diff options
Diffstat (limited to 'indra/newview/llviewerwindow.cpp')
-rw-r--r-- | indra/newview/llviewerwindow.cpp | 1540 |
1 files changed, 691 insertions, 849 deletions
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index c1817496b1..43d18c6d83 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -2,31 +2,25 @@ * @file llviewerwindow.cpp * @brief Implementation of the LLViewerWindow class. * - * $LicenseInfo:firstyear=2001&license=viewergpl$ - * - * Copyright (c) 2001-2009, Linden Research, Inc. - * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code - * The source code in this file ("Source Code") is provided by Linden Lab - * to you under the terms of the GNU General Public License, version 2.0 - * ("GPL"), unless you have obtained a separate licensing agreement - * ("Other License"), formally executed by you and Linden Lab. Terms of - * the GPL can be found in doc/GPL-license.txt in this distribution, or - * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. * - * There are special exceptions to the terms and conditions of the GPL as - * it is applied to this Source Code. View the full text of the exception - * in the file doc/FLOSS-exception.txt in this software distribution, or - * online at - * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. * - * By copying, modifying or distributing this software, you acknowledge - * that you have read and understood your obligations described above, - * and agree to abide by those obligations. + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * - * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO - * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, - * COMPLETENESS OR PERFORMANCE. + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -44,6 +38,8 @@ #include <fstream> #include <algorithm> +#include "llagent.h" +#include "llagentcamera.h" #include "llfloaterreg.h" #include "llpanellogin.h" #include "llviewerkeyboard.h" @@ -51,6 +47,7 @@ #include "llviewquery.h" #include "llxmltree.h" +#include "llslurl.h" //#include "llviewercamera.h" #include "llrender.h" @@ -80,6 +77,8 @@ #include "timing.h" #include "llviewermenu.h" #include "lltooltip.h" +#include "llmediaentry.h" +#include "llurldispatcher.h" // newview includes #include "llagent.h" @@ -101,8 +100,6 @@ #include "llfloaterbuildoptions.h" #include "llfloaterbuyland.h" #include "llfloatercamera.h" -#include "llfloaterchatterbox.h" -#include "llfloatercustomize.h" #include "llfloaterland.h" #include "llfloaterinspect.h" #include "llfloatermap.h" @@ -128,7 +125,7 @@ #include "llmorphview.h" #include "llmoveview.h" #include "llnavigationbar.h" -#include "lloverlaybar.h" +#include "llpopupview.h" #include "llpreviewtexture.h" #include "llprogressview.h" #include "llresmgr.h" @@ -147,7 +144,6 @@ #include "lltexturefetch.h" #include "lltextureview.h" #include "lltool.h" -#include "lltoolbar.h" #include "lltoolcomp.h" #include "lltooldraganddrop.h" #include "lltoolface.h" @@ -160,6 +156,7 @@ #include "lltrans.h" #include "lluictrlfactory.h" #include "llurldispatcher.h" // SLURL from other app instance +#include "llversioninfo.h" #include "llvieweraudio.h" #include "llviewercamera.h" #include "llviewergesture.h" @@ -199,6 +196,7 @@ #include "llnearbychat.h" #include "llviewerwindowlistener.h" +#include "llpaneltopinfobar.h" #if LL_WINDOWS #include <tchar.h> // For Unicode conversion methods @@ -232,6 +230,7 @@ S32 gDebugRaycastFaceHit; BOOL gDisplayWindInfo = FALSE; BOOL gDisplayCameraPos = FALSE; BOOL gDisplayFOV = FALSE; +BOOL gDisplayBadge = FALSE; S32 CHAT_BAR_HEIGHT = 28; S32 OVERLAY_BAR_HEIGHT = 20; @@ -360,9 +359,9 @@ public: agent_center_text = llformat("AgentCenter %f %f %f", (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); - if (gAgent.getAvatarObject()) + if (isAgentAvatarValid()) { - tvector = gAgent.getPosGlobalFromAgent(gAgent.getAvatarObject()->mRoot.getWorldPosition()); + tvector = gAgent.getPosGlobalFromAgent(gAgentAvatarp->mRoot.getWorldPosition()); agent_root_center_text = llformat("AgentRootCenter %f %f %f", (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); } @@ -380,7 +379,7 @@ public: agent_left_text = llformat("AgentLeftAxis %f %f %f", (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); - tvector = gAgent.getCameraPositionGlobal(); + tvector = gAgentCamera.getCameraPositionGlobal(); camera_center_text = llformat("CameraCenter %f %f %f", (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); @@ -421,6 +420,11 @@ public: addText(xpos, ypos, llformat("FOV: %2.1f deg", RAD_TO_DEG * LLViewerCamera::getInstance()->getView())); ypos += y_inc; } + if (gDisplayBadge) + { + addText(xpos, ypos+(y_inc/2), llformat("Hippos!", RAD_TO_DEG * LLViewerCamera::getInstance()->getView())); + ypos += y_inc * 2; + } /*if (LLViewerJoystick::getInstance()->getOverrideCamera()) { @@ -479,6 +483,10 @@ public: } ypos += y_inc; + addText(xpos, ypos, llformat("UI Verts/Calls: %d/%d", LLRender::sUIVerts, LLRender::sUICalls)); + LLRender::sUICalls = LLRender::sUIVerts = 0; + ypos += y_inc; + addText(xpos,ypos, llformat("%d/%d Nodes visible", gPipeline.mNumVisibleNodes, LLSpatialGroup::sNodeCount)); ypos += y_inc; @@ -608,114 +616,112 @@ BOOL LLViewerWindow::handleAnyMouseClick(LLWindow *window, LLCoordGL pos, MASK x = llround((F32)x / mDisplayScale.mV[VX]); y = llround((F32)y / mDisplayScale.mV[VY]); - if (down) - { - buttonstatestr = "down" ; - } - else - { - buttonstatestr = "up" ; - } - - switch (clicktype) - { - case LLMouseHandler::CLICK_LEFT: - mLeftMouseDown = down; - buttonname = "Left"; - break; - case LLMouseHandler::CLICK_RIGHT: - mRightMouseDown = down; - buttonname = "Right"; - break; - case LLMouseHandler::CLICK_MIDDLE: - mMiddleMouseDown = down; - buttonname = "Middle"; - break; - case LLMouseHandler::CLICK_DOUBLELEFT: - mLeftMouseDown = down; - buttonname = "Left Double Click"; - break; - } - - LLView::sMouseHandlerMessage.clear(); + // only send mouse clicks to UI if UI is visible + if(gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { - if (gMenuBarView) - { - // stop ALT-key access to menu - gMenuBarView->resetMenuTrigger(); - } + if (down) + { + buttonstatestr = "down" ; + } + else + { + buttonstatestr = "up" ; + } + + switch (clicktype) + { + case LLMouseHandler::CLICK_LEFT: + mLeftMouseDown = down; + buttonname = "Left"; + break; + case LLMouseHandler::CLICK_RIGHT: + mRightMouseDown = down; + buttonname = "Right"; + break; + case LLMouseHandler::CLICK_MIDDLE: + mMiddleMouseDown = down; + buttonname = "Middle"; + break; + case LLMouseHandler::CLICK_DOUBLELEFT: + mLeftMouseDown = down; + buttonname = "Left Double Click"; + break; + } + + LLView::sMouseHandlerMessage.clear(); - if (gDebugClicks) - { - llinfos << "ViewerWindow " << buttonname << " mouse " << buttonstatestr << " at " << x << "," << y << llendl; - } + if (gMenuBarView) + { + // stop ALT-key access to menu + gMenuBarView->resetMenuTrigger(); + } - // Make sure we get a corresponding mouseup event, even if the mouse leaves the window - if (down) - mWindow->captureMouse(); - else - mWindow->releaseMouse(); + if (gDebugClicks) + { + llinfos << "ViewerWindow " << buttonname << " mouse " << buttonstatestr << " at " << x << "," << y << llendl; + } - // Indicate mouse was active - LLUI::resetMouseIdleTimer(); + // Make sure we get a corresponding mouseup event, even if the mouse leaves the window + if (down) + mWindow->captureMouse(); + else + mWindow->releaseMouse(); - // Don't let the user move the mouse out of the window until mouse up. - if( LLToolMgr::getInstance()->getCurrentTool()->clipMouseWhenDown() ) - { - mWindow->setMouseClipping(down); - } + // Indicate mouse was active + LLUI::resetMouseIdleTimer(); - LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture(); - if( mouse_captor ) - { - S32 local_x; - S32 local_y; - mouse_captor->screenPointToLocal( x, y, &local_x, &local_y ); - if (LLView::sDebugMouseHandling) + // Don't let the user move the mouse out of the window until mouse up. + if( LLToolMgr::getInstance()->getCurrentTool()->clipMouseWhenDown() ) { - llinfos << buttonname << " Mouse " << buttonstatestr << " handled by captor " << mouse_captor->getName() << llendl; + mWindow->setMouseClipping(down); } - return mouse_captor->handleAnyMouseClick(local_x, local_y, mask, clicktype, down); - } - // Topmost view gets a chance before the hierarchy - LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); - if (top_ctrl) - { - S32 local_x, local_y; - top_ctrl->screenPointToLocal( x, y, &local_x, &local_y ); - if (down) + LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture(); + if( mouse_captor ) { - if (top_ctrl->pointInView(local_x, local_y)) - { - return top_ctrl->handleAnyMouseClick(local_x, local_y, mask, clicktype, down) ; - } - else + S32 local_x; + S32 local_y; + mouse_captor->screenPointToLocal( x, y, &local_x, &local_y ); + if (LLView::sDebugMouseHandling) { - gFocusMgr.setTopCtrl(NULL); + llinfos << buttonname << " Mouse " << buttonstatestr << " handled by captor " << mouse_captor->getName() << llendl; } + return mouse_captor->handleAnyMouseClick(local_x, local_y, mask, clicktype, down); } - else + + // Topmost view gets a chance before the hierarchy + //LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); + //if (top_ctrl) + //{ + // S32 local_x, local_y; + // top_ctrl->screenPointToLocal( x, y, &local_x, &local_y ); + // if (top_ctrl->pointInView(local_x, local_y)) + // { + // return top_ctrl->handleAnyMouseClick(local_x, local_y, mask, clicktype, down) ; + // } + // else + // { + // if (down) + // { + // gFocusMgr.setTopCtrl(NULL); + // } + // } + //} + + // Give the UI views a chance to process the click + if( mRootView->handleAnyMouseClick(x, y, mask, clicktype, down) ) { - if (top_ctrl->pointInView(local_x, local_y) && top_ctrl->handleMouseUp(local_x, local_y, mask)) + if (LLView::sDebugMouseHandling) { - return TRUE; + llinfos << buttonname << " Mouse " << buttonstatestr << " " << LLView::sMouseHandlerMessage << llendl; } + return TRUE; } - } - - // Give the UI views a chance to process the click - if( mRootView->handleAnyMouseClick(x, y, mask, clicktype, down) ) - { - if (LLView::sDebugMouseHandling) + else if (LLView::sDebugMouseHandling) { - llinfos << buttonname << " Mouse " << buttonstatestr << " " << LLView::sMouseHandlerMessage << llendl; + llinfos << buttonname << " Mouse " << buttonstatestr << " not handled by view" << llendl; } - return TRUE; - } - else if (LLView::sDebugMouseHandling) - { - llinfos << buttonname << " Mouse " << buttonstatestr << " not handled by view" << llendl; } // Do not allow tool manager to handle mouseclicks if we have disconnected @@ -771,7 +777,7 @@ BOOL LLViewerWindow::handleRightMouseDown(LLWindow *window, LLCoordGL pos, MASK // *HACK: this should be rolled into the composite tool logic, not // hardcoded at the top level. - if (CAMERA_MODE_CUSTOMIZE_AVATAR != gAgent.getCameraMode() && LLToolMgr::getInstance()->getCurrentTool() != LLToolPie::getInstance()) + if (CAMERA_MODE_CUSTOMIZE_AVATAR != gAgentCamera.getCameraMode() && LLToolMgr::getInstance()->getCurrentTool() != LLToolPie::getInstance()) { // If the current tool didn't process the click, we should show // the pie menu. This can be done by passing the event to the pie @@ -792,17 +798,161 @@ BOOL LLViewerWindow::handleRightMouseUp(LLWindow *window, LLCoordGL pos, MASK m BOOL LLViewerWindow::handleMiddleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask) { BOOL down = TRUE; - gVoiceClient->middleMouseState(true); + LLVoiceClient::getInstance()->middleMouseState(true); handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_MIDDLE,down); // Always handled as far as the OS is concerned. return TRUE; } + +LLWindowCallbacks::DragNDropResult LLViewerWindow::handleDragNDrop( LLWindow *window, LLCoordGL pos, MASK mask, LLWindowCallbacks::DragNDropAction action, std::string data) +{ + LLWindowCallbacks::DragNDropResult result = LLWindowCallbacks::DND_NONE; + + const bool prim_media_dnd_enabled = gSavedSettings.getBOOL("PrimMediaDragNDrop"); + const bool slurl_dnd_enabled = gSavedSettings.getBOOL("SLURLDragNDrop"); + + if ( prim_media_dnd_enabled || slurl_dnd_enabled ) + { + switch(action) + { + // Much of the handling for these two cases is the same. + case LLWindowCallbacks::DNDA_TRACK: + case LLWindowCallbacks::DNDA_DROPPED: + case LLWindowCallbacks::DNDA_START_TRACKING: + { + bool drop = (LLWindowCallbacks::DNDA_DROPPED == action); + + if (slurl_dnd_enabled) + { + LLSLURL dropped_slurl(data); + if(dropped_slurl.isSpatial()) + { + if (drop) + { + LLURLDispatcher::dispatch( dropped_slurl.getSLURLString(), NULL, true ); + return LLWindowCallbacks::DND_MOVE; + } + return LLWindowCallbacks::DND_COPY; + } + } + + if (prim_media_dnd_enabled) + { + LLPickInfo pick_info = pickImmediate( pos.mX, pos.mY, TRUE /*BOOL pick_transparent*/ ); + + LLUUID object_id = pick_info.getObjectID(); + S32 object_face = pick_info.mObjectFace; + std::string url = data; + + lldebugs << "Object: picked at " << pos.mX << ", " << pos.mY << " - face = " << object_face << " - URL = " << url << llendl; + + LLVOVolume *obj = dynamic_cast<LLVOVolume*>(static_cast<LLViewerObject*>(pick_info.getObject())); + + if (obj && !obj->getRegion()->getCapability("ObjectMedia").empty()) + { + LLTextureEntry *te = obj->getTE(object_face); + + // can modify URL if we can modify the object or we have navigate permissions + bool allow_modify_url = obj->permModify() || obj->hasMediaPermission( te->getMediaData(), LLVOVolume::MEDIA_PERM_INTERACT ); + + if (te && allow_modify_url ) + { + if (drop) + { + // object does NOT have media already + if ( ! te->hasMedia() ) + { + // we are allowed to modify the object + if ( obj->permModify() ) + { + // Create new media entry + LLSD media_data; + // XXX Should we really do Home URL too? + media_data[LLMediaEntry::HOME_URL_KEY] = url; + media_data[LLMediaEntry::CURRENT_URL_KEY] = url; + media_data[LLMediaEntry::AUTO_PLAY_KEY] = true; + obj->syncMediaData(object_face, media_data, true, true); + // XXX This shouldn't be necessary, should it ?!? + if (obj->getMediaImpl(object_face)) + obj->getMediaImpl(object_face)->navigateReload(); + obj->sendMediaDataUpdate(); + + result = LLWindowCallbacks::DND_COPY; + } + } + else + // object HAS media already + { + // URL passes the whitelist + if (te->getMediaData()->checkCandidateUrl( url ) ) + { + // just navigate to the URL + if (obj->getMediaImpl(object_face)) + { + obj->getMediaImpl(object_face)->navigateTo(url); + } + else + { + // This is very strange. Navigation should + // happen via the Impl, but we don't have one. + // This sends it to the server, which /should/ + // trigger us getting it. Hopefully. + LLSD media_data; + media_data[LLMediaEntry::CURRENT_URL_KEY] = url; + obj->syncMediaData(object_face, media_data, true, true); + obj->sendMediaDataUpdate(); + } + result = LLWindowCallbacks::DND_LINK; + + } + } + LLSelectMgr::getInstance()->unhighlightObjectOnly(mDragHoveredObject); + mDragHoveredObject = NULL; + + } + else + { + // Check the whitelist, if there's media (otherwise just show it) + if (te->getMediaData() == NULL || te->getMediaData()->checkCandidateUrl(url)) + { + if ( obj != mDragHoveredObject) + { + // Highlight the dragged object + LLSelectMgr::getInstance()->unhighlightObjectOnly(mDragHoveredObject); + mDragHoveredObject = obj; + LLSelectMgr::getInstance()->highlightObjectOnly(mDragHoveredObject); + } + result = (! te->hasMedia()) ? LLWindowCallbacks::DND_COPY : LLWindowCallbacks::DND_LINK; + + } + } + } + } + } + } + break; + + case LLWindowCallbacks::DNDA_STOP_TRACKING: + // The cleanup case below will make sure things are unhilighted if necessary. + break; + } + + if (prim_media_dnd_enabled && + result == LLWindowCallbacks::DND_NONE && !mDragHoveredObject.isNull()) + { + LLSelectMgr::getInstance()->unhighlightObjectOnly(mDragHoveredObject); + mDragHoveredObject = NULL; + } + } + + return result; +} BOOL LLViewerWindow::handleMiddleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask) { BOOL down = FALSE; - gVoiceClient->middleMouseState(false); + LLVoiceClient::getInstance()->middleMouseState(false); handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_MIDDLE,down); // Always handled as far as the OS is concerned. @@ -844,6 +994,7 @@ void LLViewerWindow::handleMouseLeave(LLWindow *window) // Note: we won't get this if we have captured the mouse. llassert( gFocusMgr.getMouseCapture() == NULL ); mMouseInWindow = FALSE; + LLToolTipMgr::instance().blockToolTips(); } BOOL LLViewerWindow::handleCloseRequest(LLWindow *window) @@ -918,7 +1069,7 @@ void LLViewerWindow::handleFocusLost(LLWindow *window) BOOL LLViewerWindow::handleTranslatedKeyDown(KEY key, MASK mask, BOOL repeated) { // Let the voice chat code check for its PTT key. Note that this never affects event processing. - gVoiceClient->keyDown(key, mask); + LLVoiceClient::getInstance()->keyDown(key, mask); if (gAwayTimer.getElapsedTimeF32() > MIN_AFK_TIME) { @@ -940,7 +1091,7 @@ BOOL LLViewerWindow::handleTranslatedKeyDown(KEY key, MASK mask, BOOL repeated) BOOL LLViewerWindow::handleTranslatedKeyUp(KEY key, MASK mask) { // Let the voice chat code check for its PTT key. Note that this never affects event processing. - gVoiceClient->keyUp(key, mask); + LLVoiceClient::getInstance()->keyUp(key, mask); return FALSE; } @@ -962,28 +1113,7 @@ BOOL LLViewerWindow::handleActivate(LLWindow *window, BOOL activated) mActive = TRUE; send_agent_resume(); gAgent.clearAFK(); - if (mWindow->getFullscreen() && !mIgnoreActivate) - { - if (!LLApp::isExiting() ) - { - if (LLStartUp::getStartupState() >= STATE_STARTED) - { - // if we're in world, show a progress bar to hide reloading of textures - llinfos << "Restoring GL during activate" << llendl; - restoreGL("Restoring..."); - } - else - { - // otherwise restore immediately - restoreGL(); - } - } - else - { - llwarns << "Activating while quitting" << llendl; - } - } - + // Unmute audio audio_update_volume(); } @@ -997,18 +1127,13 @@ BOOL LLViewerWindow::handleActivate(LLWindow *window, BOOL activated) } // SL-53351: Make sure we're not in mouselook when minimised, to prevent control issues - if (gAgent.getCameraMode() == CAMERA_MODE_MOUSELOOK) + if (gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK) { - gAgent.changeCameraToDefault(); + gAgentCamera.changeCameraToDefault(); } send_agent_pause(); - - if (mWindow->getFullscreen() && !mIgnoreActivate) - { - llinfos << "Stopping GL during deactivation" << llendl; - stopGL(); - } + // Mute audio audio_update_volume(); } @@ -1017,7 +1142,7 @@ BOOL LLViewerWindow::handleActivate(LLWindow *window, BOOL activated) BOOL LLViewerWindow::handleActivateApp(LLWindow *window, BOOL activating) { - //if (!activating) gAgent.changeCameraToDefault(); + //if (!activating) gAgentCamera.changeCameraToDefault(); LLViewerJoystick::getInstance()->setNeedsReset(true); return FALSE; @@ -1175,12 +1300,10 @@ LLViewerWindow::LLViewerWindow( const std::string& title, const std::string& name, S32 x, S32 y, S32 width, S32 height, - BOOL fullscreen, BOOL ignore_pixel_depth) + BOOL fullscreen, BOOL ignore_pixel_depth) // fullscreen is no longer used : mWindow(NULL), mActive(TRUE), - mWantFullscreen(fullscreen), - mShowFullscreenProgress(FALSE), mWindowRectRaw(0, height, width, 0), mWindowRectScaled(0, height, width, 0), mWorldViewRectRaw(0, height, width, 0), @@ -1195,9 +1318,9 @@ LLViewerWindow::LLViewerWindow( mIgnoreActivate( FALSE ), mResDirty(false), mStatesDirty(false), - mIsFullscreenChecked(false), mCurrResolutionIndex(0), - mViewerWindowListener(new LLViewerWindowListener(this)) + mViewerWindowListener(new LLViewerWindowListener(this)), + mProgressView(NULL) { LLNotificationChannel::buildChannel("VW_alerts", "Visible", LLNotificationFilters::filterBy<std::string>(&LLNotification::getType, "alert")); LLNotificationChannel::buildChannel("VW_alertmodal", "Visible", LLNotificationFilters::filterBy<std::string>(&LLNotification::getType, "alertmodal")); @@ -1220,7 +1343,7 @@ LLViewerWindow::LLViewerWindow( gSavedSettings.getBOOL("DisableVerticalSync"), !gNoRender, ignore_pixel_depth, - gSavedSettings.getU32("RenderFSAASamples")); + 0); //gSavedSettings.getU32("RenderFSAASamples")); if (!LLAppViewer::instance()->restoreErrorTrap()) { @@ -1230,7 +1353,7 @@ LLViewerWindow::LLViewerWindow( if (NULL == mWindow) { - LLSplashScreen::update("Shutting down..."); + LLSplashScreen::update(LLTrans::getString("ShuttingDown")); #if LL_LINUX || LL_SOLARIS llwarns << "Unable to create window, be sure screen is set at 32-bit color and your graphics driver is configured correctly. See README-linux.txt or README-solaris.txt for further information." << llendl; @@ -1276,6 +1399,7 @@ LLViewerWindow::LLViewerWindow( if (LLFeatureManager::getInstance()->isSafe() || (gSavedSettings.getS32("LastFeatureVersion") != LLFeatureManager::getInstance()->getVersion()) + || (gSavedSettings.getS32("LastGPUClass") != LLFeatureManager::getInstance()->getGPUClass()) || (gSavedSettings.getBOOL("ProbeHardwareOnStartup"))) { LLFeatureManager::getInstance()->applyRecommendedSettings(); @@ -1399,11 +1523,13 @@ void LLViewerWindow::initBase() mWorldViewPlaceholder = main_view->getChildView("world_view_rect")->getHandle(); mNonSideTrayView = main_view->getChildView("non_side_tray_view")->getHandle(); mFloaterViewHolder = main_view->getChildView("floater_view_holder")->getHandle(); + mPopupView = main_view->getChild<LLPopupView>("popup_holder"); // Constrain floaters to inside the menu and status bar regions. gFloaterView = main_view->getChild<LLFloaterView>("Floater View"); gSnapshotFloaterView = main_view->getChild<LLSnapshotFloaterView>("Snapshot Floater View"); + // Console llassert( !gConsole ); LLConsole::Params cp; @@ -1431,9 +1557,11 @@ void LLViewerWindow::initBase() gDebugView->init(); gToolTipView = getRootView()->getChild<LLToolTipView>("tooltip view"); + // Initialize busy response message when logged in + LLAppViewer::instance()->setOnLoginCompletedCallback(boost::bind(&LLFloaterPreference::initBusyResponse)); + // Add the progress bar view (startup view), which overrides everything - mProgressView = new LLProgressView(full_window); - getRootView()->addChild(mProgressView); + mProgressView = getRootView()->getChild<LLProgressView>("progress_view"); setShowProgress(FALSE); setProgressCancelButtonVisible(FALSE); @@ -1452,8 +1580,8 @@ void LLViewerWindow::initWorldUI() gIMMgr = LLIMMgr::getInstance(); - getRootView()->sendChildToFront(gFloaterView); - getRootView()->sendChildToFront(gSnapshotFloaterView); + //getRootView()->sendChildToFront(gFloaterView); + //getRootView()->sendChildToFront(gSnapshotFloaterView); // new bottom panel LLPanel* bottom_tray_container = getRootView()->getChild<LLPanel>("bottom_tray_container"); @@ -1463,10 +1591,6 @@ void LLViewerWindow::initWorldUI() bottom_tray_container->addChild(bottom_tray); bottom_tray_container->setVisible(TRUE); - // Pre initialize instance communicate instance; - // currently needs to happen before initializing chat or IM - LLFloaterReg::getInstance("communicate"); - LLRect morph_view_rect = full_window; morph_view_rect.stretch( -STATUS_BAR_HEIGHT ); morph_view_rect.mTop = full_window.mTop - 32; @@ -1515,24 +1639,18 @@ void LLViewerWindow::initWorldUI() navbar->showFavoritesPanel(FALSE); } - if (!gSavedSettings.getBOOL("ShowCameraButton")) - { - LLBottomTray::getInstance()->showCameraButton(FALSE); - } + // Top Info bar + LLPanel* topinfo_bar_container = getRootView()->getChild<LLPanel>("topinfo_bar_container"); + LLPanelTopInfoBar* topinfo_bar = LLPanelTopInfoBar::getInstance(); - if (!gSavedSettings.getBOOL("ShowSnapshotButton")) - { - LLBottomTray::getInstance()->showSnapshotButton(FALSE); - } + topinfo_bar->setShape(topinfo_bar_container->getLocalRect()); - if (!gSavedSettings.getBOOL("ShowMoveButton")) - { - LLBottomTray::getInstance()->showMoveButton(FALSE); - } + topinfo_bar_container->addChild(topinfo_bar); + topinfo_bar_container->setVisible(TRUE); - if (!gSavedSettings.getBOOL("ShowGestureButton")) + if (!gSavedSettings.getBOOL("ShowMiniLocationPanel")) { - LLBottomTray::getInstance()->showGestureButton(FALSE); + topinfo_bar->setVisible(FALSE); } if ( gHUDView == NULL ) @@ -1592,7 +1710,11 @@ void LLViewerWindow::shutdownViews() // destroy the nav bar, not currently part of gViewerWindow // *TODO: Make LLNavigationBar part of gViewerWindow delete LLNavigationBar::getInstance(); - + + // destroy menus after instantiating navbar above, as it needs + // access to gMenuHolder + cleanup_menus(); + // Delete all child views. delete mRootView; mRootView = NULL; @@ -1659,6 +1781,9 @@ LLViewerWindow::~LLViewerWindow() { llinfos << "Destroying Window" << llendl; destroyWindow(); + + delete mDebugText; + mDebugText = NULL; } @@ -1752,24 +1877,17 @@ void LLViewerWindow::reshape(S32 width, S32 height) sendShapeToSim(); - - // store the mode the user wants (even if not there yet) - gSavedSettings.setBOOL("WindowFullScreen", mWantFullscreen); - // store new settings for the mode we are in, regardless - if (!mWindow->getFullscreen()) - { - // Only save size if not maximized - BOOL maximized = mWindow->getMaximized(); - gSavedSettings.setBOOL("WindowMaximized", maximized); + // Only save size if not maximized + BOOL maximized = mWindow->getMaximized(); + gSavedSettings.setBOOL("WindowMaximized", maximized); - LLCoordScreen window_size; - if (!maximized - && mWindow->getSize(&window_size)) - { - gSavedSettings.setS32("WindowWidth", window_size.mX); - gSavedSettings.setS32("WindowHeight", window_size.mY); - } + LLCoordScreen window_size; + if (!maximized + && mWindow->getSize(&window_size)) + { + gSavedSettings.setS32("WindowWidth", window_size.mX); + gSavedSettings.setS32("WindowHeight", window_size.mY); } LLViewerStats::getInstance()->setStat(LLViewerStats::ST_WINDOW_WIDTH, (F64)width); @@ -1794,7 +1912,7 @@ void LLViewerWindow::setNormalControlsVisible( BOOL visible ) // ...and set the menu color appropriately. setMenuBackgroundColor(gAgent.getGodLevel() > GOD_NOT, - LLViewerLogin::getInstance()->isInProductionGrid()); + LLGridManager::getInstance()->isInProductionGrid()); } if ( gStatusBar ) @@ -1815,15 +1933,24 @@ void LLViewerWindow::setMenuBackgroundColor(bool god_mode, bool dev_grid) LLSD args; LLColor4 new_bg_color; - if(god_mode && LLViewerLogin::getInstance()->isInProductionGrid()) + // no l10n problem because channel is always an english string + std::string channel = LLVersionInfo::getChannel(); + bool isProject = (channel.find("Project") != std::string::npos); + + // god