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Diffstat (limited to 'indra/newview/llviewertexturelist.cpp')
-rw-r--r-- | indra/newview/llviewertexturelist.cpp | 1518 |
1 files changed, 1518 insertions, 0 deletions
diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp new file mode 100644 index 0000000000..2f3ed0e68a --- /dev/null +++ b/indra/newview/llviewertexturelist.cpp @@ -0,0 +1,1518 @@ +/** + * @file llviewertexturelist.cpp + * @brief Object for managing the list of images within a region + * + * $LicenseInfo:firstyear=2000&license=viewergpl$ + * + * Copyright (c) 2000-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llviewertexturelist.h" + +#include "imageids.h" +#include "llgl.h" // fot gathering stats from GL +#include "llimagegl.h" +#include "llimagebmp.h" +#include "llimagej2c.h" +#include "llimagetga.h" +#include "llimagejpeg.h" +#include "llimagepng.h" + +#include "llsdserialize.h" +#include "llsys.h" +#include "llvfs.h" +#include "llvfile.h" +#include "llvfsthread.h" +#include "llxmltree.h" +#include "message.h" + +#include "llagent.h" +#include "lltexturecache.h" +#include "lltexturefetch.h" +#include "llviewercontrol.h" +#include "llviewertexture.h" +#include "llviewermedia.h" +#include "llviewerregion.h" +#include "llviewerstats.h" +#include "pipeline.h" +#include "llappviewer.h" +#include "lluictrlfactory.h" // for LLXUIParser +#include <sys/stat.h> + +//////////////////////////////////////////////////////////////////////////// + +void (*LLViewerTextureList::sUUIDCallback)(void **, const LLUUID&) = NULL; + +const S32 IMAGES_PER_REQUEST = 42; +const S32 IMAGES_MIN_UPDATES = 4; // Always update the highest N images each frame +const S32 IMAGES_MAX_PACKET_UPDATES = 1; // Only send N packets of IMAGES_PER_REQUEST in a frame +const F32 RESEND_IMAGE_REQUEST_TIME = 15.f; // seconds + +LLViewerTextureList gTextureList; + +/////////////////////////////////////////////////////////////////////////////// + +LLViewerTextureList::LLViewerTextureList() + : mForceResetTextureStats(FALSE), + mUpdateStats(FALSE), + mMaxResidentTexMemInMegaBytes(0), + mMaxTotalTextureMemInMegaBytes(0) +{ +} + +void LLViewerTextureList::init() +{ + mNumImages = 0; + mMaxResidentTexMemInMegaBytes = 0; + mMaxTotalTextureMemInMegaBytes = 0 ; + if (gNoRender) + { + // Don't initialize GL stuff if we're not rendering. + return; + } + + mUpdateStats = TRUE; + + // Update how much texture RAM we're allowed to use. + updateMaxResidentTexMem(0); // 0 = use current + + doPreloadImages(); +} + + +void LLViewerTextureList::doPreloadImages() +{ + LL_DEBUGS("ViewerImages") << "Preloading images..." << LL_ENDL; + + // Set the "missing asset" image + LLViewerFetchedTexture::sMissingAssetImagep = LLViewerTextureManager::getFetchedTextureFromFile("missing_asset.tga", MIPMAP_NO, IMMEDIATE_YES); + + // Set the "white" image + LLViewerFetchedTexture::sWhiteImagep = LLViewerTextureManager::getFetchedTextureFromFile("white.tga", MIPMAP_NO, IMMEDIATE_YES); + + LLUIImageList* image_list = LLUIImageList::getInstance(); + + image_list->initFromFile(); + + // turn off clamping and bilinear filtering for uv picking images + //LLViewerFetchedTexture* uv_test = preloadUIImage("uv_test1.tga", LLUUID::null, FALSE); + //uv_test->setClamp(FALSE, FALSE); + //uv_test->setMipFilterNearest(TRUE, TRUE); + //uv_test = preloadUIImage("uv_test2.tga", LLUUID::null, FALSE); + //uv_test->setClamp(FALSE, FALSE); + //uv_test->setMipFilterNearest(TRUE, TRUE); + + // prefetch specific UUIDs + LLViewerTextureManager::getFetchedTexture(IMG_SHOT, TRUE); + LLViewerTextureManager::getFetchedTexture(IMG_SMOKE_POOF, TRUE); + LLViewerFetchedTexture* image = LLViewerTextureManager::getFetchedTextureFromFile("silhouette.j2c", MIPMAP_YES, IMMEDIATE_YES); + if (image) + { + image->setAddressMode(LLTexUnit::TAM_WRAP); + mImagePreloads.insert(image); + } + image = LLViewerTextureManager::getFetchedTextureFromFile("world/NoEntryLines.png", MIPMAP_YES, IMMEDIATE_YES); + if (image) + { + image->setAddressMode(LLTexUnit::TAM_WRAP); + mImagePreloads.insert(image); + } + else + { + llinfos << "JAMESDEBUG" << llendl; + } + image = LLViewerTextureManager::getFetchedTextureFromFile("world/NoEntryPassLines.png", MIPMAP_YES, IMMEDIATE_YES); + if (image) + { + image->setAddressMode(LLTexUnit::TAM_WRAP); + mImagePreloads.insert(image); + } + else + { + llinfos << "JAMESDEBUG" << llendl; + } + image = LLViewerTextureManager::getFetchedTexture(DEFAULT_WATER_NORMAL, MIPMAP_YES, IMMEDIATE_YES); + if (image) + { + image->setAddressMode(LLTexUnit::TAM_WRAP); + mImagePreloads.insert(image); + } + image = LLViewerTextureManager::getFetchedTextureFromFile("transparent.j2c", MIPMAP_YES, IMMEDIATE_YES, LLViewerTexture::FETCHED_TEXTURE, + 0,0,LLUUID("8dcd4a48-2d37-4909-9f78-f7a9eb4ef903")); + if (image) + { + image->setAddressMode(LLTexUnit::TAM_WRAP); + mImagePreloads.insert(image); + } + +} + +static std::string get_texture_list_name() +{ + return std::string("texture_list_") + gSavedSettings.getString("LoginLocation") + ".xml"; +} + +void LLViewerTextureList::doPrefetchImages() +{ + if (LLAppViewer::instance()->getPurgeCache()) + { + // cache was purged, no point + return; + } + + // Pre-fetch textures from last logout + LLSD imagelist; + std::string filename = gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, get_texture_list_name()); + llifstream