diff options
Diffstat (limited to 'indra/newview/llvlcomposition.h')
-rw-r--r-- | indra/newview/llvlcomposition.h | 77 |
1 files changed, 65 insertions, 12 deletions
diff --git a/indra/newview/llvlcomposition.h b/indra/newview/llvlcomposition.h index 2dd04ac5a5..7397ff1e8d 100644 --- a/indra/newview/llvlcomposition.h +++ b/indra/newview/llvlcomposition.h @@ -28,13 +28,65 @@ #define LL_LLVLCOMPOSITION_H #include "llviewerlayer.h" -#include "llviewertexture.h" +#include "llpointer.h" + +#include "llimage.h" class LLSurface; -class LLVLComposition : public LLViewerLayer +class LLViewerFetchedTexture; +class LLFetchedGLTFMaterial; + +class LLTerrainMaterials { public: + friend class LLDrawPoolTerrain; + + LLTerrainMaterials(); + virtual ~LLTerrainMaterials(); + + // Heights map into textures (or materials) as 0-1 = first, 1-2 = second, etc. + // So we need to compress heights into this range. + static const S32 ASSET_COUNT = 4; + + enum class Type + { + TEXTURE, + PBR, + COUNT + }; + + BOOL generateMaterials(); + + virtual LLUUID getDetailAssetID(S32 asset); + virtual void setDetailAssetID(S32 asset, const LLUUID& id); + Type getMaterialType(); + bool texturesReady(bool boost, bool strict); + // strict = true -> all materials must be sufficiently loaded + // strict = false -> at least one material must be loaded + bool materialsReady(bool boost, bool strict); + +protected: + static bool textureReady(LLPointer<LLViewerFetchedTexture>& tex, bool boost); + // strict = true -> all materials must be sufficiently loaded + // strict = false -> at least one material must be loaded + static bool materialReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, bool boost, bool strict); + LLPointer<LLViewerFetchedTexture> mDetailTextures[ASSET_COUNT]; + LLPointer<LLFetchedGLTFMaterial> mDetailMaterials[ASSET_COUNT]; + bool mMaterialTexturesSet[ASSET_COUNT]; +}; + +// Local materials to override all regions +extern LLTerrainMaterials gLocalTerrainMaterials; + +class LLVLComposition : public LLTerrainMaterials, public LLViewerLayer +{ +public: + // Heights map into textures (or materials) as 0-1 = first, 1-2 = second, etc. + // So we need to compress heights into this range. + static const S32 ASSET_COUNT = 4; + static const LLUUID (&getDefaultTextures())[ASSET_COUNT]; + LLVLComposition(LLSurface *surfacep, const U32 width, const F32 scale); /*virtual*/ ~LLVLComposition(); @@ -44,7 +96,7 @@ public: BOOL generateHeights(const F32 x, const F32 y, const F32 width, const F32 height); BOOL generateComposition(); // Generate texture from composition values. - BOOL generateTexture(const F32 x, const F32 y, const F32 width, const F32 height); + BOOL generateMinimapTileLand(const F32 x, const F32 y, const F32 width, const F32 height); // Use these as indeces ito the get/setters below that use 'corner' enum ECorner @@ -55,12 +107,11 @@ public: NORTHEAST = 3, CORNER_COUNT = 4 }; - LLUUID getDetailTextureID(S32 corner); - LLViewerFetchedTexture* getDetailTexture(S32 corner); + + void setDetailAssetID(S32 asset, const LLUUID& id) override; F32 getStartHeight(S32 corner); F32 getHeightRange(S32 corner); - void setDetailTextureID(S32 corner, const LLUUID& id); void setStartHeight(S32 corner, F32 start_height); void setHeightRange(S32 corner, F32 range); @@ -68,19 +119,21 @@ public: friend class LLDrawPoolTerrain; void setParamsReady() { mParamsReady = TRUE; } BOOL getParamsReady() const { return mParamsReady; } + protected: - BOOL mParamsReady; + static bool textureReady(LLPointer<LLViewerFetchedTexture>& tex, bool boost = false); + static bool materialReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, bool boost = false); + + BOOL mParamsReady = FALSE; LLSurface *mSurfacep; - BOOL mTexturesLoaded; - LLPointer<LLViewerFetchedTexture> mDetailTextures[CORNER_COUNT]; - LLPointer<LLImageRaw> mRawImages[CORNER_COUNT]; + LLPointer<LLImageRaw> mRawImages[LLTerrainMaterials::ASSET_COUNT]; F32 mStartHeight[CORNER_COUNT]; F32 mHeightRange[CORNER_COUNT]; - F32 mTexScaleX; - F32 mTexScaleY; + F32 mTexScaleX = 16.f; + F32 mTexScaleY = 16.f; }; #endif //LL_LLVLCOMPOSITION_H |