diff options
Diffstat (limited to 'indra/newview/llviewerwindow.cpp')
-rw-r--r-- | indra/newview/llviewerwindow.cpp | 10057 |
1 files changed, 5023 insertions, 5034 deletions
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 2843e4e9ae..4305349ea2 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -1,5034 +1,5023 @@ -/**
- * @file llviewerwindow.cpp
- * @brief Implementation of the LLViewerWindow class.
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llviewerwindow.h"
-
-#if LL_WINDOWS
-#pragma warning (disable : 4355) // 'this' used in initializer list: yes, intentionally
-#endif
-
-// system library includes
-#include <stdio.h>
-#include <iostream>
-#include <fstream>
-#include <algorithm>
-
-#include "llagent.h"
-#include "llagentcamera.h"
-#include "llfloaterreg.h"
-#include "llpanellogin.h"
-#include "llviewerkeyboard.h"
-#include "llviewermenu.h"
-
-#include "llviewquery.h"
-#include "llxmltree.h"
-#include "llslurl.h"
-//#include "llviewercamera.h"
-#include "llrender.h"
-
-#include "llvoiceclient.h" // for push-to-talk button handling
-
-//
-// TODO: Many of these includes are unnecessary. Remove them.
-//
-
-// linden library includes
-#include "llaudioengine.h" // mute on minimize
-#include "indra_constants.h"
-#include "llassetstorage.h"
-#include "llerrorcontrol.h"
-#include "llfontgl.h"
-#include "llmousehandler.h"
-#include "llrect.h"
-#include "llsky.h"
-#include "llstring.h"
-#include "llui.h"
-#include "lluuid.h"
-#include "llview.h"
-#include "llxfermanager.h"
-#include "message.h"
-#include "object_flags.h"
-#include "lltimer.h"
-#include "timing.h"
-#include "llviewermenu.h"
-#include "lltooltip.h"
-#include "llmediaentry.h"
-#include "llurldispatcher.h"
-
-// newview includes
-#include "llagent.h"
-#include "llbox.h"
-#include "llconsole.h"
-#include "llviewercontrol.h"
-#include "llcylinder.h"
-#include "lldebugview.h"
-#include "lldir.h"
-#include "lldrawable.h"
-#include "lldrawpoolalpha.h"
-#include "lldrawpoolbump.h"
-#include "lldrawpoolwater.h"
-#include "llmaniptranslate.h"
-#include "llface.h"
-#include "llfeaturemanager.h"
-#include "llfilepicker.h"
-#include "llfirstuse.h"
-#include "llfloater.h"
-#include "llfloaterbuildoptions.h"
-#include "llfloaterbuyland.h"
-#include "llfloatercamera.h"
-#include "llfloaterland.h"
-#include "llfloaterinspect.h"
-#include "llfloatermap.h"
-#include "llfloaternamedesc.h"
-#include "llfloaterpreference.h"
-#include "llfloatersnapshot.h"
-#include "llfloatertools.h"
-#include "llfloaterworldmap.h"
-#include "llfocusmgr.h"
-#include "llfontfreetype.h"
-#include "llgesturemgr.h"
-#include "llglheaders.h"
-#include "lltooltip.h"
-#include "llhudmanager.h"
-#include "llhudobject.h"
-#include "llhudview.h"
-#include "llimagebmp.h"
-#include "llimagej2c.h"
-#include "llimageworker.h"
-#include "llkeyboard.h"
-#include "lllineeditor.h"
-#include "llmenugl.h"
-#include "llmodaldialog.h"
-#include "llmorphview.h"
-#include "llmoveview.h"
-#include "llnavigationbar.h"
-#include "llpopupview.h"
-#include "llpreviewtexture.h"
-#include "llprogressview.h"
-#include "llresmgr.h"
-#include "llsidetray.h"
-#include "llselectmgr.h"
-#include "llrootview.h"
-#include "llrendersphere.h"
-#include "llstartup.h"
-#include "llstatusbar.h"
-#include "llstatview.h"
-#include "llsurface.h"
-#include "llsurfacepatch.h"
-#include "lltexlayer.h"
-#include "lltextbox.h"
-#include "lltexturecache.h"
-#include "lltexturefetch.h"
-#include "lltextureview.h"
-#include "lltool.h"
-#include "lltoolcomp.h"
-#include "lltooldraganddrop.h"
-#include "lltoolface.h"
-#include "lltoolfocus.h"
-#include "lltoolgrab.h"
-#include "lltoolmgr.h"
-#include "lltoolmorph.h"
-#include "lltoolpie.h"
-#include "lltoolselectland.h"
-#include "lltrans.h"
-#include "lluictrlfactory.h"
-#include "llurldispatcher.h" // SLURL from other app instance
-#include "llversioninfo.h"
-#include "llvieweraudio.h"
-#include "llviewercamera.h"
-#include "llviewergesture.h"
-#include "llviewertexturelist.h"
-#include "llviewerinventory.h"
-#include "llviewerkeyboard.h"
-#include "llviewermedia.h"
-#include "llviewermediafocus.h"
-#include "llviewermenu.h"
-#include "llviewermessage.h"
-#include "llviewerobjectlist.h"
-#include "llviewerparcelmgr.h"
-#include "llviewerregion.h"
-#include "llviewershadermgr.h"
-#include "llviewerstats.h"
-#include "llvoavatarself.h"
-#include "llvovolume.h"
-#include "llworld.h"
-#include "llworldmapview.h"
-#include "pipeline.h"
-#include "llappviewer.h"
-#include "llviewerdisplay.h"
-#include "llspatialpartition.h"
-#include "llviewerjoystick.h"
-#include "llviewernetwork.h"
-#include "llpostprocess.h"
-#include "llbottomtray.h"
-#include "llnearbychatbar.h"
-#include "llagentui.h"
-#include "llwearablelist.h"
-
-#include "llnotifications.h"
-#include "llnotificationsutil.h"
-#include "llnotificationmanager.h"
-
-#include "llfloaternotificationsconsole.h"
-
-#include "llnearbychat.h"
-#include "llviewerwindowlistener.h"
-#include "llpaneltopinfobar.h"
-
-#if LL_WINDOWS
-#include <tchar.h> // For Unicode conversion methods
-#endif
-
-//
-// Globals
-//
-void render_ui(F32 zoom_factor = 1.f, int subfield = 0);
-
-extern BOOL gDebugClicks;
-extern BOOL gDisplaySwapBuffers;
-extern BOOL gDepthDirty;
-extern BOOL gResizeScreenTexture;
-
-LLViewerWindow *gViewerWindow = NULL;
-
-LLFrameTimer gAwayTimer;
-LLFrameTimer gAwayTriggerTimer;
-
-BOOL gShowOverlayTitle = FALSE;
-
-LLViewerObject* gDebugRaycastObject = NULL;
-LLVector3 gDebugRaycastIntersection;
-LLVector2 gDebugRaycastTexCoord;
-LLVector3 gDebugRaycastNormal;
-LLVector3 gDebugRaycastBinormal;
-S32 gDebugRaycastFaceHit;
-
-// HUD display lines in lower right
-BOOL gDisplayWindInfo = FALSE;
-BOOL gDisplayCameraPos = FALSE;
-BOOL gDisplayFOV = FALSE;
-BOOL gDisplayBadge = FALSE;
-
-S32 CHAT_BAR_HEIGHT = 28;
-S32 OVERLAY_BAR_HEIGHT = 20;
-
-const U8 NO_FACE = 255;
-BOOL gQuietSnapshot = FALSE;
-
-const F32 MIN_AFK_TIME = 2.f; // minimum time after setting away state before coming back
-const F32 MAX_FAST_FRAME_TIME = 0.5f;
-const F32 FAST_FRAME_INCREMENT = 0.1f;
-
-const F32 MIN_DISPLAY_SCALE = 0.75f;
-
-std::string LLViewerWindow::sSnapshotBaseName;
-std::string LLViewerWindow::sSnapshotDir;
-
-std::string LLViewerWindow::sMovieBaseName;
-
-class RecordToChatConsole : public LLError::Recorder, public LLSingleton<RecordToChatConsole>
-{
-public:
- virtual void recordMessage(LLError::ELevel level,
- const std::string& message)
- {
- //FIXME: this is NOT thread safe, and will do bad things when a warning is issued from a non-UI thread
-
- // only log warnings to chat console
- //if (level == LLError::LEVEL_WARN)
- //{
- //LLFloaterChat* chat_floater = LLFloaterReg::findTypedInstance<LLFloaterChat>("chat");
- //if (chat_floater && gSavedSettings.getBOOL("WarningsAsChat"))
- //{
- // LLChat chat;
- // chat.mText = message;
- // chat.mSourceType = CHAT_SOURCE_SYSTEM;
-
- // chat_floater->addChat(chat, FALSE, FALSE);
- //}
- //}
- }
-};
-
-////////////////////////////////////////////////////////////////////////////
-//
-// LLDebugText
-//
-
-class LLDebugText
-{
-private:
- struct Line
- {
- Line(const std::string& in_text, S32 in_x, S32 in_y) : text(in_text), x(in_x), y(in_y) {}
- std::string text;
- S32 x,y;
- };
-
- LLViewerWindow *mWindow;
-
- typedef std::vector<Line> line_list_t;
- line_list_t mLineList;
- LLColor4 mTextColor;
-
- void addText(S32 x, S32 y, const std::string &text)
- {
- mLineList.push_back(Line(text, x, y));
- }
-
- void clearText() { mLineList.clear(); }
-
-public:
- LLDebugText(LLViewerWindow* window) : mWindow(window) {}
-
- void update()
- {
- static LLCachedControl<bool> log_texture_traffic(gSavedSettings,"LogTextureNetworkTraffic") ;
-
- std::string wind_vel_text;
- std::string wind_vector_text;
- std::string rwind_vel_text;
- std::string rwind_vector_text;
- std::string audio_text;
-
- static const std::string beacon_particle = LLTrans::getString("BeaconParticle");
- static const std::string beacon_physical = LLTrans::getString("BeaconPhysical");
- static const std::string beacon_scripted = LLTrans::getString("BeaconScripted");
- static const std::string beacon_scripted_touch = LLTrans::getString("BeaconScriptedTouch");
- static const std::string beacon_sound = LLTrans::getString("BeaconSound");
- static const std::string beacon_media = LLTrans::getString("BeaconMedia");
- static const std::string particle_hiding = LLTrans::getString("ParticleHiding");
-
- // Draw the statistics in a light gray
- // and in a thin font
- mTextColor = LLColor4( 0.86f, 0.86f, 0.86f, 1.f );
-
- // Draw stuff growing up from right lower corner of screen
- U32 xpos = mWindow->getWindowWidthScaled() - 350;
- U32 ypos = 64;
- const U32 y_inc = 20;
-
- clearText();
-
- if (gSavedSettings.getBOOL("DebugShowTime"))
- {
- const U32 y_inc2 = 15;
- for (std::map<S32,LLFrameTimer>::reverse_iterator iter = gDebugTimers.rbegin();
- iter != gDebugTimers.rend(); ++iter)
- {
- S32 idx = iter->first;
- LLFrameTimer& timer = iter->second;
- F32 time = timer.getElapsedTimeF32();
- S32 hours = (S32)(time / (60*60));
- S32 mins = (S32)((time - hours*(60*60)) / 60);
- S32 secs = (S32)((time - hours*(60*60) - mins*60));
- std::string label = gDebugTimerLabel[idx];
- if (label.empty()) label = llformat("Debug: %d", idx);
- addText(xpos, ypos, llformat(" %s: %d:%02d:%02d", label.c_str(), hours,mins,secs)); ypos += y_inc2;
- }
-
- F32 time = gFrameTimeSeconds;
- S32 hours = (S32)(time / (60*60));
- S32 mins = (S32)((time - hours*(60*60)) / 60);
- S32 secs = (S32)((time - hours*(60*60) - mins*60));
- addText(xpos, ypos, llformat("Time: %d:%02d:%02d", hours,mins,secs)); ypos += y_inc;
- }
-
-#if LL_WINDOWS
- if (gSavedSettings.getBOOL("DebugShowMemory"))
- {
- addText(xpos, ypos, llformat("Memory: %d (KB)", LLMemory::getWorkingSetSize() / 1024));
- ypos += y_inc;
- }
-#endif
-
- if (gDisplayCameraPos)
- {
- std::string camera_view_text;
- std::string camera_center_text;
- std::string agent_view_text;
- std::string agent_left_text;
- std::string agent_center_text;
- std::string agent_root_center_text;
-
- LLVector3d tvector; // Temporary vector to hold data for printing.
-
- // Update camera center, camera view, wind info every other frame
- tvector = gAgent.getPositionGlobal();
- agent_center_text = llformat("AgentCenter %f %f %f",
- (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ]));
-
- if (isAgentAvatarValid())
- {
- tvector = gAgent.getPosGlobalFromAgent(gAgentAvatarp->mRoot.getWorldPosition());
- agent_root_center_text = llformat("AgentRootCenter %f %f %f",
- (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ]));
- }
- else
- {
- agent_root_center_text = "---";
- }
-
-
- tvector = LLVector4(gAgent.getFrameAgent().getAtAxis());
- agent_view_text = llformat("AgentAtAxis %f %f %f",
- (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ]));
-
- tvector = LLVector4(gAgent.getFrameAgent().getLeftAxis());
- agent_left_text = llformat("AgentLeftAxis %f %f %f",
- (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ]));
-
- tvector = gAgentCamera.getCameraPositionGlobal();
- camera_center_text = llformat("CameraCenter %f %f %f",
- (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ]));
-
- tvector = LLVector4(LLViewerCamera::getInstance()->getAtAxis());
- camera_view_text = llformat("CameraAtAxis %f %f %f",
- (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ]));
-
- addText(xpos, ypos, agent_center_text); ypos += y_inc;
- addText(xpos, ypos, agent_root_center_text); ypos += y_inc;
- addText(xpos, ypos, agent_view_text); ypos += y_inc;
- addText(xpos, ypos, agent_left_text); ypos += y_inc;
- addText(xpos, ypos, camera_center_text); ypos += y_inc;
- addText(xpos, ypos, camera_view_text); ypos += y_inc;
- }
-
- if (gDisplayWindInfo)
- {
- wind_vel_text = llformat("Wind velocity %.2f m/s", gWindVec.magVec());
- wind_vector_text = llformat("Wind vector %.2f %.2f %.2f", gWindVec.mV[0], gWindVec.mV[1], gWindVec.mV[2]);
- rwind_vel_text = llformat("RWind vel %.2f m/s", gRelativeWindVec.magVec());
- rwind_vector_text = llformat("RWind vec %.2f %.2f %.2f", gRelativeWindVec.mV[0], gRelativeWindVec.mV[1], gRelativeWindVec.mV[2]);
-
- addText(xpos, ypos, wind_vel_text); ypos += y_inc;
- addText(xpos, ypos, wind_vector_text); ypos += y_inc;
- addText(xpos, ypos, rwind_vel_text); ypos += y_inc;
- addText(xpos, ypos, rwind_vector_text); ypos += y_inc;
- }
- if (gDisplayWindInfo)
- {
- if (gAudiop)
- {
- audio_text= llformat("Audio for wind: %d", gAudiop->isWindEnabled());
- }
- addText(xpos, ypos, audio_text); ypos += y_inc;
- }
- if (gDisplayFOV)
- {
- addText(xpos, ypos, llformat("FOV: %2.1f deg", RAD_TO_DEG * LLViewerCamera::getInstance()->getView()));
- ypos += y_inc;
- }
- if (gDisplayBadge)
- {
- addText(xpos, ypos+(y_inc/2), llformat("Hippos!", RAD_TO_DEG * LLViewerCamera::getInstance()->getView()));
- ypos += y_inc * 2;
- }
-
- /*if (LLViewerJoystick::getInstance()->getOverrideCamera())
- {
- addText(xpos + 200, ypos, llformat("Flycam"));
- ypos += y_inc;
- }*/
-
- if (gSavedSettings.getBOOL("DebugShowRenderInfo"))
- {
- if (gPipeline.getUseVertexShaders() == 0)
- {
- addText(xpos, ypos, "Shaders Disabled");
- ypos += y_inc;
- }
- addText(xpos, ypos, llformat("%d MB Vertex Data", LLVertexBuffer::sAllocatedBytes/(1024*1024)));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%d Vertex Buffers", LLVertexBuffer::sGLCount));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%d Mapped Buffers", LLVertexBuffer::sMappedCount));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%d Vertex Buffer Binds", LLVertexBuffer::sBindCount));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%d Vertex Buffer Sets", LLVertexBuffer::sSetCount));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%d Texture Binds", LLImageGL::sBindCount));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%d Unique Textures", LLImageGL::sUniqueCount));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%d Render Calls", gPipeline.mBatchCount));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%d Matrix Ops", gPipeline.mMatrixOpCount));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%d Texture Matrix Ops", gPipeline.mTextureMatrixOps));
- ypos += y_inc;
-
- gPipeline.mTextureMatrixOps = 0;
- gPipeline.mMatrixOpCount = 0;
-
- if (gPipeline.mBatchCount > 0)
- {
- addText(xpos, ypos, llformat("Batch min/max/mean: %d/%d/%d", gPipeline.mMinBatchSize, gPipeline.mMaxBatchSize,
- gPipeline.mTrianglesDrawn/gPipeline.mBatchCount));
-
- gPipeline.mMinBatchSize = gPipeline.mMaxBatchSize;
- gPipeline.mMaxBatchSize = 0;
- gPipeline.mBatchCount = 0;
- }
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("UI Verts/Calls: %d/%d", LLRender::sUIVerts, LLRender::sUICalls));
- LLRender::sUICalls = LLRender::sUIVerts = 0;
- ypos += y_inc;
-
- addText(xpos,ypos, llformat("%d/%d Nodes visible", gPipeline.mNumVisibleNodes, LLSpatialGroup::sNodeCount));
-
- ypos += y_inc;
-
-
- addText(xpos,ypos, llformat("%d Avatars visible", LLVOAvatar::sNumVisibleAvatars));
-
- ypos += y_inc;
-
- addText(xpos,ypos, llformat("%d Lights visible", LLPipeline::sVisibleLightCount));
-
- ypos += y_inc;
-
- LLVertexBuffer::sBindCount = LLImageGL::sBindCount =
- LLVertexBuffer::sSetCount = LLImageGL::sUniqueCount =
- gPipeline.mNumVisibleNodes = LLPipeline::sVisibleLightCount = 0;
- }
- if (gSavedSettings.getBOOL("DebugShowRenderMatrices"))
- {
- addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[12], gGLProjection[13], gGLProjection[14], gGLProjection[15]));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[8], gGLProjection[9], gGLProjection[10], gGLProjection[11]));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[4], gGLProjection[5], gGLProjection[6], gGLProjection[7]));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[0], gGLProjection[1], gGLProjection[2], gGLProjection[3]));
- ypos += y_inc;
-
- addText(xpos, ypos, "Projection Matrix");
- ypos += y_inc;
-
-
- addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[12], gGLModelView[13], gGLModelView[14], gGLModelView[15]));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[8], gGLModelView[9], gGLModelView[10], gGLModelView[11]));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[4], gGLModelView[5], gGLModelView[6], gGLModelView[7]));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[0], gGLModelView[1], gGLModelView[2], gGLModelView[3]));
- ypos += y_inc;
-
- addText(xpos, ypos, "View Matrix");
- ypos += y_inc;
- }
- if (gSavedSettings.getBOOL("DebugShowColor"))
- {
- U8 color[4];
- LLCoordGL coord = gViewerWindow->getCurrentMouse();
- glReadPixels(coord.mX, coord.mY, 1,1,GL_RGBA, GL_UNSIGNED_BYTE, color);
- addText(xpos, ypos, llformat("%d %d %d %d", color[0], color[1], color[2], color[3]));
- ypos += y_inc;
- }
- // only display these messages if we are actually rendering beacons at this moment
- if (LLPipeline::getRenderBeacons(NULL) && LLFloaterReg::instanceVisible("beacons"))
- {
- if (LLPipeline::getRenderParticleBeacons(NULL))
- {
- addText(xpos, ypos, beacon_particle);
- ypos += y_inc;
- }
- if (LLPipeline::toggleRenderTypeControlNegated((void*)LLPipeline::RENDER_TYPE_PARTICLES))
- {
- addText(xpos, ypos, particle_hiding);
- ypos += y_inc;
- }
- if (LLPipeline::getRenderPhysicalBeacons(NULL))
- {
- addText(xpos, ypos, beacon_physical);
- ypos += y_inc;
- }
- if (LLPipeline::getRenderScriptedBeacons(NULL))
- {
- addText(xpos, ypos, beacon_scripted);
- ypos += y_inc;
- }
- else
- if (LLPipeline::getRenderScriptedTouchBeacons(NULL))
- {
- addText(xpos, ypos, beacon_scripted_touch);
- ypos += y_inc;
- }
- if (LLPipeline::getRenderSoundBeacons(NULL))
- {
- addText(xpos, ypos, beacon_sound);
- ypos += y_inc;
- }
- }
- if(log_texture_traffic)
- {
- U32 old_y = ypos ;
- for(S32 i = LLViewerTexture::BOOST_NONE; i < LLViewerTexture::MAX_GL_IMAGE_CATEGORY; i++)
- {
- if(gTotalTextureBytesPerBoostLevel[i] > 0)
- {
- addText(xpos, ypos, llformat("Boost_Level %d: %.3f MB", i, (F32)gTotalTextureBytesPerBoostLevel[i] / (1024 * 1024)));
- ypos += y_inc;
- }
- }
- if(ypos != old_y)
- {
- addText(xpos, ypos, "Network traffic for textures:");
- ypos += y_inc;
- }
- }
-
- if (gSavedSettings.getBOOL("DebugShowTextureInfo"))
- {
- LLViewerObject* objectp = NULL ;
- //objectp = = gAgentCamera.getFocusObject();
-
- LLSelectNode* nodep = LLSelectMgr::instance().getHoverNode();
- if (nodep)
- {
- objectp = nodep->getObject();
- }
- if (objectp && !objectp->isDead())
- {
- S32 num_faces = objectp->mDrawable->getNumFaces() ;
-
- for(S32 i = 0 ; i < num_faces; i++)
- {
- LLFace* facep = objectp->mDrawable->getFace(i) ;
- if(facep)
- {
- //addText(xpos, ypos, llformat("ts_min: %.3f ts_max: %.3f tt_min: %.3f tt_max: %.3f", facep->mTexExtents[0].mV[0], facep->mTexExtents[1].mV[0],
- // facep->mTexExtents[0].mV[1], facep->mTexExtents[1].mV[1]));
- //ypos += y_inc;
-
- addText(xpos, ypos, llformat("v_size: %.3f: p_size: %.3f", facep->getVirtualSize(), facep->getPixelArea()));
- ypos += y_inc;
-
- //const LLTextureEntry *tep = facep->getTextureEntry();
- //if(tep)
- //{
- // addText(xpos, ypos, llformat("scale_s: %.3f: scale_t: %.3f", tep->mScaleS, tep->mScaleT)) ;
- // ypos += y_inc;
- //}
-
- LLViewerTexture* tex = facep->getTexture() ;
- if(tex)
- {
- addText(xpos, ypos, llformat("ID: %s v_size: %.3f", tex->getID().asString().c_str(), tex->getMaxVirtualSize()));
- ypos += y_inc;
- }
- }
- }
- }
- }
- }
-
- void draw()
- {
- for (line_list_t::iterator iter = mLineList.begin();
- iter != mLineList.end(); ++iter)
- {
- const Line& line = *iter;
- LLFontGL::getFontMonospace()->renderUTF8(line.text, 0, (F32)line.x, (F32)line.y, mTextColor,
- LLFontGL::LEFT, LLFontGL::TOP,
- LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, S32_MAX, NULL, FALSE);
- }
- mLineList.clear();
- }
-
-};
-
-void LLViewerWindow::updateDebugText()
-{
- mDebugText->update();
-}
-
-////////////////////////////////////////////////////////////////////////////
-//
-// LLViewerWindow
-//
-
-BOOL LLViewerWindow::handleAnyMouseClick(LLWindow *window, LLCoordGL pos, MASK mask, LLMouseHandler::EClickType clicktype, BOOL down)
-{
- const char* buttonname = "";
- const char* buttonstatestr = "";
- S32 x = pos.mX;
- S32 y = pos.mY;
- x = llround((F32)x / mDisplayScale.mV[VX]);
- y = llround((F32)y / mDisplayScale.mV[VY]);
-
- // only send mouse clicks to UI if UI is visible
- if(gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
- {
-
- if (down)
- {
- buttonstatestr = "down" ;
- }
- else
- {
- buttonstatestr = "up" ;
- }
-
- switch (clicktype)
- {
- case LLMouseHandler::CLICK_LEFT:
- mLeftMouseDown = down;
- buttonname = "Left";
- break;
- case LLMouseHandler::CLICK_RIGHT:
- mRightMouseDown = down;
- buttonname = "Right";
- break;
- case LLMouseHandler::CLICK_MIDDLE:
- mMiddleMouseDown = down;
- buttonname = "Middle";
- break;
- case LLMouseHandler::CLICK_DOUBLELEFT:
- mLeftMouseDown = down;
- buttonname = "Left Double Click";
- break;
- }
-
- LLView::sMouseHandlerMessage.clear();
-
- if (gMenuBarView)
- {
- // stop ALT-key access to menu
- gMenuBarView->resetMenuTrigger();
- }
-
- if (gDebugClicks)
- {
- llinfos << "ViewerWindow " << buttonname << " mouse " << buttonstatestr << " at " << x << "," << y << llendl;
- }
-
- // Make sure we get a corresponding mouseup event, even if the mouse leaves the window
- if (down)
- mWindow->captureMouse();
- else
- mWindow->releaseMouse();
-
- // Indicate mouse was active
- LLUI::resetMouseIdleTimer();
-
- // Don't let the user move the mouse out of the window until mouse up.
- if( LLToolMgr::getInstance()->getCurrentTool()->clipMouseWhenDown() )
- {
- mWindow->setMouseClipping(down);
- }
-
- LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture();
- if( mouse_captor )
- {
- S32 local_x;
- S32 local_y;
- mouse_captor->screenPointToLocal( x, y, &local_x, &local_y );
- if (LLView::sDebugMouseHandling)
- {
- llinfos << buttonname << " Mouse " << buttonstatestr << " handled by captor " << mouse_captor->getName() << llendl;
- }
- return mouse_captor->handleAnyMouseClick(local_x, local_y, mask, clicktype, down);
- }
-
- // Topmost view gets a chance before the hierarchy
- //LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl();
- //if (top_ctrl)
- //{
- // S32 local_x, local_y;
- // top_ctrl->screenPointToLocal( x, y, &local_x, &local_y );
- // if (top_ctrl->pointInView(local_x, local_y))
- // {
- // return top_ctrl->handleAnyMouseClick(local_x, local_y, mask, clicktype, down) ;
- // }
- // else
- // {
- // if (down)
- // {
- // gFocusMgr.setTopCtrl(NULL);
- // }
- // }
- //}
-
- // Give the UI views a chance to process the click
- if( mRootView->handleAnyMouseClick(x, y, mask, clicktype, down) )
- {
- if (LLView::sDebugMouseHandling)
- {
- llinfos << buttonname << " Mouse " << buttonstatestr << " " << LLView::sMouseHandlerMessage << llendl;
- }
- return TRUE;
- }
- else if (LLView::sDebugMouseHandling)
- {
- llinfos << buttonname << " Mouse " << buttonstatestr << " not handled by view" << llendl;
- }
- }
-
- // Do not allow tool manager to handle mouseclicks if we have disconnected
- if(!gDisconnected && LLToolMgr::getInstance()->getCurrentTool()->handleAnyMouseClick( x, y, mask, clicktype, down ) )
- {
- return TRUE;
- }
-
-
- // If we got this far on a down-click, it wasn't handled.
- // Up-clicks, though, are always handled as far as the OS is concerned.
- BOOL default_rtn = !down;
- return default_rtn;
-}
-
-BOOL LLViewerWindow::handleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask)
-{
- BOOL down = TRUE;
- return handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_LEFT,down);
-}
-
-BOOL LLViewerWindow::handleDoubleClick(LLWindow *window, LLCoordGL pos, MASK mask)
-{
- // try handling as a double-click first, then a single-click if that
- // wasn't handled.
- BOOL down = TRUE;
- if (handleAnyMouseClick(window, pos, mask,
- LLMouseHandler::CLICK_DOUBLELEFT, down))
- {
- return TRUE;
- }
- return handleMouseDown(window, pos, mask);
-}
-
-BOOL LLViewerWindow::handleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask)
-{
- BOOL down = FALSE;
- return handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_LEFT,down);
-}
-
-
-BOOL LLViewerWindow::handleRightMouseDown(LLWindow *window, LLCoordGL pos, MASK mask)
-{
- S32 x = pos.mX;
- S32 y = pos.mY;
- x = llround((F32)x / mDisplayScale.mV[VX]);
- y = llround((F32)y / mDisplayScale.mV[VY]);
-
- BOOL down = TRUE;
- BOOL handle = handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_RIGHT,down);
- if (handle)
- return handle;
-
- // *HACK: this should be rolled into the composite tool logic, not
- // hardcoded at the top level.
- if (CAMERA_MODE_CUSTOMIZE_AVATAR != gAgentCamera.getCameraMode() && LLToolMgr::getInstance()->getCurrentTool() != LLToolPie::getInstance())
- {
- // If the current tool didn't process the click, we should show
- // the pie menu. This can be done by passing the event to the pie
- // menu tool.
- LLToolPie::getInstance()->handleRightMouseDown(x, y, mask);
- // show_context_menu( x, y, mask );
- }
-
- return TRUE;
-}
-
-BOOL LLViewerWindow::handleRightMouseUp(LLWindow *window, LLCoordGL pos, MASK mask)
-{
- BOOL down = FALSE;
- return handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_RIGHT,down);
-}
-
-BOOL LLViewerWindow::handleMiddleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask)
-{
- BOOL down = TRUE;
- LLVoiceClient::getInstance()->middleMouseState(true);
- handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_MIDDLE,down);
-
- // Always handled as far as the OS is concerned.
- return TRUE;
-}
-
-LLWindowCallbacks::DragNDropResult LLViewerWindow::handleDragNDrop( LLWindow *window, LLCoordGL pos, MASK mask, LLWindowCallbacks::DragNDropAction action, std::string data)
-{
- LLWindowCallbacks::DragNDropResult result = LLWindowCallbacks::DND_NONE;
-
- const bool prim_media_dnd_enabled = gSavedSettings.getBOOL("PrimMediaDragNDrop");
- const bool slurl_dnd_enabled = gSavedSettings.getBOOL("SLURLDragNDrop");
-
- if ( prim_media_dnd_enabled || slurl_dnd_enabled )
- {
- switch(action)
- {
- // Much of the handling for these two cases is the same.
- case LLWindowCallbacks::DNDA_TRACK:
- case LLWindowCallbacks::DNDA_DROPPED:
- case LLWindowCallbacks::DNDA_START_TRACKING:
- {
- bool drop = (LLWindowCallbacks::DNDA_DROPPED == action);
-
- if (slurl_dnd_enabled)
- {
- LLSLURL dropped_slurl(data);
- if(dropped_slurl.isSpatial())
- {
- if (drop)
- {
- LLURLDispatcher::dispatch( dropped_slurl.getSLURLString(), NULL, true );
- return LLWindowCallbacks::DND_MOVE;
- }
- return LLWindowCallbacks::DND_COPY;
- }
- }
-
- if (prim_media_dnd_enabled)
- {
- LLPickInfo pick_info = pickImmediate( pos.mX, pos.mY, TRUE /*BOOL pick_transparent*/ );
-
- LLUUID object_id = pick_info.getObjectID();
- S32 object_face = pick_info.mObjectFace;
- std::string url = data;
-
- lldebugs << "Object: picked at " << pos.mX << ", " << pos.mY << " - face = " << object_face << " - URL = " << url << llendl;
-
- LLVOVolume *obj = dynamic_cast<LLVOVolume*>(static_cast<LLViewerObject*>(pick_info.getObject()));
-
- if (obj && !obj->getRegion()->getCapability("ObjectMedia").empty())
- {
- LLTextureEntry *te = obj->getTE(object_face);
-
- // can modify URL if we can modify the object or we have navigate permissions
- bool allow_modify_url = obj->permModify() || obj->hasMediaPermission( te->getMediaData(), LLVOVolume::MEDIA_PERM_INTERACT );
-
- if (te && allow_modify_url )
- {
- if (drop)
- {
- // object does NOT have media already
- if ( ! te->hasMedia() )
- {
- // we are allowed to modify the object
- if ( obj->permModify() )
- {
- // Create new media entry
- LLSD media_data;
- // XXX Should we really do Home URL too?
- media_data[LLMediaEntry::HOME_URL_KEY] = url;
- media_data[LLMediaEntry::CURRENT_URL_KEY] = url;
- media_data[LLMediaEntry::AUTO_PLAY_KEY] = true;
- obj->syncMediaData(object_face, media_data, true, true);
- // XXX This shouldn't be necessary, should it ?!?
- if (obj->getMediaImpl(object_face))
- obj->getMediaImpl(object_face)->navigateReload();
- obj->sendMediaDataUpdate();
-
- result = LLWindowCallbacks::DND_COPY;
- }
- }
- else
- // object HAS media already
- {
- // URL passes the whitelist
- if (te->getMediaData()->checkCandidateUrl( url ) )
- {
- // just navigate to the URL
- if (obj->getMediaImpl(object_face))
- {
- obj->getMediaImpl(object_face)->navigateTo(url);
- }
- else
- {
- // This is very strange. Navigation should
- // happen via the Impl, but we don't have one.
- // This sends it to the server, which /should/
- // trigger us getting it. Hopefully.
- LLSD media_data;
- media_data[LLMediaEntry::CURRENT_URL_KEY] = url;
- obj->syncMediaData(object_face, media_data, true, true);
- obj->sendMediaDataUpdate();
- }
- result = LLWindowCallbacks::DND_LINK;
-
- }
- }
- LLSelectMgr::getInstance()->unhighlightObjectOnly(mDragHoveredObject);
- mDragHoveredObject = NULL;
-
- }
- else
- {
- // Check the whitelist, if there's media (otherwise just show it)
- if (te->getMediaData() == NULL || te->getMediaData()->checkCandidateUrl(url))
- {
- if ( obj != mDragHoveredObject)
- {
- // Highlight the dragged object
- LLSelectMgr::getInstance()->unhighlightObjectOnly(mDragHoveredObject);
- mDragHoveredObject = obj;
- LLSelectMgr::getInstance()->highlightObjectOnly(mDragHoveredObject);
- }
- result = (! te->hasMedia()) ? LLWindowCallbacks::DND_COPY : LLWindowCallbacks::DND_LINK;
-
- }
- }
- }
- }
- }
- }
- break;
-
- case LLWindowCallbacks::DNDA_STOP_TRACKING:
- // The cleanup case below will make sure things are unhilighted if necessary.
- break;
- }
-
- if (prim_media_dnd_enabled &&
- result == LLWindowCallbacks::DND_NONE && !mDragHoveredObject.isNull())
- {
- LLSelectMgr::getInstance()->unhighlightObjectOnly(mDragHoveredObject);
- mDragHoveredObject = NULL;
- }
- }
-
- return result;
-}
-
-BOOL LLViewerWindow::handleMiddleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask)
-{
- BOOL down = FALSE;
- LLVoiceClient::getInstance()->middleMouseState(false);
- handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_MIDDLE,down);
-
- // Always handled as far as the OS is concerned.
- return TRUE;
-}
-
-// WARNING: this is potentially called multiple times per frame
-void LLViewerWindow::handleMouseMove(LLWindow *window, LLCoordGL pos, MASK mask)
-{
- S32 x = pos.mX;
- S32 y = pos.mY;
-
- x = llround((F32)x / mDisplayScale.mV[VX]);
- y = llround((F32)y / mDisplayScale.mV[VY]);
-
- mMouseInWindow = TRUE;
-
- // Save mouse point for access during idle() and display()
-
- LLCoordGL mouse_point(x, y);
-
- if (mouse_point != mCurrentMousePoint)
- {
- LLUI::resetMouseIdleTimer();
- }
-
- saveLastMouse(mouse_point);
-
- mWindow->showCursorFromMouseMove();
-
- if (gAwayTimer.getElapsedTimeF32() > MIN_AFK_TIME)
- {
- gAgent.clearAFK();
- }
-}
-
-void LLViewerWindow::handleMouseLeave(LLWindow *window)
-{
- // Note: we won't get this if we have captured the mouse.
- llassert( gFocusMgr.getMouseCapture() == NULL );
- mMouseInWindow = FALSE;
- LLToolTipMgr::instance().blockToolTips();
-}
-
-BOOL LLViewerWindow::handleCloseRequest(LLWindow *window)
-{
- // User has indicated they want to close, but we may need to ask
- // about modified documents.
- LLAppViewer::instance()->userQuit();
- // Don't quit immediately
- return FALSE;
-}
-
-void LLViewerWindow::handleQuit(LLWindow *window)
-{
- LLAppViewer::instance()->forceQuit();
-}
-
-void LLViewerWindow::handleResize(LLWindow *window, S32 width, S32 height)
-{
- reshape(width, height);
- mResDirty = true;
-}
-
-// The top-level window has gained focus (e.g. via ALT-TAB)
-void LLViewerWindow::handleFocus(LLWindow *window)
-{
- gFocusMgr.setAppHasFocus(TRUE);
- LLModalDialog::onAppFocusGained();
-
- gAgent.onAppFocusGained();
- LLToolMgr::getInstance()->onAppFocusGained();
-
- // See if we're coming in with modifier keys held down
- if (gKeyboard)
- {
- gKeyboard->resetMaskKeys();
- }
-
- // resume foreground running timer
- // since we artifically limit framerate when not frontmost
- gForegroundTime.unpause();
-}
-
-// The top-level window has lost focus (e.g. via ALT-TAB)
-void LLViewerWindow::handleFocusLost(LLWindow *window)
-{
- gFocusMgr.setAppHasFocus(FALSE);
- //LLModalDialog::onAppFocusLost();
- LLToolMgr::getInstance()->onAppFocusLost();
- gFocusMgr.setMouseCapture( NULL );
-
- if (gMenuBarView)
- {
- // stop ALT-key access to menu
- gMenuBarView->resetMenuTrigger();
- }
-
- // restore mouse cursor
- showCursor();
- getWindow()->setMouseClipping(FALSE);
-
- // If losing focus while keys are down, reset them.
- if (gKeyboard)
- {
- gKeyboard->resetKeys();
- }
-
- // pause timer that tracks total foreground running time
- gForegroundTime.pause();
-}
-
-
-BOOL LLViewerWindow::handleTranslatedKeyDown(KEY key, MASK mask, BOOL repeated)
-{
- // Let the voice chat code check for its PTT key. Note that this never affects event processing.
- LLVoiceClient::getInstance()->keyDown(key, mask);
-
- if (gAwayTimer.getElapsedTimeF32() > MIN_AFK_TIME)
- {
- gAgent.clearAFK();
- }
-
- // *NOTE: We want to interpret KEY_RETURN later when it arrives as
- // a Unicode char, not as a keydown. Otherwise when client frame
- // rate is really low, hitting return sends your chat text before
- // it's all entered/processed.
- if (key == KEY_RETURN && mask == MASK_NONE)
- {
- return FALSE;
- }
-
- return gViewerKeyboard.handleKey(key, mask, repeated);
-}
-
-BOOL LLViewerWindow::handleTranslatedKeyUp(KEY key, MASK mask)
-{
- // Let the voice chat code check for its PTT key. Note that this never affects event processing.
