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-rw-r--r--indra/newview/llviewerwindow.cpp75
1 files changed, 66 insertions, 9 deletions
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index c17c50fd88..9e68bb78e0 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -251,6 +251,11 @@ BOOL gDisplayBadge = FALSE;
static const U8 NO_FACE = 255;
BOOL gQuietSnapshot = FALSE;
+// Minimum value for UIScaleFactor, also defined in preferences, ui_scale_slider
+static const F32 MIN_UI_SCALE = 0.75f;
+// 4.0 in preferences, but win10 supports larger scaling and value is used more as
+// sanity check, so leaving space for larger values from DPI updates.
+static const F32 MAX_UI_SCALE = 7.0f;
static const F32 MIN_DISPLAY_SCALE = 0.75f;
std::string LLViewerWindow::sSnapshotBaseName;
@@ -1593,6 +1598,20 @@ BOOL LLViewerWindow::handleDeviceChange(LLWindow *window)
return FALSE;
}
+void LLViewerWindow::handleDPIChanged(LLWindow *window, F32 ui_scale_factor, S32 window_width, S32 window_height)
+{
+ if (ui_scale_factor >= MIN_UI_SCALE && ui_scale_factor <= MAX_UI_SCALE)
+ {
+ gSavedSettings.setF32("UIScaleFactor", ui_scale_factor);
+ LLViewerWindow::reshape(window_width, window_height);
+ mResDirty = true;
+ }
+ else
+ {
+ LL_WARNS() << "DPI change caused UI scale to go out of bounds: " << ui_scale_factor << LL_ENDL;
+ }
+}
+
void LLViewerWindow::handlePingWatchdog(LLWindow *window, const char * msg)
{
LLAppViewer::instance()->pingMainloopTimeout(msg);
@@ -1655,7 +1674,8 @@ LLViewerWindow::LLViewerWindow(const Params& p)
mResDirty(false),
mStatesDirty(false),
mCurrResolutionIndex(0),
- mProgressView(NULL)
+ mProgressView(NULL),
+ mSystemUIScaleFactorChanged(false)
{
// gKeyboard is still NULL, so it doesn't do LLWindowListener any good to
// pass its value right now. Instead, pass it a nullary function that
@@ -1743,9 +1763,24 @@ LLViewerWindow::LLViewerWindow(const Params& p)
gSavedSettings.setS32("FullScreenHeight",scr.mY);
}
+
+ F32 system_scale_factor = mWindow->getSystemUISize();
+ if (system_scale_factor < MIN_UI_SCALE || system_scale_factor > MAX_UI_SCALE)
+ {
+ // reset to default;
+ system_scale_factor = 1.f;
+ }
+ if (p.first_run || gSavedSettings.getF32("LastSystemUIScaleFactor") != system_scale_factor)
+ {
+ mSystemUIScaleFactorChanged = !p.first_run;
+ gSavedSettings.setF32("LastSystemUIScaleFactor", system_scale_factor);
+ gSavedSettings.setF32("UIScaleFactor", system_scale_factor);
+ }
+
+
// Get the real window rect the window was created with (since there are various OS-dependent reasons why
// the size of a window or fullscreen context may have been adjusted slightly...)
