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-rw-r--r--indra/newview/llvlcomposition.h100
1 files changed, 50 insertions, 50 deletions
diff --git a/indra/newview/llvlcomposition.h b/indra/newview/llvlcomposition.h
index 5db832e034..e0b08a3aca 100644
--- a/indra/newview/llvlcomposition.h
+++ b/indra/newview/llvlcomposition.h
@@ -1,25 +1,25 @@
-/**
+/**
* @file llvlcomposition.h
* @brief Viewer-side representation of a composition layer...
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -40,13 +40,13 @@ class LLFetchedGLTFMaterial;
class LLTerrainMaterials
{
public:
- friend class LLDrawPoolTerrain;
+ friend class LLDrawPoolTerrain;
LLTerrainMaterials();
virtual ~LLTerrainMaterials();
- // Heights map into textures (or materials) as 0-1 = first, 1-2 = second, etc.
- // So we need to compress heights into this range.
+ // Heights map into textures (or materials) as 0-1 = first, 1-2 = second, etc.
+ // So we need to compress heights into this range.
static const S32 ASSET_COUNT = 4;
enum class Type
@@ -60,8 +60,8 @@ public:
void boost();
- virtual LLUUID getDetailAssetID(S32 asset);
- virtual void setDetailAssetID(S32 asset, const LLUUID& id);
+ virtual LLUUID getDetailAssetID(S32 asset);
+ virtual void setDetailAssetID(S32 asset, const LLUUID& id);
Type getMaterialType();
bool texturesReady(bool boost, bool strict);
// strict = true -> all materials must be sufficiently loaded
@@ -74,8 +74,8 @@ protected:
// strict = true -> all materials must be sufficiently loaded
// strict = false -> at least one material must be loaded
static bool materialReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, bool boost, bool strict);
- LLPointer<LLViewerFetchedTexture> mDetailTextures[ASSET_COUNT];
- LLPointer<LLFetchedGLTFMaterial> mDetailMaterials[ASSET_COUNT];
+ LLPointer<LLViewerFetchedTexture> mDetailTextures[ASSET_COUNT];
+ LLPointer<LLFetchedGLTFMaterial> mDetailMaterials[ASSET_COUNT];
bool mMaterialTexturesSet[ASSET_COUNT];
};
@@ -85,63 +85,63 @@ extern LLTerrainMaterials gLocalTerrainMaterials;
class LLVLComposition : public LLTerrainMaterials, public LLViewerLayer
{
public:
- // Heights map into textures (or materials) as 0-1 = first, 1-2 = second, etc.
- // So we need to compress heights into this range.
+ // Heights map into textures (or materials) as 0-1 = first, 1-2 = second, etc.
+ // So we need to compress heights into this range.
static const S32 ASSET_COUNT = 4;
- static const LLUUID (&getDefaultTextures())[ASSET_COUNT];
+ static const LLUUID (&getDefaultTextures())[ASSET_COUNT];
- LLVLComposition(LLSurface *surfacep, const U32 width, const F32 scale);
- /*virtual*/ ~LLVLComposition();
+ LLVLComposition(LLSurface *surfacep, const U32 width, const F32 scale);
+ /*virtual*/ ~LLVLComposition();
- void setSurface(LLSurface *surfacep);
+ void setSurface(LLSurface *surfacep);
- // Viewer side hack to generate composition values
- BOOL generateHeights(const F32 x, const F32 y, const F32 width, const F32 height);
- BOOL generateComposition();
- // Generate texture from composition values.
- BOOL generateMinimapTileLand(const F32 x, const F32 y, const F32 width, const F32 height);
+ // Viewer side hack to generate composition values
+ BOOL generateHeights(const F32 x, const F32 y, const F32 width, const F32 height);
+ BOOL generateComposition();
+ // Generate texture from composition values.
+ BOOL generateMinimapTileLand(const F32 x, const F32 y, const F32 width, const F32 height);
- // Use these as indeces ito the get/setters below that use 'corner'
- enum ECorner
- {
- SOUTHWEST = 0,
- SOUTHEAST = 1,
- NORTHWEST = 2,
- NORTHEAST = 3,
- CORNER_COUNT = 4
- };
+ // Use these as indeces ito the get/setters below that use 'corner'
+ enum ECorner
+ {
+ SOUTHWEST = 0,
+ SOUTHEAST = 1,
+ NORTHWEST = 2,
+ NORTHEAST = 3,
+ CORNER_COUNT = 4
+ };
- void setDetailAssetID(S32 asset, const LLUUID& id) override;
- F32 getStartHeight(S32 corner);
- F32 getHeightRange(S32 corner);
+ void setDetailAssetID(S32 asset, const LLUUID& id) override;
+ F32 getStartHeight(S32 corner);
+ F32 getHeightRange(S32 corner);
- void setStartHeight(S32 corner, F32 start_height);
- void setHeightRange(S32 corner, F32 range);
+ void setStartHeight(S32 corner, F32 start_height);
+ void setHeightRange(S32 corner, F32 range);
- friend class LLVOSurfacePatch;
- friend class LLDrawPoolTerrain;
- void setParamsReady() { mParamsReady = TRUE; }
- BOOL getParamsReady() const { return mParamsReady; }
+ friend class LLVOSurfacePatch;
+ friend class LLDrawPoolTerrain;
+ void setParamsReady() { mParamsReady = TRUE; }
+ BOOL getParamsReady() const { return mParamsReady; }
protected:
static bool textureReady(LLPointer<LLViewerFetchedTexture>& tex, bool boost = false);
static bool materialReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, bool boost = false);
- BOOL mParamsReady = FALSE;
- LLSurface *mSurfacep;
+ BOOL mParamsReady = FALSE;
+ LLSurface *mSurfacep;
// Final minimap raw images
- LLPointer<LLImageRaw> mRawImages[LLTerrainMaterials::ASSET_COUNT];
+ LLPointer<LLImageRaw> mRawImages[LLTerrainMaterials::ASSET_COUNT];
// Only non-null during minimap tile generation
- LLPointer<LLImageRaw> mRawImagesBaseColor[LLTerrainMaterials::ASSET_COUNT];
- LLPointer<LLImageRaw> mRawImagesEmissive[LLTerrainMaterials::ASSET_COUNT];
+ LLPointer<LLImageRaw> mRawImagesBaseColor[LLTerrainMaterials::ASSET_COUNT];
+ LLPointer<LLImageRaw> mRawImagesEmissive[LLTerrainMaterials::ASSET_COUNT];
- F32 mStartHeight[CORNER_COUNT];
- F32 mHeightRange[CORNER_COUNT];
+ F32 mStartHeight[CORNER_COUNT];
+ F32 mHeightRange[CORNER_COUNT];
- F32 mTexScaleX = 16.f;
- F32 mTexScaleY = 16.f;
+ F32 mTexScaleX = 16.f;
+ F32 mTexScaleY = 16.f;
};
#endif //LL_LLVLCOMPOSITION_H