- LLVoiceClient::getInstance()->keyUp(key, mask);
-
- return FALSE;
-}
-
-
-void LLViewerWindow::handleScanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_level)
-{
- LLViewerJoystick::getInstance()->setCameraNeedsUpdate(true);
- return gViewerKeyboard.scanKey(key, key_down, key_up, key_level);
-}
-
-
-
-
-BOOL LLViewerWindow::handleActivate(LLWindow *window, BOOL activated)
-{
- if (activated)
- {
- mActive = TRUE;
- send_agent_resume();
- gAgent.clearAFK();
-
- // Unmute audio
- audio_update_volume();
- }
- else
- {
- mActive = FALSE;
-
- if (gSavedSettings.getS32("AFKTimeout"))
- {
- gAgent.setAFK();
- }
-
- // SL-53351: Make sure we're not in mouselook when minimised, to prevent control issues
- if (gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK)
- {
- gAgentCamera.changeCameraToDefault();
- }
-
- send_agent_pause();
-
- // Mute audio
- audio_update_volume();
- }
- return TRUE;
-}
-
-BOOL LLViewerWindow::handleActivateApp(LLWindow *window, BOOL activating)
-{
- //if (!activating) gAgentCamera.changeCameraToDefault();
-
- LLViewerJoystick::getInstance()->setNeedsReset(true);
- return FALSE;
-}
-
-
-void LLViewerWindow::handleMenuSelect(LLWindow *window, S32 menu_item)
-{
-}
-
-
-BOOL LLViewerWindow::handlePaint(LLWindow *window, S32 x, S32 y, S32 width, S32 height)
-{
-#if LL_WINDOWS
- if (gNoRender)
- {
- HWND window_handle = (HWND)window->getPlatformWindow();
- PAINTSTRUCT ps;
- HDC hdc;
-
- RECT wnd_rect;
- wnd_rect.left = 0;
- wnd_rect.top = 0;
- wnd_rect.bottom = 200;
- wnd_rect.right = 500;
-
- hdc = BeginPaint(window_handle, &ps);
- //SetBKColor(hdc, RGB(255, 255, 255));
- FillRect(hdc, &wnd_rect, CreateSolidBrush(RGB(255, 255, 255)));
-
- std::string temp_str;
- temp_str = llformat( "FPS %3.1f Phy FPS %2.1f Time Dil %1.3f", /* Flawfinder: ignore */
- LLViewerStats::getInstance()->mFPSStat.getMeanPerSec(),
- LLViewerStats::getInstance()->mSimPhysicsFPS.getPrev(0),
- LLViewerStats::getInstance()->mSimTimeDilation.getPrev(0));
- S32 len = temp_str.length();
- TextOutA(hdc, 0, 0, temp_str.c_str(), len);
-
-
- LLVector3d pos_global = gAgent.getPositionGlobal();
- temp_str = llformat( "Avatar pos %6.1lf %6.1lf %6.1lf", pos_global.mdV[0], pos_global.mdV[1], pos_global.mdV[2]);
- len = temp_str.length();
- TextOutA(hdc, 0, 25, temp_str.c_str(), len);
-
- TextOutA(hdc, 0, 50, "Set \"DisableRendering FALSE\" in settings.ini file to reenable", 61);
- EndPaint(window_handle, &ps);
- return TRUE;
- }
-#endif
- return FALSE;
-}
-
-
-void LLViewerWindow::handleScrollWheel(LLWindow *window, S32 clicks)
-{
- handleScrollWheel( clicks );
-}
-
-void LLViewerWindow::handleWindowBlock(LLWindow *window)
-{
- send_agent_pause();
-}
-
-void LLViewerWindow::handleWindowUnblock(LLWindow *window)
-{
- send_agent_resume();
-}
-
-void LLViewerWindow::handleDataCopy(LLWindow *window, S32 data_type, void *data)
-{
- const S32 SLURL_MESSAGE_TYPE = 0;
- switch (data_type)
- {
- case SLURL_MESSAGE_TYPE:
- // received URL
- std::string url = (const char*)data;
- LLMediaCtrl* web = NULL;
- const bool trusted_browser = false;
- if (LLURLDispatcher::dispatch(url, web, trusted_browser))
- {
- // bring window to foreground, as it has just been "launched" from a URL
- mWindow->bringToFront();
- }
- break;
- }
-}
-
-BOOL LLViewerWindow::handleTimerEvent(LLWindow *window)
-{
- if (LLViewerJoystick::getInstance()->getOverrideCamera())
- {
- LLViewerJoystick::getInstance()->updateStatus();
- return TRUE;
- }
- return FALSE;
-}
-
-BOOL LLViewerWindow::handleDeviceChange(LLWindow *window)
-{
- // give a chance to use a joystick after startup (hot-plugging)
- if (!LLViewerJoystick::getInstance()->isJoystickInitialized() )
- {
- LLViewerJoystick::getInstance()->init(true);
- return TRUE;
- }
- return FALSE;
-}
-
-void LLViewerWindow::handlePingWatchdog(LLWindow *window, const char * msg)
-{
- LLAppViewer::instance()->pingMainloopTimeout(msg);
-}
-
-
-void LLViewerWindow::handleResumeWatchdog(LLWindow *window)
-{
- LLAppViewer::instance()->resumeMainloopTimeout();
-}
-
-void LLViewerWindow::handlePauseWatchdog(LLWindow *window)
-{
- LLAppViewer::instance()->pauseMainloopTimeout();
-}
-
-//virtual
-std::string LLViewerWindow::translateString(const char* tag)
-{
- return LLTrans::getString( std::string(tag) );
-}
-
-//virtual
-std::string LLViewerWindow::translateString(const char* tag,
- const std::map<std::string, std::string>& args)
-{
- // LLTrans uses a special subclass of std::string for format maps,
- // but we must use std::map<> in these callbacks, otherwise we create
- // a dependency between LLWindow and LLFormatMapString. So copy the data.
- LLStringUtil::format_map_t args_copy;
- std::map<std::string,std::string>::const_iterator it = args.begin();
- for ( ; it != args.end(); ++it)
- {
- args_copy[it->first] = it->second;
- }
- return LLTrans::getString( std::string(tag), args_copy);
-}
-
-//
-// Classes
-//
-LLViewerWindow::LLViewerWindow(
- const std::string& title, const std::string& name,
- S32 x, S32 y,
- S32 width, S32 height,
- BOOL fullscreen, BOOL ignore_pixel_depth) // fullscreen is no longer used
- :
- mWindow(NULL),
- mActive(TRUE),
- mWindowRectRaw(0, height, width, 0),
- mWindowRectScaled(0, height, width, 0),
- mWorldViewRectRaw(0, height, width, 0),
- mLeftMouseDown(FALSE),
- mMiddleMouseDown(FALSE),
- mRightMouseDown(FALSE),
- mMouseInWindow( FALSE ),
- mLastMask( MASK_NONE ),
- mToolStored( NULL ),
- mHideCursorPermanent( FALSE ),
- mCursorHidden(FALSE),
- mIgnoreActivate( FALSE ),
- mResDirty(false),
- mStatesDirty(false),
- mCurrResolutionIndex(0),
- mViewerWindowListener(new LLViewerWindowListener(this)),
- mProgressView(NULL)
-{
- LLNotificationChannel::buildChannel("VW_alerts", "Visible", LLNotificationFilters::filterBy<std::string>(&LLNotification::getType, "alert"));
- LLNotificationChannel::buildChannel("VW_alertmodal", "Visible", LLNotificationFilters::filterBy<std::string>(&LLNotification::getType, "alertmodal"));
-
- LLNotifications::instance().getChannel("VW_alerts")->connectChanged(&LLViewerWindow::onAlert);
- LLNotifications::instance().getChannel("VW_alertmodal")->connectChanged(&LLViewerWindow::onAlert);
- LLNotifications::instance().setIgnoreAllNotifications(gSavedSettings.getBOOL("IgnoreAllNotifications"));
- llinfos << "NOTE: ALL NOTIFICATIONS THAT OCCUR WILL GET ADDED TO IGNORE LIST FOR LATER RUNS." << llendl;
-
- // Default to application directory.
- LLViewerWindow::sSnapshotBaseName = "Snapshot";
- LLViewerWindow::sMovieBaseName = "SLmovie";
- resetSnapshotLoc();
-
- // create window
- mWindow = LLWindowManager::createWindow(this,
- title, name, x, y, width, height, 0,
- fullscreen,
- gNoRender,
- gSavedSettings.getBOOL("DisableVerticalSync"),
- !gNoRender,
- ignore_pixel_depth,
- gSavedSettings.getBOOL("RenderUseFBO") ? 0 : gSavedSettings.getU32("RenderFSAASamples")); //don't use window level anti-aliasing if FBOs are enabled
-
- if (!LLAppViewer::instance()->restoreErrorTrap())
- {
- LL_WARNS("Window") << " Someone took over my signal/exception handler (post createWindow)!" << LL_ENDL;
- }
-
- LLCoordScreen scr;
- mWindow->getSize(&scr);
-
- if(fullscreen && ( scr.mX!=width || scr.mY!=height))
- {
- llwarns << "Fullscreen has forced us in to a different resolution now using "<<scr.mX<<" x "<<scr.mY<<llendl;
- gSavedSettings.setS32("FullScreenWidth",scr.mX);
- gSavedSettings.setS32("FullScreenHeight",scr.mY);
- }
-
- if (NULL == mWindow)
- {
- LLSplashScreen::update(LLTrans::getString("ShuttingDown"));
-#if LL_LINUX || LL_SOLARIS
- llwarns << "Unable to create window, be sure screen is set at 32-bit color and your graphics driver is configured correctly. See README-linux.txt or README-solaris.txt for further information."
- << llendl;
-#else
- LL_WARNS("Window") << "Unable to create window, be sure screen is set at 32-bit color in Control Panels->Display->Settings"
- << LL_ENDL;
-#endif
- LLAppViewer::instance()->fastQuit(1);
- }
-
- // Get the real window rect the window was created with (since there are various OS-dependent reasons why
- // the size of a window or fullscreen context may have been adjusted slightly...)
- F32 ui_scale_factor = gSavedSettings.getF32("UIScaleFactor");
-
- mDisplayScale.setVec(llmax(1.f / mWindow->getPixelAspectRatio(), 1.f), llmax(mWindow->getPixelAspectRatio(), 1.f));
- mDisplayScale *= ui_scale_factor;
- LLUI::setScaleFactor(mDisplayScale);
-
- {
- LLCoordWindow size;
- mWindow->getSize(&size);
- mWindowRectRaw.set(0, size.mY, size.mX, 0);
- mWindowRectScaled.set(0, llround((F32)size.mY / mDisplayScale.mV[VY]), llround((F32)size.mX / mDisplayScale.mV[VX]), 0);
- }
-
- LLFontManager::initClass();
-
- //
- // We want to set this stuff up BEFORE we initialize the pipeline, so we can turn off
- // stuff like AGP if we think that it'll crash the viewer.
- //
- LL_DEBUGS("Window") << "Loading feature tables." << LL_ENDL;
-
- LLFeatureManager::getInstance()->init();
-
- // Initialize OpenGL Renderer
- if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderVBOEnable") ||
- !gGLManager.mHasVertexBufferObject)
- {
- gSavedSettings.setBOOL("RenderVBOEnable", FALSE);
- }
- LLVertexBuffer::initClass(gSavedSettings.getBOOL("RenderVBOEnable"), gSavedSettings.getBOOL("RenderVBOMappingDisable"));
-
- if (LLFeatureManager::getInstance()->isSafe()
- || (gSavedSettings.getS32("LastFeatureVersion") != LLFeatureManager::getInstance()->getVersion())
- || (gSavedSettings.getS32("LastGPUClass") != LLFeatureManager::getInstance()->getGPUClass())
- || (gSavedSettings.getBOOL("ProbeHardwareOnStartup")))
- {
- LLFeatureManager::getInstance()->applyRecommendedSettings();
- gSavedSettings.setBOOL("ProbeHardwareOnStartup", FALSE);
- }
-
- if (!gGLManager.mHasDepthClamp)
- {
- LL_INFOS("RenderInit") << "Missing feature GL_ARB_depth_clamp. Void water might disappear in rare cases." << LL_ENDL;
- }
-
- // If we crashed while initializng GL stuff last time, disable certain features
- if (gSavedSettings.getBOOL("RenderInitError"))
- {
- mInitAlert = "DisplaySettingsNoShaders";
- LLFeatureManager::getInstance()->setGraphicsLevel(0, false);
- gSavedSettings.setU32("RenderQualityPerformance", 0);
- }
-
- // Init the image list. Must happen after GL is initialized and before the images that
- // LLViewerWindow needs are requested.
- LLImageGL::initClass(LLViewerTexture::MAX_GL_IMAGE_CATEGORY) ;
- gTextureList.init();
- LLViewerTextureManager::init() ;
- gBumpImageList.init();
-
- // Init font system, but don't actually load the fonts yet
- // because our window isn't onscreen and they take several
- // seconds to parse.
- LLFontGL::initClass( gSavedSettings.getF32("FontScreenDPI"),
- mDisplayScale.mV[VX],
- mDisplayScale.mV[VY],
- gDirUtilp->getAppRODataDir(),
- LLUI::getXUIPaths());
-
- // Create container for all sub-views
- LLView::Params rvp;
- rvp.name("root");
- rvp.rect(mWindowRectScaled);
- rvp.mouse_opaque(false);
- rvp.follows.flags(FOLLOWS_NONE);
- mRootView = LLUICtrlFactory::create<LLRootView>(rvp);
- LLUI::setRootView(mRootView);
-
- // Make avatar head look forward at start
- mCurrentMousePoint.mX = getWindowWidthScaled() / 2;
- mCurrentMousePoint.mY = getWindowHeightScaled() / 2;
-
- gShowOverlayTitle = gSavedSettings.getBOOL("ShowOverlayTitle");
- mOverlayTitle = gSavedSettings.getString("OverlayTitle");
- // Can't have spaces in settings.ini strings, so use underscores instead and convert them.
- LLStringUtil::replaceChar(mOverlayTitle, '_', ' ');
-
- // sync the keyboard's setting with the saved setting
- gSavedSettings.getControl("NumpadControl")->firePropertyChanged();
-
- mDebugText = new LLDebugText(this);
-
- mWorldViewRectScaled = calcScaledRect(mWorldViewRectRaw, mDisplayScale);
-}
-
-void LLViewerWindow::initGLDefaults()
-{
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
- glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE );
-
- F32 ambient[4] = {0.f,0.f,0.f,0.f };
- F32 diffuse[4] = {1.f,1.f,1.f,1.f };
- glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT,ambient);
- glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,diffuse);
-
- glPixelStorei(GL_PACK_ALIGNMENT,1);
- glPixelStorei(GL_UNPACK_ALIGNMENT,1);
-
- gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
-
- // lights for objects
- glShadeModel( GL_SMOOTH );
-
- glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient);
-
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
-
- glCullFace(GL_BACK);
-
- // RN: Need this for translation and stretch manip.
- gCone.prerender();
- gBox.prerender();
- gSphere.prerender();
- gCylinder.prerender();
-}
-
-struct MainPanel : public LLPanel
-{
-};
-
-void LLViewerWindow::initBase()
-{
- S32 height = getWindowHeightScaled();
- S32 width = getWindowWidthScaled();
-
- LLRect full_window(0, height, width, 0);
-
- ////////////////////
- //
- // Set the gamma
- //
-
- F32 gamma = gSavedSettings.getF32("RenderGamma");
- if (gamma != 0.0f)
- {
- getWindow()->setGamma(gamma);
- }
-
- // Create global views
-
- // Create the floater view at the start so that other views can add children to it.
- // (But wait to add it as a child of the root view so that it will be in front of the
- // other views.)
- MainPanel* main_view = new MainPanel();
- main_view->buildFromFile("main_view.xml");
- main_view->setShape(full_window);
- getRootView()->addChild(main_view);
-
- // placeholder widget that controls where "world" is rendered
- mWorldViewPlaceholder = main_view->getChildView("world_view_rect")->getHandle();
- mNonSideTrayView = main_view->getChildView("non_side_tray_view")->getHandle();
- mFloaterViewHolder = main_view->getChildView("floater_view_holder")->getHandle();
- mPopupView = main_view->getChild<LLPopupView>("popup_holder");
- mHintHolder = main_view->getChild<LLView>("hint_holder")->getHandle();
- mLoginPanelHolder = main_view->getChild<LLView>("login_panel_holder")->getHandle();
-
- // Constrain floaters to inside the menu and status bar regions.
- gFloaterView = main_view->getChild<LLFloaterView>("Floater View");
- gFloaterView->setFloaterSnapView(main_view->getChild<LLView>("floater_snap_region")->getHandle());
- gSnapshotFloaterView = main_view->getChild<LLSnapshotFloaterView>("Snapshot Floater View");
-
-
- // Console
- llassert( !gConsole );
- LLConsole::Params cp;
- cp.name("console");
- cp.max_lines(gSavedSettings.getS32("ConsoleBufferSize"));
- cp.rect(getChatConsoleRect());
- cp.persist_time(gSavedSettings.getF32("ChatPersistTime"));
- cp.font_size_index(gSavedSettings.getS32("ChatFontSize"));
- cp.follows.flags(FOLLOWS_LEFT | FOLLOWS_RIGHT | FOLLOWS_BOTTOM);
- gConsole = LLUICtrlFactory::create<LLConsole>(cp);
- getRootView()->addChild(gConsole);
-
- // optionally forward warnings to chat console/chat floater
- // for qa runs and dev builds
-#if !LL_RELEASE_FOR_DOWNLOAD
- LLError::addRecorder(RecordToChatConsole::getInstance());
-#else
- if(gSavedSettings.getBOOL("QAMode"))
- {
- LLError::addRecorder(RecordToChatConsole::getInstance());
- }
-#endif
-
- gDebugView = getRootView()->getChild<LLDebugView>("DebugView");
- gDebugView->init();
- gToolTipView = getRootView()->getChild<LLToolTipView>("tooltip view");
-
- // Initialize busy response message when logged in
- LLAppViewer::instance()->setOnLoginCompletedCallback(boost::bind(&LLFloaterPreference::initBusyResponse));
-
- // Add the progress bar view (startup view), which overrides everything
- mProgressView = getRootView()->findChild<LLProgressView>("progress_view");
- setShowProgress(FALSE);
- setProgressCancelButtonVisible(FALSE);
-
- gMenuHolder = getRootView()->getChild<LLViewerMenuHolderGL>("Menu Holder");
-
- LLMenuGL::sMenuContainer = gMenuHolder;
-
-}
-
-void LLViewerWindow::initWorldUI()
-{
- S32 height = mRootView->getRect().getHeight();
- S32 width = mRootView->getRect().getWidth();
- LLRect full_window(0, height, width, 0);
-
-
- gIMMgr = LLIMMgr::getInstance();
-
- //getRootView()->sendChildToFront(gFloaterView);
- //getRootView()->sendChildToFront(gSnapshotFloaterView);
-
- // new bottom panel
- LLPanel* bottom_tray_container = getRootView()->getChild<LLPanel>("bottom_tray_container");
- LLBottomTray* bottom_tray = LLBottomTray::getInstance();
- bottom_tray->setShape(bottom_tray_container->getLocalRect());
- bottom_tray->setFollowsAll();
- bottom_tray_container->addChild(bottom_tray);
- bottom_tray_container->setVisible(TRUE);
-
- LLRect morph_view_rect = full_window;
- morph_view_rect.stretch( -STATUS_BAR_HEIGHT );
- morph_view_rect.mTop = full_window.mTop - 32;
- LLMorphView::Params mvp;
- mvp.name("MorphView");
- mvp.rect(morph_view_rect);
- mvp.visible(false);
- gMorphView = LLUICtrlFactory::create<LLMorphView>(mvp);
- getRootView()->addChild(gMorphView);
-
- LLWorldMapView::initClass();
-
- // Force gFloaterWorldMap to initialize
- LLFloaterReg::getInstance("world_map");
-
- // Force gFloaterTools to initialize
- LLFloaterReg::getInstance("build");
- LLFloaterReg::hideInstance("build");
-
- // Status bar
- LLPanel* status_bar_container = getRootView()->getChild<LLPanel>("status_bar_container");
- gStatusBar = new LLStatusBar(status_bar_container->getLocalRect());
- gStatusBar->setFollowsAll();
- gStatusBar->setShape(status_bar_container->getLocalRect());
- // sync bg color with menu bar
- gStatusBar->setBackgroundColor( gMenuBarView->getBackgroundColor().get() );
- status_bar_container->addChild(gStatusBar);
- status_bar_container->setVisible(TRUE);
-
- // Navigation bar
- LLPanel* nav_bar_container = getRootView()->getChild<LLPanel>("nav_bar_container");
-
- LLNavigationBar* navbar = LLNavigationBar::getInstance();
- navbar->setShape(nav_bar_container->getLocalRect());
- navbar->setBackgroundColor(gMenuBarView->getBackgroundColor().get());
- nav_bar_container->addChild(navbar);
- nav_bar_container->setVisible(TRUE);
-
- if (!gSavedSettings.getBOOL("ShowNavbarNavigationPanel"))
- {
- navbar->showNavigationPanel(FALSE);
- }
-
- if (!gSavedSettings.getBOOL("ShowNavbarFavoritesPanel"))
- {
- navbar->showFavoritesPanel(FALSE);
- }
-
- // Top Info bar
- LLPanel* topinfo_bar_container = getRootView()->getChild<LLPanel>("topinfo_bar_container");
- LLPanelTopInfoBar* topinfo_bar = LLPanelTopInfoBar::getInstance();
-
- topinfo_bar->setShape(topinfo_bar_container->getLocalRect());
-
- topinfo_bar_container->addChild(topinfo_bar);
- topinfo_bar_container->setVisible(TRUE);
-
- if (!gSavedSettings.getBOOL("ShowMiniLocationPanel"))
- {
- topinfo_bar->setVisible(FALSE);
- }
-
- if ( gHUDView == NULL )
- {
- LLRect hud_rect = full_window;
- hud_rect.mBottom += 50;
- if (gMenuBarView && gMenuBarView->isInVisibleChain())
- {
- hud_rect.mTop -= gMenuBarView->getRect().getHeight();
- }
- gHUDView = new LLHUDView(hud_rect);
- // put behind everything else in the UI
- getRootView()->addChildInBack(gHUDView);
- }
-
- LLPanel* panel_ssf_container = getRootView()->getChild<LLPanel>("stand_stop_flying_container");
- LLPanelStandStopFlying* panel_stand_stop_flying = LLPanelStandStopFlying::getInstance();
- panel_ssf_container->addChild(panel_stand_stop_flying);
- panel_ssf_container->setVisible(TRUE);
-
- // put sidetray in container
- LLPanel* side_tray_container = getRootView()->getChild<LLPanel>("side_tray_container");
- LLSideTray* sidetrayp = LLSideTray::getInstance();
- sidetrayp->setShape(side_tray_container->getLocalRect());
- // don't follow right edge to avoid spurious resizes, since we are using a fixed width layout
- sidetrayp->setFollows(FOLLOWS_LEFT|FOLLOWS_TOP|FOLLOWS_BOTTOM);
- side_tray_container->addChild(sidetrayp);
- side_tray_container->setVisible(FALSE);
-
- // put sidetray buttons in their own panel
- LLPanel* buttons_panel = sidetrayp->getButtonsPanel();
- LLPanel* buttons_panel_container = getRootView()->getChild<LLPanel>("side_bar_tabs");
- buttons_panel->setShape(buttons_panel_container->getLocalRect());
- buttons_panel->setFollowsAll();
- buttons_panel_container->addChild(buttons_panel);
-
- LLView* avatar_picker_destination_guide_container = gViewerWindow->getRootView()->getChild<LLView>("avatar_picker_and_destination_guide_container");
- avatar_picker_destination_guide_container->getChild<LLButton>("close")->setCommitCallback(boost::bind(toggle_destination_and_avatar_picker, LLSD()));
- LLMediaCtrl* destinations = avatar_picker_destination_guide_container->findChild<LLMediaCtrl>("destination_guide_contents");
- LLMediaCtrl* avatar_picker = avatar_picker_destination_guide_container->findChild<LLMediaCtrl>("avatar_picker_contents");
- if (destinations)
- {
- destinations->navigateTo(gSavedSettings.getString("DestinationGuideURL"), "text/html");
- }
-
- if (avatar_picker)
- {
- avatar_picker->navigateTo(gSavedSettings.getString("AvatarPickerURL"), "text/html");
- }
-
-}
-
-// Destroy the UI
-void LLViewerWindow::shutdownViews()
-{
- // clean up warning logger
- LLError::removeRecorder(RecordToChatConsole::getInstance());
-
- delete mDebugText;
- mDebugText = NULL;
-
- // Cleanup global views
- if (gMorphView)
- {
- gMorphView->setVisible(FALSE);
- }
-
- // DEV-40930: Clear sModalStack. Otherwise, any LLModalDialog left open
- // will crump with LL_ERRS.
- LLModalDialog::shutdownModals();
-
- // destroy the nav bar, not currently part of gViewerWindow
- // *TODO: Make LLNavigationBar part of gViewerWindow
- delete LLNavigationBar::getInstance();
-
- // destroy menus after instantiating navbar above, as it needs
- // access to gMenuHolder
- cleanup_menus();
-
- // Delete all child views.
- delete mRootView;
- mRootView = NULL;
-
- // Automatically deleted as children of mRootView. Fix the globals.
- gStatusBar = NULL;
- gIMMgr = NULL;
- gToolTipView = NULL;
-
- gFloaterView = NULL;
- gMorphView = NULL;
-
- gHUDView = NULL;
-}
-
-void LLViewerWindow::shutdownGL()
-{
- //--------------------------------------------------------
- // Shutdown GL cleanly. Order is very important here.
- //--------------------------------------------------------
- LLFontGL::destroyDefaultFonts();
- LLFontManager::cleanupClass();
- stop_glerror();
-
- gSky.cleanup();
- stop_glerror();
-
- LLWearableList::instance().cleanup() ;
-
- gTextureList.shutdown();
- stop_glerror();
-
- gBumpImageList.shutdown();
- stop_glerror();
-
- LLWorldMapView::cleanupTextures();
-
- llinfos << "Cleaning up pipeline" << llendl;
- gPipeline.cleanup();
- stop_glerror();
-
- LLViewerTextureManager::cleanup() ;
- LLImageGL::cleanupClass() ;
-
- llinfos << "All textures and llimagegl images are destroyed!" << llendl ;
-
- llinfos << "Cleaning up select manager" << llendl;
- LLSelectMgr::getInstance()->cleanup();
-
- LLVertexBuffer::cleanupClass();
-
- llinfos << "Stopping GL during shutdown" << llendl;
- if (!gNoRender)
- {
- stopGL(FALSE);
- stop_glerror();
- }
-
- gGL.shutdown();
-}
-
-// shutdownViews() and shutdownGL() need to be called first
-LLViewerWindow::~LLViewerWindow()
-{
- llinfos << "Destroying Window" << llendl;
- destroyWindow();
-
- delete mDebugText;
- mDebugText = NULL;
-}
-
-
-void LLViewerWindow::setCursor( ECursorType c )
-{
- mWindow->setCursor( c );
-}
-
-void LLViewerWindow::showCursor()
-{
- mWindow->showCursor();
-
- mCursorHidden = FALSE;
-}
-
-void LLViewerWindow::hideCursor()
-{
- // And hide the cursor
- mWindow->hideCursor();
-
- mCursorHidden = TRUE;
-}
-
-void LLViewerWindow::sendShapeToSim()
-{
- LLMessageSystem* msg = gMessageSystem;
- if(!msg) return;
- msg->newMessageFast(_PREHASH_AgentHeightWidth);
- msg->nextBlockFast(_PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
- msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- msg->addU32Fast(_PREHASH_CircuitCode, gMessageSystem->mOurCircuitCode);
- msg->nextBlockFast(_PREHASH_HeightWidthBlock);
- msg->addU32Fast(_PREHASH_GenCounter, 0);
- U16 height16 = (U16) mWorldViewRectRaw.getHeight();
- U16 width16 = (U16) mWorldViewRectRaw.getWidth();
- msg->addU16Fast(_PREHASH_Height, height16);
- msg->addU16Fast(_PREHASH_Width, width16);
- gAgent.sendReliableMessage();
-}
-
-// Must be called after window is created to set up agent
-// camera variables and UI variables.
-void LLViewerWindow::reshape(S32 width, S32 height)
-{
- // Destroying the window at quit time generates spurious
- // reshape messages. We don't care about these, and we
- // don't want to send messages because the message system
- // may have been destructed.
- if (!LLApp::isExiting())
- {
- if (gNoRender)
- {
- return;
- }
-
- gWindowResized = TRUE;
-
- // update our window rectangle
- mWindowRectRaw.mRight = mWindowRectRaw.mLeft + width;
- mWindowRectRaw.mTop = mWindowRectRaw.mBottom + height;
-
- //glViewport(0, 0, width, height );
-
- if (height > 0)
- {
- LLViewerCamera::getInstance()->setViewHeightInPixels( mWorldViewRectRaw.getHeight() );
- LLViewerCamera::getInstance()->setAspect( getWorldViewAspectRatio() );
- }
-
- calcDisplayScale();
-
- BOOL display_scale_changed = mDisplayScale != LLUI::sGLScaleFactor;
- LLUI::setScaleFactor(mDisplayScale);
-
- // update our window rectangle
- mWindowRectScaled.mRight = mWindowRectScaled.mLeft + llround((F32)width / mDisplayScale.mV[VX]);
- mWindowRectScaled.mTop = mWindowRectScaled.mBottom + llround((F32)height / mDisplayScale.mV[VY]);
-
- setup2DViewport();
-
- // Inform lower views of the change
- // round up when converting coordinates to make sure there are no gaps at edge of window
- LLView::sForceReshape = display_scale_changed;
- mRootView->reshape(llceil((F32)width / mDisplayScale.mV[VX]), llceil((F32)height / mDisplayScale.mV[VY]));
- LLView::sForceReshape = FALSE;
-
- // clear font width caches
- if (display_scale_changed)
- {
- LLHUDObject::reshapeAll();
- }
-
- sendShapeToSim();
-
- // store new settings for the mode we are in, regardless
- // Only save size if not maximized
- BOOL maximized = mWindow->getMaximized();
- gSavedSettings.setBOOL("WindowMaximized", maximized);
-
- LLCoordScreen window_size;
- if (!maximized
- && mWindow->getSize(&window_size))
- {
- gSavedSettings.setS32("WindowWidth", window_size.mX);
- gSavedSettings.setS32("WindowHeight", window_size.mY);
- }
-
- LLViewerStats::getInstance()->setStat(LLViewerStats::ST_WINDOW_WIDTH, (F64)width);
- LLViewerStats::getInstance()->setStat(LLViewerStats::ST_WINDOW_HEIGHT, (F64)height);
- }
-}
-
-
-// Hide normal UI when a logon fails
-void LLViewerWindow::setNormalControlsVisible( BOOL visible )
-{
- if(LLBottomTray::instanceExists())
- {
- LLBottomTray::getInstance()->setVisible(visible);
- LLBottomTray::getInstance()->setEnabled(visible);
- }
-
- if ( gMenuBarView )
- {
- gMenuBarView->setVisible( visible );
- gMenuBarView->setEnabled( visible );
-
- // ...and set the menu color appropriately.
- setMenuBackgroundColor(gAgent.getGodLevel() > GOD_NOT,
- LLGridManager::getInstance()->isInProductionGrid());
- }
-
- if ( gStatusBar )
- {
- gStatusBar->setVisible( visible );
- gStatusBar->setEnabled( visible );
- }
-
- LLNavigationBar* navbarp = LLUI::getRootView()->findChild<LLNavigationBar>("navigation_bar");
- if (navbarp)
- {
- navbarp->setVisible( visible );
- }
-}
-
-void LLViewerWindow::setMenuBackgroundColor(bool god_mode, bool dev_grid)
-{
- LLSD args;
- LLColor4 new_bg_color;
-
- // no l10n problem because channel is always an english string
- std::string channel = LLVersionInfo::getChannel();
- bool isProject = (channel.find("Project") != std::string::npos);
-
- // god more important than project, proj more important than grid
- if(god_mode && LLGridManager::getInstance()->isInProductionGrid())
- {
- new_bg_color = LLUIColorTable::instance().getColor( "MenuBarGodBgColor" );
- }
- else if(god_mode && !LLGridManager::getInstance()->isInProductionGrid())
- {
- new_bg_color = LLUIColorTable::instance().getColor( "MenuNonProductionGodBgColor" );
- }
- else if (!god_mode && isProject)
- {
- new_bg_color = LLUIColorTable::instance().getColor( "MenuBarProjectBgColor" );
- }
- else if(!god_mode && !LLGridManager::getInstance()->isInProductionGrid())
- {
- new_bg_color = LLUIColorTable::instance().getColor( "MenuNonProductionBgColor" );
- }
- else
- {
- new_bg_color = LLUIColorTable::instance().getColor( "MenuBarBgColor" );
- }
-
- if(gMenuBarView)
- {
- gMenuBarView->setBackgroundColor( new_bg_color );
- }
-
- if(gStatusBar)
- {
- gStatusBar->setBackgroundColor( new_bg_color );
- }
-}
-
-void LLViewerWindow::drawDebugText()
-{
- gGL.color4f(1,1,1,1);
- gGL.pushMatrix();
- gGL.pushUIMatrix();
- {
- // scale view by UI global scale factor and aspect ratio correction factor
- gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f);
- mDebugText->draw();
- }
- gGL.popUIMatrix();
- gGL.popMatrix();
-
- gGL.flush();
-}
-
-void LLViewerWindow::draw()
-{
-
-//#if LL_DEBUG
- LLView::sIsDrawing = TRUE;
-//#endif
- stop_glerror();
-
- LLUI::setLineWidth(1.f);
-
- LLUI::setLineWidth(1.f);
- // Reset any left-over transforms
- glMatrixMode(GL_MODELVIEW);
-
- glLoadIdentity();
-
- //S32 screen_x, screen_y;
-
- if (!gSavedSettings.getBOOL("RenderUIBuffer"))
- {
- LLUI::sDirtyRect = getWindowRectScaled();
- }
-
- // HACK for timecode debugging
- if (gSavedSettings.getBOOL("DisplayTimecode"))
- {
- // draw timecode block
- std::string text;
-
- glLoadIdentity();
-
- microsecondsToTimecodeString(gFrameTime,text);
- const LLFontGL* font = LLFontGL::getFontSansSerif();
- font->renderUTF8(text, 0,
- llround((getWindowWidthScaled()/2)-100.f),
- llround((getWindowHeightScaled()-60.f)),
- LLColor4( 1.f, 1.f, 1.f, 1.f ),
- LLFontGL::LEFT, LLFontGL::TOP);
- }
-
- // Draw all nested UI views.
- // No translation needed, this view is glued to 0,0
-
- gGL.pushMatrix();
- LLUI::pushMatrix();
- {
-
- // scale view by UI global scale factor and aspect ratio correction factor
- gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f);
-
- LLVector2 old_scale_factor = LLUI::sGLScaleFactor;
- // apply camera zoom transform (for high res screenshots)
- F32 zoom_factor = LLViewerCamera::getInstance()->getZoomFactor();
- S16 sub_region = LLViewerCamera::getInstance()->getZoomSubRegion();
- if (zoom_factor > 1.f)
- {
- //decompose subregion number to x and y values
- int pos_y = sub_region / llceil(zoom_factor);
- int pos_x = sub_region - (pos_y*llceil(zoom_factor));
- // offset for this tile
- glTranslatef((F32)getWindowWidthScaled() * -(F32)pos_x,
- (F32)getWindowHeightScaled() * -(F32)pos_y,
- 0.f);
- glScalef(zoom_factor, zoom_factor, 1.f);
- LLUI::sGLScaleFactor *= zoom_factor;
- }
-
- // Draw tool specific overlay on world
- LLToolMgr::getInstance()->getCurrentTool()->draw();
-
- if( gAgentCamera.cameraMouselook() || LLFloaterCamera::inFreeCameraMode() )
- {
- drawMouselookInstructions();
- stop_glerror();
- }
-
- // Draw all nested UI views.
- // No translation needed, this view is glued to 0,0
- mRootView->draw();
-
- if (LLView::sDebugRects)
- {
- gToolTipView->drawStickyRect();
- }
-
- // Draw optional on-top-of-everyone view
- LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl();
- if (top_ctrl && top_ctrl->getVisible())
- {
- S32 screen_x, screen_y;
- top_ctrl->localPointToScreen(0, 0, &screen_x, &screen_y);
-
- glMatrixMode(GL_MODELVIEW);
- LLUI::pushMatrix();
- LLUI::translate( (F32) screen_x, (F32) screen_y, 0.f);
- top_ctrl->draw();
- LLUI::popMatrix();
- }
-
-
- if( gShowOverlayTitle && !mOverlayTitle.empty() )
- {
- // Used for special titles such as "Second Life - Special E3 2003 Beta"
- const S32 DIST_FROM_TOP = 20;
- LLFontGL::getFontSansSerifBig()->renderUTF8(
- mOverlayTitle, 0,
- llround( getWindowWidthScaled() * 0.5f),
- getWindowHeightScaled() - DIST_FROM_TOP,
- LLColor4(1, 1, 1, 0.4f),
- LLFontGL::HCENTER, LLFontGL::TOP);
- }
-
- LLUI::sGLScaleFactor = old_scale_factor;
- }
- LLUI::popMatrix();
- gGL.popMatrix();
-
-//#if LL_DEBUG
- LLView::sIsDrawing = FALSE;
-//#endif
-}
-
-// Takes a single keydown event, usually when UI is visible
-BOOL LLViewerWindow::handleKey(KEY key, MASK mask)
-{
- // hide tooltips on keypress
- LLToolTipMgr::instance().blockToolTips();
-
- if (gFocusMgr.getKeyboardFocus()
- && !(mask & (MASK_CONTROL | MASK_ALT))
- && !gFocusMgr.getKeystrokesOnly())
- {
- // We have keyboard focus, and it's not an accelerator
- if (key < 0x80)
- {
- // Not a special key, so likely (we hope) to generate a character. Let it fall through to character handler first.
- return (gFocusMgr.getKeyboardFocus() != NULL);
- }
- }
-
- // let menus handle navigation keys for navigation
- if ((gMenuBarView && gMenuBarView->handleKey(key, mask, TRUE))
- ||(gLoginMenuBarView && gLoginMenuBarView->handleKey(key, mask, TRUE))
- ||(gMenuHolder && gMenuHolder->handleKey(key, mask, TRUE)))
- {
- return TRUE;
- }
-
- LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus();
-
- // give menus a chance to handle modified (Ctrl, Alt) shortcut keys before current focus
- // as long as focus isn't locked
- if (mask & (MASK_CONTROL | MASK_ALT) && !gFocusMgr.focusLocked())
- {
- // Check the current floater's menu first, if it has one.
- if (gFocusMgr.keyboardFocusHasAccelerators()
- && keyboard_focus
- && keyboard_focus->handleKey(key,mask,FALSE))
- {
- return TRUE;
- }
-
- if ((gMenuBarView && gMenuBarView->handleAcceleratorKey(key, mask))
- ||(gLoginMenuBarView && gLoginMenuBarView->handleAcceleratorKey(key, mask)))
- {
- return TRUE;
- }
- }
-
- // give floaters first chance to handle TAB key
- // so frontmost floater gets focus
- // if nothing has focus, go to first or last UI element as appropriate
- if (key == KEY_TAB && (mask & MASK_CONTROL || gFocusMgr.getKeyboardFocus() == NULL))
- {
- if (gMenuHolder) gMenuHolder->hideMenus();
-
- // if CTRL-tabbing (and not just TAB with no focus), go into window cycle mode
- gFloaterView->setCycleMode((mask & MASK_CONTROL) != 0);
-
- // do CTRL-TAB and CTRL-SHIFT-TAB logic
- if (mask & MASK_SHIFT)
- {
- mRootView->focusPrevRoot();
- }
- else
- {
- mRootView->focusNextRoot();
- }
- return TRUE;
- }
- // hidden edit menu for cut/copy/paste
- if (gEditMenu && gEditMenu->handleAcceleratorKey(key, mask))
- {
- return TRUE;
- }
-
- // Traverses up the hierarchy
- if( keyboard_focus )
- {
- LLLineEditor* chat_editor = LLBottomTray::instanceExists() ? LLBottomTray::getInstance()->getNearbyChatBar()->getChatBox() : NULL;
- // arrow keys move avatar while chatting hack
- if (chat_editor && chat_editor->hasFocus())
- {
- // If text field is empty, there's no point in trying to move
- // cursor with arrow keys, so allow movement
- if (chat_editor->getText().empty()
- || gSavedSettings.getBOOL("ArrowKeysAlwaysMove"))
- {
- // let Control-Up and Control-Down through for chat line history,
- if (!(key == KEY_UP && mask == MASK_CONTROL)
- && !(key == KEY_DOWN && mask == MASK_CONTROL))
- {
- switch(key)
- {
- case KEY_LEFT:
- case KEY_RIGHT:
- case KEY_UP:
- case KEY_DOWN:
- case KEY_PAGE_UP:
- case KEY_PAGE_DOWN:
- case KEY_HOME:
- // when chatbar is empty or ArrowKeysAlwaysMove set,
- // pass arrow keys on to avatar...
- return FALSE;
- default:
- break;
- }
- }
- }
- }
-
- if (keyboard_focus->handleKey(key, mask, FALSE))
- {
- return TRUE;
- }
- }
-
- if( LLToolMgr::getInstance()->getCurrentTool()->handleKey(key, mask) )
- {
- return TRUE;
- }
-
- // Try for a new-format gesture
- if (LLGestureMgr::instance().triggerGesture(key, mask))
- {
- return TRUE;
- }
-
- // See if this is a gesture trigger. If so, eat the key and
- // don't pass it down to the menus.
- if (gGestureList.trigger(key, mask))
- {
- return TRUE;
- }
-
- // If "Pressing letter keys starts local chat" option is selected, we are not in mouselook,
- // no view has keyboard focus, this is a printable character key (and no modifier key is
- // pressed except shift), then give focus to nearby chat (STORM-560)
- if ( gSavedSettings.getS32("LetterKeysFocusChatBar") && !gAgentCamera.cameraMouselook() &&
- !keyboard_focus && key < 0x80 && (mask == MASK_NONE || mask == MASK_SHIFT) )
- {
- LLLineEditor* chat_editor = LLBottomTray::instanceExists() ? LLBottomTray::getInstance()->getNearbyChatBar()->getChatBox() : NULL;
- if (chat_editor)
- {
- // passing NULL here, character will be added later when it is handled by character handler.
