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-rw-r--r--indra/newview/llviewertexturelist.cpp259
1 files changed, 192 insertions, 67 deletions
diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp
index 38e35b3d58..bde676bc47 100644
--- a/indra/newview/llviewertexturelist.cpp
+++ b/indra/newview/llviewertexturelist.cpp
@@ -123,6 +123,9 @@ void LLViewerTextureList::doPreloadImages()
LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName();
LLUIImageList* image_list = LLUIImageList::getInstance();
+ // Set default particle texture
+ LLViewerFetchedTexture::sDefaultParticleImagep = LLViewerTextureManager::getFetchedTextureFromFile("pixiesmall.j2c");
+
// Set the default flat normal map
// BLANK_OBJECT_NORMAL has a version on dataserver, but it has compression artifacts
LLViewerFetchedTexture::sFlatNormalImagep =
@@ -371,10 +374,31 @@ void LLViewerTextureList::shutdown()
mInitialized = false ; //prevent loading textures again.
}
+namespace
+{
+
+std::string tex_name_as_string(const LLViewerFetchedTexture* image)
+{
+ if (!image->getGLTexture()) { return std::string("N/A"); }
+ return std::to_string(image->getGLTexture()->getTexName());
+}
+
+const std::string& tex_label_as_string(const LLViewerFetchedTexture* image, std::string& label)
+{
+ bool error;
+ image->getGLObjectLabel(label, error);
+ if (error) { label.assign("N/A"); }
+ return label;
+}
+
+};
+
void LLViewerTextureList::dump()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- LL_INFOS() << "LLViewerTextureList::dump()" << LL_ENDL;
+ LL_INFOS() << __FUNCTION__ << "()" << LL_ENDL;
+
+ std::string label;
for (image_list_t::iterator it = mImageList.begin(); it != mImageList.end(); ++it)
{
LLViewerFetchedTexture* image = *it;
@@ -385,6 +409,9 @@ void LLViewerTextureList::dump()
<< " discard " << image->getDiscardLevel()
<< " desired " << image->getDesiredDiscardLevel()
<< " http://asset.siva.lindenlab.com/" << image->getID() << ".texture"
+ << " faces " << image->getTotalNumFaces()
+ << " texname " << tex_name_as_string(image)
+ << " label \"" << tex_label_as_string(image, label) << "\""
<< LL_ENDL;
}
}
@@ -413,6 +440,7 @@ LLViewerFetchedTexture* LLViewerTextureList::getImageFromFile(const std::string&
const LLUUID& force_id)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ LL_PROFILE_ZONE_TEXT(filename.c_str(), filename.size());
if(!mInitialized)
{
return NULL ;
@@ -428,7 +456,12 @@ LLViewerFetchedTexture* LLViewerTextureList::getImageFromFile(const std::string&
std::string url = "file://" + full_path;
- return getImageFromUrl(url, f_type, usemipmaps, boost_priority, texture_type, internal_format, primary_format, force_id);
+ LLViewerFetchedTexture* tex = getImageFromUrl(url, f_type, usemipmaps, boost_priority, texture_type, internal_format, primary_format, force_id);
+ if (gDebugTextureLabelLocalFilesSession)
+ {
+ gTextureList.mNameTextureList.push_back(LLViewerTextureList::NameElement(tex, filename));
+ }
+ return tex;
}
LLViewerFetchedTexture* LLViewerTextureList::getImageFromUrl(const std::string& url,
@@ -850,6 +883,10 @@ void LLViewerTextureList::updateImages(F32 max_time)
//handle results from decode threads
updateImagesCreateTextures(remaining_time);
+ // Label all images (if enabled)
+ updateImagesNameTextures();
+ labelAll();
+
bool didone = false;
for (image_list_t::iterator iter = mCallbackList.begin();
iter != mCallbackList.end(); )
@@ -895,79 +932,90 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag
{
llassert(!gCubeSnapshot);
