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-rw-r--r--indra/newview/llviewerwindow.cpp770
1 files changed, 528 insertions, 242 deletions
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index 13db913f60..34d15a597e 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -25,7 +25,6 @@
*/
#include "llviewerprecompiledheaders.h"
-
#include "llviewerwindow.h"
#if LL_WINDOWS
@@ -41,6 +40,7 @@
#include "llagent.h"
#include "llagentcamera.h"
#include "llfloaterreg.h"
+#include "llmeshrepository.h"
#include "llpanellogin.h"
#include "llviewerkeyboard.h"
#include "llviewermenu.h"
@@ -79,6 +79,7 @@
#include "lltooltip.h"
#include "llmediaentry.h"
#include "llurldispatcher.h"
+#include "raytrace.h"
// newview includes
#include "llagent.h"
@@ -96,6 +97,7 @@
#include "llface.h"
#include "llfeaturemanager.h"
#include "llfilepicker.h"
+#include "llfirstuse.h"
#include "llfloater.h"
#include "llfloaterbuildoptions.h"
#include "llfloaterbuyland.h"
@@ -114,6 +116,7 @@
#include "llglheaders.h"
#include "lltooltip.h"
#include "llhudmanager.h"
+#include "llhudobject.h"
#include "llhudview.h"
#include "llimagebmp.h"
#include "llimagej2c.h"
@@ -156,6 +159,7 @@
#include "lltrans.h"
#include "lluictrlfactory.h"
#include "llurldispatcher.h" // SLURL from other app instance
+#include "llversioninfo.h"
#include "llvieweraudio.h"
#include "llviewercamera.h"
#include "llviewergesture.h"
@@ -224,6 +228,8 @@ LLVector2 gDebugRaycastTexCoord;
LLVector3 gDebugRaycastNormal;
LLVector3 gDebugRaycastBinormal;
S32 gDebugRaycastFaceHit;
+LLVector3 gDebugRaycastStart;
+LLVector3 gDebugRaycastEnd;
// HUD display lines in lower right
BOOL gDisplayWindInfo = FALSE;
@@ -231,17 +237,12 @@ BOOL gDisplayCameraPos = FALSE;
BOOL gDisplayFOV = FALSE;
BOOL gDisplayBadge = FALSE;
-S32 CHAT_BAR_HEIGHT = 28;
-S32 OVERLAY_BAR_HEIGHT = 20;
-
-const U8 NO_FACE = 255;
+static const U8 NO_FACE = 255;
BOOL gQuietSnapshot = FALSE;
const F32 MIN_AFK_TIME = 2.f; // minimum time after setting away state before coming back
-const F32 MAX_FAST_FRAME_TIME = 0.5f;
-const F32 FAST_FRAME_INCREMENT = 0.1f;
-const F32 MIN_DISPLAY_SCALE = 0.75f;
+static const F32 MIN_DISPLAY_SCALE = 0.75f;
std::string LLViewerWindow::sSnapshotBaseName;
std::string LLViewerWindow::sSnapshotDir;
@@ -293,31 +294,45 @@ private:
line_list_t mLineList;
LLColor4 mTextColor;
-public:
- LLDebugText(LLViewerWindow* window) : mWindow(window) {}
-
void addText(S32 x, S32 y, const std::string &text)
{
mLineList.push_back(Line(text, x, y));
}
+
+ void clearText() { mLineList.clear(); }
+
+public:
+ LLDebugText(LLViewerWindow* window) : mWindow(window) {}
void update()
{
+ static LLCachedControl<bool> log_texture_traffic(gSavedSettings,"LogTextureNetworkTraffic") ;
+
std::string wind_vel_text;
std::string wind_vector_text;
std::string rwind_vel_text;
std::string rwind_vector_text;
std::string audio_text;
+ static const std::string beacon_particle = LLTrans::getString("BeaconParticle");
+ static const std::string beacon_physical = LLTrans::getString("BeaconPhysical");
+ static const std::string beacon_scripted = LLTrans::getString("BeaconScripted");
+ static const std::string beacon_scripted_touch = LLTrans::getString("BeaconScriptedTouch");
+ static const std::string beacon_sound = LLTrans::getString("BeaconSound");
+ static const std::string beacon_media = LLTrans::getString("BeaconMedia");
+ static const std::string particle_hiding = LLTrans::getString("ParticleHiding");
+
// Draw the statistics in a light gray
// and in a thin font
mTextColor = LLColor4( 0.86f, 0.86f, 0.86f, 1.f );
// Draw stuff growing up from right lower corner of screen
- U32 xpos = mWindow->getWindowWidthScaled() - 350;
+ U32 xpos = mWindow->getWorldViewWidthScaled() - 350;
U32 ypos = 64;
const U32 y_inc = 20;
+ clearText();
+
if (gSavedSettings.getBOOL("DebugShowTime"))
{
const U32 y_inc2 = 15;
@@ -342,6 +357,14 @@ public:
addText(xpos, ypos, llformat("Time: %d:%02d:%02d", hours,mins,secs)); ypos += y_inc;
}
+#if LL_WINDOWS
+ if (gSavedSettings.getBOOL("DebugShowMemory"))
+ {
+ addText(xpos, ypos, llformat("Memory: %d (KB)", LLMemory::getWorkingSetSize() / 1024));
+ ypos += y_inc;
+ }
+#endif
+
if (gDisplayCameraPos)
{
std::string camera_view_text;
@@ -438,6 +461,79 @@ public:
addText(xpos, ypos, "Shaders Disabled");
ypos += y_inc;
}
+
+ if (gGLManager.mHasATIMemInfo)
+ {
+ S32 meminfo[4];
+ glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, meminfo);
+
+ addText(xpos, ypos, llformat("%.2f MB Texture Memory Free", meminfo[0]/1024.f));
+ ypos += y_inc;
+
+ if (gGLManager.mHasVertexBufferObject)
+ {
+ glGetIntegerv(GL_VBO_FREE_MEMORY_ATI, meminfo);
+ addText(xpos, ypos, llformat("%.2f MB VBO Memory Free", meminfo[0]/1024.f));
+ ypos += y_inc;
+ }
+ }
+ else if (gGLManager.mHasNVXMemInfo)
+ {
+ S32 free_memory;
+ glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &free_memory);
+ addText(xpos, ypos, llformat("%.2f MB Video Memory Free", free_memory/1024.f));
+ ypos += y_inc;
+ }
+
+ //show streaming cost/triangle count of known prims in current region OR selection
+ {
+ F32 cost = 0.f;
+ S32 count = 0;
+ S32 object_count = 0;
+ S32 total_bytes = 0;
+ S32 visible_bytes = 0;
+
+ const char* label = "Region";
+ if (LLSelectMgr::getInstance()->getSelection()->getObjectCount() == 0)
+ { //region
+ LLViewerRegion* region = gAgent.getRegion();
+ if (region)
+ {
+ for (U32 i = 0; i < gObjectList.getNumObjects(); ++i)
+ {
+ LLViewerObject* object = gObjectList.getObject(i);
+ if (object &&
+ object->getRegion() == region &&
+ object->getVolume())
+ {
+ object_count++;
+ S32 bytes = 0;
+ S32 visible = 0;
+ cost += object->getStreamingCost(&bytes, &visible);
+ count += object->getTriangleCount();
+ total_bytes += bytes;
+ visible_bytes += visible;
+ }
+ }
+ }
+ }
