->mMeshParts[0]->getMesh(); -} - - -//----------------------------------------------------------------------------- -// LLVOAvatar::getPosGlobalFromAgent() -//----------------------------------------------------------------------------- -LLVector3d LLVOAvatar::getPosGlobalFromAgent(const LLVector3 &position) -{ - return gAgent.getPosGlobalFromAgent(position); -} - -//----------------------------------------------------------------------------- -// getPosAgentFromGlobal() -//----------------------------------------------------------------------------- -LLVector3 LLVOAvatar::getPosAgentFromGlobal(const LLVector3d &position) -{ - return gAgent.getPosAgentFromGlobal(position); -} - -//----------------------------------------------------------------------------- -// allocateCharacterJoints() -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::allocateCharacterJoints( U32 num ) -{ - deleteAndClearArray(mSkeleton); - mNumJoints = 0; - - mSkeleton = new LLViewerJoint[num]; - - for(S32 joint_num = 0; joint_num < (S32)num; joint_num++) - { - mSkeleton[joint_num].setJointNum(joint_num); - } - - if (!mSkeleton) - { - return FALSE; - } - - mNumJoints = num; - return TRUE; -} - -//----------------------------------------------------------------------------- -// allocateCollisionVolumes() -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::allocateCollisionVolumes( U32 num ) -{ - deleteAndClearArray(mCollisionVolumes); - mNumCollisionVolumes = 0; - - mCollisionVolumes = new LLViewerJointCollisionVolume[num]; - if (!mCollisionVolumes) - { - return FALSE; - } - - mNumCollisionVolumes = num; - return TRUE; -} - - -//----------------------------------------------------------------------------- -// getCharacterJoint() -//----------------------------------------------------------------------------- -LLJoint *LLVOAvatar::getCharacterJoint( U32 num ) -{ - if ((S32)num >= mNumJoints - || (S32)num < 0) - { - return NULL; - } - return (LLJoint*)&mSkeleton[num]; -} - -//----------------------------------------------------------------------------- -// requestStopMotion() -//----------------------------------------------------------------------------- -// virtual -void LLVOAvatar::requestStopMotion( LLMotion* motion ) -{ - // Only agent avatars should handle the stop motion notifications. -} - -//----------------------------------------------------------------------------- -// loadAvatar() -//----------------------------------------------------------------------------- -static LLFastTimer::DeclareTimer FTM_LOAD_AVATAR("Load Avatar"); - -BOOL LLVOAvatar::loadAvatar() -{ -// LLFastTimer t(FTM_LOAD_AVATAR); - - // avatar_skeleton.xml - if( !buildSkeleton(sAvatarSkeletonInfo) ) - { - llwarns << "avatar file: buildSkeleton() failed" << llendl; - return FALSE; - } - - // avatar_lad.xml : <skeleton> - if( !loadSkeletonNode() ) - { - llwarns << "avatar file: loadNodeSkeleton() failed" << llendl; - return FALSE; - } - - // avatar_lad.xml : <mesh> - if( !loadMeshNodes() ) - { - llwarns << "avatar file: loadNodeMesh() failed" << llendl; - return FALSE; - } - - // avatar_lad.xml : <global_color> - if( sAvatarXmlInfo->mTexSkinColorInfo ) - { - mTexSkinColor = new LLTexGlobalColor( this ); - if( !mTexSkinColor->setInfo( sAvatarXmlInfo->mTexSkinColorInfo ) ) - { - llwarns << "avatar file: mTexSkinColor->setInfo() failed" << llendl; - return FALSE; - } - } - else - { - llwarns << "<global_color> name=\"skin_color\" not found" << llendl; - return FALSE; - } - if( sAvatarXmlInfo->mTexHairColorInfo ) - { - mTexHairColor = new LLTexGlobalColor( this ); - if( !mTexHairColor->setInfo( sAvatarXmlInfo->mTexHairColorInfo ) ) - { - llwarns << "avatar file: mTexHairColor->setInfo() failed" << llendl; - return FALSE; - } - } - else - { - llwarns << "<global_color> name=\"hair_color\" not found" << llendl; - return FALSE; - } - if( sAvatarXmlInfo->mTexEyeColorInfo ) - { - mTexEyeColor = new LLTexGlobalColor( this ); - if( !mTexEyeColor->setInfo( sAvatarXmlInfo->mTexEyeColorInfo ) ) - { - llwarns << "avatar file: mTexEyeColor->setInfo() failed" << llendl; - return FALSE; - } - } - else - { - llwarns << "<global_color> name=\"eye_color\" not found" << llendl; - return FALSE; - } - - // avatar_lad.xml : <layer_set> - if (sAvatarXmlInfo->mLayerInfoList.empty()) - { - llwarns << "avatar file: missing <layer_set> node" << llendl; - return FALSE; - } - - if (sAvatarXmlInfo->mMorphMaskInfoList.empty()) - { - llwarns << "avatar file: missing <morph_masks> node" << llendl; - return FALSE; - } - - // avatar_lad.xml : <morph_masks> - for (LLVOAvatarXmlInfo::morph_info_list_t::iterator iter = sAvatarXmlInfo->mMorphMaskInfoList.begin(); - iter != sAvatarXmlInfo->mMorphMaskInfoList.end(); - ++iter) - { - LLVOAvatarXmlInfo::LLVOAvatarMorphInfo *info = *iter; - - EBakedTextureIndex baked = LLVOAvatarDictionary::findBakedByRegionName(info->mRegion); - if (baked != BAKED_NUM_INDICES) - { - LLPolyMorphTarget *morph_param; - const std::string *name = &info->mName; - morph_param = (LLPolyMorphTarget *)(getVisualParam(name->c_str())); - if (morph_param) - { - BOOL invert = info->mInvert; - addMaskedMorph(baked, morph_param, invert, info->mLayer); - } - } - - } - - loadLayersets(); - - // avatar_lad.xml : <driver_parameters> - for (LLVOAvatarXmlInfo::driver_info_list_t::iterator iter = sAvatarXmlInfo->mDriverInfoList.begin(); - iter != sAvatarXmlInfo->mDriverInfoList.end(); - ++iter) - { - LLDriverParamInfo *info = *iter; - LLDriverParam* driver_param = new LLDriverParam( this ); - if (driver_param->setInfo(info)) - { - addVisualParam( driver_param ); - LLVisualParam*(LLVOAvatar::*avatar_function)(S32)const = &LLVOAvatar::getVisualParam; - if( !driver_param->linkDrivenParams(boost::bind(avatar_function,(LLVOAvatar*)this,_1 ), false)) - { - llwarns << "could not link driven params for avatar " << this->getFullname() << " id: " << driver_param->getID() << llendl; - continue; - } - } - else - { - delete driver_param; - llwarns << "avatar file: driver_param->parseData() failed" << llendl; - return FALSE; - } - } - - // Uncomment to enable avatar_lad.xml debugging. - std::ofstream file; - file.open("avatar_lad.log"); - for( LLViewerVisualParam* param = (LLViewerVisualParam*) getFirstVisualParam(); - param; - param = (LLViewerVisualParam*) getNextVisualParam() ) - { - param->getInfo()->toStream(file); - file << std::endl; - } - - file.close(); - - return TRUE; -} - -//----------------------------------------------------------------------------- -// loadSkeletonNode(): loads <skeleton> node from XML tree -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::loadSkeletonNode () -{ - mRoot.addChild( &mSkeleton[0] ); - - for (std::vector<LLViewerJoint *>::iterator iter = mMeshLOD.begin(); - iter != mMeshLOD.end(); - ++iter) - { - LLViewerJoint *joint = (LLViewerJoint *) *iter; - joint->mUpdateXform = FALSE; - joint->setMeshesToChildren(); - } - - mRoot.addChild(mMeshLOD[MESH_ID_HEAD]); - mRoot.addChild(mMeshLOD[MESH_ID_EYELASH]); - mRoot.addChild(mMeshLOD[MESH_ID_UPPER_BODY]); - mRoot.addChild(mMeshLOD[MESH_ID_LOWER_BODY]); - mRoot.addChild(mMeshLOD[MESH_ID_SKIRT]); - mRoot.addChild(mMeshLOD[MESH_ID_HEAD]); - - LLViewerJoint *skull = (LLViewerJoint*)mRoot.findJoint("mSkull"); - if (skull) - { - skull->addChild(mMeshLOD[MESH_ID_HAIR] ); - } - - LLViewerJoint *eyeL = (LLViewerJoint*)mRoot.findJoint("mEyeLeft"); - if (eyeL) - { - eyeL->addChild( mMeshLOD[MESH_ID_EYEBALL_LEFT] ); - } - - LLViewerJoint *eyeR = (LLViewerJoint*)mRoot.findJoint("mEyeRight"); - if (eyeR) - { - eyeR->addChild( mMeshLOD[MESH_ID_EYEBALL_RIGHT] ); - } - - // SKELETAL DISTORTIONS - { - LLVOAvatarXmlInfo::skeletal_distortion_info_list_t::iterator iter; - for (iter = sAvatarXmlInfo->mSkeletalDistortionInfoList.begin(); - iter != sAvatarXmlInfo->mSkeletalDistortionInfoList.end(); - ++iter) - { - LLPolySkeletalDistortionInfo *info = *iter; - LLPolySkeletalDistortion *param = new LLPolySkeletalDistortion(this); - if (!param->setInfo(info)) - { - delete param; - return FALSE; - } - else - { - addVisualParam(param); - } - } - } - - // ATTACHMENTS - { - LLVOAvatarXmlInfo::attachment_info_list_t::iterator iter; - for (iter = sAvatarXmlInfo->mAttachmentInfoList.begin(); - iter != sAvatarXmlInfo->mAttachmentInfoList.end(); - ++iter) - { - LLVOAvatarXmlInfo::LLVOAvatarAttachmentInfo *info = *iter; - if (!isSelf() && info->mJointName == "mScreen") - { //don't process screen joint for other avatars - continue; - } - - LLViewerJointAttachment* attachment = new LLViewerJointAttachment(); - - attachment->setName(info->mName); - LLJoint *parentJoint = getJoint(info->mJointName); - if (!parentJoint) - { - llwarns << "No parent joint by name " << info->mJointName << " found for attachment point " << info->mName << llendl; - delete attachment; - continue; - } - - if (info->mHasPosition) - { - attachment->setOriginalPosition(info->mPosition); - } - - if (info->mHasRotation) - { - LLQuaternion rotation; - rotation.setQuat(info->mRotationEuler.mV[VX] * DEG_TO_RAD, - info->mRotationEuler.mV[VY] * DEG_TO_RAD, - info->mRotationEuler.mV[VZ] * DEG_TO_RAD); - attachment->setRotation(rotation); - } - - int group = info->mGroup; - if (group >= 0) - { - if (group < 0 || group >= 9) - { - llwarns << "Invalid group number (" << group << ") for attachment point " << info->mName << llendl; - } - else - { - attachment->setGroup(group); - } - } - - S32 attachmentID = info->mAttachmentID; - if (attachmentID < 1 || attachmentID > 255) - { - llwarns << "Attachment point out of range [1-255]: " << attachmentID << " on attachment point " << info->mName << llendl; - delete attachment; - continue; - } - if (mAttachmentPoints.find(attachmentID) != mAttachmentPoints.end()) - { - llwarns << "Attachment point redefined with id " << attachmentID << " on attachment point " << info->mName << llendl; - delete attachment; - continue; - } - - attachment->setPieSlice(info->mPieMenuSlice); - attachment->setVisibleInFirstPerson(info->mVisibleFirstPerson); - attachment->setIsHUDAttachment(info->mIsHUDAttachment); - - mAttachmentPoints[attachmentID] = attachment; - - // now add attachment joint - parentJoint->addChild(attachment); - } - } - - return TRUE; -} - -//----------------------------------------------------------------------------- -// loadMeshNodes(): loads <mesh> nodes from XML tree -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::loadMeshNodes() -{ - for (LLVOAvatarXmlInfo::mesh_info_list_t::const_iterator meshinfo_iter = sAvatarXmlInfo->mMeshInfoList.begin(); - meshinfo_iter != sAvatarXmlInfo->mMeshInfoList.end(); - ++meshinfo_iter) - { - const LLVOAvatarXmlInfo::LLVOAvatarMeshInfo *info = *meshinfo_iter; - const std::string &type = info->mType; - S32 lod = info->mLOD; - - LLViewerJointMesh* mesh = NULL; - U8 mesh_id = 0; - BOOL found_mesh_id = FALSE; - - /* if (type == "hairMesh") - switch(lod) - case 0: - mesh = &mHairMesh0; */ - for (LLVOAvatarDictionary::Meshes::const_iterator mesh_iter = LLVOAvatarDictionary::getInstance()->getMeshes().begin(); - mesh_iter != LLVOAvatarDictionary::getInstance()->getMeshes().end(); - ++mesh_iter) - { - const EMeshIndex mesh_index = mesh_iter->first; - const LLVOAvatarDictionary::MeshEntry *mesh_dict = mesh_iter->second; - if (type.compare(mesh_dict->mName) == 0) - { - mesh_id = mesh_index; - found_mesh_id = TRUE; - break; - } - } - - if (found_mesh_id) - { - if (lod < (S32)mMeshLOD[mesh_id]->mMeshParts.size()) - { - mesh = mMeshLOD[mesh_id]->mMeshParts[lod]; - } - else - { - llwarns << "Avatar file: <mesh> has invalid lod setting " << lod << llendl; - return FALSE; - } - } - else - { - llwarns << "Ignoring unrecognized mesh type: " << type << llendl; - return FALSE; - } - - // llinfos << "Parsing mesh data for " << type << "..." << llendl; - - // If this isn't set to white (1.0), avatars will *ALWAYS* be darker than their surroundings. - // Do not touch!!! - mesh->setColor( 1.0f, 1.0f, 1.0f, 1.0f ); - - LLPolyMesh *poly_mesh = NULL; - - if (!info->mReferenceMeshName.empty()) - { - polymesh_map_t::const_iterator polymesh_iter = mMeshes.find(info->mReferenceMeshName); - if (polymesh_iter != mMeshes.end()) - { - poly_mesh = LLPolyMesh::getMesh(info->mMeshFileName, polymesh_iter->second); - poly_mesh->setAvatar(this); - } - else - { - // This should never happen - LL_WARNS("Avatar") << "Could not find avatar mesh: " << info->mReferenceMeshName << LL_ENDL; - } - } - else - { - poly_mesh = LLPolyMesh::getMesh(info->mMeshFileName); - poly_mesh->setAvatar(this); - } - - if( !poly_mesh ) - { - llwarns << "Failed to load mesh of type " << type << llendl; - return FALSE; - } - - // Multimap insert - mMeshes.insert(std::make_pair(info->mMeshFileName, poly_mesh)); - - mesh->setMesh( poly_mesh ); - mesh->setLOD( info->mMinPixelArea ); - - for (LLVOAvatarXmlInfo::LLVOAvatarMeshInfo::morph_info_list_t::const_iterator xmlinfo_iter = info->mPolyMorphTargetInfoList.begin(); - xmlinfo_iter != info->mPolyMorphTargetInfoList.end(); - ++xmlinfo_iter) - { - const LLVOAvatarXmlInfo::LLVOAvatarMeshInfo::morph_info_pair_t *info_pair = &(*xmlinfo_iter); - LLPolyMorphTarget *param = new LLPolyMorphTarget(mesh->getMesh()); - if (!param->setInfo(info_pair->first)) - { - delete param; - return FALSE; - } - else - { - if (info_pair->second) - { - addSharedVisualParam(param); - } - else - { - addVisualParam(param); - } - } - } - } - - return TRUE; -} - -//----------------------------------------------------------------------------- -// loadLayerSets() -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::loadLayersets() -{ - BOOL success = TRUE; - for (LLVOAvatarXmlInfo::layer_info_list_t::const_iterator layerset_iter = sAvatarXmlInfo->mLayerInfoList.begin(); - layerset_iter != sAvatarXmlInfo->mLayerInfoList.end(); - ++layerset_iter) - { - // Construct a layerset for each one specified in avatar_lad.xml and initialize it as such. - LLTexLayerSetInfo *layerset_info = *layerset_iter; - layerset_info->createVisualParams(this); - } - return success; -} - -//----------------------------------------------------------------------------- -// updateVisualParams() -//----------------------------------------------------------------------------- -void LLVOAvatar::updateVisualParams() -{ - if (gNoRender) - { - return; - } - - setSex( (getVisualParamWeight( "male" ) > 0.5f) ? SEX_MALE : SEX_FEMALE ); - - LLCharacter::updateVisualParams(); - - if (mLastSkeletonSerialNum != mSkeletonSerialNum) - { - computeBodySize(); - mLastSkeletonSerialNum = mSkeletonSerialNum; - mRoot.updateWorldMatrixChildren(); - } - - dirtyMesh(); - updateHeadOffset(); -} - -//----------------------------------------------------------------------------- -// isActive() -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::isActive() const -{ - return TRUE; -} - -//----------------------------------------------------------------------------- -// setPixelAreaAndAngle() -//----------------------------------------------------------------------------- -void LLVOAvatar::setPixelAreaAndAngle(LLAgent &agent) -{ - LLMemType mt(LLMemType::MTYPE_AVATAR); - - if (mDrawable.isNull()) - { - return; - } - - const LLVector3* ext = mDrawable->getSpatialExtents(); - LLVector3 center = (ext[1] + ext[0]) * 0.5f; - LLVector3 size = (ext[1]-ext[0])*0.5f; - - mImpostorPixelArea = LLPipeline::calcPixelArea(center, size, *LLViewerCamera::getInstance()); - - F32 range = mDrawable->mDistanceWRTCamera; - - if (range < 0.001f) // range == zero - { - mAppAngle = 180.f; - } - else - { - F32 radius = size.length(); - mAppAngle = (F32) atan2( radius, range) * RAD_TO_DEG; - } - - // We always want to look good to ourselves - if( isSelf() ) - { - mPixelArea = llmax( mPixelArea, F32(getTexImageSize() / 16) ); - } -} - -//----------------------------------------------------------------------------- -// updateJointLODs() -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::updateJointLODs() -{ - const F32 MAX_PIXEL_AREA = 100000000.f; - F32 lod_factor = (sLODFactor * AVATAR_LOD_TWEAK_RANGE + (1.f - AVATAR_LOD_TWEAK_RANGE)); - F32 avatar_num_min_factor = clamp_rescale(sLODFactor, 0.f, 1.f, 0.25f, 0.6f); - F32 avatar_num_factor = clamp_rescale((F32)sNumVisibleAvatars, 8, 25, 1.f, avatar_num_min_factor); - F32 area_scale = 0.16f; - - { - if (isSelf()) - { - if(gAgentCamera.cameraCustomizeAvatar() || gAgentCamera.cameraMouselook()) - { - mAdjustedPixelArea = MAX_PIXEL_AREA; - } - else - { - mAdjustedPixelArea = mPixelArea*area_scale; - } - } - else if (mIsDummy) - { - mAdjustedPixelArea = MAX_PIXEL_AREA; - } - else - { - // reported avatar pixel area is dependent on avatar render load, based on number of visible avatars - mAdjustedPixelArea = (F32)mPixelArea * area_scale * lod_factor * lod_factor * avatar_num_factor * avatar_num_factor; - } - - // now select meshes to render based on adjusted pixel area - BOOL res = mRoot.updateLOD(mAdjustedPixelArea, TRUE); - if (res) - { - sNumLODChangesThisFrame++; - dirtyMesh(2); - return TRUE; - } - } - - return FALSE; -} - -//----------------------------------------------------------------------------- -// createDrawable() -//----------------------------------------------------------------------------- -LLDrawable *LLVOAvatar::createDrawable(LLPipeline *pipeline) -{ - pipeline->allocDrawable(this); - mDrawable->setLit(FALSE); - - LLDrawPoolAvatar *poolp = (LLDrawPoolAvatar*) gPipeline.getPool(LLDrawPool::POOL_AVATAR); - - // Only a single face (one per avatar) - //this face will be splitted into several if its vertex buffer is too long. - mDrawable->setState(LLDrawable::ACTIVE); - mDrawable->addFace(poolp, NULL); - mDrawable->setRenderType(LLPipeline::RENDER_TYPE_AVATAR); - - mNumInitFaces = mDrawable->getNumFaces() ; - - dirtyMesh(2); - return mDrawable; -} - - -void LLVOAvatar::updateGL() -{ - if (mMeshTexturesDirty) - { - updateMeshTextures(); - mMeshTexturesDirty = FALSE; - } -} - -//----------------------------------------------------------------------------- -// updateGeometry() -//----------------------------------------------------------------------------- -static LLFastTimer::DeclareTimer FTM_UPDATE_AVATAR("Update Avatar"); -BOOL LLVOAvatar::updateGeometry(LLDrawable *drawable) -{ - LLFastTimer ftm(FTM_UPDATE_AVATAR); - if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_AVATAR))) - { - return TRUE; - } - - if (!mMeshValid) - { - return TRUE; - } - - if (!drawable) - { - llerrs << "LLVOAvatar::updateGeometry() called with NULL drawable" << llendl; - } - - return TRUE; -} - -//----------------------------------------------------------------------------- -// updateSexDependentLayerSets() -//----------------------------------------------------------------------------- -void LLVOAvatar::updateSexDependentLayerSets( BOOL upload_bake ) -{ - invalidateComposite( mBakedTextureDatas[BAKED_HEAD].mTexLayerSet, upload_bake ); - invalidateComposite( mBakedTextureDatas[BAKED_UPPER].mTexLayerSet, upload_bake ); - invalidateComposite( mBakedTextureDatas[BAKED_LOWER].mTexLayerSet, upload_bake ); -} - -//----------------------------------------------------------------------------- -// dirtyMesh() -//----------------------------------------------------------------------------- -void LLVOAvatar::dirtyMesh() -{ - dirtyMesh(1); -} -void LLVOAvatar::dirtyMesh(S32 priority) -{ - mDirtyMesh = llmax(mDirtyMesh, priority); -} -//----------------------------------------------------------------------------- -// hideSkirt() -//----------------------------------------------------------------------------- -void LLVOAvatar::hideSkirt() -{ - mMeshLOD[MESH_ID_SKIRT]->setVisible(FALSE, TRUE); -} - -BOOL LLVOAvatar::setParent(LLViewerObject* parent) -{ - BOOL ret ; - if (parent == NULL) - { - getOffObject(); - ret = LLViewerObject::setParent(parent); - if (isSelf()) - { - gAgentCamera.resetCamera(); - } - } - else - { - ret = LLViewerObject::setParent(parent); - if(ret) - { - sitOnObject(parent); - } - } - return ret ; -} - -void LLVOAvatar::addChild(LLViewerObject *childp) -{ - childp->extractAttachmentItemID(); // find the inventory item this object is associated with. - LLViewerObject::addChild(childp); - if (childp->mDrawable) - { - attachObject(childp); - } - else - { - mPendingAttachment.push_back(childp); - } -} - -void LLVOAvatar::removeChild(LLViewerObject *childp) -{ - LLViewerObject::removeChild(childp); - if (!detachObject(childp)) - { - llwarns << "Calling detach on non-attached object " << llendl; - } -} - -LLViewerJointAttachment* LLVOAvatar::getTargetAttachmentPoint(LLViewerObject* viewer_object) -{ - S32 attachmentID = ATTACHMENT_ID_FROM_STATE(viewer_object->getState()); - - // This should never happen unless the server didn't process the attachment point - // correctly, but putting this check in here to be safe. - if (attachmentID & ATTACHMENT_ADD) - { - llwarns << "Got an attachment with ATTACHMENT_ADD mask, removing ( attach pt:" << attachmentID << " )" << llendl; - attachmentID &= ~ATTACHMENT_ADD; - } - - LLViewerJointAttachment* attachment = get_if_there(mAttachmentPoints, attachmentID, (LLViewerJointAttachment*)NULL); - - if (!attachment) - { - llwarns << "Object attachment point invalid: " << attachmentID << llendl; - attachment = get_if_there(mAttachmentPoints, 1, (LLViewerJointAttachment*)NULL); // Arbitrary using 1 (chest) - } - - return attachment; -} - -//----------------------------------------------------------------------------- -// attachObject() -//----------------------------------------------------------------------------- -const LLViewerJointAttachment *LLVOAvatar::attachObject(LLViewerObject *viewer_object) -{ - LLViewerJointAttachment* attachment = getTargetAttachmentPoint(viewer_object); - - if (!attachment || !attachment->addObject(viewer_object)) - { - return 0; - } - - if (viewer_object->isSelected()) - { - LLSelectMgr::getInstance()->updateSelectionCenter(); - LLSelectMgr::getInstance()->updatePointAt(); - } - - return attachment; -} - -//----------------------------------------------------------------------------- -// attachObject() -//----------------------------------------------------------------------------- -U32 LLVOAvatar::getNumAttachments() const -{ - U32 num_attachments = 0; - for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) - { - const LLViewerJointAttachment *attachment_pt = (*iter).second; - num_attachments += attachment_pt->getNumObjects(); - } - return num_attachments; -} - -//----------------------------------------------------------------------------- -// canAttachMoreObjects() -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::canAttachMoreObjects() const -{ - return (getNumAttachments() < MAX_AGENT_ATTACHMENTS); -} - -//----------------------------------------------------------------------------- -// canAttachMoreObjects() -// Returns true if we can attach <n> more objects. -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::canAttachMoreObjects(U32 n) const -{ - return (getNumAttachments() + n) <= MAX_AGENT_ATTACHMENTS; -} - -//----------------------------------------------------------------------------- -// lazyAttach() -//----------------------------------------------------------------------------- -void LLVOAvatar::lazyAttach() -{ - std::vector<LLPointer<LLViewerObject> > still_pending; - - for (U32 i = 0; i < mPendingAttachment.size(); i++) - { - if (mPendingAttachment[i]->mDrawable) - { - attachObject(mPendingAttachment[i]); - } - else - { - still_pending.push_back(mPendingAttachment[i]); - } - } - - mPendingAttachment = still_pending; -} - -void LLVOAvatar::resetHUDAttachments() -{ - for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) - { - LLViewerJointAttachment* attachment = iter->second; - if (attachment->getIsHUDAttachment()) - { - for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); - attachment_iter != attachment->mAttachedObjects.end(); - ++attachment_iter) - { - const LLViewerObject* attached_object = (*attachment_iter); - if (attached_object && attached_object->mDrawable.notNull()) - { - gPipeline.markMoved(attached_object->mDrawable); - } - } - } - } -} - -//----------------------------------------------------------------------------- -// detachObject() -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::detachObject(LLViewerObject *viewer_object) -{ - for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) - { - LLViewerJointAttachment* attachment = iter->second; - - if (attachment->isObjectAttached(viewer_object)) - { - attachment->removeObject(viewer_object); - lldebugs << "Detaching object " << viewer_object->mID << " from " << attachment->getName() << llendl; - return TRUE; - } - } - return FALSE; -} - -//----------------------------------------------------------------------------- -// sitDown() -//----------------------------------------------------------------------------- -void LLVOAvatar::sitDown(BOOL bSitting) -{ - mIsSitting = bSitting; - if (isSelf()) - { - // Update Movement Controls according to own Sitting mode - LLFloaterMove::setSittingMode(bSitting); - } -} - -//----------------------------------------------------------------------------- -// sitOnObject() -//----------------------------------------------------------------------------- -void LLVOAvatar::sitOnObject(LLViewerObject *sit_object) -{ - if (isSelf()) - { - // Might be first sit - //LLFirstUse::useSit(); - - gAgent.setFlying(FALSE); - gAgentCamera.setThirdPersonHeadOffset(LLVector3::zero); - //interpolate to new camera position - gAgentCamera.startCameraAnimation(); - // make sure we are not trying to autopilot - gAgent.stopAutoPilot(); - gAgentCamera.setupSitCamera(); - if (gAgentCamera.getForceMouselook()) - { - gAgentCamera.changeCameraToMouselook(); - } - } - - if (mDrawable.isNull()) - { - return; - } - LLQuaternion inv_obj_rot = ~sit_object->getRenderRotation(); - LLVector3 obj_pos = sit_object->getRenderPosition(); - - LLVector3 rel_pos = getRenderPosition() - obj_pos; - rel_pos.rotVec(inv_obj_rot); - - mDrawable->mXform.setPosition(rel_pos); - mDrawable->mXform.setRotation(mDrawable->getWorldRotation() * inv_obj_rot); - - gPipeline.markMoved(mDrawable, TRUE); - // Notice that removing sitDown() from here causes avatars sitting on - // objects to be not rendered for new arrivals. See EXT-6835 and EXT-1655. - sitDown(TRUE); - mRoot.getXform()->setParent(&sit_object->mDrawable->mXform); // LLVOAvatar::sitOnObject - mRoot.setPosition(getPosition()); - mRoot.updateWorldMatrixChildren(); - - stopMotion(ANIM_AGENT_BODY_NOISE); - -} - -//----------------------------------------------------------------------------- -// getOffObject() -//----------------------------------------------------------------------------- -void LLVOAvatar::getOffObject() -{ - if (mDrawable.isNull()) - { - return; - } - - LLViewerObject* sit_object = (LLViewerObject*)getParent(); - - if (sit_object) - { - stopMotionFromSource(sit_object->getID()); - LLFollowCamMgr::setCameraActive(sit_object->getID(), FALSE); - - LLViewerObject::const_child_list_t& child_list = sit_object->getChildren(); - for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); - iter != child_list.end(); ++iter) - { - LLViewerObject* child_objectp = *iter; - - stopMotionFromSource(child_objectp->getID()); - LLFollowCamMgr::setCameraActive(child_objectp->getID(), FALSE); - } - } - - // assumes that transform will not be updated with drawable still having a parent - LLVector3 cur_position_world = mDrawable->getWorldPosition(); - LLQuaternion cur_rotation_world = mDrawable->getWorldRotation(); - - // set *local* position based on last *world* position, since we're unparenting the avatar - mDrawable->mXform.setPosition(cur_position_world); - mDrawable->mXform.setRotation(cur_rotation_world); - - gPipeline.markMoved(mDrawable, TRUE); - - sitDown(FALSE); - - mRoot.getXform()->setParent(NULL); // LLVOAvatar::getOffObject - mRoot.setPosition(cur_position_world); - mRoot.setRotation(cur_rotation_world); - mRoot.getXform()->update(); - - startMotion(ANIM_AGENT_BODY_NOISE); - - if (isSelf()) - { - LLQuaternion av_rot = gAgent.getFrameAgent().getQuaternion(); - LLQuaternion obj_rot = sit_object ? sit_object->getRenderRotation() : LLQuaternion::DEFAULT; - av_rot = av_rot * obj_rot; - LLVector3 at_axis = LLVector3::x_axis; - at_axis = at_axis * av_rot; - at_axis.mV[VZ] = 0.f; - at_axis.normalize(); - gAgent.resetAxes(at_axis); - - //reset orientation -// mRoot.setRotation(avWorldRot); - gAgentCamera.setThirdPersonHeadOffset(LLVector3(0.f, 0.f, 1.f)); - - gAgentCamera.setSitCamera(LLUUID::null); - } -} - -//----------------------------------------------------------------------------- -// findAvatarFromAttachment() -//----------------------------------------------------------------------------- -// static -LLVOAvatar* LLVOAvatar::findAvatarFromAttachment( LLViewerObject* obj ) -{ - if( obj->isAttachment() ) - { - do - { - obj = (LLViewerObject*) obj->getParent(); - } - while( obj && !obj->isAvatar() ); - - if( obj && !obj->isDead() ) - { - return (LLVOAvatar*)obj; - } - } - return NULL; -} - -// warning: order(N) not order(1) -S32 LLVOAvatar::getAttachmentCount() -{ - S32 count = mAttachmentPoints.size(); - return count; -} - -LLColor4 LLVOAvatar::getGlobalColor( const std::string& color_name ) const -{ - if (color_name=="skin_color" && mTexSkinColor) - { - return mTexSkinColor->getColor(); - } - else if(color_name=="hair_color" && mTexHairColor) - { - return mTexHairColor->getColor(); - } - if(color_name=="eye_color" && mTexEyeColor) - { - return mTexEyeColor->getColor(); - } - else - { -// return LLColor4( .5f, .5f, .5f, .5f ); - return LLColor4( 0.f, 1.f, 1.f, 1.f ); // good debugging color - } -} - -// virtual -void LLVOAvatar::invalidateComposite( LLTexLayerSet* layerset, BOOL upload_result ) -{ -} - -void LLVOAvatar::invalidateAll() -{ -} - -void LLVOAvatar::onGlobalColorChanged(const LLTexGlobalColor* global_color, BOOL upload_bake ) -{ - if (global_color == mTexSkinColor) - { - invalidateComposite( mBakedTextureDatas[BAKED_HEAD].mTexLayerSet, upload_bake ); - invalidateComposite( mBakedTextureDatas[BAKED_UPPER].mTexLayerSet, upload_bake ); - invalidateComposite( mBakedTextureDatas[BAKED_LOWER].mTexLayerSet, upload_bake ); - } - else if (global_color == mTexHairColor) - { - invalidateComposite( mBakedTextureDatas[BAKED_HEAD].mTexLayerSet, upload_bake ); - invalidateComposite( mBakedTextureDatas[BAKED_HAIR].mTexLayerSet, upload_bake ); - - // ! BACKWARDS COMPATIBILITY ! - // Fix for dealing with avatars from viewers that don't bake hair. - if (!isTextureDefined(mBakedTextureDatas[BAKED_HAIR].mTextureIndex)) - { - LLColor4 color = mTexHairColor->getColor(); - for (U32 i = 0; i < mBakedTextureDatas[BAKED_HAIR].mMeshes.size(); i++) - { - mBakedTextureDatas[BAKED_HAIR].mMeshes[i]->setColor( color.mV[VX], color.mV[VY], color.mV[VZ], color.mV[VW] ); - } - } - } - else if (global_color == mTexEyeColor) - { -// llinfos << "invalidateComposite cause: onGlobalColorChanged( eyecolor )" << llendl; - invalidateComposite( mBakedTextureDatas[BAKED_EYES].mTexLayerSet, upload_bake ); - } - updateMeshTextures(); -} - -BOOL LLVOAvatar::isVisible() const -{ - return mDrawable.notNull() - && (mDrawable->isVisible() || mIsDummy); -} - -// Determine if we have enough avatar data to render -BOOL LLVOAvatar::getIsCloud() -{ - // Do we have a shape? - if (visualParamWeightsAreDefault()) - { - return TRUE; - } - - if (!isTextureDefined(TEX_LOWER_BAKED) || - !isTextureDefined(TEX_UPPER_BAKED) || - !isTextureDefined(TEX_HEAD_BAKED)) - { - return TRUE; - } - return FALSE; -} - -// call periodically to keep isFullyLoaded up to date. -// returns true if the value has changed. -BOOL LLVOAvatar::updateIsFullyLoaded() -{ - const BOOL loading = getIsCloud(); - updateRuthTimer(loading); - return processFullyLoadedChange(loading); -} - -void LLVOAvatar::updateRuthTimer(bool loading) -{ - if (isSelf() || !loading) - { - return; - } - - if (mPreviousFullyLoaded) - { - mRuthTimer.reset(); - if (gSavedSettings.getBOOL("DebugAvatarRezTime")) - { - llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' became cloud." << llendl; - LLSD args; - args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32()); - args["TIME"] = llformat("%d",(U32)mRuthDebugTimer.getElapsedTimeF32()); - args["NAME"] = getFullname(); - LLNotificationsUtil::add("AvatarRezCloudNotification",args); - } - mRuthDebugTimer.reset(); - } - - const F32 LOADING_TIMEOUT__SECONDS = 120.f; - if (mRuthTimer.getElapsedTimeF32() > LOADING_TIMEOUT__SECONDS) - { - llinfos << "Ruth Timer timeout: Missing texture data for '" << getFullname() << "' " - << "( Params loaded : " << !visualParamWeightsAreDefault() << " ) " - << "( Lower : " << isTextureDefined(TEX_LOWER_BAKED) << " ) " - << "( Upper : " << isTextureDefined(TEX_UPPER_BAKED) << " ) " - << "( Head : " << isTextureDefined(TEX_HEAD_BAKED) << " )." - << llendl; - - LLAvatarPropertiesProcessor::getInstance()->sendAvatarTexturesRequest(getID()); - mRuthTimer.reset(); - } -} - -BOOL LLVOAvatar::processFullyLoadedChange(bool loading) -{ - // we wait a little bit before giving the all clear, - // to let textures settle down - const F32 PAUSE = 1.f; - if (loading) - mFullyLoadedTimer.reset(); - - mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > PAUSE); - - if (gSavedSettings.getBOOL("DebugAvatarRezTime")) - { - if (!mPreviousFullyLoaded && !loading && mFullyLoaded) - { - llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' resolved in " << (U32)mRuthDebugTimer.getElapsedTimeF32() << " seconds." << llendl; - LLSD args; - args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32()); - args["TIME"] = llformat("%d",(U32)mRuthDebugTimer.getElapsedTimeF32()); - args["NAME"] = getFullname(); - LLNotificationsUtil::add("AvatarRezNotification",args); - } - } - - // did our loading state "change" from last call? - const S32 UPDATE_RATE = 30; - BOOL changed = - ((mFullyLoaded != mPreviousFullyLoaded) || // if the value is different from the previous call - (!mFullyLoadedInitialized) || // if we've never been called before - (mFullyLoadedFrameCounter % UPDATE_RATE == 0)); // every now and then issue a change - - mPreviousFullyLoaded = mFullyLoaded; - mFullyLoadedInitialized = TRUE; - mFullyLoadedFrameCounter++; - - return changed; -} - -BOOL LLVOAvatar::isFullyLoaded() const -{ - if (gSavedSettings.getBOOL("RenderUnloadedAvatar")) - return TRUE; - else - return mFullyLoaded; -} - - -//----------------------------------------------------------------------------- -// findMotion() -//----------------------------------------------------------------------------- -LLMotion* LLVOAvatar::findMotion(const LLUUID& id) const -{ - return mMotionController.findMotion(id); -} - -//----------------------------------------------------------------------------- -// updateMeshTextures() -// Uses the current TE values to set the meshes' and layersets' textures. -//----------------------------------------------------------------------------- -void LLVOAvatar::updateMeshTextures() -{ - // llinfos << "updateMeshTextures" << llendl; - if (gNoRender) return; - - // if user has never specified a texture, assign the default - for (U32 i=0; i < getNumTEs(); i++) - { - const LLViewerTexture* te_image = getImage(i, 0); - if(!te_image || te_image->getID().isNull() || (te_image->getID() == IMG_DEFAULT)) - { - setImage(i, LLViewerTextureManager::getFetchedTexture(i == TEX_HAIR ? IMG_DEFAULT : IMG_DEFAULT_AVATAR), 0); // IMG_DEFAULT_AVATAR = a special texture that's never rendered. - } - } - - const BOOL self_customizing = isSelf() && gAgentCamera.cameraCustomizeAvatar(); // During face edit mode, we don't use baked textures - const BOOL other_culled = !isSelf() && mCulled; - LLLoadedCallbackEntry::source_callback_list_t* src_callback_list = NULL ; - BOOL paused = FALSE; - if(!isSelf()) - { - src_callback_list = &mCallbackTextureList ; - paused = mLoadedCallbacksPaused ; - } - - std::vector<BOOL> is_layer_baked; - is_layer_baked.resize(mBakedTextureDatas.size(), false); - - std::vector<BOOL> use_lkg_baked_layer; // lkg = "last known good" - use_lkg_baked_layer.resize(mBakedTextureDatas.size(), false); - - for (U32 i=0; i < mBakedTextureDatas.size(); i++) - { - is_layer_baked[i] = isTextureDefined(mBakedTextureDatas[i].mTextureIndex); - - if (!other_culled) - { - // When an avatar is changing clothes and not in Appearance mode, - // use the last-known good baked texture until it finish the first - // render of the new layerset. - - const BOOL layerset_invalid = mBakedTextureDatas[i].mTexLayerSet - && ( !mBakedTextureDatas[i].mTexLayerSet->getComposite()->isInitialized() - || !mBakedTextureDatas[i].mTexLayerSet->isLocalTextureDataAvailable() ); - - use_lkg_baked_layer[i] = (!is_layer_baked[i] - && (mBakedTextureDatas[i].mLastTextureIndex != IMG_DEFAULT_AVATAR) - && layerset_invalid); - if (use_lkg_baked_layer[i]) - { - mBakedTextureDatas[i].mTexLayerSet->setUpdatesEnabled(TRUE); - } - } - else - { - use_lkg_baked_layer[i] = (!is_layer_baked[i] - && mBakedTextureDatas[i].mLastTextureIndex != IMG_DEFAULT_AVATAR); - if (mBakedTextureDatas[i].mTexLayerSet) - { - mBakedTextureDatas[i].mTexLayerSet->destroyComposite(); - } - } - - } - - // Turn on alpha masking correctly for yourself and other avatars on 1.23+ - mSupportsAlphaLayers = isSelf() || is_layer_baked[BAKED_HAIR]; - - // Baked textures should be requested from the sim this avatar is on. JC - const LLHost target_host = getObjectHost(); - if (!target_host.isOk()) - { - llwarns << "updateMeshTextures: invalid host for object: " << getID() << llendl; - } - - for (U32 i=0; i < mBakedTextureDatas.size(); i++) - { - if (use_lkg_baked_layer[i] && !self_customizing ) - { - LLViewerFetchedTexture* baked_img = LLViewerTextureManager::getFetchedTextureFromHost( mBakedTextureDatas[i].mLastTextureIndex, target_host ); - mBakedTextureDatas[i].mIsUsed = TRUE; - for (U32 k=0; k < mBakedTextureDatas[i].mMeshes.size(); k++) - { - mBakedTextureDatas[i].mMeshes[k]->setTexture( baked_img ); - } - } - else if (!self_customizing && is_layer_baked[i]) - { - LLViewerFetchedTexture* baked_img = LLViewerTextureManager::staticCastToFetchedTexture(getImage( mBakedTextureDatas[i].mTextureIndex, 0 ), TRUE) ; - if( baked_img->getID() == mBakedTextureDatas[i].mLastTextureIndex ) - { - // Even though the file may not be finished loading, we'll consider it loaded and use it (rather than doing compositing). - useBakedTexture( baked_img->getID() ); - } - else - { - mBakedTextureDatas[i].mIsLoaded = FALSE; - if ( (baked_img->getID() != IMG_INVISIBLE) && ((i == BAKED_HEAD) || (i == BAKED_UPPER) || (i == BAKED_LOWER)) ) - { - baked_img->setLoadedCallback(onBakedTextureMasksLoaded, MORPH_MASK_REQUESTED_DISCARD, TRUE, TRUE, new LLTextureMaskData( mID ), - src_callback_list, paused); - } - baked_img->setLoadedCallback(onBakedTextureLoaded, SWITCH_TO_BAKED_DISCARD, FALSE, FALSE, new LLUUID( mID ), - src_callback_list, paused ); - } - } - else if (mBakedTextureDatas[i].mTexLayerSet - && !other_culled) - { - mBakedTextureDatas[i].mTexLayerSet->createComposite(); - mBakedTextureDatas[i].mTexLayerSet->setUpdatesEnabled( TRUE ); - mBakedTextureDatas[i].mIsUsed = FALSE; - for (U32 k=0; k < mBakedTextureDatas[i].mMeshes.size(); k++) - { - mBakedTextureDatas[i].mMeshes[k]->setLayerSet( mBakedTextureDatas[i].mTexLayerSet ); - } - } - } - - // set texture and color of hair manually if we are not using a baked image. - // This can happen while loading hair for yourself, or for clients that did not - // bake a hair texture. Still needed for yourself after 1.22 is depricated. - if (!is_layer_baked[BAKED_HAIR] || self_customizing) - { - const LLColor4 color = mTexHairColor ? mTexHairColor->getColor() : LLColor4(1,1,1,1); - LLViewerTexture* hair_img = getImage( TEX_HAIR, 0 ); - for (U32 i = 0; i < mBakedTextureDatas[BAKED_HAIR].mMeshes.size(); i++) - { - mBakedTextureDatas[BAKED_HAIR].mMeshes[i]->setColor( color.mV[VX], color.mV[VY], color.mV[VZ], color.mV[VW] ); - mBakedTextureDatas[BAKED_HAIR].mMeshes[i]->setTexture( hair_img ); - } - } - - - for (LLVOAvatarDictionary::BakedTextures::const_iterator baked_iter = LLVOAvatarDictionary::getInstance()->getBakedTextures().begin(); - baked_iter != LLVOAvatarDictionary::getInstance()->getBakedTextures().end(); - ++baked_iter) - { - const EBakedTextureIndex baked_index = baked_iter->first; - const LLVOAvatarDictionary::BakedEntry *baked_dict = baked_iter->second; - - for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin(); - local_tex_iter != baked_dict->mLocalTextures.end(); - ++local_tex_iter) - { - const ETextureIndex texture_index = *local_tex_iter; - const BOOL is_baked_ready = (is_layer_baked[baked_index] && mBakedTextureDatas[baked_index].mIsLoaded) || other_culled; - if (isSelf()) - { - setBakedReady(texture_index, is_baked_ready); - } - } - } - removeMissingBakedTextures(); -} - -// virtual -//----------------------------------------------------------------------------- -// setLocalTexture() -//----------------------------------------------------------------------------- -void LLVOAvatar::setLocalTexture( ETextureIndex type, LLViewerTexture* in_tex, BOOL baked_version_ready, U32 index ) -{ - // invalid for anyone but self - llassert(0); -} - -//virtual -void LLVOAvatar::setBakedReady(LLVOAvatarDefines::ETextureIndex type, BOOL baked_version_exists, U32 index) -{ - // invalid for anyone but self - llassert(0); -} - -void LLVOAvatar::addChat(const LLChat& chat) -{ - std::deque<LLChat>::iterator chat_iter; - - mChats.push_back(chat); - - S32 chat_length = 0; - for( chat_iter = mChats.begin(); chat_iter != mChats.end(); ++chat_iter) - { - chat_length += chat_iter->mText.size(); - } - - // remove any excess chat - chat_iter = mChats.begin(); - while ((chat_length > MAX_BUBBLE_CHAT_LENGTH || mChats.size() > MAX_BUBBLE_CHAT_UTTERANCES) && chat_iter != mChats.end()) - { - chat_length -= chat_iter->mText.size(); - mChats.pop_front(); - chat_iter = mChats.begin(); - } - - mChatTimer.reset(); -} - -void LLVOAvatar::clearChat() -{ - mChats.clear(); -} - -// adds a morph mask to the appropriate baked texture structure -void LLVOAvatar::addMaskedMorph(EBakedTextureIndex index, LLPolyMorphTarget* morph_target, BOOL invert, std::string layer) -{ - if (index < BAKED_NUM_INDICES) - { - LLMaskedMorph *morph = new LLMaskedMorph(morph_target, invert, layer); - mBakedTextureDatas[index].mMaskedMorphs.push_front(morph); - } -} - -// returns TRUE if morph masks are present and not valid for a given baked texture, FALSE otherwise -BOOL LLVOAvatar::morphMaskNeedsUpdate(LLVOAvatarDefines::EBakedTextureIndex index) -{ - if (index >= BAKED_NUM_INDICES) - { - return FALSE; - } - - if (!mBakedTextureDatas[index].mMaskedMorphs.empty()) - { - if (isSelf()) - { - LLTexLayerSet *layer_set = mBakedTextureDatas[index].mTexLayerSet; - if (layer_set) - { - return !layer_set->isMorphValid(); - } - } - else - { - return FALSE; - } - } - - return FALSE; -} - -void LLVOAvatar::applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components, LLVOAvatarDefines::EBakedTextureIndex index) -{ - if (index >= BAKED_NUM_INDICES) - { - llwarns << "invalid baked texture index passed to applyMorphMask" << llendl; - return; - } - - for (morph_list_t::const_iterator iter = mBakedTextureDatas[index].mMaskedMorphs.begin(); - iter != mBakedTextureDatas[index].mMaskedMorphs.end(); ++iter) - { - const LLMaskedMorph* maskedMorph = (*iter); - maskedMorph->mMorphTarget->applyMask(tex_data, width, height, num_components, maskedMorph->mInvert); - } -} - - -//----------------------------------------------------------------------------- -// releaseComponentTextures() -// release any component texture UUIDs for which we have a baked texture -// ! BACKWARDS COMPATIBILITY ! -// This is only called for non-self avatars, it can be taken out once component -// textures aren't communicated by non-self avatars. -//----------------------------------------------------------------------------- -void LLVOAvatar::releaseComponentTextures() -{ - // ! BACKWARDS COMPATIBILITY ! - // Detect if the baked hair texture actually wasn't sent, and if so set to default - if (isTextureDefined(TEX_HAIR_BAKED) && getImage(TEX_HAIR_BAKED,0)->getID() == getImage(TEX_SKIRT_BAKED,0)->getID()) - { - if (getImage(TEX_HAIR_BAKED,0)->getID() != IMG_INVISIBLE) - { - // Regression case of messaging system. Expected 21 textures, received 20. last texture is not valid so set to default - setTETexture(TEX_HAIR_BAKED, IMG_DEFAULT_AVATAR); - } - } - - for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++) - { - const LLVOAvatarDictionary::BakedEntry * bakedDicEntry = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)baked_index); - // skip if this is a skirt and av is not wearing one, or if we don't have a baked texture UUID - if (!isTextureDefined(bakedDicEntry->mTextureIndex) - && ( (baked_index != BAKED_SKIRT) || isWearingWearableType(LLWearableType::WT_SKIRT) )) - { - continue; - } - - for (U8 texture = 0; texture < bakedDicEntry->mLocalTextures.size(); texture++) - { - const U8 te = (ETextureIndex)bakedDicEntry->mLocalTextures[texture]; - setTETexture(te, IMG_DEFAULT_AVATAR); - } - } -} - -//static -BOOL LLVOAvatar::teToColorParams( ETextureIndex te, U32 *param_name ) -{ - switch( te ) - { - case TEX_UPPER_SHIRT: - param_name[0] = 803; //"shirt_red"; - param_name[1] = 804; //"shirt_green"; - param_name[2] = 805; //"shirt_blue"; - break; - - case TEX_LOWER_PANTS: - param_name[0] = 806; //"pants_red"; - param_name[1] = 807; //"pants_green"; - param_name[2] = 808; //"pants_blue"; - break; - - case TEX_LOWER_SHOES: - param_name[0] = 812; //"shoes_red"; - param_name[1] = 813; //"shoes_green"; - param_name[2] = 817; //"shoes_blue"; - break; - - case TEX_LOWER_SOCKS: - param_name[0] = 818; //"socks_red"; - param_name[1] = 819; //"socks_green"; - param_name[2] = 820; //"socks_blue"; - break; - - case TEX_UPPER_JACKET: - case TEX_LOWER_JACKET: - param_name[0] = 834; //"jacket_red"; - param_name[1] = 835; //"jacket_green"; - param_name[2] = 836; //"jacket_blue"; - break; - - case TEX_UPPER_GLOVES: - param_name[0] = 827; //"gloves_red"; - param_name[1] = 829; //"gloves_green"; - param_name[2] = 830; //"gloves_blue"; - break; - - case TEX_UPPER_UNDERSHIRT: - param_name[0] = 821; //"undershirt_red"; - param_name[1] = 822; //"undershirt_green"; - param_name[2] = 823; //"undershirt_blue"; - break; - - case TEX_LOWER_UNDERPANTS: - param_name[0] = 824; //"underpants_red"; - param_name[1] = 825; //"underpants_green"; - param_name[2] = 826; //"underpants_blue"; - break; - - case TEX_SKIRT: - param_name[0] = 921; //"skirt_red"; - param_name[1] = 922; //"skirt_green"; - param_name[2] = 923; //"skirt_blue"; - break; - - case TEX_HEAD_TATTOO: - case TEX_LOWER_TATTOO: - case TEX_UPPER_TATTOO: - param_name[0] = 1071; //"tattoo_red"; - param_name[1] = 1072; //"tattoo_green"; - param_name[2] = 1073; //"tattoo_blue"; - break; - - default: - llassert(0); - return FALSE; - } - - return TRUE; -} - -void LLVOAvatar::setClothesColor( ETextureIndex te, const LLColor4& new_color, BOOL upload_bake ) -{ - U32 param_name[3]; - if( teToColorParams( te, param_name ) ) - { - setVisualParamWeight( param_name[0], new_color.mV[VX], upload_bake ); - setVisualParamWeight( param_name[1], new_color.mV[VY], upload_bake ); - setVisualParamWeight( param_name[2], new_color.mV[VZ], upload_bake ); - } -} - -LLColor4 LLVOAvatar::getClothesColor( ETextureIndex te ) -{ - LLColor4 color; - U32 param_name[3]; - if( teToColorParams( te, param_name ) ) - { - color.mV[VX] = getVisualParamWeight( param_name[0] ); - color.mV[VY] = getVisualParamWeight( param_name[1] ); - color.mV[VZ] = getVisualParamWeight( param_name[2] ); - } - return color; -} - -// static -LLColor4 LLVOAvatar::getDummyColor() -{ - return DUMMY_COLOR; -} - -void LLVOAvatar::dumpAvatarTEs( const std::string& context ) const -{ - llinfos << (isSelf() ? "Self: " : "Other: ") << context << llendl; - for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); - iter != LLVOAvatarDictionary::getInstance()->getTextures().end(); - ++iter) - { - const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second; - // TODO: MULTI-WEARABLE: handle multiple textures for self - const LLViewerTexture* te_image = getImage(iter->first,0); - if( !te_image ) - { - llinfos << " " << texture_dict->mName << ": null ptr" << llendl; - } - else if( te_image->getID().isNull() ) - { - llinfos << " " << texture_dict->mName << ": null UUID" << llendl; - } - else if( te_image->getID() == IMG_DEFAULT ) - { - llinfos << " " << texture_dict->mName << ": IMG_DEFAULT" << llendl; - } - else if( te_image->getID() == IMG_DEFAULT_AVATAR ) - { - llinfos << " " << texture_dict->mName << ": IMG_DEFAULT_AVATAR" << llendl; - } - else - { - llinfos << " " << texture_dict->mName << ": " << te_image->getID() << llendl; - } - } -} - -// Unlike most wearable functions, this works for both self and other. -BOOL LLVOAvatar::isWearingWearableType(LLWearableType::EType type) const -{ - if (mIsDummy) return TRUE; - - switch(type) - { - case LLWearableType::WT_SHAPE: - case LLWearableType::WT_SKIN: - case LLWearableType::WT_HAIR: - case LLWearableType::WT_EYES: - return TRUE; // everyone has all bodyparts - default: - break; // Do nothing - } - - /* switch(type) - case LLWearableType::WT_SHIRT: - indicator_te = TEX_UPPER_SHIRT; */ - for (LLVOAvatarDictionary::Textures::const_iterator