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-rw-r--r--indra/newview/llviewerwindow.cpp190
1 files changed, 121 insertions, 69 deletions
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index cb37f268f2..0f96a0b06c 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -45,7 +45,8 @@
#include "llmeshrepository.h"
#include "llnotificationhandler.h"
#include "llpanellogin.h"
-#include "llviewerkeyboard.h"
+#include "llsetkeybinddialog.h"
+#include "llviewerinput.h"
#include "llviewermenu.h"
#include "llviewquery.h"
@@ -173,7 +174,7 @@
#include "llviewergesture.h"
#include "llviewertexturelist.h"
#include "llviewerinventory.h"
-#include "llviewerkeyboard.h"
+#include "llviewerinput.h"
#include "llviewermedia.h"
#include "llviewermediafocus.h"
#include "llviewermenu.h"
@@ -920,7 +921,18 @@ LLViewerWindow::Params::Params()
{}
-BOOL LLViewerWindow::handleAnyMouseClick(LLWindow *window, LLCoordGL pos, MASK mask, LLMouseHandler::EClickType clicktype, BOOL down)
+void LLViewerWindow::handlePieMenu(S32 x, S32 y, MASK mask)
+{
+ if (CAMERA_MODE_CUSTOMIZE_AVATAR != gAgentCamera.getCameraMode() && LLToolMgr::getInstance()->getCurrentTool() != LLToolPie::getInstance() && gAgent.isInitialized())
+ {
+ // If the current tool didn't process the click, we should show
+ // the pie menu. This can be done by passing the event to the pie
+ // menu tool.
+ LLToolPie::getInstance()->handleRightMouseDown(x, y, mask);
+ }
+}
+
+BOOL LLViewerWindow::handleAnyMouseClick(LLWindow *window, LLCoordGL pos, MASK mask, EMouseClickType clicktype, BOOL down)
{
const char* buttonname = "";
const char* buttonstatestr = "";
@@ -944,28 +956,30 @@ BOOL LLViewerWindow::handleAnyMouseClick(LLWindow *window, LLCoordGL pos, MASK
switch (clicktype)
{
- case LLMouseHandler::CLICK_LEFT:
+ case CLICK_LEFT:
mLeftMouseDown = down;
buttonname = "Left";
break;
- case LLMouseHandler::CLICK_RIGHT:
+ case CLICK_RIGHT:
mRightMouseDown = down;
buttonname = "Right";
break;
- case LLMouseHandler::CLICK_MIDDLE:
+ case CLICK_MIDDLE:
mMiddleMouseDown = down;
buttonname = "Middle";
break;
- case LLMouseHandler::CLICK_DOUBLELEFT:
+ case CLICK_DOUBLELEFT:
mLeftMouseDown = down;
buttonname = "Left Double Click";
break;
- case LLMouseHandler::CLICK_BUTTON4:
+ case CLICK_BUTTON4:
buttonname = "Button 4";
break;
- case LLMouseHandler::CLICK_BUTTON5:
+ case CLICK_BUTTON5:
buttonname = "Button 5";
break;
+ default:
+ break; // COUNT and NONE
}
LLView::sMouseHandlerMessage.clear();
@@ -1016,6 +1030,11 @@ BOOL LLViewerWindow::handleAnyMouseClick(LLWindow *window, LLCoordGL pos, MASK
LLViewerEventRecorder::instance().logMouseEvent(std::string(buttonstatestr),std::string(buttonname));
}
+ else if (down && clicktype == CLICK_RIGHT)
+ {
+ handlePieMenu(x, y, mask);
+ r = TRUE;
+ }
return r;
}
@@ -1062,7 +1081,12 @@ BOOL LLViewerWindow::handleAnyMouseClick(LLWindow *window, LLCoordGL pos, MASK
return TRUE;
}
-
+ if (down && clicktype == CLICK_RIGHT)
+ {
+ handlePieMenu(x, y, mask);
+ return TRUE;
+ }
+
// If we got this far on a down-click, it wasn't handled.
