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-rwxr-xr-xindra/newview/llviewerwindow.cpp90
1 files changed, 72 insertions, 18 deletions
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index ba84d7aa2c..f96c4b7bf0 100755
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -1137,7 +1137,7 @@ LLWindowCallbacks::DragNDropResult LLViewerWindow::handleDragNDrop( LLWindow *wi
if (prim_media_dnd_enabled)
{
- LLPickInfo pick_info = pickImmediate( pos.mX, pos.mY, TRUE /*BOOL pick_transparent*/ );
+ LLPickInfo pick_info = pickImmediate( pos.mX, pos.mY, TRUE /*BOOL pick_transparent*/, FALSE );
LLUUID object_id = pick_info.getObjectID();
S32 object_face = pick_info.mObjectFace;
@@ -1381,7 +1381,11 @@ BOOL LLViewerWindow::handleTranslatedKeyDown(KEY key, MASK mask, BOOL repeated)
// it's all entered/processed.
if (key == KEY_RETURN && mask == MASK_NONE)
{
- return FALSE;
+ // RIDER: although, at times some of the controlls (in particular the CEF viewer
+ // would like to know about the KEYDOWN for an enter key... so ask and pass it along.
+ LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus();
+ if (keyboard_focus && !keyboard_focus->wantsReturnKey())
+ return FALSE;
}
return gViewerKeyboard.handleKey(key, mask, repeated);
@@ -1399,10 +1403,9 @@ BOOL LLViewerWindow::handleTranslatedKeyUp(KEY key, MASK mask)
tool_inspectp->keyUp(key, mask);
}
- return FALSE;
+ return gViewerKeyboard.handleKeyUp(key, mask);
}
-
void LLViewerWindow::handleScanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_level)
{
LLViewerJoystick::getInstance()->setCameraNeedsUpdate(true);
@@ -2019,6 +2022,7 @@ void LLViewerWindow::initWorldUI()
}
gHUDView = new LLHUDView(hud_rect);
getRootView()->addChild(gHUDView);
+ getRootView()->sendChildToBack(gHUDView);
}
LLPanel* panel_ssf_container = getRootView()->getChild<LLPanel>("state_management_buttons_container");
@@ -2544,21 +2548,67 @@ void LLViewerWindow::draw()
//#endif
}
+// Takes a single keyup event, usually when UI is visible
+BOOL LLViewerWindow::handleKeyUp(KEY key, MASK mask)
+{
+ LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus();
+
+ if (keyboard_focus
+ && !(mask & (MASK_CONTROL | MASK_ALT))
+ && !gFocusMgr.getKeystrokesOnly())
+ {
+ // We have keyboard focus, and it's not an accelerator
+ if (keyboard_focus && keyboard_focus->wantsKeyUpKeyDown())
+ {
+ return keyboard_focus->handleKeyUp(key, mask, FALSE);
+ }
+ else if (key < 0x80)
+ {
+ // Not a special key, so likely (we hope) to generate a character. Let it fall through to character handler first.
