diff options
Diffstat (limited to 'indra/newview/llviewerwindow.cpp')
-rw-r--r-- | indra/newview/llviewerwindow.cpp | 2750 |
1 files changed, 1221 insertions, 1529 deletions
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index cb2a8771fa..983a2d25c8 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -2,49 +2,52 @@ * @file llviewerwindow.cpp * @brief Implementation of the LLViewerWindow class. * - * $LicenseInfo:firstyear=2001&license=viewergpl$ - * - * Copyright (c) 2001-2009, Linden Research, Inc. - * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code - * The source code in this file ("Source Code") is provided by Linden Lab - * to you under the terms of the GNU General Public License, version 2.0 - * ("GPL"), unless you have obtained a separate licensing agreement - * ("Other License"), formally executed by you and Linden Lab. Terms of - * the GPL can be found in doc/GPL-license.txt in this distribution, or - * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * Copyright (C) 2010, Linden Research, Inc. * - * There are special exceptions to the terms and conditions of the GPL as - * it is applied to this Source Code. View the full text of the exception - * in the file doc/FLOSS-exception.txt in this software distribution, or - * online at - * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. * - * By copying, modifying or distributing this software, you acknowledge - * that you have read and understood your obligations described above, - * and agree to abide by those obligations. + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. * - * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO - * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, - * COMPLETENESS OR PERFORMANCE. + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" +#include "llviewerwindow.h" + +#if LL_WINDOWS +#pragma warning (disable : 4355) // 'this' used in initializer list: yes, intentionally +#endif + // system library includes #include <stdio.h> #include <iostream> #include <fstream> #include <algorithm> +#include "llagent.h" +#include "llagentcamera.h" #include "llfloaterreg.h" #include "llpanellogin.h" #include "llviewerkeyboard.h" -#include "llviewerwindow.h" +#include "llviewermenu.h" #include "llviewquery.h" #include "llxmltree.h" +#include "llslurl.h" //#include "llviewercamera.h" #include "llrender.h" @@ -55,7 +58,7 @@ // // linden library includes -#include "audioengine.h" // mute on minimize +#include "llaudioengine.h" // mute on minimize #include "indra_constants.h" #include "llassetstorage.h" #include "llerrorcontrol.h" @@ -73,12 +76,13 @@ #include "lltimer.h" #include "timing.h" #include "llviewermenu.h" +#include "lltooltip.h" +#include "llmediaentry.h" +#include "llurldispatcher.h" // newview includes #include "llagent.h" -#include "llalertdialog.h" #include "llbox.h" -#include "llchatbar.h" #include "llconsole.h" #include "llviewercontrol.h" #include "llcylinder.h" @@ -92,14 +96,11 @@ #include "llface.h" #include "llfeaturemanager.h" #include "llfilepicker.h" +#include "llfirstuse.h" #include "llfloater.h" -#include "llfloateractivespeakers.h" #include "llfloaterbuildoptions.h" #include "llfloaterbuyland.h" #include "llfloatercamera.h" -#include "llfloaterchat.h" -#include "llfloaterchatterbox.h" -#include "llfloatercustomize.h" #include "llfloaterland.h" #include "llfloaterinspect.h" #include "llfloatermap.h" @@ -109,14 +110,15 @@ #include "llfloatertools.h" #include "llfloaterworldmap.h" #include "llfocusmgr.h" +#include "llfontfreetype.h" #include "llgesturemgr.h" #include "llglheaders.h" -#include "llhoverview.h" +#include "lltooltip.h" #include "llhudmanager.h" #include "llhudview.h" #include "llimagebmp.h" #include "llimagej2c.h" -#include "llinventoryview.h" +#include "llimageworker.h" #include "llkeyboard.h" #include "lllineeditor.h" #include "llmenugl.h" @@ -124,8 +126,7 @@ #include "llmorphview.h" #include "llmoveview.h" #include "llnavigationbar.h" -#include "llnotify.h" -#include "lloverlaybar.h" +#include "llpopupview.h" #include "llpreviewtexture.h" #include "llprogressview.h" #include "llresmgr.h" @@ -138,14 +139,12 @@ #include "llstatview.h" #include "llsurface.h" #include "llsurfacepatch.h" -#include "llimview.h" #include "lltexlayer.h" #include "lltextbox.h" #include "lltexturecache.h" #include "lltexturefetch.h" #include "lltextureview.h" #include "lltool.h" -#include "lltoolbar.h" #include "lltoolcomp.h" #include "lltooldraganddrop.h" #include "lltoolface.h" @@ -157,14 +156,16 @@ #include "lltoolselectland.h" #include "lltrans.h" #include "lluictrlfactory.h" -#include "lluploaddialog.h" #include "llurldispatcher.h" // SLURL from other app instance +#include "llversioninfo.h" #include "llvieweraudio.h" #include "llviewercamera.h" #include "llviewergesture.h" -#include "llviewerimagelist.h" +#include "llviewertexturelist.h" #include "llviewerinventory.h" #include "llviewerkeyboard.h" +#include "llviewermedia.h" +#include "llviewermediafocus.h" #include "llviewermenu.h" #include "llviewermessage.h" #include "llviewerobjectlist.h" @@ -178,17 +179,25 @@ #include "llworldmapview.h" #include "pipeline.h" #include "llappviewer.h" -#include "llurlsimstring.h" #include "llviewerdisplay.h" #include "llspatialpartition.h" #include "llviewerjoystick.h" #include "llviewernetwork.h" #include "llpostprocess.h" #include "llbottomtray.h" +#include "llnearbychatbar.h" +#include "llagentui.h" +#include "llwearablelist.h" + +#include "llnotifications.h" +#include "llnotificationsutil.h" +#include "llnotificationmanager.h" #include "llfloaternotificationsconsole.h" -#include "llnearbychathistory.h" +#include "llnearbychat.h" +#include "llviewerwindowlistener.h" +#include "llpaneltopinfobar.h" #if LL_WINDOWS #include <tchar.h> // For Unicode conversion methods @@ -203,22 +212,14 @@ extern BOOL gDebugClicks; extern BOOL gDisplaySwapBuffers; extern BOOL gDepthDirty; extern BOOL gResizeScreenTexture; -extern S32 gJamesInt; LLViewerWindow *gViewerWindow = NULL; - -BOOL gDebugSelect = FALSE; - -LLFrameTimer gMouseIdleTimer; LLFrameTimer gAwayTimer; LLFrameTimer gAwayTriggerTimer; -LLFrameTimer gAlphaFadeTimer; BOOL gShowOverlayTitle = FALSE; -BOOL gPickTransparent = TRUE; -BOOL gDebugFastUIRender = FALSE; LLViewerObject* gDebugRaycastObject = NULL; LLVector3 gDebugRaycastIntersection; LLVector2 gDebugRaycastTexCoord; @@ -229,8 +230,8 @@ S32 gDebugRaycastFaceHit; // HUD display lines in lower right BOOL gDisplayWindInfo = FALSE; BOOL gDisplayCameraPos = FALSE; -BOOL gDisplayNearestWater = FALSE; BOOL gDisplayFOV = FALSE; +BOOL gDisplayBadge = FALSE; S32 CHAT_BAR_HEIGHT = 28; S32 OVERLAY_BAR_HEIGHT = 20; @@ -249,27 +250,27 @@ std::string LLViewerWindow::sSnapshotDir; std::string LLViewerWindow::sMovieBaseName; -extern void toggle_debug_menus(void*); - class RecordToChatConsole : public LLError::Recorder, public LLSingleton<RecordToChatConsole> { public: virtual void recordMessage(LLError::ELevel level, const std::string& message) { - // only log warnings to chat console - if (level == LLError::LEVEL_WARN) - { - LLFloaterChat* chat_floater = LLFloaterReg::getTypedInstance<LLFloaterChat>("chat"); - if (chat_floater && gSavedSettings.getBOOL("WarningsAsChat")) - { - LLChat chat; - chat.mText = message; - chat.mSourceType = CHAT_SOURCE_SYSTEM; + //FIXME: this is NOT thread safe, and will do bad things when a warning is issued from a non-UI thread - chat_floater->addChat(chat, FALSE, FALSE); - } - } + // only log warnings to chat console + //if (level == LLError::LEVEL_WARN) + //{ + //LLFloaterChat* chat_floater = LLFloaterReg::findTypedInstance<LLFloaterChat>("chat"); + //if (chat_floater && gSavedSettings.getBOOL("WarningsAsChat")) + //{ + // LLChat chat; + // chat.mText = message; + // chat.mSourceType = CHAT_SOURCE_SYSTEM; + + // chat_floater->addChat(chat, FALSE, FALSE); + //} + //} } }; @@ -315,7 +316,7 @@ public: mTextColor = LLColor4( 0.86f, 0.86f, 0.86f, 1.f ); // Draw stuff growing up from right lower corner of screen - U32 xpos = mWindow->getWindowWidth() - 350; + U32 xpos = mWindow->getWindowWidthScaled() - 350; U32 ypos = 64; const U32 y_inc = 20; @@ -331,7 +332,9 @@ public: S32 hours = (S32)(time / (60*60)); S32 mins = (S32)((time - hours*(60*60)) / 60); S32 secs = (S32)((time - hours*(60*60) - mins*60)); - addText(xpos, ypos, llformat(" Debug %d: %d:%02d:%02d", idx, hours,mins,secs)); ypos += y_inc2; + std::string label = gDebugTimerLabel[idx]; + if (label.empty()) label = llformat("Debug: %d", idx); + addText(xpos, ypos, llformat(" %s: %d:%02d:%02d", label.c_str(), hours,mins,secs)); ypos += y_inc2; } F32 time = gFrameTimeSeconds; @@ -357,9 +360,9 @@ public: agent_center_text = llformat("AgentCenter %f %f %f", (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); - if (gAgent.getAvatarObject()) + if (isAgentAvatarValid()) { - tvector = gAgent.getPosGlobalFromAgent(gAgent.getAvatarObject()->mRoot.getWorldPosition()); + tvector = gAgent.getPosGlobalFromAgent(gAgentAvatarp->mRoot.getWorldPosition()); agent_root_center_text = llformat("AgentRootCenter %f %f %f", (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); } @@ -377,7 +380,7 @@ public: agent_left_text = llformat("AgentLeftAxis %f %f %f", (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); - tvector = gAgent.getCameraPositionGlobal(); + tvector = gAgentCamera.getCameraPositionGlobal(); camera_center_text = llformat("CameraCenter %f %f %f", (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); @@ -418,6 +421,11 @@ public: addText(xpos, ypos, llformat("FOV: %2.1f deg", RAD_TO_DEG * LLViewerCamera::getInstance()->getView())); ypos += y_inc; } + if (gDisplayBadge) + { + addText(xpos, ypos+(y_inc/2), llformat("Hippos!", RAD_TO_DEG * LLViewerCamera::getInstance()->getView())); + ypos += y_inc * 2; + } /*if (LLViewerJoystick::getInstance()->getOverrideCamera()) { @@ -476,6 +484,10 @@ public: } ypos += y_inc; + addText(xpos, ypos, llformat("UI Verts/Calls: %d/%d", LLRender::sUIVerts, LLRender::sUICalls)); + LLRender::sUICalls = LLRender::sUIVerts = 0; + ypos += y_inc; + addText(xpos,ypos, llformat("%d/%d Nodes visible", gPipeline.mNumVisibleNodes, LLSpatialGroup::sNodeCount)); ypos += y_inc; @@ -535,7 +547,7 @@ public: ypos += y_inc; } // only display these messages if we are actually rendering beacons at this moment - if (LLPipeline::getRenderBeacons(NULL) && gSavedSettings.getBOOL("BeaconAlwaysOn")) + if (LLPipeline::getRenderBeacons(NULL) && LLFloaterReg::instanceVisible("beacons")) { if (LLPipeline::getRenderParticleBeacons(NULL)) { @@ -596,179 +608,129 @@ void LLViewerWindow::updateDebugText() // LLViewerWindow // -bool LLViewerWindow::shouldShowToolTipFor(LLMouseHandler *mh) -{ - if (mToolTip && mh) - { - LLMouseHandler::EShowToolTip showlevel = mh->getShowToolTip(); - - return ( - showlevel == LLMouseHandler::SHOW_ALWAYS || - (showlevel == LLMouseHandler::SHOW_IF_NOT_BLOCKED && - !mToolTipBlocked) - ); - } - return false; -} - BOOL LLViewerWindow::handleAnyMouseClick(LLWindow *window, LLCoordGL pos, MASK mask, LLMouseHandler::EClickType clicktype, BOOL down) { - std::string buttonname; - std::string buttonstatestr; - BOOL handled = FALSE; + const char* buttonname = ""; + const char* buttonstatestr = ""; S32 x = pos.mX; S32 y = pos.mY; x = llround((F32)x / mDisplayScale.mV[VX]); y = llround((F32)y / mDisplayScale.mV[VY]); - if (down) - { - buttonstatestr = "down" ; - } - else - { - buttonstatestr = "up" ; - } - - switch (clicktype) - { - case LLMouseHandler::CLICK_LEFT: - mLeftMouseDown = down; - buttonname = "Left"; - break; - case LLMouseHandler::CLICK_RIGHT: - mRightMouseDown = down; - buttonname = "Right"; - break; - case LLMouseHandler::CLICK_MIDDLE: - mMiddleMouseDown = down; - buttonname = "Middle"; - break; - case LLMouseHandler::CLICK_DOUBLELEFT: - mLeftMouseDown = down; - buttonname = "Left Double Click"; - break; - } - - LLView::sMouseHandlerMessage.clear(); - - if (gMenuBarView) - { - // stop ALT-key access to menu - gMenuBarView->resetMenuTrigger(); - } - - if (gDebugClicks) + // only send mouse clicks to UI if UI is visible + if(gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) { - llinfos << "ViewerWindow " << buttonname << " mouse " << buttonstatestr << " at " << x << "," << y << llendl; - } - // Make sure we get a corresponding mouseup event, even if the mouse leaves the window - if (down) - mWindow->captureMouse(); - else - mWindow->releaseMouse(); + if (down) + { + buttonstatestr = "down" ; + } + else + { + buttonstatestr = "up" ; + } + + switch (clicktype) + { + case LLMouseHandler::CLICK_LEFT: + mLeftMouseDown = down; + buttonname = "Left"; + break; + case LLMouseHandler::CLICK_RIGHT: + mRightMouseDown = down; + buttonname = "Right"; + break; + case LLMouseHandler::CLICK_MIDDLE: + mMiddleMouseDown = down; + buttonname = "Middle"; + break; + case LLMouseHandler::CLICK_DOUBLELEFT: + mLeftMouseDown = down; + buttonname = "Left Double Click"; + break; + } + + LLView::sMouseHandlerMessage.clear(); - // Indicate mouse was active - gMouseIdleTimer.reset(); + if (gMenuBarView) + { + // stop ALT-key access to menu + gMenuBarView->resetMenuTrigger(); + } - // Hide tooltips on mousedown - mToolTipBlocked = down; + if (gDebugClicks) + { + llinfos << "ViewerWindow " << buttonname << " mouse " << buttonstatestr << " at " << x << "," << y << llendl; + } - // Also hide hover info on mousedown/mouseup - if (gHoverView) - { - gHoverView->cancelHover(); - } + // Make sure we get a corresponding mouseup event, even if the mouse leaves the window + if (down) + mWindow->captureMouse(); + else + mWindow->releaseMouse(); - // Don't let the user move the mouse out of the window until mouse up. - if( LLToolMgr::getInstance()->getCurrentTool()->clipMouseWhenDown() ) - { - mWindow->setMouseClipping(down); - } + // Indicate mouse was active + LLUI::resetMouseIdleTimer(); - LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture(); - if( mouse_captor ) - { - S32 local_x; - S32 local_y; - mouse_captor->screenPointToLocal( x, y, &local_x, &local_y ); - if (LLView::sDebugMouseHandling) + // Don't let the user move the mouse out of the window until mouse up. + if( LLToolMgr::getInstance()->getCurrentTool()->clipMouseWhenDown() ) { - llinfos << buttonname << " Mouse " << buttonstatestr << " handled by captor " << mouse_captor->getName() << llendl; + mWindow->setMouseClipping(down); } - return mouse_captor->handleAnyMouseClick(local_x, local_y, mask, clicktype, down); - } - // Topmost view gets a chance before the hierarchy - LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); - if (top_ctrl) - { - S32 local_x, local_y; - top_ctrl->screenPointToLocal( x, y, &local_x, &local_y ); - if (down) + LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture(); + if( mouse_captor ) { - if (top_ctrl->pointInView(local_x, local_y)) + S32 local_x; + S32 local_y; + mouse_captor->screenPointToLocal( x, y, &local_x, &local_y ); + if (LLView::sDebugMouseHandling) { - return top_ctrl->handleAnyMouseClick(local_x, local_y, mask, clicktype, down) ; + llinfos << buttonname << " Mouse " << buttonstatestr << " handled by captor " << mouse_captor->getName() << llendl; } - else + return mouse_captor->handleAnyMouseClick(local_x, local_y, mask, clicktype, down); + } + + // Topmost view gets a chance before the hierarchy + //LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); + //if (top_ctrl) + //{ + // S32 local_x, local_y; + // top_ctrl->screenPointToLocal( x, y, &local_x, &local_y ); + // if (top_ctrl->pointInView(local_x, local_y)) + // { + // return top_ctrl->handleAnyMouseClick(local_x, local_y, mask, clicktype, down) ; + // } + // else + // { + // if (down) + // { + // gFocusMgr.setTopCtrl(NULL); + // } + // } + //} + + // Give the UI views a chance to process the click + if( mRootView->handleAnyMouseClick(x, y, mask, clicktype, down) ) + { + if (LLView::sDebugMouseHandling) { - gFocusMgr.setTopCtrl(NULL); + llinfos << buttonname << " Mouse " << buttonstatestr << " " << LLView::sMouseHandlerMessage << llendl; } + return TRUE; } - else + else if (LLView::sDebugMouseHandling) { - handled = top_ctrl->pointInView(local_x, local_y) && top_ctrl->handleMouseUp(local_x, local_y, mask); + llinfos << buttonname << " Mouse " << buttonstatestr << " not handled by view" << llendl; } } - // Give the UI views a chance to process the click - if( mRootView->handleAnyMouseClick(x, y, mask, clicktype, down) ) + // Do not allow tool manager to handle mouseclicks if we have disconnected + if(!gDisconnected && LLToolMgr::getInstance()->getCurrentTool()->handleAnyMouseClick( x, y, mask, clicktype, down ) ) { - if (LLView::sDebugMouseHandling) - { - llinfos << buttonname << " Mouse " << buttonstatestr << " " << LLView::sMouseHandlerMessage << llendl; - } return TRUE; } - else if (LLView::sDebugMouseHandling) - { - llinfos << buttonname << " Mouse " << buttonstatestr << " not handled by view" << llendl; - } - - if (down) - { - if (gDisconnected) - { - return FALSE; - } - - if(LLToolMgr::getInstance()->getCurrentTool()->handleAnyMouseClick( x, y, mask, clicktype, down ) ) - { - // This is necessary to force clicks in the world to cause edit - // boxes that might have keyboard focus to relinquish it, and hence - // cause a commit to update their value. JC - gFocusMgr.setKeyboardFocus(NULL); - return TRUE; - } - } - else - { - if( !handled ) - { - handled = mRootView->handleAnyMouseClick(x, y, mask, clicktype, down); - } - if( !handled ) - { - LLTool *tool = LLToolMgr::getInstance()->getCurrentTool(); - if (tool) - { - handled = tool->handleAnyMouseClick(x, y, mask, clicktype, down); - } - } - } // If we got this far on a down-click, it wasn't handled. // Up-clicks, though, are always handled as far as the OS is concerned. @@ -816,7 +778,7 @@ BOOL LLViewerWindow::handleRightMouseDown(LLWindow *window, LLCoordGL pos, MASK // *HACK: this should be rolled into the composite tool logic, not // hardcoded at the top level. - if (CAMERA_MODE_CUSTOMIZE_AVATAR != gAgent.getCameraMode() && LLToolMgr::getInstance()->getCurrentTool() != LLToolPie::getInstance()) + if (CAMERA_MODE_CUSTOMIZE_AVATAR != gAgentCamera.getCameraMode() && LLToolMgr::getInstance()->getCurrentTool() != LLToolPie::getInstance()) { // If the current tool didn't process the click, we should show // the pie menu. This can be done by passing the event to the pie @@ -837,17 +799,161 @@ BOOL LLViewerWindow::handleRightMouseUp(LLWindow *window, LLCoordGL pos, MASK m BOOL LLViewerWindow::handleMiddleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask) { BOOL down = TRUE; - gVoiceClient->middleMouseState(true); + LLVoiceClient::getInstance()->middleMouseState(true); handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_MIDDLE,down); // Always handled as far as the OS is concerned. return TRUE; } + +LLWindowCallbacks::DragNDropResult LLViewerWindow::handleDragNDrop( LLWindow *window, LLCoordGL pos, MASK mask, LLWindowCallbacks::DragNDropAction action, std::string data) +{ + LLWindowCallbacks::DragNDropResult result = LLWindowCallbacks::DND_NONE; + + const bool prim_media_dnd_enabled = gSavedSettings.getBOOL("PrimMediaDragNDrop"); + const bool slurl_dnd_enabled = gSavedSettings.getBOOL("SLURLDragNDrop"); + + if ( prim_media_dnd_enabled || slurl_dnd_enabled ) + { + switch(action) + { + // Much of the handling for these two cases is the same. + case LLWindowCallbacks::DNDA_TRACK: + case LLWindowCallbacks::DNDA_DROPPED: + case LLWindowCallbacks::DNDA_START_TRACKING: + { + bool drop = (LLWindowCallbacks::DNDA_DROPPED == action); + + if (slurl_dnd_enabled) + { + LLSLURL dropped_slurl(data); + if(dropped_slurl.isSpatial()) + { + if (drop) + { + LLURLDispatcher::dispatch( dropped_slurl.getSLURLString(), NULL, true ); + return LLWindowCallbacks::DND_MOVE; + } + return LLWindowCallbacks::DND_COPY; + } + } + + if (prim_media_dnd_enabled) + { + LLPickInfo pick_info = pickImmediate( pos.mX, pos.mY, TRUE /*BOOL pick_transparent*/ ); + + LLUUID object_id = pick_info.getObjectID(); + S32 object_face = pick_info.mObjectFace; + std::string url = data; + + lldebugs << "Object: picked at " << pos.mX << ", " << pos.mY << " - face = " << object_face << " - URL = " << url << llendl; + + LLVOVolume *obj = dynamic_cast<LLVOVolume*>(static_cast<LLViewerObject*>(pick_info.getObject())); + + if (obj && !obj->getRegion()->getCapability("ObjectMedia").empty()) + { + LLTextureEntry *te = obj->getTE(object_face); + + // can modify URL if we can modify the object or we have navigate permissions + bool allow_modify_url = obj->permModify() || obj->hasMediaPermission( te->getMediaData(), LLVOVolume::MEDIA_PERM_INTERACT ); + + if (te && allow_modify_url ) + { + if (drop) + { + // object does NOT have media already + if ( ! te->hasMedia() ) + { + // we are allowed to modify the object + if ( obj->permModify() ) + { + // Create new media entry + LLSD media_data; + // XXX Should we really do Home URL too? + media_data[LLMediaEntry::HOME_URL_KEY] = url; + media_data[LLMediaEntry::CURRENT_URL_KEY] = url; + media_data[LLMediaEntry::AUTO_PLAY_KEY] = true; + obj->syncMediaData(object_face, media_data, true, true); + // XXX This shouldn't be necessary, should it ?!? + if (obj->getMediaImpl(object_face)) + obj->getMediaImpl(object_face)->navigateReload(); + obj->sendMediaDataUpdate(); + + result = LLWindowCallbacks::DND_COPY; + } + } + else + // object HAS media already + { + // URL passes the whitelist + if (te->getMediaData()->checkCandidateUrl( url ) ) + { + // just navigate to the URL + if (obj->getMediaImpl(object_face)) + { + obj->getMediaImpl(object_face)->navigateTo(url); + } + else + { + // This is very strange. Navigation should + // happen via the Impl, but we don't have one. + // This sends it to the server, which /should/ + // trigger us getting it. Hopefully. + LLSD media_data; + media_data[LLMediaEntry::CURRENT_URL_KEY] = url; + obj->syncMediaData(object_face, media_data, true, true); + obj->sendMediaDataUpdate(); + } + result = LLWindowCallbacks::DND_LINK; + + } + } + LLSelectMgr::getInstance()->unhighlightObjectOnly(mDragHoveredObject); + mDragHoveredObject = NULL; + + } + else + { + // Check the whitelist, if there's media (otherwise just show it) + if (te->getMediaData() == NULL || te->getMediaData()->checkCandidateUrl(url)) + { + if ( obj != mDragHoveredObject) + { + // Highlight the dragged object + LLSelectMgr::getInstance()->unhighlightObjectOnly(mDragHoveredObject); + mDragHoveredObject = obj; + LLSelectMgr::getInstance()->highlightObjectOnly(mDragHoveredObject); + } + result = (! te->hasMedia()) ? LLWindowCallbacks::DND_COPY : LLWindowCallbacks::DND_LINK; + + } + } + } + } + } + } + break; + + case LLWindowCallbacks::DNDA_STOP_TRACKING: + // The cleanup case below will make sure things are unhilighted if necessary. + break; + } + + if (prim_media_dnd_enabled && + result == LLWindowCallbacks::DND_NONE && !mDragHoveredObject.isNull()) + { + LLSelectMgr::getInstance()->unhighlightObjectOnly(mDragHoveredObject); + mDragHoveredObject = NULL; + } + } + + return result; +} BOOL LLViewerWindow::handleMiddleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask) { BOOL down = FALSE; - gVoiceClient->middleMouseState(false); + LLVoiceClient::getInstance()->middleMouseState(false); handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_MIDDLE,down); // Always handled as far as the OS is concerned. @@ -867,13 +973,14 @@ void LLViewerWindow::handleMouseMove(LLWindow *window, LLCoordGL pos, MASK mask // Save mouse point for access during idle() and display() - LLCoordGL prev_saved_mouse_point = mCurrentMousePoint; LLCoordGL mouse_point(x, y); - saveLastMouse(mouse_point); - BOOL mouse_actually_moved = !gFocusMgr.getMouseCapture() && // mouse is not currenty captured - ((prev_saved_mouse_point.mX != mCurrentMousePoint.mX) || (prev_saved_mouse_point.mY != mCurrentMousePoint.mY)); // mouse moved from last recorded position - gMouseIdleTimer.reset(); + if (mouse_point != mCurrentMousePoint) + { + LLUI::resetMouseIdleTimer(); + } + + saveLastMouse(mouse_point); mWindow->showCursorFromMouseMove(); @@ -881,17 +988,6 @@ void LLViewerWindow::handleMouseMove(LLWindow *window, LLCoordGL pos, MASK mask { gAgent.clearAFK(); } - - if(mouse_actually_moved) - { - mToolTipBlocked = FALSE; - } - - // Activate the hover picker on mouse move. - if (gHoverView) - { - gHoverView->setTyping(FALSE); - } } void LLViewerWindow::handleMouseLeave(LLWindow *window) @@ -899,10 +995,7 @@ void LLViewerWindow::handleMouseLeave(LLWindow *window) // Note: we won't get this if we have captured the mouse. llassert( gFocusMgr.getMouseCapture() == NULL ); mMouseInWindow = FALSE; - if (mToolTip) - { - mToolTip->setVisible( FALSE ); - } + LLToolTipMgr::instance().blockToolTips(); } BOOL LLViewerWindow::handleCloseRequest(LLWindow *window) @@ -934,8 +1027,6 @@ void LLViewerWindow::handleFocus(LLWindow *window) gAgent.onAppFocusGained(); LLToolMgr::getInstance()->onAppFocusGained(); - gShowTextEditCursor = TRUE; - // See if we're coming in with modifier keys held down if (gKeyboard) { @@ -965,11 +1056,6 @@ void LLViewerWindow::handleFocusLost(LLWindow *window) showCursor(); getWindow()->setMouseClipping(FALSE); - // JC - Leave keyboard focus, so if you're popping in and out editing - // a script, you don't have to click in the editor again and again. - // gFocusMgr.setKeyboardFocus( NULL ); - gShowTextEditCursor = FALSE; - // If losing focus while keys are down, reset them. if (gKeyboard) { @@ -984,7 +1070,7 @@ void LLViewerWindow::handleFocusLost(LLWindow *window) BOOL LLViewerWindow::handleTranslatedKeyDown(KEY key, MASK mask, BOOL repeated) { // Let the voice chat code check for its PTT key. Note that this never affects event processing. - gVoiceClient->keyDown(key, mask); + LLVoiceClient::getInstance()->keyDown(key, mask); if (gAwayTimer.getElapsedTimeF32() > MIN_AFK_TIME) { @@ -1006,7 +1092,7 @@ BOOL LLViewerWindow::handleTranslatedKeyDown(KEY key, MASK mask, BOOL repeated) BOOL LLViewerWindow::handleTranslatedKeyUp(KEY key, MASK mask) { // Let the voice chat code check for its PTT key. Note that this never affects event processing. - gVoiceClient->keyUp(key, mask); + LLVoiceClient::getInstance()->keyUp(key, mask); return FALSE; } @@ -1028,49 +1114,27 @@ BOOL LLViewerWindow::handleActivate(LLWindow *window, BOOL activated) mActive = TRUE; send_agent_resume(); gAgent.clearAFK(); - if (mWindow->getFullscreen() && !mIgnoreActivate) - { - if (!LLApp::isExiting() ) - { - if (LLStartUp::getStartupState() >= STATE_STARTED) - { - // if we're in world, show a progress bar to hide reloading of textures - llinfos << "Restoring GL during activate" << llendl; - restoreGL("Restoring..."); - } - else - { - // otherwise restore immediately - restoreGL(); - } - } - else - { - llwarns << "Activating while quitting" << llendl; - } - } - + // Unmute audio audio_update_volume(); } else { mActive = FALSE; - if (gSavedSettings.getBOOL("AllowIdleAFK")) + + if (gSavedSettings.getS32("AFKTimeout")) { gAgent.setAFK(); } // SL-53351: Make sure we're not in mouselook when minimised, to prevent control issues - gAgent.changeCameraToDefault(); - - send_agent_pause(); - - if (mWindow->getFullscreen() && !mIgnoreActivate) + if (gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK) { - llinfos << "Stopping GL during deactivation" << llendl; - stopGL(); + gAgentCamera.changeCameraToDefault(); } + + send_agent_pause(); + // Mute audio audio_update_volume(); } @@ -1079,7 +1143,7 @@ BOOL LLViewerWindow::handleActivate(LLWindow *window, BOOL activated) BOOL LLViewerWindow::handleActivateApp(LLWindow *window, BOOL activating) { - //if (!activating) gAgent.changeCameraToDefault(); + //if (!activating) gAgentCamera.changeCameraToDefault(); LLViewerJoystick::getInstance()->setNeedsReset(true); return FALSE; @@ -1111,7 +1175,7 @@ BOOL LLViewerWindow::handlePaint(LLWindow *window, S32 x, S32 y, S32 width, S FillRect(hdc, &wnd_rect, CreateSolidBrush(RGB(255, 255, 255))); std::string name_str; - gAgent.getName(name_str); + LLAgentUI::buildName(name_str); std::string temp_str; temp_str = llformat( "%s FPS %3.1f Phy FPS %2.1f Time Dil %1.3f", /* Flawfinder: ignore */ @@ -1160,7 +1224,7 @@ void LLViewerWindow::handleDataCopy(LLWindow *window, S32 data_type, void *data) case SLURL_MESSAGE_TYPE: // received URL std::string url = (const char*)data; - LLWebBrowserCtrl* web = NULL; + LLMediaCtrl* web = NULL; const bool trusted_browser = false; if (LLURLDispatcher::dispatch(url, web, trusted_browser)) { @@ -1237,38 +1301,35 @@ LLViewerWindow::LLViewerWindow( const std::string& title, const std::string& name, S32 x, S32 y, S32 width, S32 height, - BOOL fullscreen, BOOL ignore_pixel_depth) + BOOL fullscreen, BOOL ignore_pixel_depth) // fullscreen is no longer used : mWindow(NULL), mActive(TRUE), - mWantFullscreen(fullscreen), - mShowFullscreenProgress(FALSE), - mWindowRect(0, height, width, 0), - mVirtualWindowRect(0, height, width, 0), - mWorldViewRect(0, height, width, 0), + mWindowRectRaw(0, height, width, 0), + mWindowRectScaled(0, height, width, 0), + mWorldViewRectRaw(0, height, width, 0), mLeftMouseDown(FALSE), mMiddleMouseDown(FALSE), mRightMouseDown(FALSE), - mToolTip(NULL), - mToolTipBlocked(FALSE), mMouseInWindow( FALSE ), mLastMask( MASK_NONE ), mToolStored( NULL ), - mSuppressToolbox( FALSE ), mHideCursorPermanent( FALSE ), mCursorHidden(FALSE), mIgnoreActivate( FALSE ), - mHoverPick(), mResDirty(false), mStatesDirty(false), - mIsFullscreenChecked(false), - mCurrResolutionIndex(0) + mCurrResolutionIndex(0), + mViewerWindowListener(new LLViewerWindowListener(this)), + mProgressView(NULL) { LLNotificationChannel::buildChannel("VW_alerts", "Visible", LLNotificationFilters::filterBy<std::string>(&LLNotification::getType, "alert")); LLNotificationChannel::buildChannel("VW_alertmodal", "Visible", LLNotificationFilters::filterBy<std::string>(&LLNotification::getType, "alertmodal")); LLNotifications::instance().getChannel("VW_alerts")->connectChanged(&LLViewerWindow::onAlert); LLNotifications::instance().getChannel("VW_alertmodal")->connectChanged(&LLViewerWindow::onAlert); + LLNotifications::instance().setIgnoreAllNotifications(gSavedSettings.getBOOL("IgnoreAllNotifications")); + llinfos << "NOTE: ALL NOTIFICATIONS THAT OCCUR WILL GET ADDED TO IGNORE LIST FOR LATER RUNS." << llendl; // Default to application directory. LLViewerWindow::sSnapshotBaseName = "Snapshot"; @@ -1283,7 +1344,7 @@ LLViewerWindow::LLViewerWindow( gSavedSettings.getBOOL("DisableVerticalSync"), !gNoRender, ignore_pixel_depth, - gSavedSettings.getU32("RenderFSAASamples")); + 0); //gSavedSettings.getU32("RenderFSAASamples")); if (!LLAppViewer::instance()->restoreErrorTrap()) { @@ -1293,7 +1354,7 @@ LLViewerWindow::LLViewerWindow( if (NULL == mWindow) { - LLSplashScreen::update("Shutting down..."); + LLSplashScreen::update(LLTrans::getString("ShuttingDown")); #if LL_LINUX || LL_SOLARIS llwarns << "Unable to create window, be sure screen is set at 32-bit color and your graphics driver is configured correctly. See README-linux.txt or README-solaris.txt for further information." << llendl; @@ -1315,8 +1376,8 @@ LLViewerWindow::LLViewerWindow( { LLCoordWindow size; mWindow->getSize(&size); - mWindowRect.set(0, size.mY, size.mX, 0); - mVirtualWindowRect.set(0, llround((F32)size.mY / mDisplayScale.mV[VY]), llround((F32)size.mX / mDisplayScale.mV[VX]), 0); + mWindowRectRaw.set(0, size.mY, size.mX, 0); + mWindowRectScaled.set(0, llround((F32)size.mY / mDisplayScale.mV[VY]), llround((F32)size.mX / mDisplayScale.mV[VX]), 0); } LLFontManager::initClass(); @@ -1339,6 +1400,7 @@ LLViewerWindow::LLViewerWindow( if (LLFeatureManager::getInstance()->isSafe() || (gSavedSettings.getS32("LastFeatureVersion") != LLFeatureManager::getInstance()->getVersion()) + || (gSavedSettings.getS32("LastGPUClass") != LLFeatureManager::getInstance()->getGPUClass()) || (gSavedSettings.getBOOL("ProbeHardwareOnStartup"))) { LLFeatureManager::getInstance()->applyRecommendedSettings(); @@ -1355,8 +1417,9 @@ LLViewerWindow::LLViewerWindow( // Init the image list. Must happen after GL is initialized and before the images that // LLViewerWindow needs are requested. - gImageList.init(); - LLViewerImage::initClass(); + LLImageGL::initClass(LLViewerTexture::MAX_GL_IMAGE_CATEGORY) ; + gTextureList.init(); + LLViewerTextureManager::init() ; gBumpImageList.init(); // Init font system, but don't actually load the fonts yet @@ -1371,15 +1434,15 @@ LLViewerWindow::LLViewerWindow( // Create container for all sub-views LLView::Params rvp; rvp.name("root"); - rvp.rect(mVirtualWindowRect); + rvp.rect(mWindowRectScaled); rvp.mouse_opaque(false); rvp.follows.flags(FOLLOWS_NONE); mRootView = LLUICtrlFactory::create<LLRootView>(rvp); LLUI::setRootView(mRootView); // Make avatar head look forward at start - mCurrentMousePoint.mX = getWindowWidth() / 2; - mCurrentMousePoint.mY = getWindowHeight() / 2; + mCurrentMousePoint.mX = getWindowWidthScaled() / 2; + mCurrentMousePoint.mY = getWindowHeightScaled() / 2; gShowOverlayTitle = gSavedSettings.getBOOL("ShowOverlayTitle"); mOverlayTitle = gSavedSettings.getString("OverlayTitle"); @@ -1391,6 +1454,7 @@ LLViewerWindow::LLViewerWindow( mDebugText = new LLDebugText(this); + mWorldViewRectScaled = calcScaledRect(mWorldViewRectRaw, mDisplayScale); } void LLViewerWindow::initGLDefaults() @@ -1424,10 +1488,14 @@ void LLViewerWindow::initGLDefaults() gCylinder.prerender(); } +struct MainPanel : public LLPanel +{ +}; + void LLViewerWindow::initBase() { - S32 height = getWindowHeight(); - S32 width = getWindowWidth(); + S32 height = getWindowHeightScaled(); + S32 width = getWindowWidthScaled(); LLRect full_window(0, height, width, 0); @@ -1447,29 +1515,22 @@ void LLViewerWindow::initBase() // Create the floater view at the start so that other views can add children to it. // (But wait