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Diffstat (limited to 'indra/newview/llviewerwindow.cpp')
-rw-r--r--indra/newview/llviewerwindow.cpp63
1 files changed, 40 insertions, 23 deletions
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index c21c287fb6..db66faef81 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -2278,7 +2278,7 @@ void LLViewerWindow::handleScrollWheel(S32 clicks)
// Zoom the camera in and out behavior
- if(top_ctrl == 0 && mWorldViewRectRaw.pointInRect(mCurrentMousePoint.mX, mCurrentMousePoint.mY) )
+ if(top_ctrl == 0 && getWorldViewRectScaled().pointInRect(mCurrentMousePoint.mX, mCurrentMousePoint.mY) )
gAgent.handleScrollWheel(clicks);
return;
@@ -2286,8 +2286,8 @@ void LLViewerWindow::handleScrollWheel(S32 clicks)
void LLViewerWindow::moveCursorToCenter()
{
- S32 x = mWorldViewRectRaw.getWidth() / 2;
- S32 y = mWorldViewRectRaw.getHeight() / 2;
+ S32 x = getWorldViewWidthScaled() / 2;
+ S32 y = getWorldViewHeightScaled() / 2;
//on a forced move, all deltas get zeroed out to prevent jumping
mCurrentMousePoint.set(x,y);
@@ -2858,6 +2858,11 @@ void LLViewerWindow::updateWorldViewRect(bool use_full_window)
// clamp to at least a 1x1 rect so we don't try to allocate zero width gl buffers
new_world_rect.mTop = llmax(new_world_rect.mTop, new_world_rect.mBottom + 1);
new_world_rect.mRight = llmax(new_world_rect.mRight, new_world_rect.mLeft + 1);
+
+ new_world_rect.mLeft = llround((F32)new_world_rect.mLeft * mDisplayScale.mV[VX]);
+ new_world_rect.mRight = llround((F32)new_world_rect.mRight * mDisplayScale.mV[VX]);
+ new_world_rect.mBottom = llround((F32)new_world_rect.mBottom * mDisplayScale.mV[VY]);
+ new_world_rect.mTop = llround((F32)new_world_rect.mTop * mDisplayScale.mV[VY]);
}
if (mWorldViewRectRaw != new_world_rect)
@@ -2869,6 +2874,12 @@ void LLViewerWindow::updateWorldViewRect(bool use_full_window)
gResizeScreenTexture = TRUE;
LLViewerCamera::getInstance()->setViewHeightInPixels( mWorldViewRectRaw.getHeight() );
LLViewerCamera::getInstance()->setAspect( getWorldViewAspectRatio() );
+
+ mWorldViewRectScaled = mWorldViewRectRaw;
+ mWorldViewRectScaled.mLeft = llround((F32)mWorldViewRectScaled.mLeft / mDisplayScale.mV[VX]);
+ mWorldViewRectScaled.mRight = llround((F32)mWorldViewRectScaled.mRight / mDisplayScale.mV[VX]);
+ mWorldViewRectScaled.mBottom = llround((F32)mWorldViewRectScaled.mBottom / mDisplayScale.mV[VY]);
+ mWorldViewRectScaled.mTop = llround((F32)mWorldViewRectScaled.mTop / mDisplayScale.mV[VY]);
}
}
@@ -3140,10 +3151,10 @@ void LLViewerWindow::pickAsync(S32 x, S32 y_from_bot, MASK mask, void (*callback
{
mPickScreenRegion.setCenterAndSize(x, y_from_bot, PICK_DIAMETER, PICK_DIAMETER);
- if (mPickScreenRegion.mLeft < mWorldViewRectRaw.mLeft) mPickScreenRegion.translate(mWorldViewRectRaw.mLeft - mPickScreenRegion.mLeft, 0);
- if (mPickScreenRegion.mBottom < mWorldViewRectRaw.mBottom) mPickScreenRegion.translate(0, mWorldViewRectRaw.mBottom - mPickScreenRegion.mBottom);
- if (mPickScreenRegion.mRight > mWorldViewRectRaw.mRight ) mPickScreenRegion.translate(mWorldViewRectRaw.mRight - mPickScreenRegion.mRight, 0);
- if (mPickScreenRegion.mTop > mWorldViewRectRaw.mTop ) mPickScreenRegion.translate(0, mWorldViewRectRaw.mTop - mPickScreenRegion.mTop);
+ if (mPickScreenRegion.mLeft < mWorldViewRectScaled.mLeft) mPickScreenRegion.translate(mWorldViewRectScaled.mLeft - mPickScreenRegion.mLeft, 0);
+ if (mPickScreenRegion.mBottom < mWorldViewRectScaled.mBottom) mPickScreenRegion.translate(0, mWorldViewRectScaled.mBottom - mPickScreenRegion.mBottom);
