diff options
Diffstat (limited to 'indra/newview/llviewertexture.h')
-rw-r--r-- | indra/newview/llviewertexture.h | 1128 |
1 files changed, 564 insertions, 564 deletions
diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h index 35fb0a2237..8c44f6e6c0 100644 --- a/indra/newview/llviewertexture.h +++ b/indra/newview/llviewertexture.h @@ -1,30 +1,30 @@ -/** +/** * @file llviewertexture.h * @brief Object for managing images and their textures * * $LicenseInfo:firstyear=2000&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ -#ifndef LL_LLVIEWERTEXTURE_H +#ifndef LL_LLVIEWERTEXTURE_H #define LL_LLVIEWERTEXTURE_H #include "llatomic.h" @@ -54,7 +54,7 @@ class LLViewerMediaTexture ; class LLTexturePipelineTester ; -typedef void (*loaded_callback_func)( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata ); +typedef void (*loaded_callback_func)( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata ); class LLFileSystem; class LLMessageSystem; @@ -68,26 +68,26 @@ public: typedef std::set< LLTextureKey > source_callback_list_t; public: - LLLoadedCallbackEntry(loaded_callback_func cb, - S32 discard_level, - BOOL need_imageraw, // Needs image raw for the callback - void* userdata, - source_callback_list_t* src_callback_list, - LLViewerFetchedTexture* target, - BOOL pause); - ~LLLoadedCallbackEntry(); - void removeTexture(LLViewerFetchedTexture* tex) ; - - loaded_callback_func mCallback; - S32 mLastUsedDiscard; - S32 mDesiredDiscard; - BOOL mNeedsImageRaw; - BOOL mPaused; - void* mUserData; - source_callback_list_t* mSourceCallbackList; - + LLLoadedCallbackEntry(loaded_callback_func cb, + S32 discard_level, + BOOL need_imageraw, // Needs image raw for the callback + void* userdata, + source_callback_list_t* src_callback_list, + LLViewerFetchedTexture* target, + BOOL pause); + ~LLLoadedCallbackEntry(); + void removeTexture(LLViewerFetchedTexture* tex) ; + + loaded_callback_func mCallback; + S32 mLastUsedDiscard; + S32 mDesiredDiscard; + BOOL mNeedsImageRaw; + BOOL mPaused; + void* mUserData; + source_callback_list_t* mSourceCallbackList; + public: - static void cleanUpCallbackList(LLLoadedCallbackEntry::source_callback_list_t* callback_list) ; + static void cleanUpCallbackList(LLLoadedCallbackEntry::source_callback_list_t* callback_list) ; }; class LLTextureBar; @@ -95,163 +95,163 @@ class LLTextureBar; class LLViewerTexture : public LLGLTexture { public: - enum - { - LOCAL_TEXTURE, - MEDIA_TEXTURE, - DYNAMIC_TEXTURE, - FETCHED_TEXTURE, - LOD_TEXTURE, - ATLAS_TEXTURE, - INVALID_TEXTURE_TYPE - }; + enum + { + LOCAL_TEXTURE, + MEDIA_TEXTURE, + DYNAMIC_TEXTURE, + FETCHED_TEXTURE, + LOD_TEXTURE, + ATLAS_TEXTURE, + INVALID_TEXTURE_TYPE + }; - typedef std::vector<class LLFace*> ll_face_list_t; - typedef std::vector<LLVOVolume*> ll_volume_list_t; + typedef std::vector<class LLFace*> ll_face_list_t; + typedef std::vector<LLVOVolume*> ll_volume_list_t; protected: - virtual ~LLViewerTexture(); - LOG_CLASS(LLViewerTexture); - -public: - static void initClass(); - static void updateClass(); - - LLViewerTexture(BOOL usemipmaps = TRUE); - LLViewerTexture(const LLUUID& id, BOOL usemipmaps) ; - LLViewerTexture(const LLImageRaw* raw, BOOL usemipmaps) ; - LLViewerTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps) ; - - virtual S8 getType() const; - virtual BOOL isMissingAsset() const ; - virtual void dump(); // debug info to LL_INFOS() - + virtual ~LLViewerTexture(); + LOG_CLASS(LLViewerTexture); + +public: + static void initClass(); + static void updateClass(); + + LLViewerTexture(BOOL usemipmaps = TRUE); + LLViewerTexture(const LLUUID& id, BOOL usemipmaps) ; + LLViewerTexture(const LLImageRaw* raw, BOOL usemipmaps) ; + LLViewerTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps) ; + + virtual S8 getType() const; + virtual BOOL isMissingAsset() const ; + virtual void dump(); // debug info to LL_INFOS() + virtual bool isViewerMediaTexture() const { return false; } - /*virtual*/ bool bindDefaultImage(const S32 stage = 0) ; - /*virtual*/ bool bindDebugImage(const S32 stage = 0) ; - /*virtual*/ void forceImmediateUpdate() ; - /*virtual*/ bool isActiveFetching(); - - /*virtual*/ const LLUUID& getID() const { return mID; } - virtual void setBoostLevel(S32 level); - S32 getBoostLevel() { return mBoostLevel; } - void setTextureListType(S32 tex_type) { mTextureListType = tex_type; } - S32 getTextureListType() { return mTextureListType; } - - void addTextureStats(F32 virtual_size, BOOL needs_gltexture = TRUE) const; - void resetTextureStats(); - void setMaxVirtualSizeResetInterval(S32 interval)const {mMaxVirtualSizeResetInterval = interval;} - void resetMaxVirtualSizeResetCounter()const {mMaxVirtualSizeResetCounter = mMaxVirtualSizeResetInterval;} - S32 getMaxVirtualSizeResetCounter() const { return mMaxVirtualSizeResetCounter; } - - virtual F32 getMaxVirtualSize() ; - - LLFrameTimer* getLastReferencedTimer() {return &mLastReferencedTimer ;} - - S32 getFullWidth() const { return mFullWidth; } - S32 getFullHeight() const { return mFullHeight; } - /*virtual*/ void setKnownDrawSize(S32 width, S32 height); - - virtual void addFace(U32 channel, LLFace* facep) ; - virtual void removeFace(U32 channel, LLFace* facep) ; - S32 getTotalNumFaces() const; - S32 getNumFaces(U32 ch) const; - const ll_face_list_t* getFaceList(U32 channel) const {llassert(channel < LLRender::NUM_TEXTURE_CHANNELS); return &mFaceList[channel];} - - virtual void addVolume(U32 channel, LLVOVolume* volumep); - virtual void removeVolume(U32 channel, LLVOVolume* volumep); - S32 getNumVolumes(U32 channel) const; - const ll_volume_list_t* getVolumeList(U32 channel) const { return &mVolumeList[channel]; } - - - virtual void setCachedRawImage(S32 discard_level, LLImageRaw* imageraw) ; - BOOL isLargeImage() ; - - void setParcelMedia(LLViewerMediaTexture* media) {mParcelMedia = media;} - BOOL hasParcelMedia() const { return mParcelMedia != NULL;} - LLViewerMediaTexture* getParcelMedia() const { return mParcelMedia;} - - /*virtual*/ void updateBindStatsForTester() ; + /*virtual*/ bool bindDefaultImage(const S32 stage = 0) ; + /*virtual*/ bool bindDebugImage(const S32 stage = 0) ; + /*virtual*/ void forceImmediateUpdate() ; + /*virtual*/ bool isActiveFetching(); + + /*virtual*/ const LLUUID& getID() const { return mID; } + virtual void setBoostLevel(S32 level); + S32 getBoostLevel() { return mBoostLevel; } + void setTextureListType(S32 tex_type) { mTextureListType = tex_type; } + S32 getTextureListType() { return mTextureListType; } + + void addTextureStats(F32 virtual_size, BOOL needs_gltexture = TRUE) const; + void resetTextureStats(); + void setMaxVirtualSizeResetInterval(S32 interval)const {mMaxVirtualSizeResetInterval = interval;} + void resetMaxVirtualSizeResetCounter()const {mMaxVirtualSizeResetCounter = mMaxVirtualSizeResetInterval;} + S32 getMaxVirtualSizeResetCounter() const { return mMaxVirtualSizeResetCounter; } + + virtual F32 getMaxVirtualSize() ; + + LLFrameTimer* getLastReferencedTimer() {return &mLastReferencedTimer ;} + + S32 getFullWidth() const { return mFullWidth; } + S32 getFullHeight() const { return mFullHeight; } + /*virtual*/ void setKnownDrawSize(S32 width, S32 height); + + virtual void addFace(U32 channel, LLFace* facep) ; + virtual void removeFace(U32 channel, LLFace* facep) ; + S32 getTotalNumFaces() const; + S32 getNumFaces(U32 ch) const; + const ll_face_list_t* getFaceList(U32 channel) const {llassert(channel < LLRender::NUM_TEXTURE_CHANNELS); return &mFaceList[channel];} + + virtual void addVolume(U32 channel, LLVOVolume* volumep); + virtual void removeVolume(U32 channel, LLVOVolume* volumep); + S32 getNumVolumes(U32 channel) const; + const ll_volume_list_t* getVolumeList(U32 channel) const { return &mVolumeList[channel]; } + + + virtual void setCachedRawImage(S32 discard_level, LLImageRaw* imageraw) ; + BOOL isLargeImage() ; + + void setParcelMedia(LLViewerMediaTexture* media) {mParcelMedia = media;} + BOOL hasParcelMedia() const { return mParcelMedia != NULL;} + LLViewerMediaTexture* getParcelMedia() const { return mParcelMedia;} + + /*virtual*/ void updateBindStatsForTester() ; protected: - void cleanup() ; - void init(bool firstinit) ; - void reorganizeFaceList() ; - void reorganizeVolumeList(); + void cleanup() ; + void init(bool firstinit) ; + void reorganizeFaceList() ; + void reorganizeVolumeList(); private: - friend class LLBumpImageList; - friend class LLUIImageList; + friend class LLBumpImageList; + friend class LLUIImageList; - virtual void switchToCachedImage(); - - static void getGPUMemoryForTextures(S32Megabytes &gpu, S32Megabytes &physical); + virtual void switchToCachedImage(); + + static void getGPUMemoryForTextures(S32Megabytes &gpu, S32Megabytes &physical); public: static bool isMemoryForTextureLow(); protected: friend class LLViewerTextureList; - LLUUID mID; - S32 mTextureListType; // along with mID identifies where to search for this texture in TextureList + LLUUID mID; + S32 mTextureListType; // along with mID identifies where to search for this texture in TextureList - mutable F32 mMaxVirtualSize = 0.f; // The largest virtual size of the image, in pixels - how much data to we need? - mutable S32 mMaxVirtualSizeResetCounter; - mutable S32 mMaxVirtualSizeResetInterval; - LLFrameTimer mLastReferencedTimer; + mutable F32 mMaxVirtualSize = 0.f; // The largest virtual size of the image, in pixels - how much data to we need? + mutable S32 mMaxVirtualSizeResetCounter; + mutable S32 mMaxVirtualSizeResetInterval; + LLFrameTimer mLastReferencedTimer; - ll_face_list_t mFaceList[LLRender::NUM_TEXTURE_CHANNELS]; //reverse pointer pointing to the faces using this image as texture - U32 mNumFaces[LLRender::NUM_TEXTURE_CHANNELS]; - LLFrameTimer mLastFaceListUpdateTimer ; + ll_face_list_t mFaceList[LLRender::NUM_TEXTURE_CHANNELS]; //reverse pointer pointing to the faces using this image as texture + U32 mNumFaces[LLRender::NUM_TEXTURE_CHANNELS]; + LLFrameTimer mLastFaceListUpdateTimer ; - ll_volume_list_t mVolumeList[LLRender::NUM_VOLUME_TEXTURE_CHANNELS]; - U32 mNumVolumes[LLRender::NUM_VOLUME_TEXTURE_CHANNELS]; - LLFrameTimer mLastVolumeListUpdateTimer; + ll_volume_list_t mVolumeList[LLRender::NUM_VOLUME_TEXTURE_CHANNELS]; + U32 mNumVolumes[LLRender::NUM_VOLUME_TEXTURE_CHANNELS]; + LLFrameTimer mLastVolumeListUpdateTimer; - //do not use LLPointer here. - LLViewerMediaTexture* mParcelMedia ; + //do not use LLPointer here. + LLViewerMediaTexture* mParcelMedia ; - LL::WorkQueue::weak_t mMainQueue; - LL::WorkQueue::weak_t mImageQueue; + LL::WorkQueue::weak_t mMainQueue; + LL::WorkQueue::weak_t mImageQueue; public: - static const U32 sCurrentFileVersion; - static S32 sImageCount; - static S32 sRawCount; - static S32 sAuxCount; - static LLFrameTimer sEvaluationTimer; - static F32 sDesiredDiscardBias; - static F32 sDesiredDiscardScale; - static S32 sMaxSculptRez ; - static U32 sMinLargeImageSize ; - static U32 sMaxSmallImageSize ; - static bool sFreezeImageUpdates; - static F32 sCurrentTime ; - - enum EDebugTexels - { - DEBUG_TEXELS_OFF, - DEBUG_TEXELS_CURRENT, - DEBUG_TEXELS_DESIRED, - DEBUG_TEXELS_FULL - }; - - static EDebugTexels sDebugTexelsMode; - - static LLPointer<LLViewerTexture> sNullImagep; // Null texture for non-textured objects. - static LLPointer<LLViewerTexture> sBlackImagep; // Texture to show NOTHING (pure black) - static LLPointer<LLViewerTexture> sCheckerBoardImagep; // Texture to show NOTHING (pure black) + static const U32 sCurrentFileVersion; + static S32 sImageCount; + static S32 sRawCount; + static S32 sAuxCount; + static LLFrameTimer sEvaluationTimer; + static F32 sDesiredDiscardBias; + static F32 sDesiredDiscardScale; + static S32 sMaxSculptRez ; + static U32 sMinLargeImageSize ; + static U32 sMaxSmallImageSize ; + static bool sFreezeImageUpdates; + static F32 sCurrentTime ; + + enum EDebugTexels + { + DEBUG_TEXELS_OFF, + DEBUG_TEXELS_CURRENT, + DEBUG_TEXELS_DESIRED, + DEBUG_TEXELS_FULL + }; + + static EDebugTexels sDebugTexelsMode; + + static LLPointer<LLViewerTexture> sNullImagep; // Null texture for non-textured objects. + static LLPointer<LLViewerTexture> sBlackImagep; // Texture to show NOTHING (pure black) + static LLPointer<LLViewerTexture> sCheckerBoardImagep; // Texture to show NOTHING (pure black) }; enum FTType { - FTT_UNKNOWN = -1, - FTT_DEFAULT = 0, // standard texture fetched by id. - FTT_SERVER_BAKE, // texture produced by appearance service and fetched from there. - FTT_HOST_BAKE, // old-style baked texture uploaded by viewer and fetched from avatar's host. - FTT_MAP_TILE, // tiles are fetched from map server directly. - FTT_LOCAL_FILE // fetch directly from a local file. + FTT_UNKNOWN = -1, + FTT_DEFAULT = 0, // standard texture fetched by id. + FTT_SERVER_BAKE, // texture produced by appearance service and fetched from there. + FTT_HOST_BAKE, // old-style baked texture uploaded by viewer and fetched from avatar's host. + FTT_MAP_TILE, // tiles are fetched from map server directly. + FTT_LOCAL_FILE // fetch directly from a local file. }; const std::string& fttype_to_string(const FTType& fttype); @@ -263,269 +263,269 @@ const std::string& fttype_to_string(const FTType& fttype); // class LLViewerFetchedTexture : public LLViewerTexture { - friend class LLTextureBar; // debug info only - friend class LLTextureView; // debug info only + friend class LLTextureBar; // debug info only + friend class LLTextureView; // debug info only protected: - /*virtual*/ ~LLViewerFetchedTexture(); + /*virtual*/ ~LLViewerFetchedTexture(); public: - LLViewerFetchedTexture(const LLUUID& id, FTType f_type, const LLHost& host = LLHost(), BOOL usemipmaps = TRUE); - LLViewerFetchedTexture(const LLImageRaw* raw, FTType f_type, BOOL usemipmaps); - LLViewerFetchedTexture(const std::string& url, FTType f_type, const LLUUID& id, BOOL usemipmaps = TRUE); + LLViewerFetchedTexture(const LLUUID& id, FTType f_type, const LLHost& host = LLHost(), BOOL usemipmaps = TRUE); + LLViewerFetchedTexture(const LLImageRaw* raw, FTType f_type, BOOL usemipmaps); + LLViewerFetchedTexture(const std::string& url, FTType f_type, const LLUUID& id, BOOL usemipmaps = TRUE); public: - - struct Compare - { - // lhs < rhs - bool operator()(const LLPointer<LLViewerFetchedTexture> &lhs, const LLPointer<LLViewerFetchedTexture> &rhs) const - { - const LLViewerFetchedTexture* lhsp = (const LLViewerFetchedTexture*)lhs; - const LLViewerFetchedTexture* rhsp = (const LLViewerFetchedTexture*)rhs; - - // greater priority is "less" - const F32 lpriority = lhsp->mMaxVirtualSize; - const F32 rpriority = rhsp->mMaxVirtualSize; - if (lpriority > rpriority) // higher priority - return true; - if (lpriority < rpriority) - return false; - return lhsp < rhsp; - } - }; + + struct Compare + { + // lhs < rhs + bool operator()(const LLPointer<LLViewerFetchedTexture> &lhs, const LLPointer<LLViewerFetchedTexture> &rhs) const + { + const LLViewerFetchedTexture* lhsp = (const LLViewerFetchedTexture*)lhs; + const LLViewerFetchedTexture* rhsp = (const LLViewerFetchedTexture*)rhs; + + // greater priority is "less" + const F32 lpriority = lhsp->mMaxVirtualSize; + const F32 rpriority = rhsp->mMaxVirtualSize; + if (lpriority > rpriority) // higher priority + return true; + if (lpriority < rpriority) + return false; + return lhsp < rhsp; + } + }; public: - /*virtual*/ S8 getType() const override; - FTType getFTType() const; - /*virtual*/ void forceImmediateUpdate() override; - /*virtual*/ void dump() override; - - // Set callbacks to get called when the image gets updated with higher - // resolution versions. - void setLoadedCallback(loaded_callback_func cb, - S32 discard_level, BOOL keep_imageraw, BOOL needs_aux, - void* userdata, LLLoadedCallbackEntry::source_callback_list_t* src_callback_list, BOOL pause = FALSE); - bool hasCallbacks() { return mLoadedCallbackList.empty() ? false : true; } - void pauseLoadedCallbacks(const LLLoadedCallbackEntry::source_callback_list_t* callback_list); - void unpauseLoadedCallbacks(const LLLoadedCallbackEntry::source_callback_list_t* callback_list); - bool doLoadedCallbacks(); - void deleteCallbackEntry(const LLLoadedCallbackEntry::source_callback_list_t* callback_list); - void clearCallbackEntryList() ; - - void addToCreateTexture(); + /*virtual*/ S8 getType() const override; + FTType getFTType() const; + /*virtual*/ void forceImmediateUpdate() override; + /*virtual*/ void dump() override; + + // Set callbacks to get called when the image gets updated with higher + // resolution versions. + void setLoadedCallback(loaded_callback_func cb, + S32 discard_level, BOOL keep_imageraw, BOOL needs_aux, + void* userdata, LLLoadedCallbackEntry::source_callback_list_t* src_callback_list, BOOL pause = FALSE); + bool hasCallbacks() { return mLoadedCallbackList.empty() ? false : true; } + void pauseLoadedCallbacks(const LLLoadedCallbackEntry::source_callback_list_t* callback_list); + void unpauseLoadedCallbacks(const LLLoadedCallbackEntry::source_callback_list_t* callback_list); + bool doLoadedCallbacks(); + void deleteCallbackEntry(const LLLoadedCallbackEntry::source_callback_list_t* callback_list); + void clearCallbackEntryList() ; + + void addToCreateTexture(); //call to determine if createTexture is necessary BOOL preCreateTexture(S32 usename = 0); - // ONLY call from LLViewerTextureList or ImageGL background thread - BOOL createTexture(S32 usename = 0); + // ONLY call from LLViewerTextureList or ImageGL background thread + BOOL createTexture(S32 usename = 0); void postCreateTexture(); void scheduleCreateTexture(); - void destroyTexture() ; + void destroyTexture() ; - virtual void processTextureStats() ; + virtual void processTextureStats() ; - BOOL needsAux() const { return mNeedsAux; } + BOOL needsAux() const { return mNeedsAux; } - // Host we think might have this image, used for baked av