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-rw-r--r--indra/newview/llvlcomposition.h114
1 files changed, 57 insertions, 57 deletions
diff --git a/indra/newview/llvlcomposition.h b/indra/newview/llvlcomposition.h
index 5e6fe52f5f..a003f74eda 100644
--- a/indra/newview/llvlcomposition.h
+++ b/indra/newview/llvlcomposition.h
@@ -41,21 +41,21 @@ class LLFetchedGLTFMaterial;
class LLModifyRegion
{
public:
- virtual const LLGLTFMaterial* getMaterialOverride(S32 asset) const = 0;
+ virtual const LLGLTFMaterial* getMaterialOverride(S32 asset) const = 0;
};
class LLTerrainMaterials : public LLModifyRegion
{
public:
- friend class LLDrawPoolTerrain;
+ friend class LLDrawPoolTerrain;
LLTerrainMaterials();
virtual ~LLTerrainMaterials();
void apply(const LLModifyRegion& other);
- // Heights map into textures (or materials) as 0-1 = first, 1-2 = second, etc.
- // So we need to compress heights into this range.
+ // Heights map into textures (or materials) as 0-1 = first, 1-2 = second, etc.
+ // So we need to compress heights into this range.
static const S32 ASSET_COUNT = 4;
enum class Type
@@ -65,14 +65,14 @@ public:
COUNT
};
- bool generateMaterials();
+ bool generateMaterials();
void boost();
- virtual LLUUID getDetailAssetID(S32 asset);
- virtual void setDetailAssetID(S32 asset, const LLUUID& id);
- const LLGLTFMaterial* getMaterialOverride(S32 asset) const override;
- virtual void setMaterialOverride(S32 asset, LLGLTFMaterial* mat_override);
+ virtual LLUUID getDetailAssetID(S32 asset);
+ virtual void setDetailAssetID(S32 asset, const LLUUID& id);
+ const LLGLTFMaterial* getMaterialOverride(S32 asset) const override;
+ virtual void setMaterialOverride(S32 asset, LLGLTFMaterial* mat_override);
Type getMaterialType();
bool texturesReady(bool boost, bool strict);
// strict = true -> all materials must be sufficiently loaded
@@ -88,8 +88,8 @@ protected:
// *NOTE: Prefer calling materialReady if mat is known to be LLFetchedGLTFMaterial
static bool materialTexturesReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, bool boost, bool strict);
- LLPointer<LLViewerFetchedTexture> mDetailTextures[ASSET_COUNT];
- LLPointer<LLFetchedGLTFMaterial> mDetailMaterials[ASSET_COUNT];
+ LLPointer<LLViewerFetchedTexture> mDetailTextures[ASSET_COUNT];
+ LLPointer<LLFetchedGLTFMaterial> mDetailMaterials[ASSET_COUNT];
LLPointer<LLGLTFMaterial> mDetailMaterialOverrides[ASSET_COUNT];
LLPointer<LLFetchedGLTFMaterial> mDetailRenderMaterials[ASSET_COUNT];
bool mMaterialTexturesSet[ASSET_COUNT];
@@ -101,61 +101,61 @@ extern LLTerrainMaterials gLocalTerrainMaterials;
class LLVLComposition : public LLTerrainMaterials, public LLViewerLayer
{
public:
- // Heights map into textures (or materials) as 0-1 = first, 1-2 = second, etc.
- // So we need to compress heights into this range.
+ // Heights map into textures (or materials) as 0-1 = first, 1-2 = second, etc.
+ // So we need to compress heights into this range.
static const S32 ASSET_COUNT = 4;
- static const LLUUID (&getDefaultTextures())[ASSET_COUNT];
-
- LLVLComposition(LLSurface *surfacep, const U32 width, const F32 scale);
- /*virtual*/ ~LLVLComposition();
-
- void setSurface(LLSurface *surfacep);
-
- // Viewer side hack to generate composition values
- bool generateHeights(const F32 x, const F32 y, const F32 width, const F32 height);
- bool generateComposition();
- // Generate texture from composition values.
