diff options
Diffstat (limited to 'indra/newview/llviewerwindow.cpp')
-rw-r--r-- | indra/newview/llviewerwindow.cpp | 390 |
1 files changed, 265 insertions, 125 deletions
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index dc2567d94b..7b35125b5b 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -315,7 +315,7 @@ public: mTextColor = LLColor4( 0.86f, 0.86f, 0.86f, 1.f ); // Draw stuff growing up from right lower corner of screen - U32 xpos = mWindow->getWindowWidth() - 350; + U32 xpos = mWindow->getWindowWidthScaled() - 350; U32 ypos = 64; const U32 y_inc = 20; @@ -600,8 +600,8 @@ void LLViewerWindow::updateDebugText() BOOL LLViewerWindow::handleAnyMouseClick(LLWindow *window, LLCoordGL pos, MASK mask, LLMouseHandler::EClickType clicktype, BOOL down) { - std::string buttonname; - std::string buttonstatestr; + const char* buttonname = ""; + const char* buttonstatestr = ""; BOOL handled = FALSE; S32 x = pos.mX; S32 y = pos.mY; @@ -1015,7 +1015,10 @@ BOOL LLViewerWindow::handleActivate(LLWindow *window, BOOL activated) } // SL-53351: Make sure we're not in mouselook when minimised, to prevent control issues - gAgent.changeCameraToDefault(); + if (gAgent.getCameraMode() == CAMERA_MODE_MOUSELOOK) + { + gAgent.changeCameraToDefault(); + } send_agent_pause(); @@ -1196,9 +1199,9 @@ LLViewerWindow::LLViewerWindow( mActive(TRUE), mWantFullscreen(fullscreen), mShowFullscreenProgress(FALSE), - mWindowRect(0, height, width, 0), - mVirtualWindowRect(0, height, width, 0), - mWorldViewRect(0, height, width, 0), + mWindowRectRaw(0, height, width, 0), + mWindowRectScaled(0, height, width, 0), + mWorldViewRectRaw(0, height, width, 0), mLeftMouseDown(FALSE), mMiddleMouseDown(FALSE), mRightMouseDown(FALSE), @@ -1212,7 +1215,7 @@ LLViewerWindow::LLViewerWindow( mStatesDirty(false), mIsFullscreenChecked(false), mCurrResolutionIndex(0), - mViewerWindowListener(new LLViewerWindowListener("LLViewerWindow", this)) + mViewerWindowListener(new LLViewerWindowListener(this)) { LLNotificationChannel::buildChannel("VW_alerts", "Visible", LLNotificationFilters::filterBy<std::string>(&LLNotification::getType, "alert")); LLNotificationChannel::buildChannel("VW_alertmodal", "Visible", LLNotificationFilters::filterBy<std::string>(&LLNotification::getType, "alertmodal")); @@ -1267,8 +1270,8 @@ LLViewerWindow::LLViewerWindow( { LLCoordWindow size; mWindow->getSize(&size); - mWindowRect.set(0, size.mY, size.mX, 0); - mVirtualWindowRect.set(0, llround((F32)size.mY / mDisplayScale.mV[VY]), llround((F32)size.mX / mDisplayScale.mV[VX]), 0); + mWindowRectRaw.set(0, size.mY, size.mX, 0); + mWindowRectScaled.set(0, llround((F32)size.mY / mDisplayScale.mV[VY]), llround((F32)size.mX / mDisplayScale.mV[VX]), 0); } LLFontManager::initClass(); @@ -1324,15 +1327,15 @@ LLViewerWindow::LLViewerWindow( // Create container for all sub-views LLView::Params rvp; rvp.name("root"); - rvp.rect(mVirtualWindowRect); + rvp.rect(mWindowRectScaled); rvp.mouse_opaque(false); rvp.follows.flags(FOLLOWS_NONE); mRootView = LLUICtrlFactory::create<LLRootView>(rvp); LLUI::setRootView(mRootView); // Make avatar head look forward at start - mCurrentMousePoint.mX = getWindowWidth() / 2; - mCurrentMousePoint.mY = getWindowHeight() / 2; + mCurrentMousePoint.mX = getWindowWidthScaled() / 2; + mCurrentMousePoint.mY = getWindowHeightScaled() / 2; gShowOverlayTitle = gSavedSettings.getBOOL("ShowOverlayTitle"); mOverlayTitle = gSavedSettings.getString("OverlayTitle"); @@ -1383,8 +1386,8 @@ struct MainPanel : public LLPanel void LLViewerWindow::initBase() { - S32 height = getWindowHeight(); - S32 width = getWindowWidth(); + S32 height = getWindowHeightScaled(); + S32 width = getWindowWidthScaled(); LLRect full_window(0, height, width, 0); @@ -1709,8 +1712,8 @@ void