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-rw-r--r--indra/newview/llviewerwindow.cpp305
1 files changed, 201 insertions, 104 deletions
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index ddc11ac0bd..ad9e3da379 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -227,6 +227,7 @@ extern BOOL gDebugClicks;
extern BOOL gDisplaySwapBuffers;
extern BOOL gDepthDirty;
extern BOOL gResizeScreenTexture;
+extern BOOL gCubeSnapshot;
LLViewerWindow *gViewerWindow = NULL;
@@ -494,24 +495,12 @@ public:
if (gSavedSettings.getBOOL("DebugShowTime"))
{
- {
- const U32 y_inc2 = 15;
- LLFrameTimer& timer = gTextureTimer;
- F32 time = timer.getElapsedTimeF32();
- S32 hours = (S32)(time / (60*60));
- S32 mins = (S32)((time - hours*(60*60)) / 60);
- S32 secs = (S32)((time - hours*(60*60) - mins*60));
- addText(xpos, ypos, llformat("Texture: %d:%02d:%02d", hours,mins,secs)); ypos += y_inc2;
- }
-
- {
F32 time = gFrameTimeSeconds;
S32 hours = (S32)(time / (60*60));
S32 mins = (S32)((time - hours*(60*60)) / 60);
S32 secs = (S32)((time - hours*(60*60) - mins*60));
addText(xpos, ypos, llformat("Time: %d:%02d:%02d", hours,mins,secs)); ypos += y_inc;
}
- }
if (gSavedSettings.getBOOL("DebugShowMemory"))
{
@@ -610,29 +599,6 @@ public:
{
LLTrace::Recording& last_frame_recording = LLTrace::get_frame_recording().getLastRecording();
- if (gGLManager.mHasATIMemInfo)
- {
- S32 meminfo[4];
- glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, meminfo);
-
- addText(xpos, ypos, llformat("%.2f MB Texture Memory Free", meminfo[0]/1024.f));
- ypos += y_inc;
-
- if (gGLManager.mHasVertexBufferObject)
- {
- glGetIntegerv(GL_VBO_FREE_MEMORY_ATI, meminfo);
- addText(xpos, ypos, llformat("%.2f MB VBO Memory Free", meminfo[0]/1024.f));
- ypos += y_inc;
- }
- }
- else if (gGLManager.mHasNVXMemInfo)
- {
- S32 free_memory;
- glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &free_memory);
- addText(xpos, ypos, llformat("%.2f MB Video Memory Free", free_memory/1024.f));
- ypos += y_inc;
- }
-
//show streaming cost/triangle count of known prims in current region OR selection
{
F32 cost = 0.f;
@@ -692,24 +658,6 @@ public:
}
- addText(xpos, ypos, llformat("%d MB Index Data (%d MB Pooled, %d KIndices)", LLVertexBuffer::sAllocatedIndexBytes/(1024*1024), LLVBOPool::sIndexBytesPooled/(1024*1024), LLVertexBuffer::sIndexCount/1024));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%d MB Vertex Data (%d MB Pooled, %d KVerts)", LLVertexBuffer::sAllocatedBytes/(1024*1024), LLVBOPool::sBytesPooled/(1024*1024), LLVertexBuffer::sVertexCount/1024));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%d Vertex Buffers", LLVertexBuffer::sGLCount));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%d Mapped Buffers", LLVertexBuffer::sMappedCount));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%d Vertex Buffer Binds", LLVertexBuffer::sBindCount));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%d Vertex Buffer Sets", LLVertexBuffer::sSetCount));
- ypos += y_inc;
-
addText(xpos, ypos, llformat("%d Texture Binds", LLImageGL::sBindCount));
ypos += y_inc;
@@ -784,9 +732,7 @@ public:
ypos += y_inc;
}
- LLVertexBuffer::sBindCount = LLImageGL::sBindCount =
- LLVertexBuffer::sSetCount = LLImageGL::sUniqueCount =
- gPipeline.mNumVisibleNodes = LLPipeline::sVisibleLightCount = 0;
+ gPipeline.mNumVisibleNodes = LLPipeline::sVisibleLightCount = 0;
}
if (gSavedSettings.getBOOL("DebugShowAvatarRenderInfo"))
{
@@ -1913,6 +1859,11 @@ LLViewerWindow::LLViewerWindow(const Params& p)
U32 fsaa_samples)
*/
// create window
+
+ U32 max_core_count = gSavedSettings.getU32("EmulateCoreCount");
