diff options
Diffstat (limited to 'indra/newview/llviewertexturelist.cpp')
-rw-r--r-- | indra/newview/llviewertexturelist.cpp | 27 |
1 files changed, 20 insertions, 7 deletions
diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index a4a001eceb..5a74051227 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -30,6 +30,7 @@ #include "llviewertexturelist.h" +#include "llagent.h" #include "llgl.h" // fot gathering stats from GL #include "llimagegl.h" #include "llimagebmp.h" @@ -825,10 +826,19 @@ void LLViewerTextureList::updateImages(F32 max_time) clearFetchingRequests(); gPipeline.clearRebuildGroups(); cleared = true; + return; } - return; + // ARRIVING is a delay to let things decode, cache and process, + // so process textures like normal despite gTeleportDisplay + if (gAgent.getTeleportState() != LLAgent::TELEPORT_ARRIVING) + { + return; + } + } + else + { + cleared = false; } - cleared = false; LLAppViewer::getTextureFetch()->setTextureBandwidth((F32)LLTrace::get_frame_recording().getPeriodMeanPerSec(LLStatViewer::TEXTURE_NETWORK_DATA_RECEIVED).value()); @@ -901,7 +911,7 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag if (imagep->getBoostLevel() < LLViewerFetchedTexture::BOOST_HIGH) // don't bother checking face list for boosted textures { - static LLCachedControl<F32> texture_scale_min(gSavedSettings, "TextureScaleMinAreaFactor", 0.04f); + static LLCachedControl<F32> texture_scale_min(gSavedSettings, "TextureScaleMinAreaFactor", 0.0095f); static LLCachedControl<F32> texture_scale_max(gSavedSettings, "TextureScaleMaxAreaFactor", 25.f); F32 max_vsize = 0.f; @@ -910,7 +920,8 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag U32 face_count = 0; // get adjusted bias based on image resolution - F32 max_discard = F32(imagep->getMaxDiscardLevel()); + LLImageGL* img = imagep->getGLTexture(); + F32 max_discard = F32(img ? img->getMaxDiscardLevel() : MAX_DISCARD_LEVEL); F32 bias = llclamp(max_discard - 2.f, 1.f, LLViewerTexture::sDesiredDiscardBias); // convert bias into a vsize scaler @@ -943,8 +954,9 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag // Scale desired texture resolution higher or lower depending on texture scale // - // Minimum usage examples: a 1024x1024 texture with aplhabet, runing string - // shows one letter at a time + // Minimum usage examples: a 1024x1024 texture with aplhabet (texture atlas), + // runing string shows one letter at a time. If texture has ten 100px symbols + // per side, minimal scale is (100/1024)^2 = 0.0095 // // Maximum usage examples: huge chunk of terrain repeats texture // TODO: make this work with the GLTF texture transforms @@ -956,7 +968,8 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag vsize /= min_scale; // apply bias to offscreen faces all the time, but only to onscreen faces when bias is large - if (!face->mInFrustum || LLViewerTexture::sDesiredDiscardBias > 2.f) + // use mImportanceToCamera to make bias switch a bit more gradual + if (!face->mInFrustum || LLViewerTexture::sDesiredDiscardBias > 1.9f + face->mImportanceToCamera / 2.f) { vsize /= bias; } |