diff options
Diffstat (limited to 'indra/newview/llvlcomposition.h')
-rw-r--r-- | indra/newview/llvlcomposition.h | 26 |
1 files changed, 17 insertions, 9 deletions
diff --git a/indra/newview/llvlcomposition.h b/indra/newview/llvlcomposition.h index f7590348f0..a003f74eda 100644 --- a/indra/newview/llvlcomposition.h +++ b/indra/newview/llvlcomposition.h @@ -1,25 +1,25 @@ -/** +/** * @file llvlcomposition.h * @brief Viewer-side representation of a composition layer... * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -38,7 +38,13 @@ class LLViewerFetchedTexture; class LLGLTFMaterial; class LLFetchedGLTFMaterial; -class LLTerrainMaterials +class LLModifyRegion +{ +public: + virtual const LLGLTFMaterial* getMaterialOverride(S32 asset) const = 0; +}; + +class LLTerrainMaterials : public LLModifyRegion { public: friend class LLDrawPoolTerrain; @@ -46,6 +52,8 @@ public: LLTerrainMaterials(); virtual ~LLTerrainMaterials(); + void apply(const LLModifyRegion& other); + // Heights map into textures (or materials) as 0-1 = first, 1-2 = second, etc. // So we need to compress heights into this range. static const S32 ASSET_COUNT = 4; @@ -63,7 +71,7 @@ public: virtual LLUUID getDetailAssetID(S32 asset); virtual void setDetailAssetID(S32 asset, const LLUUID& id); - virtual const LLGLTFMaterial* getMaterialOverride(S32 asset); + const LLGLTFMaterial* getMaterialOverride(S32 asset) const override; virtual void setMaterialOverride(S32 asset, LLGLTFMaterial* mat_override); Type getMaterialType(); bool texturesReady(bool boost, bool strict); @@ -107,8 +115,8 @@ public: bool generateHeights(const F32 x, const F32 y, const F32 width, const F32 height); bool generateComposition(); // Generate texture from composition values. - bool generateMinimapTileLand(const F32 x, const F32 y, const F32 width, const F32 height); - bool generateTexture(const F32 x, const F32 y, const F32 width, const F32 height); + bool generateMinimapTileLand(const F32 x, const F32 y, const F32 width, const F32 height); + bool generateTexture(const F32 x, const F32 y, const F32 width, const F32 height); // Use these as indeces ito the get/setters below that use 'corner' enum ECorner |