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-rw-r--r--indra/newview/llvoavatar.cpp372
1 files changed, 119 insertions, 253 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 47e35ca0c4..9af1198df1 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -2,31 +2,25 @@
* @File llvoavatar.cpp
* @brief Implementation of LLVOAvatar class which is a derivation of LLViewerObject
*
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -702,10 +696,8 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id,
mBakedTextureDatas[i].mTextureIndex = LLVOAvatarDictionary::bakedToLocalTextureIndex((EBakedTextureIndex)i);
}
- mDirtyMesh = TRUE; // Dirty geometry, need to regenerate.
+ mDirtyMesh = 2; // Dirty geometry, need to regenerate.
mMeshTexturesDirty = FALSE;
- mShadow0Facep = NULL;
- mShadow1Facep = NULL;
mHeadp = NULL;
mIsBuilt = FALSE;
@@ -741,12 +733,6 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id,
mRippleTimeLast = 0.f;
- mShadowImagep = LLViewerTextureManager::getFetchedTextureFromFile("foot_shadow.j2c");
-
- // GL NOT ACTIVE HERE
- //gGL.getTexUnit(0)->bind(mShadowImagep.get());
- //mShadowImagep->setAddressMode(LLTexUnit::TAM_CLAMP);
-
mInAir = FALSE;
mStepOnLand = TRUE;
@@ -835,6 +821,7 @@ LLVOAvatar::~LLVOAvatar()
mDead = TRUE;
mAnimationSources.clear();
+ LLLoadedCallbackEntry::cleanUpCallbackList(&mCallbackTextureList) ;
lldebugs << "LLVOAvatar Destructor end" << llendl;
}
@@ -848,7 +835,7 @@ void LLVOAvatar::markDead()
sNumVisibleChatBubbles--;
}
mVoiceVisualizer->markDead();
- LLLoadedCallbackEntry::cleanUpCallbackList(&mCallbackTextureList, this) ;
+ LLLoadedCallbackEntry::cleanUpCallbackList(&mCallbackTextureList) ;
LLViewerObject::markDead();
}
@@ -1974,7 +1961,7 @@ void LLVOAvatar::updateMeshData()
}
if(num_vertices < 1)//skip empty meshes
{
- break ;
+ continue ;
}
if(last_v_num > 0)//put the last inserted part into next vertex buffer.
{
@@ -1996,6 +1983,8 @@ void LLVOAvatar::updateMeshData()
// resize immediately
facep->setSize(num_vertices, num_indices);
+ bool terse_update = false;
+
if(facep->mVertexBuffer.isNull())
{
facep->mVertexBuffer = new LLVertexBufferAvatar();
@@ -2003,8 +1992,16 @@ void LLVOAvatar::updateMeshData()
}
else
{
+ if (facep->mVertexBuffer->getRequestedIndices() == num_indices &&
+ facep->mVertexBuffer->getRequestedVerts() == num_vertices)
+ {
+ terse_update = true;
+ }
+ else
+ {
facep->mVertexBuffer->resizeBuffer(num_vertices, num_indices) ;
}
+ }
facep->setGeomIndex(0);
facep->setIndicesIndex(0);
@@ -2018,7 +2015,7 @@ void LLVOAvatar::updateMeshData()
for(S32 k = j ; k < part_index ; k++)
{
- mMeshLOD[k]->updateFaceData(facep, mAdjustedPixelArea, k == MESH_ID_HAIR);
+ mMeshLOD[k]->updateFaceData(facep, mAdjustedPixelArea, k == MESH_ID_HAIR, terse_update);
}
stop_glerror();
@@ -2428,12 +2425,6 @@ void LLVOAvatar::idleUpdateMisc(bool detailed_update)
LLJoint::sNumUpdates = 0;
LLJoint::sNumTouches = 0;
- // *NOTE: this is necessary for the floating name text above your head.
- if (mDrawable.notNull())
- {
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_SHADOW, TRUE);
- }
-
BOOL visible = isVisible() || mNeedsAnimUpdate;
// update attachments positions
@@ -2756,7 +2747,7 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last)
{
// update chat bubble
//--------------------------------------------------------------------
- // draw text label over characters head
+ // draw text label over character's head
//--------------------------------------------------------------------
if (mChatTimer.getElapsedTimeF32() > BUBBLE_CHAT_TIME)
{
@@ -3136,14 +3127,16 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
if (motionp->getName().empty())
{
output = llformat("%s - %d",
- motionp->getID().asString().c_str(),
- (U32)motionp->getPriority());
+ gAgent.isGodlikeWithoutAdminMenuFakery() ?
