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-rw-r--r--indra/newview/llviewerwindow.h151
1 files changed, 98 insertions, 53 deletions
diff --git a/indra/newview/llviewerwindow.h b/indra/newview/llviewerwindow.h
index 5c0eae61be..c7d02cb720 100644
--- a/indra/newview/llviewerwindow.h
+++ b/indra/newview/llviewerwindow.h
@@ -60,6 +60,70 @@ class LLTextBox;
class LLImageRaw;
class LLHUDIcon;
+#define PICK_HALF_WIDTH 5
+#define PICK_DIAMETER (2 * PICK_HALF_WIDTH + 1)
+
+class LLPickInfo
+{
+public:
+ LLPickInfo();
+ LLPickInfo(const LLCoordGL& mouse_pos,
+ const LLRect& screen_region,
+ MASK keyboard_mask,
+ BOOL pick_transparent,
+ BOOL pick_surface_info,
+ void (*pick_callback)(const LLPickInfo& pick_info));
+ ~LLPickInfo();
+
+ void fetchResults();
+ LLPointer<LLViewerObject> getObject() const;
+ LLUUID getObjectID() const { return mObjectID; }
+ void drawPickBuffer() const;
+
+ static bool isFlora(LLViewerObject* object);
+
+ typedef enum e_pick_type
+ {
+ PICK_OBJECT,
+ PICK_FLORA,
+ PICK_LAND,
+ PICK_ICON,
+ PICK_PARCEL_WALL,
+ PICK_INVALID
+ } EPickType;
+
+public:
+ LLCoordGL mMousePt;
+ MASK mKeyMask;
+ void (*mPickCallback)(const LLPickInfo& pick_info);
+
+ EPickType mPickType;
+ LLCoordGL mPickPt;
+ LLVector3d mPosGlobal;
+ LLVector3 mObjectOffset;
+ LLUUID mObjectID;
+ S32 mObjectFace;
+ LLHUDIcon* mHUDIcon;
+ LLVector3 mIntersection;
+ LLVector2 mUVCoords;
+ LLVector2 mSTCoords;
+ LLCoordScreen mXYCoords;
+ LLVector3 mNormal;
+ LLVector3 mBinormal;
+ BOOL mPickTransparent;
+ LLRect mScreenRegion;
+ void getSurfaceInfo();
+
+private:
+ void updateXYCoords();
+
+ BOOL mWantSurfaceInfo; // do we populate mUVCoord, mNormal, mBinormal?
+ U8 mPickBuffer[PICK_DIAMETER * PICK_DIAMETER * 4];
+ F32 mPickDepthBuffer[PICK_DIAMETER * PICK_DIAMETER];
+ BOOL mPickParcelWall;
+
+};
+
#define MAX_IMAGE_SIZE 6144 //6 * 1024, max snapshot image size 6144 * 6144
class LLViewerWindow : public LLWindowCallbacks
@@ -143,6 +207,9 @@ public:
BOOL getLeftMouseDown() const { return mLeftMouseDown; }
BOOL getRightMouseDown() const { return mRightMouseDown; }
+ const LLPickInfo& getLastPick() const { return mLastPick; }
+ const LLPickInfo& getHoverPick() const { return mHoverPick; }
+
LLUICtrl* getTopCtrl() const;
BOOL hasTopCtrl(LLView* view) const;
@@ -150,10 +217,10 @@ public:
void setup3DRender();
void setup2DRender();
- BOOL isPickPending() { return mPickPending; }
-
LLVector3 mouseDirectionGlobal(const S32 x, const S32 y) const;
LLVector3 mouseDirectionCamera(const S32 x, const S32 y) const;
+ LLVector3 mousePointHUD(const S32 x, const S32 y) const;
+
// Is window of our application frontmost?
