diff options
Diffstat (limited to 'indra/newview/llviewerwindow.cpp')
-rwxr-xr-x | indra/newview/llviewerwindow.cpp | 90 |
1 files changed, 72 insertions, 18 deletions
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index ba84d7aa2c..f96c4b7bf0 100755 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -1137,7 +1137,7 @@ LLWindowCallbacks::DragNDropResult LLViewerWindow::handleDragNDrop( LLWindow *wi if (prim_media_dnd_enabled) { - LLPickInfo pick_info = pickImmediate( pos.mX, pos.mY, TRUE /*BOOL pick_transparent*/ ); + LLPickInfo pick_info = pickImmediate( pos.mX, pos.mY, TRUE /*BOOL pick_transparent*/, FALSE ); LLUUID object_id = pick_info.getObjectID(); S32 object_face = pick_info.mObjectFace; @@ -1381,7 +1381,11 @@ BOOL LLViewerWindow::handleTranslatedKeyDown(KEY key, MASK mask, BOOL repeated) // it's all entered/processed. if (key == KEY_RETURN && mask == MASK_NONE) { - return FALSE; + // RIDER: although, at times some of the controlls (in particular the CEF viewer + // would like to know about the KEYDOWN for an enter key... so ask and pass it along. + LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus(); + if (keyboard_focus && !keyboard_focus->wantsReturnKey()) + return FALSE; } return gViewerKeyboard.handleKey(key, mask, repeated); @@ -1399,10 +1403,9 @@ BOOL LLViewerWindow::handleTranslatedKeyUp(KEY key, MASK mask) tool_inspectp->keyUp(key, mask); } - return FALSE; + return gViewerKeyboard.handleKeyUp(key, mask); } - void LLViewerWindow::handleScanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_level) { LLViewerJoystick::getInstance()->setCameraNeedsUpdate(true); @@ -2019,6 +2022,7 @@ void LLViewerWindow::initWorldUI() } gHUDView = new LLHUDView(hud_rect); getRootView()->addChild(gHUDView); + getRootView()->sendChildToBack(gHUDView); } LLPanel* panel_ssf_container = getRootView()->getChild<LLPanel>("state_management_buttons_container"); @@ -2544,21 +2548,67 @@ void LLViewerWindow::draw() //#endif } +// Takes a single keyup event, usually when UI is visible +BOOL LLViewerWindow::handleKeyUp(KEY key, MASK mask) +{ + LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus(); + + if (keyboard_focus + && !(mask & (MASK_CONTROL | MASK_ALT)) + && !gFocusMgr.getKeystrokesOnly()) + { + // We have keyboard focus, and it's not an accelerator + if (keyboard_focus && keyboard_focus->wantsKeyUpKeyDown()) + { + return keyboard_focus->handleKeyUp(key, mask, FALSE); + } + else if (key < 0x80) + { + // Not a special key, so likely (we hope) to generate a character. Let it fall through to character handler first. + return (gFocusMgr.getKeyboardFocus() != NULL); + } + } + + if (keyboard_focus) + { + if (keyboard_focus->handleKeyUp(key, mask, FALSE)) + { + LL_DEBUGS() << "LLviewerWindow::handleKeyUp - in 'traverse up' - no loops seen... just called keyboard_focus->handleKeyUp an it returned true" << LL_ENDL; + LLViewerEventRecorder::instance().logKeyEvent(key, mask); + return TRUE; + } + else { + LL_DEBUGS() << "LLviewerWindow::handleKeyUp - in 'traverse up' - no loops seen... just called keyboard_focus->handleKeyUp an it returned FALSE" << LL_ENDL; + } + } + + // don't pass keys on to world when something in ui has focus + return gFocusMgr.childHasKeyboardFocus(mRootView) + || LLMenuGL::getKeyboardMode() + || (gMenuBarView && gMenuBarView->getHighlightedItem() && gMenuBarView->getHighlightedItem()->isActive()); +} + // Takes a single keydown event, usually when UI is visible BOOL LLViewerWindow::handleKey(KEY key, MASK mask) { // hide tooltips on keypress LLToolTipMgr::instance().blockToolTips(); - if (gFocusMgr.getKeyboardFocus() + LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus(); + + if (keyboard_focus && !(mask & (MASK_CONTROL | MASK_ALT)) && !gFocusMgr.getKeystrokesOnly()) { // We have keyboard focus, and it's not an accelerator - if (key < 0x80) + if (keyboard_focus && keyboard_focus->wantsKeyUpKeyDown()) + { + return keyboard_focus->handleKey(key, mask, FALSE ); + } + else if (key < 0x80) { // Not a special key, so likely (we hope) to generate a character. Let it fall through to character handler first. - return (gFocusMgr.getKeyboardFocus() != NULL); + return (keyboard_focus != NULL); } } @@ -2572,7 +2622,6 @@ BOOL LLViewerWindow::handleKey(KEY key, MASK mask) return TRUE; } - LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus(); // give menus a chance to handle modified (Ctrl, Alt) shortcut keys before current focus // as long as focus isn't locked @@ -2598,7 +2647,7 @@ BOOL LLViewerWindow::handleKey(KEY key, MASK mask) // give floaters first chance to handle TAB key // so frontmost floater gets focus // if nothing has focus, go to first or last UI element as appropriate - if (key == KEY_TAB && (mask & MASK_CONTROL || gFocusMgr.getKeyboardFocus() == NULL)) + if (key == KEY_TAB && (mask & MASK_CONTROL || keyboard_focus == NULL)) { LL_WARNS() << "LLviewerWindow::handleKey give floaters first chance at tab key " << LL_ENDL; if (gMenuHolder) gMenuHolder->hideMenus(); @@ -2936,7 +2985,7 @@ void LLViewerWindow::updateUI() if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST)) { gDebugRaycastFaceHit = -1; - gDebugRaycastObject = cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, + gDebugRaycastObject = cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, FALSE, &gDebugRaycastFaceHit, &gDebugRaycastIntersection, &gDebugRaycastTexCoord, @@ -3764,6 +3813,7 @@ void LLViewerWindow::pickAsync( S32 x, MASK mask, void (*callback)(const LLPickInfo& info), BOOL pick_transparent, + BOOL pick_rigged, BOOL pick_unselectable) { BOOL in_build_mode = LLFloaterReg::instanceVisible("build"); @@ -3774,7 +3824,7 @@ void LLViewerWindow::pickAsync( S32 x, pick_transparent = TRUE; } - LLPickInfo pick_info(LLCoordGL(x, y_from_bot), mask, pick_transparent, FALSE, TRUE, pick_unselectable, callback); + LLPickInfo pick_info(LLCoordGL(x, y_from_bot), mask, pick_transparent, pick_rigged, FALSE, TRUE, pick_unselectable, callback); schedulePick(pick_info); } @@ -3830,7 +3880,7 @@ void LLViewerWindow::returnEmptyPicks() } // Performs the GL object/land pick. -LLPickInfo LLViewerWindow::pickImmediate(S32 x, S32 y_from_bot, BOOL pick_transparent, BOOL pick_particle) +LLPickInfo LLViewerWindow::pickImmediate(S32 x, S32 y_from_bot, BOOL pick_transparent, BOOL pick_rigged, BOOL pick_particle) { BOOL in_build_mode = LLFloaterReg::instanceVisible("build"); if (in_build_mode || LLDrawPoolAlpha::sShowDebugAlpha) @@ -3842,7 +3892,7 @@ LLPickInfo LLViewerWindow::pickImmediate(S32 x, S32 y_from_bot, BOOL pick_trans // shortcut queueing in mPicks and just update mLastPick in place MASK key_mask = gKeyboard->currentMask(TRUE); - mLastPick = LLPickInfo(LLCoordGL(x, y_from_bot), key_mask, pick_transparent, pick_particle, TRUE, FALSE, NULL); + mLastPick = LLPickInfo(LLCoordGL(x, y_from_bot), key_mask, pick_transparent, pick_rigged, pick_particle, TRUE, FALSE, NULL); mLastPick.fetchResults(); return mLastPick; @@ -3878,6 +3928,7 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de LLViewerObject *this_object, S32 this_face, BOOL pick_transparent, + BOOL pick_rigged, S32* face_hit, LLVector4a *intersection, LLVector2 *uv, @@ -3948,7 +3999,7 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de { if (this_object->isHUDAttachment()) // is a HUD object? { - if (this_object->lineSegmentIntersect(mh_start, mh_end, this_face, pick_transparent, + if (this_object->lineSegmentIntersect(mh_start, mh_end, this_face, pick_transparent, pick_rigged, face_hit, intersection, uv, normal, tangent)) { found = this_object; @@ -3956,7 +4007,7 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de } else // is a world object { - if (this_object->lineSegmentIntersect(mw_start, mw_end, this_face, pick_transparent, + if (this_object->lineSegmentIntersect(mw_start, mw_end, this_face, pick_transparent, pick_rigged, face_hit, intersection, uv, normal, tangent)) { found = this_object; @@ -3970,7 +4021,7 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de if (!found) // if not found in HUD, look in world: { - found = gPipeline.lineSegmentIntersectInWorld(mw_start, mw_end, pick_transparent, + found = gPipeline.lineSegmentIntersectInWorld(mw_start, mw_end, pick_transparent, pick_rigged, face_hit, intersection, uv, normal, tangent); if (found && !pick_transparent) { @@ -5246,6 +5297,7 @@ LLPickInfo::LLPickInfo() mBinormal(), mHUDIcon(NULL), mPickTransparent(FALSE), + mPickRigged(FALSE), mPickParticle(FALSE) { } @@ -5253,6 +5305,7 @@ LLPickInfo::LLPickInfo() LLPickInfo::LLPickInfo(const LLCoordGL& mouse_pos, MASK keyboard_mask, BOOL pick_transparent, + BOOL pick_rigged, BOOL pick_particle, BOOL pick_uv_coords, BOOL pick_unselectable, @@ -5271,6 +5324,7 @@ LLPickInfo::LLPickInfo(const LLCoordGL& mouse_pos, mBinormal(), mHUDIcon(NULL), mPickTransparent(pick_transparent), + mPickRigged(pick_rigged), mPickParticle(pick_particle), mPickUnselectable(pick_unselectable) { @@ -5302,7 +5356,7 @@ void LLPickInfo::fetchResults() } LLViewerObject* hit_object = gViewerWindow->cursorIntersect(mMousePt.mX, mMousePt.mY, 512.f, - NULL, -1, mPickTransparent, &face_hit, + NULL, -1, mPickTransparent, mPickRigged, &face_hit, &intersection, &uv, &normal, &tangent, &start, &end); mPickPt = mMousePt; @@ -5447,7 +5501,7 @@ void LLPickInfo::getSurfaceInfo() if (objectp) { if (gViewerWindow->cursorIntersect(ll_round((F32)mMousePt.mX), ll_round((F32)mMousePt.mY), 1024.f, - objectp, -1, mPickTransparent, + objectp, -1, mPickTransparent, mPickRigged, &mObjectFace, &intersection, &mSTCoords, |