tex_iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); - tex_iter != LLVOAvatarDictionary::getInstance()->getTextures().end(); - ++tex_iter) - { - const LLVOAvatarDictionary::TextureEntry *texture_dict = tex_iter->second; - if (texture_dict->mWearableType == type) - { - // If you're checking another avatar's clothing, you don't have component textures. - // Thus, you must check to see if the corresponding baked texture is defined. - // NOTE: this is a poor substitute if you actually want to know about individual pieces of clothing - // this works for detecting a skirt (most important), but is ineffective at any piece of clothing that - // gets baked into a texture that always exists (upper or lower). - if (texture_dict->mIsUsedByBakedTexture) - { - const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex; - return isTextureDefined(LLVOAvatarDictionary::getInstance()->getBakedTexture(baked_index)->mTextureIndex); - } - return FALSE; - } - } - return FALSE; -} - -//----------------------------------------------------------------------------- -// clampAttachmentPositions() -//----------------------------------------------------------------------------- -void LLVOAvatar::clampAttachmentPositions() -{ - if (isDead()) - { - return; - } - for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) - { - LLViewerJointAttachment* attachment = iter->second; - if (attachment) - { - attachment->clampObjectPosition(); - } - } -} - -BOOL LLVOAvatar::hasHUDAttachment() const -{ - for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) - { - LLViewerJointAttachment* attachment = iter->second; - if (attachment->getIsHUDAttachment() && attachment->getNumObjects() > 0) - { - return TRUE; - } - } - return FALSE; -} - -LLBBox LLVOAvatar::getHUDBBox() const -{ - LLBBox bbox; - for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) - { - LLViewerJointAttachment* attachment = iter->second; - if (attachment->getIsHUDAttachment()) - { - for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); - attachment_iter != attachment->mAttachedObjects.end(); - ++attachment_iter) - { - const LLViewerObject* attached_object = (*attachment_iter); - if (attached_object == NULL) - { - llwarns << "HUD attached object is NULL!" << llendl; - continue; - } - // initialize bounding box to contain identity orientation and center point for attached object - bbox.addPointLocal(attached_object->getPosition()); - // add rotated bounding box for attached object - bbox.addBBoxAgent(attached_object->getBoundingBoxAgent()); - LLViewerObject::const_child_list_t& child_list = attached_object->getChildren(); - for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); - iter != child_list.end(); - ++iter) - { - const LLViewerObject* child_objectp = *iter; - bbox.addBBoxAgent(child_objectp->getBoundingBoxAgent()); - } - } - } - } - - return bbox; -} - -void LLVOAvatar::rebuildHUD() -{ -} - -//----------------------------------------------------------------------------- -// onFirstTEMessageReceived() -//----------------------------------------------------------------------------- -void LLVOAvatar::onFirstTEMessageReceived() -{ - if( !mFirstTEMessageReceived ) - { - mFirstTEMessageReceived = TRUE; - - LLLoadedCallbackEntry::source_callback_list_t* src_callback_list = NULL ; - BOOL paused = FALSE ; - if(!isSelf()) - { - src_callback_list = &mCallbackTextureList ; - paused = mLoadedCallbacksPaused ; - } - - for (U32 i = 0; i < mBakedTextureDatas.size(); i++) - { - const BOOL layer_baked = isTextureDefined(mBakedTextureDatas[i].mTextureIndex); - - // Use any baked textures that we have even if they haven't downloaded yet. - // (That is, don't do a transition from unbaked to baked.) - if (layer_baked) - { - LLViewerFetchedTexture* image = LLViewerTextureManager::staticCastToFetchedTexture(getImage( mBakedTextureDatas[i].mTextureIndex, 0 ), TRUE) ; - mBakedTextureDatas[i].mLastTextureIndex = image->getID(); - // If we have more than one texture for the other baked layers, we'll want to call this for them too. - if ( (image->getID() != IMG_INVISIBLE) && ((i == BAKED_HEAD) || (i == BAKED_UPPER) || (i == BAKED_LOWER)) ) - { - image->setLoadedCallback( onBakedTextureMasksLoaded, MORPH_MASK_REQUESTED_DISCARD, TRUE, TRUE, new LLTextureMaskData( mID ), - src_callback_list, paused); - } - image->setLoadedCallback( onInitialBakedTextureLoaded, MAX_DISCARD_LEVEL, FALSE, FALSE, new LLUUID( mID ), - src_callback_list, paused ); - } - } - - mMeshTexturesDirty = TRUE; - gPipeline.markGLRebuild(this); - } -} - -//----------------------------------------------------------------------------- -// bool visualParamWeightsAreDefault() -//----------------------------------------------------------------------------- -bool LLVOAvatar::visualParamWeightsAreDefault() -{ - bool rtn = true; - - bool is_wearing_skirt = isWearingWearableType(LLWearableType::WT_SKIRT); - for (LLVisualParam *param = getFirstVisualParam(); - param; - param = getNextVisualParam()) - { - if (param->isTweakable()) - { - LLViewerVisualParam* vparam = dynamic_cast<LLViewerVisualParam*>(param); - llassert(vparam); - bool is_skirt_param = vparam && - LLWearableType::WT_SKIRT == vparam->getWearableType(); - if (param->getWeight() != param->getDefaultWeight() && - // we have to not care whether skirt weights are default, if we're not actually wearing a skirt - (is_wearing_skirt || !is_skirt_param)) - { - //llinfos << "param '" << param->getName() << "'=" << param->getWeight() << " which differs from default=" << param->getDefaultWeight() << llendl; - rtn = false; - break; - } - } - } - - //llinfos << "params are default ? " << int(rtn) << llendl; - - return rtn; -} - - -//----------------------------------------------------------------------------- -// processAvatarAppearance() -//----------------------------------------------------------------------------- -void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys ) -{ - if (gSavedSettings.getBOOL("BlockAvatarAppearanceMessages")) - { - llwarns << "Blocking AvatarAppearance message" << llendl; - return; - } - - LLMemType mt(LLMemType::MTYPE_AVATAR); - -// llinfos << "processAvatarAppearance start " << mID << llendl; - BOOL is_first_appearance_message = !mFirstAppearanceMessageReceived; - - mFirstAppearanceMessageReceived = TRUE; - - if( isSelf() ) - { - llwarns << "Received AvatarAppearance for self" << llendl; - if( mFirstTEMessageReceived ) - { -// llinfos << "processAvatarAppearance end " << mID << llendl; - return; - } - } - - if (gNoRender) - { - return; - } - - ESex old_sex = getSex(); - -// llinfos << "LLVOAvatar::processAvatarAppearance()" << llendl; -// dumpAvatarTEs( "PRE processAvatarAppearance()" ); - unpackTEMessage(mesgsys, _PREHASH_ObjectData); -// dumpAvatarTEs( "POST processAvatarAppearance()" ); - - // prevent the overwriting of valid baked textures with invalid baked textures - for (U8 baked_index = 0; baked_index < mBakedTextureDatas.size(); baked_index++) - { - if (!isTextureDefined(mBakedTextureDatas[baked_index].mTextureIndex) - && mBakedTextureDatas[baked_index].mLastTextureIndex != IMG_DEFAULT - && baked_index != BAKED_SKIRT) - { - setTEImage(mBakedTextureDatas[baked_index].mTextureIndex, - LLViewerTextureManager::getFetchedTexture(mBakedTextureDatas[baked_index].mLastTextureIndex, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE)); - } - } - - - if( !is_first_appearance_message ) - { - onFirstTEMessageReceived(); - } - - setCompositeUpdatesEnabled( FALSE ); - mMeshTexturesDirty = TRUE; - gPipeline.markGLRebuild(this); - - // ! BACKWARDS COMPATIBILITY ! - // Non-self avatars will no longer have component textures - if (!isSelf()) - { - releaseComponentTextures(); - } - - // parse visual params - S32 num_blocks = mesgsys->getNumberOfBlocksFast(_PREHASH_VisualParam); - bool drop_visual_params_debug = gSavedSettings.getBOOL("BlockSomeAvatarAppearanceVisualParams") && (ll_rand(2) == 0); // pretend that ~12% of AvatarAppearance messages arrived without a VisualParam block, for testing - if( num_blocks > 1 && !drop_visual_params_debug) - { - BOOL params_changed = FALSE; - BOOL interp_params = FALSE; - - LLVisualParam* param = getFirstVisualParam(); - llassert(param); // if this ever fires, we should do the same as when num_blocks<=1 - if (!param) - { - llwarns << "No visual params!" << llendl; - } - else - { - for( S32 i = 0; i < num_blocks; i++ ) - { - while( param && (param->getGroup() != VISUAL_PARAM_GROUP_TWEAKABLE) ) // should not be any of group VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT - { - param = getNextVisualParam(); - } - - if( !param ) - { - // more visual params supplied than expected - just process what we know about - break; - } - - U8 value; - mesgsys->getU8Fast(_PREHASH_VisualParam, _PREHASH_ParamValue, value, i); - F32 newWeight = U8_to_F32(value, param->getMinWeight(), param->getMaxWeight()); - - if (is_first_appearance_message || (param->getWeight() != newWeight)) - { - //llinfos << "Received update for param " << param->getDisplayName() << " at value " << newWeight << llendl; - params_changed = TRUE; - if(is_first_appearance_message) - { - param->setWeight(newWeight, FALSE); - } - else - { - interp_params = TRUE; - param->setAnimationTarget(newWeight, FALSE); - } - } - param = getNextVisualParam(); - } - } - - const S32 expected_tweakable_count = getVisualParamCountInGroup(VISUAL_PARAM_GROUP_TWEAKABLE); // don't worry about VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT - if (num_blocks != expected_tweakable_count) - { - llinfos << "Number of params in AvatarAppearance msg (" << num_blocks << ") does not match number of tweakable params in avatar xml file (" << expected_tweakable_count << "). Processing what we can. object: " << getID() << llendl; - } - - if (params_changed) - { - if (interp_params) - { - startAppearanceAnimation(); - } - updateVisualParams(); - - ESex new_sex = getSex(); - if( old_sex != new_sex ) - { - updateSexDependentLayerSets( FALSE ); - } - } - - llassert( getSex() == ((getVisualParamWeight( "male" ) > 0.5f) ? SEX_MALE : SEX_FEMALE) ); - } - else - { - // AvatarAppearance message arrived without visual params - if (drop_visual_params_debug) - { - llinfos << "Debug-faked lack of parameters on AvatarAppearance for object: " << getID() << llendl; - } - else - { - llinfos << "AvatarAppearance msg received without any parameters, object: " << getID() << llendl; - } - - const F32 LOADING_TIMEOUT_SECONDS = 60.f; - // this isn't really a problem if we already have a non-default shape - if (visualParamWeightsAreDefault() && mRuthTimer.getElapsedTimeF32() > LOADING_TIMEOUT_SECONDS) - { - // re-request appearance, hoping that it comes back with a shape next time - llinfos << "Re-requesting AvatarAppearance for object: " << getID() << llendl; - LLAvatarPropertiesProcessor::getInstance()->sendAvatarTexturesRequest(getID()); - mRuthTimer.reset(); - } - else - { - llinfos << "That's okay, we already have a non-default shape for object: " << getID() << llendl; - // we don't really care. - } - } - - setCompositeUpdatesEnabled( TRUE ); - - // If all of the avatars are completely baked, release the global image caches to conserve memory. - LLVOAvatar::cullAvatarsByPixelArea(); - -// llinfos << "processAvatarAppearance end " << mID << llendl; -} - -// static -void LLVOAvatar::getAnimLabels( LLDynamicArray<std::string>* labels ) -{ - S32 i; - for( i = 0; i < gUserAnimStatesCount; i++ ) - { - labels->put( LLAnimStateLabels::getStateLabel( gUserAnimStates[i].mName ) ); - } - - // Special case to trigger away (AFK) state - labels->put( "Away From Keyboard" ); -} - -// static -void LLVOAvatar::getAnimNames( LLDynamicArray<std::string>* names ) -{ - S32 i; - - for( i = 0; i < gUserAnimStatesCount; i++ ) - { - names->put( std::string(gUserAnimStates[i].mName) ); - } - - // Special case to trigger away (AFK) state - names->put( "enter_away_from_keyboard_state" ); -} - -void LLVOAvatar::onBakedTextureMasksLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ) -{ - if (!userdata) return; - - //llinfos << "onBakedTextureMasksLoaded: " << src_vi->getID() << llendl; - const LLMemType mt(LLMemType::MTYPE_AVATAR); - const LLUUID id = src_vi->getID(); - - LLTextureMaskData* maskData = (LLTextureMaskData*) userdata; - LLVOAvatar* self = (LLVOAvatar*) gObjectList.findObject( maskData->mAvatarID ); - - // if discard level is 2 less than last discard level we processed, or we hit 0, - // then generate morph masks - if(self && success && (discard_level < maskData->mLastDiscardLevel - 2 || discard_level == 0)) - { - if(aux_src && aux_src->getComponents() == 1) - { - if (!aux_src->getData()) - { - llerrs << "No auxiliary source data for onBakedTextureMasksLoaded" << llendl; - return; - } - - U32 gl_name; - LLImageGL::generateTextures(1, &gl_name ); - stop_glerror(); - - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, gl_name); - stop_glerror(); - - LLImageGL::setManualImage( - GL_TEXTURE_2D, 0, GL_ALPHA8, - aux_src->getWidth(), aux_src->getHeight(), - GL_ALPHA, GL_UNSIGNED_BYTE, aux_src->getData()); - stop_glerror(); - - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - - /* if( id == head_baked->getID() ) - if (self->mBakedTextureDatas[BAKED_HEAD].mTexLayerSet) - //llinfos << "onBakedTextureMasksLoaded for head " << id << " discard = " << discard_level << llendl; - self->mBakedTextureDatas[BAKED_HEAD].mTexLayerSet->applyMorphMask(aux_src->getData(), aux_src->getWidth(), aux_src->getHeight(), 1); - maskData->mLastDiscardLevel = discard_level; */ - BOOL found_texture_id = false; - for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); - iter != LLVOAvatarDictionary::getInstance()->getTextures().end(); - ++iter) - { - - const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second; - if (texture_dict->mIsUsedByBakedTexture) - { - const ETextureIndex texture_index = iter->first; - const LLViewerTexture *baked_img = self->getImage(texture_index, 0); - if (baked_img && id == baked_img->getID()) - { - const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex; - self->applyMorphMask(aux_src->getData(), aux_src->getWidth(), aux_src->getHeight(), 1, baked_index); - maskData->mLastDiscardLevel = discard_level; - if (self->mBakedTextureDatas[baked_index].mMaskTexName) - { - LLImageGL::deleteTextures(1, &(self->mBakedTextureDatas[baked_index].mMaskTexName)); - } - self->mBakedTextureDatas[baked_index].mMaskTexName = gl_name; - found_texture_id = true; - break; - } - } - } - if (!found_texture_id) - { - llinfos << "onBakedTextureMasksLoaded(): unexpected image id: " << id << llendl; - } - self->dirtyMesh(); - } - else - { - // this can happen when someone uses an old baked texture possibly provided by - // viewer-side baked texture caching - llwarns << "Masks loaded callback but NO aux source!" << llendl; - } - } - - if (final || !success) - { - delete maskData; - } -} - -// static -void LLVOAvatar::onInitialBakedTextureLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ) -{ - LLUUID *avatar_idp = (LLUUID *)userdata; - LLVOAvatar *selfp = (LLVOAvatar *)gObjectList.findObject(*avatar_idp); - - if (!success && selfp) - { - selfp->removeMissingBakedTextures(); - } - if (final || !success ) - { - delete avatar_idp; - } -} - -void LLVOAvatar::onBakedTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata) -{ - //llinfos << "onBakedTextureLoaded: " << src_vi->getID() << llendl; - - LLUUID id = src_vi->getID(); - LLUUID *avatar_idp = (LLUUID *)userdata; - LLVOAvatar *selfp = (LLVOAvatar *)gObjectList.findObject(*avatar_idp); - - if (selfp && !success) - { - selfp->removeMissingBakedTextures(); - } - - if( final || !success ) - { - delete avatar_idp; - } - - if( selfp && success && final ) - { - selfp->useBakedTexture( id ); - } -} - - -// Called when baked texture is loaded and also when we start up with a baked texture -void LLVOAvatar::useBakedTexture( const LLUUID& id ) -{ - /* if(id == head_baked->getID()) - mHeadBakedLoaded = TRUE; - mLastHeadBakedID = id; - mHeadMesh0.setTexture( head_baked ); - mHeadMesh1.setTexture( head_baked ); */ - for (U32 i = 0; i < mBakedTextureDatas.size(); i++) - { - LLViewerTexture* image_baked = getImage( mBakedTextureDatas[i].mTextureIndex, 0 ); - if (id == image_baked->getID()) - { - mBakedTextureDatas[i].mIsLoaded = true; - mBakedTextureDatas[i].mLastTextureIndex = id; - mBakedTextureDatas[i].mIsUsed = true; - for (U32 k = 0; k < mBakedTextureDatas[i].mMeshes.size(); k++) - { - mBakedTextureDatas[i].mMeshes[k]->setTexture( image_baked ); - } - if (mBakedTextureDatas[i].mTexLayerSet) - { - //mBakedTextureDatas[i].mTexLayerSet->destroyComposite(); - } - const LLVOAvatarDictionary::BakedEntry *baked_dict = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)i); - for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin(); - local_tex_iter != baked_dict->mLocalTextures.end(); - ++local_tex_iter) - { - if (isSelf()) setBakedReady(*local_tex_iter, TRUE); - } - - // ! BACKWARDS COMPATIBILITY ! - // Workaround for viewing avatars from old viewers that haven't baked hair textures. - // This is paired with similar code in updateMeshTextures that sets hair mesh color. - if (i == BAKED_HAIR) - { - for (U32 i = 0; i < mBakedTextureDatas[BAKED_HAIR].mMeshes.size(); i++) - { - mBakedTextureDatas[BAKED_HAIR].mMeshes[i]->setColor( 1.f, 1.f, 1.f, 1.f ); - } - } - } - } - - dirtyMesh(); -} - -// static -void LLVOAvatar::dumpArchetypeXML( void* ) -{ - LLAPRFile outfile; - outfile.open(gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,"new archetype.xml"), LL_APR_WB ); - apr_file_t* file = outfile.getFileHandle() ; - if (!file) - { - return; - } - - apr_file_printf( file, "<?xml version=\"1.0\" encoding=\"US-ASCII\" standalone=\"yes\"?>\n" ); - apr_file_printf( file, "<linden_genepool version=\"1.0\">\n" ); - apr_file_printf( file, "\n\t<archetype name=\"???\">\n" ); - - // only body parts, not clothing. - for (S32 type = LLWearableType::WT_SHAPE; type <= LLWearableType::WT_EYES; type++) - { - const std::string& wearable_name = LLWearableType::getTypeName((LLWearableType::EType)type); - apr_file_printf( file, "\n\t\t<!-- wearable: %s -->\n", wearable_name.c_str() ); - - for (LLVisualParam* param = gAgentAvatarp->getFirstVisualParam(); param; param = gAgentAvatarp->getNextVisualParam()) - { - LLViewerVisualParam* viewer_param = (LLViewerVisualParam*)param; - if( (viewer_param->getWearableType() == type) && - (viewer_param->isTweakable() ) ) - { - apr_file_printf(file, "\t\t<param id=\"%d\" name=\"%s\" value=\"%.3f\"/>\n", - viewer_param->getID(), viewer_param->getName().c_str(), viewer_param->getWeight()); - } - } - - for (U8 te = 0; te < TEX_NUM_INDICES; te++) - { - if (LLVOAvatarDictionary::getTEWearableType((ETextureIndex)te) == type) - { - // MULTIPLE_WEARABLES: extend to multiple wearables? - LLViewerTexture* te_image = ((LLVOAvatar *)(gAgentAvatarp))->getImage((ETextureIndex)te, 0); - if( te_image ) - { - std::string uuid_str; - te_image->getID().toString( uuid_str ); - apr_file_printf( file, "\t\t<texture te=\"%i\" uuid=\"%s\"/>\n", te, uuid_str.c_str()); - } - } - } - } - apr_file_printf( file, "\t</archetype>\n" ); - apr_file_printf( file, "\n</linden_genepool>\n" ); -} - - -void LLVOAvatar::setVisibilityRank(U32 rank) -{ - if (mDrawable.isNull() || mDrawable->isDead()) - { - // do nothing - return; - } - mVisibilityRank = rank; -} - -// Assumes LLVOAvatar::sInstances has already been sorted. -S32 LLVOAvatar::getUnbakedPixelAreaRank() -{ - S32 rank = 1; - for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); - iter != LLCharacter::sInstances.end(); ++iter) - { - LLVOAvatar* inst = (LLVOAvatar*) *iter; - if (inst == this) - { - return rank; - } - else if (!inst->isDead() && !inst->isFullyBaked()) - { - rank++; - } - } - - llassert(0); - return 0; -} - -struct CompareScreenAreaGreater -{ - BOOL operator()(const LLCharacter* const& lhs, const LLCharacter* const& rhs) - { - return lhs->getPixelArea() > rhs->getPixelArea(); - } -}; - -// static -void LLVOAvatar::cullAvatarsByPixelArea() -{ - std::sort(LLCharacter::sInstances.begin(), LLCharacter::sInstances.end(), CompareScreenAreaGreater()); - - // Update the avatars that have changed status - U32 rank = 2; //1 is reserved for self. - for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); - iter != LLCharacter::sInstances.end(); ++iter) - { - LLVOAvatar* inst = (LLVOAvatar*) *iter; - BOOL culled; - if (inst->isSelf() || inst->isFullyBaked()) - { - culled = FALSE; - } - else - { - culled = TRUE; - } - - if (inst->mCulled != culled) - { - inst->mCulled = culled; - lldebugs << "avatar " << inst->getID() << (culled ? " start culled" : " start not culled" ) << llendl; - inst->updateMeshTextures(); - } - - if (inst->isSelf()) - { - inst->setVisibilityRank(1); - } - else if (inst->mDrawable.notNull() && inst->mDrawable->isVisible()) - { - inst->setVisibilityRank(rank++); - } - } - - S32 grey_avatars = 0; - if (LLVOAvatar::areAllNearbyInstancesBaked(grey_avatars)) - { - LLVOAvatar::deleteCachedImages(false); - } - else - { - if (gFrameTimeSeconds != sUnbakedUpdateTime) // only update once per frame - { - sUnbakedUpdateTime = gFrameTimeSeconds; - sUnbakedTime += gFrameIntervalSeconds; - } - if (grey_avatars > 0) - { - if (gFrameTimeSeconds != sGreyUpdateTime) // only update once per frame - { - sGreyUpdateTime = gFrameTimeSeconds; - sGreyTime += gFrameIntervalSeconds; - } - } - } -} - -void LLVOAvatar::startAppearanceAnimation() -{ - if(!mAppearanceAnimating) - { - mAppearanceAnimating = TRUE; - mAppearanceMorphTimer.reset(); - mLastAppearanceBlendTime = 0.f; - } -} - -// virtual -void LLVOAvatar::removeMissingBakedTextures() -{ -} - -//----------------------------------------------------------------------------- -// LLVOAvatarXmlInfo -//----------------------------------------------------------------------------- - -LLVOAvatar::LLVOAvatarXmlInfo::LLVOAvatarXmlInfo() - : mTexSkinColorInfo(0), mTexHairColorInfo(0), mTexEyeColorInfo(0) -{ -} - -LLVOAvatar::LLVOAvatarXmlInfo::~LLVOAvatarXmlInfo() -{ - std::for_each(mMeshInfoList.begin(), mMeshInfoList.end(), DeletePointer()); - std::for_each(mSkeletalDistortionInfoList.begin(), mSkeletalDistortionInfoList.end(), DeletePointer()); - std::for_each(mAttachmentInfoList.begin(), mAttachmentInfoList.end(), DeletePointer()); - deleteAndClear(mTexSkinColorInfo); - deleteAndClear(mTexHairColorInfo); - deleteAndClear(mTexEyeColorInfo); - std::for_each(mLayerInfoList.begin(), mLayerInfoList.end(), DeletePointer()); - std::for_each(mDriverInfoList.begin(), mDriverInfoList.end(), DeletePointer()); - std::for_each(mMorphMaskInfoList.begin(), mMorphMaskInfoList.end(), DeletePointer()); -} - -//----------------------------------------------------------------------------- -// LLVOAvatarBoneInfo::parseXml() -//----------------------------------------------------------------------------- -BOOL LLVOAvatarBoneInfo::parseXml(LLXmlTreeNode* node) -{ - if (node->hasName("bone")) - { - mIsJoint = TRUE; - static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name"); - if (!node->getFastAttributeString(name_string, mName)) - { - llwarns << "Bone without name" << llendl; - return FALSE; - } - } - else if (node->hasName("collision_volume")) - { - mIsJoint = FALSE; - static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name"); - if (!node->getFastAttributeString(name_string, mName)) - { - mName = "Collision Volume"; - } - } - else - { - llwarns << "Invalid node " << node->getName() << llendl; - return FALSE; - } - - static LLStdStringHandle pos_string = LLXmlTree::addAttributeString("pos"); - if (!node->getFastAttributeVector3(pos_string, mPos)) - { - llwarns << "Bone without position" << llendl; - return FALSE; - } - - static LLStdStringHandle rot_string = LLXmlTree::addAttributeString("rot"); - if (!node->getFastAttributeVector3(rot_string, mRot)) - { - llwarns << "Bone without rotation" << llendl; - return FALSE; - } - - static LLStdStringHandle scale_string = LLXmlTree::addAttributeString("scale"); - if (!node->getFastAttributeVector3(scale_string, mScale)) - { - llwarns << "Bone without scale" << llendl; - return FALSE; - } - - if (mIsJoint) - { - static LLStdStringHandle pivot_string = LLXmlTree::addAttributeString("pivot"); - if (!node->getFastAttributeVector3(pivot_string, mPivot)) - { - llwarns << "Bone without pivot" << llendl; - return FALSE; - } - } - - // parse children - LLXmlTreeNode* child; - for( child = node->getFirstChild(); child; child = node->getNextChild() ) - { - LLVOAvatarBoneInfo *child_info = new LLVOAvatarBoneInfo; - if (!child_info->parseXml(child)) - { - delete child_info; - return FALSE; - } - mChildList.push_back(child_info); - } - return TRUE; -} - -//----------------------------------------------------------------------------- -// LLVOAvatarSkeletonInfo::parseXml() -//----------------------------------------------------------------------------- -BOOL LLVOAvatarSkeletonInfo::parseXml(LLXmlTreeNode* node) -{ - static LLStdStringHandle num_bones_string = LLXmlTree::addAttributeString("num_bones"); - if (!node->getFastAttributeS32(num_bones_string, mNumBones)) - { - llwarns << "Couldn't find number of bones." << llendl; - return FALSE; - } - - static LLStdStringHandle num_collision_volumes_string = LLXmlTree::addAttributeString("num_collision_volumes"); - node->getFastAttributeS32(num_collision_volumes_string, mNumCollisionVolumes); - - LLXmlTreeNode* child; - for( child = node->getFirstChild(); child; child = node->getNextChild() ) - { - LLVOAvatarBoneInfo *info = new LLVOAvatarBoneInfo; - if (!info->parseXml(child)) - { - delete info; - llwarns << "Error parsing bone in skeleton file" << llendl; - return FALSE; - } - mBoneInfoList.push_back(info); - } - return TRUE; -} - -//----------------------------------------------------------------------------- -// parseXmlSkeletonNode(): parses <skeleton> nodes from XML tree -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlSkeletonNode(LLXmlTreeNode* root) -{ - LLXmlTreeNode* node = root->getChildByName( "skeleton" ); - if( !node ) - { - llwarns << "avatar file: missing <skeleton>" << llendl; - return FALSE; - } - - LLXmlTreeNode* child; - - // SKELETON DISTORTIONS - for (child = node->getChildByName( "param" ); - child; - child = node->getNextNamedChild()) - { - if (!child->getChildByName("param_skeleton")) - { - if (child->getChildByName("param_morph")) - { - llwarns << "Can't specify morph param in skeleton definition." << llendl; - } - else - { - llwarns << "Unknown param type." << llendl; - } - continue; - } - - LLPolySkeletalDistortionInfo *info = new LLPolySkeletalDistortionInfo; - if (!info->parseXml(child)) - { - delete info; - return FALSE; - } - - mSkeletalDistortionInfoList.push_back(info); - } - - // ATTACHMENT POINTS - for (child = node->getChildByName( "attachment_point" ); - child; - child = node->getNextNamedChild()) - { - LLVOAvatarAttachmentInfo* info = new LLVOAvatarAttachmentInfo(); - - static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name"); - if (!child->getFastAttributeString(name_string, info->mName)) - { - llwarns << "No name supplied for attachment point." << llendl; - delete info; - continue; - } - - static LLStdStringHandle joint_string = LLXmlTree::addAttributeString("joint"); - if (!child->getFastAttributeString(joint_string, info->mJointName)) - { - llwarns << "No bone declared in attachment point " << info->mName << llendl; - delete info; - continue; - } - - static LLStdStringHandle position_string = LLXmlTree::addAttributeString("position"); - if (child->getFastAttributeVector3(position_string, info->mPosition)) - { - info->mHasPosition = TRUE; - } - - static LLStdStringHandle rotation_string = LLXmlTree::addAttributeString("rotation"); - if (child->getFastAttributeVector3(rotation_string, info->mRotationEuler)) - { - info->mHasRotation = TRUE; - } - static LLStdStringHandle group_string = LLXmlTree::addAttributeString("group"); - if (child->getFastAttributeS32(group_string, info->mGroup)) - { - if (info->mGroup == -1) - info->mGroup = -1111; // -1 = none parsed, < -1 = bad value - } - - static LLStdStringHandle id_string = LLXmlTree::addAttributeString("id"); - if (!child->getFastAttributeS32(id_string, info->mAttachmentID)) - { - llwarns << "No id supplied for attachment point " << info->mName << llendl; - delete info; - continue; - } - - static LLStdStringHandle slot_string = LLXmlTree::addAttributeString("pie_slice"); - child->getFastAttributeS32(slot_string, info->mPieMenuSlice); - - static LLStdStringHandle visible_in_first_person_string = LLXmlTree::addAttributeString("visible_in_first_person"); - child->getFastAttributeBOOL(visible_in_first_person_string, info->mVisibleFirstPerson); - - static LLStdStringHandle hud_attachment_string = LLXmlTree::addAttributeString("hud"); - child->getFastAttributeBOOL(hud_attachment_string, info->mIsHUDAttachment); - - mAttachmentInfoList.push_back(info); - } - - return TRUE; -} - -//----------------------------------------------------------------------------- -// parseXmlMeshNodes(): parses <mesh> nodes from XML tree -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlMeshNodes(LLXmlTreeNode* root) -{ - for (LLXmlTreeNode* node = root->getChildByName( "mesh" ); - node; - node = root->getNextNamedChild()) - { - LLVOAvatarMeshInfo *info = new LLVOAvatarMeshInfo; - - // attribute: type - static LLStdStringHandle type_string = LLXmlTree::addAttributeString("type"); - if( !node->getFastAttributeString( type_string, info->mType ) ) - { - llwarns << "Avatar file: <mesh> is missing type attribute. Ignoring element. " << llendl; - delete info; - return FALSE; // Ignore this element - } - - static LLStdStringHandle lod_string = LLXmlTree::addAttributeString("lod"); - if (!node->getFastAttributeS32( lod_string, info->mLOD )) - { - llwarns << "Avatar file: <mesh> is missing lod attribute. Ignoring element. " << llendl; - delete info; - return FALSE; // Ignore this element - } - - static LLStdStringHandle file_name_string = LLXmlTree::addAttributeString("file_name"); - if( !node->getFastAttributeString( file_name_string, info->mMeshFileName ) ) - { - llwarns << "Avatar file: <mesh> is missing file_name attribute. Ignoring: " << info->mType << llendl; - delete info; - return FALSE; // Ignore this element - } - - static LLStdStringHandle reference_string = LLXmlTree::addAttributeString("reference"); - node->getFastAttributeString( reference_string, info->mReferenceMeshName ); - - // attribute: min_pixel_area - static LLStdStringHandle min_pixel_area_string = LLXmlTree::addAttributeString("min_pixel_area"); - static LLStdStringHandle min_pixel_width_string = LLXmlTree::addAttributeString("min_pixel_width"); - if (!node->getFastAttributeF32( min_pixel_area_string, info->mMinPixelArea )) - { - F32 min_pixel_area = 0.1f; - if (node->getFastAttributeF32( min_pixel_width_string, min_pixel_area )) - { - // this is square root of pixel area (sensible to use linear space in defining lods) - min_pixel_area = min_pixel_area * min_pixel_area; - } - info->mMinPixelArea = min_pixel_area; - } - - // Parse visual params for this node only if we haven't already - for (LLXmlTreeNode* child = node->getChildByName( "param" ); - child; - child = node->getNextNamedChild()) - { - if (!child->getChildByName("param_morph")) - { - if (child->getChildByName("param_skeleton")) - { - llwarns << "Can't specify skeleton param in a mesh definition." << llendl; - } - else - { - llwarns << "Unknown param type." << llendl; - } - continue; - } - - LLPolyMorphTargetInfo *morphinfo = new LLPolyMorphTargetInfo(); - if (!morphinfo->parseXml(child)) - { - delete morphinfo; - delete info; - return -1; - } - BOOL shared = FALSE; - static LLStdStringHandle shared_string = LLXmlTree::addAttributeString("shared"); - child->getFastAttributeBOOL(shared_string, shared); - - info->mPolyMorphTargetInfoList.push_back(LLVOAvatarMeshInfo::morph_info_pair_t(morphinfo, shared)); - } - - mMeshInfoList.push_back(info); - } - return TRUE; -} - -//----------------------------------------------------------------------------- -// parseXmlColorNodes(): parses <global_color> nodes from XML tree -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlColorNodes(LLXmlTreeNode* root) -{ - for (LLXmlTreeNode* color_node = root->getChildByName( "global_color" ); - color_node; - color_node = root->getNextNamedChild()) - { - std::string global_color_name; - static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name"); - if (color_node->getFastAttributeString( name_string, global_color_name ) ) - { - if( global_color_name == "skin_color" ) - { - if (mTexSkinColorInfo) - { - llwarns << "avatar file: multiple instances of skin_color" << llendl; - return FALSE; - } - mTexSkinColorInfo = new LLTexGlobalColorInfo; - if( !mTexSkinColorInfo->parseXml( color_node ) ) - { - deleteAndClear(mTexSkinColorInfo); - llwarns << "avatar file: mTexSkinColor->parseXml() failed" << llendl; - return FALSE; - } - } - else if( global_color_name == "hair_color" ) - { - if (mTexHairColorInfo) - { - llwarns << "avatar file: multiple instances of hair_color" << llendl; - return FALSE; - } - mTexHairColorInfo = new LLTexGlobalColorInfo; - if( !mTexHairColorInfo->parseXml( color_node ) ) - { - deleteAndClear(mTexHairColorInfo); - llwarns << "avatar file: mTexHairColor->parseXml() failed" << llendl; - return FALSE; - } - } - else if( global_color_name == "eye_color" ) - { - if (mTexEyeColorInfo) - { - llwarns << "avatar file: multiple instances of eye_color" << llendl; - return FALSE; - } - mTexEyeColorInfo = new LLTexGlobalColorInfo; - if( !mTexEyeColorInfo->parseXml( color_node ) ) - { - llwarns << "avatar file: mTexEyeColor->parseXml() failed" << llendl; - return FALSE; - } - } - } - } - return TRUE; -} - -//----------------------------------------------------------------------------- -// parseXmlLayerNodes(): parses <layer_set> nodes from XML tree -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlLayerNodes(LLXmlTreeNode* root) -{ - for (LLXmlTreeNode* layer_node = root->getChildByName( "layer_set" ); - layer_node; - layer_node = root->getNextNamedChild()) - { - LLTexLayerSetInfo* layer_info = new LLTexLayerSetInfo(); - if( layer_info->parseXml( layer_node ) ) - { - mLayerInfoList.push_back(layer_info); - } - else - { - delete layer_info; - llwarns << "avatar file: layer_set->parseXml() failed" << llendl; - return FALSE; - } - } - return TRUE; -} - -//----------------------------------------------------------------------------- -// parseXmlDriverNodes(): parses <driver_parameters> nodes from XML tree -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlDriverNodes(LLXmlTreeNode* root) -{ - LLXmlTreeNode* driver = root->getChildByName( "driver_parameters" ); - if( driver ) - { - for (LLXmlTreeNode* grand_child = driver->getChildByName( "param" ); - grand_child; - grand_child = driver->getNextNamedChild()) - { - if( grand_child->getChildByName( "param_driver" ) ) - { - LLDriverParamInfo* driver_info = new LLDriverParamInfo(); - if( driver_info->parseXml( grand_child ) ) - { - mDriverInfoList.push_back(driver_info); - } - else - { - delete driver_info; - llwarns << "avatar file: driver_param->parseXml() failed" << llendl; - return FALSE; - } - } - } - } - return TRUE; -} - -//----------------------------------------------------------------------------- -// parseXmlDriverNodes(): parses <driver_parameters> nodes from XML tree -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlMorphNodes(LLXmlTreeNode* root) -{ - LLXmlTreeNode* masks = root->getChildByName( "morph_masks" ); - if( !masks ) - { - return FALSE; - } - - for (LLXmlTreeNode* grand_child = masks->getChildByName( "mask" ); - grand_child; - grand_child = masks->getNextNamedChild()) - { - LLVOAvatarMorphInfo* info = new LLVOAvatarMorphInfo(); - - static LLStdStringHandle name_string = LLXmlTree::addAttributeString("morph_name"); - if (!grand_child->getFastAttributeString(name_string, info->mName)) - { - llwarns << "No name supplied for morph mask." << llendl; - delete info; - continue; - } - - static LLStdStringHandle region_string = LLXmlTree::addAttributeString("body_region"); - if (!grand_child->getFastAttributeString(region_string, info->mRegion)) - { - llwarns << "No region supplied for morph mask." << llendl; - delete info; - continue; - } - - static LLStdStringHandle layer_string = LLXmlTree::addAttributeString("layer"); - if (!grand_child->getFastAttributeString(layer_string, info->mLayer)) - { - llwarns << "No layer supplied for morph mask." << llendl; - delete info; - continue; - } - - // optional parameter. don't throw a warning if not present. - static LLStdStringHandle invert_string = LLXmlTree::addAttributeString("invert"); - grand_child->getFastAttributeBOOL(invert_string, info->mInvert); - - mMorphMaskInfoList.push_back(info); - } - - return TRUE; -} - -//virtual -void LLVOAvatar::updateRegion(LLViewerRegion *regionp) -{ - LLViewerObject::updateRegion(regionp); -} - -std::string LLVOAvatar::getFullname() const -{ - std::string name; - - LLNameValue* first = getNVPair("FirstName"); - LLNameValue* last = getNVPair("LastName"); - if (first && last) - { - name = LLCacheName::buildFullName( first->getString(), last->getString() ); - } - - return name; -} - -LLHost LLVOAvatar::getObjectHost() const -{ - LLViewerRegion* region = getRegion(); - if (region && !isDead()) - { - return region->getHost(); - } - else - { - return LLHost::invalid; - } -} - -//static -void LLVOAvatar::updateFreezeCounter(S32 counter) -{ - if(counter) - { - sFreezeCounter = counter; - } - else if(sFreezeCounter > 0) - { - sFreezeCounter--; - } - else - { - sFreezeCounter = 0; - } -} - -BOOL LLVOAvatar::updateLOD() -{ - if (isImpostor()) - { - return TRUE; - } - - BOOL res = updateJointLODs(); - - LLFace* facep = mDrawable->getFace(0); - if (facep->mVertexBuffer.isNull()) - { - dirtyMesh(2); - } - - if (mDirtyMesh >= 2 || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY)) - { //LOD changed or new mesh created, allocate new vertex buffer if needed - updateMeshData(); - mDirtyMesh = 0; - mNeedsSkin = TRUE; - mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY); - } - - updateVisibility(); - - return res; -} - -U32 LLVOAvatar::getPartitionType() const -{ - // Avatars merely exist as drawables in the bridge partition - return LLViewerRegion::PARTITION_BRIDGE; -} - -//static -void LLVOAvatar::updateImpostors() -{ - for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); - iter != LLCharacter::sInstances.end(); ++iter) - { - LLVOAvatar* avatar = (LLVOAvatar*) *iter; - if (!avatar->isDead() && avatar->needsImpostorUpdate() && avatar->isVisible() && avatar->isImpostor()) - { - gPipeline.generateImpostor(avatar); - } - } -} - -BOOL LLVOAvatar::isImpostor() const -{ - return (sUseImpostors && mUpdatePeriod >= IMPOSTOR_PERIOD) ? TRUE : FALSE; -} - - -BOOL LLVOAvatar::needsImpostorUpdate() const -{ - return mNeedsImpostorUpdate; -} - -const LLVector3& LLVOAvatar::getImpostorOffset() const -{ - return mImpostorOffset; -} - -const LLVector2& LLVOAvatar::getImpostorDim() const -{ - return mImpostorDim; -} - -void LLVOAvatar::setImpostorDim(const LLVector2& dim) -{ - mImpostorDim = dim; -} - -void LLVOAvatar::cacheImpostorValues() -{ - getImpostorValues(mImpostorExtents, mImpostorAngle, mImpostorDistance); -} - -void LLVOAvatar::getImpostorValues(LLVector3* extents, LLVector3& angle, F32& distance) const -{ - const LLVector3* ext = mDrawable->getSpatialExtents(); - extents[0] = ext[0]; - extents[1] = ext[1]; - - LLVector3 at = LLViewerCamera::getInstance()->getOrigin()-(getRenderPosition()+mImpostorOffset); - distance = at.normalize(); - F32 da = 1.f - (at*LLViewerCamera::getInstance()->getAtAxis()); - angle.mV[0] = LLViewerCamera::getInstance()->getYaw()*da; - angle.mV[1] = LLViewerCamera::getInstance()->getPitch()*da; - angle.mV[2] = da; -} - -void LLVOAvatar::idleUpdateRenderCost() -{ - static const U32 ARC_BODY_PART_COST = 20; - static const U32 ARC_LIMIT = 2048; - - static std::set<LLUUID> all_textures; - - if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHAME)) - { - return; - } - - U32 cost = 0; - std::set<LLUUID> textures; - - for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++) - { - const LLVOAvatarDictionary::BakedEntry *baked_dict = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)baked_index); - ETextureIndex tex_index = baked_dict->mTextureIndex; - if ((tex_index != TEX_SKIRT_BAKED) || (isWearingWearableType(LLWearableType::WT_SKIRT))) - { - if (isTextureVisible(tex_index)) - { - cost +=ARC_BODY_PART_COST; - } - } - } - - for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) - { - LLViewerJointAttachment* attachment = iter->second; - for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); - attachment_iter != attachment->mAttachedObjects.end(); - ++attachment_iter) - { - const LLViewerObject* attached_object = (*attachment_iter); - if (attached_object && !attached_object->isHUDAttachment()) - { - const LLDrawable* drawable = attached_object->mDrawable; - if (drawable) - { - const LLVOVolume* volume = drawable->getVOVolume(); - if (volume) - { - cost += volume->getRenderCost(textures); - } - } - } - } - } - // Diagnostic output to identify all avatar-related textures. - // Does not affect rendering cost calculation. - // Could be wrapped in a debug option if output becomes problematic. - if (isSelf()) - { - // print any attachment textures we didn't already know about. - for (std::set<LLUUID>::iterator it = textures.begin(); it != textures.end(); ++it) - { - LLUUID image_id = *it; - if( image_id.isNull() || image_id == IMG_DEFAULT || image_id == IMG_DEFAULT_AVATAR) - continue; - if (all_textures.find(image_id) == all_textures.end()) - { - // attachment texture not previously seen. - llinfos << "attachment_texture: " << image_id.asString() << llendl; - all_textures.insert(image_id); - } - } - - // print any avatar textures we didn't already know about - for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); - iter != LLVOAvatarDictionary::getInstance()->getTextures().end(); - ++iter) - { - const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second; - // TODO: MULTI-WEARABLE: handle multiple textures for self - const LLViewerTexture* te_image = getImage(iter->first,0); - if (!te_image) - continue; - LLUUID image_id = te_image->getID(); - if( image_id.isNull() || image_id == IMG_DEFAULT || image_id == IMG_DEFAULT_AVATAR) - continue; - if (all_textures.find(image_id) == all_textures.end()) - { - llinfos << "local_texture: " << texture_dict->mName << ": " << image_id << llendl; - all_textures.insert(image_id); - } - } - } - cost += textures.size() * LLVOVolume::ARC_TEXTURE_COST; - - setDebugText(llformat("%d", cost)); - F32 green = 1.f-llclamp(((F32) cost-(F32)ARC_LIMIT)/(F32)ARC_LIMIT, 0.f, 1.f); - F32 red = llmin((F32) cost/(F32)ARC_LIMIT, 1.f); - mText->setColor(LLColor4(red,green,0,1)); -} - -// static -BOOL LLVOAvatar::isIndexLocalTexture(ETextureIndex index) -{ - if (index < 0 || index >= TEX_NUM_INDICES) return false; - return LLVOAvatarDictionary::getInstance()->getTexture(index)->mIsLocalTexture; -} - -// static -BOOL LLVOAvatar::isIndexBakedTexture(ETextureIndex index) -{ - if (index < 0 || index >= TEX_NUM_INDICES) return false; - return LLVOAvatarDictionary::getInstance()->getTexture(index)->mIsBakedTexture; -} - -const std::string LLVOAvatar::getBakedStatusForPrintout() const -{ - std::string line; - - for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); - iter != LLVOAvatarDictionary::getInstance()->getTextures().end(); - ++iter) - { - const ETextureIndex index = iter->first; - const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second; - if (texture_dict->mIsBakedTexture) - { - line += texture_dict->mName; - if (isTextureDefined(index)) - { - line += "_baked"; - } - line += " "; - } - } - return line; -} - - - -//virtual -S32 LLVOAvatar::getTexImageSize() const -{ - return TEX_IMAGE_SIZE_OTHER; -} - -//----------------------------------------------------------------------------- -// Utility functions -//----------------------------------------------------------------------------- - -F32 calc_bouncy_animation(F32 x) -{ - return -(cosf(x * F_PI * 2.5f - F_PI_BY_TWO))*(0.4f + x * -0.1f) + x * 1.3f; -} - -//virtual -BOOL LLVOAvatar::isTextureDefined(LLVOAvatarDefines::ETextureIndex te, U32 index ) const -{ - if (isIndexLocalTexture(te)) - { - return FALSE; - } - - return (getImage(te, index)->getID() != IMG_DEFAULT_AVATAR && - getImage(te, index)->getID() != IMG_DEFAULT); -} - -//virtual -BOOL LLVOAvatar::isTextureVisible(LLVOAvatarDefines::ETextureIndex type, U32 index) const -{ - if (isIndexLocalTexture(type)) - { - return isTextureDefined(type, index); - } - else - { - // baked textures can use TE images directly - return ((isTextureDefined(type) || isSelf()) - && (getTEImage(type)->getID() != IMG_INVISIBLE - || LLDrawPoolAlpha::sShowDebugAlpha)); - } -} - -//virtual -BOOL LLVOAvatar::isTextureVisible(LLVOAvatarDefines::ETextureIndex type, LLWearable *wearable) const -{ - // non-self avatars don't have wearables - return FALSE; -} - +/**
+ * @File llvoavatar.cpp
+ * @brief Implementation of LLVOAvatar class which is a derivation of LLViewerObject
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#if LL_MSVC
+// disable warning about boost::lexical_cast returning uninitialized data
+// when it fails to parse the string
+#pragma warning (disable:4701)
+#endif
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llvoavatar.h"
+
+#include <stdio.h>
+#include <ctype.h>
+
+#include "llaudioengine.h"
+#include "llcachename.h"
+#include "noise.h"
+#include "sound_ids.h"
+
+#include "llagent.h" // Get state values from here
+#include "llagentcamera.h"
+#include "llagentwearables.h"
+#include "llanimationstates.h"
+#include "llavatarnamecache.h"
+#include "llavatarpropertiesprocessor.h"
+#include "llviewercontrol.h"
+#include "llcallingcard.h" // IDEVO for LLAvatarTracker
+#include "lldrawpoolavatar.h"
+#include "lldriverparam.h"
+#include "lleditingmotion.h"
+#include "llemote.h"
+//#include "llfirstuse.h"
+#include "llheadrotmotion.h"
+#include "llhudeffecttrail.h"
+#include "llhudmanager.h"
+#include "llhudnametag.h"
+#include "llhudtext.h" // for mText/mDebugText
+#include "llkeyframefallmotion.h"
+#include "llkeyframestandmotion.h"
+#include "llkeyframewalkmotion.h"
+#include "llmanipscale.h" // for get_default_max_prim_scale()
+#include "llmeshrepository.h"
+#include "llmutelist.h"
+#include "llmoveview.h"
+#include "llnotificationsutil.h"
+#include "llquantize.h"
+#include "llrand.h"
+#include "llregionhandle.h"
+#include "llresmgr.h"
+#include "llselectmgr.h"
+#include "llsprite.h"
+#include "lltargetingmotion.h"
+#include "lltexlayer.h"
+#include "lltoolmorph.h"
+#include "llviewercamera.h"
+#include "llviewertexturelist.h"
+#include "llviewermenu.h"
+#include "llviewerobjectlist.h"
+#include "llviewerparcelmgr.h"
+#include "llviewershadermgr.h"
+#include "llviewerstats.h"
+#include "llvoavatarself.h"
+#include "llvovolume.h"
+#include "llworld.h"
+#include "pipeline.h"
+#include "llviewershadermgr.h"
+#include "llsky.h"
+#include "llanimstatelabels.h"
+#include "lltrans.h"
+#include "llappearancemgr.h"
+
+#include "llgesturemgr.h" //needed to trigger the voice gesticulations
+#include "llvoiceclient.h"
+#include "llvoicevisualizer.h" // Ventrella
+
+#include "lldebugmessagebox.h"
+extern F32 SPEED_ADJUST_MAX;
+extern F32 SPEED_ADJUST_MAX_SEC;
+extern F32 ANIM_SPEED_MAX;
+extern F32 ANIM_SPEED_MIN;
+
+#if LL_MSVC
+// disable boost::lexical_cast warning
+#pragma warning (disable:4702)
+#endif
+
+#include <boost/lexical_cast.hpp>
+
+using namespace LLVOAvatarDefines;
+
+//-----------------------------------------------------------------------------
+// Global constants
+//-----------------------------------------------------------------------------
+const LLUUID ANIM_AGENT_BODY_NOISE = LLUUID("9aa8b0a6-0c6f-9518-c7c3-4f41f2c001ad"); //"body_noise"
+const LLUUID ANIM_AGENT_BREATHE_ROT = LLUUID("4c5a103e-b830-2f1c-16bc-224aa0ad5bc8"); //"breathe_rot"
+const LLUUID ANIM_AGENT_EDITING = LLUUID("2a8eba1d-a7f8-5596-d44a-b4977bf8c8bb"); //"editing"
+const LLUUID ANIM_AGENT_EYE = LLUUID("5c780ea8-1cd1-c463-a128-48c023f6fbea"); //"eye"
+const LLUUID ANIM_AGENT_FLY_ADJUST = LLUUID("db95561f-f1b0-9f9a-7224-b12f71af126e"); //"fly_adjust"
+const LLUUID ANIM_AGENT_HAND_MOTION = LLUUID("ce986325-0ba7-6e6e-cc24-b17c4b795578"); //"hand_motion"
+const LLUUID ANIM_AGENT_HEAD_ROT = LLUUID("e6e8d1dd-e643-fff7-b238-c6b4b056a68d"); //"head_rot"
+const LLUUID ANIM_AGENT_PELVIS_FIX = LLUUID("0c5dd2a2-514d-8893-d44d-05beffad208b"); //"pelvis_fix"
+const LLUUID ANIM_AGENT_TARGET = LLUUID("0e4896cb-fba4-926c-f355-8720189d5b55"); //"target"
+const LLUUID ANIM_AGENT_WALK_ADJUST = LLUUID("829bc85b-02fc-ec41-be2e-74cc6dd7215d"); //"walk_adjust"
+
+
+//-----------------------------------------------------------------------------
+// Constants
+//-----------------------------------------------------------------------------
+const std::string AVATAR_DEFAULT_CHAR = "avatar";
+
+const S32 MIN_PIXEL_AREA_FOR_COMPOSITE = 1024;
+const F32 SHADOW_OFFSET_AMT = 0.03f;
+
+const F32 DELTA_TIME_MIN = 0.01f; // we clamp measured deltaTime to this
+const F32 DELTA_TIME_MAX = 0.2f; // range to insure stability of computations.
