diff options
Diffstat (limited to 'indra/newview/llviewerwindow.h')
-rw-r--r-- | indra/newview/llviewerwindow.h | 171 |
1 files changed, 86 insertions, 85 deletions
diff --git a/indra/newview/llviewerwindow.h b/indra/newview/llviewerwindow.h index fc22b003d5..4a6b901b33 100644 --- a/indra/newview/llviewerwindow.h +++ b/indra/newview/llviewerwindow.h @@ -91,12 +91,12 @@ public: LLPickInfo(); LLPickInfo(const LLCoordGL& mouse_pos, MASK keyboard_mask, - BOOL pick_transparent, - BOOL pick_rigged, - BOOL pick_particle, - BOOL pick_reflection_probe, - BOOL pick_surface_info, - BOOL pick_unselectable, + bool pick_transparent, + bool pick_rigged, + bool pick_particle, + bool pick_reflection_probe, + bool pick_surface_info, + bool pick_unselectable, void (*pick_callback)(const LLPickInfo& pick_info)); void fetchResults(); @@ -129,17 +129,17 @@ public: LLVector3 mNormal; LLVector4 mTangent; LLVector3 mBinormal; - BOOL mPickTransparent; - BOOL mPickRigged; - BOOL mPickParticle; - BOOL mPickUnselectable; - BOOL mPickReflectionProbe = FALSE; + bool mPickTransparent; + bool mPickRigged; + bool mPickParticle; + bool mPickUnselectable; + bool mPickReflectionProbe = false; void getSurfaceInfo(); private: void updateXYCoords(); - BOOL mWantSurfaceInfo; // do we populate mUVCoord, mNormal, mBinormal? + bool mWantSurfaceInfo; // do we populate mUVCoord, mNormal, mBinormal? }; @@ -184,27 +184,28 @@ public: void handlePieMenu(S32 x, S32 y, MASK mask); void reshapeStatusBarContainer(); + void resetStatusBarContainer(); // undo changes done by resetStatusBarContainer on initWorldUI() - BOOL handleAnyMouseClick(LLWindow *window, LLCoordGL pos, MASK mask, EMouseClickType clicktype, BOOL down, bool &is_toolmgr_action); + bool handleAnyMouseClick(LLWindow *window, LLCoordGL pos, MASK mask, EMouseClickType clicktype, bool down, bool &is_toolmgr_action); // // LLWindowCallback interface implementation // - /*virtual*/ BOOL handleTranslatedKeyDown(KEY key, MASK mask, BOOL repeated); - /*virtual*/ BOOL handleTranslatedKeyUp(KEY key, MASK mask); - /*virtual*/ void handleScanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_level); - /*virtual*/ BOOL handleUnicodeChar(llwchar uni_char, MASK mask); // NOT going to handle extended - /*virtual*/ BOOL handleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask); - /*virtual*/ BOOL handleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask); - /*virtual*/ BOOL handleCloseRequest(LLWindow *window); + /*virtual*/ bool handleTranslatedKeyDown(KEY key, MASK mask, bool repeated); + /*virtual*/ bool handleTranslatedKeyUp(KEY key, MASK mask); + /*virtual*/ void handleScanKey(KEY key, bool key_down, bool key_up, bool key_level); + /*virtual*/ bool handleUnicodeChar(llwchar uni_char, MASK mask); // NOT going to handle extended + /*virtual*/ bool handleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask); + /*virtual*/ bool handleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask); + /*virtual*/ bool handleCloseRequest(LLWindow *window); /*virtual*/ void handleQuit(LLWindow *window); - /*virtual*/ BOOL handleRightMouseDown(LLWindow *window, LLCoordGL pos, MASK mask); - /*virtual*/ BOOL handleRightMouseUp(LLWindow *window, LLCoordGL pos, MASK mask); - /*virtual*/ BOOL handleMiddleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask); - /*virtual*/ BOOL handleMiddleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask); - /*virtual*/ BOOL handleOtherMouseDown(LLWindow *window, LLCoordGL pos, MASK mask, S32 button); - /*virtual*/ BOOL handleOtherMouseUp(LLWindow *window, LLCoordGL pos, MASK mask, S32 button); - BOOL handleOtherMouse(LLWindow *window, LLCoordGL pos, MASK mask, S32 button, bool down); + /*virtual*/ bool handleRightMouseDown(LLWindow *window, LLCoordGL pos, MASK mask); + /*virtual*/ bool handleRightMouseUp(LLWindow *window, LLCoordGL pos, MASK mask); + /*virtual*/ bool handleMiddleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask); + /*virtual*/ bool handleMiddleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask); + /*virtual*/ bool handleOtherMouseDown(LLWindow *window, LLCoordGL pos, MASK mask, S32 button); + /*virtual*/ bool handleOtherMouseUp(LLWindow *window, LLCoordGL pos, MASK mask, S32 button); + bool handleOtherMouse(LLWindow *window, LLCoordGL pos, MASK mask, S32 button, bool down); /*virtual*/ LLWindowCallbacks::DragNDropResult handleDragNDrop(LLWindow *window, LLCoordGL pos, MASK mask, LLWindowCallbacks::DragNDropAction action, std::string data); void handleMouseMove(LLWindow *window, LLCoordGL pos, MASK mask); void handleMouseDragged(LLWindow *window, LLCoordGL pos, MASK mask); @@ -212,20 +213,20 @@ public: /*virtual*/ void handleResize(LLWindow *window, S32 x, S32 y); /*virtual*/ void handleFocus(LLWindow *window); /*virtual*/ void handleFocusLost(LLWindow *window); - /*virtual*/ BOOL handleActivate(LLWindow *window, BOOL activated); - /*virtual*/ BOOL handleActivateApp(LLWindow *window, BOOL activating); + /*virtual*/ bool handleActivate(LLWindow *window, bool activated); + /*virtual*/ bool handleActivateApp(LLWindow *window, bool activating); /*virtual*/ void handleMenuSelect(LLWindow *window, S32 menu_item); - /*virtual*/ BOOL handlePaint(LLWindow *window, S32 x, S32 y, S32 width, S32 height); + /*virtual*/ bool handlePaint(LLWindow *window, S32 x, S32 y, S32 width, S32 height); /*virtual*/ void handleScrollWheel(LLWindow *window, S32 clicks); /*virtual*/ void handleScrollHWheel(LLWindow *window, S32 clicks); - /*virtual*/ BOOL handleDoubleClick(LLWindow *window, LLCoordGL pos, MASK mask); + /*virtual*/ bool handleDoubleClick(LLWindow *window, LLCoordGL pos, MASK mask); /*virtual*/ void handleWindowBlock(LLWindow *window); /*virtual*/ void handleWindowUnblock(LLWindow *window); /*virtual*/ void handleDataCopy(LLWindow *window, S32 data_type, void *data); - /*virtual*/ BOOL handleTimerEvent(LLWindow *window); - /*virtual*/ BOOL handleDeviceChange(LLWindow *window); - /*virtual*/ BOOL handleDPIChanged(LLWindow *window, F32 ui_scale_factor, S32 window_width, S32 window_height); - /*virtual*/ BOOL handleWindowDidChangeScreen(LLWindow *window); + /*virtual*/ bool handleTimerEvent(LLWindow *window); + /*virtual*/ bool handleDeviceChange(LLWindow *window); + /*virtual*/ bool handleDPIChanged(LLWindow *window, F32 ui_scale_factor, S32 window_width, S32 window_height); + /*virtual*/ bool handleWindowDidChangeScreen(LLWindow *window); /*virtual*/ void handlePingWatchdog(LLWindow *window, const char * msg); /*virtual*/ void handlePauseWatchdog(LLWindow *window); @@ -280,9 +281,9 @@ public: S32 getCurrentMouseDY() const { return mCurrentMouseDelta.mY; } LLCoordGL getCurrentMouseDelta() const { return mCurrentMouseDelta; } static LLTrace::SampleStatHandle<>* getMouseVelocityStat() { return &sMouseVelocityStat; } - BOOL getLeftMouseDown() const { return mLeftMouseDown; } - BOOL getMiddleMouseDown() const { return mMiddleMouseDown; } - BOOL getRightMouseDown() const { return mRightMouseDown; } + bool getLeftMouseDown() const { return mLeftMouseDown; } + bool getMiddleMouseDown() const { return mMiddleMouseDown; } + bool getRightMouseDown() const { return mRightMouseDown; } const LLPickInfo& getLastPick() const { return mLastPick; } @@ -297,7 +298,7 @@ public: // Is window of our application frontmost? - BOOL getActive() const { return mActive; } + bool getActive() const { return mActive; } const std::string& getInitAlert() { return mInitAlert; } @@ -309,16 +310,16 @@ public: void setCursor( ECursorType