+ U32 max_vram = gSavedSettings.getU32("RenderMaxVRAMBudget");
+ F32 max_gl_version = gSavedSettings.getF32("RenderMaxOpenGLVersion");
+
mWindow = LLWindowManager::createWindow(this,
p.title, p.name, p.x, p.y, p.width, p.height, 0,
p.fullscreen,
@@ -1920,7 +1871,10 @@ LLViewerWindow::LLViewerWindow(const Params& p)
gSavedSettings.getBOOL("RenderVSyncEnable"),
!gHeadlessClient,
p.ignore_pixel_depth,
- gSavedSettings.getBOOL("RenderDeferred") ? 0 : gSavedSettings.getU32("RenderFSAASamples")); //don't use window level anti-aliasing if FBOs are enabled
+ 0,
+ max_core_count,
+ max_vram,
+ max_gl_version); //don't use window level anti-aliasing
if (NULL == mWindow)
{
@@ -1999,12 +1953,7 @@ LLViewerWindow::LLViewerWindow(const Params& p)
LL_DEBUGS("Window") << "Loading feature tables." << LL_ENDL;
// Initialize OpenGL Renderer
- if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderVBOEnable") ||
- !gGLManager.mHasVertexBufferObject)
- {
- gSavedSettings.setBOOL("RenderVBOEnable", FALSE);
- }
- LLVertexBuffer::initClass(gSavedSettings.getBOOL("RenderVBOEnable"), gSavedSettings.getBOOL("RenderVBOMappingDisable"));
+ LLVertexBuffer::initClass(mWindow);
LL_INFOS("RenderInit") << "LLVertexBuffer initialization done." << LL_ENDL ;
gGL.init(true);
@@ -2017,11 +1966,6 @@ LLViewerWindow::LLViewerWindow(const Params& p)
gSavedSettings.setBOOL("ProbeHardwareOnStartup", FALSE);
}
- if (!gGLManager.mHasDepthClamp)
- {
- LL_INFOS("RenderInit") << "Missing feature GL_ARB_depth_clamp. Void water might disappear in rare cases." << LL_ENDL;
- }
-
// If we crashed while initializng GL stuff last time, disable certain features
if (gSavedSettings.getBOOL("RenderInitError"))
{
@@ -2682,10 +2626,10 @@ void LLViewerWindow::setMenuBackgroundColor(bool god_mode, bool dev_grid)
void LLViewerWindow::drawDebugText()
{
+ gUIProgram.bind();
gGL.color4f(1,1,1,1);
gGL.pushMatrix();
gGL.pushUIMatrix();
- gUIProgram.bind();
{
// scale view by UI global scale factor and aspect ratio correction factor
gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f);
@@ -2742,6 +2686,7 @@ void LLViewerWindow::draw()
// No translation needed, this view is glued to 0,0
gUIProgram.bind();
+ gGL.color4f(1, 1, 1, 1);
gGL.pushMatrix();
LLUI::pushMatrix();
@@ -3397,7 +3342,7 @@ void LLViewerWindow::updateUI()
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST))
{
gDebugRaycastFaceHit = -1;
- gDebugRaycastObject = cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, FALSE,
+ gDebugRaycastObject = cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, FALSE, TRUE,
&gDebugRaycastFaceHit,
&gDebugRaycastIntersection,
&gDebugRaycastTexCoord,
@@ -4274,13 +4219,13 @@ void LLViewerWindow::pickAsync( S32 x,
BOOL pick_rigged,
BOOL pick_unselectable)
{
- BOOL in_build_mode = LLFloaterReg::instanceVisible("build");
- if (in_build_mode || LLDrawPoolAlpha::sShowDebugAlpha)
- {
- // build mode allows interaction with all transparent objects
- // "Show Debug Alpha" means no object actually transparent
- pick_transparent = TRUE;
- }
+ // "Show Debug Alpha" means no object actually transparent
+ BOOL in_build_mode = LLFloaterReg::instanceVisible("build");
+ if (LLDrawPoolAlpha::sShowDebugAlpha
+ || (in_build_mode && gSavedSettings.getBOOL("SelectInvisibleObjects")))
+ {
+ pick_transparent = TRUE;
+ }
LLPickInfo pick_info(LLCoordGL(x, y_from_bot), mask, pick_transparent, pick_rigged, FALSE, TRUE, pick_unselectable, callback);
schedulePick(pick_info);
@@ -4338,10 +4283,10 @@ void LLViewerWindow::returnEmptyPicks()
}
// Performs the GL object/land pick.