// Up-clicks, though, are always handled as far as the OS is concerned.
BOOL default_rtn = !down;
@@ -1081,7 +1105,8 @@ BOOL LLViewerWindow::handleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask
mMouseDownTimer.reset();
}
BOOL down = TRUE;
- return handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_LEFT,down);
+ //handleMouse() loops back to LLViewerWindow::handleAnyMouseClick
+ return gViewerInput.handleMouse(window, pos, mask, CLICK_LEFT, down);
}
BOOL LLViewerWindow::handleDoubleClick(LLWindow *window, LLCoordGL pos, MASK mask)
@@ -1089,8 +1114,7 @@ BOOL LLViewerWindow::handleDoubleClick(LLWindow *window, LLCoordGL pos, MASK ma
// try handling as a double-click first, then a single-click if that
// wasn't handled.
BOOL down = TRUE;
- if (handleAnyMouseClick(window, pos, mask,
- LLMouseHandler::CLICK_DOUBLELEFT, down))
+ if (gViewerInput.handleMouse(window, pos, mask, CLICK_DOUBLELEFT, down))
{
return TRUE;
}
@@ -1104,47 +1128,24 @@ BOOL LLViewerWindow::handleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask)
mMouseDownTimer.stop();
}
BOOL down = FALSE;
- return handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_LEFT,down);
+ return gViewerInput.handleMouse(window, pos, mask, CLICK_LEFT, down);
}
-
-
BOOL LLViewerWindow::handleRightMouseDown(LLWindow *window, LLCoordGL pos, MASK mask)
{
- S32 x = pos.mX;
- S32 y = pos.mY;
- x = ll_round((F32)x / mDisplayScale.mV[VX]);
- y = ll_round((F32)y / mDisplayScale.mV[VY]);
-
BOOL down = TRUE;
- BOOL handle = handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_RIGHT,down);
- if (handle)
- return handle;
-
- // *HACK: this should be rolled into the composite tool logic, not
- // hardcoded at the top level.
- if (CAMERA_MODE_CUSTOMIZE_AVATAR != gAgentCamera.getCameraMode() && LLToolMgr::getInstance()->getCurrentTool() != LLToolPie::getInstance() && gAgent.isInitialized())
- {
- // If the current tool didn't process the click, we should show
- // the pie menu. This can be done by passing the event to the pie
- // menu tool.
- LLToolPie::getInstance()->handleRightMouseDown(x, y, mask);
- // show_context_menu( x, y, mask );
- }
-
- return TRUE;
+ return gViewerInput.handleMouse(window, pos, mask, CLICK_RIGHT, down);
}
BOOL LLViewerWindow::handleRightMouseUp(LLWindow *window, LLCoordGL pos, MASK mask)
{
BOOL down = FALSE;
- return handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_RIGHT,down);
+ return gViewerInput.handleMouse(window, pos, mask, CLICK_RIGHT, down);
}
BOOL LLViewerWindow::handleMiddleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask)
{
BOOL down = TRUE;
- LLVoiceClient::getInstance()->updateMouseState(LLMouseHandler::CLICK_MIDDLE, true);
- handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_MIDDLE,down);
+ gViewerInput.handleMouse(window, pos, mask, CLICK_MIDDLE, down);
// Always handled as far as the OS is concerned.
return TRUE;
@@ -1299,8 +1300,7 @@ LLWindowCallbacks::DragNDropResult LLViewerWindow::handleDragNDrop( LLWindow *wi
BOOL LLViewerWindow::handleMiddleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask)
{
BOOL down = FALSE;
- LLVoiceClient::getInstance()->updateMouseState(LLMouseHandler::CLICK_MIDDLE, false);
- handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_MIDDLE,down);
+ gViewerInput.handleMouse(window, pos, mask, CLICK_MIDDLE, down);
// Always handled as far as the OS is concerned.