+
+const F32 PELVIS_LAG_FLYING = 0.22f;// pelvis follow half life while flying
+const F32 PELVIS_LAG_WALKING = 0.4f; // ...while walking
+const F32 PELVIS_LAG_MOUSELOOK = 0.15f;
+const F32 MOUSELOOK_PELVIS_FOLLOW_FACTOR = 0.5f;
+const F32 PELVIS_LAG_WHEN_FOLLOW_CAM_IS_ON = 0.0001f; // not zero! - something gets divided by this!
+
+const F32 PELVIS_ROT_THRESHOLD_SLOW = 60.0f; // amount of deviation allowed between
+const F32 PELVIS_ROT_THRESHOLD_FAST = 2.0f; // the pelvis and the view direction
+ // when moving fast & slow
+const F32 TORSO_NOISE_AMOUNT = 1.0f; // Amount of deviation from up-axis, in degrees
+const F32 TORSO_NOISE_SPEED = 0.2f; // Time scale factor on torso noise.
+
+const F32 BREATHE_ROT_MOTION_STRENGTH = 0.05f;
+const F32 BREATHE_SCALE_MOTION_STRENGTH = 0.005f;
+
+const F32 MIN_SHADOW_HEIGHT = 0.f;
+const F32 MAX_SHADOW_HEIGHT = 0.3f;
+
+const S32 MIN_REQUIRED_PIXEL_AREA_BODY_NOISE = 10000;
+const S32 MIN_REQUIRED_PIXEL_AREA_BREATHE = 10000;
+const S32 MIN_REQUIRED_PIXEL_AREA_PELVIS_FIX = 40;
+
+const S32 TEX_IMAGE_SIZE_SELF = 512;
+const S32 TEX_IMAGE_AREA_SELF = TEX_IMAGE_SIZE_SELF * TEX_IMAGE_SIZE_SELF;
+const S32 TEX_IMAGE_SIZE_OTHER = 512 / 4; // The size of local textures for other (!isSelf()) avatars
+
+const F32 HEAD_MOVEMENT_AVG_TIME = 0.9f;
+
+const S32 MORPH_MASK_REQUESTED_DISCARD = 0;
+
+// Discard level at which to switch to baked textures
+// Should probably be 4 or 3, but didn't want to change it while change other logic - SJB
+const S32 SWITCH_TO_BAKED_DISCARD = 5;
+
+const F32 FOOT_COLLIDE_FUDGE = 0.04f;
+
+const F32 HOVER_EFFECT_MAX_SPEED = 3.f;
+const F32 HOVER_EFFECT_STRENGTH = 0.f;
+const F32 UNDERWATER_EFFECT_STRENGTH = 0.1f;
+const F32 UNDERWATER_FREQUENCY_DAMP = 0.33f;
+const F32 APPEARANCE_MORPH_TIME = 0.65f;
+const F32 TIME_BEFORE_MESH_CLEANUP = 5.f; // seconds
+const S32 AVATAR_RELEASE_THRESHOLD = 10; // number of avatar instances before releasing memory
+const F32 FOOT_GROUND_COLLISION_TOLERANCE = 0.25f;
+const F32 AVATAR_LOD_TWEAK_RANGE = 0.7f;
+const S32 MAX_BUBBLE_CHAT_LENGTH = DB_CHAT_MSG_STR_LEN;
+const S32 MAX_BUBBLE_CHAT_UTTERANCES = 12;
+const F32 CHAT_FADE_TIME = 8.0;
+const F32 BUBBLE_CHAT_TIME = CHAT_FADE_TIME * 3.f;
+
+const LLColor4 DUMMY_COLOR = LLColor4(0.5,0.5,0.5,1.0);
+
+enum ERenderName
+{
+ RENDER_NAME_NEVER,
+ RENDER_NAME_ALWAYS,
+ RENDER_NAME_FADE
+};
+
+//-----------------------------------------------------------------------------
+// Callback data
+//-----------------------------------------------------------------------------
+
+struct LLTextureMaskData
+{
+ LLTextureMaskData( const LLUUID& id ) :
+ mAvatarID(id),
+ mLastDiscardLevel(S32_MAX)
+ {}
+ LLUUID mAvatarID;
+ S32 mLastDiscardLevel;
+};
+
+/*********************************************************************************
+ ** **
+ ** Begin private LLVOAvatar Support classes
+ **
+ **/
+
+//------------------------------------------------------------------------
+// LLVOBoneInfo
+// Trans/Scale/Rot etc. info about each avatar bone. Used by LLVOAvatarSkeleton.
+//------------------------------------------------------------------------
+class LLVOAvatarBoneInfo
+{
+ friend class LLVOAvatar;
+ friend class LLVOAvatarSkeletonInfo;
+public:
+ LLVOAvatarBoneInfo() : mIsJoint(FALSE) {}
+ ~LLVOAvatarBoneInfo()
+ {
+ std::for_each(mChildList.begin(), mChildList.end(), DeletePointer());
+ }
+ BOOL parseXml(LLXmlTreeNode* node);
+
+private:
+ std::string mName;
+ BOOL mIsJoint;
+ LLVector3 mPos;
+ LLVector3 mRot;
+ LLVector3 mScale;
+ LLVector3 mPivot;
+ typedef std::vector<LLVOAvatarBoneInfo*> child_list_t;
+ child_list_t mChildList;
+};
+
+//------------------------------------------------------------------------
+// LLVOAvatarSkeletonInfo
+// Overall avatar skeleton
+//------------------------------------------------------------------------
+class LLVOAvatarSkeletonInfo
+{
+ friend class LLVOAvatar;
+public:
+ LLVOAvatarSkeletonInfo() :
+ mNumBones(0), mNumCollisionVolumes(0) {}
+ ~LLVOAvatarSkeletonInfo()
+ {
+ std::for_each(mBoneInfoList.begin(), mBoneInfoList.end(), DeletePointer());
+ }
+ BOOL parseXml(LLXmlTreeNode* node);
+ S32 getNumBones() const { return mNumBones; }
+ S32 getNumCollisionVolumes() const { return mNumCollisionVolumes; }
+
+private:
+ S32 mNumBones;
+ S32 mNumCollisionVolumes;
+ typedef std::vector<LLVOAvatarBoneInfo*> bone_info_list_t;
+ bone_info_list_t mBoneInfoList;
+};
+
+//-----------------------------------------------------------------------------
+// class LLBodyNoiseMotion
+//-----------------------------------------------------------------------------
+class LLBodyNoiseMotion :
+ public LLMotion
+{
+public:
+ // Constructor
+ LLBodyNoiseMotion(const LLUUID &id)
+ : LLMotion(id)
+ {
+ mName = "body_noise";
+ mTorsoState = new LLJointState;
+ }
+
+ // Destructor
+ virtual ~LLBodyNoiseMotion() { }
+
+public:
+ //-------------------------------------------------------------------------
+ // functions to support MotionController and MotionRegistry
+ //-------------------------------------------------------------------------
+ // static constructor
+ // all subclasses must implement such a function and register it
+ static LLMotion *create(const LLUUID &id) { return new LLBodyNoiseMotion(id); }
+
+public:
+ //-------------------------------------------------------------------------
+ // animation callbacks to be implemented by subclasses
+ //-------------------------------------------------------------------------
+
+ // motions must specify whether or not they loop
+ virtual BOOL getLoop() { return TRUE; }
+
+ // motions must report their total duration
+ virtual F32 getDuration() { return 0.0; }
+
+ // motions must report their "ease in" duration
+ virtual F32 getEaseInDuration() { return 0.0; }
+
+ // motions must report their "ease out" duration.
+ virtual F32 getEaseOutDuration() { return 0.0; }
+
+ // motions must report their priority
+ virtual LLJoint::JointPriority getPriority() { return LLJoint::HIGH_PRIORITY; }
+
+ virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; }
+
+ // called to determine when a motion should be activated/deactivated based on avatar pixel coverage
+ virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_BODY_NOISE; }
+
+ // run-time (post constructor) initialization,
+ // called after parameters have been set
+ // must return true to indicate success and be available for activation
+ virtual LLMotionInitStatus onInitialize(LLCharacter *character)
+ {
+ if( !mTorsoState->setJoint( character->getJoint("mTorso") ))
+ {
+ return STATUS_FAILURE;
+ }
+
+ mTorsoState->setUsage(LLJointState::ROT);
+
+ addJointState( mTorsoState );
+ return STATUS_SUCCESS;
+ }
+
+ // called when a motion is activated
+ // must return TRUE to indicate success, or else
+ // it will be deactivated
+ virtual BOOL onActivate() { return TRUE; }
+
+ // called per time step
+ // must return TRUE while it is active, and
+ // must return FALSE when the motion is completed.
+ virtual BOOL onUpdate(F32 time, U8* joint_mask)
+ {
+ F32 nx[2];
+ nx[0]=time*TORSO_NOISE_SPEED;
+ nx[1]=0.0f;
+ F32 ny[2];
+ ny[0]=0.0f;
+ ny[1]=time*TORSO_NOISE_SPEED;
+ F32 noiseX = noise2(nx);
+ F32 noiseY = noise2(ny);
+
+ F32 rx = TORSO_NOISE_AMOUNT * DEG_TO_RAD * noiseX / 0.42f;
+ F32 ry = TORSO_NOISE_AMOUNT * DEG_TO_RAD * noiseY / 0.42f;
+ LLQuaternion tQn;
+ tQn.setQuat( rx, ry, 0.0f );
+ mTorsoState->setRotation( tQn );
+
+ return TRUE;
+ }
+
+ // called when a motion is deactivated
+ virtual void onDeactivate() {}
+
+private:
+ //-------------------------------------------------------------------------
+ // joint states to be animated
+ //-------------------------------------------------------------------------
+ LLPointer<LLJointState> mTorsoState;
+};
+
+//-----------------------------------------------------------------------------
+// class LLBreatheMotionRot
+//-----------------------------------------------------------------------------
+class LLBreatheMotionRot :
+ public LLMotion
+{
+public:
+ // Constructor
+ LLBreatheMotionRot(const LLUUID &id) :
+ LLMotion(id),
+ mBreatheRate(1.f),
+ mCharacter(NULL)
+ {
+ mName = "breathe_rot";
+ mChestState = new LLJointState;
+ }
+
+ // Destructor
+ virtual ~LLBreatheMotionRot() {}
+
+public:
+ //-------------------------------------------------------------------------
+ // functions to support MotionController and MotionRegistry
+ //-------------------------------------------------------------------------
+ // static constructor
+ // all subclasses must implement such a function and register it
+ static LLMotion *create(const LLUUID &id) { return new LLBreatheMotionRot(id); }
+
+public:
+ //-------------------------------------------------------------------------
+ // animation callbacks to be implemented by subclasses
+ //-------------------------------------------------------------------------
+
+ // motions must specify whether or not they loop
+ virtual BOOL getLoop() { return TRUE; }
+
+ // motions must report their total duration
+ virtual F32 getDuration() { return 0.0; }
+
+ // motions must report their "ease in" duration
+ virtual F32 getEaseInDuration() { return 0.0; }
+
+ // motions must report their "ease out" duration.
+ virtual F32 getEaseOutDuration() { return 0.0; }
+
+ // motions must report their priority
+ virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; }
+
+ virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; }
+
+ // called to determine when a motion should be activated/deactivated based on avatar pixel coverage
+ virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_BREATHE; }
+
+ // run-time (post constructor) initialization,
+ // called after parameters have been set
+ // must return true to indicate success and be available for activation
+ virtual LLMotionInitStatus onInitialize(LLCharacter *character)
+ {
+ mCharacter = character;
+ BOOL success = true;
+
+ if ( !mChestState->setJoint( character->getJoint( "mChest" ) ) ) { success = false; }
+
+ if ( success )
+ {
+ mChestState->setUsage(LLJointState::ROT);
+ addJointState( mChestState );
+ }
+
+ if ( success )
+ {
+ return STATUS_SUCCESS;
+ }
+ else
+ {
+ return STATUS_FAILURE;
+ }
+ }
+
+ // called when a motion is activated
+ // must return TRUE to indicate success, or else
+ // it will be deactivated
+ virtual BOOL onActivate() { return TRUE; }
+
+ // called per time step
+ // must return TRUE while it is active, and
+ // must return FALSE when the motion is completed.
+ virtual BOOL onUpdate(F32 time, U8* joint_mask)
+ {
+ mBreatheRate = 1.f;
+
+ F32 breathe_amt = (sinf(mBreatheRate * time) * BREATHE_ROT_MOTION_STRENGTH);
+
+ mChestState->setRotation(LLQuaternion(breathe_amt, LLVector3(0.f, 1.f, 0.f)));
+
+ return TRUE;
+ }
+
+ // called when a motion is deactivated
+ virtual void onDeactivate() {}
+
+private:
+ //-------------------------------------------------------------------------
+ // joint states to be animated
+ //-------------------------------------------------------------------------
+ LLPointer<LLJointState> mChestState;
+ F32 mBreatheRate;
+ LLCharacter* mCharacter;
+};
+
+//-----------------------------------------------------------------------------
+// class LLPelvisFixMotion
+//-----------------------------------------------------------------------------
+class LLPelvisFixMotion :
+ public LLMotion
+{
+public:
+ // Constructor
+ LLPelvisFixMotion(const LLUUID &id)
+ : LLMotion(id), mCharacter(NULL)
+ {
+ mName = "pelvis_fix";
+
+ mPelvisState = new LLJointState;
+ }
+
+ // Destructor
+ virtual ~LLPelvisFixMotion() { }
+
+public:
+ //-------------------------------------------------------------------------
+ // functions to support MotionController and MotionRegistry
+ //-------------------------------------------------------------------------
+ // static constructor
+ // all subclasses must implement such a function and register it
+ static LLMotion *create(const LLUUID& id) { return new LLPelvisFixMotion(id); }
+
+public:
+ //-------------------------------------------------------------------------
+ // animation callbacks to be implemented by subclasses
+ //-------------------------------------------------------------------------
+
+ // motions must specify whether or not they loop
+ virtual BOOL getLoop() { return TRUE; }
+
+ // motions must report their total duration
+ virtual F32 getDuration() { return 0.0; }
+
+ // motions must report their "ease in" duration
+ virtual F32 getEaseInDuration() { return 0.5f; }
+
+ // motions must report their "ease out" duration.
+ virtual F32 getEaseOutDuration() { return 0.5f; }
+
+ // motions must report their priority
+ virtual LLJoint::JointPriority getPriority() { return LLJoint::LOW_PRIORITY; }
+
+ virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; }
+
+ // called to determine when a motion should be activated/deactivated based on avatar pixel coverage
+ virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_PELVIS_FIX; }
+
+ // run-time (post constructor) initialization,
+ // called after parameters have been set
+ // must return true to indicate success and be available for activation
+ virtual LLMotionInitStatus onInitialize(LLCharacter *character)
+ {
+ mCharacter = character;
+
+ if (!mPelvisState->setJoint( character->getJoint("mPelvis")))
+ {
+ return STATUS_FAILURE;
+ }
+
+ mPelvisState->setUsage(LLJointState::POS);
+
+ addJointState( mPelvisState );
+ return STATUS_SUCCESS;
+ }
+
+ // called when a motion is activated
+ // must return TRUE to indicate success, or else
+ // it will be deactivated
+ virtual BOOL onActivate() { return TRUE; }
+
+ // called per time step
+ // must return TRUE while it is active, and
+ // must return FALSE when the motion is completed.
+ virtual BOOL onUpdate(F32 time, U8* joint_mask)
+ {
+ mPelvisState->setPosition(LLVector3::zero);
+
+ return TRUE;
+ }
+
+ // called when a motion is deactivated
+ virtual void onDeactivate() {}
+
+private:
+ //-------------------------------------------------------------------------
+ // joint states to be animated
+ //-------------------------------------------------------------------------
+ LLPointer<LLJointState> mPelvisState;
+ LLCharacter* mCharacter;
+};
+
+/**
+ **
+ ** End LLVOAvatar Support classes
+ ** **
+ *********************************************************************************/
+
+
+//-----------------------------------------------------------------------------
+// Static Data
+//-----------------------------------------------------------------------------
+LLXmlTree LLVOAvatar::sXMLTree;
+LLXmlTree LLVOAvatar::sSkeletonXMLTree;
+LLVOAvatarSkeletonInfo* LLVOAvatar::sAvatarSkeletonInfo = NULL;
+LLVOAvatar::LLVOAvatarXmlInfo* LLVOAvatar::sAvatarXmlInfo = NULL;
+LLVOAvatarDictionary *LLVOAvatar::sAvatarDictionary = NULL;
+S32 LLVOAvatar::sFreezeCounter = 0;
+U32 LLVOAvatar::sMaxVisible = 12;
+F32 LLVOAvatar::sRenderDistance = 256.f;
+S32 LLVOAvatar::sNumVisibleAvatars = 0;
+S32 LLVOAvatar::sNumLODChangesThisFrame = 0;
+
+const LLUUID LLVOAvatar::sStepSoundOnLand("e8af4a28-aa83-4310-a7c4-c047e15ea0df");
+const LLUUID LLVOAvatar::sStepSounds[LL_MCODE_END] =
+{
+ SND_STONE_RUBBER,
+ SND_METAL_RUBBER,
+ SND_GLASS_RUBBER,
+ SND_WOOD_RUBBER,
+ SND_FLESH_RUBBER,
+ SND_RUBBER_PLASTIC,
+ SND_RUBBER_RUBBER
+};
+
+S32 LLVOAvatar::sRenderName = RENDER_NAME_ALWAYS;
+BOOL LLVOAvatar::sRenderGroupTitles = TRUE;
+S32 LLVOAvatar::sNumVisibleChatBubbles = 0;
+BOOL LLVOAvatar::sDebugInvisible = FALSE;
+BOOL LLVOAvatar::sShowAttachmentPoints = FALSE;
+BOOL LLVOAvatar::sShowAnimationDebug = FALSE;
+BOOL LLVOAvatar::sShowFootPlane = FALSE;
+BOOL LLVOAvatar::sVisibleInFirstPerson = FALSE;
+F32 LLVOAvatar::sLODFactor = 1.f;
+BOOL LLVOAvatar::sUseImpostors = FALSE;
+BOOL LLVOAvatar::sJointDebug = FALSE;
+
+F32 LLVOAvatar::sUnbakedTime = 0.f;
+F32 LLVOAvatar::sUnbakedUpdateTime = 0.f;
+F32 LLVOAvatar::sGreyTime = 0.f;
+F32 LLVOAvatar::sGreyUpdateTime = 0.f;
+
+//-----------------------------------------------------------------------------
+// Helper functions
+//-----------------------------------------------------------------------------
+static F32 calc_bouncy_animation(F32 x);
+
+//-----------------------------------------------------------------------------
+// LLVOAvatar()
+//-----------------------------------------------------------------------------
+LLVOAvatar::LLVOAvatar(const LLUUID& id,
+ const LLPCode pcode,
+ LLViewerRegion* regionp) :
+ LLViewerObject(id, pcode, regionp),
+ mIsDummy(FALSE),
+ mSpecialRenderMode(0),
+ mTurning(FALSE),
+ mPelvisToFoot(0.f),
+ mLastSkeletonSerialNum( 0 ),
+ mHeadOffset(),
+ mIsSitting(FALSE),
+ mTimeVisible(),
+ mTyping(FALSE),
+ mMeshValid(FALSE),
+ mVisible(FALSE),
+ mWindFreq(0.f),
+ mRipplePhase( 0.f ),
+ mBelowWater(FALSE),
+ mLastAppearanceBlendTime(0.f),
+ mAppearanceAnimating(FALSE),
+ mNameString(),
+ mTitle(),
+ mNameAway(false),
+ mNameBusy(false),
+ mNameMute(false),
+ mNameAppearance(false),
+ mNameFriend(false),
+ mNameAlpha(0.f),
+ mRenderGroupTitles(sRenderGroupTitles),
+ mNameCloud(false),
+ mFirstTEMessageReceived( FALSE ),
+ mFirstAppearanceMessageReceived( FALSE ),
+ mCulled( FALSE ),
+ mVisibilityRank(0),
+ mTexSkinColor( NULL ),
+ mTexHairColor( NULL ),
+ mTexEyeColor( NULL ),
+ mNeedsSkin(FALSE),
+ mLastSkinTime(0.f),
+ mUpdatePeriod(1),
+ mFullyLoaded(FALSE),
+ mPreviousFullyLoaded(FALSE),
+ mFullyLoadedInitialized(FALSE),
+ mSupportsAlphaLayers(FALSE),
+ mLoadedCallbacksPaused(FALSE),
+ mHasPelvisOffset( FALSE )
+{
+ LLMemType mt(LLMemType::MTYPE_AVATAR);
+ //VTResume(); // VTune
+
+ // mVoiceVisualizer is created by the hud effects manager and uses the HUD Effects pipeline
+ const BOOL needsSendToSim = false; // currently, this HUD effect doesn't need to pack and unpack data to do its job
+ mVoiceVisualizer = ( LLVoiceVisualizer *)LLHUDManager::getInstance()->createViewerEffect( LLHUDObject::LL_HUD_EFFECT_VOICE_VISUALIZER, needsSendToSim );
+
+ lldebugs << "LLVOAvatar Constructor (0x" << this << ") id:" << mID << llendl;
+
+ mPelvisp = NULL;
+
+ mBakedTextureDatas.resize(BAKED_NUM_INDICES);
+ for (U32 i = 0; i < mBakedTextureDatas.size(); i++ )
+ {
+ mBakedTextureDatas[i].mLastTextureIndex = IMG_DEFAULT_AVATAR;
+ mBakedTextureDatas[i].mTexLayerSet = NULL;
+ mBakedTextureDatas[i].mIsLoaded = false;
+ mBakedTextureDatas[i].mIsUsed = false;
+ mBakedTextureDatas[i].mMaskTexName = 0;
+ mBakedTextureDatas[i].mTextureIndex = LLVOAvatarDictionary::bakedToLocalTextureIndex((EBakedTextureIndex)i);
+ }
+
+ mDirtyMesh = 2; // Dirty geometry, need to regenerate.
+ mMeshTexturesDirty = FALSE;
+ mHeadp = NULL;
+
+ mIsBuilt = FALSE;
+
+ mNumJoints = 0;
+ mSkeleton = NULL;
+
+ mNumCollisionVolumes = 0;
+ mCollisionVolumes = NULL;
+
+ // set up animation variables
+ mSpeed = 0.f;
+ setAnimationData("Speed", &mSpeed);
+
+ mNeedsImpostorUpdate = TRUE;
+ mNeedsAnimUpdate = TRUE;
+
+ mImpostorDistance = 0;
+ mImpostorPixelArea = 0;
+
+ setNumTEs(TEX_NUM_INDICES);
+
+ mbCanSelect = TRUE;
+
+ mSignaledAnimations.clear();
+ mPlayingAnimations.clear();
+
+ mWasOnGroundLeft = FALSE;
+ mWasOnGroundRight = FALSE;
+
+ mTimeLast = 0.0f;
+ mSpeedAccum = 0.0f;
+
+ mRippleTimeLast = 0.f;
+
+ mInAir = FALSE;
+
+ mStepOnLand = TRUE;
+ mStepMaterial = 0;
+
+ mLipSyncActive = false;
+ mOohMorph = NULL;
+ mAahMorph = NULL;
+
+ mCurrentGesticulationLevel = 0;
+
+ mRuthTimer.reset();
+ mRuthDebugTimer.reset();
+ mDebugExistenceTimer.reset();
+ mPelvisOffset = LLVector3(0.0f,0.0f,0.0f);
+ mLastPelvisToFoot = 0.0f;
+ mPelvisFixup = 0.0f;
+}
+
+//------------------------------------------------------------------------
+// LLVOAvatar::~LLVOAvatar()
+//------------------------------------------------------------------------
+LLVOAvatar::~LLVOAvatar()
+{
+ if (gSavedSettings.getBOOL("DebugAvatarRezTime"))
+ {
+ if (!mFullyLoaded)
+ {
+ llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' left after " << (U32)mRuthDebugTimer.getElapsedTimeF32() << " seconds as cloud." << llendl;
+ LLSD args;
+ args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32());
+ args["TIME"] = llformat("%d",(U32)mRuthDebugTimer.getElapsedTimeF32());
+ args["NAME"] = getFullname();
+ LLNotificationsUtil::add("AvatarRezLeftCloudNotification",args);
+ }
+ else
+ {
+ llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' left." << llendl;
+ LLSD args;
+ args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32());
+ args["NAME"] = getFullname();
+ LLNotificationsUtil::add("AvatarRezLeftNotification",args);
+ }
+
+ }
+ lldebugs << "LLVOAvatar Destructor (0x" << this << ") id:" << mID << llendl;
+
+ mRoot.removeAllChildren();
+
+ deleteAndClearArray(mSkeleton);
+ deleteAndClearArray(mCollisionVolumes);
+
+ mNumJoints = 0;
+
+ for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
+ {
+ deleteAndClear(mBakedTextureDatas[i].mTexLayerSet);
+ mBakedTextureDatas[i].mMeshes.clear();
+
+ for (morph_list_t::iterator iter2 = mBakedTextureDatas[i].mMaskedMorphs.begin();
+ iter2 != mBakedTextureDatas[i].mMaskedMorphs.end(); iter2++)
+ {
+ LLMaskedMorph* masked_morph = (*iter2);
+ delete masked_morph;
+ }
+ }
+
+ std::for_each(mAttachmentPoints.begin(), mAttachmentPoints.end(), DeletePairedPointer());
+ mAttachmentPoints.clear();
+
+ deleteAndClear(mTexSkinColor);
+ deleteAndClear(mTexHairColor);
+ deleteAndClear(mTexEyeColor);
+
+ std::for_each(mMeshes.begin(), mMeshes.end(), DeletePairedPointer());
+ mMeshes.clear();
+
+ for (std::vector<LLViewerJoint*>::iterator jointIter = mMeshLOD.begin();
+ jointIter != mMeshLOD.end();
+ ++jointIter)
+ {
+ LLViewerJoint* joint = (LLViewerJoint *) *jointIter;
+ std::for_each(joint->mMeshParts.begin(), joint->mMeshParts.end(), DeletePointer());
+ joint->mMeshParts.clear();
+ }
+ std::for_each(mMeshLOD.begin(), mMeshLOD.end(), DeletePointer());
+ mMeshLOD.clear();
+
+ mDead = TRUE;
+
+ mAnimationSources.clear();
+ LLLoadedCallbackEntry::cleanUpCallbackList(&mCallbackTextureList) ;
+
+ lldebugs << "LLVOAvatar Destructor end" << llendl;
+}
+
+void LLVOAvatar::markDead()
+{
+ if (mNameText)
+ {
+ mNameText->markDead();
+ mNameText = NULL;
+ sNumVisibleChatBubbles--;
+ }
+ mVoiceVisualizer->markDead();
+ LLLoadedCallbackEntry::cleanUpCallbackList(&mCallbackTextureList) ;
+ LLViewerObject::markDead();
+}
+
+
+BOOL LLVOAvatar::isFullyBaked()
+{
+ if (mIsDummy) return TRUE;
+ if (getNumTEs() == 0) return FALSE;
+
+ for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
+ {
+ if (!isTextureDefined(mBakedTextureDatas[i].mTextureIndex)
+ && ( (i != BAKED_SKIRT) || isWearingWearableType(LLWearableType::WT_SKIRT) ) )
+ {
+ return FALSE;
+ }
+ }
+ return TRUE;
+}
+
+void LLVOAvatar::deleteLayerSetCaches(bool clearAll)
+{
+ for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
+ {
+ if (mBakedTextureDatas[i].mTexLayerSet)
+ {
+ // ! BACKWARDS COMPATIBILITY !
+ // Can be removed after hair baking is mandatory on the grid
+ if ((i != BAKED_HAIR || isSelf()) && !clearAll)
+ {
+ mBakedTextureDatas[i].mTexLayerSet->deleteCaches();
+ }
+ }
+ if (mBakedTextureDatas[i].mMaskTexName)
+ {
+ glDeleteTextures(1, (GLuint*)&(mBakedTextureDatas[i].mMaskTexName));
+ mBakedTextureDatas[i].mMaskTexName = 0 ;
+ }
+ }
+}
+
+// static
+BOOL LLVOAvatar::areAllNearbyInstancesBaked(S32& grey_avatars)
+{
+ BOOL res = TRUE;
+ grey_avatars = 0;
+ for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
+ iter != LLCharacter::sInstances.end(); ++iter)
+ {
+ LLVOAvatar* inst = (LLVOAvatar*) *iter;
+ if( inst->isDead() )
+ {
+ continue;
+ }
+ else if( !inst->isFullyBaked() )
+ {
+ res = FALSE;
+ if (inst->mHasGrey)
+ {
+ ++grey_avatars;
+ }
+ }
+ }
+ return res;
+}
+
+// static
+void LLVOAvatar::dumpBakedStatus()
+{
+ LLVector3d camera_pos_global = gAgentCamera.getCameraPositionGlobal();
+
+ for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
+ iter != LLCharacter::sInstances.end(); ++iter)
+ {
+ LLVOAvatar* inst = (LLVOAvatar*) *iter;
+ llinfos << "Avatar ";
+
+ LLNameValue* firstname = inst->getNVPair("FirstName");
+ LLNameValue* lastname = inst->getNVPair("LastName");
+
+ if( firstname )
+ {
+ llcont << firstname->getString();
+ }
+ if( lastname )
+ {
+ llcont << " " << lastname->getString();
+ }
+
+ llcont << " " << inst->mID;
+
+ if( inst->isDead() )
+ {
+ llcont << " DEAD ("<< inst->getNumRefs() << " refs)";
+ }
+
+ if( inst->isSelf() )
+ {
+ llcont << " (self)";
+ }
+
+
+ F64 dist_to_camera = (inst->getPositionGlobal() - camera_pos_global).length();
+ llcont << " " << dist_to_camera << "m ";
+
+ llcont << " " << inst->mPixelArea << " pixels";
+
+ if( inst->isVisible() )
+ {
+ llcont << " (visible)";
+ }
+ else
+ {
+ llcont << " (not visible)";
+ }
+
+ if( inst->isFullyBaked() )
+ {
+ llcont << " Baked";
+ }
+ else
+ {
+ llcont << " Unbaked (";
+
+ for (LLVOAvatarDictionary::BakedTextures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getBakedTextures().begin();
+ iter != LLVOAvatarDictionary::getInstance()->getBakedTextures().end();
+ ++iter)
+ {
+ const LLVOAvatarDictionary::BakedEntry *baked_dict = iter->second;
+ const ETextureIndex index = baked_dict->mTextureIndex;
+ if (!inst->isTextureDefined(index))
+ {
+ llcont << " " << LLVOAvatarDictionary::getInstance()->getTexture(index)->mName;
+ }
+ }
+ llcont << " ) " << inst->getUnbakedPixelAreaRank();
+ if( inst->isCulled() )
+ {
+ llcont << " culled";
+ }
+ }
+ llcont << llendl;
+ }
+}
+
+//static
+void LLVOAvatar::restoreGL()
+{
+ if (!isAgentAvatarValid()) return;
+
+ gAgentAvatarp->setCompositeUpdatesEnabled(TRUE);
+ for (U32 i = 0; i < gAgentAvatarp->mBakedTextureDatas.size(); i++)
+ {
+ gAgentAvatarp->invalidateComposite(gAgentAvatarp->mBakedTextureDatas[i].mTexLayerSet, FALSE);
+ }
+ gAgentAvatarp->updateMeshTextures();
+}
+
+//static
+void LLVOAvatar::destroyGL()
+{
+ deleteCachedImages();
+
+ resetImpostors();
+}
+
+//static
+void LLVOAvatar::resetImpostors()
+{
+ for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
+ iter != LLCharacter::sInstances.end(); ++iter)
+ {
+ LLVOAvatar* avatar = (LLVOAvatar*) *iter;
+ avatar->mImpostor.release();
+ }
+}
+
+// static
+void LLVOAvatar::deleteCachedImages(bool clearAll)
+{
+ if (LLTexLayerSet::sHasCaches)
+ {
+ lldebugs << "Deleting layer set caches" << llendl;
+ for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
+ iter != LLCharacter::sInstances.end(); ++iter)
+ {
+ LLVOAvatar* inst = (LLVOAvatar*) *iter;
+ inst->deleteLayerSetCaches(clearAll);
+ }
+ LLTexLayerSet::sHasCaches = FALSE;
+ }
+ LLVOAvatarSelf::deleteScratchTextures();
+ LLTexLayerStaticImageList::getInstance()->deleteCachedImages();
+}
+
+
+//------------------------------------------------------------------------
+// static
+// LLVOAvatar::initClass()
+//------------------------------------------------------------------------
+void LLVOAvatar::initClass()
+{
+ std::string xmlFile;
+
+ xmlFile = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,AVATAR_DEFAULT_CHAR) + "_lad.xml";
+ BOOL success = sXMLTree.parseFile( xmlFile, FALSE );
+ if (!success)
+ {
+ llerrs << "Problem reading avatar configuration file:" << xmlFile << llendl;
+ }
+
+ // now sanity check xml file
+ LLXmlTreeNode* root = sXMLTree.getRoot();
+ if (!root)
+ {
+ llerrs << "No root node found in avatar configuration file: " << xmlFile << llendl;
+ return;
+ }
+
+ //-------------------------------------------------------------------------
+ // <linden_avatar version="1.0"> (root)
+ //-------------------------------------------------------------------------
+ if( !root->hasName( "linden_avatar" ) )
+ {
+ llerrs << "Invalid avatar file header: " << xmlFile << llendl;
+ }
+
+ std::string version;
+ static LLStdStringHandle version_string = LLXmlTree::addAttributeString("version");
+ if( !root->getFastAttributeString( version_string, version ) || (version != "1.0") )
+ {
+ llerrs << "Invalid avatar file version: " << version << " in file: " << xmlFile << llendl;
+ }
+
+ S32 wearable_def_version = 1;
+ static LLStdStringHandle wearable_definition_version_string = LLXmlTree::addAttributeString("wearable_definition_version");
+ root->getFastAttributeS32( wearable_definition_version_string, wearable_def_version );
+ LLWearable::setCurrentDefinitionVersion( wearable_def_version );
+
+ std::string mesh_file_name;
+
+ LLXmlTreeNode* skeleton_node = root->getChildByName( "skeleton" );
+ if (!skeleton_node)
+ {
+ llerrs << "No skeleton in avatar configuration file: " << xmlFile << llendl;
+ return;
+ }
+
+ std::string skeleton_file_name;
+ static LLStdStringHandle file_name_string = LLXmlTree::addAttributeString("file_name");
+ if (!skeleton_node->getFastAttributeString(file_name_string, skeleton_file_name))
+ {
+ llerrs << "No file name in skeleton node in avatar config file: " << xmlFile << llendl;
+ }
+
+ std::string skeleton_path;
+ skeleton_path = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,skeleton_file_name);
+ if (!parseSkeletonFile(skeleton_path))
+ {
+ llerrs << "Error parsing skeleton file: " << skeleton_path << llendl;
+ }
+
+ // Process XML data
+
+ // avatar_skeleton.xml
+ llassert(!sAvatarSkeletonInfo);
+ sAvatarSkeletonInfo = new LLVOAvatarSkeletonInfo;
+ if (!sAvatarSkeletonInfo->parseXml(sSkeletonXMLTree.getRoot()))
+ {
+ llerrs << "Error parsing skeleton XML file: " << skeleton_path << llendl;
+ }
+ // parse avatar_lad.xml
+ llassert(!sAvatarXmlInfo);
+ sAvatarXmlInfo = new LLVOAvatarXmlInfo;
+ if (!sAvatarXmlInfo->parseXmlSkeletonNode(root))
+ {
+ llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl;
+ }
+ if (!sAvatarXmlInfo->parseXmlMeshNodes(root))
+ {
+ llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl;
+ }
+ if (!sAvatarXmlInfo->parseXmlColorNodes(root))
+ {
+ llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl;
+ }
+ if (!sAvatarXmlInfo->parseXmlLayerNodes(root))
+ {
+ llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl;
+ }
+ if (!sAvatarXmlInfo->parseXmlDriverNodes(root))
+ {
+ llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl;
+ }
+ if (!sAvatarXmlInfo->parseXmlMorphNodes(root))
+ {
+ llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl;
+ }
+
+ gAnimLibrary.animStateSetString(ANIM_AGENT_BODY_NOISE,"body_noise");
+ gAnimLibrary.animStateSetString(ANIM_AGENT_BREATHE_ROT,"breathe_rot");
+ gAnimLibrary.animStateSetString(ANIM_AGENT_EDITING,"editing");
+ gAnimLibrary.animStateSetString(ANIM_AGENT_EYE,"eye");
+ gAnimLibrary.animStateSetString(ANIM_AGENT_FLY_ADJUST,"fly_adjust");
+ gAnimLibrary.animStateSetString(ANIM_AGENT_HAND_MOTION,"hand_motion");
+ gAnimLibrary.animStateSetString(ANIM_AGENT_HEAD_ROT,"head_rot");
+ gAnimLibrary.animStateSetString(ANIM_AGENT_PELVIS_FIX,"pelvis_fix");
+ gAnimLibrary.animStateSetString(ANIM_AGENT_TARGET,"target");
+ gAnimLibrary.animStateSetString(ANIM_AGENT_WALK_ADJUST,"walk_adjust");
+}
+
+
+void LLVOAvatar::cleanupClass()
+{
+ deleteAndClear(sAvatarXmlInfo);
+ sSkeletonXMLTree.cleanup();
+ sXMLTree.cleanup();
+}
+
+void LLVOAvatar::initInstance(void)
+{
+ //-------------------------------------------------------------------------
+ // initialize joint, mesh and shape members
+ //-------------------------------------------------------------------------
+ mRoot.setName( "mRoot" );
+
+ for (LLVOAvatarDictionary::Meshes::const_iterator iter = LLVOAvatarDictionary::getInstance()->getMeshes().begin();
+ iter != LLVOAvatarDictionary::getInstance()->getMeshes().end();
+ ++iter)
+ {
+ const EMeshIndex mesh_index = iter->first;
+ const LLVOAvatarDictionary::MeshEntry *mesh_dict = iter->second;
+ LLViewerJoint* joint = new LLViewerJoint();
+ joint->setName(mesh_dict->mName);
+ joint->setMeshID(mesh_index);
+ mMeshLOD.push_back(joint);
+
+ /* mHairLOD.setName("mHairLOD");
+ mHairMesh0.setName("mHairMesh0");
+ mHairMesh0.setMeshID(MESH_ID_HAIR);
+ mHairMesh1.setName("mHairMesh1"); */
+ for (U32 lod = 0; lod < mesh_dict->mLOD; lod++)
+ {
+ LLViewerJointMesh* mesh = new LLViewerJointMesh();
+ std::string mesh_name = "m" + mesh_dict->mName + boost::lexical_cast<std::string>(lod);
+ // We pre-pended an m - need to capitalize first character for camelCase
+ mesh_name[1] = toupper(mesh_name[1]);
+ mesh->setName(mesh_name);
+ mesh->setMeshID(mesh_index);
+ mesh->setPickName(mesh_dict->mPickName);
+ mesh->setIsTransparent(FALSE);
+ switch((int)mesh_index)
+ {
+ case MESH_ID_HAIR:
+ mesh->setIsTransparent(TRUE);
+ break;
+ case MESH_ID_SKIRT:
+ mesh->setIsTransparent(TRUE);
+ break;
+ case MESH_ID_EYEBALL_LEFT:
+ case MESH_ID_EYEBALL_RIGHT:
+ mesh->setSpecular( LLColor4( 1.0f, 1.0f, 1.0f, 1.0f ), 1.f );
+ break;
+ }
+
+ joint->mMeshParts.push_back(mesh);
+ }
+ }
+
+ //-------------------------------------------------------------------------
+ // associate baked textures with meshes
+ //-------------------------------------------------------------------------
+ for (LLVOAvatarDictionary::Meshes::const_iterator iter = LLVOAvatarDictionary::getInstance()->getMeshes().begin();
+ iter != LLVOAvatarDictionary::getInstance()->getMeshes().end();
+ ++iter)
+ {
+ const EMeshIndex mesh_index = iter->first;
+ const LLVOAvatarDictionary::MeshEntry *mesh_dict = iter->second;
+ const EBakedTextureIndex baked_texture_index = mesh_dict->mBakedID;
+ // Skip it if there's no associated baked texture.