c ); void showCursor(); void hideCursor(); - BOOL getCursorHidden() { return mCursorHidden; } + bool getCursorHidden() { return mCursorHidden; } void moveCursorToCenter(); // move to center of window void initTextures(S32 location_id); - void setShowProgress(const BOOL show); - BOOL getShowProgress() const; + void setShowProgress(const bool show); + bool getShowProgress() const; void setProgressString(const std::string& string); void setProgressPercent(const F32 percent); void setProgressMessage(const std::string& msg); - void setProgressCancelButtonVisible( BOOL b, const std::string& label = LLStringUtil::null ); + void setProgressCancelButtonVisible( bool b, const std::string& label = LLStringUtil::null ); LLProgressView *getProgressView() const; void revealIntroPanel(); void setStartupComplete(); @@ -334,8 +335,8 @@ public: LLView* getToolBarHolder() { return mToolBarHolder.get(); } LLView* getHintHolder() { return mHintHolder.get(); } LLView* getLoginPanelHolder() { return mLoginPanelHolder.get(); } - BOOL handleKey(KEY key, MASK mask); - BOOL handleKeyUp(KEY key, MASK mask); + bool handleKey(KEY key, MASK mask); + bool handleKeyUp(KEY key, MASK mask); void handleScrollWheel (S32 clicks); void handleScrollHWheel (S32 clicks); @@ -345,7 +346,7 @@ public: void clearPopups(); // Hide normal UI when a logon fails, re-show everything when logon is attempted again - void setNormalControlsVisible( BOOL visible ); + void setNormalControlsVisible( bool visible ); void setMenuBackgroundColor(bool god_mode = false, bool dev_grid = false); void reshape(S32 width, S32 height); @@ -362,11 +363,11 @@ public: // snapshot functionality. // perhaps some of this should move to llfloatershapshot? -MG - BOOL saveSnapshot(const std::string& filename, S32 image_width, S32 image_height, BOOL show_ui = TRUE, BOOL show_hud = TRUE, BOOL do_rebuild = FALSE, LLSnapshotModel::ESnapshotLayerType type = LLSnapshotModel::SNAPSHOT_TYPE_COLOR, LLSnapshotModel::ESnapshotFormat format = LLSnapshotModel::SNAPSHOT_FORMAT_BMP); - BOOL rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height, BOOL keep_window_aspect = TRUE, BOOL is_texture = FALSE, - BOOL show_ui = TRUE, BOOL show_hud = TRUE, BOOL do_rebuild = FALSE, BOOL no_post = FALSE, LLSnapshotModel::ESnapshotLayerType type = LLSnapshotModel::SNAPSHOT_TYPE_COLOR, S32 max_size = MAX_SNAPSHOT_IMAGE_SIZE); + bool saveSnapshot(const std::string& filename, S32 image_width, S32 image_height, bool show_ui = true, bool show_hud = true, bool do_rebuild = false, LLSnapshotModel::ESnapshotLayerType type = LLSnapshotModel::SNAPSHOT_TYPE_COLOR, LLSnapshotModel::ESnapshotFormat format = LLSnapshotModel::SNAPSHOT_FORMAT_BMP); + bool rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height, bool keep_window_aspect = true, bool is_texture = false, + bool show_ui = true, bool show_hud = true, bool do_rebuild = false, bool no_post = false, LLSnapshotModel::ESnapshotLayerType type = LLSnapshotModel::SNAPSHOT_TYPE_COLOR, S32 max_size = MAX_SNAPSHOT_IMAGE_SIZE); - BOOL simpleSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height, const int num_render_passes); + bool simpleSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height, const int num_render_passes); @@ -376,20 +377,20 @@ public: // index - cube index in the array to use (cube index, not face-layer) // face - which cube face to update // near_clip - near clip setting to use - BOOL cubeSnapshot(const LLVector3 &origin, LLCubeMapArray *cubearray, S32 index, S32 face, F32 near_clip, bool render_avatars, + bool cubeSnapshot(const LLVector3 &origin, LLCubeMapArray *cubearray, S32 index, S32 face, F32 near_clip, bool render_avatars, bool customCullingPlane = false, LLPlane cullingPlane = LLPlane(LLVector3(0, 