diff options
Diffstat (limited to 'indra/newview/llviewerwindow.cpp')
-rw-r--r-- | indra/newview/llviewerwindow.cpp | 75 |
1 files changed, 66 insertions, 9 deletions
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index c17c50fd88..9e68bb78e0 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -251,6 +251,11 @@ BOOL gDisplayBadge = FALSE; static const U8 NO_FACE = 255; BOOL gQuietSnapshot = FALSE; +// Minimum value for UIScaleFactor, also defined in preferences, ui_scale_slider +static const F32 MIN_UI_SCALE = 0.75f; +// 4.0 in preferences, but win10 supports larger scaling and value is used more as +// sanity check, so leaving space for larger values from DPI updates. +static const F32 MAX_UI_SCALE = 7.0f; static const F32 MIN_DISPLAY_SCALE = 0.75f; std::string LLViewerWindow::sSnapshotBaseName; @@ -1593,6 +1598,20 @@ BOOL LLViewerWindow::handleDeviceChange(LLWindow *window) return FALSE; } +void LLViewerWindow::handleDPIChanged(LLWindow *window, F32 ui_scale_factor, S32 window_width, S32 window_height) +{ + if (ui_scale_factor >= MIN_UI_SCALE && ui_scale_factor <= MAX_UI_SCALE) + { + gSavedSettings.setF32("UIScaleFactor", ui_scale_factor); + LLViewerWindow::reshape(window_width, window_height); + mResDirty = true; + } + else + { + LL_WARNS() << "DPI change caused UI scale to go out of bounds: " << ui_scale_factor << LL_ENDL; + } +} + void LLViewerWindow::handlePingWatchdog(LLWindow *window, const char * msg) { LLAppViewer::instance()->pingMainloopTimeout(msg); @@ -1655,7 +1674,8 @@ LLViewerWindow::LLViewerWindow(const Params& p) mResDirty(false), mStatesDirty(false), mCurrResolutionIndex(0), - mProgressView(NULL) + mProgressView(NULL), + mSystemUIScaleFactorChanged(false) { // gKeyboard is still NULL, so it doesn't do LLWindowListener any good to // pass its value right now. Instead, pass it a nullary function that @@ -1743,9 +1763,24 @@ LLViewerWindow::LLViewerWindow(const Params& p) gSavedSettings.setS32("FullScreenHeight",scr.mY); } + + F32 system_scale_factor = mWindow->getSystemUISize(); + if (system_scale_factor < MIN_UI_SCALE || system_scale_factor > MAX_UI_SCALE) + { + // reset to default; + system_scale_factor = 1.f; + } + if (p.first_run || gSavedSettings.getF32("LastSystemUIScaleFactor") != system_scale_factor) + { + mSystemUIScaleFactorChanged = !p.first_run; + gSavedSettings.setF32("LastSystemUIScaleFactor", system_scale_factor); + gSavedSettings.setF32("UIScaleFactor", system_scale_factor); + } + + // Get the real window rect the window was created with (since there are various OS-dependent reasons why // the size of a window or fullscreen context may have been adjusted slightly...) - F32 ui_scale_factor = gSavedSettings.getF32("UIScaleFactor"); + F32 ui_scale_factor = llclamp(gSavedSettings.getF32("UIScaleFactor"), MIN_UI_SCALE, MAX_UI_SCALE); mDisplayScale.setVec(llmax(1.f / mWindow->getPixelAspectRatio(), 1.f), llmax(mWindow->getPixelAspectRatio(), 1.f)); mDisplayScale *= ui_scale_factor; @@ -1838,6 +1873,28 @@ LLViewerWindow::LLViewerWindow(const Params& p) mWorldViewRectScaled = calcScaledRect(mWorldViewRectRaw, mDisplayScale); } +//static +void LLViewerWindow::showSystemUIScaleFactorChanged() +{ + LLNotificationsUtil::add("SystemUIScaleFactorChanged", LLSD(), LLSD(), onSystemUIScaleFactorChanged); +} + +//static +bool LLViewerWindow::onSystemUIScaleFactorChanged(const LLSD& notification, const LLSD& response) +{ + S32 option = LLNotificationsUtil::getSelectedOption(notification, response); + if(option == 0) + { + LLFloaterReg::toggleInstanceOrBringToFront("preferences"); + LLFloater* pref_floater = LLFloaterReg::getInstance("preferences"); + LLTabContainer* tab_container = pref_floater->getChild<LLTabContainer>("pref core"); + tab_container->selectTabByName("advanced1"); + + } + return false; +} + + void LLViewerWindow::initGLDefaults() { gGL.setSceneBlendType(LLRender::BT_ALPHA); @@ -4364,7 +4421,7 @@ void LLViewerWindow::movieSize(S32 new_width, S32 new_height) } } -BOOL LLViewerWindow::saveSnapshot( const std::string& filepath, S32 image_width, S32 image_height, BOOL show_ui, BOOL do_rebuild, ESnapshotType type) +BOOL LLViewerWindow::saveSnapshot(const std::string& filepath, S32 image_width, S32 image_height, BOOL show_ui, BOOL do_rebuild, LLSnapshotModel::ESnapshotLayerType type) { LL_INFOS() << "Saving snapshot to: " << filepath << LL_ENDL; @@ -4403,7 +4460,7 @@ void LLViewerWindow::playSnapshotAnimAndSound() send_sound_trigger(LLUUID(gSavedSettings.getString("UISndSnapshot")), 1.0f); } -BOOL LLViewerWindow::thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, BOOL show_ui, BOOL do_rebuild, ESnapshotType type) +BOOL LLViewerWindow::thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, BOOL show_ui, BOOL do_rebuild, LLSnapshotModel::ESnapshotLayerType type) { return rawSnapshot(raw, preview_width, preview_height, FALSE, FALSE, show_ui, do_rebuild, type); } @@ -4412,7 +4469,7 @@ BOOL LLViewerWindow::thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 p // Since the required size might be bigger than the available screen, this method rerenders the scene in parts (called subimages) and copy // the results over to the final raw image. BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height, - BOOL keep_window_aspect, BOOL is_texture, BOOL show_ui, BOOL do_rebuild, ESnapshotType type, S32 max_size) + BOOL keep_window_aspect, BOOL is_texture, BOOL show_ui, BOOL do_rebuild, LLSnapshotModel::ESnapshotLayerType type, S32 max_size) { if (!raw) { @@ -4620,7 +4677,7 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei LLAppViewer::instance()->pingMainloopTimeout("LLViewerWindow::rawSnapshot"); } - if (type == SNAPSHOT_TYPE_COLOR) + if (type == LLSnapshotModel::SNAPSHOT_TYPE_COLOR) { glReadPixels( subimage_x_offset, out_y + subimage_y_offset, @@ -4629,7 +4686,7 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei raw->getData() + output_buffer_offset ); } - else // SNAPSHOT_TYPE_DEPTH + else // LLSnapshotModel::SNAPSHOT_TYPE_DEPTH { LLPointer<LLImageRaw> depth_line_buffer = new LLImageRaw(read_width, 1, sizeof(GL_FLOAT)); // need to store floating point values glReadPixels( @@ -5211,7 +5268,7 @@ F32 LLViewerWindow::getWorldViewAspectRatio() const void LLViewerWindow::calcDisplayScale() { - F32 ui_scale_factor = gSavedSettings.getF32("UIScaleFactor"); + F32 ui_scale_factor = llclamp(gSavedSettings.getF32("UIScaleFactor"), MIN_UI_SCALE, MAX_UI_SCALE); LLVector2 display_scale; display_scale.setVec(llmax(1.f / mWindow->getPixelAspectRatio(), 1.f), llmax(mWindow->getPixelAspectRatio(), 1.f)); display_scale *= ui_scale_factor; @@ -5224,7 +5281,7 @@ void LLViewerWindow::calcDisplayScale() if (display_scale != mDisplayScale) { - LL_INFOS() << "Setting display scale to " << display_scale << LL_ENDL; + LL_INFOS() << "Setting display scale to " << display_scale << " for ui scale: " << ui_scale_factor << LL_ENDL; mDisplayScale = display_scale; // Init default fonts |