diff options
Diffstat (limited to 'indra/newview/llviewerwindow.cpp')
-rw-r--r-- | indra/newview/llviewerwindow.cpp | 492 |
1 files changed, 287 insertions, 205 deletions
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index ebcb6e3738..e020296842 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -296,22 +296,34 @@ private: line_list_t mLineList; LLColor4 mTextColor; -public: - LLDebugText(LLViewerWindow* window) : mWindow(window) {} - void addText(S32 x, S32 y, const std::string &text) { mLineList.push_back(Line(text, x, y)); } + + void clearText() { mLineList.clear(); } + +public: + LLDebugText(LLViewerWindow* window) : mWindow(window) {} void update() { + static LLCachedControl<bool> log_texture_traffic(gSavedSettings,"LogTextureNetworkTraffic") ; + std::string wind_vel_text; std::string wind_vector_text; std::string rwind_vel_text; std::string rwind_vector_text; std::string audio_text; + static const std::string beacon_particle = LLTrans::getString("BeaconParticle"); + static const std::string beacon_physical = LLTrans::getString("BeaconPhysical"); + static const std::string beacon_scripted = LLTrans::getString("BeaconScripted"); + static const std::string beacon_scripted_touch = LLTrans::getString("BeaconScriptedTouch"); + static const std::string beacon_sound = LLTrans::getString("BeaconSound"); + static const std::string beacon_media = LLTrans::getString("BeaconMedia"); + static const std::string particle_hiding = LLTrans::getString("ParticleHiding"); + // Draw the statistics in a light gray // and in a thin font mTextColor = LLColor4( 0.86f, 0.86f, 0.86f, 1.f ); @@ -321,6 +333,8 @@ public: U32 ypos = 64; const U32 y_inc = 20; + clearText(); + if (gSavedSettings.getBOOL("DebugShowTime")) { const U32 y_inc2 = 15; @@ -345,6 +359,14 @@ public: addText(xpos, ypos, llformat("Time: %d:%02d:%02d", hours,mins,secs)); ypos += y_inc; } +#if LL_WINDOWS + if (gSavedSettings.getBOOL("DebugShowMemory")) + { + addText(xpos, ypos, llformat("Memory: %d (KB)", LLMemory::getWorkingSetSize() / 1024)); + ypos += y_inc; + } +#endif + if (gDisplayCameraPos) { std::string camera_view_text; @@ -550,38 +572,109 @@ public: // only display these messages if we are actually rendering beacons at this moment if (LLPipeline::getRenderBeacons(NULL) && LLFloaterReg::instanceVisible("beacons")) { - if (LLPipeline::getRenderParticleBeacons(NULL)) + if (LLPipeline::getRenderMOAPBeacons(NULL)) { - addText(xpos, ypos, "Viewing particle beacons (blue)"); + addText(xpos, ypos, "Viewing media beacons (white)"); ypos += y_inc; } + if (LLPipeline::toggleRenderTypeControlNegated((void*)LLPipeline::RENDER_TYPE_PARTICLES)) { - addText(xpos, ypos, "Hiding particles"); + addText(xpos, ypos, particle_hiding); ypos += y_inc; } - if (LLPipeline::getRenderPhysicalBeacons(NULL)) + + if (LLPipeline::getRenderParticleBeacons(NULL)) { - addText(xpos, ypos, "Viewing physical object beacons (green)"); + addText(xpos, ypos, "Viewing particle beacons (blue)"); ypos += y_inc; } + + if (LLPipeline::getRenderSoundBeacons(NULL)) + { + addText(xpos, ypos, "Viewing sound beacons (yellow)"); + ypos += y_inc; + } + if (LLPipeline::getRenderScriptedBeacons(NULL)) { - addText(xpos, ypos, "Viewing scripted object beacons (red)"); + addText(xpos, ypos, beacon_scripted); ypos += y_inc; } else if (LLPipeline::getRenderScriptedTouchBeacons(NULL)) { - addText(xpos, ypos, "Viewing scripted object with touch function beacons (red)"); + addText(xpos, ypos, beacon_scripted_touch); ypos += y_inc; } - if (LLPipeline::getRenderSoundBeacons(NULL)) + + if (LLPipeline::getRenderPhysicalBeacons(NULL)) { - addText(xpos, ypos, "Viewing sound beacons (yellow)"); + addText(xpos, ypos, "Viewing physical object beacons (green)"); + ypos += y_inc; + } + } + if(log_texture_traffic) + { + U32 old_y = ypos ; + for(S32 i = LLViewerTexture::BOOST_NONE; i < LLViewerTexture::MAX_GL_IMAGE_CATEGORY; i++) + { + if(gTotalTextureBytesPerBoostLevel[i] > 0) + { + addText(xpos, ypos, llformat("Boost_Level %d: %.3f MB", i, (F32)gTotalTextureBytesPerBoostLevel[i] / (1024 * 1024))); + ypos += y_inc; + } + } + if(ypos != old_y) + { + addText(xpos, ypos, "Network traffic for textures:"); ypos += y_inc; } } + + if (gSavedSettings.getBOOL("DebugShowTextureInfo")) + { + LLViewerObject* objectp = NULL ; + //objectp = = gAgentCamera.getFocusObject(); + + LLSelectNode* nodep = LLSelectMgr::instance().getHoverNode(); + if (nodep) + { + objectp = nodep->getObject(); + } + if (objectp && !objectp->isDead()) + { + S32 num_faces = objectp->mDrawable->getNumFaces() ; + + for(S32 i = 0 ; i < num_faces; i++) + { + LLFace* facep = objectp->mDrawable->getFace(i) ; + if(facep) + { + //addText(xpos, ypos, llformat("ts_min: %.3f ts_max: %.3f tt_min: %.3f tt_max: %.3f", facep->mTexExtents[0].mV[0], facep->mTexExtents[1].mV[0], + // facep->mTexExtents[0].mV[1], facep->mTexExtents[1].mV[1])); + //ypos += y_inc; + + addText(xpos, ypos, llformat("v_size: %.3f: p_size: %.3f", facep->getVirtualSize(), facep->getPixelArea())); + ypos += y_inc; + + //const LLTextureEntry *tep = facep->getTextureEntry(); + //if(tep) + //{ + // addText(xpos, ypos, llformat("scale_s: %.3f: scale_t: %.3f", tep->mScaleS, tep->mScaleT)) ; + // ypos += y_inc; + //} + + LLViewerTexture* tex = facep->getTexture() ; + if(tex) + { + addText(xpos, ypos, llformat("ID: %s v_size: %.3f", tex->getID().asString().c_str(), tex->getMaxVirtualSize())); + ypos += y_inc; + } + } + } + } + } } void draw() @@ -832,7 +925,7 @@ LLWindowCallbacks::DragNDropResult LLViewerWindow::handleDragNDrop( LLWindow *wi { if (drop) { - LLURLDispatcher::dispatch( dropped_slurl.getSLURLString(), NULL, true ); + LLURLDispatcher::dispatch( dropped_slurl.getSLURLString(), "clicked", NULL, true ); return LLWindowCallbacks::DND_MOVE; } return LLWindowCallbacks::DND_COPY; @@ -1158,8 +1251,9 @@ void LLViewerWindow::handleMenuSelect(LLWindow *window, S32 menu_item) BOOL LLViewerWindow::handlePaint(LLWindow *window, S32 x, S32 y, S32 width, S32 height) { + // *TODO: Enable similar information output for other platforms? DK 2011-02-18 #if LL_WINDOWS - if (gNoRender) + if (gHeadlessClient) { HWND window_handle = (HWND)window->getPlatformWindow(); PAINTSTRUCT ps; @@ -1189,7 +1283,7 @@ BOOL LLViewerWindow::handlePaint(LLWindow *window, S32 x, S32 y, S32 width, S len = temp_str.length(); TextOutA(hdc, 0, 25, temp_str.c_str(), len); - TextOutA(hdc, 0, 50, "Set \"DisableRendering FALSE\" in settings.ini file to reenable", 61); + TextOutA(hdc, 0, 50, "Set \"HeadlessClient FALSE\" in settings.ini file to reenable", 61); EndPaint(window_handle, &ps); return TRUE; } @@ -1223,7 +1317,8 @@ void LLViewerWindow::handleDataCopy(LLWindow *window, S32 data_type, void *data) std::string url = (const char*)data; LLMediaCtrl* web = NULL; const bool trusted_browser = false; - if (LLURLDispatcher::dispatch(url, web, trusted_browser)) + // don't treat slapps coming from external browsers as "clicks" as this would bypass throttling + if (LLURLDispatcher::dispatch(url, "", web, trusted_browser)) { // bring window to foreground, as it has just been "launched" from a URL mWindow->bringToFront(); @@ -1337,9 +1432,9 @@ LLViewerWindow::LLViewerWindow( mWindow = LLWindowManager::createWindow(this, title, name, x, y, width, height, 0, fullscreen, - gNoRender, + gHeadlessClient, gSavedSettings.getBOOL("DisableVerticalSync"), - !gNoRender, + !gHeadlessClient, ignore_pixel_depth, gSavedSettings.getBOOL("RenderUseFBO") ? 0 : gSavedSettings.getU32("RenderFSAASamples")); //don't use window level anti-aliasing if FBOs are enabled @@ -1348,6 +1443,15 @@ LLViewerWindow::LLViewerWindow( LL_WARNS("Window") << " Someone took over my signal/exception handler (post createWindow)!" << LL_ENDL; } + LLCoordScreen scr; + mWindow->getSize(&scr); + + if(fullscreen && ( scr.mX!