-LLPickInfo LLViewerWindow::pickImmediate(S32 x, S32 y_from_bot, BOOL pick_transparent, BOOL pick_rigged, BOOL pick_particle)
+LLPickInfo LLViewerWindow::pickImmediate(S32 x, S32 y_from_bot, BOOL pick_transparent, BOOL pick_rigged, BOOL pick_particle, BOOL pick_unselectable)
{
BOOL in_build_mode = LLFloaterReg::instanceVisible("build");
- if (in_build_mode || LLDrawPoolAlpha::sShowDebugAlpha)
+ if ((in_build_mode && gSavedSettings.getBOOL("SelectInvisibleObjects")) || LLDrawPoolAlpha::sShowDebugAlpha)
{
// build mode allows interaction with all transparent objects
// "Show Debug Alpha" means no object actually transparent
@@ -4387,6 +4332,7 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de
S32 this_face,
BOOL pick_transparent,
BOOL pick_rigged,
+ BOOL pick_unselectable,
S32* face_hit,
LLVector4a *intersection,
LLVector2 *uv,
@@ -4457,7 +4403,7 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de
{
if (this_object->isHUDAttachment()) // is a HUD object?
{
- if (this_object->lineSegmentIntersect(mh_start, mh_end, this_face, pick_transparent, pick_rigged,
+ if (this_object->lineSegmentIntersect(mh_start, mh_end, this_face, pick_transparent, pick_rigged, pick_unselectable,
face_hit, intersection, uv, normal, tangent))
{
found = this_object;
@@ -4465,7 +4411,7 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de
}
else // is a world object
{
- if (this_object->lineSegmentIntersect(mw_start, mw_end, this_face, pick_transparent, pick_rigged,
+ if (this_object->lineSegmentIntersect(mw_start, mw_end, this_face, pick_transparent, pick_rigged, pick_unselectable,
face_hit, intersection, uv, normal, tangent))
{
found = this_object;
@@ -4479,7 +4425,7 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de
if (!found) // if not found in HUD, look in world:
{
- found = gPipeline.lineSegmentIntersectInWorld(mw_start, mw_end, pick_transparent, pick_rigged,
+ found = gPipeline.lineSegmentIntersectInWorld(mw_start, mw_end, pick_transparent, pick_rigged, pick_unselectable,
face_hit, intersection, uv, normal, tangent);
if (found && !pick_transparent)
{
@@ -4737,8 +4683,8 @@ void LLViewerWindow::saveImageNumbered(LLImageFormatted *image, BOOL force_picke
else
pick_type = LLFilePicker::FFSAVE_ALL;
- (new LLFilePickerReplyThread(boost::bind(&LLViewerWindow::onDirectorySelected, this, _1, formatted_image, success_cb, failure_cb), pick_type, proposed_name,
- boost::bind(&LLViewerWindow::onSelectionFailure, this, failure_cb)))->getFile();
+ LLFilePickerReplyThread::startPicker(boost::bind(&LLViewerWindow::onDirectorySelected, this, _1, formatted_image, success_cb, failure_cb), pick_type, proposed_name,
+ boost::bind(&LLViewerWindow::onSelectionFailure, this, failure_cb));
}
else
{
@@ -4952,7 +4898,7 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
// PRE SNAPSHOT
gDisplaySwapBuffers = FALSE;
- glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+ glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); // stencil buffer is deprecated | GL_STENCIL_BUFFER_BIT);
setCursor(UI_CURSOR_WAIT);
// Hide all the UI widgets first and draw a frame
@@ -5004,10 +4950,10 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
(image_width > window_width || image_height > window_height) && LLPipeline::sRenderDeferred && !show_ui)
{
U32 color_fmt = type == LLSnapshotModel::SNAPSHOT_TYPE_DEPTH ? GL_DEPTH_COMPONENT : GL_RGBA;
- if (scratch_space.allocate(image_width, image_height, color_fmt, true, true))
