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-rw-r--r--indra/newview/llviewerwindow.cpp323
1 files changed, 164 insertions, 159 deletions
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index 1669ce6312..ae3f680cbf 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -44,6 +44,8 @@
#include <fstream>
#include <algorithm>
+#include "llagent.h"
+#include "llagentcamera.h"
#include "llfloaterreg.h"
#include "llpanellogin.h"
#include "llviewerkeyboard.h"
@@ -131,6 +133,7 @@
#include "llmorphview.h"
#include "llmoveview.h"
#include "llnavigationbar.h"
+#include "llpopupview.h"
#include "llpreviewtexture.h"
#include "llprogressview.h"
#include "llresmgr.h"
@@ -362,9 +365,9 @@ public:
agent_center_text = llformat("AgentCenter %f %f %f",
(F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ]));
- if (gAgent.getAvatarObject())
+ if (isAgentAvatarValid())
{
- tvector = gAgent.getPosGlobalFromAgent(gAgent.getAvatarObject()->mRoot.getWorldPosition());
+ tvector = gAgent.getPosGlobalFromAgent(gAgentAvatarp->mRoot.getWorldPosition());
agent_root_center_text = llformat("AgentRootCenter %f %f %f",
(F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ]));
}
@@ -382,7 +385,7 @@ public:
agent_left_text = llformat("AgentLeftAxis %f %f %f",
(F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ]));
- tvector = gAgent.getCameraPositionGlobal();
+ tvector = gAgentCamera.getCameraPositionGlobal();
camera_center_text = llformat("CameraCenter %f %f %f",
(F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ]));
@@ -486,6 +489,10 @@ public:
}
ypos += y_inc;
+ addText(xpos, ypos, llformat("UI Verts/Calls: %d/%d", LLRender::sUIVerts, LLRender::sUICalls));
+ LLRender::sUICalls = LLRender::sUIVerts = 0;
+ ypos += y_inc;
+
addText(xpos,ypos, llformat("%d/%d Nodes visible", gPipeline.mNumVisibleNodes, LLSpatialGroup::sNodeCount));
ypos += y_inc;
@@ -686,30 +693,23 @@ BOOL LLViewerWindow::handleAnyMouseClick(LLWindow *window, LLCoordGL pos, MASK
}
// Topmost view gets a chance before the hierarchy
- LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl();
- if (top_ctrl)
- {
- S32 local_x, local_y;
- top_ctrl->screenPointToLocal( x, y, &local_x, &local_y );
- if (down)
- {
- if (top_ctrl->pointInView(local_x, local_y))
- {
- return top_ctrl->handleAnyMouseClick(local_x, local_y, mask, clicktype, down) ;
- }
- else
- {
- gFocusMgr.setTopCtrl(NULL);
- }
- }
- else
- {
- if (top_ctrl->pointInView(local_x, local_y) && top_ctrl->handleMouseUp(local_x, local_y, mask))
- {
- return TRUE;
- }
- }
- }
+ //LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl();
+ //if (top_ctrl)
+ //{
+ // S32 local_x, local_y;
+ // top_ctrl->screenPointToLocal( x, y, &local_x, &local_y );
+ // if (top_ctrl->pointInView(local_x, local_y))
+ // {
+ // return top_ctrl->handleAnyMouseClick(local_x, local_y, mask, clicktype, down) ;
+ // }
+ // else
+ // {
+ // if (down)
+ // {
+ // gFocusMgr.setTopCtrl(NULL);
+ // }
+ // }
+ //}
// Give the UI views a chance to process the click
if( mRootView->handleAnyMouseClick(x, y, mask, clicktype, down) )
@@ -778,7 +778,7 @@ BOOL LLViewerWindow::handleRightMouseDown(LLWindow *window, LLCoordGL pos, MASK
// *HACK: this should be rolled into the composite tool logic, not
// hardcoded at the top level.
