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Diffstat (limited to 'indra/newview/llviewerwindow.cpp')
-rw-r--r--indra/newview/llviewerwindow.cpp224
1 files changed, 98 insertions, 126 deletions
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index 8e049e76df..e020296842 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -925,7 +925,7 @@ LLWindowCallbacks::DragNDropResult LLViewerWindow::handleDragNDrop( LLWindow *wi
{
if (drop)
{
- LLURLDispatcher::dispatch( dropped_slurl.getSLURLString(), NULL, true );
+ LLURLDispatcher::dispatch( dropped_slurl.getSLURLString(), "clicked", NULL, true );
return LLWindowCallbacks::DND_MOVE;
}
return LLWindowCallbacks::DND_COPY;
@@ -1251,8 +1251,9 @@ void LLViewerWindow::handleMenuSelect(LLWindow *window, S32 menu_item)
BOOL LLViewerWindow::handlePaint(LLWindow *window, S32 x, S32 y, S32 width, S32 height)
{
+ // *TODO: Enable similar information output for other platforms? DK 2011-02-18
#if LL_WINDOWS
- if (gNoRender)
+ if (gHeadlessClient)
{
HWND window_handle = (HWND)window->getPlatformWindow();
PAINTSTRUCT ps;
@@ -1282,7 +1283,7 @@ BOOL LLViewerWindow::handlePaint(LLWindow *window, S32 x, S32 y, S32 width, S
len = temp_str.length();
TextOutA(hdc, 0, 25, temp_str.c_str(), len);
- TextOutA(hdc, 0, 50, "Set \"DisableRendering FALSE\" in settings.ini file to reenable", 61);
+ TextOutA(hdc, 0, 50, "Set \"HeadlessClient FALSE\" in settings.ini file to reenable", 61);
EndPaint(window_handle, &ps);
return TRUE;
}
@@ -1316,7 +1317,8 @@ void LLViewerWindow::handleDataCopy(LLWindow *window, S32 data_type, void *data)
std::string url = (const char*)data;
LLMediaCtrl* web = NULL;
const bool trusted_browser = false;
- if (LLURLDispatcher::dispatch(url, web, trusted_browser))
+ // don't treat slapps coming from external browsers as "clicks" as this would bypass throttling
+ if (LLURLDispatcher::dispatch(url, "", web, trusted_browser))
{
// bring window to foreground, as it has just been "launched" from a URL
mWindow->bringToFront();
@@ -1430,9 +1432,9 @@ LLViewerWindow::LLViewerWindow(
mWindow = LLWindowManager::createWindow(this,
title, name, x, y, width, height, 0,
fullscreen,
- gNoRender,
+ gHeadlessClient,
gSavedSettings.getBOOL("DisableVerticalSync"),
- !gNoRender,
+ !gHeadlessClient,
ignore_pixel_depth,
gSavedSettings.getBOOL("RenderUseFBO") ? 0 : gSavedSettings.getU32("RenderFSAASamples")); //don't use window level anti-aliasing if FBOs are enabled
@@ -1801,19 +1803,18 @@ void LLViewerWindow::initWorldUI()
LLMediaCtrl* avatar_picker = avatar_picker_destination_guide_container->findChild<LLMediaCtrl>("avatar_picker_contents");
if (destinations)
{
+ destinations->setErrorPageURL(gSavedSettings.getString("GenericErrorPageURL"));
destinations->navigateTo(gSavedSettings.getString("DestinationGuideURL"), "text/html");
}
if (avatar_picker)
{
+ avatar_picker->setErrorPageURL(gSavedSettings.getString("GenericErrorPageURL"));
avatar_picker->navigateTo(gSavedSettings.getString("AvatarPickerURL"), "text/html");
}
- if (gSavedSettings.getBOOL("FirstLoginThisInstall"))
- {
- toggle_destination_and_avatar_picker(0);
- gSavedSettings.setBOOL("FirstLoginThisInstall", FALSE);
- }
+ // show destinations by default
+ toggle_destination_and_avatar_picker(gSavedSettings.getS32("DestinationsAndAvatarsVisibility"));
}
// Destroy the UI
@@ -1895,11 +1896,8 @@ void LLViewerWindow::shutdownGL()
LLVertexBuffer::cleanupClass();
llinfos << "Stopping GL during shutdown" << llendl;
- if (!gNoRender)
- {
- stopGL(FALSE);
- stop_glerror();
- }
+ stopGL(FALSE);
+ stop_glerror();
gGL.shutdown();
}
@@ -1963,11 +1961,6 @@ void LLViewerWindow::reshape(S32 width, S32 height)
// may have been destructed.
