diff options
Diffstat (limited to 'indra/newview/llvoavatar.cpp')
-rw-r--r-- | indra/newview/llvoavatar.cpp | 372 |
1 files changed, 119 insertions, 253 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 47e35ca0c4..9af1198df1 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -2,31 +2,25 @@ * @File llvoavatar.cpp * @brief Implementation of LLVOAvatar class which is a derivation of LLViewerObject * - * $LicenseInfo:firstyear=2001&license=viewergpl$ - * - * Copyright (c) 2001-2009, Linden Research, Inc. - * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code - * The source code in this file ("Source Code") is provided by Linden Lab - * to you under the terms of the GNU General Public License, version 2.0 - * ("GPL"), unless you have obtained a separate licensing agreement - * ("Other License"), formally executed by you and Linden Lab. Terms of - * the GPL can be found in doc/GPL-license.txt in this distribution, or - * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * Copyright (C) 2010, Linden Research, Inc. * - * There are special exceptions to the terms and conditions of the GPL as - * it is applied to this Source Code. View the full text of the exception - * in the file doc/FLOSS-exception.txt in this software distribution, or - * online at - * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. * - * By copying, modifying or distributing this software, you acknowledge - * that you have read and understood your obligations described above, - * and agree to abide by those obligations. + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. * - * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO - * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, - * COMPLETENESS OR PERFORMANCE. + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -702,10 +696,8 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, mBakedTextureDatas[i].mTextureIndex = LLVOAvatarDictionary::bakedToLocalTextureIndex((EBakedTextureIndex)i); } - mDirtyMesh = TRUE; // Dirty geometry, need to regenerate. + mDirtyMesh = 2; // Dirty geometry, need to regenerate. mMeshTexturesDirty = FALSE; - mShadow0Facep = NULL; - mShadow1Facep = NULL; mHeadp = NULL; mIsBuilt = FALSE; @@ -741,12 +733,6 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, mRippleTimeLast = 0.f; - mShadowImagep = LLViewerTextureManager::getFetchedTextureFromFile("foot_shadow.j2c"); - - // GL NOT ACTIVE HERE - //gGL.getTexUnit(0)->bind(mShadowImagep.get()); - //mShadowImagep->setAddressMode(LLTexUnit::TAM_CLAMP); - mInAir = FALSE; mStepOnLand = TRUE; @@ -835,6 +821,7 @@ LLVOAvatar::~LLVOAvatar() mDead = TRUE; mAnimationSources.clear(); + LLLoadedCallbackEntry::cleanUpCallbackList(&mCallbackTextureList) ; lldebugs << "LLVOAvatar Destructor end" << llendl; } @@ -848,7 +835,7 @@ void LLVOAvatar::markDead() sNumVisibleChatBubbles--; } mVoiceVisualizer->markDead(); - LLLoadedCallbackEntry::cleanUpCallbackList(&mCallbackTextureList, this) ; + LLLoadedCallbackEntry::cleanUpCallbackList(&mCallbackTextureList) ; LLViewerObject::markDead(); } @@ -1974,7 +1961,7 @@ void LLVOAvatar::updateMeshData() } if(num_vertices < 1)//skip empty meshes { - break ; + continue ; } if(last_v_num > 0)//put the last inserted part into next vertex buffer. { @@ -1996,6 +1983,8 @@ void LLVOAvatar::updateMeshData() // resize immediately facep->setSize(num_vertices, num_indices); + bool terse_update = false; + if(facep->mVertexBuffer.isNull()) { facep->mVertexBuffer = new LLVertexBufferAvatar(); @@ -2003,8 +1992,16 @@ void LLVOAvatar::updateMeshData() } else { + if (facep->mVertexBuffer->getRequestedIndices() == num_indices && + facep->mVertexBuffer->getRequestedVerts() == num_vertices) + { + terse_update = true; + } + else + { facep->mVertexBuffer->resizeBuffer(num_vertices, num_indices) ; } + } facep->setGeomIndex(0); facep->setIndicesIndex(0); @@ -2018,7 +2015,7 @@ void LLVOAvatar::updateMeshData() for(S32 k = j ; k < part_index ; k++) { - mMeshLOD[k]->updateFaceData(facep, mAdjustedPixelArea, k == MESH_ID_HAIR); + mMeshLOD[k]->updateFaceData(facep, mAdjustedPixelArea, k == MESH_ID_HAIR, terse_update); } stop_glerror(); @@ -2428,12 +2425,6 @@ void LLVOAvatar::idleUpdateMisc(bool detailed_update) LLJoint::sNumUpdates = 0; LLJoint::sNumTouches = 0; - // *NOTE: this is necessary for the floating name text above your head. - if (mDrawable.notNull()) - { - gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_SHADOW, TRUE); - } - BOOL visible = isVisible() || mNeedsAnimUpdate; // update attachments positions @@ -2756,7 +2747,7 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last) { // update chat bubble //-------------------------------------------------------------------- - // draw text label over characters head + // draw text label over character's head //-------------------------------------------------------------------- if (mChatTimer.getElapsedTimeF32() > BUBBLE_CHAT_TIME) { @@ -3136,14 +3127,16 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) if (motionp->getName().empty()) { output = llformat("%s - %d", - motionp->getID().asString().c_str(), - (U32)motionp->getPriority()); + gAgent.isGodlikeWithoutAdminMenuFakery() ? + motionp->getID().asString().c_str() : + LLUUID::null.asString().c_str(), + (U32)motionp->getPriority()); } else { output = llformat("%s - %d", - motionp->getName().c_str(), - (U32)motionp->getPriority()); + motionp->getName().c_str(), + (U32)motionp->getPriority()); } addDebugText(output); } @@ -3189,29 +3182,26 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) { // muted avatars update at 16 hz mUpdatePeriod = 16; } - else if (visible && mVisibilityRank <= LLVOAvatar::sMaxVisible) + else if (mVisibilityRank <= LLVOAvatar::sMaxVisible) { //first 25% of max visible avatars are not impostored mUpdatePeriod = 1; } - else if (visible && mVisibilityRank > LLVOAvatar::sMaxVisible * 4) + else if (mVisibilityRank > LLVOAvatar::sMaxVisible * 4) { //background avatars are REALLY slow updating impostors mUpdatePeriod = 16; } - else if (visible && mVisibilityRank > LLVOAvatar::sMaxVisible * 3) + else if (mVisibilityRank > LLVOAvatar::sMaxVisible * 3) { //back 25% of max visible avatars are slow updating impostors mUpdatePeriod = 8; } - else if (visible && mImpostorPixelArea <= impostor_area) + else if (mImpostorPixelArea <= impostor_area) { // stuff in between gets an update period based on pixel area mUpdatePeriod = llclamp((S32) sqrtf(impostor_area*4.f/mImpostorPixelArea), 2, 8); } - else if (visible && mVisibilityRank > LLVOAvatar::sMaxVisible) - { // force nearby impostors in ultra crowded areas - mUpdatePeriod = 2; - } else - { // not impostored - mUpdatePeriod = 1; + { + //nearby avatars, update the impostors more frequently. + mUpdatePeriod = 4; } visible = (LLDrawable::getCurrentFrame()+mID.mData[0])%mUpdatePeriod == 0 ? TRUE : FALSE; @@ -3787,13 +3777,20 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass) return num_indices; } - if (mDirtyMesh || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY)) + LLFace* face = mDrawable->getFace(0); + + bool needs_rebuild = !face || face->mVertexBuffer.isNull() || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY); + + if (needs_rebuild || mDirtyMesh) { //LOD changed or new mesh created, allocate new vertex buffer if needed + if (needs_rebuild || mDirtyMesh >= 2 || mVisibilityRank <= 4) + { updateMeshData(); - mDirtyMesh = FALSE; + mDirtyMesh = 0; mNeedsSkin = TRUE; mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY); } + } if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) <= 0) { @@ -4040,54 +4037,6 @@ U32 LLVOAvatar::renderRigid() return num_indices; } -U32 LLVOAvatar::renderFootShadows() -{ - U32 num_indices = 0; - - if (!mIsBuilt) - { - return 0; - } - - if (isSelf() && (!gAgent.needsRenderAvatar() || !gAgent.needsRenderHead())) - { - return 0; - } - - if (!mIsBuilt) - { - return 0; - } - - // Don't render foot shadows if your lower body is completely invisible. - // (non-humanoid avatars rule!) - if (!isTextureVisible(TEX_LOWER_BAKED)) - { - return 0; - } - - // Update the shadow, tractor, and text label geometry. - if (mDrawable->isState(LLDrawable::REBUILD_SHADOW) && !isImpostor()) - { - updateShadowFaces(); - mDrawable->clearState(LLDrawable::REBUILD_SHADOW); - } - - U32 foot_mask = LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_TEXCOORD0; - - LLGLDepthTest test(GL_TRUE, GL_FALSE); - //render foot shadows - LLGLEnable blend(GL_BLEND); - gGL.getTexUnit(0)->bind(mShadowImagep, TRUE); - glColor4fv(mShadow0Facep->getRenderColor().mV); - mShadow0Facep->renderIndexed(foot_mask); - glColor4fv(mShadow1Facep->getRenderColor().mV); - mShadow1Facep->renderIndexed(foot_mask); - - return num_indices; -} - U32 LLVOAvatar::renderImpostor(LLColor4U color, S32 diffuse_channel) { if (!mImpostor.isComplete()) @@ -4142,9 +4091,13 @@ void LLVOAvatar::updateTextures() } else { - render_avatar = isVisible() && !mCulled; + if(!isVisible()) + { + return ;//do not update for invisible avatar. + } + + render_avatar = !mCulled; //visible and not culled. } - checkTextureLoading() ; std::vector<BOOL> layer_baked; // GL NOT ACTIVE HERE - *TODO @@ -4209,11 +4162,6 @@ void LLVOAvatar::updateTextures() { setDebugText(llformat("%4.0f:%4.0f", fsqrtf(mMinPixelArea),fsqrtf(mMaxPixelArea))); } - - if( render_avatar ) - { - mShadowImagep->addTextureStats(mPixelArea); - } } @@ -4224,10 +4172,11 @@ void LLVOAvatar::addLocalTextureStats( ETextureIndex idx, LLViewerFetchedTexture return; } - +const S32 MAX_TEXTURE_UPDATE_INTERVAL = 64 ; //need to call updateTextures() at least every 32 frames. +const S32 MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL = S32_MAX ; //frames void LLVOAvatar::checkTextureLoading() { - static const F32 MAX_INVISIBLE_WAITING_TIME = 30.f ; //seconds + static const F32 MAX_INVISIBLE_WAITING_TIME = 15.f ; //seconds BOOL pause = !isVisible() ; if(!pause) @@ -4247,7 +4196,7 @@ void LLVOAvatar::checkTextureLoading() if(pause && mInvisibleTimer.getElapsedTimeF32() < MAX_INVISIBLE_WAITING_TIME) { - return ; + return ; //have not been invisible for enough time. } for(LLLoadedCallbackEntry::source_callback_list_t::iterator iter = mCallbackTextureList.begin(); @@ -4258,38 +4207,55 @@ void LLVOAvatar::checkTextureLoading() { if(pause)//pause texture fetching. { - tex->pauseLoadedCallbacks(this) ; + tex->pauseLoadedCallbacks(&mCallbackTextureList) ; + + //set to terminate texture fetching after MAX_TEXTURE_UPDATE_INTERVAL frames. + tex->setMaxVirtualSizeResetInterval(MAX_TEXTURE_UPDATE_INTERVAL); + tex->resetMaxVirtualSizeResetCounter() ; } else//unpause { static const F32 START_AREA = 100.f ; - tex->unpauseLoadedCallbacks(this) ; + tex->unpauseLoadedCallbacks(&mCallbackTextureList) ; tex->addTextureStats(START_AREA); //jump start the fetching again } } } + if(!pause) + { + updateTextures() ; //refresh texture stats. + } mLoadedCallbacksPaused = pause ; return ; } +const F32 SELF_ADDITIONAL_PRI = 0.75f ; +const F32 ADDITIONAL_PRI = 0.5f; void LLVOAvatar::addBakedTextureStats( LLViewerFetchedTexture* imagep, F32 pixel_area, F32 texel_area_ratio, S32 boost_level) { - //if this function is not called for the last 512 frames, the