to add it as a child of the root view so that it will be in front of the // other views.) + MainPanel* main_view = new MainPanel(); + main_view->buildFromFile("main_view.xml"); + main_view->setShape(full_window); + getRootView()->addChild(main_view); + + // placeholder widget that controls where "world" is rendered + mWorldViewPlaceholder = main_view->getChildView("world_view_rect")->getHandle(); + mNonSideTrayView = main_view->getChildView("non_side_tray_view")->getHandle(); + mFloaterViewHolder = main_view->getChildView("floater_view_holder")->getHandle(); + mPopupView = main_view->findChild<LLPopupView>("popup_holder"); + mHintHolder = main_view->getChild<LLView>("hint_holder")->getHandle(); // Constrain floaters to inside the menu and status bar regions. - LLRect floater_view_rect = full_window; - // make space for menu bar - floater_view_rect.mTop -= MENU_BAR_HEIGHT; - - LLFloaterView::Params fvparams; - fvparams.name("Floater View"); - fvparams.rect(floater_view_rect); - fvparams.mouse_opaque(false); - fvparams.follows.flags(FOLLOWS_ALL); - fvparams.tab_stop(false); - gFloaterView = LLUICtrlFactory::create<LLFloaterView> (fvparams); - - LLSnapshotFloaterView::Params snapParams; - snapParams.name("Snapshot Floater View"); - snapParams.rect(full_window); - snapParams.enabled(false); - gSnapshotFloaterView = LLUICtrlFactory::create<LLSnapshotFloaterView> (snapParams); + gFloaterView = main_view->getChild<LLFloaterView>("Floater View"); + gSnapshotFloaterView = main_view->getChild<LLSnapshotFloaterView>("Snapshot Floater View"); - // Snapshot floater must start invisible otherwise it eats all - // the tooltips. JC - gSnapshotFloaterView->setVisible(FALSE); // Console llassert( !gConsole ); @@ -1481,7 +1542,7 @@ void LLViewerWindow::initBase() cp.font_size_index(gSavedSettings.getS32("ChatFontSize")); cp.follows.flags(FOLLOWS_LEFT | FOLLOWS_RIGHT | FOLLOWS_BOTTOM); gConsole = LLUICtrlFactory::create<LLConsole>(cp); - mRootView->addChild(gConsole); + getRootView()->addChild(gConsole); // optionally forward warnings to chat console/chat floater // for qa runs and dev builds @@ -1494,51 +1555,22 @@ void LLViewerWindow::initBase() } #endif - // Debug view over the console - LLDebugView::Params debug_p; - debug_p.name("DebugView"); - debug_p.rect(full_window); - debug_p.follows.flags(FOLLOWS_ALL); - debug_p.visible(true); - gDebugView = LLUICtrlFactory::create<LLDebugView>(debug_p); - mRootView->addChild(gDebugView); - - // Add floater view at the end so it will be on top, and give it tab priority over others - mRootView->addChild(gFloaterView, -1); - mRootView->addChild(gSnapshotFloaterView); - - // notify above floaters! - LLRect notify_rect = floater_view_rect; - LLNotifyBoxView::Params p; - p.name("notify_container"); - p.rect(notify_rect); - p.mouse_opaque(false); - p.follows.flags(FOLLOWS_ALL); - gNotifyBoxView = LLUICtrlFactory::create<LLNotifyBoxView> (p); - mRootView->addChild(gNotifyBoxView, -2); - - // Tooltips go above floaters - LLTextBox::Params params; - params.text("tool tip"); - params.name(params.text); - params.rect(LLRect (0, 1, 1, 0)); - params.h_pad(4); - params.v_pad(2); - params.text_color(gSavedSkinSettings.getColor( "ToolTipTextColor" )); - params.border_color(gSavedSkinSettings.getColor( "ToolTipBorderColor" )); - params.border_visible(false); - params.background_color(gSavedSkinSettings.getColor( "ToolTipBgColor" )); - params.bg_visible(true); - params.font.style("NORMAL"); - params.border_drop_shadow_visible(true); - params.visible(false); - mToolTip = LLUICtrlFactory::create<LLTextBox> (params); + gDebugView = getRootView()->getChild<LLDebugView>("DebugView"); + gDebugView->init(); + gToolTipView = getRootView()->getChild<LLToolTipView>("tooltip view"); + + // Initialize busy response message when logged in + LLAppViewer::instance()->setOnLoginCompletedCallback(boost::bind(&LLFloaterPreference::initBusyResponse)); // Add the progress bar view (startup view), which overrides everything - mProgressView = new LLProgressView(full_window); - mRootView->addChild(mProgressView); + mProgressView = getRootView()->findChild<LLProgressView>("progress_view"); setShowProgress(FALSE); setProgressCancelButtonVisible(FALSE); + + gMenuHolder = getRootView()->getChild<LLViewerMenuHolderGL>("Menu Holder"); + + LLMenuGL::sMenuContainer = gMenuHolder; + } void LLViewerWindow::initWorldUI() @@ -1547,39 +1579,19 @@ void LLViewerWindow::initWorldUI() S32 width = mRootView->getRect().getWidth(); LLRect full_window(0, height, width, 0); - gIMMgr = LLIMMgr::getInstance(); - // new bottom panel - LLRect rc = LLBottomTray::getInstance()->getRect(); - rc.mLeft = 0; - rc.mRight = mRootView->getRect().getWidth(); - mRootView->addChild(LLBottomTray::getInstance()); - LLBottomTray::getInstance()->reshape(rc.getWidth(),rc.getHeight(),FALSE); - LLBottomTray::getInstance()->setRect(rc); - - // Updating of bottom boundary of gConsole to avoid overlapping - if (gConsole) - { - LLRect cr = gConsole->getRect(); - cr.mBottom += LLBottomTray::getInstance()->getRect().getHeight(); - gConsole->setRect(cr); - } - - // View for hover information - LLHoverView::Params hvp; - hvp.name("gHoverview"); - hvp.rect(full_window); - gHoverView = LLUICtrlFactory::create<LLHoverView>(hvp); - mRootView->addChild(gHoverView); + gIMMgr = LLIMMgr::getInstance(); - // Pre initialize instance communicate instance; - // currently needs to happen before initializing chat or IM - LLFloaterReg::getInstance("communicate"); + //getRootView()->sendChildToFront(gFloaterView); + //getRootView()->sendChildToFront(gSnapshotFloaterView); - if ( gSavedPerAccountSettings.getBOOL("LogShowHistory") ) - { - LLFloaterChat::loadHistory(); - } + // new bottom panel + LLPanel* bottom_tray_container = getRootView()->getChild<LLPanel>("bottom_tray_container"); + LLBottomTray* bottom_tray = LLBottomTray::getInstance(); + bottom_tray->setShape(bottom_tray_container->getLocalRect()); + bottom_tray->setFollowsAll(); + bottom_tray_container->addChild(bottom_tray); + bottom_tray_container->setVisible(TRUE); LLRect morph_view_rect = full_window; morph_view_rect.stretch( -STATUS_BAR_HEIGHT ); @@ -1589,62 +1601,93 @@ void LLViewerWindow::initWorldUI() mvp.rect(morph_view_rect); mvp.visible(false); gMorphView = LLUICtrlFactory::create<LLMorphView>(mvp); - mRootView->addChild(gMorphView); - - // Make space for nav bar. - LLRect floater_view_rect = gFloaterView->getRect(); - LLRect notify_view_rect = gNotifyBoxView->getRect(); - floater_view_rect.mTop -= NAVIGATION_BAR_HEIGHT; - floater_view_rect.mBottom += LLBottomTray::getInstance()->getRect().getHeight(); - notify_view_rect.mTop -= NAVIGATION_BAR_HEIGHT; - notify_view_rect.mBottom += LLBottomTray::getInstance()->getRect().getHeight(); - gFloaterView->setRect(floater_view_rect); - gNotifyBoxView->setRect(notify_view_rect); - - // *Note: this is where gFloaterMute used to be initialized. + getRootView()->addChild(gMorphView); LLWorldMapView::initClass(); // Force gFloaterWorldMap to initialize LLFloaterReg::getInstance("world_map"); - LLFloaterReg::hideInstance("world_map"); // Force gFloaterTools to initialize LLFloaterReg::getInstance("build"); LLFloaterReg::hideInstance("build"); // Status bar - S32 menu_bar_height = gMenuBarView->getRect().getHeight(); - LLRect root_rect = getRootView()->getRect(); - LLRect status_rect(0, root_rect.getHeight(), root_rect.getWidth(), root_rect.getHeight() - menu_bar_height); - gStatusBar = new LLStatusBar(status_rect); - gStatusBar->setFollows(FOLLOWS_LEFT | FOLLOWS_RIGHT | FOLLOWS_TOP); - - gStatusBar->reshape(root_rect.getWidth(), gStatusBar->getRect().getHeight(), TRUE); - gStatusBar->translate(0, root_rect.getHeight() - gStatusBar->getRect().getHeight()); + LLPanel* status_bar_container = getRootView()->getChild<LLPanel>("status_bar_container"); + gStatusBar = new LLStatusBar(status_bar_container->getLocalRect()); + gStatusBar->setFollowsAll(); + gStatusBar->setShape(status_bar_container->getLocalRect()); // sync bg color with menu bar gStatusBar->setBackgroundColor( gMenuBarView->getBackgroundColor().get() ); + status_bar_container->addChild(gStatusBar); + status_bar_container->setVisible(TRUE); // Navigation bar + LLPanel* nav_bar_container = getRootView()->getChild<LLPanel>("nav_bar_container"); LLNavigationBar* navbar = LLNavigationBar::getInstance(); - navbar->reshape(root_rect.getWidth(), navbar->getRect().getHeight(), TRUE); // *TODO: redundant? - navbar->translate(0, root_rect.getHeight() - menu_bar_height - navbar->getRect().getHeight()); // FIXME + navbar->setShape(nav_bar_container->getLocalRect()); navbar->setBackgroundColor(gMenuBarView->getBackgroundColor().get()); + nav_bar_container->addChild(navbar); + nav_bar_container->setVisible(TRUE); - getRootView()->addChild(gStatusBar); - getRootView()->addChild(navbar); + if (!gSavedSettings.getBOOL("ShowNavbarNavigationPanel")) + { + navbar->showNavigationPanel(FALSE); + } - // side tray - getRootView()->addChild(LLSideTray::getInstance()); + if (!gSavedSettings.getBOOL("ShowNavbarFavoritesPanel")) + { + navbar->showFavoritesPanel(FALSE); + } + + // Top Info bar + LLPanel* topinfo_bar_container = getRootView()->getChild<LLPanel>("topinfo_bar_container"); + LLPanelTopInfoBar* topinfo_bar = LLPanelTopInfoBar::getInstance(); + + topinfo_bar->setShape(topinfo_bar_container->getLocalRect()); - //sidetray - //then notify area - //then menu - getRootView()->sendChildToFront(LLSideTray::getInstance()); - getRootView()->sendChildToFront(gNotifyBoxView); - // menu holder appears on top to get first pass at all mouse events - getRootView()->sendChildToFront(gMenuHolder); + topinfo_bar_container->addChild(topinfo_bar); + topinfo_bar_container->setVisible(TRUE); + + if (!gSavedSettings.getBOOL("ShowMiniLocationPanel")) + { + topinfo_bar->setVisible(FALSE); + } + + if ( gHUDView == NULL ) + { + LLRect hud_rect = full_window; + hud_rect.mBottom += 50; + if (gMenuBarView) + { + hud_rect.mTop -= gMenuBarView->getRect().getHeight(); + } + gHUDView = new LLHUDView(hud_rect); + // put behind everything else in the UI + getRootView()->addChildInBack(gHUDView); + } + + LLPanel* panel_ssf_container = getRootView()->getChild<LLPanel>("stand_stop_flying_container"); + LLPanelStandStopFlying* panel_stand_stop_flying = LLPanelStandStopFlying::getInstance(); + panel_ssf_container->addChild(panel_stand_stop_flying); + panel_ssf_container->setVisible(TRUE); + + // put sidetray in container + LLPanel* side_tray_container = getRootView()->getChild<LLPanel>("side_tray_container"); + LLSideTray* sidetrayp = LLSideTray::getInstance(); + sidetrayp->setShape(side_tray_container->getLocalRect()); + // don't follow right edge to avoid spurious resizes, since we are using a fixed width layout + sidetrayp->setFollows(FOLLOWS_LEFT|FOLLOWS_TOP|FOLLOWS_BOTTOM); + side_tray_container->addChild(sidetrayp); + side_tray_container->setVisible(FALSE); + + // put sidetray buttons in their own panel + LLPanel* buttons_panel = sidetrayp->getButtonsPanel(); + LLPanel* buttons_panel_container = getRootView()->getChild<LLPanel>("side_bar_tabs"); + buttons_panel->setShape(buttons_panel_container->getLocalRect()); + buttons_panel->setFollowsAll(); + buttons_panel_container->addChild(buttons_panel); } // Destroy the UI @@ -1661,7 +1704,19 @@ void LLViewerWindow::shutdownViews() { gMorphView->setVisible(FALSE); } + + // DEV-40930: Clear sModalStack. Otherwise, any LLModalDialog left open + // will crump with LL_ERRS. + LLModalDialog::shutdownModals(); + // destroy the nav bar, not currently part of gViewerWindow + // *TODO: Make LLNavigationBar part of gViewerWindow + delete LLNavigationBar::getInstance(); + + // destroy menus after instantiating navbar above, as it needs + // access to gMenuHolder + cleanup_menus(); + // Delete all child views. delete mRootView; mRootView = NULL; @@ -1669,17 +1724,12 @@ void LLViewerWindow::shutdownViews() // Automatically deleted as children of mRootView. Fix the globals. gStatusBar = NULL; gIMMgr = NULL; - gHoverView = NULL; + gToolTipView = NULL; - gFloaterView = NULL; - gMorphView = NULL; + gFloaterView = NULL; + gMorphView = NULL; gHUDView = NULL; - - gNotifyBoxView = NULL; - - delete mToolTip; - mToolTip = NULL; } void LLViewerWindow::shutdownGL() @@ -1694,7 +1744,9 @@ void LLViewerWindow::shutdownGL() gSky.cleanup(); stop_glerror(); - gImageList.shutdown(); + LLWearableList::instance().cleanup() ; + + gTextureList.shutdown(); stop_glerror(); gBumpImageList.shutdown(); @@ -1706,8 +1758,11 @@ void LLViewerWindow::shutdownGL() gPipeline.cleanup(); stop_glerror(); - LLViewerImage::cleanupClass(); - + LLViewerTextureManager::cleanup() ; + LLImageGL::cleanupClass() ; + + llinfos << "All textures and llimagegl images are destroyed!" << llendl ; + llinfos << "Cleaning up select manager" << llendl; LLSelectMgr::getInstance()->cleanup(); @@ -1728,6 +1783,9 @@ LLViewerWindow::~LLViewerWindow() { llinfos << "Destroying Window" << llendl; destroyWindow(); + + delete mDebugText; + mDebugText = NULL; } @@ -1745,12 +1803,6 @@ void LLViewerWindow::showCursor() void LLViewerWindow::hideCursor() { - // Hide tooltips - if(mToolTip ) mToolTip->setVisible( FALSE ); - - // Also hide hover info - if (gHoverView) gHoverView->cancelHover(); - // And hide the cursor mWindow->hideCursor(); @@ -1768,8 +1820,8 @@ void LLViewerWindow::sendShapeToSim() msg->addU32Fast(_PREHASH_CircuitCode, gMessageSystem->mOurCircuitCode); msg->nextBlockFast(_PREHASH_HeightWidthBlock); msg->addU32Fast(_PREHASH_GenCounter, 0); - U16 height16 = (U16) mWorldViewRect.getHeight(); - U16 width16 = (U16) mWorldViewRect.getWidth(); + U16 height16 = (U16) mWorldViewRectRaw.getHeight(); + U16 width16 = (U16) mWorldViewRectRaw.getWidth(); msg->addU16Fast(_PREHASH_Height, height16); msg->addU16Fast(_PREHASH_Width, width16); gAgent.sendReliableMessage(); @@ -1791,14 +1843,14 @@ void LLViewerWindow::reshape(S32 width, S32 height) } // update our window rectangle - mWindowRect.mRight = mWindowRect.mLeft + width; - mWindowRect.mTop = mWindowRect.mBottom + height; + mWindowRectRaw.mRight = mWindowRectRaw.mLeft + width; + mWindowRectRaw.mTop = mWindowRectRaw.mBottom + height; //glViewport(0, 0, width, height ); if (height > 0) { - LLViewerCamera::getInstance()->setViewHeightInPixels( mWorldViewRect.getHeight() ); + LLViewerCamera::getInstance()->setViewHeightInPixels( mWorldViewRectRaw.getHeight() ); LLViewerCamera::getInstance()->setAspect( getWorldViewAspectRatio() ); } @@ -1808,8 +1860,8 @@ void LLViewerWindow::reshape(S32 width, S32 height) LLUI::setScaleFactor(mDisplayScale); // update our window rectangle - mVirtualWindowRect.mRight = mVirtualWindowRect.mLeft + llround((F32)width / mDisplayScale.mV[VX]); - mVirtualWindowRect.mTop = mVirtualWindowRect.mBottom + llround((F32)height / mDisplayScale.mV[VY]); + mWindowRectScaled.mRight = mWindowRectScaled.mLeft + llround((F32)width / mDisplayScale.mV[VX]); + mWindowRectScaled.mTop = mWindowRectScaled.mBottom + llround((F32)height / mDisplayScale.mV[VY]); setup2DViewport(); @@ -1827,24 +1879,17 @@ void LLViewerWindow::reshape(S32 width, S32 height) sendShapeToSim(); - - // store the mode the user wants (even if not there yet) - gSavedSettings.setBOOL("NotFullScreen", !mWantFullscreen); - // store new settings for the mode we are in, regardless - if (!mWindow->getFullscreen()) - { - // Only save size if not maximized - BOOL maximized = mWindow->getMaximized(); - gSavedSettings.setBOOL("WindowMaximized", maximized); + // Only save size if not maximized + BOOL maximized = mWindow->getMaximized(); + gSavedSettings.setBOOL("WindowMaximized", maximized); - LLCoordScreen window_size; - if (!maximized - && mWindow->getSize(&window_size)) - { - gSavedSettings.setS32("WindowWidth", window_size.mX); - gSavedSettings.setS32("WindowHeight", window_size.mY); - } + LLCoordScreen window_size; + if (!maximized + && mWindow->getSize(&window_size)) + { + gSavedSettings.setS32("WindowWidth", window_size.mX); + gSavedSettings.setS32("WindowHeight", window_size.mY); } LLViewerStats::getInstance()->setStat(LLViewerStats::ST_WINDOW_WIDTH, (F64)width); @@ -1856,8 +1901,11 @@ void LLViewerWindow::reshape(S32 width, S32 height) // Hide normal UI when a logon fails void LLViewerWindow::setNormalControlsVisible( BOOL visible ) { - LLBottomTray::getInstance()->setVisible(visible); - LLBottomTray::getInstance()->setEnabled(visible); + if(LLBottomTray::instanceExists()) + { + LLBottomTray::getInstance()->setVisible(visible); + LLBottomTray::getInstance()->setEnabled(visible); + } if ( gMenuBarView ) { @@ -1866,7 +1914,7 @@ void LLViewerWindow::setNormalControlsVisible( BOOL visible ) // ...and set the menu color appropriately. setMenuBackgroundColor(gAgent.getGodLevel() > GOD_NOT, - LLViewerLogin::getInstance()->isInProductionGrid()); + LLGridManager::getInstance()->isInProductionGrid()); } if ( gStatusBar ) @@ -1887,21 +1935,30 @@ void