LLViewerWindow::sendShapeToSim() msg->addU32Fast(_PREHASH_CircuitCode, gMessageSystem->mOurCircuitCode); msg->nextBlockFast(_PREHASH_HeightWidthBlock); msg->addU32Fast(_PREHASH_GenCounter, 0); - U16 height16 = (U16) mWorldViewRect.getHeight(); - U16 width16 = (U16) mWorldViewRect.getWidth(); + U16 height16 = (U16) mWorldViewRectRaw.getHeight(); + U16 width16 = (U16) mWorldViewRectRaw.getWidth(); msg->addU16Fast(_PREHASH_Height, height16); msg->addU16Fast(_PREHASH_Width, width16); gAgent.sendReliableMessage(); @@ -1732,14 +1735,14 @@ void LLViewerWindow::reshape(S32 width, S32 height) } // update our window rectangle - mWindowRect.mRight = mWindowRect.mLeft + width; - mWindowRect.mTop = mWindowRect.mBottom + height; + mWindowRectRaw.mRight = mWindowRectRaw.mLeft + width; + mWindowRectRaw.mTop = mWindowRectRaw.mBottom + height; //glViewport(0, 0, width, height ); if (height > 0) { - LLViewerCamera::getInstance()->setViewHeightInPixels( mWorldViewRect.getHeight() ); + LLViewerCamera::getInstance()->setViewHeightInPixels( mWorldViewRectRaw.getHeight() ); LLViewerCamera::getInstance()->setAspect( getWorldViewAspectRatio() ); } @@ -1749,8 +1752,8 @@ void LLViewerWindow::reshape(S32 width, S32 height) LLUI::setScaleFactor(mDisplayScale); // update our window rectangle - mVirtualWindowRect.mRight = mVirtualWindowRect.mLeft + llround((F32)width / mDisplayScale.mV[VX]); - mVirtualWindowRect.mTop = mVirtualWindowRect.mBottom + llround((F32)height / mDisplayScale.mV[VY]); + mWindowRectScaled.mRight = mWindowRectScaled.mLeft + llround((F32)width / mDisplayScale.mV[VX]); + mWindowRectScaled.mTop = mWindowRectScaled.mBottom + llround((F32)height / mDisplayScale.mV[VY]); setup2DViewport(); @@ -1892,7 +1895,7 @@ void LLViewerWindow::draw() if (!gSavedSettings.getBOOL("RenderUIBuffer")) { - LLUI::sDirtyRect = this->getWindowRect(); + LLUI::sDirtyRect = this->getWindowRectRaw(); } // HACK for timecode debugging @@ -1906,8 +1909,8 @@ void LLViewerWindow::draw() microsecondsToTimecodeString(gFrameTime,text); const LLFontGL* font = LLFontGL::getFontSansSerif(); font->renderUTF8(text, 0, - llround((getWindowWidth()/2)-100.f), - llround((getWindowHeight()-60.f)), + llround((getWindowWidthScaled()/2)-100.f), + llround((getWindowHeightScaled()-60.f)), LLColor4( 1.f, 1.f, 1.f, 1.f ), LLFontGL::LEFT, LLFontGL::TOP); } @@ -1930,8 +1933,8 @@ void LLViewerWindow::draw() int pos_y = sub_region / llceil(zoom_factor); int pos_x = sub_region - (pos_y*llceil(zoom_factor)); // offset for this tile - glTranslatef((F32)getWindowWidth() * -(F32)pos_x, - (F32)getWindowHeight() * -(F32)pos_y, + glTranslatef((F32)getWindowWidthScaled() * -(F32)pos_x, + (F32)getWindowHeightScaled() * -(F32)pos_y, 0.f); glScalef(zoom_factor, zoom_factor, 1.f); LLUI::sGLScaleFactor *= zoom_factor; @@ -1976,8 +1979,8 @@ void LLViewerWindow::draw() const S32 DIST_FROM_TOP = 20; LLFontGL::getFontSansSerifBig()->renderUTF8( mOverlayTitle, 0, - llround( getWindowWidth() * 0.5f), - getWindowHeight() - DIST_FROM_TOP, + llround( getWindowWidthScaled() * 0.5f), + getWindowHeightScaled() - DIST_FROM_TOP, LLColor4(1, 1, 1, 0.4f), LLFontGL::HCENTER, LLFontGL::TOP); } @@ -2277,7 +2280,7 @@ void LLViewerWindow::handleScrollWheel(S32 clicks) // Zoom the camera in and out behavior - if(top_ctrl == 0 && mWorldViewRect.pointInRect(mCurrentMousePoint.mX, mCurrentMousePoint.mY) ) + if(top_ctrl == 0 && mWorldViewRectRaw.pointInRect(mCurrentMousePoint.mX, mCurrentMousePoint.mY) ) gAgent.handleScrollWheel(clicks); return; @@ -2285,8 +2288,8 @@ void LLViewerWindow::handleScrollWheel(S32 clicks) void LLViewerWindow::moveCursorToCenter() { - S32 x = mWorldViewRect.getWidth() / 2; - S32 y = mWorldViewRect.getHeight() / 2; + S32 x = mWorldViewRectRaw.getWidth() / 2; + S32 y = mWorldViewRectRaw.getHeight() / 