+ else
+ {
+ label = "Selection";
+ cost = LLSelectMgr::getInstance()->getSelection()->getSelectedObjectStreamingCost(&total_bytes, &visible_bytes);
+ count = LLSelectMgr::getInstance()->getSelection()->getSelectedObjectTriangleCount();
+ object_count = LLSelectMgr::getInstance()->getSelection()->getObjectCount();
+ }
+
+ addText(xpos,ypos, llformat("%s streaming cost: %.1f", label, cost));
+ ypos += y_inc;
+
+ addText(xpos, ypos, llformat(" %.1f KTris, %.1f/%.1f KB, %d objects",
+ count/1024.f, visible_bytes/1024.f, total_bytes/1024.f, object_count));
+ ypos += y_inc;
+
+ }
+
addText(xpos, ypos, llformat("%d MB Vertex Data", LLVertexBuffer::sAllocatedBytes/(1024*1024)));
ypos += y_inc;
@@ -490,6 +586,12 @@ public:
ypos += y_inc;
+ if (!LLSpatialGroup::sPendingQueries.empty())
+ {
+ addText(xpos,ypos, llformat("%d Queries pending", LLSpatialGroup::sPendingQueries.size()));
+ ypos += y_inc;
+ }
+
addText(xpos,ypos, llformat("%d Avatars visible", LLVOAvatar::sNumVisibleAvatars));
@@ -499,6 +601,22 @@ public:
ypos += y_inc;
+ if (gSavedSettings.getBOOL("MeshEnabled"))
+ {
+ addText(xpos, ypos, llformat("%.3f MB Mesh Data Received", LLMeshRepository::sBytesReceived/(1024.f*1024.f)));
+
+ ypos += y_inc;
+
+ addText(xpos, ypos, llformat("%d/%d Mesh HTTP Requests/Retries", LLMeshRepository::sHTTPRequestCount,
+ LLMeshRepository::sHTTPRetryCount));
+
+ ypos += y_inc;
+
+ addText(xpos, ypos, llformat("%.3f/%.3f MB Mesh Cache Read/Write ", LLMeshRepository::sCacheBytesRead/(1024.f*1024.f), LLMeshRepository::sCacheBytesWritten/(1024.f*1024.f)));
+
+ ypos += y_inc;
+ }
+
LLVertexBuffer::sBindCount = LLImageGL::sBindCount =
LLVertexBuffer::sSetCount = LLImageGL::sUniqueCount =
gPipeline.mNumVisibleNodes = LLPipeline::sVisibleLightCount = 0;
@@ -547,38 +665,156 @@ public:
// only display these messages if we are actually rendering beacons at this moment
if (LLPipeline::getRenderBeacons(NULL) && LLFloaterReg::instanceVisible("beacons"))
{
- if (LLPipeline::getRenderParticleBeacons(NULL))
+ if (LLPipeline::getRenderMOAPBeacons(NULL))
{
- addText(xpos, ypos, "Viewing particle beacons (blue)");
+ addText(xpos, ypos, "Viewing media beacons (white)");
ypos += y_inc;
}
+
if (LLPipeline::toggleRenderTypeControlNegated((void*)LLPipeline::RENDER_TYPE_PARTICLES))
{
- addText(xpos, ypos, "Hiding particles");
+ addText(xpos, ypos, particle_hiding);
ypos += y_inc;
}
- if (LLPipeline::getRenderPhysicalBeacons(NULL))
+
+ if (LLPipeline::getRenderParticleBeacons(NULL))
{
- addText(xpos, ypos, "Viewing physical object beacons (green)");
+ addText(xpos, ypos, "Viewing particle beacons (blue)");
+ ypos += y_inc;
+ }
+
+ if (LLPipeline::getRenderSoundBeacons(NULL))
+ {
+ addText(xpos, ypos, "Viewing sound beacons (yellow)");
ypos += y_inc;
}
+
if (LLPipeline::getRenderScriptedBeacons(NULL))
{
- addText(xpos, ypos, "Viewing scripted object beacons (red)");
+ addText(xpos, ypos, beacon_scripted);
ypos += y_inc;
}
else
if (LLPipeline::getRenderScriptedTouchBeacons(NULL))
{
- addText(xpos, ypos, "Viewing scripted object with touch function beacons (red)");
+ addText(xpos, ypos, beacon_scripted_touch);
ypos += y_inc;
}
- if (LLPipeline::getRenderSoundBeacons(NULL))
+
+ if (LLPipeline::getRenderPhysicalBeacons(NULL))
{
- addText(xpos, ypos, "Viewing sound beacons (yellow)");
+ addText(xpos, ypos, "Viewing physical object beacons (green)");
ypos += y_inc;
}
}
+
+ if(log_texture_traffic)
+ {
+ U32 old_y = ypos ;
+ for(S32 i = LLViewerTexture::BOOST_NONE; i < LLViewerTexture::MAX_GL_IMAGE_CATEGORY; i++)
+ {
+ if(gTotalTextureBytesPerBoostLevel[i] > 0)
+ {
+ addText(xpos, ypos, llformat("Boost_Level %d: %.3f MB", i, (F32)gTotalTextureBytesPerBoostLevel[i] / (1024 * 1024)));
+ ypos += y_inc;
+ }
+ }
+ if(ypos != old_y)
+ {
+ addText(xpos, ypos, "Network traffic for textures:");
+ ypos += y_inc;
+ }
+ }
+
+ if (gSavedSettings.getBOOL("DebugShowUploadCost"))
+ {
+ addText(xpos, ypos, llformat(" Meshes: L$%d", gPipeline.mDebugMeshUploadCost));
+ ypos += y_inc/2;
+ addText(xpos, ypos, llformat(" Sculpties: L$%d", gPipeline.mDebugSculptUploadCost));
+ ypos += y_inc/2;
+ addText(xpos, ypos, llformat(" Textures: L$%d", gPipeline.mDebugTextureUploadCost));
+ ypos += y_inc/2;
+ addText(xpos, ypos, "Upload Cost: ");
+
+ ypos += y_inc;
+ }
+
+ //temporary hack to give feedback on mesh upload progress
+ if (!gMeshRepo.mUploads.empty())
+ {
+ for (std::vector<LLMeshUploadThread*>::iterator iter = gMeshRepo.mUploads.begin();
+ iter != gMeshRepo.mUploads.end(); ++iter)
+ {
+ LLMeshUploadThread* thread = *iter;
+
+ addText(xpos, ypos, llformat("Mesh Upload -- price quote: %d:%d | upload: %d:%d | create: %d",
+ thread->mPendingConfirmations, thread->mUploadQ.size()+thread->mTextureQ.size(),
+ thread->mPendingUploads, thread->mConfirmedQ.size()+thread->mConfirmedTextureQ.size(),
+ thread->mInstanceQ.size()));
+ ypos += y_inc;
+ }
+ }
+
+ if (!gMeshRepo.mPendingRequests.empty() ||
+ !gMeshRepo.mThread->mHeaderReqQ.empty() ||
+ !gMeshRepo.mThread->mLODReqQ.empty())
+ {
+ LLMutexLock lock(gMeshRepo.mThread->mMutex);
+ S32 pending = (S32) gMeshRepo.mPendingRequests.size();
+ S32 header = (S32) gMeshRepo.mThread->mHeaderReqQ.size();
+ S32 lod = (S32) gMeshRepo.mThread->mLODReqQ.size();
+
+ addText(xpos, ypos, llformat ("Mesh Queue - %d pending (%d:%d header | %d:%d LOD)",
+ pending,
+ LLMeshRepoThread::sActiveHeaderRequests, header,
+ LLMeshRepoThread::sActiveLODRequests, lod));
+
+ ypos += y_inc;
+ }
+
+ if (gSavedSettings.getBOOL("DebugShowTextureInfo"))
+ {
+ LLViewerObject* objectp = NULL ;
+ //objectp = = gAgentCamera.getFocusObject();
+
+ LLSelectNode* nodep = LLSelectMgr::instance().getHoverNode();
+ if (nodep)
+ {
+ objectp = nodep->getObject();
+ }
+ if (objectp && !objectp->isDead())
+ {