+ return (gFocusMgr.getKeyboardFocus() != NULL);
+ }
+ }
+
+ if (keyboard_focus)
+ {
+ if (keyboard_focus->handleKeyUp(key, mask, FALSE))
+ {
+ LL_DEBUGS() << "LLviewerWindow::handleKeyUp - in 'traverse up' - no loops seen... just called keyboard_focus->handleKeyUp an it returned true" << LL_ENDL;
+ LLViewerEventRecorder::instance().logKeyEvent(key, mask);
+ return TRUE;
+ }
+ else {
+ LL_DEBUGS() << "LLviewerWindow::handleKeyUp - in 'traverse up' - no loops seen... just called keyboard_focus->handleKeyUp an it returned FALSE" << LL_ENDL;
+ }
+ }
+
+ // don't pass keys on to world when something in ui has focus
+ return gFocusMgr.childHasKeyboardFocus(mRootView)
+ || LLMenuGL::getKeyboardMode()
+ || (gMenuBarView && gMenuBarView->getHighlightedItem() && gMenuBarView->getHighlightedItem()->isActive());
+}
+
// Takes a single keydown event, usually when UI is visible
BOOL LLViewerWindow::handleKey(KEY key, MASK mask)
{
// hide tooltips on keypress
LLToolTipMgr::instance().blockToolTips();
- if (gFocusMgr.getKeyboardFocus()
+ LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus();
+
+ if (keyboard_focus
&& !(mask & (MASK_CONTROL | MASK_ALT))
&& !gFocusMgr.getKeystrokesOnly())
{
// We have keyboard focus, and it's not an accelerator
- if (key < 0x80)
+ if (keyboard_focus && keyboard_focus->wantsKeyUpKeyDown())
+ {
+ return keyboard_focus->handleKey(key, mask, FALSE );
+ }
+ else if (key < 0x80)
{
// Not a special key, so likely (we hope) to generate a character. Let it fall through to character handler first.
- return (gFocusMgr.getKeyboardFocus() != NULL);
+ return (keyboard_focus != NULL);
}
}
@@ -2572,7 +2622,6 @@ BOOL LLViewerWindow::handleKey(KEY key, MASK mask)
return TRUE;
}
- LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus();
// give menus a chance to handle modified (Ctrl, Alt) shortcut keys before current focus
// as long as focus isn't locked
@@ -2598,7 +2647,7 @@ BOOL LLViewerWindow::handleKey(KEY key, MASK mask)
// give floaters first chance to handle TAB key
// so frontmost floater gets focus
// if nothing has focus, go to first or last UI element as appropriate
- if (key == KEY_TAB && (mask & MASK_CONTROL || gFocusMgr.getKeyboardFocus() == NULL))
+ if (key == KEY_TAB && (mask & MASK_CONTROL || keyboard_focus == NULL))
{
LL_WARNS() << "LLviewerWindow::handleKey give floaters first chance at tab key " << LL_ENDL;
if (gMenuHolder) gMenuHolder->hideMenus();
@@ -2936,7 +2985,7 @@ void LLViewerWindow::updateUI()
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST))
{
gDebugRaycastFaceHit = -1;
- gDebugRaycastObject = cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE,
+ gDebugRaycastObject = cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, FALSE,
&gDebugRaycastFaceHit,
&gDebugRaycastIntersection,
&gDebugRaycastTexCoord,
@@ -3764,6 +3813,7 @@ void LLViewerWindow::pickAsync( S32 x,
MASK mask,
void (*callback)(const LLPickInfo& info),
BOOL pick_transparent,
+ BOOL pick_rigged,
BOOL pick_unselectable)
{
BOOL in_build_mode = LLFloaterReg::instanceVisible("build");
@@ -3774,7 +3824,7 @@ void LLViewerWindow::pickAsync( S32 x,
pick_transparent = TRUE;
}
- LLPickInfo pick_info(LLCoordGL(x, y_from_bot), mask, pick_transparent, FALSE, TRUE, pick_unselectable, callback);
+ LLPickInfo pick_info(LLCoordGL(x, y_from_bot), mask, pick_transparent, pick_rigged, FALSE, TRUE, pick_unselectable, callback);
schedulePick(pick_info);
}
@@ -3830,7 +3880,7 @@ void LLViewerWindow::returnEmptyPicks()
}
// Performs the GL object/land pick.
