diff options
Diffstat (limited to 'indra/newview/llvlcomposition.cpp')
-rw-r--r-- | indra/newview/llvlcomposition.cpp | 149 |
1 files changed, 103 insertions, 46 deletions
diff --git a/indra/newview/llvlcomposition.cpp b/indra/newview/llvlcomposition.cpp index 1ffbf20410..ba255f2b24 100644 --- a/indra/newview/llvlcomposition.cpp +++ b/indra/newview/llvlcomposition.cpp @@ -115,19 +115,29 @@ LLTerrainMaterials::~LLTerrainMaterials() unboost(); } -BOOL LLTerrainMaterials::generateMaterials() +void LLTerrainMaterials::apply(const LLModifyRegion& other) { - if (texturesReady(true, true)) + for (S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i) { - return TRUE; + const LLGLTFMaterial* other_override = other.getMaterialOverride(i); + LLGLTFMaterial* material_override = other_override ? new LLGLTFMaterial(*other_override) : nullptr; + setMaterialOverride(i, material_override); + } +} + +bool LLTerrainMaterials::generateMaterials() +{ + if (makeTexturesReady(true, true)) + { + return true; } - if (materialsReady(true, true)) + if (makeMaterialsReady(true, true)) { - return TRUE; + return true; } - return FALSE; + return false; } void LLTerrainMaterials::boost() @@ -188,24 +198,39 @@ void LLTerrainMaterials::setDetailAssetID(S32 asset, const LLUUID& id) mDetailTextures[asset] = fetch_terrain_texture(id); LLPointer<LLFetchedGLTFMaterial>& mat = mDetailMaterials[asset]; mat = id.isNull() ? nullptr : gGLTFMaterialList.getMaterial(id); + mDetailRenderMaterials[asset] = nullptr; mMaterialTexturesSet[asset] = false; } +const LLGLTFMaterial* LLTerrainMaterials::getMaterialOverride(S32 asset) const +{ + return mDetailMaterialOverrides[asset]; +} + +void LLTerrainMaterials::setMaterialOverride(S32 asset, LLGLTFMaterial* mat_override) +{ + // Non-null overrides must be nontrivial. Otherwise, please set the override to null instead. + llassert(!mat_override || *mat_override != LLGLTFMaterial::sDefault); + + mDetailMaterialOverrides[asset] = mat_override; + mDetailRenderMaterials[asset] = nullptr; +} + LLTerrainMaterials::Type LLTerrainMaterials::getMaterialType() { LL_PROFILE_ZONE_SCOPED; - const BOOL use_textures = texturesReady(false, false) || !materialsReady(false, false); + const bool use_textures = makeTexturesReady(false, false) || !makeMaterialsReady(false, false); return use_textures ? Type::TEXTURE : Type::PBR; } -bool LLTerrainMaterials::texturesReady(bool boost, bool strict) +bool LLTerrainMaterials::makeTexturesReady(bool boost, bool strict) { bool ready[ASSET_COUNT]; - // *NOTE: Calls to textureReady may boost textures. Do not early-return. + // *NOTE: Calls to makeTextureReady may boost textures. Do not early-return. for (S32 i = 0; i < ASSET_COUNT; i++) { - ready[i] = mDetailTextures[i].notNull() && textureReady(mDetailTextures[i], boost); + ready[i] = mDetailTextures[i].notNull() && makeTextureReady(mDetailTextures[i], boost); } bool one_ready = false; @@ -221,13 +246,36 @@ bool LLTerrainMaterials::texturesReady(bool boost, bool strict) return one_ready; } -bool LLTerrainMaterials::materialsReady(bool boost, bool strict) +namespace +{ + bool material_asset_ready(LLFetchedGLTFMaterial* mat) { return mat && mat->isLoaded(); } +}; + +bool LLTerrainMaterials::makeMaterialsReady(bool boost, bool strict) { bool ready[ASSET_COUNT]; - // *NOTE: Calls to materialReady may boost materials/textures. Do not early-return. + // *NOTE: This section may boost materials/textures. Do not early-return if ready[i] is false. for (S32 i = 0; i < ASSET_COUNT; i++) { - ready[i] = materialReady(mDetailMaterials[i], mMaterialTexturesSet[i], boost, strict); + ready[i] = false; + LLPointer<LLFetchedGLTFMaterial>& mat = mDetailMaterials[i]; + if (!material_asset_ready(mat)) { continue; } + + LLPointer<LLFetchedGLTFMaterial>& render_mat = mDetailRenderMaterials[i]; + if (!render_mat) + { + render_mat = new LLFetchedGLTFMaterial(); + *render_mat = *mat; + // This render_mat is effectively already loaded, because it gets its data from mat. + + LLPointer<LLGLTFMaterial>& override_mat = mDetailMaterialOverrides[i]; + if (override_mat) + { + render_mat->applyOverride(*override_mat); + } + } + + ready[i] = materialTexturesReady(render_mat, mMaterialTexturesSet[i], boost, strict); } #if 1 @@ -267,7 +315,7 @@ bool LLTerrainMaterials::materialsReady(bool boost, bool strict) // Boost the texture loading priority // Return true when ready to use (i.e. texture is sufficiently loaded) // static -bool LLTerrainMaterials::textureReady(LLPointer<LLViewerFetchedTexture>& tex, bool boost) +bool LLTerrainMaterials::makeTextureReady(LLPointer<LLViewerFetchedTexture>& tex, bool boost) { llassert(tex); if (!tex) { return false; } @@ -308,15 +356,13 @@ bool LLTerrainMaterials::textureReady(LLPointer<LLViewerFetchedTexture>& tex, bo return true; } -// Boost the loading priority of every known texture in the material -// Return true when ready to use +// Make sure to call material_asset_ready first +// strict = true -> all materials must be sufficiently loaded +// strict = false -> at least one material must be loaded // static -bool LLTerrainMaterials::materialReady(LLPointer<LLFetchedGLTFMaterial> &mat, bool &textures_set, bool boost, bool strict) +bool LLTerrainMaterials::materialTexturesReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, bool boost, bool strict) { - if (!mat || !mat->isLoaded()) - { - return false; - } + llassert(mat); // Material is loaded, but textures may not be if (!textures_set) @@ -331,17 +377,17 @@ bool LLTerrainMaterials::materialReady(LLPointer<LLFetchedGLTFMaterial> &mat, bo mat->mEmissiveTexture = fetch_terrain_texture(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE]); } - // *NOTE: Calls to textureReady may boost textures. Do not early-return. + // *NOTE: Calls to makeTextureReady may boost textures. Do not early-return. bool ready[LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT]; ready[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR] = - mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR].isNull() || textureReady(mat->mBaseColorTexture, boost); + mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR].isNull() || makeTextureReady(mat->mBaseColorTexture, boost); ready[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL] = - mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL].isNull() || textureReady(mat->mNormalTexture, boost); + mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL].isNull() || makeTextureReady(mat->mNormalTexture, boost); ready[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS] = mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS].isNull() || - textureReady(mat->mMetallicRoughnessTexture, boost); + makeTextureReady(mat->mMetallicRoughnessTexture, boost); ready[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE] = - mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE].isNull() || textureReady(mat->mEmissiveTexture, boost); + mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE].isNull() || makeTextureReady(mat->mEmissiveTexture, boost); if (strict) { @@ -357,6 +403,16 @@ bool LLTerrainMaterials::materialReady(LLPointer<LLFetchedGLTFMaterial> &mat, bo return true; } +// Boost the loading priority of every known texture in the material +// Return true when ready to use +// static +bool LLTerrainMaterials::makeMaterialReady(LLPointer<LLFetchedGLTFMaterial> &mat, bool &textures_set, bool boost, bool strict) +{ + if (!material_asset_ready(mat)) { return false; } + + return materialTexturesReady(mat, textures_set, boost, strict); +} + // static const LLUUID (&LLVLComposition::getDefaultTextures())[ASSET_COUNT] { @@ -403,13 +459,13 @@ void LLVLComposition::setSurface(LLSurface *surfacep) mSurfacep = surfacep; } -BOOL LLVLComposition::generateHeights(const F32 x, const F32 y, +bool LLVLComposition::generateHeights(const F32 x, const F32 y, const F32 width, const F32 height) { if (!mParamsReady) { // All the parameters haven't been set yet (we haven't gotten the message from the sim) - return FALSE; + return false; } llassert(mSurfacep); @@ -417,7 +473,7 @@ BOOL LLVLComposition::generateHeights(const F32 x, const F32 y, if (!mSurfacep || !mSurfacep->getRegion()) { // We don't always have the region yet here.... - return FALSE; + return false; } S32 x_begin, y_begin, x_end, y_end; @@ -499,17 +555,17 @@ BOOL LLVLComposition::generateHeights(const F32 x, const F32 y, *(mDatap + i + j*mWidth) = scaled_noisy_height; } } - return TRUE; + return true; } LLTerrainMaterials gLocalTerrainMaterials; -BOOL LLVLComposition::generateComposition() +bool LLVLComposition::generateComposition() { if (!mParamsReady) { // All the parameters haven't been set yet (we haven't gotten the message from the sim) - return FALSE; + return false; } return LLTerrainMaterials::generateMaterials(); @@ -586,7 +642,7 @@ namespace }; PendingImage* pending_image = new PendingImage(raw_image, ddiscard, tex->getID()); - loaded_callback_func cb = [](BOOL success, LLViewerFetchedTexture * src_vi, LLImageRaw * src, LLImageRaw * src_aux, S32 discard_level, BOOL is_final, void* userdata) { + loaded_callback_func cb = [](bool success, LLViewerFetchedTexture * src_vi, LLImageRaw * src, LLImageRaw * src_aux, S32 discard_level, bool is_final, void* userdata) { PendingImage* pending = (PendingImage*)userdata; // Owning LLVLComposition still exists @@ -617,7 +673,7 @@ namespace } }; -BOOL LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y, +bool LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y, const F32 width, const F32 height) { LL_PROFILE_ZONE_SCOPED @@ -638,11 +694,11 @@ BOOL LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y, const bool use_textures = getMaterialType() != LLTerrainMaterials::Type::PBR; if (use_textures) { - if (!texturesReady(true, true)) { return FALSE; } + if (!makeTexturesReady(true, true)) { return false; } } else { - if (!materialsReady(true, true)) { return FALSE; } + if (!makeMaterialsReady(true, true)) { return false; } } for (S32 i = 0; i < ASSET_COUNT; i++) @@ -668,27 +724,28 @@ BOOL LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y, } else { - tex = mDetailMaterials[i]->mBaseColorTexture; - tex_emissive = mDetailMaterials[i]->mEmissiveTexture; - base_color_factor = LLColor3(mDetailMaterials[i]->mBaseColor); + LLPointer<LLFetchedGLTFMaterial>& mat = mDetailRenderMaterials[i]; + tex = mat->mBaseColorTexture; + tex_emissive = mat->mEmissiveTexture; + base_color_factor = LLColor3(mat->mBaseColor); // *HACK: Treat alpha as black - base_color_factor *= (mDetailMaterials[i]->mBaseColor.mV[VW]); - emissive_factor = mDetailMaterials[i]->mEmissiveColor; + base_color_factor *= (mat->mBaseColor.mV[VW]); + emissive_factor = mat->mEmissiveColor; has_base_color_factor = (base_color_factor.mV[VX] != 1.f || base_color_factor.mV[VY] != 1.f || base_color_factor.mV[VZ] != 1.f); has_emissive_factor = (emissive_factor.mV[VX] != 1.f || emissive_factor.mV[VY] != 1.f || emissive_factor.mV[VZ] != 1.f); - has_alpha = mDetailMaterials[i]->mAlphaMode != LLGLTFMaterial::ALPHA_MODE_OPAQUE; + has_alpha = mat->mAlphaMode != LLGLTFMaterial::ALPHA_MODE_OPAQUE; } if (!tex) { tex = LLViewerFetchedTexture::sWhiteImagep; } bool delete_raw_post = false; bool delete_raw_post_emissive = false; - if (!prepare_raw_image(mRawImagesBaseColor[i], false, tex, delete_raw_post)) { return FALSE; } - if (tex_emissive && !prepare_raw_image(mRawImagesEmissive[i], true, tex_emissive, delete_raw_post_emissive)) { return FALSE; } + if (!prepare_raw_image(mRawImagesBaseColor[i], false, tex, delete_raw_post)) { return false; } + if (tex_emissive && !prepare_raw_image(mRawImagesEmissive[i], true, tex_emissive, delete_raw_post_emissive)) { return false; } // tex_emissive can be null, and then will be ignored // In the simplest case, the minimap image is just the base color. @@ -819,7 +876,7 @@ BOOL LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y, if (tex_comps != st_comps) { llassert(false); - return FALSE; + return false; } tex_x_scalef = (F32)tex_width / (F32)mWidth; @@ -921,7 +978,7 @@ BOOL LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y, unboost_minimap_material(mDetailMaterials[i]); } - return TRUE; + return true; } F32 LLVLComposition::getStartHeight(S32 corner) |