+ if (baked_texture_index == BAKED_NUM_INDICES) continue;
+
+ for (std::vector<LLViewerJointMesh* >::iterator iter = mMeshLOD[mesh_index]->mMeshParts.begin();
+ iter != mMeshLOD[mesh_index]->mMeshParts.end();
+ ++iter)
+ {
+ LLViewerJointMesh* mesh = (LLViewerJointMesh*) *iter;
+ mBakedTextureDatas[(int)baked_texture_index].mMeshes.push_back(mesh);
+ }
+ }
+
+
+ //-------------------------------------------------------------------------
+ // register motions
+ //-------------------------------------------------------------------------
+ if (LLCharacter::sInstances.size() == 1)
+ {
+ LLKeyframeMotion::setVFS(gStaticVFS);
+ registerMotion( ANIM_AGENT_BUSY, LLNullMotion::create );
+ registerMotion( ANIM_AGENT_CROUCH, LLKeyframeStandMotion::create );
+ registerMotion( ANIM_AGENT_CROUCHWALK, LLKeyframeWalkMotion::create );
+ registerMotion( ANIM_AGENT_EXPRESS_AFRAID, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_ANGER, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_BORED, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_CRY, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_DISDAIN, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_EMBARRASSED, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_FROWN, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_KISS, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_LAUGH, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_OPEN_MOUTH, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_REPULSED, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_SAD, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_SHRUG, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_SMILE, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_SURPRISE, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_TONGUE_OUT, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_TOOTHSMILE, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_WINK, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_WORRY, LLEmote::create );
+ registerMotion( ANIM_AGENT_FEMALE_RUN_NEW, LLKeyframeWalkMotion::create );
+ registerMotion( ANIM_AGENT_FEMALE_WALK, LLKeyframeWalkMotion::create );
+ registerMotion( ANIM_AGENT_FEMALE_WALK_NEW, LLKeyframeWalkMotion::create );
+ registerMotion( ANIM_AGENT_RUN, LLKeyframeWalkMotion::create );
+ registerMotion( ANIM_AGENT_RUN_NEW, LLKeyframeWalkMotion::create );
+ registerMotion( ANIM_AGENT_STAND, LLKeyframeStandMotion::create );
+ registerMotion( ANIM_AGENT_STAND_1, LLKeyframeStandMotion::create );
+ registerMotion( ANIM_AGENT_STAND_2, LLKeyframeStandMotion::create );
+ registerMotion( ANIM_AGENT_STAND_3, LLKeyframeStandMotion::create );
+ registerMotion( ANIM_AGENT_STAND_4, LLKeyframeStandMotion::create );
+ registerMotion( ANIM_AGENT_STANDUP, LLKeyframeFallMotion::create );
+ registerMotion( ANIM_AGENT_TURNLEFT, LLKeyframeWalkMotion::create );
+ registerMotion( ANIM_AGENT_TURNRIGHT, LLKeyframeWalkMotion::create );
+ registerMotion( ANIM_AGENT_WALK, LLKeyframeWalkMotion::create );
+ registerMotion( ANIM_AGENT_WALK_NEW, LLKeyframeWalkMotion::create );
+
+ // motions without a start/stop bit
+ registerMotion( ANIM_AGENT_BODY_NOISE, LLBodyNoiseMotion::create );
+ registerMotion( ANIM_AGENT_BREATHE_ROT, LLBreatheMotionRot::create );
+ registerMotion( ANIM_AGENT_EDITING, LLEditingMotion::create );
+ registerMotion( ANIM_AGENT_EYE, LLEyeMotion::create );
+ registerMotion( ANIM_AGENT_FEMALE_WALK, LLKeyframeWalkMotion::create );
+ registerMotion( ANIM_AGENT_FLY_ADJUST, LLFlyAdjustMotion::create );
+ registerMotion( ANIM_AGENT_HAND_MOTION, LLHandMotion::create );
+ registerMotion( ANIM_AGENT_HEAD_ROT, LLHeadRotMotion::create );
+ registerMotion( ANIM_AGENT_PELVIS_FIX, LLPelvisFixMotion::create );
+ registerMotion( ANIM_AGENT_SIT_FEMALE, LLKeyframeMotion::create );
+ registerMotion( ANIM_AGENT_TARGET, LLTargetingMotion::create );
+ registerMotion( ANIM_AGENT_WALK_ADJUST, LLWalkAdjustMotion::create );
+
+ }
+
+ if (gNoRender)
+ {
+ return;
+ }
+
+ buildCharacter();
+
+ if (gNoRender)
+ {
+ return;
+ }
+
+ // preload specific motions here
+ createMotion( ANIM_AGENT_CUSTOMIZE);
+ createMotion( ANIM_AGENT_CUSTOMIZE_DONE);
+
+ //VTPause(); // VTune
+
+ mVoiceVisualizer->setVoiceEnabled( LLVoiceClient::getInstance()->getVoiceEnabled( mID ) );
+
+}
+
+const LLVector3 LLVOAvatar::getRenderPosition() const
+{
+ if (mDrawable.isNull() || mDrawable->getGeneration() < 0)
+ {
+ return getPositionAgent();
+ }
+ else if (isRoot())
+ {
+ if ( !mHasPelvisOffset )
+ {
+ return mDrawable->getPositionAgent();
+ }
+ else
+ {
+ //Apply a pelvis fixup (as defined by the avs skin)
+ LLVector3 pos = mDrawable->getPositionAgent();
+ pos[VZ] += mPelvisFixup;
+ return pos;
+ }
+ }
+ else
+ {
+ return getPosition() * mDrawable->getParent()->getRenderMatrix();
+ }
+}
+
+void LLVOAvatar::updateDrawable(BOOL force_damped)
+{
+ clearChanged(SHIFTED);
+}
+
+void LLVOAvatar::onShift(const LLVector4a& shift_vector)
+{
+ const LLVector3& shift = reinterpret_cast<const LLVector3&>(shift_vector);
+ mLastAnimExtents[0] += shift;
+ mLastAnimExtents[1] += shift;
+ mNeedsImpostorUpdate = TRUE;
+ mNeedsAnimUpdate = TRUE;
+}
+
+void LLVOAvatar::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax)
+{
+ if (isImpostor() && !needsImpostorUpdate())
+ {
+ LLVector3 delta = getRenderPosition() -
+ ((LLVector3(mDrawable->getPositionGroup().getF32ptr())-mImpostorOffset));
+
+ newMin.load3( (mLastAnimExtents[0] + delta).mV);
+ newMax.load3( (mLastAnimExtents[1] + delta).mV);
+ }
+ else
+ {
+ getSpatialExtents(newMin,newMax);
+ mLastAnimExtents[0].set(newMin.getF32ptr());
+ mLastAnimExtents[1].set(newMax.getF32ptr());
+ LLVector4a pos_group;
+ pos_group.setAdd(newMin,newMax);
+ pos_group.mul(0.5f);
+ mImpostorOffset = LLVector3(pos_group.getF32ptr())-getRenderPosition();
+ mDrawable->setPositionGroup(pos_group);
+ }
+}
+
+void LLVOAvatar::getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
+{
+ LLVector4a buffer(0.25f);
+ LLVector4a pos;
+ pos.load3(getRenderPosition().mV);
+ newMin.setSub(pos, buffer);
+ newMax.setAdd(pos, buffer);
+
+ float max_attachment_span = get_default_max_prim_scale() * 5.0f;
+
+ //stretch bounding box by joint positions
+ for (polymesh_map_t::iterator i = mMeshes.begin(); i != mMeshes.end(); ++i)
+ {
+ LLPolyMesh* mesh = i->second;
+ for (S32 joint_num = 0; joint_num < mesh->mJointRenderData.count(); joint_num++)
+ {
+ LLVector4a trans;
+ trans.load3( mesh->mJointRenderData[joint_num]->mWorldMatrix->getTranslation().mV);
+ update_min_max(newMin, newMax, trans);
+ }
+ }
+
+ LLVector4a center, size;
+ center.setAdd(newMin, newMax);
+ center.mul(0.5f);
+
+ size.setSub(newMax,newMin);
+ size.mul(0.5f);
+
+ mPixelArea = LLPipeline::calcPixelArea(center, size, *LLViewerCamera::getInstance());
+
+ //stretch bounding box by attachments
+ for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+
+ if (!attachment->getValid())
+ {
+ continue ;
+ }
+
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ const LLViewerObject* attached_object = (*attachment_iter);
+ if (attached_object && !attached_object->isHUDAttachment())
+ {
+ LLDrawable* drawable = attached_object->mDrawable;
+ if (drawable && !drawable->isState(LLDrawable::RIGGED))
+ {
+ LLSpatialBridge* bridge = drawable->getSpatialBridge();
+ if (bridge)
+ {
+ const LLVector4a* ext = bridge->getSpatialExtents();
+ LLVector4a distance;
+ distance.setSub(ext[1], ext[0]);
+ LLVector4a max_span(max_attachment_span);
+
+ S32 lt = distance.lessThan(max_span).getGatheredBits() & 0x7;
+
+ // Only add the prim to spatial extents calculations if it isn't a megaprim.
+ // max_attachment_span calculated at the start of the function
+ // (currently 5 times our max prim size)
+ if (lt == 0x7)
+ {
+ update_min_max(newMin,newMax,ext[0]);
+ update_min_max(newMin,newMax,ext[1]);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ //pad bounding box
+
+ newMin.sub(buffer);
+ newMax.add(buffer);
+}
+
+//-----------------------------------------------------------------------------
+// renderCollisionVolumes()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::renderCollisionVolumes()
+{
+ for (S32 i = 0; i < mNumCollisionVolumes; i++)
+ {
+ mCollisionVolumes[i].renderCollision();
+ }
+
+ if (mNameText.notNull())
+ {
+ LLVector3 unused;
+ mNameText->lineSegmentIntersect(LLVector3(0,0,0), LLVector3(0,0,1), unused, TRUE);
+ }
+}
+
+BOOL LLVOAvatar::lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
+ S32 face,
+ BOOL pick_transparent,
+ S32* face_hit,
+ LLVector3* intersection,
+ LLVector2* tex_coord,
+ LLVector3* normal,
+ LLVector3* bi_normal)
+{
+ if ((isSelf() && !gAgent.needsRenderAvatar()) || !LLPipeline::sPickAvatar)
+ {
+ return FALSE;
+ }
+
+ if (lineSegmentBoundingBox(start, end))
+ {
+ for (S32 i = 0; i < mNumCollisionVolumes; ++i)
+ {
+ mCollisionVolumes[i].updateWorldMatrix();
+
+ glh::matrix4f mat((F32*) mCollisionVolumes[i].getXform()->getWorldMatrix().mMatrix);
+ glh::matrix4f inverse = mat.inverse();
+ glh::matrix4f norm_mat = inverse.transpose();
+
+ glh::vec3f p1(start.mV);
+ glh::vec3f p2(end.mV);
+
+ inverse.mult_matrix_vec(p1);
+ inverse.mult_matrix_vec(p2);
+
+ LLVector3 position;
+ LLVector3 norm;
+
+ if (linesegment_sphere(LLVector3(p1.v), LLVector3(p2.v), LLVector3(0,0,0), 1.f, position, norm))
+ {
+ glh::vec3f res_pos(position.mV);
+ mat.mult_matrix_vec(res_pos);
+
+ norm.normalize();
+ glh::vec3f res_norm(norm.mV);
+ norm_mat.mult_matrix_dir(res_norm);
+
+ if (intersection)
+ {
+ *intersection = LLVector3(res_pos.v);
+ }
+
+ if (normal)
+ {
+ *normal = LLVector3(res_norm.v);
+ }
+
+ return TRUE;
+ }
+ }
+ }
+
+ LLVector3 position;
+ if (mNameText.notNull() && mNameText->lineSegmentIntersect(start, end, position))
+ {
+ if (intersection)
+ {
+ *intersection = position;
+ }
+
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+//-----------------------------------------------------------------------------
+// parseSkeletonFile()
+//-----------------------------------------------------------------------------
+BOOL LLVOAvatar::parseSkeletonFile(const std::string& filename)
+{
+ LLMemType mt(LLMemType::MTYPE_AVATAR);
+
+ //-------------------------------------------------------------------------
+ // parse the file
+ //-------------------------------------------------------------------------
+ BOOL parsesuccess = sSkeletonXMLTree.parseFile( filename, FALSE );
+
+ if (!parsesuccess)
+ {
+ llerrs << "Can't parse skeleton file: " << filename << llendl;
+ return FALSE;
+ }
+
+ // now sanity check xml file
+ LLXmlTreeNode* root = sSkeletonXMLTree.getRoot();
+ if (!root)
+ {
+ llerrs << "No root node found in avatar skeleton file: " << filename << llendl;
+ return FALSE;
+ }
+
+ if( !root->hasName( "linden_skeleton" ) )
+ {
+ llerrs << "Invalid avatar skeleton file header: " << filename << llendl;
+ return FALSE;
+ }
+
+ std::string version;
+ static LLStdStringHandle version_string = LLXmlTree::addAttributeString("version");
+ if( !root->getFastAttributeString( version_string, version ) || (version != "1.0") )
+ {
+ llerrs << "Invalid avatar skeleton file version: " << version << " in file: " << filename << llendl;
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// setupBone()
+//-----------------------------------------------------------------------------
+BOOL LLVOAvatar::setupBone(const LLVOAvatarBoneInfo* info, LLViewerJoint* parent, S32 &volume_num, S32 &joint_num)
+{
+ LLMemType mt(LLMemType::MTYPE_AVATAR);
+
+ LLViewerJoint* joint = NULL;
+
+ if (info->mIsJoint)
+ {
+ joint = (LLViewerJoint*)getCharacterJoint(joint_num);
+ if (!joint)
+ {
+ llwarns << "Too many bones" << llendl;
+ return FALSE;
+ }
+ joint->setName( info->mName );
+ }
+ else // collision volume
+ {
+ if (volume_num >= (S32)mNumCollisionVolumes)
+ {
+ llwarns << "Too many bones" << llendl;
+ return FALSE;
+ }
+ joint = (LLViewerJoint*)(&mCollisionVolumes[volume_num]);
+ joint->setName( info->mName );
+ }
+
+ // add to parent
+ if (parent)
+ {
+ parent->addChild( joint );
+ }
+
+ joint->setPosition(info->mPos);
+ joint->setRotation(mayaQ(info->mRot.mV[VX], info->mRot.mV[VY],
+ info->mRot.mV[VZ], LLQuaternion::XYZ));
+ joint->setScale(info->mScale);
+
+ joint->setDefaultFromCurrentXform();
+
+ if (info->mIsJoint)
+ {
+ joint->setSkinOffset( info->mPivot );
+ joint_num++;
+ }
+ else // collision volume
+ {
+ volume_num++;
+ }
+
+ // setup children
+ LLVOAvatarBoneInfo::child_list_t::const_iterator iter;
+ for (iter = info->mChildList.begin(); iter != info->mChildList.end(); ++iter)
+ {
+ LLVOAvatarBoneInfo *child_info = *iter;
+ if (!setupBone(child_info, joint, volume_num, joint_num))
+ {
+ return FALSE;
+ }
+ }
+
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// buildSkeleton()
+//-----------------------------------------------------------------------------
+BOOL LLVOAvatar::buildSkeleton(const LLVOAvatarSkeletonInfo *info)
+{
+ LLMemType mt(LLMemType::MTYPE_AVATAR);
+
+ //-------------------------------------------------------------------------
+ // allocate joints
+ //-------------------------------------------------------------------------
+ if (!allocateCharacterJoints(info->mNumBones))
+ {
+ llerrs << "Can't allocate " << info->mNumBones << " joints" << llendl;
+ return FALSE;
+ }
+
+ //-------------------------------------------------------------------------
+ // allocate volumes
+ //-------------------------------------------------------------------------
+ if (info->mNumCollisionVolumes)
+ {
+ if (!allocateCollisionVolumes(info->mNumCollisionVolumes))
+ {
+ llerrs << "Can't allocate " << info->mNumCollisionVolumes << " collision volumes" << llendl;
+ return FALSE;
+ }
+ }
+
+ S32 current_joint_num = 0;
+ S32 current_volume_num = 0;
+ LLVOAvatarSkeletonInfo::bone_info_list_t::const_iterator iter;
+ for (iter = info->mBoneInfoList.begin(); iter != info->mBoneInfoList.end(); ++iter)
+ {
+ LLVOAvatarBoneInfo *info = *iter;
+ if (!setupBone(info, NULL, current_volume_num, current_joint_num))
+ {
+ llerrs << "Error parsing bone in skeleton file" << llendl;
+ return FALSE;
+ }
+ }
+
+ return TRUE;
+}
+
+LLVOAvatar* LLVOAvatar::asAvatar()
+{
+ return this;
+}
+
+//-----------------------------------------------------------------------------
+// LLVOAvatar::startDefaultMotions()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::startDefaultMotions()
+{
+ //-------------------------------------------------------------------------
+ // start default motions
+ //-------------------------------------------------------------------------
+ startMotion( ANIM_AGENT_HEAD_ROT );
+ startMotion( ANIM_AGENT_EYE );
+ startMotion( ANIM_AGENT_BODY_NOISE );
+ startMotion( ANIM_AGENT_BREATHE_ROT );
+ startMotion( ANIM_AGENT_HAND_MOTION );
+ startMotion( ANIM_AGENT_PELVIS_FIX );
+
+ //-------------------------------------------------------------------------
+ // restart any currently active motions
+ //-------------------------------------------------------------------------
+ processAnimationStateChanges();
+}
+
+//-----------------------------------------------------------------------------
+// LLVOAvatar::buildCharacter()
+// Deferred initialization and rebuild of the avatar.
+//-----------------------------------------------------------------------------
+void LLVOAvatar::buildCharacter()
+{
+ LLMemType mt(LLMemType::MTYPE_AVATAR);
+
+ //-------------------------------------------------------------------------
+ // remove all references to our existing skeleton
+ // so we can rebuild it
+ //-------------------------------------------------------------------------
+ flushAllMotions();
+
+ //-------------------------------------------------------------------------
+ // remove all of mRoot's children
+ //-------------------------------------------------------------------------
+ mRoot.removeAllChildren();
+ mIsBuilt = FALSE;
+
+ //-------------------------------------------------------------------------
+ // clear mesh data
+ //-------------------------------------------------------------------------
+ for (std::vector<LLViewerJoint*>::iterator jointIter = mMeshLOD.begin();
+ jointIter != mMeshLOD.end(); ++jointIter)
+ {
+ LLViewerJoint* joint = (LLViewerJoint*) *jointIter;
+ for (std::vector<LLViewerJointMesh*>::iterator meshIter = joint->mMeshParts.begin();
+ meshIter != joint->mMeshParts.end(); ++meshIter)
+ {
+ LLViewerJointMesh * mesh = (LLViewerJointMesh *) *meshIter;
+ mesh->setMesh(NULL);
+ }
+ }
+
+ //-------------------------------------------------------------------------
+ // (re)load our skeleton and meshes
+ //-------------------------------------------------------------------------
+ LLTimer timer;
+
+ BOOL status = loadAvatar();
+ stop_glerror();
+
+ if (gNoRender)
+ {
+ // Still want to load the avatar skeleton so visual parameters work.
+ return;
+ }
+
+// gPrintMessagesThisFrame = TRUE;
+ lldebugs << "Avatar load took " << timer.getElapsedTimeF32() << " seconds." << llendl;
+
+ if (!status)
+ {
+ if (isSelf())
+ {
+ llerrs << "Unable to load user's avatar" << llendl;
+ }
+ else
+ {
+ llwarns << "Unable to load other's avatar" << llendl;
+ }
+ return;
+ }
+
+ //-------------------------------------------------------------------------
+ // initialize "well known" joint pointers
+ //-------------------------------------------------------------------------
+ mPelvisp = (LLViewerJoint*)mRoot.findJoint("mPelvis");
+ mTorsop = (LLViewerJoint*)mRoot.findJoint("mTorso");
+ mChestp = (LLViewerJoint*)mRoot.findJoint("mChest");
+ mNeckp = (LLViewerJoint*)mRoot.findJoint("mNeck");
+ mHeadp = (LLViewerJoint*)mRoot.findJoint("mHead");
+ mSkullp = (LLViewerJoint*)mRoot.findJoint("mSkull");
+ mHipLeftp = (LLViewerJoint*)mRoot.findJoint("mHipLeft");
+ mHipRightp = (LLViewerJoint*)mRoot.findJoint("mHipRight");
+ mKneeLeftp = (LLViewerJoint*)mRoot.findJoint("mKneeLeft");
+ mKneeRightp = (LLViewerJoint*)mRoot.findJoint("mKneeRight");
+ mAnkleLeftp = (LLViewerJoint*)mRoot.findJoint("mAnkleLeft");
+ mAnkleRightp = (LLViewerJoint*)mRoot.findJoint("mAnkleRight");
+ mFootLeftp = (LLViewerJoint*)mRoot.findJoint("mFootLeft");
+ mFootRightp = (LLViewerJoint*)mRoot.findJoint("mFootRight");
+ mWristLeftp = (LLViewerJoint*)mRoot.findJoint("mWristLeft");
+ mWristRightp = (LLViewerJoint*)mRoot.findJoint("mWristRight");
+ mEyeLeftp = (LLViewerJoint*)mRoot.findJoint("mEyeLeft");
+ mEyeRightp = (LLViewerJoint*)mRoot.findJoint("mEyeRight");
+
+ //-------------------------------------------------------------------------
+ // Make sure "well known" pointers exist
+ //-------------------------------------------------------------------------
+ if (!(mPelvisp &&
+ mTorsop &&
+ mChestp &&
+ mNeckp &&
+ mHeadp &&
+ mSkullp &&
+ mHipLeftp &&
+ mHipRightp &&
+ mKneeLeftp &&
+ mKneeRightp &&
+ mAnkleLeftp &&
+ mAnkleRightp &&
+ mFootLeftp &&
+ mFootRightp &&
+ mWristLeftp &&
+ mWristRightp &&
+ mEyeLeftp &&
+ mEyeRightp))
+ {
+ llerrs << "Failed to create avatar." << llendl;
+ return;
+ }
+
+ //-------------------------------------------------------------------------
+ // initialize the pelvis
+ //-------------------------------------------------------------------------
+ mPelvisp->setPosition( LLVector3(0.0f, 0.0f, 0.0f) );
+
+ //-------------------------------------------------------------------------
+ // set head offset from pelvis
+ //-------------------------------------------------------------------------
+ updateHeadOffset();
+
+ //-------------------------------------------------------------------------
+ // initialize lip sync morph pointers
+ //-------------------------------------------------------------------------
+ mOohMorph = getVisualParam( "Lipsync_Ooh" );
+ mAahMorph = getVisualParam( "Lipsync_Aah" );
+
+ // If we don't have the Ooh morph, use the Kiss morph
+ if (!mOohMorph)
+ {
+ llwarns << "Missing 'Ooh' morph for lipsync, using fallback." << llendl;
+ mOohMorph = getVisualParam( "Express_Kiss" );
+ }
+
+ // If we don't have the Aah morph, use the Open Mouth morph
+ if (!mAahMorph)
+ {
+ llwarns << "Missing 'Aah' morph for lipsync, using fallback." << llendl;
+ mAahMorph = getVisualParam( "Express_Open_Mouth" );
+ }
+
+ startDefaultMotions();
+
+ //-------------------------------------------------------------------------
+ // restart any currently active motions
+ //-------------------------------------------------------------------------
+ processAnimationStateChanges();
+
+ mIsBuilt = TRUE;
+ stop_glerror();
+
+ mMeshValid = TRUE;
+}
+
+
+//-----------------------------------------------------------------------------
+// releaseMeshData()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::releaseMeshData()
+{
+ LLMemType mt(LLMemType::MTYPE_AVATAR);
+
+ if (sInstances.size() < AVATAR_RELEASE_THRESHOLD || mIsDummy)
+ {
+ return;
+ }
+
+ //llinfos << "Releasing" << llendl;
+
+ // cleanup mesh data
+ for (std::vector<LLViewerJoint*>::iterator iter = mMeshLOD.begin();
+ iter != mMeshLOD.end();
+ ++iter)
+ {
+ LLViewerJoint* joint = (LLViewerJoint*) *iter;
+ joint->setValid(FALSE, TRUE);
+ }
+
+ //cleanup data
+ if (mDrawable.notNull())
+ {
+ LLFace* facep = mDrawable->getFace(0);
+ facep->setSize(0, 0);
+ for(S32 i = mNumInitFaces ; i < mDrawable->getNumFaces(); i++)
+ {
+ facep = mDrawable->getFace(i);
+ facep->setSize(0, 0);
+ }
+ }
+
+ for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+ if (!attachment->getIsHUDAttachment())
+ {
+ attachment->setAttachmentVisibility(FALSE);
+ }
+ }
+ mMeshValid = FALSE;
+}
+
+//-----------------------------------------------------------------------------
+// restoreMeshData()
+//-----------------------------------------------------------------------------
+// virtual
+void LLVOAvatar::restoreMeshData()
+{
+ llassert(!isSelf());
+ LLMemType mt(LLMemType::MTYPE_AVATAR);
+
+ //llinfos << "Restoring" << llendl;
+ mMeshValid = TRUE;
+ updateJointLODs();
+
+ for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+ if (!attachment->getIsHUDAttachment())
+ {
+ attachment->setAttachmentVisibility(TRUE);
+ }
+ }
+
+ // force mesh update as LOD might not have changed to trigger this
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE);
+}
+
+//-----------------------------------------------------------------------------
+// updateMeshData()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::updateMeshData()
+{
+ if (mDrawable.notNull())
+ {
+ stop_glerror();
+
+ S32 f_num = 0 ;
+ const U32 VERTEX_NUMBER_THRESHOLD = 128 ;//small number of this means each part of an avatar has its own vertex buffer.
+ const S32 num_parts = mMeshLOD.size();
+
+ // this order is determined by number of LODS
+ // if a mesh earlier in this list changed LODs while a later mesh doesn't,
+ // the later mesh's index offset will be inaccurate
+ for(S32 part_index = 0 ; part_index < num_parts ;)
+ {
+ S32 j = part_index ;
+ U32 last_v_num = 0, num_vertices = 0 ;
+ U32 last_i_num = 0, num_indices = 0 ;
+
+ while(part_index < num_parts && num_vertices < VERTEX_NUMBER_THRESHOLD)
+ {
+ last_v_num = num_vertices ;
+ last_i_num = num_indices ;
+
+ mMeshLOD[part_index++]->updateFaceSizes(num_vertices, num_indices, mAdjustedPixelArea);
+ }
+ if(num_vertices < 1)//skip empty meshes
+ {
+ continue ;
+ }
+ if(last_v_num > 0)//put the last inserted part into next vertex buffer.
+ {
+ num_vertices = last_v_num ;
+ num_indices = last_i_num ;
+ part_index-- ;
+ }
+
+ LLFace* facep ;
+ if(f_num < mDrawable->getNumFaces())
+ {
+ facep = mDrawable->getFace(f_num);
+ }
+ else
+ {
+ facep = mDrawable->addFace(mDrawable->getFace(0)->getPool(), mDrawable->getFace(0)->getTexture()) ;
+ }
+
+ // resize immediately
+ facep->setSize(num_vertices, num_indices);
+
+ bool terse_update = false;
+
+ facep->setGeomIndex(0);
+ facep->setIndicesIndex(0);
+
+ LLVertexBuffer* buff = facep->getVertexBuffer();
+ if(!facep->getVertexBuffer())
+ {
+ buff = new LLVertexBufferAvatar();
+ buff->allocateBuffer(num_vertices, num_indices, TRUE);
+ facep->setVertexBuffer(buff);
+ }
+ else
+ {
+ if (buff->getRequestedIndices() == num_indices &&
+ buff->getRequestedVerts() == num_vertices)
+ {
+ terse_update = true;
+ }
+ else
+ {
+ buff->resizeBuffer(num_vertices, num_indices);
+ }
+ }
+
+
+ // This is a hack! Avatars have their own pool, so we are detecting
+ // the case of more than one avatar in the pool (thus > 0 instead of >= 0)
+ if (facep->getGeomIndex() > 0)
+ {
+ llerrs << "non-zero geom index: " << facep->getGeomIndex() << " in LLVOAvatar::restoreMeshData" << llendl;
+ }
+
+ for(S32 k = j ; k < part_index ; k++)
+ {
+ mMeshLOD[k]->updateFaceData(facep, mAdjustedPixelArea, k == MESH_ID_HAIR, terse_update);
+ }
+
+ stop_glerror();
+ buff->setBuffer(0);
+
+ if(!f_num)
+ {
+ f_num += mNumInitFaces ;
+ }
+ else
+ {
+ f_num++ ;
+ }
+ }
+ }
+}
+
+//------------------------------------------------------------------------
+
+//------------------------------------------------------------------------
+// The viewer can only suggest a good size for the agent,
+// the simulator will keep it inside a reasonable range.
+void LLVOAvatar::computeBodySize()
+{
+ LLVector3 pelvis_scale = mPelvisp->getScale();
+
+ // some of the joints have not been cached
+ LLVector3 skull = mSkullp->getPosition();
+ LLVector3 skull_scale = mSkullp->getScale();
+
+ LLVector3 neck = mNeckp->getPosition();
+ LLVector3 neck_scale = mNeckp->getScale();
+
+ LLVector3 chest = mChestp->getPosition();
+ LLVector3 chest_scale = mChestp->getScale();
+
+ // the rest of the joints have been cached
+ LLVector3 head = mHeadp->getPosition();
+ LLVector3 head_scale = mHeadp->getScale();
+
+ LLVector3 torso = mTorsop->getPosition();
+ LLVector3 torso_scale = mTorsop->getScale();
+
+ LLVector3 hip = mHipLeftp->getPosition();
+ LLVector3 hip_scale = mHipLeftp->getScale();
+
+ LLVector3 knee = mKneeLeftp->getPosition();
+ LLVector3 knee_scale = mKneeLeftp->getScale();
+
+ LLVector3 ankle = mAnkleLeftp->getPosition();
+ LLVector3 ankle_scale = mAnkleLeftp->getScale();
+
+ LLVector3 foot = mFootLeftp->getPosition();
+
+ mPelvisToFoot = hip.mV[VZ] * pelvis_scale.mV[VZ] -
+ knee.mV[VZ] * hip_scale.mV[VZ] -
+ ankle.mV[VZ] * knee_scale.mV[VZ] -
+ foot.mV[VZ] * ankle_scale.mV[VZ];
+
+ LLVector3 new_body_size;
+ new_body_size.mV[VZ] = mPelvisToFoot +
+ // the sqrt(2) correction below is an approximate
+ // correction to get to the top of the head
+ F_SQRT2 * (skull.mV[VZ] * head_scale.mV[VZ]) +
+ head.mV[VZ] * neck_scale.mV[VZ] +
+ neck.mV[VZ] * chest_scale.mV[VZ] +
+ chest.mV[VZ] * torso_scale.mV[VZ] +
+ torso.mV[VZ] * pelvis_scale.mV[VZ];
+
+ // TODO -- measure the real depth and width
+ new_body_size.mV[VX] = DEFAULT_AGENT_DEPTH;
+ new_body_size.mV[VY] = DEFAULT_AGENT_WIDTH;
+
+ if (new_body_size != mBodySize)
+ {
+ mBodySize = new_body_size;
+
+ if (isSelf() && !LLAppearanceMgr::instance().isInUpdateAppearanceFromCOF())
+ { // notify simulator of change in size
+ // but not if we are in the middle of updating appearance
+ gAgent.sendAgentSetAppearance();
+ }
+ }
+}
+
+//------------------------------------------------------------------------
+// LLVOAvatar::processUpdateMessage()
+//------------------------------------------------------------------------
+U32 LLVOAvatar::processUpdateMessage(LLMessageSystem *mesgsys,
+ void **user_data,
+ U32 block_num, const EObjectUpdateType update_type,
+ LLDataPacker *dp)
+{
+ LLMemType mt(LLMemType::MTYPE_AVATAR);
+
+ LLVector3 old_vel = getVelocity();
+ const BOOL has_name = !getNVPair("FirstName");
+
+ // Do base class updates...
+ U32 retval = LLViewerObject::processUpdateMessage(mesgsys, user_data, block_num, update_type, dp);
+
+ // Print out arrival information once we have name of avatar.
+ if (gSavedSettings.getBOOL("DebugAvatarRezTime"))
+ {
+ if (has_name && getNVPair("FirstName"))
+ {
+ mDebugExistenceTimer.reset();
+ LLSD args;
+ args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32());
+ args["NAME"] = getFullname();
+ LLNotificationsUtil::add("AvatarRezArrivedNotification",args);
+ llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' arrived." << llendl;
+ }
+ }
+ if(retval & LLViewerObject::INVALID_UPDATE)
+ {
+ if (isSelf())
+ {
+ //tell sim to cancel this update
+ gAgent.teleportViaLocation(gAgent.getPositionGlobal());
+ }
+ }
+
+ //llinfos << getRotation() << llendl;
+ //llinfos << getPosition() << llendl;
+
+ return retval;
+}
+
+// virtual
+S32 LLVOAvatar::setTETexture(const U8 te, const LLUUID& uuid)
+{
+ // The core setTETexture() method requests images, so we need
+ // to redirect certain avatar texture requests to different sims.
+ if (isIndexBakedTexture((ETextureIndex)te))
+ {
+ LLHost target_host = getObjectHost();
+ return setTETextureCore(te, uuid, target_host);
+ }
+ else
+ {
+ return setTETextureCore(te, uuid, LLHost::invalid);
+ }
+}
+
+static LLFastTimer::DeclareTimer FTM_AVATAR_UPDATE("Update Avatar");
+static LLFastTimer::DeclareTimer FTM_JOINT_UPDATE("Update Joints");
+
+//------------------------------------------------------------------------
+// LLVOAvatar::dumpAnimationState()
+//------------------------------------------------------------------------
+void LLVOAvatar::dumpAnimationState()
+{
+ llinfos << "==============================================" << llendl;
+ for (LLVOAvatar::AnimIterator it = mSignaledAnimations.begin(); it != mSignaledAnimations.end(); ++it)
+ {
+ LLUUID id = it->first;
+ std::string playtag = "";
+ if (mPlayingAnimations.find(id) != mPlayingAnimations.end())
+ {
+ playtag = "*";
+ }
+ llinfos << gAnimLibrary.animationName(id) << playtag << llendl;
+ }
+ for (LLVOAvatar::AnimIterator it = mPlayingAnimations.begin(); it != mPlayingAnimations.end(); ++it)
+ {
+ LLUUID id = it->first;
+ bool is_signaled = mSignaledAnimations.find(id) != mSignaledAnimations.end();
+ if (!is_signaled)
+ {
+ llinfos << gAnimLibrary.animationName(id) << "!S" << llendl;
+ }
+ }
+}
+
+//------------------------------------------------------------------------
+// idleUpdate()
+//------------------------------------------------------------------------
+BOOL LLVOAvatar::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
+{
+ LLMemType mt(LLMemType::MTYPE_AVATAR);
+ LLFastTimer t(FTM_AVATAR_UPDATE);
+
+ if (isDead())
+ {
+ llinfos << "Warning! Idle on dead avatar" << llendl;
+ return TRUE;
+ }
+
+ if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_AVATAR)))
+ {
+ return TRUE;
+ }
+
+ checkTextureLoading() ;
+
+ // force immediate pixel area update on avatars using last frames data (before drawable or camera updates)
+ setPixelAreaAndAngle(gAgent);
+
+ // force asynchronous drawable update
+ if(mDrawable.notNull() && !gNoRender)
+ {
+ LLFastTimer t(FTM_JOINT_UPDATE);
+
+ if (mIsSitting && getParent())
+ {
+ LLViewerObject *root_object = (LLViewerObject*)getRoot();
+ LLDrawable* drawablep = root_object->mDrawable;
+ // if this object hasn't already been updated by another avatar...
+ if (drawablep) // && !drawablep->isState(LLDrawable::EARLY_MOVE))
+ {
+ if (root_object->isSelected())
+ {
+ gPipeline.updateMoveNormalAsync(drawablep);
+ }
+ else
+ {
+ gPipeline.updateMoveDampedAsync(drawablep);
+ }
+ }
+ }
+ else
+ {
+ gPipeline.updateMoveDampedAsync(mDrawable);
+ }
+ }
+
+ //--------------------------------------------------------------------
+ // set alpha flag depending on state
+ //--------------------------------------------------------------------
+
+ if (isSelf())
+ {
+ LLViewerObject::idleUpdate(agent, world, time);
+
+ // trigger fidget anims
+ if (isAnyAnimationSignaled(AGENT_STAND_ANIMS, NUM_AGENT_STAND_ANIMS))
+ {
+ agent.fidget();
+ }
+ }
+ else
+ {
+ // Should override the idleUpdate stuff and leave out the angular update part.
+ LLQuaternion rotation = getRotation();
+ LLViewerObject::idleUpdate(agent, world, time);
+ setRotation(rotation);
+ }
+
+ // attach objects that were waiting for a drawable
+ lazyAttach();
+
+ // animate the character
+ // store off last frame's root position to be consistent with camera position
+ LLVector3 root_pos_last = mRoot.getWorldPosition();
+ BOOL detailed_update = updateCharacter(agent);
+
+ if (gNoRender)
+ {
+ return TRUE;
+ }
+
+ static LLUICachedControl<bool> visualizers_in_calls("ShowVoiceVisualizersInCalls", false);
+ bool voice_enabled = (visualizers_in_calls || LLVoiceClient::getInstance()->inProximalChannel()) &&
+ LLVoiceClient::getInstance()->getVoiceEnabled(mID);
+
+ idleUpdateVoiceVisualizer( voice_enabled );
+ idleUpdateMisc( detailed_update );
+ idleUpdateAppearanceAnimation();
+ if (detailed_update)
+ {
+ idleUpdateLipSync( voice_enabled );
+ idleUpdateLoadingEffect();
+ idleUpdateBelowWater(); // wind effect uses this
+ idleUpdateWindEffect();
+ }
+
+ idleUpdateNameTag( root_pos_last );
+ idleUpdateRenderCost();
+
+ return TRUE;
+}
+
+void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled)
+{
+ bool render_visualizer = voice_enabled;
+
+ // Don't render the user's own voice visualizer when in mouselook, or when opening the mic is disabled.
+ if(isSelf())
+ {
+ if(gAgentCamera.cameraMouselook() || gSavedSettings.getBOOL("VoiceDisableMic"))
+ {
+ render_visualizer = false;
+ }
+ }
+
+ mVoiceVisualizer->setVoiceEnabled(render_visualizer);
+
+ if ( voice_enabled )
+ {
+ //----------------------------------------------------------------
+ // Only do gesture triggering for your own avatar, and only when you're in a proximal channel.
+ //----------------------------------------------------------------
+ if( isSelf() )
+ {
+ //----------------------------------------------------------------------------------------
+ // The following takes the voice signal and uses that to trigger gesticulations.
+ //----------------------------------------------------------------------------------------
+ int lastGesticulationLevel = mCurrentGesticulationLevel;
+ mCurrentGesticulationLevel = mVoiceVisualizer->getCurrentGesticulationLevel();
+
+ //---------------------------------------------------------------------------------------------------
+ // If "current gesticulation level" changes, we catch this, and trigger the new gesture
+ //---------------------------------------------------------------------------------------------------
+ if ( lastGesticulationLevel != mCurrentGesticulationLevel )
+ {
+ if ( mCurrentGesticulationLevel != VOICE_GESTICULATION_LEVEL_OFF )
+ {
+ std::string gestureString = "unInitialized";
+ if ( mCurrentGesticulationLevel == 0 ) { gestureString = "/voicelevel1"; }
+ else if ( mCurrentGesticulationLevel == 1 ) { gestureString = "/voicelevel2"; }
+ else if ( mCurrentGesticulationLevel == 2 ) { gestureString = "/voicelevel3"; }
+ else { llinfos << "oops - CurrentGesticulationLevel can be only 0, 1, or 2" << llendl; }
+
+ // this is the call that Karl S. created for triggering gestures from within the code.
+ LLGestureMgr::instance().triggerAndReviseString( gestureString );
+ }
+ }
+
+ } //if( isSelf() )
+
+ //-----------------------------------------------------------------------------------------------------------------
+ // If the avatar is speaking, then the voice amplitude signal is passed to the voice visualizer.
+ // Also, here we trigger voice visualizer start and stop speaking, so it can animate the voice symbol.
+ //
+ // Notice the calls to "gAwayTimer.reset()". This resets the timer that determines how long the avatar has been
+ // "away", so that the avatar doesn't lapse into away-mode (and slump over) while the user is still talking.
+ //-----------------------------------------------------------------------------------------------------------------
+ if (LLVoiceClient::getInstance()->getIsSpeaking( mID ))
+ {
+ if (!mVoiceVisualizer->getCurrentlySpeaking())
+ {
+ mVoiceVisualizer->setStartSpeaking();
+
+ //printf( "gAwayTimer.reset();\n" );
+ }
+
+ mVoiceVisualizer->setSpeakingAmplitude( LLVoiceClient::getInstance()->getCurrentPower( mID ) );
+
+ if( isSelf() )
+ {
+ gAgent.clearAFK();
+ }
+ }
+ else
+ {
+ if ( mVoiceVisualizer->getCurrentlySpeaking() )
+ {
+ mVoiceVisualizer->setStopSpeaking();
+
+ if ( mLipSyncActive )
+ {
+ if( mOohMorph ) mOohMorph->setWeight(mOohMorph->getMinWeight(), FALSE);
+ if( mAahMorph ) mAahMorph->setWeight(mAahMorph->getMinWeight(), FALSE);
+
+ mLipSyncActive = false;
+ LLCharacter::updateVisualParams();
+ dirtyMesh();
+ }
+ }
+ }
+
+ //--------------------------------------------------------------------------------------------
+ // here we get the approximate head position and set as sound source for the voice symbol
+ // (the following version uses a tweak of "mHeadOffset" which handle sitting vs. standing)
+ //--------------------------------------------------------------------------------------------
+
+ if ( mIsSitting )
+ {
+ LLVector3 headOffset = LLVector3( 0.0f, 0.0f, mHeadOffset.mV[2] );
+ mVoiceVisualizer->setVoiceSourceWorldPosition( mRoot.getWorldPosition() + headOffset );
+ }
+ else
+ {
+ LLVector3 tagPos = mRoot.getWorldPosition();
+ tagPos[VZ] -= mPelvisToFoot;
+ tagPos[VZ] += ( mBodySize[VZ] + 0.125f );
+ mVoiceVisualizer->setVoiceSourceWorldPosition( tagPos );
+ }
+ }//if ( voiceEnabled )
+}
+
+static LLFastTimer::DeclareTimer FTM_ATTACHMENT_UPDATE("Update Attachments");
+
+void LLVOAvatar::idleUpdateMisc(bool detailed_update)
+{
+ if (LLVOAvatar::sJointDebug)
+ {
+ llinfos << getFullname() << ": joint touches: " << LLJoint::sNumTouches << " updates: " << LLJoint::sNumUpdates << llendl;
+ }
+
+ LLJoint::sNumUpdates = 0;
+ LLJoint::sNumTouches = 0;
+
+ BOOL visible = isVisible() || mNeedsAnimUpdate;
+
+ // update attachments positions
+ if (detailed_update || !sUseImpostors)
+ {
+ LLFastTimer t(FTM_ATTACHMENT_UPDATE);
+ for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ LLViewerObject* attached_object = (*attachment_iter);
+ BOOL visibleAttachment = visible || (attached_object &&
+ !(attached_object->mDrawable->getSpatialBridge() &&
+ attached_object->mDrawable->getSpatialBridge()->getRadius() < 2.0));
+
+ if (visibleAttachment && attached_object && !attached_object->isDead() && attachment->getValid())
+ {
+ // if selecting any attachments, update all of them as non-damped
+ if (LLSelectMgr::getInstance()->getSelection()->getObjectCount() && LLSelectMgr::getInstance()->getSelection()->isAttachment())
+ {
+ gPipeline.updateMoveNormalAsync(attached_object->mDrawable);
+ }
+ else
+ {
+ gPipeline.updateMoveDampedAsync(attached_object->mDrawable);
+ }
+
+ LLSpatialBridge* bridge = attached_object->mDrawable->getSpatialBridge();
+ if (bridge)
+ {
+ gPipeline.updateMoveNormalAsync(bridge);
+ }
+ attached_object->updateText();
+ }
+ }
+ }
+ }
+
+ mNeedsAnimUpdate = FALSE;
+
+ if (isImpostor() && !mNeedsImpostorUpdate)
+ {
+ LLVector4a ext[2];
+ F32 distance;
+ LLVector3 angle;
+
+ getImpostorValues(ext, angle, distance);
+
+ for (U32 i = 0; i < 3 && !mNeedsImpostorUpdate; i++)
+ {
+ F32 cur_angle = angle.mV[i];
+ F32 old_angle = mImpostorAngle.mV[i];
+ F32 angle_diff = fabsf(cur_angle-old_angle);
+
+ if (angle_diff > F_PI/512.f*distance*mUpdatePeriod)
+ {
+ mNeedsImpostorUpdate = TRUE;
+ }
+ }
+
+ if (detailed_update && !mNeedsImpostorUpdate)
+ { //update impostor if view angle, distance, or bounding box change
+ //significantly
+
+ F32 dist_diff = fabsf(distance-mImpostorDistance);
+ if (dist_diff/mImpostorDistance > 0.1f)
+ {
+ mNeedsImpostorUpdate = TRUE;
+ }
+ else
+ {
+ //VECTORIZE THIS
+ getSpatialExtents(ext[0], ext[1]);
+ LLVector4a diff;
+ diff.setSub(ext[1], mImpostorExtents[1]);
+ if (diff.getLength3().getF32() > 0.05f)
+ {
+ mNeedsImpostorUpdate = TRUE;
+ }
+ else
+ {
+ diff.setSub(ext[0], mImpostorExtents[0]);
+ if (diff.getLength3().getF32() > 0.05f)
+ {
+ mNeedsImpostorUpdate = TRUE;
+ }
+ }
+ }
+ }
+ }
+
+ mDrawable->movePartition();
+
+ //force a move if sitting on an active object
+ if (getParent() && ((LLViewerObject*) getParent())->mDrawable->isActive())
+ {
+ gPipeline.markMoved(mDrawable, TRUE);
+ }
+}
+
+void LLVOAvatar::idleUpdateAppearanceAnimation()
+{
+ // update morphing params
+ if (mAppearanceAnimating)
+ {
+ ESex avatar_sex = getSex();
+ F32 appearance_anim_time = mAppearanceMorphTimer.getElapsedTimeF32();
+ if (appearance_anim_time >= APPEARANCE_MORPH_TIME)
+ {
+ mAppearanceAnimating = FALSE;
+ for (LLVisualParam *param = getFirstVisualParam();
+ param;
+ param = getNextVisualParam())
+ {
+ if (param->isTweakable())
+ {
+ param->stopAnimating(FALSE);
+ }
+ }
+ updateVisualParams();
+ if (isSelf())
+ {
+ gAgent.sendAgentSetAppearance();
+ }
+ }
+ else
+ {
+ F32 morph_amt = calcMorphAmount();
+ LLVisualParam *param;
+
+ if (!isSelf())
+ {
+ // animate only top level params for non-self avatars
+ for (param = getFirstVisualParam();
+ param;
+ param = getNextVisualParam())
+ {
+ if (param->isTweakable())
+ {
+ param->animate(morph_amt, FALSE);
+ }
+ }
+ }
+
+ // apply all params
+ for (param = getFirstVisualParam();
+ param;
+ param = getNextVisualParam())
+ {
+ param->apply(avatar_sex);
+ }
+
+ mLastAppearanceBlendTime = appearance_anim_time;
+ }
+ dirtyMesh();
+ }
+}
+
+F32 LLVOAvatar::calcMorphAmount()
+{
+ F32 appearance_anim_time = mAppearanceMorphTimer.getElapsedTimeF32();
+ F32 blend_frac = calc_bouncy_animation(appearance_anim_time / APPEARANCE_MORPH_TIME);
+ F32 last_blend_frac = calc_bouncy_animation(mLastAppearanceBlendTime / APPEARANCE_MORPH_TIME);
+
+ F32 morph_amt;
+ if (last_blend_frac == 1.f)
+ {
+ morph_amt = 1.f;
+ }
+ else
+ {
+ morph_amt = (blend_frac - last_blend_frac) / (1.f - last_blend_frac);
+ }
+
+ return morph_amt;
+}
+
+void LLVOAvatar::idleUpdateLipSync(bool voice_enabled)
+{
+ // Use the Lipsync_Ooh and Lipsync_Aah morphs for lip sync
+ if ( voice_enabled && (LLVoiceClient::getInstance()->lipSyncEnabled()) && LLVoiceClient::getInstance()->getIsSpeaking( mID ) )
+ {
+ F32 ooh_morph_amount = 0.0f;
+ F32 aah_morph_amount = 0.0f;
+
+ mVoiceVisualizer->lipSyncOohAah( ooh_morph_amount, aah_morph_amount );
+
+ if( mOohMorph )
+ {
+ F32 ooh_weight = mOohMorph->getMinWeight()
+ + ooh_morph_amount * (mOohMorph->getMaxWeight() - mOohMorph->getMinWeight());
+
+ mOohMorph->setWeight( ooh_weight, FALSE );
+ }
+
+ if( mAahMorph )
+ {
+ F32 aah_weight = mAahMorph->getMinWeight()
+ + aah_morph_amount * (mAahMorph->getMaxWeight() - mAahMorph->getMinWeight());
+
+ mAahMorph->setWeight( aah_weight, FALSE );
+ }
+
+ mLipSyncActive = true;
+ LLCharacter::updateVisualParams();
+ dirtyMesh();
+ }
+}
+
+void LLVOAvatar::idleUpdateLoadingEffect()
+{
+ // update visibility when avatar is partially loaded
+ if (updateIsFullyLoaded()) // changed?