BOOL getActive() const { return mActive; }
@@ -244,20 +311,27 @@ public:
void renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, BOOL for_hud );
void performPick();
- void hitObjectOrLandGlobalAsync(S32 x, S32 y_from_bot, MASK mask, void (*callback)(S32 x, S32 y, MASK mask), BOOL pick_transparent = FALSE, BOOL pick_parcel_walls = FALSE);
- void hitObjectOrLandGlobalImmediate(S32 x, S32 y, void (*callback)(S32 x, S32 y, MASK mask), BOOL pick_transparent);
+ void pickAsync(S32 x, S32 y_from_bot, MASK mask, void (*callback)(const LLPickInfo& pick_info),
+ BOOL pick_transparent = FALSE, BOOL get_surface_info = FALSE);
+ LLPickInfo pickImmediate(S32 x, S32 y, BOOL pick_transparent);
+ static void hoverPickCallback(const LLPickInfo& pick_info);
+
+ LLViewerObject* cursorIntersect(S32 mouse_x = -1, S32 mouse_y = -1, F32 depth = 512.f,
+ LLViewerObject *this_object = NULL,
+ S32 this_face = -1,
+ S32* face_hit = NULL,
+ LLVector3 *intersection = NULL,
+ LLVector2 *uv = NULL,
+ LLVector3 *normal = NULL,
+ LLVector3 *binormal = NULL);
- void hitUIElementAsync(S32 x, S32 y_from_bot, MASK mask, void (*callback)(S32 x, S32 y, MASK mask));
- void hitUIElementImmediate(S32 x, S32 y, void (*callback)(S32 x, S32 y, MASK mask));
-
- LLViewerObject* getObjectUnderCursor(const F32 depth = 16.0f);
// Returns a pointer to the last object hit
- LLViewerObject *lastObjectHit();
- LLViewerObject *lastNonFloraObjectHit();
+ //LLViewerObject *getObject();
+ //LLViewerObject *lastNonFloraObjectHit();
- const LLVector3d& lastObjectHitOffset();
- const LLVector3d& lastNonFloraObjectHitOffset();
+ //const LLVector3d& getObjectOffset();
+ //const LLVector3d& lastNonFloraObjectHitOffset();
// mousePointOnLand() returns true if found point
BOOL mousePointOnLandGlobal(const S32 x, const S32 y, LLVector3d *land_pos_global);
@@ -306,19 +380,7 @@ private:
void stopGL(BOOL save_state = TRUE);
void restoreGL(const std::string& progress_message = LLStringUtil::null);
void initFonts(F32 zoom_factor = 1.f);
-
- void analyzeHit(
- S32 x, // input
- S32 y_from_bot, // input
- LLViewerObject* objectp, // input
- U32 te_offset, // input
- LLUUID* hit_object_id_p,// output
- S32* hit_face_p, // output
- LLVector3d* hit_pos_p, // output
- BOOL* hit_land, // output
- F32* hit_u_coord, // output
- F32* hit_v_coord); // output
-
+ void schedulePick(LLPickInfo& pick_info);
public:
LLWindow* mWindow; // graphical window object
@@ -354,16 +416,14 @@ protected:
BOOL mSuppressToolbox; // sometimes hide the toolbox, despite
// having a camera tool selected
BOOL mHideCursorPermanent; // true during drags, mouselook
- LLCoordGL mPickPoint;
- LLCoordGL mPickOffset;
- MASK mPickMask;
- BOOL mPickPending;
- void (*mPickCallback)(S32 x, S32 y, MASK mask);
+ LLPickInfo mLastPick;
+ LLPickInfo mHoverPick;
+ std::vector<LLPickInfo> mPicks;
+ LLRect mPickScreenRegion; // area of frame buffer for rendering pick frames (generally follows mouse to avoid going offscreen)
std::string mOverlayTitle; // Used for special titles such as "Second Life - Special E3 2003 Beta"
BOOL mIgnoreActivate;
- U8* mPickBuffer;
std::string mInitAlert; // Window / GL initialization requires an alert
@@ -398,9 +458,7 @@ void toggle_first_person();
void toggle_build(void*);
void reset_viewer_state_on_sim(void);
void update_saved_window_size(const std::string& control,S32 delta_width, S32 delta_height);
-//
-// Constants
-//
+
//
@@ -414,28 +472,15 @@ extern LLFrameTimer gMouseIdleTimer; // how long has it been since the mouse l
extern LLFrameTimer gAwayTimer; // tracks time before setting the avatar away state to true
extern LLFrameTimer gAwayTriggerTimer; // how long the avatar has been away
-extern LLVector3d gLastHitPosGlobal;
-extern LLVector3d gLastHitObjectOffset;
-extern LLUUID gLastHitObjectID;
-extern S32 gLastHitObjectFace;
-extern BOOL gLastHitLand;
-extern F32 gLastHitUCoord;
-extern F32 gLastHitVCoord;
-
-
-extern LLVector3d gLastHitNonFloraPosGlobal;
-extern LLVector3d gLastHitNonFloraObjectOffset;
-extern LLUUID gLastHitNonFloraObjectID;
-extern S32 gLastHitNonFloraObjectFace;
-
-extern S32 gLastHitUIElement;
-extern LLHUDIcon* gLastHitHUDIcon;
-extern BOOL gLastHitParcelWall;
extern BOOL gDebugSelect;
-extern BOOL gPickFaces;
-extern BOOL gPickTransparent;
extern BOOL gDebugFastUIRender;
+extern LLViewerObject* gDebugRaycastObject;
+extern LLVector3 gDebugRaycastIntersection;
+extern LLVector2 gDebugRaycastTexCoord;
+extern LLVector3 gDebugRaycastNormal;
+extern LLVector3 gDebugRaycastBinormal;
+
extern S32 CHAT_BAR_HEIGHT;
extern BOOL gDisplayCameraPos;