- if (CAMERA_MODE_CUSTOMIZE_AVATAR != gAgent.getCameraMode() && LLToolMgr::getInstance()->getCurrentTool() != LLToolPie::getInstance())
+ if (CAMERA_MODE_CUSTOMIZE_AVATAR != gAgentCamera.getCameraMode() && LLToolMgr::getInstance()->getCurrentTool() != LLToolPie::getInstance())
{
// If the current tool didn't process the click, we should show
// the pie menu. This can be done by passing the event to the pie
@@ -826,8 +826,10 @@ LLWindowCallbacks::DragNDropResult LLViewerWindow::handleDragNDrop( LLWindow *wi
if (slurl_dnd_enabled)
{
+
// special case SLURLs
- if ( LLSLURL::isSLURL( data ) )
+ // isValidSLURL() call was added here to make sure that dragged SLURL is valid (EXT-4964)
+ if ( LLSLURL::isSLURL( data ) && LLSLURL::isValidSLURL( data ) )
{
if (drop)
{
@@ -1124,7 +1126,7 @@ BOOL LLViewerWindow::handleActivate(LLWindow *window, BOOL activated)
{
// if we're in world, show a progress bar to hide reloading of textures
llinfos << "Restoring GL during activate" << llendl;
- restoreGL("Restoring...");
+ restoreGL(LLTrans::getString("ProgressRestoring"));
}
else
{
@@ -1151,9 +1153,9 @@ BOOL LLViewerWindow::handleActivate(LLWindow *window, BOOL activated)
}
// SL-53351: Make sure we're not in mouselook when minimised, to prevent control issues
- if (gAgent.getCameraMode() == CAMERA_MODE_MOUSELOOK)
+ if (gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK)
{
- gAgent.changeCameraToDefault();
+ gAgentCamera.changeCameraToDefault();
}
send_agent_pause();
@@ -1171,7 +1173,7 @@ BOOL LLViewerWindow::handleActivate(LLWindow *window, BOOL activated)
BOOL LLViewerWindow::handleActivateApp(LLWindow *window, BOOL activating)
{
- //if (!activating) gAgent.changeCameraToDefault();
+ //if (!activating) gAgentCamera.changeCameraToDefault();
LLViewerJoystick::getInstance()->setNeedsReset(true);
return FALSE;
@@ -1351,7 +1353,8 @@ LLViewerWindow::LLViewerWindow(
mStatesDirty(false),
mIsFullscreenChecked(false),
mCurrResolutionIndex(0),
- mViewerWindowListener(new LLViewerWindowListener(this))
+ mViewerWindowListener(new LLViewerWindowListener(this)),
+ mProgressView(NULL)
{
LLNotificationChannel::buildChannel("VW_alerts", "Visible", LLNotificationFilters::filterBy<std::string>(&LLNotification::getType, "alert"));
LLNotificationChannel::buildChannel("VW_alertmodal", "Visible", LLNotificationFilters::filterBy<std::string>(&LLNotification::getType, "alertmodal"));
@@ -1384,7 +1387,7 @@ LLViewerWindow::LLViewerWindow(
if (NULL == mWindow)
{
- LLSplashScreen::update("Shutting down...");
+ LLSplashScreen::update(LLTrans::getString("ShuttingDown"));
#if LL_LINUX || LL_SOLARIS
llwarns << "Unable to create window, be sure screen is set at 32-bit color and your graphics driver is configured correctly. See README-linux.txt or README-solaris.txt for further information."
<< llendl;
@@ -1553,11 +1556,13 @@ void LLViewerWindow::initBase()
mWorldViewPlaceholder = main_view->getChildView("world_view_rect")->getHandle();
mNonSideTrayView = main_view->getChildView("non_side_tray_view")->getHandle();
mFloaterViewHolder = main_view->getChildView("floater_view_holder")->getHandle();
+ mPopupView = main_view->getChild<LLPopupView>("popup_holder");
// Constrain floaters to inside the menu and status bar regions.