+ {
+ if (isFullyLoaded() && isSelf())
+ {
+ static bool first_fully_visible = true;
+ if (first_fully_visible)
+ {
+ llinfos << "self isFullyLoaded, first_fully_visible" << llendl;
+
+ first_fully_visible = false;
+ LLAppearanceMgr::instance().onFirstFullyVisible();
+ }
+ }
+ if (isFullyLoaded())
+ {
+ deleteParticleSource();
+ updateLOD();
+ }
+ else
+ {
+ LLPartSysData particle_parameters;
+
+ // fancy particle cloud designed by Brent
+ particle_parameters.mPartData.mMaxAge = 4.f;
+ particle_parameters.mPartData.mStartScale.mV[VX] = 0.8f;
+ particle_parameters.mPartData.mStartScale.mV[VX] = 0.8f;
+ particle_parameters.mPartData.mStartScale.mV[VY] = 1.0f;
+ particle_parameters.mPartData.mEndScale.mV[VX] = 0.02f;
+ particle_parameters.mPartData.mEndScale.mV[VY] = 0.02f;
+ particle_parameters.mPartData.mStartColor = LLColor4(1, 1, 1, 0.5f);
+ particle_parameters.mPartData.mEndColor = LLColor4(1, 1, 1, 0.0f);
+ particle_parameters.mPartData.mStartScale.mV[VX] = 0.8f;
+ LLViewerTexture* cloud = LLViewerTextureManager::getFetchedTextureFromFile("cloud-particle.j2c");
+ particle_parameters.mPartImageID = cloud->getID();
+ particle_parameters.mMaxAge = 0.f;
+ particle_parameters.mPattern = LLPartSysData::LL_PART_SRC_PATTERN_ANGLE_CONE;
+ particle_parameters.mInnerAngle = F_PI;
+ particle_parameters.mOuterAngle = 0.f;
+ particle_parameters.mBurstRate = 0.02f;
+ particle_parameters.mBurstRadius = 0.0f;
+ particle_parameters.mBurstPartCount = 1;
+ particle_parameters.mBurstSpeedMin = 0.1f;
+ particle_parameters.mBurstSpeedMax = 1.f;
+ particle_parameters.mPartData.mFlags = ( LLPartData::LL_PART_INTERP_COLOR_MASK | LLPartData::LL_PART_INTERP_SCALE_MASK |
+ LLPartData::LL_PART_EMISSIVE_MASK | // LLPartData::LL_PART_FOLLOW_SRC_MASK |
+ LLPartData::LL_PART_TARGET_POS_MASK );
+
+ setParticleSource(particle_parameters, getID());
+ }
+ }
+}
+
+void LLVOAvatar::idleUpdateWindEffect()
+{
+ // update wind effect
+ if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) >= LLDrawPoolAvatar::SHADER_LEVEL_CLOTH))
+ {
+ F32 hover_strength = 0.f;
+ F32 time_delta = mRippleTimer.getElapsedTimeF32() - mRippleTimeLast;
+ mRippleTimeLast = mRippleTimer.getElapsedTimeF32();
+ LLVector3 velocity = getVelocity();
+ F32 speed = velocity.length();
+ //RN: velocity varies too much frame to frame for this to work
+ mRippleAccel.clearVec();//lerp(mRippleAccel, (velocity - mLastVel) * time_delta, LLCriticalDamp::getInterpolant(0.02f));
+ mLastVel = velocity;
+ LLVector4 wind;
+ wind.setVec(getRegion()->mWind.getVelocityNoisy(getPositionAgent(), 4.f) - velocity);
+
+ if (mInAir)
+ {
+ hover_strength = HOVER_EFFECT_STRENGTH * llmax(0.f, HOVER_EFFECT_MAX_SPEED - speed);
+ }
+
+ if (mBelowWater)
+ {
+ // TODO: make cloth flow more gracefully when underwater
+ hover_strength += UNDERWATER_EFFECT_STRENGTH;
+ }
+
+ wind.mV[VZ] += hover_strength;
+ wind.normalize();
+
+ wind.mV[VW] = llmin(0.025f + (speed * 0.015f) + hover_strength, 0.5f);
+ F32 interp;
+ if (wind.mV[VW] > mWindVec.mV[VW])
+ {
+ interp = LLCriticalDamp::getInterpolant(0.2f);
+ }
+ else
+ {
+ interp = LLCriticalDamp::getInterpolant(0.4f);
+ }
+ mWindVec = lerp(mWindVec, wind, interp);
+
+ F32 wind_freq = hover_strength + llclamp(8.f + (speed * 0.7f) + (noise1(mRipplePhase) * 4.f), 8.f, 25.f);
+ mWindFreq = lerp(mWindFreq, wind_freq, interp);
+
+ if (mBelowWater)
+ {
+ mWindFreq *= UNDERWATER_FREQUENCY_DAMP;
+ }
+
+ mRipplePhase += (time_delta * mWindFreq);
+ if (mRipplePhase > F_TWO_PI)
+ {
+ mRipplePhase = fmodf(mRipplePhase, F_TWO_PI);
+ }
+ }
+}
+
+void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last)
+{
+ // update chat bubble
+ //--------------------------------------------------------------------
+ // draw text label over character's head
+ //--------------------------------------------------------------------
+ if (mChatTimer.getElapsedTimeF32() > BUBBLE_CHAT_TIME)
+ {
+ mChats.clear();
+ }
+
+ const F32 time_visible = mTimeVisible.getElapsedTimeF32();
+ const F32 NAME_SHOW_TIME = gSavedSettings.getF32("RenderNameShowTime"); // seconds
+ const F32 FADE_DURATION = gSavedSettings.getF32("RenderNameFadeDuration"); // seconds
+ BOOL visible_avatar = isVisible() || mNeedsAnimUpdate;
+ BOOL visible_chat = gSavedSettings.getBOOL("UseChatBubbles") && (mChats.size() || mTyping);
+ BOOL render_name = visible_chat ||
+ (visible_avatar &&
+ ((sRenderName == RENDER_NAME_ALWAYS) ||
+ (sRenderName == RENDER_NAME_FADE && time_visible < NAME_SHOW_TIME)));
+ // If it's your own avatar, don't draw in mouselook, and don't
+ // draw if we're specifically hiding our own name.
+ if (isSelf())
+ {
+ render_name = render_name
+ && !gAgentCamera.cameraMouselook()
+ && (visible_chat || (gSavedSettings.getBOOL("RenderNameShowSelf")
+ && gSavedSettings.getS32("AvatarNameTagMode") ));
+ }
+
+ if ( !render_name )
+ {
+ if (mNameText)
+ {
+ // ...clean up old name tag
+ mNameText->markDead();
+ mNameText = NULL;
+ sNumVisibleChatBubbles--;
+ }
+ return;
+ }
+
+ BOOL new_name = FALSE;
+ if (visible_chat != mVisibleChat)
+ {
+ mVisibleChat = visible_chat;
+ new_name = TRUE;
+ }
+
+ if (sRenderGroupTitles != mRenderGroupTitles)
+ {
+ mRenderGroupTitles = sRenderGroupTitles;
+ new_name = TRUE;
+ }
+
+ // First Calculate Alpha
+ // If alpha > 0, create mNameText if necessary, otherwise delete it
+ F32 alpha = 0.f;
+ if (mAppAngle > 5.f)
+ {
+ const F32 START_FADE_TIME = NAME_SHOW_TIME - FADE_DURATION;
+ if (!visible_chat && sRenderName == RENDER_NAME_FADE && time_visible > START_FADE_TIME)
+ {
+ alpha = 1.f - (time_visible - START_FADE_TIME) / FADE_DURATION;
+ }
+ else
+ {
+ // ...not fading, full alpha
+ alpha = 1.f;
+ }
+ }
+ else if (mAppAngle > 2.f)
+ {
+ // far away is faded out also
+ alpha = (mAppAngle-2.f)/3.f;
+ }
+
+ if (alpha <= 0.f)
+ {
+ if (mNameText)
+ {
+ mNameText->markDead();
+ mNameText = NULL;
+ sNumVisibleChatBubbles--;
+ }
+ return;
+ }
+
+ if (!mNameText)
+ {
+ mNameText = static_cast<LLHUDNameTag*>( LLHUDObject::addHUDObject(
+ LLHUDObject::LL_HUD_NAME_TAG) );
+ //mNameText->setMass(10.f);
+ mNameText->setSourceObject(this);
+ mNameText->setVertAlignment(LLHUDNameTag::ALIGN_VERT_TOP);
+ mNameText->setVisibleOffScreen(TRUE);
+ mNameText->setMaxLines(11);
+ mNameText->setFadeDistance(CHAT_NORMAL_RADIUS, 5.f);
+ sNumVisibleChatBubbles++;
+ new_name = TRUE;
+ }
+
+ LLVector3 name_position = idleUpdateNameTagPosition(root_pos_last);
+ mNameText->setPositionAgent(name_position);
+ idleUpdateNameTagText(new_name);
+ idleUpdateNameTagAlpha(new_name, alpha);
+}
+
+void LLVOAvatar::idleUpdateNameTagText(BOOL new_name)
+ {
+ LLNameValue *title = getNVPair("Title");
+ LLNameValue* firstname = getNVPair("FirstName");
+ LLNameValue* lastname = getNVPair("LastName");
+
+ // Avatars must have a first and last name
+ if (!firstname || !lastname) return;
+
+ bool is_away = mSignaledAnimations.find(ANIM_AGENT_AWAY) != mSignaledAnimations.end();
+ bool is_busy = mSignaledAnimations.find(ANIM_AGENT_BUSY) != mSignaledAnimations.end();
+ bool is_appearance = mSignaledAnimations.find(ANIM_AGENT_CUSTOMIZE) != mSignaledAnimations.end();
+ bool is_muted;
+ if (isSelf())
+ {
+ is_muted = false;
+ }
+ else
+ {
+ is_muted = LLMuteList::getInstance()->isMuted(getID());
+ }
+ bool is_friend = LLAvatarTracker::instance().isBuddy(getID());
+ bool is_cloud = getIsCloud();
+
+ if (gSavedSettings.getBOOL("DebugAvatarRezTime"))
+ {
+ if (is_appearance != mNameAppearance)
+ {
+ if (is_appearance)
+ {
+ LLSD args;
+ args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32());
+ args["NAME"] = getFullname();
+ LLNotificationsUtil::add("AvatarRezEnteredAppearanceNotification",args);
+ llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' entered appearance mode." << llendl;
+ }
+ else
+ {
+ LLSD args;
+ args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32());
+ args["NAME"] = getFullname();
+ LLNotificationsUtil::add("AvatarRezLeftAppearanceNotification",args);
+ llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' left appearance mode." << llendl;
+ }
+ }
+ }
+
+ // Rebuild name tag if state change detected
+ if (mNameString.empty()
+ || new_name
+ || (!title && !mTitle.empty())
+ || (title && mTitle != title->getString())
+ || is_away != mNameAway
+ || is_busy != mNameBusy
+ || is_muted != mNameMute
+ || is_appearance != mNameAppearance
+ || is_friend != mNameFriend
+ || is_cloud != mNameCloud)
+ {
+ LLColor4 name_tag_color = getNameTagColor(is_friend);
+
+ clearNameTag();
+
+ if (is_away || is_muted || is_busy || is_appearance)
+ {
+ std::string line;
+ if (is_away)
+ {
+ line += LLTrans::getString("AvatarAway");
+ line += ", ";
+ }
+ if (is_busy)
+ {
+ line += LLTrans::getString("AvatarBusy");
+ line += ", ";
+ }
+ if (is_muted)
+ {
+ line += LLTrans::getString("AvatarMuted");
+ line += ", ";
+ }
+ if (is_appearance)
+ {
+ line += LLTrans::getString("AvatarEditingAppearance");
+ line += ", ";
+ }
+ if (is_cloud)
+ {
+ line += LLTrans::getString("LoadingData");
+ line += ", ";
+ }
+ // trim last ", "
+ line.resize( line.length() - 2 );
+ addNameTagLine(line, name_tag_color, LLFontGL::NORMAL,
+ LLFontGL::getFontSansSerifSmall());
+ }
+
+ if (sRenderGroupTitles
+ && title && title->getString() && title->getString()[0] != '\0')
+ {
+ std::string title_str = title->getString();
+ LLStringFn::replace_ascii_controlchars(title_str,LL_UNKNOWN_CHAR);
+ addNameTagLine(title_str, name_tag_color, LLFontGL::NORMAL,
+ LLFontGL::getFontSansSerifSmall());
+ }
+
+ static LLUICachedControl<bool> show_display_names("NameTagShowDisplayNames");
+ static LLUICachedControl<bool> show_usernames("NameTagShowUsernames");
+
+ if (LLAvatarNameCache::useDisplayNames())
+ {
+ LLAvatarName av_name;
+ if (!LLAvatarNameCache::get(getID(), &av_name))
+ {
+ // ...call this function back when the name arrives
+ // and force a rebuild
+ LLAvatarNameCache::get(getID(),
+ boost::bind(&LLVOAvatar::clearNameTag, this));
+ }
+
+ // Might be blank if name not available yet, that's OK
+ if (show_display_names)
+ {
+ addNameTagLine(av_name.mDisplayName, name_tag_color, LLFontGL::NORMAL,
+ LLFontGL::getFontSansSerif());
+ }
+ // Suppress SLID display if display name matches exactly (ugh)
+ if (show_usernames && !av_name.mIsDisplayNameDefault)
+ {
+ // *HACK: Desaturate the color
+ LLColor4 username_color = name_tag_color * 0.83f;
+ addNameTagLine(av_name.mUsername, username_color, LLFontGL::NORMAL,
+ LLFontGL::getFontSansSerifSmall());
+ }
+ }
+ else
+ {
+ const LLFontGL* font = LLFontGL::getFontSansSerif();
+ std::string full_name =
+ LLCacheName::buildFullName( firstname->getString(), lastname->getString() );
+ addNameTagLine(full_name, name_tag_color, LLFontGL::NORMAL, font);
+ }
+
+ mNameAway = is_away;
+ mNameBusy = is_busy;
+ mNameMute = is_muted;
+ mNameAppearance = is_appearance;
+ mNameFriend = is_friend;
+ mNameCloud = is_cloud;
+ mTitle = title ? title->getString() : "";
+ LLStringFn::replace_ascii_controlchars(mTitle,LL_UNKNOWN_CHAR);
+ new_name = TRUE;
+ }
+
+ if (mVisibleChat)
+ {
+ mNameText->setFont(LLFontGL::getFontSansSerif());
+ mNameText->setTextAlignment(LLHUDNameTag::ALIGN_TEXT_LEFT);
+ mNameText->setFadeDistance(CHAT_NORMAL_RADIUS * 2.f, 5.f);
+
+ char line[MAX_STRING]; /* Flawfinder: ignore */
+ line[0] = '\0';
+ std::deque<LLChat>::iterator chat_iter = mChats.begin();
+ mNameText->clearString();
+
+ LLColor4 new_chat = LLUIColorTable::instance().getColor( isSelf() ? "UserChatColor" : "AgentChatColor" );
+ LLColor4 normal_chat = lerp(new_chat, LLColor4(0.8f, 0.8f, 0.8f, 1.f), 0.7f);
+ LLColor4 old_chat = lerp(normal_chat, LLColor4(0.6f, 0.6f, 0.6f, 1.f), 0.7f);
+ if (mTyping && mChats.size() >= MAX_BUBBLE_CHAT_UTTERANCES)
+ {
+ ++chat_iter;
+ }
+
+ for(; chat_iter != mChats.end(); ++chat_iter)
+ {
+ F32 chat_fade_amt = llclamp((F32)((LLFrameTimer::getElapsedSeconds() - chat_iter->mTime) / CHAT_FADE_TIME), 0.f, 4.f);
+ LLFontGL::StyleFlags style;
+ switch(chat_iter->mChatType)
+ {
+ case CHAT_TYPE_WHISPER:
+ style = LLFontGL::ITALIC;
+ break;
+ case CHAT_TYPE_SHOUT:
+ style = LLFontGL::BOLD;
+ break;
+ default:
+ style = LLFontGL::NORMAL;
+ break;
+ }
+ if (chat_fade_amt < 1.f)
+ {
+ F32 u = clamp_rescale(chat_fade_amt, 0.9f, 1.f, 0.f, 1.f);
+ mNameText->addLine(chat_iter->mText, lerp(new_chat, normal_chat, u), style);
+ }
+ else if (chat_fade_amt < 2.f)
+ {
+ F32 u = clamp_rescale(chat_fade_amt, 1.9f, 2.f, 0.f, 1.f);
+ mNameText->addLine(chat_iter->mText, lerp(normal_chat, old_chat, u), style);
+ }
+ else if (chat_fade_amt < 3.f)
+ {
+ // *NOTE: only remove lines down to minimum number
+ mNameText->addLine(chat_iter->mText, old_chat, style);
+ }
+ }
+ mNameText->setVisibleOffScreen(TRUE);
+
+ if (mTyping)
+ {
+ S32 dot_count = (llfloor(mTypingTimer.getElapsedTimeF32() * 3.f) + 2) % 3 + 1;
+ switch(dot_count)
+ {
+ case 1:
+ mNameText->addLine(".", new_chat);
+ break;
+ case 2:
+ mNameText->addLine("..", new_chat);
+ break;
+ case 3:
+ mNameText->addLine("...", new_chat);
+ break;
+ }
+
+ }
+ }
+ else
+ {
+ // ...not using chat bubbles, just names
+ mNameText->setTextAlignment(LLHUDNameTag::ALIGN_TEXT_CENTER);
+ mNameText->setFadeDistance(CHAT_NORMAL_RADIUS, 5.f);
+ mNameText->setVisibleOffScreen(FALSE);
+ }
+}
+
+void LLVOAvatar::addNameTagLine(const std::string& line, const LLColor4& color, S32 style, const LLFontGL* font)
+{
+ llassert(mNameText);
+ if (mVisibleChat)
+ {
+ mNameText->addLabel(line);
+ }
+ else
+ {
+ mNameText->addLine(line, color, (LLFontGL::StyleFlags)style, font);
+ }
+ mNameString += line;
+ mNameString += '\n';
+}
+
+void LLVOAvatar::clearNameTag()
+{
+ mNameString.clear();
+ if (mNameText)
+ {
+ mNameText->setLabel("");
+ mNameText->setString( "" );
+ }
+}
+
+//static
+void LLVOAvatar::invalidateNameTag(const LLUUID& agent_id)
+{
+ LLViewerObject* obj = gObjectList.findObject(agent_id);
+ if (!obj) return;
+
+ LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(obj);
+ if (!avatar) return;
+
+ avatar->clearNameTag();
+}
+
+//static
+void LLVOAvatar::invalidateNameTags()
+{
+ std::vector<LLCharacter*>::iterator it = LLCharacter::sInstances.begin();
+ for ( ; it != LLCharacter::sInstances.end(); ++it)
+ {
+ LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(*it);
+ if (!avatar) continue;
+ if (avatar->isDead()) continue;
+
+ avatar->clearNameTag();
+
+ }
+}
+
+// Compute name tag position during idle update
+LLVector3 LLVOAvatar::idleUpdateNameTagPosition(const LLVector3& root_pos_last)
+{
+ LLQuaternion root_rot = mRoot.getWorldRotation();
+ LLVector3 pixel_right_vec;
+ LLVector3 pixel_up_vec;
+ LLViewerCamera::getInstance()->getPixelVectors(root_pos_last, pixel_up_vec, pixel_right_vec);
+ LLVector3 camera_to_av = root_pos_last - LLViewerCamera::getInstance()->getOrigin();
+ camera_to_av.normalize();
+ LLVector3 local_camera_at = camera_to_av * ~root_rot;
+ LLVector3 local_camera_up = camera_to_av % LLViewerCamera::getInstance()->getLeftAxis();
+ local_camera_up.normalize();
+ local_camera_up = local_camera_up * ~root_rot;
+
+ local_camera_up.scaleVec(mBodySize * 0.5f);
+ local_camera_at.scaleVec(mBodySize * 0.5f);
+
+ LLVector3 name_position = mRoot.getWorldPosition();
+ name_position[VZ] -= mPelvisToFoot;
+ name_position[VZ] += (mBodySize[VZ]* 0.55f);
+ name_position += (local_camera_up * root_rot) - (projected_vec(local_camera_at * root_rot, camera_to_av));
+ name_position += pixel_up_vec * 15.f;
+
+ return name_position;
+}
+
+void LLVOAvatar::idleUpdateNameTagAlpha(BOOL new_name, F32 alpha)
+{
+ llassert(mNameText);
+
+ if (new_name
+ || alpha != mNameAlpha)
+ {
+ mNameText->setAlpha(alpha);
+ mNameAlpha = alpha;
+ }
+}
+
+LLColor4 LLVOAvatar::getNameTagColor(bool is_friend)
+{
+ static LLUICachedControl<bool> show_friends("NameTagShowFriends");
+ const char* color_name;
+ if (show_friends && is_friend)
+ {
+ color_name = "NameTagFriend";
+ }
+ else if (LLAvatarNameCache::useDisplayNames())
+ {
+ // ...color based on whether username "matches" a computed display
+ // name
+ LLAvatarName av_name;
+ if (LLAvatarNameCache::get(getID(), &av_name)
+ && av_name.mIsDisplayNameDefault)
+ {
+ color_name = "NameTagMatch";
+ }
+ else
+ {
+ color_name = "NameTagMismatch";
+ }
+ }
+ else
+ {
+ // ...not using display names
+ color_name = "NameTagLegacy";
+ }
+ return LLUIColorTable::getInstance()->getColor( color_name );
+}
+
+void LLVOAvatar::idleUpdateBelowWater()
+{
+ F32 avatar_height = (F32)(getPositionGlobal().mdV[VZ]);
+
+ F32 water_height;
+ water_height = getRegion()->getWaterHeight();
+
+ mBelowWater = avatar_height < water_height;
+}
+
+void LLVOAvatar::slamPosition()
+{
+ gAgent.setPositionAgent(getPositionAgent());
+ mRoot.setWorldPosition(getPositionAgent()); // teleport
+ setChanged(TRANSLATED);
+ if (mDrawable.notNull())
+ {
+ gPipeline.updateMoveNormalAsync(mDrawable);
+ }
+ mRoot.updateWorldMatrixChildren();
+}
+
+//------------------------------------------------------------------------
+// updateCharacter()
+// called on both your avatar and other avatars
+//------------------------------------------------------------------------
+BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
+{
+ LLMemType mt(LLMemType::MTYPE_AVATAR);
+
+ // clear debug text
+ mDebugText.clear();
+ if (LLVOAvatar::sShowAnimationDebug)
+ {
+ for (LLMotionController::motion_list_t::iterator iter = mMotionController.getActiveMotions().begin();
+ iter != mMotionController.getActiveMotions().end(); ++iter)
+ {
+ LLMotion* motionp = *iter;
+ if (motionp->getMinPixelArea() < getPixelArea())
+ {
+ std::string output;
+ if (motionp->getName().empty())
+ {
+ output = llformat("%s - %d",
+ gAgent.isGodlikeWithoutAdminMenuFakery() ?
+ motionp->getID().asString().c_str() :
+ LLUUID::null.asString().c_str(),
+ (U32)motionp->getPriority());
+ }
+ else
+ {
+ output = llformat("%s - %d",
+ motionp->getName().c_str(),
+ (U32)motionp->getPriority());
+ }
+ addDebugText(output);
+ }
+ }
+ }
+
+ if (gNoRender)
+ {
+ // Hack if we're running drones...
+ if (isSelf())
+ {
+ gAgent.setPositionAgent(getPositionAgent());
+ }
+ return FALSE;
+ }
+
+
+ LLVector3d root_pos_global;
+
+ if (!mIsBuilt)
+ {
+ return FALSE;
+ }
+
+ BOOL visible = isVisible();
+
+ // For fading out the names above heads, only let the timer
+ // run if we're visible.
+ if (mDrawable.notNull() && !visible)
+ {
+ mTimeVisible.reset();
+ }
+
+
+ //--------------------------------------------------------------------
+ // the rest should only be done occasionally for far away avatars
+ //--------------------------------------------------------------------
+
+ if (visible && !isSelf() && !mIsDummy && sUseImpostors && !mNeedsAnimUpdate && !sFreezeCounter)
+ {
+ const LLVector4a* ext = mDrawable->getSpatialExtents();
+ LLVector4a size;
+ size.setSub(ext[1],ext[0]);
+ F32 mag = size.getLength3().getF32()*0.5f;
+
+ F32 impostor_area = 256.f*512.f*(8.125f - LLVOAvatar::sLODFactor*8.f);
+ if (LLMuteList::getInstance()->isMuted(getID()))
+ { // muted avatars update at 16 hz
+ mUpdatePeriod = 16;
+ }
+ else if (mVisibilityRank <= LLVOAvatar::sMaxVisible ||
+ mDrawable->mDistanceWRTCamera < 1.f + mag)
+ { //first 25% of max visible avatars are not impostored
+ //also, don't impostor avatars whose bounding box may be penetrating the
+ //impostor camera near clip plane
+ mUpdatePeriod = 1;
+ }
+ else if (mVisibilityRank > LLVOAvatar::sMaxVisible * 4)
+ { //background avatars are REALLY slow updating impostors
+ mUpdatePeriod = 16;
+ }
+ else if (mVisibilityRank > LLVOAvatar::sMaxVisible * 3)
+ { //back 25% of max visible avatars are slow updating impostors
+ mUpdatePeriod = 8;
+ }
+ else if (mImpostorPixelArea <= impostor_area)
+ { // stuff in between gets an update period based on pixel area
+ mUpdatePeriod = llclamp((S32) sqrtf(impostor_area*4.f/mImpostorPixelArea), 2, 8);
+ }
+ else
+ {
+ //nearby avatars, update the impostors more frequently.
+ mUpdatePeriod = 4;
+ }
+
+ visible = (LLDrawable::getCurrentFrame()+mID.mData[0])%mUpdatePeriod == 0 ? TRUE : FALSE;
+ }
+
+ // don't early out for your own avatar, as we rely on your animations playing reliably
+ // for example, the "turn around" animation when entering customize avatar needs to trigger
+ // even when your avatar is offscreen
+ if (!visible && !isSelf())
+ {
+ updateMotions(LLCharacter::HIDDEN_UPDATE);
+ return FALSE;
+ }
+
+ // change animation time quanta based on avatar render load
+ if (!isSelf() && !mIsDummy)
+ {
+ F32 time_quantum = clamp_rescale((F32)sInstances.size(), 10.f, 35.f, 0.f, 0.25f);
+ F32 pixel_area_scale = clamp_rescale(mPixelArea, 100, 5000, 1.f, 0.f);
+ F32 time_step = time_quantum * pixel_area_scale;
+ if (time_step != 0.f)
+ {
+ // disable walk motion servo controller as it doesn't work with motion timesteps
+ stopMotion(ANIM_AGENT_WALK_ADJUST);
+ removeAnimationData("Walk Speed");
+ }
+ mMotionController.setTimeStep(time_step);
+// llinfos << "Setting timestep to " << time_quantum * pixel_area_scale << llendl;
+ }
+
+ if (getParent() && !mIsSitting)
+ {
+ sitOnObject((LLViewerObject*)getParent());
+ }
+ else if (!getParent() && mIsSitting && !isMotionActive(ANIM_AGENT_SIT_GROUND_CONSTRAINED))
+ {
+ getOffObject();
+ }
+
+ //--------------------------------------------------------------------
+ // create local variables in world coords for region position values
+ //--------------------------------------------------------------------
+ F32 speed;
+ LLVector3 normal;
+
+ LLVector3 xyVel = getVelocity();
+ xyVel.mV[VZ] = 0.0f;
+ speed = xyVel.length();
+
+ BOOL throttle = TRUE;
+
+ if (!(mIsSitting && getParent()))
+ {
+ //--------------------------------------------------------------------
+ // get timing info
+ // handle initial condition case
+ //--------------------------------------------------------------------
+ F32 animation_time = mAnimTimer.getElapsedTimeF32();
+ if (mTimeLast == 0.0f)
+ {
+ mTimeLast = animation_time;
+ throttle = FALSE;
+
+ // put the pelvis at slaved position/mRotation
+ mRoot.setWorldPosition( getPositionAgent() ); // first frame
+ mRoot.setWorldRotation( getRotation() );
+ }
+
+ //--------------------------------------------------------------------
+ // dont' let dT get larger than 1/5th of a second
+ //--------------------------------------------------------------------
+ F32 deltaTime = animation_time - mTimeLast;
+
+ deltaTime = llclamp( deltaTime, DELTA_TIME_MIN, DELTA_TIME_MAX );
+ mTimeLast = animation_time;
+
+ mSpeedAccum = (mSpeedAccum * 0.95f) + (speed * 0.05f);
+
+ //--------------------------------------------------------------------
+ // compute the position of the avatar's root
+ //--------------------------------------------------------------------
+ LLVector3d root_pos;
+ LLVector3d ground_under_pelvis;
+
+ if (isSelf())
+ {
+ gAgent.setPositionAgent(getRenderPosition());
+ }
+
+ root_pos = gAgent.getPosGlobalFromAgent(getRenderPosition());
+
+ resolveHeightGlobal(root_pos, ground_under_pelvis, normal);
+ F32 foot_to_ground = (F32) (root_pos.mdV[VZ] - mPelvisToFoot - ground_under_pelvis.mdV[VZ]);
+ BOOL in_air = ((!LLWorld::getInstance()->getRegionFromPosGlobal(ground_under_pelvis)) ||
+ foot_to_ground > FOOT_GROUND_COLLISION_TOLERANCE);
+
+ if (in_air && !mInAir)
+ {
+ mTimeInAir.reset();
+ }
+ mInAir = in_air;
+
+ // correct for the fact that the pelvis is not necessarily the center
+ // of the agent's physical representation
+ root_pos.mdV[VZ] -= (0.5f * mBodySize.mV[VZ]) - mPelvisToFoot;
+
+ LLVector3 newPosition = gAgent.getPosAgentFromGlobal(root_pos);
+
+ if (newPosition != mRoot.getXform()->getWorldPosition())
+ {
+ mRoot.touch();
+ mRoot.setWorldPosition( newPosition ); // regular update
+ }
+
+
+ //--------------------------------------------------------------------
+ // Propagate viewer object rotation to root of avatar
+ //--------------------------------------------------------------------
+ if (!isAnyAnimationSignaled(AGENT_NO_ROTATE_ANIMS, NUM_AGENT_NO_ROTATE_ANIMS))
+ {
+ LLQuaternion iQ;
+ LLVector3 upDir( 0.0f, 0.0f, 1.0f );
+
+ // Compute a forward direction vector derived from the primitive rotation
+ // and the velocity vector. When walking or jumping, don't let body deviate
+ // more than 90 from the view, if necessary, flip the velocity vector.
+
+ LLVector3 primDir;
+ if (isSelf())
+ {
+ primDir = agent.getAtAxis() - projected_vec(agent.getAtAxis(), agent.getReferenceUpVector());
+ primDir.normalize();
+ }
+ else
+ {
+ primDir = getRotation().getMatrix3().getFwdRow();
+ }
+ LLVector3 velDir = getVelocity();
+ velDir.normalize();
+ if ( mSignaledAnimations.find(ANIM_AGENT_WALK) != mSignaledAnimations.end())
+ {
+ F32 vpD = velDir * primDir;
+ if (vpD < -0.5f)
+ {
+ velDir *= -1.0f;
+ }
+ }
+ LLVector3 fwdDir = lerp(primDir, velDir, clamp_rescale(speed, 0.5f, 2.0f, 0.0f, 1.0f));
+ if (isSelf() && gAgentCamera.cameraMouselook())
+ {
+ // make sure fwdDir stays in same general direction as primdir
+ if (gAgent.getFlying())
+ {
+ fwdDir = LLViewerCamera::getInstance()->getAtAxis();
+ }
+ else
+ {
+ LLVector3 at_axis = LLViewerCamera::getInstance()->getAtAxis();
+ LLVector3 up_vector = gAgent.getReferenceUpVector();
+ at_axis -= up_vector * (at_axis * up_vector);
+ at_axis.normalize();
+
+ F32 dot = fwdDir * at_axis;
+ if (dot < 0.f)
+ {
+ fwdDir -= 2.f * at_axis * dot;
+ fwdDir.normalize();
+ }
+ }
+
+ }
+
+ LLQuaternion root_rotation = mRoot.getWorldMatrix().quaternion();
+ F32 root_roll, root_pitch, root_yaw;
+ root_rotation.getEulerAngles(&root_roll, &root_pitch, &root_yaw);
+
+ // When moving very slow, the pelvis is allowed to deviate from the
+ // forward direction to allow it to hold it's position while the torso
+ // and head turn. Once in motion, it must conform however.
+ BOOL self_in_mouselook = isSelf() && gAgentCamera.cameraMouselook();
+
+ LLVector3 pelvisDir( mRoot.getWorldMatrix().getFwdRow4().mV );
+ F32 pelvis_rot_threshold = clamp_rescale(speed, 0.1f, 1.0f, PELVIS_ROT_THRESHOLD_SLOW, PELVIS_ROT_THRESHOLD_FAST);
+
+ if (self_in_mouselook)
+ {
+ pelvis_rot_threshold *= MOUSELOOK_PELVIS_FOLLOW_FACTOR;
+ }
+ pelvis_rot_threshold *= DEG_TO_RAD;
+
+ F32 angle = angle_between( pelvisDir, fwdDir );
+
+ // The avatar's root is allowed to have a yaw that deviates widely
+ // from the forward direction, but if roll or pitch are off even
+ // a little bit we need to correct the rotation.
+ if(root_roll < 1.f * DEG_TO_RAD
+ && root_pitch < 5.f * DEG_TO_RAD)
+ {
+ // smaller correction vector means pelvis follows prim direction more closely
+ if (!mTurning && angle > pelvis_rot_threshold*0.75f)
+ {
+ mTurning = TRUE;
+ }
+
+ // use tighter threshold when turning
+ if (mTurning)
+ {
+ pelvis_rot_threshold *= 0.4f;
+ }
+
+ // am I done turning?
+ if (angle < pelvis_rot_threshold)
+ {
+ mTurning = FALSE;
+ }
+
+ LLVector3 correction_vector = (pelvisDir - fwdDir) * clamp_rescale(angle, pelvis_rot_threshold*0.75f, pelvis_rot_threshold, 1.0f, 0.0f);
+ fwdDir += correction_vector;
+ }
+ else
+ {
+ mTurning = FALSE;
+ }
+
+ // Now compute the full world space rotation for the whole body (wQv)
+ LLVector3 leftDir = upDir % fwdDir;
+ leftDir.normalize();
+ fwdDir = leftDir % upDir;
+ LLQuaternion wQv( fwdDir, leftDir, upDir );
+
+ if (isSelf() && mTurning)
+ {
+ if ((fwdDir % pelvisDir) * upDir > 0.f)
+ {
+ gAgent.setControlFlags(AGENT_CONTROL_TURN_RIGHT);
+ }
+ else
+ {
+ gAgent.setControlFlags(AGENT_CONTROL_TURN_LEFT);
+ }
+ }
+
+ // Set the root rotation, but do so incrementally so that it
+ // lags in time by some fixed amount.
+ //F32 u = LLCriticalDamp::getInterpolant(PELVIS_LAG);
+ F32 pelvis_lag_time = 0.f;
+ if (self_in_mouselook)
+ {
+ pelvis_lag_time = PELVIS_LAG_MOUSELOOK;
+ }
+ else if (mInAir)
+ {
+ pelvis_lag_time = PELVIS_LAG_FLYING;
+ // increase pelvis lag time when moving slowly
+ pelvis_lag_time *= clamp_rescale(mSpeedAccum, 0.f, 15.f, 3.f, 1.f);
+ }
+ else
+ {
+ pelvis_lag_time = PELVIS_LAG_WALKING;
+ }
+
+ F32 u = llclamp((deltaTime / pelvis_lag_time), 0.0f, 1.0f);
+
+ mRoot.setWorldRotation( slerp(u, mRoot.getWorldRotation(), wQv) );
+
+ }
+ }
+ else if (mDrawable.notNull())
+ {
+ mRoot.setPosition(mDrawable->getPosition());
+ mRoot.setRotation(mDrawable->getRotation());
+ }
+
+ //-------------------------------------------------------------------------
+ // Update character motions
+ //-------------------------------------------------------------------------
+ // store data relevant to motions
+ mSpeed = speed;
+
+ // update animations
+ if (mSpecialRenderMode == 1) // Animation Preview
+ updateMotions(LLCharacter::FORCE_UPDATE);
+ else
+ updateMotions(LLCharacter::NORMAL_UPDATE);
+
+ // update head position
+ updateHeadOffset();
+
+ //-------------------------------------------------------------------------
+ // Find the ground under each foot, these are used for a variety
+ // of things that follow
+ //-------------------------------------------------------------------------
+ LLVector3 ankle_left_pos_agent = mFootLeftp->getWorldPosition();
+ LLVector3 ankle_right_pos_agent = mFootRightp->getWorldPosition();
+
+ LLVector3 ankle_left_ground_agent = ankle_left_pos_agent;
+ LLVector3 ankle_right_ground_agent = ankle_right_pos_agent;
+ resolveHeightAgent(ankle_left_pos_agent, ankle_left_ground_agent, normal);
+ resolveHeightAgent(ankle_right_pos_agent, ankle_right_ground_agent, normal);
+
+ F32 leftElev = llmax(-0.2f, ankle_left_pos_agent.mV[VZ] - ankle_left_ground_agent.mV[VZ]);
+ F32 rightElev = llmax(-0.2f, ankle_right_pos_agent.mV[VZ] - ankle_right_ground_agent.mV[VZ]);
+
+ if (!mIsSitting)
+ {
+ //-------------------------------------------------------------------------
+ // Figure out which foot is on ground
+ //-------------------------------------------------------------------------
+ if (!mInAir)
+ {
+ if ((leftElev < 0.0f) || (rightElev < 0.0f))
+ {
+ ankle_left_pos_agent = mFootLeftp->getWorldPosition();
+ ankle_right_pos_agent = mFootRightp->getWorldPosition();
+ leftElev = ankle_left_pos_agent.mV[VZ] - ankle_left_ground_agent.mV[VZ];
+ rightElev = ankle_right_pos_agent.mV[VZ] - ankle_right_ground_agent.mV[VZ];
+ }
+ }
+ }
+
+ //-------------------------------------------------------------------------
+ // Generate footstep sounds when feet hit the ground
+ //-------------------------------------------------------------------------
+ const LLUUID AGENT_FOOTSTEP_ANIMS[] = {ANIM_AGENT_WALK, ANIM_AGENT_RUN, ANIM_AGENT_LAND};
+ const S32 NUM_AGENT_FOOTSTEP_ANIMS = LL_ARRAY_SIZE(AGENT_FOOTSTEP_ANIMS);
+
+ if ( gAudiop && isAnyAnimationSignaled(AGENT_FOOTSTEP_ANIMS, NUM_AGENT_FOOTSTEP_ANIMS) )
+ {
+ BOOL playSound = FALSE;
+ LLVector3 foot_pos_agent;
+
+ BOOL onGroundLeft = (leftElev <= 0.05f);
+ BOOL onGroundRight = (rightElev <= 0.05f);
+
+ // did left foot hit the ground?
+ if ( onGroundLeft && !mWasOnGroundLeft )
+ {
+ foot_pos_agent = ankle_left_pos_agent;
+ playSound = TRUE;
+ }
+
+ // did right foot hit the ground?
+ if ( onGroundRight && !mWasOnGroundRight )
+ {
+ foot_pos_agent = ankle_right_pos_agent;
+ playSound = TRUE;
+ }
+
+ mWasOnGroundLeft = onGroundLeft;
+ mWasOnGroundRight = onGroundRight;
+
+ if ( playSound )
+ {
+// F32 gain = clamp_rescale( mSpeedAccum,
+// AUDIO_STEP_LO_SPEED, AUDIO_STEP_HI_SPEED,
+// AUDIO_STEP_LO_GAIN, AUDIO_STEP_HI_GAIN );
+
+ const F32 STEP_VOLUME = 0.1f;
+ const LLUUID& step_sound_id = getStepSound();
+
+ LLVector3d foot_pos_global = gAgent.getPosGlobalFromAgent(foot_pos_agent);
+
+ if (LLViewerParcelMgr::getInstance()->canHearSound(foot_pos_global)
+ && !LLMuteList::getInstance()->isMuted(getID(), LLMute::flagObjectSounds))
+ {
+ gAudiop->triggerSound(step_sound_id, getID(), STEP_VOLUME, LLAudioEngine::AUDIO_TYPE_AMBIENT, foot_pos_global);
+ }
+ }
+ }
+
+ mRoot.updateWorldMatrixChildren();
+
+ if (!mDebugText.size() && mText.notNull())
+ {
+ mText->markDead();
+ mText = NULL;
+ }
+ else if (mDebugText.size())
+ {
+ setDebugText(mDebugText);
+ }
+
+ //mesh vertices need to be reskinned
+ mNeedsSkin = TRUE;
+
+ return TRUE;
+}
+//-----------------------------------------------------------------------------
+// updateHeadOffset()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::updateHeadOffset()
+{
+ // since we only care about Z, just grab one of the eyes
+ LLVector3 midEyePt = mEyeLeftp->getWorldPosition();
+ midEyePt -= mDrawable.notNull() ? mDrawable->getWorldPosition() : mRoot.getWorldPosition();
+ midEyePt.mV[VZ] = llmax(-mPelvisToFoot + LLViewerCamera::getInstance()->getNear(), midEyePt.mV[VZ]);
+
+ if (mDrawable.notNull())
+ {
+ midEyePt = midEyePt * ~mDrawable->getWorldRotation();
+ }
+ if (mIsSitting)
+ {
+ mHeadOffset = midEyePt;
+ }
+ else
+ {
+ F32 u = llmax(0.f, HEAD_MOVEMENT_AVG_TIME - (1.f / gFPSClamped));
+ mHeadOffset = lerp(midEyePt, mHeadOffset, u);
+ }
+}
+//------------------------------------------------------------------------
+// setPelvisOffset
+//------------------------------------------------------------------------
+void LLVOAvatar::setPelvisOffset( bool hasOffset, const LLVector3& offsetAmount, F32 pelvisFixup )
+{
+ mHasPelvisOffset = hasOffset;
+ if ( mHasPelvisOffset )
+ {
+ //Store off last pelvis to foot value
+ mLastPelvisToFoot = mPelvisToFoot;
+ mPelvisOffset = offsetAmount;
+ mPelvisFixup = pelvisFixup;
+ }
+}
+//------------------------------------------------------------------------
+// postPelvisSetRecalc
+//------------------------------------------------------------------------
+void LLVOAvatar::postPelvisSetRecalc( void )
+{
+ computeBodySize();
+ mRoot.touch();
+ mRoot.updateWorldMatrixChildren();
+ dirtyMesh();
+ updateHeadOffset();
+}
+//------------------------------------------------------------------------
+// pelisPoke
+//------------------------------------------------------------------------
+void LLVOAvatar::setPelvisOffset( F32 pelvisFixupAmount )
+{
+ mHasPelvisOffset = true;
+ mPelvisFixup = pelvisFixupAmount;
+}
+//------------------------------------------------------------------------
+// updateVisibility()
+//------------------------------------------------------------------------
+void LLVOAvatar::updateVisibility()
+{
+ BOOL visible = FALSE;
+
+ if (mIsDummy)
+ {
+ visible = TRUE;
+ }
+ else if (mDrawable.isNull())
+ {
+ visible = FALSE;
+ }
+ else
+ {
+ if (!mDrawable->getSpatialGroup() || mDrawable->getSpatialGroup()->isVisible())
+ {
+ visible = TRUE;
+ }
+ else
+ {
+ visible = FALSE;
+ }
+
+ if(isSelf())
+ {
+ if (!gAgentWearables.areWearablesLoaded())
+ {
+ visible = FALSE;
+ }
+ }
+ else if( !mFirstAppearanceMessageReceived )
+ {
+ visible = FALSE;
+ }
+
+ if (sDebugInvisible)
+ {
+ LLNameValue* firstname = getNVPair("FirstName");
+ if (firstname)
+ {
+ llinfos << "Avatar " << firstname->getString() << " updating visiblity" << llendl;
+ }
+ else
+ {
+ llinfos << "Avatar " << this << " updating visiblity" << llendl;
+ }
+
+ if (visible)
+ {
+ llinfos << "Visible" << llendl;
+ }
+ else
+ {
+ llinfos << "Not visible" << llendl;
+ }
+
+ /*if (avatar_in_frustum)
+ {
+ llinfos << "Avatar in frustum" << llendl;
+ }
+ else
+ {
+ llinfos << "Avatar not in frustum" << llendl;
+ }*/
+
+ /*if (LLViewerCamera::getInstance()->sphereInFrustum(sel_pos_agent, 2.0f))
+ {
+ llinfos << "Sel pos visible" << llendl;
+ }
+ if (LLViewerCamera::getInstance()->sphereInFrustum(wrist_right_pos_agent, 0.2f))
+ {
+ llinfos << "Wrist pos visible" << llendl;
+ }
+ if (LLViewerCamera::getInstance()->sphereInFrustum(getPositionAgent(), getMaxScale()*2.f))
+ {
+ llinfos << "Agent visible" << llendl;
+ }*/
+ llinfos << "PA: " << getPositionAgent() << llendl;
+ /*llinfos << "SPA: " << sel_pos_agent << llendl;
+ llinfos << "WPA: " << wrist_right_pos_agent << llendl;*/
+ for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ if (LLViewerObject *attached_object = (*attachment_iter))
+ {
+ if(attached_object->mDrawable->isVisible())
+ {
+ llinfos << attachment->getName() << " visible" << llendl;
+ }
+ else
+ {
+ llinfos << attachment->getName() << " not visible at " << mDrawable->getWorldPosition() << " and radius " << mDrawable->getRadius() << llendl;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ if (!visible && mVisible)
+ {
+ mMeshInvisibleTime.reset();
+ }
+
+ if (visible)
+ {
+ if (!mMeshValid)
+ {
+ restoreMeshData();
+ }
+ }
+ else
+ {
+ if (mMeshValid && mMeshInvisibleTime.getElapsedTimeF32() > TIME_BEFORE_MESH_CLEANUP)
+ {
+ releaseMeshData();
+ }
+ // this breaks off-screen chat bubbles
+ //if (mNameText)
+ //{
+ // mNameText->markDead();
+ // mNameText = NULL;
+ // sNumVisibleChatBubbles--;
+ //}
+ }
+
+ mVisible = visible;
+}
+
+// private
+bool LLVOAvatar::shouldAlphaMask()
+{
+ const bool should_alpha_mask = mSupportsAlphaLayers && !LLDrawPoolAlpha::sShowDebugAlpha // Don't alpha mask if "Highlight Transparent" checked
+ && !LLDrawPoolAvatar::sSkipTransparent;
+
+ return should_alpha_mask;
+
+}
+
+U32 LLVOAvatar::renderSkinnedAttachments()
+{
+ /*U32 num_indices = 0;
+
+ const U32 data_mask = LLVertexBuffer::MAP_VERTEX |
+ LLVertexBuffer::MAP_NORMAL |
+ LLVertexBuffer::MAP_TEXCOORD0 |
+ LLVertexBuffer::MAP_COLOR |
+ LLVertexBuffer::MAP_WEIGHT4;
+
+ for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ const LLViewerObject* attached_object = (*attachment_iter);
+ if (attached_object && !attached_object->isHUDAttachment())
+ {
+ const LLDrawable* drawable = attached_object->mDrawable;
+ if (drawable)
+ {
+ for (S32 i = 0; i < drawable->getNumFaces(); ++i)
+ {
+ LLFace* face = drawable->getFace(i);
+ if (face->isState(LLFace::RIGGED))
+ {
+
+ }
+ }
+ }
+ }
+
+ return num_indices;*/
+ return 0;
+}
+
+//-----------------------------------------------------------------------------
+// renderSkinned()
+//-----------------------------------------------------------------------------
+U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass)
+{
+ U32 num_indices = 0;
+
+ if (!mIsBuilt)
+ {
+ return num_indices;
+ }
+
+ LLFace* face = mDrawable->getFace(0);
+
+ bool needs_rebuild = !face || !face->getVertexBuffer() || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY);
+
+ if (needs_rebuild || mDirtyMesh)
+ { //LOD changed or new mesh created, allocate new vertex buffer if needed
+ if (needs_rebuild || mDirtyMesh >= 2 || mVisibilityRank <= 4)
+ {
+ updateMeshData();
+ mDirtyMesh = 0;
+ mNeedsSkin = TRUE;
+ mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY);
+ }
+ }
+
+ if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) <= 0)
+ {
+ if (mNeedsSkin)
+ {
+ //generate animated mesh
+ mMeshLOD[MESH_ID_LOWER_BODY]->updateJointGeometry();
+ mMeshLOD[MESH_ID_UPPER_BODY]->updateJointGeometry();
+
+ if( isWearingWearableType( LLWearableType::WT_SKIRT ) )
+ {
+ mMeshLOD[MESH_ID_SKIRT]->updateJointGeometry();
+ }
+
+ if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender)
+ {
+ mMeshLOD[MESH_ID_EYELASH]->updateJointGeometry();
+ mMeshLOD[MESH_ID_HEAD]->updateJointGeometry();
+ mMeshLOD[MESH_ID_HAIR]->updateJointGeometry();
+ }
+ mNeedsSkin = FALSE;
+ mLastSkinTime = gFrameTimeSeconds;
+
+ LLVertexBuffer* vb = mDrawable->getFace(0)->getVertexBuffer();
+ if (vb)
+ {
+ vb->setBuffer(0);
+ }
+ }
+ }
+ else
+ {
+ mNeedsSkin = FALSE;
+ }
+
+ if (sDebugInvisible)
+ {
+ LLNameValue* firstname = getNVPair("FirstName");
+ if (firstname)
+ {
+ llinfos << "Avatar " << firstname->getString() << " in render" << llendl;
+ }
+ else
+ {
+ llinfos << "Avatar " << this << " in render" << llendl;
+ }
+ if (!mIsBuilt)
+ {
+ llinfos << "Not built!" << llendl;
+ }
+ else if (!gAgent.needsRenderAvatar())
+ {
+ llinfos << "Doesn't need avatar render!" << llendl;
+ }
+ else
+ {
+ llinfos << "Rendering!" << llendl;
+ }
+ }
+
+ if (!mIsBuilt)
+ {
+ return num_indices;
+ }
+
+ if (isSelf() && !gAgent.needsRenderAvatar())
+ {
+ return num_indices;
+ }
+
+ // render collision normal
+ // *NOTE: this is disabled (there is no UI for enabling sShowFootPlane) due
+ // to DEV-14477. the code is left here to aid in tracking down the cause
+ // of the crash in the future. -brad
+ if (sShowFootPlane && mDrawable.notNull())
+ {
+ LLVector3 slaved_pos = mDrawable->getPositionAgent();
+ LLVector3 foot_plane_normal(mFootPlane.mV[VX], mFootPlane.mV[VY], mFootPlane.mV[VZ]);
+ F32 dist_from_plane = (slaved_pos * foot_plane_normal) - mFootPlane.mV[VW];
+ LLVector3 collide_point = slaved_pos;
+ collide_point.mV[VZ] -= foot_plane_normal.mV[VZ] * (dist_from_plane + COLLISION_TOLERANCE - FOOT_COLLIDE_FUDGE);
+
+ gGL.begin(LLRender::LINES);
+ {
+ F32 SQUARE_SIZE = 0.2f;
+ gGL.color4f(1.f, 0.f, 0.f, 1.f);
+
+ gGL.vertex3f(collide_point.mV[VX] - SQUARE_SIZE, collide_point.mV[VY] - SQUARE_SIZE, collide_point.mV[VZ]);
+ gGL.vertex3f(collide_point.mV[VX] + SQUARE_SIZE, collide_point.mV[VY] - SQUARE_SIZE, collide_point.mV[VZ]);
+
+ gGL.vertex3f(collide_point.mV[VX] + SQUARE_SIZE, collide_point.mV[VY] - SQUARE_SIZE, collide_point.mV[VZ]);
+ gGL.vertex3f(collide_point.mV[VX] + SQUARE_SIZE, collide_point.mV[VY] + SQUARE_SIZE, collide_point.mV[VZ]);
+
+ gGL.vertex3f(collide_point.mV[VX] + SQUARE_SIZE, collide_point.mV[VY] + SQUARE_SIZE, collide_point.mV[VZ]);
+ gGL.vertex3f(collide_point.mV[VX] - SQUARE_SIZE, collide_point.mV[VY] + SQUARE_SIZE, collide_point.mV[VZ]);
+
+ gGL.vertex3f(collide_point.mV[VX] - SQUARE_SIZE, collide_point.mV[VY] + SQUARE_SIZE, collide_point.mV[VZ]);
+ gGL.vertex3f(collide_point.mV[VX] - SQUARE_SIZE, collide_point.mV[VY] - SQUARE_SIZE, collide_point.mV[VZ]);
+
+ gGL.vertex3f(collide_point.mV[VX], collide_point.mV[VY], collide_point.mV[VZ]);
+ gGL.vertex3f(collide_point.mV[VX] + mFootPlane.mV[VX], collide_point.mV[VY] + mFootPlane.mV[VY], collide_point.mV[VZ] + mFootPlane.mV[VZ]);
+
+ }
+ gGL.end();
+ gGL.flush();
+ }
+ //--------------------------------------------------------------------
+ // render all geometry attached to the skeleton
+ //--------------------------------------------------------------------
+ static LLStat render_stat;
+
+ LLViewerJointMesh::sRenderPass = pass;
+
+ if (pass == AVATAR_RENDER_PASS_SINGLE)
+ {
+
+ bool should_alpha_mask = shouldAlphaMask();
+ LLGLState test(GL_ALPHA_TEST, should_alpha_mask);
+
+ if (should_alpha_mask)
+ {
+ gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
+ }
+
+ BOOL first_pass = TRUE;
+ if (!LLDrawPoolAvatar::sSkipOpaque)
+ {
+ if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender)
+ {
+ if (isTextureVisible(TEX_HEAD_BAKED) || mIsDummy)
+ {
+ num_indices += mMeshLOD[MESH_ID_HEAD]->render(mAdjustedPixelArea, TRUE, mIsDummy);
+ first_pass = FALSE;
+ }
+ }
+ if (isTextureVisible(TEX_UPPER_BAKED) || mIsDummy)
+ {
+ num_indices += mMeshLOD[MESH_ID_UPPER_BODY]->render(mAdjustedPixelArea, first_pass, mIsDummy);
+ first_pass = FALSE;
+ }
+
+ if (isTextureVisible(TEX_LOWER_BAKED) || mIsDummy)
+ {
+ num_indices += mMeshLOD[MESH_ID_LOWER_BODY]->render(mAdjustedPixelArea, first_pass, mIsDummy);
+ first_pass = FALSE;
+ }
+ }
+
+ gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
+
+ if (!LLDrawPoolAvatar::sSkipTransparent || LLPipeline::sImpostorRender)
+ {
+ LLGLState blend(GL_BLEND, !mIsDummy);
+ LLGLState test(GL_ALPHA_TEST, !mIsDummy);
+ num_indices += renderTransparent(first_pass);
+ }
+ }
+
+ LLViewerJointMesh::sRenderPass = AVATAR_RENDER_PASS_SINGLE;
+
+ //llinfos << "Avatar render: " << render_timer.getElapsedTimeF32() << llendl;
+
+ //render_stat.addValue(render_timer.getElapsedTimeF32()*1000.f);
+
+ return num_indices;
+}
+
+U32 LLVOAvatar::renderTransparent(BOOL first_pass)
+{
+ U32 num_indices = 0;
+ if( isWearingWearableType( LLWearableType::WT_SKIRT ) && (mIsDummy || isTextureVisible(TEX_SKIRT_BAKED)) )
+ {
+ gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.25f);
+ num_indices += mMeshLOD[MESH_ID_SKIRT]->render(mAdjustedPixelArea, FALSE);
+ first_pass = FALSE;
+ gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
+ }
+
+ if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender)
+ {
+ if (LLPipeline::sImpostorRender)
+ {
+ gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
+ }
+
+ if (isTextureVisible(TEX_HEAD_BAKED))
+ {
+ num_indices += mMeshLOD[MESH_ID_EYELASH]->render(mAdjustedPixelArea, first_pass, mIsDummy);
+ first_pass = FALSE;
+ }
+ // Can't test for baked hair being defined, since that won't always be the case (not all viewers send baked hair)
+ // TODO: 1.25 will be able to switch this logic back to calling isTextureVisible();
+ if (getImage(TEX_HAIR_BAKED, 0)->getID() != IMG_INVISIBLE || LLDrawPoolAlpha::sShowDebugAlpha)
+ {
+ num_indices += mMeshLOD[MESH_ID_HAIR]->render(mAdjustedPixelArea, first_pass, mIsDummy);
+ first_pass = FALSE;
+ }
+ if (LLPipeline::sImpostorRender)
+ {
+ gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
+ }
+ }
+
+ return num_indices;
+}
+
+//-----------------------------------------------------------------------------
+// renderRigid()
+//-----------------------------------------------------------------------------
+U32 LLVOAvatar::renderRigid()
+{
+ U32 num_indices = 0;
+
+ if (!mIsBuilt)
+ {
+ return 0;
+ }
+
+ if (isSelf() && (!gAgent.needsRenderAvatar() || !gAgent.needsRenderHead()))
+ {
+ return 0;
+ }
+
+ if (!mIsBuilt)
+ {
+ return 0;
+ }
+
+ bool should_alpha_mask = shouldAlphaMask();
+ LLGLState test(GL_ALPHA_TEST, should_alpha_mask);
+
+ if (should_alpha_mask)
+ {
+ gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
+ }
+
+ if (isTextureVisible(TEX_EYES_BAKED) || mIsDummy)
+ {
+ num_indices += mMeshLOD[MESH_ID_EYEBALL_LEFT]->render(mAdjustedPixelArea, TRUE, mIsDummy);
+ num_indices += mMeshLOD[MESH_ID_EYEBALL_RIGHT]->render(mAdjustedPixelArea, TRUE, mIsDummy);
+ }
+
+ gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
+
+ return num_indices;
+}
+
+U32 LLVOAvatar::renderImpostor(LLColor4U color, S32 diffuse_channel)
+{
+ if (!mImpostor.isComplete())
+ {
+ return 0;
+ }
+
+ LLVector3 pos(getRenderPosition()+mImpostorOffset);
+ LLVector3 at = (pos - LLViewerCamera::getInstance()->getOrigin());
+ at.normalize();
+ LLVector3 left = LLViewerCamera::getInstance()->getUpAxis() % at;
+ LLVector3 up = at%left;
+
+ left *= mImpostorDim.mV[0];
+ up *= mImpostorDim.mV[1];
+
+ LLGLEnable test(GL_ALPHA_TEST);
+ gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.f);
+
+ gGL.color4ubv(color.mV);
+ gGL.getTexUnit(diffuse_channel)->bind(&mImpostor);
+ gGL.begin(LLRender::QUADS);
+ gGL.texCoord2f(0,0);
+ gGL.vertex3fv((pos+left-up).mV);
+ gGL.texCoord2f(1,0);
+ gGL.vertex3fv((pos-left-up).mV);
+ gGL.texCoord2f(1,1);
+ gGL.vertex3fv((pos-left+up).mV);
+ gGL.texCoord2f(0,1);
+ gGL.vertex3fv((pos+left+up).mV);
+ gGL.end();
+ gGL.flush();
+
+ return 6;
+}
+
+//------------------------------------------------------------------------
+// LLVOAvatar::updateTextures()
+//------------------------------------------------------------------------
+void LLVOAvatar::updateTextures()
+{
+ BOOL render_avatar = TRUE;
+
+ if (mIsDummy || gNoRender)
+ {
+ return;
+ }
+
+ if( isSelf() )
+ {
+ render_avatar = TRUE;
+ }
+ else
+ {
+ if(!isVisible())
+ {
+ return ;//do not update for invisible avatar.