file; + file.open(filename); + if (file.is_open()) + { + LLSDSerialize::fromXML(imagelist, file); + } + for (LLSD::array_iterator iter = imagelist.beginArray(); + iter != imagelist.endArray(); ++iter) + { + LLSD imagesd = *iter; + LLUUID uuid = imagesd["uuid"]; + S32 pixel_area = imagesd["area"]; + S32 texture_type = imagesd["type"]; + + if(LLViewerTexture::FETCHED_TEXTURE == texture_type || LLViewerTexture::LOD_TEXTURE == texture_type) + { + LLViewerFetchedTexture* image = LLViewerTextureManager::getFetchedTexture(uuid, MIPMAP_TRUE, FALSE, texture_type); + if (image) + { + image->addTextureStats((F32)pixel_area); + } + } + } +} + +/////////////////////////////////////////////////////////////////////////////// + +LLViewerTextureList::~LLViewerTextureList() +{ +} + +void LLViewerTextureList::shutdown() +{ + // clear out preloads + mImagePreloads.clear(); + + // Write out list of currently loaded textures for precaching on startup + typedef std::set<std::pair<S32,LLViewerFetchedTexture*> > image_area_list_t; + image_area_list_t image_area_list; + for (image_priority_list_t::iterator iter = mImageList.begin(); + iter != mImageList.end(); ++iter) + { + LLViewerFetchedTexture* image = *iter; + if (!image->hasGLTexture() || + !image->getUseDiscard() || + image->needsAux() || + image->getTargetHost() != LLHost::invalid) + { + continue; // avoid UI, baked, and other special images + } + S32 desired = image->getDesiredDiscardLevel(); + if (desired >= 0 && desired < MAX_DISCARD_LEVEL) + { + S32 pixel_area = image->getWidth(desired) * image->getHeight(desired); + image_area_list.insert(std::make_pair(pixel_area, image)); + } + } + + LLSD imagelist; + const S32 max_count = 1000; + S32 count = 0; + S32 image_type ; + for (image_area_list_t::reverse_iterator riter = image_area_list.rbegin(); + riter != image_area_list.rend(); ++riter) + { + LLViewerFetchedTexture* image = riter->second; + image_type = (S32)image->getType() ; + imagelist[count]["area"] = riter->first; + imagelist[count]["uuid"] = image->getID(); + imagelist[count]["type"] = image_type; + if (++count >= max_count) + break; + } + + if (count > 0 && !gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, "").empty()) + { + std::string filename = gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, get_texture_list_name()); + llofstream file; + file.open(filename); + LLSDSerialize::toPrettyXML(imagelist, file); + } + + // + // Clean up "loaded" callbacks. + // + mCallbackList.clear(); + + // Flush all of the references + mLoadingStreamList.clear(); + mCreateTextureList.clear(); + + mUUIDMap.clear(); + + mImageList.clear(); +} + +void LLViewerTextureList::dump() +{ + llinfos << "LLViewerTextureList::dump()" << llendl; + for (image_priority_list_t::iterator it = mImageList.begin(); it != mImageList.end(); ++it) + { + LLViewerFetchedTexture* image = *it; + + llinfos << "priority " << image->getDecodePriority() + << " boost " << image->getBoostLevel() + << " size " << image->getWidth() << "x" << image->getHeight() + << " discard " << image->getDiscardLevel() + << " desired " << image->getDesiredDiscardLevel() + << " http://asset.siva.lindenlab.com/" << image->getID() << ".texture" + << llendl; + } +} + +void LLViewerTextureList::destroyGL(BOOL save_state) +{ + LLImageGL::destroyGL(save_state); +} + +void LLViewerTextureList::restoreGL() +{ + LLImageGL::restoreGL(); +} + +/* Vertical tab container button image IDs + Seem to not decode when running app in debug. + + const LLUUID BAD_IMG_ONE("1097dcb3-aef9-8152-f471-431d840ea89e"); + const LLUUID BAD_IMG_TWO("bea77041-5835-1661-f298-47e2d32b7a70"); + */ + +/////////////////////////////////////////////////////////////////////////////// + +LLViewerFetchedTexture* LLViewerTextureList::getImageFromFile(const std::string& filename, + BOOL usemipmaps, + BOOL level_immediate, + S8 texture_type, + LLGLint internal_format, + LLGLenum primary_format, + const LLUUID& force_id) +{ + if (gNoRender) + { + // Never mind that this ignores image_set_id; + // getImage() will handle that later. + return LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT, TRUE, TRUE); + } + + std::string full_path = gDirUtilp->findSkinnedFilename("textures", filename); + if (full_path.empty()) + { + llwarns << "Failed to find local image file: " << filename << llendl; + return LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT, TRUE, TRUE); + } + + // generate UUID based on hash of filename + LLUUID new_id; + if (force_id.notNull()) + { + new_id = force_id; + } + else + { + new_id.generate(full_path); + } + + LLPointer<LLViewerFetchedTexture> imagep = findImage(new_id); + + if (imagep.isNull()) + { + switch(texture_type) + { + case LLViewerTexture::FETCHED_TEXTURE: + imagep = new LLViewerFetchedTexture(full_path, new_id, usemipmaps); + break ; + case LLViewerTexture::LOD_TEXTURE: + imagep = new LLViewerLODTexture(full_path, new_id, usemipmaps); + break ; + default: + llerrs << "Invalid texture type " << texture_type << llendl ; + } + + if (internal_format && primary_format) + { + imagep->setExplicitFormat(internal_format, primary_format); + } + + addImage(imagep); + + if (level_immediate) + { + imagep->dontDiscard(); + imagep->setBoostLevel(LLViewerFetchedTexture::BOOST_UI); + } + } + + imagep->setGLTextureCreated(true); + + return imagep; +} + + +LLViewerFetchedTexture* LLViewerTextureList::getImage(const