if (!LLApp::isExiting())
{
- if (gNoRender)
- {
- return;
- }
-
gWindowResized = TRUE;
// update our window rectangle
@@ -2604,12 +2597,8 @@ void LLViewerWindow::updateUI()
S32 x = mCurrentMousePoint.mX;
S32 y = mCurrentMousePoint.mY;
- MASK mask = gKeyboard->currentMask(TRUE);
- if (gNoRender)
- {
- return;
- }
+ MASK mask = gKeyboard->currentMask(TRUE);
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST))
{
@@ -3000,7 +2989,8 @@ void LLViewerWindow::updateLayout()
}
// Update the location of the blue box tool popup
LLCoordGL select_center_screen;
- gFloaterTools->updatePopup( select_center_screen, gKeyboard->currentMask(TRUE) );
+ MASK mask = gKeyboard->currentMask(TRUE);
+ gFloaterTools->updatePopup( select_center_screen, mask );
}
else
{
@@ -3126,7 +3116,8 @@ void LLViewerWindow::updateKeyboardFocus()
// sync all floaters with their focus state
gFloaterView->highlightFocusedFloater();
gSnapshotFloaterView->highlightFocusedFloater();
- if ((gKeyboard->currentMask(TRUE) & MASK_CONTROL) == 0)
+ MASK mask = gKeyboard->currentMask(TRUE);
+ if ((mask & MASK_CONTROL) == 0)
{
// control key no longer held down, finish cycle mode
gFloaterView->setCycleMode(FALSE);
@@ -3439,11 +3430,6 @@ BOOL LLViewerWindow::clickPointOnSurfaceGlobal(const S32 x, const S32 y, LLViewe
void LLViewerWindow::pickAsync(S32 x, S32 y_from_bot, MASK mask, void (*callback)(const LLPickInfo& info), BOOL pick_transparent)
{
- if (gNoRender)
- {
- return;
- }
-
BOOL in_build_mode = LLFloaterReg::instanceVisible("build");
if (in_build_mode || LLDrawPoolAlpha::sShowDebugAlpha)
{
@@ -3479,11 +3465,6 @@ void LLViewerWindow::schedulePick(LLPickInfo& pick_info)
void LLViewerWindow::performPick()
{
- if (gNoRender)
- {
- return;
- }
-
if (!mPicks.empty())
{
std::vector<LLPickInfo>::iterator pick_it;
@@ -3515,11 +3496,6 @@ void LLViewerWindow::returnEmptyPicks()
// Performs the GL object/land pick.
LLPickInfo LLViewerWindow::pickImmediate(S32 x, S32 y_from_bot, BOOL pick_transparent)
{
- if (gNoRender)
- {
- return LLPickInfo();
- }
-
BOOL in_build_mode = LLFloaterReg::instanceVisible("build");
if (in_build_mode || LLDrawPoolAlpha::sShowDebugAlpha)
{
@@ -3529,7 +3505,8 @@ LLPickInfo LLViewerWindow::pickImmediate(S32 x, S32 y_from_bot, BOOL pick_trans
}
// shortcut queueing in mPicks and just update mLastPick in place
- mLastPick = LLPickInfo(LLCoordGL(x, y_from_bot), gKeyboard->currentMask(TRUE), pick_transparent, TRUE, NULL);
+ MASK key_mask = gKeyboard->currentMask(TRUE);
+ mLastPick = LLPickInfo(LLCoordGL(x, y_from_bot), key_mask, pick_transparent, TRUE, NULL);
mLastPick.fetchResults();
return mLastPick;
@@ -3991,7 +3968,9 @@ BOOL LLViewerWindow::thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 p
return rawSnapshot(raw, preview_width, preview_height, FALSE, FALSE, show_ui, do_rebuild, type);
}
-// Saves the image from the screen to the specified filename and path.