=width || scr.mY!=height)) + { + llwarns << "Fullscreen has forced us in to a different resolution now using "<<scr.mX<<" x "<<scr.mY<<llendl; + gSavedSettings.setS32("FullScreenWidth",scr.mX); + gSavedSettings.setS32("FullScreenHeight",scr.mY); + } if (NULL == mWindow) { @@ -1359,7 +1463,7 @@ LLViewerWindow::LLViewerWindow( LL_WARNS("Window") << "Unable to create window, be sure screen is set at 32-bit color in Control Panels->Display->Settings" << LL_ENDL; #endif - LLAppViewer::instance()->forceExit(1); + LLAppViewer::instance()->fastQuit(1); } // Get the real window rect the window was created with (since there are various OS-dependent reasons why @@ -1393,7 +1497,7 @@ LLViewerWindow::LLViewerWindow( { gSavedSettings.setBOOL("RenderVBOEnable", FALSE); } - LLVertexBuffer::initClass(gSavedSettings.getBOOL("RenderVBOEnable")); + LLVertexBuffer::initClass(gSavedSettings.getBOOL("RenderVBOEnable"), gSavedSettings.getBOOL("RenderVBOMappingDisable")); if (LLFeatureManager::getInstance()->isSafe() || (gSavedSettings.getS32("LastFeatureVersion") != LLFeatureManager::getInstance()->getVersion()) @@ -1404,6 +1508,11 @@ LLViewerWindow::LLViewerWindow( gSavedSettings.setBOOL("ProbeHardwareOnStartup", FALSE); } + if (!gGLManager.mHasDepthClamp) + { + LL_INFOS("RenderInit") << "Missing feature GL_ARB_depth_clamp. Void water might disappear in rare cases." << LL_ENDL; + } + // If we crashed while initializng GL stuff last time, disable certain features if (gSavedSettings.getBOOL("RenderInitError")) { @@ -1521,11 +1630,13 @@ void LLViewerWindow::initBase() mWorldViewPlaceholder = main_view->getChildView("world_view_rect")->getHandle(); mNonSideTrayView = main_view->getChildView("non_side_tray_view")->getHandle(); mFloaterViewHolder = main_view->getChildView("floater_view_holder")->getHandle(); - mPopupView = main_view->findChild<LLPopupView>("popup_holder"); + mPopupView = main_view->getChild<LLPopupView>("popup_holder"); mHintHolder = main_view->getChild<LLView>("hint_holder")->getHandle(); + mLoginPanelHolder = main_view->getChild<LLView>("login_panel_holder")->getHandle(); // Constrain floaters to inside the menu and status bar regions. gFloaterView = main_view->getChild<LLFloaterView>("Floater View"); + gFloaterView->setFloaterSnapView(main_view->getChild<LLView>("floater_snap_region")->getHandle()); gSnapshotFloaterView = main_view->getChild<LLSnapshotFloaterView>("Snapshot Floater View"); @@ -1656,7 +1767,7 @@ void LLViewerWindow::initWorldUI() { LLRect hud_rect = full_window; hud_rect.mBottom += 50; - if (gMenuBarView) + if (gMenuBarView && gMenuBarView->isInVisibleChain()) { hud_rect.mTop -= gMenuBarView->getRect().getHeight(); } @@ -1685,6 +1796,25 @@ void LLViewerWindow::initWorldUI() buttons_panel->setShape(buttons_panel_container->getLocalRect()); buttons_panel->setFollowsAll(); buttons_panel_container->addChild(buttons_panel); + + LLView* avatar_picker_destination_guide_container = gViewerWindow->getRootView()->getChild<LLView>("avatar_picker_and_destination_guide_container"); + avatar_picker_destination_guide_container->getChild<LLButton>("close")->setCommitCallback(boost::bind(toggle_destination_and_avatar_picker, LLSD())); + LLMediaCtrl* destinations = avatar_picker_destination_guide_container->findChild<LLMediaCtrl>("destination_guide_contents"); + LLMediaCtrl* avatar_picker = avatar_picker_destination_guide_container->findChild<LLMediaCtrl>("avatar_picker_contents"); + if (destinations) + { + destinations->setErrorPageURL(gSavedSettings.getString("GenericErrorPageURL")); + destinations->navigateTo(gSavedSettings.getString("DestinationGuideURL"), "text/html"); + } + + if (avatar_picker) + { + avatar_picker->setErrorPageURL(gSavedSettings.getString("GenericErrorPageURL")); + avatar_picker->navigateTo(gSavedSettings.getString("AvatarPickerURL"), "text/html"); + } + + // show