+ motionp->getID().asString().c_str() :
+ LLUUID::null.asString().c_str(),
+ (U32)motionp->getPriority());
}
else
{
output = llformat("%s - %d",
- motionp->getName().c_str(),
- (U32)motionp->getPriority());
+ motionp->getName().c_str(),
+ (U32)motionp->getPriority());
}
addDebugText(output);
}
@@ -3189,29 +3182,26 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
{ // muted avatars update at 16 hz
mUpdatePeriod = 16;
}
- else if (visible && mVisibilityRank <= LLVOAvatar::sMaxVisible)
+ else if (mVisibilityRank <= LLVOAvatar::sMaxVisible)
{ //first 25% of max visible avatars are not impostored
mUpdatePeriod = 1;
}
- else if (visible && mVisibilityRank > LLVOAvatar::sMaxVisible * 4)
+ else if (mVisibilityRank > LLVOAvatar::sMaxVisible * 4)
{ //background avatars are REALLY slow updating impostors
mUpdatePeriod = 16;
}
- else if (visible && mVisibilityRank > LLVOAvatar::sMaxVisible * 3)
+ else if (mVisibilityRank > LLVOAvatar::sMaxVisible * 3)
{ //back 25% of max visible avatars are slow updating impostors
mUpdatePeriod = 8;
}
- else if (visible && mImpostorPixelArea <= impostor_area)
+ else if (mImpostorPixelArea <= impostor_area)
{ // stuff in between gets an update period based on pixel area
mUpdatePeriod = llclamp((S32) sqrtf(impostor_area*4.f/mImpostorPixelArea), 2, 8);
}
- else if (visible && mVisibilityRank > LLVOAvatar::sMaxVisible)
- { // force nearby impostors in ultra crowded areas
- mUpdatePeriod = 2;
- }
else
- { // not impostored
- mUpdatePeriod = 1;
+ {
+ //nearby avatars, update the impostors more frequently.
+ mUpdatePeriod = 4;
}
visible = (LLDrawable::getCurrentFrame()+mID.mData[0])%mUpdatePeriod == 0 ? TRUE : FALSE;
@@ -3787,13 +3777,20 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass)
return num_indices;
}
- if (mDirtyMesh || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY))
+ LLFace* face = mDrawable->getFace(0);
+
+ bool needs_rebuild = !face || face->mVertexBuffer.isNull() || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY);
+
+ if (needs_rebuild || mDirtyMesh)
{ //LOD changed or new mesh created, allocate new vertex buffer if needed
+ if (needs_rebuild || mDirtyMesh >= 2 || mVisibilityRank <= 4)
+ {
updateMeshData();
- mDirtyMesh = FALSE;
+ mDirtyMesh = 0;
mNeedsSkin = TRUE;
mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY);
}
+ }
if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) <= 0)
{
@@ -4040,54 +4037,6 @@ U32 LLVOAvatar::renderRigid()
return num_indices;
}
-U32 LLVOAvatar::renderFootShadows()
-{
- U32 num_indices = 0;
-
- if (!mIsBuilt)
- {
- return 0;
- }
-
- if (isSelf() && (!gAgent.needsRenderAvatar() || !gAgent.needsRenderHead()))
- {
- return 0;
- }
-
- if (!mIsBuilt)
- {
- return 0;
- }
-
- // Don't render foot shadows if your lower body is completely invisible.
- // (non-humanoid avatars rule!)
- if (!isTextureVisible(TEX_LOWER_BAKED))
- {
- return 0;
- }
-
- // Update the shadow, tractor, and text label geometry.
- if (mDrawable->isState(LLDrawable::REBUILD_SHADOW) && !isImpostor())
- {
- updateShadowFaces();
- mDrawable->clearState(LLDrawable::REBUILD_SHADOW);
- }
-
- U32 foot_mask = LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_TEXCOORD0;
-
- LLGLDepthTest test(GL_TRUE, GL_FALSE);
- //render foot shadows
- LLGLEnable blend(GL_BLEND);
- gGL.getTexUnit(0)->bind(mShadowImagep, TRUE);
- glColor4fv(mShadow0Facep->getRenderColor().mV);
- mShadow0Facep->renderIndexed(foot_mask);
- glColor4fv(mShadow1Facep->getRenderColor().mV);
- mShadow1Facep->renderIndexed(foot_mask);
-
- return num_indices;
-}
-
U32 LLVOAvatar::renderImpostor(LLColor4U color, S32 diffuse_channel)
{
if (!mImpostor.isComplete())
@@ -4142,9 +4091,13 @@ void LLVOAvatar::updateTextures()
}
else
{
- render_avatar = isVisible() && !mCulled;
+ if(!isVisible())
+ {
+ return ;//do not update for invisible avatar.