LLUUID &image_id, + BOOL usemipmaps, + BOOL level_immediate, + S8 texture_type, + LLGLint internal_format, + LLGLenum primary_format, + LLHost request_from_host) +{ + // Return the image with ID image_id + // If the image is not found, creates new image and + // enqueues a request for transmission + + if ((&image_id == NULL) || image_id.isNull()) + { + return (LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT, TRUE, TRUE)); + } + + LLPointer<LLViewerFetchedTexture> imagep = findImage(image_id); + + if (imagep.isNull()) + { + imagep = createImage(image_id, usemipmaps, level_immediate, texture_type, internal_format, primary_format, request_from_host) ; + } + + imagep->setGLTextureCreated(true); + + return imagep; +} + +//when this function is called, there is no such texture in the gTextureList with image_id. +LLViewerFetchedTexture* LLViewerTextureList::createImage(const LLUUID &image_id, + BOOL usemipmaps, + BOOL level_immediate, + S8 texture_type, + LLGLint internal_format, + LLGLenum primary_format, + LLHost request_from_host) +{ + LLPointer<LLViewerFetchedTexture> imagep ; + switch(texture_type) + { + case LLViewerTexture::FETCHED_TEXTURE: + imagep = new LLViewerFetchedTexture(image_id, usemipmaps); + break ; + case LLViewerTexture::LOD_TEXTURE: + imagep = new LLViewerLODTexture(image_id, usemipmaps); + break ; + default: + llerrs << "Invalid texture type " << texture_type << llendl ; + } + + // Might want to request from host other than where the agent is. JC + imagep->setTargetHost(request_from_host); + + if (internal_format && primary_format) + { + imagep->setExplicitFormat(internal_format, primary_format); + } + + addImage(imagep); + + if (level_immediate) + { + imagep->dontDiscard(); + imagep->setBoostLevel(LLViewerFetchedTexture::BOOST_UI); + } + else + { + //by default, the texure can not be removed from memory even if it is not used. + //here turn this off + //if this texture should be set to NO_DELETE, either pass level_immediate == TRUE here, or call setNoDelete() afterwards. + imagep->forceActive() ; + } + + return imagep ; +} + +LLViewerFetchedTexture *LLViewerTextureList::findImage(const LLUUID &image_id) +{ + uuid_map_t::iterator iter = mUUIDMap.find(image_id); + if(iter == mUUIDMap.end()) + return NULL; + return iter->second; +} + +void LLViewerTextureList::addImageToList(LLViewerFetchedTexture *image) +{ + llassert(image); + if (image->isInImageList()) + { + llerrs << "LLViewerTextureList::addImageToList - Image already in list" << llendl; + } + llverify((mImageList.insert(image)).second == true); + image->setInImageList(TRUE) ; +} + +void LLViewerTextureList::removeImageFromList(LLViewerFetchedTexture *image) +{ + llassert(image); + if (!image->isInImageList()) + { + llinfos << "RefCount: " << image->getNumRefs() << llendl ; + uuid_map_t::iterator iter = mUUIDMap.find(image->getID()); + if(iter == mUUIDMap.end() || iter->second != image) + { + llinfos << "Image is not in mUUIDMap!" << llendl ; + } + llerrs << "LLViewerTextureList::removeImageFromList - Image not in list" << llendl; + } + llverify(mImageList.erase(image) == 1); + image->setInImageList(FALSE) ; +} + +void LLViewerTextureList::addImage(LLViewerFetchedTexture *new_image) +{ + if (!new_image) + { + llwarning("No image to add to image list", 0); + return; + } + LLUUID image_id = new_image->getID(); + + LLViewerFetchedTexture *image = findImage(image_id); + if (image) + { + llwarns << "Image with ID " << image_id << " already in list" << llendl; + } + mNumImages++; + + addImageToList(new_image); + mUUIDMap[image_id] = new_image; +} + + +void LLViewerTextureList::deleteImage(LLViewerFetchedTexture *image) +{ + if( image) + { + if (image->hasCallbacks()) + { + mCallbackList.erase(image); + } + + llverify(mUUIDMap.erase(image->getID()) == 1); + mNumImages--; + removeImageFromList(image); + } +} + +/////////////////////////////////////////////////////////////////////////////// + + +//////////////////////////////////////////////////////////////////////////// + +void LLViewerTextureList::dirtyImage(LLViewerFetchedTexture *image) +{ + mDirtyTextureList.insert(image); +} + +//////////////////////////////////////////////////////////////////////////// + +void LLViewerTextureList::updateImages(F32 max_time) +{ + LLViewerStats::getInstance()->mNumImagesStat.addValue(mNumImages); + LLViewerStats::getInstance()->mNumRawImagesStat.addValue(LLImageRaw::sRawImageCount); + LLViewerStats::getInstance()->mGLTexMemStat.addValue((F32)BYTES_TO_MEGA_BYTES(LLImageGL::sGlobalTextureMemoryInBytes)); + LLViewerStats::getInstance()->mGLBoundMemStat.addValue((F32)BYTES_TO_MEGA_BYTES(LLImageGL::sBoundTextureMemoryInBytes)); + LLViewerStats::getInstance()->mRawMemStat.addValue((F32)BYTES_TO_MEGA_BYTES(LLImageRaw::sGlobalRawMemory)); + LLViewerStats::getInstance()->mFormattedMemStat.addValue((F32)BYTES_TO_MEGA_BYTES(LLImageFormatted::sGlobalFormattedMemory)); + + updateImagesDecodePriorities(); + max_time -= updateImagesFetchTextures(max_time); + max_time = llmin(llmax(max_time, 0.001f*10.f*gFrameIntervalSeconds), 0.001f); + max_time -= updateImagesCreateTextures(max_time); + max_time = llmin(llmax(max_time, 0.001f*10.f*gFrameIntervalSeconds), 0.001f); + if (!mDirtyTextureList.empty()) + { + LLFastTimer t(LLFastTimer::FTM_IMAGE_MARK_DIRTY); + gPipeline.dirtyPoolObjectTextures(mDirtyTextureList); + mDirtyTextureList.clear(); + } + bool