texture pipeline will stop fetching this texture. - static const S32 MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL = 512 ; //frames + //Note: + //if this function is not called for the last MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL frames, + //the texture pipeline will stop fetching this texture. imagep->resetTextureStats(); imagep->setCanUseHTTP(false) ; //turn off http fetching for baked textures. imagep->setMaxVirtualSizeResetInterval(MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL); + imagep->resetMaxVirtualSizeResetCounter() ; mMaxPixelArea = llmax(pixel_area, mMaxPixelArea); mMinPixelArea = llmin(pixel_area, mMinPixelArea); imagep->addTextureStats(pixel_area / texel_area_ratio); imagep->setBoostLevel(boost_level); - if(boost_level == LLViewerTexture::BOOST_AVATAR_BAKED_SELF) + + if(boost_level != LLViewerTexture::BOOST_AVATAR_BAKED_SELF) { - imagep->setAdditionalDecodePriority(1.0f) ; + imagep->setAdditionalDecodePriority(ADDITIONAL_PRI) ; + } + else + { + imagep->setAdditionalDecodePriority(SELF_ADDITIONAL_PRI) ; } } @@ -5462,7 +5428,7 @@ BOOL LLVOAvatar::updateJointLODs() if (res) { sNumLODChangesThisFrame++; - dirtyMesh(); + dirtyMesh(2); return TRUE; } } @@ -5486,18 +5452,9 @@ LLDrawable *LLVOAvatar::createDrawable(LLPipeline *pipeline) mDrawable->addFace(poolp, NULL); mDrawable->setRenderType(LLPipeline::RENDER_TYPE_AVATAR); - LLFace *facep; - - // Add faces for the foot shadows - facep = mDrawable->addFace((LLFacePool*) NULL, mShadowImagep); - mShadow0Facep = facep; - - facep = mDrawable->addFace((LLFacePool*) NULL, mShadowImagep); - mShadow1Facep = facep; - mNumInitFaces = mDrawable->getNumFaces() ; - dirtyMesh(); + dirtyMesh(2); return mDrawable; } @@ -5537,107 +5494,6 @@ BOOL LLVOAvatar::updateGeometry(LLDrawable *drawable) } //----------------------------------------------------------------------------- -// updateShadowFaces() -//----------------------------------------------------------------------------- -void LLVOAvatar::updateShadowFaces() -{ - LLFace *face0p = mShadow0Facep; - LLFace *face1p = mShadow1Facep; - - // - // render avatar shadows - // - if (mInAir || mUpdatePeriod >= IMPOSTOR_PERIOD) - { - face0p->setSize(0, 0); - face1p->setSize(0, 0); - return; - } - - LLSprite sprite(mShadowImagep.notNull() ? mShadowImagep->getID() : LLUUID::null); - sprite.setFollow(FALSE); - const F32 cos_angle = gSky.getSunDirection().mV[2]; - F32 cos_elev = sqrt(1 - cos_angle * cos_angle); - if (cos_angle < 0) cos_elev = -cos_elev; - sprite.setSize(0.4f + cos_elev * 0.8f, 0.3f); - LLVector3 sun_vec = gSky.mVOSkyp ? gSky.mVOSkyp->getToSun() : LLVector3(0.f, 0.f, 0.f); - - if (mShadowImagep->hasGLTexture()) - { - LLVector3 normal; - LLVector3d shadow_pos; - LLVector3 shadow_pos_agent; - F32 foot_height; - - if (mFootLeftp) - { - LLVector3 joint_world_pos = mFootLeftp->getWorldPosition(); - // this only does a ray straight down from the foot, as our client-side ray-tracing is very limited now - // but we make an explicit ray trace call in expectation of future improvements - resolveRayCollisionAgent(gAgent.getPosGlobalFromAgent(joint_world_pos), - gAgent.getPosGlobalFromAgent(gSky.getSunDirection() + joint_world_pos), shadow_pos, normal); - shadow_pos_agent = gAgent.getPosAgentFromGlobal(shadow_pos); - foot_height = joint_world_pos.mV[VZ] - shadow_pos_agent.mV[VZ]; - - // Pull sprite in direction of surface normal - shadow_pos_agent += normal * SHADOW_OFFSET_AMT; - - // Render sprite - sprite.setNormal(normal); - if (isSelf() && gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK) - { - sprite.setColor(0.f, 0.f, 0.f, 0.f); - } - else - { - sprite.setColor(0.f, 0.f, 0.f, clamp_rescale(foot_height, MIN_SHADOW_HEIGHT, MAX_SHADOW_HEIGHT, 