diff options
Diffstat (limited to 'indra/newview/llvlcomposition.h')
-rw-r--r-- | indra/newview/llvlcomposition.h | 46 |
1 files changed, 30 insertions, 16 deletions
diff --git a/indra/newview/llvlcomposition.h b/indra/newview/llvlcomposition.h index e0b08a3aca..a003f74eda 100644 --- a/indra/newview/llvlcomposition.h +++ b/indra/newview/llvlcomposition.h @@ -1,25 +1,25 @@ -/** +/** * @file llvlcomposition.h * @brief Viewer-side representation of a composition layer... * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -35,9 +35,16 @@ class LLSurface; class LLViewerFetchedTexture; +class LLGLTFMaterial; class LLFetchedGLTFMaterial; -class LLTerrainMaterials +class LLModifyRegion +{ +public: + virtual const LLGLTFMaterial* getMaterialOverride(S32 asset) const = 0; +}; + +class LLTerrainMaterials : public LLModifyRegion { public: friend class LLDrawPoolTerrain; @@ -45,6 +52,8 @@ public: LLTerrainMaterials(); virtual ~LLTerrainMaterials(); + void apply(const LLModifyRegion& other); + // Heights map into textures (or materials) as 0-1 = first, 1-2 = second, etc. // So we need to compress heights into this range. static const S32 ASSET_COUNT = 4; @@ -56,12 +65,14 @@ public: COUNT }; - BOOL generateMaterials(); + bool generateMaterials(); void boost(); virtual LLUUID getDetailAssetID(S32 asset); virtual void setDetailAssetID(S32 asset, const LLUUID& id); + const LLGLTFMaterial* getMaterialOverride(S32 asset) const override; + virtual void setMaterialOverride(S32 asset, LLGLTFMaterial* mat_override); Type getMaterialType(); bool texturesReady(bool boost, bool strict); // strict = true -> all materials must be sufficiently loaded @@ -74,8 +85,13 @@ protected: // strict = true -> all materials must be sufficiently loaded // strict = false -> at least one material must be loaded static bool materialReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, bool boost, bool strict); + // *NOTE: Prefer calling materialReady if mat is known to be LLFetchedGLTFMaterial + static bool materialTexturesReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, bool boost, bool strict); + LLPointer<LLViewerFetchedTexture> mDetailTextures[ASSET_COUNT]; LLPointer<LLFetchedGLTFMaterial> mDetailMaterials[ASSET_COUNT]; + LLPointer<LLGLTFMaterial> mDetailMaterialOverrides[ASSET_COUNT]; + LLPointer<LLFetchedGLTFMaterial> mDetailRenderMaterials[ASSET_COUNT]; bool mMaterialTexturesSet[ASSET_COUNT]; }; @@ -96,10 +112,11 @@ public: void setSurface(LLSurface *surfacep); // Viewer side hack to generate composition values - BOOL generateHeights(const F32 x, const F32 y, const F32 width, const F32 height); - BOOL generateComposition(); + bool generateHeights(const F32 x, const F32 y, const F32 width, const F32 height); + bool generateComposition(); // Generate texture from composition values. - BOOL generateMinimapTileLand(const F32 x, const F32 y, const F32 width, const F32 height); + bool generateMinimapTileLand(const F32 x, const F32 y, const F32 width, const F32 height); + bool generateTexture(const F32 x, const F32 y, const F32 width, const F32 height); // Use these as indeces ito the get/setters below that use 'corner' enum ECorner @@ -120,14 +137,11 @@ public: friend class LLVOSurfacePatch; friend class LLDrawPoolTerrain; - void setParamsReady() { mParamsReady = TRUE; } - BOOL getParamsReady() const { return mParamsReady; } + void setParamsReady() { mParamsReady = true; } + bool getParamsReady() const { return mParamsReady; } protected: - static bool textureReady(LLPointer<LLViewerFetchedTexture>& tex, bool boost = false); - static bool materialReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, bool boost = false); - - BOOL mParamsReady = FALSE; + bool mParamsReady = false; LLSurface *mSurfacep; // Final minimap raw images |