diff options
Diffstat (limited to 'indra/newview/llviewerwindow.cpp')
| -rwxr-xr-x[-rw-r--r--] | indra/newview/llviewerwindow.cpp | 1077 |
1 files changed, 687 insertions, 390 deletions
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index a7790243ed..ecd76f5495 100644..100755 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -25,22 +25,20 @@ */ #include "llviewerprecompiledheaders.h" - #include "llviewerwindow.h" -#if LL_WINDOWS -#pragma warning (disable : 4355) // 'this' used in initializer list: yes, intentionally -#endif // system library includes #include <stdio.h> #include <iostream> #include <fstream> #include <algorithm> +#include <boost/lambda/core.hpp> #include "llagent.h" #include "llagentcamera.h" #include "llfloaterreg.h" +#include "llmeshrepository.h" #include "llpanellogin.h" #include "llviewerkeyboard.h" #include "llviewermenu.h" @@ -48,7 +46,6 @@ #include "llviewquery.h" #include "llxmltree.h" #include "llslurl.h" -//#include "llviewercamera.h" #include "llrender.h" #include "llvoiceclient.h" // for push-to-talk button handling @@ -79,10 +76,12 @@ #include "lltooltip.h" #include "llmediaentry.h" #include "llurldispatcher.h" +#include "raytrace.h" // newview includes #include "llagent.h" #include "llbox.h" +#include "llchicletbar.h" #include "llconsole.h" #include "llviewercontrol.h" #include "llcylinder.h" @@ -127,11 +126,11 @@ #include "llmorphview.h" #include "llmoveview.h" #include "llnavigationbar.h" +#include "llpaneltopinfobar.h" #include "llpopupview.h" #include "llpreviewtexture.h" #include "llprogressview.h" #include "llresmgr.h" -#include "llsidetray.h" #include "llselectmgr.h" #include "llrootview.h" #include "llrendersphere.h" @@ -146,6 +145,7 @@ #include "lltexturefetch.h" #include "lltextureview.h" #include "lltool.h" +#include "lltoolbarview.h" #include "lltoolcomp.h" #include "lltooldraganddrop.h" #include "lltoolface.h" @@ -185,7 +185,6 @@ #include "llviewerjoystick.h" #include "llviewernetwork.h" #include "llpostprocess.h" -#include "llbottomtray.h" #include "llnearbychatbar.h" #include "llagentui.h" #include "llwearablelist.h" @@ -197,6 +196,7 @@ #include "llfloaternotificationsconsole.h" #include "llnearbychat.h" +#include "llwindowlistener.h" #include "llviewerwindowlistener.h" #include "llpaneltopinfobar.h" @@ -227,6 +227,8 @@ LLVector2 gDebugRaycastTexCoord; LLVector3 gDebugRaycastNormal; LLVector3 gDebugRaycastBinormal; S32 gDebugRaycastFaceHit; +LLVector3 gDebugRaycastStart; +LLVector3 gDebugRaycastEnd; // HUD display lines in lower right BOOL gDisplayWindInfo = FALSE; @@ -234,17 +236,10 @@ BOOL gDisplayCameraPos = FALSE; BOOL gDisplayFOV = FALSE; BOOL gDisplayBadge = FALSE; -S32 CHAT_BAR_HEIGHT = 28; -S32 OVERLAY_BAR_HEIGHT = 20; - -const U8 NO_FACE = 255; +static const U8 NO_FACE = 255; BOOL gQuietSnapshot = FALSE; -const F32 MIN_AFK_TIME = 2.f; // minimum time after setting away state before coming back -const F32 MAX_FAST_FRAME_TIME = 0.5f; -const F32 FAST_FRAME_INCREMENT = 0.1f; - -const F32 MIN_DISPLAY_SCALE = 0.75f; +static const F32 MIN_DISPLAY_SCALE = 0.75f; std::string LLViewerWindow::sSnapshotBaseName; std::string LLViewerWindow::sSnapshotDir; @@ -296,13 +291,15 @@ private: line_list_t mLineList; LLColor4 mTextColor; -public: - LLDebugText(LLViewerWindow* window) : mWindow(window) {} - void addText(S32 x, S32 y, const std::string &text) { mLineList.push_back(Line(text, x, y)); } + + void clearText() { mLineList.clear(); } + +public: + LLDebugText(LLViewerWindow* window) : mWindow(window) {} void update() { @@ -314,15 +311,25 @@ public: std::string rwind_vector_text; std::string audio_text; + static const std::string beacon_particle = LLTrans::getString("BeaconParticle"); + static const std::string beacon_physical = LLTrans::getString("BeaconPhysical"); + static const std::string beacon_scripted = LLTrans::getString("BeaconScripted"); + static const std::string beacon_scripted_touch = LLTrans::getString("BeaconScriptedTouch"); + static const std::string beacon_sound = LLTrans::getString("BeaconSound"); + static const std::string beacon_media = LLTrans::getString("BeaconMedia"); + static const std::string particle_hiding = LLTrans::getString("ParticleHiding"); + // Draw the statistics in a light gray // and in a thin font mTextColor = LLColor4( 0.86f, 0.86f, 0.86f, 1.f ); // Draw stuff growing up from right lower corner of screen - U32 xpos = mWindow->getWindowWidthScaled() - 350; + U32 xpos = mWindow->getWorldViewWidthScaled() - 350; U32 ypos = 64; const U32 y_inc = 20; + clearText(); + if (gSavedSettings.getBOOL("DebugShowTime")) { const U32 y_inc2 = 15; @@ -347,6 +354,14 @@ public: addText(xpos, ypos, llformat("Time: %d:%02d:%02d", hours,mins,secs)); ypos += y_inc; } +#if LL_WINDOWS + if (gSavedSettings.getBOOL("DebugShowMemory")) + { + addText(xpos, ypos, llformat("Memory: %d (KB)", LLMemory::getWorkingSetSize() / 1024)); + ypos += y_inc; + } +#endif + if (gDisplayCameraPos) { std::string camera_view_text; @@ -443,7 +458,83 @@ public: addText(xpos, ypos, "Shaders Disabled"); ypos += y_inc; } - addText(xpos, ypos, llformat("%d MB Vertex Data", LLVertexBuffer::sAllocatedBytes/(1024*1024))); + + if (gGLManager.mHasATIMemInfo) + { + S32 meminfo[4]; + glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, meminfo); + + addText(xpos, ypos, llformat("%.2f MB Texture Memory Free", meminfo[0]/1024.f)); + ypos += y_inc; + + if (gGLManager.mHasVertexBufferObject) + { + glGetIntegerv(GL_VBO_FREE_MEMORY_ATI, meminfo); + addText(xpos, ypos, llformat("%.2f MB VBO Memory Free", meminfo[0]/1024.f)); + ypos += y_inc; + } + } + else if (gGLManager.mHasNVXMemInfo) + { + S32 free_memory; + glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &free_memory); + addText(xpos, ypos, llformat("%.2f MB Video Memory Free", free_memory/1024.f)); + ypos += y_inc; + } + + //show streaming cost/triangle count of known prims in current region OR selection + { + F32 cost = 0.f; + S32 count = 0; + S32 vcount = 0; + S32 object_count = 0; + S32 total_bytes = 0; + S32 visible_bytes = 0; + + const char* label = "Region"; + if (LLSelectMgr::getInstance()->getSelection()->getObjectCount() == 0) + { //region + LLViewerRegion* region = gAgent.getRegion(); + if (region) + { + for (U32 i = 0; i < gObjectList.getNumObjects(); ++i) + { + LLViewerObject* object = gObjectList.getObject(i); + if (object && + object->getRegion() == region && + object->getVolume()) + { + object_count++; + S32 bytes = 0; + S32 visible = 0; + cost += object->getStreamingCost(&bytes, &visible); + S32 vt = 0; + count += object->getTriangleCount(&vt); + vcount += vt; + total_bytes += bytes; + visible_bytes += visible; + } + } + } + } + else + { + label = "Selection"; + cost = LLSelectMgr::getInstance()->getSelection()->getSelectedObjectStreamingCost(&total_bytes, &visible_bytes); + count = LLSelectMgr::getInstance()->getSelection()->getSelectedObjectTriangleCount(&vcount); + object_count = LLSelectMgr::getInstance()->getSelection()->getObjectCount(); + } + + addText(xpos,ypos, llformat("%s streaming cost: %.1f", label, cost)); + ypos += y_inc; + + addText(xpos, ypos, llformat(" %.3f KTris, %.3f KVerts, %.1f/%.1f KB, %d objects", + count/1000.f, vcount/1000.f, visible_bytes/1024.f, total_bytes/1024.f, object_count)); + ypos += y_inc; + + } + + addText(xpos, ypos, llformat("%d MB Vertex Data (%d MB Pooled)", LLVertexBuffer::sAllocatedBytes/(1024*1024), LLVBOPool::sBytesPooled/(1024*1024))); ypos += y_inc; addText(xpos, ypos, llformat("%d Vertex Buffers", LLVertexBuffer::sGLCount)); @@ -495,6 +586,12 @@ public: ypos += y_inc; + if (!LLSpatialGroup::sPendingQueries.empty()) + { + addText(xpos,ypos, llformat("%d Queries pending", LLSpatialGroup::sPendingQueries.size())); + ypos += y_inc; + } + addText(xpos,ypos, llformat("%d Avatars visible", LLVOAvatar::sNumVisibleAvatars)); @@ -504,6 +601,24 @@ public: ypos += y_inc; + if (gMeshRepo.meshRezEnabled()) + { + addText(xpos, ypos, llformat("%.3f MB Mesh Data Received", LLMeshRepository::sBytesReceived/(1024.f*1024.f))); + + ypos += y_inc; + + addText(xpos, ypos, llformat("%d/%d Mesh HTTP Requests/Retries", LLMeshRepository::sHTTPRequestCount, + LLMeshRepository::sHTTPRetryCount)); + ypos += y_inc; + + addText(xpos, ypos, llformat("%d/%d Mesh LOD Pending/Processing", LLMeshRepository::sLODPending, LLMeshRepository::sLODProcessing)); + ypos += y_inc; + + addText(xpos, ypos, llformat("%.3f/%.3f MB Mesh Cache Read/Write ", LLMeshRepository::sCacheBytesRead/(1024.f*1024.f), LLMeshRepository::sCacheBytesWritten/(1024.f*1024.f))); + + ypos += y_inc; + } + LLVertexBuffer::sBindCount = LLImageGL::sBindCount = LLVertexBuffer::sSetCount = LLImageGL::sUniqueCount = gPipeline.mNumVisibleNodes = LLPipeline::sVisibleLightCount = 0; @@ -549,41 +664,63 @@ public: addText(xpos, ypos, llformat("%d %d %d %d", color[0], color[1], color[2], color[3])); ypos += y_inc; } + + if (gSavedSettings.getBOOL("DebugShowPrivateMem")) + { + LLPrivateMemoryPoolManager::getInstance()->updateStatistics() ; + addText(xpos, ypos, llformat("Total Reserved(KB): %d", LLPrivateMemoryPoolManager::getInstance()->mTotalReservedSize / 1024)); + ypos += y_inc; + + addText(xpos, ypos, llformat("Total Allocated(KB): %d", LLPrivateMemoryPoolManager::getInstance()->mTotalAllocatedSize / 1024)); + ypos += y_inc; + } + // only display these messages if we are actually rendering beacons at this moment if (LLPipeline::getRenderBeacons(NULL) && LLFloaterReg::instanceVisible("beacons")) { - if (LLPipeline::getRenderParticleBeacons(NULL)) + if (LLPipeline::getRenderMOAPBeacons(NULL)) { - addText(xpos, ypos, "Viewing particle beacons (blue)"); + addText(xpos, ypos, "Viewing media beacons (white)"); ypos += y_inc; } + if (LLPipeline::toggleRenderTypeControlNegated((void*)LLPipeline::RENDER_TYPE_PARTICLES)) { - addText(xpos, ypos, "Hiding particles"); + addText(xpos, ypos, particle_hiding); ypos += y_inc; } - if (LLPipeline::getRenderPhysicalBeacons(NULL)) + + if (LLPipeline::getRenderParticleBeacons(NULL)) { - addText(xpos, ypos, "Viewing physical object beacons (green)"); + addText(xpos, ypos, "Viewing particle beacons (blue)"); + ypos += y_inc; + } + + if (LLPipeline::getRenderSoundBeacons(NULL)) + { + addText(xpos, ypos, "Viewing sound beacons (yellow)"); ypos += y_inc; } + if (LLPipeline::getRenderScriptedBeacons(NULL)) { - addText(xpos, ypos, "Viewing scripted object beacons (red)"); + addText(xpos, ypos, beacon_scripted); ypos += y_inc; } else if (LLPipeline::getRenderScriptedTouchBeacons(NULL)) { - addText(xpos, ypos, "Viewing scripted object with touch function beacons (red)"); + addText(xpos, ypos, beacon_scripted_touch); ypos += y_inc; } - if (LLPipeline::getRenderSoundBeacons(NULL)) + + if (LLPipeline::getRenderPhysicalBeacons(NULL)) { - addText(xpos, ypos, "Viewing sound beacons (yellow)"); + addText(xpos, ypos, "Viewing physical object beacons (green)"); ypos += y_inc; } } + if(log_texture_traffic) { U32 old_y = ypos ; @@ -600,6 +737,50 @@ public: addText(xpos, ypos, "Network traffic for textures:"); ypos += y_inc; } + } + + if (gSavedSettings.getBOOL("DebugShowTextureInfo")) + { + LLViewerObject* objectp = NULL ; + //objectp = = gAgentCamera.getFocusObject(); + + LLSelectNode* nodep = LLSelectMgr::instance().getHoverNode(); + if (nodep) + { + objectp = nodep->getObject(); + } + if (objectp && !objectp->isDead()) + { + S32 num_faces = objectp->mDrawable->getNumFaces() ; + + for(S32 i = 0 ; i < num_faces; i++) + { + LLFace* facep = objectp->mDrawable->getFace(i) ; + if(facep) + { + //addText(xpos, ypos, llformat("ts_min: %.3f ts_max: %.3f tt_min: %.3f tt_max: %.3f", facep->mTexExtents[0].mV[0], facep->mTexExtents[1].mV[0], + // facep->mTexExtents[0].mV[1], facep->mTexExtents[1].mV[1])); + //ypos += y_inc; + + addText(xpos, ypos, llformat("v_size: %.3f: p_size: %.3f", facep->getVirtualSize(), facep->getPixelArea())); + ypos += y_inc; + + //const LLTextureEntry *tep = facep->getTextureEntry(); + //if(tep) + //{ + // addText(xpos, ypos, llformat("scale_s: %.3f: scale_t: %.3f", tep->mScaleS, tep->mScaleT)) ; + // ypos += y_inc; + //} + + LLViewerTexture* tex = facep->getTexture() ; + if(tex) + { + addText(xpos, ypos, llformat("ID: %s v_size: %.3f", tex->getID().asString().c_str(), tex->getMaxVirtualSize())); + ypos += y_inc; + } + } + } + } } } @@ -628,6 +809,20 @@ void LLViewerWindow::updateDebugText() // LLViewerWindow // +LLViewerWindow::Params::Params() +: title("title"), + name("name"), + x("x"), + y("y"), + width("width"), + height("height"), + min_width("min_width"), + min_height("min_height"), + fullscreen("fullscreen", false), + ignore_pixel_depth("ignore_pixel_depth", false) +{} + + BOOL LLViewerWindow::handleAnyMouseClick(LLWindow *window, LLCoordGL pos, MASK mask, LLMouseHandler::EClickType clicktype, BOOL down) { const char* buttonname = ""; @@ -730,6 +925,11 @@ BOOL LLViewerWindow::handleAnyMouseClick(LLWindow *window, LLCoordGL pos, MASK // } //} + // Mark the click as handled and return if we aren't within the root view to avoid spurious bugs + if( !mRootView->pointInView(x, y) ) + { + return TRUE; + } // Give the UI views a chance to process the click if( mRootView->handleAnyMouseClick(x, y, mask, clicktype, down) ) { @@ -851,7 +1051,7 @@ LLWindowCallbacks::DragNDropResult LLViewerWindow::handleDragNDrop( LLWindow *wi { if (drop) { - LLURLDispatcher::dispatch( dropped_slurl.getSLURLString(), NULL, true ); + LLURLDispatcher::dispatch( dropped_slurl.getSLURLString(), "clicked", NULL, true ); return LLWindowCallbacks::DND_MOVE; } return LLWindowCallbacks::DND_COPY; @@ -1004,7 +1204,8 @@ void LLViewerWindow::handleMouseMove(LLWindow *window, LLCoordGL pos, MASK mask mWindow->showCursorFromMouseMove(); - if (gAwayTimer.getElapsedTimeF32() > MIN_AFK_TIME) + if (gAwayTimer.getElapsedTimeF32() > LLAgent::MIN_AFK_TIME + && !gDisconnected) { gAgent.clearAFK(); } @@ -1092,7 +1293,7 @@ BOOL LLViewerWindow::handleTranslatedKeyDown(KEY key, MASK mask, BOOL repeated) // Let the voice chat code check for its PTT key. Note that this never affects event processing. LLVoiceClient::getInstance()->keyDown(key, mask); - if (gAwayTimer.getElapsedTimeF32() > MIN_AFK_TIME) + if (gAwayTimer.getElapsedTimeF32() > LLAgent::MIN_AFK_TIME) { gAgent.clearAFK(); } @@ -1131,7 +1332,7 @@ BOOL LLViewerWindow::handleActivate(LLWindow *window, BOOL activated) { if (activated) { - mActive = TRUE; + mActive = true; send_agent_resume(); gAgent.clearAFK(); @@ -1140,8 +1341,9 @@ BOOL LLViewerWindow::handleActivate(LLWindow *window, BOOL activated) } else { - mActive = FALSE; + mActive = false; + // if the user has chosen to go Away automatically after some time, then go Away when minimizing if (gSavedSettings.getS32("AFKTimeout")) { gAgent.setAFK(); @@ -1177,8 +1379,9 @@ void LLViewerWindow::handleMenuSelect(LLWindow *window, S32 menu_item) BOOL LLViewerWindow::handlePaint(LLWindow *window, S32 x, S32 y, S32 width, S32 height) { + // *TODO: Enable similar information output for other platforms? DK 2011-02-18 #if LL_WINDOWS - if (gNoRender) + if (gHeadlessClient) { HWND window_handle = (HWND)window->getPlatformWindow(); PAINTSTRUCT ps; @@ -1208,7 +1411,7 @@ BOOL LLViewerWindow::handlePaint(LLWindow *window, S32 x, S32 y, S32 width, S len = temp_str.length(); TextOutA(hdc, 0, 25, temp_str.c_str(), len); - TextOutA(hdc, 0, 50, "Set \"DisableRendering FALSE\" in settings.ini file to reenable", 61); + TextOutA(hdc, 0, 50, "Set \"HeadlessClient FALSE\" in settings.ini file to reenable", 61); EndPaint(window_handle, &ps); return TRUE; } @@ -1242,7 +1445,8 @@ void LLViewerWindow::handleDataCopy(LLWindow *window, S32 data_type, void *data) std::string url = (const char*)data; LLMediaCtrl* web = NULL; const bool trusted_browser = false; - if (LLURLDispatcher::dispatch(url, web, trusted_browser)) + // don't treat slapps coming from external browsers as "clicks" as this would bypass throttling + if (LLURLDispatcher::dispatch(url, "", web, trusted_browser)) { // bring window to foreground, as it has just been "launched" from a URL mWindow->bringToFront(); @@ -1313,17 +1517,13 @@ std::string LLViewerWindow::translateString(const char* tag, // // Classes // -LLViewerWindow::LLViewerWindow( - const std::string& title, const std::string& name, - S32 x, S32 y, - S32 width, S32 height, - BOOL fullscreen, BOOL ignore_pixel_depth) // fullscreen is no longer used - : - mWindow(NULL), - mActive(TRUE), - mWindowRectRaw(0, height, width, 0), - mWindowRectScaled(0, height, width, 0), - mWorldViewRectRaw(0, height, width, 0), +LLViewerWindow::LLViewerWindow(const Params& p) +: mWindow(NULL), + mActive(true), + mUIVisible(true), + mWindowRectRaw(0, p.height, p.width, 0), + mWindowRectScaled(0, p.height, p.width, 0), + mWorldViewRectRaw(0, p.height, p.width, 0), mLeftMouseDown(FALSE), mMiddleMouseDown(FALSE), mRightMouseDown(FALSE), @@ -1336,9 +1536,14 @@ LLViewerWindow::LLViewerWindow( mResDirty(false), mStatesDirty(false), mCurrResolutionIndex(0), - mViewerWindowListener(new LLViewerWindowListener(this)), mProgressView(NULL) { + // gKeyboard is still NULL, so it doesn't do LLWindowListener any good to + // pass its value right now. Instead, pass it a nullary function that + // will, when we later need it, return the value of gKeyboard. + // boost::lambda::var() constructs such a functor on the fly. + mWindowListener.reset(new LLWindowListener(this, boost::lambda::var(gKeyboard))); + mViewerWindowListener.reset(new LLViewerWindowListener(this)); LLNotificationChannel::buildChannel("VW_alerts", "Visible", LLNotificationFilters::filterBy<std::string>(&LLNotification::getType, "alert")); LLNotificationChannel::buildChannel("VW_alertmodal", "Visible", LLNotificationFilters::filterBy<std::string>(&LLNotification::getType, "alertmodal")); @@ -1354,22 +1559,28 @@ LLViewerWindow::LLViewerWindow( // create window mWindow = LLWindowManager::createWindow(this, - title, name, x, y, width, height, 0, - fullscreen, - gNoRender, + p.title, p.name, p.x, p.y, p.width, p.height, 0, + p.fullscreen, + gHeadlessClient, gSavedSettings.getBOOL("DisableVerticalSync"), - !gNoRender, - ignore_pixel_depth, - gSavedSettings.getBOOL("RenderUseFBO") ? 0 : gSavedSettings.getU32("RenderFSAASamples")); //don't use window level anti-aliasing if FBOs are enabled + !gHeadlessClient, + p.ignore_pixel_depth, + gSavedSettings.getBOOL("RenderDeferred") ? 0 : gSavedSettings.getU32("RenderFSAASamples")); //don't use window level anti-aliasing if FBOs are enabled - if (!LLAppViewer::instance()->restoreErrorTrap()) - { - LL_WARNS("Window") << " Someone took over my signal/exception handler (post createWindow)!" << LL_ENDL; + if (!LLViewerShaderMgr::sInitialized) + { //immediately initialize shaders + LLViewerShaderMgr::sInitialized = TRUE; + LLViewerShaderMgr::instance()->setShaders(); } - if (NULL == mWindow) { + LLSplashScreen::update(LLTrans::getString("StartupRequireDriverUpdate")); + + LL_WARNS("Window") << "Failed to create window, to be shutting Down, be sure your graphics driver is updated." << llendl ; + + ms_sleep(5000) ; //wait for 5 seconds. + LLSplashScreen::update(LLTrans::getString("ShuttingDown")); #if LL_LINUX || LL_SOLARIS llwarns << "Unable to create window, be sure screen is set at 32-bit color and your graphics driver is configured correctly. See README-linux.txt or README-solaris.txt for further information." @@ -1378,9 +1589,26 @@ LLViewerWindow::LLViewerWindow( LL_WARNS("Window") << "Unable to create window, be sure screen is set at 32-bit color in Control Panels->Display->Settings" << LL_ENDL; #endif - LLAppViewer::instance()->forceExit(1); + LLAppViewer::instance()->fastQuit(1); } + if (!LLAppViewer::instance()->restoreErrorTrap()) + { + LL_WARNS("Window") << " Someone took over my signal/exception handler (post createWindow)!" << LL_ENDL; + } + + const bool do_not_enforce = false; + mWindow->setMinSize(p.min_width, p.min_height, do_not_enforce); // root view not set + LLCoordScreen scr; + mWindow->getSize(&scr); + + if(p.fullscreen && ( scr.mX!=p.width || scr.mY!=p.height)) + { + llwarns << "Fullscreen has forced us in to a different resolution now using "<<scr.mX<<" x "<<scr.mY<<llendl; + gSavedSettings.setS32("FullScreenWidth",scr.mX); + gSavedSettings.setS32("FullScreenHeight",scr.mY); + } + // Get the real window rect the window was created with (since there are various OS-dependent reasons why // the size of a window or fullscreen context may have been adjusted slightly...) F32 ui_scale_factor = gSavedSettings.getF32("UIScaleFactor"); @@ -1412,11 +1640,13 @@ LLViewerWindow::LLViewerWindow( { gSavedSettings.setBOOL("RenderVBOEnable", FALSE); } - LLVertexBuffer::initClass(gSavedSettings.getBOOL("RenderVBOEnable")); + LLVertexBuffer::initClass(gSavedSettings.getBOOL("RenderVBOEnable"), gSavedSettings.getBOOL("RenderVBOMappingDisable")); + LL_INFOS("RenderInit") << "LLVertexBuffer initialization done." << LL_ENDL ; + gGL.init() ; if (LLFeatureManager::getInstance()->isSafe() || (gSavedSettings.getS32("LastFeatureVersion") != LLFeatureManager::getInstance()->getVersion()) - || (gSavedSettings.getS32("LastGPUClass") != LLFeatureManager::getInstance()->getGPUClass()) + || (gSavedSettings.getString("LastGPUString") != LLFeatureManager::getInstance()->getGPUString()) || (gSavedSettings.getBOOL("ProbeHardwareOnStartup"))) { LLFeatureManager::getInstance()->applyRecommendedSettings(); @@ -1481,32 +1711,30 @@ LLViewerWindow::LLViewerWindow( void LLViewerWindow::initGLDefaults() { gGL.setSceneBlendType(LLRender::BT_ALPHA); - glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE ); - F32 ambient[4] = {0.f,0.f,0.f,0.f }; - F32 diffuse[4] = {1.f,1.f,1.f,1.f }; - glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT,ambient); - glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,diffuse); - - glPixelStorei(GL_PACK_ALIGNMENT,1); - glPixelStorei(GL_UNPACK_ALIGNMENT,1); + if (!LLGLSLShader::sNoFixedFunction) + { //initialize fixed function state + glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE ); - gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); + glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT,LLColor4::black.mV); + glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,LLColor4::white.mV); - // lights for objects - glShadeModel( GL_SMOOTH ); + // lights for objects + glShadeModel( GL_SMOOTH ); - glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient); - - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + } + glPixelStorei(GL_PACK_ALIGNMENT,1); + glPixelStorei(GL_UNPACK_ALIGNMENT,1); + + gGL.setAmbientLightColor(LLColor4::black); + glCullFace(GL_BACK); // RN: Need this for translation and stretch manip. - gCone.prerender(); gBox.prerender(); - gSphere.prerender(); - gCylinder.prerender(); } struct MainPanel : public LLPanel @@ -1543,13 +1771,22 @@ void LLViewerWindow::initBase() // placeholder widget that controls where "world" is rendered mWorldViewPlaceholder = main_view->getChildView("world_view_rect")->getHandle(); - mNonSideTrayView = main_view->getChildView("non_side_tray_view")->getHandle(); - mFloaterViewHolder = main_view->getChildView("floater_view_holder")->getHandle(); - mPopupView = main_view->findChild<LLPopupView>("popup_holder"); + mPopupView = main_view->getChild<LLPopupView>("popup_holder"); mHintHolder = main_view->getChild<LLView>("hint_holder")->getHandle(); + mLoginPanelHolder = main_view->getChild<LLView>("login_panel_holder")->getHandle(); + + // Create the toolbar view + // Get a pointer to the toolbar view holder + LLPanel* panel_holder = main_view->getChild<LLPanel>("toolbar_view_holder"); + // Load the toolbar view from file + gToolBarView = LLUICtrlFactory::getInstance()->createFromFile<LLToolBarView>("panel_toolbar_view.xml", panel_holder, LLDefaultChildRegistry::instance()); + gToolBarView->setShape(panel_holder->getLocalRect()); + // Hide the toolbars for the moment: we'll make them visible after logging in world (see LLViewerWindow::initWorldUI()) + gToolBarView->setVisible(FALSE); // Constrain floaters to inside the menu and status bar regions. gFloaterView = main_view->getChild<LLFloaterView>("Floater