+ }
+
+ render_avatar = !mCulled; //visible and not culled.
}
- checkTextureLoading() ;
std::vector<BOOL> layer_baked;
// GL NOT ACTIVE HERE - *TODO
@@ -4209,11 +4162,6 @@ void LLVOAvatar::updateTextures()
{
setDebugText(llformat("%4.0f:%4.0f", fsqrtf(mMinPixelArea),fsqrtf(mMaxPixelArea)));
}
-
- if( render_avatar )
- {
- mShadowImagep->addTextureStats(mPixelArea);
- }
}
@@ -4224,10 +4172,11 @@ void LLVOAvatar::addLocalTextureStats( ETextureIndex idx, LLViewerFetchedTexture
return;
}
-
+const S32 MAX_TEXTURE_UPDATE_INTERVAL = 64 ; //need to call updateTextures() at least every 32 frames.
+const S32 MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL = S32_MAX ; //frames
void LLVOAvatar::checkTextureLoading()
{
- static const F32 MAX_INVISIBLE_WAITING_TIME = 30.f ; //seconds
+ static const F32 MAX_INVISIBLE_WAITING_TIME = 15.f ; //seconds
BOOL pause = !isVisible() ;
if(!pause)
@@ -4247,7 +4196,7 @@ void LLVOAvatar::checkTextureLoading()
if(pause && mInvisibleTimer.getElapsedTimeF32() < MAX_INVISIBLE_WAITING_TIME)
{
- return ;
+ return ; //have not been invisible for enough time.
}
for(LLLoadedCallbackEntry::source_callback_list_t::iterator iter = mCallbackTextureList.begin();
@@ -4258,38 +4207,55 @@ void LLVOAvatar::checkTextureLoading()
{
if(pause)//pause texture fetching.
{
- tex->pauseLoadedCallbacks(this) ;
+ tex->pauseLoadedCallbacks(&mCallbackTextureList) ;
+
+ //set to terminate texture fetching after MAX_TEXTURE_UPDATE_INTERVAL frames.
+ tex->setMaxVirtualSizeResetInterval(MAX_TEXTURE_UPDATE_INTERVAL);
+ tex->resetMaxVirtualSizeResetCounter() ;
}
else//unpause
{
static const F32 START_AREA = 100.f ;
- tex->unpauseLoadedCallbacks(this) ;
+ tex->unpauseLoadedCallbacks(&mCallbackTextureList) ;
tex->addTextureStats(START_AREA); //jump start the fetching again
}
}
}
+ if(!pause)
+ {
+ updateTextures() ; //refresh texture stats.
+ }
mLoadedCallbacksPaused = pause ;
return ;
}
+const F32 SELF_ADDITIONAL_PRI = 0.75f ;
+const F32 ADDITIONAL_PRI = 0.5f;
void LLVOAvatar::addBakedTextureStats( LLViewerFetchedTexture* imagep, F32 pixel_area, F32 texel_area_ratio, S32 boost_level)
{
- //if this function is not called for the last 512 frames, the texture pipeline will stop fetching this texture.
- static const S32 MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL = 512 ; //frames
+ //Note:
+ //if this function is not called for the last MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL frames,
+ //the texture pipeline will stop fetching this texture.
imagep->resetTextureStats();
imagep->setCanUseHTTP(false) ; //turn off http fetching for baked textures.