destinations by default + toggle_destination_and_avatar_picker(gSavedSettings.getS32("DestinationsAndAvatarsVisibility")); } // Destroy the UI @@ -1766,11 +1896,8 @@ void LLViewerWindow::shutdownGL() LLVertexBuffer::cleanupClass(); llinfos << "Stopping GL during shutdown" << llendl; - if (!gNoRender) - { - stopGL(FALSE); - stop_glerror(); - } + stopGL(FALSE); + stop_glerror(); gGL.shutdown(); } @@ -1834,10 +1961,7 @@ void LLViewerWindow::reshape(S32 width, S32 height) // may have been destructed. if (!LLApp::isExiting()) { - if (gNoRender) - { - return; - } + gWindowResized = TRUE; // update our window rectangle mWindowRectRaw.mRight = mWindowRectRaw.mLeft + width; @@ -2240,6 +2364,20 @@ BOOL LLViewerWindow::handleKey(KEY key, MASK mask) return TRUE; } + // If "Pressing letter keys starts local chat" option is selected, we are not in mouselook, + // no view has keyboard focus, this is a printable character key (and no modifier key is + // pressed except shift), then give focus to nearby chat (STORM-560) + if ( gSavedSettings.getS32("LetterKeysFocusChatBar") && !gAgentCamera.cameraMouselook() && + !keyboard_focus && key < 0x80 && (mask == MASK_NONE || mask == MASK_SHIFT) ) + { + LLLineEditor* chat_editor = LLBottomTray::instanceExists() ? LLBottomTray::getInstance()->getNearbyChatBar()->getChatBox() : NULL; + if (chat_editor) + { + // passing NULL here, character will be added later when it is handled by character handler. + LLBottomTray::getInstance()->getNearbyChatBar()->startChat(NULL); + return TRUE; + } + } // give menus a chance to handle unmodified accelerator keys if ((gMenuBarView && gMenuBarView->handleAcceleratorKey(key, mask)) @@ -2459,12 +2597,8 @@ void LLViewerWindow::updateUI() S32 x = mCurrentMousePoint.mX; S32 y = mCurrentMousePoint.mY; - MASK mask = gKeyboard->currentMask(TRUE); - if (gNoRender) - { - return; - } + MASK mask = gKeyboard->currentMask(TRUE); if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST)) { @@ -2855,7 +2989,8 @@ void LLViewerWindow::updateLayout() } // Update the location of the blue box tool popup LLCoordGL select_center_screen; - gFloaterTools->updatePopup( select_center_screen, gKeyboard->currentMask(TRUE) ); + MASK mask = gKeyboard->currentMask(TRUE); + gFloaterTools->updatePopup( select_center_screen, mask ); } else { @@ -2935,18 +3070,20 @@ void LLViewerWindow::updateKeyboardFocus() LLUICtrl* parent = cur_focus->getParentUICtrl(); const LLUICtrl* focus_root = cur_focus->findRootMostFocusRoot(); + bool new_focus_found = false; while(parent) { - if (parent->isCtrl() && - (parent->hasTabStop() || parent == focus_root) && - !parent->getIsChrome() && - parent->isInVisibleChain() && - parent->isInEnabledChain()) + if (parent->isCtrl() + && (parent->hasTabStop() || parent == focus_root) + && !parent->getIsChrome() + && parent->isInVisibleChain() + && parent->isInEnabledChain()) { if (!parent->focusFirstItem()) { parent->setFocus(TRUE); } + new_focus_found = true; break; } parent = parent->getParentUICtrl(); @@ -2955,7 +3092,7 @@ void LLViewerWindow::updateKeyboardFocus() // if we didn't find a better place to put focus, just release it // hasFocus() will return true if and only if we didn't touch focus since we // are only moving focus higher in the hierarchy - if (cur_focus->hasFocus()) + if (!new_focus_found) { cur_focus->setFocus(FALSE); } @@ -2979,7 +3116,8 @@ void LLViewerWindow::updateKeyboardFocus() // sync all floaters with their focus state gFloaterView->highlightFocusedFloater(); gSnapshotFloaterView->highlightFocusedFloater(); - if ((gKeyboard->currentMask(TRUE) & MASK_CONTROL) == 0) + MASK mask = gKeyboard->currentMask(TRUE); + if ((mask & MASK_CONTROL) == 0) { // control key no longer held down, finish cycle mode