more important than project, proj more important than grid + if(god_mode && LLGridManager::getInstance()->isInProductionGrid()) { new_bg_color = LLUIColorTable::instance().getColor( "MenuBarGodBgColor" ); } - else if(god_mode && !LLViewerLogin::getInstance()->isInProductionGrid()) + else if(god_mode && !LLGridManager::getInstance()->isInProductionGrid()) { new_bg_color = LLUIColorTable::instance().getColor( "MenuNonProductionGodBgColor" ); } - else if(!god_mode && !LLViewerLogin::getInstance()->isInProductionGrid()) + else if (!god_mode && isProject) + { + new_bg_color = LLUIColorTable::instance().getColor( "MenuBarProjectBgColor" ); + } + else if(!god_mode && !LLGridManager::getInstance()->isInProductionGrid()) { new_bg_color = LLUIColorTable::instance().getColor( "MenuNonProductionBgColor" ); } @@ -1847,21 +1974,24 @@ void LLViewerWindow::drawDebugText() { gGL.color4f(1,1,1,1); gGL.pushMatrix(); + gGL.pushUIMatrix(); { // scale view by UI global scale factor and aspect ratio correction factor - glScalef(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f); + gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f); mDebugText->draw(); } + gGL.popUIMatrix(); gGL.popMatrix(); + gGL.flush(); } void LLViewerWindow::draw() { -#if LL_DEBUG +//#if LL_DEBUG LLView::sIsDrawing = TRUE; -#endif +//#endif stop_glerror(); LLUI::setLineWidth(1.f); @@ -1900,9 +2030,11 @@ void LLViewerWindow::draw() // No translation needed, this view is glued to 0,0 gGL.pushMatrix(); + LLUI::pushMatrix(); { + // scale view by UI global scale factor and aspect ratio correction factor - glScalef(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f); + gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f); LLVector2 old_scale_factor = LLUI::sGLScaleFactor; // apply camera zoom transform (for high res screenshots) @@ -1924,7 +2056,7 @@ void LLViewerWindow::draw() // Draw tool specific overlay on world LLToolMgr::getInstance()->getCurrentTool()->draw(); - if( gAgent.cameraMouselook() ) + if( gAgentCamera.cameraMouselook() || LLFloaterCamera::inFreeCameraMode() ) { drawMouselookInstructions(); stop_glerror(); @@ -1968,22 +2100,25 @@ void LLViewerWindow::draw() LLUI::sGLScaleFactor = old_scale_factor; } + LLUI::popMatrix(); gGL.popMatrix(); -#if LL_DEBUG +//#if LL_DEBUG LLView::sIsDrawing = FALSE; -#endif +//#endif } // Takes a single keydown event, usually when UI is visible BOOL LLViewerWindow::handleKey(KEY key, MASK mask) { + // hide tooltips on keypress + LLToolTipMgr::instance().blockToolTips(); + if (gFocusMgr.getKeyboardFocus() && !(mask & (MASK_CONTROL | MASK_ALT)) && !gFocusMgr.getKeystrokesOnly()) { // We have keyboard focus, and it's not an accelerator - if (key < 0x80) { // Not a special key, so likely (we hope) to generate a character. Let it fall through to character handler first. @@ -1991,68 +2126,48 @@ BOOL LLViewerWindow::handleKey(KEY key, MASK mask) } } - // hide tooltips on keypress - LLToolTipMgr::instance().blockToolTips(); - - // Explicit hack for debug menu. - if ((MASK_ALT & mask) && - (MASK_CONTROL & mask) && - ('D' == key || 'd' == key)) + // let menus handle navigation keys for navigation + if ((gMenuBarView && gMenuBarView->handleKey(key, mask, TRUE)) + ||(gLoginMenuBarView && gLoginMenuBarView->handleKey(key, mask, TRUE)) + ||(gMenuHolder && gMenuHolder->handleKey(key, mask, TRUE))) { - toggle_debug_menus(NULL); + return TRUE; } - // Explicit hack for debug menu. - if ((mask == (MASK_SHIFT | MASK_CONTROL)) && - ('G' == key || 'g' == key)) + // give menus a chance to handle modified (Ctrl, Alt) shortcut keys before current focus + // as long as focus isn't locked + if (mask & (MASK_CONTROL | MASK_ALT) && !gFocusMgr.focusLocked()) { - if (LLStartUp::getStartupState() < STATE_LOGIN_CLEANUP) //on splash page + if ((gMenuBarView && gMenuBarView->handleAcceleratorKey(key, mask)) + ||(gLoginMenuBarView && gLoginMenuBarView->handleAcceleratorKey(key, mask))) { - BOOL visible = ! gSavedSettings.getBOOL("ForceShowGrid"); - gSavedSettings.setBOOL("ForceShowGrid", visible); - - // Initialize visibility (and don't force visibility - use prefs) - LLPanelLogin::refreshLocation( false ); + return TRUE; } } - // Debugging view for unified notifications: CTRL-SHIFT-5 - // *FIXME: Having this special-cased right here (just so this can be invoked from the login screen) sucks. - if ((MASK_SHIFT & mask) - && (!(MASK_ALT & mask)) - && (MASK_CONTROL & mask) - && ('5' == key)) + // give floaters first chance to handle TAB key + // so frontmost floater gets focus + // if nothing has focus, go to first or last UI element as appropriate + if (key == KEY_TAB && (mask & MASK_CONTROL || gFocusMgr.getKeyboardFocus() == NULL)) { - //LLFloaterNotificationConsole::showInstance(); - LLFloaterReg::showInstance("notifications_console"); - return TRUE; - } - - // handle escape key - //if (key == KEY_ESCAPE && mask == MASK_NONE) - //{ + if (gMenuHolder) gMenuHolder->hideMenus(); - // *TODO: get this to play well with mouselook and hidden - // cursor modes, etc, and re-enable. - //if (gFocusMgr.getMouseCapture()) - //{ - // gFocusMgr.setMouseCapture(NULL); - // return TRUE; - //} - //} + // if CTRL-tabbing (and not just TAB with no focus), go into window cycle mode + gFloaterView->setCycleMode((mask & MASK_CONTROL) != 0); - // let menus handle navigation keys - if (gMenuBarView && gMenuBarView->handleKey(key, mask, TRUE)) - { - return TRUE; - } - // let menus handle navigation keys - if (gLoginMenuBarView && gLoginMenuBarView->handleKey(key, mask, TRUE)) - { + // do CTRL-TAB and CTRL-SHIFT-TAB logic + if (mask & MASK_SHIFT) + { + mRootView->focusPrevRoot(); + } + else + { + mRootView->focusNextRoot(); + } return TRUE; } - //some of context menus use this container, let context menu handle navigation keys - if(gMenuHolder && gMenuHolder->handleKey(key, mask, TRUE)) + // hidden edit menu for cut/copy/paste + if (gEditMenu && gEditMenu->handleAcceleratorKey(key, mask)) { return TRUE; } @@ -2105,7 +2220,7 @@ BOOL LLViewerWindow::handleKey(KEY key, MASK mask) } // Try for a new-format gesture - if (LLGestureManager::instance().triggerGesture(key, mask)) + if (LLGestureMgr::instance().triggerGesture(key, mask)) { return TRUE; } @@ -2117,50 +2232,10 @@ BOOL LLViewerWindow::handleKey(KEY key, MASK mask) return TRUE; } - // Topmost view gets a chance before the hierarchy - // *FIX: get rid of this? - //LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); - //if (top_ctrl) - //{ - // if( top_ctrl->handleKey( key, mask, TRUE ) ) - // { - // return TRUE; - // } - //} - // give floaters first chance to handle TAB key - // so frontmost floater gets focus - if (key == KEY_TAB) - { - // if nothing has focus, go to first or last UI element as appropriate - if (mask & MASK_CONTROL || gFocusMgr.getKeyboardFocus() == NULL) - { - if (gMenuHolder) gMenuHolder->hideMenus(); - - // if CTRL-tabbing (and not just TAB with no focus), go into window cycle mode - gFloaterView->setCycleMode((mask & MASK_CONTROL) != 0); - - // do CTRL-TAB and CTRL-SHIFT-TAB logic - if (mask & MASK_SHIFT) - { - mRootView->focusPrevRoot(); - } - else - { - mRootView->focusNextRoot(); - } - return TRUE; - } - } - - // give menus a chance to handle keys - if (gMenuBarView && gMenuBarView->handleAcceleratorKey(key, mask)) - { - return TRUE; - } - - // give menus a chance to handle keys - if (gLoginMenuBarView && gLoginMenuBarView->handleAcceleratorKey(key, mask)) + // give menus a chance to handle unmodified accelerator keys + if ((gMenuBarView && gMenuBarView->handleAcceleratorKey(key, mask)) + ||(gLoginMenuBarView && gLoginMenuBarView->handleAcceleratorKey(key, mask))) { return TRUE; } @@ -2258,23 +2333,52 @@ void LLViewerWindow::handleScrollWheel(S32 clicks) // Zoom the camera in and out behavior - if(top_ctrl == 0 && getWorldViewRectScaled().pointInRect(mCurrentMousePoint.mX, mCurrentMousePoint.mY) ) - gAgent.handleScrollWheel(clicks); + if(top_ctrl == 0 + && getWorldViewRectScaled().pointInRect(mCurrentMousePoint.mX, mCurrentMousePoint.mY) + && gAgentCamera.isInitialized()) + gAgentCamera.handleScrollWheel(clicks); return; } +void LLViewerWindow::addPopup(LLView* popup) +{ + if (mPopupView) + { + mPopupView->addPopup(popup); + } +} + +void LLViewerWindow::removePopup(LLView* popup) +{ + if (mPopupView) + { + mPopupView->removePopup(popup); + } +} + +void LLViewerWindow::clearPopups() +{ + if (mPopupView) + { + mPopupView->clearPopups(); + } +} + void LLViewerWindow::moveCursorToCenter() { - S32 x = getWorldViewWidthScaled() / 2; - S32 y = getWorldViewHeightScaled() / 2; + if (! gSavedSettings.getBOOL("DisableMouseWarp")) + { + S32 x = getWorldViewWidthScaled() / 2; + S32 y = getWorldViewHeightScaled() / 2; - //on a forced move, all deltas get zeroed out to prevent jumping - mCurrentMousePoint.set(x,y); - mLastMousePoint.set(x,y); - mCurrentMouseDelta.set(0,0); + //on