LLViewerWindow::setMenuBackgroundColor(bool god_mode, bool dev_grid) LLSD args; LLColor4 new_bg_color; - if(god_mode && LLViewerLogin::getInstance()->isInProductionGrid()) + // no l10n problem because channel is always an english string + std::string channel = LLVersionInfo::getChannel(); + bool isProject = (channel.find("Project") != std::string::npos); + + // god more important than project, proj more important than grid + if(god_mode && LLGridManager::getInstance()->isInProductionGrid()) { - new_bg_color = gSavedSkinSettings.getColor( "MenuBarGodBgColor" ); + new_bg_color = LLUIColorTable::instance().getColor( "MenuBarGodBgColor" ); } - else if(god_mode && !LLViewerLogin::getInstance()->isInProductionGrid()) + else if(god_mode && !LLGridManager::getInstance()->isInProductionGrid()) { - new_bg_color = gSavedSkinSettings.getColor( "MenuNonProductionGodBgColor" ); + new_bg_color = LLUIColorTable::instance().getColor( "MenuNonProductionGodBgColor" ); + } + else if (!god_mode && isProject) + { + new_bg_color = LLUIColorTable::instance().getColor( "MenuBarProjectBgColor" ); } - else if(!god_mode && !LLViewerLogin::getInstance()->isInProductionGrid()) + else if(!god_mode && !LLGridManager::getInstance()->isInProductionGrid()) { - new_bg_color = gSavedSkinSettings.getColor( "MenuNonProductionBgColor" ); + new_bg_color = LLUIColorTable::instance().getColor( "MenuNonProductionBgColor" ); } else { - new_bg_color = gSavedSkinSettings.getColor( "MenuBarBgColor" ); + new_bg_color = LLUIColorTable::instance().getColor( "MenuBarBgColor" ); } if(gMenuBarView) @@ -1912,7 +1969,6 @@ void LLViewerWindow::setMenuBackgroundColor(bool god_mode, bool dev_grid) if(gStatusBar) { gStatusBar->setBackgroundColor( new_bg_color ); - gStatusBar->getChild<LLTextBox>("HealthText")->setBackgroundColor(new_bg_color); } } @@ -1920,21 +1976,24 @@ void LLViewerWindow::drawDebugText() { gGL.color4f(1,1,1,1); gGL.pushMatrix(); + gGL.pushUIMatrix(); { // scale view by UI global scale factor and aspect ratio correction factor - glScalef(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f); + gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f); mDebugText->draw(); } + gGL.popUIMatrix(); gGL.popMatrix(); + gGL.flush(); } void LLViewerWindow::draw() { -#if LL_DEBUG +//#if LL_DEBUG LLView::sIsDrawing = TRUE; -#endif +//#endif stop_glerror(); LLUI::setLineWidth(1.f); @@ -1947,6 +2006,11 @@ void LLViewerWindow::draw() //S32 screen_x, screen_y; + if (!gSavedSettings.getBOOL("RenderUIBuffer")) + { + LLUI::sDirtyRect = getWindowRectScaled(); + } + // HACK for timecode debugging if (gSavedSettings.getBOOL("DisplayTimecode")) { @@ -1958,8 +2022,8 @@ void LLViewerWindow::draw() microsecondsToTimecodeString(gFrameTime,text); const LLFontGL* font = LLFontGL::getFontSansSerif(); font->renderUTF8(text, 0, - llround((getWindowWidth()/2)-100.f), - llround((getWindowHeight()-60.f)), + llround((getWindowWidthScaled()/2)-100.f), + llround((getWindowHeightScaled()-60.f)), LLColor4( 1.f, 1.f, 1.f, 1.f ), LLFontGL::LEFT, LLFontGL::TOP); } @@ -1968,9 +2032,11 @@ void LLViewerWindow::draw() // No translation needed, this view is glued to 0,0 gGL.pushMatrix(); + LLUI::pushMatrix(); { + // scale view by UI global scale factor and aspect ratio correction factor - glScalef(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f); + gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f); LLVector2 old_scale_factor = LLUI::sGLScaleFactor; // apply camera zoom transform (for high res screenshots) @@ -1982,8 +2048,8 @@ void LLViewerWindow::draw() int pos_y = sub_region / llceil(zoom_factor); int pos_x = sub_region - (pos_y*llceil(zoom_factor)); // offset for this tile - glTranslatef((F32)getWindowWidth() * -(F32)pos_x, - (F32)getWindowHeight() * -(F32)pos_y, + glTranslatef((F32)getWindowWidthScaled() * -(F32)pos_x, + (F32)getWindowHeightScaled() * -(F32)pos_y, 0.f); glScalef(zoom_factor, zoom_factor, 1.f); LLUI::sGLScaleFactor *= zoom_factor; @@ -1992,7 +2058,7 @@ void LLViewerWindow::draw() // Draw tool specific overlay on world LLToolMgr::getInstance()->getCurrentTool()->draw(); - if( gAgent.cameraMouselook() ) + if( gAgentCamera.cameraMouselook() || LLFloaterCamera::inFreeCameraMode() ) { drawMouselookInstructions(); stop_glerror(); @@ -2002,6 +2068,11 @@ void LLViewerWindow::draw() // No translation needed, this view is glued to 0,0 mRootView->draw(); + if (LLView::sDebugRects) + { + gToolTipView->drawStickyRect(); + } + // Draw optional on-top-of-everyone view LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); if (top_ctrl && top_ctrl->getVisible()) @@ -2016,31 +2087,6 @@ void LLViewerWindow::draw() LLUI::popMatrix(); } - // Draw tooltips - // Adjust their rectangle so they don't go off the top or bottom - // of the screen. - if( mToolTip && mToolTip->getVisible() ) - { - glMatrixMode(GL_MODELVIEW); - LLUI::pushMatrix(); - { - S32 tip_height = mToolTip->getRect().getHeight(); - - S32 screen_x, screen_y; - mToolTip->localPointToScreen(0, -24 - tip_height, - &screen_x, &screen_y); - - // If tooltip would draw off the bottom of the screen, - // show it from the cursor tip position. - if (screen_y < tip_height) - { - mToolTip->localPointToScreen(0, 0, &screen_x, &screen_y); - } - LLUI::translate( (F32) screen_x, (F32) screen_y, 0); - mToolTip->draw(); - } - LLUI::popMatrix(); - } if( gShowOverlayTitle && !mOverlayTitle.empty() ) { @@ -2048,149 +2094,127 @@ void LLViewerWindow::draw() const S32 DIST_FROM_TOP = 20; LLFontGL::getFontSansSerifBig()->renderUTF8( mOverlayTitle, 0, - llround( getWindowWidth() * 0.5f), - getWindowHeight() - DIST_FROM_TOP, + llround( getWindowWidthScaled() * 0.5f), + getWindowHeightScaled() - DIST_FROM_TOP, LLColor4(1, 1, 1, 0.4f), LLFontGL::HCENTER, LLFontGL::TOP); } LLUI::sGLScaleFactor = old_scale_factor; } + LLUI::popMatrix(); gGL.popMatrix(); -#if LL_DEBUG +//#if LL_DEBUG LLView::sIsDrawing = FALSE; -#endif - - // UI post-draw Updates - gNotifyBoxView->updateNotifyBoxView(); +//#endif } // Takes a single keydown event, usually when UI is visible BOOL LLViewerWindow::handleKey(KEY key, MASK mask) { + // hide tooltips on keypress + LLToolTipMgr::instance().blockToolTips(); + if (gFocusMgr.getKeyboardFocus() && !(mask & (MASK_CONTROL | MASK_ALT)) && !gFocusMgr.getKeystrokesOnly()) { // We have keyboard focus, and it's not an accelerator - if (key < 0x80) { // Not a special key, so likely (we hope) to generate a character. Let it fall through to character handler first. - return gFocusMgr.childHasKeyboardFocus(mRootView); + return (gFocusMgr.getKeyboardFocus() != NULL); } } - //// HACK look for UI editing keys - //if (LLView::sEditingUI) - //{ - // if (LLFloaterEditUI::processKeystroke(key, mask)) - // { - // return TRUE; - // } - //} - - // Hide tooltips on keypress - mToolTipBlocked = TRUE; // block until next time mouse is moved - - // Also hide hover info on keypress - if (gHoverView) + // let menus handle navigation keys for navigation + if ((gMenuBarView && gMenuBarView->handleKey(key, mask, TRUE)) + ||(gLoginMenuBarView && gLoginMenuBarView->handleKey(key, mask, TRUE)) + ||(gMenuHolder && gMenuHolder->handleKey(key, mask, TRUE))) { - gHoverView->cancelHover(); - - gHoverView->setTyping(TRUE); + return TRUE; } - // Explicit hack for debug menu. - if ((MASK_ALT & mask) && - (MASK_CONTROL & mask) && - ('D' == key || 'd' == key)) - { - toggle_debug_menus(NULL); - } + LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus(); - // Explicit hack for debug menu. - if ((mask == (MASK_SHIFT | MASK_CONTROL)) && - ('G' == key || 'g' == key)) + // give menus a chance to handle modified (Ctrl, Alt) shortcut keys before current focus + // as long as focus isn't locked + if (mask & (MASK_CONTROL | MASK_ALT) && !gFocusMgr.focusLocked()) { - if (LLStartUp::getStartupState() < STATE_LOGIN_CLEANUP) //on splash page + // Check the current floater's menu first, if it has one. + if (gFocusMgr.keyboardFocusHasAccelerators() + && keyboard_focus + && keyboard_focus->handleKey(key,mask,FALSE)) { - BOOL visible = ! gSavedSettings.getBOOL("ForceShowGrid"); - gSavedSettings.setBOOL("ForceShowGrid", visible); + return TRUE; + } - // Initialize visibility (and don't force visibility - use prefs) - LLPanelLogin::refreshLocation( false ); + if ((gMenuBarView && gMenuBarView->handleAcceleratorKey(key, mask)) + ||(gLoginMenuBarView && gLoginMenuBarView->handleAcceleratorKey(key, mask))) + { + return TRUE; } } - // Debugging view for unified notifications: CTRL-SHIFT-5 - // *FIXME: Having this special-cased right here (just so this can be invoked from the login screen) sucks. - if ((MASK_SHIFT & mask) - && (!(MASK_ALT & mask)) - && (MASK_CONTROL & mask) - && ('5' == key)) + // give floaters first chance to handle TAB key + // so frontmost floater gets focus + // if nothing has focus, go to first or last UI element as appropriate + if (key == KEY_TAB && (mask & MASK_CONTROL || gFocusMgr.getKeyboardFocus() == NULL)) { - LLFloaterNotificationConsole::showInstance(); - return TRUE; - } + if (gMenuHolder) gMenuHolder->hideMenus(); - // handle escape key - //if (key == KEY_ESCAPE && mask == MASK_NONE) - //{ + // if CTRL-tabbing (and not just TAB with no focus), go into window cycle mode + gFloaterView->setCycleMode((mask & MASK_CONTROL) != 0); - // *TODO: get this to play well with mouselook and hidden - // cursor modes, etc, and re-enable. - //if (gFocusMgr.getMouseCapture()) - //{ - // gFocusMgr.setMouseCapture(NULL); - // return TRUE; - //} - //} - - // let menus handle navigation keys - if (gMenuBarView && gMenuBarView->handleKey(key, mask, TRUE)) - { + // do CTRL-TAB and CTRL-SHIFT-TAB logic + if (mask & MASK_SHIFT) + { + mRootView->focusPrevRoot(); + } + else + { + mRootView->focusNextRoot(); + } return TRUE; } - // let menus handle navigation keys - if (gLoginMenuBarView && gLoginMenuBarView->handleKey(key, mask, TRUE)) + // hidden edit menu for cut/copy/paste + if (gEditMenu && gEditMenu->handleAcceleratorKey(key, mask)) { return TRUE; } // Traverses up the hierarchy - LLUICtrl* keyboard_focus = gFocusMgr.getKeyboardFocus(); if( keyboard_focus ) { + LLLineEditor* chat_editor = LLBottomTray::instanceExists() ? LLBottomTray::getInstance()->getNearbyChatBar()->getChatBox() : NULL; // arrow keys move avatar while chatting hack - if (gChatBar && gChatBar->inputEditorHasFocus()) + if (chat_editor && chat_editor->hasFocus()) { - if (gChatBar->getCurrentChat().empty() || gSavedSettings.getBOOL("ArrowKeysMoveAvatar")) + // If text field is empty, there's no point in trying to move + // cursor with arrow keys, so allow movement + if (chat_editor->getText().empty() + || gSavedSettings.getBOOL("ArrowKeysAlwaysMove")) { - switch(key) + // let Control-Up and Control-Down through for chat line history, + if (!(key == KEY_UP && mask == MASK_CONTROL) + && !(key == KEY_DOWN && mask == MASK_CONTROL)) { - case KEY_LEFT: - case KEY_RIGHT: - case KEY_UP: - // let CTRL UP through for chat line history - if( MASK_CONTROL == mask ) - { - break; - } - case KEY_DOWN: - // let CTRL DOWN through for chat line history - if( MASK_CONTROL == mask ) + switch(key) { + case KEY_LEFT: + case KEY_RIGHT: + case KEY_UP: + case KEY_DOWN: + case KEY_PAGE_UP: + case KEY_PAGE_DOWN: + case KEY_HOME: + // when chatbar is empty or ArrowKeysAlwaysMove set, + // pass arrow keys on to avatar... + return FALSE; + default: break; } - case KEY_PAGE_UP: - case KEY_PAGE_DOWN: - case KEY_HOME: - // when chatbar is empty or ArrowKeysMoveAvatar set, pass arrow keys on to avatar... - return FALSE; - default: - break; } } } @@ -2207,7 +2231,7 @@ BOOL LLViewerWindow::handleKey(KEY key, MASK mask) } // Try for a new-format gesture - if (gGestureManager.triggerGesture(key, mask)) + if (LLGestureMgr::instance().triggerGesture(key, mask)) { return TRUE; } @@ -2219,50 +2243,10 @@ BOOL LLViewerWindow::handleKey(KEY key, MASK mask) return TRUE; } - // Topmost view gets a chance before the hierarchy - // *FIX: get rid of this? - //LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); - //if (top_ctrl) - //{ - // if( top_ctrl->handleKey( key, mask, TRUE ) ) - // { - // return TRUE; - // } - //} - - // give floaters first chance to handle TAB key - // so frontmost floater gets focus - if (key == KEY_TAB) - { - // if nothing has focus, go to first or last UI element as appropriate - if (mask & MASK_CONTROL || gFocusMgr.getKeyboardFocus() == NULL) - { - if (gMenuHolder) gMenuHolder->hideMenus(); - // if CTRL-tabbing (and not just TAB with no focus), go into window cycle mode - gFloaterView->setCycleMode((mask & MASK_CONTROL) != 0); - - // do CTRL-TAB and CTRL-SHIFT-TAB logic - if (mask & MASK_SHIFT) - { - mRootView->focusPrevRoot(); - } - else - { - mRootView->focusNextRoot(); - } - return TRUE; - } - } - - // give menus a chance to handle keys - if (gMenuBarView && gMenuBarView->handleAcceleratorKey(key, mask)) - { - return TRUE; - } - - // give menus a chance to handle keys - if (gLoginMenuBarView && gLoginMenuBarView->handleAcceleratorKey(key, mask)) + // give menus a chance to handle unmodified accelerator keys + if ((gMenuBarView && gMenuBarView->handleAcceleratorKey(key, mask)) + ||(gLoginMenuBarView && gLoginMenuBarView->handleAcceleratorKey(key, mask))) { return TRUE; } @@ -2294,7 +2278,7 @@ BOOL LLViewerWindow::handleUnicodeChar(llwchar uni_char, MASK mask) } // Traverses up the hierarchy - LLView* keyboard_focus = gFocusMgr.getKeyboardFocus(); + LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus(); if( keyboard_focus ) { if (keyboard_focus->handleUnicodeChar(uni_char, FALSE)) @@ -2320,14 +2304,8 @@ void LLViewerWindow::handleScrollWheel(S32 clicks) { LLView::sMouseHandlerMessage.clear(); - gMouseIdleTimer.reset(); - - // Hide tooltips - if( mToolTip ) - { - mToolTip->setVisible( FALSE ); - } - + LLUI::resetMouseIdleTimer(); + LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture(); if( mouse_captor ) { @@ -2365,36 +2343,120 @@ void LLViewerWindow::handleScrollWheel(S32 clicks) } // Zoom the camera in and out behavior - gAgent.handleScrollWheel(clicks); + + if(top_ctrl == 0 + && getWorldViewRectScaled().pointInRect(mCurrentMousePoint.mX, mCurrentMousePoint.mY) + && gAgentCamera.isInitialized()) + gAgentCamera.handleScrollWheel(clicks); return; } +void LLViewerWindow::addPopup(LLView* popup) +{ + if (mPopupView) + { + mPopupView->addPopup(popup); + } +} + +void LLViewerWindow::removePopup(LLView* popup) +{ + if (mPopupView) + { + mPopupView->removePopup(popup); + } +} + +void LLViewerWindow::clearPopups() +{ + if (mPopupView) + { + mPopupView->clearPopups(); + } +} + void LLViewerWindow::moveCursorToCenter() { - S32 x = mWorldViewRect.getWidth() / 2; - S32 y = mWorldViewRect.getHeight() / 2; + if (! gSavedSettings.getBOOL("DisableMouseWarp")) + { + S32 x = getWorldViewWidthScaled() / 2; + S32 y = getWorldViewHeightScaled() / 2; - //on a forced move, all deltas get zeroed out to prevent jumping - mCurrentMousePoint.set(x,y); - mLastMousePoint.set(x,y); - mCurrentMouseDelta.set(0,0); + //on a forced move, all deltas get zeroed out to prevent jumping + mCurrentMousePoint.set(x,y); + mLastMousePoint.set(x,y); + mCurrentMouseDelta.set(0,0); - LLUI::setCursorPositionScreen(x, y); + LLUI::setMousePositionScreen(x, y); + } } + ////////////////////////////////////////////////////////////////////// // // Hover handlers // +void append_xui_tooltip(LLView* viewp, LLToolTip::Params& params) +{ + if (viewp) + { + if (!params.styled_message.empty()) + { + params.styled_message.add().text("\n---------\n"); + } + LLView::root_to_view_iterator_t end_tooltip_it = viewp->endRootToView(); + // NOTE: we skip "root" since it is assumed + for (LLView::root_to_view_iterator_t tooltip_it = ++viewp->beginRootToView(); + tooltip_it != end_tooltip_it; + ++tooltip_it) + { + LLView* viewp = *tooltip_it; + + params.styled_message.add().text(viewp->getName()); + + LLPanel* panelp = dynamic_cast<LLPanel*>(viewp); + if (panelp && !panelp->getXMLFilename().empty()) + { + params.styled_message.add() + .text("(" + panelp->getXMLFilename() + ")") + .style.color(LLColor4(0.7f, 0.7f, 1.f, 1.f)); + } + params.styled_message.add().text("/"); + } + } +} + // Update UI based on stored mouse position from mouse-move // event processing. void LLViewerWindow::updateUI() { + static LLFastTimer::DeclareTimer ftm("Update UI"); + LLFastTimer t(ftm); + static std::string last_handle_msg; - updateWorldViewRect(); + if (gLoggedInTime.getStarted()) + { + if (gLoggedInTime.getElapsedTimeF32() > gSavedSettings.getF32("DestinationGuideHintTimeout")) + { + LLFirstUse::notUsingDestinationGuide(); + } + if (gLoggedInTime.getElapsedTimeF32() > gSavedSettings.getF32("SidePanelHintTimeout")) + { + LLFirstUse::notUsingSidePanel(); + } + } + + LLConsole::updateClass(); + + // animate layout stacks so we have up to date rect for world view + LLLayoutStack::updateClass(); + + // use full window for world view when not rendering UI + bool