+ }
+
+ render_avatar = !mCulled; //visible and not culled.
+ }
+
+ std::vector<BOOL> layer_baked;
+ // GL NOT ACTIVE HERE - *TODO
+ for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
+ {
+ layer_baked.push_back(isTextureDefined(mBakedTextureDatas[i].mTextureIndex));
+ // bind the texture so that they'll be decoded slightly
+ // inefficient, we can short-circuit this if we have to
+ if (render_avatar && !gGLManager.mIsDisabled)
+ {
+ if (layer_baked[i] && !mBakedTextureDatas[i].mIsLoaded)
+ {
+ gGL.getTexUnit(0)->bind(getImage( mBakedTextureDatas[i].mTextureIndex, 0 ));
+ }
+ }
+ }
+
+ mMaxPixelArea = 0.f;
+ mMinPixelArea = 99999999.f;
+ mHasGrey = FALSE; // debug
+ for (U32 texture_index = 0; texture_index < getNumTEs(); texture_index++)
+ {
+ LLWearableType::EType wearable_type = LLVOAvatarDictionary::getTEWearableType((ETextureIndex)texture_index);
+ U32 num_wearables = gAgentWearables.getWearableCount(wearable_type);
+ const LLTextureEntry *te = getTE(texture_index);
+ const F32 texel_area_ratio = fabs(te->mScaleS * te->mScaleT);
+ LLViewerFetchedTexture *imagep = NULL;
+ for (U32 wearable_index = 0; wearable_index < num_wearables; wearable_index++)
+ {
+ imagep = LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index, wearable_index), TRUE);
+ if (imagep)
+ {
+ const LLVOAvatarDictionary::TextureEntry *texture_dict = LLVOAvatarDictionary::getInstance()->getTexture((ETextureIndex)texture_index);
+ const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex;
+ if (texture_dict->mIsLocalTexture)
+ {
+ addLocalTextureStats((ETextureIndex)texture_index, imagep, texel_area_ratio, render_avatar, layer_baked[baked_index]);
+ }
+ }
+ }
+ if (isIndexBakedTexture((ETextureIndex) texture_index) && render_avatar)
+ {
+ const S32 boost_level = getAvatarBakedBoostLevel();
+ imagep = LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index,0), TRUE);
+ // Spam if this is a baked texture, not set to default image, without valid host info
+ if (isIndexBakedTexture((ETextureIndex)texture_index)
+ && imagep->getID() != IMG_DEFAULT_AVATAR
+ && imagep->getID() != IMG_INVISIBLE
+ && !imagep->getTargetHost().isOk())
+ {
+ LL_WARNS_ONCE("Texture") << "LLVOAvatar::updateTextures No host for texture "
+ << imagep->getID() << " for avatar "
+ << (isSelf() ? "<myself>" : getID().asString())
+ << " on host " << getRegion()->getHost() << llendl;
+ }
+
+ addBakedTextureStats( imagep, mPixelArea, texel_area_ratio, boost_level );
+ }
+ }
+
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA))
+ {
+ setDebugText(llformat("%4.0f:%4.0f", (F32) sqrt(mMinPixelArea),(F32) sqrt(mMaxPixelArea)));
+ }
+}
+
+
+void LLVOAvatar::addLocalTextureStats( ETextureIndex idx, LLViewerFetchedTexture* imagep,
+ F32 texel_area_ratio, BOOL render_avatar, BOOL covered_by_baked, U32 index )
+{
+ // No local texture stats for non-self avatars
+ return;
+}
+
+const S32 MAX_TEXTURE_UPDATE_INTERVAL = 64 ; //need to call updateTextures() at least every 32 frames.
+const S32 MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL = S32_MAX ; //frames
+void LLVOAvatar::checkTextureLoading()
+{
+ static const F32 MAX_INVISIBLE_WAITING_TIME = 15.f ; //seconds
+
+ BOOL pause = !isVisible() ;
+ if(!pause)
+ {
+ mInvisibleTimer.reset() ;
+ }
+ if(mLoadedCallbacksPaused == pause)
+ {
+ return ;
+ }
+
+ if(mCallbackTextureList.empty()) //when is self or no callbacks. Note: this list for self is always empty.
+ {
+ mLoadedCallbacksPaused = pause ;
+ return ; //nothing to check.
+ }
+
+ if(pause && mInvisibleTimer.getElapsedTimeF32() < MAX_INVISIBLE_WAITING_TIME)
+ {
+ return ; //have not been invisible for enough time.
+ }
+
+ for(LLLoadedCallbackEntry::source_callback_list_t::iterator iter = mCallbackTextureList.begin();
+ iter != mCallbackTextureList.end(); ++iter)
+ {
+ LLViewerFetchedTexture* tex = gTextureList.findImage(*iter) ;
+ if(tex)
+ {
+ if(pause)//pause texture fetching.
+ {
+ tex->pauseLoadedCallbacks(&mCallbackTextureList) ;
+
+ //set to terminate texture fetching after MAX_TEXTURE_UPDATE_INTERVAL frames.
+ tex->setMaxVirtualSizeResetInterval(MAX_TEXTURE_UPDATE_INTERVAL);
+ tex->resetMaxVirtualSizeResetCounter() ;
+ }
+ else//unpause
+ {
+ static const F32 START_AREA = 100.f ;
+
+ tex->unpauseLoadedCallbacks(&mCallbackTextureList) ;
+ tex->addTextureStats(START_AREA); //jump start the fetching again
+ }
+ }
+ }
+
+ if(!pause)
+ {
+ updateTextures() ; //refresh texture stats.
+ }
+ mLoadedCallbacksPaused = pause ;
+ return ;
+}
+
+const F32 SELF_ADDITIONAL_PRI = 0.75f ;
+const F32 ADDITIONAL_PRI = 0.5f;
+void LLVOAvatar::addBakedTextureStats( LLViewerFetchedTexture* imagep, F32 pixel_area, F32 texel_area_ratio, S32 boost_level)
+{
+ //Note:
+ //if this function is not called for the last MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL frames,
+ //the texture pipeline will stop fetching this texture.
+
+ imagep->resetTextureStats();
+ imagep->setCanUseHTTP(false) ; //turn off http fetching for baked textures.
+ imagep->setMaxVirtualSizeResetInterval(MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL);
+ imagep->resetMaxVirtualSizeResetCounter() ;
+
+ mMaxPixelArea = llmax(pixel_area, mMaxPixelArea);
+ mMinPixelArea = llmin(pixel_area, mMinPixelArea);
+ imagep->addTextureStats(pixel_area / texel_area_ratio);
+ imagep->setBoostLevel(boost_level);
+
+ if(boost_level != LLViewerTexture::BOOST_AVATAR_BAKED_SELF)
+ {
+ imagep->setAdditionalDecodePriority(ADDITIONAL_PRI) ;
+ }
+ else
+ {
+ imagep->setAdditionalDecodePriority(SELF_ADDITIONAL_PRI) ;
+ }
+}
+
+//virtual
+void LLVOAvatar::setImage(const U8 te, LLViewerTexture *imagep, const U32 index)
+{
+ setTEImage(te, imagep);
+}
+
+//virtual
+LLViewerTexture* LLVOAvatar::getImage(const U8 te, const U32 index) const
+{
+ return getTEImage(te);
+}
+//virtual
+const LLTextureEntry* LLVOAvatar::getTexEntry(const U8 te_num) const
+{
+ return getTE(te_num);
+}
+
+//virtual
+void LLVOAvatar::setTexEntry(const U8 index, const LLTextureEntry &te)
+{
+ setTE(index, te);
+}
+
+//-----------------------------------------------------------------------------
+// resolveHeight()
+//-----------------------------------------------------------------------------
+
+void LLVOAvatar::resolveHeightAgent(const LLVector3 &in_pos_agent, LLVector3 &out_pos_agent, LLVector3 &out_norm)
+{
+ LLVector3d in_pos_global, out_pos_global;
+
+ in_pos_global = gAgent.getPosGlobalFromAgent(in_pos_agent);
+ resolveHeightGlobal(in_pos_global, out_pos_global, out_norm);
+ out_pos_agent = gAgent.getPosAgentFromGlobal(out_pos_global);
+}
+
+
+void LLVOAvatar::resolveRayCollisionAgent(const LLVector3d start_pt, const LLVector3d end_pt, LLVector3d &out_pos, LLVector3 &out_norm)
+{
+ LLViewerObject *obj;
+ LLWorld::getInstance()->resolveStepHeightGlobal(this, start_pt, end_pt, out_pos, out_norm, &obj);
+}
+
+void LLVOAvatar::resolveHeightGlobal(const LLVector3d &inPos, LLVector3d &outPos, LLVector3 &outNorm)
+{
+ LLVector3d zVec(0.0f, 0.0f, 0.5f);
+ LLVector3d p0 = inPos + zVec;
+ LLVector3d p1 = inPos - zVec;
+ LLViewerObject *obj;
+ LLWorld::getInstance()->resolveStepHeightGlobal(this, p0, p1, outPos, outNorm, &obj);
+ if (!obj)
+ {
+ mStepOnLand = TRUE;
+ mStepMaterial = 0;
+ mStepObjectVelocity.setVec(0.0f, 0.0f, 0.0f);
+ }
+ else
+ {
+ mStepOnLand = FALSE;
+ mStepMaterial = obj->getMaterial();
+
+ // We want the primitive velocity, not our velocity... (which actually subtracts the
+ // step object velocity)
+ LLVector3 angularVelocity = obj->getAngularVelocity();
+ LLVector3 relativePos = gAgent.getPosAgentFromGlobal(outPos) - obj->getPositionAgent();
+
+ LLVector3 linearComponent = angularVelocity % relativePos;
+// llinfos << "Linear Component of Rotation Velocity " << linearComponent << llendl;
+ mStepObjectVelocity = obj->getVelocity() + linearComponent;
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// getStepSound()
+//-----------------------------------------------------------------------------
+const LLUUID& LLVOAvatar::getStepSound() const
+{
+ if ( mStepOnLand )
+ {
+ return sStepSoundOnLand;
+ }
+
+ return sStepSounds[mStepMaterial];
+}
+
+
+//-----------------------------------------------------------------------------
+// processAnimationStateChanges()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::processAnimationStateChanges()
+{
+ LLMemType mt(LLMemType::MTYPE_AVATAR);
+
+ if (gNoRender)
+ {
+ return;
+ }
+
+ if ( isAnyAnimationSignaled(AGENT_WALK_ANIMS, NUM_AGENT_WALK_ANIMS) )
+ {
+ startMotion(ANIM_AGENT_WALK_ADJUST);
+ stopMotion(ANIM_AGENT_FLY_ADJUST);
+ }
+ else if (mInAir && !mIsSitting)
+ {
+ stopMotion(ANIM_AGENT_WALK_ADJUST);
+ startMotion(ANIM_AGENT_FLY_ADJUST);
+ }
+ else
+ {
+ stopMotion(ANIM_AGENT_WALK_ADJUST);
+ stopMotion(ANIM_AGENT_FLY_ADJUST);
+ }
+
+ if ( isAnyAnimationSignaled(AGENT_GUN_AIM_ANIMS, NUM_AGENT_GUN_AIM_ANIMS) )
+ {
+ startMotion(ANIM_AGENT_TARGET);
+ stopMotion(ANIM_AGENT_BODY_NOISE);
+ }
+ else
+ {
+ stopMotion(ANIM_AGENT_TARGET);
+ startMotion(ANIM_AGENT_BODY_NOISE);
+ }
+
+ // clear all current animations
+ AnimIterator anim_it;
+ for (anim_it = mPlayingAnimations.begin(); anim_it != mPlayingAnimations.end();)
+ {
+ AnimIterator found_anim = mSignaledAnimations.find(anim_it->first);
+
+ // playing, but not signaled, so stop
+ if (found_anim == mSignaledAnimations.end())
+ {
+ processSingleAnimationStateChange(anim_it->first, FALSE);
+ mPlayingAnimations.erase(anim_it++);
+ continue;
+ }
+
+ ++anim_it;
+ }
+
+ // start up all new anims
+ for (anim_it = mSignaledAnimations.begin(); anim_it != mSignaledAnimations.end();)
+ {
+ AnimIterator found_anim = mPlayingAnimations.find(anim_it->first);
+
+ // signaled but not playing, or different sequence id, start motion
+ if (found_anim == mPlayingAnimations.end() || found_anim->second != anim_it->second)
+ {
+ if (processSingleAnimationStateChange(anim_it->first, TRUE))
+ {
+ mPlayingAnimations[anim_it->first] = anim_it->second;
+ ++anim_it;
+ continue;
+ }
+ }
+
+ ++anim_it;
+ }
+
+ // clear source information for animations which have been stopped
+ if (isSelf())
+ {
+ AnimSourceIterator source_it = mAnimationSources.begin();
+
+ for (source_it = mAnimationSources.begin(); source_it != mAnimationSources.end();)
+ {
+ if (mSignaledAnimations.find(source_it->second) == mSignaledAnimations.end())
+ {
+ mAnimationSources.erase(source_it++);
+ }
+ else
+ {
+ ++source_it;
+ }
+ }
+ }
+
+ stop_glerror();
+}
+
+
+//-----------------------------------------------------------------------------
+// processSingleAnimationStateChange();
+//-----------------------------------------------------------------------------
+BOOL LLVOAvatar::processSingleAnimationStateChange( const LLUUID& anim_id, BOOL start )
+{
+ LLMemType mt(LLMemType::MTYPE_AVATAR);
+
+ BOOL result = FALSE;
+
+ if ( start ) // start animation
+ {
+ if (anim_id == ANIM_AGENT_TYPE)
+ {
+ if (gAudiop)
+ {
+ LLVector3d char_pos_global = gAgent.getPosGlobalFromAgent(getCharacterPosition());
+ if (LLViewerParcelMgr::getInstance()->canHearSound(char_pos_global)
+ && !LLMuteList::getInstance()->isMuted(getID(), LLMute::flagObjectSounds))
+ {
+ // RN: uncomment this to play on typing sound at fixed volume once sound engine is fixed
+ // to support both spatialized and non-spatialized instances of the same sound
+ //if (isSelf())
+ //{
+ // gAudiop->triggerSound(LLUUID(gSavedSettings.getString("UISndTyping")), 1.0f, LLAudioEngine::AUDIO_TYPE_UI);
+ //}
+ //else
+ {
+ LLUUID sound_id = LLUUID(gSavedSettings.getString("UISndTyping"));
+ gAudiop->triggerSound(sound_id, getID(), 1.0f, LLAudioEngine::AUDIO_TYPE_SFX, char_pos_global);
+ }
+ }
+ }
+ }
+ else if (anim_id == ANIM_AGENT_SIT_GROUND_CONSTRAINED)
+ {
+ sitDown(TRUE);
+ }
+
+
+ if (startMotion(anim_id))
+ {
+ result = TRUE;
+ }
+ else
+ {
+ llwarns << "Failed to start motion!" << llendl;
+ }
+ }
+ else //stop animation
+ {
+ if (anim_id == ANIM_AGENT_SIT_GROUND_CONSTRAINED)
+ {
+ sitDown(FALSE);
+ }
+ stopMotion(anim_id);
+ result = TRUE;
+ }
+
+ return result;
+}
+
+//-----------------------------------------------------------------------------
+// isAnyAnimationSignaled()
+//-----------------------------------------------------------------------------
+BOOL LLVOAvatar::isAnyAnimationSignaled(const LLUUID *anim_array, const S32 num_anims) const
+{
+ for (S32 i = 0; i < num_anims; i++)
+ {
+ if(mSignaledAnimations.find(anim_array[i]) != mSignaledAnimations.end())
+ {
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+//-----------------------------------------------------------------------------
+// resetAnimations()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::resetAnimations()
+{
+ LLKeyframeMotion::flushKeyframeCache();
+ flushAllMotions();
+}
+
+// Override selectively based on avatar sex and whether we're using new
+// animations.
+LLUUID LLVOAvatar::remapMotionID(const LLUUID& id)
+{
+ BOOL use_new_walk_run = gSavedSettings.getBOOL("UseNewWalkRun");
+ LLUUID result = id;
+
+ // start special case female walk for female avatars
+ if (getSex() == SEX_FEMALE)
+ {
+ if (id == ANIM_AGENT_WALK)
+ {
+ if (use_new_walk_run)
+ result = ANIM_AGENT_FEMALE_WALK_NEW;
+ else
+ result = ANIM_AGENT_FEMALE_WALK;
+ }
+ else if (id == ANIM_AGENT_RUN)
+ {
+ // There is no old female run animation, so only override
+ // in one case.
+ if (use_new_walk_run)
+ result = ANIM_AGENT_FEMALE_RUN_NEW;
+ }
+ else if (id == ANIM_AGENT_SIT)
+ {
+ result = ANIM_AGENT_SIT_FEMALE;
+ }
+ }
+ else
+ {
+ // Male avatar.
+ if (id == ANIM_AGENT_WALK)
+ {
+ if (use_new_walk_run)
+ result = ANIM_AGENT_WALK_NEW;
+ }
+ else if (id == ANIM_AGENT_RUN)
+ {
+ if (use_new_walk_run)
+ result = ANIM_AGENT_RUN_NEW;
+ }
+
+ }
+
+ return result;
+
+}
+
+//-----------------------------------------------------------------------------
+// startMotion()
+// id is the asset if of the animation to start
+// time_offset is the offset into the animation at which to start playing
+//-----------------------------------------------------------------------------
+BOOL LLVOAvatar::startMotion(const LLUUID& id, F32 time_offset)
+{
+ LLMemType mt(LLMemType::MTYPE_AVATAR);
+
+ lldebugs << "motion requested " << id.asString() << " " << gAnimLibrary.animationName(id) << llendl;
+
+ LLUUID remap_id = remapMotionID(id);
+
+ if (remap_id != id)
+ {
+ lldebugs << "motion resultant " << remap_id.asString() << " " << gAnimLibrary.animationName(remap_id) << llendl;
+ }
+
+ if (isSelf() && remap_id == ANIM_AGENT_AWAY)
+ {
+ gAgent.setAFK();
+ }
+
+ return LLCharacter::startMotion(remap_id, time_offset);
+}
+
+//-----------------------------------------------------------------------------
+// stopMotion()
+//-----------------------------------------------------------------------------
+BOOL LLVOAvatar::stopMotion(const LLUUID& id, BOOL stop_immediate)
+{
+ lldebugs << "motion requested " << id.asString() << " " << gAnimLibrary.animationName(id) << llendl;
+
+ LLUUID remap_id = remapMotionID(id);
+
+ if (remap_id != id)
+ {
+ lldebugs << "motion resultant " << remap_id.asString() << " " << gAnimLibrary.animationName(remap_id) << llendl;
+ }
+
+ if (isSelf())
+ {
+ gAgent.onAnimStop(remap_id);
+ }
+
+ return LLCharacter::stopMotion(remap_id, stop_immediate);
+}
+
+//-----------------------------------------------------------------------------
+// stopMotionFromSource()
+//-----------------------------------------------------------------------------
+// virtual
+void LLVOAvatar::stopMotionFromSource(const LLUUID& source_id)
+{
+}
+
+//-----------------------------------------------------------------------------
+// getVolumePos()
+//-----------------------------------------------------------------------------
+LLVector3 LLVOAvatar::getVolumePos(S32 joint_index, LLVector3& volume_offset)
+{
+ if (joint_index > mNumCollisionVolumes)
+ {
+ return LLVector3::zero;
+ }
+
+ return mCollisionVolumes[joint_index].getVolumePos(volume_offset);
+}
+
+//-----------------------------------------------------------------------------
+// findCollisionVolume()
+//-----------------------------------------------------------------------------
+LLJoint* LLVOAvatar::findCollisionVolume(U32 volume_id)
+{
+ if ((S32)volume_id > mNumCollisionVolumes)
+ {
+ return NULL;
+ }
+
+ return &mCollisionVolumes[volume_id];
+}
+
+//-----------------------------------------------------------------------------
+// findCollisionVolume()
+//-----------------------------------------------------------------------------
+S32 LLVOAvatar::getCollisionVolumeID(std::string &name)
+{
+ for (S32 i = 0; i < mNumCollisionVolumes; i++)
+ {
+ if (mCollisionVolumes[i].getName() == name)
+ {
+ return i;
+ }
+ }
+
+ return -1;
+}
+
+//-----------------------------------------------------------------------------
+// addDebugText()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::addDebugText(const std::string& text)
+{
+ mDebugText.append(1, '\n');
+ mDebugText.append(text);
+}
+
+//-----------------------------------------------------------------------------
+// getID()
+//-----------------------------------------------------------------------------
+const LLUUID& LLVOAvatar::getID()
+{
+ return mID;
+}
+
+//-----------------------------------------------------------------------------
+// getJoint()
+//-----------------------------------------------------------------------------
+// RN: avatar joints are multi-rooted to include screen-based attachments
+LLJoint *LLVOAvatar::getJoint( const std::string &name )
+{
+ LLJoint* jointp = mRoot.findJoint(name);
+ return jointp;
+}
+
+//-----------------------------------------------------------------------------
+// resetJointPositions
+//-----------------------------------------------------------------------------
+void LLVOAvatar::resetJointPositions( void )
+{
+ for(S32 i = 0; i < (S32)mNumJoints; ++i)
+ {
+ mSkeleton[i].restoreOldXform();
+ mSkeleton[i].setId( LLUUID::null );
+ }
+ mHasPelvisOffset = false;
+}
+//-----------------------------------------------------------------------------
+// resetSpecificJointPosition
+//-----------------------------------------------------------------------------
+void LLVOAvatar::resetSpecificJointPosition( const std::string& name )
+{
+ LLJoint* pJoint = mRoot.findJoint( name );
+
+ if ( pJoint && pJoint->doesJointNeedToBeReset() )
+ {
+ pJoint->restoreOldXform();
+ pJoint->setId( LLUUID::null );
+ //If we're reseting the pelvis position make sure not to apply offset
+ if ( name == "mPelvis" )
+ {
+ mHasPelvisOffset = false;
+ }
+ }
+ else
+ {
+ llinfos<<"Did not find "<< name.c_str()<<llendl;
+ }
+}
+//-----------------------------------------------------------------------------
+// resetJointPositionsToDefault
+//-----------------------------------------------------------------------------
+void LLVOAvatar::resetJointPositionsToDefault( void )
+{
+ const LLVector3& avPos = getCharacterPosition();
+
+ //Reposition the pelvis
+ LLJoint* pPelvis = mRoot.findJoint("mPelvis");
+ if ( pPelvis )
+ {
+ pPelvis->setPosition( avPos + pPelvis->getPosition() );
+ }
+ else
+ {
+ llwarns<<"Can't get pelvis joint."<<llendl;
+ return;
+ }
+
+ //Subsequent joints are relative to pelvis
+ for( S32 i = 0; i < (S32)mNumJoints; ++i )
+ {
+ LLJoint* pJoint = (LLJoint*)&mSkeleton[i];
+ if ( pJoint->doesJointNeedToBeReset() )
+ {
+
+ pJoint->setId( LLUUID::null );
+ //restore joints to default positions, however skip over the pelvis
+ if ( pJoint && pPelvis != pJoint )
+ {
+ pJoint->restoreOldXform();
+ }
+ }
+ }
+ //make sure we don't apply the joint offset
+ mHasPelvisOffset = false;
+ postPelvisSetRecalc();
+}
+//-----------------------------------------------------------------------------
+// getCharacterPosition()
+//-----------------------------------------------------------------------------
+LLVector3 LLVOAvatar::getCharacterPosition()
+{
+ if (mDrawable.notNull())
+ {
+ return mDrawable->getPositionAgent();
+ }
+ else
+ {
+ return getPositionAgent();
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// LLVOAvatar::getCharacterRotation()
+//-----------------------------------------------------------------------------
+LLQuaternion LLVOAvatar::getCharacterRotation()
+{
+ return getRotation();
+}
+
+
+//-----------------------------------------------------------------------------
+// LLVOAvatar::getCharacterVelocity()
+//-----------------------------------------------------------------------------
+LLVector3 LLVOAvatar::getCharacterVelocity()
+{
+ return getVelocity() - mStepObjectVelocity;
+}
+
+
+//-----------------------------------------------------------------------------
+// LLVOAvatar::getCharacterAngularVelocity()
+//-----------------------------------------------------------------------------
+LLVector3 LLVOAvatar::getCharacterAngularVelocity()
+{
+ return getAngularVelocity();
+}
+
+//-----------------------------------------------------------------------------
+// LLVOAvatar::getGround()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::getGround(const LLVector3 &in_pos_agent, LLVector3 &out_pos_agent, LLVector3 &outNorm)
+{
+ LLVector3d z_vec(0.0f, 0.0f, 1.0f);
+ LLVector3d p0_global, p1_global;
+
+ if (gNoRender || mIsDummy)
+ {
+ outNorm.setVec(z_vec);
+ out_pos_agent = in_pos_agent;
+ return;
+ }
+
+ p0_global = gAgent.getPosGlobalFromAgent(in_pos_agent) + z_vec;
+ p1_global = gAgent.getPosGlobalFromAgent(in_pos_agent) - z_vec;
+ LLViewerObject *obj;
+ LLVector3d out_pos_global;
+ LLWorld::getInstance()->resolveStepHeightGlobal(this, p0_global, p1_global, out_pos_global, outNorm, &obj);
+ out_pos_agent = gAgent.getPosAgentFromGlobal(out_pos_global);
+}
+
+//-----------------------------------------------------------------------------
+// LLVOAvatar::getTimeDilation()
+//-----------------------------------------------------------------------------
+F32 LLVOAvatar::getTimeDilation()
+{
+ return mTimeDilation;
+}
+
+
+//-----------------------------------------------------------------------------
+// LLVOAvatar::getPixelArea()
+//-----------------------------------------------------------------------------
+F32 LLVOAvatar::getPixelArea() const
+{
+ if (mIsDummy)
+ {
+ return 100000.f;
+ }
+ return mPixelArea;
+}
+
+
+//-----------------------------------------------------------------------------
+// LLVOAvatar::getHeadMesh()
+//-----------------------------------------------------------------------------
+LLPolyMesh* LLVOAvatar::getHeadMesh()
+{
+ return mMeshLOD[MESH_ID_HEAD]->mMeshParts[0]->getMesh();
+}
+
+
+//-----------------------------------------------------------------------------
+// LLVOAvatar::getUpperBodyMesh()
+//-----------------------------------------------------------------------------
+LLPolyMesh* LLVOAvatar::getUpperBodyMesh()
+{
+ return mMeshLOD[MESH_ID_UPPER_BODY]->mMeshParts[0]->getMesh();
+}
+
+
+//-----------------------------------------------------------------------------
+// LLVOAvatar::getPosGlobalFromAgent()
+//-----------------------------------------------------------------------------
+LLVector3d LLVOAvatar::getPosGlobalFromAgent(const LLVector3 &position)
+{
+ return gAgent.getPosGlobalFromAgent(position);
+}
+
+//-----------------------------------------------------------------------------
+// getPosAgentFromGlobal()
+//-----------------------------------------------------------------------------
+LLVector3 LLVOAvatar::getPosAgentFromGlobal(const LLVector3d &position)
+{
+ return gAgent.getPosAgentFromGlobal(position);
+}
+
+//-----------------------------------------------------------------------------
+// allocateCharacterJoints()
+//-----------------------------------------------------------------------------
+BOOL LLVOAvatar::allocateCharacterJoints( U32 num )
+{
+ deleteAndClearArray(mSkeleton);
+ mNumJoints = 0;
+
+ mSkeleton = new LLViewerJoint[num];
+
+ for(S32 joint_num = 0; joint_num < (S32)num; joint_num++)
+ {
+ mSkeleton[joint_num].setJointNum(joint_num);
+ }
+
+ if (!mSkeleton)
+ {
+ return FALSE;
+ }
+
+ mNumJoints = num;
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// allocateCollisionVolumes()
+//-----------------------------------------------------------------------------
+BOOL LLVOAvatar::allocateCollisionVolumes( U32 num )
+{
+ deleteAndClearArray(mCollisionVolumes);
+ mNumCollisionVolumes = 0;
+
+ mCollisionVolumes = new LLViewerJointCollisionVolume[num];
+ if (!mCollisionVolumes)
+ {
+ return FALSE;
+ }
+
+ mNumCollisionVolumes = num;
+ return TRUE;
+}
+
+
+//-----------------------------------------------------------------------------
+// getCharacterJoint()
+//-----------------------------------------------------------------------------
+LLJoint *LLVOAvatar::getCharacterJoint( U32 num )
+{
+ if ((S32)num >= mNumJoints
+ || (S32)num < 0)
+ {
+ return NULL;
+ }
+ return (LLJoint*)&mSkeleton[num];
+}
+
+//-----------------------------------------------------------------------------
+// requestStopMotion()
+//-----------------------------------------------------------------------------
+// virtual
+void LLVOAvatar::requestStopMotion( LLMotion* motion )
+{
+ // Only agent avatars should handle the stop motion notifications.
+}
+
+//-----------------------------------------------------------------------------
+// loadAvatar()
+//-----------------------------------------------------------------------------
+static LLFastTimer::DeclareTimer FTM_LOAD_AVATAR("Load Avatar");
+
+BOOL LLVOAvatar::loadAvatar()
+{
+// LLFastTimer t(FTM_LOAD_AVATAR);
+
+ // avatar_skeleton.xml
+ if( !buildSkeleton(sAvatarSkeletonInfo) )
+ {
+ llwarns << "avatar file: buildSkeleton() failed" << llendl;
+ return FALSE;
+ }
+
+ // avatar_lad.xml : <skeleton>
+ if( !loadSkeletonNode() )
+ {
+ llwarns << "avatar file: loadNodeSkeleton() failed" << llendl;
+ return FALSE;
+ }
+
+ // avatar_lad.xml : <mesh>
+ if( !loadMeshNodes() )
+ {
+ llwarns << "avatar file: loadNodeMesh() failed" << llendl;
+ return FALSE;
+ }
+
+ // avatar_lad.xml : <global_color>
+ if( sAvatarXmlInfo->mTexSkinColorInfo )
+ {
+ mTexSkinColor = new LLTexGlobalColor( this );
+ if( !mTexSkinColor->setInfo( sAvatarXmlInfo->mTexSkinColorInfo ) )
+ {
+ llwarns << "avatar file: mTexSkinColor->setInfo() failed" << llendl;
+ return FALSE;
+ }
+ }
+ else
+ {
+ llwarns << "<global_color> name=\"skin_color\" not found" << llendl;
+ return FALSE;
+ }
+ if( sAvatarXmlInfo->mTexHairColorInfo )
+ {
+ mTexHairColor = new LLTexGlobalColor( this );
+ if( !mTexHairColor->setInfo( sAvatarXmlInfo->mTexHairColorInfo ) )
+ {
+ llwarns << "avatar file: mTexHairColor->setInfo() failed" << llendl;
+ return FALSE;
+ }
+ }
+ else
+ {
+ llwarns << "<global_color> name=\"hair_color\" not found" << llendl;
+ return FALSE;
+ }
+ if( sAvatarXmlInfo->mTexEyeColorInfo )
+ {
+ mTexEyeColor = new LLTexGlobalColor( this );
+ if( !mTexEyeColor->setInfo( sAvatarXmlInfo->mTexEyeColorInfo ) )
+ {
+ llwarns << "avatar file: mTexEyeColor->setInfo() failed" << llendl;
+ return FALSE;
+ }
+ }
+ else
+ {
+ llwarns << "<global_color> name=\"eye_color\" not found" << llendl;
+ return FALSE;
+ }
+
+ // avatar_lad.xml : <layer_set>
+ if (sAvatarXmlInfo->mLayerInfoList.empty())
+ {
+ llwarns << "avatar file: missing <layer_set> node" << llendl;
+ return FALSE;
+ }
+
+ if (sAvatarXmlInfo->mMorphMaskInfoList.empty())
+ {
+ llwarns << "avatar file: missing <morph_masks> node" << llendl;
+ return FALSE;
+ }
+
+ // avatar_lad.xml : <morph_masks>
+ for (LLVOAvatarXmlInfo::morph_info_list_t::iterator iter = sAvatarXmlInfo->mMorphMaskInfoList.begin();
+ iter != sAvatarXmlInfo->mMorphMaskInfoList.end();
+ ++iter)
+ {
+ LLVOAvatarXmlInfo::LLVOAvatarMorphInfo *info = *iter;
+
+ EBakedTextureIndex baked = LLVOAvatarDictionary::findBakedByRegionName(info->mRegion);
+ if (baked != BAKED_NUM_INDICES)
+ {
+ LLPolyMorphTarget *morph_param;
+ const std::string *name = &info->mName;
+ morph_param = (LLPolyMorphTarget *)(getVisualParam(name->c_str()));
+ if (morph_param)
+ {
+ BOOL invert = info->mInvert;
+ addMaskedMorph(baked, morph_param, invert, info->mLayer);
+ }
+ }
+
+ }
+
+ loadLayersets();
+
+ // avatar_lad.xml : <driver_parameters>
+ for (LLVOAvatarXmlInfo::driver_info_list_t::iterator iter = sAvatarXmlInfo->mDriverInfoList.begin();
+ iter != sAvatarXmlInfo->mDriverInfoList.end();
+ ++iter)
+ {
+ LLDriverParamInfo *info = *iter;
+ LLDriverParam* driver_param = new LLDriverParam( this );
+ if (driver_param->setInfo(info))
+ {
+ addVisualParam( driver_param );
+ LLVisualParam*(LLVOAvatar::*avatar_function)(S32)const = &LLVOAvatar::getVisualParam;
+ if( !driver_param->linkDrivenParams(boost::bind(avatar_function,(LLVOAvatar*)this,_1 ), false))
+ {
+ llwarns << "could not link driven params for avatar " << this->getFullname() << " id: " << driver_param->getID() << llendl;
+ continue;
+ }
+ }
+ else
+ {
+ delete driver_param;
+ llwarns << "avatar file: driver_param->parseData() failed" << llendl;
+ return FALSE;
+ }
+ }
+
+ // Uncomment to enable avatar_lad.xml debugging.
+ std::ofstream file;
+ file.open("avatar_lad.log");
+ for( LLViewerVisualParam* param = (LLViewerVisualParam*) getFirstVisualParam();
+ param;
+ param = (LLViewerVisualParam*) getNextVisualParam() )
+ {
+ param->getInfo()->toStream(file);
+ file << std::endl;
+ }
+
+ file.close();
+
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// loadSkeletonNode(): loads <skeleton> node from XML tree
+//-----------------------------------------------------------------------------
+BOOL LLVOAvatar::loadSkeletonNode ()
+{
+ mRoot.addChild( &mSkeleton[0] );
+
+ for (std::vector<LLViewerJoint *>::iterator iter = mMeshLOD.begin();
+ iter != mMeshLOD.end();
+ ++iter)
+ {
+ LLViewerJoint *joint = (LLViewerJoint *) *iter;
+ joint->mUpdateXform = FALSE;
+ joint->setMeshesToChildren();
+ }
+
+ mRoot.addChild(mMeshLOD[MESH_ID_HEAD]);
+ mRoot.addChild(mMeshLOD[MESH_ID_EYELASH]);
+ mRoot.addChild(mMeshLOD[MESH_ID_UPPER_BODY]);
+ mRoot.addChild(mMeshLOD[MESH_ID_LOWER_BODY]);
+ mRoot.addChild(mMeshLOD[MESH_ID_SKIRT]);
+ mRoot.addChild(mMeshLOD[MESH_ID_HEAD]);
+
+ LLViewerJoint *skull = (LLViewerJoint*)mRoot.findJoint("mSkull");
+ if (skull)
+ {
+ skull->addChild(mMeshLOD[MESH_ID_HAIR] );
+ }
+
+ LLViewerJoint *eyeL = (LLViewerJoint*)mRoot.findJoint("mEyeLeft");
+ if (eyeL)
+ {
+ eyeL->addChild( mMeshLOD[MESH_ID_EYEBALL_LEFT] );
+ }
+
+ LLViewerJoint *eyeR = (LLViewerJoint*)mRoot.findJoint("mEyeRight");
+ if (eyeR)
+ {
+ eyeR->addChild( mMeshLOD[MESH_ID_EYEBALL_RIGHT] );
+ }
+
+ // SKELETAL DISTORTIONS
+ {
+ LLVOAvatarXmlInfo::skeletal_distortion_info_list_t::iterator iter;
+ for (iter = sAvatarXmlInfo->mSkeletalDistortionInfoList.begin();
+ iter != sAvatarXmlInfo->mSkeletalDistortionInfoList.end();
+ ++iter)
+ {
+ LLPolySkeletalDistortionInfo *info = *iter;
+ LLPolySkeletalDistortion *param = new LLPolySkeletalDistortion(this);
+ if (!param->setInfo(info))
+ {
+ delete param;
+ return FALSE;
+ }
+ else
+ {
+ addVisualParam(param);
+ }
+ }
+ }
+
+ // ATTACHMENTS
+ {
+ LLVOAvatarXmlInfo::attachment_info_list_t::iterator iter;
+ for (iter = sAvatarXmlInfo->mAttachmentInfoList.begin();
+ iter != sAvatarXmlInfo->mAttachmentInfoList.end();
+ ++iter)
+ {
+ LLVOAvatarXmlInfo::LLVOAvatarAttachmentInfo *info = *iter;
+ if (!isSelf() && info->mJointName == "mScreen")
+ { //don't process screen joint for other avatars
+ continue;
+ }
+
+ LLViewerJointAttachment* attachment = new LLViewerJointAttachment();
+
+ attachment->setName(info->mName);
+ LLJoint *parentJoint = getJoint(info->mJointName);
+ if (!parentJoint)
+ {
+ llwarns << "No parent joint by name " << info->mJointName << " found for attachment point " << info->mName << llendl;
+ delete attachment;
+ continue;
+ }
+
+ if (info->mHasPosition)
+ {
+ attachment->setOriginalPosition(info->mPosition);
+ }
+
+ if (info->mHasRotation)
+ {
+ LLQuaternion rotation;
+ rotation.setQuat(info->mRotationEuler.mV[VX] * DEG_TO_RAD,
+ info->mRotationEuler.mV[VY] * DEG_TO_RAD,
+ info->mRotationEuler.mV[VZ] * DEG_TO_RAD);
+ attachment->setRotation(rotation);
+ }
+
+ int group = info->mGroup;
+ if (group >= 0)
+ {
+ if (group < 0 || group >= 9)
+ {
+ llwarns << "Invalid group number (" << group << ") for attachment point " << info->mName << llendl;
+ }
+ else
+ {
+ attachment->setGroup(group);
+ }
+ }
+
+ S32 attachmentID = info->mAttachmentID;
+ if (attachmentID < 1 || attachmentID > 255)
+ {
+ llwarns << "Attachment point out of range [1-255]: " << attachmentID << " on attachment point " << info->mName << llendl;
+ delete attachment;
+ continue;
+ }
+ if (mAttachmentPoints.find(attachmentID) != mAttachmentPoints.end())
+ {
+ llwarns << "Attachment point redefined with id " << attachmentID << " on attachment point " << info->mName << llendl;
+ delete attachment;
+ continue;
+ }
+
+ attachment->setPieSlice(info->mPieMenuSlice);
+ attachment->setVisibleInFirstPerson(info->mVisibleFirstPerson);
+ attachment->setIsHUDAttachment(info->mIsHUDAttachment);
+
+ mAttachmentPoints[attachmentID] = attachment;
+
+ // now add attachment joint
+ parentJoint->addChild(attachment);
+ }
+ }
+
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// loadMeshNodes(): loads <mesh> nodes from XML tree
+//-----------------------------------------------------------------------------
+BOOL LLVOAvatar::loadMeshNodes()
+{
+ for (LLVOAvatarXmlInfo::mesh_info_list_t::const_iterator meshinfo_iter = sAvatarXmlInfo->mMeshInfoList.begin();
+ meshinfo_iter != sAvatarXmlInfo->mMeshInfoList.end();
+ ++meshinfo_iter)
+ {
+ const LLVOAvatarXmlInfo::LLVOAvatarMeshInfo *info = *meshinfo_iter;
+ const std::string &type = info->mType;
+ S32 lod = info->mLOD;
+
+ LLViewerJointMesh* mesh = NULL;
+ U8 mesh_id = 0;
+ BOOL found_mesh_id = FALSE;
+
+ /* if (type == "hairMesh")
+ switch(lod)
+ case 0:
+ mesh = &mHairMesh0; */
+ for (LLVOAvatarDictionary::Meshes::const_iterator mesh_iter = LLVOAvatarDictionary::getInstance()->getMeshes().begin();
+ mesh_iter != LLVOAvatarDictionary::getInstance()->getMeshes().end();
+ ++mesh_iter)
+ {
+ const EMeshIndex mesh_index = mesh_iter->first;
+ const LLVOAvatarDictionary::MeshEntry *mesh_dict = mesh_iter->second;
+ if (type.compare(mesh_dict->mName) == 0)
+ {
+ mesh_id = mesh_index;
+ found_mesh_id = TRUE;
+ break;
+ }
+ }
+
+ if (found_mesh_id)
+ {
+ if (lod < (S32)mMeshLOD[mesh_id]->mMeshParts.size())
+ {
+ mesh = mMeshLOD[mesh_id]->mMeshParts[lod];
+ }
+ else
+ {
+ llwarns << "Avatar file: <mesh> has invalid lod setting " << lod << llendl;
+ return FALSE;
+ }
+ }
+ else
+ {
+ llwarns << "Ignoring unrecognized mesh type: " << type << llendl;
+ return FALSE;
+ }
+
+ // llinfos << "Parsing mesh data for " << type << "..." << llendl;
+
+ // If this isn't set to white (1.0), avatars will *ALWAYS* be darker than their surroundings.
