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-rwxr-xr-x[-rw-r--r--]indra/newview/llvlcomposition.cpp93
1 files changed, 43 insertions, 50 deletions
diff --git a/indra/newview/llvlcomposition.cpp b/indra/newview/llvlcomposition.cpp
index d124cbcdce..c4430f4308 100644..100755
--- a/indra/newview/llvlcomposition.cpp
+++ b/indra/newview/llvlcomposition.cpp
@@ -2,31 +2,25 @@
* @file llvlcomposition.cpp
* @brief Viewer-side representation of a composition layer...
*
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -34,7 +28,6 @@
#include "llvlcomposition.h"
-#include "imageids.h"
#include "llerror.h"
#include "v3math.h"
#include "llsurface.h"
@@ -130,10 +123,10 @@ BOOL LLVLComposition::generateHeights(const F32 x, const F32 y,
S32 x_begin, y_begin, x_end, y_end;
- x_begin = llround( x * mScaleInv );
- y_begin = llround( y * mScaleInv );
- x_end = llround( (x + width) * mScaleInv );
- y_end = llround( (y + width) * mScaleInv );
+ x_begin = ll_round( x * mScaleInv );
+ y_begin = ll_round( y * mScaleInv );
+ x_end = ll_round( (x + width) * mScaleInv );
+ y_end = ll_round( (y + width) * mScaleInv );
if (x_end > mWidth)
{
@@ -229,7 +222,7 @@ BOOL LLVLComposition::generateComposition()
{
if (mDetailTextures[i]->getDiscardLevel() < 0)
{
- mDetailTextures[i]->setBoostLevel(LLViewerTexture::BOOST_TERRAIN); // in case we are at low detail
+ mDetailTextures[i]->setBoostLevel(LLGLTexture::BOOST_TERRAIN); // in case we are at low detail
mDetailTextures[i]->addTextureStats(BASE_SIZE*BASE_SIZE);
return FALSE;
}
@@ -246,7 +239,7 @@ BOOL LLVLComposition::generateComposition()
ddiscard++;
min_dim /= 2;
}
- mDetailTextures[i]->setBoostLevel(LLViewerTexture::BOOST_TERRAIN); // in case we are at low detail
+ mDetailTextures[i]->setBoostLevel(LLGLTexture::BOOST_TERRAIN); // in case we are at low detail
mDetailTextures[i]->setMinDiscardLevel(ddiscard);
return FALSE;
}
@@ -279,7 +272,6 @@ BOOL LLVLComposition::generateTexture(const F32 x, const F32 y,
if (mRawImages[i].isNull())
{
// Read back a raw image for this discard level, if it exists
- mRawImages[i] = new LLImageRaw;
S32 min_dim = llmin(mDetailTextures[i]->getFullWidth(), mDetailTextures[i]->getFullHeight());
S32 ddiscard = 0;
while (min_dim > BASE_SIZE && ddiscard < MAX_DISCARD_LEVEL)
@@ -287,12 +279,23 @@ BOOL LLVLComposition::generateTexture(const F32 x, const F32 y,
ddiscard++;
min_dim /= 2;
}
- if (!mDetailTextures[i]->readBackRaw(ddiscard, mRawImages[i], false))
+
+ BOOL delete_raw = (mDetailTextures[i]->reloadRawImage(ddiscard) != NULL) ;
+ if(mDetailTextures[i]->getRawImageLevel() != ddiscard)//raw iamge is not ready, will enter here again later.