a forced move, all deltas get zeroed out to prevent jumping + mCurrentMousePoint.set(x,y); + mLastMousePoint.set(x,y); + mCurrentMouseDelta.set(0,0); - LLUI::setMousePositionScreen(x, y); + LLUI::setMousePositionScreen(x, y); + } } @@ -2317,12 +2421,19 @@ void append_xui_tooltip(LLView* viewp, LLToolTip::Params& params) // event processing. void LLViewerWindow::updateUI() { + static LLFastTimer::DeclareTimer ftm("Update UI"); + LLFastTimer t(ftm); + static std::string last_handle_msg; + LLConsole::updateClass(); + // animate layout stacks so we have up to date rect for world view LLLayoutStack::updateClass(); - updateWorldViewRect(); + // use full window for world view when not rendering UI + bool world_view_uses_full_window = gAgentCamera.cameraMouselook() || !gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI); + updateWorldViewRect(world_view_uses_full_window); LLView::sMouseHandlerMessage.clear(); @@ -2372,68 +2483,88 @@ void LLViewerWindow::updateUI() root_view = mRootView; } - // include all ancestors of captor_view as automatically having mouse - if (captor_view) + // only update mouse hover set when UI is visible (since we shouldn't send hover events to invisible UI + if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) { - LLView* captor_parent_view = captor_view->getParent(); - while(captor_parent_view) - { - mouse_hover_set.insert(captor_parent_view->getHandle()); - captor_parent_view = captor_parent_view->getParent(); - } - } - - // aggregate visible views that contain mouse cursor in display order + // aggregate visible views that contain mouse cursor in display order + LLPopupView::popup_list_t popups = mPopupView->getCurrentPopups(); - // while the top_ctrl contains the mouse cursor, only it and its descendants will receive onMouseEnter events - if (top_ctrl && top_ctrl->calcScreenBoundingRect().pointInRect(x, y)) - { - // iterator over contents of top_ctrl, and throw into mouse_hover_set - for (LLView::tree_iterator_t it = top_ctrl->beginTreeDFS(); - it != top_ctrl->endTreeDFS(); - ++it) + for(LLPopupView::popup_list_t::iterator popup_it = popups.begin(); popup_it != popups.end(); ++popup_it) { - LLView* viewp = *it; - if (viewp->getVisible() - && viewp->calcScreenBoundingRect().pointInRect(x, y)) + LLView* popup = popup_it->get(); + if (popup && popup->calcScreenBoundingRect().pointInRect(x, y)) { - // we have a view that contains the mouse, add it to the set - mouse_hover_set.insert(viewp->getHandle()); + // iterator over contents of top_ctrl, and throw into mouse_hover_set + for (LLView::tree_iterator_t it = popup->beginTreeDFS(); + it != popup->endTreeDFS(); + ++it) + { + LLView* viewp = *it; + if (viewp->getVisible() + && viewp->calcScreenBoundingRect().pointInRect(x, y)) + { + // we have a view that contains the mouse, add it to the set + mouse_hover_set.insert(viewp->getHandle()); + } + else + { + // skip this view and all of its children + it.skipDescendants(); + } + } } - else + } + + // while the top_ctrl contains the mouse cursor, only it and its descendants will receive onMouseEnter events + if (top_ctrl && top_ctrl->calcScreenBoundingRect().pointInRect(x, y)) + { + // iterator over contents of top_ctrl, and throw into mouse_hover_set + for (LLView::tree_iterator_t it = top_ctrl->beginTreeDFS(); + it != top_ctrl->endTreeDFS(); + ++it) { - // skip this view and all of its children - it.skipDescendants(); + LLView* viewp = *it; + if (viewp->getVisible() + && viewp->calcScreenBoundingRect().pointInRect(x, y)) + { + // we have a view that contains the mouse, add it to the set + mouse_hover_set.insert(viewp->getHandle()); + } + else + { + // skip this view and all of its children + it.skipDescendants(); + } } } - } - else - { - // walk UI tree in depth-first order - for (LLView::tree_iterator_t it = root_view->beginTreeDFS(); - it != root_view->endTreeDFS(); - ++it) + else { - LLView* viewp = *it; - // calculating the screen rect involves traversing the parent, so this is less than optimal - if (viewp->getVisible() - && viewp->calcScreenBoundingRect().pointInRect(x, y)) + // walk UI tree in depth-first order + for (LLView::tree_iterator_t it = root_view->beginTreeDFS(); + it != root_view->endTreeDFS(); + ++it) { + LLView* viewp = *it; + // calculating the screen rect involves traversing the parent, so this is less than optimal + if (viewp->getVisible() + && viewp->calcScreenBoundingRect().pointInRect(x, y)) + { - // if this view is mouse opaque, nothing behind it should be in mouse_hover_set - if (viewp->getMouseOpaque()) + // if this view is mouse opaque, nothing behind it should be in mouse_hover_set + if (viewp->getMouseOpaque()) + { + // constrain further iteration to children of this widget + it = viewp->beginTreeDFS(); + } + + // we have a view that contains the mouse, add it to the set + mouse_hover_set.insert(viewp->getHandle()); + } + else { - // constrain further iteration to children of this widget - it = viewp->beginTreeDFS(); + // skip this view and all of its children + it.skipDescendants(); } - - // we have a view that contains the mouse, add it to the set - mouse_hover_set.insert(viewp->getHandle()); - } - else - { - // skip this view and all of its children - it.skipDescendants(); } } } @@ -2477,156 +2608,170 @@ void LLViewerWindow::updateUI() // store resulting hover set for next frame swap(mMouseHoverViews, mouse_hover_set); - if( mouse_captor ) - { - // Pass hover events to object capturing mouse events. - S32 local_x; - S32 local_y; - mouse_captor->screenPointToLocal( x, y, &local_x, &local_y ); - handled = mouse_captor->handleHover(local_x, local_y, mask); - if (LLView::sDebugMouseHandling) - { - llinfos << "Hover handled by captor " << mouse_captor->getName() << llendl; - } + // only handle hover events when UI is enabled + if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { - if( !handled ) + if( mouse_captor ) { - lldebugst(LLERR_USER_INPUT) << "hover not handled by mouse captor" << llendl; + // Pass hover events to object capturing mouse events. + S32 local_x; + S32 local_y; + mouse_captor->screenPointToLocal( x, y, &local_x, &local_y ); + handled = mouse_captor->handleHover(local_x, local_y, mask); + if (LLView::sDebugMouseHandling) + { + llinfos << "Hover handled by captor " << mouse_captor->getName() << llendl; + } + + if( !handled ) + { + lldebugst(LLERR_USER_INPUT) << "hover not handled by mouse captor" << llendl; + } } - } - else - { - if (top_ctrl) + else { - S32 local_x, local_y; - top_ctrl->screenPointToLocal( x, y, &local_x, &local_y ); - handled = top_ctrl->pointInView(local_x, local_y) && top_ctrl->handleHover(local_x, local_y, mask); - handled_by_top_ctrl = TRUE; - } + if (top_ctrl) + { + S32 local_x, local_y; + top_ctrl->screenPointToLocal( x, y, &local_x, &local_y ); + handled = top_ctrl->pointInView(local_x, local_y) && top_ctrl->handleHover(local_x, local_y, mask); + handled_by_top_ctrl = TRUE; + } - if ( !handled ) - { - // x and y are from last time mouse was in window - // mMouseInWindow tracks *actual* mouse location - if (mMouseInWindow && mRootView->handleHover(x, y, mask) ) + if ( !handled ) { - if (LLView::sDebugMouseHandling && LLView::sMouseHandlerMessage != last_handle_msg) + // x and y are from last time mouse was in window + // mMouseInWindow tracks *actual* mouse location + if (mMouseInWindow && mRootView->handleHover(x, y, mask) ) { - last_handle_msg = LLView::sMouseHandlerMessage; - llinfos << "Hover" << LLView::sMouseHandlerMessage << llendl; + if (LLView::sDebugMouseHandling && LLView::sMouseHandlerMessage != last_handle_msg) + { + last_handle_msg = LLView::sMouseHandlerMessage; + llinfos << "Hover" << LLView::sMouseHandlerMessage << llendl; + } + handled = TRUE; + } + else if (LLView::sDebugMouseHandling) + { + if (last_handle_msg != LLStringUtil::null) + { + last_handle_msg.clear(); + llinfos << "Hover not handled by view" << llendl; + } } - handled = TRUE; } - else if (LLView::sDebugMouseHandling) + + if (!handled) { - if (last_handle_msg != LLStringUtil::null) + LLTool *tool = LLToolMgr::getInstance()->getCurrentTool(); + + if(mMouseInWindow && tool) { - last_handle_msg.clear(); - llinfos << "Hover not handled by view" << llendl; + handled = tool->handleHover(x, y, mask); } } } - if (!handled) + // Show a new tool tip (or update one that is already shown) + BOOL tool_tip_handled = FALSE; + std::string tool_tip_msg; + if( handled + && !mWindow->isCursorHidden()) { - LLTool *tool = LLToolMgr::getInstance()->getCurrentTool(); + LLRect screen_sticky_rect = mRootView->getLocalRect(); + S32 local_x, local_y; - if(mMouseInWindow && tool) + if (gSavedSettings.getBOOL("DebugShowXUINames")) { - handled = tool->handleHover(x, y, mask); - } - } - } - - // Show a new tool tip (or update one that is already shown) - BOOL tool_tip_handled = FALSE; - std::string tool_tip_msg; - if( handled - && !mWindow->isCursorHidden()) - { - LLRect screen_sticky_rect = mRootView->getLocalRect(); - S32 local_x, local_y; + LLToolTip::Params params; - if (gSavedSettings.getBOOL("DebugShowXUINames")) - { - LLToolTip::Params params; - - LLView* tooltip_view = mRootView; - LLView::tree_iterator_t end_it = mRootView->endTreeDFS(); - for (LLView::tree_iterator_t it = mRootView->beginTreeDFS(); it != end_it; ++it) - { - LLView* viewp = *it; - LLRect screen_rect; - viewp->localRectToScreen(viewp->getLocalRect(), &screen_rect); - if (!