return TRUE;
@@ -1311,12 +1311,10 @@ BOOL LLViewerWindow::handleOtherMouse(LLWindow *window, LLCoordGL pos, MASK mask
switch (button)
{
case 4:
- LLVoiceClient::getInstance()->updateMouseState(LLMouseHandler::CLICK_BUTTON4, down);
- handleAnyMouseClick(window, pos, mask, LLMouseHandler::CLICK_BUTTON4, down);
+ gViewerInput.handleMouse(window, pos, mask, CLICK_BUTTON4, down);
break;
case 5:
- LLVoiceClient::getInstance()->updateMouseState(LLMouseHandler::CLICK_BUTTON5, down);
- handleAnyMouseClick(window, pos, mask, LLMouseHandler::CLICK_BUTTON5, down);
+ gViewerInput.handleMouse(window, pos, mask, CLICK_BUTTON5, down);
break;
default:
break;
@@ -1463,9 +1461,6 @@ void LLViewerWindow::handleFocusLost(LLWindow *window)
BOOL LLViewerWindow::handleTranslatedKeyDown(KEY key, MASK mask, BOOL repeated)
{
- // Let the voice chat code check for its PTT key. Note that this never affects event processing.
- LLVoiceClient::getInstance()->keyDown(key, mask);
-
if (gAwayTimer.getElapsedTimeF32() > LLAgent::MIN_AFK_TIME)
{
gAgent.clearAFK();
@@ -1484,14 +1479,12 @@ BOOL LLViewerWindow::handleTranslatedKeyDown(KEY key, MASK mask, BOOL repeated)
return FALSE;
}
- return gViewerKeyboard.handleKey(key, mask, repeated);
+ // remaps, handles ignored cases and returns back to viewer window.
+ return gViewerInput.handleKey(key, mask, repeated);
}
BOOL LLViewerWindow::handleTranslatedKeyUp(KEY key, MASK mask)
{
- // Let the voice chat code check for its PTT key. Note that this never affects event processing.
- LLVoiceClient::getInstance()->keyUp(key, mask);
-
// Let the inspect tool code check for ALT key to set LLToolSelectRect active instead LLToolCamera
LLToolCompInspect * tool_inspectp = LLToolCompInspect::getInstance();
if (LLToolMgr::getInstance()->getCurrentTool() == tool_inspectp)
@@ -1499,13 +1492,13 @@ BOOL LLViewerWindow::handleTranslatedKeyUp(KEY key, MASK mask)
tool_inspectp->keyUp(key, mask);
}
- return gViewerKeyboard.handleKeyUp(key, mask);
+ return gViewerInput.handleKeyUp(key, mask);
}
void LLViewerWindow::handleScanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_level)
{
LLViewerJoystick::getInstance()->setCameraNeedsUpdate(true);
- gViewerKeyboard.scanKey(key, key_down, key_up, key_level);
+ gViewerInput.scanKey(key, key_down, key_up, key_level);
return; // Be clear this function returns nothing
}
@@ -2706,6 +2699,13 @@ void LLViewerWindow::draw()
// Takes a single keyup event, usually when UI is visible
BOOL LLViewerWindow::handleKeyUp(KEY key, MASK mask)
{
+ if (LLSetKeyBindDialog::recordKey(key, mask, FALSE))
+ {
+ LL_DEBUGS() << "KeyUp handled by LLSetKeyBindDialog" << LL_ENDL;
+ LLViewerEventRecorder::instance().logKeyEvent(key, mask);
+ return TRUE;
+ }
+
LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus();
if (keyboard_focus
@@ -2749,23 +2749,74 @@ BOOL LLViewerWindow::handleKey(KEY key, MASK mask)
// hide tooltips on keypress
LLToolTipMgr::instance().blockToolTips();
- LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus();
+ // Menus get handled on key down instead of key up
+ // so keybindings have to be recorded before that
+ if (LLSetKeyBindDialog::recordKey(key, mask, TRUE))
+ {
+ LL_DEBUGS() << "Key handled by LLSetKeyBindDialog" << LL_ENDL;
+ LLViewerEventRecorder::instance().logKeyEvent(key,mask);
+ return TRUE;
+ }
+ LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus();
+
if (keyboard_focus
- && !(mask & (MASK_CONTROL | MASK_ALT))
- && !gFocusMgr.getKeystrokesOnly())
- {
- // We have keyboard focus, and it's not an accelerator
- if (keyboard_focus && keyboard_focus->wantsKeyUpKeyDown())
+ && !gFocusMgr.getKeystrokesOnly())
+ {
+#ifdef LL_WINDOWS
+ // On windows Alt Gr key generates additional Ctrl event, as result handling situations
+ // like 'AltGr + D' will result in 'Alt+Ctrl+D'. If it results in WM_CHAR, don't let it
+ // pass into menu or it will trigger 'develop' menu assigned to this combination on top
+ // of character handling.