- LLBottomTray::getInstance()->getNearbyChatBar()->startChat(NULL);
- return TRUE;
- }
- }
-
- // give menus a chance to handle unmodified accelerator keys
- if ((gMenuBarView && gMenuBarView->handleAcceleratorKey(key, mask))
- ||(gLoginMenuBarView && gLoginMenuBarView->handleAcceleratorKey(key, mask)))
- {
- return TRUE;
- }
-
- // don't pass keys on to world when something in ui has focus
- return gFocusMgr.childHasKeyboardFocus(mRootView)
- || LLMenuGL::getKeyboardMode()
- || (gMenuBarView && gMenuBarView->getHighlightedItem() && gMenuBarView->getHighlightedItem()->isActive());
-}
-
-
-BOOL LLViewerWindow::handleUnicodeChar(llwchar uni_char, MASK mask)
-{
- // HACK: We delay processing of return keys until they arrive as a Unicode char,
- // so that if you're typing chat text at low frame rate, we don't send the chat
- // until all keystrokes have been entered. JC
- // HACK: Numeric keypad <enter> on Mac is Unicode 3
- // HACK: Control-M on Windows is Unicode 13
- if ((uni_char == 13 && mask != MASK_CONTROL)
- || (uni_char == 3 && mask == MASK_NONE))
- {
- return gViewerKeyboard.handleKey(KEY_RETURN, mask, gKeyboard->getKeyRepeated(KEY_RETURN));
- }
-
- // let menus handle navigation (jump) keys
- if (gMenuBarView && gMenuBarView->handleUnicodeChar(uni_char, TRUE))
- {
- return TRUE;
- }
-
- // Traverses up the hierarchy
- LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus();
- if( keyboard_focus )
- {
- if (keyboard_focus->handleUnicodeChar(uni_char, FALSE))
- {
- return TRUE;
- }
-
- //// Topmost view gets a chance before the hierarchy
- //LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl();
- //if (top_ctrl && top_ctrl->handleUnicodeChar( uni_char, FALSE ) )
- //{
- // return TRUE;
- //}
-
- return TRUE;
- }
-
- return FALSE;
-}
-
-
-void LLViewerWindow::handleScrollWheel(S32 clicks)
-{
- LLView::sMouseHandlerMessage.clear();
-
- LLUI::resetMouseIdleTimer();
-
- LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture();
- if( mouse_captor )
- {
- S32 local_x;
- S32 local_y;
- mouse_captor->screenPointToLocal( mCurrentMousePoint.mX, mCurrentMousePoint.mY, &local_x, &local_y );
- mouse_captor->handleScrollWheel(local_x, local_y, clicks);
- if (LLView::sDebugMouseHandling)
- {
- llinfos << "Scroll Wheel handled by captor " << mouse_captor->getName() << llendl;
- }
- return;
- }
-
- LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl();
- if (top_ctrl)
- {
- S32 local_x;
- S32 local_y;
- top_ctrl->screenPointToLocal( mCurrentMousePoint.mX, mCurrentMousePoint.mY, &local_x, &local_y );
- if (top_ctrl->handleScrollWheel(local_x, local_y, clicks)) return;
- }
-
- if (mRootView->handleScrollWheel(mCurrentMousePoint.mX, mCurrentMousePoint.mY, clicks) )
- {
- if (LLView::sDebugMouseHandling)
- {
- llinfos << "Scroll Wheel" << LLView::sMouseHandlerMessage << llendl;
- }
- return;
- }
- else if (LLView::sDebugMouseHandling)
- {
- llinfos << "Scroll Wheel not handled by view" << llendl;
- }
-
- // Zoom the camera in and out behavior
-
- if(top_ctrl == 0
- && getWorldViewRectScaled().pointInRect(mCurrentMousePoint.mX, mCurrentMousePoint.mY)
- && gAgentCamera.isInitialized())
- gAgentCamera.handleScrollWheel(clicks);
-
- return;
-}
-
-void LLViewerWindow::addPopup(LLView* popup)
-{
- if (mPopupView)
- {
- mPopupView->addPopup(popup);
- }
-}
-
-void LLViewerWindow::removePopup(LLView* popup)
-{
- if (mPopupView)
- {
- mPopupView->removePopup(popup);
- }
-}
-
-void LLViewerWindow::clearPopups()
-{
- if (mPopupView)
- {
- mPopupView->clearPopups();
- }
-}
-
-void LLViewerWindow::moveCursorToCenter()
-{
- if (! gSavedSettings.getBOOL("DisableMouseWarp"))
- {
- S32 x = getWorldViewWidthScaled() / 2;
- S32 y = getWorldViewHeightScaled() / 2;
-
- //on a forced move, all deltas get zeroed out to prevent jumping
- mCurrentMousePoint.set(x,y);
- mLastMousePoint.set(x,y);
- mCurrentMouseDelta.set(0,0);
-
- LLUI::setMousePositionScreen(x, y);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////
-//
-// Hover handlers
-//
-
-void append_xui_tooltip(LLView* viewp, LLToolTip::Params& params)
-{
- if (viewp)
- {
- if (!params.styled_message.empty())
- {
- params.styled_message.add().text("\n---------\n");
- }
- LLView::root_to_view_iterator_t end_tooltip_it = viewp->endRootToView();
- // NOTE: we skip "root" since it is assumed
- for (LLView::root_to_view_iterator_t tooltip_it = ++viewp->beginRootToView();
- tooltip_it != end_tooltip_it;
- ++tooltip_it)
- {
- LLView* viewp = *tooltip_it;
-
- params.styled_message.add().text(viewp->getName());
-
- LLPanel* panelp = dynamic_cast<LLPanel*>(viewp);
- if (panelp && !panelp->getXMLFilename().empty())
- {
- params.styled_message.add()
- .text("(" + panelp->getXMLFilename() + ")")
- .style.color(LLColor4(0.7f, 0.7f, 1.f, 1.f));
- }
- params.styled_message.add().text("/");
- }
- }
-}
-
-// Update UI based on stored mouse position from mouse-move
-// event processing.
-void LLViewerWindow::updateUI()
-{
- static LLFastTimer::DeclareTimer ftm("Update UI");
- LLFastTimer t(ftm);
-
- static std::string last_handle_msg;
-
- if (gLoggedInTime.getStarted())
- {
- if (gLoggedInTime.getElapsedTimeF32() > gSavedSettings.getF32("DestinationGuideHintTimeout"))
- {
- LLFirstUse::notUsingDestinationGuide();
- }
- if (gLoggedInTime.getElapsedTimeF32() > gSavedSettings.getF32("SidePanelHintTimeout"))
- {
- LLFirstUse::notUsingSidePanel();
- }
- }
-
- LLConsole::updateClass();
-
- // animate layout stacks so we have up to date rect for world view
- LLLayoutStack::updateClass();
-
- // use full window for world view when not rendering UI
- bool world_view_uses_full_window = gAgentCamera.cameraMouselook() || !gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI);
- updateWorldViewRect(world_view_uses_full_window);
-
- LLView::sMouseHandlerMessage.clear();
-
- S32 x = mCurrentMousePoint.mX;
- S32 y = mCurrentMousePoint.mY;
- MASK mask = gKeyboard->currentMask(TRUE);
-
- if (gNoRender)
- {
- return;
- }
-
- if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST))
- {
- gDebugRaycastFaceHit = -1;
- gDebugRaycastObject = cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE,
- &gDebugRaycastFaceHit,
- &gDebugRaycastIntersection,
- &gDebugRaycastTexCoord,
- &gDebugRaycastNormal,
- &gDebugRaycastBinormal);
- }
-
- updateMouseDelta();
- updateKeyboardFocus();
-
- BOOL handled = FALSE;
-
- BOOL handled_by_top_ctrl = FALSE;
- LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl();
- LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture();
- LLView* captor_view = dynamic_cast<LLView*>(mouse_captor);
-
- //FIXME: only include captor and captor's ancestors if mouse is truly over them --RN
-
- //build set of views containing mouse cursor by traversing UI hierarchy and testing
- //screen rect against mouse cursor
- view_handle_set_t mouse_hover_set;
-
- // constraint mouse enter events to children of mouse captor
- LLView* root_view = captor_view;
-
- // if mouse captor doesn't exist or isn't a LLView
- // then allow mouse enter events on entire UI hierarchy
- if (!root_view)
- {
- root_view = mRootView;
- }
-
- // only update mouse hover set when UI is visible (since we shouldn't send hover events to invisible UI
- if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
- {
- // include all ancestors of captor_view as automatically having mouse
- if (captor_view)
- {
- LLView* captor_parent_view = captor_view->getParent();
- while(captor_parent_view)
- {
- mouse_hover_set.insert(captor_parent_view->getHandle());
- captor_parent_view = captor_parent_view->getParent();
- }
- }
-
- // aggregate visible views that contain mouse cursor in display order
- LLPopupView::popup_list_t popups = mPopupView->getCurrentPopups();
-
- for(LLPopupView::popup_list_t::iterator popup_it = popups.begin(); popup_it != popups.end(); ++popup_it)
- {
- LLView* popup = popup_it->get();
- if (popup && popup->calcScreenBoundingRect().pointInRect(x, y))
- {
- // iterator over contents of top_ctrl, and throw into mouse_hover_set
- for (LLView::tree_iterator_t it = popup->beginTreeDFS();
- it != popup->endTreeDFS();
- ++it)
- {
- LLView* viewp = *it;
- if (viewp->getVisible()
- && viewp->calcScreenBoundingRect().pointInRect(x, y))
- {
- // we have a view that contains the mouse, add it to the set
- mouse_hover_set.insert(viewp->getHandle());
- }
- else
- {
- // skip this view and all of its children
- it.skipDescendants();
- }
- }
- }
- }
-
- // while the top_ctrl contains the mouse cursor, only it and its descendants will receive onMouseEnter events
- if (top_ctrl && top_ctrl->calcScreenBoundingRect().pointInRect(x, y))
- {
- // iterator over contents of top_ctrl, and throw into mouse_hover_set
- for (LLView::tree_iterator_t it = top_ctrl->beginTreeDFS();
- it != top_ctrl->endTreeDFS();
- ++it)
- {
- LLView* viewp = *it;
- if (viewp->getVisible()
- && viewp->calcScreenBoundingRect().pointInRect(x, y))
- {
- // we have a view that contains the mouse, add it to the set
- mouse_hover_set.insert(viewp->getHandle());
- }
- else
- {
- // skip this view and all of its children
- it.skipDescendants();
- }
- }
- }
- else
- {
- // walk UI tree in depth-first order
- for (LLView::tree_iterator_t it = root_view->beginTreeDFS();
- it != root_view->endTreeDFS();
- ++it)
- {
- LLView* viewp = *it;
- // calculating the screen rect involves traversing the parent, so this is less than optimal
- if (viewp->getVisible()
- && viewp->calcScreenBoundingRect().pointInRect(x, y))
- {
-
- // if this view is mouse opaque, nothing behind it should be in mouse_hover_set
- if (viewp->getMouseOpaque())
- {
- // constrain further iteration to children of this widget
- it = viewp->beginTreeDFS();
- }
-
- // we have a view that contains the mouse, add it to the set
- mouse_hover_set.insert(viewp->getHandle());
- }
- else
- {
- // skip this view and all of its children
- it.skipDescendants();
- }
- }
- }
- }
-
- typedef std::vector<LLHandle<LLView> > view_handle_list_t;
-
- // call onMouseEnter() on all views which contain the mouse cursor but did not before
- view_handle_list_t mouse_enter_views;
- std::set_difference(mouse_hover_set.begin(), mouse_hover_set.end(),
- mMouseHoverViews.begin(), mMouseHoverViews.end(),
- std::back_inserter(mouse_enter_views));
- for (view_handle_list_t::iterator it = mouse_enter_views.begin();
- it != mouse_enter_views.end();
- ++it)
- {
- LLView* viewp = it->get();
- if (viewp)
- {
- LLRect view_screen_rect = viewp->calcScreenRect();
- viewp->onMouseEnter(x - view_screen_rect.mLeft, y - view_screen_rect.mBottom, mask);
- }
- }
-
- // call onMouseLeave() on all views which no longer contain the mouse cursor
- view_handle_list_t mouse_leave_views;
- std::set_difference(mMouseHoverViews.begin(), mMouseHoverViews.end(),
- mouse_hover_set.begin(), mouse_hover_set.end(),
- std::back_inserter(mouse_leave_views));
- for (view_handle_list_t::iterator it = mouse_leave_views.begin();
- it != mouse_leave_views.end();
- ++it)
- {
- LLView* viewp = it->get();
- if (viewp)
- {
- LLRect view_screen_rect = viewp->calcScreenRect();
- viewp->onMouseLeave(x - view_screen_rect.mLeft, y - view_screen_rect.mBottom, mask);
- }
- }
-
- // store resulting hover set for next frame
- swap(mMouseHoverViews, mouse_hover_set);
-
- // only handle hover events when UI is enabled
- if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
- {
-
- if( mouse_captor )
- {
- // Pass hover events to object capturing mouse events.
- S32 local_x;
- S32 local_y;
- mouse_captor->screenPointToLocal( x, y, &local_x, &local_y );
- handled = mouse_captor->handleHover(local_x, local_y, mask);
- if (LLView::sDebugMouseHandling)
- {
- llinfos << "Hover handled by captor " << mouse_captor->getName() << llendl;
- }
-
- if( !handled )
- {
- lldebugst(LLERR_USER_INPUT) << "hover not handled by mouse captor" << llendl;
- }
- }
- else
- {
- if (top_ctrl)
- {
- S32 local_x, local_y;
- top_ctrl->screenPointToLocal( x, y, &local_x, &local_y );
- handled = top_ctrl->pointInView(local_x, local_y) && top_ctrl->handleHover(local_x, local_y, mask);
- handled_by_top_ctrl = TRUE;
- }
-
- if ( !handled )
- {
- // x and y are from last time mouse was in window
- // mMouseInWindow tracks *actual* mouse location
- if (mMouseInWindow && mRootView->handleHover(x, y, mask) )
- {
- if (LLView::sDebugMouseHandling && LLView::sMouseHandlerMessage != last_handle_msg)
- {
- last_handle_msg = LLView::sMouseHandlerMessage;
- llinfos << "Hover" << LLView::sMouseHandlerMessage << llendl;
- }
- handled = TRUE;
- }
- else if (LLView::sDebugMouseHandling)
- {
- if (last_handle_msg != LLStringUtil::null)
- {
- last_handle_msg.clear();
- llinfos << "Hover not handled by view" << llendl;
- }
- }
- }
-
- if (!handled)
- {
- LLTool *tool = LLToolMgr::getInstance()->getCurrentTool();
-
- if(mMouseInWindow && tool)
- {
- handled = tool->handleHover(x, y, mask);
- }
- }
- }
-
- // Show a new tool tip (or update one that is already shown)
- BOOL tool_tip_handled = FALSE;
- std::string tool_tip_msg;
- if( handled
- && !mWindow->isCursorHidden())
- {
- LLRect screen_sticky_rect = mRootView->getLocalRect();
- S32 local_x, local_y;
-
- if (gSavedSettings.getBOOL("DebugShowXUINames"))
- {
- LLToolTip::Params params;
-
- LLView* tooltip_view = mRootView;
- LLView::tree_iterator_t end_it = mRootView->endTreeDFS();
- for (LLView::tree_iterator_t it = mRootView->beginTreeDFS(); it != end_it; ++it)
- {
- LLView* viewp = *it;
- LLRect screen_rect;
- viewp->localRectToScreen(viewp->getLocalRect(), &screen_rect);
- if (!(viewp->getVisible()
- && screen_rect.pointInRect(x, y)))
- {
- it.skipDescendants();
- }
- // only report xui names for LLUICtrls,
- // and blacklist the various containers we don't care about
- else if (dynamic_cast<LLUICtrl*>(viewp)
- && viewp != gMenuHolder
- && viewp != gFloaterView
- && viewp != gConsole)
- {
- if (dynamic_cast<LLFloater*>(viewp))
- {
- // constrain search to descendants of this (frontmost) floater
- // by resetting iterator
- it = viewp->beginTreeDFS();
- }
-
- // if we are in a new part of the tree (not a descendent of current tooltip_view)
- // then push the results for tooltip_view and start with a new potential view
- // NOTE: this emulates visiting only the leaf nodes that meet our criteria
- if (!viewp->hasAncestor(tooltip_view))
- {
- append_xui_tooltip(tooltip_view, params);
- screen_sticky_rect.intersectWith(tooltip_view->calcScreenRect());
- }
- tooltip_view = viewp;
- }
- }
-
- append_xui_tooltip(tooltip_view, params);
- screen_sticky_rect.intersectWith(tooltip_view->calcScreenRect());
-
- params.sticky_rect = screen_sticky_rect;
- params.max_width = 400;
-
- LLToolTipMgr::instance().show(params);
- }
- // if there is a mouse captor, nothing else gets a tooltip
- else if (mouse_captor)
- {
- mouse_captor->screenPointToLocal(x, y, &local_x, &local_y);
- tool_tip_handled = mouse_captor->handleToolTip(local_x, local_y, mask);
- }
- else
- {
- // next is top_ctrl
- if (!tool_tip_handled && top_ctrl)
- {
- top_ctrl->screenPointToLocal(x, y, &local_x, &local_y);
- tool_tip_handled = top_ctrl->handleToolTip(local_x, local_y, mask );
- }
-
- if (!tool_tip_handled)
- {
- local_x = x; local_y = y;
- tool_tip_handled = mRootView->handleToolTip(local_x, local_y, mask );
- }
-
- LLTool* current_tool = LLToolMgr::getInstance()->getCurrentTool();
- if (!tool_tip_handled && current_tool)
- {
- current_tool->screenPointToLocal(x, y, &local_x, &local_y);
- tool_tip_handled = current_tool->handleToolTip(local_x, local_y, mask );
- }
- }
- }
- }
- else
- { // just have tools handle hover when UI is turned off
- LLTool *tool = LLToolMgr::getInstance()->getCurrentTool();
-
- if(mMouseInWindow && tool)
- {
- handled = tool->handleHover(x, y, mask);
- }
- }
-
- updateLayout();
-
- mLastMousePoint = mCurrentMousePoint;
-
- // cleanup unused selections when no modal dialogs are open
- if (LLModalDialog::activeCount() == 0)
- {
- LLViewerParcelMgr::getInstance()->deselectUnused();
- }
-
- if (LLModalDialog::activeCount() == 0)
- {
- LLSelectMgr::getInstance()->deselectUnused();
- }
-}
-
-
-void LLViewerWindow::updateLayout()
-{
- LLTool* tool = LLToolMgr::getInstance()->getCurrentTool();
- if (gFloaterTools != NULL
- && tool != NULL
- && tool != gToolNull
- && tool != LLToolCompInspect::getInstance()
- && tool != LLToolDragAndDrop::getInstance()
- && !gSavedSettings.getBOOL("FreezeTime"))
- {
- // Suppress the toolbox view if our source tool was the pie tool,
- // and we've overridden to something else.
- bool suppress_toolbox =
- (LLToolMgr::getInstance()->getBaseTool() == LLToolPie::getInstance()) &&
- (LLToolMgr::getInstance()->getCurrentTool() != LLToolPie::getInstance());
-
- LLMouseHandler *captor = gFocusMgr.getMouseCapture();
- // With the null, inspect, or drag and drop tool, don't muck
- // with visibility.
-
- if (gFloaterTools->isMinimized()
- || (tool != LLToolPie::getInstance() // not default tool
- && tool != LLToolCompGun::getInstance() // not coming out of mouselook
- && !suppress_toolbox // not override in third person
- && LLToolMgr::getInstance()->getCurrentToolset() != gFaceEditToolset // not special mode
- && LLToolMgr::getInstance()->getCurrentToolset() != gMouselookToolset
- && (!captor || dynamic_cast<LLView*>(captor) != NULL))) // not dragging
- {
- // Force floater tools to be visible (unless minimized)
- if (!gFloaterTools->getVisible())
- {
- gFloaterTools->openFloater();
- }
- // Update the location of the blue box tool popup
- LLCoordGL select_center_screen;
- gFloaterTools->updatePopup( select_center_screen, gKeyboard->currentMask(TRUE) );
- }
- else
- {
- gFloaterTools->setVisible(FALSE);
- }
- //gMenuBarView->setItemVisible("BuildTools", gFloaterTools->getVisible());
- }
-
- // Always update console
- if(gConsole)
- {
- LLRect console_rect = getChatConsoleRect();
- gConsole->reshape(console_rect.getWidth(), console_rect.getHeight());
- gConsole->setRect(console_rect);
- }
-}
-
-void LLViewerWindow::updateMouseDelta()
-{
- S32 dx = lltrunc((F32) (mCurrentMousePoint.mX - mLastMousePoint.mX) * LLUI::sGLScaleFactor.mV[VX]);
- S32 dy = lltrunc((F32) (mCurrentMousePoint.mY - mLastMousePoint.mY) * LLUI::sGLScaleFactor.mV[VY]);
-
- //RN: fix for asynchronous notification of mouse leaving window not working
- LLCoordWindow mouse_pos;
- mWindow->getCursorPosition(&mouse_pos);
- if (mouse_pos.mX < 0 ||
- mouse_pos.mY < 0 ||
- mouse_pos.mX > mWindowRectRaw.getWidth() ||
- mouse_pos.mY > mWindowRectRaw.getHeight())
- {
- mMouseInWindow = FALSE;
- }
- else
- {
- mMouseInWindow = TRUE;
- }
-
- LLVector2 mouse_vel;
-
- if (gSavedSettings.getBOOL("MouseSmooth"))
- {
- static F32 fdx = 0.f;
- static F32 fdy = 0.f;
-
- F32 amount = 16.f;
- fdx = fdx + ((F32) dx - fdx) * llmin(gFrameIntervalSeconds*amount,1.f);
- fdy = fdy + ((F32) dy - fdy) * llmin(gFrameIntervalSeconds*amount,1.f);
-
- mCurrentMouseDelta.set(llround(fdx), llround(fdy));
- mouse_vel.setVec(fdx,fdy);
- }
- else
- {
- mCurrentMouseDelta.set(dx, dy);
- mouse_vel.setVec((F32) dx, (F32) dy);
- }
-
- mMouseVelocityStat.addValue(mouse_vel.magVec());
-}
-
-void LLViewerWindow::updateKeyboardFocus()
-{
- if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
- {
- gFocusMgr.setKeyboardFocus(NULL);
- }
-
- // clean up current focus
- LLUICtrl* cur_focus = dynamic_cast<LLUICtrl*>(gFocusMgr.getKeyboardFocus());
- if (cur_focus)
- {
- if (!cur_focus->isInVisibleChain() || !cur_focus->isInEnabledChain())
- {
- // don't release focus, just reassign so that if being given
- // to a sibling won't call onFocusLost on all the ancestors
- // gFocusMgr.releaseFocusIfNeeded(cur_focus);
-
- LLUICtrl* parent = cur_focus->getParentUICtrl();
- const LLUICtrl* focus_root = cur_focus->findRootMostFocusRoot();
- bool new_focus_found = false;
- while(parent)
- {
- if (parent->isCtrl()
- && (parent->hasTabStop() || parent == focus_root)
- && !parent->getIsChrome()
- && parent->isInVisibleChain()
- && parent->isInEnabledChain())
- {
- if (!parent->focusFirstItem())
- {
- parent->setFocus(TRUE);
- }
- new_focus_found = true;
- break;
- }
- parent = parent->getParentUICtrl();
- }
-
- // if we didn't find a better place to put focus, just release it
- // hasFocus() will return true if and only if we didn't touch focus since we
- // are only moving focus higher in the hierarchy
- if (!new_focus_found)
- {
- cur_focus->setFocus(FALSE);
- }
- }
- else if (cur_focus->isFocusRoot())
- {
- // focus roots keep trying to delegate focus to their first valid descendant
- // this assumes that focus roots are not valid focus holders on their own
- cur_focus->focusFirstItem();
- }
- }
-
- // last ditch force of edit menu to selection manager
- if (LLEditMenuHandler::gEditMenuHandler == NULL && LLSelectMgr::getInstance()->getSelection()->getObjectCount())
- {
- LLEditMenuHandler::gEditMenuHandler = LLSelectMgr::getInstance();
- }
-
- if (gFloaterView->getCycleMode())
- {
- // sync all floaters with their focus state
- gFloaterView->highlightFocusedFloater();
- gSnapshotFloaterView->highlightFocusedFloater();
- if ((gKeyboard->currentMask(TRUE) & MASK_CONTROL) == 0)
- {
- // control key no longer held down, finish cycle mode
- gFloaterView->setCycleMode(FALSE);
-
- gFloaterView->syncFloaterTabOrder();
- }
- else
- {
- // user holding down CTRL, don't update tab order of floaters
- }
- }
- else
- {
- // update focused floater
- gFloaterView->highlightFocusedFloater();
- gSnapshotFloaterView->highlightFocusedFloater();
- // make sure floater visible order is in sync with tab order
- gFloaterView->syncFloaterTabOrder();
- }
-
- if(LLSideTray::instanceCreated())//just getInstance will create sidetray. we don't want this
- LLSideTray::getInstance()->highlightFocused();
-}
-
-static LLFastTimer::DeclareTimer FTM_UPDATE_WORLD_VIEW("Update World View");
-void LLViewerWindow::updateWorldViewRect(bool use_full_window)
-{
- LLFastTimer ft(FTM_UPDATE_WORLD_VIEW);
-
- // start off using whole window to render world
- LLRect new_world_rect = mWindowRectRaw;
-
- if (use_full_window == false && mWorldViewPlaceholder.get())
- {
- new_world_rect = mWorldViewPlaceholder.get()->calcScreenRect();
- // clamp to at least a 1x1 rect so we don't try to allocate zero width gl buffers
- new_world_rect.mTop = llmax(new_world_rect.mTop, new_world_rect.mBottom + 1);
- new_world_rect.mRight = llmax(new_world_rect.mRight, new_world_rect.mLeft + 1);
-
- new_world_rect.mLeft = llround((F32)new_world_rect.mLeft * mDisplayScale.mV[VX]);
- new_world_rect.mRight = llround((F32)new_world_rect.mRight * mDisplayScale.mV[VX]);
- new_world_rect.mBottom = llround((F32)new_world_rect.mBottom * mDisplayScale.mV[VY]);
- new_world_rect.mTop = llround((F32)new_world_rect.mTop * mDisplayScale.mV[VY]);
- }
-
- if (gSavedSettings.getBOOL("SidebarCameraMovement") == FALSE)
- {
- // use right edge of window, ignoring sidebar
- new_world_rect.mRight = mWindowRectRaw.mRight;
- }
-
- if (mWorldViewRectRaw != new_world_rect)
- {
- mWorldViewRectRaw = new_world_rect;
- gResizeScreenTexture = TRUE;
- LLViewerCamera::getInstance()->setViewHeightInPixels( mWorldViewRectRaw.getHeight() );
- LLViewerCamera::getInstance()->setAspect( getWorldViewAspectRatio() );
-
- LLRect old_world_rect_scaled = mWorldViewRectScaled;
- mWorldViewRectScaled = calcScaledRect(mWorldViewRectRaw, mDisplayScale);
-
- // sending a signal with a new WorldView rect
- mOnWorldViewRectUpdated(old_world_rect_scaled, mWorldViewRectScaled);
- }
-}
-
-void LLViewerWindow::saveLastMouse(const LLCoordGL &point)
-{
- // Store last mouse location.
- // If mouse leaves window, pretend last point was on edge of window
- if (point.mX < 0)
- {
- mCurrentMousePoint.mX = 0;
- }
- else if (point.mX > getWindowWidthScaled())
- {
- mCurrentMousePoint.mX = getWindowWidthScaled();
- }
- else
- {
- mCurrentMousePoint.mX = point.mX;
- }
-
- if (point.mY < 0)
- {
- mCurrentMousePoint.mY = 0;
- }
- else if (point.mY > getWindowHeightScaled() )
- {
- mCurrentMousePoint.mY = getWindowHeightScaled();
- }
- else
- {
- mCurrentMousePoint.mY = point.mY;
- }
-}
-
-
-// Draws the selection outlines for the currently selected objects
-// Must be called after displayObjects is called, which sets the mGLName parameter
-// NOTE: This function gets called 3 times:
-// render_ui_3d: FALSE, FALSE, TRUE
-// render_hud_elements: FALSE, FALSE, FALSE
-void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, BOOL for_hud )
-{
- LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
-
- if (!for_hud && !for_gl_pick)
- {
- // Call this once and only once
- LLSelectMgr::getInstance()->updateSilhouettes();
- }
-
- // Draw fence around land selections
- if (for_gl_pick)
- {
- if (pick_parcel_walls)
- {
- LLViewerParcelMgr::getInstance()->renderParcelCollision();
- }
- }
- else if (( for_hud && selection->getSelectType() == SELECT_TYPE_HUD) ||
- (!for_hud && selection->getSelectType() != SELECT_TYPE_HUD))
- {
- LLSelectMgr::getInstance()->renderSilhouettes(for_hud);
-
- stop_glerror();
-
- // setup HUD render
- if (selection->getSelectType() == SELECT_TYPE_HUD && LLSelectMgr::getInstance()->getSelection()->getObjectCount())
- {
- LLBBox hud_bbox = gAgentAvatarp->getHUDBBox();
-
- // set up transform to encompass bounding box of HUD
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
- F32 depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f);
- glOrtho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, depth);
-
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
- glLoadMatrixf(OGL_TO_CFR_ROTATION); // Load Cory's favorite reference frame
- glTranslatef(-hud_bbox.getCenterLocal().mV[VX] + (depth *0.5f), 0.f, 0.f);
- }
-
- // Render light for editing
- if (LLSelectMgr::sRenderLightRadius && LLToolMgr::getInstance()->inEdit())
- {
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- LLGLEnable gls_blend(GL_BLEND);
- LLGLEnable gls_cull(GL_CULL_FACE);
- LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- if (selection->getSelectType() == SELECT_TYPE_HUD)
- {
- F32 zoom = gAgentCamera.mHUDCurZoom;
- glScalef(zoom, zoom, zoom);
- }
-
- struct f : public LLSelectedObjectFunctor
- {
- virtual bool apply(LLViewerObject* object)
- {
- LLDrawable* drawable = object->mDrawable;
- if (drawable && drawable->isLight())
- {
- LLVOVolume* vovolume = drawable->getVOVolume();
- glPushMatrix();
-
- LLVector3 center = drawable->getPositionAgent();
- glTranslatef(center[0], center[1], center[2]);
- F32 scale = vovolume->getLightRadius();
- glScalef(scale, scale, scale);
-
- LLColor4 color(vovolume->getLightColor(), .5f);
- glColor4fv(color.mV);
-
- F32 pixel_area = 100000.f;
- // Render Outside
- gSphere.render(pixel_area);
-
- // Render Inside
- glCullFace(GL_FRONT);
- gSphere.render(pixel_area);
- glCullFace(GL_BACK);
-
- glPopMatrix();
- }
- return true;
- }
- } func;
- LLSelectMgr::getInstance()->getSelection()->applyToObjects(&func);
-
- glPopMatrix();
- }
-
- // NOTE: The average position for the axis arrows of the selected objects should
- // not be recalculated at this time. If they are, then group rotations will break.
-
- // Draw arrows at average center of all selected objects
- LLTool* tool = LLToolMgr::getInstance()->getCurrentTool();
- if (tool)
- {
- if(tool->isAlwaysRendered())
- {
- tool->render();
- }
- else
- {
- if( !LLSelectMgr::getInstance()->getSelection()->isEmpty() )
- {
- BOOL moveable_object_selected = FALSE;
- BOOL all_selected_objects_move = TRUE;
- BOOL all_selected_objects_modify = TRUE;
- BOOL selecting_linked_set = !gSavedSettings.getBOOL("EditLinkedParts");
-
- for (LLObjectSelection::iterator iter = LLSelectMgr::getInstance()->getSelection()->begin();
- iter != LLSelectMgr::getInstance()->getSelection()->end(); iter++)
- {
- LLSelectNode* nodep = *iter;
- LLViewerObject* object = nodep->getObject();
- BOOL this_object_movable = FALSE;
- if (object->permMove() && (object->permModify() || selecting_linked_set))
- {
- moveable_object_selected = TRUE;
- this_object_movable = TRUE;
- }
- all_selected_objects_move = all_selected_objects_move && this_object_movable;
- all_selected_objects_modify = all_selected_objects_modify && object->permModify();
- }
-
- BOOL draw_handles = TRUE;
-
- if (tool == LLToolCompTranslate::getInstance() && (!moveable_object_selected || !all_selected_objects_move))
- {
- draw_handles = FALSE;
- }
-
- if (tool == LLToolCompRotate::getInstance() && (!moveable_object_selected || !all_selected_objects_move))
- {
- draw_handles = FALSE;
- }
-
- if ( !all_selected_objects_modify && tool == LLToolCompScale::getInstance() )
- {
- draw_handles = FALSE;
- }
-
- if( draw_handles )
- {
- tool->render();
- }
- }
- }
- if (selection->getSelectType() == SELECT_TYPE_HUD && selection->getObjectCount())
- {
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
-
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
- stop_glerror();
- }
- }
- }
-}
-
-// Return a point near the clicked object representative of the place the object was clicked.
-LLVector3d LLViewerWindow::clickPointInWorldGlobal(S32 x, S32 y_from_bot, LLViewerObject* clicked_object) const
-{
- // create a normalized vector pointing from the camera center into the
- // world at the location of the mouse click
- LLVector3 mouse_direction_global = mouseDirectionGlobal( x, y_from_bot );
-
- LLVector3d relative_object = clicked_object->getPositionGlobal() - gAgentCamera.getCameraPositionGlobal();
-
- // make mouse vector as long as object vector, so it touchs a point near
- // where the user clicked on the object
- mouse_direction_global *= (F32) relative_object.magVec();
-
- LLVector3d new_pos;
- new_pos.setVec(mouse_direction_global);
- // transform mouse vector back to world coords
- new_pos += gAgentCamera.getCameraPositionGlobal();
-
- return new_pos;
-}
-
-
-BOOL LLViewerWindow::clickPointOnSurfaceGlobal(const S32 x, const S32 y, LLViewerObject *objectp, LLVector3d &point_global) const
-{
- BOOL intersect = FALSE;
-
-// U8 shape = objectp->mPrimitiveCode & LL_PCODE_BASE_MASK;
- if (!intersect)
- {
- point_global = clickPointInWorldGlobal(x, y, objectp);
- llinfos << "approx intersection at " << (objectp->getPositionGlobal() - point_global) << llendl;
- }
- else
- {
- llinfos << "good intersection at " << (objectp->getPositionGlobal() - point_global) << llendl;
- }
-
- return intersect;
-}
-
-void LLViewerWindow::pickAsync(S32 x, S32 y_from_bot, MASK mask, void (*callback)(const LLPickInfo& info), BOOL pick_transparent)
-{
- if (gNoRender)
- {
- return;
- }
-
- BOOL in_build_mode = LLFloaterReg::instanceVisible("build");
- if (in_build_mode || LLDrawPoolAlpha::sShowDebugAlpha)
- {
- // build mode allows interaction with all transparent objects
- // "Show Debug Alpha" means no object actually transparent
- pick_transparent = TRUE;
- }
-
- LLPickInfo pick_info(LLCoordGL(x, y_from_bot), mask, pick_transparent, TRUE, callback);
- schedulePick(pick_info);
-}
-
-void LLViewerWindow::schedulePick(LLPickInfo& pick_info)
-{
- if (mPicks.size() >= 1024 || mWindow->getMinimized())
- { //something went wrong, picks are being scheduled but not processed
-
- if (pick_info.mPickCallback)
- {
- pick_info.mPickCallback(pick_info);
- }
-
- return;
- }
- mPicks.push_back(pick_info);
-
- // delay further event processing until we receive results of pick
- // only do this for async picks so that handleMouseUp won't be called
- // until the pick triggered in handleMouseDown has been processed, for example
- mWindow->delayInputProcessing();
-}
-
-
-void LLViewerWindow::performPick()
-{
- if (gNoRender)
- {
- return;
- }
-
- if (!mPicks.empty())
- {
- std::vector<LLPickInfo>::iterator pick_it;
- for (pick_it = mPicks.begin(); pick_it != mPicks.end(); ++pick_it)
- {
- pick_it->fetchResults();
- }
-
- mLastPick = mPicks.back();
- mPicks.clear();
- }
-}
-
-void LLViewerWindow::returnEmptyPicks()
-{
- std::vector<LLPickInfo>::iterator pick_it;
- for (pick_it = mPicks.begin(); pick_it != mPicks.end(); ++pick_it)
- {
- mLastPick = *pick_it;
- // just trigger callback with empty results
- if (pick_it->mPickCallback)
- {
- pick_it->mPickCallback(*pick_it);
- }
- }
- mPicks.clear();
-}
-
-// Performs the GL object/land pick.
-LLPickInfo LLViewerWindow::pickImmediate(S32 x, S32 y_from_bot, BOOL pick_transparent)
-{
- if (gNoRender)
- {
- return LLPickInfo();
- }
-
- BOOL in_build_mode = LLFloaterReg::instanceVisible("build");
- if (in_build_mode || LLDrawPoolAlpha::sShowDebugAlpha)
- {
- // build mode allows interaction with all transparent objects
- // "Show Debug Alpha" means no object actually transparent
- pick_transparent = TRUE;
- }
-
- // shortcut queueing in mPicks and just update mLastPick in place
- mLastPick = LLPickInfo(LLCoordGL(x, y_from_bot), gKeyboard->currentMask(TRUE), pick_transparent, TRUE, NULL);
- mLastPick.fetchResults();
-
- return mLastPick;
-}
-
-LLHUDIcon* LLViewerWindow::cursorIntersectIcon(S32 mouse_x, S32 mouse_y, F32 depth,
- LLVector3* intersection)
-{
- S32 x = mouse_x;
- S32 y = mouse_y;
-
- if ((mouse_x == -1) && (mouse_y == -1)) // use current mouse position
- {
- x = getCurrentMouseX();
- y = getCurrentMouseY();
- }
-
- // world coordinates of mouse
- LLVector3 mouse_direction_global = mouseDirectionGlobal(x,y);
- LLVector3 mouse_point_global = LLViewerCamera::getInstance()->getOrigin();
- LLVector3 mouse_world_start = mouse_point_global;
- LLVector3 mouse_world_end = mouse_point_global + mouse_direction_global * depth;
-
- return LLHUDIcon::lineSegmentIntersectAll(mouse_world_start, mouse_world_end, intersection);
-
-
-}
-
-LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 depth,
- LLViewerObject *this_object,
- S32 this_face,
- BOOL pick_transparent,
- S32* face_hit,
- LLVector3 *intersection,
- LLVector2 *uv,
- LLVector3 *normal,
- LLVector3 *binormal)
-{
- S32 x = mouse_x;
- S32 y = mouse_y;
-
- if ((mouse_x == -1) && (mouse_y == -1)) // use current mouse position
- {
- x = getCurrentMouseX();
- y = getCurrentMouseY();
- }
-
- // HUD coordinates of mouse
- LLVector3 mouse_point_hud = mousePointHUD(x, y);
- LLVector3 mouse_hud_start = mouse_point_hud - LLVector3(depth, 0, 0);
- LLVector3 mouse_hud_end = mouse_point_hud + LLVector3(depth, 0, 0);
-
- // world coordinates of mouse
- LLVector3 mouse_direction_global = mouseDirectionGlobal(x,y);
- LLVector3 mouse_point_global = LLViewerCamera::getInstance()->getOrigin();
-
- //get near clip plane
- LLVector3 n = LLViewerCamera::getInstance()->getAtAxis();
- LLVector3 p = mouse_point_global + n * LLViewerCamera::getInstance()->getNear();
-
- //project mouse point onto plane
- LLVector3 pos;
- line_plane(mouse_point_global, mouse_direction_global, p, n, pos);
- mouse_point_global = pos;
-
- LLVector3 mouse_world_start = mouse_point_global;
- LLVector3 mouse_world_end = mouse_point_global + mouse_direction_global * depth;
-
-
- LLViewerObject* found = NULL;
-
- if (this_object) // check only this object
- {
- if (this_object->isHUDAttachment()) // is a HUD object?