+ S32 num_faces = objectp->mDrawable->getNumFaces() ;
+
+ for(S32 i = 0 ; i < num_faces; i++)
+ {
+ LLFace* facep = objectp->mDrawable->getFace(i) ;
+ if(facep)
+ {
+ //addText(xpos, ypos, llformat("ts_min: %.3f ts_max: %.3f tt_min: %.3f tt_max: %.3f", facep->mTexExtents[0].mV[0], facep->mTexExtents[1].mV[0],
+ // facep->mTexExtents[0].mV[1], facep->mTexExtents[1].mV[1]));
+ //ypos += y_inc;
+
+ addText(xpos, ypos, llformat("v_size: %.3f: p_size: %.3f", facep->getVirtualSize(), facep->getPixelArea()));
+ ypos += y_inc;
+
+ //const LLTextureEntry *tep = facep->getTextureEntry();
+ //if(tep)
+ //{
+ // addText(xpos, ypos, llformat("scale_s: %.3f: scale_t: %.3f", tep->mScaleS, tep->mScaleT)) ;
+ // ypos += y_inc;
+ //}
+
+ LLViewerTexture* tex = facep->getTexture() ;
+ if(tex)
+ {
+ addText(xpos, ypos, llformat("ID: %s v_size: %.3f", tex->getID().asString().c_str(), tex->getMaxVirtualSize()));
+ ypos += y_inc;
+ }
+ }
+ }
+ }
+ }
}
void draw()
@@ -829,7 +1065,7 @@ LLWindowCallbacks::DragNDropResult LLViewerWindow::handleDragNDrop( LLWindow *wi
{
if (drop)
{
- LLURLDispatcher::dispatch( dropped_slurl.getSLURLString(), NULL, true );
+ LLURLDispatcher::dispatch( dropped_slurl.getSLURLString(), "clicked", NULL, true );
return LLWindowCallbacks::DND_MOVE;
}
return LLWindowCallbacks::DND_COPY;
@@ -1155,8 +1391,9 @@ void LLViewerWindow::handleMenuSelect(LLWindow *window, S32 menu_item)
BOOL LLViewerWindow::handlePaint(LLWindow *window, S32 x, S32 y, S32 width, S32 height)
{
+ // *TODO: Enable similar information output for other platforms? DK 2011-02-18
#if LL_WINDOWS
- if (gNoRender)
+ if (gHeadlessClient)
{
HWND window_handle = (HWND)window->getPlatformWindow();
PAINTSTRUCT ps;
@@ -1172,12 +1409,8 @@ BOOL LLViewerWindow::handlePaint(LLWindow *window, S32 x, S32 y, S32 width, S
//SetBKColor(hdc, RGB(255, 255, 255));
FillRect(hdc, &wnd_rect, CreateSolidBrush(RGB(255, 255, 255)));
- std::string name_str;
- LLAgentUI::buildName(name_str);
-
std::string temp_str;
- temp_str = llformat( "%s FPS %3.1f Phy FPS %2.1f Time Dil %1.3f", /* Flawfinder: ignore */
- name_str.c_str(),
+ temp_str = llformat( "FPS %3.1f Phy FPS %2.1f Time Dil %1.3f", /* Flawfinder: ignore */
LLViewerStats::getInstance()->mFPSStat.getMeanPerSec(),
LLViewerStats::getInstance()->mSimPhysicsFPS.getPrev(0),
LLViewerStats::getInstance()->mSimTimeDilation.getPrev(0));
@@ -1190,7 +1423,7 @@ BOOL LLViewerWindow::handlePaint(LLWindow *window, S32 x, S32 y, S32 width, S
len = temp_str.length();
TextOutA(hdc, 0, 25, temp_str.c_str(), len);
- TextOutA(hdc, 0, 50, "Set \"DisableRendering FALSE\" in settings.ini file to reenable", 61);
+ TextOutA(hdc, 0, 50, "Set \"HeadlessClient FALSE\" in settings.ini file to reenable", 61);
EndPaint(window_handle, &ps);
return TRUE;
}
@@ -1224,7 +1457,8 @@ void LLViewerWindow::handleDataCopy(LLWindow *window, S32 data_type, void *data)
std::string url = (const char*)data;
LLMediaCtrl* web = NULL;
const bool trusted_browser = false;
- if (LLURLDispatcher::dispatch(url, web, trusted_browser))
+ // don't treat slapps coming from external browsers as "clicks" as this would bypass throttling
+ if (LLURLDispatcher::dispatch(url, "", web, trusted_browser))
{
// bring window to foreground, as it has just been "launched" from a URL
mWindow->bringToFront();
@@ -1338,17 +1572,26 @@ LLViewerWindow::LLViewerWindow(
mWindow = LLWindowManager::createWindow(this,
title, name, x, y, width, height, 0,
fullscreen,
- gNoRender,
+ gHeadlessClient,
gSavedSettings.getBOOL("DisableVerticalSync"),
- !gNoRender,
+ !gHeadlessClient,
ignore_pixel_depth,
- 0); //gSavedSettings.getU32("RenderFSAASamples"));
+ gSavedSettings.getBOOL("RenderDeferred") ? 0 : gSavedSettings.getU32("RenderFSAASamples")); //don't use window level anti-aliasing if FBOs are enabled
if (!LLAppViewer::instance()->restoreErrorTrap())
{
LL_WARNS("Window") << " Someone took over my signal/exception handler (post createWindow)!" << LL_ENDL;
}
+ LLCoordScreen scr;
+ mWindow->getSize(&scr);
+
+ if(fullscreen && ( scr.mX!=width || scr.mY!=height))
+ {
+ llwarns << "Fullscreen has forced us in to a different resolution now using "<<scr.mX<<" x "<<scr.mY<<llendl;
+ gSavedSettings.setS32("FullScreenWidth",scr.mX);
+ gSavedSettings.setS32("FullScreenHeight",scr.mY);
+ }
if (NULL == mWindow)
{
@@ -1360,7 +1603,7 @@ LLViewerWindow::LLViewerWindow(
LL_WARNS("Window") << "Unable to create window, be sure screen is set at 32-bit color in Control Panels->Display->Settings"
<< LL_ENDL;
#endif
- LLAppViewer::instance()->forceExit(1);
+ LLAppViewer::instance()->fastQuit(1);
}
// Get the real window rect the window was created with (since there are various OS-dependent reasons why
@@ -1394,7 +1637,8 @@ LLViewerWindow::LLViewerWindow(
{
gSavedSettings.setBOOL("RenderVBOEnable", FALSE);
}
- LLVertexBuffer::initClass(gSavedSettings.getBOOL("RenderVBOEnable"));
+ LLVertexBuffer::initClass(gSavedSettings.getBOOL("RenderVBOEnable"), gSavedSettings.getBOOL("RenderVBOMappingDisable"));
+ LL_INFOS("RenderInit") << "LLVertexBuffer initialization done." << LL_ENDL ;
if (LLFeatureManager::getInstance()->isSafe()
|| (gSavedSettings.getS32("LastFeatureVersion") != LLFeatureManager::getInstance()->getVersion())
@@ -1405,6 +1649,11 @@ LLViewerWindow::LLViewerWindow(
gSavedSettings.setBOOL("ProbeHardwareOnStartup", FALSE);
}
+ if (!gGLManager.mHasDepthClamp)
+ {
+ LL_INFOS("RenderInit") << "Missing feature GL_ARB_depth_clamp. Void water might disappear in rare cases." << LL_ENDL;
+ }
+
// If we crashed while initializng GL stuff last time, disable certain features
if (gSavedSettings.getBOOL("RenderInitError"))
{
@@ -1514,7 +1763,7 @@ void LLViewerWindow::initBase()
// (But wait to add it as a child of the root view so that it will be in front of the
// other views.)
