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-rw-r--r--indra/newview/llvlcomposition.cpp531
1 files changed, 89 insertions, 442 deletions
diff --git a/indra/newview/llvlcomposition.cpp b/indra/newview/llvlcomposition.cpp
index 1ffbf20410..f5f058a080 100644
--- a/indra/newview/llvlcomposition.cpp
+++ b/indra/newview/llvlcomposition.cpp
@@ -115,19 +115,29 @@ LLTerrainMaterials::~LLTerrainMaterials()
unboost();
}
-BOOL LLTerrainMaterials::generateMaterials()
+void LLTerrainMaterials::apply(const LLModifyRegion& other)
{
- if (texturesReady(true, true))
+ for (S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
{
- return TRUE;
+ const LLGLTFMaterial* other_override = other.getMaterialOverride(i);
+ LLGLTFMaterial* material_override = other_override ? new LLGLTFMaterial(*other_override) : nullptr;
+ setMaterialOverride(i, material_override);
+ }
+}
+
+bool LLTerrainMaterials::generateMaterials()
+{
+ if (makeTexturesReady(true, true))
+ {
+ return true;
}
- if (materialsReady(true, true))
+ if (makeMaterialsReady(true, true))
{
- return TRUE;
+ return true;
}
- return FALSE;
+ return false;
}
void LLTerrainMaterials::boost()
@@ -188,24 +198,39 @@ void LLTerrainMaterials::setDetailAssetID(S32 asset, const LLUUID& id)
mDetailTextures[asset] = fetch_terrain_texture(id);
LLPointer<LLFetchedGLTFMaterial>& mat = mDetailMaterials[asset];
mat = id.isNull() ? nullptr : gGLTFMaterialList.getMaterial(id);
+ mDetailRenderMaterials[asset] = nullptr;
mMaterialTexturesSet[asset] = false;
}
+const LLGLTFMaterial* LLTerrainMaterials::getMaterialOverride(S32 asset) const
+{
+ return mDetailMaterialOverrides[asset];
+}
+
+void LLTerrainMaterials::setMaterialOverride(S32 asset, LLGLTFMaterial* mat_override)
+{
+ // Non-null overrides must be nontrivial. Otherwise, please set the override to null instead.
+ llassert(!mat_override || *mat_override != LLGLTFMaterial::sDefault);
+
+ mDetailMaterialOverrides[asset] = mat_override;
+ mDetailRenderMaterials[asset] = nullptr;
+}
+
LLTerrainMaterials::Type LLTerrainMaterials::getMaterialType()
{
LL_PROFILE_ZONE_SCOPED;
- const BOOL use_textures = texturesReady(false, false) || !materialsReady(false, false);
+ const bool use_textures = makeTexturesReady(false, false) || !makeMaterialsReady(false, false);
return use_textures ? Type::TEXTURE : Type::PBR;
}
-bool LLTerrainMaterials::texturesReady(bool boost, bool strict)
+bool LLTerrainMaterials::makeTexturesReady(bool boost, bool strict)
{
bool ready[ASSET_COUNT];
- // *NOTE: Calls to textureReady may boost textures. Do not early-return.
+ // *NOTE: Calls to makeTextureReady may boost textures. Do not early-return.
for (S32 i = 0; i < ASSET_COUNT; i++)
{
- ready[i] = mDetailTextures[i].notNull() && textureReady(mDetailTextures[i], boost);
+ ready[i] = mDetailTextures[i].notNull() && makeTextureReady(mDetailTextures[i], boost);
}
bool one_ready = false;
@@ -221,13 +246,36 @@ bool LLTerrainMaterials::texturesReady(bool boost, bool strict)
return one_ready;
}
-bool LLTerrainMaterials::materialsReady(bool boost, bool strict)
+namespace
+{
+ bool material_asset_ready(LLFetchedGLTFMaterial* mat) { return mat && mat->isLoaded(); }
+};
+
+bool LLTerrainMaterials::makeMaterialsReady(bool boost, bool strict)
{
bool ready[ASSET_COUNT];
- // *NOTE: Calls to materialReady may boost materials/textures. Do not early-return.