imagep->setMaxVirtualSizeResetInterval(MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL);
+ imagep->resetMaxVirtualSizeResetCounter() ;
mMaxPixelArea = llmax(pixel_area, mMaxPixelArea);
mMinPixelArea = llmin(pixel_area, mMinPixelArea);
imagep->addTextureStats(pixel_area / texel_area_ratio);
imagep->setBoostLevel(boost_level);
- if(boost_level == LLViewerTexture::BOOST_AVATAR_BAKED_SELF)
+
+ if(boost_level != LLViewerTexture::BOOST_AVATAR_BAKED_SELF)
{
- imagep->setAdditionalDecodePriority(1.0f) ;
+ imagep->setAdditionalDecodePriority(ADDITIONAL_PRI) ;
+ }
+ else
+ {
+ imagep->setAdditionalDecodePriority(SELF_ADDITIONAL_PRI) ;
}
}
@@ -5462,7 +5428,7 @@ BOOL LLVOAvatar::updateJointLODs()
if (res)
{
sNumLODChangesThisFrame++;
- dirtyMesh();
+ dirtyMesh(2);
return TRUE;
}
}
@@ -5486,18 +5452,9 @@ LLDrawable *LLVOAvatar::createDrawable(LLPipeline *pipeline)
mDrawable->addFace(poolp, NULL);
mDrawable->setRenderType(LLPipeline::RENDER_TYPE_AVATAR);
- LLFace *facep;
-
- // Add faces for the foot shadows
- facep = mDrawable->addFace((LLFacePool*) NULL, mShadowImagep);
- mShadow0Facep = facep;
-
- facep = mDrawable->addFace((LLFacePool*) NULL, mShadowImagep);
- mShadow1Facep = facep;
-
mNumInitFaces = mDrawable->getNumFaces() ;
- dirtyMesh();
+ dirtyMesh(2);
return mDrawable;
}
@@ -5537,107 +5494,6 @@ BOOL LLVOAvatar::updateGeometry(LLDrawable *drawable)
}
//-----------------------------------------------------------------------------
-// updateShadowFaces()
-//-----------------------------------------------------------------------------
-void LLVOAvatar::updateShadowFaces()
-{
- LLFace *face0p = mShadow0Facep;
- LLFace *face1p = mShadow1Facep;
-
- //
- // render avatar shadows
- //
- if (mInAir || mUpdatePeriod >= IMPOSTOR_PERIOD)
- {
- face0p->setSize(0, 0);
- face1p->setSize(0, 0);
- return;
- }
-
- LLSprite sprite(mShadowImagep.notNull() ? mShadowImagep->getID() : LLUUID::null);
- sprite.setFollow(FALSE);
- const F32 cos_angle = gSky.getSunDirection().mV[2];
- F32 cos_elev = sqrt(1 - cos_angle * cos_angle);
- if (cos_angle < 0) cos_elev = -cos_elev;
- sprite.setSize(0.4f + cos_elev * 0.8f, 0.3f);
- LLVector3 sun_vec = gSky.mVOSkyp ? gSky.mVOSkyp->getToSun() : LLVector3(0.f, 0.f, 0.f);
-
- if (mShadowImagep->hasGLTexture())
- {
- LLVector3 normal;
- LLVector3d shadow_pos;
- LLVector3 shadow_pos_agent;
- F32 foot_height;
-
- if (mFootLeftp)
- {
- LLVector3 joint_world_pos = mFootLeftp->getWorldPosition();
- // this only does a ray straight down from the foot, as our client-side ray-tracing is very limited now
- // but we make an explicit ray trace call in expectation of future improvements
- resolveRayCollisionAgent(gAgent.getPosGlobalFromAgent(joint_world_pos),
- gAgent.getPosGlobalFromAgent(gSky.getSunDirection() + joint_world_pos), shadow_pos, normal);
- shadow_pos_agent = gAgent.getPosAgentFromGlobal(shadow_pos);
- foot_height = joint_world_pos.mV[VZ] - shadow_pos_agent.mV[VZ];
-
- // Pull sprite in direction of surface normal
- shadow_pos_agent += normal * SHADOW_OFFSET_AMT;
-
- // Render sprite
- sprite.setNormal(normal);
- if (isSelf() && gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK)
- {
- sprite.setColor(0.f, 0.f, 0.f, 0.f);
- }
- else
- {
- sprite.setColor(0.f, 0.f, 0.f, clamp_rescale(foot_height, MIN_SHADOW_HEIGHT, MAX_SHADOW_HEIGHT, 0.5f, 0.f));
- }
- sprite.setPosition(shadow_pos_agent);
-
- LLVector3 foot_to_knee = mKneeLeftp->getWorldPosition() - joint_world_pos;
- //foot_to_knee.normalize();
- foot_to_knee -= projected_vec(foot_to_knee, sun_vec);
- sprite.setYaw(azimuth(sun_vec - foot_to_knee));
-
- sprite.updateFace(*face0p);
- }
-
- if (mFootRightp)
- {