+// Saves the image from the screen to a raw image
+// Since the required size might be bigger than the available screen, this method rerenders the scene in parts (called subimages) and copy
+// the results over to the final raw image.
BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height,
BOOL keep_window_aspect, BOOL is_texture, BOOL show_ui, BOOL do_rebuild, ESnapshotType type, S32 max_size)
{
@@ -4009,8 +3988,6 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
// Hide all the UI widgets first and draw a frame
BOOL prev_draw_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI) ? TRUE : FALSE;
- show_ui = show_ui ? TRUE : FALSE;
-
if ( prev_draw_ui != show_ui)
{
LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI);
@@ -4030,55 +4007,49 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
// from window
LLRect window_rect = show_ui ? getWindowRectRaw() : getWorldViewRectRaw();
- S32 snapshot_width = window_rect.getWidth();
+ S32 snapshot_width = window_rect.getWidth();
S32 snapshot_height = window_rect.getHeight();
// SNAPSHOT
- S32 window_width = snapshot_width;
+ S32 window_width = snapshot_width;
S32 window_height = snapshot_height;
+ // Note: Scaling of the UI is currently *not* supported so we limit the output size if UI is requested
if (show_ui)
{
- image_width = llmin(image_width, window_width);
+ // If the user wants the UI, limit the output size to the available screen size
+ image_width = llmin(image_width, window_width);
image_height = llmin(image_height, window_height);
}
F32 scale_factor = 1.0f ;
- if(!keep_window_aspect) //image cropping
- {
+ if (!keep_window_aspect || (image_width > window_width) || (image_height > window_height))
+ {
+ // if image cropping or need to enlarge the scene, compute a scale_factor
F32 ratio = llmin( (F32)window_width / image_width , (F32)window_height / image_height) ;
- snapshot_width = (S32)(ratio * image_width) ;
+ snapshot_width = (S32)(ratio * image_width) ;
snapshot_height = (S32)(ratio * image_height) ;
scale_factor = llmax(1.0f, 1.0f / ratio) ;
}
- else //the scene(window) proportion needs to be maintained.
- {
- if(image_width > window_width || image_height > window_height) //need to enlarge the scene
- {
- F32 ratio = llmin( (F32)window_width / image_width , (F32)window_height / image_height) ;
- snapshot_width = (S32)(ratio * image_width) ;
- snapshot_height = (S32)(ratio * image_height) ;
- scale_factor = llmax(1.0f, 1.0f / ratio) ;
- }
- }
if (show_ui && scale_factor > 1.f)
{
+ // Note: we should never get there...
llwarns << "over scaling UI not supported." << llendl;
}
- S32 buffer_x_offset = llfloor(((window_width - snapshot_width) * scale_factor) / 2.f);
+ S32 buffer_x_offset = llfloor(((window_width - snapshot_width) * scale_factor) / 2.f);
S32 buffer_y_offset = llfloor(((window_height - snapshot_height) * scale_factor) / 2.f);
- S32 image_buffer_x = llfloor(snapshot_width*scale_factor) ;
- S32 image_buffer_y = llfloor(snapshot_height *scale_factor) ;
+ S32 image_buffer_x = llfloor(snapshot_width * scale_factor) ;
+ S32 image_buffer_y = llfloor(snapshot_height * scale_factor) ;
- if(image_buffer_x > max_size || image_buffer_y > max_size) //boundary check to avoid memory overflow
+ if ((image_buffer_x > max_size) || (image_buffer_y > max_size)) // boundary check to avoid memory overflow
{
scale_factor *= llmin((F32)max_size / image_buffer_x, (F32)max_size / image_buffer_y) ;
- image_buffer_x = llfloor(snapshot_width*scale_factor) ;
- image_buffer_y = llfloor(snapshot_height *scale_factor) ;
+ image_buffer_x = llfloor(snapshot_width * scale_factor) ;
+ image_buffer_y = llfloor(snapshot_height * scale_factor) ;
}
- if(image_buffer_x > 0 && image_buffer_y > 0)
+ if ((image_buffer_x > 0) && (image_buffer_y > 0))
{
raw->resize(image_buffer_x, image_buffer_y, 3);
}
@@ -4086,7 +4057,7 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
{
return FALSE ;
}
- if(raw->isBufferInvalid())
+ if (raw->isBufferInvalid())
{
return FALSE ;
}
@@ -4094,6 +4065,7 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
BOOL high_res = scale_factor >= 2.f; // Font scaling is slow, only do so if rez is much higher
if (high_res && show_ui)
{
+ // Note: we should never get there...
