diff options
Diffstat (limited to 'indra/newview/llviewerwindow.cpp')
-rw-r--r-- | indra/newview/llviewerwindow.cpp | 223 |
1 files changed, 55 insertions, 168 deletions
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 3e1306ae3c..333452a50d 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -856,56 +856,71 @@ LLWindowCallbacks::DragNDropResult LLViewerWindow::handleDragNDrop( LLWindow *wi LLVOVolume *obj = dynamic_cast<LLVOVolume*>(static_cast<LLViewerObject*>(pick_info.getObject())); - if (obj && obj->permModify() && !obj->getRegion()->getCapability("ObjectMedia").empty()) + if (obj && !obj->getRegion()->getCapability("ObjectMedia").empty()) { LLTextureEntry *te = obj->getTE(object_face); if (te) { if (drop) { - if (! te->hasMedia()) + // object does NOT have media already + if ( ! te->hasMedia() ) { - // Create new media entry - LLSD media_data; - // XXX Should we really do Home URL too? - media_data[LLMediaEntry::HOME_URL_KEY] = url; - media_data[LLMediaEntry::CURRENT_URL_KEY] = url; - media_data[LLMediaEntry::AUTO_PLAY_KEY] = true; - obj->syncMediaData(object_face, media_data, true, true); - // XXX This shouldn't be necessary, should it ?!? - if (obj->getMediaImpl(object_face)) - obj->getMediaImpl(object_face)->navigateReload(); - obj->sendMediaDataUpdate(); - - result = LLWindowCallbacks::DND_COPY; - } - else { - // Check the whitelist - if (te->getMediaData()->checkCandidateUrl(url)) + // we are allowed to modify the object + if ( obj->permModify() ) { - // just navigate to the URL + // Create new media entry + LLSD media_data; + // XXX Should we really do Home URL too? + media_data[LLMediaEntry::HOME_URL_KEY] = url; + media_data[LLMediaEntry::CURRENT_URL_KEY] = url; + media_data[LLMediaEntry::AUTO_PLAY_KEY] = true; + obj->syncMediaData(object_face, media_data, true, true); + // XXX This shouldn't be necessary, should it ?!? if (obj->getMediaImpl(object_face)) + obj->getMediaImpl(object_face)->navigateReload(); + obj->sendMediaDataUpdate(); + + result = LLWindowCallbacks::DND_COPY; + } + } + else + // object HAS media already + { + // URL passes the whitelist + if (te->getMediaData()->checkCandidateUrl( url ) ) + { + // we are allowed to modify the object or we have navigate permissions + // NOTE: Design states you you can change the URL if you have media + // navigate permissions even if you do not have prim modify rights + if ( obj->permModify() || obj->hasMediaPermission( te->getMediaData(), LLVOVolume::MEDIA_PERM_INTERACT ) ) { - obj->getMediaImpl(object_face)->navigateTo(url); + // just navigate to the URL + if (obj->getMediaImpl(object_face)) + { + obj->getMediaImpl(object_face)->navigateTo(url); + } + else + { + // This is very strange. Navigation should + // happen via the Impl, but we don't have one. + // This sends it to the server, which /should/ + // trigger us getting it. Hopefully. + LLSD media_data; + media_data[LLMediaEntry::CURRENT_URL_KEY] = url; + obj->syncMediaData(object_face, media_data, true, true); + obj->sendMediaDataUpdate(); + } + result = LLWindowCallbacks::DND_LINK; } - else { - // This is very strange. Navigation should - // happen via the Impl, but we don't have one. - // This sends it to the server, which /should/ - // trigger us getting it. Hopefully. - LLSD media_data; - media_data[LLMediaEntry::CURRENT_URL_KEY] = url; - obj->syncMediaData(object_face, media_data, true, true); - obj->sendMediaDataUpdate(); - } - result = LLWindowCallbacks::DND_LINK; } } LLSelectMgr::getInstance()->unhighlightObjectOnly(mDragHoveredObject); mDragHoveredObject = NULL; } - else { + else + { // Check the whitelist, if there's media (otherwise just show it) if (te->getMediaData() == NULL || te->getMediaData()->checkCandidateUrl(url)) { @@ -1730,7 +1745,11 @@ void LLViewerWindow::shutdownViews() // destroy the nav bar, not currently part of gViewerWindow // *TODO: Make LLNavigationBar part of gViewerWindow delete LLNavigationBar::getInstance(); - + + // destroy menus after instantiating navbar above, as it needs + // access to gMenuHolder + cleanup_menus(); + // Delete all child views. delete mRootView; mRootView = NULL; @@ -2472,6 +2491,8 @@ void LLViewerWindow::updateUI() static std::string last_handle_msg; + LLConsole::updateClass(); + // animate