gFloaterView = main_view->getChild<LLFloaterView>("Floater View");
gSnapshotFloaterView = main_view->getChild<LLSnapshotFloaterView>("Snapshot Floater View");
+
// Console
llassert( !gConsole );
LLConsole::Params cp;
@@ -1586,8 +1591,7 @@ void LLViewerWindow::initBase()
gToolTipView = getRootView()->getChild<LLToolTipView>("tooltip view");
// Add the progress bar view (startup view), which overrides everything
- mProgressView = new LLProgressView(full_window);
- getRootView()->addChild(mProgressView);
+ mProgressView = getRootView()->getChild<LLProgressView>("progress_view");
setShowProgress(FALSE);
setProgressCancelButtonVisible(FALSE);
@@ -1606,8 +1610,8 @@ void LLViewerWindow::initWorldUI()
gIMMgr = LLIMMgr::getInstance();
- getRootView()->sendChildToFront(gFloaterView);
- getRootView()->sendChildToFront(gSnapshotFloaterView);
+ //getRootView()->sendChildToFront(gFloaterView);
+ //getRootView()->sendChildToFront(gSnapshotFloaterView);
// new bottom panel
LLPanel* bottom_tray_container = getRootView()->getChild<LLPanel>("bottom_tray_container");
@@ -2004,21 +2008,24 @@ void LLViewerWindow::drawDebugText()
{
gGL.color4f(1,1,1,1);
gGL.pushMatrix();
+ gGL.pushUIMatrix();
{
// scale view by UI global scale factor and aspect ratio correction factor
- glScalef(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f);
+ gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f);
mDebugText->draw();
}
+ gGL.popUIMatrix();
gGL.popMatrix();
+
gGL.flush();
}
void LLViewerWindow::draw()
{
-#if LL_DEBUG
+//#if LL_DEBUG
LLView::sIsDrawing = TRUE;
-#endif
+//#endif
stop_glerror();
LLUI::setLineWidth(1.f);
@@ -2057,9 +2064,11 @@ void LLViewerWindow::draw()
// No translation needed, this view is glued to 0,0
gGL.pushMatrix();
+ LLUI::pushMatrix();
{
+
// scale view by UI global scale factor and aspect ratio correction factor
- glScalef(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f);
+ gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f);
LLVector2 old_scale_factor = LLUI::sGLScaleFactor;
// apply camera zoom transform (for high res screenshots)
@@ -2081,7 +2090,7 @@ void LLViewerWindow::draw()
// Draw tool specific overlay on world
LLToolMgr::getInstance()->getCurrentTool()->draw();
- if( gAgent.cameraMouselook() )
+ if( gAgentCamera.cameraMouselook() || LLFloaterCamera::inFreeCameraMode() )
{
drawMouselookInstructions();
stop_glerror();
@@ -2125,22 +2134,25 @@ void LLViewerWindow::draw()
LLUI::sGLScaleFactor = old_scale_factor;
}
+ LLUI::popMatrix();
gGL.popMatrix();
-#if LL_DEBUG
+//#if LL_DEBUG
LLView::sIsDrawing = FALSE;
-#endif
+//#endif
}
// Takes a single keydown event, usually when UI is visible
BOOL LLViewerWindow::handleKey(KEY key, MASK mask)
{
+ // hide tooltips on keypress
+ LLToolTipMgr::instance().blockToolTips();
+
if (gFocusMgr.getKeyboardFocus()
&& !(mask & (MASK_CONTROL | MASK_ALT))
&& !gFocusMgr.getKeystrokesOnly())
{
// We have keyboard focus, and it's not an accelerator
-
if (key < 0x80)
{
// Not a special key, so likely (we hope) to generate a character. Let it fall through to character handler first.
@@ -2148,68 +2160,49 @@ BOOL LLViewerWindow::handleKey(KEY key, MASK mask)
}
}
- // hide tooltips on keypress
- LLToolTipMgr::instance().blockToolTips();
-
- // Explicit hack for debug menu.
- if ((MASK_ALT & mask) &&
- (MASK_CONTROL & mask) &&
- ('D' == key || 'd' == key))
+ // let menus handle navigation keys for navigation
+ if ((gMenuBarView && gMenuBarView->handleKey(key, mask, TRUE))
+ ||(gLoginMenuBarView && gLoginMenuBarView->handleKey(key, mask, TRUE))
+ ||(gMenuHolder && gMenuHolder->handleKey(key, mask, TRUE)))
{
- toggle_debug_menus(NULL);
+ return TRUE;
}
- // Explicit hack for debug menu.