MainPanel* main_view = new MainPanel();
- LLUICtrlFactory::instance().buildPanel(main_view, "main_view.xml");
+ main_view->buildFromFile("main_view.xml");
main_view->setShape(full_window);
getRootView()->addChild(main_view);
@@ -1523,9 +1772,12 @@ void LLViewerWindow::initBase()
mNonSideTrayView = main_view->getChildView("non_side_tray_view")->getHandle();
mFloaterViewHolder = main_view->getChildView("floater_view_holder")->getHandle();
mPopupView = main_view->getChild<LLPopupView>("popup_holder");
+ mHintHolder = main_view->getChild<LLView>("hint_holder")->getHandle();
+ mLoginPanelHolder = main_view->getChild<LLView>("login_panel_holder")->getHandle();
// Constrain floaters to inside the menu and status bar regions.
gFloaterView = main_view->getChild<LLFloaterView>("Floater View");
+ gFloaterView->setFloaterSnapView(main_view->getChild<LLView>("floater_snap_region")->getHandle());
gSnapshotFloaterView = main_view->getChild<LLSnapshotFloaterView>("Snapshot Floater View");
@@ -1560,7 +1812,7 @@ void LLViewerWindow::initBase()
LLAppViewer::instance()->setOnLoginCompletedCallback(boost::bind(&LLFloaterPreference::initBusyResponse));
// Add the progress bar view (startup view), which overrides everything
- mProgressView = getRootView()->getChild<LLProgressView>("progress_view");
+ mProgressView = getRootView()->findChild<LLProgressView>("progress_view");
setShowProgress(FALSE);
setProgressCancelButtonVisible(FALSE);
@@ -1656,7 +1908,7 @@ void LLViewerWindow::initWorldUI()
{
LLRect hud_rect = full_window;
hud_rect.mBottom += 50;
- if (gMenuBarView)
+ if (gMenuBarView && gMenuBarView->isInVisibleChain())
{
hud_rect.mTop -= gMenuBarView->getRect().getHeight();
}
@@ -1685,6 +1937,25 @@ void LLViewerWindow::initWorldUI()
buttons_panel->setShape(buttons_panel_container->getLocalRect());
buttons_panel->setFollowsAll();
buttons_panel_container->addChild(buttons_panel);
+
+ LLView* avatar_picker_destination_guide_container = gViewerWindow->getRootView()->getChild<LLView>("avatar_picker_and_destination_guide_container");
+ avatar_picker_destination_guide_container->getChild<LLButton>("close")->setCommitCallback(boost::bind(toggle_destination_and_avatar_picker, LLSD()));
+ LLMediaCtrl* destinations = avatar_picker_destination_guide_container->findChild<LLMediaCtrl>("destination_guide_contents");
+ LLMediaCtrl* avatar_picker = avatar_picker_destination_guide_container->findChild<LLMediaCtrl>("avatar_picker_contents");
+ if (destinations)
+ {
+ destinations->setErrorPageURL(gSavedSettings.getString("GenericErrorPageURL"));
+ destinations->navigateTo(gSavedSettings.getString("DestinationGuideURL"), "text/html");
+ }
+
+ if (avatar_picker)
+ {
+ avatar_picker->setErrorPageURL(gSavedSettings.getString("GenericErrorPageURL"));
+ avatar_picker->navigateTo(gSavedSettings.getString("AvatarPickerURL"), "text/html");
+ }
+
+ // show destinations by default
+ toggle_destination_and_avatar_picker(gSavedSettings.getS32("DestinationsAndAvatarsVisibility"));
}
// Destroy the UI
@@ -1766,11 +2037,8 @@ void LLViewerWindow::shutdownGL()
LLVertexBuffer::cleanupClass();
llinfos << "Stopping GL during shutdown" << llendl;
- if (!gNoRender)
- {
- stopGL(FALSE);
- stop_glerror();
- }
+ stopGL(FALSE);
+ stop_glerror();
gGL.shutdown();
}
@@ -1834,10 +2102,7 @@ void LLViewerWindow::reshape(S32 width, S32 height)
// may have been destructed.