2; //on a forced move, all deltas get zeroed out to prevent jumping mCurrentMousePoint.set(x,y); @@ -2302,13 +2305,13 @@ void LLViewerWindow::moveCursorToCenter() // Hover handlers // -void append_xui_tooltip(LLView* viewp, std::string& tool_tip_msg) +void append_xui_tooltip(LLView* viewp, LLToolTip::Params& params) { if (viewp) { - if (!tool_tip_msg.empty()) + if (!params.styled_message().empty()) { - tool_tip_msg.append("\n---------\n"); + params.styled_message.add().text("\n---------\n"); } LLView::root_to_view_iterator_t end_tooltip_it = viewp->endRootToView(); // NOTE: we skip "root" since it is assumed @@ -2318,15 +2321,16 @@ void append_xui_tooltip(LLView* viewp, std::string& tool_tip_msg) { LLView* viewp = *tooltip_it; - tool_tip_msg.append(viewp->getName()); + params.styled_message.add().text(viewp->getName()); + LLPanel* panelp = dynamic_cast<LLPanel*>(viewp); if (panelp && !panelp->getXMLFilename().empty()) { - tool_tip_msg.append("("); - tool_tip_msg.append(panelp->getXMLFilename()); - tool_tip_msg.append(")"); + params.styled_message.add() + .text("(" + panelp->getXMLFilename() + ")") + .style.color(LLColor4(0.7f, 0.7f, 1.f, 1.f)); } - tool_tip_msg.append("/"); + params.styled_message.add().text("/"); } } } @@ -2567,6 +2571,8 @@ void LLViewerWindow::updateUI() if (gSavedSettings.getBOOL("DebugShowXUINames")) { + LLToolTip::Params params; + LLView* tooltip_view = mRootView; LLView::tree_iterator_t end_it = mRootView->endTreeDFS(); for (LLView::tree_iterator_t it = mRootView->beginTreeDFS(); it != end_it; ++it) @@ -2599,20 +2605,20 @@ void LLViewerWindow::updateUI() // NOTE: this emulates visiting only the leaf nodes that meet our criteria if (!viewp->hasAncestor(tooltip_view)) { - append_xui_tooltip(tooltip_view, tool_tip_msg); + append_xui_tooltip(tooltip_view, params); screen_sticky_rect.intersectWith(tooltip_view->calcScreenRect()); } tooltip_view = viewp; } } - append_xui_tooltip(tooltip_view, tool_tip_msg); + append_xui_tooltip(tooltip_view, params); screen_sticky_rect.intersectWith(tooltip_view->calcScreenRect()); - LLToolTipMgr::instance().show(LLToolTip::Params() - .message(tool_tip_msg) - .sticky_rect(screen_sticky_rect) - .max_width(400)); + params.sticky_rect = screen_sticky_rect; + params.max_width = 400; + + LLToolTipMgr::instance().show(params); } // if there is a mouse captor, nothing else gets a tooltip else if (mouse_captor) @@ -2724,8 +2730,8 @@ void LLViewerWindow::updateMouseDelta() mWindow->getCursorPosition(&mouse_pos); if (mouse_pos.mX < 0 || mouse_pos.mY < 0 || - mouse_pos.mX > mWindowRect.getWidth() || - mouse_pos.mY > mWindowRect.getHeight()) + mouse_pos.mX > mWindowRectRaw.getWidth() || + mouse_pos.mY > mWindowRectRaw.getHeight()) { mMouseInWindow = FALSE; } @@ -2846,7 +2852,7 @@ void LLViewerWindow::updateWorldViewRect(bool use_full_window) LLFastTimer ft(FTM_UPDATE_WORLD_VIEW); // start off using whole window to render world - LLRect new_world_rect = mWindowRect; + LLRect new_world_rect = mWindowRectRaw; if (use_full_window == false && mWorldViewPlaceholder.get()) { @@ -2856,14 +2862,14 @@ void LLViewerWindow::updateWorldViewRect(bool use_full_window) new_world_rect.mRight = llmax(new_world_rect.mRight, new_world_rect.mLeft + 1); } - if (mWorldViewRect != new_world_rect) + if (mWorldViewRectRaw != new_world_rect) { // sending a signal with a new WorldView rect - mOnWorldViewRectUpdated(mWorldViewRect, new_world_rect); + mOnWorldViewRectUpdated(mWorldViewRectRaw, new_world_rect); - mWorldViewRect = new_world_rect; + mWorldViewRectRaw = new_world_rect; gResizeScreenTexture = TRUE; - LLViewerCamera::getInstance()->setViewHeightInPixels( mWorldViewRect.getHeight() ); + LLViewerCamera::getInstance()->setViewHeightInPixels( mWorldViewRectRaw.getHeight() ); LLViewerCamera::getInstance()->setAspect( getWorldViewAspectRatio() ); } } @@ -2876,9 +2882,9 @@ void LLViewerWindow::saveLastMouse(const LLCoordGL &point) { mCurrentMousePoint.mX = 0; } - else if (point.mX > getWindowWidth()) + else if (point.mX > getWindowWidthScaled()) { - mCurrentMousePoint.mX = getWindowWidth(); + mCurrentMousePoint.mX = getWindowWidthScaled(); } else { @@ -2889,9 +2895,9 @@ void LLViewerWindow::saveLastMouse(const LLCoordGL &point) { mCurrentMousePoint.mY = 0; } - else if (point.mY > getWindowHeight() ) + else if (point.mY > getWindowHeightScaled() ) { - mCurrentMousePoint.mY = getWindowHeight(); + mCurrentMousePoint.mY = getWindowHeightScaled(); } else { @@ -3136,10 +3142,10 @@ void LLViewerWindow::pickAsync(S32 x, S32 y_from_bot, MASK mask, void (*callback { mPickScreenRegion.setCenterAndSize(x, y_from_bot, PICK_DIAMETER, PICK_DIAMETER); - if (mPickScreenRegion.mLeft < mWorldViewRect.mLeft) mPickScreenRegion.translate(mWorldViewRect.mLeft - mPickScreenRegion.mLeft, 0); - if (mPickScreenRegion.mBottom < mWorldViewRect.mBottom) mPickScreenRegion.translate(0, mWorldViewRect.mBottom - mPickScreenRegion.mBottom); - if (mPickScreenRegion.mRight > mWorldViewRect.mRight ) mPickScreenRegion.translate(mWorldViewRect.mRight - mPickScreenRegion.mRight, 0); - if (mPickScreenRegion.mTop > mWorldViewRect.mTop ) mPickScreenRegion.translate(0, mWorldViewRect.mTop - mPickScreenRegion.mTop); + if (mPickScreenRegion.mLeft < mWorldViewRectRaw.mLeft) mPickScreenRegion.translate(mWorldViewRectRaw.mLeft - mPickScreenRegion.mLeft, 0); + if (mPickScreenRegion.mBottom < mWorldViewRectRaw.mBottom) mPickScreenRegion.translate(0, mWorldViewRectRaw.mBottom - mPickScreenRegion.mBottom); + if (mPickScreenRegion.mRight > mWorldViewRectRaw.mRight ) mPickScreenRegion.translate(mWorldViewRectRaw.mRight - mPickScreenRegion.mRight, 0); + if (mPickScreenRegion.mTop > mWorldViewRectRaw.mTop ) mPickScreenRegion.translate(0, mWorldViewRectRaw.mTop - mPickScreenRegion.mTop); } // set frame buffer region for picking results @@ -3345,11 +3351,11 @@ LLVector3 LLViewerWindow::mouseDirectionGlobal(const S32 x, const S32 y) const F32 fov = LLViewerCamera::getInstance()->getView(); // find world view center in scaled ui coordinates - F32 center_x = (F32)getWorldViewRect().getCenterX() / mDisplayScale.mV[VX]; - F32 center_y = (F32)getWorldViewRect().getCenterY() / mDisplayScale.mV[VY]; + F32 center_x = (F32)getWorldViewRectRaw().getCenterX() / mDisplayScale.mV[VX]; + F32 center_y = (F32)getWorldViewRectRaw().getCenterY() / mDisplayScale.mV[VY]; // calculate pixel distance to screen - F32 distance = ((F32)getWorldViewHeight() / (mDisplayScale.mV[VY] * 2.f)) / (tan(fov / 2.f)); + F32 distance = ((F32)getWorldViewHeightRaw() / (mDisplayScale.mV[VY] * 2.f)) / (tan(fov / 2.f)); // calculate click point relative to middle of screen F32 click_x = x - center_x; @@ -3368,11 +3374,11 @@ LLVector3 LLViewerWindow::mouseDirectionGlobal(const S32 x, const S32 y) const LLVector3 LLViewerWindow::mousePointHUD(const S32 x, const S32 y) const { // find screen resolution - S32 height = llround((F32)getWorldViewHeight() / mDisplayScale.mV[VY]); + S32 height = llround((F32)getWorldViewHeightRaw() / mDisplayScale.mV[VY]); // find world view center - F32 center_x = (F32)getWorldViewRect().getCenterX() / mDisplayScale.mV[VX]; - F32 center_y = (F32)getWorldViewRect().getCenterY() / mDisplayScale.mV[VY]; + F32 center_x = (F32)getWorldViewRectRaw().getCenterX() / mDisplayScale.mV[VX]; + F32 center_y = (F32)getWorldViewRectRaw().getCenterY() / mDisplayScale.mV[VY]; // remap with uniform scale (1/height) so that top is -0.5, bottom is +0.5 F32 hud_x = -((F32)x - center_x) / height; @@ -3390,12 +3396,12 @@ LLVector3 LLViewerWindow::mouseDirectionCamera(const S32 x, const S32 