didone = false; + for (image_list_t::iterator iter = mCallbackList.begin(); + iter != mCallbackList.end(); ) + { + //trigger loaded callbacks on local textures immediately + LLViewerFetchedTexture* image = *iter++; + if (!image->getLocalFileName().empty()) + { + // Do stuff to handle callbacks, update priorities, etc. + didone = image->doLoadedCallbacks(); + } + else if (!didone) + { + // Do stuff to handle callbacks, update priorities, etc. + didone = image->doLoadedCallbacks(); + } + } + if (!gNoRender && !gGLManager.mIsDisabled) + { + LLViewerMedia::updateImagesMediaStreams(); + } + updateImagesUpdateStats(); +} + +void LLViewerTextureList::updateImagesDecodePriorities() +{ + // Update the decode priority for N images each frame + { + const size_t max_update_count = llmin((S32) (1024*gFrameIntervalSeconds) + 1, 32); //target 1024 textures per second + S32 update_counter = llmin(max_update_count, mUUIDMap.size()/10); + uuid_map_t::iterator iter = mUUIDMap.upper_bound(mLastUpdateUUID); + while(update_counter > 0 && !mUUIDMap.empty()) + { + if (iter == mUUIDMap.end()) + { + iter = mUUIDMap.begin(); + } + mLastUpdateUUID = iter->first; + LLPointer<LLViewerFetchedTexture> imagep = iter->second; + ++iter; // safe to incrament now + + // + // Flush formatted images using a lazy flush + // + const F32 LAZY_FLUSH_TIMEOUT = 30.f; // stop decoding + const F32 MAX_INACTIVE_TIME = 50.f; // actually delete + S32 min_refs = 3; // 1 for mImageList, 1 for mUUIDMap, 1 for local reference + if (imagep->hasCallbacks()) + { + min_refs++; // Add an extra reference if we're on the loaded callback list + } + S32 num_refs = imagep->getNumRefs(); + if (num_refs == min_refs) + { + if (imagep->getLastReferencedTimer()->getElapsedTimeF32() > LAZY_FLUSH_TIMEOUT) + { + // Remove the unused image from the image list + deleteImage(imagep); + imagep = NULL; // should destroy the image + } + continue; + } + else + { + if(imagep->isDeleted()) + { + continue ; + } + else if(imagep->isDeletionCandidate()) + { + imagep->destroyTexture() ; + continue ; + } + else if(imagep->isInactive()) + { + if (imagep->getLastReferencedTimer()->getElapsedTimeF32() > MAX_INACTIVE_TIME) + { + imagep->setDeletionCandidate() ; + } + continue ; + } + else + { + imagep->getLastReferencedTimer()->reset(); + + //reset texture state. + imagep->setInactive() ; + } + } + + imagep->processTextureStats(); + F32 old_priority = imagep->getDecodePriority(); + F32 old_priority_test = llmax(old_priority, 0.0f); + F32 decode_priority = imagep->calcDecodePriority(); + F32 decode_priority_test = llmax(decode_priority, 0.0f); + // Ignore < 20% difference + if ((decode_priority_test < old_priority_test * .8f) || + (decode_priority_test > old_priority_test * 1.25f)) + { + removeImageFromList(imagep); + imagep->setDecodePriority(decode_priority); + addImageToList(imagep); + } + update_counter--; + } + } +} + +/* + static U8 get_image_type(LLViewerFetchedTexture* imagep, LLHost target_host) + { + // Having a target host implies this is a baked image. I don't + // believe that boost level has been set at this point. JC + U8 type_from_host = (target_host.isOk() + ? LLImageBase::TYPE_AVATAR_BAKE + : LLImageBase::TYPE_NORMAL); + S32 boost_level = imagep->getBoostLevel(); + U8 type_from_boost = ( (boost_level == LLViewerFetchedTexture::BOOST_AVATAR_BAKED + || boost_level == LLViewerFetchedTexture::BOOST_AVATAR_BAKED_SELF) + ? LLImageBase::TYPE_AVATAR_BAKE + : LLImageBase::TYPE_NORMAL); + if (type_from_host == LLImageBase::TYPE_NORMAL + && type_from_boost == LLImageBase::TYPE_AVATAR_BAKE) + { + llwarns << "TAT: get_image_type() type_from_host doesn't match type_from_boost" + << " host " << target_host + << " boost " << imagep->getBoostLevel() + << " imageid " << imagep->getID() + << llendl; + imagep->dump(); + } + return type_from_host; + } + */ + +F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time) +{ + if (gNoRender || gGLManager.mIsDisabled) return 0.0f; + + // + // Create GL textures for all textures that need them (images which have been + // decoded, but haven't been pushed into GL). + // + LLFastTimer t(LLFastTimer::FTM_IMAGE_CREATE); + + LLTimer create_timer; + image_list_t::iterator enditer = mCreateTextureList.begin(); + for (image_list_t::iterator iter = mCreateTextureList.begin(); + iter != mCreateTextureList.end();) + { + image_list_t::iterator curiter = iter++; + enditer = iter; + LLViewerFetchedTexture *imagep = *curiter; + imagep->createTexture(); + if (create_timer.getElapsedTimeF32() > max_time) + { + break; + } + } + mCreateTextureList.erase(mCreateTextureList.begin(), enditer); + return create_timer.getElapsedTimeF32(); +} + +void LLViewerTextureList::forceImmediateUpdate(LLViewerFetchedTexture* imagep) +{ + if(!imagep) + { + return ; + } + if(imagep->isInImageList()) + { + removeImageFromList(imagep); + } + + imagep->processTextureStats(); + F32 decode_priority = LLViewerFetchedTexture::maxDecodePriority() ; + imagep->setDecodePriority(decode_priority); + mImageList.insert(imagep); + imagep->setInImageList(TRUE) ; + + return ; +} + +F32 LLViewerTextureList::updateImagesFetchTextures(F32 max_time) +{ + LLTimer image_op_timer; + + // Update the decode priority for N images each frame + // Make a list with 32 high priority entries + 256 cycled entries + const size_t max_priority_count = llmin((S32) (256*10.f*gFrameIntervalSeconds)+1, 32); + const size_t max_update_count = llmin((S32) (1024*10.f*gFrameIntervalSeconds)+1, 256); + + // 32 high priority entries + std::set<LLViewerFetchedTexture*> entries; + size_t update_counter = llmin(max_priority_count, mImageList.size()); + image_priority_list_t::iterator iter1 = mImageList.begin(); + while(update_counter > 0) + { + // added extra granularity and verbosity for crash logging during 1.19.1 RC. -Brad + if(iter1 == mImageList.end()) + { + llerrs << "DEV-12002: update_counter not calculated correctly!" << llendl; + return 0.f; + } + + LLPointer<LLViewerFetchedTexture> const & ptr = *iter1; + + LLViewerFetchedTexture * img = ptr.get(); + + // added extra granularity and verbosity for crash logging during 1.19.1 RC. -Brad + if(img == NULL) + { + llwarns << "DEV-12002: image is NULL!" << llendl; + } + + entries.insert(img); + + ++iter1; + update_counter--; + } + + // 256 cycled entries + update_counter = llmin(max_update_count, mUUIDMap.size()); + uuid_map_t::iterator iter2 = mUUIDMap.upper_bound(mLastFetchUUID); + while(update_counter > 0) + { + if (iter2 == mUUIDMap.end()) + { + iter2 = mUUIDMap.begin(); + } + mLastFetchUUID = iter2->first; + entries.insert(iter2->second); + ++iter2; + update_counter--; + } + + S32 min_count = max_priority_count + max_update_count/4; + for (std::set<LLViewerFetchedTexture*>::iterator iter3 = entries.begin(); + iter3 != entries.end(); ) + { + LLPointer<LLViewerFetchedTexture> imagep = *iter3++; + + imagep->updateFetch(); + if (min_count <= 0 && image_op_timer.getElapsedTimeF32() > max_time) + { + break; + } + min_count--; + } + return image_op_timer.getElapsedTimeF32(); +} + +void LLViewerTextureList::updateImagesUpdateStats() +{ + if (mUpdateStats) + { + for (image_priority_list_t::iterator iter = mImageList.begin(); + iter != mImageList.end(); ) + { + LLViewerFetchedTexture* imagep = *iter++; + imagep->resetTextureStats(mForceResetTextureStats); + } + mUpdateStats = FALSE; + mForceResetTextureStats = FALSE; + } +} + +void LLViewerTextureList::decodeAllImages(F32 max_time) +{ + LLTimer timer; + if(gNoRender) return; + + // Update texture stats and priorities + std::vector<LLPointer<LLViewerFetchedTexture> > image_list; + for (image_priority_list_t::iterator iter = mImageList.begin(); + iter != mImageList.end(); ) + { + LLViewerFetchedTexture* imagep = *iter++; + image_list.push_back(imagep); + imagep->setInImageList(FALSE) ; + } + mImageList.clear(); + for (std::vector<LLPointer<LLViewerFetchedTexture> >::iterator iter = image_list.begin(); + iter != image_list.end(); ++iter) + { + LLViewerFetchedTexture* imagep = *iter; + imagep->processTextureStats(); + F32 decode_priority = imagep->calcDecodePriority(); + imagep->setDecodePriority(decode_priority); + mImageList.insert(imagep); + imagep->setInImageList(TRUE) ; + } + image_list.clear(); + + // Update fetch (decode) + for (image_priority_list_t::iterator iter = mImageList.begin(); + iter != mImageList.end(); ) + { + LLViewerFetchedTexture* imagep = *iter++; + imagep->updateFetch(); + } + // Run threads + S32 fetch_pending = 0; + while (1) + { + LLAppViewer::instance()->getTextureCache()->update(1); // unpauses the texture cache thread + LLAppViewer::instance()->getImageDecodeThread()->update(1); // unpauses the image thread + fetch_pending = LLAppViewer::instance()->getTextureFetch()->update(1); // unpauses the texture fetch thread + if (fetch_pending == 0 || timer.getElapsedTimeF32() > max_time) + { + break; + } + } + // Update fetch again + for (image_priority_list_t::iterator iter = mImageList.begin(); + iter != mImageList.end(); ) + { + LLViewerFetchedTexture* imagep = *iter++; + imagep->updateFetch(); + } + max_time -= timer.getElapsedTimeF32(); + max_time = llmax(max_time, .001f); + F32 create_time = updateImagesCreateTextures(max_time); + + LL_DEBUGS("ViewerImages") << "decodeAllImages() took " << timer.getElapsedTimeF32() << " seconds. " + << " fetch_pending " << fetch_pending + << " create_time " << create_time + << LL_ENDL; +} + + +BOOL LLViewerTextureList::createUploadFile(const std::string& filename, + const std::string& out_filename, + const U8 codec) +{ + // First, load the image. + LLPointer<LLImageRaw> raw_image = new LLImageRaw; + + switch (codec) + { + case IMG_CODEC_BMP: + { + LLPointer<LLImageBMP> bmp_image = new LLImageBMP; + + if (!bmp_image->load(filename)) + { + return FALSE; + } + + if (!bmp_image->decode(raw_image, 0.0f)) + { + return FALSE; + } + } + break; + case IMG_CODEC_TGA: + { + LLPointer<LLImageTGA> tga_image = new LLImageTGA; + + if (!tga_image->load(filename)) + { + return FALSE; + } + + if (!tga_image->decode(raw_image)) + { + return FALSE; + } + + if( (tga_image->getComponents() != 3) && + (tga_image->getComponents() != 4) ) + { + tga_image->setLastError( "Image files with less than 3 or more than 4 components are not supported." ); + return FALSE; + } + } + break; + case IMG_CODEC_JPEG: + { + LLPointer<LLImageJPEG> jpeg_image = new LLImageJPEG; + + if (!jpeg_image->load(filename)) + { + return FALSE; + } + + if (!jpeg_image->decode(raw_image, 0.0f)) + { + return FALSE; + } + } + break; + case IMG_CODEC_PNG: + { + LLPointer<LLImagePNG> png_image = new LLImagePNG; + + if (!png_image->load(filename)) + { + return FALSE; + } + + if (!png_image->decode(raw_image, 0.0f)) + { + return FALSE; + } + } + break; + default: + return FALSE; + } + + LLPointer<LLImageJ2C> compressedImage = convertToUploadFile(raw_image); + + if( !compressedImage->save(out_filename) ) + { + llinfos << "Couldn't create output file " << out_filename << llendl; + return FALSE; + } + + // test to see if the encode and save worked. + LLPointer<LLImageJ2C> integrity_test = new LLImageJ2C; + if( !integrity_test->loadAndValidate( out_filename ) ) + { + llinfos << "Image: " << out_filename << " is corrupt." << llendl; + return FALSE; + } + + return TRUE; +} + +// note: modifies the argument raw_image!!!! +LLPointer<LLImageJ2C> LLViewerTextureList::convertToUploadFile(LLPointer<LLImageRaw> raw_image) +{ + raw_image->biasedScaleToPowerOfTwo(LLViewerFetchedTexture::MAX_IMAGE_SIZE_DEFAULT); + LLPointer<LLImageJ2C> compressedImage = new LLImageJ2C(); + compressedImage->setRate(0.f); + + if (gSavedSettings.getBOOL("LosslessJ2CUpload") && + (raw_image->getWidth() * raw_image->getHeight() <= LL_IMAGE_REZ_LOSSLESS_CUTOFF * LL_IMAGE_REZ_LOSSLESS_CUTOFF)) + compressedImage->setReversible(TRUE); + + compressedImage->encode(raw_image, 0.0f); + + return compressedImage; +} + +// Returns min setting for TextureMemory (in MB) +S32 LLViewerTextureList::getMinVideoRamSetting() +{ + S32 system_ram = (S32)BYTES_TO_MEGA_BYTES(gSysMemory.getPhysicalMemoryClamped()); + //min texture mem sets to 64M if total physical mem is more than 1.5GB + return (system_ram > 1500) ? 64 : MIN_VIDEO_RAM_IN_MEGA_BYTES ; +} + +//static +// Returns max setting for TextureMemory (in MB) +S32 LLViewerTextureList::getMaxVideoRamSetting(bool get_recommended) +{ + S32 max_texmem; + if (gGLManager.mVRAM != 0) + { + // Treat any card with < 32 MB (shudder) as having 32 MB + // - it's going to be swapping constantly regardless + S32 max_vram = gGLManager.mVRAM; + max_vram = llmax(max_vram, getMinVideoRamSetting()); + max_texmem = max_vram; + if (!get_recommended) + max_texmem *= 2; + } + else + { + if (get_recommended) + max_texmem = 128; + else + max_texmem = 512; + llwarns << "VRAM amount not detected, defaulting to " << max_texmem << " MB" << llendl; + } + + S32 system_ram = (S32)BYTES_TO_MEGA_BYTES(gSysMemory.getPhysicalMemoryClamped()); // In MB + //llinfos << "*** DETECTED " << system_ram << " MB of system memory." << llendl; + if (get_recommended) + max_texmem = llmin(max_texmem, (S32)(system_ram/2)); + else + max_texmem = llmin(max_texmem, (S32)(system_ram)); + + max_texmem = llclamp(max_texmem, getMinVideoRamSetting(), MAX_VIDEO_RAM_IN_MEGA_BYTES); + + return max_texmem; +} + +const S32 VIDEO_CARD_FRAMEBUFFER_MEM = 12; // MB +const S32 MIN_MEM_FOR_NON_TEXTURE = 512 ; //MB +void LLViewerTextureList::updateMaxResidentTexMem(S32 mem) +{ + // Initialize the image pipeline VRAM settings + S32 cur_mem = gSavedSettings.getS32("TextureMemory"); + F32 mem_multiplier = gSavedSettings.getF32("RenderTextureMemoryMultiple"); + S32 default_mem = getMaxVideoRamSetting(true); // recommended default + if (mem == 0) + { + mem = cur_mem > 0 ? cur_mem : default_mem; + } + else if (mem < 0) + { + mem = default_mem; + } + + // limit the texture memory to a multiple of the default if we've found some cards to behave poorly otherwise + mem = llmin(mem, (S32) (mem_multiplier * (F32) default_mem)); + + mem = llclamp(mem, getMinVideoRamSetting(), getMaxVideoRamSetting()); + if (mem != cur_mem) + { + gSavedSettings.setS32("TextureMemory", mem); + return; //listener will re-enter this function + } + + // TODO: set available resident texture mem based on use by other subsystems + // currently max(12MB, VRAM/4) assumed... + + S32 vb_mem = mem; + S32 fb_mem = llmax(VIDEO_CARD_FRAMEBUFFER_MEM, vb_mem/4); + mMaxResidentTexMemInMegaBytes = (vb_mem - fb_mem) ; //in MB + + mMaxTotalTextureMemInMegaBytes = mMaxResidentTexMemInMegaBytes * 2; + if (mMaxResidentTexMemInMegaBytes > 640) + { + mMaxTotalTextureMemInMegaBytes -= (mMaxResidentTexMemInMegaBytes >> 2); + } + + //system mem + S32 system_ram = (S32)BYTES_TO_MEGA_BYTES(gSysMemory.getPhysicalMemoryClamped()); // In MB + + //minimum memory reserved for non-texture use. + //if system_raw >= 1GB, reserve at least 512MB for non-texture use; + //otherwise reserve half of the system_ram for non-texture use. + S32 min_non_texture_mem = llmin(system_ram / 2, MIN_MEM_FOR_NON_TEXTURE) ; + + if (mMaxTotalTextureMemInMegaBytes > system_ram - min_non_texture_mem) + { + mMaxTotalTextureMemInMegaBytes = system_ram - min_non_texture_mem ; + } + + llinfos << "Total Video Memory set to: " << vb_mem << " MB" << llendl; + llinfos << "Available Texture Memory set to: " << (vb_mem - fb_mem) << " MB" << llendl; +} + +/////////////////////////////////////////////////////////////////////////////// + +// static +void LLViewerTextureList::receiveImageHeader(LLMessageSystem *msg, void **user_data) +{ + LLFastTimer t(LLFastTimer::FTM_PROCESS_IMAGES); + + // Receive image header, copy into image object and decompresses + // if this is a one-packet image. + + LLUUID id; + + char ip_string[256]; + u32_to_ip_string(msg->getSenderIP(),ip_string); + + if (msg->getReceiveCompressedSize()) + { + gTextureList.mTextureBits += msg->getReceiveCompressedSize() * 8; + } + else + { + gTextureList.mTextureBits += msg->getReceiveSize() * 8; + } + gTextureList.mTexturePackets++; + + U8 codec; + U16 packets; + U32 