textures. - void setTargetHost(LLHost host) { mTargetHost = host; } - LLHost getTargetHost() const { return mTargetHost; } - - void updateVirtualSize() ; + // Host we think might have this image, used for baked av textures. + void setTargetHost(LLHost host) { mTargetHost = host; } + LLHost getTargetHost() const { return mTargetHost; } - S32 getDesiredDiscardLevel() { return mDesiredDiscardLevel; } - void setMinDiscardLevel(S32 discard) { mMinDesiredDiscardLevel = llmin(mMinDesiredDiscardLevel,(S8)discard); } + void updateVirtualSize() ; + + S32 getDesiredDiscardLevel() { return mDesiredDiscardLevel; } + void setMinDiscardLevel(S32 discard) { mMinDesiredDiscardLevel = llmin(mMinDesiredDiscardLevel,(S8)discard); } void setBoostLevel(S32 level) override; - bool updateFetch(); - bool setDebugFetching(S32 debug_level); - bool isInDebug() const { return mInDebug; } + bool updateFetch(); + bool setDebugFetching(S32 debug_level); + bool isInDebug() const { return mInDebug; } + + void setUnremovable(BOOL value) { mUnremovable = value; } + bool isUnremovable() const { return mUnremovable; } - void setUnremovable(BOOL value) { mUnremovable = value; } - bool isUnremovable() const { return mUnremovable; } - - void clearFetchedResults(); //clear all fetched results, for debug use. + void clearFetchedResults(); //clear all fetched results, for debug use. - // Override the computation of discard levels if we know the exact output - // size of the image. Used for UI textures to not decode, even if we have - // more data. - /*virtual*/ void setKnownDrawSize(S32 width, S32 height) override; + // Override the computation of discard levels if we know the exact output + // size of the image. Used for UI textures to not decode, even if we have + // more data. + /*virtual*/ void setKnownDrawSize(S32 width, S32 height) override; // Set the debug text of all Viewer Objects associated with this texture // to the specified text void setDebugText(const std::string& text); - void setIsMissingAsset(BOOL is_missing = true); - /*virtual*/ BOOL isMissingAsset() const override { return mIsMissingAsset; } - - // returns dimensions of original image for local files (before power of two scaling) - // and returns 0 for all asset system images - S32 getOriginalWidth() { return mOrigWidth; } - S32 getOriginalHeight() { return mOrigHeight; } - - BOOL isInImageList() const {return mInImageList ;} - void setInImageList(BOOL flag) {mInImageList = flag ;} - - LLFrameTimer* getLastPacketTimer() {return &mLastPacketTimer;} - - U32 getFetchPriority() const { return mFetchPriority ;} - F32 getDownloadProgress() const {return mDownloadProgress ;} - - LLImageRaw* reloadRawImage(S8 discard_level) ; - void destroyRawImage(); - bool needsToSaveRawImage(); - - const std::string& getUrl() const {return mUrl;} - //--------------- - BOOL isDeleted() ; - BOOL isInactive() ; - BOOL isDeletionCandidate(); - void setDeletionCandidate() ; - void setInactive() ; - BOOL getUseDiscard() const { return mUseMipMaps && !mDontDiscard; } - //--------------- - - void setForSculpt(); - BOOL forSculpt() const {return mForSculpt;} - BOOL isForSculptOnly() const; - - //raw image management - void checkCachedRawSculptImage() ; - LLImageRaw* getRawImage()const { return mRawImage ;} - S32 getRawImageLevel() const {return mRawDiscardLevel;} - LLImageRaw* getCachedRawImage() const { return mCachedRawImage ;} - S32 getCachedRawImageLevel() const {return mCachedRawDiscardLevel;} - BOOL isCachedRawImageReady() const {return mCachedRawImageReady ;} - BOOL isRawImageValid()const { return mIsRawImageValid ; } - void forceToSaveRawImage(S32 desired_discard = 0, F32 kept_time = 0.f) ; - void forceToRefetchTexture(S32 desired_discard = 0, F32 kept_time = 60.f); - /*virtual*/ void setCachedRawImage(S32 discard_level, LLImageRaw* imageraw) override; - void destroySavedRawImage() ; - LLImageRaw* getSavedRawImage() ; - BOOL hasSavedRawImage() const ; - F32 getElapsedLastReferencedSavedRawImageTime() const ; - BOOL isFullyLoaded() const; - - BOOL hasFetcher() const { return mHasFetcher;} - bool isFetching() const { return mIsFetching;} - void setCanUseHTTP(bool can_use_http) {mCanUseHTTP = can_use_http;} - - void forceToDeleteRequest(); - void loadFromFastCache(); - void setInFastCacheList(bool in_list) { mInFastCacheList = in_list; } - bool isInFastCacheList() { return mInFastCacheList; } - - /*virtual*/bool isActiveFetching() override; //is actively in fetching by the fetching pipeline. + void setIsMissingAsset(BOOL is_missing = true); + /*virtual*/ BOOL isMissingAsset() const override { return mIsMissingAsset; } + + // returns dimensions of original image for local files (before power of two scaling) + // and returns 0 for all asset system images + S32 getOriginalWidth() { return mOrigWidth; } + S32 getOriginalHeight() { return mOrigHeight; } + + BOOL isInImageList() const {return mInImageList ;} + void setInImageList(BOOL flag) {mInImageList = flag ;} + + LLFrameTimer* getLastPacketTimer() {return &mLastPacketTimer;} + + U32 getFetchPriority() const { return mFetchPriority ;} + F32 getDownloadProgress() const {return mDownloadProgress ;} + + LLImageRaw* reloadRawImage(S8 discard_level) ; + void destroyRawImage(); + bool needsToSaveRawImage(); + + const std::string& getUrl() const {return mUrl;} + //--------------- + BOOL isDeleted() ; + BOOL isInactive() ; + BOOL isDeletionCandidate(); + void setDeletionCandidate() ; + void setInactive() ; + BOOL getUseDiscard() const { return mUseMipMaps && !mDontDiscard; } + //--------------- + + void setForSculpt(); + BOOL forSculpt() const {return mForSculpt;} + BOOL isForSculptOnly() const; + + //raw image management + void checkCachedRawSculptImage() ; + LLImageRaw* getRawImage()const { return mRawImage ;} + S32 getRawImageLevel() const {return mRawDiscardLevel;} + LLImageRaw* getCachedRawImage() const { return mCachedRawImage ;} + S32 getCachedRawImageLevel() const {return mCachedRawDiscardLevel;} + BOOL isCachedRawImageReady() const {return mCachedRawImageReady ;} + BOOL isRawImageValid()const { return mIsRawImageValid ; } + void forceToSaveRawImage(S32 desired_discard = 0, F32 kept_time = 0.f) ; + void forceToRefetchTexture(S32 desired_discard = 0, F32 kept_time = 60.f); + /*virtual*/ void setCachedRawImage(S32 discard_level, LLImageRaw* imageraw) override; + void destroySavedRawImage() ; + LLImageRaw* getSavedRawImage() ; + BOOL hasSavedRawImage() const ; + F32 getElapsedLastReferencedSavedRawImageTime() const ; + BOOL isFullyLoaded() const; + + BOOL hasFetcher() const { return mHasFetcher;} + bool isFetching() const { return mIsFetching;} + void setCanUseHTTP(bool can_use_http) {mCanUseHTTP = can_use_http;} + + void forceToDeleteRequest(); + void loadFromFastCache(); + void setInFastCacheList(bool in_list) { mInFastCacheList = in_list; } + bool isInFastCacheList() { return mInFastCacheList; } + + /*virtual*/bool isActiveFetching() override; //is actively in fetching by the fetching pipeline. protected: - /*virtual*/ void switchToCachedImage() override; - S32 getCurrentDiscardLevelForFetching() ; + /*virtual*/ void switchToCachedImage() override; + S32 getCurrentDiscardLevelForFetching() ; private: - void init(bool firstinit) ; - void cleanup() ; + void init(bool firstinit) ; + void cleanup() ; - void saveRawImage() ; - void setCachedRawImage() ; + void saveRawImage() ; + void setCachedRawImage() ; - //for atlas - void resetFaceAtlas() ; - void invalidateAtlas(BOOL rebuild_geom) ; - BOOL insertToAtlas() ; + //for atlas + void resetFaceAtlas() ; + void invalidateAtlas(BOOL rebuild_geom) ; + BOOL insertToAtlas() ; private: - BOOL mFullyLoaded; - BOOL mInDebug; - BOOL mUnremovable; - BOOL mInFastCacheList; - BOOL mForceCallbackFetch; - -protected: - std::string mLocalFileName; - - S32 mOrigWidth; - S32 mOrigHeight; - - // Override the computation of discard levels if we know the exact output size of the image. - // Used for UI textures to not decode, even if we have more data. - S32 mKnownDrawWidth; - S32 mKnownDrawHeight; - BOOL mKnownDrawSizeChanged ; - std::string mUrl; - - S32 mRequestedDiscardLevel; - F32 mRequestedDownloadPriority; - S32 mFetchState; + BOOL mFullyLoaded; + BOOL mInDebug; + BOOL mUnremovable; + BOOL mInFastCacheList; + BOOL mForceCallbackFetch; + +protected: + std::string mLocalFileName; + + S32 mOrigWidth; + S32 mOrigHeight; + + // Override the computation of discard levels if we know the exact output size of the image. + // Used for UI textures to not decode, even if we have more data. + S32 mKnownDrawWidth; + S32 mKnownDrawHeight; + BOOL mKnownDrawSizeChanged ; + std::string mUrl; + + S32 mRequestedDiscardLevel; + F32 mRequestedDownloadPriority; + S32 mFetchState; S32 mLastFetchState = -1; // DEBUG - U32 mFetchPriority; - F32 mDownloadProgress; - F32 mFetchDeltaTime; - F32 mRequestDeltaTime; - S32 mMinDiscardLevel; - S8 mDesiredDiscardLevel; // The discard level we'd LIKE to have - if we have it and there's space - S8 mMinDesiredDiscardLevel; // The minimum discard level we'd like to have - - S8 mNeedsAux; // We need to decode the auxiliary channels - S8 mHasAux; // We have aux channels - S8 mDecodingAux; // Are we decoding high components - S8 mIsRawImageValid; - S8 mHasFetcher; // We've made a fecth request - S8 mIsFetching; // Fetch request is active - bool mCanUseHTTP; //This texture can be fetched through http if true. - LLCore::HttpStatus mLastHttpGetStatus; // Result of the most recently completed http request for this texture. - - FTType mFTType; // What category of image is this - map tile, server bake, etc? - mutable S8 mIsMissingAsset; // True if we know that there is no image asset with this image id in the database. - - typedef std::list<LLLoadedCallbackEntry*> callback_list_t; - S8 mLoadedCallbackDesiredDiscardLevel; - BOOL mPauseLoadedCallBacks; - callback_list_t mLoadedCallbackList; - F32 mLastCallBackActiveTime; - - LLPointer<LLImageRaw> mRawImage; - S32 mRawDiscardLevel = -1; - - // Used ONLY for cloth meshes right now. Make SURE you know what you're - // doing if you use it for anything else! - djs - LLPointer<LLImageRaw> mAuxRawImage; - - //keep a copy of mRawImage for some special purposes - //when mForceToSaveRawImage is set. - BOOL mForceToSaveRawImage ; - BOOL mSaveRawImage; - LLPointer<LLImageRaw> mSavedRawImage; - S32 mSavedRawDiscardLevel; - S32 mDesiredSavedRawDiscardLevel; - F32 mLastReferencedSavedRawImageTime ; - F32 mKeptSavedRawImageTime ; - - //a small version of the copy of the raw image (<= 64 * 64) - LLPointer<LLImageRaw> mCachedRawImage; - S32 mCachedRawDiscardLevel; - BOOL mCachedRawImageReady; //the rez of the mCachedRawImage reaches the upper limit. - - LLHost mTargetHost; // if invalid, just request from agent's simulator - - // Timers - LLFrameTimer mLastPacketTimer; // Time since last packet. - LLFrameTimer mStopFetchingTimer; // Time since mDecodePriority == 0.f. - - BOOL mInImageList; // TRUE if image is in list (in which case don't reset priority!) - // This needs to be atomic, since it is written both in the main thread - // and in the GL image worker thread... HB - LLAtomicBool mNeedsCreateTexture; - - BOOL mForSculpt ; //a flag if the texture is used as sculpt data. - BOOL mIsFetched ; //is loaded from remote or from cache, not generated locally. + U32 mFetchPriority; + F32 mDownloadProgress; + F32 mFetchDeltaTime; + F32 mRequestDeltaTime; + S32 mMinDiscardLevel; + S8 mDesiredDiscardLevel; // The discard level we'd LIKE to have - if we have it and there's space + S8 mMinDesiredDiscardLevel; // The minimum discard level we'd like to have + + S8 mNeedsAux; // We need to decode the auxiliary channels + S8 mHasAux; // We have aux channels + S8 mDecodingAux; // Are we decoding high components + S8 mIsRawImageValid; + S8 mHasFetcher; // We've made a fecth request + S8 mIsFetching; // Fetch request is active + bool mCanUseHTTP; //This texture can be fetched through http if true. + LLCore::HttpStatus mLastHttpGetStatus; // Result of the most recently completed http request for this texture. + + FTType mFTType; // What category of image is this - map tile, server bake, etc? + mutable S8 mIsMissingAsset; // True if we know that there is no image asset with this image id in the database. + + typedef std::list<LLLoadedCallbackEntry*> callback_list_t; + S8 mLoadedCallbackDesiredDiscardLevel; + BOOL mPauseLoadedCallBacks; + callback_list_t mLoadedCallbackList; + F32 mLastCallBackActiveTime; + + LLPointer<LLImageRaw> mRawImage; + S32 mRawDiscardLevel = -1; + + // Used ONLY for cloth meshes right now. Make SURE you know what you're + // doing if you use it for anything else! - djs + LLPointer<LLImageRaw> mAuxRawImage; + + //keep a copy of mRawImage for some special purposes + //when mForceToSaveRawImage is set. + BOOL mForceToSaveRawImage ; + BOOL mSaveRawImage; + LLPointer<LLImageRaw> mSavedRawImage; + S32 mSavedRawDiscardLevel; + S32 mDesiredSavedRawDiscardLevel; + F32 mLastReferencedSavedRawImageTime ; + F32 mKeptSavedRawImageTime ; + + //a small version of the copy of the raw image (<= 64 * 64) + LLPointer<LLImageRaw> mCachedRawImage; + S32 mCachedRawDiscardLevel; + BOOL mCachedRawImageReady; //the rez of the mCachedRawImage reaches the upper limit. + + LLHost mTargetHost; // if invalid, just request from agent's simulator + + // Timers + LLFrameTimer mLastPacketTimer; // Time since last packet. + LLFrameTimer mStopFetchingTimer; // Time since mDecodePriority == 0.f. + + BOOL mInImageList; // TRUE if image is in list (in which case don't reset priority!) + // This needs to be atomic, since it is written both in the main thread + // and in the GL image worker thread... HB + LLAtomicBool mNeedsCreateTexture; + + BOOL mForSculpt ; //a flag if the texture is used as sculpt data. + BOOL mIsFetched ; //is loaded from remote or from cache, not generated locally. public: static F32 sMaxVirtualSize; //maximum possible value of mMaxVirtualSize - static LLPointer<LLViewerFetchedTexture> sMissingAssetImagep; // Texture to show for an image asset that is not in the database - static LLPointer<LLViewerFetchedTexture> sWhiteImagep; // Texture to show NOTHING (whiteness) - static LLPointer<LLViewerFetchedTexture> sDefaultImagep; // "Default" texture for error cases, the only case of fetched texture which is generated in local. - static LLPointer<LLViewerFetchedTexture> sFlatNormalImagep; // Flat normal map denoting no bumpiness on a surface - static LLPointer<LLViewerFetchedTexture> sDefaultIrradiancePBRp; // PBR: irradiance + static LLPointer<LLViewerFetchedTexture> sMissingAssetImagep; // Texture to show for an image asset that is not in the database + static LLPointer<LLViewerFetchedTexture> sWhiteImagep; // Texture to show NOTHING (whiteness) + static LLPointer<LLViewerFetchedTexture> sDefaultImagep; // "Default" texture for error cases, the only case of fetched texture which is generated in local. + static LLPointer<LLViewerFetchedTexture> sFlatNormalImagep; // Flat normal map denoting no bumpiness on a surface + static LLPointer<LLViewerFetchedTexture> sDefaultIrradiancePBRp; // PBR: irradiance // not sure why, but something is iffy about the loading of this particular texture, use the accessor instead of accessing directly static LLPointer<LLViewerFetchedTexture> sSmokeImagep; // Old "Default" translucent texture @@ -539,24 +539,24 @@ public: class LLViewerLODTexture : public LLViewerFetchedTexture { protected: - /*virtual*/ ~LLViewerLODTexture(){} + /*virtual*/ ~LLViewerLODTexture(){} public: - LLViewerLODTexture(const LLUUID& id, FTType f_type, const LLHost& host = LLHost(), BOOL usemipmaps = TRUE); - LLViewerLODTexture(const std::string& url, FTType f_type, const LLUUID& id, BOOL usemipmaps = TRUE); + LLViewerLODTexture(const LLUUID& id, FTType f_type, const LLHost& host = LLHost(), BOOL usemipmaps = TRUE); + LLViewerLODTexture(const std::string& url, FTType f_type, const LLUUID& id, BOOL usemipmaps = TRUE); - /*virtual*/ S8 getType() const; - // Process image stats to determine priority/quality requirements. - /*virtual*/ void processTextureStats(); - bool isUpdateFrozen() ; + /*virtual*/ S8 getType() const; + // Process image stats to determine priority/quality requirements. + /*virtual*/ void processTextureStats(); + bool isUpdateFrozen() ; private: - void init(bool firstinit) ; - bool scaleDown() ; + void init(bool firstinit) ; + bool scaleDown() ; private: - F32 mDiscardVirtualSize; // Virtual size used to calculate desired discard - F32 mCalculatedDiscardLevel; // Last calculated discard level + F32 mDiscardVirtualSize; // Virtual size used to calculate desired discard + F32 mCalculatedDiscardLevel; // Last calculated discard level }; // @@ -566,135 +566,135 @@ private: class LLViewerMediaTexture : public LLViewerTexture { protected: - /*virtual*/ ~LLViewerMediaTexture() ; + /*virtual*/ ~LLViewerMediaTexture() ; public: - LLViewerMediaTexture(const LLUUID& id, BOOL usemipmaps = TRUE, LLImageGL* gl_image = NULL) ; + LLViewerMediaTexture(const LLUUID& id, BOOL usemipmaps = TRUE, LLImageGL* gl_image = NULL) ; - /*virtual*/ S8 getType() const; - void reinit(BOOL usemipmaps = TRUE); + /*virtual*/ S8 getType() const; + void reinit(BOOL usemipmaps = TRUE); - BOOL getUseMipMaps() {return mUseMipMaps ; } - void setUseMipMaps(BOOL mipmap) ; - - void setPlaying(BOOL playing) ; - BOOL isPlaying() const {return mIsPlaying;} - void setMediaImpl() ; + BOOL getUseMipMaps() {return mUseMipMaps ; } + void setUseMipMaps(BOOL mipmap) ; + + void setPlaying(BOOL playing) ; + BOOL isPlaying() const {return mIsPlaying;} + void setMediaImpl() ; virtual bool isViewerMediaTexture() const { return true; } - void initVirtualSize() ; - void invalidateMediaImpl() ; + void initVirtualSize() ; + void invalidateMediaImpl() ; - void addMediaToFace(LLFace* facep) ; - void