- {
- if (this_object->lineSegmentIntersect(mouse_hud_start, mouse_hud_end, this_face, pick_transparent,
- face_hit, intersection, uv, normal, binormal))
- {
- found = this_object;
- }
- }
-
- else // is a world object
- {
- if (this_object->lineSegmentIntersect(mouse_world_start, mouse_world_end, this_face, pick_transparent,
- face_hit, intersection, uv, normal, binormal))
- {
- found = this_object;
- }
- }
- }
-
- else // check ALL objects
- {
- found = gPipeline.lineSegmentIntersectInHUD(mouse_hud_start, mouse_hud_end, pick_transparent,
- face_hit, intersection, uv, normal, binormal);
-
- if (!found) // if not found in HUD, look in world:
-
- {
- found = gPipeline.lineSegmentIntersectInWorld(mouse_world_start, mouse_world_end, pick_transparent,
- face_hit, intersection, uv, normal, binormal);
- }
-
- }
-
- return found;
-}
-
-// Returns unit vector relative to camera
-// indicating direction of point on screen x,y
-LLVector3 LLViewerWindow::mouseDirectionGlobal(const S32 x, const S32 y) const
-{
- // find vertical field of view
- F32 fov = LLViewerCamera::getInstance()->getView();
-
- // find world view center in scaled ui coordinates
- F32 center_x = getWorldViewRectScaled().getCenterX();
- F32 center_y = getWorldViewRectScaled().getCenterY();
-
- // calculate pixel distance to screen
- F32 distance = ((F32)getWorldViewHeightScaled() * 0.5f) / (tan(fov / 2.f));
-
- // calculate click point relative to middle of screen
- F32 click_x = x - center_x;
- F32 click_y = y - center_y;
-
- // compute mouse vector
- LLVector3 mouse_vector = distance * LLViewerCamera::getInstance()->getAtAxis()
- - click_x * LLViewerCamera::getInstance()->getLeftAxis()
- + click_y * LLViewerCamera::getInstance()->getUpAxis();
-
- mouse_vector.normVec();
-
- return mouse_vector;
-}
-
-LLVector3 LLViewerWindow::mousePointHUD(const S32 x, const S32 y) const
-{
- // find screen resolution
- S32 height = getWorldViewHeightScaled();
-
- // find world view center
- F32 center_x = getWorldViewRectScaled().getCenterX();
- F32 center_y = getWorldViewRectScaled().getCenterY();
-
- // remap with uniform scale (1/height) so that top is -0.5, bottom is +0.5
- F32 hud_x = -((F32)x - center_x) / height;
- F32 hud_y = ((F32)y - center_y) / height;
-
- return LLVector3(0.f, hud_x/gAgentCamera.mHUDCurZoom, hud_y/gAgentCamera.mHUDCurZoom);
-}
-
-// Returns unit vector relative to camera in camera space
-// indicating direction of point on screen x,y
-LLVector3 LLViewerWindow::mouseDirectionCamera(const S32 x, const S32 y) const
-{
- // find vertical field of view
- F32 fov_height = LLViewerCamera::getInstance()->getView();
- F32 fov_width = fov_height * LLViewerCamera::getInstance()->getAspect();
-
- // find screen resolution
- S32 height = getWorldViewHeightScaled();
- S32 width = getWorldViewWidthScaled();
-
- // find world view center
- F32 center_x = getWorldViewRectScaled().getCenterX();
- F32 center_y = getWorldViewRectScaled().getCenterY();
-
- // calculate click point relative to middle of screen
- F32 click_x = (((F32)x - center_x) / (F32)width) * fov_width * -1.f;
- F32 click_y = (((F32)y - center_y) / (F32)height) * fov_height;
-
- // compute mouse vector
- LLVector3 mouse_vector = LLVector3(0.f, 0.f, -1.f);
- LLQuaternion mouse_rotate;
- mouse_rotate.setQuat(click_y, click_x, 0.f);
-
- mouse_vector = mouse_vector * mouse_rotate;
- // project to z = -1 plane;
- mouse_vector = mouse_vector * (-1.f / mouse_vector.mV[VZ]);
-
- return mouse_vector;
-}
-
-
-
-BOOL LLViewerWindow::mousePointOnPlaneGlobal(LLVector3d& point, const S32 x, const S32 y,
- const LLVector3d &plane_point_global,
- const LLVector3 &plane_normal_global)
-{
- LLVector3d mouse_direction_global_d;
-
- mouse_direction_global_d.setVec(mouseDirectionGlobal(x,y));
- LLVector3d plane_normal_global_d;
- plane_normal_global_d.setVec(plane_normal_global);
- F64 plane_mouse_dot = (plane_normal_global_d * mouse_direction_global_d);
- LLVector3d plane_origin_camera_rel = plane_point_global - gAgentCamera.getCameraPositionGlobal();
- F64 mouse_look_at_scale = (plane_normal_global_d * plane_origin_camera_rel)
- / plane_mouse_dot;
- if (llabs(plane_mouse_dot) < 0.00001)
- {
- // if mouse is parallel to plane, return closest point on line through plane origin
- // that is parallel to camera plane by scaling mouse direction vector
- // by distance to plane origin, modulated by deviation of mouse direction from plane origin
- LLVector3d plane_origin_dir = plane_origin_camera_rel;
- plane_origin_dir.normVec();
-
- mouse_look_at_scale = plane_origin_camera_rel.magVec() / (plane_origin_dir * mouse_direction_global_d);
- }
-
- point = gAgentCamera.getCameraPositionGlobal() + mouse_look_at_scale * mouse_direction_global_d;
-
- return mouse_look_at_scale > 0.0;
-}
-
-
-// Returns global position
-BOOL LLViewerWindow::mousePointOnLandGlobal(const S32 x, const S32 y, LLVector3d *land_position_global)
-{
- LLVector3 mouse_direction_global = mouseDirectionGlobal(x,y);
- F32 mouse_dir_scale;
- BOOL hit_land = FALSE;
- LLViewerRegion *regionp;
- F32 land_z;
- const F32 FIRST_PASS_STEP = 1.0f; // meters
- const F32 SECOND_PASS_STEP = 0.1f; // meters
- LLVector3d camera_pos_global;
-
- camera_pos_global = gAgentCamera.getCameraPositionGlobal();
- LLVector3d probe_point_global;
- LLVector3 probe_point_region;
-
- // walk forwards to find the point
- for (mouse_dir_scale = FIRST_PASS_STEP; mouse_dir_scale < gAgentCamera.mDrawDistance; mouse_dir_scale += FIRST_PASS_STEP)
- {
- LLVector3d mouse_direction_global_d;
- mouse_direction_global_d.setVec(mouse_direction_global * mouse_dir_scale);
- probe_point_global = camera_pos_global + mouse_direction_global_d;
-
- regionp = LLWorld::getInstance()->resolveRegionGlobal(probe_point_region, probe_point_global);
-
- if (!regionp)
- {
- // ...we're outside the world somehow
- continue;
- }
-
- S32 i = (S32) (probe_point_region.mV[VX]/regionp->getLand().getMetersPerGrid());
- S32 j = (S32) (probe_point_region.mV[VY]/regionp->getLand().getMetersPerGrid());
- S32 grids_per_edge = (S32) regionp->getLand().mGridsPerEdge;
- if ((i >= grids_per_edge) || (j >= grids_per_edge))
- {
- //llinfos << "LLViewerWindow::mousePointOnLand probe_point is out of region" << llendl;
- continue;
- }
-
- land_z = regionp->getLand().resolveHeightRegion(probe_point_region);
-
- //llinfos << "mousePointOnLand initial z " << land_z << llendl;
-
- if (probe_point_region.mV[VZ] < land_z)
- {
- // ...just went under land
-
- // cout << "under land at " << probe_point << " scale " << mouse_vec_scale << endl;
-
- hit_land = TRUE;
- break;
- }
- }
-
-
- if (hit_land)
- {
- // Don't go more than one step beyond where we stopped above.
- // This can't just be "mouse_vec_scale" because floating point error
- // will stop the loop before the last increment.... X - 1.0 + 0.1 + 0.1 + ... + 0.1 != X
- F32 stop_mouse_dir_scale = mouse_dir_scale + FIRST_PASS_STEP;
-
- // take a step backwards, then walk forwards again to refine position
- for ( mouse_dir_scale -= FIRST_PASS_STEP; mouse_dir_scale <= stop_mouse_dir_scale; mouse_dir_scale += SECOND_PASS_STEP)
- {
- LLVector3d mouse_direction_global_d;
- mouse_direction_global_d.setVec(mouse_direction_global * mouse_dir_scale);
- probe_point_global = camera_pos_global + mouse_direction_global_d;
-
- regionp = LLWorld::getInstance()->resolveRegionGlobal(probe_point_region, probe_point_global);
-
- if (!regionp)
- {
- // ...we're outside the world somehow
- continue;
- }
-
- /*
- i = (S32) (local_probe_point.mV[VX]/regionp->getLand().getMetersPerGrid());
- j = (S32) (local_probe_point.mV[VY]/regionp->getLand().getMetersPerGrid());
- if ((i >= regionp->getLand().mGridsPerEdge) || (j >= regionp->getLand().mGridsPerEdge))
- {
- // llinfos << "LLViewerWindow::mousePointOnLand probe_point is out of region" << llendl;
- continue;
- }
- land_z = regionp->getLand().mSurfaceZ[ i + j * (regionp->getLand().mGridsPerEdge) ];
- */
-
- land_z = regionp->getLand().resolveHeightRegion(probe_point_region);
-
- //llinfos << "mousePointOnLand refine z " << land_z << llendl;
-
- if (probe_point_region.mV[VZ] < land_z)
- {
- // ...just went under land again
-
- *land_position_global = probe_point_global;
- return TRUE;
- }
- }
- }
-
- return FALSE;
-}
-
-// Saves an image to the harddrive as "SnapshotX" where X >= 1.
-BOOL LLViewerWindow::saveImageNumbered(LLImageFormatted *image)
-{
- if (!image)
- {
- return FALSE;
- }
-
- LLFilePicker::ESaveFilter pick_type;
- std::string extension("." + image->getExtension());
- if (extension == ".j2c")
- pick_type = LLFilePicker::FFSAVE_J2C;
- else if (extension == ".bmp")
- pick_type = LLFilePicker::FFSAVE_BMP;
- else if (extension == ".jpg")
- pick_type = LLFilePicker::FFSAVE_JPEG;
- else if (extension == ".png")
- pick_type = LLFilePicker::FFSAVE_PNG;
- else if (extension == ".tga")
- pick_type = LLFilePicker::FFSAVE_TGA;
- else
- pick_type = LLFilePicker::FFSAVE_ALL; // ???
-
- // Get a base file location if needed.
- if ( ! isSnapshotLocSet())
- {
- std::string proposed_name( sSnapshotBaseName );
-
- // getSaveFile will append an appropriate extension to the proposed name, based on the ESaveFilter constant passed in.
-
- // pick a directory in which to save
- LLFilePicker& picker = LLFilePicker::instance();
- if (!picker.getSaveFile(pick_type, proposed_name))
- {
- // Clicked cancel
- return FALSE;
- }
-
- // Copy the directory + file name
- std::string filepath = picker.getFirstFile();
-
- LLViewerWindow::sSnapshotBaseName = gDirUtilp->getBaseFileName(filepath, true);
- LLViewerWindow::sSnapshotDir = gDirUtilp->getDirName(filepath);
- }
-
- // Look for an unused file name
- std::string filepath;
- S32 i = 1;
- S32 err = 0;
-
- do
- {
- filepath = sSnapshotDir;
- filepath += gDirUtilp->getDirDelimiter();
- filepath += sSnapshotBaseName;
- filepath += llformat("_%.3d",i);
- filepath += extension;
-
- llstat stat_info;
- err = LLFile::stat( filepath, &stat_info );
- i++;
- }
- while( -1 != err ); // search until the file is not found (i.e., stat() gives an error).
-
- return image->save(filepath);
-}
-
-void LLViewerWindow::resetSnapshotLoc()
-{
- sSnapshotDir.clear();
-}
-
-static S32 BORDERHEIGHT = 0;
-static S32 BORDERWIDTH = 0;
-
-// static
-void LLViewerWindow::movieSize(S32 new_width, S32 new_height)
-{
- LLCoordScreen size;
- gViewerWindow->mWindow->getSize(&size);
- if ( (size.mX != new_width + BORDERWIDTH)
- ||(size.mY != new_height + BORDERHEIGHT))
- {
- // use actual display dimensions, not virtual UI dimensions
- S32 x = gViewerWindow->getWindowWidthRaw();
- S32 y = gViewerWindow->getWindowHeightRaw();
- BORDERWIDTH = size.mX - x;
- BORDERHEIGHT = size.mY- y;
- LLCoordScreen new_size(new_width + BORDERWIDTH,
- new_height + BORDERHEIGHT);
- gViewerWindow->mWindow->setSize(new_size);
- }
-}
-
-BOOL LLViewerWindow::saveSnapshot( const std::string& filepath, S32 image_width, S32 image_height, BOOL show_ui, BOOL do_rebuild, ESnapshotType type)
-{
- llinfos << "Saving snapshot to: " << filepath << llendl;
-
- LLPointer<LLImageRaw> raw = new LLImageRaw;
- BOOL success = rawSnapshot(raw, image_width, image_height, TRUE, FALSE, show_ui, do_rebuild);
-
- if (success)
- {
- LLPointer<LLImageBMP> bmp_image = new LLImageBMP;
- success = bmp_image->encode(raw, 0.0f);
- if( success )
- {
- success = bmp_image->save(filepath);
- }
- else
- {
- llwarns << "Unable to encode bmp snapshot" << llendl;
- }
- }
- else
- {
- llwarns << "Unable to capture raw snapshot" << llendl;
- }
-
- return success;
-}
-
-
-void LLViewerWindow::playSnapshotAnimAndSound()
-{
- if (gSavedSettings.getBOOL("QuietSnapshotsToDisk"))
- {
- return;
- }
- gAgent.sendAnimationRequest(ANIM_AGENT_SNAPSHOT, ANIM_REQUEST_START);
- send_sound_trigger(LLUUID(gSavedSettings.getString("UISndSnapshot")), 1.0f);
-}
-
-BOOL LLViewerWindow::thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, BOOL show_ui, BOOL do_rebuild, ESnapshotType type)
-{
- return rawSnapshot(raw, preview_width, preview_height, FALSE, FALSE, show_ui, do_rebuild, type);
-}
-
-// Saves the image from the screen to the specified filename and path.
-BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height,
- BOOL keep_window_aspect, BOOL is_texture, BOOL show_ui, BOOL do_rebuild, ESnapshotType type, S32 max_size)
-{
- if (!raw)
- {
- return FALSE;
- }
-
- // PRE SNAPSHOT
- gDisplaySwapBuffers = FALSE;
-
- glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
- setCursor(UI_CURSOR_WAIT);
-
- // Hide all the UI widgets first and draw a frame
- BOOL prev_draw_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI) ? TRUE : FALSE;
-
- show_ui = show_ui ? TRUE : FALSE;
-
- if ( prev_draw_ui != show_ui)
- {
- LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI);
- }
-
- BOOL hide_hud = !gSavedSettings.getBOOL("RenderHUDInSnapshot") && LLPipeline::sShowHUDAttachments;
- if (hide_hud)
- {
- LLPipeline::sShowHUDAttachments = FALSE;
- }
-
- // if not showing ui, use full window to render world view
- updateWorldViewRect(!show_ui);
-
- // Copy screen to a buffer
- // crop sides or top and bottom, if taking a snapshot of different aspect ratio
- // from window
- LLRect window_rect = show_ui ? getWindowRectRaw() : getWorldViewRectRaw();
-
- S32 snapshot_width = window_rect.getWidth();
- S32 snapshot_height = window_rect.getHeight();
- // SNAPSHOT
- S32 window_width = snapshot_width;
- S32 window_height = snapshot_height;
-
- if (show_ui)
- {
- image_width = llmin(image_width, window_width);
- image_height = llmin(image_height, window_height);
- }
-
- F32 scale_factor = 1.0f ;
- if(!keep_window_aspect) //image cropping
- {
- F32 ratio = llmin( (F32)window_width / image_width , (F32)window_height / image_height) ;
- snapshot_width = (S32)(ratio * image_width) ;
- snapshot_height = (S32)(ratio * image_height) ;
- scale_factor = llmax(1.0f, 1.0f / ratio) ;
- }
- else //the scene(window) proportion needs to be maintained.
- {
- if(image_width > window_width || image_height > window_height) //need to enlarge the scene
- {
- F32 ratio = llmin( (F32)window_width / image_width , (F32)window_height / image_height) ;
- snapshot_width = (S32)(ratio * image_width) ;
- snapshot_height = (S32)(ratio * image_height) ;
- scale_factor = llmax(1.0f, 1.0f / ratio) ;
- }
- }
-
- if (show_ui && scale_factor > 1.f)
- {
- llwarns << "over scaling UI not supported." << llendl;
- }
-
- S32 buffer_x_offset = llfloor(((window_width - snapshot_width) * scale_factor) / 2.f);
- S32 buffer_y_offset = llfloor(((window_height - snapshot_height) * scale_factor) / 2.f);
-
- S32 image_buffer_x = llfloor(snapshot_width*scale_factor) ;
- S32 image_buffer_y = llfloor(snapshot_height *scale_factor) ;
-
- if(image_buffer_x > max_size || image_buffer_y > max_size) //boundary check to avoid memory overflow
- {
- scale_factor *= llmin((F32)max_size / image_buffer_x, (F32)max_size / image_buffer_y) ;
- image_buffer_x = llfloor(snapshot_width*scale_factor) ;
- image_buffer_y = llfloor(snapshot_height *scale_factor) ;
- }
- if(image_buffer_x > 0 && image_buffer_y > 0)
- {
- raw->resize(image_buffer_x, image_buffer_y, 3);
- }
- else
- {
- return FALSE ;
- }
- if(raw->isBufferInvalid())
- {
- return FALSE ;
- }
-
- BOOL high_res = scale_factor >= 2.f; // Font scaling is slow, only do so if rez is much higher
- if (high_res && show_ui)
- {
- llwarns << "High res UI snapshot not supported. " << llendl;
- /*send_agent_pause();
- //rescale fonts
- initFonts(scale_factor);
- LLHUDObject::reshapeAll();*/
- }
-
- S32 output_buffer_offset_y = 0;
-
- F32 depth_conversion_factor_1 = (LLViewerCamera::getInstance()->getFar() + LLViewerCamera::getInstance()->getNear()) / (2.f * LLViewerCamera::getInstance()->getFar() * LLViewerCamera::getInstance()->getNear());
- F32 depth_conversion_factor_2 = (LLViewerCamera::getInstance()->getFar() - LLViewerCamera::getInstance()->getNear()) / (2.f * LLViewerCamera::getInstance()->getFar() * LLViewerCamera::getInstance()->getNear());
-
- gObjectList.generatePickList(*LLViewerCamera::getInstance());
-
- for (int subimage_y = 0; subimage_y < scale_factor; ++subimage_y)
- {
- S32 subimage_y_offset = llclamp(buffer_y_offset - (subimage_y * window_height), 0, window_height);;
- // handle fractional columns
- U32 read_height = llmax(0, (window_height - subimage_y_offset) -
- llmax(0, (window_height * (subimage_y + 1)) - (buffer_y_offset + raw->getHeight())));
-
- S32 output_buffer_offset_x = 0;
- for (int subimage_x = 0; subimage_x < scale_factor; ++subimage_x)
- {
- gDisplaySwapBuffers = FALSE;
- gDepthDirty = TRUE;
-
- const U32 subfield = subimage_x+(subimage_y*llceil(scale_factor));
-
- if (LLPipeline::sRenderDeferred)
- {
- display(do_rebuild, scale_factor, subfield, TRUE);
- }
- else
- {
- display(do_rebuild, scale_factor, subfield, TRUE);
- // Required for showing the GUI in snapshots and performing bloom composite overlay
- // Call even if show_ui is FALSE
- render_ui(scale_factor, subfield);
- }
-
- S32 subimage_x_offset = llclamp(buffer_x_offset - (subimage_x * window_width), 0, window_width);
- // handle fractional rows
- U32 read_width = llmax(0, (window_width - subimage_x_offset) -
- llmax(0, (window_width * (subimage_x + 1)) - (buffer_x_offset + raw->getWidth())));
- for(U32 out_y = 0; out_y < read_height ; out_y++)
- {
- S32 output_buffer_offset = (
- (out_y * (raw->getWidth())) // ...plus iterated y...
- + (window_width * subimage_x) // ...plus subimage start in x...
- + (raw->getWidth() * window_height * subimage_y) // ...plus subimage start in y...
- - output_buffer_offset_x // ...minus buffer padding x...
- - (output_buffer_offset_y * (raw->getWidth())) // ...minus buffer padding y...
- ) * raw->getComponents();
-
- // Ping the wathdog thread every 100 lines to keep us alive (arbitrary number, feel free to change)
- if (out_y % 100 == 0)
- {
- LLAppViewer::instance()->pingMainloopTimeout("LLViewerWindow::rawSnapshot");
- }
-
- if (type == SNAPSHOT_TYPE_COLOR)
- {
- glReadPixels(
- subimage_x_offset, out_y + subimage_y_offset,
- read_width, 1,
- GL_RGB, GL_UNSIGNED_BYTE,
- raw->getData() + output_buffer_offset
- );
- }
- else // SNAPSHOT_TYPE_DEPTH
- {
- LLPointer<LLImageRaw> depth_line_buffer = new LLImageRaw(read_width, 1, sizeof(GL_FLOAT)); // need to store floating point values
- glReadPixels(
- subimage_x_offset, out_y + subimage_y_offset,
- read_width, 1,
- GL_DEPTH_COMPONENT, GL_FLOAT,
- depth_line_buffer->getData()// current output pixel is beginning of buffer...
- );
-
- for (S32 i = 0; i < (S32)read_width; i++)
- {
- F32 depth_float = *(F32*)(depth_line_buffer->getData() + (i * sizeof(F32)));
-
- F32 linear_depth_float = 1.f / (depth_conversion_factor_1 - (depth_float * depth_conversion_factor_2));
- U8 depth_byte = F32_to_U8(linear_depth_float, LLViewerCamera::getInstance()->getNear(), LLViewerCamera::getInstance()->getFar());
- //write converted scanline out to result image
- for(S32 j = 0; j < raw->getComponents(); j++)
- {
- *(raw->getData() + output_buffer_offset + (i * raw->getComponents()) + j) = depth_byte;
- }
- }
- }
- }
- output_buffer_offset_x += subimage_x_offset;
- stop_glerror();
- }
- output_buffer_offset_y += subimage_y_offset;
- }
-
- gDisplaySwapBuffers = FALSE;
- gDepthDirty = TRUE;
-
- // POST SNAPSHOT
- if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
- {
- LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI);
- }
-
- if (hide_hud)
- {
- LLPipeline::sShowHUDAttachments = TRUE;
- }
-
- /*if (high_res)
- {
- initFonts(1.f);
- LLHUDObject::reshapeAll();
- }*/
-
- // Pre-pad image to number of pixels such that the line length is a multiple of 4 bytes (for BMP encoding)
- // Note: this formula depends on the number of components being 3. Not obvious, but it's correct.
- image_width += (image_width * 3) % 4;
-
- BOOL ret = TRUE ;
- // Resize image
- if(llabs(image_width - image_buffer_x) > 4 || llabs(image_height - image_buffer_y) > 4)
- {
- ret = raw->scale( image_width, image_height );
- }
- else if(image_width != image_buffer_x || image_height != image_buffer_y)
- {
- ret = raw->scale( image_width, image_height, FALSE );
- }
-
-
- setCursor(UI_CURSOR_ARROW);
-
- if (do_rebuild)
- {
- // If we had to do a rebuild, that means that the lists of drawables to be rendered
- // was empty before we started.
- // Need to reset these, otherwise we call state sort on it again when render gets called the next time
- // and we stand a good chance of crashing on rebuild because the render drawable arrays have multiple copies of
- // objects on them.
- gPipeline.resetDrawOrders();
- }
-
- if (high_res)
- {
- send_agent_resume();
- }
-
- return ret;
-}
-
-void LLViewerWindow::destroyWindow()
-{
- if (mWindow)
- {
- LLWindowManager::destroyWindow(mWindow);
- }
- mWindow = NULL;
-}
-
-
-void LLViewerWindow::drawMouselookInstructions()
-{
- // Draw instructions for mouselook ("Press ESC to return to World View" partially transparent at the bottom of the screen.)
- const std::string instructions = LLTrans::getString("LeaveMouselook");
- const LLFontGL* font = LLFontGL::getFont(LLFontDescriptor("SansSerif", "Large", LLFontGL::BOLD));
-
- //to be on top of Bottom bar when it is opened
- const S32 INSTRUCTIONS_PAD = 50;
-
- font->renderUTF8(
- instructions, 0,
- getWorldViewRectScaled().getCenterX(),
- getWorldViewRectScaled().mBottom + INSTRUCTIONS_PAD,
- LLColor4( 1.0f, 1.0f, 1.0f, 0.5f ),
- LLFontGL::HCENTER, LLFontGL::TOP,
- LLFontGL::NORMAL,LLFontGL::DROP_SHADOW);
-}
-
-void* LLViewerWindow::getPlatformWindow() const
-{
- return mWindow->getPlatformWindow();
-}
-
-void* LLViewerWindow::getMediaWindow() const
-{
- return mWindow->getMediaWindow();
-}
-
-void LLViewerWindow::focusClient() const
-{
- return mWindow->focusClient();
-}
-
-LLRootView* LLViewerWindow::getRootView() const
-{
- return mRootView;
-}
-
-LLRect LLViewerWindow::getWorldViewRectScaled() const
-{
- return mWorldViewRectScaled;
-}
-
-S32 LLViewerWindow::getWorldViewHeightScaled() const
-{
- return mWorldViewRectScaled.getHeight();
-}
-
-S32 LLViewerWindow::getWorldViewWidthScaled() const
-{
- return mWorldViewRectScaled.getWidth();
-}
-
-
-S32 LLViewerWindow::getWorldViewHeightRaw() const
-{
- return mWorldViewRectRaw.getHeight();
-}
-
-S32 LLViewerWindow::getWorldViewWidthRaw() const
-{
- return mWorldViewRectRaw.getWidth();
-}
-
-S32 LLViewerWindow::getWindowHeightScaled() const
-{
- return mWindowRectScaled.getHeight();
-}
-
-S32 LLViewerWindow::getWindowWidthScaled() const
-{
- return mWindowRectScaled.getWidth();
-}
-
-S32 LLViewerWindow::getWindowHeightRaw() const
-{
- return mWindowRectRaw.getHeight();
-}
-
-S32 LLViewerWindow::getWindowWidthRaw() const
-{
- return mWindowRectRaw.getWidth();
-}
-
-void LLViewerWindow::setup2DRender()
-{
- // setup ortho camera
- gl_state_for_2d(mWindowRectRaw.getWidth(), mWindowRectRaw.getHeight());
- setup2DViewport();
-}
-
-void LLViewerWindow::setup2DViewport(S32 x_offset, S32 y_offset)
-{
- gGLViewport[0] = mWindowRectRaw.mLeft + x_offset;
- gGLViewport[1] = mWindowRectRaw.mBottom + y_offset;
- gGLViewport[2] = mWindowRectRaw.getWidth();
- gGLViewport[3] = mWindowRectRaw.getHeight();
- glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
-}
-
-
-void LLViewerWindow::setup3DRender()
-{
- // setup perspective camera
- LLViewerCamera::getInstance()->setPerspective(NOT_FOR_SELECTION, mWorldViewRectRaw.mLeft, mWorldViewRectRaw.mBottom, mWorldViewRectRaw.getWidth(), mWorldViewRectRaw.getHeight(), FALSE, LLViewerCamera::getInstance()->getNear(), MAX_FAR_CLIP*2.f);
- setup3DViewport();
-}
-
-void LLViewerWindow::setup3DViewport(S32 x_offset, S32 y_offset)
-{
- gGLViewport[0] = mWorldViewRectRaw.mLeft + x_offset;
- gGLViewport[1] = mWorldViewRectRaw.mBottom + y_offset;
- gGLViewport[2] = mWorldViewRectRaw.getWidth();
- gGLViewport[3] = mWorldViewRectRaw.getHeight();
- glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
-}
-
-void LLViewerWindow::setShowProgress(const BOOL show)
-{
- if (mProgressView)
- {
- mProgressView->setVisible(show);
- }
-}
-
-BOOL LLViewerWindow::getShowProgress() const
-{
- return (mProgressView && mProgressView->getVisible());
-}
-
-void LLViewerWindow::setProgressString(const std::string& string)
-{
- if (mProgressView)
- {
- mProgressView->setText(string);
- }
-}
-
-void LLViewerWindow::setProgressMessage(const std::string& msg)
-{
- if(mProgressView)
- {
- mProgressView->setMessage(msg);
- }
-}
-
-void LLViewerWindow::setProgressPercent(const F32 percent)
-{
- if (mProgressView)
- {
- mProgressView->setPercent(percent);
- }
-}
-
-void LLViewerWindow::setProgressCancelButtonVisible( BOOL b, const std::string& label )
-{
- if (mProgressView)
- {
- mProgressView->setCancelButtonVisible( b, label );
- }
-}
-
-
-LLProgressView *LLViewerWindow::getProgressView() const
-{
- return mProgressView;
-}
-
-void LLViewerWindow::dumpState()
-{
- llinfos << "LLViewerWindow Active " << S32(mActive) << llendl;
- llinfos << "mWindow visible " << S32(mWindow->getVisible())
- << " minimized " << S32(mWindow->getMinimized())
- << llendl;
-}
-
-void LLViewerWindow::stopGL(BOOL save_state)
-{
- //Note: --bao
- //if not necessary, do not change the order of the function calls in this function.
- //if change something, make sure it will not break anything.
- //especially be careful to put anything behind gTextureList.destroyGL(save_state);
- if (!gGLManager.mIsDisabled)
- {
- llinfos << "Shutting down GL..." << llendl;
-
- // Pause texture decode threads (will get unpaused during main loop)
- LLAppViewer::getTextureCache()->pause();
- LLAppViewer::getImageDecodeThread()->pause();
- LLAppViewer::getTextureFetch()->pause();
-
- gSky.destroyGL();
- stop_glerror();
-
- LLManipTranslate::destroyGL() ;
- stop_glerror();
-
- gBumpImageList.destroyGL();
- stop_glerror();
-
- LLFontGL::destroyAllGL();
- stop_glerror();
-
- LLVOAvatar::destroyGL();
- stop_glerror();
-
- LLViewerDynamicTexture::destroyGL();
- stop_glerror();
-
- if (gPipeline.isInit())
- {
- gPipeline.destroyGL();
- }
-
- gCone.cleanupGL();
- gBox.cleanupGL();
- gSphere.cleanupGL();
- gCylinder.cleanupGL();
-
- if(gPostProcess)
- {
- gPostProcess->invalidate();
- }
-
- gTextureList.destroyGL(save_state);
- stop_glerror();
-
- gGLManager.mIsDisabled = TRUE;
- stop_glerror();
-
- llinfos << "Remaining allocated texture memory: " << LLImageGL::sGlobalTextureMemoryInBytes << " bytes" << llendl;
- }
-}
-
-void LLViewerWindow::restoreGL(const std::string& progress_message)
-{
- //Note: --bao
- //if not necessary, do not change the order of the function calls in this function.
- //if change something, make sure it will not break anything.
- //especially, be careful to put something before gTextureList.restoreGL();
- if (gGLManager.mIsDisabled)
- {
- llinfos << "Restoring GL..." << llendl;
- gGLManager.mIsDisabled = FALSE;
-
- initGLDefaults();
- LLGLState::restoreGL();
-
- gTextureList.restoreGL();
-
- // for future support of non-square pixels, and fonts that are properly stretched
- //LLFontGL::destroyDefaultFonts();
- initFonts();
-
- gSky.restoreGL();
- gPipeline.restoreGL();
- LLDrawPoolWater::restoreGL();
- LLManipTranslate::restoreGL();
-
- gBumpImageList.restoreGL();
- LLViewerDynamicTexture::restoreGL();
- LLVOAvatar::restoreGL();
-
- gResizeScreenTexture = TRUE;
- gWindowResized = TRUE;
-
- if (isAgentAvatarValid() && !gAgentAvatarp->isUsingBakedTextures())
- {
- LLVisualParamHint::requestHintUpdates();
- }
-
- if (!progress_message.empty())
- {
- gRestoreGLTimer.reset();
- gRestoreGL = TRUE;
- setShowProgress(TRUE);
- setProgressString(progress_message);
- }
- llinfos << "...Restoring GL done" << llendl;
- if(!LLAppViewer::instance()->restoreErrorTrap())
- {
- llwarns << " Someone took over my signal/exception handler (post restoreGL)!" << llendl;
- }
-
- }
-}
-
-void LLViewerWindow::initFonts(F32 zoom_factor)
-{
- LLFontGL::destroyAllGL();
- // Initialize with possibly different zoom factor
- LLFontGL::initClass( gSavedSettings.getF32("FontScreenDPI"),
- mDisplayScale.mV[VX] * zoom_factor,
- mDisplayScale.mV[VY] * zoom_factor,
- gDirUtilp->getAppRODataDir(),
- LLUI::getXUIPaths());
- // Force font reloads, which can be very slow
- LLFontGL::loadDefaultFonts();
-}
-
-void LLViewerWindow::requestResolutionUpdate()
-{
- mResDirty = true;
-}
-
-void LLViewerWindow::checkSettings()
-{
- if (mStatesDirty)
- {
- gGL.refreshState();
- LLViewerShaderMgr::instance()->setShaders();
- mStatesDirty = false;
- }
-
- // We want to update the resolution AFTER the states getting refreshed not before.
- if (mResDirty)
- {
- reshape(getWindowWidthRaw(), getWindowHeightRaw());
- mResDirty = false;
- }
-}
-
-void LLViewerWindow::restartDisplay(BOOL show_progress_bar)
-{
- llinfos << "Restaring GL" << llendl;
- stopGL();
- if (show_progress_bar)
- {
- restoreGL(LLTrans::getString("ProgressChangingResolution"));
- }
- else
- {
- restoreGL();
- }
-}
-
-BOOL LLViewerWindow::changeDisplaySettings(LLCoordScreen size, BOOL disable_vsync, BOOL show_progress_bar)
-{
- //BOOL was_maximized = gSavedSettings.getBOOL("WindowMaximized");
-
- //gResizeScreenTexture = TRUE;
-
- //U32 fsaa = gSavedSettings.getU32("RenderFSAASamples");
- //U32 old_fsaa = mWindow->getFSAASamples();
-
- // if not maximized, use the request size
- if (!mWindow->getMaximized())
- {
- mWindow->setSize(size);
- }
-
- //if (fsaa == old_fsaa)
- {
- return TRUE;
- }
-
-/*
-
- // Close floaters that don't handle settings change
- LLFloaterReg::hideInstance("snapshot");
-
- BOOL result_first_try = FALSE;
- BOOL result_second_try = FALSE;
-
- LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus();
- send_agent_pause();
- llinfos << "Stopping GL during changeDisplaySettings" << llendl;
- stopGL();
- mIgnoreActivate = TRUE;
- LLCoordScreen old_size;
- LLCoordScreen old_pos;
- mWindow->getSize(&old_size);
-
- //mWindow->setFSAASamples(fsaa);
-
- result_first_try = mWindow->switchContext(false, size, disable_vsync);
- if (!result_first_try)
- {
- // try to switch back
- //mWindow->setFSAASamples(old_fsaa);
- result_second_try = mWindow->switchContext(false, old_size, disable_vsync);
-
- if (!result_second_try)
- {
- // we are stuck...try once again with a minimal resolution?
- send_agent_resume();
- mIgnoreActivate = FALSE;
- return FALSE;
- }
- }
- send_agent_resume();
-
- llinfos << "Restoring GL during resolution change" << llendl;
- if (show_progress_bar)
- {
- restoreGL(LLTrans::getString("ProgressChangingResolution"));
- }
- else
- {
- restoreGL();
- }
-
- if (!result_first_try)
- {
- LLSD args;
- args["RESX"] = llformat("%d",size.mX);
- args["RESY"] = llformat("%d",size.mY);
- LLNotificationsUtil::add("ResolutionSwitchFail", args);
- size = old_size; // for reshape below
- }
-
- BOOL success = result_first_try || result_second_try;
-
- if (success)
- {
- // maximize window if was maximized, else reposition
- if (was_maximized)
- {
- mWindow->maximize();
- }
- else
- {
- S32 windowX = gSavedSettings.getS32("WindowX");
- S32 windowY = gSavedSettings.getS32("WindowY");
-
- mWindow->setPosition(LLCoordScreen ( windowX, windowY ) );
- }
- }
-
- mIgnoreActivate = FALSE;
- gFocusMgr.setKeyboardFocus(keyboard_focus);
-
- return success;
-
- */
-}
-
-F32 LLViewerWindow::getWorldViewAspectRatio() const
-{
- F32 world_aspect = (F32)mWorldViewRectRaw.getWidth() / (F32)mWorldViewRectRaw.getHeight();
- return world_aspect;
-}
-
-void LLViewerWindow::calcDisplayScale()
-{
- F32 ui_scale_factor = gSavedSettings.getF32("UIScaleFactor");
- LLVector2 display_scale;
- display_scale.setVec(llmax(1.f / mWindow->getPixelAspectRatio(), 1.f), llmax(mWindow->getPixelAspectRatio(), 1.f));
- display_scale *= ui_scale_factor;
-
- // limit minimum display scale
- if (display_scale.mV[VX] < MIN_DISPLAY_SCALE || display_scale.mV[VY] < MIN_DISPLAY_SCALE)
- {
- display_scale *= MIN_DISPLAY_SCALE / llmin(display_scale.mV[VX], display_scale.mV[VY]);
- }
-
- if (display_scale != mDisplayScale)
- {
- llinfos << "Setting display scale to " << display_scale << llendl;
-
- mDisplayScale = display_scale;
- // Init default fonts
- initFonts();
- }
-}
-
-//static
-LLRect LLViewerWindow::calcScaledRect(const LLRect & rect, const LLVector2& display_scale)
-{
- LLRect res = rect;
- res.mLeft = llround((F32)res.mLeft / display_scale.mV[VX]);
- res.mRight = llround((F32)res.mRight / display_scale.mV[VX]);
- res.mBottom = llround((F32)res.mBottom / display_scale.mV[VY]);
- res.mTop = llround((F32)res.mTop / display_scale.mV[VY]);
-
- return res;
-}
-
-S32 LLViewerWindow::getChatConsoleBottomPad()
-{
- S32 offset = 0;
-
- if(LLBottomTray::instanceExists())
- offset += LLBottomTray::getInstance()->getRect().getHeight();
-
- return offset;
-}
-
-LLRect LLViewerWindow::getChatConsoleRect()
-{
- LLRect full_window(0, getWindowHeightScaled(), getWindowWidthScaled(), 0);
- LLRect console_rect = full_window;
-
- const S32 CONSOLE_PADDING_TOP = 24;
- const S32 CONSOLE_PADDING_LEFT = 24;
- const S32 CONSOLE_PADDING_RIGHT = 10;
-
- console_rect.mTop -= CONSOLE_PADDING_TOP;
- console_rect.mBottom += getChatConsoleBottomPad();
-
- console_rect.mLeft += CONSOLE_PADDING_LEFT;
-
- static const BOOL CHAT_FULL_WIDTH = gSavedSettings.getBOOL("ChatFullWidth");
-
- if (CHAT_FULL_WIDTH)
- {
- console_rect.mRight -= CONSOLE_PADDING_RIGHT;
- }
- else
- {
- // Make console rect somewhat narrow so having inventory open is
- // less of a problem.
- console_rect.mRight = console_rect.mLeft + 2 * getWindowWidthScaled() / 3;
- }
-
- return console_rect;
-}
-//----------------------------------------------------------------------------
-
-
-//static
-bool LLViewerWindow::onAlert(const LLSD& notify)
-{
- LLNotificationPtr notification = LLNotifications::instance().find(notify["id"].asUUID());
-
- if (gNoRender)
- {
- llinfos << "Alert: " << notification->getName() << llendl;
- notification->respond(LLSD::emptyMap());
- LLNotifications::instance().cancel(notification);
- return false;
- }
-
- // If we're in mouselook, the mouse is hidden and so the user can't click
- // the dialog buttons. In that case, change to First Person instead.
- if( gAgentCamera.cameraMouselook() )
- {
- gAgentCamera.changeCameraToDefault();
- }
- return false;
-}
-
-////////////////////////////////////////////////////////////////////////////
-//
-// LLPickInfo
-//
-LLPickInfo::LLPickInfo()
- : mKeyMask(MASK_NONE),
- mPickCallback(NULL),
- mPickType(PICK_INVALID),
- mWantSurfaceInfo(FALSE),
- mObjectFace(-1),
- mUVCoords(-1.f, -1.f),
- mSTCoords(-1.f, -1.f),
- mXYCoords(-1, -1),
- mIntersection(),
- mNormal(),
- mBinormal(),
- mHUDIcon(NULL),
- mPickTransparent(FALSE)
-{
-}
-
-LLPickInfo::LLPickInfo(const LLCoordGL& mouse_pos,
- MASK keyboard_mask,
- BOOL pick_transparent,
- BOOL pick_uv_coords,
- void (*pick_callback)(const LLPickInfo& pick_info))
- : mMousePt(mouse_pos),
- mKeyMask(keyboard_mask),
- mPickCallback(pick_callback),
- mPickType(PICK_INVALID),
- mWantSurfaceInfo(pick_uv_coords),
- mObjectFace(-1),
- mUVCoords(-1.f, -1.f),
- mSTCoords(-1.f, -1.f),
- mXYCoords(-1, -1),
- mNormal(),
- mBinormal(),
- mHUDIcon(NULL),
- mPickTransparent(pick_transparent)
-{
-}
-
-void LLPickInfo::fetchResults()
-{
-
- S32 face_hit = -1;
- LLVector3 intersection, normal, binormal;
- LLVector2 uv;
-
- LLHUDIcon* hit_icon = gViewerWindow->cursorIntersectIcon(mMousePt.mX, mMousePt.mY, 512.f, &intersection);
-
- F32 icon_dist = 0.f;
- if (hit_icon)
- {
- icon_dist = (LLViewerCamera::getInstance()->getOrigin()-intersection).magVec();
- }
- LLViewerObject* hit_object = gViewerWindow->cursorIntersect(mMousePt.mX, mMousePt.mY, 512.f,
- NULL, -1, mPickTransparent, &face_hit,
- &intersection, &uv, &normal, &binormal);
-
- mPickPt = mMousePt;
-
- U32 te_offset = face_hit > -1 ? face_hit : 0;
-
- //unproject relative clicked coordinate from window coordinate using GL
-
- LLViewerObject* objectp = hit_object;
-
- if (hit_icon &&
- (!objectp ||
- icon_dist < (LLViewerCamera::getInstance()->getOrigin()-intersection).magVec()))
- {
- // was this name referring to a hud icon?
- mHUDIcon = hit_icon;
- mPickType = PICK_ICON;
- mPosGlobal = mHUDIcon->getPositionGlobal();
- }
- else if (objectp)
- {
- if( objectp->getPCode() == LLViewerObject::LL_VO_SURFACE_PATCH )
- {
- // Hit land
- mPickType = PICK_LAND;
- mObjectID.setNull(); // land has no id
-
- // put global position into land_pos
- LLVector3d land_pos;
- if (!gViewerWindow->mousePointOnLandGlobal(mPickPt.mX, mPickPt.mY, &land_pos))
- {
- // The selected point is beyond the draw distance or is otherwise
- // not selectable. Return before calling mPickCallback().
- return;
- }
-
- // Fudge the land focus a little bit above ground.