if (!LLApp::isExiting())
{
- if (gNoRender)
- {
- return;
- }
+ gWindowResized = TRUE;
// update our window rectangle
mWindowRectRaw.mRight = mWindowRectRaw.mLeft + width;
@@ -1871,7 +2136,7 @@ void LLViewerWindow::reshape(S32 width, S32 height)
// clear font width caches
if (display_scale_changed)
{
- LLHUDText::reshape();
+ LLHUDObject::reshapeAll();
}
sendShapeToSim();
@@ -1932,6 +2197,11 @@ void LLViewerWindow::setMenuBackgroundColor(bool god_mode, bool dev_grid)
LLSD args;
LLColor4 new_bg_color;
+ // no l10n problem because channel is always an english string
+ std::string channel = LLVersionInfo::getChannel();
+ bool isProject = (channel.find("Project") != std::string::npos);
+
+ // god more important than project, proj more important than grid
if(god_mode && LLGridManager::getInstance()->isInProductionGrid())
{
new_bg_color = LLUIColorTable::instance().getColor( "MenuBarGodBgColor" );
@@ -1940,6 +2210,10 @@ void LLViewerWindow::setMenuBackgroundColor(bool god_mode, bool dev_grid)
{
new_bg_color = LLUIColorTable::instance().getColor( "MenuNonProductionGodBgColor" );
}
+ else if (!god_mode && isProject)
+ {
+ new_bg_color = LLUIColorTable::instance().getColor( "MenuBarProjectBgColor" );
+ }
else if(!god_mode && !LLGridManager::getInstance()->isInProductionGrid())
{
new_bg_color = LLUIColorTable::instance().getColor( "MenuNonProductionBgColor" );
@@ -2124,10 +2398,20 @@ BOOL LLViewerWindow::handleKey(KEY key, MASK mask)
return TRUE;
}
+ LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus();
+
// give menus a chance to handle modified (Ctrl, Alt) shortcut keys before current focus
// as long as focus isn't locked
if (mask & (MASK_CONTROL | MASK_ALT) && !gFocusMgr.focusLocked())
{
+ // Check the current floater's menu first, if it has one.
+ if (gFocusMgr.keyboardFocusHasAccelerators()
+ && keyboard_focus
+ && keyboard_focus->handleKey(key,mask,FALSE))
+ {
+ return TRUE;
+ }
+
if ((gMenuBarView && gMenuBarView->handleAcceleratorKey(key, mask))
||(gLoginMenuBarView && gLoginMenuBarView->handleAcceleratorKey(key, mask)))
{
@@ -2163,7 +2447,6 @@ BOOL LLViewerWindow::handleKey(KEY key, MASK mask)
}
// Traverses up the hierarchy
- LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus();
if( keyboard_focus )
{
LLLineEditor* chat_editor = LLBottomTray::instanceExists() ? LLBottomTray::getInstance()->getNearbyChatBar()->getChatBox() : NULL;
@@ -2222,6 +2505,20 @@ BOOL LLViewerWindow::handleKey(KEY key, MASK mask)
return TRUE;
}
+ // If "Pressing letter keys starts local chat" option is selected, we are not in mouselook,
+ // no view has keyboard focus, this is a printable character key (and no modifier key is
+ // pressed except shift), then give focus to nearby chat (STORM-560)
+ if ( gSavedSettings.getS32("LetterKeysFocusChatBar") && !gAgentCamera.cameraMouselook() &&
+ !keyboard_focus && key < 0x80 && (mask == MASK_NONE || mask == MASK_SHIFT) )
+ {
+ LLLineEditor* chat_editor = LLBottomTray::instanceExists() ? LLBottomTray::getInstance()->getNearbyChatBar()->getChatBox() : NULL;
+ if (chat_editor)
+ {
+ // passing NULL here, character will be added later when it is handled by character handler.
+ LLBottomTray::getInstance()->getNearbyChatBar()->startChat(NULL);
+ return TRUE;
+ }
+ }
// give menus a chance to handle unmodified accelerator keys
if ((gMenuBarView && gMenuBarView->handleAcceleratorKey(key, mask))
@@ -2381,7 +2678,7 @@ void append_xui_tooltip(LLView* viewp, LLToolTip::Params& params)
{
if (viewp)
{
- if (!params.styled_message().empty())
+ if (!params.styled_message.empty())
{
params.styled_message.add().text("\n---------\n");
}
@@ -2416,6 +2713,18 @@ void LLViewerWindow::updateUI()
static std::string last_handle_msg;
+ if (gLoggedInTime.getStarted())
+ {
+ if (gLoggedInTime.getElapsedTimeF32() > gSavedSettings.getF32("DestinationGuideHintTimeout"))
+ {
+ LLFirstUse::notUsingDestinationGuide();
+ }
+ if (gLoggedInTime.getElapsedTimeF32() > gSavedSettings.getF32("SidePanelHintTimeout"))
+ {
+ LLFirstUse::notUsingSidePanel();
+ }
+ }
+
LLConsole::updateClass();
// animate layout stacks so we have up to date rect for world view
@@ -2429,12 +2738,8 @@ void LLViewerWindow::updateUI()
S32 x = mCurrentMousePoint.mX;
S32 y = mCurrentMousePoint.mY;
- MASK mask = gKeyboard->currentMask(TRUE);
- if (gNoRender)
- {
- return;
- }
+ MASK mask = gKeyboard->currentMask(TRUE);
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST))
{
@@ -2444,7 +2749,9 @@ void LLViewerWindow::updateUI()
&gDebugRaycastIntersection,
&gDebugRaycastTexCoord,
&gDebugRaycastNormal,
- &gDebugRaycastBinormal);
+ &gDebugRaycastBinormal,
+ &gDebugRaycastStart,
+ &gDebugRaycastEnd);
}
updateMouseDelta();
@@ -2476,6 +2783,17 @@ void LLViewerWindow::updateUI()
// only update mouse hover set when UI is visible (since we shouldn't send hover events to invisible UI
if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
{
+ // include all ancestors of captor_view as automatically having mouse
+ if (captor_view)
+ {
+ LLView* captor_parent_view = captor_view->getParent();
+ while(captor_parent_view)
+ {
+ mouse_hover_set.insert(captor_parent_view->getHandle());
+ captor_parent_view = captor_parent_view->getParent();
+ }
+ }
+
// aggregate visible views that contain mouse cursor in display order
LLPopupView::popup_list_t popups = mPopupView->getCurrentPopups();
@@ -2814,7 +3132,8 @@ void LLViewerWindow::updateLayout()
}
// Update the location of the blue box tool popup
LLCoordGL select_center_screen;
- gFloaterTools->updatePopup( select_center_screen, gKeyboard->currentMask(TRUE) );
+ MASK mask = gKeyboard->currentMask(TRUE);
+ gFloaterTools->updatePopup( select_center_screen, mask );
}
else
{
@@ -2894,18 +3213,20 @@ void LLViewerWindow::updateKeyboardFocus()
LLUICtrl* parent = cur_focus->getParentUICtrl();
const LLUICtrl* focus_root = cur_focus->findRootMostFocusRoot();
+ bool new_focus_found = false;
while(parent)
{
- if (parent->isCtrl() &&
- (parent->hasTabStop() || parent == focus_root) &&
- !parent->getIsChrome() &&
- parent->isInVisibleChain() &&
- parent->isInEnabledChain())
+ if (parent->isCtrl()
+ && (parent->hasTabStop() || parent == focus_root)
+ && !parent->getIsChrome()
+ && parent->isInVisibleChain()
+ && parent->isInEnabledChain())
{
if (!parent->focusFirstItem())
{
parent->setFocus(TRUE);
}
+ new_focus_found = true;
break;
}
parent = parent->getParentUICtrl();
@@ -2914,7 +3235,7 @@ void LLViewerWindow::updateKeyboardFocus()
// if we didn't find a better place to put focus, just release it
// hasFocus() will return true if and only if we didn't touch focus since we
// are only moving focus higher in the hierarchy
- if (cur_focus->hasFocus())
+ if (!new_focus_found)
{
cur_focus->setFocus(FALSE);
}
@@ -2938,7 +3259,8 @@ void LLViewerWindow::updateKeyboardFocus()
// sync all floaters with their focus state
gFloaterView->highlightFocusedFloater();
gSnapshotFloaterView->highlightFocusedFloater();
- if ((gKeyboard->currentMask(TRUE) & MASK_CONTROL) == 0)
+ MASK mask = gKeyboard->currentMask(TRUE);
+ if ((mask & MASK_CONTROL) == 0)
{
// control key no longer held down, finish cycle mode
gFloaterView->setCycleMode(FALSE);
@@ -3251,11 +3573,6 @@ BOOL LLViewerWindow::clickPointOnSurfaceGlobal(const S32 x, const S32 y, LLViewe
void LLViewerWindow::pickAsync(S32 x, S32 y_from_bot, MASK mask, void (*callback)(const LLPickInfo& info), BOOL pick_transparent)
{
- if (gNoRender)
- {
- return;
- }
-
BOOL in_build_mode = LLFloaterReg::instanceVisible("build");
if (in_build_mode || LLDrawPoolAlpha::sShowDebugAlpha)
{
@@ -3291,11 +3608,6 @@ void LLViewerWindow::schedulePick(LLPickInfo& pick_info)
void LLViewerWindow::performPick()
{
- if (gNoRender)
- {
- return;
- }
-
if (!mPicks.empty())
{
std::vector<LLPickInfo>::iterator pick_it;
@@ -3327,11 +3639,6 @@ void LLViewerWindow::returnEmptyPicks()
// Performs the GL object/land pick.