- if ((mask == (MASK_SHIFT | MASK_CONTROL)) &&
- ('G' == key || 'g' == key))
+ // give menus a chance to handle modified (Ctrl, Alt) shortcut keys before current focus
+ // as long as focus isn't locked
+ if (mask & (MASK_CONTROL | MASK_ALT) && !gFocusMgr.focusLocked())
{
- if (LLStartUp::getStartupState() < STATE_LOGIN_CLEANUP) //on splash page
+ if ((gMenuBarView && gMenuBarView->handleAcceleratorKey(key, mask))
+ ||(gLoginMenuBarView && gLoginMenuBarView->handleAcceleratorKey(key, mask)))
{
- BOOL visible = ! gSavedSettings.getBOOL("ForceShowGrid");
- gSavedSettings.setBOOL("ForceShowGrid", visible);
-
- // Initialize visibility (and don't force visibility - use prefs)
- LLPanelLogin::refreshLocation( false );
+ return TRUE;
}
}
- // Debugging view for unified notifications: CTRL-SHIFT-5
- // *FIXME: Having this special-cased right here (just so this can be invoked from the login screen) sucks.
- if ((MASK_SHIFT & mask)
- && (!(MASK_ALT & mask))
- && (MASK_CONTROL & mask)
- && ('5' == key))
+ // give floaters first chance to handle TAB key
+ // so frontmost floater gets focus
+ // if nothing has focus, go to first or last UI element as appropriate
+ if (key == KEY_TAB && (mask & MASK_CONTROL || gFocusMgr.getKeyboardFocus() == NULL))
{
- //LLFloaterNotificationConsole::showInstance();
- LLFloaterReg::showInstance("notifications_console");
- return TRUE;
- }
-
- // handle escape key
- //if (key == KEY_ESCAPE && mask == MASK_NONE)
- //{
+ if (gMenuHolder) gMenuHolder->hideMenus();
- // *TODO: get this to play well with mouselook and hidden
- // cursor modes, etc, and re-enable.
- //if (gFocusMgr.getMouseCapture())
- //{
- // gFocusMgr.setMouseCapture(NULL);
- // return TRUE;
- //}
- //}
+ // if CTRL-tabbing (and not just TAB with no focus), go into window cycle mode
+ gFloaterView->setCycleMode((mask & MASK_CONTROL) != 0);
- // let menus handle navigation keys
- if (gMenuBarView && gMenuBarView->handleKey(key, mask, TRUE))
- {
- return TRUE;
- }
- // let menus handle navigation keys
- if (gLoginMenuBarView && gLoginMenuBarView->handleKey(key, mask, TRUE))
- {
+ // do CTRL-TAB and CTRL-SHIFT-TAB logic
+ if (mask & MASK_SHIFT)
+ {
+ mRootView->focusPrevRoot();
+ }
+ else
+ {
+ mRootView->focusNextRoot();
+ }
return TRUE;
}
- //some of context menus use this container, let context menu handle navigation keys
- if(gMenuHolder && gMenuHolder->handleKey(key, mask, TRUE))
+
+ // hidden edit menu for cut/copy/paste
+ if (gEditMenu && gEditMenu->handleAcceleratorKey(key, mask))
{
return TRUE;
}
@@ -2262,7 +2255,7 @@ BOOL LLViewerWindow::handleKey(KEY key, MASK mask)
}
// Try for a new-format gesture
- if (LLGestureManager::instance().triggerGesture(key, mask))
+ if (LLGestureMgr::instance().triggerGesture(key, mask))
{
return TRUE;
}
@@ -2274,50 +2267,10 @@ BOOL LLViewerWindow::handleKey(KEY key, MASK mask)
return TRUE;
}
- // Topmost view gets a chance before the hierarchy
- // *FIX: get rid of this?