View"); + gFloaterView->setFloaterSnapView(main_view->getChild<LLView>("floater_snap_region")->getHandle()); gSnapshotFloaterView = main_view->getChild<LLSnapshotFloaterView>("Snapshot Floater View"); @@ -1606,13 +1843,12 @@ void LLViewerWindow::initWorldUI() //getRootView()->sendChildToFront(gFloaterView); //getRootView()->sendChildToFront(gSnapshotFloaterView); - // new bottom panel - LLPanel* bottom_tray_container = getRootView()->getChild<LLPanel>("bottom_tray_container"); - LLBottomTray* bottom_tray = LLBottomTray::getInstance(); - bottom_tray->setShape(bottom_tray_container->getLocalRect()); - bottom_tray->setFollowsAll(); - bottom_tray_container->addChild(bottom_tray); - bottom_tray_container->setVisible(TRUE); + LLPanel* chiclet_container = getRootView()->getChild<LLPanel>("chiclet_container"); + LLChicletBar* chiclet_bar = LLChicletBar::getInstance(); + chiclet_bar->setShape(chiclet_container->getLocalRect()); + chiclet_bar->setFollowsAll(); + chiclet_container->addChild(chiclet_bar); + chiclet_container->setVisible(TRUE); LLRect morph_view_rect = full_window; morph_view_rect.stretch( -STATUS_BAR_HEIGHT ); @@ -1640,7 +1876,7 @@ void LLViewerWindow::initWorldUI() gStatusBar->setShape(status_bar_container->getLocalRect()); // sync bg color with menu bar gStatusBar->setBackgroundColor( gMenuBarView->getBackgroundColor().get() ); - status_bar_container->addChild(gStatusBar); + status_bar_container->addChildInBack(gStatusBar); status_bar_container->setVisible(TRUE); // Navigation bar @@ -1654,12 +1890,7 @@ void LLViewerWindow::initWorldUI() if (!gSavedSettings.getBOOL("ShowNavbarNavigationPanel")) { - navbar->showNavigationPanel(FALSE); - } - - if (!gSavedSettings.getBOOL("ShowNavbarFavoritesPanel")) - { - navbar->showFavoritesPanel(FALSE); + navbar->setVisible(FALSE); } // Top Info bar @@ -1680,13 +1911,12 @@ void LLViewerWindow::initWorldUI() { LLRect hud_rect = full_window; hud_rect.mBottom += 50; - if (gMenuBarView) + if (gMenuBarView && gMenuBarView->isInVisibleChain()) { hud_rect.mTop -= gMenuBarView->getRect().getHeight(); } gHUDView = new LLHUDView(hud_rect); - // put behind everything else in the UI - getRootView()->addChildInBack(gHUDView); + getRootView()->addChild(gHUDView); } LLPanel* panel_ssf_container = getRootView()->getChild<LLPanel>("stand_stop_flying_container"); @@ -1694,21 +1924,30 @@ void LLViewerWindow::initWorldUI() panel_ssf_container->addChild(panel_stand_stop_flying); panel_ssf_container->setVisible(TRUE); - // put sidetray in container - LLPanel* side_tray_container = getRootView()->getChild<LLPanel>("side_tray_container"); - LLSideTray* sidetrayp = LLSideTray::getInstance(); - sidetrayp->setShape(side_tray_container->getLocalRect()); - // don't follow right edge to avoid spurious resizes, since we are using a fixed width layout - sidetrayp->setFollows(FOLLOWS_LEFT|FOLLOWS_TOP|FOLLOWS_BOTTOM); - side_tray_container->addChild(sidetrayp); - side_tray_container->setVisible(FALSE); - - // put sidetray buttons in their own panel - LLPanel* buttons_panel = sidetrayp->getButtonsPanel(); - LLPanel* buttons_panel_container = getRootView()->getChild<LLPanel>("side_bar_tabs"); - buttons_panel->setShape(buttons_panel_container->getLocalRect()); - buttons_panel->setFollowsAll(); - buttons_panel_container->addChild(buttons_panel); + // Load and make the toolbars visible + // Note: we need to load the toolbars only *after* the user is logged in and IW + if (gToolBarView) + { + gToolBarView->loadToolbars(); + gToolBarView->setVisible(TRUE); + } + + LLMediaCtrl* destinations = LLFloaterReg::getInstance("destinations")->getChild<LLMediaCtrl>("destination_guide_contents"); + if (destinations) + { + destinations->setErrorPageURL(gSavedSettings.getString("GenericErrorPageURL")); + std::string url = gSavedSettings.getString("DestinationGuideURL"); + url = LLWeb::expandURLSubstitutions(url, LLSD()); + destinations->navigateTo(url, "text/html"); + } + LLMediaCtrl* avatar_picker = LLFloaterReg::getInstance("avatar")->findChild<LLMediaCtrl>("avatar_picker_contents"); + if (avatar_picker) + { + avatar_picker->setErrorPageURL(gSavedSettings.getString("GenericErrorPageURL")); + std::string url = gSavedSettings.getString("AvatarPickerURL"); + url = LLWeb::expandURLSubstitutions(url, LLSD()); + avatar_picker->navigateTo(url, "text/html"); + } } // Destroy the UI @@ -1717,36 +1956,49 @@ void LLViewerWindow::shutdownViews() // clean up warning logger LLError::removeRecorder(RecordToChatConsole::getInstance()); + llinfos << "Warning logger is cleaned." << llendl ; + delete mDebugText; mDebugText = NULL; + llinfos << "DebugText deleted." << llendl ; + // Cleanup global views if (gMorphView) { gMorphView->setVisible(FALSE); } - + llinfos << "Global views cleaned." << llendl ; + // DEV-40930: Clear sModalStack. Otherwise, any LLModalDialog left open // will crump with LL_ERRS. LLModalDialog::shutdownModals(); - + llinfos << "LLModalDialog shut down." << llendl; + // destroy the nav bar, not currently part of gViewerWindow // *TODO: Make LLNavigationBar part of gViewerWindow - delete LLNavigationBar::getInstance(); - + if (LLNavigationBar::instanceExists()) + { + delete LLNavigationBar::getInstance(); + } + llinfos << "LLNavigationBar destroyed." << llendl ; + // destroy menus after instantiating navbar above, as it needs // access to gMenuHolder cleanup_menus(); - + llinfos << "menus destroyed." << llendl ; + // Delete all child views. delete mRootView; mRootView = NULL; - + llinfos << "RootView deleted." << llendl ; + // Automatically deleted as children of mRootView. Fix the globals. gStatusBar = NULL; gIMMgr = NULL; gToolTipView = NULL; + gToolBarView = NULL; gFloaterView = NULL; gMorphView = NULL; @@ -1765,6 +2017,12 @@ void LLViewerWindow::shutdownGL() gSky.cleanup(); stop_glerror(); + llinfos << "Cleaning up pipeline" << llendl; + gPipeline.cleanup(); + stop_glerror(); + + //MUST clean up pipeline before cleaning up wearables + llinfos << "Cleaning up wearables" << llendl; LLWearableList::instance().cleanup() ; gTextureList.shutdown(); @@ -1775,28 +2033,23 @@ void LLViewerWindow::shutdownGL() LLWorldMapView::cleanupTextures(); - llinfos << "Cleaning up pipeline" << llendl; - gPipeline.cleanup(); - stop_glerror(); - LLViewerTextureManager::cleanup() ; LLImageGL::cleanupClass() ; llinfos << "All textures and llimagegl images are destroyed!" << llendl ; llinfos << "Cleaning up select manager" << llendl; - LLSelectMgr::getInstance()->cleanup(); - - LLVertexBuffer::cleanupClass(); + LLSelectMgr::getInstance()->cleanup(); llinfos << "Stopping GL during shutdown" << llendl; - if (!gNoRender) - { - stopGL(FALSE); - stop_glerror(); - } + stopGL(FALSE); + stop_glerror(); gGL.shutdown(); + + LLVertexBuffer::cleanupClass(); + + llinfos << "LLVertexBuffer cleaned." << llendl ; } // shutdownViews() and shutdownGL() need to be called first @@ -1858,11 +2111,6 @@ void LLViewerWindow::reshape(S32 width, S32 height) // may have been destructed. if (!LLApp::isExiting()) { - if (gNoRender) - { - return; - } - gWindowResized = TRUE; // update our window rectangle @@ -1903,20 +2151,29 @@ void LLViewerWindow::reshape(S32 width, S32 height) sendShapeToSim(); // store new settings for the mode we are in, regardless - // Only save size if not maximized BOOL maximized = mWindow->getMaximized(); gSavedSettings.setBOOL("WindowMaximized", maximized); - LLCoordScreen window_size; - if (!maximized - && mWindow->getSize(&window_size)) + if (!maximized) { - gSavedSettings.setS32("WindowWidth", window_size.mX); - gSavedSettings.setS32("WindowHeight", window_size.mY); + U32 min_window_width=gSavedSettings.getU32("MinWindowWidth"); + U32 min_window_height=gSavedSettings.getU32("MinWindowHeight"); + // tell the OS specific window code about min window size + mWindow->setMinSize(min_window_width, min_window_height); + + LLCoordScreen window_rect; + if (mWindow->getSize(&window_rect)) + { + // Only save size if not maximized + gSavedSettings.setU32("WindowWidth", window_rect.mX); + gSavedSettings.setU32("WindowHeight", window_rect.mY); + } } LLViewerStats::getInstance()->setStat(LLViewerStats::ST_WINDOW_WIDTH, (F64)width); LLViewerStats::getInstance()->setStat(LLViewerStats::ST_WINDOW_HEIGHT, (F64)height); + + LLLayoutStack::updateClass(); } } @@ -1924,10 +2181,10 @@ void LLViewerWindow::reshape(S32 width, S32 height) // Hide normal UI when a logon fails void LLViewerWindow::setNormalControlsVisible( BOOL visible ) { - if(LLBottomTray::instanceExists()) + if(LLChicletBar::instanceExists()) { - LLBottomTray::getInstance()->setVisible(visible); - LLBottomTray::getInstance()->setEnabled(visible); + LLChicletBar::getInstance()->setVisible(visible); + LLChicletBar::getInstance()->setEnabled(visible); } if ( gMenuBarView ) @@ -1949,7 +2206,9 @@ void LLViewerWindow::setNormalControlsVisible( BOOL visible ) LLNavigationBar* navbarp = LLUI::getRootView()->findChild<LLNavigationBar>("navigation_bar"); if (navbarp) { - navbarp->setVisible( visible ); + // when it's time to show navigation bar we need to ensure that the user wants to see it + // i.e. ShowNavbarNavigationPanel option is true + navbarp->setVisible( visible && gSavedSettings.getBOOL("ShowNavbarNavigationPanel") ); } } @@ -2000,6 +2259,10 @@ void LLViewerWindow::drawDebugText() gGL.color4f(1,1,1,1); gGL.pushMatrix(); gGL.pushUIMatrix(); + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } { // scale view by UI global scale factor and aspect ratio correction factor gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f); @@ -2009,6 +2272,10 @@ void LLViewerWindow::drawDebugText() gGL.popMatrix(); gGL.flush(); + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.unbind(); + } } void LLViewerWindow::draw() @@ -2023,9 +2290,9 @@ void LLViewerWindow::draw() LLUI::setLineWidth(1.f); // Reset any left-over transforms - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); - glLoadIdentity(); + gGL.loadIdentity(); //S32 screen_x, screen_y; @@ -2040,7 +2307,7 @@ void LLViewerWindow::draw() // draw timecode block std::string text; - glLoadIdentity(); + gGL.loadIdentity(); microsecondsToTimecodeString(gFrameTime,text); const LLFontGL* font = LLFontGL::getFontSansSerif(); @@ -2054,6 +2321,11 @@ void LLViewerWindow::draw() // Draw all nested UI views. // No translation needed, this view is glued to 0,0 + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + gGL.pushMatrix(); LLUI::pushMatrix(); { @@ -2071,10 +2343,10 @@ void LLViewerWindow::draw() int pos_y = sub_region / llceil(zoom_factor); int pos_x = sub_region - (pos_y*llceil(zoom_factor)); // offset for this tile - glTranslatef((F32)getWindowWidthScaled() * -(F32)pos_x, + gGL.translatef((F32)getWindowWidthScaled() * -(F32)pos_x, (F32)getWindowHeightScaled() * -(F32)pos_y, 0.f); - glScalef(zoom_factor, zoom_factor, 1.f); + gGL.scalef(zoom_factor, zoom_factor, 1.f); LLUI::sGLScaleFactor *= zoom_factor; } @@ -2103,9 +2375,9 @@ void LLViewerWindow::draw() S32 screen_x, screen_y; top_ctrl->localPointToScreen(0, 0, &screen_x, &screen_y); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); LLUI::pushMatrix(); - LLUI::translate( (F32) screen_x, (F32) screen_y, 0.f); + LLUI::translate( (F32) screen_x, (F32) screen_y); top_ctrl->draw(); LLUI::popMatrix(); } @@ -2128,6 +2400,11 @@ void LLViewerWindow::draw() LLUI::popMatrix(); gGL.popMatrix(); + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.unbind(); + } + //#if LL_DEBUG LLView::sIsDrawing = FALSE; //#endif @@ -2210,7 +2487,12 @@ BOOL LLViewerWindow::handleKey(KEY key, MASK mask) // Traverses up the hierarchy if( keyboard_focus ) { - LLLineEditor* chat_editor = LLBottomTray::instanceExists() ? LLBottomTray::getInstance()->getNearbyChatBar()->getChatBox() : NULL; + LLNearbyChatBar* nearby_chat = LLFloaterReg::findTypedInstance<LLNearbyChatBar>("chat_bar"); + + if (nearby_chat) + { + LLLineEditor* chat_editor = nearby_chat->getChatBox(); + // arrow keys move avatar while chatting hack if (chat_editor && chat_editor->hasFocus()) { @@ -2241,7 +2523,7 @@ BOOL LLViewerWindow::handleKey(KEY key, MASK mask) } } } - + } if (keyboard_focus->handleKey(key, mask, FALSE)) { return TRUE; @@ -2272,11 +2554,11 @@ BOOL LLViewerWindow::handleKey(KEY key, MASK mask) if ( gSavedSettings.getS32("LetterKeysFocusChatBar") && !gAgentCamera.cameraMouselook() && !keyboard_focus && key < 0x80 && (mask == MASK_NONE || mask == MASK_SHIFT) ) { - LLLineEditor* chat_editor = LLBottomTray::instanceExists() ? LLBottomTray::getInstance()->getNearbyChatBar()->getChatBox() : NULL; + LLLineEditor* chat_editor = LLFloaterReg::getTypedInstance<LLNearbyChatBar>("chat_bar")->getChatBox(); if (chat_editor) { // passing NULL here, character will be added later when it is handled by character handler. - LLBottomTray::getInstance()->getNearbyChatBar()->startChat(NULL); + LLNearbyChatBar::getInstance()->startChat(NULL); return TRUE; } } @@ -2499,12 +2781,8 @@ void LLViewerWindow::updateUI() S32 x = mCurrentMousePoint.mX; S32 y = mCurrentMousePoint.mY; - MASK mask = gKeyboard->currentMask(TRUE); - if (gNoRender) - { - return; - } + MASK mask = gKeyboard->currentMask(TRUE); if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST)) { @@ -2514,7 +2792,9 @@ void LLViewerWindow::updateUI() &gDebugRaycastIntersection, &gDebugRaycastTexCoord, &gDebugRaycastNormal, - &gDebugRaycastBinormal); + &gDebugRaycastBinormal, + &gDebugRaycastStart, + &gDebugRaycastEnd); } updateMouseDelta(); @@ -2895,7 +3175,8 @@ void LLViewerWindow::updateLayout() } // Update the location of the blue box tool popup LLCoordGL select_center_screen; - gFloaterTools->updatePopup( select_center_screen, gKeyboard->currentMask(TRUE) ); + MASK mask = gKeyboard->currentMask(TRUE); + gFloaterTools->updatePopup( select_center_screen, mask ); } else { @@ -2975,18 +3256,20 @@ void LLViewerWindow::updateKeyboardFocus() LLUICtrl* parent = cur_focus->getParentUICtrl(); const LLUICtrl* focus_root = cur_focus->findRootMostFocusRoot(); + bool new_focus_found = false; while(parent) { - if (parent->isCtrl() && - (parent->hasTabStop() || parent == focus_root) && - !parent->getIsChrome() && - parent->isInVisibleChain() && - parent->isInEnabledChain()) + if (parent->isCtrl() + && (parent->hasTabStop() || parent == focus_root) + && !parent->getIsChrome() + && parent->isInVisibleChain() + && parent->isInEnabledChain()) { if (!parent->focusFirstItem()) { parent->setFocus(TRUE); } + new_focus_found = true; break; } parent = parent->getParentUICtrl(); @@ -2995,7 +3278,7 @@ void LLViewerWindow::updateKeyboardFocus() // if we didn't find a better place to put focus, just release it // hasFocus() will return true if and only if we didn't touch focus since we // are only moving focus higher in the hierarchy - if (cur_focus->hasFocus()) + if (!new_focus_found) { cur_focus->setFocus(FALSE); } @@ -3019,7 +3302,8 @@ void LLViewerWindow::updateKeyboardFocus() // sync all floaters with their focus state gFloaterView->highlightFocusedFloater(); gSnapshotFloaterView->highlightFocusedFloater(); - if ((gKeyboard->currentMask(TRUE) & MASK_CONTROL) == 0) + MASK mask = gKeyboard->currentMask(TRUE); + if ((mask & MASK_CONTROL) == 0) { // control key no longer held down, finish cycle mode gFloaterView->setCycleMode(FALSE); @@ -3039,9 +3323,6 @@ void LLViewerWindow::updateKeyboardFocus() // make sure floater visible order is in sync with tab order gFloaterView->syncFloaterTabOrder(); } - - if(LLSideTray::instanceCreated())//just getInstance will create sidetray. we don't want this - LLSideTray::getInstance()->highlightFocused(); } static LLFastTimer::DeclareTimer FTM_UPDATE_WORLD_VIEW("Update World View"); @@ -3065,12 +3346,6 @@ void LLViewerWindow::updateWorldViewRect(bool use_full_window) new_world_rect.mTop = llround((F32)new_world_rect.mTop * mDisplayScale.mV[VY]); } - if (gSavedSettings.getBOOL("SidebarCameraMovement") == FALSE) - { - // use right edge of window, ignoring sidebar - new_world_rect.mRight = mWindowRectRaw.mRight; - } - if (mWorldViewRectRaw != new_world_rect) { mWorldViewRectRaw = new_world_rect; @@ -3154,17 +3429,17 @@ void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, LLBBox hud_bbox = gAgentAvatarp->getHUDBBox(); // set up transform to encompass bounding box of HUD - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); F32 depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f); - glOrtho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, depth); + gGL.ortho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, depth); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - glLoadIdentity(); - glLoadMatrixf(OGL_TO_CFR_ROTATION); // Load Cory's favorite reference frame - glTranslatef(-hud_bbox.getCenterLocal().mV[VX] + (depth *0.5f), 0.f, 0.f); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); + gGL.loadIdentity(); + gGL.loadMatrix(OGL_TO_CFR_ROTATION); // Load Cory's favorite reference frame + gGL.translatef(-hud_bbox.getCenterLocal().mV[VX] + (depth *0.5f), 0.f, 0.f); } // Render light for editing @@ -3174,12 +3449,12 @@ void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, LLGLEnable gls_blend(GL_BLEND); LLGLEnable gls_cull(GL_CULL_FACE); LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); if (selection->getSelectType() == SELECT_TYPE_HUD) { F32 zoom = gAgentCamera.mHUDCurZoom; - glScalef(zoom, zoom, zoom); + gGL.scalef(zoom, zoom, zoom); } struct f : public LLSelectedObjectFunctor @@ -3190,33 +3465,33 @@ void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, if (drawable && drawable->isLight()) { LLVOVolume* vovolume = drawable->getVOVolume(); - glPushMatrix(); + gGL.pushMatrix(); LLVector3 center = drawable->getPositionAgent(); - glTranslatef(center[0], center[1], center[2]); + gGL.translatef(center[0], center[1], center[2]); F32 scale = vovolume->getLightRadius(); - glScalef(scale, scale, scale); + gGL.scalef(scale, scale, scale); LLColor4 color(vovolume->getLightColor(), .5f); - glColor4fv(color.mV); + gGL.color4fv(color.mV); - F32 pixel_area = 100000.f; + //F32 pixel_area = 100000.f; // Render Outside - gSphere.render(pixel_area); + gSphere.render(); // Render Inside glCullFace(GL_FRONT); - gSphere.render(pixel_area); + gSphere.render(); glCullFace(GL_BACK); - glPopMatrix(); + gGL.popMatrix(); } return true; } } func; LLSelectMgr::getInstance()->getSelection()->applyToObjects(&func); - glPopMatrix(); + gGL.popMatrix(); } // NOTE: The average position for the axis arrows of the selected objects should @@ -3279,11 +3554,11 @@ void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, } if (selection->getSelectType() == SELECT_TYPE_HUD && selection->getObjectCount()) { - glMatrixMode(GL_PROJECTION); - glPopMatrix(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); stop_glerror(); } } @@ -3332,11 +3607,6 @@ BOOL LLViewerWindow::clickPointOnSurfaceGlobal(const S32 x, const S32 y, LLViewe void LLViewerWindow::pickAsync(S32 x, S32 y_from_bot, MASK mask, void (*callback)(const LLPickInfo& info), BOOL pick_transparent) { - if (gNoRender) - { - return; - } - BOOL in_build_mode = LLFloaterReg::instanceVisible("build"); if (in_build_mode || LLDrawPoolAlpha::sShowDebugAlpha) { @@ -3372,11 +3642,6 @@ void LLViewerWindow::schedulePick(LLPickInfo& pick_info) void LLViewerWindow::performPick() { - if (gNoRender) - { - return; - } - if (!mPicks.empty()) { std::vector<LLPickInfo>::iterator pick_it; @@ -3408,11 +3673,6 @@ void LLViewerWindow::returnEmptyPicks() // Performs the GL object/land pick. LLPickInfo LLViewerWindow::pickImmediate(S32 x, S32 y_from_bot, BOOL pick_transparent) { - if (gNoRender) - { - return LLPickInfo(); - } - BOOL in_build_mode = LLFloaterReg::instanceVisible("build"); if (in_build_mode || LLDrawPoolAlpha::sShowDebugAlpha) { @@ -3422,7 +3682,8 @@ LLPickInfo LLViewerWindow::pickImmediate(S32 x, S32 y_from_bot, BOOL pick_trans } // shortcut queueing in mPicks and just update mLastPick in place - mLastPick = LLPickInfo(LLCoordGL(x, y_from_bot), gKeyboard->currentMask(TRUE), pick_transparent, TRUE, NULL); + MASK key_mask = gKeyboard->currentMask(TRUE); + mLastPick = LLPickInfo(LLCoordGL(x, y_from_bot), key_mask, pick_transparent, TRUE, NULL); mLastPick.fetchResults(); return mLastPick; @@ -3459,7 +3720,9 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de LLVector3 *intersection, LLVector2 *uv, LLVector3 *normal, - LLVector3 *binormal) + LLVector3 *binormal, + LLVector3* start, + LLVector3* end) { S32 x = mouse_x; S32 y = mouse_y; @@ -3491,7 +3754,22 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de LLVector3 mouse_world_start = mouse_point_global; LLVector3 mouse_world_end = mouse_point_global + mouse_direction_global * depth; - + if (!LLViewerJoystick::getInstance()->getOverrideCamera()) + { //always set raycast intersection to mouse_world_end unless + //flycam is on (for DoF effect) + gDebugRaycastIntersection = mouse_world_end; + } + + if (start) + { + *start = mouse_world_start; + } + + if (end) + { + *end = mouse_world_end; + } + LLViewerObject* found = NULL; if (this_object) // check only this object @@ -3503,8 +3781,7 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de { found = this_object; } - } - + } else // is a world object { if (this_object->lineSegmentIntersect(mouse_world_start, mouse_world_end, this_face, pick_transparent, @@ -3512,21 +3789,22 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de { found = this_object; } - } - } - + } + } else // check ALL objects - { + { found = gPipeline.lineSegmentIntersectInHUD(mouse_hud_start, mouse_hud_end, pick_transparent, face_hit, intersection, uv, normal, binormal); if (!found) // if not found in HUD, look in world: - - { + { found = gPipeline.lineSegmentIntersectInWorld(mouse_world_start, mouse_world_end, pick_transparent, face_hit, intersection, uv, normal, binormal); + if (found && !pick_transparent) + { + gDebugRaycastIntersection = *intersection; } - + } } return found; @@ -3747,10 +4025,11 @@ BOOL LLViewerWindow::mousePointOnLandGlobal(const S32 x, const S32 y, LLVector3d } // Saves an image to the harddrive as "SnapshotX" where X >= 1. -BOOL LLViewerWindow::saveImageNumbered(LLImageFormatted *image) +BOOL LLViewerWindow::saveImageNumbered(LLImageFormatted *image, bool force_picker) { if (!image) { + llwarns << "No image to save" << llendl; return FALSE; } @@ -3770,7 +4049,7 @@ BOOL LLViewerWindow::saveImageNumbered(LLImageFormatted *image) pick_type = LLFilePicker::FFSAVE_ALL; // ??? // Get a base file location if needed. - if ( ! isSnapshotLocSet()) + if (force_picker || !isSnapshotLocSet()) { std::string proposed_name( sSnapshotBaseName ); @@ -3810,6 +4089,7 @@ BOOL LLViewerWindow::saveImageNumbered(LLImageFormatted *image) } while( -1 != err ); // search until the file is not found (i.e., stat() gives an error). + llinfos << "Saving snapshot to " << filepath << llendl; return image->save(filepath); } @@ -3818,25 +4098,15 @@ void LLViewerWindow::resetSnapshotLoc() sSnapshotDir.clear(); } -static S32 BORDERHEIGHT = 0; -static S32 BORDERWIDTH = 0; - // static void LLViewerWindow::movieSize(S32 new_width, S32 new_height) { - LLCoordScreen size; - gViewerWindow->mWindow->getSize(&size); - if ( (size.mX != new_width + BORDERWIDTH) - ||(size.mY != new_height + BORDERHEIGHT)) + LLCoordWindow size; + LLCoordWindow new_size(new_width, new_height); + gViewerWindow->getWindow()->getSize(&size); + if ( size != new_size ) { - // use actual display dimensions, not virtual UI dimensions - S32 x = gViewerWindow->getWindowWidthRaw(); - S32 y = gViewerWindow->getWindowHeightRaw(); - BORDERWIDTH = size.mX - x; - BORDERHEIGHT = size.mY- y; - LLCoordScreen new_size(new_width + BORDERWIDTH, - new_height + BORDERHEIGHT); - gViewerWindow->mWindow->setSize(new_size); + gViewerWindow->getWindow()->setSize(new_size); } } @@ -3884,7 +4154,9 @@ BOOL LLViewerWindow::thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 p return rawSnapshot(raw, preview_width, preview_height, FALSE, FALSE, show_ui, do_rebuild, type); } -// Saves the image from the screen to the specified filename and path. +// Saves the image from the screen to a raw image +// Since the required size might