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-rwxr-xr-x[-rw-r--r--]indra/newview/llvlcomposition.cpp39
1 files changed, 15 insertions, 24 deletions
diff --git a/indra/newview/llvlcomposition.cpp b/indra/newview/llvlcomposition.cpp
index abb5153480..c4430f4308 100644..100755
--- a/indra/newview/llvlcomposition.cpp
+++ b/indra/newview/llvlcomposition.cpp
@@ -28,7 +28,6 @@
#include "llvlcomposition.h"
-#include "imageids.h"
#include "llerror.h"
#include "v3math.h"
#include "llsurface.h"
@@ -124,10 +123,10 @@ BOOL LLVLComposition::generateHeights(const F32 x, const F32 y,
S32 x_begin, y_begin, x_end, y_end;
- x_begin = llround( x * mScaleInv );
- y_begin = llround( y * mScaleInv );
- x_end = llround( (x + width) * mScaleInv );
- y_end = llround( (y + width) * mScaleInv );
+ x_begin = ll_round( x * mScaleInv );
+ y_begin = ll_round( y * mScaleInv );
+ x_end = ll_round( (x + width) * mScaleInv );
+ y_end = ll_round( (y + width) * mScaleInv );
if (x_end > mWidth)
{
@@ -223,7 +222,7 @@ BOOL LLVLComposition::generateComposition()
{
if (mDetailTextures[i]->getDiscardLevel() < 0)
{
- mDetailTextures[i]->setBoostLevel(LLViewerTexture::BOOST_TERRAIN); // in case we are at low detail
+ mDetailTextures[i]->setBoostLevel(LLGLTexture::BOOST_TERRAIN); // in case we are at low detail
mDetailTextures[i]->addTextureStats(BASE_SIZE*BASE_SIZE);
return FALSE;
}
@@ -240,7 +239,7 @@ BOOL LLVLComposition::generateComposition()
ddiscard++;
min_dim /= 2;
}
- mDetailTextures[i]->setBoostLevel(LLViewerTexture::BOOST_TERRAIN); // in case we are at low detail
+ mDetailTextures[i]->setBoostLevel(LLGLTexture::BOOST_TERRAIN); // in case we are at low detail
mDetailTextures[i]->setMinDiscardLevel(ddiscard);
return FALSE;
}
@@ -288,7 +287,7 @@ BOOL LLVLComposition::generateTexture(const F32 x, const F32 y,
{
mDetailTextures[i]->destroyRawImage() ;
}
- lldebugs << "cached raw data for terrain detail texture is not ready yet: " << mDetailTextures[i]->getID() << llendl;
+ LL_DEBUGS() << "cached raw data for terrain detail texture is not ready yet: " << mDetailTextures[i]->getID() << LL_ENDL;
return FALSE;
}
@@ -319,17 +318,17 @@ BOOL LLVLComposition::generateTexture(const F32 x, const F32 y,
S32 x_begin, y_begin, x_end, y_end;
x_begin = (S32)(x * mScaleInv);
y_begin = (S32)(y * mScaleInv);
- x_end = llround( (x + width) * mScaleInv );
- y_end = llround( (y + width) * mScaleInv );
+ x_end = ll_round( (x + width) * mScaleInv );
+ y_end = ll_round( (y + width) * mScaleInv );
if (x_end > mWidth)
{
- llwarns << "x end > width" << llendl;
+ LL_WARNS() << "x end > width" << LL_ENDL;
x_end = mWidth;
}
if (y_end > mWidth)
{
- llwarns << "y end > width" << llendl;
+ LL_WARNS() << "y end > width" << LL_ENDL;
y_end = mWidth;
}
@@ -359,7 +358,7 @@ BOOL LLVLComposition::generateTexture(const F32 x, const F32 y,
if (tex_comps != st_comps)
{
- llwarns << "Base texture comps != input texture comps" << llendl;
+ LL_WARNS() << "Base texture comps != input texture comps" << LL_ENDL;
return FALSE;
}
@@ -376,9 +375,6 @@ BOOL LLVLComposition::generateTexture(const F32 x, const F32 y,
LLPointer<LLImageRaw> raw = new LLImageRaw(tex_width, tex_height, tex_comps);
U8 *rawp = raw->getData();
- F32 tex_width_inv = 1.f/tex_width;
- F32 tex_height_inv = 1.f/tex_height;
-
F32 st_x_stride, st_y_stride;
st_x_stride = ((F32)st_width / (F32)mTexScaleX)*((F32)mWidth / (F32)tex_width);
st_y_stride = ((F32)st_height / (F32)mTexScaleY)*((F32)mWidth / (F32)tex_height);
@@ -413,11 +409,6 @@ BOOL LLVLComposition::generateTexture(const F32 x, const F32 y,
tex1 = tex0 + 1;
tex1 = llclamp(tex1, 0, 3);
- F32 xy_int_i, xy_int_j;
-
- xy_int_i = i * tex_width_inv;
- xy_int_j = j * tex_height_inv;
-
st_offset = (lltrunc(sti) + lltrunc(stj)*st_width) * st_comps;
for (U32 k = 0; k < tex_comps; k++)
{
@@ -425,8 +416,8 @@ BOOL LLVLComposition::generateTexture(const F32 x, const F32 y,
if (st_offset >= st_data_size[tex0] || st_offset >= st_data_size[tex1])
{
// SJB: This shouldn't be happening, but does... Rounding error?
- //llwarns << "offset 0 [" << tex0 << "] =" << st_offset << " >= size=" << st_data_size[tex0] << llendl;
- //llwarns << "offset 1 [" << tex1 << "] =" << st_offset << " >= size=" << st_data_size[tex1] << llendl;
+ //LL_WARNS() << "offset 0 [" << tex0 << "] =" << st_offset << " >= size=" << st_data_size[tex0] << LL_ENDL;
+ //LL_WARNS() << "offset 1 [" << tex1 << "] =" << st_offset << " >= size=" << st_data_size[tex1] << LL_ENDL;
}
else
{
@@ -461,7 +452,7 @@ BOOL LLVLComposition::generateTexture(const F32 x, const F32 y,
for (S32 i = 0; i < 4; i++)
{
// Un-boost detatil textures (will get re-boosted if rendering in high detail)
- mDetailTextures[i]->setBoostLevel(LLViewerTexture::BOOST_NONE);
+ mDetailTextures[i]->setBoostLevel(LLGLTexture::BOOST_NONE);
mDetailTextures[i]->setMinDiscardLevel(MAX_DISCARD_LEVEL + 1);
}