layout stacks so we have up to date rect for world view LLLayoutStack::updateClass(); @@ -3820,140 +3841,6 @@ void LLViewerWindow::playSnapshotAnimAndSound() BOOL LLViewerWindow::thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, BOOL show_ui, BOOL do_rebuild, ESnapshotType type) { return rawSnapshot(raw, preview_width, preview_height, FALSE, FALSE, show_ui, do_rebuild, type); - - // *TODO below code was broken in deferred pipeline - /* - if ((!raw) || preview_width < 10 || preview_height < 10) - { - return FALSE; - } - - if(gResizeScreenTexture) //the window is resizing - { - return FALSE ; - } - - setCursor(UI_CURSOR_WAIT); - - // Hide all the UI widgets first and draw a frame - BOOL prev_draw_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI); - - if ( prev_draw_ui != show_ui) - { - LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI); - } - - BOOL hide_hud = !gSavedSettings.getBOOL("RenderHUDInSnapshot") && LLPipeline::sShowHUDAttachments; - if (hide_hud) - { - LLPipeline::sShowHUDAttachments = FALSE; - } - - S32 render_name = gSavedSettings.getS32("RenderName"); - gSavedSettings.setS32("RenderName", 0); - LLVOAvatar::updateFreezeCounter(1) ; //pause avatar updating for one frame - - S32 w = preview_width ; - S32 h = preview_height ; - LLVector2 display_scale = mDisplayScale ; - mDisplayScale.setVec((F32)w / mWindowRectRaw.getWidth(), (F32)h / mWindowRectRaw.getHeight()) ; - LLRect window_rect = mWindowRectRaw; - mWindowRectRaw.set(0, h, w, 0); - - gDisplaySwapBuffers = FALSE; - gDepthDirty = TRUE; - glClearColor(0.f, 0.f, 0.f, 0.f); - glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); - setup3DRender(); - - LLFontGL::setFontDisplay(FALSE) ; - LLHUDText::setDisplayText(FALSE) ; - if (type == SNAPSHOT_TYPE_OBJECT_ID) - { - gObjectList.renderPickList(gViewerWindow->getWindowRectScaled(), FALSE, FALSE); - } - else - { - display(do_rebuild, 1.0f, 0, TRUE); - render_ui(); - } - - S32 glformat, gltype, glpixel_length ; - if(SNAPSHOT_TYPE_DEPTH == type) - { - glpixel_length = 4 ; - glformat = GL_DEPTH_COMPONENT ; - gltype = GL_FLOAT ; - } - else - { - glpixel_length = 3 ; - glformat = GL_RGB ; - gltype = GL_UNSIGNED_BYTE ; - } - - raw->resize(w, h, glpixel_length); - glReadPixels(0, 0, w, h, glformat, gltype, raw->getData()); - - if(SNAPSHOT_TYPE_DEPTH == type) - { - LLViewerCamera* camerap = LLViewerCamera::getInstance(); - F32 depth_conversion_factor_1 = (camerap->getFar() + camerap->getNear()) / (2.f * camerap->getFar() * camerap->getNear()); - F32 depth_conversion_factor_2 = (camerap->getFar() - camerap->getNear()) / (2.f * camerap->getFar() * camerap->getNear()); - - //calculate the depth - for (S32 y = 0 ; y < h ; y++) - { - for(S32 x = 0 ; x < w ; x++) - { - S32 i = (w * y + x) << 2 ; - - F32 depth_float_i = *(F32*)(raw->getData() + i); - - F32 linear_depth_float = 1.f / (depth_conversion_factor_1 - (depth_float_i * depth_conversion_factor_2)); - U8 depth_byte = F32_to_U8(linear_depth_float, camerap->getNear(), camerap->getFar()); - *(raw->getData() + i + 0) = depth_byte; - *(raw->getData() + i + 1) = depth_byte; - *(raw->getData() + i + 2) = depth_byte; - *(raw->getData() + i + 3) = 255; - } - } - } - - LLFontGL::setFontDisplay(TRUE) ; - LLHUDText::setDisplayText(TRUE) ; - mDisplayScale.setVec(display_scale) ; - mWindowRectRaw = window_rect; - setup3DRender(); - gDisplaySwapBuffers = FALSE; - gDepthDirty = TRUE; - - // POST SNAPSHOT - if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) - { - LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI); - } - - if (hide_hud) - { - LLPipeline::sShowHUDAttachments = TRUE; - } - - setCursor(UI_CURSOR_ARROW); - - if (do_rebuild) - { - // If we had to do a rebuild, that means that the lists of drawables to be rendered - // was empty before we started. - // Need to reset these, otherwise we call state sort on it again when render gets called the next time - // and we stand a good chance of crashing on rebuild because the render drawable arrays have multiple copies of - // objects on them. - gPipeline.resetDrawOrders(); - } - - gSavedSettings.setS32("RenderName", render_name); - - return TRUE;*/ } // Saves the image from the screen to the specified filename and path. |