world_view_uses_full_window = gAgentCamera.cameraMouselook() || !gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI); + updateWorldViewRect(world_view_uses_full_window); LLView::sMouseHandlerMessage.clear(); @@ -2407,6 +2469,17 @@ void LLViewerWindow::updateUI() return; } + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST)) + { + gDebugRaycastFaceHit = -1; + gDebugRaycastObject = cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, + &gDebugRaycastFaceHit, + &gDebugRaycastIntersection, + &gDebugRaycastTexCoord, + &gDebugRaycastNormal, + &gDebugRaycastBinormal); + } + updateMouseDelta(); updateKeyboardFocus(); @@ -2415,64 +2488,118 @@ void LLViewerWindow::updateUI() BOOL handled_by_top_ctrl = FALSE; LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture(); + LLView* captor_view = dynamic_cast<LLView*>(mouse_captor); + + //FIXME: only include captor and captor's ancestors if mouse is truly over them --RN //build set of views containing mouse cursor by traversing UI hierarchy and testing //screen rect against mouse cursor view_handle_set_t mouse_hover_set; - // start at current mouse captor (if is a view) or UI root - LLView* root_view = NULL; - root_view = dynamic_cast<LLView*>(mouse_captor); + // constraint mouse enter events to children of mouse captor + LLView* root_view = captor_view; + + // if mouse captor doesn't exist or isn't a LLView + // then allow mouse enter events on entire UI hierarchy if (!root_view) { root_view = mRootView; } - // walk UI tree in depth-first order - LLView::tree_iterator_t end_it; - for (LLView::tree_iterator_t it = root_view->beginTree(); - it != end_it; - ++it) + // only update mouse hover set when UI is visible (since we shouldn't send hover events to invisible UI + if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) { - LLView* viewp = *it; - // calculating the screen rect involves traversing the parent, so this is less than optimal - if (!viewp->getVisible() - || !viewp->calcScreenBoundingRect().pointInRect(x, y)) + // include all ancestors of captor_view as automatically having mouse + if (captor_view) { - // skip this view and all of its children - it.skipDescendants(); - continue; + LLView* captor_parent_view = captor_view->getParent(); + while(captor_parent_view) + { + mouse_hover_set.insert(captor_parent_view->getHandle()); + captor_parent_view = captor_parent_view->getParent(); + } } - // if this view is mouse opaque, nothing behind it should be in mouse_hover_set - if (viewp->getMouseOpaque()) + // aggregate visible views that contain mouse cursor in display order + LLPopupView::popup_list_t popups = mPopupView->getCurrentPopups(); + + for(LLPopupView::popup_list_t::iterator popup_it = popups.begin(); popup_it != popups.end(); ++popup_it) { - // constrain further iteration to children of this widget - it = viewp->beginTree(); + LLView* popup = popup_it->get(); + if (popup && popup->calcScreenBoundingRect().pointInRect(x, y)) + { + // iterator over contents of top_ctrl, and throw into mouse_hover_set + for (LLView::tree_iterator_t it = popup->beginTreeDFS(); + it != popup->endTreeDFS(); + ++it) + { + LLView* viewp = *it; + if (viewp->getVisible() + && viewp->calcScreenBoundingRect().pointInRect(x, y)) + { + // we have a view that contains the mouse, add it to the set + mouse_hover_set.insert(viewp->getHandle()); + } + else + { + // skip this view and all of its children + it.skipDescendants(); + } + } + } } - // we have a view that contains the mouse, add it to the set - mouse_hover_set.insert(viewp->getHandle()); - } - - // now do the same aggregation for the "top" ctrl, whose parent does not necessarily contain the mouse - if (top_ctrl) - { - for (LLView::tree_iterator_t it = top_ctrl->beginTree(); - it != root_view->endTree(); - ++it) + // while the top_ctrl contains the mouse cursor, only it and its descendants will receive onMouseEnter events + if (top_ctrl && top_ctrl->calcScreenBoundingRect().pointInRect(x, y)) { - LLView* viewp = *it; - if (!viewp->getVisible() - || !viewp->calcScreenBoundingRect().pointInRect(x, y)) + // iterator over contents of top_ctrl, and throw into mouse_hover_set + for (LLView::tree_iterator_t it = top_ctrl->beginTreeDFS(); + it != top_ctrl->endTreeDFS(); + ++it) { - // skip this view and all of its children - it.skipDescendants(); - continue; + LLView* viewp = *it; + if (viewp->getVisible() + && viewp->calcScreenBoundingRect().pointInRect(x, y)) + { + // we have a view that contains the mouse, add it to the set + mouse_hover_set.insert(viewp->getHandle()); + } + else + { + // skip this view and all of its children + it.skipDescendants(); + } } + } + else + { + // walk UI tree in depth-first order + for (LLView::tree_iterator_t it = root_view->beginTreeDFS(); + it != root_view->endTreeDFS(); + ++it) + { + LLView* viewp = *it; + // calculating the screen rect involves traversing the parent, so this is less than optimal + if (viewp->getVisible() + && viewp->calcScreenBoundingRect().pointInRect(x, y)) + { - // we have a view that contains the mouse, add it to the set - mouse_hover_set.insert(viewp->getHandle()); + // if this view is mouse opaque, nothing behind it should be in mouse_hover_set + if (viewp->getMouseOpaque()) + { + // constrain further iteration to children of this widget + it = viewp->beginTreeDFS(); + } + + // we have a view that contains the mouse, add it to the set + mouse_hover_set.insert(viewp->getHandle()); + } + else + { + // skip this view and all of its children + it.skipDescendants(); + } + } } } @@ -2515,148 +2642,170 @@ void LLViewerWindow::updateUI() // store resulting hover set for next frame swap(mMouseHoverViews, mouse_hover_set); - if( mouse_captor ) - { - // Pass hover events to object capturing mouse events. - S32 local_x; - S32 local_y; - mouse_captor->screenPointToLocal( x, y, &local_x, &local_y ); - handled = mouse_captor->handleHover(local_x, local_y, mask); - if (LLView::sDebugMouseHandling) - { - llinfos << "Hover handled by captor " << mouse_captor->getName() << llendl; - } + // only handle hover events when UI is enabled + if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { - if( !handled ) + if( mouse_captor ) { - lldebugst(LLERR_USER_INPUT) << "hover not handled by mouse captor" << llendl; + // Pass hover events to object capturing mouse events. + S32 local_x; + S32 local_y; + mouse_captor->screenPointToLocal( x, y, &local_x, &local_y ); + handled = mouse_captor->handleHover(local_x, local_y, mask); + if (LLView::sDebugMouseHandling) + { + llinfos << "Hover handled by captor " << mouse_captor->getName() << llendl; + } + + if( !handled ) + { + lldebugst(LLERR_USER_INPUT) << "hover not handled by mouse captor" << llendl; + } } - } - else - { - if (top_ctrl) + else { - S32 local_x, local_y; - top_ctrl->screenPointToLocal( x, y, &local_x, &local_y ); - handled = top_ctrl->pointInView(local_x, local_y) && top_ctrl->handleHover(local_x, local_y, mask); - handled_by_top_ctrl = TRUE; - } + if (top_ctrl) + { + S32 local_x, local_y; + top_ctrl->screenPointToLocal( x, y, &local_x, &local_y ); + handled = top_ctrl->pointInView(local_x, local_y) && top_ctrl->handleHover(local_x, local_y, mask); + handled_by_top_ctrl = TRUE; + } - if ( !handled ) - { - // x and y are from last time mouse was in window - // mMouseInWindow tracks *actual* mouse location - if (mMouseInWindow && mRootView->handleHover(x, y, mask) ) + if ( !handled ) { - if (LLView::sDebugMouseHandling && LLView::sMouseHandlerMessage != last_handle_msg) + // x and y are from last time mouse was in window + // mMouseInWindow tracks *actual* mouse location + if (mMouseInWindow && mRootView->handleHover(x, y, mask) ) { - last_handle_msg = LLView::sMouseHandlerMessage; - llinfos << "Hover" << LLView::sMouseHandlerMessage << llendl; + if (LLView::sDebugMouseHandling && LLView::sMouseHandlerMessage != last_handle_msg) + { + last_handle_msg = LLView::sMouseHandlerMessage; + llinfos << "Hover" << LLView::sMouseHandlerMessage << llendl; + } + handled = TRUE; + } + else if (LLView::sDebugMouseHandling) + { + if (last_handle_msg != LLStringUtil::null) + { + last_handle_msg.clear(); + llinfos << "Hover not handled by view" << llendl; + } } - handled = TRUE; } - else if (LLView::sDebugMouseHandling) + + if (!handled) { - if (last_handle_msg != LLStringUtil::null) + LLTool *tool = LLToolMgr::getInstance()->getCurrentTool(); + + if(mMouseInWindow && tool) { - last_handle_msg.clear(); - llinfos << "Hover not handled by view" << llendl; + handled = tool->handleHover(x, y, mask); } } } - if( !handled ) - { - lldebugst(LLERR_USER_INPUT) << "hover not handled by top view or root" << llendl; - } - } - - // *NOTE: sometimes tools handle the mouse as a captor, so this - // logic is a little confusing - LLTool *tool = NULL; - if (gHoverView) - { - tool = LLToolMgr::getInstance()->getCurrentTool(); - - if(!handled && tool) + // Show a new tool tip (or update one that is already shown) + BOOL tool_tip_handled = FALSE; + std::string tool_tip_msg; + if( handled + && !mWindow->isCursorHidden()) { - handled = tool->handleHover(x, y, mask); + LLRect screen_sticky_rect = mRootView->getLocalRect(); + S32 local_x, local_y; - if (!mWindow->isCursorHidden()) + if (gSavedSettings.getBOOL("DebugShowXUINames")) { - gHoverView->updateHover(tool); - } - } - else - { - // Cancel hovering if any UI element handled the event. - gHoverView->cancelHover(); - } + LLToolTip::Params params; - // Suppress the toolbox view if our source tool was the pie tool, - // and we've overridden to something else. - mSuppressToolbox = - (LLToolMgr::getInstance()->getBaseTool() == LLToolPie::getInstance()) && - (LLToolMgr::getInstance()->getCurrentTool() != LLToolPie::getInstance()); + LLView* tooltip_view = mRootView; + LLView::tree_iterator_t end_it = mRootView->endTreeDFS(); + for (LLView::tree_iterator_t it = mRootView->beginTreeDFS(); it != end_it; ++it) + { + LLView* viewp = *it; + LLRect screen_rect; + viewp->localRectToScreen(viewp->getLocalRect(), &screen_rect); + if (!(viewp->getVisible() + && screen_rect.pointInRect(x, y))) + { + it.skipDescendants(); + } + // only report xui names for LLUICtrls, + // and blacklist the various containers we don't care about + else if (dynamic_cast<LLUICtrl*>(viewp) + && viewp != gMenuHolder + && viewp != gFloaterView + && viewp != gConsole) + { + if (dynamic_cast<LLFloater*>(viewp)) + { + // constrain search to descendants of this (frontmost) floater + // by resetting iterator + it = viewp->beginTreeDFS(); + } - } + // if we are in a new part of the tree (not a descendent of current tooltip_view) + // then push the results for tooltip_view and start with a new potential view + // NOTE: this emulates visiting only the leaf nodes that meet our criteria + if (!viewp->hasAncestor(tooltip_view)) + { + append_xui_tooltip(tooltip_view, params); + screen_sticky_rect.intersectWith(tooltip_view->calcScreenRect()); + } + tooltip_view = viewp; + } + } - // Show a new tool tip (or update one that is alrady shown) - BOOL tool_tip_handled = FALSE; - std::string tool_tip_msg; - F32 tooltip_delay = gSavedSettings.getF32( "ToolTipDelay" ); - //HACK: hack for tool-based tooltips which need to pop up more quickly - //Also for show xui names as tooltips debug mode - if ((mouse_captor && !mouse_captor->isView()) || LLUI::sShowXUINames) - { - tooltip_delay = gSavedSettings.getF32( "DragAndDropToolTipDelay" ); - } - if( handled && - gMouseIdleTimer.getElapsedTimeF32() > tooltip_delay && - !mWindow->isCursorHidden() ) - { - LLRect screen_sticky_rect; - LLMouseHandler *mh; - S32 local_x, local_y; - if (mouse_captor) - { - mouse_captor->screenPointToLocal(x, y, &local_x, &local_y); - mh = mouse_captor; - } - else if (handled_by_top_ctrl) - { - top_ctrl->screenPointToLocal(x, y, &local_x, &local_y); - mh = top_ctrl; - } - else - { - local_x = x; local_y = y; - mh = mRootView; - } + append_xui_tooltip(tooltip_view, params); + screen_sticky_rect.intersectWith(tooltip_view->calcScreenRect()); + + params.sticky_rect = screen_sticky_rect; + params.max_width = 400; - BOOL tooltip_vis = FALSE; - if (shouldShowToolTipFor(mh)) - { - tool_tip_handled = mh->handleToolTip(local_x, local_y, tool_tip_msg, &screen_sticky_rect ); - - if( tool_tip_handled && !tool_tip_msg.empty() ) + LLToolTipMgr::instance().show(params); + } + // if there is a mouse captor, nothing else gets a tooltip + else if (mouse_captor) { - mToolTipStickyRect = screen_sticky_rect; - mToolTip->setWrappedText( tool_tip_msg, 200 ); - mToolTip->reshapeToFitText(); - mToolTip->setOrigin( x, y ); - LLRect virtual_window_rect(0, getWindowHeight(), getWindowWidth(), 0); - mToolTip->translateIntoRect( virtual_window_rect, FALSE ); - tooltip_vis = TRUE; + mouse_captor->screenPointToLocal(x, y, &local_x, &local_y); + tool_tip_handled = mouse_captor->handleToolTip(local_x, local_y, mask); } - } + else + { + // next is top_ctrl + if (!tool_tip_handled && top_ctrl) + { + top_ctrl->screenPointToLocal(x, y, &local_x, &local_y); + tool_tip_handled = top_ctrl->handleToolTip(local_x, local_y, mask ); + } + + if (!tool_tip_handled) + { + local_x = x; local_y = y; + tool_tip_handled = mRootView->handleToolTip(local_x, local_y, mask ); + } + + LLTool* current_tool = LLToolMgr::getInstance()->getCurrentTool(); + if (!tool_tip_handled && current_tool) + { + current_tool->screenPointToLocal(x, y, &local_x, &local_y); + tool_tip_handled = current_tool->handleToolTip(local_x, local_y, mask ); + } + } + } + } + else + { // just have tools handle hover when UI is turned off + LLTool *tool = LLToolMgr::getInstance()->getCurrentTool(); - if (mToolTip) + if(mMouseInWindow && tool) { - mToolTip->setVisible( tooltip_vis ); + handled = tool->handleHover(x, y, mask); } - } - + } + updateLayout(); mLastMousePoint = mCurrentMousePoint; @@ -2671,61 +2820,8 @@ void LLViewerWindow::updateUI() { LLSelectMgr::getInstance()->deselectUnused(); } - - updatePicking(x, y, mask); } -void LLViewerWindow::updatePicking(S32 x, S32 y, MASK mask) -{ - // per frame picking - for tooltips and changing cursor over interactive objects - static S32 previous_x = -1; - static S32 previous_y = -1; - static BOOL mouse_moved_since_pick = FALSE; - - if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST)) - { - gDebugRaycastFaceHit = -1; - gDebugRaycastObject = cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, - &gDebugRaycastFaceHit, - &gDebugRaycastIntersection, - &gDebugRaycastTexCoord, - &gDebugRaycastNormal, - &gDebugRaycastBinormal); - } - - - if ((previous_x != x) || (previous_y != y)) - mouse_moved_since_pick = TRUE; - - BOOL do_pick = FALSE; - - F32 picks_moving = gSavedSettings.getF32("PicksPerSecondMouseMoving"); - if ((mouse_moved_since_pick) && (picks_moving > 0.0) && (mPickTimer.getElapsedTimeF32() > 1.0f / picks_moving)) - { - do_pick = TRUE; - } - - F32 picks_stationary = gSavedSettings.getF32("PicksPerSecondMouseStationary"); - if ((!mouse_moved_since_pick) && (picks_stationary > 0.0) && (mPickTimer.getElapsedTimeF32() > 1.0f / picks_stationary)) - { - do_pick = TRUE; - } - - if (getCursorHidden()) - { - do_pick = FALSE; - } - - if (do_pick) - { - mouse_moved_since_pick = FALSE; - mPickTimer.reset(); - pickAsync(getCurrentMouseX(), getCurrentMouseY(), mask, hoverPickCallback, TRUE); - } - - previous_x = x; - previous_y = y; -} void LLViewerWindow::updateLayout() { @@ -2737,6 +2833,12 @@ void LLViewerWindow::updateLayout() && tool != LLToolDragAndDrop::getInstance() && !gSavedSettings.getBOOL("FreezeTime")) { + // Suppress the toolbox view if our source tool was the pie tool, + // and we've overridden to something else. + bool suppress_toolbox = + (LLToolMgr::getInstance()->getBaseTool() == LLToolPie::getInstance()) && + (LLToolMgr::getInstance()->getCurrentTool() != LLToolPie::getInstance()); + LLMouseHandler *captor = gFocusMgr.getMouseCapture(); // With the null, inspect, or drag and drop tool, don't muck // with visibility. @@ -2744,10 +2846,10 @@ void LLViewerWindow::updateLayout() if (gFloaterTools->isMinimized() || (tool != LLToolPie::getInstance() // not default tool && tool != LLToolCompGun::getInstance() // not coming out of mouselook - && !mSuppressToolbox // not override in third person + && !suppress_toolbox // not override in third person && LLToolMgr::getInstance()->getCurrentToolset() != gFaceEditToolset // not special mode && LLToolMgr::getInstance()->getCurrentToolset() != gMouselookToolset - && (!captor || captor->isView()))) // not dragging + && (!captor || dynamic_cast<LLView*>(captor) != NULL))) // not dragging { // Force floater tools to be visible (unless minimized) if (!gFloaterTools->getVisible()) @@ -2762,7 +2864,15 @@ void LLViewerWindow::updateLayout() { gFloaterTools->setVisible(FALSE); } - gMenuBarView->setItemVisible("BuildTools", gFloaterTools->getVisible()); + //gMenuBarView->setItemVisible("BuildTools", gFloaterTools->getVisible()); + } + + // Always update console + if(gConsole) + { + LLRect console_rect = getChatConsoleRect(); + gConsole->reshape(console_rect.getWidth(), console_rect.getHeight()); + gConsole->setRect(console_rect); } } @@ -2776,8 +2886,8 @@ void LLViewerWindow::updateMouseDelta() mWindow->getCursorPosition(&mouse_pos); if (mouse_pos.mX < 0 || mouse_pos.mY < 0 || - mouse_pos.mX > mWindowRect.getWidth() || - mouse_pos.mY > mWindowRect.getHeight()) + mouse_pos.mX > mWindowRectRaw.getWidth() || + mouse_pos.mY > mWindowRectRaw.getHeight()) { mMouseInWindow = FALSE; } @@ -2811,13 +2921,20 @@ void LLViewerWindow::updateMouseDelta() void LLViewerWindow::updateKeyboardFocus() { + if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { + gFocusMgr.setKeyboardFocus(NULL); + } + // clean up current focus - LLUICtrl* cur_focus = gFocusMgr.getKeyboardFocus(); + LLUICtrl* cur_focus = dynamic_cast<LLUICtrl*>(gFocusMgr.getKeyboardFocus()); if (cur_focus) { if (!cur_focus->isInVisibleChain() || !cur_focus->isInEnabledChain()) { - gFocusMgr.releaseFocusIfNeeded(cur_focus); + // don't release focus, just reassign so that if being given + // to a sibling won't call onFocusLost on all the ancestors + // gFocusMgr.releaseFocusIfNeeded(cur_focus); LLUICtrl* parent = cur_focus->getParentUICtrl(); const LLUICtrl* focus_root = cur_focus->findRootMostFocusRoot(); @@ -2837,6 +2954,14 @@ void LLViewerWindow::updateKeyboardFocus() } parent = parent->getParentUICtrl(); } + + // if we didn't find a better place to put focus, just release it + // hasFocus() will return true if and only if we didn't touch focus since we + // are only moving focus higher in the hierarchy + if (cur_focus->hasFocus()) + { + cur_focus->setFocus(FALSE); + } } else if (cur_focus->isFocusRoot()) { @@ -2880,44 +3005,49 @@ void LLViewerWindow::updateKeyboardFocus() if(LLSideTray::instanceCreated())//just getInstance will create sidetray. we don't want this LLSideTray::getInstance()->highlightFocused(); - +} - if (gSavedSettings.getBOOL("ChatBarStealsFocus") - && gChatBar - && gFocusMgr.getKeyboardFocus() == NULL - && gChatBar->isInVisibleChain()) - { - gChatBar->startChat(NULL); - } +static LLFastTimer::DeclareTimer FTM_UPDATE_WORLD_VIEW("Update World View"); +void LLViewerWindow::updateWorldViewRect(bool use_full_window) +{ + LLFastTimer ft(FTM_UPDATE_WORLD_VIEW); + // start off using whole window to render world + LLRect new_world_rect = mWindowRectRaw; -} + if (use_full_window == false && mWorldViewPlaceholder.get()) + { + new_world_rect = mWorldViewPlaceholder.get()->calcScreenRect(); + // clamp to at least a 1x1 rect so we don't try to allocate zero width gl buffers + new_world_rect.mTop = llmax(new_world_rect.mTop, new_world_rect.mBottom + 1); + new_world_rect.mRight = llmax(new_world_rect.mRight, new_world_rect.mLeft + 1); -void LLViewerWindow::updateWorldViewRect() -{ - if (!LLSideTray::instanceCreated()) return; + new_world_rect.mLeft = llround((F32)new_world_rect.mLeft * mDisplayScale.mV[VX]); + new_world_rect.mRight = llround((F32)new_world_rect.mRight * mDisplayScale.mV[VX]); + new_world_rect.mBottom = llround((F32)new_world_rect.mBottom * mDisplayScale.mV[VY]); + new_world_rect.mTop = llround((F32)new_world_rect.mTop * mDisplayScale.mV[VY]); + } - LLRect new_world_rect = mWindowRect; - LLSideTray* sidetray = LLSideTray::getInstance(); - if (sidetray->getVisible()) + if (gSavedSettings.getBOOL("SidebarCameraMovement") == FALSE) { - new_world_rect.mRight -= llround((F32)sidetray->getTrayWidth() * mDisplayScale.mV[VX]); + // use right edge of window, ignoring sidebar + new_world_rect.mRight = mWindowRectRaw.mRight; } - if (mWorldViewRect != new_world_rect) + + if (mWorldViewRectRaw != new_world_rect) { - mWorldViewRect = new_world_rect; + mWorldViewRectRaw = new_world_rect; gResizeScreenTexture = TRUE; - LLViewerCamera::getInstance()->setViewHeightInPixels( mWorldViewRect.getHeight() ); + LLViewerCamera::getInstance()->setViewHeightInPixels( mWorldViewRectRaw.getHeight() ); LLViewerCamera::getInstance()->setAspect( getWorldViewAspectRatio() ); - } -} -/* static */ -void LLViewerWindow::hoverPickCallback(const LLPickInfo& pick_info) -{ - gViewerWindow->mHoverPick = pick_info; + LLRect old_world_rect_scaled = mWorldViewRectScaled; + mWorldViewRectScaled = calcScaledRect(mWorldViewRectRaw, mDisplayScale); + + // sending a signal with a new WorldView rect + mOnWorldViewRectUpdated(old_world_rect_scaled, mWorldViewRectScaled); + } } - void LLViewerWindow::saveLastMouse(const LLCoordGL &point) { @@ -2927,9 +3057,9 @@ void LLViewerWindow::saveLastMouse(const LLCoordGL &point) { mCurrentMousePoint.mX = 0; } - else if (point.mX > getWindowWidth()) + else if (point.mX > getWindowWidthScaled()) { - mCurrentMousePoint.mX = getWindowWidth(); + mCurrentMousePoint.mX = getWindowWidthScaled(); } else { @@ -2940,9 +3070,9 @@ void LLViewerWindow::saveLastMouse(const LLCoordGL &point) { mCurrentMousePoint.mY = 0; } - else if (point.mY > getWindowHeight() ) + else if (point.mY > getWindowHeightScaled() ) { - mCurrentMousePoint.mY = getWindowHeight(); + mCurrentMousePoint.mY = getWindowHeightScaled(); } else { @@ -2955,7 +3085,6 @@ void LLViewerWindow::saveLastMouse(const LLCoordGL &point) // Must be called after displayObjects is called, which sets the mGLName parameter // NOTE: This function gets called 3 times: // render_ui_3d: FALSE, FALSE, TRUE -// renderObjectsForSelect: TRUE, pick_parcel_wall, FALSE // render_hud_elements: FALSE, FALSE, FALSE void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, BOOL for_hud ) { @@ -2985,7 +3114,7 @@ void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, // setup HUD render if (selection->getSelectType() == SELECT_TYPE_HUD && LLSelectMgr::getInstance()->getSelection()->getObjectCount()) { - LLBBox hud_bbox = gAgent.getAvatarObject()->getHUDBBox(); + LLBBox hud_bbox = gAgentAvatarp->getHUDBBox(); // set up transform to encompass bounding box of HUD glMatrixMode(GL_PROJECTION); @@ -3012,7 +3141,7 @@ void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, glPushMatrix(); if (selection->getSelectType() == SELECT_TYPE_HUD) { - F32 zoom = gAgent.mHUDCurZoom; + F32 zoom = gAgentCamera.mHUDCurZoom; glScalef(zoom, zoom, zoom); } @@ -3131,7 +3260,7 @@ LLVector3d LLViewerWindow::clickPointInWorldGlobal(S32 x, S32 y_from_bot, LLView // world at the location of the mouse click LLVector3 mouse_direction_global = mouseDirectionGlobal( x, y_from_bot ); - LLVector3d relative_object = clicked_object->getPositionGlobal() - gAgent.getCameraPositionGlobal(); + LLVector3d relative_object = clicked_object->getPositionGlobal() - gAgentCamera.getCameraPositionGlobal(); // make mouse vector as long as object vector, so it touchs a point near // where the user clicked on the object @@ -3140,7 +3269,7 @@ LLVector3d LLViewerWindow::clickPointInWorldGlobal(S32 x, S32 y_from_bot, LLView LLVector3d new_pos; new_pos.setVec(mouse_direction_global); // transform mouse vector back to world coords - new_pos += gAgent.getCameraPositionGlobal(); + new_pos += gAgentCamera.getCameraPositionGlobal(); return new_pos; } @@ -3164,14 +3293,13 @@ BOOL LLViewerWindow::clickPointOnSurfaceGlobal(const S32 x, const S32 y, LLViewe return intersect; } -void LLViewerWindow::pickAsync(S32 x, S32 y_from_bot, MASK mask, void (*callback)(const LLPickInfo& info), BOOL pick_transparent, BOOL get_surface_info) +void LLViewerWindow::pickAsync(S32 x, S32 y_from_bot, MASK mask, void (*callback)(const LLPickInfo& info), BOOL pick_transparent) { if (gNoRender) { return; } - // push back pick info object BOOL in_build_mode = LLFloaterReg::instanceVisible("build"); if (in_build_mode || LLDrawPoolAlpha::sShowDebugAlpha) { @@ -3180,27 +3308,8 @@ void LLViewerWindow::pickAsync(S32 x, S32 y_from_bot, MASK mask, void (*callback pick_transparent = TRUE; } - // center initial pick frame buffer region under mouse cursor - // since that area is guaranteed to be onscreen and hence a valid - // part of the framebuffer - if (mPicks.empty()) - { - mPickScreenRegion.setCenterAndSize(x, y_from_bot, PICK_DIAMETER, PICK_DIAMETER); - - if (mPickScreenRegion.mLeft < mWorldViewRect.mLeft) mPickScreenRegion.translate(mWorldViewRect.mLeft - mPickScreenRegion.mLeft, 0); - if (mPickScreenRegion.mBottom < mWorldViewRect.mBottom) mPickScreenRegion.translate(0, mWorldViewRect.mBottom - mPickScreenRegion.mBottom); - if (mPickScreenRegion.mRight > mWorldViewRect.mRight ) mPickScreenRegion.translate(mWorldViewRect.mRight - mPickScreenRegion.mRight, 0); - if (mPickScreenRegion.mTop > mWorldViewRect.mTop ) mPickScreenRegion.translate(0, mWorldViewRect.mTop - mPickScreenRegion.mTop); - } - - // set frame buffer region for picking results - // stack multiple picks left to right - LLRect screen_region = mPickScreenRegion; - screen_region.translate(mPicks.size() * PICK_DIAMETER, 0); - - LLPickInfo pick(LLCoordGL(x, y_from_bot), screen_region, mask, pick_transparent, get_surface_info, callback); - - schedulePick(pick); + LLPickInfo pick_info(LLCoordGL(x, y_from_bot), mask, pick_transparent, TRUE, callback); + schedulePick(pick_info); } void LLViewerWindow::schedulePick(LLPickInfo& pick_info) @@ -3215,10 +3324,11 @@ void LLViewerWindow::schedulePick(LLPickInfo& pick_info) return; } - llassert_always(pick_info.mScreenRegion.notNull()); mPicks.push_back(pick_info); // delay further event processing until we receive results of pick + // only do this for async picks so that handleMouseUp won't be called + // until the pick triggered in handleMouseDown has been processed, for example mWindow->delayInputProcessing(); } @@ -3266,11 +3376,17 @@ LLPickInfo LLViewerWindow::pickImmediate(S32 x, S32 y_from_bot, BOOL pick_trans return LLPickInfo(); } - pickAsync(x, y_from_bot, gKeyboard->currentMask(TRUE), NULL, pick_transparent); - // assume that pickAsync put the results in the back of the mPicks list - mLastPick = mPicks.back(); + BOOL in_build_mode = LLFloaterReg::instanceVisible("build"); + if (in_build_mode || LLDrawPoolAlpha::sShowDebugAlpha) + { + // build mode allows interaction with all transparent objects + // "Show Debug Alpha" means no object actually transparent + pick_transparent = TRUE; + } + + // shortcut queueing in mPicks and just update mLastPick in place + mLastPick = LLPickInfo(LLCoordGL(x, y_from_bot), gKeyboard->currentMask(TRUE), pick_transparent, TRUE, NULL); mLastPick.fetchResults(); - mPicks.pop_back(); return mLastPick; } @@ -3386,12 +3502,12 @@ LLVector3 LLViewerWindow::mouseDirectionGlobal(const S32 x, const S32 y) const // find vertical field of view F32 fov = LLViewerCamera::getInstance()->getView(); - // find world view center - F32 center_x = (F32)getWorldViewRect().getCenterX(); - F32 center_y = (F32)getWorldViewRect().getCenterY(); + // find world view center in scaled ui coordinates + F32 center_x = getWorldViewRectScaled().getCenterX(); + F32 center_y = getWorldViewRectScaled().getCenterY(); // calculate pixel distance to screen - F32 distance = (getWorldViewHeight() / 2.f) / (tan(fov / 2.f)); + F32 distance = ((F32)getWorldViewHeightScaled() * 0.5f) / (tan(fov / 2.f)); // calculate click point relative to middle of screen F32 click_x = x - center_x; @@ -3410,17 +3526,17 @@ LLVector3 LLViewerWindow::mouseDirectionGlobal(const S32 x, const S32 y) const LLVector3 LLViewerWindow::mousePointHUD(const S32 x, const S32 y) const { // find screen resolution - S32 height = getWorldViewHeight(); + S32 height = getWorldViewHeightScaled(); // find world view center - F32 center_x = (F32)getWorldViewRect().getCenterX(); - F32 center_y = (F32)getWorldViewRect().getCenterY(); + F32 center_x = getWorldViewRectScaled().getCenterX(); + F32 center_y = getWorldViewRectScaled().getCenterY(); // remap with uniform scale (1/height) so that top is -0.5, bottom is +0.5 F32 hud_x = -((F32)x - center_x) / height; F32 hud_y = ((F32)y - center_y) / height; - return LLVector3(0.f, hud_x/gAgent.mHUDCurZoom, hud_y/gAgent.mHUDCurZoom); + return LLVector3(0.f, hud_x/gAgentCamera.mHUDCurZoom, hud_y/gAgentCamera.mHUDCurZoom); } // Returns unit vector relative to camera in camera space @@ -3432,12 +3548,12 @@ LLVector3 LLViewerWindow::mouseDirectionCamera(const S32 x, const S32 y) const F32 fov_width = fov_height * LLViewerCamera::getInstance()->getAspect(); // find screen resolution - S32 height = getWorldViewHeight(); - S32 width = getWorldViewWidth(); + S32 height = getWorldViewHeightScaled(); + S32 width = getWorldViewWidthScaled(); // find world view center - F32 center_x = (F32)getWorldViewRect().getCenterX(); - F32 center_y = (F32)getWorldViewRect().getCenterY(); + F32 center_x = getWorldViewRectScaled().getCenterX(); + F32 center_y = getWorldViewRectScaled().getCenterY(); // calculate click point relative to middle of screen F32 click_x = (((F32)x - center_x) / (F32)width) * fov_width * -1.f; @@ -3467,7 +3583,7 @@ BOOL LLViewerWindow::mousePointOnPlaneGlobal(LLVector3d& point, const S32 x, con LLVector3d plane_normal_global_d; plane_normal_global_d.setVec(plane_normal_global); F64 plane_mouse_dot = (plane_normal_global_d * mouse_direction_global_d); - LLVector3d plane_origin_camera_rel = plane_point_global - gAgent.getCameraPositionGlobal(); + LLVector3d plane_origin_camera_rel = plane_point_global - gAgentCamera.getCameraPositionGlobal(); F64 mouse_look_at_scale = (plane_normal_global_d * plane_origin_camera_rel) / plane_mouse_dot; if (llabs(plane_mouse_dot) < 0.00001) @@ -3481,7 +3597,7 @@ BOOL LLViewerWindow::mousePointOnPlaneGlobal(LLVector3d& point, const S32 x, con mouse_look_at_scale = plane_origin_camera_rel.magVec() / (plane_origin_dir * mouse_direction_global_d); } - point = gAgent.getCameraPositionGlobal() + mouse_look_at_scale * mouse_direction_global_d; + point = gAgentCamera.getCameraPositionGlobal() + mouse_look_at_scale * mouse_direction_global_d; return mouse_look_at_scale > 0.0; } @@ -3499,12 +3615,12 @@ BOOL LLViewerWindow::mousePointOnLandGlobal(const S32 x, const S32 y, LLVector3d const F32 SECOND_PASS_STEP = 0.1f; // meters LLVector3d camera_pos_global; - camera_pos_global = gAgent.getCameraPositionGlobal(); + camera_pos_global = gAgentCamera.getCameraPositionGlobal(); LLVector3d probe_point_global; LLVector3 probe_point_region; // walk forwards to find the point - for (mouse_dir_scale = FIRST_PASS_STEP; mouse_dir_scale < gAgent.mDrawDistance; mouse_dir_scale += FIRST_PASS_STEP) + for (mouse_dir_scale = FIRST_PASS_STEP; mouse_dir_scale < gAgentCamera.mDrawDistance; mouse_dir_scale += FIRST_PASS_STEP) { LLVector3d mouse_direction_global_d; mouse_direction_global_d.setVec(mouse_direction_global * mouse_dir_scale); @@ -3677,24 +3793,13 @@ void LLViewerWindow::movieSize(S32 new_width, S32 new_height) ||(size.mY != new_height + BORDERHEIGHT)) { // use actual display dimensions, not virtual UI dimensions - S32 x = gViewerWindow->getWindowDisplayWidth(); - S32 y = gViewerWindow->getWindowDisplayHeight(); + S32 x = gViewerWindow->getWindowWidthRaw(); + S32 y = gViewerWindow->getWindowHeightRaw(); BORDERWIDTH = size.mX - x; BORDERHEIGHT = size.mY- y; LLCoordScreen new_size(new_width + BORDERWIDTH, new_height + BORDERHEIGHT); - BOOL disable_sync = gSavedSettings.getBOOL("DisableVerticalSync"); - if (gViewerWindow->mWindow->getFullscreen()) - { - gViewerWindow->changeDisplaySettings(FALSE, - new_size, - disable_sync, - TRUE); - } - else - { - gViewerWindow->mWindow->setSize(new_size); - } + gViewerWindow->mWindow->setSize(new_size); } } @@ -3740,140 +3845,6 @@ void LLViewerWindow::playSnapshotAnimAndSound() BOOL LLViewerWindow::thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, BOOL show_ui, BOOL do_rebuild, ESnapshotType type) { return rawSnapshot(raw, preview_width, preview_height, FALSE, FALSE, show_ui, do_rebuild, type); - - // *TODO below code was broken in deferred pipeline - /* - if ((!raw) || preview_width < 10 || preview_height < 10) - { - return FALSE; - } - - if(gResizeScreenTexture) //the window is resizing - { - return FALSE ; - } - - setCursor(UI_CURSOR_WAIT); - - // Hide all the UI widgets first and draw a frame - BOOL prev_draw_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI); - - if ( prev_draw_ui != show_ui) - { - LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI); - } - - BOOL hide_hud = !gSavedSettings.getBOOL("RenderHUDInSnapshot") && LLPipeline::sShowHUDAttachments; - if (hide_hud) - { - LLPipeline::sShowHUDAttachments = FALSE; - } - - S32 render_name = gSavedSettings.getS32("RenderName"); - gSavedSettings.setS32("RenderName", 0); - LLVOAvatar::updateFreezeCounter(1) ; //pause avatar updating for one frame - - S32 w = preview_width ; - S32 h = preview_height ; - LLVector2 display_scale = mDisplayScale ; - mDisplayScale.setVec((F32)w / mWindowRect.getWidth(), (F32)h / mWindowRect.getHeight()) ; - LLRect window_rect = mWindowRect; - mWindowRect.set(0, h, w, 0); - - gDisplaySwapBuffers = FALSE; - gDepthDirty = TRUE; - glClearColor(0.f, 0.f, 0.f, 