llwarns << "High res UI snapshot not supported. " << llendl;
/*send_agent_pause();
//rescale fonts
@@ -4108,6 +4080,8 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
gObjectList.generatePickList(*LLViewerCamera::getInstance());
+ // Subimages are in fact partial rendering of the final view. This happens when the final view is bigger than the screen.
+ // In most common cases, scale_factor is 1 and there's no more than 1 iteration on x and y
for (int subimage_y = 0; subimage_y < scale_factor; ++subimage_y)
{
S32 subimage_y_offset = llclamp(buffer_y_offset - (subimage_y * window_height), 0, window_height);;
@@ -4121,69 +4095,70 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
gDisplaySwapBuffers = FALSE;
gDepthDirty = TRUE;
- const U32 subfield = subimage_x+(subimage_y*llceil(scale_factor));
-
- if (LLPipeline::sRenderDeferred)
- {
- display(do_rebuild, scale_factor, subfield, TRUE);
- }
- else
- {
- display(do_rebuild, scale_factor, subfield, TRUE);
- // Required for showing the GUI in snapshots and performing bloom composite overlay
- // Call even if show_ui is FALSE
- render_ui(scale_factor, subfield);
- }
-
S32 subimage_x_offset = llclamp(buffer_x_offset - (subimage_x * window_width), 0, window_width);
// handle fractional rows
U32 read_width = llmax(0, (window_width - subimage_x_offset) -
llmax(0, (window_width * (subimage_x + 1)) - (buffer_x_offset + raw->getWidth())));
- for(U32 out_y = 0; out_y < read_height ; out_y++)
+
+ // Skip rendering and sampling altogether if either width or height is degenerated to 0 (common in cropping cases)
+ if (read_width && read_height)
{
- S32 output_buffer_offset = (
- (out_y * (raw->getWidth())) // ...plus iterated y...
- + (window_width * subimage_x) // ...plus subimage start in x...
- + (raw->getWidth() * window_height * subimage_y) // ...plus subimage start in y...
- - output_buffer_offset_x // ...minus buffer padding x...
- - (output_buffer_offset_y * (raw->getWidth())) // ...minus buffer padding y...
- ) * raw->getComponents();
+ const U32 subfield = subimage_x+(subimage_y*llceil(scale_factor));
+ display(do_rebuild, scale_factor, subfield, TRUE);
- // Ping the wathdog thread every 100 lines to keep us alive (arbitrary number, feel free to change)
- if (out_y % 100 == 0)
+ if (!LLPipeline::sRenderDeferred)
{
- LLAppViewer::instance()->pingMainloopTimeout("LLViewerWindow::rawSnapshot");
+ // Required for showing the GUI in snapshots and performing bloom composite overlay
+ // Call even if show_ui is FALSE
+ render_ui(scale_factor, subfield);
}
- if (type == SNAPSHOT_TYPE_COLOR)
- {
- glReadPixels(
- subimage_x_offset, out_y + subimage_y_offset,
- read_width, 1,
- GL_RGB, GL_UNSIGNED_BYTE,
- raw->getData() + output_buffer_offset
- );
- }
- else // SNAPSHOT_TYPE_DEPTH
+ for (U32 out_y = 0; out_y < read_height ; out_y++)
{
- LLPointer<LLImageRaw> depth_line_buffer = new LLImageRaw(read_width, 1, sizeof(GL_FLOAT)); // need to store floating point values
- glReadPixels(
- subimage_x_offset, out_y + subimage_y_offset,
- read_width, 1,
- GL_DEPTH_COMPONENT, GL_FLOAT,
- depth_line_buffer->getData()// current output pixel is beginning of buffer...