LLPickInfo LLViewerWindow::pickImmediate(S32 x, S32 y_from_bot, BOOL pick_transparent)
{
- if (gNoRender)
- {
- return LLPickInfo();
- }
-
BOOL in_build_mode = LLFloaterReg::instanceVisible("build");
if (in_build_mode || LLDrawPoolAlpha::sShowDebugAlpha)
{
@@ -3341,7 +3648,8 @@ LLPickInfo LLViewerWindow::pickImmediate(S32 x, S32 y_from_bot, BOOL pick_trans
}
// shortcut queueing in mPicks and just update mLastPick in place
- mLastPick = LLPickInfo(LLCoordGL(x, y_from_bot), gKeyboard->currentMask(TRUE), pick_transparent, TRUE, NULL);
+ MASK key_mask = gKeyboard->currentMask(TRUE);
+ mLastPick = LLPickInfo(LLCoordGL(x, y_from_bot), key_mask, pick_transparent, TRUE, NULL);
mLastPick.fetchResults();
return mLastPick;
@@ -3378,7 +3686,9 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de
LLVector3 *intersection,
LLVector2 *uv,
LLVector3 *normal,
- LLVector3 *binormal)
+ LLVector3 *binormal,
+ LLVector3* start,
+ LLVector3* end)
{
S32 x = mouse_x;
S32 y = mouse_y;
@@ -3410,7 +3720,22 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de
LLVector3 mouse_world_start = mouse_point_global;
LLVector3 mouse_world_end = mouse_point_global + mouse_direction_global * depth;
-
+ if (!LLViewerJoystick::getInstance()->getOverrideCamera())
+ { //always set raycast intersection to mouse_world_end unless
+ //flycam is on (for DoF effect)
+ gDebugRaycastIntersection = mouse_world_end;
+ }
+
+ if (start)
+ {
+ *start = mouse_world_start;
+ }
+
+ if (end)
+ {
+ *end = mouse_world_end;
+ }
+
LLViewerObject* found = NULL;
if (this_object) // check only this object
@@ -3422,8 +3747,7 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de
{
found = this_object;
}
- }
-
+ }
else // is a world object
{
if (this_object->lineSegmentIntersect(mouse_world_start, mouse_world_end, this_face, pick_transparent,
@@ -3431,21 +3755,22 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de
{
found = this_object;
}
- }
- }
-
+ }
+ }
else // check ALL objects
- {
+ {
found = gPipeline.lineSegmentIntersectInHUD(mouse_hud_start, mouse_hud_end, pick_transparent,
face_hit, intersection, uv, normal, binormal);
if (!found) // if not found in HUD, look in world:
-
- {
+ {
found = gPipeline.lineSegmentIntersectInWorld(mouse_world_start, mouse_world_end, pick_transparent,
face_hit, intersection, uv, normal, binormal);
+ if (found && !pick_transparent)
+ {
+ gDebugRaycastIntersection = *intersection;
}
-
+ }
}
return found;
@@ -3803,7 +4128,9 @@ BOOL LLViewerWindow::thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 p
return rawSnapshot(raw, preview_width, preview_height, FALSE, FALSE, show_ui, do_rebuild, type);
}
-// Saves the image from the screen to the specified filename and path.
+// Saves the image from the screen to a raw image
+// Since the required size might be bigger than the available screen, this method rerenders the scene in parts (called subimages) and copy
+// the results over to the final raw image.
BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height,
BOOL keep_window_aspect, BOOL is_texture, BOOL show_ui, BOOL do_rebuild, ESnapshotType type, S32 max_size)
{
@@ -3819,7 +4146,7 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
setCursor(UI_CURSOR_WAIT);
// Hide all the UI widgets first and draw a frame
- BOOL prev_draw_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI);
+ BOOL prev_draw_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI) ? TRUE : FALSE;
if ( prev_draw_ui != show_ui)
{
@@ -3832,88 +4159,78 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
LLPipeline::sShowHUDAttachments = FALSE;
}
+ // if not showing ui, use full window to render world view
+ updateWorldViewRect(!show_ui);
+
// Copy screen to a buffer
// crop sides or top and bottom, if taking a snapshot of different aspect ratio
// from window
- S32 snapshot_width = mWindowRectRaw.getWidth();
- S32 snapshot_height = mWindowRectRaw.getHeight();
+ LLRect window_rect = show_ui ? getWindowRectRaw() : getWorldViewRectRaw();
+
+ S32 snapshot_width = window_rect.getWidth();
+ S32 snapshot_height = window_rect.getHeight();
// SNAPSHOT
- S32 window_width = mWindowRectRaw.getWidth();
- S32 window_height = mWindowRectRaw.getHeight();
- LLRect window_rect = mWindowRectRaw;
- BOOL use_fbo = FALSE;
+ S32 window_width = snapshot_width;
+ S32 window_height = snapshot_height;
+
+ // Note: Scaling of the UI is currently *not* supported so we limit the output size if UI is requested
+ if (show_ui)
+ {
+ // If the user wants the UI, limit the output size to the available screen size
+ image_width = llmin(image_width, window_width);
+ image_height = llmin(image_height, window_height);
+ }
- LLRenderTarget target;
F32 scale_factor = 1.0f ;
- if(!keep_window_aspect) //image cropping
- {
+ if (!keep_window_aspect || (image_width > window_width) || (image_height > window_height))
+ {
+ // if image cropping or need to enlarge the scene, compute a scale_factor
F32 ratio = llmin( (F32)window_width / image_width , (F32)window_height / image_height) ;
- snapshot_width = (S32)(ratio * image_width) ;
+ snapshot_width = (S32)(ratio * image_width) ;
snapshot_height = (S32)(ratio * image_height) ;
scale_factor = llmax(1.0f, 1.0f / ratio) ;
}
- else //the scene(window) proportion needs to be maintained.