+ if (scratch_space.allocate(image_width, image_height, color_fmt, true))
{
- original_width = gPipeline.mDeferredScreen.getWidth();
- original_height = gPipeline.mDeferredScreen.getHeight();
+ original_width = gPipeline.mRT->deferredScreen.getWidth();
+ original_height = gPipeline.mRT->deferredScreen.getHeight();
if (gPipeline.allocateScreenBuffer(image_width, image_height))
{
@@ -5086,8 +5032,6 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
F32 depth_conversion_factor_1 = (LLViewerCamera::getInstance()->getFar() + LLViewerCamera::getInstance()->getNear()) / (2.f * LLViewerCamera::getInstance()->getFar() * LLViewerCamera::getInstance()->getNear());
F32 depth_conversion_factor_2 = (LLViewerCamera::getInstance()->getFar() - LLViewerCamera::getInstance()->getNear()) / (2.f * LLViewerCamera::getInstance()->getFar() * LLViewerCamera::getInstance()->getNear());
- gObjectList.generatePickList(*LLViewerCamera::getInstance());
-
// Subimages are in fact partial rendering of the final view. This happens when the final view is bigger than the screen.
// In most common cases, scale_factor is 1 and there's no more than 1 iteration on x and y
for (int subimage_y = 0; subimage_y < scale_factor; ++subimage_y)
@@ -5250,9 +5194,10 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
BOOL LLViewerWindow::simpleSnapshot(LLImageRaw* raw, S32 image_width, S32 image_height, const int num_render_passes)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_APP;
gDisplaySwapBuffers = FALSE;
- glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+ glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); // stencil buffer is deprecated | GL_STENCIL_BUFFER_BIT);
setCursor(UI_CURSOR_WAIT);
BOOL prev_draw_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI) ? TRUE : FALSE;
@@ -5261,17 +5206,20 @@ BOOL LLViewerWindow::simpleSnapshot(LLImageRaw* raw, S32 image_width, S32 image_
LLPipeline::toggleRenderDebugFeature(LLPipeline::RENDER_DEBUG_FEATURE_UI);
}
- LLPipeline::sShowHUDAttachments = FALSE;
+ BOOL hide_hud = LLPipeline::sShowHUDAttachments;
+ if (hide_hud)
+ {
+ LLPipeline::sShowHUDAttachments = FALSE;
+ }
+
LLRect window_rect = getWorldViewRectRaw();
- S32 original_width = LLPipeline::sRenderDeferred ? gPipeline.mDeferredScreen.getWidth() : gViewerWindow->getWorldViewWidthRaw();
- S32 original_height = LLPipeline::sRenderDeferred ? gPipeline.mDeferredScreen.getHeight() : gViewerWindow->getWorldViewHeightRaw();
+ S32 original_width = LLPipeline::sRenderDeferred ? gPipeline.mRT->deferredScreen.getWidth() : gViewerWindow->getWorldViewWidthRaw();
+ S32 original_height = LLPipeline::sRenderDeferred ? gPipeline.mRT->deferredScreen.getHeight() : gViewerWindow->getWorldViewHeightRaw();
LLRenderTarget scratch_space;
U32 color_fmt = GL_RGBA;
- const bool use_depth_buffer = true;
- const bool use_stencil_buffer = true;
- if (scratch_space.allocate(image_width, image_height, color_fmt, use_depth_buffer, use_stencil_buffer))
+ if (scratch_space.allocate(image_width, image_height, color_fmt, true))
{
if (gPipeline.allocateScreenBuffer(image_width, image_height))
{
@@ -5333,7 +5281,10 @@ BOOL LLViewerWindow::simpleSnapshot(LLImageRaw* raw, S32 image_width, S32 image_
}
}
- LLPipeline::sShowHUDAttachments = TRUE;
+ if (hide_hud)
+ {
+ LLPipeline::sShowHUDAttachments = TRUE;
+ }
setCursor(UI_CURSOR_ARROW);
@@ -5346,6 +5297,156 @@ BOOL LLViewerWindow::simpleSnapshot(LLImageRaw* raw, S32 image_width, S32 image_