+ // *NOTE: This section may boost materials/textures. Do not early-return if ready[i] is false.
for (S32 i = 0; i < ASSET_COUNT; i++)
{
- ready[i] = materialReady(mDetailMaterials[i], mMaterialTexturesSet[i], boost, strict);
+ ready[i] = false;
+ LLPointer<LLFetchedGLTFMaterial>& mat = mDetailMaterials[i];
+ if (!material_asset_ready(mat)) { continue; }
+
+ LLPointer<LLFetchedGLTFMaterial>& render_mat = mDetailRenderMaterials[i];
+ if (!render_mat)
+ {
+ render_mat = new LLFetchedGLTFMaterial();
+ *render_mat = *mat;
+ // This render_mat is effectively already loaded, because it gets its data from mat.
+
+ LLPointer<LLGLTFMaterial>& override_mat = mDetailMaterialOverrides[i];
+ if (override_mat)
+ {
+ render_mat->applyOverride(*override_mat);
+ }
+ }
+
+ ready[i] = materialTexturesReady(render_mat, mMaterialTexturesSet[i], boost, strict);
}
#if 1
@@ -267,9 +315,9 @@ bool LLTerrainMaterials::materialsReady(bool boost, bool strict)
// Boost the texture loading priority
// Return true when ready to use (i.e. texture is sufficiently loaded)
// static
-bool LLTerrainMaterials::textureReady(LLPointer<LLViewerFetchedTexture>& tex, bool boost)
+bool LLTerrainMaterials::makeTextureReady(LLPointer<LLViewerFetchedTexture>& tex, bool boost)
{
- llassert(tex);
+ //llassert(tex); ??? maybe ok ???
if (!tex) { return false; }
if (tex->getDiscardLevel() < 0)
@@ -308,15 +356,13 @@ bool LLTerrainMaterials::textureReady(LLPointer<LLViewerFetchedTexture>& tex, bo
return true;
}
-// Boost the loading priority of every known texture in the material
-// Return true when ready to use
+// Make sure to call material_asset_ready first
+// strict = true -> all materials must be sufficiently loaded
+// strict = false -> at least one material must be loaded
// static
-bool LLTerrainMaterials::materialReady(LLPointer<LLFetchedGLTFMaterial> &mat, bool &textures_set, bool boost, bool strict)
+bool LLTerrainMaterials::materialTexturesReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, bool boost, bool strict)
{
- if (!mat || !mat->isLoaded())
- {
- return false;
- }
+ llassert(mat);
// Material is loaded, but textures may not be
if (!textures_set)
@@ -331,17 +377,17 @@ bool LLTerrainMaterials::materialReady(LLPointer<LLFetchedGLTFMaterial> &mat, bo
mat->mEmissiveTexture = fetch_terrain_texture(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE]);
}
- // *NOTE: Calls to textureReady may boost textures. Do not early-return.
+ // *NOTE: Calls to makeTextureReady may boost textures. Do not early-return.
bool ready[LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT];
ready[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR] =
- mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR].isNull() || textureReady(mat->mBaseColorTexture, boost);
+ mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR].isNull() || makeTextureReady(mat->mBaseColorTexture, boost);
ready[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL] =
- mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL].isNull() || textureReady(mat->mNormalTexture, boost);
+ mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL].isNull() || makeTextureReady(mat->mNormalTexture, boost);
ready[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS] =
mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS].isNull() ||
- textureReady(mat->mMetallicRoughnessTexture, boost);
+ makeTextureReady(mat->mMetallicRoughnessTexture, boost);
ready[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE] =
- mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE].isNull() || textureReady(mat->mEmissiveTexture, boost);
+ mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE].isNull() || makeTextureReady(mat->mEmissiveTexture, boost);
if (strict)
{
@@ -357,6 +403,16 @@ bool LLTerrainMaterials::materialReady(LLPointer<LLFetchedGLTFMaterial> &mat, bo
return true;
}
+// Boost the loading priority of every known texture in the material
+// Return true when ready to use
+// static
+bool LLTerrainMaterials::makeMaterialReady(LLPointer<LLFetchedGLTFMaterial> &mat, bool &textures_set, bool boost, bool strict)
+{
+ if (!material_asset_ready(mat)) { return false; }
+
+ return materialTexturesReady(mat, textures_set, boost, strict);
+}
+
// static
const LLUUID (&LLVLComposition::getDefaultTextures())[ASSET_COUNT]
{
@@ -403,13 +459,13 @@ void LLVLComposition::setSurface(LLSurface *surfacep)
mSurfacep = surfacep;
}
-BOOL LLVLComposition::generateHeights(const F32 x, const F32 y,
+bool LLVLComposition::generateHeights(const F32 x, const F32 y,
const F32 width, const F32 height)
{
if (!mParamsReady)
{
// All the parameters haven't been set yet (we haven't gotten the message from the sim)
- return FALSE;
+ return false;
}
llassert(mSurfacep);
@@ -417,7 +473,7 @@ BOOL LLVLComposition::generateHeights(const F32 x, const F32 y,
if (!mSurfacep || !mSurfacep->getRegion())
{
// We don't always have the region yet here....