- mPosGlobal = land_pos + LLVector3d::z_axis * 0.1f;
- }
- else
- {
- if(isFlora(objectp))
- {
- mPickType = PICK_FLORA;
- }
- else
- {
- mPickType = PICK_OBJECT;
- }
- mObjectOffset = gAgentCamera.calcFocusOffset(objectp, intersection, mPickPt.mX, mPickPt.mY);
- mObjectID = objectp->mID;
- mObjectFace = (te_offset == NO_FACE) ? -1 : (S32)te_offset;
-
- mPosGlobal = gAgent.getPosGlobalFromAgent(intersection);
-
- if (mWantSurfaceInfo)
- {
- getSurfaceInfo();
- }
- }
- }
-
- if (mPickCallback)
- {
- mPickCallback(*this);
- }
-}
-
-LLPointer<LLViewerObject> LLPickInfo::getObject() const
-{
- return gObjectList.findObject( mObjectID );
-}
-
-void LLPickInfo::updateXYCoords()
-{
- if (mObjectFace > -1)
- {
- const LLTextureEntry* tep = getObject()->getTE(mObjectFace);
- LLPointer<LLViewerTexture> imagep = LLViewerTextureManager::getFetchedTexture(tep->getID());
- if(mUVCoords.mV[VX] >= 0.f && mUVCoords.mV[VY] >= 0.f && imagep.notNull())
- {
- mXYCoords.mX = llround(mUVCoords.mV[VX] * (F32)imagep->getWidth());
- mXYCoords.mY = llround((1.f - mUVCoords.mV[VY]) * (F32)imagep->getHeight());
- }
- }
-}
-
-void LLPickInfo::getSurfaceInfo()
-{
- // set values to uninitialized - this is what we return if no intersection is found
- mObjectFace = -1;
- mUVCoords = LLVector2(-1, -1);
- mSTCoords = LLVector2(-1, -1);
- mXYCoords = LLCoordScreen(-1, -1);
- mIntersection = LLVector3(0,0,0);
- mNormal = LLVector3(0,0,0);
- mBinormal = LLVector3(0,0,0);
-
- LLViewerObject* objectp = getObject();
-
- if (objectp)
- {
- if (gViewerWindow->cursorIntersect(llround((F32)mMousePt.mX), llround((F32)mMousePt.mY), 1024.f,
- objectp, -1, mPickTransparent,
- &mObjectFace,
- &mIntersection,
- &mSTCoords,
- &mNormal,
- &mBinormal))
- {
- // if we succeeded with the intersect above, compute the texture coordinates:
-
- if (objectp->mDrawable.notNull() && mObjectFace > -1)
- {
- LLFace* facep = objectp->mDrawable->getFace(mObjectFace);
-
- mUVCoords = facep->surfaceToTexture(mSTCoords, mIntersection, mNormal);
- }
-
- // and XY coords:
- updateXYCoords();
-
- }
- }
-}
-
-
-/* code to get UV via a special UV render - removed in lieu of raycast method
-LLVector2 LLPickInfo::pickUV()
-{
- LLVector2 result(-1.f, -1.f);
-
- LLViewerObject* objectp = getObject();
- if (!objectp)
- {
- return result;
- }
-
- if (mObjectFace > -1 &&
- objectp->mDrawable.notNull() && objectp->getPCode() == LL_PCODE_VOLUME &&
- mObjectFace < objectp->mDrawable->getNumFaces())
- {
- S32 scaled_x = llround((F32)mPickPt.mX * gViewerWindow->getDisplayScale().mV[VX]);
- S32 scaled_y = llround((F32)mPickPt.mY * gViewerWindow->getDisplayScale().mV[VY]);
- const S32 UV_PICK_WIDTH = 5;
- const S32 UV_PICK_HALF_WIDTH = (UV_PICK_WIDTH - 1) / 2;
- U8 uv_pick_buffer[UV_PICK_WIDTH * UV_PICK_WIDTH * 4];
- LLFace* facep = objectp->mDrawable->getFace(mObjectFace);
- if (facep)
- {
- LLGLState scissor_state(GL_SCISSOR_TEST);
- scissor_state.enable();
- LLViewerCamera::getInstance()->setPerspective(FOR_SELECTION, scaled_x - UV_PICK_HALF_WIDTH, scaled_y - UV_PICK_HALF_WIDTH, UV_PICK_WIDTH, UV_PICK_WIDTH, FALSE);
- //glViewport(scaled_x - UV_PICK_HALF_WIDTH, scaled_y - UV_PICK_HALF_WIDTH, UV_PICK_WIDTH, UV_PICK_WIDTH);
- glScissor(scaled_x - UV_PICK_HALF_WIDTH, scaled_y - UV_PICK_HALF_WIDTH, UV_PICK_WIDTH, UV_PICK_WIDTH);
-
- glClear(GL_DEPTH_BUFFER_BIT);
-
- facep->renderSelectedUV();
-
- glReadPixels(scaled_x - UV_PICK_HALF_WIDTH, scaled_y - UV_PICK_HALF_WIDTH, UV_PICK_WIDTH, UV_PICK_WIDTH, GL_RGBA, GL_UNSIGNED_BYTE, uv_pick_buffer);
- U8* center_pixel = &uv_pick_buffer[4 * ((UV_PICK_WIDTH * UV_PICK_HALF_WIDTH) + UV_PICK_HALF_WIDTH + 1)];
-
- result.mV[VX] = (F32)((center_pixel[VGREEN] & 0xf) + (16.f * center_pixel[VRED])) / 4095.f;
- result.mV[VY] = (F32)((center_pixel[VGREEN] >> 4) + (16.f * center_pixel[VBLUE])) / 4095.f;
- }
- }
-
- return result;
-} */
-
-
-//static
-bool LLPickInfo::isFlora(LLViewerObject* object)
-{
- if (!object) return false;
-
- LLPCode pcode = object->getPCode();
-
- if( (LL_PCODE_LEGACY_GRASS == pcode)
- || (LL_PCODE_LEGACY_TREE == pcode)
- || (LL_PCODE_TREE_NEW == pcode))
- {
- return true;
- }
- return false;
-}
+/** + * @file llviewerwindow.cpp + * @brief Implementation of the LLViewerWindow class. + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llviewerwindow.h" + +#if LL_WINDOWS +#pragma warning (disable : 4355) // 'this' used in initializer list: yes, intentionally +#endif + +// system library includes +#include <stdio.h> +#include <iostream> +#include <fstream> +#include <algorithm> + +#include "llagent.h" +#include "llagentcamera.h" +#include "llfloaterreg.h" +#include "llpanellogin.h" +#include "llviewerkeyboard.h" +#include "llviewermenu.h" + +#include "llviewquery.h" +#include "llxmltree.h" +#include "llslurl.h" +//#include "llviewercamera.h" +#include "llrender.h" + +#include "llvoiceclient.h" // for push-to-talk button handling + +// +// TODO: Many of these includes are unnecessary. Remove them. +// + +// linden library includes +#include "llaudioengine.h" // mute on minimize +#include "indra_constants.h" +#include "llassetstorage.h" +#include "llerrorcontrol.h" +#include "llfontgl.h" +#include "llmousehandler.h" +#include "llrect.h" +#include "llsky.h" +#include "llstring.h" +#include "llui.h" +#include "lluuid.h" +#include "llview.h" +#include "llxfermanager.h" +#include "message.h" +#include "object_flags.h" +#include "lltimer.h" +#include "timing.h" +#include "llviewermenu.h" +#include "lltooltip.h" +#include "llmediaentry.h" +#include "llurldispatcher.h" + +// newview includes +#include "llagent.h" +#include "llbox.h" +#include "llconsole.h" +#include "llviewercontrol.h" +#include "llcylinder.h" +#include "lldebugview.h" +#include "lldir.h" +#include "lldrawable.h" +#include "lldrawpoolalpha.h" +#include "lldrawpoolbump.h" +#include "lldrawpoolwater.h" +#include "llmaniptranslate.h" +#include "llface.h" +#include "llfeaturemanager.h" +#include "llfilepicker.h" +#include "llfirstuse.h" +#include "llfloater.h" +#include "llfloaterbuildoptions.h" +#include "llfloaterbuyland.h" +#include "llfloatercamera.h" +#include "llfloaterland.h" +#include "llfloaterinspect.h" +#include "llfloatermap.h" +#include "llfloaternamedesc.h" +#include "llfloaterpreference.h" +#include "llfloatersnapshot.h" +#include "llfloatertools.h" +#include "llfloaterworldmap.h" +#include "llfocusmgr.h" +#include "llfontfreetype.h" +#include "llgesturemgr.h" +#include "llglheaders.h" +#include "lltooltip.h" +#include "llhudmanager.h" +#include "llhudobject.h" +#include "llhudview.h" +#include "llimagebmp.h" +#include "llimagej2c.h" +#include "llimageworker.h" +#include "llkeyboard.h" +#include "lllineeditor.h" +#include "llmenugl.h" +#include "llmodaldialog.h" +#include "llmorphview.h" +#include "llmoveview.h" +#include "llnavigationbar.h" +#include "llpopupview.h" +#include "llpreviewtexture.h" +#include "llprogressview.h" +#include "llresmgr.h" +#include "llsidetray.h" +#include "llselectmgr.h" +#include "llrootview.h" +#include "llrendersphere.h" +#include "llstartup.h" +#include "llstatusbar.h" +#include "llstatview.h" +#include "llsurface.h" +#include "llsurfacepatch.h" +#include "lltexlayer.h" +#include "lltextbox.h" +#include "lltexturecache.h" +#include "lltexturefetch.h" +#include "lltextureview.h" +#include "lltool.h" +#include "lltoolcomp.h" +#include "lltooldraganddrop.h" +#include "lltoolface.h" +#include "lltoolfocus.h" +#include "lltoolgrab.h" +#include "lltoolmgr.h" +#include "lltoolmorph.h" +#include "lltoolpie.h" +#include "lltoolselectland.h" +#include "lltrans.h" +#include "lluictrlfactory.h" +#include "llurldispatcher.h" // SLURL from other app instance +#include "llversioninfo.h" +#include "llvieweraudio.h" +#include "llviewercamera.h" +#include "llviewergesture.h" +#include "llviewertexturelist.h" +#include "llviewerinventory.h" +#include "llviewerkeyboard.h" +#include "llviewermedia.h" +#include "llviewermediafocus.h" +#include "llviewermenu.h" +#include "llviewermessage.h" +#include "llviewerobjectlist.h" +#include "llviewerparcelmgr.h" +#include "llviewerregion.h" +#include "llviewershadermgr.h" +#include "llviewerstats.h" +#include "llvoavatarself.h" +#include "llvovolume.h" +#include "llworld.h" +#include "llworldmapview.h" +#include "pipeline.h" +#include "llappviewer.h" +#include "llviewerdisplay.h" +#include "llspatialpartition.h" +#include "llviewerjoystick.h" +#include "llviewernetwork.h" +#include "llpostprocess.h" +#include "llbottomtray.h" +#include "llnearbychatbar.h" +#include "llagentui.h" +#include "llwearablelist.h" + +#include "llnotifications.h" +#include "llnotificationsutil.h" +#include "llnotificationmanager.h" + +#include "llfloaternotificationsconsole.h" + +#include "llnearbychat.h" +#include "llviewerwindowlistener.h" +#include "llpaneltopinfobar.h" + +#if LL_WINDOWS +#include <tchar.h> // For Unicode conversion methods +#endif + +// +// Globals +// +void render_ui(F32 zoom_factor = 1.f, int subfield = 0); + +extern BOOL gDebugClicks; +extern BOOL gDisplaySwapBuffers; +extern BOOL gDepthDirty; +extern BOOL gResizeScreenTexture; + +LLViewerWindow *gViewerWindow = NULL; + +LLFrameTimer gAwayTimer; +LLFrameTimer gAwayTriggerTimer; + +BOOL gShowOverlayTitle = FALSE; + +LLViewerObject* gDebugRaycastObject = NULL; +LLVector3 gDebugRaycastIntersection; +LLVector2 gDebugRaycastTexCoord; +LLVector3 gDebugRaycastNormal; +LLVector3 gDebugRaycastBinormal; +S32 gDebugRaycastFaceHit; + +// HUD display lines in lower right +BOOL gDisplayWindInfo = FALSE; +BOOL gDisplayCameraPos = FALSE; +BOOL gDisplayFOV = FALSE; +BOOL gDisplayBadge = FALSE; + +S32 CHAT_BAR_HEIGHT = 28; +S32 OVERLAY_BAR_HEIGHT = 20; + +const U8 NO_FACE = 255; +BOOL gQuietSnapshot = FALSE; + +const F32 MIN_AFK_TIME = 2.f; // minimum time after setting away state before coming back +const F32 MAX_FAST_FRAME_TIME = 0.5f; +const F32 FAST_FRAME_INCREMENT = 0.1f; + +const F32 MIN_DISPLAY_SCALE = 0.75f; + +std::string LLViewerWindow::sSnapshotBaseName; +std::string LLViewerWindow::sSnapshotDir; + +std::string LLViewerWindow::sMovieBaseName; + +class RecordToChatConsole : public LLError::Recorder, public LLSingleton<RecordToChatConsole> +{ +public: + virtual void recordMessage(LLError::ELevel level, + const std::string& message) + { + //FIXME: this is NOT thread safe, and will do bad things when a warning is issued from a non-UI thread + + // only log warnings to chat console + //if (level == LLError::LEVEL_WARN) + //{ + //LLFloaterChat* chat_floater = LLFloaterReg::findTypedInstance<LLFloaterChat>("chat"); + //if (chat_floater && gSavedSettings.getBOOL("WarningsAsChat")) + //{ + // LLChat chat; + // chat.mText = message; + // chat.mSourceType = CHAT_SOURCE_SYSTEM; + + // chat_floater->addChat(chat, FALSE, FALSE); + //} + //} + } +}; + +//////////////////////////////////////////////////////////////////////////// +// +// LLDebugText +// + +class LLDebugText +{ +private: + struct Line + { + Line(const std::string& in_text, S32 in_x, S32 in_y) : text(in_text), x(in_x), y(in_y) {} + std::string text; + S32 x,y; + }; + + LLViewerWindow *mWindow; + + typedef std::vector<Line> line_list_t; + line_list_t mLineList; + LLColor4 mTextColor; + + void addText(S32 x, S32 y, const std::string &text) + { + mLineList.push_back(Line(text, x, y)); + } + + void clearText() { mLineList.clear(); } + +public: + LLDebugText(LLViewerWindow* window) : mWindow(window) {} + + void update() + { + static LLCachedControl<bool> log_texture_traffic(gSavedSettings,"LogTextureNetworkTraffic") ; + + std::string wind_vel_text; + std::string wind_vector_text; + std::string rwind_vel_text; + std::string rwind_vector_text; + std::string audio_text; + + static const std::string beacon_particle = LLTrans::getString("BeaconParticle"); + static const std::string beacon_physical = LLTrans::getString("BeaconPhysical"); + static const std::string beacon_scripted = LLTrans::getString("BeaconScripted"); + static const std::string beacon_scripted_touch = LLTrans::getString("BeaconScriptedTouch"); + static const std::string beacon_sound = LLTrans::getString("BeaconSound"); + static const std::string beacon_media = LLTrans::getString("BeaconMedia"); + static const std::string particle_hiding = LLTrans::getString("ParticleHiding"); + + // Draw the statistics in a light gray + // and in a thin font + mTextColor = LLColor4( 0.86f, 0.86f, 0.86f, 1.f ); + + // Draw stuff growing up from right lower corner of screen + U32 xpos = mWindow->getWindowWidthScaled() - 350; + U32 ypos = 64; + const U32 y_inc = 20; + + clearText(); + + if (gSavedSettings.getBOOL("DebugShowTime")) + { + const U32 y_inc2 = 15; + for (std::map<S32,LLFrameTimer>::reverse_iterator iter = gDebugTimers.rbegin(); + iter != gDebugTimers.rend(); ++iter) + { + S32 idx = iter->first; + LLFrameTimer& timer = iter->second; + F32 time = timer.getElapsedTimeF32(); + S32 hours = (S32)(time / (60*60)); + S32 mins = (S32)((time - hours*(60*60)) / 60); + S32 secs = (S32)((time - hours*(60*60) - mins*60)); + std::string label = gDebugTimerLabel[idx]; + if (label.empty()) label = llformat("Debug: %d", idx); + addText(xpos, ypos, llformat(" %s: %d:%02d:%02d", label.c_str(), hours,mins,secs)); ypos += y_inc2; + } + + F32 time = gFrameTimeSeconds; + S32 hours = (S32)(time / (60*60)); + S32 mins = (S32)((time - hours*(60*60)) / 60); + S32 secs = (S32)((time - hours*(60*60) - mins*60)); + addText(xpos, ypos, llformat("Time: %d:%02d:%02d", hours,mins,secs)); ypos += y_inc; + } + +#if LL_WINDOWS + if (gSavedSettings.getBOOL("DebugShowMemory")) + { + addText(xpos, ypos, llformat("Memory: %d (KB)", LLMemory::getWorkingSetSize() / 1024)); + ypos += y_inc; + } +#endif + + if (gDisplayCameraPos) + { + std::string camera_view_text; + std::string camera_center_text; + std::string agent_view_text; + std::string agent_left_text; + std::string agent_center_text; + std::string agent_root_center_text; + + LLVector3d tvector; // Temporary vector to hold data for printing. + + // Update camera center, camera view, wind info every other frame + tvector = gAgent.getPositionGlobal(); + agent_center_text = llformat("AgentCenter %f %f %f", + (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); + + if (isAgentAvatarValid()) + { + tvector = gAgent.getPosGlobalFromAgent(gAgentAvatarp->mRoot.getWorldPosition()); + agent_root_center_text = llformat("AgentRootCenter %f %f %f", + (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); + } + else + { + agent_root_center_text = "---"; + } + + + tvector = LLVector4(gAgent.getFrameAgent().getAtAxis()); + agent_view_text = llformat("AgentAtAxis %f %f %f", + (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); + + tvector = LLVector4(gAgent.getFrameAgent().getLeftAxis()); + agent_left_text = llformat("AgentLeftAxis %f %f %f", + (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); + + tvector = gAgentCamera.getCameraPositionGlobal(); + camera_center_text = llformat("CameraCenter %f %f %f", + (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); + + tvector = LLVector4(LLViewerCamera::getInstance()->getAtAxis()); + camera_view_text = llformat("CameraAtAxis %f %f %f", + (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); + + addText(xpos, ypos, agent_center_text); ypos += y_inc; + addText(xpos, ypos, agent_root_center_text); ypos += y_inc; + addText(xpos, ypos, agent_view_text); ypos += y_inc; + addText(xpos, ypos, agent_left_text); ypos += y_inc; + addText(xpos, ypos, camera_center_text); ypos += y_inc; + addText(xpos, ypos, camera_view_text); ypos += y_inc; + } + + if (gDisplayWindInfo) + { + wind_vel_text = llformat("Wind velocity %.2f m/s", gWindVec.magVec()); + wind_vector_text = llformat("Wind vector %.2f %.2f %.2f", gWindVec.mV[0], gWindVec.mV[1], gWindVec.mV[2]); + rwind_vel_text = llformat("RWind vel %.2f m/s", gRelativeWindVec.magVec()); + rwind_vector_text = llformat("RWind vec %.2f %.2f %.2f", gRelativeWindVec.mV[0], gRelativeWindVec.mV[1], gRelativeWindVec.mV[2]); + + addText(xpos, ypos, wind_vel_text); ypos += y_inc; + addText(xpos, ypos, wind_vector_text); ypos += y_inc; + addText(xpos, ypos, rwind_vel_text); ypos += y_inc; + addText(xpos, ypos, rwind_vector_text); ypos += y_inc; + } + if (gDisplayWindInfo) + { + if (gAudiop) + { + audio_text= llformat("Audio for wind: %d", gAudiop->isWindEnabled()); + } + addText(xpos, ypos, audio_text); ypos += y_inc; + } + if (gDisplayFOV) + { + addText(xpos, ypos, llformat("FOV: %2.1f deg", RAD_TO_DEG * LLViewerCamera::getInstance()->getView())); + ypos += y_inc; + } + if (gDisplayBadge) + { + addText(xpos, ypos+(y_inc/2), llformat("Hippos!", RAD_TO_DEG * LLViewerCamera::getInstance()->getView())); + ypos += y_inc * 2; + } + + /*if (LLViewerJoystick::getInstance()->getOverrideCamera()) + { + addText(xpos + 200, ypos, llformat("Flycam")); + ypos += y_inc; + }*/ + + if (gSavedSettings.getBOOL("DebugShowRenderInfo")) + { + if (gPipeline.getUseVertexShaders() == 0) + { + addText(xpos, ypos, "Shaders Disabled"); + ypos += y_inc; + } + addText(xpos, ypos, llformat("%d MB Vertex Data", LLVertexBuffer::sAllocatedBytes/(1024*1024))); + ypos += y_inc; + + addText(xpos, ypos, llformat("%d Vertex Buffers", LLVertexBuffer::sGLCount)); + ypos += y_inc; + + addText(xpos, ypos, llformat("%d Mapped Buffers", LLVertexBuffer::sMappedCount)); + ypos += y_inc; + + addText(xpos, ypos, llformat("%d Vertex Buffer Binds", LLVertexBuffer::sBindCount)); + ypos += y_inc; + + addText(xpos, ypos, llformat("%d Vertex Buffer Sets", LLVertexBuffer::sSetCount)); + ypos += y_inc; + + addText(xpos, ypos, llformat("%d Texture Binds", LLImageGL::sBindCount)); + ypos += y_inc; + + addText(xpos, ypos, llformat("%d Unique Textures", LLImageGL::sUniqueCount)); + ypos += y_inc; + + addText(xpos, ypos, llformat("%d Render Calls", gPipeline.mBatchCount)); + ypos += y_inc; + + addText(xpos, ypos, llformat("%d Matrix Ops", gPipeline.mMatrixOpCount)); + ypos += y_inc; + + addText(xpos, ypos, llformat("%d Texture Matrix Ops", gPipeline.mTextureMatrixOps)); + ypos += y_inc; + + gPipeline.mTextureMatrixOps = 0; + gPipeline.mMatrixOpCount = 0; + + if (gPipeline.mBatchCount > 0) + { + addText(xpos, ypos, llformat("Batch min/max/mean: %d/%d/%d", gPipeline.mMinBatchSize, gPipeline.mMaxBatchSize, + gPipeline.mTrianglesDrawn/gPipeline.mBatchCount)); + + gPipeline.mMinBatchSize = gPipeline.mMaxBatchSize; + gPipeline.mMaxBatchSize = 0; + gPipeline.mBatchCount = 0; + } + ypos += y_inc; + + addText(xpos, ypos, llformat("UI Verts/Calls: %d/%d", LLRender::sUIVerts, LLRender::sUICalls)); + LLRender::sUICalls = LLRender::sUIVerts = 0; + ypos += y_inc; + + addText(xpos,ypos, llformat("%d/%d Nodes visible", gPipeline.mNumVisibleNodes, LLSpatialGroup::sNodeCount)); + + ypos += y_inc; + + + addText(xpos,ypos, llformat("%d Avatars visible", LLVOAvatar::sNumVisibleAvatars)); + + ypos += y_inc; + + addText(xpos,ypos, llformat("%d Lights visible", LLPipeline::sVisibleLightCount)); + + ypos += y_inc; + + LLVertexBuffer::sBindCount = LLImageGL::sBindCount = + LLVertexBuffer::sSetCount = LLImageGL::sUniqueCount = + gPipeline.mNumVisibleNodes = LLPipeline::sVisibleLightCount = 0; + } + if (gSavedSettings.getBOOL("DebugShowRenderMatrices")) + { + addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[12], gGLProjection[13], gGLProjection[14], gGLProjection[15])); + ypos += y_inc; + + addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[8], gGLProjection[9], gGLProjection[10], gGLProjection[11])); + ypos += y_inc; + + addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[4], gGLProjection[5], gGLProjection[6], gGLProjection[7])); + ypos += y_inc; + + addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[0], gGLProjection[1], gGLProjection[2], gGLProjection[3])); + ypos += y_inc; + + addText(xpos, ypos, "Projection Matrix"); + ypos += y_inc; + + + addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[12], gGLModelView[13], gGLModelView[14], gGLModelView[15])); + ypos += y_inc; + + addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[8], gGLModelView[9], gGLModelView[10], gGLModelView[11])); + ypos += y_inc; + + addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[4], gGLModelView[5], gGLModelView[6], gGLModelView[7])); + ypos += y_inc; + + addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[0], gGLModelView[1], gGLModelView[2], gGLModelView[3])); + ypos += y_inc; + + addText(xpos, ypos, "View Matrix"); + ypos += y_inc; + } + if (gSavedSettings.getBOOL("DebugShowColor")) + { + U8 color[4]; + LLCoordGL coord = gViewerWindow->getCurrentMouse(); + glReadPixels(coord.mX, coord.mY, 1,1,GL_RGBA, GL_UNSIGNED_BYTE, color); + addText(xpos, ypos, llformat("%d %d %d %d", color[0], color[1], color[2], color[3])); + ypos += y_inc; + } + // only display these messages if we are actually rendering beacons at this moment + if (LLPipeline::getRenderBeacons(NULL) && LLFloaterReg::instanceVisible("beacons")) + { + if (LLPipeline::getRenderMOAPBeacons(NULL)) + { + addText(xpos, ypos, "Viewing media beacons (white)"); + ypos += y_inc; + } + + if (LLPipeline::toggleRenderTypeControlNegated((void*)LLPipeline::RENDER_TYPE_PARTICLES)) + { + addText(xpos, ypos, particle_hiding); + ypos += y_inc; + } + + if (LLPipeline::getRenderParticleBeacons(NULL)) + { + addText(xpos, ypos, "Viewing particle beacons (blue)"); + ypos += y_inc; + } + + if (LLPipeline::getRenderSoundBeacons(NULL)) + { + addText(xpos, ypos, "Viewing sound beacons (yellow)"); + ypos += y_inc; + } + + if (LLPipeline::getRenderScriptedBeacons(NULL)) + { + addText(xpos, ypos, beacon_scripted); + ypos += y_inc; + } + else + if (LLPipeline::getRenderScriptedTouchBeacons(NULL)) + { + addText(xpos, ypos, beacon_scripted_touch); + ypos += y_inc; + } + + if (LLPipeline::getRenderPhysicalBeacons(NULL)) + { + addText(xpos, ypos, "Viewing physical object beacons (green)"); + ypos += y_inc; + } + } + if(log_texture_traffic) + { + U32 old_y = ypos ; + for(S32 i = LLViewerTexture::BOOST_NONE; i < LLViewerTexture::MAX_GL_IMAGE_CATEGORY; i++) + { + if(gTotalTextureBytesPerBoostLevel[i] > 0) + { + addText(xpos, ypos, llformat("Boost_Level %d: %.3f MB", i, (F32)gTotalTextureBytesPerBoostLevel[i] / (1024 * 1024))); + ypos += y_inc; + } + } + if(ypos != old_y) + { + addText(xpos, ypos, "Network traffic for textures:"); + ypos += y_inc; + } + } + + if (gSavedSettings.getBOOL("DebugShowTextureInfo")) + { + LLViewerObject* objectp = NULL ; + //objectp = = gAgentCamera.getFocusObject(); + + LLSelectNode* nodep = LLSelectMgr::instance().getHoverNode(); + if (nodep) + { + objectp = nodep->getObject(); + } + if (objectp && !objectp->isDead()) + { + S32 num_faces = objectp->mDrawable->getNumFaces() ; + + for(S32 i = 0 ; i < num_faces; i++) + { + LLFace* facep = objectp->mDrawable->getFace(i) ; + if(facep) + { + //addText(xpos, ypos, llformat("ts_min: %.3f ts_max: %.3f tt_min: %.3f tt_max: %.3f", facep->mTexExtents[0].mV[0], facep->mTexExtents[1].mV[0], + // facep->mTexExtents[0].mV[1], facep->mTexExtents[1].mV[1])); + //ypos += y_inc; + + addText(xpos, ypos, llformat("v_size: %.3f: p_size: %.3f", facep->getVirtualSize(), facep->getPixelArea())); + ypos += y_inc; + + //const LLTextureEntry *tep = facep->getTextureEntry(); + //if(tep) + //{ + // addText(xpos, ypos, llformat("scale_s: %.3f: scale_t: %.3f", tep->mScaleS, tep->mScaleT)) ; + // ypos += y_inc; + //} + + LLViewerTexture* tex = facep->getTexture() ; + if(tex) + { + addText(xpos, ypos, llformat("ID: %s v_size: %.3f", tex->getID().asString().c_str(), tex->getMaxVirtualSize())); + ypos += y_inc; + } + } + } + } + } + } + + void draw() + { + for (line_list_t::iterator iter = mLineList.begin(); + iter != mLineList.end(); ++iter) + { + const Line& line = *iter; + LLFontGL::getFontMonospace()->renderUTF8(line.text, 0, (F32)line.x, (F32)line.y, mTextColor, + LLFontGL::LEFT, LLFontGL::TOP, + LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, S32_MAX, NULL, FALSE); + } + mLineList.clear(); + } + +}; + +void LLViewerWindow::updateDebugText() +{ + mDebugText->update(); +} + +//////////////////////////////////////////////////////////////////////////// +// +// LLViewerWindow +// + +BOOL LLViewerWindow::handleAnyMouseClick(LLWindow *window, LLCoordGL pos, MASK mask, LLMouseHandler::EClickType clicktype, BOOL down) +{ + const char* buttonname = ""; + const char* buttonstatestr = ""; + S32 x = pos.mX; + S32 y = pos.mY; + x = llround((F32)x / mDisplayScale.mV[VX]); + y = llround((F32)y / mDisplayScale.mV[VY]); + + // only send mouse clicks to UI if UI is visible + if(gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { + + if (down) + { + buttonstatestr = "down" ; + } + else + { + buttonstatestr = "up" ; + } + + switch (clicktype) + { + case LLMouseHandler::CLICK_LEFT: + mLeftMouseDown = down; + buttonname = "Left"; + break; + case LLMouseHandler::CLICK_RIGHT: + mRightMouseDown = down; + buttonname = "Right"; + break; + case LLMouseHandler::CLICK_MIDDLE: + mMiddleMouseDown = down; + buttonname = "Middle"; + break; + case LLMouseHandler::CLICK_DOUBLELEFT: + mLeftMouseDown = down; + buttonname = "Left Double Click"; + break; + } + + LLView::sMouseHandlerMessage.clear(); + + if (gMenuBarView) + { + // stop ALT-key access to menu + gMenuBarView->resetMenuTrigger(); + } + + if (gDebugClicks) + { + llinfos << "ViewerWindow " << buttonname << " mouse " << buttonstatestr << " at " << x << "," << y << llendl; + } + + // Make sure we get a corresponding mouseup event, even if the mouse leaves the window + if (down) + mWindow->captureMouse(); + else + mWindow->releaseMouse(); + + // Indicate mouse was active + LLUI::resetMouseIdleTimer(); + + // Don't let the user move the mouse out of the window until mouse up. + if( LLToolMgr::getInstance()->getCurrentTool()->clipMouseWhenDown() ) + { + mWindow->setMouseClipping(down); + } + + LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture(); + if( mouse_captor ) + { + S32 local_x; + S32 local_y; + mouse_captor->screenPointToLocal( x, y, &local_x, &local_y ); + if (LLView::sDebugMouseHandling) + { + llinfos << buttonname << " Mouse " << buttonstatestr << " handled by captor " << mouse_captor->getName() << llendl; + } + return mouse_captor->handleAnyMouseClick(local_x, local_y, mask, clicktype, down); + } + + // Topmost view gets a chance before the hierarchy + //LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); + //if (top_ctrl) + //{ + // S32 local_x, local_y; + // top_ctrl->screenPointToLocal( x, y, &local_x, &local_y ); + // if (top_ctrl->pointInView(local_x, local_y)) + // { + // return top_ctrl->handleAnyMouseClick(local_x, local_y, mask, clicktype, down) ; + // } + // else + // { + // if (down) + // { + // gFocusMgr.setTopCtrl(NULL); + // } + // } + //} + + // Give the UI views a chance to process the click + if( mRootView->handleAnyMouseClick(x, y, mask, clicktype, down) ) + { + if (LLView::sDebugMouseHandling) + { + llinfos << buttonname << " Mouse " << buttonstatestr << " " << LLView::sMouseHandlerMessage << llendl; + } + return TRUE; + } + else if (LLView::sDebugMouseHandling) + { + llinfos << buttonname << " Mouse " << buttonstatestr << " not handled by view" << llendl; + } + } + + // Do not allow tool manager to handle mouseclicks if we have disconnected + if(!gDisconnected && LLToolMgr::getInstance()->getCurrentTool()->handleAnyMouseClick( x, y, mask, clicktype, down ) ) + { + return TRUE; + } + + + // If we got this far on a down-click, it wasn't handled. + // Up-clicks, though, are always handled as far as the OS is concerned. + BOOL default_rtn = !down; + return default_rtn; +} + +BOOL LLViewerWindow::handleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask) +{ + BOOL down = TRUE; + return handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_LEFT,down); +} + +BOOL LLViewerWindow::handleDoubleClick(LLWindow *window, LLCoordGL pos, MASK mask) +{ + // try handling as a double-click first, then a single-click if that + // wasn't handled. + BOOL down = TRUE; + if (handleAnyMouseClick(window, pos, mask, + LLMouseHandler::CLICK_DOUBLELEFT, down)) + { + return TRUE; + } + return handleMouseDown(window, pos, mask); +} + +BOOL LLViewerWindow::handleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask) +{ + BOOL down = FALSE; + return handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_LEFT,down); +} + + +BOOL LLViewerWindow::handleRightMouseDown(LLWindow *window, LLCoordGL pos, MASK mask) +{ + S32 x = pos.mX; + S32 y = pos.mY; + x = llround((F32)x / mDisplayScale.mV[VX]); + y = llround((F32)y / mDisplayScale.mV[VY]); + + BOOL down = TRUE; + BOOL handle = handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_RIGHT,down); + if (handle) + return handle; + + // *HACK: this should be rolled into the composite tool logic, not + // hardcoded at the top level. + if (CAMERA_MODE_CUSTOMIZE_AVATAR != gAgentCamera.getCameraMode() && LLToolMgr::getInstance()->getCurrentTool() != LLToolPie::getInstance()) + { + // If the current tool didn't process the click, we should show + // the pie menu. This can be done by passing the event to the pie + // menu tool. + LLToolPie::getInstance()->handleRightMouseDown(x, y, mask); + // show_context_menu( x, y, mask ); + } + + return TRUE; +} + +BOOL LLViewerWindow::handleRightMouseUp(LLWindow *window, LLCoordGL pos, MASK mask) +{ + BOOL down = FALSE; + return handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_RIGHT,down); +} + +BOOL LLViewerWindow::handleMiddleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask) +{ + BOOL down = TRUE; + LLVoiceClient::getInstance()->middleMouseState(true); + handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_MIDDLE,down); + + // Always handled as far as the OS is concerned. + return TRUE; +} + +LLWindowCallbacks::DragNDropResult LLViewerWindow::handleDragNDrop( LLWindow *window, LLCoordGL pos, MASK mask, LLWindowCallbacks::DragNDropAction action, std::string data) +{ + LLWindowCallbacks::DragNDropResult result = LLWindowCallbacks::DND_NONE; + + const bool prim_media_dnd_enabled = gSavedSettings.getBOOL("PrimMediaDragNDrop"); + const bool slurl_dnd_enabled = gSavedSettings.getBOOL("SLURLDragNDrop"); + + if ( prim_media_dnd_enabled || slurl_dnd_enabled ) + { + switch(action) + { + // Much of the handling for these two cases is the same. + case LLWindowCallbacks::DNDA_TRACK: + case LLWindowCallbacks::DNDA_DROPPED: + case LLWindowCallbacks::DNDA_START_TRACKING: + { + bool drop = (LLWindowCallbacks::DNDA_DROPPED == action); + + if (slurl_dnd_enabled) + { + LLSLURL dropped_slurl(data); + if(dropped_slurl.isSpatial()) + { + if (drop) + { + LLURLDispatcher::dispatch( dropped_slurl.getSLURLString(), "clicked", NULL, true ); + return LLWindowCallbacks::DND_MOVE; + } + return LLWindowCallbacks::DND_COPY; + } + } + + if (prim_media_dnd_enabled) + { + LLPickInfo pick_info = pickImmediate( pos.mX, pos.mY, TRUE /*BOOL pick_transparent*/ ); + + LLUUID object_id = pick_info.getObjectID(); + S32 object_face = pick_info.mObjectFace; + std::string url = data; + + lldebugs << "Object: picked at " << pos.mX << ", " << pos.mY << " - face = " << object_face << " - URL = " << url << llendl; + + LLVOVolume *obj = dynamic_cast<LLVOVolume*>(static_cast<LLViewerObject*>(pick_info.getObject())); + + if (obj && !obj->getRegion()->getCapability("ObjectMedia").empty()) + { + LLTextureEntry *te = obj->getTE(object_face); + + // can modify URL if we can modify the object or we have navigate permissions + bool allow_modify_url = obj->permModify() || obj->hasMediaPermission( te->getMediaData(), LLVOVolume::MEDIA_PERM_INTERACT ); + + if (te && allow_modify_url ) + { + if (drop) + { + // object does NOT have media already + if ( ! te->hasMedia() ) + { + // we are allowed to modify the object + if ( obj->permModify() ) + { + // Create new media entry + LLSD media_data; + // XXX Should we really do Home URL too? + media_data[LLMediaEntry::HOME_URL_KEY] = url; + media_data[LLMediaEntry::CURRENT_URL_KEY] = url; + media_data[LLMediaEntry::AUTO_PLAY_KEY] = true; + obj->syncMediaData(object_face, media_data, true, true); + // XXX This shouldn't be necessary, should it ?!? + if (obj->getMediaImpl(object_face)) + obj->getMediaImpl(object_face)->navigateReload(); + obj->sendMediaDataUpdate(); + + result = LLWindowCallbacks::DND_COPY; + } + } + else + // object HAS media already + { + // URL passes the whitelist + if (te->getMediaData()->checkCandidateUrl( url ) ) + { + // just navigate to the URL + if (obj->getMediaImpl(object_face)) + { + obj->getMediaImpl(object_face)->navigateTo(url); + } + else + { + // This is very strange. Navigation should + // happen via the Impl, but we don't have one. + // This sends it to the server, which /should/ + // trigger us getting it. Hopefully. + LLSD media_data; + media_data[LLMediaEntry::CURRENT_URL_KEY] = url; + obj->syncMediaData(object_face, media_data, true, true); + obj->sendMediaDataUpdate(); + } + result = LLWindowCallbacks::DND_LINK; + + } + } + LLSelectMgr::getInstance()->unhighlightObjectOnly(mDragHoveredObject); + mDragHoveredObject = NULL; + + } + else + { + // Check the whitelist, if there's media (otherwise just show it) + if (te->getMediaData() == NULL || te->getMediaData()->checkCandidateUrl(url)) + { + if ( obj != mDragHoveredObject) + { + // Highlight the dragged object + LLSelectMgr::getInstance()->unhighlightObjectOnly(mDragHoveredObject); + mDragHoveredObject = obj; + LLSelectMgr::getInstance()->highlightObjectOnly(mDragHoveredObject); + } + result = (! te->hasMedia()) ? LLWindowCallbacks::DND_COPY : LLWindowCallbacks::DND_LINK; + + } + } + } + } + } + } + break; + + case LLWindowCallbacks::DNDA_STOP_TRACKING: + // The cleanup case below will make sure things are unhilighted if necessary. + break; + } + + if (prim_media_dnd_enabled && + result == LLWindowCallbacks::DND_NONE && !mDragHoveredObject.isNull()) + { + LLSelectMgr::getInstance()->unhighlightObjectOnly(mDragHoveredObject); + mDragHoveredObject = NULL; + } + } + + return result; +} + +BOOL LLViewerWindow::handleMiddleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask) +{ + BOOL down = FALSE; + LLVoiceClient::getInstance()->middleMouseState(false); + handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_MIDDLE,down); + + // Always handled as far as the OS is concerned. + return TRUE; +} + +// WARNING: this is potentially called multiple times per frame +void LLViewerWindow::handleMouseMove(LLWindow *window, LLCoordGL pos, MASK mask) +{ + S32 x = pos.mX; + S32 y = pos.mY; + + x = llround((F32)x / mDisplayScale.mV[VX]); + y = llround((F32)y / mDisplayScale.mV[VY]); + + mMouseInWindow = TRUE; + + // Save mouse point for access during idle() and display() + + LLCoordGL mouse_point(x, y); + + if (mouse_point != mCurrentMousePoint) + { + LLUI::resetMouseIdleTimer(); + } + + saveLastMouse(mouse_point); + + mWindow->showCursorFromMouseMove(); + + if (gAwayTimer.getElapsedTimeF32() > MIN_AFK_TIME) + { + gAgent.clearAFK(); + } +} + +void LLViewerWindow::handleMouseLeave(LLWindow *window) +{ + // Note: we won't get this if we have captured the mouse. + llassert( gFocusMgr.getMouseCapture() == NULL ); + mMouseInWindow = FALSE; + LLToolTipMgr::instance().blockToolTips(); +} + +BOOL LLViewerWindow::handleCloseRequest(LLWindow *window) +{ + // User has indicated they want to close, but we may need to ask + // about modified documents. + LLAppViewer::instance()->userQuit(); + // Don't quit immediately + return FALSE; +} + +void LLViewerWindow::handleQuit(LLWindow *window) +{ + LLAppViewer::instance()->forceQuit(); +} + +void LLViewerWindow::handleResize(LLWindow *window, S32 width, S32 height) +{ + reshape(width, height); + mResDirty = true; +} + +// The top-level window has gained focus (e.g. via ALT-TAB) +void LLViewerWindow::handleFocus(LLWindow *window) +{ + gFocusMgr.setAppHasFocus(TRUE); + LLModalDialog::onAppFocusGained(); + + gAgent.onAppFocusGained(); + LLToolMgr::getInstance()->onAppFocusGained(); + + // See if we're coming in with modifier keys held down + if (gKeyboard) + { + gKeyboard->resetMaskKeys(); + } + + // resume foreground running timer + // since we artifically limit framerate when not frontmost + gForegroundTime.unpause(); +} + +// The top-level window has lost focus (e.g. via ALT-TAB) +void LLViewerWindow::handleFocusLost(LLWindow *window) +{ + gFocusMgr.setAppHasFocus(FALSE); + //LLModalDialog::onAppFocusLost(); + LLToolMgr::getInstance()->onAppFocusLost(); + gFocusMgr.setMouseCapture( NULL ); + + if (gMenuBarView) + { + // stop ALT-key access to menu + gMenuBarView->resetMenuTrigger(); + } + + // restore mouse cursor + showCursor(); + getWindow()->setMouseClipping(FALSE); + + // If losing focus while keys are down, reset them. + if (gKeyboard) + { + gKeyboard->resetKeys(); + } + + // pause timer that tracks total foreground running time + gForegroundTime.pause(); +} + + +BOOL LLViewerWindow::handleTranslatedKeyDown(KEY key, MASK mask, BOOL repeated) +{ + // Let the voice chat code check for its PTT key. Note that this never affects event processing. + LLVoiceClient::getInstance()->keyDown(key, mask); + + if (gAwayTimer.getElapsedTimeF32() > MIN_AFK_TIME) + { + gAgent.clearAFK(); + } + + // *NOTE: We want to interpret KEY_RETURN later when it arrives as + // a Unicode char, not as a keydown. Otherwise when client frame + // rate is really low, hitting return sends your chat text before + // it's