- LLVector3 joint_world_pos = mFootRightp->getWorldPosition();
- // this only does a ray straight down from the foot, as our client-side ray-tracing is very limited now
- // but we make an explicit ray trace call in expectation of future improvements
- resolveRayCollisionAgent(gAgent.getPosGlobalFromAgent(joint_world_pos),
- gAgent.getPosGlobalFromAgent(gSky.getSunDirection() + joint_world_pos), shadow_pos, normal);
- shadow_pos_agent = gAgent.getPosAgentFromGlobal(shadow_pos);
- foot_height = joint_world_pos.mV[VZ] - shadow_pos_agent.mV[VZ];
-
- // Pull sprite in direction of surface normal
- shadow_pos_agent += normal * SHADOW_OFFSET_AMT;
-
- // Render sprite
- sprite.setNormal(normal);
- if (isSelf() && gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK)
- {
- sprite.setColor(0.f, 0.f, 0.f, 0.f);
- }
- else
- {
- sprite.setColor(0.f, 0.f, 0.f, clamp_rescale(foot_height, MIN_SHADOW_HEIGHT, MAX_SHADOW_HEIGHT, 0.5f, 0.f));
- }
- sprite.setPosition(shadow_pos_agent);
-
- LLVector3 foot_to_knee = mKneeRightp->getWorldPosition() - joint_world_pos;
- //foot_to_knee.normalize();
- foot_to_knee -= projected_vec(foot_to_knee, sun_vec);
- sprite.setYaw(azimuth(sun_vec - foot_to_knee));
-
- sprite.updateFace(*face1p);
- }
- }
-}
-
-//-----------------------------------------------------------------------------
// updateSexDependentLayerSets()
//-----------------------------------------------------------------------------
void LLVOAvatar::updateSexDependentLayerSets( BOOL upload_bake )
@@ -5652,9 +5508,12 @@ void LLVOAvatar::updateSexDependentLayerSets( BOOL upload_bake )
//-----------------------------------------------------------------------------
void LLVOAvatar::dirtyMesh()
{
- mDirtyMesh = TRUE;
+ dirtyMesh(1);
+}
+void LLVOAvatar::dirtyMesh(S32 priority)
+{
+ mDirtyMesh = llmax(mDirtyMesh, priority);
}
-
//-----------------------------------------------------------------------------
// hideSkirt()
//-----------------------------------------------------------------------------
@@ -5688,6 +5547,7 @@ BOOL LLVOAvatar::setParent(LLViewerObject* parent)
void LLVOAvatar::addChild(LLViewerObject *childp)
{
+ childp->extractAttachmentItemID(); // find the inventory item this object is associated with.
LLViewerObject::addChild(childp);
if (childp->mDrawable)
{
@@ -5777,6 +5637,15 @@ BOOL LLVOAvatar::canAttachMoreObjects() const
}
//-----------------------------------------------------------------------------
+// canAttachMoreObjects()
+// Returns true if we can attach <n> more objects.
+//-----------------------------------------------------------------------------
+BOOL LLVOAvatar::canAttachMoreObjects(U32 n) const
+{
+ return (getNumAttachments() + n) <= MAX_AGENT_ATTACHMENTS;
+}
+
+//-----------------------------------------------------------------------------
// lazyAttach()
//-----------------------------------------------------------------------------
void LLVOAvatar::lazyAttach()
@@ -6206,11 +6075,9 @@ void LLVOAvatar::updateMeshTextures()
const BOOL self_customizing = isSelf() && gAgentCamera.cameraCustomizeAvatar(); // During face edit mode, we don't use baked textures
const BOOL other_culled = !isSelf() && mCulled;
LLLoadedCallbackEntry::source_callback_list_t* src_callback_list = NULL ;
- void* callback_src = NULL ;
BOOL paused = FALSE;
if(!isSelf())
{
- callback_src = this ;
src_callback_list = &mCallbackTextureList ;
paused = mLoadedCallbacksPaused ;
}
@@ -6230,10 +6097,14 @@ void LLVOAvatar::updateMeshTextures()
// When an avatar is changing clothes and not in Appearance mode,
// use the last-known good baked texture until it finish the first
// render of the new layerset.
