diff options
Diffstat (limited to 'indra/newview/llviewerwearable.h')
-rw-r--r-- | indra/newview/llviewerwearable.h | 96 |
1 files changed, 48 insertions, 48 deletions
diff --git a/indra/newview/llviewerwearable.h b/indra/newview/llviewerwearable.h index 24b1323b2b..15feab0a57 100644 --- a/indra/newview/llviewerwearable.h +++ b/indra/newview/llviewerwearable.h @@ -1,25 +1,25 @@ -/** +/** * @file llviewerwearable.h * @brief LLViewerWearable class header file * * $LicenseInfo:firstyear=2012&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -35,72 +35,72 @@ class LLVOAvatar; class LLViewerWearable : public LLWearable { - friend class LLWearableList; + friend class LLWearableList; - //-------------------------------------------------------------------- - // Constructors and destructors - //-------------------------------------------------------------------- + //-------------------------------------------------------------------- + // Constructors and destructors + //-------------------------------------------------------------------- private: - // Private constructors used by LLViewerWearableList - LLViewerWearable(const LLTransactionID& transactionID); - LLViewerWearable(const LLAssetID& assetID); + // Private constructors used by LLViewerWearableList + LLViewerWearable(const LLTransactionID& transactionID); + LLViewerWearable(const LLAssetID& assetID); public: - virtual ~LLViewerWearable(); + virtual ~LLViewerWearable(); - //-------------------------------------------------------------------- - // Accessors - //-------------------------------------------------------------------- + //-------------------------------------------------------------------- + // Accessors + //-------------------------------------------------------------------- public: - const LLUUID& getItemID() const { return mItemID; } - const LLAssetID& getAssetID() const { return mAssetID; } - const LLTransactionID& getTransactionID() const { return mTransactionID; } - void setItemID(const LLUUID& item_id); + const LLUUID& getItemID() const { return mItemID; } + const LLAssetID& getAssetID() const { return mAssetID; } + const LLTransactionID& getTransactionID() const { return mTransactionID; } + void setItemID(const LLUUID& item_id); public: - BOOL isDirty() const; - BOOL isOldVersion() const; + BOOL isDirty() const; + BOOL isOldVersion() const; + + /*virtual*/ void writeToAvatar(LLAvatarAppearance *avatarp); + void removeFromAvatar() { LLViewerWearable::removeFromAvatar( mType); } + static void removeFromAvatar( LLWearableType::EType type); - /*virtual*/ void writeToAvatar(LLAvatarAppearance *avatarp); - void removeFromAvatar() { LLViewerWearable::removeFromAvatar( mType); } - static void removeFromAvatar( LLWearableType::EType type); + /*virtual*/ EImportResult importStream( std::istream& input_stream, LLAvatarAppearance* avatarp ); - /*virtual*/ EImportResult importStream( std::istream& input_stream, LLAvatarAppearance* avatarp ); - - void setParamsToDefaults(); - void setTexturesToDefaults(); - void setVolatile(BOOL is_volatile) { mVolatile = is_volatile; } // TRUE when doing preview renders, some updates will be suppressed. - BOOL getVolatile() { return mVolatile; } + void setParamsToDefaults(); + void setTexturesToDefaults(); + void setVolatile(BOOL is_volatile) { mVolatile = is_volatile; } // TRUE when doing preview renders, some updates will be suppressed. + BOOL getVolatile() { return mVolatile; } - /*virtual*/ LLUUID getDefaultTextureImageID(LLAvatarAppearanceDefines::ETextureIndex index) const; + /*virtual*/ LLUUID getDefaultTextureImageID(LLAvatarAppearanceDefines::ETextureIndex index) const; - void saveNewAsset() const; - static void onSaveNewAssetComplete( const LLUUID& asset_uuid, void* user_data, S32 status, LLExtStat ext_status ); + void saveNewAsset() const; + static void onSaveNewAssetComplete( const LLUUID& asset_uuid, void* user_data, S32 status, LLExtStat ext_status ); - void copyDataFrom(const LLViewerWearable* src); + void copyDataFrom(const LLViewerWearable* src); - friend std::ostream& operator<<(std::ostream &s, const LLViewerWearable &w); + friend std::ostream& operator<<(std::ostream &s, const LLViewerWearable &w); - /*virtual*/ void revertValues(); - /*virtual*/ void saveValues(); + /*virtual*/ void revertValues(); + /*virtual*/ void saveValues(); - void revertValuesWithoutUpdate(); + void revertValuesWithoutUpdate(); - // Something happened that requires the wearable's label to be updated (e.g. worn/unworn). - /*virtual*/void setUpdated() const; + // Something happened that requires the wearable's label to be updated (e.g. worn/unworn). + /*virtual*/void setUpdated() const; - // the wearable was worn. make sure the name of the wearable object matches the LLViewerInventoryItem, - // not the wearable asset itself. - void refreshName(); + // the wearable was worn. make sure the name of the wearable object matches the LLViewerInventoryItem, + // not the wearable asset itself. + void refreshName(); protected: - LLAssetID mAssetID; - LLTransactionID mTransactionID; + LLAssetID mAssetID; + LLTransactionID mTransactionID; - BOOL mVolatile; // True when rendering preview images. Can suppress some updates. + BOOL mVolatile; // True when rendering preview images. Can suppress some updates. - LLUUID mItemID; // ID of the inventory item in the agent's inventory + LLUUID mItemID; // ID of the inventory item in the agent's inventory }; |