return true;
}
+void display_cube_face();
+
+BOOL LLViewerWindow::cubeSnapshot(const LLVector3& origin, LLCubeMapArray* cubearray, S32 cubeIndex, S32 face, F32 near_clip, bool dynamic_render)
+{
+ // NOTE: implementation derived from LLFloater360Capture::capture360Images() and simpleSnapshot
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_APP;
+ LL_PROFILE_GPU_ZONE("cubeSnapshot");
+ llassert(LLPipeline::sRenderDeferred);
+ llassert(!gCubeSnapshot); //assert a snapshot isn't already in progress
+
+ U32 res = gPipeline.mRT->deferredScreen.getWidth();
+
+ //llassert(res <= gPipeline.mRT->deferredScreen.getWidth());
+ //llassert(res <= gPipeline.mRT->deferredScreen.getHeight());
+
+ // save current view/camera settings so we can restore them afterwards
+ S32 old_occlusion = LLPipeline::sUseOcclusion;
+
+ // set new parameters specific to the 360 requirements
+ LLPipeline::sUseOcclusion = 0;
+ LLViewerCamera* camera = LLViewerCamera::getInstance();
+
+ LLViewerCamera saved_camera = LLViewerCamera::instance();
+ glh::matrix4f saved_proj = get_current_projection();
+ glh::matrix4f saved_mod = get_current_modelview();
+
+ // camera constants for the square, cube map capture image
+ camera->setAspect(1.0); // must set aspect ratio first to avoid undesirable clamping of vertical FoV
+ camera->setView(F_PI_BY_TWO);
+ camera->yaw(0.0);
+ camera->setOrigin(origin);
+ camera->setNear(near_clip);
+
+ glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); // stencil buffer is deprecated | GL_STENCIL_BUFFER_BIT);
+
+ U32 dynamic_render_types[] = {
+ LLPipeline::RENDER_TYPE_AVATAR,
+ LLPipeline::RENDER_TYPE_CONTROL_AV,
+ LLPipeline::RENDER_TYPE_PARTICLES
+ };
+ constexpr U32 dynamic_render_type_count = sizeof(dynamic_render_types) / sizeof(U32);
+ bool prev_dynamic_render_type[dynamic_render_type_count];
+
+
+ if (!dynamic_render)
+ {
+ for (int i = 0; i < dynamic_render_type_count; ++i)
+ {
+ prev_dynamic_render_type[i] = gPipeline.hasRenderType(dynamic_render_types[i]);
+ if (prev_dynamic_render_type[i])
+ {
+ gPipeline.toggleRenderType(dynamic_render_types[i]);
+ }
+ }
+ }
+
+ BOOL prev_draw_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI) ? TRUE : FALSE;
+ if (prev_draw_ui != false)
+ {
+ LLPipeline::toggleRenderDebugFeature(LLPipeline::RENDER_DEBUG_FEATURE_UI);
+ }
+
+ BOOL hide_hud = LLPipeline::sShowHUDAttachments;
+ if (hide_hud)
+ {
+ LLPipeline::sShowHUDAttachments = FALSE;
+ }
+ LLRect window_rect = getWorldViewRectRaw();
+
+ mWorldViewRectRaw.set(0, res, res, 0);
+
+ // these are the 6 directions we will point the camera, see LLCubeMapArray::sTargets
+ LLVector3 look_dirs[6] = {
+ LLVector3(1, 0, 0),
+ LLVector3(-1, 0, 0),
+ LLVector3(0, 1, 0),
+ LLVector3(0, -1, 0),
+ LLVector3(0, 0, 1),
+ LLVector3(0, 0, -1)
+ };
+
+ LLVector3 look_upvecs[6] = {
+ LLVector3(0, -1, 0),
+ LLVector3(0, -1, 0),
+ LLVector3(0, 0, 1),
+ LLVector3(0, 0, -1),
+ LLVector3(0, -1, 0),
+ LLVector3(0, -1, 0)
+ };
+
+ // for each of six sides of cubemap
+ //for (int i = 0; i < 6; ++i)
+ int i = face;
+ {
+ // set up camera to look in each direction
+ camera->lookDir(look_dirs[i], look_upvecs[i]);
+
+ // turning this flag off here prohibits the screen swap
+ // to present the new page to the viewer - this stops
+ // the black flash in between captures when the number
+ // of render passes is more than 1. We need to also
+ // set it here because code in LLViewerDisplay resets
+ // it to TRUE each time.
