diff options
Diffstat (limited to 'indra/newview/llviewertexturelist.cpp')
| -rw-r--r-- | indra/newview/llviewertexturelist.cpp | 15 |
1 files changed, 14 insertions, 1 deletions
diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index e4fd947892..e77c14a53d 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -177,15 +177,25 @@ void LLViewerTextureList::doPreloadImages() image->setAddressMode(LLTexUnit::TAM_WRAP); mImagePreloads.insert(image); } +#if GL_VERSION_1_1 image = LLViewerTextureManager::getFetchedTextureFromFile("alpha_gradient.tga", FTT_LOCAL_FILE, MIPMAP_YES, LLViewerFetchedTexture::BOOST_UI, LLViewerTexture::FETCHED_TEXTURE, GL_ALPHA8, GL_ALPHA, IMG_ALPHA_GRAD); +#else + image = LLViewerTextureManager::getFetchedTextureFromFile("alpha_gradient.tga", FTT_LOCAL_FILE, MIPMAP_YES, LLViewerFetchedTexture::BOOST_UI, LLViewerTexture::FETCHED_TEXTURE, + GL_ALPHA8_EXT, GL_ALPHA, IMG_ALPHA_GRAD); +#endif if (image) { image->setAddressMode(LLTexUnit::TAM_CLAMP); mImagePreloads.insert(image); } +#if GL_VERSION_1_1 image = LLViewerTextureManager::getFetchedTextureFromFile("alpha_gradient_2d.j2c", FTT_LOCAL_FILE, MIPMAP_YES, LLViewerFetchedTexture::BOOST_UI, LLViewerTexture::FETCHED_TEXTURE, GL_ALPHA8, GL_ALPHA, IMG_ALPHA_GRAD_2D); +#else + image = LLViewerTextureManager::getFetchedTextureFromFile("alpha_gradient_2d.j2c", FTT_LOCAL_FILE, MIPMAP_YES, LLViewerFetchedTexture::BOOST_UI, LLViewerTexture::FETCHED_TEXTURE, + GL_ALPHA8_EXT, GL_ALPHA, IMG_ALPHA_GRAD_2D); +#endif if (image) { image->setAddressMode(LLTexUnit::TAM_CLAMP); @@ -1145,16 +1155,19 @@ F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time) // just in case we downres textures, bind downresmap and copy program gPipeline.mDownResMap.bindTarget(); + //gPipeline.mDownResMap.clear(); + gCopyProgram.bind(); gPipeline.mScreenTriangleVB->setBuffer(); // give time to downscaling first -- if mDownScaleQueue is not empty, we're running out of memory and need // to free up memory by discarding off screen textures quickly + S32 min_count = (S32)mCreateTextureList.size() / 20 + 3; // do at least 5 and make sure we don't get too far behind even if it violates // the time limit. If we don't downscale quickly the viewer will hit swap and may // freeze. - S32 min_count = (S32)mCreateTextureList.size() / 20 + 5; + //S32 min_count = (S32)mCreateTextureList.size() / 20 + 5; create_timer.reset(); while (!mDownScaleQueue.empty()) |
