diff options
Diffstat (limited to 'indra/newview/llviewertexturelist.cpp')
-rw-r--r-- | indra/newview/llviewertexturelist.cpp | 50 |
1 files changed, 40 insertions, 10 deletions
diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index 12543089c9..63d5a2d778 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -30,6 +30,7 @@ #include "llviewertexturelist.h" +#include "llagent.h" #include "llgl.h" // fot gathering stats from GL #include "llimagegl.h" #include "llimagebmp.h" @@ -815,10 +816,19 @@ void LLViewerTextureList::updateImages(F32 max_time) clearFetchingRequests(); gPipeline.clearRebuildGroups(); cleared = true; + return; } - return; + // ARRIVING is a delay to let things decode, cache and process, + // so process textures like normal despite gTeleportDisplay + if (gAgent.getTeleportState() != LLAgent::TELEPORT_ARRIVING) + { + return; + } + } + else + { + cleared = false; } - cleared = false; LLAppViewer::getTextureFetch()->setTextureBandwidth((F32)LLTrace::get_frame_recording().getPeriodMeanPerSec(LLStatViewer::TEXTURE_NETWORK_DATA_RECEIVED).value()); @@ -889,9 +899,12 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag { llassert(!gCubeSnapshot); + constexpr F32 BIAS_TRS_OUT_OF_SCREEN = 1.5f; + constexpr F32 BIAS_TRS_ON_SCREEN = 1.f; + if (imagep->getBoostLevel() < LLViewerFetchedTexture::BOOST_HIGH) // don't bother checking face list for boosted textures { - static LLCachedControl<F32> texture_scale_min(gSavedSettings, "TextureScaleMinAreaFactor", 0.04f); + static LLCachedControl<F32> texture_scale_min(gSavedSettings, "TextureScaleMinAreaFactor", 0.0095f); static LLCachedControl<F32> texture_scale_max(gSavedSettings, "TextureScaleMaxAreaFactor", 25.f); F32 max_vsize = 0.f; @@ -900,7 +913,8 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag U32 face_count = 0; // get adjusted bias based on image resolution - F32 max_discard = F32(imagep->getMaxDiscardLevel()); + LLImageGL* img = imagep->getGLTexture(); + F32 max_discard = F32(img ? img->getMaxDiscardLevel() : MAX_DISCARD_LEVEL); F32 bias = llclamp(max_discard - 2.f, 1.f, LLViewerTexture::sDesiredDiscardBias); // convert bias into a vsize scaler @@ -929,12 +943,13 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag F32 vsize = face->getPixelArea(); - on_screen = face->mInFrustum; + on_screen |= face->mInFrustum; // Scale desired texture resolution higher or lower depending on texture scale // - // Minimum usage examples: a 1024x1024 texture with aplhabet, runing string - // shows one letter at a time + // Minimum usage examples: a 1024x1024 texture with aplhabet (texture atlas), + // runing string shows one letter at a time. If texture has ten 100px symbols + // per side, minimal scale is (100/1024)^2 = 0.0095 // // Maximum usage examples: huge chunk of terrain repeats texture // TODO: make this work with the GLTF texture transforms @@ -946,7 +961,8 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag vsize /= min_scale; // apply bias to offscreen faces all the time, but only to onscreen faces when bias is large - if (!face->mInFrustum || LLViewerTexture::sDesiredDiscardBias > 2.f) + // use mImportanceToCamera to make bias switch a bit more gradual + if (!face->mInFrustum || LLViewerTexture::sDesiredDiscardBias > 1.9f + face->mImportanceToCamera / 2.f) { vsize /= bias; } @@ -959,14 +975,28 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag } max_vsize = llmax(max_vsize, vsize); + + // addTextureStats limits size to sMaxVirtualSize + if (max_vsize >= LLViewerFetchedTexture::sMaxVirtualSize + && (on_screen || LLViewerTexture::sDesiredDiscardBias <= BIAS_TRS_ON_SCREEN)) + { + break; + } } } + + if (max_vsize >= LLViewerFetchedTexture::sMaxVirtualSize + && (on_screen || LLViewerTexture::sDesiredDiscardBias <= BIAS_TRS_ON_SCREEN)) + { + break; + } } if (face_count > 1024) { // this texture is used in so many places we should just boost it and not bother checking its vsize // this is especially important because the above is not time sliced and can hit multiple ms for a single texture imagep->setBoostLevel(LLViewerFetchedTexture::BOOST_HIGH); + // Do we ever remove it? This also sets texture nodelete! } if (imagep->getType() == LLViewerTexture::LOD_TEXTURE && imagep->getBoostLevel() == LLViewerTexture::BOOST_NONE) @@ -974,8 +1004,8 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag // this is an alternative to decaying mMaxVirtualSize over time // that keeps textures from continously downrezzing and uprezzing in the background - if (LLViewerTexture::sDesiredDiscardBias > 1.5f || - (!on_screen && LLViewerTexture::sDesiredDiscardBias > 1.f)) + if (LLViewerTexture::sDesiredDiscardBias > BIAS_TRS_OUT_OF_SCREEN || + (!on_screen && LLViewerTexture::sDesiredDiscardBias > BIAS_TRS_ON_SCREEN)) { imagep->mMaxVirtualSize = 0.f; } |