all entered/processed. + if (key == KEY_RETURN && mask == MASK_NONE) + { + return FALSE; + } + + return gViewerKeyboard.handleKey(key, mask, repeated); +} + +BOOL LLViewerWindow::handleTranslatedKeyUp(KEY key, MASK mask) +{ + // Let the voice chat code check for its PTT key. Note that this never affects event processing. + LLVoiceClient::getInstance()->keyUp(key, mask); + + return FALSE; +} + + +void LLViewerWindow::handleScanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_level) +{ + LLViewerJoystick::getInstance()->setCameraNeedsUpdate(true); + return gViewerKeyboard.scanKey(key, key_down, key_up, key_level); +} + + + + +BOOL LLViewerWindow::handleActivate(LLWindow *window, BOOL activated) +{ + if (activated) + { + mActive = TRUE; + send_agent_resume(); + gAgent.clearAFK(); + + // Unmute audio + audio_update_volume(); + } + else + { + mActive = FALSE; + + if (gSavedSettings.getS32("AFKTimeout")) + { + gAgent.setAFK(); + } + + // SL-53351: Make sure we're not in mouselook when minimised, to prevent control issues + if (gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK) + { + gAgentCamera.changeCameraToDefault(); + } + + send_agent_pause(); + + // Mute audio + audio_update_volume(); + } + return TRUE; +} + +BOOL LLViewerWindow::handleActivateApp(LLWindow *window, BOOL activating) +{ + //if (!activating) gAgentCamera.changeCameraToDefault(); + + LLViewerJoystick::getInstance()->setNeedsReset(true); + return FALSE; +} + + +void LLViewerWindow::handleMenuSelect(LLWindow *window, S32 menu_item) +{ +} + + +BOOL LLViewerWindow::handlePaint(LLWindow *window, S32 x, S32 y, S32 width, S32 height) +{ + // *TODO: Enable similar information output for other platforms? DK 2011-02-18 +#if LL_WINDOWS + if (gHeadlessClient) + { + HWND window_handle = (HWND)window->getPlatformWindow(); + PAINTSTRUCT ps; + HDC hdc; + + RECT wnd_rect; + wnd_rect.left = 0; + wnd_rect.top = 0; + wnd_rect.bottom = 200; + wnd_rect.right = 500; + + hdc = BeginPaint(window_handle, &ps); + //SetBKColor(hdc, RGB(255, 255, 255)); + FillRect(hdc, &wnd_rect, CreateSolidBrush(RGB(255, 255, 255))); + + std::string temp_str; + temp_str = llformat( "FPS %3.1f Phy FPS %2.1f Time Dil %1.3f", /* Flawfinder: ignore */ + LLViewerStats::getInstance()->mFPSStat.getMeanPerSec(), + LLViewerStats::getInstance()->mSimPhysicsFPS.getPrev(0), + LLViewerStats::getInstance()->mSimTimeDilation.getPrev(0)); + S32 len = temp_str.length(); + TextOutA(hdc, 0, 0, temp_str.c_str(), len); + + + LLVector3d pos_global = gAgent.getPositionGlobal(); + temp_str = llformat( "Avatar pos %6.1lf %6.1lf %6.1lf", pos_global.mdV[0], pos_global.mdV[1], pos_global.mdV[2]); + len = temp_str.length(); + TextOutA(hdc, 0, 25, temp_str.c_str(), len); + + TextOutA(hdc, 0, 50, "Set \"HeadlessClient FALSE\" in settings.ini file to reenable", 61); + EndPaint(window_handle, &ps); + return TRUE; + } +#endif + return FALSE; +} + + +void LLViewerWindow::handleScrollWheel(LLWindow *window, S32 clicks) +{ + handleScrollWheel( clicks ); +} + +void LLViewerWindow::handleWindowBlock(LLWindow *window) +{ + send_agent_pause(); +} + +void LLViewerWindow::handleWindowUnblock(LLWindow *window) +{ + send_agent_resume(); +} + +void LLViewerWindow::handleDataCopy(LLWindow *window, S32 data_type, void *data) +{ + const S32 SLURL_MESSAGE_TYPE = 0; + switch (data_type) + { + case SLURL_MESSAGE_TYPE: + // received URL + std::string url = (const char*)data; + LLMediaCtrl* web = NULL; + const bool trusted_browser = false; + // don't treat slapps coming from external browsers as "clicks" as this would bypass throttling + if (LLURLDispatcher::dispatch(url, "", web, trusted_browser)) + { + // bring window to foreground, as it has just been "launched" from a URL + mWindow->bringToFront(); + } + break; + } +} + +BOOL LLViewerWindow::handleTimerEvent(LLWindow *window) +{ + if (LLViewerJoystick::getInstance()->getOverrideCamera()) + { + LLViewerJoystick::getInstance()->updateStatus(); + return TRUE; + } + return FALSE; +} + +BOOL LLViewerWindow::handleDeviceChange(LLWindow *window) +{ + // give a chance to use a joystick after startup (hot-plugging) + if (!LLViewerJoystick::getInstance()->isJoystickInitialized() ) + { + LLViewerJoystick::getInstance()->init(true); + return TRUE; + } + return FALSE; +} + +void LLViewerWindow::handlePingWatchdog(LLWindow *window, const char * msg) +{ + LLAppViewer::instance()->pingMainloopTimeout(msg); +} + + +void LLViewerWindow::handleResumeWatchdog(LLWindow *window) +{ + LLAppViewer::instance()->resumeMainloopTimeout(); +} + +void LLViewerWindow::handlePauseWatchdog(LLWindow *window) +{ + LLAppViewer::instance()->pauseMainloopTimeout(); +} + +//virtual +std::string LLViewerWindow::translateString(const char* tag) +{ + return LLTrans::getString( std::string(tag) ); +} + +//virtual +std::string LLViewerWindow::translateString(const char* tag, + const std::map<std::string, std::string>& args) +{ + // LLTrans uses a special subclass of std::string for format maps, + // but we must use std::map<> in these callbacks, otherwise we create + // a dependency between LLWindow and LLFormatMapString. So copy the data. + LLStringUtil::format_map_t args_copy; + std::map<std::string,std::string>::const_iterator it = args.begin(); + for ( ; it != args.end(); ++it) + { + args_copy[it->first] = it->second; + } + return LLTrans::getString( std::string(tag), args_copy); +} + +// +// Classes +// +LLViewerWindow::LLViewerWindow( + const std::string& title, const std::string& name, + S32 x, S32 y, + S32 width, S32 height, + BOOL fullscreen, BOOL ignore_pixel_depth) // fullscreen is no longer used + : + mWindow(NULL), + mActive(TRUE), + mWindowRectRaw(0, height, width, 0), + mWindowRectScaled(0, height, width, 0), + mWorldViewRectRaw(0, height, width, 0), + mLeftMouseDown(FALSE), + mMiddleMouseDown(FALSE), + mRightMouseDown(FALSE), + mMouseInWindow( FALSE ), + mLastMask( MASK_NONE ), + mToolStored( NULL ), + mHideCursorPermanent( FALSE ), + mCursorHidden(FALSE), + mIgnoreActivate( FALSE ), + mResDirty(false), + mStatesDirty(false), + mCurrResolutionIndex(0), + mViewerWindowListener(new LLViewerWindowListener(this)), + mProgressView(NULL) +{ + LLNotificationChannel::buildChannel("VW_alerts", "Visible", LLNotificationFilters::filterBy<std::string>(&LLNotification::getType, "alert")); + LLNotificationChannel::buildChannel("VW_alertmodal", "Visible", LLNotificationFilters::filterBy<std::string>(&LLNotification::getType, "alertmodal")); + + LLNotifications::instance().getChannel("VW_alerts")->connectChanged(&LLViewerWindow::onAlert); + LLNotifications::instance().getChannel("VW_alertmodal")->connectChanged(&LLViewerWindow::onAlert); + LLNotifications::instance().setIgnoreAllNotifications(gSavedSettings.getBOOL("IgnoreAllNotifications")); + llinfos << "NOTE: ALL NOTIFICATIONS THAT OCCUR WILL GET ADDED TO IGNORE LIST FOR LATER RUNS." << llendl; + + // Default to application directory. + LLViewerWindow::sSnapshotBaseName = "Snapshot"; + LLViewerWindow::sMovieBaseName = "SLmovie"; + resetSnapshotLoc(); + + // create window + mWindow = LLWindowManager::createWindow(this, + title, name, x, y, width, height, 0, + fullscreen, + gHeadlessClient, + gSavedSettings.getBOOL("DisableVerticalSync"), + !gHeadlessClient, + ignore_pixel_depth, + gSavedSettings.getBOOL("RenderUseFBO") ? 0 : gSavedSettings.getU32("RenderFSAASamples")); //don't use window level anti-aliasing if FBOs are enabled + + if (!LLAppViewer::instance()->restoreErrorTrap()) + { + LL_WARNS("Window") << " Someone took over my signal/exception handler (post createWindow)!" << LL_ENDL; + } + + LLCoordScreen scr; + mWindow->getSize(&scr); + + if(fullscreen && ( scr.mX!=width || scr.mY!=height)) + { + llwarns << "Fullscreen has forced us in to a different resolution now using "<<scr.mX<<" x "<<scr.mY<<llendl; + gSavedSettings.setS32("FullScreenWidth",scr.mX); + gSavedSettings.setS32("FullScreenHeight",scr.mY); + } + + if (NULL == mWindow) + { + LLSplashScreen::update(LLTrans::getString("ShuttingDown")); +#if LL_LINUX || LL_SOLARIS + llwarns << "Unable to create window, be sure screen is set at 32-bit color and your graphics driver is configured correctly. See README-linux.txt or README-solaris.txt for further information." + << llendl; +#else + LL_WARNS("Window") << "Unable to create window, be sure screen is set at 32-bit color in Control Panels->Display->Settings" + << LL_ENDL; +#endif + LLAppViewer::instance()->fastQuit(1); + } + + // Get the real window rect the window was created with (since there are various OS-dependent reasons why + // the size of a window or fullscreen context may have been adjusted slightly...) + F32 ui_scale_factor = gSavedSettings.getF32("UIScaleFactor"); + + mDisplayScale.setVec(llmax(1.f / mWindow->getPixelAspectRatio(), 1.f), llmax(mWindow->getPixelAspectRatio(), 1.f)); + mDisplayScale *= ui_scale_factor; + LLUI::setScaleFactor(mDisplayScale); + + { + LLCoordWindow size; + mWindow->getSize(&size); + mWindowRectRaw.set(0, size.mY, size.mX, 0); + mWindowRectScaled.set(0, llround((F32)size.mY / mDisplayScale.mV[VY]), llround((F32)size.mX / mDisplayScale.mV[VX]), 0); + } + + LLFontManager::initClass(); + + // + // We want to set this stuff up BEFORE we initialize the pipeline, so we can turn off + // stuff like AGP if we think that it'll crash the viewer. + // + LL_DEBUGS("Window") << "Loading feature tables." << LL_ENDL; + + LLFeatureManager::getInstance()->init(); + + // Initialize OpenGL Renderer + if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderVBOEnable") || + !gGLManager.mHasVertexBufferObject) + { + gSavedSettings.setBOOL("RenderVBOEnable", FALSE); + } + LLVertexBuffer::initClass(gSavedSettings.getBOOL("RenderVBOEnable"), gSavedSettings.getBOOL("RenderVBOMappingDisable")); + + if (LLFeatureManager::getInstance()->isSafe() + || (gSavedSettings.getS32("LastFeatureVersion") != LLFeatureManager::getInstance()->getVersion()) + || (gSavedSettings.getS32("LastGPUClass") != LLFeatureManager::getInstance()->getGPUClass()) + || (gSavedSettings.getBOOL("ProbeHardwareOnStartup"))) + { + LLFeatureManager::getInstance()->applyRecommendedSettings(); + gSavedSettings.setBOOL("ProbeHardwareOnStartup", FALSE); + } + + if (!gGLManager.mHasDepthClamp) + { + LL_INFOS("RenderInit") << "Missing feature GL_ARB_depth_clamp. Void water might disappear in rare cases." << LL_ENDL; + } + + // If we crashed while initializng GL stuff last time, disable certain features + if (gSavedSettings.getBOOL("RenderInitError")) + { + mInitAlert = "DisplaySettingsNoShaders"; + LLFeatureManager::getInstance()->setGraphicsLevel(0, false); + gSavedSettings.setU32("RenderQualityPerformance", 0); + } + + // Init the image list. Must happen after GL is initialized and before the images that + // LLViewerWindow needs are requested. + LLImageGL::initClass(LLViewerTexture::MAX_GL_IMAGE_CATEGORY) ; + gTextureList.init(); + LLViewerTextureManager::init() ; + gBumpImageList.init(); + + // Init font system, but don't actually load the fonts yet + // because our window isn't onscreen and they take several + // seconds to parse. + LLFontGL::initClass( gSavedSettings.getF32("FontScreenDPI"), + mDisplayScale.mV[VX], + mDisplayScale.mV[VY], + gDirUtilp->getAppRODataDir(), + LLUI::getXUIPaths()); + + // Create container for all sub-views + LLView::Params rvp; + rvp.name("root"); + rvp.rect(mWindowRectScaled); + rvp.mouse_opaque(false); + rvp.follows.flags(FOLLOWS_NONE); + mRootView = LLUICtrlFactory::create<LLRootView>(rvp); + LLUI::setRootView(mRootView); + + // Make avatar head look forward at start + mCurrentMousePoint.mX = getWindowWidthScaled() / 2; + mCurrentMousePoint.mY = getWindowHeightScaled() / 2; + + gShowOverlayTitle = gSavedSettings.getBOOL("ShowOverlayTitle"); + mOverlayTitle = gSavedSettings.getString("OverlayTitle"); + // Can't have spaces in settings.ini strings, so use underscores instead and convert them. + LLStringUtil::replaceChar(mOverlayTitle, '_', ' '); + + // sync the keyboard's setting with the saved setting + gSavedSettings.getControl("NumpadControl")->firePropertyChanged(); + + mDebugText = new LLDebugText(this); + + mWorldViewRectScaled = calcScaledRect(mWorldViewRectRaw, mDisplayScale); +} + +void LLViewerWindow::initGLDefaults() +{ + gGL.setSceneBlendType(LLRender::BT_ALPHA); + glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE ); + + F32 ambient[4] = {0.f,0.f,0.f,0.f }; + F32 diffuse[4] = {1.f,1.f,1.f,1.f }; + glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT,ambient); + glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,diffuse); + + glPixelStorei(GL_PACK_ALIGNMENT,1); + glPixelStorei(GL_UNPACK_ALIGNMENT,1); + + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); + + // lights for objects + glShadeModel( GL_SMOOTH ); + + glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient); + + gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + + glCullFace(GL_BACK); + + // RN: Need this for translation and stretch manip. + gCone.prerender(); + gBox.prerender(); + gSphere.prerender(); + gCylinder.prerender(); +} + +struct MainPanel : public LLPanel +{ +}; + +void LLViewerWindow::initBase() +{ + S32 height = getWindowHeightScaled(); + S32 width = getWindowWidthScaled(); + + LLRect full_window(0, height, width, 0); + + //////////////////// + // + // Set the gamma + // + + F32 gamma = gSavedSettings.getF32("RenderGamma"); + if (gamma != 0.0f) + { + getWindow()->setGamma(gamma); + } + + // Create global views + + // Create the floater view at the start so that other views can add children to it. + // (But wait to add it as a child of the root view so that it will be in front of the + // other views.) + MainPanel* main_view = new MainPanel(); + main_view->buildFromFile("main_view.xml"); + main_view->setShape(full_window); + getRootView()->addChild(main_view); + + // placeholder widget that controls where "world" is rendered + mWorldViewPlaceholder = main_view->getChildView("world_view_rect")->getHandle(); + mNonSideTrayView = main_view->getChildView("non_side_tray_view")->getHandle(); + mFloaterViewHolder = main_view->getChildView("floater_view_holder")->getHandle(); + mPopupView = main_view->getChild<LLPopupView>("popup_holder"); + mHintHolder = main_view->getChild<LLView>("hint_holder")->getHandle(); + mLoginPanelHolder = main_view->getChild<LLView>("login_panel_holder")->getHandle(); + + // Constrain floaters to inside the menu and status bar regions. + gFloaterView = main_view->getChild<LLFloaterView>("Floater View"); + gFloaterView->setFloaterSnapView(main_view->getChild<LLView>("floater_snap_region")->getHandle()); + gSnapshotFloaterView = main_view->getChild<LLSnapshotFloaterView>("Snapshot Floater View"); + + + // Console + llassert( !gConsole ); + LLConsole::Params cp; + cp.name("console"); + cp.max_lines(gSavedSettings.getS32("ConsoleBufferSize")); + cp.rect(getChatConsoleRect()); + cp.persist_time(gSavedSettings.getF32("ChatPersistTime")); + cp.font_size_index(gSavedSettings.getS32("ChatFontSize")); + cp.follows.flags(FOLLOWS_LEFT | FOLLOWS_RIGHT | FOLLOWS_BOTTOM); + gConsole = LLUICtrlFactory::create<LLConsole>(cp); + getRootView()->addChild(gConsole); + + // optionally forward warnings to chat console/chat floater + // for qa runs and dev builds +#if !LL_RELEASE_FOR_DOWNLOAD + LLError::addRecorder(RecordToChatConsole::getInstance()); +#else + if(gSavedSettings.getBOOL("QAMode")) + { + LLError::addRecorder(RecordToChatConsole::getInstance()); + } +#endif + + gDebugView = getRootView()->getChild<LLDebugView>("DebugView"); + gDebugView->init(); + gToolTipView = getRootView()->getChild<LLToolTipView>("tooltip view"); + + // Initialize busy response message when logged in + LLAppViewer::instance()->setOnLoginCompletedCallback(boost::bind(&LLFloaterPreference::initBusyResponse)); + + // Add the progress bar view (startup view), which overrides everything + mProgressView = getRootView()->findChild<LLProgressView>("progress_view"); + setShowProgress(FALSE); + setProgressCancelButtonVisible(FALSE); + + gMenuHolder = getRootView()->getChild<LLViewerMenuHolderGL>("Menu Holder"); + + LLMenuGL::sMenuContainer = gMenuHolder; + +} + +void LLViewerWindow::initWorldUI() +{ + S32 height = mRootView->getRect().getHeight(); + S32 width = mRootView->getRect().getWidth(); + LLRect full_window(0, height, width, 0); + + + gIMMgr = LLIMMgr::getInstance(); + + //getRootView()->sendChildToFront(gFloaterView); + //getRootView()->sendChildToFront(gSnapshotFloaterView); + + // new bottom panel + LLPanel* bottom_tray_container = getRootView()->getChild<LLPanel>("bottom_tray_container"); + LLBottomTray* bottom_tray = LLBottomTray::getInstance(); + bottom_tray->setShape(bottom_tray_container->getLocalRect()); + bottom_tray->setFollowsAll(); + bottom_tray_container->addChild(bottom_tray); + bottom_tray_container->setVisible(TRUE); + + LLRect morph_view_rect = full_window; + morph_view_rect.stretch( -STATUS_BAR_HEIGHT ); + morph_view_rect.mTop = full_window.mTop - 32; + LLMorphView::Params mvp; + mvp.name("MorphView"); + mvp.rect(morph_view_rect); + mvp.visible(false); + gMorphView = LLUICtrlFactory::create<LLMorphView>(mvp); + getRootView()->addChild(gMorphView); + + LLWorldMapView::initClass(); + + // Force gFloaterWorldMap to initialize + LLFloaterReg::getInstance("world_map"); + + // Force gFloaterTools to initialize + LLFloaterReg::getInstance("build"); + LLFloaterReg::hideInstance("build"); + + // Status bar + LLPanel* status_bar_container = getRootView()->getChild<LLPanel>("status_bar_container"); + gStatusBar = new LLStatusBar(status_bar_container->getLocalRect()); + gStatusBar->setFollowsAll(); + gStatusBar->setShape(status_bar_container->getLocalRect()); + // sync bg color with menu bar + gStatusBar->setBackgroundColor( gMenuBarView->getBackgroundColor().get() ); + status_bar_container->addChild(gStatusBar); + status_bar_container->setVisible(TRUE); + + // Navigation bar + LLPanel* nav_bar_container = getRootView()->getChild<LLPanel>("nav_bar_container"); + + LLNavigationBar* navbar = LLNavigationBar::getInstance(); + navbar->setShape(nav_bar_container->getLocalRect()); + navbar->setBackgroundColor(gMenuBarView->getBackgroundColor().get()); + nav_bar_container->addChild(navbar); + nav_bar_container->setVisible(TRUE); + + if (!gSavedSettings.getBOOL("ShowNavbarNavigationPanel")) + { + navbar->showNavigationPanel(FALSE); + } + + if (!gSavedSettings.getBOOL("ShowNavbarFavoritesPanel")) + { + navbar->showFavoritesPanel(FALSE); + } + + // Top Info bar + LLPanel* topinfo_bar_container = getRootView()->getChild<LLPanel>("topinfo_bar_container"); + LLPanelTopInfoBar* topinfo_bar = LLPanelTopInfoBar::getInstance(); + + topinfo_bar->setShape(topinfo_bar_container->getLocalRect()); + + topinfo_bar_container->addChild(topinfo_bar); + topinfo_bar_container->setVisible(TRUE); + + if (!gSavedSettings.getBOOL("ShowMiniLocationPanel")) + { + topinfo_bar->setVisible(FALSE); + } + + if ( gHUDView == NULL ) + { + LLRect hud_rect = full_window; + hud_rect.mBottom += 50; + if (gMenuBarView && gMenuBarView->isInVisibleChain()) + { + hud_rect.mTop -= gMenuBarView->getRect().getHeight(); + } + gHUDView = new LLHUDView(hud_rect); + // put behind everything else in the UI + getRootView()->addChildInBack(gHUDView); + } + + LLPanel* panel_ssf_container = getRootView()->getChild<LLPanel>("stand_stop_flying_container"); + LLPanelStandStopFlying* panel_stand_stop_flying = LLPanelStandStopFlying::getInstance(); + panel_ssf_container->addChild(panel_stand_stop_flying); + panel_ssf_container->setVisible(TRUE); + + // put sidetray in container + LLPanel* side_tray_container = getRootView()->getChild<LLPanel>("side_tray_container"); + LLSideTray* sidetrayp = LLSideTray::getInstance(); + sidetrayp->setShape(side_tray_container->getLocalRect()); + // don't follow right edge to avoid spurious resizes, since we are using a fixed width layout + sidetrayp->setFollows(FOLLOWS_LEFT|FOLLOWS_TOP|FOLLOWS_BOTTOM); + side_tray_container->addChild(sidetrayp); + side_tray_container->setVisible(FALSE); + + // put sidetray buttons in their own panel + LLPanel* buttons_panel = sidetrayp->getButtonsPanel(); + LLPanel* buttons_panel_container = getRootView()->getChild<LLPanel>("side_bar_tabs"); + buttons_panel->setShape(buttons_panel_container->getLocalRect()); + buttons_panel->setFollowsAll(); + buttons_panel_container->addChild(buttons_panel); + + LLView* avatar_picker_destination_guide_container = gViewerWindow->getRootView()->getChild<LLView>("avatar_picker_and_destination_guide_container"); + avatar_picker_destination_guide_container->getChild<LLButton>("close")->setCommitCallback(boost::bind(toggle_destination_and_avatar_picker, LLSD())); + LLMediaCtrl* destinations = avatar_picker_destination_guide_container->findChild<LLMediaCtrl>("destination_guide_contents"); + LLMediaCtrl* avatar_picker = avatar_picker_destination_guide_container->findChild<LLMediaCtrl>("avatar_picker_contents"); + if (destinations) + { + destinations->setErrorPageURL(gSavedSettings.getString("GenericErrorPageURL")); + destinations->navigateTo(gSavedSettings.getString("DestinationGuideURL"), "text/html"); + } + + if (avatar_picker) + { + avatar_picker->setErrorPageURL(gSavedSettings.getString("GenericErrorPageURL")); + avatar_picker->navigateTo(gSavedSettings.getString("AvatarPickerURL"), "text/html"); + } + + // show destinations by default + toggle_destination_and_avatar_picker(gSavedSettings.getS32("DestinationsAndAvatarsVisibility")); +} + +// Destroy the UI +void LLViewerWindow::shutdownViews() +{ + // clean up warning logger + LLError::removeRecorder(RecordToChatConsole::getInstance()); + + delete mDebugText; + mDebugText = NULL; + + // Cleanup global views + if (gMorphView) + { + gMorphView->setVisible(FALSE); + } + + // DEV-40930: Clear sModalStack. Otherwise, any LLModalDialog left open + // will crump with LL_ERRS. + LLModalDialog::shutdownModals(); + + // destroy the nav bar, not currently part of gViewerWindow + // *TODO: Make LLNavigationBar part of gViewerWindow + delete LLNavigationBar::getInstance(); + + // destroy menus after instantiating navbar above, as it needs + // access to gMenuHolder + cleanup_menus(); + + // Delete all child views. + delete mRootView; + mRootView = NULL; + + // Automatically deleted as children of mRootView. Fix the globals. + gStatusBar = NULL; + gIMMgr = NULL; + gToolTipView = NULL; + + gFloaterView = NULL; + gMorphView = NULL; + + gHUDView = NULL; +} + +void LLViewerWindow::shutdownGL() +{ + //-------------------------------------------------------- + // Shutdown GL cleanly. Order is very important here. + //-------------------------------------------------------- + LLFontGL::destroyDefaultFonts(); + LLFontManager::cleanupClass(); + stop_glerror(); + + gSky.cleanup(); + stop_glerror(); + + LLWearableList::instance().cleanup() ; + + gTextureList.shutdown(); + stop_glerror(); + + gBumpImageList.shutdown(); + stop_glerror(); + + LLWorldMapView::cleanupTextures(); + + llinfos << "Cleaning up pipeline" << llendl; + gPipeline.cleanup(); + stop_glerror(); + + LLViewerTextureManager::cleanup() ; + LLImageGL::cleanupClass() ; + + llinfos << "All textures and llimagegl images are destroyed!" << llendl ; + + llinfos << "Cleaning up select manager" << llendl; + LLSelectMgr::getInstance()->cleanup(); + + LLVertexBuffer::cleanupClass(); + + llinfos << "Stopping GL during shutdown" << llendl; + stopGL(FALSE); + stop_glerror(); + + gGL.shutdown(); +} + +// shutdownViews() and shutdownGL() need to be called first +LLViewerWindow::~LLViewerWindow() +{ + llinfos << "Destroying Window" << llendl; + destroyWindow(); + + delete mDebugText; + mDebugText = NULL; +} + + +void LLViewerWindow::setCursor( ECursorType c ) +{ + mWindow->setCursor( c ); +} + +void LLViewerWindow::showCursor() +{ + mWindow->showCursor(); + + mCursorHidden = FALSE; +} + +void LLViewerWindow::hideCursor() +{ + // And hide the cursor + mWindow->hideCursor(); + + mCursorHidden = TRUE; +} + +void LLViewerWindow::sendShapeToSim() +{ + LLMessageSystem* msg = gMessageSystem; + if(!msg) return; + msg->newMessageFast(_PREHASH_AgentHeightWidth); + msg->nextBlockFast(_PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + msg->addU32Fast(_PREHASH_CircuitCode, gMessageSystem->mOurCircuitCode); + msg->nextBlockFast(_PREHASH_HeightWidthBlock); + msg->addU32Fast(_PREHASH_GenCounter, 0); + U16 height16 = (U16) mWorldViewRectRaw.getHeight(); + U16 width16 = (U16) mWorldViewRectRaw.getWidth(); + msg->addU16Fast(_PREHASH_Height, height16); + msg->addU16Fast(_PREHASH_Width, width16); + gAgent.sendReliableMessage(); +} + +// Must be called after window is created to set up agent +// camera variables and UI variables. +void LLViewerWindow::reshape(S32 width, S32 height) +{ + // Destroying the window at quit time generates spurious + // reshape messages. We don't care about these, and we + // don't want to send messages because the message system + // may have been destructed. + if (!LLApp::isExiting()) + { + gWindowResized = TRUE; + + // update our window rectangle + mWindowRectRaw.mRight = mWindowRectRaw.mLeft + width; + mWindowRectRaw.mTop = mWindowRectRaw.mBottom + height; + + //glViewport(0, 0, width, height ); + + if (height > 0) + { + LLViewerCamera::getInstance()->setViewHeightInPixels( mWorldViewRectRaw.getHeight() ); + LLViewerCamera::getInstance()->setAspect( getWorldViewAspectRatio() ); + } + + calcDisplayScale(); + + BOOL display_scale_changed = mDisplayScale != LLUI::sGLScaleFactor; + LLUI::setScaleFactor(mDisplayScale); + + // update our window rectangle + mWindowRectScaled.mRight = mWindowRectScaled.mLeft + llround((F32)width / mDisplayScale.mV[VX]); + mWindowRectScaled.mTop = mWindowRectScaled.mBottom + llround((F32)height / mDisplayScale.mV[VY]); + + setup2DViewport(); + + // Inform lower views of the change + // round up when converting coordinates to make sure there are no gaps at edge of window + LLView::sForceReshape = display_scale_changed; + mRootView->reshape(llceil((F32)width / mDisplayScale.mV[VX]), llceil((F32)height / mDisplayScale.mV[VY])); + LLView::sForceReshape = FALSE; + + // clear font width caches + if (display_scale_changed) + { + LLHUDObject::reshapeAll(); + } + + sendShapeToSim(); + + // store new settings for the mode we are in, regardless + // Only save size if not maximized + BOOL maximized = mWindow->getMaximized(); + gSavedSettings.setBOOL("WindowMaximized", maximized); + + LLCoordScreen window_size; + if (!maximized + && mWindow->getSize(&window_size)) + { + gSavedSettings.setS32("WindowWidth", window_size.mX); + gSavedSettings.setS32("WindowHeight", window_size.mY); + } + + LLViewerStats::getInstance()->setStat(LLViewerStats::ST_WINDOW_WIDTH, (F64)width); + LLViewerStats::getInstance()->setStat(LLViewerStats::ST_WINDOW_HEIGHT, (F64)height); + } +} + + +// Hide normal UI when a logon fails +void LLViewerWindow::setNormalControlsVisible( BOOL visible ) +{ + if(LLBottomTray::instanceExists()) + { + LLBottomTray::getInstance()->setVisible(visible); + LLBottomTray::getInstance()->setEnabled(visible); + } + + if ( gMenuBarView ) + { + gMenuBarView->setVisible( visible ); + gMenuBarView->setEnabled( visible ); + + // ...and set the menu color appropriately. + setMenuBackgroundColor(gAgent.getGodLevel() > GOD_NOT, + LLGridManager::getInstance()->isInProductionGrid()); + } + + if ( gStatusBar ) + { + gStatusBar->setVisible( visible ); + gStatusBar->setEnabled( visible ); + } + + LLNavigationBar* navbarp = LLUI::getRootView()->findChild<LLNavigationBar>("navigation_bar"); + if (navbarp) + { + navbarp->setVisible( visible ); + } +} + +void LLViewerWindow::setMenuBackgroundColor(bool god_mode, bool dev_grid) +{ + LLSD args; + LLColor4 new_bg_color; + + // no l10n problem because channel is always an english string + std::string channel = LLVersionInfo::getChannel(); + bool isProject = (channel.find("Project") != std::string::npos); + + // god more important than project, proj more important than grid + if(god_mode && LLGridManager::getInstance()->isInProductionGrid()) + { + new_bg_color = LLUIColorTable::instance().getColor( "MenuBarGodBgColor" ); + } + else if(god_mode && !LLGridManager::getInstance()->isInProductionGrid()) + { + new_bg_color = LLUIColorTable::instance().getColor( "MenuNonProductionGodBgColor" ); + } + else if (!god_mode && isProject) + { + new_bg_color = LLUIColorTable::instance().getColor( "MenuBarProjectBgColor" ); + } + else if(!god_mode && !LLGridManager::getInstance()->isInProductionGrid()) + { + new_bg_color = LLUIColorTable::instance().getColor( "MenuNonProductionBgColor" ); + } + else + { + new_bg_color = LLUIColorTable::instance().getColor( "MenuBarBgColor" ); + } + + if(gMenuBarView) + { + gMenuBarView->setBackgroundColor( new_bg_color ); + } + + if(gStatusBar) + { + gStatusBar->setBackgroundColor( new_bg_color ); + } +} + +void LLViewerWindow::drawDebugText() +{ + gGL.color4f(1,1,1,1); + gGL.pushMatrix(); + gGL.pushUIMatrix(); + { + // scale view by UI global scale factor and aspect ratio correction factor + gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f); + mDebugText->draw(); + } + gGL.popUIMatrix(); + gGL.popMatrix(); + + gGL.flush(); +} + +void LLViewerWindow::draw() +{ + +//#if LL_DEBUG + LLView::sIsDrawing = TRUE; +//#endif + stop_glerror(); + + LLUI::setLineWidth(1.f); + + LLUI::setLineWidth(1.f); + // Reset any left-over transforms + glMatrixMode(GL_MODELVIEW); + + glLoadIdentity(); + + //S32 screen_x, screen_y; + + if (!gSavedSettings.getBOOL("RenderUIBuffer")) + { + LLUI::sDirtyRect = getWindowRectScaled(); + } + + // HACK for timecode debugging + if (gSavedSettings.getBOOL("DisplayTimecode")) + { + // draw timecode block + std::string text; + + glLoadIdentity(); + + microsecondsToTimecodeString(gFrameTime,text); + const LLFontGL* font = LLFontGL::getFontSansSerif(); + font->renderUTF8(text, 0, + llround((getWindowWidthScaled()/2)-100.f), + llround((getWindowHeightScaled()-60.f)), + LLColor4( 1.f, 1.f, 1.f, 1.f ), + LLFontGL::LEFT, LLFontGL::TOP); + } + + // Draw all nested UI views. + // No translation needed, this view is glued to 0,0 + + gGL.pushMatrix(); + LLUI::pushMatrix(); + { + + // scale view by UI global scale factor and aspect ratio correction factor + gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f); + + LLVector2 old_scale_factor = LLUI::sGLScaleFactor; + // apply camera zoom transform (for high res screenshots) + F32 zoom_factor = LLViewerCamera::getInstance()->getZoomFactor(); + S16 sub_region = LLViewerCamera::getInstance()->getZoomSubRegion(); + if (zoom_factor > 1.f) + { + //decompose subregion number to x and y values + int pos_y = sub_region / llceil(zoom_factor); + int pos_x = sub_region - (pos_y*llceil(zoom_factor)); + // offset for this tile + glTranslatef((F32)getWindowWidthScaled() * -(F32)pos_x, + (F32)getWindowHeightScaled() * -(F32)pos_y, + 0.f); + glScalef(zoom_factor, zoom_factor, 1.f); + LLUI::sGLScaleFactor *= zoom_factor; + } + + // Draw tool specific overlay on world + LLToolMgr::getInstance()->getCurrentTool()->draw(); + + if( gAgentCamera.cameraMouselook() || LLFloaterCamera::inFreeCameraMode() ) + { + drawMouselookInstructions(); + stop_glerror(); + } + + // Draw all nested UI views. + // No translation needed, this view is glued to 0,0 + mRootView->draw(); + + if (LLView::sDebugRects) + { + gToolTipView->drawStickyRect(); + } + + // Draw optional on-top-of-everyone view + LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); + if (top_ctrl && top_ctrl->getVisible()) + { + S32 screen_x, screen_y; + top_ctrl->localPointToScreen(0, 0, &screen_x, &screen_y); + + glMatrixMode(GL_MODELVIEW); + LLUI::pushMatrix(); + LLUI::translate( (F32) screen_x, (F32) screen_y, 0.f); + top_ctrl->draw(); + LLUI::popMatrix(); + } + + + if( gShowOverlayTitle && !mOverlayTitle.empty() ) + { + // Used for special titles such as "Second Life - Special E3 2003 Beta" + const S32 DIST_FROM_TOP = 20; + LLFontGL::getFontSansSerifBig()->renderUTF8( + mOverlayTitle, 0, + llround( getWindowWidthScaled() * 0.5f), + getWindowHeightScaled() - DIST_FROM_TOP, + LLColor4(1, 1, 1, 0.4f), + LLFontGL::HCENTER, LLFontGL::TOP); + } + + LLUI::sGLScaleFactor = old_scale_factor; + } + LLUI::popMatrix(); + gGL.popMatrix(); + +//#if LL_DEBUG + LLView::sIsDrawing = FALSE; +//#endif +} + +// Takes a single keydown event, usually when UI is visible +BOOL LLViewerWindow::handleKey(KEY key, MASK mask) +{ + // hide tooltips on keypress + LLToolTipMgr::instance().blockToolTips(); + + if (gFocusMgr.getKeyboardFocus() + && !(mask & (MASK_CONTROL | MASK_ALT)) + && !gFocusMgr.getKeystrokesOnly()) + { + // We have keyboard focus, and it's not an accelerator + if (key < 0x80) + { + // Not a special key, so likely (we hope) to generate a character. Let it fall through to character handler first. + return (gFocusMgr.getKeyboardFocus() != NULL); + } + } + + // let menus handle navigation keys for navigation + if ((gMenuBarView && gMenuBarView->handleKey(key, mask, TRUE)) + ||(gLoginMenuBarView && gLoginMenuBarView->handleKey(key, mask, TRUE)) + ||(gMenuHolder && gMenuHolder->handleKey(key, mask, TRUE))) + { + return TRUE; + } + + LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus(); + + // give menus a chance to handle modified (Ctrl, Alt) shortcut keys before current focus + // as long as focus isn't locked + if (mask & (MASK_CONTROL | MASK_ALT) && !gFocusMgr.focusLocked()) + { + // Check the current floater's menu first, if it has one. + if (gFocusMgr.keyboardFocusHasAccelerators() + && keyboard_focus + && keyboard_focus->handleKey(key,mask,FALSE)) + { + return TRUE; + } + + if ((gMenuBarView && gMenuBarView->handleAcceleratorKey(key, mask)) + ||(gLoginMenuBarView && gLoginMenuBarView->handleAcceleratorKey(key, mask))) + { + return TRUE; + } + } + + // give floaters first chance to handle TAB key + // so frontmost floater gets focus + // if nothing has focus, go to first or last UI element as appropriate + if (key == KEY_TAB && (mask & MASK_CONTROL || gFocusMgr.getKeyboardFocus() == NULL)) + { + if (gMenuHolder) gMenuHolder->hideMenus(); + + // if CTRL-tabbing (and not just TAB with no focus), go into window cycle mode + gFloaterView->setCycleMode((mask & MASK_CONTROL) != 0); + + // do CTRL-TAB and CTRL-SHIFT-TAB logic + if (mask & MASK_SHIFT) + { + mRootView->focusPrevRoot(); + } + else + { + mRootView->focusNextRoot(); + } + return TRUE; + } + // hidden edit menu for cut/copy/paste + if (gEditMenu && gEditMenu->handleAcceleratorKey(key, mask)) + { + return TRUE; + } + + // Traverses up the hierarchy + if( keyboard_focus ) + { + LLLineEditor* chat_editor = LLBottomTray::instanceExists() ? LLBottomTray::getInstance()->getNearbyChatBar()->getChatBox() : NULL; + // arrow keys move avatar while chatting hack + if (chat_editor && chat_editor->hasFocus()) + { + // If text field is empty, there's no point in trying to move + // cursor with arrow keys, so allow movement + if (chat_editor->getText().empty() + || gSavedSettings.getBOOL("ArrowKeysAlwaysMove")) + { + // let Control-Up and Control-Down through for chat line history, + if (!(key == KEY_UP && mask == MASK_CONTROL) + && !