+
+ if (show_ui && scale_factor > 1.f)
{
- if(image_width > window_width || image_height > window_height) //need to enlarge the scene
- {
- if (!LLPipeline::sRenderDeferred && gGLManager.mHasFramebufferObject && !show_ui)
- {
- GLint max_size = 0;
- glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE_EXT, &max_size);
-
- if (image_width <= max_size && image_height <= max_size) //re-project the scene
- {
- use_fbo = TRUE;
-
- snapshot_width = image_width;
- snapshot_height = image_height;
- target.allocate(snapshot_width, snapshot_height, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, TRUE);
- window_width = snapshot_width;
- window_height = snapshot_height;
- scale_factor = 1.f;
- mWindowRectRaw.set(0, snapshot_height, snapshot_width, 0);
- target.bindTarget();
- }
- }
-
- if(!use_fbo) //no re-projection, so tiling the scene
- {
- F32 ratio = llmin( (F32)window_width / image_width , (F32)window_height / image_height) ;
- snapshot_width = (S32)(ratio * image_width) ;
- snapshot_height = (S32)(ratio * image_height) ;
- scale_factor = llmax(1.0f, 1.0f / ratio) ;
- }
- }
- //else: keep the current scene scale, re-scale it if necessary after reading out.
+ // Note: we should never get there...
+ llwarns << "over scaling UI not supported." << llendl;
}
-
- // if not showing ui, use full window to render world view
- updateWorldViewRect(!show_ui);
- S32 buffer_x_offset = llfloor(((window_width - snapshot_width) * scale_factor) / 2.f);
+ S32 buffer_x_offset = llfloor(((window_width - snapshot_width) * scale_factor) / 2.f);
S32 buffer_y_offset = llfloor(((window_height - snapshot_height) * scale_factor) / 2.f);
- S32 image_buffer_x = llfloor(snapshot_width*scale_factor) ;
- S32 image_buffer_y = llfloor(snapshot_height *scale_factor) ;
- if(image_buffer_x > max_size || image_buffer_y > max_size) //boundary check to avoid memory overflow
+ S32 image_buffer_x = llfloor(snapshot_width * scale_factor) ;
+ S32 image_buffer_y = llfloor(snapshot_height * scale_factor) ;
+
+ if ((image_buffer_x > max_size) || (image_buffer_y > max_size)) // boundary check to avoid memory overflow
{
scale_factor *= llmin((F32)max_size / image_buffer_x, (F32)max_size / image_buffer_y) ;
- image_buffer_x = llfloor(snapshot_width*scale_factor) ;
- image_buffer_y = llfloor(snapshot_height *scale_factor) ;
+ image_buffer_x = llfloor(snapshot_width * scale_factor) ;
+ image_buffer_y = llfloor(snapshot_height * scale_factor) ;
}
- raw->resize(image_buffer_x, image_buffer_y, 3);
- if(raw->isBufferInvalid())
+ if ((image_buffer_x > 0) && (image_buffer_y > 0))
+ {
+ raw->resize(image_buffer_x, image_buffer_y, 3);
+ }
+ else
+ {
+ return FALSE ;
+ }
+ if (raw->isBufferInvalid())
{
return FALSE ;
}
BOOL high_res = scale_factor >= 2.f; // Font scaling is slow, only do so if rez is much higher
- if (high_res)
+ if (high_res && show_ui)
{
- send_agent_pause();
+ // Note: we should never get there...
+ llwarns << "High res UI snapshot not supported. " << llendl;
+ /*send_agent_pause();
//rescale fonts
initFonts(scale_factor);
- LLHUDText::reshape();
+ LLHUDObject::reshapeAll();*/
}
S32 output_buffer_offset_y = 0;
@@ -3923,6 +4240,8 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
gObjectList.generatePickList(*LLViewerCamera::getInstance());
+ // Subimages are in fact partial rendering of the final view. This happens when the final view is bigger than the screen.
+ // In most common cases, scale_factor is 1 and there's no more than 1 iteration on x and y
for (int subimage_y = 0; subimage_y < scale_factor; ++subimage_y)
{
S32 subimage_y_offset = llclamp(buffer_y_offset - (subimage_y * window_height), 0, window_height);;
@@ -3935,80 +4254,71 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
{
gDisplaySwapBuffers = FALSE;
gDepthDirty = TRUE;
- if (type == SNAPSHOT_TYPE_OBJECT_ID)
- {
- glClearColor(0.f, 0.f, 0.f, 0.f);
- glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
-
- LLViewerCamera::getInstance()->setZoomParameters(scale_factor, subimage_x+(subimage_y*llceil(scale_factor)));
- setup3DRender();
- gObjectList.renderPickList(gViewerWindow->getWindowRectScaled(), FALSE, FALSE);
- }
- else
- {
- const U32 subfield = subimage_x+(subimage_y*llceil(scale_factor));
-
- if (LLPipeline::sRenderDeferred)
- {
- display(do_rebuild, scale_factor, subfield, FALSE);
- }
- else
- {
- display(do_rebuild, scale_factor, subfield, TRUE);
- // Required for showing the GUI in snapshots? See DEV-16350 for details. JC
- render_ui(scale_factor, subfield);
- }
- }
S32 subimage_x_offset = llclamp(buffer_x_offset - (subimage_x * window_width), 0, window_width);
// handle fractional rows
U32 read_width = llmax(0, (window_width - subimage_x_offset) -
llmax(0, (window_width * (subimage_x + 1)) - (buffer_x_offset + raw->getWidth())));
- for(U32 out_y = 0; out_y < read_height ; out_y++)
+
+ // Skip rendering and sampling altogether if either width or height is degenerated to 0 (common in cropping cases)
+ if (read_width && read_height)
{
- S32 output_buffer_offset = (
- (out_y * (raw->getWidth())) // ...plus iterated y...
- + (window_width * subimage_x) // ...plus subimage start in x...
- + (raw->getWidth() * window_height * subimage_y) // ...plus subimage start in y...
- - output_buffer_offset_x // ...minus buffer padding x...
- - (output_buffer_offset_y * (raw->getWidth())) // ...minus buffer padding y...