- F32 ui_scale_factor = gSavedSettings.getF32("UIScaleFactor");
+ F32 ui_scale_factor = llclamp(gSavedSettings.getF32("UIScaleFactor"), MIN_UI_SCALE, MAX_UI_SCALE);
mDisplayScale.setVec(llmax(1.f / mWindow->getPixelAspectRatio(), 1.f), llmax(mWindow->getPixelAspectRatio(), 1.f));
mDisplayScale *= ui_scale_factor;
@@ -1838,6 +1873,28 @@ LLViewerWindow::LLViewerWindow(const Params& p)
mWorldViewRectScaled = calcScaledRect(mWorldViewRectRaw, mDisplayScale);
}
+//static
+void LLViewerWindow::showSystemUIScaleFactorChanged()
+{
+ LLNotificationsUtil::add("SystemUIScaleFactorChanged", LLSD(), LLSD(), onSystemUIScaleFactorChanged);
+}
+
+//static
+bool LLViewerWindow::onSystemUIScaleFactorChanged(const LLSD& notification, const LLSD& response)
+{
+ S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
+ if(option == 0)
+ {
+ LLFloaterReg::toggleInstanceOrBringToFront("preferences");
+ LLFloater* pref_floater = LLFloaterReg::getInstance("preferences");
+ LLTabContainer* tab_container = pref_floater->getChild<LLTabContainer>("pref core");
+ tab_container->selectTabByName("advanced1");
+
+ }
+ return false;
+}
+
+
void LLViewerWindow::initGLDefaults()
{
gGL.setSceneBlendType(LLRender::BT_ALPHA);
@@ -4364,7 +4421,7 @@ void LLViewerWindow::movieSize(S32 new_width, S32 new_height)
}
}
-BOOL LLViewerWindow::saveSnapshot( const std::string& filepath, S32 image_width, S32 image_height, BOOL show_ui, BOOL do_rebuild, ESnapshotType type)
+BOOL LLViewerWindow::saveSnapshot(const std::string& filepath, S32 image_width, S32 image_height, BOOL show_ui, BOOL do_rebuild, LLSnapshotModel::ESnapshotLayerType type)
{
LL_INFOS() << "Saving snapshot to: " << filepath << LL_ENDL;
@@ -4403,7 +4460,7 @@ void LLViewerWindow::playSnapshotAnimAndSound()
send_sound_trigger(LLUUID(gSavedSettings.getString("UISndSnapshot")), 1.0f);
}
-BOOL LLViewerWindow::thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, BOOL show_ui, BOOL do_rebuild, ESnapshotType type)
+BOOL LLViewerWindow::thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, BOOL show_ui, BOOL do_rebuild, LLSnapshotModel::ESnapshotLayerType type)
{
return rawSnapshot(raw, preview_width, preview_height, FALSE, FALSE, show_ui, do_rebuild, type);
}
@@ -4412,7 +4469,7 @@ BOOL LLViewerWindow::thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 p
// Since the required size might be bigger than the available screen, this method rerenders the scene in parts (called subimages) and copy
// the results over to the final raw image.
BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height,
- BOOL keep_window_aspect, BOOL is_texture, BOOL show_ui, BOOL do_rebuild, ESnapshotType type, S32 max_size)
+ BOOL keep_window_aspect, BOOL is_texture, BOOL show_ui, BOOL do_rebuild, LLSnapshotModel::ESnapshotLayerType type, S32 max_size)
{
if (!raw)
{
@@ -4620,7 +4677,7 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
LLAppViewer::instance()->pingMainloopTimeout("LLViewerWindow::rawSnapshot");
}
- if (type == SNAPSHOT_TYPE_COLOR)
+ if (type == LLSnapshotModel::SNAPSHOT_TYPE_COLOR)
{
glReadPixels(
subimage_x_offset, out_y + subimage_y_offset,
@@ -4629,7 +4686,7 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
raw->getData() + output_buffer_offset
);
}
- else // SNAPSHOT_TYPE_DEPTH
+ else // LLSnapshotModel::SNAPSHOT_TYPE_DEPTH
{
LLPointer<LLImageRaw> depth_line_buffer = new LLImageRaw(read_width, 1, sizeof(GL_FLOAT)); // need to store floating point values
glReadPixels(
@@ -5211,7 +5268,7 @@ F32 LLViewerWindow::getWorldViewAspectRatio() const
void LLViewerWindow::calcDisplayScale()
{
- F32 ui_scale_factor = gSavedSettings.getF32("UIScaleFactor");
+ F32 ui_scale_factor = llclamp(gSavedSettings.getF32("UIScaleFactor"), MIN_UI_SCALE, MAX_UI_SCALE);
LLVector2 display_scale;
display_scale.setVec(llmax(1.f / mWindow->getPixelAspectRatio(), 1.f), llmax(mWindow->getPixelAspectRatio(), 1.f));
display_scale *= ui_scale_factor;
@@ -5224,7 +5281,7 @@ void LLViewerWindow::calcDisplayScale()
if (display_scale != mDisplayScale)
{
- LL_INFOS() << "Setting display scale to " << display_scale << LL_ENDL;
+ LL_INFOS() << "Setting display scale to " << display_scale << " for ui scale: " << ui_scale_factor << LL_ENDL;
mDisplayScale = display_scale;
// Init default fonts