+ // Do not touch!!!
+ mesh->setColor( 1.0f, 1.0f, 1.0f, 1.0f );
+
+ LLPolyMesh *poly_mesh = NULL;
+
+ if (!info->mReferenceMeshName.empty())
+ {
+ polymesh_map_t::const_iterator polymesh_iter = mMeshes.find(info->mReferenceMeshName);
+ if (polymesh_iter != mMeshes.end())
+ {
+ poly_mesh = LLPolyMesh::getMesh(info->mMeshFileName, polymesh_iter->second);
+ poly_mesh->setAvatar(this);
+ }
+ else
+ {
+ // This should never happen
+ LL_WARNS("Avatar") << "Could not find avatar mesh: " << info->mReferenceMeshName << LL_ENDL;
+ }
+ }
+ else
+ {
+ poly_mesh = LLPolyMesh::getMesh(info->mMeshFileName);
+ poly_mesh->setAvatar(this);
+ }
+
+ if( !poly_mesh )
+ {
+ llwarns << "Failed to load mesh of type " << type << llendl;
+ return FALSE;
+ }
+
+ // Multimap insert
+ mMeshes.insert(std::make_pair(info->mMeshFileName, poly_mesh));
+
+ mesh->setMesh( poly_mesh );
+ mesh->setLOD( info->mMinPixelArea );
+
+ for (LLVOAvatarXmlInfo::LLVOAvatarMeshInfo::morph_info_list_t::const_iterator xmlinfo_iter = info->mPolyMorphTargetInfoList.begin();
+ xmlinfo_iter != info->mPolyMorphTargetInfoList.end();
+ ++xmlinfo_iter)
+ {
+ const LLVOAvatarXmlInfo::LLVOAvatarMeshInfo::morph_info_pair_t *info_pair = &(*xmlinfo_iter);
+ LLPolyMorphTarget *param = new LLPolyMorphTarget(mesh->getMesh());
+ if (!param->setInfo(info_pair->first))
+ {
+ delete param;
+ return FALSE;
+ }
+ else
+ {
+ if (info_pair->second)
+ {
+ addSharedVisualParam(param);
+ }
+ else
+ {
+ addVisualParam(param);
+ }
+ }
+ }
+ }
+
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// loadLayerSets()
+//-----------------------------------------------------------------------------
+BOOL LLVOAvatar::loadLayersets()
+{
+ BOOL success = TRUE;
+ for (LLVOAvatarXmlInfo::layer_info_list_t::const_iterator layerset_iter = sAvatarXmlInfo->mLayerInfoList.begin();
+ layerset_iter != sAvatarXmlInfo->mLayerInfoList.end();
+ ++layerset_iter)
+ {
+ // Construct a layerset for each one specified in avatar_lad.xml and initialize it as such.
+ LLTexLayerSetInfo *layerset_info = *layerset_iter;
+ layerset_info->createVisualParams(this);
+ }
+ return success;
+}
+
+//-----------------------------------------------------------------------------
+// updateVisualParams()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::updateVisualParams()
+{
+ if (gNoRender)
+ {
+ return;
+ }
+
+ setSex( (getVisualParamWeight( "male" ) > 0.5f) ? SEX_MALE : SEX_FEMALE );
+
+ LLCharacter::updateVisualParams();
+
+ if (mLastSkeletonSerialNum != mSkeletonSerialNum)
+ {
+ computeBodySize();
+ mLastSkeletonSerialNum = mSkeletonSerialNum;
+ mRoot.updateWorldMatrixChildren();
+ }
+
+ dirtyMesh();
+ updateHeadOffset();
+}
+
+//-----------------------------------------------------------------------------
+// isActive()
+//-----------------------------------------------------------------------------
+BOOL LLVOAvatar::isActive() const
+{
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// setPixelAreaAndAngle()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::setPixelAreaAndAngle(LLAgent &agent)
+{
+ LLMemType mt(LLMemType::MTYPE_AVATAR);
+
+ if (mDrawable.isNull())
+ {
+ return;
+ }
+
+ const LLVector4a* ext = mDrawable->getSpatialExtents();
+ LLVector4a center;
+ center.setAdd(ext[1], ext[0]);
+ center.mul(0.5f);
+ LLVector4a size;
+ size.setSub(ext[1], ext[0]);
+ size.mul(0.5f);
+
+ mImpostorPixelArea = LLPipeline::calcPixelArea(center, size, *LLViewerCamera::getInstance());
+
+ F32 range = mDrawable->mDistanceWRTCamera;
+
+ if (range < 0.001f) // range == zero
+ {
+ mAppAngle = 180.f;
+ }
+ else
+ {
+ F32 radius = size.getLength3().getF32();
+ mAppAngle = (F32) atan2( radius, range) * RAD_TO_DEG;
+ }
+
+ // We always want to look good to ourselves
+ if( isSelf() )
+ {
+ mPixelArea = llmax( mPixelArea, F32(getTexImageSize() / 16) );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// updateJointLODs()
+//-----------------------------------------------------------------------------
+BOOL LLVOAvatar::updateJointLODs()
+{
+ const F32 MAX_PIXEL_AREA = 100000000.f;
+ F32 lod_factor = (sLODFactor * AVATAR_LOD_TWEAK_RANGE + (1.f - AVATAR_LOD_TWEAK_RANGE));
+ F32 avatar_num_min_factor = clamp_rescale(sLODFactor, 0.f, 1.f, 0.25f, 0.6f);
+ F32 avatar_num_factor = clamp_rescale((F32)sNumVisibleAvatars, 8, 25, 1.f, avatar_num_min_factor);
+ F32 area_scale = 0.16f;
+
+ {
+ if (isSelf())
+ {
+ if(gAgentCamera.cameraCustomizeAvatar() || gAgentCamera.cameraMouselook())
+ {
+ mAdjustedPixelArea = MAX_PIXEL_AREA;
+ }
+ else
+ {
+ mAdjustedPixelArea = mPixelArea*area_scale;
+ }
+ }
+ else if (mIsDummy)
+ {
+ mAdjustedPixelArea = MAX_PIXEL_AREA;
+ }
+ else
+ {
+ // reported avatar pixel area is dependent on avatar render load, based on number of visible avatars
+ mAdjustedPixelArea = (F32)mPixelArea * area_scale * lod_factor * lod_factor * avatar_num_factor * avatar_num_factor;
+ }
+
+ // now select meshes to render based on adjusted pixel area
+ BOOL res = mRoot.updateLOD(mAdjustedPixelArea, TRUE);
+ if (res)
+ {
+ sNumLODChangesThisFrame++;
+ dirtyMesh(2);
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+
+//-----------------------------------------------------------------------------
+// createDrawable()
+//-----------------------------------------------------------------------------
+LLDrawable *LLVOAvatar::createDrawable(LLPipeline *pipeline)
+{
+ pipeline->allocDrawable(this);
+ mDrawable->setLit(FALSE);
+
+ LLDrawPoolAvatar *poolp = (LLDrawPoolAvatar*) gPipeline.getPool(LLDrawPool::POOL_AVATAR);
+
+ // Only a single face (one per avatar)
+ //this face will be splitted into several if its vertex buffer is too long.
+ mDrawable->setState(LLDrawable::ACTIVE);
+ mDrawable->addFace(poolp, NULL);
+ mDrawable->setRenderType(LLPipeline::RENDER_TYPE_AVATAR);
+
+ mNumInitFaces = mDrawable->getNumFaces() ;
+
+ dirtyMesh(2);
+ return mDrawable;
+}
+
+
+void LLVOAvatar::updateGL()
+{
+ if (mMeshTexturesDirty)
+ {
+ updateMeshTextures();
+ mMeshTexturesDirty = FALSE;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// updateGeometry()
+//-----------------------------------------------------------------------------
+static LLFastTimer::DeclareTimer FTM_UPDATE_AVATAR("Update Avatar");
+BOOL LLVOAvatar::updateGeometry(LLDrawable *drawable)
+{
+ LLFastTimer ftm(FTM_UPDATE_AVATAR);
+ if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_AVATAR)))
+ {
+ return TRUE;
+ }
+
+ if (!mMeshValid)
+ {
+ return TRUE;
+ }
+
+ if (!drawable)
+ {
+ llerrs << "LLVOAvatar::updateGeometry() called with NULL drawable" << llendl;
+ }
+
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// updateSexDependentLayerSets()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::updateSexDependentLayerSets( BOOL upload_bake )
+{
+ invalidateComposite( mBakedTextureDatas[BAKED_HEAD].mTexLayerSet, upload_bake );
+ invalidateComposite( mBakedTextureDatas[BAKED_UPPER].mTexLayerSet, upload_bake );
+ invalidateComposite( mBakedTextureDatas[BAKED_LOWER].mTexLayerSet, upload_bake );
+}
+
+//-----------------------------------------------------------------------------
+// dirtyMesh()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::dirtyMesh()
+{
+ dirtyMesh(1);
+}
+void LLVOAvatar::dirtyMesh(S32 priority)
+{
+ mDirtyMesh = llmax(mDirtyMesh, priority);
+}
+//-----------------------------------------------------------------------------
+// hideSkirt()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::hideSkirt()
+{
+ mMeshLOD[MESH_ID_SKIRT]->setVisible(FALSE, TRUE);
+}
+
+BOOL LLVOAvatar::setParent(LLViewerObject* parent)
+{
+ BOOL ret ;
+ if (parent == NULL)
+ {
+ getOffObject();
+ ret = LLViewerObject::setParent(parent);
+ if (isSelf())
+ {
+ gAgentCamera.resetCamera();
+ }
+ }
+ else
+ {
+ ret = LLViewerObject::setParent(parent);
+ if(ret)
+ {
+ sitOnObject(parent);
+ }
+ }
+ return ret ;
+}
+
+void LLVOAvatar::addChild(LLViewerObject *childp)
+{
+ childp->extractAttachmentItemID(); // find the inventory item this object is associated with.
+ LLViewerObject::addChild(childp);
+ if (childp->mDrawable)
+ {
+ attachObject(childp);
+ }
+ else
+ {
+ mPendingAttachment.push_back(childp);
+ }
+}
+
+void LLVOAvatar::removeChild(LLViewerObject *childp)
+{
+ LLViewerObject::removeChild(childp);
+ if (!detachObject(childp))
+ {
+ llwarns << "Calling detach on non-attached object " << llendl;
+ }
+}
+
+LLViewerJointAttachment* LLVOAvatar::getTargetAttachmentPoint(LLViewerObject* viewer_object)
+{
+ S32 attachmentID = ATTACHMENT_ID_FROM_STATE(viewer_object->getState());
+
+ // This should never happen unless the server didn't process the attachment point
+ // correctly, but putting this check in here to be safe.
+ if (attachmentID & ATTACHMENT_ADD)
+ {
+ llwarns << "Got an attachment with ATTACHMENT_ADD mask, removing ( attach pt:" << attachmentID << " )" << llendl;
+ attachmentID &= ~ATTACHMENT_ADD;
+ }
+
+ LLViewerJointAttachment* attachment = get_if_there(mAttachmentPoints, attachmentID, (LLViewerJointAttachment*)NULL);
+
+ if (!attachment)
+ {
+ llwarns << "Object attachment point invalid: " << attachmentID << llendl;
+ attachment = get_if_there(mAttachmentPoints, 1, (LLViewerJointAttachment*)NULL); // Arbitrary using 1 (chest)
+ }
+
+ return attachment;
+}
+
+//-----------------------------------------------------------------------------
+// attachObject()
+//-----------------------------------------------------------------------------
+const LLViewerJointAttachment *LLVOAvatar::attachObject(LLViewerObject *viewer_object)
+{
+ LLViewerJointAttachment* attachment = getTargetAttachmentPoint(viewer_object);
+
+ if (!attachment || !attachment->addObject(viewer_object))
+ {
+ return 0;
+ }
+
+ if (viewer_object->isSelected())
+ {
+ LLSelectMgr::getInstance()->updateSelectionCenter();
+ LLSelectMgr::getInstance()->updatePointAt();
+ }
+
+ return attachment;
+}
+
+//-----------------------------------------------------------------------------
+// attachObject()
+//-----------------------------------------------------------------------------
+U32 LLVOAvatar::getNumAttachments() const
+{
+ U32 num_attachments = 0;
+ for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ const LLViewerJointAttachment *attachment_pt = (*iter).second;
+ num_attachments += attachment_pt->getNumObjects();
+ }
+ return num_attachments;
+}
+
+//-----------------------------------------------------------------------------
+// canAttachMoreObjects()
+//-----------------------------------------------------------------------------
+BOOL LLVOAvatar::canAttachMoreObjects() const
+{
+ return (getNumAttachments() < MAX_AGENT_ATTACHMENTS);
+}
+
+//-----------------------------------------------------------------------------
+// canAttachMoreObjects()
+// Returns true if we can attach <n> more objects.
+//-----------------------------------------------------------------------------
+BOOL LLVOAvatar::canAttachMoreObjects(U32 n) const
+{
+ return (getNumAttachments() + n) <= MAX_AGENT_ATTACHMENTS;
+}
+
+//-----------------------------------------------------------------------------
+// lazyAttach()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::lazyAttach()
+{
+ std::vector<LLPointer<LLViewerObject> > still_pending;
+
+ for (U32 i = 0; i < mPendingAttachment.size(); i++)
+ {
+ if (mPendingAttachment[i]->mDrawable)
+ {
+ attachObject(mPendingAttachment[i]);
+ }
+ else
+ {
+ still_pending.push_back(mPendingAttachment[i]);
+ }
+ }
+
+ mPendingAttachment = still_pending;
+}
+
+void LLVOAvatar::resetHUDAttachments()
+{
+ for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+ if (attachment->getIsHUDAttachment())
+ {
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ const LLViewerObject* attached_object = (*attachment_iter);
+ if (attached_object && attached_object->mDrawable.notNull())
+ {
+ gPipeline.markMoved(attached_object->mDrawable);
+ }
+ }
+ }
+ }
+}
+
+void LLVOAvatar::rebuildRiggedAttachments( void )
+{
+ for ( attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ++iter )
+ {
+ LLViewerJointAttachment* pAttachment = iter->second;
+ LLViewerJointAttachment::attachedobjs_vec_t::iterator attachmentIterEnd = pAttachment->mAttachedObjects.end();
+
+ for ( LLViewerJointAttachment::attachedobjs_vec_t::iterator attachmentIter = pAttachment->mAttachedObjects.begin();
+ attachmentIter != attachmentIterEnd; ++attachmentIter)
+ {
+ const LLViewerObject* pAttachedObject = *attachmentIter;
+ if ( pAttachment && pAttachedObject->mDrawable.notNull() )
+ {
+ gPipeline.markRebuild(pAttachedObject->mDrawable);
+ }
+ }
+ }
+}
+//-----------------------------------------------------------------------------
+// cleanupAttachedMesh()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::cleanupAttachedMesh( LLViewerObject* pVO )
+{
+ //If a VO has a skin that we'll reset the joint positions to their default
+ if ( pVO && pVO->mDrawable )
+ {
+ LLVOVolume* pVObj = pVO->mDrawable->getVOVolume();
+ if ( pVObj )
+ {
+ const LLMeshSkinInfo* pSkinData = gMeshRepo.getSkinInfo( pVObj->getVolume()->getParams().getSculptID() );
+ if ( pSkinData )
+ {
+ const int jointCnt = pSkinData->mJointNames.size();
+ bool fullRig = ( jointCnt>=20 ) ? true : false;
+ if ( fullRig )
+ {
+ const int bindCnt = pSkinData->mAlternateBindMatrix.size();
+ if ( bindCnt > 0 )
+ {
+ LLVOAvatar::resetJointPositionsToDefault();
+ }
+ }
+ }
+ }
+ }
+}
+//-----------------------------------------------------------------------------
+// detachObject()
+//-----------------------------------------------------------------------------
+BOOL LLVOAvatar::detachObject(LLViewerObject *viewer_object)
+{
+ for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+
+ if (attachment->isObjectAttached(viewer_object))
+ {
+ cleanupAttachedMesh( viewer_object );
+ attachment->removeObject(viewer_object);
+ lldebugs << "Detaching object " << viewer_object->mID << " from " << attachment->getName() << llendl;
+ return TRUE;
+ }
+ }
+
+ std::vector<LLPointer<LLViewerObject> >::iterator iter = std::find(mPendingAttachment.begin(), mPendingAttachment.end(), viewer_object);
+ if (iter != mPendingAttachment.end())
+ {
+ mPendingAttachment.erase(iter);
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+//-----------------------------------------------------------------------------
+// sitDown()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::sitDown(BOOL bSitting)
+{
+ mIsSitting = bSitting;
+ if (isSelf())
+ {
+ // Update Movement Controls according to own Sitting mode
+ LLFloaterMove::setSittingMode(bSitting);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// sitOnObject()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::sitOnObject(LLViewerObject *sit_object)
+{
+ if (isSelf())
+ {
+ // Might be first sit
+ //LLFirstUse::useSit();
+
+ gAgent.setFlying(FALSE);
+ gAgentCamera.setThirdPersonHeadOffset(LLVector3::zero);
+ //interpolate to new camera position
+ gAgentCamera.startCameraAnimation();
+ // make sure we are not trying to autopilot
+ gAgent.stopAutoPilot();
+ gAgentCamera.setupSitCamera();
+ if (gAgentCamera.getForceMouselook())
+ {
+ gAgentCamera.changeCameraToMouselook();
+ }
+ }
+
+ if (mDrawable.isNull())
+ {
+ return;
+ }
+ LLQuaternion inv_obj_rot = ~sit_object->getRenderRotation();
+ LLVector3 obj_pos = sit_object->getRenderPosition();
+
+ LLVector3 rel_pos = getRenderPosition() - obj_pos;
+ rel_pos.rotVec(inv_obj_rot);
+
+ mDrawable->mXform.setPosition(rel_pos);
+ mDrawable->mXform.setRotation(mDrawable->getWorldRotation() * inv_obj_rot);
+
+ gPipeline.markMoved(mDrawable, TRUE);
+ // Notice that removing sitDown() from here causes avatars sitting on
+ // objects to be not rendered for new arrivals. See EXT-6835 and EXT-1655.
+ sitDown(TRUE);
+ mRoot.getXform()->setParent(&sit_object->mDrawable->mXform); // LLVOAvatar::sitOnObject
+ mRoot.setPosition(getPosition());
+ mRoot.updateWorldMatrixChildren();
+
+ stopMotion(ANIM_AGENT_BODY_NOISE);
+
+}
+
+//-----------------------------------------------------------------------------
+// getOffObject()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::getOffObject()
+{
+ if (mDrawable.isNull())
+ {
+ return;
+ }
+
+ LLViewerObject* sit_object = (LLViewerObject*)getParent();
+
+ if (sit_object)
+ {
+ stopMotionFromSource(sit_object->getID());
+ LLFollowCamMgr::setCameraActive(sit_object->getID(), FALSE);
+
+ LLViewerObject::const_child_list_t& child_list = sit_object->getChildren();
+ for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
+ iter != child_list.end(); ++iter)
+ {
+ LLViewerObject* child_objectp = *iter;
+
+ stopMotionFromSource(child_objectp->getID());
+ LLFollowCamMgr::setCameraActive(child_objectp->getID(), FALSE);
+ }
+ }
+
+ // assumes that transform will not be updated with drawable still having a parent
+ LLVector3 cur_position_world = mDrawable->getWorldPosition();
+ LLQuaternion cur_rotation_world = mDrawable->getWorldRotation();
+
+ // set *local* position based on last *world* position, since we're unparenting the avatar
+ mDrawable->mXform.setPosition(cur_position_world);
+ mDrawable->mXform.setRotation(cur_rotation_world);
+
+ gPipeline.markMoved(mDrawable, TRUE);
+
+ sitDown(FALSE);
+
+ mRoot.getXform()->setParent(NULL); // LLVOAvatar::getOffObject
+ mRoot.setPosition(cur_position_world);
+ mRoot.setRotation(cur_rotation_world);
+ mRoot.getXform()->update();
+
+ startMotion(ANIM_AGENT_BODY_NOISE);
+
+ if (isSelf())
+ {
+ LLQuaternion av_rot = gAgent.getFrameAgent().getQuaternion();
+ LLQuaternion obj_rot = sit_object ? sit_object->getRenderRotation() : LLQuaternion::DEFAULT;
+ av_rot = av_rot * obj_rot;
+ LLVector3 at_axis = LLVector3::x_axis;
+ at_axis = at_axis * av_rot;
+ at_axis.mV[VZ] = 0.f;
+ at_axis.normalize();
+ gAgent.resetAxes(at_axis);
+
+ //reset orientation
+// mRoot.setRotation(avWorldRot);
+ gAgentCamera.setThirdPersonHeadOffset(LLVector3(0.f, 0.f, 1.f));
+
+ gAgentCamera.setSitCamera(LLUUID::null);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// findAvatarFromAttachment()
+//-----------------------------------------------------------------------------
+// static
+LLVOAvatar* LLVOAvatar::findAvatarFromAttachment( LLViewerObject* obj )
+{
+ if( obj->isAttachment() )
+ {
+ do
+ {
+ obj = (LLViewerObject*) obj->getParent();
+ }
+ while( obj && !obj->isAvatar() );
+
+ if( obj && !obj->isDead() )
+ {
+ return (LLVOAvatar*)obj;
+ }
+ }
+ return NULL;
+}
+
+// warning: order(N) not order(1)
+S32 LLVOAvatar::getAttachmentCount()
+{
+ S32 count = mAttachmentPoints.size();
+ return count;
+}
+
+LLColor4 LLVOAvatar::getGlobalColor( const std::string& color_name ) const
+{
+ if (color_name=="skin_color" && mTexSkinColor)
+ {
+ return mTexSkinColor->getColor();
+ }
+ else if(color_name=="hair_color" && mTexHairColor)
+ {
+ return mTexHairColor->getColor();
+ }
+ if(color_name=="eye_color" && mTexEyeColor)
+ {
+ return mTexEyeColor->getColor();
+ }
+ else
+ {
+// return LLColor4( .5f, .5f, .5f, .5f );
+ return LLColor4( 0.f, 1.f, 1.f, 1.f ); // good debugging color
+ }
+}
+
+// virtual
+void LLVOAvatar::invalidateComposite( LLTexLayerSet* layerset, BOOL upload_result )
+{
+}
+
+void LLVOAvatar::invalidateAll()
+{
+}
+
+void LLVOAvatar::onGlobalColorChanged(const LLTexGlobalColor* global_color, BOOL upload_bake )
+{
+ if (global_color == mTexSkinColor)
+ {
+ invalidateComposite( mBakedTextureDatas[BAKED_HEAD].mTexLayerSet, upload_bake );
+ invalidateComposite( mBakedTextureDatas[BAKED_UPPER].mTexLayerSet, upload_bake );
+ invalidateComposite( mBakedTextureDatas[BAKED_LOWER].mTexLayerSet, upload_bake );
+ }
+ else if (global_color == mTexHairColor)
+ {
+ invalidateComposite( mBakedTextureDatas[BAKED_HEAD].mTexLayerSet, upload_bake );
+ invalidateComposite( mBakedTextureDatas[BAKED_HAIR].mTexLayerSet, upload_bake );
+
+ // ! BACKWARDS COMPATIBILITY !
+ // Fix for dealing with avatars from viewers that don't bake hair.
+ if (!isTextureDefined(mBakedTextureDatas[BAKED_HAIR].mTextureIndex))
+ {
+ LLColor4 color = mTexHairColor->getColor();
+ for (U32 i = 0; i < mBakedTextureDatas[BAKED_HAIR].mMeshes.size(); i++)
+ {
+ mBakedTextureDatas[BAKED_HAIR].mMeshes[i]->setColor( color.mV[VX], color.mV[VY], color.mV[VZ], color.mV[VW] );
+ }
+ }
+ }
+ else if (global_color == mTexEyeColor)
+ {
+// llinfos << "invalidateComposite cause: onGlobalColorChanged( eyecolor )" << llendl;
+ invalidateComposite( mBakedTextureDatas[BAKED_EYES].mTexLayerSet, upload_bake );
+ }
+ updateMeshTextures();
+}
+
+BOOL LLVOAvatar::isVisible() const
+{
+ return mDrawable.notNull()
+ && (mDrawable->isVisible() || mIsDummy);
+}
+
+// Determine if we have enough avatar data to render
+BOOL LLVOAvatar::getIsCloud()
+{
+ // Do we have a shape?
+ if (visualParamWeightsAreDefault())
+ {
+ return TRUE;
+ }
+
+ if (!isTextureDefined(TEX_LOWER_BAKED) ||
+ !isTextureDefined(TEX_UPPER_BAKED) ||
+ !isTextureDefined(TEX_HEAD_BAKED))
+ {
+ return TRUE;
+ }
+ return FALSE;
+}
+
+// call periodically to keep isFullyLoaded up to date.
+// returns true if the value has changed.
+BOOL LLVOAvatar::updateIsFullyLoaded()
+{
+ const BOOL loading = getIsCloud();
+ updateRuthTimer(loading);
+ return processFullyLoadedChange(loading);
+}
+
+void LLVOAvatar::updateRuthTimer(bool loading)
+{
+ if (isSelf() || !loading)
+ {
+ return;
+ }
+
+ if (mPreviousFullyLoaded)
+ {
+ mRuthTimer.reset();
+ if (gSavedSettings.getBOOL("DebugAvatarRezTime"))
+ {
+ llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' became cloud." << llendl;
+ LLSD args;
+ args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32());
+ args["TIME"] = llformat("%d",(U32)mRuthDebugTimer.getElapsedTimeF32());
+ args["NAME"] = getFullname();
+ LLNotificationsUtil::add("AvatarRezCloudNotification",args);
+ }
+ mRuthDebugTimer.reset();
+ }
+
+ const F32 LOADING_TIMEOUT__SECONDS = 120.f;
+ if (mRuthTimer.getElapsedTimeF32() > LOADING_TIMEOUT__SECONDS)
+ {
+ llinfos << "Ruth Timer timeout: Missing texture data for '" << getFullname() << "' "
+ << "( Params loaded : " << !visualParamWeightsAreDefault() << " ) "
+ << "( Lower : " << isTextureDefined(TEX_LOWER_BAKED) << " ) "
+ << "( Upper : " << isTextureDefined(TEX_UPPER_BAKED) << " ) "
+ << "( Head : " << isTextureDefined(TEX_HEAD_BAKED) << " )."
+ << llendl;
+
+ LLAvatarPropertiesProcessor::getInstance()->sendAvatarTexturesRequest(getID());
+ mRuthTimer.reset();
+ }
+}
+
+BOOL LLVOAvatar::processFullyLoadedChange(bool loading)
+{
+ // we wait a little bit before giving the all clear,
+ // to let textures settle down
+ const F32 PAUSE = 1.f;
+ if (loading)
+ mFullyLoadedTimer.reset();
+
+ mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > PAUSE);
+
+ if (gSavedSettings.getBOOL("DebugAvatarRezTime"))
+ {
+ if (!mPreviousFullyLoaded && !loading && mFullyLoaded)
+ {
+ llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' resolved in " << (U32)mRuthDebugTimer.getElapsedTimeF32() << " seconds." << llendl;
+ LLSD args;
+ args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32());
+ args["TIME"] = llformat("%d",(U32)mRuthDebugTimer.getElapsedTimeF32());
+ args["NAME"] = getFullname();
+ LLNotificationsUtil::add("AvatarRezNotification",args);
+ }
+ }
+
+ // did our loading state "change" from last call?
+ const S32 UPDATE_RATE = 30;
+ BOOL changed =
+ ((mFullyLoaded != mPreviousFullyLoaded) || // if the value is different from the previous call
+ (!mFullyLoadedInitialized) || // if we've never been called before
+ (mFullyLoadedFrameCounter % UPDATE_RATE == 0)); // every now and then issue a change
+
+ mPreviousFullyLoaded = mFullyLoaded;
+ mFullyLoadedInitialized = TRUE;
+ mFullyLoadedFrameCounter++;
+
+ return changed;
+}
+
+BOOL LLVOAvatar::isFullyLoaded() const
+{
+ if (gSavedSettings.getBOOL("RenderUnloadedAvatar"))
+ return TRUE;
+ else
+ return mFullyLoaded;
+}
+
+
+//-----------------------------------------------------------------------------
+// findMotion()
+//-----------------------------------------------------------------------------
+LLMotion* LLVOAvatar::findMotion(const LLUUID& id) const
+{
+ return mMotionController.findMotion(id);
+}
+
+//-----------------------------------------------------------------------------
+// updateMeshTextures()
+// Uses the current TE values to set the meshes' and layersets' textures.
+//-----------------------------------------------------------------------------
+void LLVOAvatar::updateMeshTextures()
+{
+ // llinfos << "updateMeshTextures" << llendl;
+ if (gNoRender) return;
+
+ // if user has never specified a texture, assign the default
+ for (U32 i=0; i < getNumTEs(); i++)
+ {
+ const LLViewerTexture* te_image = getImage(i, 0);
+ if(!te_image || te_image->getID().isNull() || (te_image->getID() == IMG_DEFAULT))
+ {
+ setImage(i, LLViewerTextureManager::getFetchedTexture(i == TEX_HAIR ? IMG_DEFAULT : IMG_DEFAULT_AVATAR), 0); // IMG_DEFAULT_AVATAR = a special texture that's never rendered.
+ }
+ }
+
+ const BOOL self_customizing = isSelf() && gAgentCamera.cameraCustomizeAvatar(); // During face edit mode, we don't use baked textures
+ const BOOL other_culled = !isSelf() && mCulled;
+ LLLoadedCallbackEntry::source_callback_list_t* src_callback_list = NULL ;
+ BOOL paused = FALSE;
+ if(!isSelf())
+ {
+ src_callback_list = &mCallbackTextureList ;
+ paused = mLoadedCallbacksPaused ;
+ }
+
+ std::vector<BOOL> is_layer_baked;
+ is_layer_baked.resize(mBakedTextureDatas.size(), false);
+
+ std::vector<BOOL> use_lkg_baked_layer; // lkg = "last known good"
+ use_lkg_baked_layer.resize(mBakedTextureDatas.size(), false);
+
+ for (U32 i=0; i < mBakedTextureDatas.size(); i++)
+ {
+ is_layer_baked[i] = isTextureDefined(mBakedTextureDatas[i].mTextureIndex);
+
+ if (!other_culled)
+ {
+ // When an avatar is changing clothes and not in Appearance mode,
+ // use the last-known good baked texture until it finish the first
+ // render of the new layerset.
+
+ const BOOL layerset_invalid = mBakedTextureDatas[i].mTexLayerSet
+ && ( !mBakedTextureDatas[i].mTexLayerSet->getComposite()->isInitialized()
+ || !mBakedTextureDatas[i].mTexLayerSet->isLocalTextureDataAvailable() );
+
+ use_lkg_baked_layer[i] = (!is_layer_baked[i]
+ && (mBakedTextureDatas[i].mLastTextureIndex != IMG_DEFAULT_AVATAR)
+ && layerset_invalid);
+ if (use_lkg_baked_layer[i])
+ {
+ mBakedTextureDatas[i].mTexLayerSet->setUpdatesEnabled(TRUE);
+ }
+ }
+ else
+ {
+ use_lkg_baked_layer[i] = (!is_layer_baked[i]
+ && mBakedTextureDatas[i].mLastTextureIndex != IMG_DEFAULT_AVATAR);
+ if (mBakedTextureDatas[i].mTexLayerSet)
+ {
+ mBakedTextureDatas[i].mTexLayerSet->destroyComposite();
+ }
+ }
+
+ }
+
+ // Turn on alpha masking correctly for yourself and other avatars on 1.23+
+ mSupportsAlphaLayers = isSelf() || is_layer_baked[BAKED_HAIR];
+
+ // Baked textures should be requested from the sim this avatar is on. JC
+ const LLHost target_host = getObjectHost();
+ if (!target_host.isOk())
+ {
+ llwarns << "updateMeshTextures: invalid host for object: " << getID() << llendl;
+ }
+
+ for (U32 i=0; i < mBakedTextureDatas.size(); i++)
+ {
+ if (use_lkg_baked_layer[i] && !self_customizing )
+ {
+ LLViewerFetchedTexture* baked_img = LLViewerTextureManager::getFetchedTextureFromHost( mBakedTextureDatas[i].mLastTextureIndex, target_host );
+ mBakedTextureDatas[i].mIsUsed = TRUE;
+ for (U32 k=0; k < mBakedTextureDatas[i].mMeshes.size(); k++)
+ {
+ mBakedTextureDatas[i].mMeshes[k]->setTexture( baked_img );
+ }
+ }
+ else if (!self_customizing && is_layer_baked[i])
+ {
+ LLViewerFetchedTexture* baked_img = LLViewerTextureManager::staticCastToFetchedTexture(getImage( mBakedTextureDatas[i].mTextureIndex, 0 ), TRUE) ;
+ if( baked_img->getID() == mBakedTextureDatas[i].mLastTextureIndex )
+ {
+ // Even though the file may not be finished loading, we'll consider it loaded and use it (rather than doing compositing).
+ useBakedTexture( baked_img->getID() );
+ }
+ else
+ {
+ mBakedTextureDatas[i].mIsLoaded = FALSE;
+ if ( (baked_img->getID() != IMG_INVISIBLE) && ((i == BAKED_HEAD) || (i == BAKED_UPPER) || (i == BAKED_LOWER)) )
+ {
+ baked_img->setLoadedCallback(onBakedTextureMasksLoaded, MORPH_MASK_REQUESTED_DISCARD, TRUE, TRUE, new LLTextureMaskData( mID ),
+ src_callback_list, paused);
+ }
+ baked_img->setLoadedCallback(onBakedTextureLoaded, SWITCH_TO_BAKED_DISCARD, FALSE, FALSE, new LLUUID( mID ),
+ src_callback_list, paused );
+ }
+ }
+ else if (mBakedTextureDatas[i].mTexLayerSet
+ && !other_culled)
+ {
+ mBakedTextureDatas[i].mTexLayerSet->createComposite();
+ mBakedTextureDatas[i].mTexLayerSet->setUpdatesEnabled( TRUE );
+ mBakedTextureDatas[i].mIsUsed = FALSE;
+ for (U32 k=0; k < mBakedTextureDatas[i].mMeshes.size(); k++)
+ {
+ mBakedTextureDatas[i].mMeshes[k]->setLayerSet( mBakedTextureDatas[i].mTexLayerSet );
+ }
+ }
+ }
+
+ // set texture and color of hair manually if we are not using a baked image.
+ // This can happen while loading hair for yourself, or for clients that did not
+ // bake a hair texture. Still needed for yourself after 1.22 is depricated.
+ if (!is_layer_baked[BAKED_HAIR] || self_customizing)
+ {
+ const LLColor4 color = mTexHairColor ? mTexHairColor->getColor() : LLColor4(1,1,1,1);
+ LLViewerTexture* hair_img = getImage( TEX_HAIR, 0 );
+ for (U32 i = 0; i < mBakedTextureDatas[BAKED_HAIR].mMeshes.size(); i++)
+ {
+ mBakedTextureDatas[BAKED_HAIR].mMeshes[i]->setColor( color.mV[VX], color.mV[VY], color.mV[VZ], color.mV[VW] );
+ mBakedTextureDatas[BAKED_HAIR].mMeshes[i]->setTexture( hair_img );
+ }
+ }
+
+
+ for (LLVOAvatarDictionary::BakedTextures::const_iterator baked_iter = LLVOAvatarDictionary::getInstance()->getBakedTextures().begin();
+ baked_iter != LLVOAvatarDictionary::getInstance()->getBakedTextures().end();
+ ++baked_iter)
+ {
+ const EBakedTextureIndex baked_index = baked_iter->first;
+ const LLVOAvatarDictionary::BakedEntry *baked_dict = baked_iter->second;
+
+ for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin();
+ local_tex_iter != baked_dict->mLocalTextures.end();
+ ++local_tex_iter)
+ {
+ const ETextureIndex texture_index = *local_tex_iter;
+ const BOOL is_baked_ready = (is_layer_baked[baked_index] && mBakedTextureDatas[baked_index].mIsLoaded) || other_culled;
+ if (isSelf())
+ {
+ setBakedReady(texture_index, is_baked_ready);
+ }
+ }
+ }
+ removeMissingBakedTextures();
+}
+
+// virtual
+//-----------------------------------------------------------------------------
+// setLocalTexture()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::setLocalTexture( ETextureIndex type, LLViewerTexture* in_tex, BOOL baked_version_ready, U32 index )
+{
+ // invalid for anyone but self
+ llassert(0);
+}
+
+//virtual
+void LLVOAvatar::setBakedReady(LLVOAvatarDefines::ETextureIndex type, BOOL baked_version_exists, U32 index)
+{
+ // invalid for anyone but self
+ llassert(0);
+}
+
+void LLVOAvatar::addChat(const LLChat& chat)
+{
+ std::deque<LLChat>::iterator chat_iter;
+
+ mChats.push_back(chat);
+
+ S32 chat_length = 0;
+ for( chat_iter = mChats.begin(); chat_iter != mChats.end(); ++chat_iter)
+ {
+ chat_length += chat_iter->mText.size();
+ }
+
+ // remove any excess chat
+ chat_iter = mChats.begin();
+ while ((chat_length > MAX_BUBBLE_CHAT_LENGTH || mChats.size() > MAX_BUBBLE_CHAT_UTTERANCES) && chat_iter != mChats.end())
+ {
+ chat_length -= chat_iter->mText.size();
+ mChats.pop_front();
+ chat_iter = mChats.begin();
+ }
+
+ mChatTimer.reset();
+}
+
+void LLVOAvatar::clearChat()
+{
+ mChats.clear();
+}
+
+// adds a morph mask to the appropriate baked texture structure
+void LLVOAvatar::addMaskedMorph(EBakedTextureIndex index, LLPolyMorphTarget* morph_target, BOOL invert, std::string layer)
+{
+ if (index < BAKED_NUM_INDICES)
+ {
+ LLMaskedMorph *morph = new LLMaskedMorph(morph_target, invert, layer);
+ mBakedTextureDatas[index].mMaskedMorphs.push_front(morph);
+ }
+}
+
+// returns TRUE if morph masks are present and not valid for a given baked texture, FALSE otherwise
+BOOL LLVOAvatar::morphMaskNeedsUpdate(LLVOAvatarDefines::EBakedTextureIndex index)
+{
+ if (index >= BAKED_NUM_INDICES)
+ {
+ return FALSE;
+ }
+
+ if (!mBakedTextureDatas[index].mMaskedMorphs.empty())
+ {
+ if (isSelf())
+ {
+ LLTexLayerSet *layer_set = mBakedTextureDatas[index].mTexLayerSet;
+ if (layer_set)
+ {
+ return !layer_set->isMorphValid();
+ }
+ }
+ else
+ {
+ return FALSE;
+ }
+ }
+
+ return FALSE;
+}
+
+void LLVOAvatar::applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components, LLVOAvatarDefines::EBakedTextureIndex index)
+{
+ if (index >= BAKED_NUM_INDICES)
+ {
+ llwarns << "invalid baked texture index passed to applyMorphMask" << llendl;
+ return;
+ }
+
+ for (morph_list_t::const_iterator iter = mBakedTextureDatas[index].mMaskedMorphs.begin();
+ iter != mBakedTextureDatas[index].mMaskedMorphs.end(); ++iter)
+ {
+ const LLMaskedMorph* maskedMorph = (*iter);
+ maskedMorph->mMorphTarget->applyMask(tex_data, width, height, num_components, maskedMorph->mInvert);
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// releaseComponentTextures()
+// release any component texture UUIDs for which we have a baked texture
+// ! BACKWARDS COMPATIBILITY !
+// This is only called for non-self avatars, it can be taken out once component
+// textures aren't communicated by non-self avatars.
+//-----------------------------------------------------------------------------
+void LLVOAvatar::releaseComponentTextures()
+{
+ // ! BACKWARDS COMPATIBILITY !
+ // Detect if the baked hair texture actually wasn't sent, and if so set to default
+ if (isTextureDefined(TEX_HAIR_BAKED) && getImage(TEX_HAIR_BAKED,0)->getID() == getImage(TEX_SKIRT_BAKED,0)->getID())
+ {
+ if (getImage(TEX_HAIR_BAKED,0)->getID() != IMG_INVISIBLE)
+ {
+ // Regression case of messaging system. Expected 21 textures, received 20. last texture is not valid so set to default
+ setTETexture(TEX_HAIR_BAKED, IMG_DEFAULT_AVATAR);
+ }
+ }
+
+ for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++)
+ {
+ const LLVOAvatarDictionary::BakedEntry * bakedDicEntry = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)baked_index);
+ // skip if this is a skirt and av is not wearing one, or if we don't have a baked texture UUID
+ if (!isTextureDefined(bakedDicEntry->mTextureIndex)
+ && ( (baked_index != BAKED_SKIRT) || isWearingWearableType(LLWearableType::WT_SKIRT) ))
+ {
+ continue;
+ }
+
+ for (U8 texture = 0; texture < bakedDicEntry->mLocalTextures.size(); texture++)
+ {
+ const U8 te = (ETextureIndex)bakedDicEntry->mLocalTextures[texture];
+ setTETexture(te, IMG_DEFAULT_AVATAR);
+ }
+ }
+}
+
+//static
+BOOL LLVOAvatar::teToColorParams( ETextureIndex te, U32 *param_name )
+{
+ switch( te )
+ {
+ case TEX_UPPER_SHIRT:
+ param_name[0] = 803; //"shirt_red";
+ param_name[1] = 804; //"shirt_green";
+ param_name[2] = 805; //"shirt_blue";
+ break;
+
+ case TEX_LOWER_PANTS:
+ param_name[0] = 806; //"pants_red";
+ param_name[1] = 807; //"pants_green";
+ param_name[2] = 808; //"pants_blue";
+ break;
+
+ case TEX_LOWER_SHOES:
+ param_name[0] = 812; //"shoes_red";
+ param_name[1] = 813; //"shoes_green";
+ param_name[2] = 817; //"shoes_blue";
+ break;
+
+ case TEX_LOWER_SOCKS:
+ param_name[0] = 818; //"socks_red";
+ param_name[1] = 819; //"socks_green";
+ param_name[2] = 820; //"socks_blue";
+ break;
+
+ case TEX_UPPER_JACKET:
+ case TEX_LOWER_JACKET:
+ param_name[0] = 834; //"jacket_red";
+ param_name[1] = 835; //"jacket_green";
+ param_name[2] = 836; //"jacket_blue";
+ break;
+
+ case TEX_UPPER_GLOVES:
+ param_name[0] = 827; //"gloves_red";
+ param_name[1] = 829; //"gloves_green";
+ param_name[2] = 830; //"gloves_blue";
+ break;
+
+ case TEX_UPPER_UNDERSHIRT:
+ param_name[0] = 821; //"undershirt_red";
+ param_name[1] = 822; //"undershirt_green";
+ param_name[2] = 823; //"undershirt_blue";
+ break;
+
+ case TEX_LOWER_UNDERPANTS:
+ param_name[0] = 824; //"underpants_red";
+ param_name[1] = 825; //"underpants_green";
+ param_name[2] = 826; //"underpants_blue";
+ break;
+
+ case TEX_SKIRT:
+ param_name[0] = 921; //"skirt_red";
+ param_name[1] = 922; //"skirt_green";
+ param_name[2] = 923; //"skirt_blue";
+ break;
+
+ case TEX_HEAD_TATTOO:
+ case TEX_LOWER_TATTOO:
+ case TEX_UPPER_TATTOO:
+ param_name[0] = 1071; //"tattoo_red";
+ param_name[1] = 1072; //"tattoo_green";
+ param_name[2] = 1073; //"tattoo_blue";
+ break;
+
+ default:
+ llassert(0);
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+void LLVOAvatar::setClothesColor( ETextureIndex te, const LLColor4& new_color, BOOL upload_bake )
+{
+ U32 param_name[3];
+ if( teToColorParams( te, param_name ) )
+ {
+ setVisualParamWeight( param_name[0], new_color.mV[VX], upload_bake );
+ setVisualParamWeight( param_name[1], new_color.mV[VY], upload_bake );
+ setVisualParamWeight( param_name[2], new_color.mV[VZ], upload_bake );
+ }
+}
+
+LLColor4 LLVOAvatar::getClothesColor( ETextureIndex te )
+{
+ LLColor4 color;
+ U32 param_name[3];
+ if( teToColorParams( te, param_name ) )
+ {
+ color.mV[VX] = getVisualParamWeight( param_name[0] );
+ color.mV[VY] = getVisualParamWeight( param_name[1] );
+ color.mV[VZ] = getVisualParamWeight( param_name[2] );
+ }
+ return color;
+}
+
+// static
+LLColor4 LLVOAvatar::getDummyColor()
+{
+ return DUMMY_COLOR;
+}
+
+void LLVOAvatar::dumpAvatarTEs( const std::string& context ) const
+{
+ llinfos << (isSelf() ? "Self: " : "Other: ") << context << llendl;
+ for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin();
+ iter != LLVOAvatarDictionary::getInstance()->getTextures().end();
+ ++iter)
+ {
+ const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second;
+ // TODO: MULTI-WEARABLE: handle multiple textures for self
+ const LLViewerTexture* te_image = getImage(iter->first,0);
+ if( !te_image )
+ {
+ llinfos << " " << texture_dict->mName << ": null ptr" << llendl;
+ }
+ else if( te_image->getID().isNull() )
+ {
+ llinfos << " " << texture_dict->mName << ": null UUID" << llendl;
+ }
+ else if( te_image->getID() == IMG_DEFAULT )
+ {
+ llinfos << " " << texture_dict->mName << ": IMG_DEFAULT" << llendl;
+ }
+ else if( te_image->getID() == IMG_DEFAULT_AVATAR )
+ {
+ llinfos << " " << texture_dict->mName << ": IMG_DEFAULT_AVATAR" << llendl;
+ }
+ else
+ {
+ llinfos << " " << texture_dict->mName << ": " << te_image->getID() << llendl;
+ }
+ }
+}
+
+// Unlike most wearable functions, this works for both self and other.
+BOOL LLVOAvatar::isWearingWearableType(LLWearableType::EType type) const
+{
+ if (mIsDummy) return TRUE;
+
+ switch(type)
+ {
+ case LLWearableType::WT_SHAPE:
+ case LLWearableType::WT_SKIN:
+ case LLWearableType::WT_HAIR:
+ case LLWearableType::WT_EYES:
+ return TRUE; // everyone has all bodyparts
+ default:
+ break; // Do nothing
+ }
+
+ /* switch(type)
+ case LLWearableType::WT_SHIRT:
+ indicator_te = TEX_UPPER_SHIRT; */
+ for (LLVOAvatarDictionary::Textures::const_iterator tex_iter = LLVOAvatarDictionary::getInstance()->getTextures().begin();
+ tex_iter != LLVOAvatarDictionary::getInstance()->getTextures().end();
+ ++tex_iter)
+ {
+ const LLVOAvatarDictionary::TextureEntry *texture_dict = tex_iter->second;
+ if (texture_dict->mWearableType == type)
+ {
+ // If you're checking another avatar's clothing, you don't have component textures.
+ // Thus, you must check to see if the corresponding baked texture is defined.
+ // NOTE: this is a poor substitute if you actually want to know about individual pieces of clothing
+ // this works for detecting a skirt (most important), but is ineffective at any piece of clothing that
+ // gets baked into a texture that always exists (upper or lower).
+ if (texture_dict->mIsUsedByBakedTexture)
+ {
+ const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex;
+ return isTextureDefined(LLVOAvatarDictionary::getInstance()->getBakedTexture(baked_index)->mTextureIndex);
+ }
+ return FALSE;
+ }
+ }
+ return FALSE;
+}
+
+//-----------------------------------------------------------------------------
+// clampAttachmentPositions()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::clampAttachmentPositions()
+{
+ if (isDead())
+ {
+ return;
+ }
+ for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+ if (attachment)
+ {
+ attachment->clampObjectPosition();
+ }
+ }
+}
+
+BOOL LLVOAvatar::hasHUDAttachment() const
+{
+ for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+ if (attachment->getIsHUDAttachment() && attachment->getNumObjects() > 0)
+ {
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+LLBBox LLVOAvatar::getHUDBBox() const
+{
+ LLBBox bbox;
+ for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+ if (attachment->getIsHUDAttachment())
+ {
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ const LLViewerObject* attached_object = (*attachment_iter);
+ if (attached_object == NULL)
+ {
+ llwarns << "HUD attached object is NULL!" << llendl;
+ continue;
+ }
+ // initialize bounding box to contain identity orientation and center point for attached object
+ bbox.addPointLocal(attached_object->getPosition());
+ // add rotated bounding box for attached object
+ bbox.addBBoxAgent(attached_object->getBoundingBoxAgent());
+ LLViewerObject::const_child_list_t& child_list = attached_object->getChildren();
+ for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
+ iter != child_list.end();
+ ++iter)
+ {
+ const LLViewerObject* child_objectp = *iter;
+ bbox.addBBoxAgent(child_objectp->getBoundingBoxAgent());
+ }
+ }
+ }
+ }
+
+ return bbox;
+}
+
+void LLVOAvatar::rebuildHUD()
+{
+}
+
+//-----------------------------------------------------------------------------
+// onFirstTEMessageReceived()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::onFirstTEMessageReceived()
+{
+ if( !mFirstTEMessageReceived )
+ {
+ mFirstTEMessageReceived = TRUE;
+
+ LLLoadedCallbackEntry::source_callback_list_t* src_callback_list = NULL ;
+ BOOL paused = FALSE ;
+ if(!isSelf())
+ {
+ src_callback_list = &mCallbackTextureList ;
+ paused = mLoadedCallbacksPaused ;
+ }
+
+ for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
+ {
+ const BOOL layer_baked = isTextureDefined(mBakedTextureDatas[i].mTextureIndex);
+
+ // Use any baked textures that we have even if they haven't downloaded yet.