- static LLCachedControl<F32> bias_distance_scale(gSavedSettings, "TextureBiasDistanceScale", 1.f);
- static LLCachedControl<F32> texture_scale_min(gSavedSettings, "TextureScaleMinAreaFactor", 0.04f);
- static LLCachedControl<F32> texture_scale_max(gSavedSettings, "TextureScaleMaxAreaFactor", 25.f);
+ if (imagep->getBoostLevel() < LLViewerFetchedTexture::BOOST_HIGH) // don't bother checking face list for boosted textures
+ {
+ static LLCachedControl<F32> bias_distance_scale(gSavedSettings, "TextureBiasDistanceScale", 1.f);
+ static LLCachedControl<F32> texture_scale_min(gSavedSettings, "TextureScaleMinAreaFactor", 0.04f);
+ static LLCachedControl<F32> texture_scale_max(gSavedSettings, "TextureScaleMaxAreaFactor", 25.f);
+ F32 max_vsize = 0.f;
+ bool on_screen = false;
- F32 max_vsize = 0.f;
- bool on_screen = false;
+ U32 face_count = 0;
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i)
- {
- for (S32 fi = 0; fi < imagep->getNumFaces(i); ++fi)
- {
- LLFace* face = (*(imagep->getFaceList(i)))[fi];
+ F32 bias = (F32) llroundf(powf(4, LLViewerTexture::sDesiredDiscardBias - 1.f));
- if (face && face->getViewerObject())
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i)
+ {
+ for (S32 fi = 0; fi < imagep->getNumFaces(i); ++fi)
{
- F32 radius;
- F32 cos_angle_to_view_dir;
- static LLCachedControl<F32> bias_unimportant_threshold(gSavedSettings, "TextureBiasUnimportantFactor", 0.25f);
- F32 vsize = face->getPixelArea();
- bool in_frustum = face->calcPixelArea(cos_angle_to_view_dir, radius);
-
- on_screen = in_frustum;
-
- // Scale desired texture resolution higher or lower depending on texture scale
- //
- // Minimum usage examples: a 1024x1024 texture with aplhabet, runing string
- // shows one letter at a time
- //
- // Maximum usage examples: huge chunk of terrain repeats texture
- S32 te_offset = face->getTEOffset(); // offset is -1 if not inited
- LLViewerObject* objp = face->getViewerObject();
- const LLTextureEntry* te = (te_offset < 0 || te_offset >= objp->getNumTEs()) ? nullptr : objp->getTE(te_offset);
- F32 min_scale = te ? llmin(fabsf(te->getScaleS()), fabsf(te->getScaleT())) : 1.f;
- min_scale = llclamp(min_scale * min_scale, texture_scale_min(), texture_scale_max());
- vsize /= min_scale;
-
- // if bias is > 2, apply to on-screen textures as well
- bool apply_bias = LLViewerTexture::sDesiredDiscardBias > 2.f;
-
- // apply bias to off screen objects or objects that are small on screen all the time
- if (!in_frustum || !face->getDrawable()->isVisible() || face->getImportanceToCamera() < bias_unimportant_threshold)
- { // further reduce by discard bias when off screen or occluded
- apply_bias = true;
- }
+ LLFace* face = (*(imagep->getFaceList(i)))[fi];
- if (apply_bias)
+ if (face && face->getViewerObject())
{
- F32 bias = powf(4, LLViewerTexture::sDesiredDiscardBias - 1.f);
- bias = (F32) llround(bias);
- vsize /= bias;
+ ++face_count;
+ F32 radius;
+ F32 cos_angle_to_view_dir;
+ static LLCachedControl<F32> bias_unimportant_threshold(gSavedSettings, "TextureBiasUnimportantFactor", 0.25f);
+
+ if ((gFrameCount - face->mLastTextureUpdate) > 10)
+ { // only call calcPixelArea at most once every 10 frames for a given face
+ // this helps eliminate redundant calls to calcPixelArea for faces that have multiple textures
+ // assigned to them, such as is the case with GLTF materials or Blinn-Phong materials
+ face->mInFrustum = face->calcPixelArea(cos_angle_to_view_dir, radius);