(viewp->getVisible() - && screen_rect.pointInRect(x, y))) + LLView* tooltip_view = mRootView; + LLView::tree_iterator_t end_it = mRootView->endTreeDFS(); + for (LLView::tree_iterator_t it = mRootView->beginTreeDFS(); it != end_it; ++it) { - it.skipDescendants(); - } - // only report xui names for LLUICtrls, - // and blacklist the various containers we don't care about - else if (dynamic_cast<LLUICtrl*>(viewp) - && viewp != gMenuHolder - && viewp != gFloaterView - && viewp != gConsole) - { - if (dynamic_cast<LLFloater*>(viewp)) + LLView* viewp = *it; + LLRect screen_rect; + viewp->localRectToScreen(viewp->getLocalRect(), &screen_rect); + if (!(viewp->getVisible() + && screen_rect.pointInRect(x, y))) { - // constrain search to descendants of this (frontmost) floater - // by resetting iterator - it = viewp->beginTreeDFS(); + it.skipDescendants(); } - - // if we are in a new part of the tree (not a descendent of current tooltip_view) - // then push the results for tooltip_view and start with a new potential view - // NOTE: this emulates visiting only the leaf nodes that meet our criteria - if (!viewp->hasAncestor(tooltip_view)) + // only report xui names for LLUICtrls, + // and blacklist the various containers we don't care about + else if (dynamic_cast<LLUICtrl*>(viewp) + && viewp != gMenuHolder + && viewp != gFloaterView + && viewp != gConsole) { - append_xui_tooltip(tooltip_view, params); - screen_sticky_rect.intersectWith(tooltip_view->calcScreenRect()); + if (dynamic_cast<LLFloater*>(viewp)) + { + // constrain search to descendants of this (frontmost) floater + // by resetting iterator + it = viewp->beginTreeDFS(); + } + + // if we are in a new part of the tree (not a descendent of current tooltip_view) + // then push the results for tooltip_view and start with a new potential view + // NOTE: this emulates visiting only the leaf nodes that meet our criteria + if (!viewp->hasAncestor(tooltip_view)) + { + append_xui_tooltip(tooltip_view, params); + screen_sticky_rect.intersectWith(tooltip_view->calcScreenRect()); + } + tooltip_view = viewp; } - tooltip_view = viewp; } - } - append_xui_tooltip(tooltip_view, params); - screen_sticky_rect.intersectWith(tooltip_view->calcScreenRect()); - - params.sticky_rect = screen_sticky_rect; - params.max_width = 400; + append_xui_tooltip(tooltip_view, params); + screen_sticky_rect.intersectWith(tooltip_view->calcScreenRect()); + + params.sticky_rect = screen_sticky_rect; + params.max_width = 400; - LLToolTipMgr::instance().show(params); - } - // if there is a mouse captor, nothing else gets a tooltip - else if (mouse_captor) - { - mouse_captor->screenPointToLocal(x, y, &local_x, &local_y); - tool_tip_handled = mouse_captor->handleToolTip(local_x, local_y, mask); - } - else - { - // next is top_ctrl - if (!tool_tip_handled && top_ctrl) - { - top_ctrl->screenPointToLocal(x, y, &local_x, &local_y); - tool_tip_handled = top_ctrl->handleToolTip(local_x, local_y, mask ); + LLToolTipMgr::instance().show(params); } - - if (!tool_tip_handled) + // if there is a mouse captor, nothing else gets a tooltip + else if (mouse_captor) { - local_x = x; local_y = y; - tool_tip_handled = mRootView->handleToolTip(local_x, local_y, mask ); + mouse_captor->screenPointToLocal(x, y, &local_x, &local_y); + tool_tip_handled = mouse_captor->handleToolTip(local_x, local_y, mask); } - - LLTool* current_tool = LLToolMgr::getInstance()->getCurrentTool(); - if (!tool_tip_handled && current_tool) + else { - current_tool->screenPointToLocal(x, y, &local_x, &local_y); - tool_tip_handled = current_tool->handleToolTip(local_x, local_y, mask ); + // next is top_ctrl + if (!tool_tip_handled && top_ctrl) + { + top_ctrl->screenPointToLocal(x, y, &local_x, &local_y); + tool_tip_handled = top_ctrl->handleToolTip(local_x, local_y, mask ); + } + + if (!tool_tip_handled) + { + local_x = x; local_y = y; + tool_tip_handled = mRootView->handleToolTip(local_x, local_y, mask ); + } + + LLTool* current_tool = LLToolMgr::getInstance()->getCurrentTool(); + if (!tool_tip_handled && current_tool) + { + current_tool->screenPointToLocal(x, y, &local_x, &local_y); + tool_tip_handled = current_tool->handleToolTip(local_x, local_y, mask ); + } } + } + } + else + { // just have tools handle hover when UI is turned off + LLTool *tool = LLToolMgr::getInstance()->getCurrentTool(); + + if(mMouseInWindow && tool) + { + handled = tool->handleHover(x, y, mask); } - } - + } + updateLayout(); mLastMousePoint = mCurrentMousePoint; @@ -2742,6 +2887,11 @@ void LLViewerWindow::updateMouseDelta() void LLViewerWindow::updateKeyboardFocus() { + if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { + gFocusMgr.setKeyboardFocus(NULL); + } + // clean up current focus LLUICtrl* cur_focus = dynamic_cast<LLUICtrl*>(gFocusMgr.getKeyboardFocus()); if (cur_focus) @@ -2844,19 +2994,24 @@ void LLViewerWindow::updateWorldViewRect(bool use_full_window) new_world_rect.mTop = llround((F32)new_world_rect.mTop * mDisplayScale.mV[VY]); } + if (gSavedSettings.getBOOL("SidebarCameraMovement") == FALSE) + { + // use right edge of window, ignoring sidebar + new_world_rect.mRight = mWindowRectRaw.mRight; + } + if (mWorldViewRectRaw != new_world_rect) { - LLRect old_world_rect = mWorldViewRectRaw; mWorldViewRectRaw = new_world_rect; gResizeScreenTexture = TRUE; LLViewerCamera::getInstance()->setViewHeightInPixels( mWorldViewRectRaw.getHeight() ); LLViewerCamera::getInstance()->setAspect( getWorldViewAspectRatio() ); + LLRect old_world_rect_scaled = mWorldViewRectScaled; mWorldViewRectScaled = calcScaledRect(mWorldViewRectRaw, mDisplayScale); // sending a signal with a new WorldView rect - old_world_rect = calcScaledRect(old_world_rect, mDisplayScale); - mOnWorldViewRectUpdated(old_world_rect, mWorldViewRectScaled); + mOnWorldViewRectUpdated(old_world_rect_scaled, mWorldViewRectScaled); } } @@ -2896,7 +3051,6 @@ void LLViewerWindow::saveLastMouse(const LLCoordGL &point) // Must be called after displayObjects is called, which sets the mGLName parameter // NOTE: This function gets called 3 times: // render_ui_3d: FALSE, FALSE, TRUE -// renderObjectsForSelect: TRUE, pick_parcel_wall, FALSE // render_hud_elements: FALSE, FALSE, FALSE void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, BOOL for_hud ) { @@ -2926,7 +3080,7 @@ void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, // setup HUD render if (selection->getSelectType() == SELECT_TYPE_HUD && LLSelectMgr::getInstance()->getSelection()->getObjectCount()) { - LLBBox hud_bbox = gAgent.getAvatarObject()->getHUDBBox(); + LLBBox hud_bbox = gAgentAvatarp->getHUDBBox(); // set up transform to encompass bounding box of HUD glMatrixMode(GL_PROJECTION); @@ -2953,7 +3107,7 @@ void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, glPushMatrix(); if (selection->getSelectType() == SELECT_TYPE_HUD) { - F32 zoom = gAgent.mHUDCurZoom; + F32 zoom = gAgentCamera.mHUDCurZoom; glScalef(zoom, zoom, zoom); } @@ -3072,7 +3226,7 @@ LLVector3d LLViewerWindow::clickPointInWorldGlobal(S32 x, S32 y_from_bot, LLView // world at the location of the mouse click LLVector3 mouse_direction_global = mouseDirectionGlobal( x, y_from_bot ); - LLVector3d relative_object = clicked_object->getPositionGlobal() - gAgent.getCameraPositionGlobal(); + LLVector3d relative_object = clicked_object->getPositionGlobal() - gAgentCamera.getCameraPositionGlobal(); // make mouse vector as long as object vector, so it touchs a point near // where the user clicked on the object @@ -3081,7 +3235,7 @@ LLVector3d LLViewerWindow::clickPointInWorldGlobal(S32 x, S32 y_from_bot, LLView LLVector3d new_pos; new_pos.setVec(mouse_direction_global); // transform mouse vector back to world coords - new_pos += gAgent.getCameraPositionGlobal(); + new_pos += gAgentCamera.getCameraPositionGlobal(); return new_pos; } @@ -3348,7 +3502,7 @@ LLVector3 LLViewerWindow::mousePointHUD(const S32 x, const S32 y) const F32 hud_x = -((F32)x - center_x) / height; F32 hud_y = ((F32)y - center_y) / height; - return LLVector3(0.f, hud_x/gAgent.mHUDCurZoom, hud_y/gAgent.mHUDCurZoom); + return LLVector3(0.f, hud_x/gAgentCamera.mHUDCurZoom, hud_y/gAgentCamera.mHUDCurZoom); } // Returns unit vector relative to camera in camera space @@ -3395,7 +3549,7 @@ BOOL LLViewerWindow::mousePointOnPlaneGlobal(LLVector3d& point, const S32 