- ) * raw->getComponents();
+ const U32 subfield = subimage_x+(subimage_y*llceil(scale_factor));
+ display(do_rebuild, scale_factor, subfield, TRUE);
- // Ping the wathdog thread every 100 lines to keep us alive (arbitrary number, feel free to change)
- if (out_y % 100 == 0)
+ if (!LLPipeline::sRenderDeferred)
{
- LLAppViewer::instance()->pingMainloopTimeout("LLViewerWindow::rawSnapshot");
+ // Required for showing the GUI in snapshots and performing bloom composite overlay
+ // Call even if show_ui is FALSE
+ render_ui(scale_factor, subfield);
}
- if (type == SNAPSHOT_TYPE_OBJECT_ID || type == SNAPSHOT_TYPE_COLOR)
+ for (U32 out_y = 0; out_y < read_height ; out_y++)
{
- glReadPixels(
- subimage_x_offset, out_y + subimage_y_offset,
- read_width, 1,
- GL_RGB, GL_UNSIGNED_BYTE,
- raw->getData() + output_buffer_offset
- );
- }
- else // SNAPSHOT_TYPE_DEPTH
- {
- LLPointer<LLImageRaw> depth_line_buffer = new LLImageRaw(read_width, 1, sizeof(GL_FLOAT)); // need to store floating point values
- glReadPixels(
- subimage_x_offset, out_y + subimage_y_offset,
- read_width, 1,
- GL_DEPTH_COMPONENT, GL_FLOAT,
- depth_line_buffer->getData()// current output pixel is beginning of buffer...
- );
-
- for (S32 i = 0; i < (S32)read_width; i++)
+ S32 output_buffer_offset = (
+ (out_y * (raw->getWidth())) // ...plus iterated y...
+ + (window_width * subimage_x) // ...plus subimage start in x...
+ + (raw->getWidth() * window_height * subimage_y) // ...plus subimage start in y...
+ - output_buffer_offset_x // ...minus buffer padding x...
+ - (output_buffer_offset_y * (raw->getWidth())) // ...minus buffer padding y...
+ ) * raw->getComponents();
+
+ // Ping the watchdog thread every 100 lines to keep us alive (arbitrary number, feel free to change)
+ if (out_y % 100 == 0)
{
- F32 depth_float = *(F32*)(depth_line_buffer->getData() + (i * sizeof(F32)));
-
- F32 linear_depth_float = 1.f / (depth_conversion_factor_1 - (depth_float * depth_conversion_factor_2));
- U8 depth_byte = F32_to_U8(linear_depth_float, LLViewerCamera::getInstance()->getNear(), LLViewerCamera::getInstance()->getFar());
- //write converted scanline out to result image
- for(S32 j = 0; j < raw->getComponents(); j++)
+ LLAppViewer::instance()->pingMainloopTimeout("LLViewerWindow::rawSnapshot");
+ }
+
+ if (type == SNAPSHOT_TYPE_COLOR)
+ {
+ glReadPixels(
+ subimage_x_offset, out_y + subimage_y_offset,
+ read_width, 1,
+ GL_RGB, GL_UNSIGNED_BYTE,
+ raw->getData() + output_buffer_offset
+ );
+ }
+ else // SNAPSHOT_TYPE_DEPTH
+ {
+ LLPointer<LLImageRaw> depth_line_buffer = new LLImageRaw(read_width, 1, sizeof(GL_FLOAT)); // need to store floating point values
+ glReadPixels(
+ subimage_x_offset, out_y + subimage_y_offset,
+ read_width, 1,
+ GL_DEPTH_COMPONENT, GL_FLOAT,
+ depth_line_buffer->getData()// current output pixel is beginning of buffer...
+ );
+
+ for (S32 i = 0; i < (S32)read_width; i++)
{
- *(raw->getData() + output_buffer_offset + (i * raw->getComponents()) + j) = depth_byte;
+ F32 depth_float = *(F32*)(depth_line_buffer->getData() + (i * sizeof(F32)));
+
+ F32 linear_depth_float = 1.f / (depth_conversion_factor_1 - (depth_float * depth_conversion_factor_2));
+ U8 depth_byte = F32_to_U8(linear_depth_float, LLViewerCamera::getInstance()->getNear(), LLViewerCamera::getInstance()->getFar());
+ // write converted scanline out to result image
+ for (S32 j = 0; j < raw->getComponents(); j++)
+ {
+ *(raw->getData() + output_buffer_offset + (i * raw->getComponents()) + j) = depth_byte;
+ }
}
}
}
@@ -4019,12 +4329,6 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
output_buffer_offset_y += subimage_y_offset;
}
- if (use_fbo)
- {
- mWindowRectRaw = window_rect;
- target.flush();
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- }
gDisplaySwapBuffers = FALSE;
gDepthDirty = TRUE;
@@ -4039,11 +4343,11 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
LLPipeline::sShowHUDAttachments = TRUE;
}
- if (high_res)
+ /*if (high_res)
{
initFonts(1.f);
- LLHUDText::reshape();
- }
+ LLHUDObject::reshapeAll();
+ }*/
// Pre-pad image to number of pixels such that the line length is a multiple of 4 bytes (for BMP encoding)
// Note: this formula depends on the number of components being 3. Not obvious, but it's correct.
@@ -4201,17 +4505,8 @@ void LLViewerWindow::setup3DRender()
void LLViewerWindow::setup3DViewport(S32 x_offset, S32 y_offset)
{
- if (LLRenderTarget::getCurrentBoundTarget() != NULL)
- {
- // don't use translation component of mWorldViewRectRaw, as we are already in a properly sized render target
- gGLViewport[0] = x_offset;
- gGLViewport[1] = y_offset;
- }
- else
- {
- gGLViewport[0] = mWorldViewRectRaw.mLeft + x_offset;
- gGLViewport[1] = mWorldViewRectRaw.mBottom + y_offset;
- }
+ gGLViewport[0] = mWorldViewRectRaw.mLeft + x_offset;
+ gGLViewport[1] = mWorldViewRectRaw.mBottom + y_offset;
gGLViewport[2] = mWorldViewRectRaw.getWidth();
gGLViewport[3] = mWorldViewRectRaw.getHeight();
glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
@@ -4230,14 +4525,6 @@ BOOL LLViewerWindow::getShowProgress() const
return (mProgressView && mProgressView->getVisible());
}
-void LLViewerWindow::moveProgressViewToFront()
-{
- if( mProgressView && mRootView )
- {
- mRootView->sendChildToFront(mProgressView);
- }
-}
-
void LLViewerWindow::setProgressString(const std::string& string)
{
if (mProgressView)
@@ -4372,6 +4659,7 @@ void LLViewerWindow::restoreGL(const std::string& progress_message)
LLVOAvatar::restoreGL();
gResizeScreenTexture = TRUE;
+ gWindowResized = TRUE;
if (isAgentAvatarValid() && !gAgentAvatarp->isUsingBakedTextures())
{
@@ -4449,6 +4737,7 @@ BOOL LLViewerWindow::changeDisplaySettings(LLCoordScreen size, BOOL disable_vsyn
//gResizeScreenTexture = TRUE;
+
//U32 fsaa = gSavedSettings.getU32("RenderFSAASamples");
//U32 old_fsaa = mWindow->getFSAASamples();
@@ -4632,12 +4921,9 @@ bool LLViewerWindow::onAlert(const LLSD& notify)
{
LLNotificationPtr notification = LLNotifications::instance().find(notify["id"].asUUID());
- if (gNoRender)
+ if (gHeadlessClient)
{
llinfos << "Alert: " << notification->getName() << llendl;
- notification->respond(LLSD::emptyMap());
- LLNotifications::instance().cancel(notification);
- return false;
}
// If we're in mouselook, the mouse is hidden and so the user can't click