+ face->mLastTextureUpdate = gFrameCount;
+ }
+
+ F32 vsize = face->getPixelArea();
+
+ on_screen = face->mInFrustum;
+
+ // Scale desired texture resolution higher or lower depending on texture scale
+ //
+ // Minimum usage examples: a 1024x1024 texture with aplhabet, runing string
+ // shows one letter at a time
+ //
+ // Maximum usage examples: huge chunk of terrain repeats texture
+ // TODO: make this work with the GLTF texture transforms
+ S32 te_offset = face->getTEOffset(); // offset is -1 if not inited
+ LLViewerObject* objp = face->getViewerObject();
+ const LLTextureEntry* te = (te_offset < 0 || te_offset >= objp->getNumTEs()) ? nullptr : objp->getTE(te_offset);
+ F32 min_scale = te ? llmin(fabsf(te->getScaleS()), fabsf(te->getScaleT())) : 1.f;
+ min_scale = llclamp(min_scale * min_scale, texture_scale_min(), texture_scale_max());
+ vsize /= min_scale;
+
+ // apply bias to offscreen faces all the time, but only to onscreen faces when bias is large
+ if (!face->mInFrustum || LLViewerTexture::sDesiredDiscardBias > 2.f)
+ {
+ vsize /= bias;
+ }
+
+ max_vsize = llmax(max_vsize, vsize);
}
-
- max_vsize = llmax(max_vsize, vsize);
}
}
- }
- if (imagep->getType() == LLViewerTexture::LOD_TEXTURE && imagep->getBoostLevel() == LLViewerTexture::BOOST_NONE)
- { // conditionally reset max virtual size for unboosted LOD_TEXTURES
- // this is an alternative to decaying mMaxVirtualSize over time
- // that keeps textures from continously downrezzing and uprezzing in the background
-
- if (LLViewerTexture::sDesiredDiscardBias > 1.5f ||
- (!on_screen && LLViewerTexture::sDesiredDiscardBias > 1.f))
- {
- imagep->mMaxVirtualSize = 0.f;
+ if (face_count > 1024)
+ { // this texture is used in so many places we should just boost it and not bother checking its vsize
+ // this is especially important because the above is not time sliced and can hit multiple ms for a single texture
+ imagep->setBoostLevel(LLViewerFetchedTexture::BOOST_HIGH);
}
- }
+ if (imagep->getType() == LLViewerTexture::LOD_TEXTURE && imagep->getBoostLevel() == LLViewerTexture::BOOST_NONE)
+ { // conditionally reset max virtual size for unboosted LOD_TEXTURES
+ // this is an alternative to decaying mMaxVirtualSize over time
+ // that keeps textures from continously downrezzing and uprezzing in the background
- imagep->addTextureStats(max_vsize);
+ if (LLViewerTexture::sDesiredDiscardBias > 1.5f ||
+ (!on_screen && LLViewerTexture::sDesiredDiscardBias > 1.f))
+ {
+ imagep->mMaxVirtualSize = 0.f;
+ }
+ }
+
+ imagep->addTextureStats(max_vsize);
+ }
#if 0
imagep->setDebugText(llformat("%d/%d - %d/%d -- %d/%d",
@@ -1108,6 +1156,75 @@ F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time)
return create_timer.getElapsedTimeF32();
}
+void LLViewerTextureList::updateImagesNameTextures()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ if (gGLManager.mIsDisabled) { return; }
+ static LLCachedControl<bool> debug_texture_label(gSavedSettings, "RenderDebugTextureLabel", false);
+ if (!debug_texture_label()) { return; }
+
+#ifndef LL_DARWIN
+ static GLsizei max_length = 0;
+ if (max_length == 0) { glGetIntegerv(GL_MAX_LABEL_LENGTH, &max_length); }
+#endif
+
+ auto it = mNameTextureList.begin();
+ while (it != mNameTextureList.end()) // For ALL textures needing names
+ {
+ LLViewerFetchedTexture* tex = it->mTex;
+ // Check that the texture is in the list first (otherwise it may be a dead pointer)
+ // A raw pointer ensures textures are cleaned up when this code isn't running.