y) const F32 fov_width = fov_height * LLViewerCamera::getInstance()->getAspect(); // find screen resolution - S32 height = llround((F32)getWorldViewHeight() / mDisplayScale.mV[VY]); - S32 width = llround((F32)getWorldViewWidth() / mDisplayScale.mV[VX]); + S32 height = llround((F32)getWorldViewHeightRaw() / mDisplayScale.mV[VY]); + S32 width = llround((F32)getWorldViewWidthRaw() / mDisplayScale.mV[VX]); // find world view center - F32 center_x = (F32)getWorldViewRect().getCenterX() / mDisplayScale.mV[VX]; - F32 center_y = (F32)getWorldViewRect().getCenterY() / mDisplayScale.mV[VY]; + F32 center_x = (F32)getWorldViewRectRaw().getCenterX() / mDisplayScale.mV[VX]; + F32 center_y = (F32)getWorldViewRectRaw().getCenterY() / mDisplayScale.mV[VY]; // calculate click point relative to middle of screen F32 click_x = (((F32)x - center_x) / (F32)width) * fov_width * -1.f; @@ -3635,8 +3641,8 @@ void LLViewerWindow::movieSize(S32 new_width, S32 new_height) ||(size.mY != new_height + BORDERHEIGHT)) { // use actual display dimensions, not virtual UI dimensions - S32 x = gViewerWindow->getWindowDisplayWidth(); - S32 y = gViewerWindow->getWindowDisplayHeight(); + S32 x = gViewerWindow->getWindowWidthRaw(); + S32 y = gViewerWindow->getWindowHeightRaw(); BORDERWIDTH = size.mX - x; BORDERHEIGHT = size.mY- y; LLCoordScreen new_size(new_width + BORDERWIDTH, @@ -3698,6 +3704,140 @@ void LLViewerWindow::playSnapshotAnimAndSound() BOOL LLViewerWindow::thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, BOOL show_ui, BOOL do_rebuild, ESnapshotType type) { return rawSnapshot(raw, preview_width, preview_height, FALSE, FALSE, show_ui, do_rebuild, type); + + // *TODO below code was broken in deferred pipeline + /* + if ((!raw) || preview_width < 10 || preview_height < 10) + { + return FALSE; + } + + if(gResizeScreenTexture) //the window is resizing + { + return FALSE ; + } + + setCursor(UI_CURSOR_WAIT); + + // Hide all the UI widgets first and draw a frame + BOOL prev_draw_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI); + + if ( prev_draw_ui != show_ui) + { + LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI); + } + + BOOL hide_hud = !gSavedSettings.getBOOL("RenderHUDInSnapshot") && LLPipeline::sShowHUDAttachments; + if (hide_hud) + { + LLPipeline::sShowHUDAttachments = FALSE; + } + + S32 render_name = gSavedSettings.getS32("RenderName"); + gSavedSettings.setS32("RenderName", 0); + LLVOAvatar::updateFreezeCounter(1) ; //pause avatar updating for one frame + + S32 w = preview_width ; + S32 h = preview_height ; + LLVector2 display_scale = mDisplayScale ; + mDisplayScale.setVec((F32)w / mWindowRectRaw.getWidth(), (F32)h / mWindowRectRaw.getHeight()) ; + LLRect window_rect = mWindowRectRaw; + mWindowRectRaw.set(0, h, w, 0); + + gDisplaySwapBuffers = FALSE; + gDepthDirty = TRUE; + glClearColor(0.f, 0.f, 0.f, 0.f); + glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + setup3DRender(); + + LLFontGL::setFontDisplay(FALSE) ; + LLHUDText::setDisplayText(FALSE) ; + if (type == SNAPSHOT_TYPE_OBJECT_ID) + { + gObjectList.renderPickList(gViewerWindow->getWindowRectScaled(), FALSE, FALSE); + } + else + { + display(do_rebuild, 1.0f, 0, TRUE); + render_ui(); + } + + S32 glformat, gltype, glpixel_length ; + if(SNAPSHOT_TYPE_DEPTH == type) + { + glpixel_length = 4 ; + glformat = GL_DEPTH_COMPONENT ; + gltype = GL_FLOAT ; + } + else + { + glpixel_length = 3 ; + glformat = GL_RGB ; + gltype = GL_UNSIGNED_BYTE ; + } + + raw->resize(w, h, glpixel_length); + glReadPixels(0, 0, w, h, glformat, gltype, raw->getData()); + + if(SNAPSHOT_TYPE_DEPTH == type) + { + LLViewerCamera* camerap = LLViewerCamera::getInstance(); + F32 depth_conversion_factor_1 = (camerap->getFar() + camerap->getNear()) / (2.f * camerap->getFar() * camerap->getNear()); + F32 