+ gDisplaySwapBuffers = FALSE;
+
+ // actually render the scene
+ gCubeSnapshot = TRUE;
+ display_cube_face();
+ gCubeSnapshot = FALSE;
+ }
+
+ gDisplaySwapBuffers = TRUE;
+
+ if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
+ {
+ if (prev_draw_ui != false)
+ {
+ LLPipeline::toggleRenderDebugFeature(LLPipeline::RENDER_DEBUG_FEATURE_UI);
+ }
+ }
+
+ if (!dynamic_render)
+ {
+ for (int i = 0; i < dynamic_render_type_count; ++i)
+ {
+ if (prev_dynamic_render_type[i])
+ {
+ gPipeline.toggleRenderType(dynamic_render_types[i]);
+ }
+ }
+ }
+
+ if (hide_hud)
+ {
+ LLPipeline::sShowHUDAttachments = TRUE;
+ }
+
+ gPipeline.resetDrawOrders();
+ mWorldViewRectRaw = window_rect;
+
+ // restore original view/camera/avatar settings settings
+ *camera = saved_camera;
+ set_current_modelview(saved_mod);
+ set_current_projection(saved_proj);
+ LLPipeline::sUseOcclusion = old_occlusion;
+
+ // ====================================================
+ return true;
+}
+
void LLViewerWindow::destroyWindow()
{
if (mWindow)
@@ -5568,7 +5669,6 @@ void LLViewerWindow::stopGL(BOOL save_state)
// Pause texture decode threads (will get unpaused during main loop)
LLAppViewer::getTextureCache()->pause();
- LLAppViewer::getImageDecodeThread()->pause();
LLAppViewer::getTextureFetch()->pause();
gSky.destroyGL();
@@ -5615,8 +5715,6 @@ void LLViewerWindow::stopGL(BOOL save_state)
LLGLSLShader* shader = *(LLGLSLShader::sInstances.begin());
shader->unload();
}
-
- LL_INFOS() << "Remaining allocated texture memory: " << LLImageGL::sGlobalTextureMemory.value() << " bytes" << LL_ENDL;
}
}
@@ -5642,7 +5740,6 @@ void LLViewerWindow::restoreGL(const std::string& progress_message)
gSky.restoreGL();
gPipeline.restoreGL();
- LLDrawPoolWater::restoreGL();
LLManipTranslate::restoreGL();
gBumpImageList.restoreGL();
@@ -6039,7 +6136,7 @@ void LLPickInfo::fetchResults()
}
LLViewerObject* hit_object = gViewerWindow->cursorIntersect(mMousePt.mX, mMousePt.mY, 512.f,
- NULL, -1, mPickTransparent, mPickRigged, &face_hit,
+ NULL, -1, mPickTransparent, mPickRigged, mPickUnselectable, &face_hit,
&intersection, &uv, &normal, &tangent, &start, &end);
mPickPt = mMousePt;
@@ -6184,7 +6281,7 @@ void LLPickInfo::getSurfaceInfo()
if (objectp)
{
if (gViewerWindow->cursorIntersect(ll_round((F32)mMousePt.mX), ll_round((F32)mMousePt.mY), 1024.f,
- objectp, -1, mPickTransparent, mPickRigged,
+ objectp, -1, mPickTransparent, mPickRigged, mPickUnselectable,
&mObjectFace,
&intersection,
&mSTCoords,