be bigger than the available screen, this method rerenders the scene in parts (called subimages) and copy +// the results over to the final raw image. BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height, BOOL keep_window_aspect, BOOL is_texture, BOOL show_ui, BOOL do_rebuild, ESnapshotType type, S32 max_size) { @@ -3892,6 +4164,19 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei { return FALSE; } + //check if there is enough memory for the snapshot image + if(LLPipeline::sMemAllocationThrottled) + { + return FALSE ; //snapshot taking is disabled due to memory restriction. + } + if(image_width * image_height > (1 << 22)) //if snapshot image is larger than 2K by 2K + { + if(!LLMemory::tryToAlloc(NULL, image_width * image_height * 3)) + { + llwarns << "No enough memory to take the snapshot with size (w : h): " << image_width << " : " << image_height << llendl ; + return FALSE ; //there is no enough memory for taking this snapshot. + } + } // PRE SNAPSHOT gDisplaySwapBuffers = FALSE; @@ -3902,8 +4187,6 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei // Hide all the UI widgets first and draw a frame BOOL prev_draw_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI) ? TRUE : FALSE; - show_ui = show_ui ? TRUE : FALSE; - if ( prev_draw_ui != show_ui) { LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI); @@ -3915,95 +4198,78 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei LLPipeline::sShowHUDAttachments = FALSE; } + // if not showing ui, use full window to render world view + updateWorldViewRect(!show_ui); + // Copy screen to a buffer // crop sides or top and bottom, if taking a snapshot of different aspect ratio // from window - S32 snapshot_width = mWindowRectRaw.getWidth(); - S32 snapshot_height = mWindowRectRaw.getHeight(); + LLRect window_rect = show_ui ? getWindowRectRaw() : getWorldViewRectRaw(); + + S32 snapshot_width = window_rect.getWidth(); + S32 snapshot_height = window_rect.getHeight(); // SNAPSHOT - S32 window_width = mWindowRectRaw.getWidth(); - S32 window_height = mWindowRectRaw.getHeight(); - LLRect window_rect = mWindowRectRaw; - BOOL use_fbo = FALSE; + S32 window_width = snapshot_width; + S32 window_height = snapshot_height; + + // Note: Scaling of the UI is currently *not* supported so we limit the output size if UI is requested + if (show_ui) + { + // If the user wants the UI, limit the output size to the available screen size + image_width = llmin(image_width, window_width); + image_height = llmin(image_height, window_height); + } - LLRenderTarget target; F32 scale_factor = 1.0f ; - if(!keep_window_aspect) //image cropping - { + if (!keep_window_aspect || (image_width > window_width) || (image_height > window_height)) + { + // if image cropping or need to enlarge the scene, compute a scale_factor F32 ratio = llmin( (F32)window_width / image_width , (F32)window_height / image_height) ; - snapshot_width = (S32)(ratio * image_width) ; + snapshot_width = (S32)(ratio * image_width) ; snapshot_height = (S32)(ratio * image_height) ; scale_factor = llmax(1.0f, 1.0f / ratio) ; } - else //the scene(window) proportion needs to be maintained. + + if (show_ui && scale_factor > 1.f) { - if(image_width > window_width || image_height > window_height) //need to enlarge the scene - { - if (!LLPipeline::sRenderDeferred && gGLManager.mHasFramebufferObject && !show_ui) - { - GLint max_size = 0; - glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE_EXT, &max_size); - - if (image_width <= max_size && image_height <= max_size) //re-project the scene - { - use_fbo = TRUE; - - snapshot_width = image_width; - snapshot_height = image_height; - target.allocate(snapshot_width, snapshot_height, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, TRUE); - window_width = snapshot_width; - window_height = snapshot_height; - scale_factor = 1.f; - mWindowRectRaw.set(0, snapshot_height, snapshot_width, 0); - target.bindTarget(); - } - } - - if(!use_fbo) //no re-projection, so tiling the scene - { - F32 ratio = llmin( (F32)window_width / image_width , (F32)window_height / image_height) ; - snapshot_width = (S32)(ratio * image_width) ; - snapshot_height = (S32)(ratio * image_height) ; - scale_factor = llmax(1.0f, 1.0f / ratio) ; - } - } - //else: keep the current scene scale, re-scale it if necessary after reading out. + // Note: we should never get there... + llwarns << "over scaling UI not supported." << llendl; } - - // if not showing ui, use full window to render world view - updateWorldViewRect(!show_ui); - S32 buffer_x_offset = llfloor(((window_width - snapshot_width) * scale_factor) / 2.f); + S32 buffer_x_offset = llfloor(((window_width - snapshot_width) * scale_factor) / 2.f); S32 buffer_y_offset = llfloor(((window_height - snapshot_height) * scale_factor) / 2.f); - S32 image_buffer_x = llfloor(snapshot_width*scale_factor) ; - S32 image_buffer_y = llfloor(snapshot_height *scale_factor) ; - if(image_buffer_x > max_size || image_buffer_y > max_size) //boundary check to avoid memory overflow + S32 image_buffer_x = llfloor(snapshot_width * scale_factor) ; + S32 image_buffer_y = llfloor(snapshot_height * scale_factor) ; + + if ((image_buffer_x > max_size) || (image_buffer_y > max_size)) // boundary check to avoid memory overflow { scale_factor *= llmin((F32)max_size / image_buffer_x, (F32)max_size / image_buffer_y) ; - image_buffer_x = llfloor(snapshot_width*scale_factor) ; - image_buffer_y = llfloor(snapshot_height *scale_factor) ; + image_buffer_x = llfloor(snapshot_width * scale_factor) ; + image_buffer_y = llfloor(snapshot_height * scale_factor) ; } - if(image_buffer_x > 0 && image_buffer_y > 0) + if ((image_buffer_x > 0) && (image_buffer_y > 0)) { - raw->resize(image_buffer_x, image_buffer_y, 3); + raw->resize(image_buffer_x, image_buffer_y, 3); } else { return FALSE ; } - if(raw->isBufferInvalid()) + if (raw->isBufferInvalid()) { return FALSE ; } BOOL high_res = scale_factor >= 2.f; // Font scaling is slow, only do so if rez is much higher - if (high_res) + if (high_res && show_ui) { - send_agent_pause(); + // Note: we should never get there... + llwarns << "High res UI snapshot not supported. " << llendl; + /*send_agent_pause(); //rescale fonts initFonts(scale_factor); - LLHUDObject::reshapeAll(); + LLHUDObject::reshapeAll();*/ } S32 output_buffer_offset_y = 0; @@ -4013,6 +4279,8 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei gObjectList.generatePickList(*LLViewerCamera::getInstance()); + // Subimages are in fact partial rendering of the final view. This happens when the final view is bigger than the screen. + // In most common cases, scale_factor is 1 and there's no more than 1 iteration on x and y for (int subimage_y = 0; subimage_y < scale_factor; ++subimage_y) { S32 subimage_y_offset = llclamp(buffer_y_offset - (subimage_y * window_height), 0, window_height);; @@ -4026,69 +4294,70 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei gDisplaySwapBuffers = FALSE; gDepthDirty = TRUE; - const U32 subfield = subimage_x+(subimage_y*llceil(scale_factor)); - - if (LLPipeline::sRenderDeferred) - { - display(do_rebuild, scale_factor, subfield, TRUE); - } - else - { - display(do_rebuild, scale_factor, subfield, TRUE); - // Required for showing the GUI in snapshots and performing bloom composite overlay - // Call even if show_ui is FALSE - render_ui(scale_factor, subfield); - } - S32 subimage_x_offset = llclamp(buffer_x_offset - (subimage_x * window_width), 0, window_width); // handle fractional rows U32 read_width = llmax(0, (window_width - subimage_x_offset) - llmax(0, (window_width * (subimage_x + 1)) - (buffer_x_offset + raw->getWidth()))); - for(U32 out_y = 0; out_y < read_height ; out_y++) + + // Skip rendering and sampling altogether if either width or height is degenerated to 0 (common in cropping cases) + if (read_width && read_height) { - S32 output_buffer_offset = ( - (out_y * (raw->getWidth())) // ...plus iterated y... - + (window_width * subimage_x) // ...plus subimage start in x... - + (raw->getWidth() * window_height * subimage_y) // ...plus subimage start in y... - - output_buffer_offset_x // ...minus buffer padding x... - - (output_buffer_offset_y * (raw->getWidth())) // ...minus buffer padding y... - ) * raw->getComponents(); + const U32 subfield = subimage_x+(subimage_y*llceil(scale_factor)); + display(do_rebuild, scale_factor, subfield, TRUE); - // Ping the wathdog thread every 100 lines to keep us alive (arbitrary number, feel free to change) - if (out_y % 100 == 0) + if (!LLPipeline::sRenderDeferred) { - LLAppViewer::instance()->pingMainloopTimeout("LLViewerWindow::rawSnapshot"); + // Required for showing the GUI in snapshots and performing bloom composite overlay + // Call even if show_ui is FALSE + render_ui(scale_factor, subfield); } - if (type == SNAPSHOT_TYPE_COLOR) - { - glReadPixels( - subimage_x_offset, out_y + subimage_y_offset, - read_width, 1, - GL_RGB, GL_UNSIGNED_BYTE, - raw->getData() + output_buffer_offset - ); - } - else // SNAPSHOT_TYPE_DEPTH + for (U32 out_y = 0; out_y < read_height ; out_y++) { - LLPointer<LLImageRaw> depth_line_buffer = new LLImageRaw(read_width, 1, sizeof(GL_FLOAT)); // need to store floating point values - glReadPixels( - subimage_x_offset, out_y + subimage_y_offset, - read_width, 1, - GL_DEPTH_COMPONENT, GL_FLOAT, - depth_line_buffer->getData()// current output pixel is beginning of buffer... - ); - - for (S32 i = 0; i < (S32)read_width; i++) + S32 output_buffer_offset = ( + (out_y * (raw->getWidth())) // ...plus iterated y... + + (window_width * subimage_x) // ...plus subimage start in x... + + (raw->getWidth() * window_height * subimage_y) // ...plus subimage start in y... + - output_buffer_offset_x // ...minus buffer padding x... + - (output_buffer_offset_y * (raw->getWidth())) // ...minus buffer padding y... + ) * raw->getComponents(); + + // Ping the watchdog thread every 100 lines to keep us alive (arbitrary number, feel free to change) + if (out_y % 100 == 0) { - F32 depth_float = *(F32*)(depth_line_buffer->getData() + (i * sizeof(F32))); - - F32 linear_depth_float = 1.f / (depth_conversion_factor_1 - (depth_float * depth_conversion_factor_2)); - U8 depth_byte = F32_to_U8(linear_depth_float, LLViewerCamera::getInstance()->getNear(), LLViewerCamera::getInstance()->getFar()); - //write converted scanline out to result image - for(S32 j = 0; j < raw->getComponents(); j++) + LLAppViewer::instance()->pingMainloopTimeout("LLViewerWindow::rawSnapshot"); + } + + if (type == SNAPSHOT_TYPE_COLOR) + { + glReadPixels( + subimage_x_offset, out_y + subimage_y_offset, + read_width, 1, + GL_RGB, GL_UNSIGNED_BYTE, + raw->getData() + output_buffer_offset + ); + } + else // SNAPSHOT_TYPE_DEPTH + { + LLPointer<LLImageRaw> depth_line_buffer = new LLImageRaw(read_width, 1, sizeof(GL_FLOAT)); // need to store floating point values + glReadPixels( + subimage_x_offset, out_y + subimage_y_offset, + read_width, 1, + GL_DEPTH_COMPONENT, GL_FLOAT, + depth_line_buffer->getData()// current output pixel is beginning of buffer... + ); + + for (S32 i = 0; i < (S32)read_width; i++) { - *(raw->getData() + output_buffer_offset + (i * raw->getComponents()) + j) = depth_byte; + F32 depth_float = *(F32*)(depth_line_buffer->getData() + (i * sizeof(F32))); + + F32 linear_depth_float = 1.f / (depth_conversion_factor_1 - (depth_float * depth_conversion_factor_2)); + U8 depth_byte = F32_to_U8(linear_depth_float, LLViewerCamera::getInstance()->getNear(), LLViewerCamera::getInstance()->getFar()); + // write converted scanline out to result image + for (S32 j = 0; j < raw->getComponents(); j++) + { + *(raw->getData() + output_buffer_offset + (i * raw->getComponents()) + j) = depth_byte; + } } } } @@ -4099,12 +4368,6 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei output_buffer_offset_y += subimage_y_offset; } - if (use_fbo) - { - mWindowRectRaw = window_rect; - target.flush(); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); - } gDisplaySwapBuffers = FALSE; gDepthDirty = TRUE; @@ -4119,11 +4382,11 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei LLPipeline::sShowHUDAttachments = TRUE; } - if (high_res) + /*if (high_res) { initFonts(1.f); LLHUDObject::reshapeAll(); - } + }*/ // Pre-pad image to number of pixels such that the line length is a multiple of 4 bytes (for BMP encoding) // Note: this formula depends on the number of components being 3. Not obvious, but it's correct. @@ -4281,22 +4544,21 @@ void LLViewerWindow::setup3DRender() void LLViewerWindow::setup3DViewport(S32 x_offset, S32 y_offset) { - if (LLRenderTarget::getCurrentBoundTarget() != NULL) - { - // don't use translation component of mWorldViewRectRaw, as we are already in a properly sized render target - gGLViewport[0] = x_offset; - gGLViewport[1] = y_offset; - } - else - { - gGLViewport[0] = mWorldViewRectRaw.mLeft + x_offset; - gGLViewport[1] = mWorldViewRectRaw.mBottom + y_offset; - } + gGLViewport[0] = mWorldViewRectRaw.mLeft + x_offset; + gGLViewport[1] = mWorldViewRectRaw.mBottom + y_offset; gGLViewport[2] = mWorldViewRectRaw.getWidth(); gGLViewport[3] = mWorldViewRectRaw.getHeight(); glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); } +void LLViewerWindow::revealIntroPanel() +{ + if (mProgressView) + { + mProgressView->revealIntroPanel(); + } +} + void LLViewerWindow::setShowProgress(const BOOL show) { if (mProgressView) @@ -4305,6 +4567,14 @@ void LLViewerWindow::setShowProgress(const BOOL show) } } +void LLViewerWindow::setStartupComplete() +{ + if (mProgressView) + { + mProgressView->setStartupComplete(); + } +} + BOOL LLViewerWindow::getShowProgress() const { return (mProgressView && mProgressView->getVisible()); @@ -4394,10 +4664,7 @@ void LLViewerWindow::stopGL(BOOL save_state) gPipeline.destroyGL(); } - gCone.cleanupGL(); gBox.cleanupGL(); - gSphere.cleanupGL(); - gCylinder.cleanupGL(); if(gPostProcess) { @@ -4471,6 +4738,9 @@ void LLViewerWindow::initFonts(F32 zoom_factor) { LLFontGL::destroyAllGL(); // Initialize with possibly different zoom factor + + LLFontManager::initClass(); + LLFontGL::initClass( gSavedSettings.getF32("FontScreenDPI"), mDisplayScale.mV[VX] * zoom_factor, mDisplayScale.mV[VY] * zoom_factor, @@ -4522,6 +4792,7 @@ BOOL LLViewerWindow::changeDisplaySettings(LLCoordScreen size, BOOL disable_vsyn //gResizeScreenTexture = TRUE; + //U32 fsaa = gSavedSettings.getU32("RenderFSAASamples"); //U32 old_fsaa = mWindow->getFSAASamples(); @@ -4662,8 +4933,8 @@ S32 LLViewerWindow::getChatConsoleBottomPad() { S32 offset = 0; - if(LLBottomTray::instanceExists()) - offset += LLBottomTray::getInstance()->getRect().getHeight(); + if(gToolBarView) + offset += gToolBarView->getChild<LLView>("bottom_toolbar_panel")->getRect().getHeight(); return offset; } @@ -4705,12 +4976,9 @@ bool LLViewerWindow::onAlert(const LLSD& notify) { LLNotificationPtr notification = LLNotifications::instance().find(notify["id"].asUUID()); - if (gNoRender) + if (gHeadlessClient) { llinfos << "Alert: " << notification->getName() << llendl; - notification->respond(LLSD::emptyMap()); - LLNotifications::instance().cancel(notification); - return false; } // If we're in mouselook, the mouse is hidden and so the user can't click @@ -4722,6 +4990,35 @@ bool LLViewerWindow::onAlert(const LLSD& notify) return false; } +void LLViewerWindow::setUIVisibility(bool visible) +{ + mUIVisible = visible; + + if (!visible) + { + gAgentCamera.changeCameraToThirdPerson(FALSE); + gFloaterView->hideAllFloaters(); + } + else + { + gFloaterView->showHiddenFloaters(); + } + + if (gToolBarView) + { + gToolBarView->setToolBarsVisible(visible); + } + + LLNavigationBar::getInstance()->setVisible(visible ? gSavedSettings.getBOOL("ShowNavbarNavigationPanel") : FALSE); + LLPanelTopInfoBar::getInstance()->setVisible(visible? gSavedSettings.getBOOL("ShowMiniLocationPanel") : FALSE); + mRootView->getChildView("status_bar_container")->setVisible(visible); +} + +bool LLViewerWindow::getUIVisibility() +{ + return mUIVisible; +} + //////////////////////////////////////////////////////////////////////////// // // LLPickInfo |