0.5f, 0.f)); - } - sprite.setPosition(shadow_pos_agent); - - LLVector3 foot_to_knee = mKneeLeftp->getWorldPosition() - joint_world_pos; - //foot_to_knee.normalize(); - foot_to_knee -= projected_vec(foot_to_knee, sun_vec); - sprite.setYaw(azimuth(sun_vec - foot_to_knee)); - - sprite.updateFace(*face0p); - } - - if (mFootRightp) - { - LLVector3 joint_world_pos = mFootRightp->getWorldPosition(); - // this only does a ray straight down from the foot, as our client-side ray-tracing is very limited now - // but we make an explicit ray trace call in expectation of future improvements - resolveRayCollisionAgent(gAgent.getPosGlobalFromAgent(joint_world_pos), - gAgent.getPosGlobalFromAgent(gSky.getSunDirection() + joint_world_pos), shadow_pos, normal); - shadow_pos_agent = gAgent.getPosAgentFromGlobal(shadow_pos); - foot_height = joint_world_pos.mV[VZ] - shadow_pos_agent.mV[VZ]; - - // Pull sprite in direction of surface normal - shadow_pos_agent += normal * SHADOW_OFFSET_AMT; - - // Render sprite - sprite.setNormal(normal); - if (isSelf() && gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK) - { - sprite.setColor(0.f, 0.f, 0.f, 0.f); - } - else - { - sprite.setColor(0.f, 0.f, 0.f, clamp_rescale(foot_height, MIN_SHADOW_HEIGHT, MAX_SHADOW_HEIGHT, 0.5f, 0.f)); - } - sprite.setPosition(shadow_pos_agent); - - LLVector3 foot_to_knee = mKneeRightp->getWorldPosition() - joint_world_pos; - //foot_to_knee.normalize(); - foot_to_knee -= projected_vec(foot_to_knee, sun_vec); - sprite.setYaw(azimuth(sun_vec - foot_to_knee)); - - sprite.updateFace(*face1p); - } - } -} - -//----------------------------------------------------------------------------- // updateSexDependentLayerSets() //----------------------------------------------------------------------------- void LLVOAvatar::updateSexDependentLayerSets( BOOL upload_bake ) @@ -5652,9 +5508,12 @@ void LLVOAvatar::updateSexDependentLayerSets( BOOL upload_bake ) //----------------------------------------------------------------------------- void LLVOAvatar::dirtyMesh() { - mDirtyMesh = TRUE; + dirtyMesh(1); +} +void LLVOAvatar::dirtyMesh(S32 priority) +{ + mDirtyMesh = llmax(mDirtyMesh, priority); } - //----------------------------------------------------------------------------- // hideSkirt() //----------------------------------------------------------------------------- @@ -5688,6 +5547,7 @@ BOOL LLVOAvatar::setParent(LLViewerObject* parent) void LLVOAvatar::addChild(LLViewerObject *childp) { + childp->extractAttachmentItemID(); // find the inventory item this object is associated with. LLViewerObject::addChild(childp); if (childp->mDrawable) { @@ -5777,6 +5637,15 @@ BOOL LLVOAvatar::canAttachMoreObjects() const } //----------------------------------------------------------------------------- +// canAttachMoreObjects() +// Returns true if we can attach <n> more objects. +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::canAttachMoreObjects(U32 n) const +{ + return (getNumAttachments() + n) <= MAX_AGENT_ATTACHMENTS; +} + +//----------------------------------------------------------------------------- // lazyAttach() //----------------------------------------------------------------------------- void LLVOAvatar::lazyAttach() @@ -6206,11 +6075,9 @@ void LLVOAvatar::updateMeshTextures() const BOOL self_customizing = isSelf() && gAgentCamera.cameraCustomizeAvatar(); // During face edit mode, we don't use baked textures const BOOL other_culled = !isSelf() && mCulled; LLLoadedCallbackEntry::source_callback_list_t* src_callback_list = NULL ; - void* callback_src = NULL ; BOOL paused = FALSE; if(!isSelf()) { - callback_src = this ; src_callback_list = &mCallbackTextureList ; paused = mLoadedCallbacksPaused ; } @@ -6230,10 +6097,14 @@ void LLVOAvatar::updateMeshTextures() // When an avatar is changing clothes and not in Appearance mode, // use the last-known good baked texture until it finish the first // render of the new layerset. + + const BOOL layerset_invalid = !mBakedTextureDatas[i].mTexLayerSet + || !mBakedTextureDatas[i].mTexLayerSet->getComposite()->isInitialized() + || !mBakedTextureDatas[i].mTexLayerSet->isLocalTextureDataAvailable(); + use_lkg_baked_layer[i] = (!is_layer_baked[i] && (mBakedTextureDatas[i].mLastTextureIndex != IMG_DEFAULT_AVATAR) - && mBakedTextureDatas[i].mTexLayerSet - && !mBakedTextureDatas[i].mTexLayerSet->getComposite()->isInitialized()); + && layerset_invalid); if (use_lkg_baked_layer[i]) { mBakedTextureDatas[i].mTexLayerSet->setUpdatesEnabled(TRUE); @@ -6286,10 +6157,10 @@ void LLVOAvatar::updateMeshTextures() if ( (baked_img->getID() != IMG_INVISIBLE) && ((i == BAKED_HEAD) || (i == BAKED_UPPER) || (i == BAKED_LOWER)) ) { baked_img->setLoadedCallback(onBakedTextureMasksLoaded, MORPH_MASK_REQUESTED_DISCARD, TRUE, TRUE, new LLTextureMaskData( mID ), - callback_src, src_callback_list, paused); + src_callback_list, paused); } baked_img->setLoadedCallback(onBakedTextureLoaded, SWITCH_TO_BAKED_DISCARD, FALSE, FALSE, new LLUUID( mID ), - callback_src, src_callback_list, paused ); + src_callback_list, paused ); } } else if (mBakedTextureDatas[i].mTexLayerSet @@ -6750,11 +6621,9 @@ void LLVOAvatar::onFirstTEMessageReceived() mFirstTEMessageReceived = TRUE; LLLoadedCallbackEntry::source_callback_list_t* src_callback_list = NULL ; - void* callback_src = NULL ; BOOL paused = FALSE ; if(!isSelf()) { - callback_src = this ; src_callback_list = &mCallbackTextureList ; paused = mLoadedCallbacksPaused ; } @@ -6773,10 +6642,10 @@ void LLVOAvatar::onFirstTEMessageReceived() if ( (image->getID() != IMG_INVISIBLE) && ((i == BAKED_HEAD) || (i == BAKED_UPPER) || (i == BAKED_LOWER)) ) { image->setLoadedCallback( onBakedTextureMasksLoaded, MORPH_MASK_REQUESTED_DISCARD, TRUE, TRUE, new LLTextureMaskData( mID ), - callback_src, src_callback_list, paused); + src_callback_list, paused); } image->setLoadedCallback( onInitialBakedTextureLoaded, MAX_DISCARD_LEVEL, FALSE, FALSE, new LLUUID( mID ), - callback_src, src_callback_list, paused ); + src_callback_list, paused ); } } @@ -7300,7 +7169,7 @@ void LLVOAvatar::cullAvatarsByPixelArea() std::sort(LLCharacter::sInstances.begin(), LLCharacter::sInstances.end(), CompareScreenAreaGreater()); // Update the avatars that have changed status - U32 rank = 0; + U32 rank = 2; //1 is reserved for self. for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); iter != LLCharacter::sInstances.end(); ++iter) { @@ -7324,7 +7193,7 @@ void LLVOAvatar::cullAvatarsByPixelArea() if (inst->isSelf()) { - inst->setVisibilityRank(0); + inst->setVisibilityRank(1); } else if (inst->mDrawable.notNull() && inst->mDrawable->isVisible()) { @@ -7923,18 +7792,15 @@ BOOL LLVOAvatar::updateLOD() BOOL res = updateJointLODs(); LLFace* facep = mDrawable->getFace(0); - if (facep->mVertexBuffer.isNull() || - (LLVertexBuffer::sEnableVBOs && - ((facep->mVertexBuffer->getUsage() == GL_STATIC_DRAW ? TRUE : FALSE) != - (facep->getPool()->getVertexShaderLevel() > 0 ? TRUE : FALSE)))) + if (facep->mVertexBuffer.isNull()) { - mDirtyMesh = TRUE; + dirtyMesh(2); } - if (mDirtyMesh || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY)) + if (mDirtyMesh >= 2 || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY)) { //LOD changed or new mesh created, allocate new vertex buffer if needed updateMeshData(); - mDirtyMesh = FALSE; + mDirtyMesh = 0; mNeedsSkin = TRUE; mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY); } |