- );
-
- for (S32 i = 0; i < (S32)read_width; i++)
+ S32 output_buffer_offset = (
+ (out_y * (raw->getWidth())) // ...plus iterated y...
+ + (window_width * subimage_x) // ...plus subimage start in x...
+ + (raw->getWidth() * window_height * subimage_y) // ...plus subimage start in y...
+ - output_buffer_offset_x // ...minus buffer padding x...
+ - (output_buffer_offset_y * (raw->getWidth())) // ...minus buffer padding y...
+ ) * raw->getComponents();
+
+ // Ping the watchdog thread every 100 lines to keep us alive (arbitrary number, feel free to change)
+ if (out_y % 100 == 0)
{
- F32 depth_float = *(F32*)(depth_line_buffer->getData() + (i * sizeof(F32)));
-
- F32 linear_depth_float = 1.f / (depth_conversion_factor_1 - (depth_float * depth_conversion_factor_2));
- U8 depth_byte = F32_to_U8(linear_depth_float, LLViewerCamera::getInstance()->getNear(), LLViewerCamera::getInstance()->getFar());
- //write converted scanline out to result image
- for(S32 j = 0; j < raw->getComponents(); j++)
+ LLAppViewer::instance()->pingMainloopTimeout("LLViewerWindow::rawSnapshot");
+ }
+
+ if (type == SNAPSHOT_TYPE_COLOR)
+ {
+ glReadPixels(
+ subimage_x_offset, out_y + subimage_y_offset,
+ read_width, 1,
+ GL_RGB, GL_UNSIGNED_BYTE,
+ raw->getData() + output_buffer_offset
+ );
+ }
+ else // SNAPSHOT_TYPE_DEPTH
+ {
+ LLPointer<LLImageRaw> depth_line_buffer = new LLImageRaw(read_width, 1, sizeof(GL_FLOAT)); // need to store floating point values
+ glReadPixels(
+ subimage_x_offset, out_y + subimage_y_offset,
+ read_width, 1,
+ GL_DEPTH_COMPONENT, GL_FLOAT,
+ depth_line_buffer->getData()// current output pixel is beginning of buffer...
+ );
+
+ for (S32 i = 0; i < (S32)read_width; i++)
{
- *(raw->getData() + output_buffer_offset + (i * raw->getComponents()) + j) = depth_byte;
+ F32 depth_float = *(F32*)(depth_line_buffer->getData() + (i * sizeof(F32)));
+
+ F32 linear_depth_float = 1.f / (depth_conversion_factor_1 - (depth_float * depth_conversion_factor_2));
+ U8 depth_byte = F32_to_U8(linear_depth_float, LLViewerCamera::getInstance()->getNear(), LLViewerCamera::getInstance()->getFar());
+ // write converted scanline out to result image
+ for (S32 j = 0; j < raw->getComponents(); j++)
+ {
+ *(raw->getData() + output_buffer_offset + (i * raw->getComponents()) + j) = depth_byte;
+ }
}
}
}
@@ -4785,12 +4760,9 @@ bool LLViewerWindow::onAlert(const LLSD& notify)
{
LLNotificationPtr notification = LLNotifications::instance().find(notify["id"].asUUID());
- if (gNoRender)
+ if (gHeadlessClient)
{
llinfos << "Alert: " << notification->getName() << llendl;
- notification->respond(LLSD::emptyMap());
- LLNotifications::instance().cancel(notification);
- return false;
}
// If we're in mouselook, the mouse is hidden and so the user can't click