totalbytes; + msg->getUUIDFast(_PREHASH_ImageID, _PREHASH_ID, id); + msg->getU8Fast(_PREHASH_ImageID, _PREHASH_Codec, codec); + msg->getU16Fast(_PREHASH_ImageID, _PREHASH_Packets, packets); + msg->getU32Fast(_PREHASH_ImageID, _PREHASH_Size, totalbytes); + + S32 data_size = msg->getSizeFast(_PREHASH_ImageData, _PREHASH_Data); + if (!data_size) + { + return; + } + if (data_size < 0) + { + // msg->getSizeFast() is probably trying to tell us there + // was an error. + llerrs << "image header chunk size was negative: " + << data_size << llendl; + return; + } + + // this buffer gets saved off in the packet list + U8 *data = new U8[data_size]; + msg->getBinaryDataFast(_PREHASH_ImageData, _PREHASH_Data, data, data_size); + + LLViewerFetchedTexture *image = LLViewerTextureManager::getFetchedTexture(id, TRUE, FALSE, LLViewerTexture::LOD_TEXTURE); + if (!image) + { + delete [] data; + return; + } + image->getLastPacketTimer()->reset(); + bool res = LLAppViewer::getTextureFetch()->receiveImageHeader(msg->getSender(), id, codec, packets, totalbytes, data_size, data); + if (!res) + { + delete[] data; + } +} + +// static +void LLViewerTextureList::receiveImagePacket(LLMessageSystem *msg, void **user_data) +{ + LLMemType mt1(LLMemType::MTYPE_APPFMTIMAGE); + LLFastTimer t(LLFastTimer::FTM_PROCESS_IMAGES); + + // Receives image packet, copy into image object, + // checks if all packets received, decompresses if so. + + LLUUID id; + U16 packet_num; + + char ip_string[256]; + u32_to_ip_string(msg->getSenderIP(),ip_string); + + if (msg->getReceiveCompressedSize()) + { + gTextureList.mTextureBits += msg->getReceiveCompressedSize() * 8; + } + else + { + gTextureList.mTextureBits += msg->getReceiveSize() * 8; + } + gTextureList.mTexturePackets++; + + //llprintline("Start decode, image header..."); + msg->getUUIDFast(_PREHASH_ImageID, _PREHASH_ID, id); + msg->getU16Fast(_PREHASH_ImageID, _PREHASH_Packet, packet_num); + S32 data_size = msg->getSizeFast(_PREHASH_ImageData, _PREHASH_Data); + + if (!data_size) + { + return; + } + if (data_size < 0) + { + // msg->getSizeFast() is probably trying to tell us there + // was an error. + llerrs << "image data chunk size was negative: " + << data_size << llendl; + return; + } + if (data_size > MTUBYTES) + { + llerrs << "image data chunk too large: " << data_size << " bytes" << llendl; + return; + } + U8 *data = new U8[data_size]; + msg->getBinaryDataFast(_PREHASH_ImageData, _PREHASH_Data, data, data_size); + + LLViewerFetchedTexture *image = LLViewerTextureManager::getFetchedTexture(id, TRUE, FALSE, LLViewerTexture::LOD_TEXTURE); + if (!image) + { + delete [] data; + return; + } + image->getLastPacketTimer()->reset(); + bool res = LLAppViewer::getTextureFetch()->receiveImagePacket(msg->getSender(), id, packet_num, data_size, data); + if (!res) + { + delete[] data; + } +} + + +// We've been that the asset server does not contain the requested image id. +// static +void LLViewerTextureList::processImageNotInDatabase(LLMessageSystem *msg,void **user_data) +{ + LLFastTimer t(LLFastTimer::FTM_PROCESS_IMAGES); + LLUUID image_id; + msg->getUUIDFast(_PREHASH_ImageID, _PREHASH_ID, image_id); + + LLViewerFetchedTexture* image = gTextureList.findImage( image_id ); + if( image ) + { + image->setIsMissingAsset(); + } +} + +/////////////////////////////////////////////////////////////////////////////// + +//static +const U32 SIXTEEN_MEG = 0x1000000; +S32 LLViewerTextureList::calcMaxTextureRAM() +{ + // Decide the maximum amount of RAM we should allow the user to allocate to texture cache + LLMemoryInfo memory_info; + U32 available_memory = memory_info.getPhysicalMemoryClamped(); + + clamp_rescale((F32)available_memory, + (F32)(SIXTEEN_MEG * 16), + (F32)U32_MAX, + (F32)(SIXTEEN_MEG * 4), + (F32)(U32_MAX >> 1)); + return available_memory; +} + +/////////////////////////////////////////////////////////////////////////////// + +// explicitly cleanup resources, as this is a singleton class with process +// lifetime so ability to perform std::map operations in destructor is not +// guaranteed. +void LLUIImageList::cleanUp() +{ + mUIImages.clear(); + mUITextureList.clear() ; +} + +LLUIImagePtr LLUIImageList::getUIImageByID(const LLUUID& image_id) +{ + // use id as image name + std::string image_name = image_id.asString(); + + // look for existing image + uuid_ui_image_map_t::iterator found_it = mUIImages.find(image_name); + if (found_it != mUIImages.end()) + { + return found_it->second; + } + + return loadUIImageByID(image_id); +} + +LLUIImagePtr LLUIImageList::getUIImage(const std::string& image_name) +{ + // look for existing image + uuid_ui_image_map_t::iterator found_it = mUIImages.find(image_name); + if (found_it != mUIImages.end()) + { + return found_it->second; + } + + return loadUIImageByName(image_name, image_name); +} + +LLUIImagePtr LLUIImageList::loadUIImageByName(const std::string& name, const std::string& filename, BOOL use_mips, const LLRect& scale_rect) +{ + LLViewerFetchedTexture* imagep = LLViewerTextureManager::getFetchedTextureFromFile(filename, MIPMAP_NO, IMMEDIATE_YES); + return loadUIImage(imagep, name, use_mips, scale_rect); +} + +LLUIImagePtr LLUIImageList::loadUIImageByID(const LLUUID& id, BOOL use_mips, const LLRect& scale_rect) +{ + LLViewerFetchedTexture* imagep = LLViewerTextureManager::getFetchedTexture(id, MIPMAP_NO, IMMEDIATE_YES); + return loadUIImage(imagep, id.asString(), use_mips, scale_rect); +} + +LLUIImagePtr