- //LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl();
- //if (top_ctrl)
- //{
- // if( top_ctrl->handleKey( key, mask, TRUE ) )
- // {
- // return TRUE;
- // }
- //}
- // give floaters first chance to handle TAB key
- // so frontmost floater gets focus
- if (key == KEY_TAB)
- {
- // if nothing has focus, go to first or last UI element as appropriate
- if (mask & MASK_CONTROL || gFocusMgr.getKeyboardFocus() == NULL)
- {
- if (gMenuHolder) gMenuHolder->hideMenus();
-
- // if CTRL-tabbing (and not just TAB with no focus), go into window cycle mode
- gFloaterView->setCycleMode((mask & MASK_CONTROL) != 0);
-
- // do CTRL-TAB and CTRL-SHIFT-TAB logic
- if (mask & MASK_SHIFT)
- {
- mRootView->focusPrevRoot();
- }
- else
- {
- mRootView->focusNextRoot();
- }
- return TRUE;
- }
- }
-
- // give menus a chance to handle keys
- if (gMenuBarView && gMenuBarView->handleAcceleratorKey(key, mask))
- {
- return TRUE;
- }
-
- // give menus a chance to handle keys
- if (gLoginMenuBarView && gLoginMenuBarView->handleAcceleratorKey(key, mask))
+ // give menus a chance to handle unmodified accelerator keys
+ if ((gMenuBarView && gMenuBarView->handleAcceleratorKey(key, mask))
+ ||(gLoginMenuBarView && gLoginMenuBarView->handleAcceleratorKey(key, mask)))
{
return TRUE;
}
@@ -2416,11 +2369,35 @@ void LLViewerWindow::handleScrollWheel(S32 clicks)
// Zoom the camera in and out behavior
if(top_ctrl == 0 && getWorldViewRectScaled().pointInRect(mCurrentMousePoint.mX, mCurrentMousePoint.mY) )
- gAgent.handleScrollWheel(clicks);
+ gAgentCamera.handleScrollWheel(clicks);
return;
}
+void LLViewerWindow::addPopup(LLView* popup)
+{
+ if (mPopupView)
+ {
+ mPopupView->addPopup(popup);
+ }
+}
+
+void LLViewerWindow::removePopup(LLView* popup)
+{
+ if (mPopupView)
+ {
+ mPopupView->removePopup(popup);
+ }
+}
+
+void LLViewerWindow::clearPopups()
+{
+ if (mPopupView)
+ {
+ mPopupView->clearPopups();
+ }
+}
+
void LLViewerWindow::moveCursorToCenter()
{
if (! gSavedSettings.getBOOL("DisableMouseWarp"))
@@ -2477,6 +2454,9 @@ void append_xui_tooltip(LLView* viewp, LLToolTip::Params& params)
// event processing.
void LLViewerWindow::updateUI()
{
+ static LLFastTimer::DeclareTimer ftm("Update UI");
+ LLFastTimer t(ftm);
+
static std::string last_handle_msg;
LLConsole::updateClass();
@@ -2546,6 +2526,33 @@ void LLViewerWindow::updateUI()
}
// aggregate visible views that contain mouse cursor in display order
+ LLPopupView::popup_list_t popups = mPopupView->getCurrentPopups();
+
+ for(LLPopupView::popup_list_t::iterator popup_it = popups.begin(); popup_it != popups.end(); ++popup_it)
+ {
+ LLView* popup = popup_it->get();
+ if (popup && popup->calcScreenBoundingRect().pointInRect(x, y))
+ {
+ // iterator over contents of top_ctrl, and throw into mouse_hover_set
+ for (LLView::tree_iterator_t it = popup->beginTreeDFS();
+ it != popup->endTreeDFS();
+ ++it)
+ {
+ LLView* viewp = *it;
+ if (viewp->getVisible()
+ && viewp->calcScreenBoundingRect().pointInRect(x, y))
+ {
+ // we have a view that contains the mouse, add it to the set
+ mouse_hover_set.insert(viewp->getHandle());
+ }
+ else
+ {
+ // skip this view and all of its children
+ it.skipDescendants();
+ }
+ }