+ // Alt Gr can be additionally modified by Shift
+ const MASK alt_gr = MASK_CONTROL | MASK_ALT;
+ if ((mask & alt_gr) != 0
+ && key >= 0x30
+ && key <= 0x5A
+ && (GetKeyState(VK_RMENU) & 0x8000) != 0
+ && (GetKeyState(VK_RCONTROL) & 0x8000) == 0) // ensure right control is not pressed, only left one
{
- return keyboard_focus->handleKey(key, mask, FALSE );
+ // Alt Gr key is represented as right alt and left control.
+ // Any alt+ctrl combination is treated as Alt Gr by TranslateMessage() and
+ // will generate a WM_CHAR message, but here we only treat virtual Alt Graph
+ // key by checking if this specific combination has unicode char.
+ //
+ // I decided to handle only virtual RAlt+LCtrl==AltGr combination to minimize
+ // impact on menu, but the right way might be to handle all Alt+Ctrl calls.
+
+ BYTE keyboard_state[256];
+ if (GetKeyboardState(keyboard_state))
+ {
+ const int char_count = 6;
+ wchar_t chars[char_count];
+ HKL layout = GetKeyboardLayout(0);
+ // ToUnicodeEx changes buffer state on OS below Win10, which is undesirable,
+ // but since we already did a TranslateMessage() in gatherInput(), this
+ // should have no negative effect
+ int res = ToUnicodeEx(key, 0, keyboard_state, chars, char_count, 1 << 2 /*do not modify buffer flag*/, layout);
+ if (res == 1 && chars[0] >= 0x20)
+ {
+ // Let it fall through to character handler and get a WM_CHAR.
+ return TRUE;
+ }
+ }
}
- else if (key < 0x80)
- {
- // Not a special key, so likely (we hope) to generate a character. Let it fall through to character handler first.
- return (keyboard_focus != NULL);
- }
- }
+#endif
+
+ if (!(mask & (MASK_CONTROL | MASK_ALT)))
+ {
+ // We have keyboard focus, and it's not an accelerator
+ if (keyboard_focus && keyboard_focus->wantsKeyUpKeyDown())
+ {
+ return keyboard_focus->handleKey(key, mask, FALSE);
+ }
+ else if (key < 0x80)
+ {
+ // Not a special key, so likely (we hope) to generate a character. Let it fall through to character handler first.
+ return TRUE;
+ }
+ }
+ }
// let menus handle navigation keys for navigation
if ((gMenuBarView && gMenuBarView->handleKey(key, mask, TRUE))
@@ -2964,7 +3015,8 @@ BOOL LLViewerWindow::handleUnicodeChar(llwchar uni_char, MASK mask)
{
if (mask != MASK_ALT)
{
- return gViewerKeyboard.handleKey(KEY_RETURN, mask, gKeyboard->getKeyRepeated(KEY_RETURN));
+ // remaps, handles ignored cases and returns back to viewer window.
+ return gViewerInput.handleKey(KEY_RETURN, mask, gKeyboard->getKeyRepeated(KEY_RETURN));
}
}