depth_conversion_factor_2 = (camerap->getFar() - camerap->getNear()) / (2.f * camerap->getFar() * camerap->getNear()); + + //calculate the depth + for (S32 y = 0 ; y < h ; y++) + { + for(S32 x = 0 ; x < w ; x++) + { + S32 i = (w * y + x) << 2 ; + + F32 depth_float_i = *(F32*)(raw->getData() + i); + + F32 linear_depth_float = 1.f / (depth_conversion_factor_1 - (depth_float_i * depth_conversion_factor_2)); + U8 depth_byte = F32_to_U8(linear_depth_float, camerap->getNear(), camerap->getFar()); + *(raw->getData() + i + 0) = depth_byte; + *(raw->getData() + i + 1) = depth_byte; + *(raw->getData() + i + 2) = depth_byte; + *(raw->getData() + i + 3) = 255; + } + } + } + + LLFontGL::setFontDisplay(TRUE) ; + LLHUDText::setDisplayText(TRUE) ; + mDisplayScale.setVec(display_scale) ; + mWindowRectRaw = window_rect; + setup3DRender(); + gDisplaySwapBuffers = FALSE; + gDepthDirty = TRUE; + + // POST SNAPSHOT + if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { + LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI); + } + + if (hide_hud) + { + LLPipeline::sShowHUDAttachments = TRUE; + } + + setCursor(UI_CURSOR_ARROW); + + if (do_rebuild) + { + // If we had to do a rebuild, that means that the lists of drawables to be rendered + // was empty before we started. + // Need to reset these, otherwise we call state sort on it again when render gets called the next time + // and we stand a good chance of crashing on rebuild because the render drawable arrays have multiple copies of + // objects on them. + gPipeline.resetDrawOrders(); + } + + gSavedSettings.setS32("RenderName", render_name); + + return TRUE;*/ } // Saves the image from the screen to the specified filename and path. @@ -3735,12 +3875,12 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei // Copy screen to a buffer // crop sides or top and bottom, if taking a snapshot of different aspect ratio // from window - S32 snapshot_width = mWindowRect.getWidth(); - S32 snapshot_height = mWindowRect.getHeight(); + S32 snapshot_width = mWindowRectRaw.getWidth(); + S32 snapshot_height = mWindowRectRaw.getHeight(); // SNAPSHOT - S32 window_width = mWindowRect.getWidth(); - S32 window_height = mWindowRect.getHeight(); - LLRect window_rect = mWindowRect; + S32 window_width = mWindowRectRaw.getWidth(); + S32 window_height = mWindowRectRaw.getHeight(); + LLRect window_rect = mWindowRectRaw; BOOL use_fbo = FALSE; LLRenderTarget target; @@ -3771,7 +3911,7 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei window_width = snapshot_width; window_height = snapshot_height; scale_factor = 1.f; - mWindowRect.set(0, snapshot_height, snapshot_width, 0); + mWindowRectRaw.set(0, snapshot_height, snapshot_width, 0); target.bindTarget(); } } @@ -3839,7 +3979,7 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei LLViewerCamera::getInstance()->setZoomParameters(scale_factor, subimage_x+(subimage_y*llceil(scale_factor))); setup3DRender(); - gObjectList.renderPickList(gViewerWindow->getVirtualWindowRect(), FALSE, FALSE); + gObjectList.renderPickList(gViewerWindow->getWindowRectScaled(), FALSE, FALSE); } else { @@ -3918,7 +4058,7 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei if (use_fbo) { - mWindowRect = window_rect; + mWindowRectRaw = window_rect; target.flush(); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); } @@ -3992,30 +4132,20 @@ void LLViewerWindow::drawMouselookInstructions() { // Draw instructions for mouselook ("Press ESC to return to World View" partially transparent at the bottom of the screen.) const std::string instructions = LLTrans::getString("LeaveMouselook"); - const LLFontGL* font = LLFontGL::getFont(LLFontDescriptor("SansSerif", "Huge", LLFontGL::BOLD)); + const LLFontGL* font = LLFontGL::getFont(LLFontDescriptor("SansSerif", "Large", LLFontGL::BOLD)); //to