diff options
Diffstat (limited to 'indra/newview/llvlcomposition.h')
-rw-r--r-- | indra/newview/llvlcomposition.h | 100 |
1 files changed, 50 insertions, 50 deletions
diff --git a/indra/newview/llvlcomposition.h b/indra/newview/llvlcomposition.h index 5db832e034..e0b08a3aca 100644 --- a/indra/newview/llvlcomposition.h +++ b/indra/newview/llvlcomposition.h @@ -1,25 +1,25 @@ -/** +/** * @file llvlcomposition.h * @brief Viewer-side representation of a composition layer... * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -40,13 +40,13 @@ class LLFetchedGLTFMaterial; class LLTerrainMaterials { public: - friend class LLDrawPoolTerrain; + friend class LLDrawPoolTerrain; LLTerrainMaterials(); virtual ~LLTerrainMaterials(); - // Heights map into textures (or materials) as 0-1 = first, 1-2 = second, etc. - // So we need to compress heights into this range. + // Heights map into textures (or materials) as 0-1 = first, 1-2 = second, etc. + // So we need to compress heights into this range. static const S32 ASSET_COUNT = 4; enum class Type @@ -60,8 +60,8 @@ public: void boost(); - virtual LLUUID getDetailAssetID(S32 asset); - virtual void setDetailAssetID(S32 asset, const LLUUID& id); + virtual LLUUID getDetailAssetID(S32 asset); + virtual void setDetailAssetID(S32 asset, const LLUUID& id); Type getMaterialType(); bool texturesReady(bool boost, bool strict); // strict = true -> all materials must be sufficiently loaded @@ -74,8 +74,8 @@ protected: // strict = true -> all materials must be sufficiently loaded // strict = false -> at least one material must be loaded static bool materialReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, bool boost, bool strict); - LLPointer<LLViewerFetchedTexture> mDetailTextures[ASSET_COUNT]; - LLPointer<LLFetchedGLTFMaterial> mDetailMaterials[ASSET_COUNT]; + LLPointer<LLViewerFetchedTexture> mDetailTextures[ASSET_COUNT]; + LLPointer<LLFetchedGLTFMaterial> mDetailMaterials[ASSET_COUNT]; bool mMaterialTexturesSet[ASSET_COUNT]; }; @@ -85,63 +85,63 @@ extern LLTerrainMaterials gLocalTerrainMaterials; class LLVLComposition : public LLTerrainMaterials, public LLViewerLayer { public: - // Heights map into textures (or materials) as 0-1 = first, 1-2 = second, etc. - // So we need to compress heights into this range. + // Heights map into textures (or materials) as 0-1 = first, 1-2 = second, etc. + // So we need to compress heights into this range. static const S32 ASSET_COUNT = 4; - static const LLUUID (&getDefaultTextures())[ASSET_COUNT]; + static const LLUUID (&getDefaultTextures())[ASSET_COUNT]; - LLVLComposition(LLSurface *surfacep, const U32 width, const F32 scale); - /*virtual*/ ~LLVLComposition(); + LLVLComposition(LLSurface *surfacep, const U32 width, const F32 scale); + /*virtual*/ ~LLVLComposition(); - void setSurface(LLSurface *surfacep); + void setSurface(LLSurface *surfacep); - // Viewer side hack to generate composition values - BOOL generateHeights(const F32 x, const F32 y, const F32 width, const F32 height); - BOOL generateComposition(); - // Generate texture from composition values. - BOOL generateMinimapTileLand(const F32 x, const F32 y, const F32 width, const F32 height); + // Viewer side hack to generate composition values + BOOL generateHeights(const F32 x, const F32 y, const F32 width, const F32 height); + BOOL generateComposition(); + // Generate texture from composition values. + BOOL generateMinimapTileLand(const F32 x, const F32 y, const F32 width, const F32 height); - // Use these as indeces ito the get/setters below that use 'corner' - enum ECorner - { - SOUTHWEST = 0, - SOUTHEAST = 1, - NORTHWEST = 2, - NORTHEAST = 3, - CORNER_COUNT = 4 - }; + // Use these as indeces ito the get/setters below that use 'corner' + enum ECorner + { + SOUTHWEST = 0, + SOUTHEAST = 1, + NORTHWEST = 2, + NORTHEAST = 3, + CORNER_COUNT = 4 + }; - void setDetailAssetID(S32 asset, const LLUUID& id) override; - F32 getStartHeight(S32 corner); - F32 getHeightRange(S32 corner); + void setDetailAssetID(S32 asset, const LLUUID& id) override; + F32 getStartHeight(S32 corner); + F32 getHeightRange(S32 corner); - void setStartHeight(S32 corner, F32 start_height); - void setHeightRange(S32 corner, F32 range); + void setStartHeight(S32 corner, F32 start_height); + void setHeightRange(S32 corner, F32 range); - friend class LLVOSurfacePatch; - friend class LLDrawPoolTerrain; - void setParamsReady() { mParamsReady = TRUE; } - BOOL getParamsReady() const { return mParamsReady; } + friend class LLVOSurfacePatch; + friend class LLDrawPoolTerrain; + void setParamsReady() { mParamsReady = TRUE; } + BOOL getParamsReady() const { return mParamsReady; } protected: static bool textureReady(LLPointer<LLViewerFetchedTexture>& tex, bool boost = false); static bool materialReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, bool boost = false); - BOOL mParamsReady = FALSE; - LLSurface *mSurfacep; + BOOL mParamsReady = FALSE; + LLSurface *mSurfacep; // Final minimap raw images - LLPointer<LLImageRaw> mRawImages[LLTerrainMaterials::ASSET_COUNT]; + LLPointer<LLImageRaw> mRawImages[LLTerrainMaterials::ASSET_COUNT]; // Only non-null during minimap tile generation - LLPointer<LLImageRaw> mRawImagesBaseColor[LLTerrainMaterials::ASSET_COUNT]; - LLPointer<LLImageRaw> mRawImagesEmissive[LLTerrainMaterials::ASSET_COUNT]; + LLPointer<LLImageRaw> mRawImagesBaseColor[LLTerrainMaterials::ASSET_COUNT]; + LLPointer<LLImageRaw> mRawImagesEmissive[LLTerrainMaterials::ASSET_COUNT]; - F32 mStartHeight[CORNER_COUNT]; - F32 mHeightRange[CORNER_COUNT]; + F32 mStartHeight[CORNER_COUNT]; + F32 mHeightRange[CORNER_COUNT]; - F32 mTexScaleX = 16.f; - F32 mTexScaleY = 16.f; + F32 mTexScaleX = 16.f; + F32 mTexScaleY = 16.f; }; #endif //LL_LLVLCOMPOSITION_H |