- bool generateMinimapTileLand(const F32 x, const F32 y, const F32 width, const F32 height);
- bool generateTexture(const F32 x, const F32 y, const F32 width, const F32 height);
-
- // Use these as indeces ito the get/setters below that use 'corner'
- enum ECorner
- {
- SOUTHWEST = 0,
- SOUTHEAST = 1,
- NORTHWEST = 2,
- NORTHEAST = 3,
- CORNER_COUNT = 4
- };
-
- void setDetailAssetID(S32 asset, const LLUUID& id) override;
- F32 getStartHeight(S32 corner);
- F32 getHeightRange(S32 corner);
-
- void setStartHeight(S32 corner, F32 start_height);
- void setHeightRange(S32 corner, F32 range);
-
- friend class LLVOSurfacePatch;
- friend class LLDrawPoolTerrain;
- void setParamsReady() { mParamsReady = true; }
- bool getParamsReady() const { return mParamsReady; }
+ static const LLUUID (&getDefaultTextures())[ASSET_COUNT];
+
+ LLVLComposition(LLSurface *surfacep, const U32 width, const F32 scale);
+ /*virtual*/ ~LLVLComposition();
+
+ void setSurface(LLSurface *surfacep);
+
+ // Viewer side hack to generate composition values
+ bool generateHeights(const F32 x, const F32 y, const F32 width, const F32 height);
+ bool generateComposition();
+ // Generate texture from composition values.
+ bool generateMinimapTileLand(const F32 x, const F32 y, const F32 width, const F32 height);
+ bool generateTexture(const F32 x, const F32 y, const F32 width, const F32 height);
+
+ // Use these as indeces ito the get/setters below that use 'corner'
+ enum ECorner
+ {
+ SOUTHWEST = 0,
+ SOUTHEAST = 1,
+ NORTHWEST = 2,
+ NORTHEAST = 3,
+ CORNER_COUNT = 4
+ };
+
+ void setDetailAssetID(S32 asset, const LLUUID& id) override;
+ F32 getStartHeight(S32 corner);
+ F32 getHeightRange(S32 corner);
+
+ void setStartHeight(S32 corner, F32 start_height);
+ void setHeightRange(S32 corner, F32 range);
+
+ friend class LLVOSurfacePatch;
+ friend class LLDrawPoolTerrain;
+ void setParamsReady() { mParamsReady = true; }
+ bool getParamsReady() const { return mParamsReady; }
protected:
- bool mParamsReady = false;
- LLSurface *mSurfacep;
+ bool mParamsReady = false;
+ LLSurface *mSurfacep;
// Final minimap raw images
- LLPointer<LLImageRaw> mRawImages[LLTerrainMaterials::ASSET_COUNT];
+ LLPointer<LLImageRaw> mRawImages[LLTerrainMaterials::ASSET_COUNT];
// Only non-null during minimap tile generation
- LLPointer<LLImageRaw> mRawImagesBaseColor[LLTerrainMaterials::ASSET_COUNT];
- LLPointer<LLImageRaw> mRawImagesEmissive[LLTerrainMaterials::ASSET_COUNT];
+ LLPointer<LLImageRaw> mRawImagesBaseColor[LLTerrainMaterials::ASSET_COUNT];
+ LLPointer<LLImageRaw> mRawImagesEmissive[LLTerrainMaterials::ASSET_COUNT];
- F32 mStartHeight[CORNER_COUNT];
- F32 mHeightRange[CORNER_COUNT];
+ F32 mStartHeight[CORNER_COUNT];
+ F32 mHeightRange[CORNER_COUNT];
- F32 mTexScaleX = 16.f;
- F32 mTexScaleY = 16.f;
+ F32 mTexScaleX = 16.f;
+ F32 mTexScaleY = 16.f;
};
#endif //LL_LLVLCOMPOSITION_H