0.f); - glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); - setup3DRender(); - - LLFontGL::setFontDisplay(FALSE) ; - LLHUDText::setDisplayText(FALSE) ; - if (type == SNAPSHOT_TYPE_OBJECT_ID) - { - gObjectList.renderPickList(gViewerWindow->getVirtualWindowRect(), FALSE, FALSE); - } - else - { - display(do_rebuild, 1.0f, 0, TRUE); - render_ui(); - } - - S32 glformat, gltype, glpixel_length ; - if(SNAPSHOT_TYPE_DEPTH == type) - { - glpixel_length = 4 ; - glformat = GL_DEPTH_COMPONENT ; - gltype = GL_FLOAT ; - } - else - { - glpixel_length = 3 ; - glformat = GL_RGB ; - gltype = GL_UNSIGNED_BYTE ; - } - - raw->resize(w, h, glpixel_length); - glReadPixels(0, 0, w, h, glformat, gltype, raw->getData()); - - if(SNAPSHOT_TYPE_DEPTH == type) - { - LLViewerCamera* camerap = LLViewerCamera::getInstance(); - F32 depth_conversion_factor_1 = (camerap->getFar() + camerap->getNear()) / (2.f * camerap->getFar() * camerap->getNear()); - F32 depth_conversion_factor_2 = (camerap->getFar() - camerap->getNear()) / (2.f * camerap->getFar() * camerap->getNear()); - - //calculate the depth - for (S32 y = 0 ; y < h ; y++) - { - for(S32 x = 0 ; x < w ; x++) - { - S32 i = (w * y + x) << 2 ; - - F32 depth_float_i = *(F32*)(raw->getData() + i); - - F32 linear_depth_float = 1.f / (depth_conversion_factor_1 - (depth_float_i * depth_conversion_factor_2)); - U8 depth_byte = F32_to_U8(linear_depth_float, camerap->getNear(), camerap->getFar()); - *(raw->getData() + i + 0) = depth_byte; - *(raw->getData() + i + 1) = depth_byte; - *(raw->getData() + i + 2) = depth_byte; - *(raw->getData() + i + 3) = 255; - } - } - } - - LLFontGL::setFontDisplay(TRUE) ; - LLHUDText::setDisplayText(TRUE) ; - mDisplayScale.setVec(display_scale) ; - mWindowRect = window_rect; - setup3DRender(); - gDisplaySwapBuffers = FALSE; - gDepthDirty = TRUE; - - // POST SNAPSHOT - if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) - { - LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI); - } - - if (hide_hud) - { - LLPipeline::sShowHUDAttachments = TRUE; - } - - setCursor(UI_CURSOR_ARROW); - - if (do_rebuild) - { - // If we had to do a rebuild, that means that the lists of drawables to be rendered - // was empty before we started. - // Need to reset these, otherwise we call state sort on it again when render gets called the next time - // and we stand a good chance of crashing on rebuild because the render drawable arrays have multiple copies of - // objects on them. - gPipeline.resetDrawOrders(); - } - - gSavedSettings.setS32("RenderName", render_name); - - return TRUE;*/ } // Saves the image from the screen to the specified filename and path. @@ -3908,12 +3879,12 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei // Copy screen to a buffer // crop sides or top and bottom, if taking a snapshot of different aspect ratio // from window - S32 snapshot_width = mWindowRect.getWidth(); - S32 snapshot_height = mWindowRect.getHeight(); + S32 snapshot_width = mWindowRectRaw.getWidth(); + S32 snapshot_height = mWindowRectRaw.getHeight(); // SNAPSHOT - S32 window_width = mWindowRect.getWidth(); - S32 window_height = mWindowRect.getHeight(); - LLRect window_rect = mWindowRect; + S32 window_width = mWindowRectRaw.getWidth(); + S32 window_height = mWindowRectRaw.getHeight(); + LLRect window_rect = mWindowRectRaw; BOOL use_fbo = FALSE; LLRenderTarget target; @@ -3929,7 +3900,7 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei { if(image_width > window_width || image_height > window_height) //need to enlarge the scene { - if (gGLManager.mHasFramebufferObject && !show_ui) + if (!LLPipeline::sRenderDeferred && gGLManager.mHasFramebufferObject && !show_ui) { GLint max_size = 0; glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE_EXT, &max_size); @@ -3944,7 +3915,7 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei window_width = snapshot_width; window_height = snapshot_height; scale_factor = 1.f; - mWindowRect.set(0, snapshot_height, snapshot_width, 0); + mWindowRectRaw.set(0, snapshot_height, snapshot_width, 0); target.bindTarget(); } } @@ -3960,6 +3931,9 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei //else: keep the current scene scale, re-scale it if necessary after reading out. } + // if not showing ui, use full window to render world view + updateWorldViewRect(!show_ui); + S32 buffer_x_offset = llfloor(((window_width - snapshot_width) * scale_factor) / 2.f); S32 buffer_y_offset = llfloor(((window_height - snapshot_height) * scale_factor) / 2.f); @@ -3971,13 +3945,20 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei image_buffer_x = llfloor(snapshot_width*scale_factor) ; image_buffer_y = llfloor(snapshot_height *scale_factor) ; } + if(image_buffer_x > 0 && image_buffer_y > 0) + { raw->resize(image_buffer_x, image_buffer_y, 3); + } + else + { + return FALSE ; + } if(raw->isBufferInvalid()) { return FALSE ; } - BOOL high_res = scale_factor > 1.f; + BOOL high_res = scale_factor >= 2.f; // Font scaling is slow, only do so if rez is much higher if (high_res) { send_agent_pause(); @@ -4012,14 +3993,22 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei LLViewerCamera::getInstance()->setZoomParameters(scale_factor, subimage_x+(subimage_y*llceil(scale_factor))); setup3DRender(); - gObjectList.renderPickList(gViewerWindow->getVirtualWindowRect(), FALSE, FALSE); + gObjectList.renderPickList(gViewerWindow->getWindowRectScaled(), FALSE, FALSE); } else { const U32 subfield = subimage_x+(subimage_y*llceil(scale_factor)); - display(do_rebuild, scale_factor, subfield, TRUE); - // Required for showing the GUI in snapshots? See DEV-16350 for details. JC - render_ui(scale_factor, subfield); + + if (LLPipeline::sRenderDeferred) + { + display(do_rebuild, scale_factor, subfield, FALSE); + } + else + { + display(do_rebuild, scale_factor, subfield, TRUE); + // Required for showing the GUI in snapshots? See DEV-16350 for details. JC + render_ui(scale_factor, subfield); + } } S32 subimage_x_offset = llclamp(buffer_x_offset - (subimage_x * window_width), 0, window_width); @@ -4083,7 +4072,7 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei if (use_fbo) { - mWindowRect = window_rect; + mWindowRectRaw = window_rect; target.flush(); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); } @@ -4155,41 +4144,20 @@ void LLViewerWindow::destroyWindow() void LLViewerWindow::drawMouselookInstructions() { - // Draw instructions for mouselook ("Press ESC to leave Mouselook" in a box at the top of the screen.) + // Draw instructions for mouselook ("Press ESC to return to World View" partially transparent at the bottom of the screen.) const std::string instructions = LLTrans::getString("LeaveMouselook"); - const LLFontGL* font = LLFontGL::getFontSansSerif(); - - const S32 INSTRUCTIONS_PAD = 5; - LLRect instructions_rect; - instructions_rect.setLeftTopAndSize( - mWorldViewRect.mLeft + INSTRUCTIONS_PAD, - mWorldViewRect.mTop - INSTRUCTIONS_PAD, - font->getWidth( instructions ) + 2 * INSTRUCTIONS_PAD, - llround(font->getLineHeight() + 2 * INSTRUCTIONS_PAD)); - - { - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.color4f( 0.9f, 0.9f, 0.9f, 1.0f ); - gl_rect_2d( instructions_rect ); - } + const LLFontGL* font = LLFontGL::getFont(LLFontDescriptor("SansSerif", "Large", LLFontGL::BOLD)); + //to be on top of Bottom bar when it is opened + const S32 INSTRUCTIONS_PAD = 50; + font->renderUTF8( instructions, 0, - instructions_rect.mLeft + INSTRUCTIONS_PAD, - instructions_rect.mTop - INSTRUCTIONS_PAD, - LLColor4( 0.0f, 0.0f, 0.0f, 1.f ), - LLFontGL::LEFT, LLFontGL::TOP); -} - - -S32 LLViewerWindow::getWindowHeight() const -{ - return mVirtualWindowRect.getHeight(); -} - -S32 LLViewerWindow::getWindowWidth() const -{ - return mVirtualWindowRect.getWidth(); + getWorldViewRectScaled().getCenterX(), + getWorldViewRectScaled().mBottom + INSTRUCTIONS_PAD, + LLColor4( 1.0f, 1.0f, 1.0f, 0.5f ), + LLFontGL::HCENTER, LLFontGL::TOP, + LLFontGL::NORMAL,LLFontGL::DROP_SHADOW); } void* LLViewerWindow::getPlatformWindow() const @@ -4212,49 +4180,65 @@ LLRootView* LLViewerWindow::getRootView() const return mRootView; } -LLRect LLViewerWindow::getVirtualWorldViewRect() const +LLRect LLViewerWindow::getWorldViewRectScaled() const +{ + return mWorldViewRectScaled; +} + +S32 LLViewerWindow::getWorldViewHeightScaled() const { - LLRect world_view_rect = mWorldViewRect; - world_view_rect.mLeft = llround((F32)world_view_rect.mLeft / mDisplayScale.mV[VX]); - world_view_rect.mRight = llround((F32)world_view_rect.mRight / mDisplayScale.mV[VX]); - world_view_rect.mBottom = llround((F32)world_view_rect.mBottom / mDisplayScale.mV[VY]); - world_view_rect.mTop = llround((F32)world_view_rect.mTop / mDisplayScale.mV[VY]); - return world_view_rect; + return mWorldViewRectScaled.getHeight(); } -S32 LLViewerWindow::getWorldViewHeight() const +S32 LLViewerWindow::getWorldViewWidthScaled() const { - return mWorldViewRect.getHeight(); + return mWorldViewRectScaled.getWidth(); } -S32 LLViewerWindow::getWorldViewWidth() const + +S32 LLViewerWindow::getWorldViewHeightRaw() const +{ + return mWorldViewRectRaw.getHeight(); +} + +S32 LLViewerWindow::getWorldViewWidthRaw() const { - return mWorldViewRect.getWidth(); + return mWorldViewRectRaw.getWidth(); +} + +S32 LLViewerWindow::getWindowHeightScaled() const +{ + return mWindowRectScaled.getHeight(); } -S32 LLViewerWindow::getWindowDisplayHeight() const +S32 LLViewerWindow::getWindowWidthScaled() const { - return mWindowRect.getHeight(); + return mWindowRectScaled.getWidth(); } -S32 LLViewerWindow::getWindowDisplayWidth() const +S32 LLViewerWindow::getWindowHeightRaw() const { - return mWindowRect.getWidth(); + return mWindowRectRaw.getHeight(); +} + +S32 LLViewerWindow::getWindowWidthRaw() const +{ + return mWindowRectRaw.getWidth(); } void LLViewerWindow::setup2DRender() { // setup ortho camera - gl_state_for_2d(mWindowRect.getWidth(), mWindowRect.getHeight()); + gl_state_for_2d(mWindowRectRaw.getWidth(), mWindowRectRaw.getHeight()); setup2DViewport(); } void LLViewerWindow::setup2DViewport(S32 x_offset, S32 y_offset) { - gGLViewport[0] = mWindowRect.mLeft + x_offset; - gGLViewport[1] = mWindowRect.mBottom + y_offset; - gGLViewport[2] = mWindowRect.getWidth(); - gGLViewport[3] = mWindowRect.getHeight(); + gGLViewport[0] = mWindowRectRaw.mLeft + x_offset; + gGLViewport[1] = mWindowRectRaw.mBottom + y_offset; + gGLViewport[2] = mWindowRectRaw.getWidth(); + gGLViewport[3] = mWindowRectRaw.getHeight(); glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); } @@ -4262,7 +4246,7 @@ void LLViewerWindow::setup2DViewport(S32 x_offset, S32 y_offset) void LLViewerWindow::setup3DRender() { // setup perspective camera - LLViewerCamera::getInstance()->setPerspective(NOT_FOR_SELECTION, mWorldViewRect.mLeft, mWorldViewRect.mBottom, mWorldViewRect.getWidth(), mWorldViewRect.getHeight(), FALSE, LLViewerCamera::getInstance()->getNear(), MAX_FAR_CLIP*2.f); + LLViewerCamera::getInstance()->setPerspective(NOT_FOR_SELECTION, mWorldViewRectRaw.mLeft, mWorldViewRectRaw.mBottom, mWorldViewRectRaw.getWidth(), mWorldViewRectRaw.getHeight(), FALSE, LLViewerCamera::getInstance()->getNear(), MAX_FAR_CLIP*2.f); setup3DViewport(); } @@ -4270,17 +4254,17 @@ void LLViewerWindow::setup3DViewport(S32 x_offset, S32 y_offset) { if (LLRenderTarget::getCurrentBoundTarget() != NULL) { - // don't use translation component of mWorldViewRect, as we are already in a properly sized render target + // don't use translation component of mWorldViewRectRaw, as we are already in a properly sized render target gGLViewport[0] = x_offset; gGLViewport[1] = y_offset; } else { - gGLViewport[0] = mWorldViewRect.mLeft + x_offset; - gGLViewport[1] = mWorldViewRect.mBottom + y_offset; + gGLViewport[0] = mWorldViewRectRaw.mLeft + x_offset; + gGLViewport[1] = mWorldViewRectRaw.mBottom + y_offset; } - gGLViewport[2] = mWorldViewRect.getWidth(); - gGLViewport[3] = mWorldViewRect.getHeight(); + gGLViewport[2] = mWorldViewRectRaw.getWidth(); + gGLViewport[3] = mWorldViewRectRaw.getHeight(); glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); } @@ -4297,20 +4281,6 @@ BOOL LLViewerWindow::getShowProgress() const return (mProgressView && mProgressView->getVisible()); } -void LLViewerWindow::handleLoginComplete() -{ - LLNavigationBar::getInstance()->handleLoginComplete(); -} - -void LLViewerWindow::moveProgressViewToFront() -{ - if( mProgressView && mRootView ) - { - mRootView->removeChild( mProgressView ); - mRootView->addChild( mProgressView ); - } -} - void LLViewerWindow::setProgressString(const std::string& string) { if (mProgressView) @@ -4362,7 +4332,7 @@ void LLViewerWindow::stopGL(BOOL save_state) //Note: --bao //if not necessary, do not change the order of the function calls in this function. //if change something, make sure it will not break anything. - //especially be careful to put anything behind gImageList.destroyGL(save_state); + //especially be careful to put anything behind gTextureList.destroyGL(save_state); if (!gGLManager.mIsDisabled) { llinfos << "Shutting down GL..." << llendl; @@ -4387,7 +4357,7 @@ void LLViewerWindow::stopGL(BOOL save_state) LLVOAvatar::destroyGL(); stop_glerror(); - LLDynamicTexture::destroyGL(); + LLViewerDynamicTexture::destroyGL(); stop_glerror(); if (gPipeline.isInit()) @@ -4405,9 +4375,9 @@ void LLViewerWindow::stopGL(BOOL save_state) gPostProcess->invalidate(); } - gImageList.destroyGL(save_state); + gTextureList.destroyGL(save_state); stop_glerror(); - + gGLManager.mIsDisabled = TRUE; stop_glerror(); @@ -4420,7 +4390,7 @@ void LLViewerWindow::restoreGL(const std::string& progress_message) //Note: --bao //if not necessary, do not change the order of the function calls in this function. //if change something, make sure it will not break anything. - //especially, be careful to put something before gImageList.restoreGL(); + //especially, be careful to put something before gTextureList.restoreGL(); if (gGLManager.mIsDisabled) { llinfos << "Restoring GL..." << llendl; @@ -4428,8 +4398,9 @@ void LLViewerWindow::restoreGL(const std::string& progress_message) initGLDefaults(); LLGLState::restoreGL(); - gImageList.restoreGL(); - + + gTextureList.restoreGL(); + // for future support of non-square pixels, and fonts that are properly stretched //LLFontGL::destroyDefaultFonts(); initFonts(); @@ -4440,12 +4411,12 @@ void LLViewerWindow::restoreGL(const std::string& progress_message) LLManipTranslate::restoreGL(); gBumpImageList.restoreGL(); - LLDynamicTexture::restoreGL(); + LLViewerDynamicTexture::restoreGL(); LLVOAvatar::restoreGL(); gResizeScreenTexture = TRUE; - if (gFloaterCustomize && gFloaterCustomize->getVisible()) + if (isAgentAvatarValid() && !gAgentAvatarp->isUsingBakedTextures()) { LLVisualParamHint::requestHintUpdates(); } @@ -4479,51 +4450,12 @@ void LLViewerWindow::initFonts(F32 zoom_factor) LLFontGL::loadDefaultFonts(); } -void LLViewerWindow::toggleFullscreen(BOOL show_progress) -{ - if (mWindow) - { - mWantFullscreen = mWindow->getFullscreen() ? FALSE : TRUE; - mIsFullscreenChecked = mWindow->getFullscreen() ? FALSE : TRUE; - mShowFullscreenProgress = show_progress; - } -} - -void LLViewerWindow::getTargetWindow(BOOL& fullscreen, S32& width, S32& height) const -{ - fullscreen = mWantFullscreen; - - if (mWindow - && mWindow->getFullscreen() == mWantFullscreen) - { - width = getWindowDisplayWidth(); - height = getWindowDisplayHeight(); - } - else if (mWantFullscreen) - { - width = gSavedSettings.getS32("FullScreenWidth"); - height = gSavedSettings.getS32("FullScreenHeight"); - } - else - { - width = gSavedSettings.getS32("WindowWidth"); - height = gSavedSettings.getS32("WindowHeight"); - } -} - void LLViewerWindow::requestResolutionUpdate() { mResDirty = true; } -void LLViewerWindow::requestResolutionUpdate(bool fullscreen_checked) -{ - mResDirty = true; - mWantFullscreen = fullscreen_checked; - mIsFullscreenChecked = fullscreen_checked; -} - -BOOL LLViewerWindow::checkSettings() +void LLViewerWindow::checkSettings() { if (mStatesDirty) { @@ -4535,70 +4467,9 @@ BOOL LLViewerWindow::checkSettings() // We want to update the resolution AFTER the states getting refreshed not before. if (mResDirty) { - if (gSavedSettings.getBOOL("FullScreenAutoDetectAspectRatio")) - { - getWindow()->setNativeAspectRatio(0.f); - } - else - { - getWindow()->setNativeAspectRatio(gSavedSettings.getF32("FullScreenAspectRatio")); - } - - reshape(getWindowDisplayWidth(), getWindowDisplayHeight()); - - // force aspect ratio - if (mIsFullscreenChecked) - { - LLViewerCamera::getInstance()->setAspect( getWorldViewAspectRatio() ); - } - + reshape(getWindowWidthRaw(), getWindowHeightRaw()); mResDirty = false; - } - - BOOL is_fullscreen = mWindow->getFullscreen(); - if(mWantFullscreen) - { - LLCoordScreen screen_size; - LLCoordScreen desired_screen_size(gSavedSettings.getS32("FullScreenWidth"), - gSavedSettings.getS32("FullScreenHeight")); - getWindow()->getSize(&screen_size); - if(!is_fullscreen || - screen_size.mX != desired_screen_size.mX - || screen_size.mY != desired_screen_size.mY) - { - if (!LLStartUp::canGoFullscreen()) - { - return FALSE; - } - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - changeDisplaySettings(TRUE, - desired_screen_size, - gSavedSettings.getBOOL("DisableVerticalSync"), - mShowFullscreenProgress); - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - mStatesDirty = true; - return TRUE; - } - } - else - { - if(is_fullscreen) - { - // Changing to windowed mode. - changeDisplaySettings(FALSE, - LLCoordScreen(gSavedSettings.getS32("WindowWidth"), - gSavedSettings.getS32("WindowHeight")), - TRUE, - mShowFullscreenProgress); - mStatesDirty = true; - return TRUE; - } - } - return FALSE; + } } void LLViewerWindow::restartDisplay(BOOL show_progress_bar) @@ -4607,7 +4478,7 @@ void LLViewerWindow::restartDisplay(BOOL show_progress_bar) stopGL(); if (show_progress_bar) { - restoreGL("Changing Resolution..."); + restoreGL(LLTrans::getString("ProgressChangingResolution")); } else { @@ -4615,47 +4486,35 @@ void LLViewerWindow::restartDisplay(BOOL show_progress_bar) } } -BOOL LLViewerWindow::changeDisplaySettings(BOOL fullscreen, LLCoordScreen size, BOOL disable_vsync, BOOL show_progress_bar) +BOOL LLViewerWindow::changeDisplaySettings(LLCoordScreen size, BOOL disable_vsync, BOOL show_progress_bar) { - BOOL was_maximized = gSavedSettings.getBOOL("WindowMaximized"); - mWantFullscreen = fullscreen; - mShowFullscreenProgress = show_progress_bar; - gSavedSettings.setBOOL("NotFullScreen", !mWantFullscreen); + //BOOL was_maximized = gSavedSettings.getBOOL("WindowMaximized"); //gResizeScreenTexture = TRUE; - BOOL old_fullscreen = mWindow->getFullscreen(); - if (!old_fullscreen && fullscreen && !LLStartUp::canGoFullscreen()) + //U32 fsaa = gSavedSettings.getU32("RenderFSAASamples"); + //U32 old_fsaa = mWindow->getFSAASamples(); + + // if not maximized, use the request size + if (!mWindow->getMaximized()) { - // Not allowed to switch to fullscreen now, so exit early. - // *NOTE: This case should never be reached, but just-in-case. - return TRUE; + mWindow->setSize(size); } - U32 fsaa = gSavedSettings.getU32("RenderFSAASamples"); - U32 old_fsaa = mWindow->getFSAASamples(); - // going from windowed to windowed - if (!old_fullscreen && !fullscreen) + //if (fsaa == old_fsaa) { - // if not maximized, use the request size - if (!mWindow->getMaximized()) - { - mWindow->setSize(size); - } - - if (fsaa == old_fsaa) - { - return TRUE; - } + return TRUE; } +/* + // Close floaters that don't handle settings change LLFloaterReg::hideInstance("snapshot"); BOOL result_first_try = FALSE; BOOL result_second_try = FALSE; - LLUICtrl* keyboard_focus = gFocusMgr.getKeyboardFocus(); + LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus(); send_agent_pause(); llinfos << "Stopping GL during changeDisplaySettings" << llendl; stopGL(); @@ -4663,23 +4522,15 @@ BOOL LLViewerWindow::changeDisplaySettings(BOOL fullscreen, LLCoordScreen size, LLCoordScreen old_size; LLCoordScreen old_pos; mWindow->getSize(&old_size); - BOOL got_position = mWindow->getPosition(&old_pos); - if (!old_fullscreen && fullscreen && got_position) - { - // switching from windowed to fullscreen, so save window position - gSavedSettings.setS32("WindowX", old_pos.mX); - gSavedSettings.setS32("WindowY", old_pos.mY); - } - - mWindow->setFSAASamples(fsaa); + //mWindow->setFSAASamples(fsaa); - result_first_try = mWindow->switchContext(fullscreen, size, disable_vsync); + result_first_try = mWindow->switchContext(false, size, disable_vsync); if (!result_first_try) { // try to switch back - mWindow->setFSAASamples(old_fsaa); - result_second_try = mWindow->switchContext(old_fullscreen, old_size, disable_vsync); + //mWindow->setFSAASamples(old_fsaa); + result_second_try = mWindow->switchContext(false, old_size, disable_vsync); if (!result_second_try) { @@ -4694,7 +4545,7 @@ BOOL LLViewerWindow::changeDisplaySettings(BOOL fullscreen, LLCoordScreen size, llinfos << "Restoring GL during resolution change" << llendl; if (show_progress_bar) { - restoreGL("Changing Resolution..."); + restoreGL(LLTrans::getString("ProgressChangingResolution")); } else { @@ -4706,24 +4557,13 @@ BOOL LLViewerWindow::changeDisplaySettings(BOOL fullscreen, LLCoordScreen size, LLSD args; args["RESX"] = llformat("%d",size.mX); args["RESY"] = llformat("%d",size.mY); - LLNotifications::instance().add("ResolutionSwitchFail", args); + LLNotificationsUtil::add("ResolutionSwitchFail", args); size = old_size; // for reshape below } BOOL success = result_first_try || result_second_try; - if (success) - { -#if LL_WINDOWS - // Only trigger a reshape after switching to fullscreen; otherwise rely on the windows callback - // (otherwise size is wrong; this is the entire window size, reshape wants the visible window size) - if (fullscreen && result_first_try) -#endif - { - reshape(size.mX, size.mY); - } - } - if (!mWindow->getFullscreen() && success) + if (success) { // maximize window if was maximized, else reposition if (was_maximized) @@ -4741,51 +4581,16 @@ BOOL LLViewerWindow::changeDisplaySettings(BOOL fullscreen, LLCoordScreen size, mIgnoreActivate = FALSE; gFocusMgr.setKeyboardFocus(keyboard_focus); - mWantFullscreen = mWindow->getFullscreen(); - mShowFullscreenProgress = FALSE; return success; -} - -F32 LLViewerWindow::getDisplayAspectRatio() const -{ - if (mWindow->getFullscreen()) - { - if (gSavedSettings.getBOOL("FullScreenAutoDetectAspectRatio")) - { - return mWindow->getNativeAspectRatio(); - } - else - { - return gSavedSettings.getF32("FullScreenAspectRatio"); - } - } - else - { - return mWindow->getNativeAspectRatio(); - } + */ } - F32 LLViewerWindow::getWorldViewAspectRatio() const { - F32 world_aspect = (F32)mWorldViewRect.getWidth() / (F32)mWorldViewRect.getHeight(); - //F32 window_aspect = (F32)mWindowRect.getWidth() / (F32)mWindowRect.getHeight(); - if (mWindow->getFullscreen()) - { - return world_aspect * mWindow->getPixelAspectRatio(); - } - else - { - llinfos << "World aspect ratio: " << world_aspect << llendl; - return world_aspect; - } -} - -void LLViewerWindow::drawPickBuffer() const -{ - mHoverPick.drawPickBuffer(); + F32 world_aspect = (F32)mWorldViewRectRaw.getWidth() / (F32)mWorldViewRectRaw.getHeight(); + return world_aspect; } void LLViewerWindow::calcDisplayScale() @@ -4793,27 +4598,13 @@ void LLViewerWindow::calcDisplayScale() F32 ui_scale_factor = gSavedSettings.getF32("UIScaleFactor"); LLVector2 display_scale; display_scale.setVec(llmax(1.f / mWindow->getPixelAspectRatio(), 1.f), llmax(mWindow->getPixelAspectRatio(), 1.f)); - F32 height_normalization = gSavedSettings.getBOOL("UIAutoScale") ? ((F32)mWindowRect.getHeight() / display_scale.mV[VY]) / 768.f : 1.f; - if(mWindow->getFullscreen()) - { - display_scale *= (ui_scale_factor * height_normalization); - } - else - { - display_scale *= ui_scale_factor; - } + display_scale *= ui_scale_factor; // limit minimum display scale if (display_scale.mV[VX] < MIN_DISPLAY_SCALE || display_scale.mV[VY] < MIN_DISPLAY_SCALE) { display_scale *= MIN_DISPLAY_SCALE / llmin(display_scale.mV[VX], display_scale.mV[VY]); } - - if (mWindow->getFullscreen()) - { - display_scale.mV[0] = llround(display_scale.mV[0], 2.0f/(F32) mWindowRect.getWidth()); - display_scale.mV[1] = llround(display_scale.mV[1], 2.0f/(F32) mWindowRect.getHeight()); - } if (display_scale != mDisplayScale) { @@ -4825,20 +4616,31 @@ void LLViewerWindow::calcDisplayScale() } } -S32 TOOL_BAR_HEIGHT = 20; // *TODO:Skinning Fix +//static +LLRect LLViewerWindow::calcScaledRect(const LLRect & rect, const LLVector2& display_scale) +{ + LLRect res = rect; + res.mLeft = llround((F32)res.mLeft / display_scale.mV[VX]); + res.mRight = llround((F32)res.mRight / display_scale.mV[VX]); + res.mBottom = llround((F32)res.mBottom / display_scale.mV[VY]); + res.mTop = llround((F32)res.mTop / display_scale.mV[VY]); + + return res; +} S32 LLViewerWindow::getChatConsoleBottomPad() { S32 offset = 0; - if( gToolBar && gToolBar->getVisible() ) - offset += TOOL_BAR_HEIGHT; + + if(LLBottomTray::instanceExists()) + offset += LLBottomTray::getInstance()->getRect().getHeight(); return offset; } LLRect LLViewerWindow::getChatConsoleRect() { - LLRect full_window(0, getWindowHeight(), getWindowWidth(), 0); + LLRect full_window(0, getWindowHeightScaled(), getWindowWidthScaled(), 0); LLRect console_rect = full_window; const S32 CONSOLE_PADDING_TOP = 24; @@ -4850,7 +4652,9 @@ LLRect LLViewerWindow::getChatConsoleRect() console_rect.mLeft += CONSOLE_PADDING_LEFT; - if (gSavedSettings.getBOOL("ChatFullWidth")) + static const BOOL CHAT_FULL_WIDTH = gSavedSettings.getBOOL("ChatFullWidth"); + + if (CHAT_FULL_WIDTH) { console_rect.mRight -= CONSOLE_PADDING_RIGHT; } @@ -4858,7 +4662,7 @@ LLRect LLViewerWindow::getChatConsoleRect() { // Make console rect somewhat narrow so having inventory open is // less of a problem. - console_rect.mRight = console_rect.mLeft + 2 * getWindowWidth() / 3; + console_rect.mRight = console_rect.mLeft + 2 * getWindowWidthScaled() / 3; } return console_rect; @@ -4881,9 +4685,9 @@ bool LLViewerWindow::onAlert(const LLSD& notify) // If we're in mouselook, the mouse is hidden and so the user can't click // the dialog buttons. In that case, change to First Person instead. - if( gAgent.cameraMouselook() ) + if( gAgentCamera.cameraMouselook() ) { - gAgent.changeCameraToDefault(); + gAgentCamera.changeCameraToDefault(); } return false; } @@ -4910,13 +4714,11 @@ LLPickInfo::LLPickInfo() } LLPickInfo::LLPickInfo(const LLCoordGL& mouse_pos, - const LLRect& screen_region, - MASK keyboard_mask, - BOOL pick_transparent, - BOOL pick_uv_coords, - void (*pick_callback)(const LLPickInfo& pick_info)) + MASK keyboard_mask, + BOOL pick_transparent, + BOOL pick_uv_coords, + void (*pick_callback)(const LLPickInfo& pick_info)) : mMousePt(mouse_pos), - mScreenRegion(screen_region), mKeyMask(keyboard_mask), mPickCallback(pick_callback), mPickType(PICK_INVALID), @@ -4932,10 +4734,6 @@ LLPickInfo::LLPickInfo(const LLCoordGL& mouse_pos, { } -LLPickInfo::~LLPickInfo() -{ -} - void LLPickInfo::fetchResults() { @@ -4954,59 +4752,14 @@ void LLPickInfo::fetchResults() NULL, -1, mPickTransparent, &face_hit, &intersection, &uv, &normal, &binormal); - // read back colors and depth values from buffer - //glReadPixels(mScreenRegion.mLeft, mScreenRegion.mBottom, mScreenRegion.getWidth(), mScreenRegion.getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, mPickBuffer); - //glReadPixels(mScreenRegion.mLeft, mScreenRegion.mBottom, mScreenRegion.getWidth(), mScreenRegion.getHeight(), GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, mPickDepthBuffer ); - - // find pick region that is fully onscreen - LLCoordGL scaled_pick_point;; - scaled_pick_point.mX = llclamp(llround((F32)mMousePt.mX * gViewerWindow->getDisplayScale().mV[VX]), PICK_HALF_WIDTH, gViewerWindow->getWorldViewWidth() - PICK_HALF_WIDTH); - scaled_pick_point.mY = llclamp(llround((F32)mMousePt.mY * gViewerWindow->getDisplayScale().mV[VY]), PICK_HALF_WIDTH, gViewerWindow->getWorldViewHeight() - PICK_HALF_WIDTH); - //S32 pixel_index = PICK_HALF_WIDTH * PICK_DIAMETER + PICK_HALF_WIDTH; - //S32 pick_id = (U32)mPickBuffer[(pixel_index * 4) + 0] << 16 | (U32)mPickBuffer[(pixel_index * 4) + 1] << 8 | (U32)mPickBuffer[(pixel_index * 4) + 2]; - //F32 depth = mPickDepthBuffer[pixel_index]; - - //S32 x_offset = mMousePt.mX - llround((F32)scaled_pick_point.mX / gViewerWindow->getDisplayScale().mV[VX]); - //S32 y_offset = mMousePt.mY - llround((F32)scaled_pick_point.mY / gViewerWindow->getDisplayScale().mV[VY]); - mPickPt = mMousePt; - // we hit nothing, scan surrounding pixels for something useful - /*if (!pick_id) - { - S32 closest_distance = 10000; - //S32 closest_pick_name = 0; - for (S32 col = 0; col < PICK_DIAMETER; col++) - { - for (S32 row = 0; row < PICK_DIAMETER; row++) - { - S32 distance_squared = (llabs(col - x_offset - PICK_HALF_WIDTH) * llabs(col - x_offset - PICK_HALF_WIDTH)) + (llabs(row - y_offset - PICK_HALF_WIDTH) * llabs(row - y_offset - PICK_HALF_WIDTH)); - pixel_index = row * PICK_DIAMETER + col; - S32 test_name = (U32)mPickBuffer[(pixel_index * 4) + 0] << 16 | (U32)mPickBuffer[(pixel_index * 4) + 1] << 8 | (U32)mPickBuffer[(pixel_index * 4) + 2]; - if (test_name && distance_squared < closest_distance) - { - closest_distance = distance_squared; - pick_id = test_name; - depth = mPickDepthBuffer[pixel_index]; - mPickPt.mX = mMousePt.mX + (col - PICK_HALF_WIDTH); - mPickPt.mY = mMousePt.mY + (row - PICK_HALF_WIDTH); - } - } - } - }*/ - - U32 te_offset = face_hit > -1 ? face_hit : 0; - //pick_id &= 0x000fffff; //unproject relative clicked coordinate from window coordinate using GL LLViewerObject* objectp = hit_object; - //if (pick_id == (S32)GL_NAME_PARCEL_WALL) - //{ - // mPickType = PICK_PARCEL_WALL; - //} if (hit_icon && (!objectp || icon_dist < (LLViewerCamera::getInstance()->getOrigin()-intersection).magVec())) @@ -5046,24 +4799,10 @@ void LLPickInfo::fetchResults() { mPickType = PICK_OBJECT; } - mObjectOffset = gAgent.calcFocusOffset(objectp, intersection, mPickPt.mX, mPickPt.mY); + mObjectOffset = gAgentCamera.calcFocusOffset(objectp, intersection, mPickPt.mX, mPickPt.mY); mObjectID = objectp->mID; mObjectFace = (te_offset == NO_FACE) ? -1 : (S32)te_offset; - /*glh::matrix4f newModel((F32*)LLViewerCamera::getInstance()->getModelview().mMatrix); - - for(U32 i = 0; i < 16; ++i) - { - modelview[i] = newModel.m[i]; - projection[i] = LLViewerCamera::getInstance()->getProjection().mMatrix[i/4][i%4]; - } - glGetIntegerv( GL_VIEWPORT, viewport ); - - winX = ((F32)mPickPt.mX) * gViewerWindow->getDisplayScale().mV[VX]; - winY = ((F32)mPickPt.mY) * gViewerWindow->getDisplayScale().mV[VY]; - - gluUnProject( winX, winY, depth, modelview, projection, viewport, &posX, &posY, &posZ);*/ - mPosGlobal = gAgent.getPosGlobalFromAgent(intersection); if (mWantSurfaceInfo) @@ -5089,62 +4828,15 @@ void LLPickInfo::updateXYCoords() if (mObjectFace > -1) { const LLTextureEntry* tep = getObject()->getTE(mObjectFace); - LLPointer<LLViewerImage> imagep = gImageList.getImage(tep->getID()); + LLPointer<LLViewerTexture> imagep = LLViewerTextureManager::getFetchedTexture(tep->getID()); if(mUVCoords.mV[VX] >= 0.f && mUVCoords.mV[VY] >= 0.f && imagep.notNull()) { - LLCoordGL coords; - - coords.mX = llround(mUVCoords.mV[VX] * (F32)imagep->getWidth()); - coords.mY = llround(mUVCoords.mV[VY] * (F32)imagep->getHeight()); - - gViewerWindow->getWindow()->convertCoords(coords, &mXYCoords); + mXYCoords.mX = llround(mUVCoords.mV[VX] * (F32)imagep->getWidth()); + mXYCoords.mY = llround((1.f - mUVCoords.mV[VY]) * (F32)imagep->getHeight()); } } } -void LLPickInfo::drawPickBuffer() const -{ - if (mPickBuffer) - { - gGL.pushMatrix(); - LLGLDisable no_blend(GL_BLEND); - LLGLDisable no_alpha_test(GL_ALPHA_TEST); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - glPixelZoom(10.f, 10.f); - LLVector2 display_scale = gViewerWindow->getDisplayScale(); - glRasterPos2f(((F32)mMousePt.mX * display_scale.mV[VX] + 10.f), - ((F32)mMousePt.mY * display_scale.mV[VY] + 10.f)); - glDrawPixels(PICK_DIAMETER, PICK_DIAMETER, GL_RGBA, GL_UNSIGNED_BYTE, mPickBuffer); - glPixelZoom(1.f, 1.f); - gGL.color4fv(LLColor4::white.mV); - gl_rect_2d(llround((F32)mMousePt.mX * display_scale.mV[VX] - (F32)(PICK_HALF_WIDTH)), - llround((F32)mMousePt.mY * display_scale.mV[VY] + (F32)(PICK_HALF_WIDTH)), - llround((F32)mMousePt.mX * display_scale.mV[VX] + (F32)(PICK_HALF_WIDTH)), - llround((F32)mMousePt.mY * display_scale.mV[VY] - (F32)(PICK_HALF_WIDTH)), - FALSE); - gl_line_2d(llround((F32)mMousePt.mX * display_scale.mV[VX] - (F32)(PICK_HALF_WIDTH)), - llround((F32)mMousePt.mY * display_scale.mV[VY] + (F32)(PICK_HALF_WIDTH)), - llround((F32)mMousePt.mX * display_scale.mV[VX] + 10.f), - llround((F32)mMousePt.mY * display_scale.mV[VY] + (F32)(PICK_DIAMETER) * 10.f + 10.f)); - gl_line_2d(llround((F32)mMousePt.mX * display_scale.mV[VX] + (F32)(PICK_HALF_WIDTH)), - llround((F32)mMousePt.mY * display_scale.mV[VY] - (F32)(PICK_HALF_WIDTH)), - llround((F32)mMousePt.mX * display_scale.mV[VX] + (F32)(PICK_DIAMETER) * 10.f + 10.f), - llround((F32)mMousePt.mY * display_scale.mV[VY] + 10.f)); - gGL.translatef(10.f, 10.f, 0.f); - gl_rect_2d(llround((F32)mPickPt.mX * display_scale.mV[VX]), - llround((F32)mPickPt.mY * display_scale.mV[VY] + (F32)(PICK_DIAMETER) * 10.f), - llround((F32)mPickPt.mX * display_scale.mV[VX] + (F32)(PICK_DIAMETER) * 10.f), - llround((F32)mPickPt.mY * display_scale.mV[VY]), - FALSE); - gl_rect_2d(llround((F32)mPickPt.mX * display_scale.mV[VX]), - llround((F32)mPickPt.mY * display_scale.mV[VY] + 10.f), - llround((F32)mPickPt.mX * display_scale.mV[VX] + 10.f), - llround((F32)mPickPt.mY * display_scale.mV[VY]), - FALSE); - gGL.popMatrix(); - } -} - void LLPickInfo::getSurfaceInfo() { // set values to uninitialized - this is what we return if no intersection is found |