diff options
Diffstat (limited to 'indra/newview/llvlcomposition.h')
-rw-r--r-- | indra/newview/llvlcomposition.h | 32 |
1 files changed, 23 insertions, 9 deletions
diff --git a/indra/newview/llvlcomposition.h b/indra/newview/llvlcomposition.h index f15f9bff6a..9574080b38 100644 --- a/indra/newview/llvlcomposition.h +++ b/indra/newview/llvlcomposition.h @@ -27,18 +27,17 @@ #ifndef LL_LLVLCOMPOSITION_H #define LL_LLVLCOMPOSITION_H +#include "llfetchedgltfmaterial.h" +#include "llimage.h" +#include "llpointer.h" +#include "llterrainpaintmap.h" #include "llviewerlayer.h" #include "llviewershadermgr.h" #include "llviewertexture.h" -#include "llpointer.h" - -#include "llimage.h" class LLSurface; class LLViewerFetchedTexture; -class LLGLTFMaterial; -class LLFetchedGLTFMaterial; class LLModifyRegion { @@ -52,7 +51,7 @@ class LLTerrainMaterials : public LLModifyRegion public: friend class LLDrawPoolTerrain; - LLTerrainMaterials(); + LLTerrainMaterials() {} virtual ~LLTerrainMaterials(); void apply(const LLModifyRegion& other); @@ -87,24 +86,39 @@ public: void setPaintType(U32 paint_type) { mPaintType = paint_type; } LLViewerTexture* getPaintMap(); void setPaintMap(LLViewerTexture* paint_map); + // Queue of client-triggered brush operations that need to be converted + // into a form that can be sent to the server. + // TODO: Consider getting rid of mPaintRequestQueue, as it's not really needed (brushes go directly to RGB queue) + LLTerrainBrushQueue& getBrushQueue() { return mBrushQueue; } + // Queue of client-triggered paint operations that need to be converted + // into a form that can be sent to the server. + // Paints in this queue are in RGBA format. + LLTerrainPaintQueue& getPaintRequestQueue() { return mPaintRequestQueue; } + // Paint queue for current paint map - this queue gets applied directly to + // the paint map. Paints within are assumed to have already been sent to + // the server. Paints in this queue are in RGB format. + LLTerrainPaintQueue& getPaintMapQueue() { return mPaintMapQueue; } protected: void unboost(); static bool makeTextureReady(LLPointer<LLViewerFetchedTexture>& tex, bool boost); // strict = true -> all materials must be sufficiently loaded // strict = false -> at least one material must be loaded - static bool makeMaterialReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, bool boost, bool strict); - // *NOTE: Prefer calling makeMaterialReady if mat is known to be LLFetchedGLTFMaterial static bool materialTexturesReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, bool boost, bool strict); LLPointer<LLViewerFetchedTexture> mDetailTextures[ASSET_COUNT]; + // *NOTE: Unlike mDetailRenderMaterials, the textures in this are not + // guaranteed to be set or loaded after a true return from + // makeMaterialsReady. LLPointer<LLFetchedGLTFMaterial> mDetailMaterials[ASSET_COUNT]; LLPointer<LLGLTFMaterial> mDetailMaterialOverrides[ASSET_COUNT]; LLPointer<LLFetchedGLTFMaterial> mDetailRenderMaterials[ASSET_COUNT]; - bool mMaterialTexturesSet[ASSET_COUNT]; U32 mPaintType = TERRAIN_PAINT_TYPE_HEIGHTMAP_WITH_NOISE; LLPointer<LLViewerTexture> mPaintMap; + LLTerrainBrushQueue mBrushQueue; + LLTerrainPaintQueue mPaintRequestQueue{U8(4)}; + LLTerrainPaintQueue mPaintMapQueue{U8(3)}; }; // Local materials to override all regions |