(key == KEY_DOWN && mask == MASK_CONTROL)) + { + switch(key) + { + case KEY_LEFT: + case KEY_RIGHT: + case KEY_UP: + case KEY_DOWN: + case KEY_PAGE_UP: + case KEY_PAGE_DOWN: + case KEY_HOME: + // when chatbar is empty or ArrowKeysAlwaysMove set, + // pass arrow keys on to avatar... + return FALSE; + default: + break; + } + } + } + } + + if (keyboard_focus->handleKey(key, mask, FALSE)) + { + return TRUE; + } + } + + if( LLToolMgr::getInstance()->getCurrentTool()->handleKey(key, mask) ) + { + return TRUE; + } + + // Try for a new-format gesture + if (LLGestureMgr::instance().triggerGesture(key, mask)) + { + return TRUE; + } + + // See if this is a gesture trigger. If so, eat the key and + // don't pass it down to the menus. + if (gGestureList.trigger(key, mask)) + { + return TRUE; + } + + // If "Pressing letter keys starts local chat" option is selected, we are not in mouselook, + // no view has keyboard focus, this is a printable character key (and no modifier key is + // pressed except shift), then give focus to nearby chat (STORM-560) + if ( gSavedSettings.getS32("LetterKeysFocusChatBar") && !gAgentCamera.cameraMouselook() && + !keyboard_focus && key < 0x80 && (mask == MASK_NONE || mask == MASK_SHIFT) ) + { + LLLineEditor* chat_editor = LLBottomTray::instanceExists() ? LLBottomTray::getInstance()->getNearbyChatBar()->getChatBox() : NULL; + if (chat_editor) + { + // passing NULL here, character will be added later when it is handled by character handler. + LLBottomTray::getInstance()->getNearbyChatBar()->startChat(NULL); + return TRUE; + } + } + + // give menus a chance to handle unmodified accelerator keys + if ((gMenuBarView && gMenuBarView->handleAcceleratorKey(key, mask)) + ||(gLoginMenuBarView && gLoginMenuBarView->handleAcceleratorKey(key, mask))) + { + return TRUE; + } + + // don't pass keys on to world when something in ui has focus + return gFocusMgr.childHasKeyboardFocus(mRootView) + || LLMenuGL::getKeyboardMode() + || (gMenuBarView && gMenuBarView->getHighlightedItem() && gMenuBarView->getHighlightedItem()->isActive()); +} + + +BOOL LLViewerWindow::handleUnicodeChar(llwchar uni_char, MASK mask) +{ + // HACK: We delay processing of return keys until they arrive as a Unicode char, + // so that if you're typing chat text at low frame rate, we don't send the chat + // until all keystrokes have been entered. JC + // HACK: Numeric keypad <enter> on Mac is Unicode 3 + // HACK: Control-M on Windows is Unicode 13 + if ((uni_char == 13 && mask != MASK_CONTROL) + || (uni_char == 3 && mask == MASK_NONE)) + { + return gViewerKeyboard.handleKey(KEY_RETURN, mask, gKeyboard->getKeyRepeated(KEY_RETURN)); + } + + // let menus handle navigation (jump) keys + if (gMenuBarView && gMenuBarView->handleUnicodeChar(uni_char, TRUE)) + { + return TRUE; + } + + // Traverses up the hierarchy + LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus(); + if( keyboard_focus ) + { + if (keyboard_focus->handleUnicodeChar(uni_char, FALSE)) + { + return TRUE; + } + + //// Topmost view gets a chance before the hierarchy + //LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); + //if (top_ctrl && top_ctrl->handleUnicodeChar( uni_char, FALSE ) ) + //{ + // return TRUE; + //} + + return TRUE; + } + + return FALSE; +} + + +void LLViewerWindow::handleScrollWheel(S32 clicks) +{ + LLView::sMouseHandlerMessage.clear(); + + LLUI::resetMouseIdleTimer(); + + LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture(); + if( mouse_captor ) + { + S32 local_x; + S32 local_y; + mouse_captor->screenPointToLocal( mCurrentMousePoint.mX, mCurrentMousePoint.mY, &local_x, &local_y ); + mouse_captor->handleScrollWheel(local_x, local_y, clicks); + if (LLView::sDebugMouseHandling) + { + llinfos << "Scroll Wheel handled by captor " << mouse_captor->getName() << llendl; + } + return; + } + + LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); + if (top_ctrl) + { + S32 local_x; + S32 local_y; + top_ctrl->screenPointToLocal( mCurrentMousePoint.mX, mCurrentMousePoint.mY, &local_x, &local_y ); + if (top_ctrl->handleScrollWheel(local_x, local_y, clicks)) return; + } + + if (mRootView->handleScrollWheel(mCurrentMousePoint.mX, mCurrentMousePoint.mY, clicks) ) + { + if (LLView::sDebugMouseHandling) + { + llinfos << "Scroll Wheel" << LLView::sMouseHandlerMessage << llendl; + } + return; + } + else if (LLView::sDebugMouseHandling) + { + llinfos << "Scroll Wheel not handled by view" << llendl; + } + + // Zoom the camera in and out behavior + + if(top_ctrl == 0 + && getWorldViewRectScaled().pointInRect(mCurrentMousePoint.mX, mCurrentMousePoint.mY) + && gAgentCamera.isInitialized()) + gAgentCamera.handleScrollWheel(clicks); + + return; +} + +void LLViewerWindow::addPopup(LLView* popup) +{ + if (mPopupView) + { + mPopupView->addPopup(popup); + } +} + +void LLViewerWindow::removePopup(LLView* popup) +{ + if (mPopupView) + { + mPopupView->removePopup(popup); + } +} + +void LLViewerWindow::clearPopups() +{ + if (mPopupView) + { + mPopupView->clearPopups(); + } +} + +void LLViewerWindow::moveCursorToCenter() +{ + if (! gSavedSettings.getBOOL("DisableMouseWarp")) + { + S32 x = getWorldViewWidthScaled() / 2; + S32 y = getWorldViewHeightScaled() / 2; + + //on a forced move, all deltas get zeroed out to prevent jumping + mCurrentMousePoint.set(x,y); + mLastMousePoint.set(x,y); + mCurrentMouseDelta.set(0,0); + + LLUI::setMousePositionScreen(x, y); + } +} + + +////////////////////////////////////////////////////////////////////// +// +// Hover handlers +// + +void append_xui_tooltip(LLView* viewp, LLToolTip::Params& params) +{ + if (viewp) + { + if (!params.styled_message.empty()) + { + params.styled_message.add().text("\n---------\n"); + } + LLView::root_to_view_iterator_t end_tooltip_it = viewp->endRootToView(); + // NOTE: we skip "root" since it is assumed + for (LLView::root_to_view_iterator_t tooltip_it = ++viewp->beginRootToView(); + tooltip_it != end_tooltip_it; + ++tooltip_it) + { + LLView* viewp = *tooltip_it; + + params.styled_message.add().text(viewp->getName()); + + LLPanel* panelp = dynamic_cast<LLPanel*>(viewp); + if (panelp && !panelp->getXMLFilename().empty()) + { + params.styled_message.add() + .text("(" + panelp->getXMLFilename() + ")") + .style.color(LLColor4(0.7f, 0.7f, 1.f, 1.f)); + } + params.styled_message.add().text("/"); + } + } +} + +// Update UI based on stored mouse position from mouse-move +// event processing. +void LLViewerWindow::updateUI() +{ + static LLFastTimer::DeclareTimer ftm("Update UI"); + LLFastTimer t(ftm); + + static std::string last_handle_msg; + + if (gLoggedInTime.getStarted()) + { + if (gLoggedInTime.getElapsedTimeF32() > gSavedSettings.getF32("DestinationGuideHintTimeout")) + { + LLFirstUse::notUsingDestinationGuide(); + } + if (gLoggedInTime.getElapsedTimeF32() > gSavedSettings.getF32("SidePanelHintTimeout")) + { + LLFirstUse::notUsingSidePanel(); + } + } + + LLConsole::updateClass(); + + // animate layout stacks so we have up to date rect for world view + LLLayoutStack::updateClass(); + + // use full window for world view when not rendering UI + bool world_view_uses_full_window = gAgentCamera.cameraMouselook() || !gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI); + updateWorldViewRect(world_view_uses_full_window); + + LLView::sMouseHandlerMessage.clear(); + + S32 x = mCurrentMousePoint.mX; + S32 y = mCurrentMousePoint.mY; + + MASK mask = gKeyboard->currentMask(TRUE); + + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST)) + { + gDebugRaycastFaceHit = -1; + gDebugRaycastObject = cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, + &gDebugRaycastFaceHit, + &gDebugRaycastIntersection, + &gDebugRaycastTexCoord, + &gDebugRaycastNormal, + &gDebugRaycastBinormal); + } + + updateMouseDelta(); + updateKeyboardFocus(); + + BOOL handled = FALSE; + + BOOL handled_by_top_ctrl = FALSE; + LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); + LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture(); + LLView* captor_view = dynamic_cast<LLView*>(mouse_captor); + + //FIXME: only include captor and captor's ancestors if mouse is truly over them --RN + + //build set of views containing mouse cursor by traversing UI hierarchy and testing + //screen rect against mouse cursor + view_handle_set_t mouse_hover_set; + + // constraint mouse enter events to children of mouse captor + LLView* root_view = captor_view; + + // if mouse captor doesn't exist or isn't a LLView + // then allow mouse enter events on entire UI hierarchy + if (!root_view) + { + root_view = mRootView; + } + + // only update mouse hover set when UI is visible (since we shouldn't send hover events to invisible UI + if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { + // include all ancestors of captor_view as automatically having mouse + if (captor_view) + { + LLView* captor_parent_view = captor_view->getParent(); + while(captor_parent_view) + { + mouse_hover_set.insert(captor_parent_view->getHandle()); + captor_parent_view = captor_parent_view->getParent(); + } + } + + // aggregate visible views that contain mouse cursor in display order + LLPopupView::popup_list_t popups = mPopupView->getCurrentPopups(); + + for(LLPopupView::popup_list_t::iterator popup_it = popups.begin(); popup_it != popups.end(); ++popup_it) + { + LLView* popup = popup_it->get(); + if (popup && popup->calcScreenBoundingRect().pointInRect(x, y)) + { + // iterator over contents of top_ctrl, and throw into mouse_hover_set + for (LLView::tree_iterator_t it = popup->beginTreeDFS(); + it != popup->endTreeDFS(); + ++it) + { + LLView* viewp = *it; + if (viewp->getVisible() + && viewp->calcScreenBoundingRect().pointInRect(x, y)) + { + // we have a view that contains the mouse, add it to the set + mouse_hover_set.insert(viewp->getHandle()); + } + else + { + // skip this view and all of its children + it.skipDescendants(); + } + } + } + } + + // while the top_ctrl contains the mouse cursor, only it and its descendants will receive onMouseEnter events + if (top_ctrl && top_ctrl->calcScreenBoundingRect().pointInRect(x, y)) + { + // iterator over contents of top_ctrl, and throw into mouse_hover_set + for (LLView::tree_iterator_t it = top_ctrl->beginTreeDFS(); + it != top_ctrl->endTreeDFS(); + ++it) + { + LLView* viewp = *it; + if (viewp->getVisible() + && viewp->calcScreenBoundingRect().pointInRect(x, y)) + { + // we have a view that contains the mouse, add it to the set + mouse_hover_set.insert(viewp->getHandle()); + } + else + { + // skip this view and all of its children + it.skipDescendants(); + } + } + } + else + { + // walk UI tree in depth-first order + for (LLView::tree_iterator_t it = root_view->beginTreeDFS(); + it != root_view->endTreeDFS(); + ++it) + { + LLView* viewp = *it; + // calculating the screen rect involves traversing the parent, so this is less than optimal + if (viewp->getVisible() + && viewp->calcScreenBoundingRect().pointInRect(x, y)) + { + + // if this view is mouse opaque, nothing behind it should be in mouse_hover_set + if (viewp->getMouseOpaque()) + { + // constrain further iteration to children of this widget + it = viewp->beginTreeDFS(); + } + + // we have a view that contains the mouse, add it to the set + mouse_hover_set.insert(viewp->getHandle()); + } + else + { + // skip this view and all of its children + it.skipDescendants(); + } + } + } + } + + typedef std::vector<LLHandle<LLView> > view_handle_list_t; + + // call onMouseEnter() on all views which contain the mouse cursor but did not before + view_handle_list_t mouse_enter_views; + std::set_difference(mouse_hover_set.begin(), mouse_hover_set.end(), + mMouseHoverViews.begin(), mMouseHoverViews.end(), + std::back_inserter(mouse_enter_views)); + for (view_handle_list_t::iterator it = mouse_enter_views.begin(); + it != mouse_enter_views.end(); + ++it) + { + LLView* viewp = it->get(); + if (viewp) + { + LLRect view_screen_rect = viewp->calcScreenRect(); + viewp->onMouseEnter(x - view_screen_rect.mLeft, y - view_screen_rect.mBottom, mask); + } + } + + // call onMouseLeave() on all views which no longer contain the mouse cursor + view_handle_list_t mouse_leave_views; + std::set_difference(mMouseHoverViews.begin(), mMouseHoverViews.end(), + mouse_hover_set.begin(), mouse_hover_set.end(), + std::back_inserter(mouse_leave_views)); + for (view_handle_list_t::iterator it = mouse_leave_views.begin(); + it != mouse_leave_views.end(); + ++it) + { + LLView* viewp = it->get(); + if (viewp) + { + LLRect view_screen_rect = viewp->calcScreenRect(); + viewp->onMouseLeave(x - view_screen_rect.mLeft, y - view_screen_rect.mBottom, mask); + } + } + + // store resulting hover set for next frame + swap(mMouseHoverViews, mouse_hover_set); + + // only handle hover events when UI is enabled + if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { + + if( mouse_captor ) + { + // Pass hover events to object capturing mouse events. + S32 local_x; + S32 local_y; + mouse_captor->screenPointToLocal( x, y, &local_x, &local_y ); + handled = mouse_captor->handleHover(local_x, local_y, mask); + if (LLView::sDebugMouseHandling) + { + llinfos << "Hover handled by captor " << mouse_captor->getName() << llendl; + } + + if( !handled ) + { + lldebugst(LLERR_USER_INPUT) << "hover not handled by mouse captor" << llendl; + } + } + else + { + if (top_ctrl) + { + S32 local_x, local_y; + top_ctrl->screenPointToLocal( x, y, &local_x, &local_y ); + handled = top_ctrl->pointInView(local_x, local_y) && top_ctrl->handleHover(local_x, local_y, mask); + handled_by_top_ctrl = TRUE; + } + + if ( !handled ) + { + // x and y are from last time mouse was in window + // mMouseInWindow tracks *actual* mouse location + if (mMouseInWindow && mRootView->handleHover(x, y, mask) ) + { + if (LLView::sDebugMouseHandling && LLView::sMouseHandlerMessage != last_handle_msg) + { + last_handle_msg = LLView::sMouseHandlerMessage; + llinfos << "Hover" << LLView::sMouseHandlerMessage << llendl; + } + handled = TRUE; + } + else if (LLView::sDebugMouseHandling) + { + if (last_handle_msg != LLStringUtil::null) + { + last_handle_msg.clear(); + llinfos << "Hover not handled by view" << llendl; + } + } + } + + if (!handled) + { + LLTool *tool = LLToolMgr::getInstance()->getCurrentTool(); + + if(mMouseInWindow && tool) + { + handled = tool->handleHover(x, y, mask); + } + } + } + + // Show a new tool tip (or update one that is already shown) + BOOL tool_tip_handled = FALSE; + std::string tool_tip_msg; + if( handled + && !mWindow->isCursorHidden()) + { + LLRect screen_sticky_rect = mRootView->getLocalRect(); + S32 local_x, local_y; + + if (gSavedSettings.getBOOL("DebugShowXUINames")) + { + LLToolTip::Params params; + + LLView* tooltip_view = mRootView; + LLView::tree_iterator_t end_it = mRootView->endTreeDFS(); + for (LLView::tree_iterator_t it = mRootView->beginTreeDFS(); it != end_it; ++it) + { + LLView* viewp = *it; + LLRect screen_rect; + viewp->localRectToScreen(viewp->getLocalRect(), &screen_rect); + if (!(viewp->getVisible() + && screen_rect.pointInRect(x, y))) + { + it.skipDescendants(); + } + // only report xui names for LLUICtrls, + // and blacklist the various containers we don't care about + else if (dynamic_cast<LLUICtrl*>(viewp) + && viewp != gMenuHolder + && viewp != gFloaterView + && viewp != gConsole) + { + if (dynamic_cast<LLFloater*>(viewp)) + { + // constrain search to descendants of this (frontmost) floater + // by resetting iterator + it = viewp->beginTreeDFS(); + } + + // if we are in a new part of the tree (not a descendent of current tooltip_view) + // then push the results for tooltip_view and start with a new potential view + // NOTE: this emulates visiting only the leaf nodes that meet our criteria + if (!viewp->hasAncestor(tooltip_view)) + { + append_xui_tooltip(tooltip_view, params); + screen_sticky_rect.intersectWith(tooltip_view->calcScreenRect()); + } + tooltip_view = viewp; + } + } + + append_xui_tooltip(tooltip_view, params); + screen_sticky_rect.intersectWith(tooltip_view->calcScreenRect()); + + params.sticky_rect = screen_sticky_rect; + params.max_width = 400; + + LLToolTipMgr::instance().show(params); + } + // if there is a mouse captor, nothing else gets a tooltip + else if (mouse_captor) + { + mouse_captor->screenPointToLocal(x, y, &local_x, &local_y); + tool_tip_handled = mouse_captor->handleToolTip(local_x, local_y, mask); + } + else + { + // next is top_ctrl + if (!tool_tip_handled && top_ctrl) + { + top_ctrl->screenPointToLocal(x, y, &local_x, &local_y); + tool_tip_handled = top_ctrl->handleToolTip(local_x, local_y, mask ); + } + + if (!tool_tip_handled) + { + local_x = x; local_y = y; + tool_tip_handled = mRootView->handleToolTip(local_x, local_y, mask ); + } + + LLTool* current_tool = LLToolMgr::getInstance()->getCurrentTool(); + if (!tool_tip_handled && current_tool) + { + current_tool->screenPointToLocal(x, y, &local_x, &local_y); + tool_tip_handled = current_tool->handleToolTip(local_x, local_y, mask ); + } + } + } + } + else + { // just have tools handle hover when UI is turned off + LLTool *tool = LLToolMgr::getInstance()->getCurrentTool(); + + if(mMouseInWindow && tool) + { + handled = tool->handleHover(x, y, mask); + } + } + + updateLayout(); + + mLastMousePoint = mCurrentMousePoint; + + // cleanup unused selections when no modal dialogs are open + if (LLModalDialog::activeCount() == 0) + { + LLViewerParcelMgr::getInstance()->deselectUnused(); + } + + if (LLModalDialog::activeCount() == 0) + { + LLSelectMgr::getInstance()->deselectUnused(); + } +} + + +void LLViewerWindow::updateLayout() +{ + LLTool* tool = LLToolMgr::getInstance()->getCurrentTool(); + if (gFloaterTools != NULL + && tool != NULL + && tool != gToolNull + && tool != LLToolCompInspect::getInstance() + && tool != LLToolDragAndDrop::getInstance() + && !gSavedSettings.getBOOL("FreezeTime")) + { + // Suppress the toolbox view if our source tool was the pie tool, + // and we've overridden to something else. + bool suppress_toolbox = + (LLToolMgr::getInstance()->getBaseTool() == LLToolPie::getInstance()) && + (LLToolMgr::getInstance()->getCurrentTool() != LLToolPie::getInstance()); + + LLMouseHandler *captor = gFocusMgr.getMouseCapture(); + // With the null, inspect, or drag and drop tool, don't muck + // with visibility. + + if (gFloaterTools->isMinimized() + || (tool != LLToolPie::getInstance() // not default tool + && tool != LLToolCompGun::getInstance() // not coming out of mouselook + && !suppress_toolbox // not override in third person + && LLToolMgr::getInstance()->getCurrentToolset() != gFaceEditToolset // not special mode + && LLToolMgr::getInstance()->getCurrentToolset() != gMouselookToolset + && (!captor || dynamic_cast<LLView*>(captor) != NULL))) // not dragging + { + // Force floater tools to be visible (unless minimized) + if (!gFloaterTools->getVisible()) + { + gFloaterTools->openFloater(); + } + // Update the location of the blue box tool popup + LLCoordGL select_center_screen; + MASK mask = gKeyboard->currentMask(TRUE); + gFloaterTools->updatePopup( select_center_screen, mask ); + } + else + { + gFloaterTools->setVisible(FALSE); + } + //gMenuBarView->setItemVisible("BuildTools", gFloaterTools->getVisible()); + } + + // Always update console + if(gConsole) + { + LLRect console_rect = getChatConsoleRect(); + gConsole->reshape(console_rect.getWidth(), console_rect.getHeight()); + gConsole->setRect(console_rect); + } +} + +void LLViewerWindow::updateMouseDelta() +{ + S32 dx = lltrunc((F32) (mCurrentMousePoint.mX - mLastMousePoint.mX) * LLUI::sGLScaleFactor.mV[VX]); + S32 dy = lltrunc((F32) (mCurrentMousePoint.mY - mLastMousePoint.mY) * LLUI::sGLScaleFactor.mV[VY]); + + //RN: fix for asynchronous notification of mouse leaving window not working + LLCoordWindow mouse_pos; + mWindow->getCursorPosition(&mouse_pos); + if (mouse_pos.mX < 0 || + mouse_pos.mY < 0 || + mouse_pos.mX > mWindowRectRaw.getWidth() || + mouse_pos.mY > mWindowRectRaw.getHeight()) + { + mMouseInWindow = FALSE; + } + else + { + mMouseInWindow = TRUE; + } + + LLVector2 mouse_vel; + + if (gSavedSettings.getBOOL("MouseSmooth")) + { + static F32 fdx = 0.f; + static F32 fdy = 0.f; + + F32 amount = 16.f; + fdx = fdx + ((F32) dx - fdx) * llmin(gFrameIntervalSeconds*amount,1.f); + fdy = fdy + ((F32) dy - fdy) * llmin(gFrameIntervalSeconds*amount,1.f); + + mCurrentMouseDelta.set(llround(fdx), llround(fdy)); + mouse_vel.setVec(fdx,fdy); + } + else + { + mCurrentMouseDelta.set(dx, dy); + mouse_vel.setVec((F32) dx, (F32) dy); + } + + mMouseVelocityStat.addValue(mouse_vel.magVec()); +} + +void LLViewerWindow::updateKeyboardFocus() +{ + if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { + gFocusMgr.setKeyboardFocus(NULL); + } + + // clean up current focus + LLUICtrl* cur_focus = dynamic_cast<LLUICtrl*>(gFocusMgr.getKeyboardFocus()); + if (cur_focus) + { + if (!cur_focus->isInVisibleChain() || !cur_focus->isInEnabledChain()) + { + // don't release focus, just reassign so that if being given + // to a sibling won't call onFocusLost on all the ancestors + // gFocusMgr.releaseFocusIfNeeded(cur_focus); + + LLUICtrl* parent = cur_focus->getParentUICtrl(); + const LLUICtrl* focus_root = cur_focus->findRootMostFocusRoot(); + bool new_focus_found = false; + while(parent) + { + if (parent->isCtrl() + && (parent->hasTabStop() || parent == focus_root) + && !parent->getIsChrome() + && parent->isInVisibleChain() + && parent->isInEnabledChain()) + { + if (!parent->focusFirstItem()) + { + parent->setFocus(TRUE); + } + new_focus_found = true; + break; + } + parent = parent->getParentUICtrl(); + } + + // if we didn't find a better place to put focus, just release it + // hasFocus() will return true if and only if we didn't touch focus since we + // are only moving focus higher in the hierarchy + if (!new_focus_found) + { + cur_focus->setFocus(FALSE); + } + } + else if (cur_focus->isFocusRoot()) + { + // focus roots keep trying to delegate focus to their first valid descendant + // this assumes that focus roots are not valid focus holders on their own + cur_focus->focusFirstItem(); + } + } + + // last ditch force of edit menu to selection manager + if (LLEditMenuHandler::gEditMenuHandler == NULL && LLSelectMgr::getInstance()->getSelection()->getObjectCount()) + { + LLEditMenuHandler::gEditMenuHandler = LLSelectMgr::getInstance(); + } + + if (gFloaterView->getCycleMode()) + { + // sync all floaters with their focus state + gFloaterView->highlightFocusedFloater(); + gSnapshotFloaterView->highlightFocusedFloater(); + MASK mask = gKeyboard->currentMask(TRUE); + if ((mask & MASK_CONTROL) == 0) + { + // control key no longer held down, finish cycle mode + gFloaterView->setCycleMode(FALSE); + + gFloaterView->syncFloaterTabOrder(); + } + else + { + // user holding down CTRL, don't update tab order of floaters + } + } + else + { + // update focused floater + gFloaterView->highlightFocusedFloater(); + gSnapshotFloaterView->highlightFocusedFloater(); + // make sure floater visible order is in sync with tab order + gFloaterView->syncFloaterTabOrder(); + } + + if(LLSideTray::instanceCreated())//just getInstance will create sidetray. we don't want this + LLSideTray::getInstance()->highlightFocused(); +} + +static LLFastTimer::DeclareTimer FTM_UPDATE_WORLD_VIEW("Update World View"); +void LLViewerWindow::updateWorldViewRect(bool use_full_window) +{ + LLFastTimer ft(FTM_UPDATE_WORLD_VIEW); + + // start off using whole window to render world + LLRect new_world_rect = mWindowRectRaw; + + if (use_full_window == false && mWorldViewPlaceholder.get()) + { + new_world_rect = mWorldViewPlaceholder.get()->calcScreenRect(); + // clamp to at least a 1x1 rect so we don't try to allocate zero width gl buffers + new_world_rect.mTop = llmax(new_world_rect.mTop, new_world_rect.mBottom + 1); + new_world_rect.mRight = llmax(new_world_rect.mRight, new_world_rect.mLeft + 1); + + new_world_rect.mLeft = llround((F32)new_world_rect.mLeft * mDisplayScale.mV[VX]); + new_world_rect.mRight = llround((F32)new_world_rect.mRight * mDisplayScale.mV[VX]); + new_world_rect.mBottom = llround((F32)new_world_rect.mBottom * mDisplayScale.mV[VY]); + new_world_rect.mTop = llround((F32)new_world_rect.mTop * mDisplayScale.mV[VY]); + } + + if (gSavedSettings.getBOOL("SidebarCameraMovement") == FALSE) + { + // use right edge of window, ignoring sidebar + new_world_rect.mRight = mWindowRectRaw.mRight; + } + + if (mWorldViewRectRaw != new_world_rect) + { + mWorldViewRectRaw = new_world_rect; + gResizeScreenTexture = TRUE; + LLViewerCamera::getInstance()->setViewHeightInPixels( mWorldViewRectRaw.getHeight() ); + LLViewerCamera::getInstance()->setAspect( getWorldViewAspectRatio() ); + + LLRect old_world_rect_scaled = mWorldViewRectScaled; + mWorldViewRectScaled = calcScaledRect(mWorldViewRectRaw, mDisplayScale); + + // sending a signal with a new WorldView rect + mOnWorldViewRectUpdated(old_world_rect_scaled, mWorldViewRectScaled); + } +} + +void LLViewerWindow::saveLastMouse(const LLCoordGL &point) +{ + // Store last mouse location. + // If mouse leaves window, pretend last point was on edge of window + if (point.mX < 0) + { + mCurrentMousePoint.mX = 0; + } + else if (point.mX > getWindowWidthScaled()) + { + mCurrentMousePoint.mX = getWindowWidthScaled(); + } + else + { + mCurrentMousePoint.mX = point.mX; + } + + if (point.mY < 0) + { + mCurrentMousePoint.mY = 0; + } + else if (point.mY > getWindowHeightScaled() ) + { + mCurrentMousePoint.mY = getWindowHeightScaled(); + } + else + { + mCurrentMousePoint.mY = point.mY; + } +} + + +// Draws the selection outlines for the currently selected objects +// Must be called after displayObjects is called, which sets the mGLName parameter +// NOTE: This function gets called 3 times: +// render_ui_3d: FALSE, FALSE, TRUE +// render_hud_elements: FALSE, FALSE, FALSE +void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, BOOL for_hud ) +{ + LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); + + if (!for_hud && !for_gl_pick) + { + // Call this once and only once + LLSelectMgr::getInstance()->updateSilhouettes(); + } + + // Draw fence around land selections + if (for_gl_pick) + { + if (pick_parcel_walls) + { + LLViewerParcelMgr::getInstance()->renderParcelCollision(); + } + } + else if (( for_hud && selection->getSelectType() == SELECT_TYPE_HUD) || + (!for_hud && selection->getSelectType() != SELECT_TYPE_HUD)) + { + LLSelectMgr::getInstance()->renderSilhouettes(for_hud); + + stop_glerror(); + + // setup HUD render + if (selection->getSelectType() == SELECT_TYPE_HUD && LLSelectMgr::getInstance()->getSelection()->getObjectCount()) + { + LLBBox hud_bbox = gAgentAvatarp->getHUDBBox(); + + // set up transform to encompass bounding box of HUD + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadIdentity(); + F32 depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f); + glOrtho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, depth); + + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + glLoadIdentity(); + glLoadMatrixf(OGL_TO_CFR_ROTATION); // Load Cory's favorite reference frame + glTranslatef(-hud_bbox.getCenterLocal().mV[VX] + (depth *0.5f), 0.f, 0.f); + } + + // Render light for editing + if (LLSelectMgr::sRenderLightRadius && LLToolMgr::getInstance()->inEdit()) + { + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + LLGLEnable gls_blend(GL_BLEND); + LLGLEnable gls_cull(GL_CULL_FACE); + LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + if (selection->getSelectType() == SELECT_TYPE_HUD) + { + F32 zoom = gAgentCamera.mHUDCurZoom; + glScalef(zoom, zoom, zoom); + } + + struct f : public LLSelectedObjectFunctor + { + virtual bool apply(LLViewerObject* object) + { + LLDrawable* drawable = object->mDrawable; + if (drawable && drawable->isLight()) + { + LLVOVolume* vovolume = drawable->getVOVolume(); + glPushMatrix(); + + LLVector3 center = drawable->getPositionAgent(); + glTranslatef(center[0], center[1], center[2]); + F32 scale = vovolume->getLightRadius(); + glScalef(scale, scale, scale); + + LLColor4 color(vovolume->getLightColor(), .5f); + glColor4fv(color.mV); + + F32 pixel_area = 100000.f; + // Render Outside + gSphere.render(pixel_area); + + // Render Inside + glCullFace(GL_FRONT); + gSphere.render(pixel_area); + glCullFace(GL_BACK); + + glPopMatrix(); + } + return true; + } + } func; + LLSelectMgr::getInstance()->getSelection()->applyToObjects(&func); + + glPopMatrix(); + } + + // NOTE: The average position for the axis arrows of the selected objects should + // not be recalculated at this time. If they are, then group rotations will break. + + // Draw arrows at average center of all selected objects + LLTool* tool = LLToolMgr::getInstance()->getCurrentTool(); + if (tool) + { + if(tool->isAlwaysRendered()) + { + tool->render(); + } + else + { + if( !LLSelectMgr::getInstance()->getSelection()->isEmpty() ) + { + BOOL moveable_object_selected = FALSE; + BOOL all_selected_objects_move = TRUE; + BOOL all_selected_objects_modify = TRUE; + BOOL selecting_linked_set = !gSavedSettings.getBOOL("EditLinkedParts"); + + for (LLObjectSelection::iterator iter = LLSelectMgr::getInstance()->getSelection()->begin(); + iter != LLSelectMgr::getInstance()->getSelection()->end(); iter++) + { + LLSelectNode* nodep = *iter; + LLViewerObject* object = nodep->getObject(); + BOOL this_object_movable = FALSE; + if (object->permMove() && (object->permModify() || selecting_linked_set)) + { + moveable_object_selected = TRUE; + this_object_movable = TRUE; + } + all_selected_objects_move = all_selected_objects_move && this_object_movable; + all_selected_objects_modify = all_selected_objects_modify && object->permModify(); + } + + BOOL draw_handles = TRUE; + + if (tool == LLToolCompTranslate::getInstance() && (!moveable_object_selected || !all_selected_objects_move)) + { + draw_handles = FALSE; + } + + if (tool == LLToolCompRotate::getInstance() && (!moveable_object_selected || !all_selected_objects_move)) + { + draw_handles = FALSE; + } + + if ( !all_selected_objects_modify && tool == LLToolCompScale::getInstance() ) + { + draw_handles = FALSE; + } + + if( draw_handles ) + { + tool->render(); + } + } + } + if (selection->getSelectType() == SELECT_TYPE_HUD && selection->getObjectCount()) + { + glMatrixMode(GL_PROJECTION); + glPopMatrix(); + + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); + stop_glerror(); + } + } + } +} + +// Return a point near the clicked object representative of the place the object was clicked. +LLVector3d LLViewerWindow::clickPointInWorldGlobal(S32 x, S32 y_from_bot, LLViewerObject* clicked_object) const +{ + // create a normalized vector pointing from the camera center into the + // world at the location of the mouse click + LLVector3 mouse_direction_global = mouseDirectionGlobal( x, y_from_bot ); + + LLVector3d relative_object = clicked_object->getPositionGlobal() - gAgentCamera.getCameraPositionGlobal(); + + // make mouse vector as long as object vector, so it touchs a point near + // where the user clicked on the object + mouse_direction_global *= (F32) relative_object.magVec(); + + LLVector3d new_pos; + new_pos.setVec(mouse_direction_global); + // transform mouse vector back to world coords + new_pos += gAgentCamera.getCameraPositionGlobal(); + + return new_pos; +} + + +BOOL LLViewerWindow::clickPointOnSurfaceGlobal(const S32 x, const S32 y, LLViewerObject *objectp, LLVector3d &point_global) const +{ + BOOL intersect = FALSE; + +// U8 shape = objectp->mPrimitiveCode & LL_PCODE_BASE_MASK; + if (!intersect) + { + point_global = clickPointInWorldGlobal(x, y, objectp); + llinfos << "approx intersection at " << (objectp->getPositionGlobal() - point_global) << llendl; + } + else + { + llinfos << "good intersection at " << (objectp->getPositionGlobal() - point_global) << llendl; + } + + return intersect; +} + +void LLViewerWindow::pickAsync(S32 x, S32 y_from_bot, MASK mask, void (*callback)(const LLPickInfo& info), BOOL pick_transparent) +{ + BOOL in_build_mode = LLFloaterReg::instanceVisible("build"); + if (in_build_mode || LLDrawPoolAlpha::sShowDebugAlpha) + { + // build mode allows interaction with all transparent objects + // "Show Debug Alpha" means no object actually transparent + pick_transparent = TRUE; + } + + LLPickInfo pick_info(LLCoordGL(x, y_from_bot), mask, pick_transparent, TRUE, callback); + schedulePick(pick_info); +} + +void LLViewerWindow::schedulePick(LLPickInfo& pick_info) +{ + if (mPicks.size() >= 1024 || mWindow->getMinimized()) + { //something went wrong, picks are being scheduled but not processed + + if (pick_info.mPickCallback) + { + pick_info.mPickCallback(pick_info); + } + + return; + } + mPicks.push_back(pick_info); + + // delay further event processing until we receive results of pick + // only do this for async picks so that handleMouseUp won't be called + // until the pick triggered in handleMouseDown has been processed, for example + mWindow->delayInputProcessing(); +} + + +void LLViewerWindow::performPick() +{ + if (!mPicks.empty()) + { + std::vector<LLPickInfo>::iterator pick_it; + for (pick_it = mPicks.begin(); pick_it != mPicks.end(); ++pick_it) + { + pick_it->fetchResults(); + } + + mLastPick = mPicks.back(); + mPicks.clear(); + } +} + +void LLViewerWindow::returnEmptyPicks() +{ + std::vector<LLPickInfo>::iterator pick_it; + for (pick_it = mPicks.begin(); pick_it != mPicks.end(); ++pick_it) + { + mLastPick = *pick_it; + // just trigger callback with empty results + if (pick_it->mPickCallback) + { + pick_it->mPickCallback(*pick_it); + } + } + mPicks.clear(); +} + +// Performs the GL object/land pick. +LLPickInfo LLViewerWindow::pickImmediate(S32 x, S32 y_from_bot, BOOL pick_transparent) +{ + BOOL in_build_mode = LLFloaterReg::instanceVisible("build"); + if (in_build_mode || LLDrawPoolAlpha::sShowDebugAlpha) + { + // build mode allows interaction with all transparent objects + // "Show Debug Alpha" means no object actually transparent + pick_transparent = TRUE; + } + + // shortcut queueing in mPicks and just update mLastPick in place + MASK key_mask = gKeyboard->currentMask(TRUE); + mLastPick = LLPickInfo(LLCoordGL(x, y_from_bot), key_mask, pick_transparent, TRUE, NULL); + mLastPick.fetchResults(); + + return mLastPick; +} + +LLHUDIcon* LLViewerWindow::cursorIntersectIcon(S32 mouse_x, S32 mouse_y, F32 depth, + LLVector3* intersection) +{ + S32 x = mouse_x; + S32 y = mouse_y; + + if ((mouse_x == -1) && (mouse_y == -1)) // use current mouse position + { + x = getCurrentMouseX(); + y = getCurrentMouseY(); + } + + // world coordinates of mouse + LLVector3 mouse_direction_global = mouseDirectionGlobal(x,y); + LLVector3 mouse_point_global = LLViewerCamera::getInstance()->getOrigin(); + LLVector3 mouse_world_start = mouse_point_global; + LLVector3 mouse_world_end = mouse_point_global + mouse_direction_global * depth; + + return LLHUDIcon::lineSegmentIntersectAll(mouse_world_start, mouse_world_end, intersection); + + +} + +LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 depth, + LLViewerObject *this_object, + S32 this_face, + BOOL pick_transparent, + S32* face_hit, + LLVector3 *intersection, + LLVector2 *uv, + LLVector3 *normal, + LLVector3 *binormal) +{ + S32 x = mouse_x; + S32 y = mouse_y; + + if ((mouse_x == -1) && (mouse_y == -1)) // use current mouse position + { + x = getCurrentMouseX(); + y = getCurrentMouseY(); + } + + // HUD coordinates of mouse + LLVector3 mouse_point_hud = mousePointHUD(x, y); + LLVector3 mouse_hud_start = mouse_point_hud - LLVector3(depth, 0, 0); + LLVector3 mouse_hud_end = mouse_point_hud + LLVector3(depth, 0, 0); + + // world coordinates of mouse + LLVector3 mouse_direction_global = mouseDirectionGlobal(x,y); + LLVector3 mouse_point_global = LLViewerCamera::getInstance()->getOrigin(); + + //get near clip plane + LLVector3 n = LLViewerCamera::getInstance()->getAtAxis(); + LLVector3 p = mouse_point_global + n * LLViewerCamera::getInstance()->getNear(); + + //project mouse point onto plane + LLVector3 pos; + line_plane(mouse_point_global, mouse_direction_global, p, n, pos); + mouse_point_global = pos; + + LLVector3 mouse_world_start = mouse_point_global; + LLVector3 mouse_world_end = mouse_point_global + mouse_direction_global * depth; + + + LLViewerObject* found = NULL; + + if (this_object) // check only this object + { + if (this_object->isHUDAttachment()) // is a HUD object? + { + if (this_object->lineSegmentIntersect(mouse_hud_start, mouse_hud_end, this_face, pick_transparent, + face_hit, intersection, uv, normal, binormal)) + { + found = this_object; + } + } + + else // is a world object + { + if (this_object->lineSegmentIntersect(mouse_world_start, mouse_world_end, this_face, pick_transparent, + face_hit, intersection, uv, normal, binormal)) + { + found = this_object; + } + } + } + + else // check ALL objects + { + found = gPipeline.lineSegmentIntersectInHUD(mouse_hud_start, mouse_hud_end, pick_transparent, + face_hit, intersection, uv, normal, binormal); + + if (!found) // if not found in HUD, look in world: + + { + found = gPipeline.lineSegmentIntersectInWorld(mouse_world_start, mouse_world_end, pick_transparent, + face_hit, intersection, uv, normal, binormal); + } + + } + + return found; +} + +// Returns unit vector relative to camera +// indicating direction of point on screen x,y +LLVector3 LLViewerWindow::mouseDirectionGlobal(const S32 x, const S32 y) const +{ + // find vertical field of view + F32 fov = LLViewerCamera::getInstance()->getView(); + + // find world view center in scaled ui coordinates + F32 center_x = getWorldViewRectScaled().getCenterX(); + F32 center_y = getWorldViewRectScaled().getCenterY(); + + // calculate pixel distance to screen + F32 distance = ((F32)getWorldViewHeightScaled() * 0.5f) / (tan(fov / 2.f)); + + // calculate click point relative to middle of screen + F32 click_x = x - center_x; + F32 click_y = y - center_y; + + // compute mouse vector + LLVector3 mouse_vector = distance * LLViewerCamera::getInstance()->getAtAxis() + - click_x * LLViewerCamera::getInstance()->getLeftAxis() + + click_y * LLViewerCamera::getInstance()->getUpAxis(); + + mouse_vector.normVec(); + + return mouse_vector; +} + +LLVector3 LLViewerWindow::mousePointHUD(const S32 x, const S32 y) const +{ + // find screen resolution + S32 height = getWorldViewHeightScaled(); + + // find world view center + F32 center_x = getWorldViewRectScaled().getCenterX(); + F32 center_y = getWorldViewRectScaled().getCenterY(); + + // remap with uniform scale (1/height) so that top is -0.5, bottom is +0.5 + F32 hud_x = -((F32)x - center_x) / height; + F32 hud_y = ((F32)y - center_y) / height; + + return LLVector3(0.f, hud_x/gAgentCamera.mHUDCurZoom, hud_y/gAgentCamera.mHUDCurZoom); +} + +// Returns unit vector relative to camera in camera space +// indicating direction of point on screen x,y +LLVector3 LLViewerWindow::mouseDirectionCamera(const S32 x, const S32 y) const +{ + // find vertical field of view + F32 fov_height = LLViewerCamera::getInstance()->getView(); + F32 fov_width = fov_height * LLViewerCamera::getInstance()->getAspect(); + + // find screen resolution + S32 height = getWorldViewHeightScaled(); + S32 width = getWorldViewWidthScaled(); + + // find world view center + F32 center_x = getWorldViewRectScaled().getCenterX(); + F32 center_y = getWorldViewRectScaled().getCenterY(); + + // calculate click point relative to middle of screen + F32 click_x = (((F32)x - center_x) / (F32)width) * fov_width * -1.f; + F32 click_y = (((F32)y - center_y) / (F32)height) * fov_height; + + // compute mouse vector + LLVector3 mouse_vector = LLVector3(0.f, 