- return FALSE;
+ return false;
}
S32 x_begin, y_begin, x_end, y_end;
@@ -499,429 +555,20 @@ BOOL LLVLComposition::generateHeights(const F32 x, const F32 y,
*(mDatap + i + j*mWidth) = scaled_noisy_height;
}
}
- return TRUE;
+ return true;
}
LLTerrainMaterials gLocalTerrainMaterials;
-BOOL LLVLComposition::generateComposition()
+bool LLVLComposition::generateComposition()
{
if (!mParamsReady)
{
// All the parameters haven't been set yet (we haven't gotten the message from the sim)
- return FALSE;
- }
-
- return LLTerrainMaterials::generateMaterials();
-}
-
-namespace
-{
- void prepare_fallback_image(LLImageRaw* raw_image)
- {
- raw_image->resize(BASE_SIZE, BASE_SIZE, 4);
- raw_image->fill(LLColor4U::white);
- }
-
- // Check if the raw image is loaded for this texture at a discard
- // level the minimap can use, and if not then try to get it loaded.
- bool prepare_raw_image(LLPointer<LLImageRaw>& raw_image, bool emissive, LLViewerFetchedTexture* tex, bool& delete_raw_post)
- {
- if (!tex)
- {
- if (!emissive)
- {
- prepare_fallback_image(raw_image);
- }
- else
- {
- llassert(!raw_image);
- raw_image = nullptr;
- }
- return true;
- }
- if (raw_image)
- {
- // Callback already initiated
- if (raw_image->getDataSize() > 0)
- {
- // Callback finished
- delete_raw_post = true;
- return true;
- }
- else
- {
- return false;
- }
- }
-
- raw_image = new LLImageRaw();
-
- S32 ddiscard = 0;
- {
- S32 min_dim = llmin(tex->getFullWidth(), tex->getFullHeight());
- while (min_dim > BASE_SIZE && ddiscard < MAX_DISCARD_LEVEL)
- {
- ddiscard++;
- min_dim /= 2;
- }
- }
-
- struct PendingImage
- {
- LLImageRaw* mRawImage;
- S32 mDesiredDiscard;
- LLUUID mTextureId;
- PendingImage(LLImageRaw* raw_image, S32 ddiscard, const LLUUID& texture_id)
- : mRawImage(raw_image)
- , mDesiredDiscard(ddiscard)
- , mTextureId(texture_id)
- {
- mRawImage->ref();
- }
- ~PendingImage()
- {
- mRawImage->unref();
- }
- };
- PendingImage* pending_image = new PendingImage(raw_image, ddiscard, tex->getID());
-
- loaded_callback_func cb = [](BOOL success, LLViewerFetchedTexture * src_vi, LLImageRaw * src, LLImageRaw * src_aux, S32 discard_level, BOOL is_final, void* userdata) {
- PendingImage* pending = (PendingImage*)userdata;
- // Owning LLVLComposition still exists
-
- // Assume mRawImage only used by single LLVLComposition for now
- const bool in_use_by_composition = pending->mRawImage->getNumRefs() > 1;
- llassert(pending->mRawImage->getNumRefs());
- llassert(pending->mRawImage->getNumRefs() <= 2);
- const bool needs_data = !pending->mRawImage->getDataSize();
- if (in_use_by_composition && needs_data)
- {
- if (success && pending->mDesiredDiscard == discard_level)
- {
- pending->mRawImage->resize(BASE_SIZE, BASE_SIZE, src->getComponents());
- pending->mRawImage->copyScaled(src);
- }
- else if (is_final)
- {
- prepare_fallback_image(pending->mRawImage);
- }
- }
-
- if (is_final) { delete pending; }
- };
- tex->setLoadedCallback(cb, ddiscard, true, false, pending_image, nullptr);
- tex->forceToSaveRawImage(ddiscard);
-
return false;
}
-};
-
-BOOL LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y,
- const F32 width, const F32 height)
-{
- LL_PROFILE_ZONE_SCOPED
- llassert(mSurfacep);
- llassert(x >= 0.f);
- llassert(y >= 0.f);
-
- ///////////////////////////
- //
- // Generate raw data arrays for surface textures
- //
- //
-
- // These have already been validated by generateComposition.