+ if (mPickScreenRegion.mRight > mWorldViewRectScaled.mRight ) mPickScreenRegion.translate(mWorldViewRectScaled.mRight - mPickScreenRegion.mRight, 0);
+ if (mPickScreenRegion.mTop > mWorldViewRectScaled.mTop ) mPickScreenRegion.translate(0, mWorldViewRectScaled.mTop - mPickScreenRegion.mTop);
}
// set frame buffer region for picking results
@@ -3349,11 +3360,11 @@ LLVector3 LLViewerWindow::mouseDirectionGlobal(const S32 x, const S32 y) const
F32 fov = LLViewerCamera::getInstance()->getView();
// find world view center in scaled ui coordinates
- F32 center_x = (F32)getWorldViewRectRaw().getCenterX() / mDisplayScale.mV[VX];
- F32 center_y = (F32)getWorldViewRectRaw().getCenterY() / mDisplayScale.mV[VY];
+ F32 center_x = getWorldViewRectScaled().getCenterX();
+ F32 center_y = getWorldViewRectScaled().getCenterY();
// calculate pixel distance to screen
- F32 distance = ((F32)getWorldViewHeightRaw() / (mDisplayScale.mV[VY] * 2.f)) / (tan(fov / 2.f));
+ F32 distance = ((F32)getWorldViewHeightScaled() * 0.5f) / (tan(fov / 2.f));
// calculate click point relative to middle of screen
F32 click_x = x - center_x;
@@ -3372,11 +3383,11 @@ LLVector3 LLViewerWindow::mouseDirectionGlobal(const S32 x, const S32 y) const
LLVector3 LLViewerWindow::mousePointHUD(const S32 x, const S32 y) const
{
// find screen resolution
- S32 height = llround((F32)getWorldViewHeightRaw() / mDisplayScale.mV[VY]);
+ S32 height = getWorldViewHeightScaled();
// find world view center
- F32 center_x = (F32)getWorldViewRectRaw().getCenterX() / mDisplayScale.mV[VX];
- F32 center_y = (F32)getWorldViewRectRaw().getCenterY() / mDisplayScale.mV[VY];
+ F32 center_x = getWorldViewRectScaled().getCenterX();
+ F32 center_y = getWorldViewRectScaled().getCenterY();
// remap with uniform scale (1/height) so that top is -0.5, bottom is +0.5
F32 hud_x = -((F32)x - center_x) / height;
@@ -3394,12 +3405,12 @@ LLVector3 LLViewerWindow::mouseDirectionCamera(const S32 x, const S32 y) const
F32 fov_width = fov_height * LLViewerCamera::getInstance()->getAspect();
// find screen resolution
- S32 height = llround((F32)getWorldViewHeightRaw() / mDisplayScale.mV[VY]);
- S32 width = llround((F32)getWorldViewWidthRaw() / mDisplayScale.mV[VX]);
+ S32 height = getWorldViewHeightScaled();
+ S32 width = getWorldViewWidthScaled();
// find world view center
- F32 center_x = (F32)getWorldViewRectRaw().getCenterX() / mDisplayScale.mV[VX];
- F32 center_y = (F32)getWorldViewRectRaw().getCenterY() / mDisplayScale.mV[VY];
+ F32 center_x = getWorldViewRectScaled().getCenterX();
+ F32 center_y = getWorldViewRectScaled().getCenterY();
// calculate click point relative to middle of screen
F32 click_x = (((F32)x - center_x) / (F32)width) * fov_width * -1.f;
@@ -4166,14 +4177,20 @@ LLRootView* LLViewerWindow::getRootView() const
LLRect LLViewerWindow::getWorldViewRectScaled() const
{
- LLRect world_view_rect = mWorldViewRectRaw;
- world_view_rect.mLeft = llround((F32)world_view_rect.mLeft / mDisplayScale.mV[VX]);
- world_view_rect.mRight = llround((F32)world_view_rect.mRight / mDisplayScale.mV[VX]);
- world_view_rect.mBottom = llround((F32)world_view_rect.mBottom / mDisplayScale.mV[VY]);
- world_view_rect.mTop = llround((F32)world_view_rect.mTop / mDisplayScale.mV[VY]);
- return world_view_rect;
+ return mWorldViewRectScaled;
+}
+
+S32 LLViewerWindow::getWorldViewHeightScaled() const
+{
+ return mWorldViewRectScaled.getHeight();
}
+S32 LLViewerWindow::getWorldViewWidthScaled() const
+{
+ return mWorldViewRectScaled.getWidth();
+}
+
+
S32 LLViewerWindow::getWorldViewHeightRaw() const
{
return mWorldViewRectRaw.getHeight();