gFloaterView->setCycleMode(FALSE); @@ -3292,11 +3430,6 @@ BOOL LLViewerWindow::clickPointOnSurfaceGlobal(const S32 x, const S32 y, LLViewe void LLViewerWindow::pickAsync(S32 x, S32 y_from_bot, MASK mask, void (*callback)(const LLPickInfo& info), BOOL pick_transparent) { - if (gNoRender) - { - return; - } - BOOL in_build_mode = LLFloaterReg::instanceVisible("build"); if (in_build_mode || LLDrawPoolAlpha::sShowDebugAlpha) { @@ -3332,11 +3465,6 @@ void LLViewerWindow::schedulePick(LLPickInfo& pick_info) void LLViewerWindow::performPick() { - if (gNoRender) - { - return; - } - if (!mPicks.empty()) { std::vector<LLPickInfo>::iterator pick_it; @@ -3368,11 +3496,6 @@ void LLViewerWindow::returnEmptyPicks() // Performs the GL object/land pick. LLPickInfo LLViewerWindow::pickImmediate(S32 x, S32 y_from_bot, BOOL pick_transparent) { - if (gNoRender) - { - return LLPickInfo(); - } - BOOL in_build_mode = LLFloaterReg::instanceVisible("build"); if (in_build_mode || LLDrawPoolAlpha::sShowDebugAlpha) { @@ -3382,7 +3505,8 @@ LLPickInfo LLViewerWindow::pickImmediate(S32 x, S32 y_from_bot, BOOL pick_trans } // shortcut queueing in mPicks and just update mLastPick in place - mLastPick = LLPickInfo(LLCoordGL(x, y_from_bot), gKeyboard->currentMask(TRUE), pick_transparent, TRUE, NULL); + MASK key_mask = gKeyboard->currentMask(TRUE); + mLastPick = LLPickInfo(LLCoordGL(x, y_from_bot), key_mask, pick_transparent, TRUE, NULL); mLastPick.fetchResults(); return mLastPick; @@ -3844,7 +3968,9 @@ BOOL LLViewerWindow::thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 p return rawSnapshot(raw, preview_width, preview_height, FALSE, FALSE, show_ui, do_rebuild, type); } -// Saves the image from the screen to the specified filename and path. +// Saves the image from the screen to a raw image +// Since the required size might be bigger than the available screen, this method rerenders the scene in parts (called subimages) and copy +// the results over to the final raw image. BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height, BOOL keep_window_aspect, BOOL is_texture, BOOL show_ui, BOOL do_rebuild, ESnapshotType type, S32 max_size) { @@ -3862,8 +3988,6 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei // Hide all the UI widgets first and draw a frame BOOL prev_draw_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI) ? TRUE : FALSE; - show_ui = show_ui ? TRUE : FALSE; - if ( prev_draw_ui != show_ui) { LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI); @@ -3875,95 +3999,78 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei LLPipeline::sShowHUDAttachments = FALSE; } + // if not showing ui, use full window to render world view + updateWorldViewRect(!show_ui); + // Copy screen to a buffer // crop sides or top and bottom, if taking a snapshot of different aspect ratio // from window - S32 snapshot_width = mWindowRectRaw.getWidth(); - S32 snapshot_height = mWindowRectRaw.getHeight(); + LLRect window_rect = show_ui ? getWindowRectRaw() : getWorldViewRectRaw(); + + S32 snapshot_width = window_rect.getWidth(); + S32 snapshot_height = window_rect.getHeight(); // SNAPSHOT - S32 window_width = mWindowRectRaw.getWidth(); - S32 window_height = mWindowRectRaw.getHeight(); - LLRect window_rect = mWindowRectRaw; - BOOL use_fbo = FALSE; + S32 window_width = snapshot_width; + S32 window_height = snapshot_height; + + // Note: Scaling of the UI is currently *not* supported so we limit the output size if UI is requested + if (show_ui) + { + // If the user wants the UI, limit the output size to the available screen size + image_width = llmin(image_width, window_width); + image_height = llmin(image_height, window_height); + } - LLRenderTarget target; F32 scale_factor = 1.0f ; - if(!keep_window_aspect) //image cropping - { + if (!keep_window_aspect || (image_width > window_width) || (image_height > window_height)) + { + // if image cropping or need to enlarge the scene, compute a scale_factor F32 ratio = llmin( (F32)window_width / image_width , (F32)window_height / image_height) ; - snapshot_width = (S32)(ratio * image_width) ; + snapshot_width = (S32)(ratio * image_width) ; snapshot_height = (S32)(ratio * image_height) ; scale_factor = llmax(1.0f, 1.0f / ratio) ; } - else //the scene(window) proportion needs to be maintained. + + if (show_ui && scale_factor > 1.f) { - if(image_width > window_width || image_height > window_height) //need to enlarge the scene - { - if (!LLPipeline::sRenderDeferred && gGLManager.mHasFramebufferObject && !show_ui) - { - GLint max_size = 0; - glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE_EXT, &max_size); - - if (image_width <= max_size && image_height <= max_size) //re-project the scene - { - use_fbo = TRUE; - - snapshot_width = image_width; - snapshot_height = image_height; - target.allocate(snapshot_width, snapshot_height, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, TRUE); - window_width = snapshot_width; - window_height = snapshot_height; - scale_factor = 1.f; - mWindowRectRaw.set(0, snapshot_height, snapshot_width, 0); - target.bindTarget(); - } - } - - if(!use_fbo) //no re-projection, so tiling the scene - { - F32 ratio = llmin( (F32)window_width / image_width , (F32)window_height / image_height) ; - snapshot_width = (S32)(ratio * image_width) ; - snapshot_height = (S32)(ratio * image_height) ; - scale_factor = llmax(1.0f, 1.0f / ratio) ; - } - } - //else: keep the current scene scale, re-scale it if necessary after reading out. + // Note: we should never get there... + llwarns << "over scaling UI not supported." << llendl; } - - // if not showing ui, use full window to render world view - updateWorldViewRect(!show_ui); - S32 buffer_x_offset = llfloor(((window_width - snapshot_width) * scale_factor) / 2.f); + S32 buffer_x_offset = llfloor(((window_width - snapshot_width) * scale_factor) / 2.f); S32 buffer_y_offset = llfloor(((window_height - snapshot_height) * scale_factor) / 2.f); - S32 image_buffer_x = llfloor(snapshot_width*scale_factor) ; - S32 image_buffer_y = llfloor(snapshot_height *scale_factor) ; - if(image_buffer_x > max_size || image_buffer_y > max_size) //boundary check to avoid memory overflow + S32 image_buffer_x = llfloor(snapshot_width * scale_factor) ; + S32 image_buffer_y = llfloor(snapshot_height * scale_factor) ; + + if ((image_buffer_x > max_size) || (image_buffer_y > max_size)) // boundary check to avoid memory overflow { scale_factor *= llmin((F32)max_size / image_buffer_x, (F32)max_size / image_buffer_y) ; - image_buffer_x = llfloor(snapshot_width*scale_factor) ; - image_buffer_y = llfloor(snapshot_height *scale_factor) ; + image_buffer_x = llfloor(snapshot_width * scale_factor) ; + image_buffer_y = llfloor(snapshot_height * scale_factor) ; } - if(image_buffer_x > 0 && image_buffer_y > 0) + if ((image_buffer_x > 0) && (image_buffer_y > 0)) { - raw->resize(image_buffer_x, image_buffer_y, 3); + raw->resize(image_buffer_x, image_buffer_y, 3); } else { return FALSE ; } - if(raw->isBufferInvalid()) + if (raw->isBufferInvalid()) { return FALSE ; } BOOL high_res = scale_factor >= 2.f; // Font scaling is slow, only do so if rez is much higher - if (high_res) + if (high_res && show_ui) { - send_agent_pause(); + // Note: we should never get there... + llwarns << "High res UI snapshot not supported. " << llendl; + /*send_agent_pause(); //rescale fonts initFonts(scale_factor); - LLHUDObject::reshapeAll(); + LLHUDObject::reshapeAll();*/ } S32 output_buffer_offset_y = 0; @@ -3973,6 +4080,8 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei gObjectList.generatePickList(*LLViewerCamera::getInstance()); + // Subimages are in fact partial rendering of the final view. This happens when the final view is bigger