- U8* st_data[ASSET_COUNT];
- S32 st_data_size[ASSET_COUNT]; // for debugging
-
- const bool use_textures = getMaterialType() != LLTerrainMaterials::Type::PBR;
- if (use_textures)
- {
- if (!texturesReady(true, true)) { return FALSE; }
- }
- else
- {
- if (!materialsReady(true, true)) { return FALSE; }
- }
-
- for (S32 i = 0; i < ASSET_COUNT; i++)
- {
- if (mRawImages[i].isNull())
- {
- // Read back a raw image for this discard level, if it exists
- LLViewerFetchedTexture* tex;
- LLViewerFetchedTexture* tex_emissive; // Can be null
- bool has_base_color_factor;
- bool has_emissive_factor;
- bool has_alpha;
- LLColor3 base_color_factor;
- LLColor3 emissive_factor;
- if (use_textures)
- {
- tex = mDetailTextures[i];
- tex_emissive = nullptr;
- has_base_color_factor = false;
- has_emissive_factor = false;
- has_alpha = false;
- llassert(tex);
- }
- else
- {
- tex = mDetailMaterials[i]->mBaseColorTexture;
- tex_emissive = mDetailMaterials[i]->mEmissiveTexture;
- base_color_factor = LLColor3(mDetailMaterials[i]->mBaseColor);
- // *HACK: Treat alpha as black
- base_color_factor *= (mDetailMaterials[i]->mBaseColor.mV[VW]);
- emissive_factor = mDetailMaterials[i]->mEmissiveColor;
- has_base_color_factor = (base_color_factor.mV[VX] != 1.f ||
- base_color_factor.mV[VY] != 1.f ||
- base_color_factor.mV[VZ] != 1.f);
- has_emissive_factor = (emissive_factor.mV[VX] != 1.f ||
- emissive_factor.mV[VY] != 1.f ||
- emissive_factor.mV[VZ] != 1.f);
- has_alpha = mDetailMaterials[i]->mAlphaMode != LLGLTFMaterial::ALPHA_MODE_OPAQUE;
- }
-
- if (!tex) { tex = LLViewerFetchedTexture::sWhiteImagep; }
-
- bool delete_raw_post = false;
- bool delete_raw_post_emissive = false;
- if (!prepare_raw_image(mRawImagesBaseColor[i], false, tex, delete_raw_post)) { return FALSE; }
- if (tex_emissive && !prepare_raw_image(mRawImagesEmissive[i], true, tex_emissive, delete_raw_post_emissive)) { return FALSE; }
- // tex_emissive can be null, and then will be ignored
-
- // In the simplest case, the minimap image is just the base color.
- // This will be replaced if we need to do any tinting/compositing.
- mRawImages[i] = mRawImagesBaseColor[i];
-
- // *TODO: This isn't quite right for PBR:
- // 1) It does not convert the color images from SRGB to linear
- // before mixing (which will always require copying the image).
- // 2) It mixes emissive and base color before mixing terrain
- // materials, but it should be the other way around
- // Long-term, we should consider a method that is more
- // maintainable. Shaders, perhaps? Bake shaders to textures?