+ const bool alive = mImageList.find(tex) != mImageList.end();
+
+ if (alive)
+ {
+ if (tex->hasGLTexture())
+ {
+ if(tex->getTexName())
+ {
+ tex->setGLObjectLabel(it->mPrefix, true);
+ it = mNameTextureList.erase(it); // Assume no rename needed
+ }
+ else
+ {
+ ++it; // Not ready
+ }
+ }
+ else
+ {
+ ++it; // Not ready
+ }
+ }
+ else
+ {
+ it = mNameTextureList.erase(it); // Remove dead pointer
+ }
+ }
+}
+
+void LLViewerTextureList::labelAll()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ static LLCachedControl<bool> debug_texture_label(gSavedSettings, "RenderDebugTextureLabel", false);
+ if (!debug_texture_label()) { return; }
+
+ static const std::string local_prefix = "lltexlocal";
+ static const std::string other_prefix = "lltexother";
+
+ std::string label;
+ bool error;
+ for (LLViewerFetchedTexture* image : mImageList)
+ {
+ image->getGLObjectLabel(label, error);
+ if (!error && label.empty())
+ {
+ const S32 category = image->getGLTexture()->getCategory();
+ const std::string& new_prefix = category == LLGLTexture::LOCAL ? local_prefix : other_prefix;
+ image->setGLObjectLabel(new_prefix, true);
+ }
+ }
+}
+
F32 LLViewerTextureList::updateImagesLoadingFastCache(F32 max_time)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
@@ -1164,6 +1281,11 @@ F32 LLViewerTextureList::updateImagesFetchTextures(F32 max_time)
//update MIN_UPDATE_COUNT or 5% of other textures, whichever is greater
update_count = llmax((U32) MIN_UPDATE_COUNT, (U32) mUUIDMap.size()/20);
+ if (LLViewerTexture::sDesiredDiscardBias > 1.f)
+ {
+ // we are over memory target, update more agresively
+ update_count = (S32)(update_count * LLViewerTexture::sDesiredDiscardBias);
+ }
update_count = llmin(update_count, (U32) mUUIDMap.size());
{ // copy entries out of UUID map to avoid iterator invalidation from deletion inside updateImageDecodeProiroty or updateFetch below
@@ -1290,6 +1412,10 @@ void LLViewerTextureList::decodeAllImages(F32 max_time)
max_time = llmax(max_time, .001f);
F32 create_time = updateImagesCreateTextures(max_time);
+ // Label all images (if enabled)
+ updateImagesNameTextures();
+ labelAll();
+
LL_DEBUGS("ViewerImages") << "decodeAllImages() took " << timer.getElapsedTimeF32() << " seconds. "
<< " fetch_pending " << fetch_pending
<< " create_time " << create_time
@@ -1313,6 +1439,11 @@ bool LLViewerTextureList::createUploadFile(LLPointer<LLImageRaw> raw_image,
raw_image->getComponents());
LLPointer<LLImageJ2C> compressedImage = LLViewerTextureList::convertToUploadFile(scale_image, max_image_dimentions);
+ if (compressedImage.isNull())
+ {
+ LL_INFOS() << "Couldn't convert to j2c, file : " << out_filename << LL_ENDL;
+ return false;
+ }
if (compressedImage->getWidth() < min_image_dimentions || compressedImage->getHeight() < min_image_dimentions)
{
std::string reason = llformat("Images below %d x %d pixels are not allowed. Actual size: %d x %dpx",
@@ -1323,12 +1454,6 @@ bool LLViewerTextureList::createUploadFile(LLPointer<LLImageRaw> raw_image,
compressedImage->setLastError(reason);
return false;
}
- if (compressedImage.isNull())
- {
- compressedImage->setLastError("Couldn't convert the image to jpeg2000.");
- LL_INFOS() << "Couldn't convert to j2c, file : " << out_filename << LL_ENDL;
- return false;
- }
if (!compressedImage->save(out_filename))
{
compressedImage->setLastError("Couldn't create the jpeg2000 image for upload.");