{
- llwarns << "Unable to read raw data for terrain detail texture: " << mDetailTextures[i]->getID() << llendl;
- mRawImages[i] = NULL;
+ if(delete_raw)
+ {
+ mDetailTextures[i]->destroyRawImage() ;
+ }
+ LL_DEBUGS() << "cached raw data for terrain detail texture is not ready yet: " << mDetailTextures[i]->getID() << LL_ENDL;
return FALSE;
}
+
+ mRawImages[i] = mDetailTextures[i]->getRawImage() ;
+ if(delete_raw)
+ {
+ mDetailTextures[i]->destroyRawImage() ;
+ }
if (mDetailTextures[i]->getWidth(ddiscard) != BASE_SIZE ||
mDetailTextures[i]->getHeight(ddiscard) != BASE_SIZE ||
mDetailTextures[i]->getComponents() != 3)
@@ -315,17 +318,17 @@ BOOL LLVLComposition::generateTexture(const F32 x, const F32 y,
S32 x_begin, y_begin, x_end, y_end;
x_begin = (S32)(x * mScaleInv);
y_begin = (S32)(y * mScaleInv);
- x_end = llround( (x + width) * mScaleInv );
- y_end = llround( (y + width) * mScaleInv );
+ x_end = ll_round( (x + width) * mScaleInv );
+ y_end = ll_round( (y + width) * mScaleInv );
if (x_end > mWidth)
{
- llwarns << "x end > width" << llendl;
+ LL_WARNS() << "x end > width" << LL_ENDL;
x_end = mWidth;
}
if (y_end > mWidth)
{
- llwarns << "y end > width" << llendl;
+ LL_WARNS() << "y end > width" << LL_ENDL;
y_end = mWidth;
}
@@ -355,7 +358,7 @@ BOOL LLVLComposition::generateTexture(const F32 x, const F32 y,
if (tex_comps != st_comps)
{
- llwarns << "Base texture comps != input texture comps" << llendl;
+ LL_WARNS() << "Base texture comps != input texture comps" << LL_ENDL;
return FALSE;
}
@@ -372,9 +375,6 @@ BOOL LLVLComposition::generateTexture(const F32 x, const F32 y,
LLPointer<LLImageRaw> raw = new LLImageRaw(tex_width, tex_height, tex_comps);
U8 *rawp = raw->getData();
- F32 tex_width_inv = 1.f/tex_width;
- F32 tex_height_inv = 1.f/tex_height;
-
F32 st_x_stride, st_y_stride;
st_x_stride = ((F32)st_width / (F32)mTexScaleX)*((F32)mWidth / (F32)tex_width);
st_y_stride = ((F32)st_height / (F32)mTexScaleY)*((F32)mWidth / (F32)tex_height);
@@ -409,11 +409,6 @@ BOOL LLVLComposition::generateTexture(const F32 x, const F32 y,
tex1 = tex0 + 1;
tex1 = llclamp(tex1, 0, 3);
- F32 xy_int_i, xy_int_j;
-
- xy_int_i = i * tex_width_inv;
- xy_int_j = j * tex_height_inv;
-
st_offset = (lltrunc(sti) + lltrunc(stj)*st_width) * st_comps;
for (U32 k = 0; k < tex_comps; k++)
{
@@ -421,8 +416,8 @@ BOOL LLVLComposition::generateTexture(const F32 x, const F32 y,
if (st_offset >= st_data_size[tex0] || st_offset >= st_data_size[tex1])
{
// SJB: This shouldn't be happening, but does... Rounding error?
- //llwarns << "offset 0 [" << tex0 << "] =" << st_offset << " >= size=" << st_data_size[tex0] << llendl;
- //llwarns << "offset 1 [" << tex1 << "] =" << st_offset << " >= size=" << st_data_size[tex1] << llendl;
+ //LL_WARNS() << "offset 0 [" << tex0 << "] =" << st_offset << " >= size=" << st_data_size[tex0] << LL_ENDL;
+ //LL_WARNS() << "offset 1 [" << tex1 << "] =" << st_offset << " >= size=" << st_data_size[tex1] << LL_ENDL;
}
else
{
@@ -453,13 +448,11 @@ BOOL LLVLComposition::generateTexture(const F32 x, const F32 y,
texturep->createGLTexture(0, raw);
}
texturep->setSubImage(raw, tex_x_begin, tex_y_begin, tex_x_end - tex_x_begin, tex_y_end - tex_y_begin);
- LLSurface::sTextureUpdateTime += gen_timer.getElapsedTimeF32();
- LLSurface::sTexelsUpdated += (tex_x_end - tex_x_begin) * (tex_y_end - tex_y_begin);
for (S32 i = 0; i < 4; i++)
{
// Un-boost detatil textures (will get re-boosted if rendering in high detail)
- mDetailTextures[i]->setBoostLevel(LLViewerTexture::BOOST_NONE);
+ mDetailTextures[i]->setBoostLevel(LLGLTexture::BOOST_NONE);
mDetailTextures[i]->setMinDiscardLevel(MAX_DISCARD_LEVEL + 1);
}