- LLPointer<LLImageRaw> raw_emissive;
- if (tex_emissive)
- {
- raw_emissive = mRawImagesEmissive[i];
- if (has_emissive_factor ||
- tex_emissive->getWidth(tex_emissive->getRawImageLevel()) != BASE_SIZE ||
- tex_emissive->getHeight(tex_emissive->getRawImageLevel()) != BASE_SIZE ||
- tex_emissive->getComponents() != 4)
- {
- LLPointer<LLImageRaw> newraw_emissive = new LLImageRaw(BASE_SIZE, BASE_SIZE, 4);
- // Copy RGB, leave alpha alone (set to opaque by default)
- newraw_emissive->copy(mRawImagesEmissive[i]);
- if (has_emissive_factor)
- {
- newraw_emissive->tint(emissive_factor);
- }
- raw_emissive = newraw_emissive;
- }
- }
- if (has_base_color_factor ||
- raw_emissive ||
- has_alpha ||
- tex->getWidth(tex->getRawImageLevel()) != BASE_SIZE ||
- tex->getHeight(tex->getRawImageLevel()) != BASE_SIZE ||
- tex->getComponents() != 3)
- {
- LLPointer<LLImageRaw> newraw = new LLImageRaw(BASE_SIZE, BASE_SIZE, 3);
- if (has_alpha)
- {
- // Approximate the water underneath terrain alpha with solid water color
- newraw->clear(
- MAX_WATER_COLOR.mV[VX],
- MAX_WATER_COLOR.mV[VY],
- MAX_WATER_COLOR.mV[VZ],
- 255);
- }
- newraw->composite(mRawImagesBaseColor[i]);
- if (has_base_color_factor)
- {
- newraw->tint(base_color_factor);
- }
- // Apply emissive texture
- if (raw_emissive)
- {
- newraw->addEmissive(raw_emissive);
- }
-
- mRawImages[i] = newraw; // deletes old
- }
-
- if (delete_raw_post)
- {
- tex->destroyRawImage();
- }
- if (delete_raw_post_emissive)
- {
- tex_emissive->destroyRawImage();
- }
-
- // Remove intermediary image references
- mRawImagesBaseColor[i] = nullptr;
- mRawImagesEmissive[i] = nullptr;
- }
- st_data[i] = mRawImages[i]->getData();
- st_data_size[i] = mRawImages[i]->getDataSize();
- }
-
- ///////////////////////////////////////
- //
- // Generate and clamp x/y bounding box.
- //
- //
-
- S32 x_begin, y_begin, x_end, y_end;
- x_begin = (S32)(x * mScaleInv);
- y_begin = (S32)(y * mScaleInv);
- x_end = ll_round( (x + width) * mScaleInv );
- y_end = ll_round( (y + width) * mScaleInv );
-
- if (x_end > mWidth)
- {
- llassert(false);
- x_end = mWidth;
- }
- if (y_end > mWidth)
- {
- llassert(false);
- y_end = mWidth;
- }
-
-
- ///////////////////////////////////////////
- //
- // Generate target texture information, stride ratios.
- //
- //
-
- LLViewerTexture *texturep;
- U32 tex_width, tex_height, tex_comps;
- U32 tex_stride;
- F32 tex_x_scalef, tex_y_scalef;
- S32 tex_x_begin, tex_y_begin, tex_x_end, tex_y_end;
- F32 tex_x_ratiof, tex_y_ratiof;
-
- texturep = mSurfacep->getSTexture();
- tex_width = texturep->getWidth();
- tex_height = texturep->getHeight();
- tex_comps = texturep->getComponents();
- tex_stride = tex_width * tex_comps;
-
- U32 st_comps = 3;
- U32 st_width = BASE_SIZE;
- U32 st_height = BASE_SIZE;
-
- if (tex_comps != st_comps)
- {
- llassert(false);
- return FALSE;
- }
-
- tex_x_scalef = (F32)tex_width / (F32)mWidth;
- tex_y_scalef = (F32)tex_height / (F32)mWidth;
- tex_x_begin = (S32)((F32)x_begin * tex_x_scalef);
- tex_y_begin = (S32)((F32)y_begin * tex_y_scalef);
- tex_x_end = (S32)((F32)x_end * tex_x_scalef);
- tex_y_end = (S32)((F32)y_end * tex_y_scalef);
-
- tex_x_ratiof = (F32)mWidth*mScale / (F32)tex_width;
- tex_y_ratiof = (F32)mWidth*mScale / (F32)tex_height;
-
- LLPointer<LLImageRaw> raw = new LLImageRaw(tex_width, tex_height, tex_comps);
- U8 *rawp = raw->getData();
-
- F32 st_x_stride, st_y_stride;
- st_x_stride = ((F32)st_width / (F32)mTexScaleX)*((F32)mWidth / (F32)tex_width);
- st_y_stride = ((F32)st_height / (F32)mTexScaleY)*((F32)mWidth / (F32)tex_height);
-
- llassert(st_x_stride > 0.f);
- llassert(st_y_stride > 0.f);
- ////////////////////////////////
- //
- // Iterate through the target texture, striding through the
- // subtextures and interpolating appropriately.