+ }
+ }
// while the top_ctrl contains the mouse cursor, only it and its descendants will receive onMouseEnter events
if (top_ctrl && top_ctrl->calcScreenBoundingRect().pointInRect(x, y))
@@ -3008,17 +3015,16 @@ void LLViewerWindow::updateWorldViewRect(bool use_full_window)
if (mWorldViewRectRaw != new_world_rect)
{
- LLRect old_world_rect = mWorldViewRectRaw;
mWorldViewRectRaw = new_world_rect;
gResizeScreenTexture = TRUE;
LLViewerCamera::getInstance()->setViewHeightInPixels( mWorldViewRectRaw.getHeight() );
LLViewerCamera::getInstance()->setAspect( getWorldViewAspectRatio() );
+ LLRect old_world_rect_scaled = mWorldViewRectScaled;
mWorldViewRectScaled = calcScaledRect(mWorldViewRectRaw, mDisplayScale);
// sending a signal with a new WorldView rect
- old_world_rect = calcScaledRect(old_world_rect, mDisplayScale);
- mOnWorldViewRectUpdated(old_world_rect, mWorldViewRectScaled);
+ mOnWorldViewRectUpdated(old_world_rect_scaled, mWorldViewRectScaled);
}
}
@@ -3058,7 +3064,6 @@ void LLViewerWindow::saveLastMouse(const LLCoordGL &point)
// Must be called after displayObjects is called, which sets the mGLName parameter
// NOTE: This function gets called 3 times:
// render_ui_3d: FALSE, FALSE, TRUE
-// renderObjectsForSelect: TRUE, pick_parcel_wall, FALSE
// render_hud_elements: FALSE, FALSE, FALSE
void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, BOOL for_hud )
{
@@ -3088,7 +3093,7 @@ void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls,
// setup HUD render
if (selection->getSelectType() == SELECT_TYPE_HUD && LLSelectMgr::getInstance()->getSelection()->getObjectCount())
{
- LLBBox hud_bbox = gAgent.getAvatarObject()->getHUDBBox();
+ LLBBox hud_bbox = gAgentAvatarp->getHUDBBox();
// set up transform to encompass bounding box of HUD
glMatrixMode(GL_PROJECTION);
@@ -3115,7 +3120,7 @@ void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls,
glPushMatrix();
if (selection->getSelectType() == SELECT_TYPE_HUD)
{
- F32 zoom = gAgent.mHUDCurZoom;
+ F32 zoom = gAgentCamera.mHUDCurZoom;
glScalef(zoom, zoom, zoom);
}
@@ -3234,7 +3239,7 @@ LLVector3d LLViewerWindow::clickPointInWorldGlobal(S32 x, S32 y_from_bot, LLView
// world at the location of the mouse click
LLVector3 mouse_direction_global = mouseDirectionGlobal( x, y_from_bot );
- LLVector3d relative_object = clicked_object->getPositionGlobal() - gAgent.getCameraPositionGlobal();
+ LLVector3d relative_object = clicked_object->getPositionGlobal() - gAgentCamera.getCameraPositionGlobal();
// make mouse vector as long as object vector, so it touchs a point near
// where the user clicked on the object
@@ -3243,7 +3248,7 @@ LLVector3d LLViewerWindow::clickPointInWorldGlobal(S32 x, S32 y_from_bot, LLView
LLVector3d new_pos;
new_pos.setVec(mouse_direction_global);
// transform mouse vector back to world coords
- new_pos += gAgent.getCameraPositionGlobal();
+ new_pos += gAgentCamera.getCameraPositionGlobal();
return new_pos;
}
@@ -3510,7 +3515,7 @@ LLVector3 LLViewerWindow::mousePointHUD(const S32 x, const S32 y) const
F32 hud_x = -((F32)x - center_x) / height;
F32 hud_y = ((F32)y - center_y) / height;
- return LLVector3(0.f, hud_x/gAgent.mHUDCurZoom, hud_y/gAgent.mHUDCurZoom);