+ // (That is, don't do a transition from unbaked to baked.)
+ if (layer_baked)
+ {
+ LLViewerFetchedTexture* image = LLViewerTextureManager::staticCastToFetchedTexture(getImage( mBakedTextureDatas[i].mTextureIndex, 0 ), TRUE) ;
+ mBakedTextureDatas[i].mLastTextureIndex = image->getID();
+ // If we have more than one texture for the other baked layers, we'll want to call this for them too.
+ if ( (image->getID() != IMG_INVISIBLE) && ((i == BAKED_HEAD) || (i == BAKED_UPPER) || (i == BAKED_LOWER)) )
+ {
+ image->setLoadedCallback( onBakedTextureMasksLoaded, MORPH_MASK_REQUESTED_DISCARD, TRUE, TRUE, new LLTextureMaskData( mID ),
+ src_callback_list, paused);
+ }
+ image->setLoadedCallback( onInitialBakedTextureLoaded, MAX_DISCARD_LEVEL, FALSE, FALSE, new LLUUID( mID ),
+ src_callback_list, paused );
+ }
+ }
+
+ mMeshTexturesDirty = TRUE;
+ gPipeline.markGLRebuild(this);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// bool visualParamWeightsAreDefault()
+//-----------------------------------------------------------------------------
+bool LLVOAvatar::visualParamWeightsAreDefault()
+{
+ bool rtn = true;
+
+ bool is_wearing_skirt = isWearingWearableType(LLWearableType::WT_SKIRT);
+ for (LLVisualParam *param = getFirstVisualParam();
+ param;
+ param = getNextVisualParam())
+ {
+ if (param->isTweakable())
+ {
+ LLViewerVisualParam* vparam = dynamic_cast<LLViewerVisualParam*>(param);
+ llassert(vparam);
+ bool is_skirt_param = vparam &&
+ LLWearableType::WT_SKIRT == vparam->getWearableType();
+ if (param->getWeight() != param->getDefaultWeight() &&
+ // we have to not care whether skirt weights are default, if we're not actually wearing a skirt
+ (is_wearing_skirt || !is_skirt_param))
+ {
+ //llinfos << "param '" << param->getName() << "'=" << param->getWeight() << " which differs from default=" << param->getDefaultWeight() << llendl;
+ rtn = false;
+ break;
+ }
+ }
+ }
+
+ //llinfos << "params are default ? " << int(rtn) << llendl;
+
+ return rtn;
+}
+
+
+//-----------------------------------------------------------------------------
+// processAvatarAppearance()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys )
+{
+ if (gSavedSettings.getBOOL("BlockAvatarAppearanceMessages"))
+ {
+ llwarns << "Blocking AvatarAppearance message" << llendl;
+ return;
+ }
+
+ LLMemType mt(LLMemType::MTYPE_AVATAR);
+
+// llinfos << "processAvatarAppearance start " << mID << llendl;
+ BOOL is_first_appearance_message = !mFirstAppearanceMessageReceived;
+
+ mFirstAppearanceMessageReceived = TRUE;
+
+ if( isSelf() )
+ {
+ llwarns << "Received AvatarAppearance for self" << llendl;
+ if( mFirstTEMessageReceived )
+ {
+// llinfos << "processAvatarAppearance end " << mID << llendl;
+ return;
+ }
+ }
+
+ if (gNoRender)
+ {
+ return;
+ }
+
+ ESex old_sex = getSex();
+
+// llinfos << "LLVOAvatar::processAvatarAppearance()" << llendl;
+// dumpAvatarTEs( "PRE processAvatarAppearance()" );
+ unpackTEMessage(mesgsys, _PREHASH_ObjectData);
+// dumpAvatarTEs( "POST processAvatarAppearance()" );
+
+ // prevent the overwriting of valid baked textures with invalid baked textures
+ for (U8 baked_index = 0; baked_index < mBakedTextureDatas.size(); baked_index++)
+ {
+ if (!isTextureDefined(mBakedTextureDatas[baked_index].mTextureIndex)
+ && mBakedTextureDatas[baked_index].mLastTextureIndex != IMG_DEFAULT
+ && baked_index != BAKED_SKIRT)
+ {
+ setTEImage(mBakedTextureDatas[baked_index].mTextureIndex,
+ LLViewerTextureManager::getFetchedTexture(mBakedTextureDatas[baked_index].mLastTextureIndex, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE));
+ }
+ }
+
+
+ if( !is_first_appearance_message )
+ {
+ onFirstTEMessageReceived();
+ }
+
+ setCompositeUpdatesEnabled( FALSE );
+ mMeshTexturesDirty = TRUE;
+ gPipeline.markGLRebuild(this);
+
+ // ! BACKWARDS COMPATIBILITY !
+ // Non-self avatars will no longer have component textures
+ if (!isSelf())
+ {
+ releaseComponentTextures();
+ }
+
+ // parse visual params
+ S32 num_blocks = mesgsys->getNumberOfBlocksFast(_PREHASH_VisualParam);
+ bool drop_visual_params_debug = gSavedSettings.getBOOL("BlockSomeAvatarAppearanceVisualParams") && (ll_rand(2) == 0); // pretend that ~12% of AvatarAppearance messages arrived without a VisualParam block, for testing
+ if( num_blocks > 1 && !drop_visual_params_debug)
+ {
+ BOOL params_changed = FALSE;
+ BOOL interp_params = FALSE;
+
+ LLVisualParam* param = getFirstVisualParam();
+ llassert(param); // if this ever fires, we should do the same as when num_blocks<=1
+ if (!param)
+ {
+ llwarns << "No visual params!" << llendl;
+ }
+ else
+ {
+ for( S32 i = 0; i < num_blocks; i++ )
+ {
+ while( param && (param->getGroup() != VISUAL_PARAM_GROUP_TWEAKABLE) ) // should not be any of group VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT
+ {
+ param = getNextVisualParam();
+ }
+
+ if( !param )
+ {
+ // more visual params supplied than expected - just process what we know about
+ break;
+ }
+
+ U8 value;
+ mesgsys->getU8Fast(_PREHASH_VisualParam, _PREHASH_ParamValue, value, i);
+ F32 newWeight = U8_to_F32(value, param->getMinWeight(), param->getMaxWeight());
+
+ if (is_first_appearance_message || (param->getWeight() != newWeight))
+ {
+ //llinfos << "Received update for param " << param->getDisplayName() << " at value " << newWeight << llendl;
+ params_changed = TRUE;
+ if(is_first_appearance_message)
+ {
+ param->setWeight(newWeight, FALSE);
+ }
+ else
+ {
+ interp_params = TRUE;
+ param->setAnimationTarget(newWeight, FALSE);
+ }
+ }
+ param = getNextVisualParam();
+ }
+ }
+
+ const S32 expected_tweakable_count = getVisualParamCountInGroup(VISUAL_PARAM_GROUP_TWEAKABLE); // don't worry about VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT
+ if (num_blocks != expected_tweakable_count)
+ {
+ llinfos << "Number of params in AvatarAppearance msg (" << num_blocks << ") does not match number of tweakable params in avatar xml file (" << expected_tweakable_count << "). Processing what we can. object: " << getID() << llendl;
+ }
+
+ if (params_changed)
+ {
+ if (interp_params)
+ {
+ startAppearanceAnimation();
+ }
+ updateVisualParams();
+
+ ESex new_sex = getSex();
+ if( old_sex != new_sex )
+ {
+ updateSexDependentLayerSets( FALSE );
+ }
+ }
+
+ llassert( getSex() == ((getVisualParamWeight( "male" ) > 0.5f) ? SEX_MALE : SEX_FEMALE) );
+ }
+ else
+ {
+ // AvatarAppearance message arrived without visual params
+ if (drop_visual_params_debug)
+ {
+ llinfos << "Debug-faked lack of parameters on AvatarAppearance for object: " << getID() << llendl;
+ }
+ else
+ {
+ llinfos << "AvatarAppearance msg received without any parameters, object: " << getID() << llendl;
+ }
+
+ const F32 LOADING_TIMEOUT_SECONDS = 60.f;
+ // this isn't really a problem if we already have a non-default shape
+ if (visualParamWeightsAreDefault() && mRuthTimer.getElapsedTimeF32() > LOADING_TIMEOUT_SECONDS)
+ {
+ // re-request appearance, hoping that it comes back with a shape next time
+ llinfos << "Re-requesting AvatarAppearance for object: " << getID() << llendl;
+ LLAvatarPropertiesProcessor::getInstance()->sendAvatarTexturesRequest(getID());
+ mRuthTimer.reset();
+ }
+ else
+ {
+ llinfos << "That's okay, we already have a non-default shape for object: " << getID() << llendl;
+ // we don't really care.
+ }
+ }
+
+ setCompositeUpdatesEnabled( TRUE );
+
+ // If all of the avatars are completely baked, release the global image caches to conserve memory.
+ LLVOAvatar::cullAvatarsByPixelArea();
+
+// llinfos << "processAvatarAppearance end " << mID << llendl;
+}
+
+// static
+void LLVOAvatar::getAnimLabels( LLDynamicArray<std::string>* labels )
+{
+ S32 i;
+ for( i = 0; i < gUserAnimStatesCount; i++ )
+ {
+ labels->put( LLAnimStateLabels::getStateLabel( gUserAnimStates[i].mName ) );
+ }
+
+ // Special case to trigger away (AFK) state
+ labels->put( "Away From Keyboard" );
+}
+
+// static
+void LLVOAvatar::getAnimNames( LLDynamicArray<std::string>* names )
+{
+ S32 i;
+
+ for( i = 0; i < gUserAnimStatesCount; i++ )
+ {
+ names->put( std::string(gUserAnimStates[i].mName) );
+ }
+
+ // Special case to trigger away (AFK) state
+ names->put( "enter_away_from_keyboard_state" );
+}
+
+void LLVOAvatar::onBakedTextureMasksLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata )
+{
+ if (!userdata) return;
+
+ //llinfos << "onBakedTextureMasksLoaded: " << src_vi->getID() << llendl;
+ const LLMemType mt(LLMemType::MTYPE_AVATAR);
+ const LLUUID id = src_vi->getID();
+
+ LLTextureMaskData* maskData = (LLTextureMaskData*) userdata;
+ LLVOAvatar* self = (LLVOAvatar*) gObjectList.findObject( maskData->mAvatarID );
+
+ // if discard level is 2 less than last discard level we processed, or we hit 0,
+ // then generate morph masks
+ if(self && success && (discard_level < maskData->mLastDiscardLevel - 2 || discard_level == 0))
+ {
+ if(aux_src && aux_src->getComponents() == 1)
+ {
+ if (!aux_src->getData())
+ {
+ llerrs << "No auxiliary source data for onBakedTextureMasksLoaded" << llendl;
+ return;
+ }
+
+ U32 gl_name;
+ LLImageGL::generateTextures(1, &gl_name );
+ stop_glerror();
+
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, gl_name);
+ stop_glerror();
+
+ LLImageGL::setManualImage(
+ GL_TEXTURE_2D, 0, GL_ALPHA8,
+ aux_src->getWidth(), aux_src->getHeight(),
+ GL_ALPHA, GL_UNSIGNED_BYTE, aux_src->getData());
+ stop_glerror();
+
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
+
+ /* if( id == head_baked->getID() )
+ if (self->mBakedTextureDatas[BAKED_HEAD].mTexLayerSet)
+ //llinfos << "onBakedTextureMasksLoaded for head " << id << " discard = " << discard_level << llendl;
+ self->mBakedTextureDatas[BAKED_HEAD].mTexLayerSet->applyMorphMask(aux_src->getData(), aux_src->getWidth(), aux_src->getHeight(), 1);
+ maskData->mLastDiscardLevel = discard_level; */
+ BOOL found_texture_id = false;
+ for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin();
+ iter != LLVOAvatarDictionary::getInstance()->getTextures().end();
+ ++iter)
+ {
+
+ const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second;
+ if (texture_dict->mIsUsedByBakedTexture)
+ {
+ const ETextureIndex texture_index = iter->first;
+ const LLViewerTexture *baked_img = self->getImage(texture_index, 0);
+ if (baked_img && id == baked_img->getID())
+ {
+ const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex;
+ self->applyMorphMask(aux_src->getData(), aux_src->getWidth(), aux_src->getHeight(), 1, baked_index);
+ maskData->mLastDiscardLevel = discard_level;
+ if (self->mBakedTextureDatas[baked_index].mMaskTexName)
+ {
+ LLImageGL::deleteTextures(1, &(self->mBakedTextureDatas[baked_index].mMaskTexName));
+ }
+ self->mBakedTextureDatas[baked_index].mMaskTexName = gl_name;
+ found_texture_id = true;
+ break;
+ }
+ }
+ }
+ if (!found_texture_id)
+ {
+ llinfos << "onBakedTextureMasksLoaded(): unexpected image id: " << id << llendl;
+ }
+ self->dirtyMesh();
+ }
+ else
+ {
+ // this can happen when someone uses an old baked texture possibly provided by
+ // viewer-side baked texture caching
+ llwarns << "Masks loaded callback but NO aux source!" << llendl;
+ }
+ }
+
+ if (final || !success)
+ {
+ delete maskData;
+ }
+}
+
+// static
+void LLVOAvatar::onInitialBakedTextureLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata )
+{
+ LLUUID *avatar_idp = (LLUUID *)userdata;
+ LLVOAvatar *selfp = (LLVOAvatar *)gObjectList.findObject(*avatar_idp);
+
+ if (!success && selfp)
+ {
+ selfp->removeMissingBakedTextures();
+ }
+ if (final || !success )
+ {
+ delete avatar_idp;
+ }
+}
+
+void LLVOAvatar::onBakedTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata)
+{
+ //llinfos << "onBakedTextureLoaded: " << src_vi->getID() << llendl;
+
+ LLUUID id = src_vi->getID();
+ LLUUID *avatar_idp = (LLUUID *)userdata;
+ LLVOAvatar *selfp = (LLVOAvatar *)gObjectList.findObject(*avatar_idp);
+
+ if (selfp && !success)
+ {
+ selfp->removeMissingBakedTextures();
+ }
+
+ if( final || !success )
+ {
+ delete avatar_idp;
+ }
+
+ if( selfp && success && final )
+ {
+ selfp->useBakedTexture( id );
+ }
+}
+
+
+// Called when baked texture is loaded and also when we start up with a baked texture
+void LLVOAvatar::useBakedTexture( const LLUUID& id )
+{
+ /* if(id == head_baked->getID())
+ mHeadBakedLoaded = TRUE;
+ mLastHeadBakedID = id;
+ mHeadMesh0.setTexture( head_baked );
+ mHeadMesh1.setTexture( head_baked ); */
+ for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
+ {
+ LLViewerTexture* image_baked = getImage( mBakedTextureDatas[i].mTextureIndex, 0 );
+ if (id == image_baked->getID())
+ {
+ mBakedTextureDatas[i].mIsLoaded = true;
+ mBakedTextureDatas[i].mLastTextureIndex = id;
+ mBakedTextureDatas[i].mIsUsed = true;
+ for (U32 k = 0; k < mBakedTextureDatas[i].mMeshes.size(); k++)
+ {
+ mBakedTextureDatas[i].mMeshes[k]->setTexture( image_baked );
+ }
+ if (mBakedTextureDatas[i].mTexLayerSet)
+ {
+ //mBakedTextureDatas[i].mTexLayerSet->destroyComposite();
+ }
+ const LLVOAvatarDictionary::BakedEntry *baked_dict = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)i);
+ for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin();
+ local_tex_iter != baked_dict->mLocalTextures.end();
+ ++local_tex_iter)
+ {
+ if (isSelf()) setBakedReady(*local_tex_iter, TRUE);
+ }
+
+ // ! BACKWARDS COMPATIBILITY !
+ // Workaround for viewing avatars from old viewers that haven't baked hair textures.
+ // This is paired with similar code in updateMeshTextures that sets hair mesh color.
+ if (i == BAKED_HAIR)
+ {
+ for (U32 i = 0; i < mBakedTextureDatas[BAKED_HAIR].mMeshes.size(); i++)
+ {
+ mBakedTextureDatas[BAKED_HAIR].mMeshes[i]->setColor( 1.f, 1.f, 1.f, 1.f );
+ }
+ }
+ }
+ }
+
+ dirtyMesh();
+}
+
+// static
+void LLVOAvatar::dumpArchetypeXML( void* )
+{
+ LLAPRFile outfile;
+ outfile.open(gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,"new archetype.xml"), LL_APR_WB );
+ apr_file_t* file = outfile.getFileHandle() ;
+ if (!file)
+ {
+ return;
+ }
+
+ apr_file_printf( file, "<?xml version=\"1.0\" encoding=\"US-ASCII\" standalone=\"yes\"?>\n" );
+ apr_file_printf( file, "<linden_genepool version=\"1.0\">\n" );
+ apr_file_printf( file, "\n\t<archetype name=\"???\">\n" );
+
+ // only body parts, not clothing.
+ for (S32 type = LLWearableType::WT_SHAPE; type <= LLWearableType::WT_EYES; type++)
+ {
+ const std::string& wearable_name = LLWearableType::getTypeName((LLWearableType::EType)type);
+ apr_file_printf( file, "\n\t\t<!-- wearable: %s -->\n", wearable_name.c_str() );
+
+ for (LLVisualParam* param = gAgentAvatarp->getFirstVisualParam(); param; param = gAgentAvatarp->getNextVisualParam())
+ {
+ LLViewerVisualParam* viewer_param = (LLViewerVisualParam*)param;
+ if( (viewer_param->getWearableType() == type) &&
+ (viewer_param->isTweakable() ) )
+ {
+ apr_file_printf(file, "\t\t<param id=\"%d\" name=\"%s\" value=\"%.3f\"/>\n",
+ viewer_param->getID(), viewer_param->getName().c_str(), viewer_param->getWeight());
+ }
+ }
+
+ for (U8 te = 0; te < TEX_NUM_INDICES; te++)
+ {
+ if (LLVOAvatarDictionary::getTEWearableType((ETextureIndex)te) == type)
+ {
+ // MULTIPLE_WEARABLES: extend to multiple wearables?
+ LLViewerTexture* te_image = ((LLVOAvatar *)(gAgentAvatarp))->getImage((ETextureIndex)te, 0);
+ if( te_image )
+ {
+ std::string uuid_str;
+ te_image->getID().toString( uuid_str );
+ apr_file_printf( file, "\t\t<texture te=\"%i\" uuid=\"%s\"/>\n", te, uuid_str.c_str());
+ }
+ }
+ }
+ }
+ apr_file_printf( file, "\t</archetype>\n" );
+ apr_file_printf( file, "\n</linden_genepool>\n" );
+}
+
+
+void LLVOAvatar::setVisibilityRank(U32 rank)
+{
+ if (mDrawable.isNull() || mDrawable->isDead())
+ {
+ // do nothing
+ return;
+ }
+ mVisibilityRank = rank;
+}
+
+// Assumes LLVOAvatar::sInstances has already been sorted.
+S32 LLVOAvatar::getUnbakedPixelAreaRank()
+{
+ S32 rank = 1;
+ for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
+ iter != LLCharacter::sInstances.end(); ++iter)
+ {
+ LLVOAvatar* inst = (LLVOAvatar*) *iter;
+ if (inst == this)
+ {
+ return rank;
+ }
+ else if (!inst->isDead() && !inst->isFullyBaked())
+ {
+ rank++;
+ }
+ }
+
+ llassert(0);
+ return 0;
+}
+
+struct CompareScreenAreaGreater
+{
+ BOOL operator()(const LLCharacter* const& lhs, const LLCharacter* const& rhs)
+ {
+ return lhs->getPixelArea() > rhs->getPixelArea();
+ }
+};
+
+// static
+void LLVOAvatar::cullAvatarsByPixelArea()
+{
+ std::sort(LLCharacter::sInstances.begin(), LLCharacter::sInstances.end(), CompareScreenAreaGreater());
+
+ // Update the avatars that have changed status
+ U32 rank = 2; //1 is reserved for self.
+ for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
+ iter != LLCharacter::sInstances.end(); ++iter)
+ {
+ LLVOAvatar* inst = (LLVOAvatar*) *iter;
+ BOOL culled;
+ if (inst->isSelf() || inst->isFullyBaked())
+ {
+ culled = FALSE;
+ }
+ else
+ {
+ culled = TRUE;
+ }
+
+ if (inst->mCulled != culled)
+ {
+ inst->mCulled = culled;
+ lldebugs << "avatar " << inst->getID() << (culled ? " start culled" : " start not culled" ) << llendl;
+ inst->updateMeshTextures();
+ }
+
+ if (inst->isSelf())
+ {
+ inst->setVisibilityRank(1);
+ }
+ else if (inst->mDrawable.notNull() && inst->mDrawable->isVisible())
+ {
+ inst->setVisibilityRank(rank++);
+ }
+ }
+
+ S32 grey_avatars = 0;
+ if (LLVOAvatar::areAllNearbyInstancesBaked(grey_avatars))
+ {
+ LLVOAvatar::deleteCachedImages(false);
+ }
+ else
+ {
+ if (gFrameTimeSeconds != sUnbakedUpdateTime) // only update once per frame
+ {
+ sUnbakedUpdateTime = gFrameTimeSeconds;
+ sUnbakedTime += gFrameIntervalSeconds;
+ }
+ if (grey_avatars > 0)
+ {
+ if (gFrameTimeSeconds != sGreyUpdateTime) // only update once per frame
+ {
+ sGreyUpdateTime = gFrameTimeSeconds;
+ sGreyTime += gFrameIntervalSeconds;
+ }
+ }
+ }
+}
+
+void LLVOAvatar::startAppearanceAnimation()
+{
+ if(!mAppearanceAnimating)
+ {
+ mAppearanceAnimating = TRUE;
+ mAppearanceMorphTimer.reset();
+ mLastAppearanceBlendTime = 0.f;
+ }
+}
+
+// virtual
+void LLVOAvatar::removeMissingBakedTextures()
+{
+}
+
+//-----------------------------------------------------------------------------
+// LLVOAvatarXmlInfo
+//-----------------------------------------------------------------------------
+
+LLVOAvatar::LLVOAvatarXmlInfo::LLVOAvatarXmlInfo()
+ : mTexSkinColorInfo(0), mTexHairColorInfo(0), mTexEyeColorInfo(0)
+{
+}
+
+LLVOAvatar::LLVOAvatarXmlInfo::~LLVOAvatarXmlInfo()
+{
+ std::for_each(mMeshInfoList.begin(), mMeshInfoList.end(), DeletePointer());
+ std::for_each(mSkeletalDistortionInfoList.begin(), mSkeletalDistortionInfoList.end(), DeletePointer());
+ std::for_each(mAttachmentInfoList.begin(), mAttachmentInfoList.end(), DeletePointer());
+ deleteAndClear(mTexSkinColorInfo);
+ deleteAndClear(mTexHairColorInfo);
+ deleteAndClear(mTexEyeColorInfo);
+ std::for_each(mLayerInfoList.begin(), mLayerInfoList.end(), DeletePointer());
+ std::for_each(mDriverInfoList.begin(), mDriverInfoList.end(), DeletePointer());
+ std::for_each(mMorphMaskInfoList.begin(), mMorphMaskInfoList.end(), DeletePointer());
+}
+
+//-----------------------------------------------------------------------------
+// LLVOAvatarBoneInfo::parseXml()
+//-----------------------------------------------------------------------------
+BOOL LLVOAvatarBoneInfo::parseXml(LLXmlTreeNode* node)
+{
+ if (node->hasName("bone"))
+ {
+ mIsJoint = TRUE;
+ static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name");
+ if (!node->getFastAttributeString(name_string, mName))
+ {
+ llwarns << "Bone without name" << llendl;
+ return FALSE;
+ }
+ }
+ else if (node->hasName("collision_volume"))
+ {
+ mIsJoint = FALSE;
+ static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name");
+ if (!node->getFastAttributeString(name_string, mName))
+ {
+ mName = "Collision Volume";
+ }
+ }
+ else
+ {
+ llwarns << "Invalid node " << node->getName() << llendl;
+ return FALSE;
+ }
+
+ static LLStdStringHandle pos_string = LLXmlTree::addAttributeString("pos");
+ if (!node->getFastAttributeVector3(pos_string, mPos))
+ {
+ llwarns << "Bone without position" << llendl;
+ return FALSE;
+ }
+
+ static LLStdStringHandle rot_string = LLXmlTree::addAttributeString("rot");
+ if (!node->getFastAttributeVector3(rot_string, mRot))
+ {
+ llwarns << "Bone without rotation" << llendl;
+ return FALSE;
+ }
+
+ static LLStdStringHandle scale_string = LLXmlTree::addAttributeString("scale");
+ if (!node->getFastAttributeVector3(scale_string, mScale))
+ {
+ llwarns << "Bone without scale" << llendl;
+ return FALSE;
+ }
+
+ if (mIsJoint)
+ {
+ static LLStdStringHandle pivot_string = LLXmlTree::addAttributeString("pivot");
+ if (!node->getFastAttributeVector3(pivot_string, mPivot))
+ {
+ llwarns << "Bone without pivot" << llendl;
+ return FALSE;
+ }
+ }
+
+ // parse children
+ LLXmlTreeNode* child;
+ for( child = node->getFirstChild(); child; child = node->getNextChild() )
+ {
+ LLVOAvatarBoneInfo *child_info = new LLVOAvatarBoneInfo;
+ if (!child_info->parseXml(child))
+ {
+ delete child_info;
+ return FALSE;
+ }
+ mChildList.push_back(child_info);
+ }
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// LLVOAvatarSkeletonInfo::parseXml()
+//-----------------------------------------------------------------------------
+BOOL LLVOAvatarSkeletonInfo::parseXml(LLXmlTreeNode* node)
+{
+ static LLStdStringHandle num_bones_string = LLXmlTree::addAttributeString("num_bones");
+ if (!node->getFastAttributeS32(num_bones_string, mNumBones))
+ {
+ llwarns << "Couldn't find number of bones." << llendl;
+ return FALSE;
+ }
+
+ static LLStdStringHandle num_collision_volumes_string = LLXmlTree::addAttributeString("num_collision_volumes");
+ node->getFastAttributeS32(num_collision_volumes_string, mNumCollisionVolumes);
+
+ LLXmlTreeNode* child;
+ for( child = node->getFirstChild(); child; child = node->getNextChild() )
+ {
+ LLVOAvatarBoneInfo *info = new LLVOAvatarBoneInfo;
+ if (!info->parseXml(child))
+ {
+ delete info;
+ llwarns << "Error parsing bone in skeleton file" << llendl;
+ return FALSE;
+ }
+ mBoneInfoList.push_back(info);
+ }
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// parseXmlSkeletonNode(): parses <skeleton> nodes from XML tree
+//-----------------------------------------------------------------------------
+BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlSkeletonNode(LLXmlTreeNode* root)
+{
+ LLXmlTreeNode* node = root->getChildByName( "skeleton" );
+ if( !node )
+ {
+ llwarns << "avatar file: missing <skeleton>" << llendl;
+ return FALSE;
+ }
+
+ LLXmlTreeNode* child;
+
+ // SKELETON DISTORTIONS
+ for (child = node->getChildByName( "param" );
+ child;
+ child = node->getNextNamedChild())
+ {
+ if (!child->getChildByName("param_skeleton"))
+ {
+ if (child->getChildByName("param_morph"))
+ {
+ llwarns << "Can't specify morph param in skeleton definition." << llendl;
+ }
+ else
+ {
+ llwarns << "Unknown param type." << llendl;
+ }
+ continue;
+ }
+
+ LLPolySkeletalDistortionInfo *info = new LLPolySkeletalDistortionInfo;
+ if (!info->parseXml(child))
+ {
+ delete info;
+ return FALSE;
+ }
+
+ mSkeletalDistortionInfoList.push_back(info);
+ }
+
+ // ATTACHMENT POINTS
+ for (child = node->getChildByName( "attachment_point" );
+ child;
+ child = node->getNextNamedChild())
+ {
+ LLVOAvatarAttachmentInfo* info = new LLVOAvatarAttachmentInfo();
+
+ static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name");
+ if (!child->getFastAttributeString(name_string, info->mName))
+ {
+ llwarns << "No name supplied for attachment point." << llendl;
+ delete info;
+ continue;
+ }
+
+ static LLStdStringHandle joint_string = LLXmlTree::addAttributeString("joint");
+ if (!child->getFastAttributeString(joint_string, info->mJointName))
+ {
+ llwarns << "No bone declared in attachment point " << info->mName << llendl;
+ delete info;
+ continue;
+ }
+
+ static LLStdStringHandle position_string = LLXmlTree::addAttributeString("position");
+ if (child->getFastAttributeVector3(position_string, info->mPosition))
+ {
+ info->mHasPosition = TRUE;
+ }
+
+ static LLStdStringHandle rotation_string = LLXmlTree::addAttributeString("rotation");
+ if (child->getFastAttributeVector3(rotation_string, info->mRotationEuler))
+ {
+ info->mHasRotation = TRUE;
+ }
+ static LLStdStringHandle group_string = LLXmlTree::addAttributeString("group");
+ if (child->getFastAttributeS32(group_string, info->mGroup))
+ {
+ if (info->mGroup == -1)
+ info->mGroup = -1111; // -1 = none parsed, < -1 = bad value
+ }
+
+ static LLStdStringHandle id_string = LLXmlTree::addAttributeString("id");
+ if (!child->getFastAttributeS32(id_string, info->mAttachmentID))
+ {
+ llwarns << "No id supplied for attachment point " << info->mName << llendl;
+ delete info;
+ continue;
+ }
+
+ static LLStdStringHandle slot_string = LLXmlTree::addAttributeString("pie_slice");
+ child->getFastAttributeS32(slot_string, info->mPieMenuSlice);
+
+ static LLStdStringHandle visible_in_first_person_string = LLXmlTree::addAttributeString("visible_in_first_person");
+ child->getFastAttributeBOOL(visible_in_first_person_string, info->mVisibleFirstPerson);
+
+ static LLStdStringHandle hud_attachment_string = LLXmlTree::addAttributeString("hud");
+ child->getFastAttributeBOOL(hud_attachment_string, info->mIsHUDAttachment);
+
+ mAttachmentInfoList.push_back(info);
+ }
+
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// parseXmlMeshNodes(): parses <mesh> nodes from XML tree
+//-----------------------------------------------------------------------------
+BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlMeshNodes(LLXmlTreeNode* root)
+{
+ for (LLXmlTreeNode* node = root->getChildByName( "mesh" );
+ node;
+ node = root->getNextNamedChild())
+ {
+ LLVOAvatarMeshInfo *info = new LLVOAvatarMeshInfo;
+
+ // attribute: type
+ static LLStdStringHandle type_string = LLXmlTree::addAttributeString("type");
+ if( !node->getFastAttributeString( type_string, info->mType ) )
+ {
+ llwarns << "Avatar file: <mesh> is missing type attribute. Ignoring element. " << llendl;
+ delete info;
+ return FALSE; // Ignore this element
+ }
+
+ static LLStdStringHandle lod_string = LLXmlTree::addAttributeString("lod");
+ if (!node->getFastAttributeS32( lod_string, info->mLOD ))
+ {
+ llwarns << "Avatar file: <mesh> is missing lod attribute. Ignoring element. " << llendl;
+ delete info;
+ return FALSE; // Ignore this element
+ }
+
+ static LLStdStringHandle file_name_string = LLXmlTree::addAttributeString("file_name");
+ if( !node->getFastAttributeString( file_name_string, info->mMeshFileName ) )
+ {
+ llwarns << "Avatar file: <mesh> is missing file_name attribute. Ignoring: " << info->mType << llendl;
+ delete info;
+ return FALSE; // Ignore this element
+ }
+
+ static LLStdStringHandle reference_string = LLXmlTree::addAttributeString("reference");
+ node->getFastAttributeString( reference_string, info->mReferenceMeshName );
+
+ // attribute: min_pixel_area
+ static LLStdStringHandle min_pixel_area_string = LLXmlTree::addAttributeString("min_pixel_area");
+ static LLStdStringHandle min_pixel_width_string = LLXmlTree::addAttributeString("min_pixel_width");
+ if (!node->getFastAttributeF32( min_pixel_area_string, info->mMinPixelArea ))
+ {
+ F32 min_pixel_area = 0.1f;
+ if (node->getFastAttributeF32( min_pixel_width_string, min_pixel_area ))
+ {
+ // this is square root of pixel area (sensible to use linear space in defining lods)
+ min_pixel_area = min_pixel_area * min_pixel_area;
+ }
+ info->mMinPixelArea = min_pixel_area;
+ }
+
+ // Parse visual params for this node only if we haven't already
+ for (LLXmlTreeNode* child = node->getChildByName( "param" );
+ child;
+ child = node->getNextNamedChild())
+ {
+ if (!child->getChildByName("param_morph"))
+ {
+ if (child->getChildByName("param_skeleton"))
+ {
+ llwarns << "Can't specify skeleton param in a mesh definition." << llendl;
+ }
+ else
+ {
+ llwarns << "Unknown param type." << llendl;
+ }
+ continue;
+ }
+
+ LLPolyMorphTargetInfo *morphinfo = new LLPolyMorphTargetInfo();
+ if (!morphinfo->parseXml(child))
+ {
+ delete morphinfo;
+ delete info;
+ return -1;
+ }
+ BOOL shared = FALSE;
+ static LLStdStringHandle shared_string = LLXmlTree::addAttributeString("shared");
+ child->getFastAttributeBOOL(shared_string, shared);
+
+ info->mPolyMorphTargetInfoList.push_back(LLVOAvatarMeshInfo::morph_info_pair_t(morphinfo, shared));
+ }
+
+ mMeshInfoList.push_back(info);
+ }
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// parseXmlColorNodes(): parses <global_color> nodes from XML tree
+//-----------------------------------------------------------------------------
+BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlColorNodes(LLXmlTreeNode* root)
+{
+ for (LLXmlTreeNode* color_node = root->getChildByName( "global_color" );
+ color_node;
+ color_node = root->getNextNamedChild())
+ {
+ std::string global_color_name;
+ static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name");
+ if (color_node->getFastAttributeString( name_string, global_color_name ) )
+ {
+ if( global_color_name == "skin_color" )
+ {
+ if (mTexSkinColorInfo)
+ {
+ llwarns << "avatar file: multiple instances of skin_color" << llendl;
+ return FALSE;
+ }
+ mTexSkinColorInfo = new LLTexGlobalColorInfo;
+ if( !mTexSkinColorInfo->parseXml( color_node ) )
+ {
+ deleteAndClear(mTexSkinColorInfo);
+ llwarns << "avatar file: mTexSkinColor->parseXml() failed" << llendl;
+ return FALSE;
+ }
+ }
+ else if( global_color_name == "hair_color" )
+ {
+ if (mTexHairColorInfo)
+ {
+ llwarns << "avatar file: multiple instances of hair_color" << llendl;
+ return FALSE;
+ }
+ mTexHairColorInfo = new LLTexGlobalColorInfo;
+ if( !mTexHairColorInfo->parseXml( color_node ) )
+ {
+ deleteAndClear(mTexHairColorInfo);
+ llwarns << "avatar file: mTexHairColor->parseXml() failed" << llendl;
+ return FALSE;
+ }
+ }
+ else if( global_color_name == "eye_color" )
+ {
+ if (mTexEyeColorInfo)
+ {
+ llwarns << "avatar file: multiple instances of eye_color" << llendl;
+ return FALSE;
+ }
+ mTexEyeColorInfo = new LLTexGlobalColorInfo;
+ if( !mTexEyeColorInfo->parseXml( color_node ) )
+ {
+ llwarns << "avatar file: mTexEyeColor->parseXml() failed" << llendl;
+ return FALSE;
+ }
+ }
+ }
+ }
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// parseXmlLayerNodes(): parses <layer_set> nodes from XML tree
+//-----------------------------------------------------------------------------
+BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlLayerNodes(LLXmlTreeNode* root)
+{
+ for (LLXmlTreeNode* layer_node = root->getChildByName( "layer_set" );
+ layer_node;
+ layer_node = root->getNextNamedChild())
+ {
+ LLTexLayerSetInfo* layer_info = new LLTexLayerSetInfo();
+ if( layer_info->parseXml( layer_node ) )
+ {
+ mLayerInfoList.push_back(layer_info);
+ }
+ else
+ {
+ delete layer_info;
+ llwarns << "avatar file: layer_set->parseXml() failed" << llendl;
+ return FALSE;
+ }
+ }
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// parseXmlDriverNodes(): parses <driver_parameters> nodes from XML tree
+//-----------------------------------------------------------------------------
+BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlDriverNodes(LLXmlTreeNode* root)
+{
+ LLXmlTreeNode* driver = root->getChildByName( "driver_parameters" );
+ if( driver )
+ {
+ for (LLXmlTreeNode* grand_child = driver->getChildByName( "param" );
+ grand_child;
+ grand_child = driver->getNextNamedChild())
+ {
+ if( grand_child->getChildByName( "param_driver" ) )
+ {
+ LLDriverParamInfo* driver_info = new LLDriverParamInfo();
+ if( driver_info->parseXml( grand_child ) )
+ {
+ mDriverInfoList.push_back(driver_info);
+ }
+ else
+ {
+ delete driver_info;
+ llwarns << "avatar file: driver_param->parseXml() failed" << llendl;
+ return FALSE;
+ }
+ }
+ }
+ }
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// parseXmlDriverNodes(): parses <driver_parameters> nodes from XML tree
+//-----------------------------------------------------------------------------
+BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlMorphNodes(LLXmlTreeNode* root)
+{
+ LLXmlTreeNode* masks = root->getChildByName( "morph_masks" );
+ if( !masks )
+ {
+ return FALSE;
+ }
+
+ for (LLXmlTreeNode* grand_child = masks->getChildByName( "mask" );
+ grand_child;
+ grand_child = masks->getNextNamedChild())
+ {
+ LLVOAvatarMorphInfo* info = new LLVOAvatarMorphInfo();
+
+ static LLStdStringHandle name_string = LLXmlTree::addAttributeString("morph_name");
+ if (!grand_child->getFastAttributeString(name_string, info->mName))
+ {
+ llwarns << "No name supplied for morph mask." << llendl;
+ delete info;
+ continue;
+ }
+
+ static LLStdStringHandle region_string = LLXmlTree::addAttributeString("body_region");
+ if (!grand_child->getFastAttributeString(region_string, info->mRegion))
+ {
+ llwarns << "No region supplied for morph mask." << llendl;
+ delete info;
+ continue;
+ }
+
+ static LLStdStringHandle layer_string = LLXmlTree::addAttributeString("layer");
+ if (!grand_child->getFastAttributeString(layer_string, info->mLayer))
+ {
+ llwarns << "No layer supplied for morph mask." << llendl;
+ delete info;
+ continue;
+ }
+
+ // optional parameter. don't throw a warning if not present.
+ static LLStdStringHandle invert_string = LLXmlTree::addAttributeString("invert");
+ grand_child->getFastAttributeBOOL(invert_string, info->mInvert);
+
+ mMorphMaskInfoList.push_back(info);
+ }
+
+ return TRUE;
+}
+
+//virtual
+void LLVOAvatar::updateRegion(LLViewerRegion *regionp)
+{
+ LLViewerObject::updateRegion(regionp);
+}
+
+std::string LLVOAvatar::getFullname() const
+{
+ std::string name;
+
+ LLNameValue* first = getNVPair("FirstName");
+ LLNameValue* last = getNVPair("LastName");
+ if (first && last)
+ {
+ name = LLCacheName::buildFullName( first->getString(), last->getString() );
+ }
+
+ return name;
+}
+
+LLHost LLVOAvatar::getObjectHost() const
+{
+ LLViewerRegion* region = getRegion();
+ if (region && !isDead())
+ {
+ return region->getHost();
+ }
+ else
+ {
+ return LLHost::invalid;
+ }
+}
+
+//static
+void LLVOAvatar::updateFreezeCounter(S32 counter)
+{
+ if(counter)
+ {
+ sFreezeCounter = counter;
+ }
+ else if(sFreezeCounter > 0)
+ {
+ sFreezeCounter--;
+ }
+ else
+ {
+ sFreezeCounter = 0;
+ }
+}
+
+BOOL LLVOAvatar::updateLOD()
+{
+ if (isImpostor())
+ {
+ return TRUE;
+ }
+
+ BOOL res = updateJointLODs();
+
+ LLFace* facep = mDrawable->getFace(0);
+ if (!facep->getVertexBuffer())
+ {
+ dirtyMesh(2);
+ }
+
+ if (mDirtyMesh >= 2 || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY))
+ { //LOD changed or new mesh created, allocate new vertex buffer if needed
+ updateMeshData();
+ mDirtyMesh = 0;
+ mNeedsSkin = TRUE;
+ mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY);
+ }
+ updateVisibility();
+
+ return res;
+}
+
+void LLVOAvatar::updateLODRiggedAttachments( void )
+{
+ updateLOD();
+ rebuildRiggedAttachments();
+}
+U32 LLVOAvatar::getPartitionType() const
+{
+ // Avatars merely exist as drawables in the bridge partition
+ return LLViewerRegion::PARTITION_BRIDGE;
+}
+
+//static
+void LLVOAvatar::updateImpostors()
+{
+ for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
+ iter != LLCharacter::sInstances.end(); ++iter)
+ {
+ LLVOAvatar* avatar = (LLVOAvatar*) *iter;
+ if (!avatar->isDead() && avatar->needsImpostorUpdate() && avatar->isVisible() && avatar->isImpostor())
+ {
+ gPipeline.generateImpostor(avatar);
+ }
+ }
+}
+
+BOOL LLVOAvatar::isImpostor() const
+{
+ return (sUseImpostors && mUpdatePeriod >= IMPOSTOR_PERIOD) ? TRUE : FALSE;
+}
+
+
+BOOL LLVOAvatar::needsImpostorUpdate() const
+{
+ return mNeedsImpostorUpdate;
+}
+
+const LLVector3& LLVOAvatar::getImpostorOffset() const
+{
+ return mImpostorOffset;
+}
+
+const LLVector2& LLVOAvatar::getImpostorDim() const
+{
+ return mImpostorDim;
+}
+
+void LLVOAvatar::setImpostorDim(const LLVector2& dim)
+{
+ mImpostorDim = dim;
+}
+
+void LLVOAvatar::cacheImpostorValues()
+{
+ getImpostorValues(mImpostorExtents, mImpostorAngle, mImpostorDistance);
+}
+
+void LLVOAvatar::getImpostorValues(LLVector4a* extents, LLVector3& angle, F32& distance) const
+{
+ const LLVector4a* ext = mDrawable->getSpatialExtents();
+ extents[0] = ext[0];
+ extents[1] = ext[1];
+
+ LLVector3 at = LLViewerCamera::getInstance()->getOrigin()-(getRenderPosition()+mImpostorOffset);
+ distance = at.normalize();
+ F32 da = 1.f - (at*LLViewerCamera::getInstance()->getAtAxis());
+ angle.mV[0] = LLViewerCamera::getInstance()->getYaw()*da;
+ angle.mV[1] = LLViewerCamera::getInstance()->getPitch()*da;
+ angle.mV[2] = da;
+}
+
+void LLVOAvatar::idleUpdateRenderCost()
+{
+ static const U32 ARC_BODY_PART_COST = 20;
+ static const U32 ARC_LIMIT = 2048;
+
+ static std::set<LLUUID> all_textures;
+
+ if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHAME))
+ {
+ return;
+ }
+
+ U32 cost = 0;
+ std::set<LLUUID> textures;
+
+ for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++)
+ {
+ const LLVOAvatarDictionary::BakedEntry *baked_dict = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)baked_index);
+ ETextureIndex tex_index = baked_dict->mTextureIndex;
+ if ((tex_index != TEX_SKIRT_BAKED) || (isWearingWearableType(LLWearableType::WT_SKIRT)))
+ {
+ if (isTextureVisible(tex_index))
+ {
+ cost +=ARC_BODY_PART_COST;
+ }
+ }
+ }
+
+ for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ const LLViewerObject* attached_object = (*attachment_iter);
+ if (attached_object && !attached_object->isHUDAttachment())
+ {
+ const LLDrawable* drawable = attached_object->mDrawable;
+ if (drawable)
+ {
+ const LLVOVolume* volume = drawable->getVOVolume();
+ if (volume)
+ {
+ cost += volume->getRenderCost(textures);
+ }
+ }
+ }
+ }
+
+ }
+
+ // Diagnostic output to identify all avatar-related textures.
+ // Does not affect rendering cost calculation.
+ // Could be wrapped in a debug option if output becomes problematic.
+ if (isSelf())
+ {
+ // print any attachment textures we didn't already know about.
+ for (std::set<LLUUID>::iterator it = textures.begin(); it != textures.end(); ++it)
+ {
+ LLUUID image_id = *it;
+ if( image_id.isNull() || image_id == IMG_DEFAULT || image_id == IMG_DEFAULT_AVATAR)
+ continue;
+ if (all_textures.find(image_id) == all_textures.end())
+ {
+ // attachment texture not previously seen.
+ llinfos << "attachment_texture: " << image_id.asString() << llendl;
+ all_textures.insert(image_id);
+ }
+ }
+
+ // print any avatar textures we didn't already know about
+ for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin();
+ iter != LLVOAvatarDictionary::getInstance()->getTextures().end();
+ ++iter)
+ {
+ const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second;
+ // TODO: MULTI-WEARABLE: handle multiple textures for self
+ const LLViewerTexture* te_image = getImage(iter->first,0);
+ if (!te_image)
+ continue;
+ LLUUID image_id = te_image->getID();
+ if( image_id.isNull() || image_id == IMG_DEFAULT || image_id == IMG_DEFAULT_AVATAR)
+ continue;
+ if (all_textures.find(image_id) == all_textures.end())
+ {
+ llinfos << "local_texture: " << texture_dict->mName << ": " << image_id << llendl;
+ all_textures.insert(image_id);
+ }
+ }
+ }
+
+ cost += textures.size() * LLVOVolume::ARC_TEXTURE_COST;
+
+ setDebugText(llformat("%d", cost));
+ F32 green = 1.f-llclamp(((F32) cost-(F32)ARC_LIMIT)/(F32)ARC_LIMIT, 0.f, 1.f);
+ F32 red = llmin((F32) cost/(F32)ARC_LIMIT, 1.f);
+ mText->setColor(LLColor4(red,green,0,1));
+}
+
+// static
+BOOL LLVOAvatar::isIndexLocalTexture(ETextureIndex index)
+{
+ if (index < 0 || index >= TEX_NUM_INDICES) return false;
+ return LLVOAvatarDictionary::getInstance()->getTexture(index)->mIsLocalTexture;
+}
+
+// static
+BOOL LLVOAvatar::isIndexBakedTexture(ETextureIndex index)
+{
+ if (index < 0 || index >= TEX_NUM_INDICES) return false;
+ return LLVOAvatarDictionary::getInstance()->getTexture(index)->mIsBakedTexture;
+}
+
+const std::string LLVOAvatar::getBakedStatusForPrintout() const
+{
+ std::string line;
+
+ for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin();
+ iter != LLVOAvatarDictionary::getInstance()->getTextures().end();
+ ++iter)
+ {
+ const ETextureIndex index = iter->first;
+ const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second;
+ if (texture_dict->mIsBakedTexture)
+ {
+ line += texture_dict->mName;
+ if (isTextureDefined(index))
+ {
+ line += "_baked";
+ }
+ line += " ";
+ }
+ }
+ return line;
+}
+
+
+
+//virtual
+S32 LLVOAvatar::getTexImageSize() const
+{
+ return TEX_IMAGE_SIZE_OTHER;
+}
+
+//-----------------------------------------------------------------------------
+// Utility functions
+//-----------------------------------------------------------------------------
+
+F32 calc_bouncy_animation(F32 x)
+{
+ return -(cosf(x * F_PI * 2.5f - F_PI_BY_TWO))*(0.4f + x * -0.1f) + x * 1.3f;
+}
+
+//virtual
+BOOL LLVOAvatar::isTextureDefined(LLVOAvatarDefines::ETextureIndex te, U32 index ) const
+{
+ if (isIndexLocalTexture(te))
+ {
+ return FALSE;
+ }
+
+ return (getImage(te, index)->getID() != IMG_DEFAULT_AVATAR &&
+ getImage(te, index)->getID() != IMG_DEFAULT);
+}
+
+//virtual
+BOOL LLVOAvatar::isTextureVisible(LLVOAvatarDefines::ETextureIndex type, U32 index) const
+{
+ if (isIndexLocalTexture(type))
+ {
+ return isTextureDefined(type, index);
+ }
+ else
+ {
+ // baked textures can use TE images directly
+ return ((isTextureDefined(type) || isSelf())
+ && (getTEImage(type)->getID() != IMG_INVISIBLE
+ || LLDrawPoolAlpha::sShowDebugAlpha));
+ }
+}
+
+//virtual
+BOOL LLVOAvatar::isTextureVisible(LLVOAvatarDefines::ETextureIndex type, LLWearable *wearable) const
+{
+ // non-self avatars don't have wearables
+ return FALSE;
+}
+
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