x, con LLVector3d plane_normal_global_d; plane_normal_global_d.setVec(plane_normal_global); F64 plane_mouse_dot = (plane_normal_global_d * mouse_direction_global_d); - LLVector3d plane_origin_camera_rel = plane_point_global - gAgent.getCameraPositionGlobal(); + LLVector3d plane_origin_camera_rel = plane_point_global - gAgentCamera.getCameraPositionGlobal(); F64 mouse_look_at_scale = (plane_normal_global_d * plane_origin_camera_rel) / plane_mouse_dot; if (llabs(plane_mouse_dot) < 0.00001) @@ -3409,7 +3563,7 @@ BOOL LLViewerWindow::mousePointOnPlaneGlobal(LLVector3d& point, const S32 x, con mouse_look_at_scale = plane_origin_camera_rel.magVec() / (plane_origin_dir * mouse_direction_global_d); } - point = gAgent.getCameraPositionGlobal() + mouse_look_at_scale * mouse_direction_global_d; + point = gAgentCamera.getCameraPositionGlobal() + mouse_look_at_scale * mouse_direction_global_d; return mouse_look_at_scale > 0.0; } @@ -3427,12 +3581,12 @@ BOOL LLViewerWindow::mousePointOnLandGlobal(const S32 x, const S32 y, LLVector3d const F32 SECOND_PASS_STEP = 0.1f; // meters LLVector3d camera_pos_global; - camera_pos_global = gAgent.getCameraPositionGlobal(); + camera_pos_global = gAgentCamera.getCameraPositionGlobal(); LLVector3d probe_point_global; LLVector3 probe_point_region; // walk forwards to find the point - for (mouse_dir_scale = FIRST_PASS_STEP; mouse_dir_scale < gAgent.mDrawDistance; mouse_dir_scale += FIRST_PASS_STEP) + for (mouse_dir_scale = FIRST_PASS_STEP; mouse_dir_scale < gAgentCamera.mDrawDistance; mouse_dir_scale += FIRST_PASS_STEP) { LLVector3d mouse_direction_global_d; mouse_direction_global_d.setVec(mouse_direction_global * mouse_dir_scale); @@ -3611,18 +3765,7 @@ void LLViewerWindow::movieSize(S32 new_width, S32 new_height) BORDERHEIGHT = size.mY- y; LLCoordScreen new_size(new_width + BORDERWIDTH, new_height + BORDERHEIGHT); - BOOL disable_sync = gSavedSettings.getBOOL("DisableVerticalSync"); - if (gViewerWindow->mWindow->getFullscreen()) - { - gViewerWindow->changeDisplaySettings(FALSE, - new_size, - disable_sync, - TRUE); - } - else - { - gViewerWindow->mWindow->setSize(new_size); - } + gViewerWindow->mWindow->setSize(new_size); } } @@ -3668,140 +3811,6 @@ void LLViewerWindow::playSnapshotAnimAndSound() BOOL LLViewerWindow::thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, BOOL show_ui, BOOL do_rebuild, ESnapshotType type) { return rawSnapshot(raw, preview_width, preview_height, FALSE, FALSE, show_ui, do_rebuild, type); - - // *TODO below code was broken in deferred pipeline - /* - if ((!raw) || preview_width < 10 || preview_height < 10) - { - return FALSE; - } - - if(gResizeScreenTexture) //the window is resizing - { - return FALSE ; - } - - setCursor(UI_CURSOR_WAIT); - - // Hide all the UI widgets first and draw a frame - BOOL prev_draw_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI); - - if ( prev_draw_ui != show_ui) - { - LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI); - } - - BOOL hide_hud = !gSavedSettings.getBOOL("RenderHUDInSnapshot") && LLPipeline::sShowHUDAttachments; - if (hide_hud) - { - LLPipeline::sShowHUDAttachments = FALSE; - } - - S32 render_name = gSavedSettings.getS32("RenderName"); - gSavedSettings.setS32("RenderName", 0); - LLVOAvatar::updateFreezeCounter(1) ; //pause avatar updating for one frame - - S32 w = preview_width ; - S32 h = preview_height ; - LLVector2 display_scale = mDisplayScale ; - mDisplayScale.setVec((F32)w / mWindowRectRaw.getWidth(), (F32)h / mWindowRectRaw.getHeight()) ; - LLRect window_rect = mWindowRectRaw; - mWindowRectRaw.set(0, h, w, 0); - - gDisplaySwapBuffers = FALSE; - gDepthDirty = TRUE; - glClearColor(0.f, 0.f, 0.f, 0.f); - glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); - setup3DRender(); - - LLFontGL::setFontDisplay(FALSE) ; - LLHUDText::setDisplayText(FALSE) ; - if (type == SNAPSHOT_TYPE_OBJECT_ID) - { - gObjectList.renderPickList(gViewerWindow->getWindowRectScaled(), FALSE, FALSE); - } - else - { - display(do_rebuild, 1.0f, 0, TRUE); - render_ui(); - } - - S32 glformat, gltype, glpixel_length ; - if(SNAPSHOT_TYPE_DEPTH == type) - { - glpixel_length = 4 ; - glformat = GL_DEPTH_COMPONENT ; - gltype = GL_FLOAT ; - } - else - { - glpixel_length = 3 ; - glformat = GL_RGB ; - gltype = GL_UNSIGNED_BYTE ; - } - - raw->resize(w, h, glpixel_length); - glReadPixels(0, 0, w, h, glformat, gltype, raw->getData()); - - if(SNAPSHOT_TYPE_DEPTH == type) - { - LLViewerCamera* camerap = LLViewerCamera::getInstance(); - F32 depth_conversion_factor_1 = (camerap->getFar() + camerap->getNear()) / (2.f * camerap->getFar() * camerap->getNear()); - F32 depth_conversion_factor_2 = (camerap->getFar() - camerap->getNear()) / (2.f * camerap->getFar() * camerap->getNear()); - - //calculate the depth - for (S32 y = 0 ; y < h ; y++) - { - for(S32 x = 0 ; x < w ; x++) - { - S32 i = (w * y + x) << 2 ; - - F32 depth_float_i = *(F32*)(raw->getData() + i); - - F32 linear_depth_float = 1.f / (depth_conversion_factor_1 - (depth_float_i * depth_conversion_factor_2)); - U8 depth_byte = F32_to_U8(linear_depth_float, camerap->getNear(), camerap->getFar()); - *(raw->getData() + i + 0) = depth_byte; - *(raw->getData() + i + 1) = depth_byte; - *(raw->getData() + i + 2) = depth_byte; - *(raw->getData() + i + 3) = 255; - } - } - } - - LLFontGL::setFontDisplay(TRUE) ; - LLHUDText::setDisplayText(TRUE) ; - mDisplayScale.setVec(display_scale) ; - mWindowRectRaw = window_rect; - setup3DRender(); - gDisplaySwapBuffers = FALSE; - gDepthDirty = TRUE; - - // POST SNAPSHOT - if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) - { - LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI); - } - - if (hide_hud) - { - LLPipeline::sShowHUDAttachments = TRUE; - } - - setCursor(UI_CURSOR_ARROW); - - if (do_rebuild) - { - // If we had to do a rebuild, that means that the lists of drawables to be rendered - // was empty before we started. - // Need to reset these, otherwise we call state sort on it again when render gets called the next time - // and we stand a good chance of crashing on rebuild because the render drawable arrays have multiple copies of - // objects on them. - gPipeline.resetDrawOrders(); - } - - gSavedSettings.setS32("RenderName", render_name); - - return TRUE;*/ } // Saves the image from the screen to the specified filename and path. @@ -3816,9 +3825,6 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei // PRE SNAPSHOT gDisplaySwapBuffers = FALSE; - // if not showing ui, use full window to render world view - updateWorldViewRect(!show_ui); - glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); setCursor(UI_CURSOR_WAIT); @@ -3891,6 +3897,9 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei //else: keep the current scene scale, re-scale it if necessary after reading out. } + // if not showing ui, use full window to render world view + updateWorldViewRect(!show_ui); + S32 buffer_x_offset = llfloor(((window_width - snapshot_width) * scale_factor) / 2.f); S32 buffer_y_offset = llfloor(((window_height - snapshot_height) * scale_factor) / 2.f); @@ -3902,7 +3911,14 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei image_buffer_x = llfloor(snapshot_width*scale_factor) ; image_buffer_y = llfloor(snapshot_height *scale_factor) ; } - raw->resize(image_buffer_x, image_buffer_y, 3); + if(image_buffer_x > 0 && image_buffer_y > 0) + { + raw->resize(image_buffer_x, image_buffer_y, 3); + } + else + { + return FALSE ; + } if(raw->isBufferInvalid()) { return FALSE ; @@ -4374,7 +4390,7 @@ void LLViewerWindow::restoreGL(const std::string& progress_message) gResizeScreenTexture = TRUE; - if (gFloaterCustomize && gFloaterCustomize->getVisible()) + if (isAgentAvatarValid() && !gAgentAvatarp->isUsingBakedTextures()) { LLVisualParamHint::requestHintUpdates(); } @@ -4408,51 +4424,12 @@ void LLViewerWindow::initFonts(F32 zoom_factor) LLFontGL::loadDefaultFonts(); } -void LLViewerWindow::toggleFullscreen(BOOL show_progress) -{ - if (mWindow) - { - mWantFullscreen = mWindow->getFullscreen() ? FALSE : TRUE; - mIsFullscreenChecked = mWindow->getFullscreen() ? FALSE : TRUE; - mShowFullscreenProgress = show_progress; - } -} - -void LLViewerWindow::getTargetWindow(BOOL& fullscreen, S32& width, S32& height) const -{ - fullscreen = mWantFullscreen; - - if (mWindow - && mWindow->getFullscreen() == mWantFullscreen) - { - width = getWindowWidthRaw(); - height = getWindowHeightRaw(); - } - else if (mWantFullscreen) - { - width = gSavedSettings.getS32("FullScreenWidth"); - height = gSavedSettings.getS32("FullScreenHeight"); - } - else - { - width = gSavedSettings.getS32("WindowWidth"); - height = gSavedSettings.getS32("WindowHeight"); - } -} - void LLViewerWindow::requestResolutionUpdate() { mResDirty = true; } -void LLViewerWindow::requestResolutionUpdate(bool fullscreen_checked) -{ - mResDirty = true; - mWantFullscreen = fullscreen_checked; - mIsFullscreenChecked = fullscreen_checked; -} - -BOOL LLViewerWindow::checkSettings() +void LLViewerWindow::checkSettings() { if (mStatesDirty) { @@ -4464,70 +4441,9 @@ BOOL LLViewerWindow::checkSettings() // We want to update the resolution AFTER the states getting refreshed not before. if (mResDirty) { - if (gSavedSettings.getBOOL("FullScreenAutoDetectAspectRatio")) - { - getWindow()->setNativeAspectRatio(0.f); - } - else - { - getWindow()->setNativeAspectRatio(gSavedSettings.getF32("FullScreenAspectRatio")); - } - reshape(getWindowWidthRaw(), getWindowHeightRaw()); - - // force aspect ratio - if (mIsFullscreenChecked) - { - LLViewerCamera::getInstance()->setAspect( getWorldViewAspectRatio() ); - } - mResDirty = false; - } - - BOOL is_fullscreen = mWindow->getFullscreen(); - if(mWantFullscreen) - { - LLCoordScreen screen_size; - LLCoordScreen desired_screen_size(gSavedSettings.getS32("FullScreenWidth"), - gSavedSettings.getS32("FullScreenHeight")); - getWindow()->getSize(&screen_size); - if(!is_fullscreen || - screen_size.mX != desired_screen_size.mX - || screen_size.mY != desired_screen_size.mY) - { - if (!LLStartUp::canGoFullscreen()) - { - return FALSE; - } - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - changeDisplaySettings(TRUE, - desired_screen_size, - gSavedSettings.getBOOL("DisableVerticalSync"), - mShowFullscreenProgress); - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - mStatesDirty = true; - return TRUE; - } - } - else - { - if(is_fullscreen) - { - // Changing to windowed mode. - changeDisplaySettings(FALSE, - LLCoordScreen(gSavedSettings.getS32("WindowWidth"), - gSavedSettings.getS32("WindowHeight")), - TRUE, - mShowFullscreenProgress); - mStatesDirty = true; - return TRUE; - } - } - return FALSE; + } } void LLViewerWindow::restartDisplay(BOOL show_progress_bar) @@ -4536,7 +4452,7 @@ void LLViewerWindow::restartDisplay(BOOL show_progress_bar) stopGL(); if (show_progress_bar) { - restoreGL("Changing Resolution..."); + restoreGL(LLTrans::getString("ProgressChangingResolution")); } else { @@ -4544,40 +4460,28 @@ void LLViewerWindow::restartDisplay(BOOL show_progress_bar) } } -BOOL LLViewerWindow::changeDisplaySettings(BOOL fullscreen, LLCoordScreen size, BOOL disable_vsync, BOOL show_progress_bar) +BOOL LLViewerWindow::changeDisplaySettings(LLCoordScreen size, BOOL disable_vsync, BOOL show_progress_bar) { - BOOL was_maximized = gSavedSettings.getBOOL("WindowMaximized"); - mWantFullscreen = fullscreen; - mShowFullscreenProgress = show_progress_bar; - gSavedSettings.setBOOL("WindowFullScreen", mWantFullscreen); + //BOOL was_maximized = gSavedSettings.getBOOL("WindowMaximized"); //gResizeScreenTexture = TRUE; - BOOL old_fullscreen = mWindow->getFullscreen(); - if (!old_fullscreen && fullscreen && !LLStartUp::canGoFullscreen()) + //U32 fsaa = gSavedSettings.getU32("RenderFSAASamples"); + //U32 old_fsaa = mWindow->getFSAASamples(); + + // if not maximized, use the request size + if (!mWindow->getMaximized()) { - // Not allowed to switch to fullscreen now, so exit early. - // *NOTE: This case should never be reached, but just-in-case. - return TRUE; + mWindow->setSize(size); } - U32 fsaa = gSavedSettings.getU32("RenderFSAASamples"); - U32 old_fsaa = mWindow->getFSAASamples(); - // going from windowed to windowed - if (!old_fullscreen && !fullscreen) + //if (fsaa == old_fsaa) { - // if not maximized, use the request size - if (!mWindow->getMaximized()) - { - mWindow->setSize(size); - } - - if (fsaa == old_fsaa) - { - return TRUE; - } + return TRUE; } +/* + // Close floaters that don't handle settings change LLFloaterReg::hideInstance("snapshot"); @@ -4592,23 +4496,15 @@ BOOL LLViewerWindow::changeDisplaySettings(BOOL fullscreen, LLCoordScreen size, LLCoordScreen old_size; LLCoordScreen old_pos; mWindow->getSize(&old_size); - BOOL got_position = mWindow->getPosition(&old_pos); - if (!old_fullscreen && fullscreen && got_position) - { - // switching from windowed to fullscreen, so save window position - gSavedSettings.setS32("WindowX", old_pos.mX); - gSavedSettings.setS32("WindowY", old_pos.mY); - } - - mWindow->setFSAASamples(fsaa); + //mWindow->setFSAASamples(fsaa); - result_first_try = mWindow->switchContext(fullscreen, size, disable_vsync); + result_first_try = mWindow->switchContext(false, size, disable_vsync); if (!result_first_try) { // try to switch back - mWindow->setFSAASamples(old_fsaa); - result_second_try = mWindow->switchContext(old_fullscreen, old_size, disable_vsync); + //mWindow->setFSAASamples(old_fsaa); + result_second_try = mWindow->switchContext(false, old_size, disable_vsync); if (!result_second_try) { @@ -4623,7 +4519,7 @@ BOOL LLViewerWindow::changeDisplaySettings(BOOL fullscreen, LLCoordScreen size, llinfos << "Restoring GL during resolution change" << llendl; if (show_progress_bar) { - restoreGL("Changing Resolution..."); + restoreGL(LLTrans::getString("ProgressChangingResolution")); } else { @@ -4640,19 +4536,8 @@ BOOL LLViewerWindow::changeDisplaySettings(BOOL fullscreen, LLCoordScreen size, } BOOL success = result_first_try || result_second_try; - if (success) - { -#if LL_WINDOWS - // Only trigger a reshape after switching to fullscreen; otherwise rely on the windows callback - // (otherwise size is wrong; this is the entire window size, reshape wants the visible window size) - if (fullscreen && result_first_try) -#endif - { - reshape(size.mX, size.mY); - } - } - if (!mWindow->getFullscreen() && success) + if (success) { // maximize window if was maximized, else reposition if (was_maximized) @@ -4670,45 +4555,16 @@ BOOL LLViewerWindow::changeDisplaySettings(BOOL fullscreen, LLCoordScreen size, mIgnoreActivate = FALSE; gFocusMgr.setKeyboardFocus(keyboard_focus); - mWantFullscreen = mWindow->getFullscreen(); - mShowFullscreenProgress = FALSE; return success; -} - -F32 LLViewerWindow::getDisplayAspectRatio() const -{ - if (mWindow->getFullscreen()) - { - if (gSavedSettings.getBOOL("FullScreenAutoDetectAspectRatio")) - { - return mWindow->getNativeAspectRatio(); - } - else - { - return gSavedSettings.getF32("FullScreenAspectRatio"); - } - } - else - { - return mWindow->getNativeAspectRatio(); - } + */ } - F32 LLViewerWindow::getWorldViewAspectRatio() const { F32 world_aspect = (F32)mWorldViewRectRaw.getWidth() / (F32)mWorldViewRectRaw.getHeight(); - //F32 window_aspect = (F32)mWindowRectRaw.getWidth() / (F32)mWindowRectRaw.getHeight(); - if (mWindow->getFullscreen()) - { - return world_aspect * mWindow->getPixelAspectRatio(); - } - else - { - return world_aspect; - } + return world_aspect; } void LLViewerWindow::calcDisplayScale() @@ -4716,27 +4572,13 @@ void LLViewerWindow::calcDisplayScale() F32 ui_scale_factor = gSavedSettings.getF32("UIScaleFactor"); LLVector2 display_scale; display_scale.setVec(llmax(1.f / mWindow->getPixelAspectRatio(), 1.f), llmax(mWindow->getPixelAspectRatio(), 1.f)); - F32 height_normalization = gSavedSettings.getBOOL("UIAutoScale") ? ((F32)mWindowRectRaw.getHeight() / display_scale.mV[VY]) / 768.f : 1.f; - if(mWindow->getFullscreen()) - { - display_scale *= (ui_scale_factor * height_normalization); - } - else - { - display_scale *= ui_scale_factor; - } + display_scale *= ui_scale_factor; // limit minimum display scale if (display_scale.mV[VX] < MIN_DISPLAY_SCALE || display_scale.mV[VY] < MIN_DISPLAY_SCALE) { display_scale *= MIN_DISPLAY_SCALE / llmin(display_scale.mV[VX], display_scale.mV[VY]); } - - if (mWindow->getFullscreen()) - { - display_scale.mV[0] = llround(display_scale.mV[0], 2.0f/(F32) mWindowRectRaw.getWidth()); - display_scale.mV[1] = llround(display_scale.mV[1], 2.0f/(F32) mWindowRectRaw.getHeight()); - } if (display_scale != mDisplayScale) { @@ -4817,9 +4659,9 @@ bool LLViewerWindow::onAlert(const LLSD& notify) // If we're in mouselook, the mouse is hidden and so the user can't click // the dialog buttons. In that case, change to First Person instead. - if( gAgent.cameraMouselook() ) + if( gAgentCamera.cameraMouselook() ) { - gAgent.changeCameraToDefault(); + gAgentCamera.changeCameraToDefault(); } return false; } @@ -4846,10 +4688,10 @@ LLPickInfo::LLPickInfo() } LLPickInfo::LLPickInfo(const LLCoordGL& mouse_pos, - MASK keyboard_mask, - BOOL pick_transparent, - BOOL pick_uv_coords, - void (*pick_callback)(const LLPickInfo& pick_info)) + MASK keyboard_mask, + BOOL pick_transparent, + BOOL pick_uv_coords, + void (*pick_callback)(const LLPickInfo& pick_info)) : mMousePt(mouse_pos), mKeyMask(keyboard_mask), mPickCallback(pick_callback), @@ -4931,7 +4773,7 @@ void LLPickInfo::fetchResults() { mPickType = PICK_OBJECT; } - mObjectOffset = gAgent.calcFocusOffset(objectp, intersection, mPickPt.mX, mPickPt.mY); + mObjectOffset = gAgentCamera.calcFocusOffset(objectp, intersection, mPickPt.mX, mPickPt.mY); mObjectID = objectp->mID; mObjectFace = (te_offset == NO_FACE) ? -1 : (S32)te_offset; |