+ return LLVector3(0.f, hud_x/gAgentCamera.mHUDCurZoom, hud_y/gAgentCamera.mHUDCurZoom);
}
// Returns unit vector relative to camera in camera space
@@ -3557,7 +3562,7 @@ BOOL LLViewerWindow::mousePointOnPlaneGlobal(LLVector3d& point, const S32 x, con
LLVector3d plane_normal_global_d;
plane_normal_global_d.setVec(plane_normal_global);
F64 plane_mouse_dot = (plane_normal_global_d * mouse_direction_global_d);
- LLVector3d plane_origin_camera_rel = plane_point_global - gAgent.getCameraPositionGlobal();
+ LLVector3d plane_origin_camera_rel = plane_point_global - gAgentCamera.getCameraPositionGlobal();
F64 mouse_look_at_scale = (plane_normal_global_d * plane_origin_camera_rel)
/ plane_mouse_dot;
if (llabs(plane_mouse_dot) < 0.00001)
@@ -3571,7 +3576,7 @@ BOOL LLViewerWindow::mousePointOnPlaneGlobal(LLVector3d& point, const S32 x, con
mouse_look_at_scale = plane_origin_camera_rel.magVec() / (plane_origin_dir * mouse_direction_global_d);
}
- point = gAgent.getCameraPositionGlobal() + mouse_look_at_scale * mouse_direction_global_d;
+ point = gAgentCamera.getCameraPositionGlobal() + mouse_look_at_scale * mouse_direction_global_d;
return mouse_look_at_scale > 0.0;
}
@@ -3589,12 +3594,12 @@ BOOL LLViewerWindow::mousePointOnLandGlobal(const S32 x, const S32 y, LLVector3d
const F32 SECOND_PASS_STEP = 0.1f; // meters
LLVector3d camera_pos_global;
- camera_pos_global = gAgent.getCameraPositionGlobal();
+ camera_pos_global = gAgentCamera.getCameraPositionGlobal();
LLVector3d probe_point_global;
LLVector3 probe_point_region;
// walk forwards to find the point
- for (mouse_dir_scale = FIRST_PASS_STEP; mouse_dir_scale < gAgent.mDrawDistance; mouse_dir_scale += FIRST_PASS_STEP)
+ for (mouse_dir_scale = FIRST_PASS_STEP; mouse_dir_scale < gAgentCamera.mDrawDistance; mouse_dir_scale += FIRST_PASS_STEP)
{
LLVector3d mouse_direction_global_d;
mouse_direction_global_d.setVec(mouse_direction_global * mouse_dir_scale);
@@ -4698,7 +4703,7 @@ void LLViewerWindow::restartDisplay(BOOL show_progress_bar)
stopGL();
if (show_progress_bar)
{
- restoreGL("Changing Resolution...");
+ restoreGL(LLTrans::getString("ProgressChangingResolution"));
}
else
{
@@ -4785,7 +4790,7 @@ BOOL LLViewerWindow::changeDisplaySettings(BOOL fullscreen, LLCoordScreen size,
llinfos << "Restoring GL during resolution change" << llendl;
if (show_progress_bar)
{
- restoreGL("Changing Resolution...");
+ restoreGL(LLTrans::getString("ProgressChangingResolution"));
}
else
{
@@ -4979,9 +4984,9 @@ bool LLViewerWindow::onAlert(const LLSD& notify)
// If we're in mouselook, the mouse is hidden and so the user can't click
// the dialog buttons. In that case, change to First Person instead.
- if( gAgent.cameraMouselook() )
+ if( gAgentCamera.cameraMouselook() )
{
- gAgent.changeCameraToDefault();
+ gAgentCamera.changeCameraToDefault();
}
return false;
}
@@ -5093,7 +5098,7 @@ void LLPickInfo::fetchResults()
{
mPickType = PICK_OBJECT;
}
- mObjectOffset = gAgent.calcFocusOffset(objectp, intersection, mPickPt.mX, mPickPt.mY);
+ mObjectOffset = gAgentCamera.calcFocusOffset(objectp, intersection, mPickPt.mX, mPickPt.mY);
mObjectID = objectp->mID;
mObjectFace = (te_offset == NO_FACE) ? -1 : (S32)te_offset;