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Diffstat (limited to 'indra/newview/llvoavatar.cpp')
-rwxr-xr-xindra/newview/llvoavatar.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 53da1dbfb8..6bd6570589 100755
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -5058,9 +5058,9 @@ LLJoint *LLVOAvatar::getJoint( const std::string &name )
return jointp;
}
//-----------------------------------------------------------------------------
-// resetJointPositionsToDefault
+// resetJointPositionsOnDetach
//-----------------------------------------------------------------------------
-void LLVOAvatar::resetJointPositionsToDefault( void )
+void LLVOAvatar::resetJointPositionsOnDetach(const std::string& attachment_name)
{
//Subsequent joints are relative to pelvis
avatar_joint_list_t::iterator iter = mSkeleton.begin();
@@ -5072,17 +5072,16 @@ void LLVOAvatar::resetJointPositionsToDefault( void )
{
LLJoint* pJoint = (*iter);
//Reset joints except for pelvis
- if ( pJoint && pJoint != pJointPelvis && pJoint->doesJointNeedToBeReset() )
+ if ( pJoint && pJoint != pJointPelvis)
{
pJoint->setId( LLUUID::null );
- pJoint->restoreOldXform();
+ pJoint->removeAttachmentPosOverride(attachment_name);
}
else
- if ( pJoint && pJoint == pJointPelvis && pJoint->doesJointNeedToBeReset() )
+ if ( pJoint && pJoint == pJointPelvis)
{
pJoint->setId( LLUUID::null );
pJoint->setPosition( LLVector3( 0.0f, 0.0f, 0.0f) );
- pJoint->setJointResetFlag( false );
}
}
@@ -5746,7 +5745,8 @@ void LLVOAvatar::cleanupAttachedMesh( LLViewerObject* pVO )
&& pSkinData->mJointNames.size() > JOINT_COUNT_REQUIRED_FOR_FULLRIG // full rig
&& pSkinData->mAlternateBindMatrix.size() > 0 )
{
- LLVOAvatar::resetJointPositionsToDefault();
+ const std::string& attachment_name = pVO->getAttachmentItemName();
+ LLVOAvatar::resetJointPositionsOnDetach(attachment_name);
//Need to handle the repositioning of the cam, updating rig data etc during outfit editing
//This handles the case where we detach a replacement rig.
if ( gAgentCamera.cameraCustomizeAvatar() )