-LLPickInfo LLViewerWindow::pickImmediate(S32 x, S32 y_from_bot, BOOL pick_transparent, BOOL pick_particle)
+LLPickInfo LLViewerWindow::pickImmediate(S32 x, S32 y_from_bot, BOOL pick_transparent, BOOL pick_rigged, BOOL pick_particle)
{
BOOL in_build_mode = LLFloaterReg::instanceVisible("build");
if (in_build_mode || LLDrawPoolAlpha::sShowDebugAlpha)
@@ -3842,7 +3892,7 @@ LLPickInfo LLViewerWindow::pickImmediate(S32 x, S32 y_from_bot, BOOL pick_trans
// shortcut queueing in mPicks and just update mLastPick in place
MASK key_mask = gKeyboard->currentMask(TRUE);
- mLastPick = LLPickInfo(LLCoordGL(x, y_from_bot), key_mask, pick_transparent, pick_particle, TRUE, FALSE, NULL);
+ mLastPick = LLPickInfo(LLCoordGL(x, y_from_bot), key_mask, pick_transparent, pick_rigged, pick_particle, TRUE, FALSE, NULL);
mLastPick.fetchResults();
return mLastPick;
@@ -3878,6 +3928,7 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de
LLViewerObject *this_object,
S32 this_face,
BOOL pick_transparent,
+ BOOL pick_rigged,
S32* face_hit,
LLVector4a *intersection,
LLVector2 *uv,
@@ -3948,7 +3999,7 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de
{
if (this_object->isHUDAttachment()) // is a HUD object?
{
- if (this_object->lineSegmentIntersect(mh_start, mh_end, this_face, pick_transparent,
+ if (this_object->lineSegmentIntersect(mh_start, mh_end, this_face, pick_transparent, pick_rigged,
face_hit, intersection, uv, normal, tangent))
{
found = this_object;
@@ -3956,7 +4007,7 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de
}
else // is a world object
{
- if (this_object->lineSegmentIntersect(mw_start, mw_end, this_face, pick_transparent,
+ if (this_object->lineSegmentIntersect(mw_start, mw_end, this_face, pick_transparent, pick_rigged,
face_hit, intersection, uv, normal, tangent))
{
found = this_object;
@@ -3970,7 +4021,7 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de
if (!found) // if not found in HUD, look in world:
{
- found = gPipeline.lineSegmentIntersectInWorld(mw_start, mw_end, pick_transparent,
+ found = gPipeline.lineSegmentIntersectInWorld(mw_start, mw_end, pick_transparent, pick_rigged,
face_hit, intersection, uv, normal, tangent);
if (found && !pick_transparent)
{
@@ -5246,6 +5297,7 @@ LLPickInfo::LLPickInfo()
mBinormal(),
mHUDIcon(NULL),
mPickTransparent(FALSE),
+ mPickRigged(FALSE),
mPickParticle(FALSE)
{
}
@@ -5253,6 +5305,7 @@ LLPickInfo::LLPickInfo()
LLPickInfo::LLPickInfo(const LLCoordGL& mouse_pos,
MASK keyboard_mask,
BOOL pick_transparent,
+ BOOL pick_rigged,
BOOL pick_particle,
BOOL pick_uv_coords,
BOOL pick_unselectable,
@@ -5271,6 +5324,7 @@ LLPickInfo::LLPickInfo(const LLCoordGL& mouse_pos,
mBinormal(),
mHUDIcon(NULL),
mPickTransparent(pick_transparent),
+ mPickRigged(pick_rigged),
mPickParticle(pick_particle),
mPickUnselectable(pick_unselectable)
{
@@ -5302,7 +5356,7 @@ void LLPickInfo::fetchResults()
}
LLViewerObject* hit_object = gViewerWindow->cursorIntersect(mMousePt.mX, mMousePt.mY, 512.f,
- NULL, -1, mPickTransparent, &face_hit,
+ NULL, -1, mPickTransparent, mPickRigged, &face_hit,
&intersection, &uv, &normal, &tangent, &start, &end);
mPickPt = mMousePt;
@@ -5447,7 +5501,7 @@ void LLPickInfo::getSurfaceInfo()
if (objectp)
{
if (gViewerWindow->cursorIntersect(ll_round((F32)mMousePt.mX), ll_round((F32)mMousePt.mY), 1024.f,
- objectp, -1, mPickTransparent,
+ objectp, -1, mPickTransparent, mPickRigged,
&mObjectFace,
&intersection,
&mSTCoords,