be on top of Bottom bar when it is opened const S32 INSTRUCTIONS_PAD = 50; font->renderUTF8( instructions, 0, - getVirtualWorldViewRect().getCenterX(), - getVirtualWorldViewRect().mBottom + INSTRUCTIONS_PAD, + getWorldViewRectScaled().getCenterX(), + getWorldViewRectScaled().mBottom + INSTRUCTIONS_PAD, LLColor4( 1.0f, 1.0f, 1.0f, 0.5f ), LLFontGL::HCENTER, LLFontGL::TOP, LLFontGL::NORMAL,LLFontGL::DROP_SHADOW); } -S32 LLViewerWindow::getWindowHeight() const -{ - return mVirtualWindowRect.getHeight(); -} - -S32 LLViewerWindow::getWindowWidth() const -{ - return mVirtualWindowRect.getWidth(); -} - void* LLViewerWindow::getPlatformWindow() const { return mWindow->getPlatformWindow(); @@ -4036,9 +4166,9 @@ LLRootView* LLViewerWindow::getRootView() const return mRootView; } -LLRect LLViewerWindow::getVirtualWorldViewRect() const +LLRect LLViewerWindow::getWorldViewRectScaled() const { - LLRect world_view_rect = mWorldViewRect; + LLRect world_view_rect = mWorldViewRectRaw; world_view_rect.mLeft = llround((F32)world_view_rect.mLeft / mDisplayScale.mV[VX]); world_view_rect.mRight = llround((F32)world_view_rect.mRight / mDisplayScale.mV[VX]); world_view_rect.mBottom = llround((F32)world_view_rect.mBottom / mDisplayScale.mV[VY]); @@ -4046,39 +4176,49 @@ LLRect LLViewerWindow::getVirtualWorldViewRect() const return world_view_rect; } -S32 LLViewerWindow::getWorldViewHeight() const +S32 LLViewerWindow::getWorldViewHeightRaw() const { - return mWorldViewRect.getHeight(); + return mWorldViewRectRaw.getHeight(); } -S32 LLViewerWindow::getWorldViewWidth() const +S32 LLViewerWindow::getWorldViewWidthRaw() const { - return mWorldViewRect.getWidth(); + return mWorldViewRectRaw.getWidth(); +} + +S32 LLViewerWindow::getWindowHeightScaled() const +{ + return mWindowRectScaled.getHeight(); +} + +S32 LLViewerWindow::getWindowWidthScaled() const +{ + return mWindowRectScaled.getWidth(); } -S32 LLViewerWindow::getWindowDisplayHeight() const +S32 LLViewerWindow::getWindowHeightRaw() const { - return mWindowRect.getHeight(); + return mWindowRectRaw.getHeight(); } -S32 LLViewerWindow::getWindowDisplayWidth() const +S32 LLViewerWindow::getWindowWidthRaw() const { - return mWindowRect.getWidth(); + return mWindowRectRaw.getWidth(); } void LLViewerWindow::setup2DRender() { // setup ortho camera - gl_state_for_2d(mWindowRect.getWidth(), mWindowRect.getHeight()); + gl_state_for_2d(mWindowRectRaw.getWidth(), mWindowRectRaw.getHeight()); setup2DViewport(); } void LLViewerWindow::setup2DViewport(S32 x_offset, S32 y_offset) { - gGLViewport[0] = mWindowRect.mLeft + x_offset; - gGLViewport[1] = mWindowRect.mBottom + y_offset; - gGLViewport[2] = mWindowRect.getWidth(); - gGLViewport[3] = mWindowRect.getHeight(); + gGLViewport[0] = mWindowRectRaw.mLeft + x_offset; + gGLViewport[1] = mWindowRectRaw.mBottom + y_offset; + gGLViewport[2] = mWindowRectRaw.getWidth(); + gGLViewport[3] = mWindowRectRaw.getHeight(); glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); } @@ -4086,7 +4226,7 @@ void LLViewerWindow::setup2DViewport(S32 x_offset, S32 y_offset) void LLViewerWindow::setup3DRender() { // setup perspective camera - LLViewerCamera::getInstance()->setPerspective(NOT_FOR_SELECTION, mWorldViewRect.mLeft, mWorldViewRect.mBottom, mWorldViewRect.getWidth(), mWorldViewRect.getHeight(), FALSE, LLViewerCamera::getInstance()->getNear(), MAX_FAR_CLIP*2.f); + LLViewerCamera::getInstance()->setPerspective(NOT_FOR_SELECTION, mWorldViewRectRaw.mLeft, mWorldViewRectRaw.mBottom, mWorldViewRectRaw.getWidth(), mWorldViewRectRaw.getHeight(), FALSE, LLViewerCamera::getInstance()->getNear(), MAX_FAR_CLIP*2.f); setup3DViewport(); } @@ -4094,17 +4234,17 @@ void LLViewerWindow::setup3DViewport(S32 x_offset, S32 y_offset) { if (LLRenderTarget::getCurrentBoundTarget() != NULL) { - // don't use translation component of mWorldViewRect, as we are already in a properly sized render target + // don't use translation component of mWorldViewRectRaw, as we are already in a properly sized render target gGLViewport[0] = x_offset; gGLViewport[1] = y_offset; } else { - gGLViewport[0] = mWorldViewRect.mLeft + x_offset; - gGLViewport[1] = mWorldViewRect.mBottom + y_offset; + gGLViewport[0] = mWorldViewRectRaw.mLeft + x_offset; + gGLViewport[1] = mWorldViewRectRaw.mBottom + y_offset; } - gGLViewport[2] = mWorldViewRect.getWidth(); - gGLViewport[3] = mWorldViewRect.getHeight(); + gGLViewport[2] = mWorldViewRectRaw.getWidth(); + gGLViewport[3] = mWorldViewRectRaw.getHeight(); glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); } @@ -4315,8 +4455,8 @@ void LLViewerWindow::getTargetWindow(BOOL& fullscreen, S32& width, S32& height) if (mWindow && mWindow->getFullscreen() == mWantFullscreen) { - width = getWindowDisplayWidth(); - height = getWindowDisplayHeight(); + width = getWindowWidthRaw(); + height = getWindowHeightRaw(); } else if (mWantFullscreen) { @@ -4363,7 +4503,7 @@ BOOL LLViewerWindow::checkSettings() getWindow()->setNativeAspectRatio(gSavedSettings.getF32("FullScreenAspectRatio")); } - reshape(getWindowDisplayWidth(), getWindowDisplayHeight()); + reshape(getWindowWidthRaw(), getWindowHeightRaw()); // force aspect ratio if (mIsFullscreenChecked) @@ -4589,8 +4729,8 @@ F32 LLViewerWindow::getDisplayAspectRatio() const F32 LLViewerWindow::getWorldViewAspectRatio() const { - F32 world_aspect = (F32)mWorldViewRect.getWidth() / (F32)mWorldViewRect.getHeight(); - //F32 window_aspect = (F32)mWindowRect.getWidth() / (F32)mWindowRect.getHeight(); + F32 world_aspect = (F32)mWorldViewRectRaw.getWidth() / (F32)mWorldViewRectRaw.getHeight(); + //F32 window_aspect = (F32)mWindowRectRaw.getWidth() / (F32)mWindowRectRaw.getHeight(); if (mWindow->getFullscreen()) { return world_aspect * mWindow->getPixelAspectRatio(); @@ -4607,7 +4747,7 @@ void LLViewerWindow::calcDisplayScale() F32 ui_scale_factor = gSavedSettings.getF32("UIScaleFactor"); LLVector2 display_scale; display_scale.setVec(llmax(1.f / mWindow->getPixelAspectRatio(), 1.f), llmax(mWindow->getPixelAspectRatio(), 1.f)); - F32 height_normalization = gSavedSettings.getBOOL("UIAutoScale") ? ((F32)mWindowRect.getHeight() / display_scale.mV[VY]) / 768.f : 1.f; + F32 height_normalization = gSavedSettings.getBOOL("UIAutoScale") ? ((F32)mWindowRectRaw.getHeight() / display_scale.mV[VY]) / 768.f : 1.f; if(mWindow->getFullscreen()) { display_scale *= (ui_scale_factor * height_normalization); @@ -4625,8 +4765,8 @@ void LLViewerWindow::calcDisplayScale() if (mWindow->getFullscreen()) { - display_scale.mV[0] = llround(display_scale.mV[0], 2.0f/(F32) mWindowRect.getWidth()); - display_scale.mV[1] = llround(display_scale.mV[1], 2.0f/(F32) mWindowRect.getHeight()); + display_scale.mV[0] = llround(display_scale.mV[0], 2.0f/(F32) mWindowRectRaw.getWidth()); + display_scale.mV[1] = llround(display_scale.mV[1], 2.0f/(F32) mWindowRectRaw.getHeight()); } if (display_scale != mDisplayScale) @@ -4651,7 +4791,7 @@ S32 LLViewerWindow::getChatConsoleBottomPad() LLRect LLViewerWindow::getChatConsoleRect() { - LLRect full_window(0, getWindowHeight(), getWindowWidth(), 0); + LLRect full_window(0, getWindowHeightScaled(), getWindowWidthScaled(), 0); LLRect console_rect = full_window; const S32 CONSOLE_PADDING_TOP = 24; @@ -4673,7 +4813,7 @@ LLRect LLViewerWindow::getChatConsoleRect() { // Make console rect somewhat narrow so having inventory open is // less of a problem. - console_rect.mRight = console_rect.mLeft + 2 * getWindowWidth() / 3; + console_rect.mRight = console_rect.mLeft + 2 * getWindowWidthScaled() / 3; } return console_rect; |