0.f, -1.f); + LLQuaternion mouse_rotate; + mouse_rotate.setQuat(click_y, click_x, 0.f); + + mouse_vector = mouse_vector * mouse_rotate; + // project to z = -1 plane; + mouse_vector = mouse_vector * (-1.f / mouse_vector.mV[VZ]); + + return mouse_vector; +} + + + +BOOL LLViewerWindow::mousePointOnPlaneGlobal(LLVector3d& point, const S32 x, const S32 y, + const LLVector3d &plane_point_global, + const LLVector3 &plane_normal_global) +{ + LLVector3d mouse_direction_global_d; + + mouse_direction_global_d.setVec(mouseDirectionGlobal(x,y)); + LLVector3d plane_normal_global_d; + plane_normal_global_d.setVec(plane_normal_global); + F64 plane_mouse_dot = (plane_normal_global_d * mouse_direction_global_d); + LLVector3d plane_origin_camera_rel = plane_point_global - gAgentCamera.getCameraPositionGlobal(); + F64 mouse_look_at_scale = (plane_normal_global_d * plane_origin_camera_rel) + / plane_mouse_dot; + if (llabs(plane_mouse_dot) < 0.00001) + { + // if mouse is parallel to plane, return closest point on line through plane origin + // that is parallel to camera plane by scaling mouse direction vector + // by distance to plane origin, modulated by deviation of mouse direction from plane origin + LLVector3d plane_origin_dir = plane_origin_camera_rel; + plane_origin_dir.normVec(); + + mouse_look_at_scale = plane_origin_camera_rel.magVec() / (plane_origin_dir * mouse_direction_global_d); + } + + point = gAgentCamera.getCameraPositionGlobal() + mouse_look_at_scale * mouse_direction_global_d; + + return mouse_look_at_scale > 0.0; +} + + +// Returns global position +BOOL LLViewerWindow::mousePointOnLandGlobal(const S32 x, const S32 y, LLVector3d *land_position_global) +{ + LLVector3 mouse_direction_global = mouseDirectionGlobal(x,y); + F32 mouse_dir_scale; + BOOL hit_land = FALSE; + LLViewerRegion *regionp; + F32 land_z; + const F32 FIRST_PASS_STEP = 1.0f; // meters + const F32 SECOND_PASS_STEP = 0.1f; // meters + LLVector3d camera_pos_global; + + camera_pos_global = gAgentCamera.getCameraPositionGlobal(); + LLVector3d probe_point_global; + LLVector3 probe_point_region; + + // walk forwards to find the point + for (mouse_dir_scale = FIRST_PASS_STEP; mouse_dir_scale < gAgentCamera.mDrawDistance; mouse_dir_scale += FIRST_PASS_STEP) + { + LLVector3d mouse_direction_global_d; + mouse_direction_global_d.setVec(mouse_direction_global * mouse_dir_scale); + probe_point_global = camera_pos_global + mouse_direction_global_d; + + regionp = LLWorld::getInstance()->resolveRegionGlobal(probe_point_region, probe_point_global); + + if (!regionp) + { + // ...we're outside the world somehow + continue; + } + + S32 i = (S32) (probe_point_region.mV[VX]/regionp->getLand().getMetersPerGrid()); + S32 j = (S32) (probe_point_region.mV[VY]/regionp->getLand().getMetersPerGrid()); + S32 grids_per_edge = (S32) regionp->getLand().mGridsPerEdge; + if ((i >= grids_per_edge) || (j >= grids_per_edge)) + { + //llinfos << "LLViewerWindow::mousePointOnLand probe_point is out of region" << llendl; + continue; + } + + land_z = regionp->getLand().resolveHeightRegion(probe_point_region); + + //llinfos << "mousePointOnLand initial z " << land_z << llendl; + + if (probe_point_region.mV[VZ] < land_z) + { + // ...just went under land + + // cout << "under land at " << probe_point << " scale " << mouse_vec_scale << endl; + + hit_land = TRUE; + break; + } + } + + + if (hit_land) + { + // Don't go more than one step beyond where we stopped above. + // This can't just be "mouse_vec_scale" because floating point error + // will stop the loop before the last increment.... X - 1.0 + 0.1 + 0.1 + ... + 0.1 != X + F32 stop_mouse_dir_scale = mouse_dir_scale + FIRST_PASS_STEP; + + // take a step backwards, then walk forwards again to refine position + for ( mouse_dir_scale -= FIRST_PASS_STEP; mouse_dir_scale <= stop_mouse_dir_scale; mouse_dir_scale += SECOND_PASS_STEP) + { + LLVector3d mouse_direction_global_d; + mouse_direction_global_d.setVec(mouse_direction_global * mouse_dir_scale); + probe_point_global = camera_pos_global + mouse_direction_global_d; + + regionp = LLWorld::getInstance()->resolveRegionGlobal(probe_point_region, probe_point_global); + + if (!regionp) + { + // ...we're outside the world somehow + continue; + } + + /* + i = (S32) (local_probe_point.mV[VX]/regionp->getLand().getMetersPerGrid()); + j = (S32) (local_probe_point.mV[VY]/regionp->getLand().getMetersPerGrid()); + if ((i >= regionp->getLand().mGridsPerEdge) || (j >= regionp->getLand().mGridsPerEdge)) + { + // llinfos << "LLViewerWindow::mousePointOnLand probe_point is out of region" << llendl; + continue; + } + land_z = regionp->getLand().mSurfaceZ[ i + j * (regionp->getLand().mGridsPerEdge) ]; + */ + + land_z = regionp->getLand().resolveHeightRegion(probe_point_region); + + //llinfos << "mousePointOnLand refine z " << land_z << llendl; + + if (probe_point_region.mV[VZ] < land_z) + { + // ...just went under land again + + *land_position_global = probe_point_global; + return TRUE; + } + } + } + + return FALSE; +} + +// Saves an image to the harddrive as "SnapshotX" where X >= 1. +BOOL LLViewerWindow::saveImageNumbered(LLImageFormatted *image) +{ + if (!image) + { + return FALSE; + } + + LLFilePicker::ESaveFilter pick_type; + std::string extension("." + image->getExtension()); + if (extension == ".j2c") + pick_type = LLFilePicker::FFSAVE_J2C; + else if (extension == ".bmp") + pick_type = LLFilePicker::FFSAVE_BMP; + else if (extension == ".jpg") + pick_type = LLFilePicker::FFSAVE_JPEG; + else if (extension == ".png") + pick_type = LLFilePicker::FFSAVE_PNG; + else if (extension == ".tga") + pick_type = LLFilePicker::FFSAVE_TGA; + else + pick_type = LLFilePicker::FFSAVE_ALL; // ??? + + // Get a base file location if needed. + if ( ! isSnapshotLocSet()) + { + std::string proposed_name( sSnapshotBaseName ); + + // getSaveFile will append an appropriate extension to the proposed name, based on the ESaveFilter constant passed in. + + // pick a directory in which to save + LLFilePicker& picker = LLFilePicker::instance(); + if (!picker.getSaveFile(pick_type, proposed_name)) + { + // Clicked cancel + return FALSE; + } + + // Copy the directory + file name + std::string filepath = picker.getFirstFile(); + + LLViewerWindow::sSnapshotBaseName = gDirUtilp->getBaseFileName(filepath, true); + LLViewerWindow::sSnapshotDir = gDirUtilp->getDirName(filepath); + } + + // Look for an unused file name + std::string filepath; + S32 i = 1; + S32 err = 0; + + do + { + filepath = sSnapshotDir; + filepath += gDirUtilp->getDirDelimiter(); + filepath += sSnapshotBaseName; + filepath += llformat("_%.3d",i); + filepath += extension; + + llstat stat_info; + err = LLFile::stat( filepath, &stat_info ); + i++; + } + while( -1 != err ); // search until the file is not found (i.e., stat() gives an error). + + return image->save(filepath); +} + +void LLViewerWindow::resetSnapshotLoc() +{ + sSnapshotDir.clear(); +} + +static S32 BORDERHEIGHT = 0; +static S32 BORDERWIDTH = 0; + +// static +void LLViewerWindow::movieSize(S32 new_width, S32 new_height) +{ + LLCoordScreen size; + gViewerWindow->mWindow->getSize(&size); + if ( (size.mX != new_width + BORDERWIDTH) + ||(size.mY != new_height + BORDERHEIGHT)) + { + // use actual display dimensions, not virtual UI dimensions + S32 x = gViewerWindow->getWindowWidthRaw(); + S32 y = gViewerWindow->getWindowHeightRaw(); + BORDERWIDTH = size.mX - x; + BORDERHEIGHT = size.mY- y; + LLCoordScreen new_size(new_width + BORDERWIDTH, + new_height + BORDERHEIGHT); + gViewerWindow->mWindow->setSize(new_size); + } +} + +BOOL LLViewerWindow::saveSnapshot( const std::string& filepath, S32 image_width, S32 image_height, BOOL show_ui, BOOL do_rebuild, ESnapshotType type) +{ + llinfos << "Saving snapshot to: " << filepath << llendl; + + LLPointer<LLImageRaw> raw = new LLImageRaw; + BOOL success = rawSnapshot(raw, image_width, image_height, TRUE, FALSE, show_ui, do_rebuild); + + if (success) + { + LLPointer<LLImageBMP> bmp_image = new LLImageBMP; + success = bmp_image->encode(raw, 0.0f); + if( success ) + { + success = bmp_image->save(filepath); + } + else + { + llwarns << "Unable to encode bmp snapshot" << llendl; + } + } + else + { + llwarns << "Unable to capture raw snapshot" << llendl; + } + + return success; +} + + +void LLViewerWindow::playSnapshotAnimAndSound() +{ + if (gSavedSettings.getBOOL("QuietSnapshotsToDisk")) + { + return; + } + gAgent.sendAnimationRequest(ANIM_AGENT_SNAPSHOT, ANIM_REQUEST_START); + send_sound_trigger(LLUUID(gSavedSettings.getString("UISndSnapshot")), 1.0f); +} + +BOOL LLViewerWindow::thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, BOOL show_ui, BOOL do_rebuild, ESnapshotType type) +{ + return rawSnapshot(raw, preview_width, preview_height, FALSE, FALSE, show_ui, do_rebuild, type); +} + +// Saves the image from the screen to the specified filename and path. +BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height, + BOOL keep_window_aspect, BOOL is_texture, BOOL show_ui, BOOL do_rebuild, ESnapshotType type, S32 max_size) +{ + if (!raw) + { + return FALSE; + } + + // PRE SNAPSHOT + gDisplaySwapBuffers = FALSE; + + glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + setCursor(UI_CURSOR_WAIT); + + // Hide all the UI widgets first and draw a frame + BOOL prev_draw_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI) ? TRUE : FALSE; + + show_ui = show_ui ? TRUE : FALSE; + + if ( prev_draw_ui != show_ui) + { + LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI); + } + + BOOL hide_hud = !gSavedSettings.getBOOL("RenderHUDInSnapshot") && LLPipeline::sShowHUDAttachments; + if (hide_hud) + { + LLPipeline::sShowHUDAttachments = FALSE; + } + + // if not showing ui, use full window to render world view + updateWorldViewRect(!show_ui); + + // Copy screen to a buffer + // crop sides or top and bottom, if taking a snapshot of different aspect ratio + // from window + LLRect window_rect = show_ui ? getWindowRectRaw() : getWorldViewRectRaw(); + + S32 snapshot_width = window_rect.getWidth(); + S32 snapshot_height = window_rect.getHeight(); + // SNAPSHOT + S32 window_width = snapshot_width; + S32 window_height = snapshot_height; + + if (show_ui) + { + image_width = llmin(image_width, window_width); + image_height = llmin(image_height, window_height); + } + + F32 scale_factor = 1.0f ; + if(!keep_window_aspect) //image cropping + { + F32 ratio = llmin( (F32)window_width / image_width , (F32)window_height / image_height) ; + snapshot_width = (S32)(ratio * image_width) ; + snapshot_height = (S32)(ratio * image_height) ; + scale_factor = llmax(1.0f, 1.0f / ratio) ; + } + else //the scene(window) proportion needs to be maintained. + { + if(image_width > window_width || image_height > window_height) //need to enlarge the scene + { + F32 ratio = llmin( (F32)window_width / image_width , (F32)window_height / image_height) ; + snapshot_width = (S32)(ratio * image_width) ; + snapshot_height = (S32)(ratio * image_height) ; + scale_factor = llmax(1.0f, 1.0f / ratio) ; + } + } + + if (show_ui && scale_factor > 1.f) + { + llwarns << "over scaling UI not supported." << llendl; + } + + S32 buffer_x_offset = llfloor(((window_width - snapshot_width) * scale_factor) / 2.f); + S32 buffer_y_offset = llfloor(((window_height - snapshot_height) * scale_factor) / 2.f); + + S32 image_buffer_x = llfloor(snapshot_width*scale_factor) ; + S32 image_buffer_y = llfloor(snapshot_height *scale_factor) ; + + if(image_buffer_x > max_size || image_buffer_y > max_size) //boundary check to avoid memory overflow + { + scale_factor *= llmin((F32)max_size / image_buffer_x, (F32)max_size / image_buffer_y) ; + image_buffer_x = llfloor(snapshot_width*scale_factor) ; + image_buffer_y = llfloor(snapshot_height *scale_factor) ; + } + if(image_buffer_x > 0 && image_buffer_y > 0) + { + raw->resize(image_buffer_x, image_buffer_y, 3); + } + else + { + return FALSE ; + } + if(raw->isBufferInvalid()) + { + return FALSE ; + } + + BOOL high_res = scale_factor >= 2.f; // Font scaling is slow, only do so if rez is much higher + if (high_res && show_ui) + { + llwarns << "High res UI snapshot not supported. " << llendl; + /*send_agent_pause(); + //rescale fonts + initFonts(scale_factor); + LLHUDObject::reshapeAll();*/ + } + + S32 output_buffer_offset_y = 0; + + F32 depth_conversion_factor_1 = (LLViewerCamera::getInstance()->getFar() + LLViewerCamera::getInstance()->getNear()) / (2.f * LLViewerCamera::getInstance()->getFar() * LLViewerCamera::getInstance()->getNear()); + F32 depth_conversion_factor_2 = (LLViewerCamera::getInstance()->getFar() - LLViewerCamera::getInstance()->getNear()) / (2.f * LLViewerCamera::getInstance()->getFar() * LLViewerCamera::getInstance()->getNear()); + + gObjectList.generatePickList(*LLViewerCamera::getInstance()); + + for (int subimage_y = 0; subimage_y < scale_factor; ++subimage_y) + { + S32 subimage_y_offset = llclamp(buffer_y_offset - (subimage_y * window_height), 0, window_height);; + // handle fractional columns + U32 read_height = llmax(0, (window_height - subimage_y_offset) - + llmax(0, (window_height * (subimage_y + 1)) - (buffer_y_offset + raw->getHeight()))); + + S32 output_buffer_offset_x = 0; + for (int subimage_x = 0; subimage_x < scale_factor; ++subimage_x) + { + gDisplaySwapBuffers = FALSE; + gDepthDirty = TRUE; + + const U32 subfield = subimage_x+(subimage_y*llceil(scale_factor)); + + if (LLPipeline::sRenderDeferred) + { + display(do_rebuild, scale_factor, subfield, TRUE); + } + else + { + display(do_rebuild, scale_factor, subfield, TRUE); + // Required for showing the GUI in snapshots and performing bloom composite overlay + // Call even if show_ui is FALSE + render_ui(scale_factor, subfield); + } + + S32 subimage_x_offset = llclamp(buffer_x_offset - (subimage_x * window_width), 0, window_width); + // handle fractional rows + U32 read_width = llmax(0, (window_width - subimage_x_offset) - + llmax(0, (window_width * (subimage_x + 1)) - (buffer_x_offset + raw->getWidth()))); + for(U32 out_y = 0; out_y < read_height ; out_y++) + { + S32 output_buffer_offset = ( + (out_y * (raw->getWidth())) // ...plus iterated y... + + (window_width * subimage_x) // ...plus subimage start in x... + + (raw->getWidth() * window_height * subimage_y) // ...plus subimage start in y... + - output_buffer_offset_x // ...minus buffer padding x... + - (output_buffer_offset_y * (raw->getWidth())) // ...minus buffer padding y... + ) * raw->getComponents(); + + // Ping the wathdog thread every 100 lines to keep us alive (arbitrary number, feel free to change) + if (out_y % 100 == 0) + { + LLAppViewer::instance()->pingMainloopTimeout("LLViewerWindow::rawSnapshot"); + } + + if (type == SNAPSHOT_TYPE_COLOR) + { + glReadPixels( + subimage_x_offset, out_y + subimage_y_offset, + read_width, 1, + GL_RGB, GL_UNSIGNED_BYTE, + raw->getData() + output_buffer_offset + ); + } + else // SNAPSHOT_TYPE_DEPTH + { + LLPointer<LLImageRaw> depth_line_buffer = new LLImageRaw(read_width, 1, sizeof(GL_FLOAT)); // need to store floating point values + glReadPixels( + subimage_x_offset, out_y + subimage_y_offset, + read_width, 1, + GL_DEPTH_COMPONENT, GL_FLOAT, + depth_line_buffer->getData()// current output pixel is beginning of buffer... + ); + + for (S32 i = 0; i < (S32)read_width; i++) + { + F32 depth_float = *(F32*)(depth_line_buffer->getData() + (i * sizeof(F32))); + + F32 linear_depth_float = 1.f / (depth_conversion_factor_1 - (depth_float * depth_conversion_factor_2)); + U8 depth_byte = F32_to_U8(linear_depth_float, LLViewerCamera::getInstance()->getNear(), LLViewerCamera::getInstance()->getFar()); + //write converted scanline out to result image + for(S32 j = 0; j < raw->getComponents(); j++) + { + *(raw->getData() + output_buffer_offset + (i * raw->getComponents()) + j) = depth_byte; + } + } + } + } + output_buffer_offset_x += subimage_x_offset; + stop_glerror(); + } + output_buffer_offset_y += subimage_y_offset; + } + + gDisplaySwapBuffers = FALSE; + gDepthDirty = TRUE; + + // POST SNAPSHOT + if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { + LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI); + } + + if (hide_hud) + { + LLPipeline::sShowHUDAttachments = TRUE; + } + + /*if (high_res) + { + initFonts(1.f); + LLHUDObject::reshapeAll(); + }*/ + + // Pre-pad image to number of pixels such that the line length is a multiple of 4 bytes (for BMP encoding) + // Note: this formula depends on the number of components being 3. Not obvious, but it's correct. + image_width += (image_width * 3) % 4; + + BOOL ret = TRUE ; + // Resize image + if(llabs(image_width - image_buffer_x) > 4 || llabs(image_height - image_buffer_y) > 4) + { + ret = raw->scale( image_width, image_height ); + } + else if(image_width != image_buffer_x || image_height != image_buffer_y) + { + ret = raw->scale( image_width, image_height, FALSE ); + } + + + setCursor(UI_CURSOR_ARROW); + + if (do_rebuild) + { + // If we had to do a rebuild, that means that the lists of drawables to be rendered + // was empty before we started. + // Need to reset these, otherwise we call state sort on it again when render gets called the next time + // and we stand a good chance of crashing on rebuild because the render drawable arrays have multiple copies of + // objects on them. + gPipeline.resetDrawOrders(); + } + + if (high_res) + { + send_agent_resume(); + } + + return ret; +} + +void LLViewerWindow::destroyWindow() +{ + if (mWindow) + { + LLWindowManager::destroyWindow(mWindow); + } + mWindow = NULL; +} + + +void LLViewerWindow::drawMouselookInstructions() +{ + // Draw instructions for mouselook ("Press ESC to return to World View" partially transparent at the bottom of the screen.) + const std::string instructions = LLTrans::getString("LeaveMouselook"); + const LLFontGL* font = LLFontGL::getFont(LLFontDescriptor("SansSerif", "Large", LLFontGL::BOLD)); + + //to be on top of Bottom bar when it is opened + const S32 INSTRUCTIONS_PAD = 50; + + font->renderUTF8( + instructions, 0, + getWorldViewRectScaled().getCenterX(), + getWorldViewRectScaled().mBottom + INSTRUCTIONS_PAD, + LLColor4( 1.0f, 1.0f, 1.0f, 0.5f ), + LLFontGL::HCENTER, LLFontGL::TOP, + LLFontGL::NORMAL,LLFontGL::DROP_SHADOW); +} + +void* LLViewerWindow::getPlatformWindow() const +{ + return mWindow->getPlatformWindow(); +} + +void* LLViewerWindow::getMediaWindow() const +{ + return mWindow->getMediaWindow(); +} + +void LLViewerWindow::focusClient() const +{ + return mWindow->focusClient(); +} + +LLRootView* LLViewerWindow::getRootView() const +{ + return mRootView; +} + +LLRect LLViewerWindow::getWorldViewRectScaled() const +{ + return mWorldViewRectScaled; +} + +S32 LLViewerWindow::getWorldViewHeightScaled() const +{ + return mWorldViewRectScaled.getHeight(); +} + +S32 LLViewerWindow::getWorldViewWidthScaled() const +{ + return mWorldViewRectScaled.getWidth(); +} + + +S32 LLViewerWindow::getWorldViewHeightRaw() const +{ + return mWorldViewRectRaw.getHeight(); +} + +S32 LLViewerWindow::getWorldViewWidthRaw() const +{ + return mWorldViewRectRaw.getWidth(); +} + +S32 LLViewerWindow::getWindowHeightScaled() const +{ + return mWindowRectScaled.getHeight(); +} + +S32 LLViewerWindow::getWindowWidthScaled() const +{ + return mWindowRectScaled.getWidth(); +} + +S32 LLViewerWindow::getWindowHeightRaw() const +{ + return mWindowRectRaw.getHeight(); +} + +S32 LLViewerWindow::getWindowWidthRaw() const +{ + return mWindowRectRaw.getWidth(); +} + +void LLViewerWindow::setup2DRender() +{ + // setup ortho camera + gl_state_for_2d(mWindowRectRaw.getWidth(), mWindowRectRaw.getHeight()); + setup2DViewport(); +} + +void LLViewerWindow::setup2DViewport(S32 x_offset, S32 y_offset) +{ + gGLViewport[0] = mWindowRectRaw.mLeft + x_offset; + gGLViewport[1] = mWindowRectRaw.mBottom + y_offset; + gGLViewport[2] = mWindowRectRaw.getWidth(); + gGLViewport[3] = mWindowRectRaw.getHeight(); + glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); +} + + +void LLViewerWindow::setup3DRender() +{ + // setup perspective camera + LLViewerCamera::getInstance()->setPerspective(NOT_FOR_SELECTION, mWorldViewRectRaw.mLeft, mWorldViewRectRaw.mBottom, mWorldViewRectRaw.getWidth(), mWorldViewRectRaw.getHeight(), FALSE, LLViewerCamera::getInstance()->getNear(), MAX_FAR_CLIP*2.f); + setup3DViewport(); +} + +void LLViewerWindow::setup3DViewport(S32 x_offset, S32 y_offset) +{ + gGLViewport[0] = mWorldViewRectRaw.mLeft + x_offset; + gGLViewport[1] = mWorldViewRectRaw.mBottom + y_offset; + gGLViewport[2] = mWorldViewRectRaw.getWidth(); + gGLViewport[3] = mWorldViewRectRaw.getHeight(); + glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); +} + +void LLViewerWindow::setShowProgress(const BOOL show) +{ + if (mProgressView) + { + mProgressView->setVisible(show); + } +} + +BOOL LLViewerWindow::getShowProgress() const +{ + return (mProgressView && mProgressView->getVisible()); +} + +void LLViewerWindow::setProgressString(const std::string& string) +{ + if (mProgressView) + { + mProgressView->setText(string); + } +} + +void LLViewerWindow::setProgressMessage(const std::string& msg) +{ + if(mProgressView) + { + mProgressView->setMessage(msg); + } +} + +void LLViewerWindow::setProgressPercent(const F32 percent) +{ + if (mProgressView) + { + mProgressView->setPercent(percent); + } +} + +void LLViewerWindow::setProgressCancelButtonVisible( BOOL b, const std::string& label ) +{ + if (mProgressView) + { + mProgressView->setCancelButtonVisible( b, label ); + } +} + + +LLProgressView *LLViewerWindow::getProgressView() const +{ + return mProgressView; +} + +void LLViewerWindow::dumpState() +{ + llinfos << "LLViewerWindow Active " << S32(mActive) << llendl; + llinfos << "mWindow visible " << S32(mWindow->getVisible()) + << " minimized " << S32(mWindow->getMinimized()) + << llendl; +} + +void LLViewerWindow::stopGL(BOOL save_state) +{ + //Note: --bao + //if not necessary, do not change the order of the function calls in this function. + //if change something, make sure it will not break anything. + //especially be careful to put anything behind gTextureList.destroyGL(save_state); + if (!gGLManager.mIsDisabled) + { + llinfos << "Shutting down GL..." << llendl; + + // Pause texture decode threads (will get unpaused during main loop) + LLAppViewer::getTextureCache()->pause(); + LLAppViewer::getImageDecodeThread()->pause(); + LLAppViewer::getTextureFetch()->pause(); + + gSky.destroyGL(); + stop_glerror(); + + LLManipTranslate::destroyGL() ; + stop_glerror(); + + gBumpImageList.destroyGL(); + stop_glerror(); + + LLFontGL::destroyAllGL(); + stop_glerror(); + + LLVOAvatar::destroyGL(); + stop_glerror(); + + LLViewerDynamicTexture::destroyGL(); + stop_glerror(); + + if (gPipeline.isInit()) + { + gPipeline.destroyGL(); + } + + gCone.cleanupGL(); + gBox.cleanupGL(); + gSphere.cleanupGL(); + gCylinder.cleanupGL(); + + if(gPostProcess) + { + gPostProcess->invalidate(); + } + + gTextureList.destroyGL(save_state); + stop_glerror(); + + gGLManager.mIsDisabled = TRUE; + stop_glerror(); + + llinfos << "Remaining allocated texture memory: " << LLImageGL::sGlobalTextureMemoryInBytes << " bytes" << llendl; + } +} + +void LLViewerWindow::restoreGL(const std::string& progress_message) +{ + //Note: --bao + //if not necessary, do not change the order of the function calls in this function. + //if change something, make sure it will not break anything. + //especially, be careful to put something before gTextureList.restoreGL(); + if (gGLManager.mIsDisabled) + { + llinfos << "Restoring GL..." << llendl; + gGLManager.mIsDisabled = FALSE; + + initGLDefaults(); + LLGLState::restoreGL(); + + gTextureList.restoreGL(); + + // for future support of non-square pixels, and fonts that are properly stretched + //LLFontGL::destroyDefaultFonts(); + initFonts(); + + gSky.restoreGL(); + gPipeline.restoreGL(); + LLDrawPoolWater::restoreGL(); + LLManipTranslate::restoreGL(); + + gBumpImageList.restoreGL(); + LLViewerDynamicTexture::restoreGL(); + LLVOAvatar::restoreGL(); + + gResizeScreenTexture = TRUE; + gWindowResized = TRUE; + + if (isAgentAvatarValid() && !gAgentAvatarp->isUsingBakedTextures()) + { + LLVisualParamHint::requestHintUpdates(); + } + + if (!progress_message.empty()) + { + gRestoreGLTimer.reset(); + gRestoreGL = TRUE; + setShowProgress(TRUE); + setProgressString(progress_message); + } + llinfos << "...Restoring GL done" << llendl; + if(!LLAppViewer::instance()->restoreErrorTrap()) + { + llwarns << " Someone took over my signal/exception handler (post restoreGL)!" << llendl; + } + + } +} + +void LLViewerWindow::initFonts(F32 zoom_factor) +{ + LLFontGL::destroyAllGL(); + // Initialize with possibly different zoom factor + LLFontGL::initClass( gSavedSettings.getF32("FontScreenDPI"), + mDisplayScale.mV[VX] * zoom_factor, + mDisplayScale.mV[VY] * zoom_factor, + gDirUtilp->getAppRODataDir(), + LLUI::getXUIPaths()); + // Force font reloads, which can be very slow + LLFontGL::loadDefaultFonts(); +} + +void LLViewerWindow::requestResolutionUpdate() +{ + mResDirty = true; +} + +void LLViewerWindow::checkSettings() +{ + if (mStatesDirty) + { + gGL.refreshState(); + LLViewerShaderMgr::instance()->setShaders(); + mStatesDirty = false; + } + + // We want to update the resolution AFTER the states getting refreshed not before. + if (mResDirty) + { + reshape(getWindowWidthRaw(), getWindowHeightRaw()); + mResDirty = false; + } +} + +void LLViewerWindow::restartDisplay(BOOL show_progress_bar) +{ + llinfos << "Restaring GL" << llendl; + stopGL(); + if (show_progress_bar) + { + restoreGL(LLTrans::getString("ProgressChangingResolution")); + } + else + { + restoreGL(); + } +} + +BOOL LLViewerWindow::changeDisplaySettings(LLCoordScreen size, BOOL disable_vsync, BOOL show_progress_bar) +{ + //BOOL was_maximized = gSavedSettings.getBOOL("WindowMaximized"); + + //gResizeScreenTexture = TRUE; + + //U32 fsaa = gSavedSettings.getU32("RenderFSAASamples"); + //U32 old_fsaa = mWindow->getFSAASamples(); + + // if not maximized, use the request size + if (!mWindow->getMaximized()) + { + mWindow->setSize(size); + } + + //if (fsaa == old_fsaa) + { + return TRUE; + } + +/* + + // Close floaters that don't handle settings change + LLFloaterReg::hideInstance("snapshot"); + + BOOL result_first_try = FALSE; + BOOL result_second_try = FALSE; + + LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus(); + send_agent_pause(); + llinfos << "Stopping GL during changeDisplaySettings" << llendl; + stopGL(); + mIgnoreActivate = TRUE; + LLCoordScreen old_size; + LLCoordScreen old_pos; + mWindow->getSize(&old_size); + + //mWindow->setFSAASamples(fsaa); + + result_first_try = mWindow->switchContext(false, size, disable_vsync); + if (!result_first_try) + { + // try to switch back + //mWindow->setFSAASamples(old_fsaa); + result_second_try = mWindow->switchContext(false, old_size, disable_vsync); + + if (!result_second_try) + { + // we are stuck...try once again with a minimal resolution? + send_agent_resume(); + mIgnoreActivate = FALSE; + return FALSE; + } + } + send_agent_resume(); + + llinfos << "Restoring GL during resolution change" << llendl; + if (show_progress_bar) + { + restoreGL(LLTrans::getString("ProgressChangingResolution")); + } + else + { + restoreGL(); + } + + if (!result_first_try) + { + LLSD args; + args["RESX"] = llformat("%d",size.mX); + args["RESY"] = llformat("%d",size.mY); + LLNotificationsUtil::add("ResolutionSwitchFail", args); + size = old_size; // for reshape below + } + + BOOL success = result_first_try || result_second_try; + + if (success) + { + // maximize window if was maximized, else reposition + if (was_maximized) + { + mWindow->maximize(); + } + else + { + S32 windowX = gSavedSettings.getS32("WindowX"); + S32 windowY = gSavedSettings.getS32("WindowY"); + + mWindow->setPosition(LLCoordScreen ( windowX, windowY ) ); + } + } + + mIgnoreActivate = FALSE; + gFocusMgr.setKeyboardFocus(keyboard_focus); + + return success; + + */ +} + +F32 LLViewerWindow::getWorldViewAspectRatio() const +{ + F32 world_aspect = (F32)mWorldViewRectRaw.getWidth() / (F32)mWorldViewRectRaw.getHeight(); + return world_aspect; +} + +void LLViewerWindow::calcDisplayScale() +{ + F32 ui_scale_factor = gSavedSettings.getF32("UIScaleFactor"); + LLVector2 display_scale; + display_scale.setVec(llmax(1.f / mWindow->getPixelAspectRatio(), 1.f), llmax(mWindow->getPixelAspectRatio(), 1.f)); + display_scale *= ui_scale_factor; + + // limit minimum display scale + if (display_scale.mV[VX] < MIN_DISPLAY_SCALE || display_scale.mV[VY] < MIN_DISPLAY_SCALE) + { + display_scale *= MIN_DISPLAY_SCALE / llmin(display_scale.mV[VX], display_scale.mV[VY]); + } + + if (display_scale != mDisplayScale) + { + llinfos << "Setting display scale to " << display_scale << llendl; + + mDisplayScale = display_scale; + // Init default fonts + initFonts(); + } +} + +//static +LLRect LLViewerWindow::calcScaledRect(const LLRect & rect, const LLVector2& display_scale) +{ + LLRect res = rect; + res.mLeft = llround((F32)res.mLeft / display_scale.mV[VX]); + res.mRight = llround((F32)res.mRight / display_scale.mV[VX]); + res.mBottom = llround((F32)res.mBottom / display_scale.mV[VY]); + res.mTop = llround((F32)res.mTop / display_scale.mV[VY]); + + return res; +} + +S32 LLViewerWindow::getChatConsoleBottomPad() +{ + S32 offset = 0; + + if(LLBottomTray::instanceExists()) + offset += LLBottomTray::getInstance()->getRect().getHeight(); + + return offset; +} + +LLRect LLViewerWindow::getChatConsoleRect() +{ + LLRect full_window(0, getWindowHeightScaled(), getWindowWidthScaled(), 0); + LLRect console_rect = full_window; + + const S32 CONSOLE_PADDING_TOP = 24; + const S32 CONSOLE_PADDING_LEFT = 24; + const S32 CONSOLE_PADDING_RIGHT = 10; + + console_rect.mTop -= CONSOLE_PADDING_TOP; + console_rect.mBottom += getChatConsoleBottomPad(); + + console_rect.mLeft += CONSOLE_PADDING_LEFT; + + static const BOOL CHAT_FULL_WIDTH = gSavedSettings.getBOOL("ChatFullWidth"); + + if (CHAT_FULL_WIDTH) + { + console_rect.mRight -= CONSOLE_PADDING_RIGHT; + } + else + { + // Make console rect somewhat narrow so having inventory open is + // less of a problem. + console_rect.mRight = console_rect.mLeft + 2 * getWindowWidthScaled() / 3; + } + + return console_rect; +} +//---------------------------------------------------------------------------- + + +//static +bool LLViewerWindow::onAlert(const LLSD& notify) +{ + LLNotificationPtr notification = LLNotifications::instance().find(notify["id"].asUUID()); + + if (gHeadlessClient) + { + llinfos << "Alert: " << notification->getName() << llendl; + } + + // If we're in mouselook, the mouse is hidden and so the user can't click + // the dialog buttons. In that case, change to First Person instead. + if( gAgentCamera.cameraMouselook() ) + { + gAgentCamera.changeCameraToDefault(); + } + return false; +} + +//////////////////////////////////////////////////////////////////////////// +// +// LLPickInfo +// +LLPickInfo::LLPickInfo() + : mKeyMask(MASK_NONE), + mPickCallback(NULL), + mPickType(PICK_INVALID), + mWantSurfaceInfo(FALSE), + mObjectFace(-1), + mUVCoords(-1.f, -1.f), + mSTCoords(-1.f, -1.f), + mXYCoords(-1, -1), + mIntersection(), + mNormal(), + mBinormal(), + mHUDIcon(NULL), + mPickTransparent(FALSE) +{ +} + +LLPickInfo::LLPickInfo(const LLCoordGL& mouse_pos, + MASK keyboard_mask, + BOOL pick_transparent, + BOOL pick_uv_coords, + void (*pick_callback)(const LLPickInfo& pick_info)) + : mMousePt(mouse_pos), + mKeyMask(keyboard_mask), + mPickCallback(pick_callback), + mPickType(PICK_INVALID), + mWantSurfaceInfo(pick_uv_coords), + mObjectFace(-1), + mUVCoords(-1.f, -1.f), + mSTCoords(-1.f, -1.f), + mXYCoords(-1, -1), + mNormal(), + mBinormal(), + mHUDIcon(NULL), + mPickTransparent(pick_transparent) +{ +} + +void LLPickInfo::fetchResults() +{ + + S32 face_hit = -1; + LLVector3 intersection, normal, binormal; + LLVector2 uv; + + LLHUDIcon* hit_icon = gViewerWindow->cursorIntersectIcon(mMousePt.mX, mMousePt.mY, 512.f, &intersection); + + F32 icon_dist = 0.f; + if (hit_icon) + { + icon_dist = (LLViewerCamera::getInstance()->getOrigin()-intersection).magVec(); + } + LLViewerObject* hit_object = gViewerWindow->cursorIntersect(mMousePt.mX, mMousePt.mY, 512.f, + NULL, -1, mPickTransparent, &face_hit, + &intersection, &uv, &normal, &binormal); + + mPickPt = mMousePt; + + U32 te_offset = face_hit > -1 ? face_hit : 0; + + //unproject relative clicked coordinate from window coordinate using GL + + LLViewerObject* objectp = hit_object; + + if (hit_icon && + (!objectp || + icon_dist < (LLViewerCamera::getInstance()->getOrigin()-intersection).magVec())) + { + // was this name referring to a hud icon? + mHUDIcon = hit_icon; + mPickType = PICK_ICON; + mPosGlobal = mHUDIcon->getPositionGlobal(); + } + else if (objectp) + { + if( objectp->getPCode() == LLViewerObject::LL_VO_SURFACE_PATCH ) + { + // Hit land + mPickType = PICK_LAND; + mObjectID.setNull(); // land has no id + + // put global position into land_pos + LLVector3d land_pos; + if (!gViewerWindow->mousePointOnLandGlobal(mPickPt.mX, mPickPt.mY, &land_pos)) + { + // The selected point is beyond the draw distance or is otherwise + // not selectable. Return before calling mPickCallback(). + return; + } + + // Fudge the land focus a little bit above ground. + mPosGlobal = land_pos + LLVector3d::z_axis * 0.1f; + } + else + { + if(isFlora(objectp)) + { + mPickType = PICK_FLORA; + } + else + { + mPickType = PICK_OBJECT; + } + mObjectOffset = gAgentCamera.calcFocusOffset(objectp, intersection, mPickPt.mX, mPickPt.mY); + mObjectID = objectp->mID; + mObjectFace = (te_offset == NO_FACE) ? -1 : (S32)te_offset; + + mPosGlobal = gAgent.getPosGlobalFromAgent(intersection); + + if (mWantSurfaceInfo) + { + getSurfaceInfo(); + } + } + } + + if (mPickCallback) + { + mPickCallback(*this); + } +} + +LLPointer<LLViewerObject> LLPickInfo::getObject() const +{ + return gObjectList.findObject( mObjectID ); +} + +void LLPickInfo::updateXYCoords() +{ + if (mObjectFace > -1) + { + const LLTextureEntry* tep = getObject()->getTE(mObjectFace); + LLPointer<LLViewerTexture> imagep = LLViewerTextureManager::getFetchedTexture(tep->getID()); + if(mUVCoords.mV[VX] >= 0.f && mUVCoords.mV[VY] >= 0.f && imagep.notNull()) + { + mXYCoords.mX = llround(mUVCoords.mV[VX] * (F32)imagep->getWidth()); + mXYCoords.mY = llround((1.f - mUVCoords.mV[VY]) * (F32)imagep->getHeight()); + } + } +} + +void LLPickInfo::getSurfaceInfo() +{ + // set values to uninitialized - this is what we return if no intersection is found + mObjectFace = -1; + mUVCoords = LLVector2(-1, -1); + mSTCoords = LLVector2(-1, -1); + mXYCoords = LLCoordScreen(-1, -1); + mIntersection = LLVector3(0,0,0); + mNormal = LLVector3(0,0,0); + mBinormal = LLVector3(0,0,0); + + LLViewerObject* objectp = getObject(); + + if (objectp) + { + if (gViewerWindow->cursorIntersect(llround((F32)mMousePt.mX), llround((F32)mMousePt.mY), 1024.f, + objectp, -1, mPickTransparent, + &mObjectFace, + &mIntersection, + &mSTCoords, + &mNormal, + &mBinormal)) + { + // if we succeeded with the intersect above, compute the texture coordinates: + + if (objectp->mDrawable.notNull() && mObjectFace > -1) + { + LLFace* facep = objectp->mDrawable->getFace(mObjectFace); + + mUVCoords = facep->surfaceToTexture(mSTCoords, mIntersection, mNormal); + } + + // and XY coords: + updateXYCoords(); + + } + } +} + + +/* code to get UV via a special UV render - removed in lieu of raycast method +LLVector2 LLPickInfo::pickUV() +{ + LLVector2 result(-1.f, -1.f); + + LLViewerObject* objectp = getObject(); + if (!objectp) + { + return result; + } + + if (mObjectFace > -1 && + objectp->mDrawable.notNull() && objectp->getPCode() == LL_PCODE_VOLUME && + mObjectFace < objectp->mDrawable->getNumFaces()) + { + S32 scaled_x = llround((F32)mPickPt.mX * gViewerWindow->getDisplayScale().mV[VX]); + S32 scaled_y = llround((F32)mPickPt.mY * gViewerWindow->getDisplayScale().mV[VY]); + const S32 UV_PICK_WIDTH = 5; + const S32 UV_PICK_HALF_WIDTH = (UV_PICK_WIDTH - 1) / 2; + U8 uv_pick_buffer[UV_PICK_WIDTH * UV_PICK_WIDTH * 4]; + LLFace* facep = objectp->mDrawable->getFace(mObjectFace); + if (facep) + { + LLGLState scissor_state(GL_SCISSOR_TEST); + scissor_state.enable(); + LLViewerCamera::getInstance()->setPerspective(FOR_SELECTION, scaled_x - UV_PICK_HALF_WIDTH, scaled_y - UV_PICK_HALF_WIDTH, UV_PICK_WIDTH, UV_PICK_WIDTH, FALSE); + //glViewport(scaled_x - UV_PICK_HALF_WIDTH, scaled_y - UV_PICK_HALF_WIDTH, UV_PICK_WIDTH, UV_PICK_WIDTH); + glScissor(scaled_x - UV_PICK_HALF_WIDTH, scaled_y - UV_PICK_HALF_WIDTH, UV_PICK_WIDTH, UV_PICK_WIDTH); + + glClear(GL_DEPTH_BUFFER_BIT); + + facep->renderSelectedUV(); + + glReadPixels(scaled_x - UV_PICK_HALF_WIDTH, scaled_y - UV_PICK_HALF_WIDTH, UV_PICK_WIDTH, UV_PICK_WIDTH, GL_RGBA, GL_UNSIGNED_BYTE, uv_pick_buffer); + U8* center_pixel = &uv_pick_buffer[4 * ((UV_PICK_WIDTH * UV_PICK_HALF_WIDTH) + UV_PICK_HALF_WIDTH + 1)]; + + result.mV[VX] = (F32)((center_pixel[VGREEN] & 0xf) + (16.f * center_pixel[VRED])) / 4095.f; + result.mV[VY] = (F32)((center_pixel[VGREEN] >> 4) + (16.f * center_pixel[VBLUE])) / 4095.f; + } + } + + return result; +} */ + + +//static +bool LLPickInfo::isFlora(LLViewerObject* object) +{ + if (!object) return false; + + LLPCode pcode = object->getPCode(); + + if( (LL_PCODE_LEGACY_GRASS == pcode) + || (LL_PCODE_LEGACY_TREE == pcode) + || (LL_PCODE_TREE_NEW == pcode)) + { + return true; + } + return false; +} |