LLUIImageList::loadUIImage(LLViewerFetchedTexture* imagep, const std::string& name, BOOL use_mips, const LLRect& scale_rect) +{ + if (!imagep) return NULL; + + imagep->setAddressMode(LLTexUnit::TAM_CLAMP); + + //all UI images are non-deletable + imagep->setNoDelete() ; + + LLUIImagePtr new_imagep = new LLUIImage(name, imagep); + mUIImages.insert(std::make_pair(name, new_imagep)); + mUITextureList.push_back(imagep) ; + + LLUIImageLoadData* datap = new LLUIImageLoadData; + datap->mImageName = name; + datap->mImageScaleRegion = scale_rect; + + imagep->setLoadedCallback(onUIImageLoaded, 0, FALSE, FALSE, datap); + + return new_imagep; +} + +LLUIImagePtr LLUIImageList::preloadUIImage(const std::string& name, const std::string& filename, BOOL use_mips, const LLRect& scale_rect) +{ + // look for existing image + uuid_ui_image_map_t::iterator found_it = mUIImages.find(name); + if (found_it != mUIImages.end()) + { + // image already loaded! + llerrs << "UI Image " << name << " already loaded." << llendl; + } + + return loadUIImageByName(name, filename, use_mips, scale_rect); +} + +//static +void LLUIImageList::onUIImageLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* user_data ) +{ + if(!success || !user_data) + { + return; + } + + LLUIImageLoadData* image_datap = (LLUIImageLoadData*)user_data; + std::string ui_image_name = image_datap->mImageName; + LLRect scale_rect = image_datap->mImageScaleRegion; + if (final) + { + delete image_datap; + } + + LLUIImageList* instance = getInstance(); + + uuid_ui_image_map_t::iterator found_it = instance->mUIImages.find(ui_image_name); + if (found_it != instance->mUIImages.end()) + { + LLUIImagePtr imagep = found_it->second; + + // for images grabbed from local files, apply clipping rectangle to restore original dimensions + // from power-of-2 gl image + if (success && imagep.notNull() && src_vi && !src_vi->getLocalFileName().empty()) + { + F32 clip_x = (F32)src_vi->getOriginalWidth() / (F32)src_vi->getFullWidth(); + F32 clip_y = (F32)src_vi->getOriginalHeight() / (F32)src_vi->getFullHeight(); + imagep->setClipRegion(LLRectf(0.f, clip_y, clip_x, 0.f)); + if (scale_rect != LLRect::null) + { + imagep->setScaleRegion( + LLRectf(llclamp((F32)scale_rect.mLeft / (F32)imagep->getWidth(), 0.f, 1.f), + llclamp((F32)scale_rect.mTop / (F32)imagep->getHeight(), 0.f, 1.f), + llclamp((F32)scale_rect.mRight / (F32)imagep->getWidth(), 0.f, 1.f), + llclamp((F32)scale_rect.mBottom / (F32)imagep->getHeight(), 0.f, 1.f))); + } + } + } +} + +struct UIImageDeclaration : public LLInitParam::Block<UIImageDeclaration> +{ + Mandatory<std::string> name; + Optional<std::string> file_name; + Optional<bool> preload; + Optional<LLRect> scale_rect; + Optional<bool> use_mips; + + UIImageDeclaration() + : name("name"), + file_name("file_name"), + preload("preload", false), + scale_rect("scale"), + use_mips("use_mips", false) + {} +}; + +struct UIImageDeclarations : public LLInitParam::Block<UIImageDeclarations> +{ + Mandatory<S32> version; + Multiple<UIImageDeclaration> textures; + + UIImageDeclarations() + : version("version"), + textures("texture") + {} +}; + +bool LLUIImageList::initFromFile() +{ + // construct path to canonical textures.xml in default skin dir + std::string base_file_path = gDirUtilp->getExpandedFilename(LL_PATH_SKINS, "default", "textures", "textures.xml"); + + LLXMLNodePtr root; + + if (!LLXMLNode::parseFile(base_file_path, root, NULL)) + { + llwarns << "Unable to parse UI image list file " << base_file_path << llendl; + return false; + } + + std::vector<std::string> paths; + // path to current selected skin + paths.push_back(gDirUtilp->getSkinDir() + + gDirUtilp->getDirDelimiter() + + "textures" + + gDirUtilp->getDirDelimiter() + + "textures.xml"); + // path to user overrides on current skin + paths.push_back(gDirUtilp->getUserSkinDir() + + gDirUtilp->getDirDelimiter() + + "textures" + + gDirUtilp->getDirDelimiter() + + "textures.xml"); + + // apply skinned xml files incrementally + for(std::vector<std::string>::iterator path_it = paths.begin(); + path_it != paths.end(); + ++path_it) + { + // don't reapply base file to itself + if (!path_it->empty() && (*path_it) != base_file_path) + { + LLXMLNodePtr update_root; + if (LLXMLNode::parseFile(*path_it, update_root, NULL)) + { + LLXMLNode::updateNode(root, update_root); + } + } + } + + UIImageDeclarations images; + LLXUIParser::instance().readXUI(root, images); + + if (!images.validateBlock()) return false; + + enum e_decode_pass + { + PASS_DECODE_NOW, + PASS_DECODE_LATER, + NUM_PASSES + }; + + for (S32 cur_pass = PASS_DECODE_NOW; cur_pass < NUM_PASSES; cur_pass++) + { + for (LLInitParam::ParamIterator<UIImageDeclaration>::const_iterator image_it = images.textures().begin(); + image_it != images.textures().end(); + ++image_it) + { + std::string file_name = image_it->file_name.isProvided() ? image_it->file_name() : image_it->name(); + + // load high priority textures on first pass (to kick off decode) + enum e_decode_pass decode_pass = image_it->preload ? PASS_DECODE_NOW : PASS_DECODE_LATER; + if (decode_pass != cur_pass) + { + continue; + } + preloadUIImage(image_it->name, file_name, image_it->use_mips, image_it->scale_rect); + } + + if (cur_pass == PASS_DECODE_NOW && !gSavedSettings.getBOOL("NoPreload")) + { + gTextureList.decodeAllImages(10.f); // decode preloaded images + } + } + return true; +} + + |