0, 0), LLVector3(0, 0, 1))); // special implementation of simpleSnapshot for reflection maps - BOOL reflectionSnapshot(LLImageRaw* raw, S32 image_width, S32 image_height, const int num_render_passes); + bool reflectionSnapshot(LLImageRaw* raw, S32 image_width, S32 image_height, const int num_render_passes); - BOOL thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, BOOL show_ui, BOOL show_hud, BOOL do_rebuild, BOOL no_post, LLSnapshotModel::ESnapshotLayerType type); - BOOL isSnapshotLocSet() const; + bool thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, bool show_ui, bool show_hud, bool do_rebuild, bool no_post, LLSnapshotModel::ESnapshotLayerType type); + bool isSnapshotLocSet() const; void resetSnapshotLoc() const; typedef boost::signals2::signal<void(void)> snapshot_saved_signal_t; - void saveImageNumbered(LLImageFormatted *image, BOOL force_picker, const snapshot_saved_signal_t::slot_type& success_cb, const snapshot_saved_signal_t::slot_type& failure_cb); + void saveImageNumbered(LLImageFormatted *image, bool force_picker, const snapshot_saved_signal_t::slot_type& success_cb, const snapshot_saved_signal_t::slot_type& failure_cb); void onDirectorySelected(const std::vector<std::string>& filenames, LLImageFormatted *image, const snapshot_saved_signal_t::slot_type& success_cb, const snapshot_saved_signal_t::slot_type& failure_cb); void saveImageLocal(LLImageFormatted *image, const snapshot_saved_signal_t::slot_type& success_cb, const snapshot_saved_signal_t::slot_type& failure_cb); void onSelectionFailure(const snapshot_saved_signal_t::slot_type& failure_cb); @@ -401,7 +402,7 @@ public: void playSnapshotAnimAndSound(); // draws selection boxes around selected objects, must call displayObjects first - void renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, BOOL for_hud ); + void renderSelections( bool for_gl_pick, bool pick_parcel_walls, bool for_hud ); void performPick(); void returnEmptyPicks(); @@ -409,21 +410,21 @@ public: S32 y_from_bot, MASK mask, void (*callback)(const LLPickInfo& pick_info), - BOOL pick_transparent = FALSE, - BOOL pick_rigged = FALSE, - BOOL pick_unselectable = FALSE, - BOOL pick_reflection_probes = FALSE); - LLPickInfo pickImmediate(S32 x, S32 y, BOOL pick_transparent, BOOL pick_rigged = FALSE, BOOL pick_particle = FALSE, BOOL pick_unselectable = TRUE, BOOL pick_reflection_probe = FALSE); + bool pick_transparent = false, + bool pick_rigged = false, + bool pick_unselectable = false, + bool pick_reflection_probes = false); + LLPickInfo pickImmediate(S32 x, S32 y, bool pick_transparent, bool pick_rigged = false, bool pick_particle = false, bool pick_unselectable = true, bool pick_reflection_probe = false); LLHUDIcon* cursorIntersectIcon(S32 mouse_x, S32 mouse_y, F32 depth, LLVector4a* intersection); LLViewerObject* cursorIntersect(S32 mouse_x = -1, S32 mouse_y = -1, F32 depth = 512.f, LLViewerObject *this_object = NULL, S32 this_face = -1, - BOOL pick_transparent = FALSE, - BOOL pick_rigged = FALSE, - BOOL pick_unselectable = TRUE, - BOOL pick_reflection_probe = TRUE, + bool pick_transparent = false, + bool pick_rigged = false, + bool pick_unselectable = true, + bool pick_reflection_probe = true, S32* face_hit = NULL, S32* gltf_node_hit = nullptr, S32* gltf_primitive_hit = nullptr, @@ -443,10 +444,10 @@ public: //const LLVector3d& lastNonFloraObjectHitOffset(); // mousePointOnLand() returns true if found point - BOOL mousePointOnLandGlobal(const S32 x, const S32 y, LLVector3d *land_pos_global, BOOL ignore_distance = FALSE); - BOOL mousePointOnPlaneGlobal(LLVector3d& point, const S32 x, const S32 y, const LLVector3d &plane_point, const LLVector3 &plane_normal); + bool mousePointOnLandGlobal(const S32 x, const S32 y, LLVector3d *land_pos_global, bool ignore_distance = false); + bool mousePointOnPlaneGlobal(LLVector3d& point, const S32 x, const S32 y, const LLVector3d &plane_point, const LLVector3 &plane_normal); LLVector3d clickPointInWorldGlobal(const S32 x, const S32 y_from_bot, LLViewerObject* clicked_object) const; - BOOL clickPointOnSurfaceGlobal(const S32 x, const S32 y, LLViewerObject *objectp, LLVector3d &point_global) const; + bool clickPointOnSurfaceGlobal(const S32 x, const S32 y, LLViewerObject *objectp, LLVector3d &point_global) const; // Prints window implementation details void dumpState(); @@ -454,9 +455,9 @@ public: // handle shutting down GL and bringing it back up void requestResolutionUpdate(); void checkSettings(); - void restartDisplay(BOOL show_progress_bar); - BOOL changeDisplaySettings(LLCoordScreen size, BOOL enable_vsync, BOOL show_progress_bar); - BOOL getIgnoreDestroyWindow() { return mIgnoreActivate; } + void restartDisplay(bool show_progress_bar); + bool changeDisplaySettings(LLCoordScreen size, bool enable_vsync, bool show_progress_bar); + bool getIgnoreDestroyWindow() { return mIgnoreActivate; } F32 getWorldViewAspectRatio() const; const LLVector2& getDisplayScale() const { return mDisplayScale; } void calcDisplayScale(); @@ -470,7 +471,7 @@ private: void switchToolByMask(MASK mask); void destroyWindow(); void drawMouselookInstructions(); - void stopGL(BOOL save_state = TRUE); + void stopGL(bool save_state = true); void restoreGL(const std::string& progress_message = LLStringUtil::null); void initFonts(F32 zoom_factor = 1.f); void schedulePick(LLPickInfo& pick_info); @@ -497,9 +498,9 @@ private: LLCoordGL mCurrentMousePoint; // last mouse position in GL coords LLCoordGL mLastMousePoint; // Mouse point at last frame. LLCoordGL mCurrentMouseDelta; //amount mouse moved this frame - BOOL mLeftMouseDown; - BOOL mMiddleMouseDown; - BOOL mRightMouseDown; + bool mLeftMouseDown; + bool mMiddleMouseDown; + bool mRightMouseDown; LLProgressView *mProgressView; @@ -508,9 +509,9 @@ private: std::string mLastToolTipMessage; LLRect mToolTipStickyRect; // Once a tool tip is shown, it will stay visible until the mouse leaves this rect. - BOOL mMouseInWindow; // True if the mouse is over our window or if we have captured the mouse. - BOOL mFocusCycleMode; - BOOL mAllowMouseDragging; + bool mMouseInWindow; // True if the mouse is over our window or if we have captured the mouse. + bool mFocusCycleMode; + bool mAllowMouseDragging; LLFrameTimer mMouseDownTimer; typedef std::set<LLHandle<LLView> > view_handle_set_t; view_handle_set_t mMouseHoverViews; @@ -518,8 +519,8 @@ private: // Variables used for tool override switching based on modifier keys. JC MASK mLastMask; // used to detect changes in modifier mask LLTool* mToolStored; // the tool we're overriding - BOOL mHideCursorPermanent; // true during drags, mouselook - BOOL mCursorHidden; + bool mHideCursorPermanent; // true during drags, mouselook + bool mCursorHidden; LLPickInfo mLastPick; std::vector<LLPickInfo> mPicks; LLRect mPickScreenRegion; // area of frame buffer for rendering pick frames (generally follows mouse to avoid going offscreen) @@ -527,7 +528,7 @@ private: std::string mOverlayTitle; // Used for special titles such as "Second Life - Special E3 2003 Beta" - BOOL mIgnoreActivate; + bool mIgnoreActivate; std::string mInitAlert; // Window / GL initialization requires an alert @@ -572,9 +573,9 @@ extern S32 gDebugRaycastFaceHit; extern LLVector4a gDebugRaycastStart; extern LLVector4a gDebugRaycastEnd; -extern BOOL gDisplayCameraPos; -extern BOOL gDisplayWindInfo; -extern BOOL gDisplayFOV; -extern BOOL gDisplayBadge; +extern bool gDisplayCameraPos; +extern bool gDisplayWindInfo; +extern bool gDisplayFOV; +extern bool gDisplayBadge; #endif |