- //
- //
-
- F32 sti, stj;
- S32 st_offset;
- sti = (tex_x_begin * st_x_stride) - st_width*(llfloor((tex_x_begin * st_x_stride)/st_width));
- stj = (tex_y_begin * st_y_stride) - st_height*(llfloor((tex_y_begin * st_y_stride)/st_height));
-
- st_offset = (llfloor(stj * st_width) + llfloor(sti)) * st_comps;
- for (S32 j = tex_y_begin; j < tex_y_end; j++)
- {
- U32 offset = j * tex_stride + tex_x_begin * tex_comps;
- sti = (tex_x_begin * st_x_stride) - st_width*((U32)(tex_x_begin * st_x_stride)/st_width);
- for (S32 i = tex_x_begin; i < tex_x_end; i++)
- {
- S32 tex0, tex1;
- F32 composition = getValueScaled(i*tex_x_ratiof, j*tex_y_ratiof);
-
- tex0 = llfloor( composition );
- tex0 = llclamp(tex0, 0, 3);
- composition -= tex0;
- tex1 = tex0 + 1;
- tex1 = llclamp(tex1, 0, 3);
-
- st_offset = (lltrunc(sti) + lltrunc(stj)*st_width) * st_comps;
- for (U32 k = 0; k < tex_comps; k++)
- {
- // Linearly interpolate based on composition.
- if (st_offset >= st_data_size[tex0] || st_offset >= st_data_size[tex1])
- {
- // SJB: This shouldn't be happening, but does... Rounding error?
- //LL_WARNS() << "offset 0 [" << tex0 << "] =" << st_offset << " >= size=" << st_data_size[tex0] << LL_ENDL;
- //LL_WARNS() << "offset 1 [" << tex1 << "] =" << st_offset << " >= size=" << st_data_size[tex1] << LL_ENDL;
- }
- else
- {
- F32 a = *(st_data[tex0] + st_offset);
- F32 b = *(st_data[tex1] + st_offset);
- rawp[ offset ] = (U8)lltrunc( a + composition * (b - a) );
- }
- offset++;
- st_offset++;
- }
- sti += st_x_stride;
- if (sti >= st_width)
- {
- sti -= st_width;
- }
- }
-
- stj += st_y_stride;
- if (stj >= st_height)
- {
- stj -= st_height;
- }
- }
-
- if (!texturep->hasGLTexture())
- {
- texturep->createGLTexture(0, raw);
- }
- texturep->setSubImage(raw, tex_x_begin, tex_y_begin, tex_x_end - tex_x_begin, tex_y_end - tex_y_begin);
-
- // Un-boost detail textures (will get re-boosted if rendering in high detail)
- for (S32 i = 0; i < ASSET_COUNT; i++)
- {
- unboost_minimap_texture(mDetailTextures[i]);
- }
-
- // Un-boost textures for each detail material (will get re-boosted if rendering in high detail)
- for (S32 i = 0; i < ASSET_COUNT; i++)
- {
- unboost_minimap_material(mDetailMaterials[i]);
- }
-
- return TRUE;
+ return LLTerrainMaterials::generateMaterials();
}
F32 LLVLComposition::getStartHeight(S32 corner)