than the screen. + // In most common cases, scale_factor is 1 and there's no more than 1 iteration on x and y for (int subimage_y = 0; subimage_y < scale_factor; ++subimage_y) { S32 subimage_y_offset = llclamp(buffer_y_offset - (subimage_y * window_height), 0, window_height);; @@ -3985,81 +4094,71 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei { gDisplaySwapBuffers = FALSE; gDepthDirty = TRUE; - if (type == SNAPSHOT_TYPE_OBJECT_ID) - { - glClearColor(0.f, 0.f, 0.f, 0.f); - glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); - - LLViewerCamera::getInstance()->setZoomParameters(scale_factor, subimage_x+(subimage_y*llceil(scale_factor))); - setup3DRender(); - gObjectList.renderPickList(gViewerWindow->getWindowRectScaled(), FALSE, FALSE); - } - else - { - const U32 subfield = subimage_x+(subimage_y*llceil(scale_factor)); - - if (LLPipeline::sRenderDeferred) - { - display(do_rebuild, scale_factor, subfield, TRUE); - } - else - { - display(do_rebuild, scale_factor, subfield, TRUE); - // Required for showing the GUI in snapshots and performing bloom composite overlay - // Call even if show_ui is FALSE - render_ui(scale_factor, subfield); - } - } S32 subimage_x_offset = llclamp(buffer_x_offset - (subimage_x * window_width), 0, window_width); // handle fractional rows U32 read_width = llmax(0, (window_width - subimage_x_offset) - llmax(0, (window_width * (subimage_x + 1)) - (buffer_x_offset + raw->getWidth()))); - for(U32 out_y = 0; out_y < read_height ; out_y++) + + // Skip rendering and sampling altogether if either width or height is degenerated to 0 (common in cropping cases) + if (read_width && read_height) { - S32 output_buffer_offset = ( - (out_y * (raw->getWidth())) // ...plus iterated y... - + (window_width * subimage_x) // ...plus subimage start in x... - + (raw->getWidth() * window_height * subimage_y) // ...plus subimage start in y... - - output_buffer_offset_x // ...minus buffer padding x... - - (output_buffer_offset_y * (raw->getWidth())) // ...minus buffer padding y... - ) * raw->getComponents(); + const U32 subfield = subimage_x+(subimage_y*llceil(scale_factor)); + display(do_rebuild, scale_factor, subfield, TRUE); - // Ping the wathdog thread every 100 lines to keep us alive (arbitrary number, feel free to change) - if (out_y % 100 == 0) + if (!LLPipeline::sRenderDeferred) { - LLAppViewer::instance()->pingMainloopTimeout("LLViewerWindow::rawSnapshot"); + // Required for showing the GUI in snapshots and performing bloom composite overlay + // Call even if show_ui is FALSE + render_ui(scale_factor, subfield); } - if (type == SNAPSHOT_TYPE_OBJECT_ID || type == SNAPSHOT_TYPE_COLOR) + for (U32 out_y = 0; out_y < read_height ; out_y++) { - glReadPixels( - subimage_x_offset, out_y + subimage_y_offset, - read_width, 1, - GL_RGB, GL_UNSIGNED_BYTE, - raw->getData() + output_buffer_offset - ); - } - else // SNAPSHOT_TYPE_DEPTH - { - LLPointer<LLImageRaw> depth_line_buffer = new LLImageRaw(read_width, 1, sizeof(GL_FLOAT)); // need to store floating point values - glReadPixels( - subimage_x_offset, out_y + subimage_y_offset, - read_width, 1, - GL_DEPTH_COMPONENT, GL_FLOAT, - depth_line_buffer->getData()// current output pixel is beginning of buffer... - ); - - for (S32 i = 0; i < (S32)read_width; i++) + S32 output_buffer_offset = ( + (out_y * (raw->getWidth())) // ...plus iterated y... + + (window_width * subimage_x) // ...plus subimage start in x... + + (raw->getWidth() * window_height * subimage_y) // ...plus subimage start in y... + - output_buffer_offset_x // ...minus buffer padding x... + - (output_buffer_offset_y * (raw->getWidth())) // ...minus buffer padding y... + ) * raw->getComponents(); + + // Ping the watchdog thread every 100 lines to keep us alive (arbitrary number, feel free to change) + if (out_y % 100 == 0) { - F32 depth_float = *(F32*)(depth_line_buffer->getData() + (i * sizeof(F32))); - - F32 linear_depth_float = 1.f / (depth_conversion_factor_1 - (depth_float * depth_conversion_factor_2)); - U8 depth_byte = F32_to_U8(linear_depth_float, LLViewerCamera::getInstance()->getNear(), LLViewerCamera::getInstance()->getFar()); - //write converted scanline out to result image - for(S32 j = 0; j < raw->getComponents(); j++) + LLAppViewer::instance()->pingMainloopTimeout("LLViewerWindow::rawSnapshot"); + } + + if (type == SNAPSHOT_TYPE_COLOR) + { + glReadPixels( + subimage_x_offset, out_y + subimage_y_offset, + read_width, 1, + GL_RGB, GL_UNSIGNED_BYTE, + raw->getData() + output_buffer_offset + ); + } + else // SNAPSHOT_TYPE_DEPTH + { + LLPointer<LLImageRaw> depth_line_buffer = new LLImageRaw(read_width, 1, sizeof(GL_FLOAT)); // need to store floating point values + glReadPixels( + subimage_x_offset, out_y + subimage_y_offset, + read_width, 1, + GL_DEPTH_COMPONENT, GL_FLOAT, + depth_line_buffer->getData()// current output pixel is beginning of buffer... + ); + + for (S32 i = 0; i < (S32)read_width; i++) { - *(raw->getData() + output_buffer_offset + (i * raw->getComponents()) + j) = depth_byte; + F32 depth_float = *(F32*)(depth_line_buffer->getData() + (i * sizeof(F32))); + + F32 linear_depth_float = 1.f / (depth_conversion_factor_1 - (depth_float * depth_conversion_factor_2)); + U8 depth_byte = F32_to_U8(linear_depth_float, LLViewerCamera::getInstance()->getNear(), LLViewerCamera::getInstance()->getFar()); + // write converted scanline out to result image + for (S32 j = 0; j < raw->getComponents(); j++) + { + *(raw->getData() + output_buffer_offset + (i * raw->getComponents()) + j) = depth_byte; + } } } } @@ -4070,12 +4169,6 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei output_buffer_offset_y += subimage_y_offset; } - if (use_fbo) - { - mWindowRectRaw = window_rect; - target.flush(); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); - } gDisplaySwapBuffers = FALSE; gDepthDirty = TRUE; @@ -4090,11 +4183,11 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei LLPipeline::sShowHUDAttachments = TRUE; } - if (high_res) + /*if (high_res) { initFonts(1.f); LLHUDObject::reshapeAll(); - } + }*/ // Pre-pad image to number of pixels such that the line length is a multiple of 4 bytes (for BMP encoding) // Note: this formula depends on the number of components being 3. Not obvious, but it's correct. @@ -4252,17 +4345,8 @@ void LLViewerWindow::setup3DRender() void LLViewerWindow::setup3DViewport(S32 x_offset, S32 y_offset) { - if (LLRenderTarget::getCurrentBoundTarget() != NULL) - { - // don't use translation component of mWorldViewRectRaw, as we are already in a properly sized render target - gGLViewport[0] = x_offset; - gGLViewport[1] = y_offset; - } - else - { - gGLViewport[0] = mWorldViewRectRaw.mLeft + x_offset; - gGLViewport[1] = mWorldViewRectRaw.mBottom + y_offset; - } + gGLViewport[0] = mWorldViewRectRaw.mLeft + x_offset; + gGLViewport[1] = mWorldViewRectRaw.mBottom + y_offset; gGLViewport[2] = mWorldViewRectRaw.getWidth(); gGLViewport[3] = mWorldViewRectRaw.getHeight(); glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); @@ -4415,6 +4499,7 @@ void LLViewerWindow::restoreGL(const std::string& progress_message) LLVOAvatar::restoreGL(); gResizeScreenTexture = TRUE; + gWindowResized = TRUE; if (isAgentAvatarValid() && !gAgentAvatarp->isUsingBakedTextures()) { @@ -4675,12 +4760,9 @@ bool LLViewerWindow::onAlert(const LLSD& notify) { LLNotificationPtr notification = LLNotifications::instance().find(notify["id"].asUUID()); - if (gNoRender) + if (gHeadlessClient) { llinfos << "Alert: " << notification->getName() << llendl; - notification->respond(LLSD::emptyMap()); - LLNotifications::instance().cancel(notification); - return false; } // If we're in mouselook, the mouse is hidden and so the user can't click |