+
+ const BOOL layerset_invalid = !mBakedTextureDatas[i].mTexLayerSet
+ || !mBakedTextureDatas[i].mTexLayerSet->getComposite()->isInitialized()
+ || !mBakedTextureDatas[i].mTexLayerSet->isLocalTextureDataAvailable();
+
use_lkg_baked_layer[i] = (!is_layer_baked[i]
&& (mBakedTextureDatas[i].mLastTextureIndex != IMG_DEFAULT_AVATAR)
- && mBakedTextureDatas[i].mTexLayerSet
- && !mBakedTextureDatas[i].mTexLayerSet->getComposite()->isInitialized());
+ && layerset_invalid);
if (use_lkg_baked_layer[i])
{
mBakedTextureDatas[i].mTexLayerSet->setUpdatesEnabled(TRUE);
@@ -6286,10 +6157,10 @@ void LLVOAvatar::updateMeshTextures()
if ( (baked_img->getID() != IMG_INVISIBLE) && ((i == BAKED_HEAD) || (i == BAKED_UPPER) || (i == BAKED_LOWER)) )
{
baked_img->setLoadedCallback(onBakedTextureMasksLoaded, MORPH_MASK_REQUESTED_DISCARD, TRUE, TRUE, new LLTextureMaskData( mID ),
- callback_src, src_callback_list, paused);
+ src_callback_list, paused);
}
baked_img->setLoadedCallback(onBakedTextureLoaded, SWITCH_TO_BAKED_DISCARD, FALSE, FALSE, new LLUUID( mID ),
- callback_src, src_callback_list, paused );
+ src_callback_list, paused );
}
}
else if (mBakedTextureDatas[i].mTexLayerSet
@@ -6750,11 +6621,9 @@ void LLVOAvatar::onFirstTEMessageReceived()
mFirstTEMessageReceived = TRUE;
LLLoadedCallbackEntry::source_callback_list_t* src_callback_list = NULL ;
- void* callback_src = NULL ;
BOOL paused = FALSE ;
if(!isSelf())
{
- callback_src = this ;
src_callback_list = &mCallbackTextureList ;
paused = mLoadedCallbacksPaused ;
}
@@ -6773,10 +6642,10 @@ void LLVOAvatar::onFirstTEMessageReceived()
if ( (image->getID() != IMG_INVISIBLE) && ((i == BAKED_HEAD) || (i == BAKED_UPPER) || (i == BAKED_LOWER)) )
{
image->setLoadedCallback( onBakedTextureMasksLoaded, MORPH_MASK_REQUESTED_DISCARD, TRUE, TRUE, new LLTextureMaskData( mID ),
- callback_src, src_callback_list, paused);
+ src_callback_list, paused);
}
image->setLoadedCallback( onInitialBakedTextureLoaded, MAX_DISCARD_LEVEL, FALSE, FALSE, new LLUUID( mID ),
- callback_src, src_callback_list, paused );
+ src_callback_list, paused );
}
}
@@ -7300,7 +7169,7 @@ void LLVOAvatar::cullAvatarsByPixelArea()
std::sort(LLCharacter::sInstances.begin(), LLCharacter::sInstances.end(), CompareScreenAreaGreater());
// Update the avatars that have changed status
- U32 rank = 0;
+ U32 rank = 2; //1 is reserved for self.
for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
iter != LLCharacter::sInstances.end(); ++iter)
{
@@ -7324,7 +7193,7 @@ void LLVOAvatar::cullAvatarsByPixelArea()
if (inst->isSelf())
{
- inst->setVisibilityRank(0);
+ inst->setVisibilityRank(1);
}
else if (inst->mDrawable.notNull() && inst->mDrawable->isVisible())
{
@@ -7923,18 +7792,15 @@ BOOL LLVOAvatar::updateLOD()
BOOL res = updateJointLODs();
LLFace* facep = mDrawable->getFace(0);
- if (facep->mVertexBuffer.isNull() ||
- (LLVertexBuffer::sEnableVBOs &&
- ((facep->mVertexBuffer->getUsage() == GL_STATIC_DRAW ? TRUE : FALSE) !=
- (facep->getPool()->getVertexShaderLevel() > 0 ? TRUE : FALSE))))
+ if (facep->mVertexBuffer.isNull())
{
- mDirtyMesh = TRUE;
+ dirtyMesh(2);
}
- if (mDirtyMesh || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY))
+ if (mDirtyMesh >= 2 || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY))
{ //LOD changed or new mesh created, allocate new vertex buffer if needed
updateMeshData();
- mDirtyMesh = FALSE;
+ mDirtyMesh = 0;
mNeedsSkin = TRUE;
mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY);
}