removeMediaFromFace(LLFace* facep) ; + void addMediaToFace(LLFace* facep) ; + void removeMediaFromFace(LLFace* facep) ; - /*virtual*/ void addFace(U32 ch, LLFace* facep) ; - /*virtual*/ void removeFace(U32 ch, LLFace* facep) ; + /*virtual*/ void addFace(U32 ch, LLFace* facep) ; + /*virtual*/ void removeFace(U32 ch, LLFace* facep) ; - /*virtual*/ F32 getMaxVirtualSize() ; + /*virtual*/ F32 getMaxVirtualSize() ; private: - void switchTexture(U32 ch, LLFace* facep) ; - BOOL findFaces() ; - void stopPlaying() ; + void switchTexture(U32 ch, LLFace* facep) ; + BOOL findFaces() ; + void stopPlaying() ; private: - // - //an instant list, recording all faces referencing or can reference to this media texture. - //NOTE: it is NOT thread safe. - // - std::list< LLFace* > mMediaFaceList ; + // + //an instant list, recording all faces referencing or can reference to this media texture. + //NOTE: it is NOT thread safe. + // + std::list< LLFace* > mMediaFaceList ; - //an instant list keeping all textures which are replaced by the current media texture, - //is only used to avoid the removal of those textures from memory. - std::list< LLPointer<LLViewerTexture> > mTextureList ; + //an instant list keeping all textures which are replaced by the current media texture, + //is only used to avoid the removal of those textures from memory. + std::list< LLPointer<LLViewerTexture> > mTextureList ; - LLViewerMediaImpl* mMediaImplp ; - BOOL mIsPlaying ; - U32 mUpdateVirtualSizeTime ; + LLViewerMediaImpl* mMediaImplp ; + BOOL mIsPlaying ; + U32 mUpdateVirtualSizeTime ; public: - static void updateClass() ; - static void cleanUpClass() ; + static void updateClass() ; + static void cleanUpClass() ; - static LLViewerMediaTexture* findMediaTexture(const LLUUID& media_id) ; - static void removeMediaImplFromTexture(const LLUUID& media_id) ; + static LLViewerMediaTexture* findMediaTexture(const LLUUID& media_id) ; + static void removeMediaImplFromTexture(const LLUUID& media_id) ; private: - typedef std::map< LLUUID, LLPointer<LLViewerMediaTexture> > media_map_t ; - static media_map_t sMediaMap ; + typedef std::map< LLUUID, LLPointer<LLViewerMediaTexture> > media_map_t ; + static media_map_t sMediaMap ; }; //just an interface class, do not create instance from this class. class LLViewerTextureManager { private: - //make the constructor private to preclude creating instances from this class. - LLViewerTextureManager(){} + //make the constructor private to preclude creating instances from this class. + LLViewerTextureManager(){} public: //texture pipeline tester - static LLTexturePipelineTester* sTesterp ; - - //returns NULL if tex is not a LLViewerFetchedTexture nor derived from LLViewerFetchedTexture. - static LLViewerFetchedTexture* staticCastToFetchedTexture(LLTexture* tex, BOOL report_error = FALSE) ; - - // - //"find-texture" just check if the texture exists, if yes, return it, otherwise return null. - // - static void findFetchedTextures(const LLUUID& id, std::vector<LLViewerFetchedTexture*> &output); - static void findTextures(const LLUUID& id, std::vector<LLViewerTexture*> &output); - static LLViewerFetchedTexture* findFetchedTexture(const LLUUID& id, S32 tex_type); - static LLViewerMediaTexture* findMediaTexture(const LLUUID& id) ; - - static LLViewerMediaTexture* createMediaTexture(const LLUUID& id, BOOL usemipmaps = TRUE, LLImageGL* gl_image = NULL) ; - - // - //"get-texture" will create a new texture if the texture does not exist. - // - static LLViewerMediaTexture* getMediaTexture(const LLUUID& id, BOOL usemipmaps = TRUE, LLImageGL* gl_image = NULL) ; - - static LLPointer<LLViewerTexture> getLocalTexture(BOOL usemipmaps = TRUE, BOOL generate_gl_tex = TRUE); - static LLPointer<LLViewerTexture> getLocalTexture(const LLUUID& id, BOOL usemipmaps, BOOL generate_gl_tex = TRUE) ; - static LLPointer<LLViewerTexture> getLocalTexture(const LLImageRaw* raw, BOOL usemipmaps) ; - static LLPointer<LLViewerTexture> getLocalTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps, BOOL generate_gl_tex = TRUE) ; + static LLTexturePipelineTester* sTesterp ; + + //returns NULL if tex is not a LLViewerFetchedTexture nor derived from LLViewerFetchedTexture. + static LLViewerFetchedTexture* staticCastToFetchedTexture(LLTexture* tex, BOOL report_error = FALSE) ; + + // + //"find-texture" just check if the texture exists, if yes, return it, otherwise return null. + // + static void findFetchedTextures(const LLUUID& id, std::vector<LLViewerFetchedTexture*> &output); + static void findTextures(const LLUUID& id, std::vector<LLViewerTexture*> &output); + static LLViewerFetchedTexture* findFetchedTexture(const LLUUID& id, S32 tex_type); + static LLViewerMediaTexture* findMediaTexture(const LLUUID& id) ; + + static LLViewerMediaTexture* createMediaTexture(const LLUUID& id, BOOL usemipmaps = TRUE, LLImageGL* gl_image = NULL) ; + + // + //"get-texture" will create a new texture if the texture does not exist. + // + static LLViewerMediaTexture* getMediaTexture(const LLUUID& id, BOOL usemipmaps = TRUE, LLImageGL* gl_image = NULL) ; + + static LLPointer<LLViewerTexture> getLocalTexture(BOOL usemipmaps = TRUE, BOOL generate_gl_tex = TRUE); + static LLPointer<LLViewerTexture> getLocalTexture(const LLUUID& id, BOOL usemipmaps, BOOL generate_gl_tex = TRUE) ; + static LLPointer<LLViewerTexture> getLocalTexture(const LLImageRaw* raw, BOOL usemipmaps) ; + static LLPointer<LLViewerTexture> getLocalTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps, BOOL generate_gl_tex = TRUE) ; static LLViewerFetchedTexture* getFetchedTexture(const LLImageRaw* raw, FTType type, bool usemipmaps); - static LLViewerFetchedTexture* getFetchedTexture(const LLUUID &image_id, - FTType f_type = FTT_DEFAULT, - BOOL usemipmap = TRUE, - LLViewerTexture::EBoostLevel boost_priority = LLGLTexture::BOOST_NONE, // Get the requested level immediately upon creation. - S8 texture_type = LLViewerTexture::FETCHED_TEXTURE, - LLGLint internal_format = 0, - LLGLenum primary_format = 0, - LLHost request_from_host = LLHost() - ); - - static LLViewerFetchedTexture* getFetchedTextureFromFile(const std::string& filename, - FTType f_type = FTT_LOCAL_FILE, - BOOL usemipmap = TRUE, - LLViewerTexture::EBoostLevel boost_priority = LLGLTexture::BOOST_NONE, - S8 texture_type = LLViewerTexture::FETCHED_TEXTURE, - LLGLint internal_format = 0, - LLGLenum primary_format = 0, - const LLUUID& force_id = LLUUID::null - ); - - static LLViewerFetchedTexture* getFetchedTextureFromUrl(const std::string& url, - FTType f_type, - BOOL usemipmap = TRUE, - LLViewerTexture::EBoostLevel boost_priority = LLGLTexture::BOOST_NONE, - S8 texture_type = LLViewerTexture::FETCHED_TEXTURE, - LLGLint internal_format = 0, - LLGLenum primary_format = 0, - const LLUUID& force_id = LLUUID::null - ); - - static LLViewerFetchedTexture* getFetchedTextureFromHost(const LLUUID& image_id, FTType f_type, LLHost host) ; - - static void init() ; - static void cleanup() ; + static LLViewerFetchedTexture* getFetchedTexture(const LLUUID &image_id, + FTType f_type = FTT_DEFAULT, + BOOL usemipmap = TRUE, + LLViewerTexture::EBoostLevel boost_priority = LLGLTexture::BOOST_NONE, // Get the requested level immediately upon creation. + S8 texture_type = LLViewerTexture::FETCHED_TEXTURE, + LLGLint internal_format = 0, + LLGLenum primary_format = 0, + LLHost request_from_host = LLHost() + ); + + static LLViewerFetchedTexture* getFetchedTextureFromFile(const std::string& filename, + FTType f_type = FTT_LOCAL_FILE, + BOOL usemipmap = TRUE, + LLViewerTexture::EBoostLevel boost_priority = LLGLTexture::BOOST_NONE, + S8 texture_type = LLViewerTexture::FETCHED_TEXTURE, + LLGLint internal_format = 0, + LLGLenum primary_format = 0, + const LLUUID& force_id = LLUUID::null + ); + + static LLViewerFetchedTexture* getFetchedTextureFromUrl(const std::string& url, + FTType f_type, + BOOL usemipmap = TRUE, + LLViewerTexture::EBoostLevel boost_priority = LLGLTexture::BOOST_NONE, + S8 texture_type = LLViewerTexture::FETCHED_TEXTURE, + LLGLint internal_format = 0, + LLGLenum primary_format = 0, + const LLUUID& force_id = LLUUID::null + ); + + static LLViewerFetchedTexture* getFetchedTextureFromHost(const LLUUID& image_id, FTType f_type, LLHost host) ; + + static void init() ; + static void cleanup() ; }; // //this class is used for test/debug only @@ -703,91 +703,91 @@ public: // class LLTexturePipelineTester : public LLMetricPerformanceTesterWithSession { - enum - { - MIN_LARGE_IMAGE_AREA = 262144 //512 * 512 - }; + enum + { + MIN_LARGE_IMAGE_AREA = 262144 //512 * 512 + }; public: - LLTexturePipelineTester() ; - ~LLTexturePipelineTester() ; + LLTexturePipelineTester() ; + ~LLTexturePipelineTester() ; - void update(); - void updateTextureBindingStats(const LLViewerTexture* imagep) ; - void updateTextureLoadingStats(const LLViewerFetchedTexture* imagep, const LLImageRaw* raw_imagep, BOOL from_cache) ; - void updateGrayTextureBinding() ; - void setStablizingTime() ; + void update(); + void updateTextureBindingStats(const LLViewerTexture* imagep) ; + void updateTextureLoadingStats(const LLViewerFetchedTexture* imagep, const LLImageRaw* raw_imagep, BOOL from_cache) ; + void updateGrayTextureBinding() ; + void setStablizingTime() ; private: - void reset() ; - void updateStablizingTime() ; + void reset() ; + void updateStablizingTime() ; - /*virtual*/ void outputTestRecord(LLSD* sd) ; + /*virtual*/ void outputTestRecord(LLSD* sd) ; private: - BOOL mPause ; + BOOL mPause ; private: - BOOL mUsingDefaultTexture; //if set, some textures are still gray. - - U32Bytes mTotalBytesUsed ; //total bytes of textures bound/used for the current frame. - U32Bytes mTotalBytesUsedForLargeImage ; //total bytes of textures bound/used for the current frame for images larger than 256 * 256. - U32Bytes mLastTotalBytesUsed ; //total bytes of textures bound/used for the previous frame. - U32Bytes mLastTotalBytesUsedForLargeImage ; //total bytes of textures bound/used for the previous frame for images larger than 256 * 256. - - // - //data size - // - U32Bytes mTotalBytesLoaded ; //total bytes fetched by texture pipeline - U32Bytes mTotalBytesLoadedFromCache ; //total bytes fetched by texture pipeline from local cache - U32Bytes mTotalBytesLoadedForLargeImage ; //total bytes fetched by texture pipeline for images larger than 256 * 256. - U32Bytes mTotalBytesLoadedForSculpties ; //total bytes fetched by texture pipeline for sculpties - - // - //time - //NOTE: the error tolerances of the following timers is one frame time. - // - F32 mStartFetchingTime ; - F32 mTotalGrayTime ; //total loading time when no gray textures. - F32 mTotalStablizingTime ; //total stablizing time when texture memory overflows - F32 mStartTimeLoadingSculpties ; //the start moment of loading sculpty images. - F32 mEndTimeLoadingSculpties ; //the end moment of loading sculpty images. - F32 mStartStablizingTime ; - F32 mEndStablizingTime ; + BOOL mUsingDefaultTexture; //if set, some textures are still gray. + + U32Bytes mTotalBytesUsed ; //total bytes of textures bound/used for the current frame. + U32Bytes mTotalBytesUsedForLargeImage ; //total bytes of textures bound/used for the current frame for images larger than 256 * 256. + U32Bytes mLastTotalBytesUsed ; //total bytes of textures bound/used for the previous frame. + U32Bytes mLastTotalBytesUsedForLargeImage ; //total bytes of textures bound/used for the previous frame for images larger than 256 * 256. + + // + //data size + // + U32Bytes mTotalBytesLoaded ; //total bytes fetched by texture pipeline + U32Bytes mTotalBytesLoadedFromCache ; //total bytes fetched by texture pipeline from local cache + U32Bytes mTotalBytesLoadedForLargeImage ; //total bytes fetched by texture pipeline for images larger than 256 * 256. + U32Bytes mTotalBytesLoadedForSculpties ; //total bytes fetched by texture pipeline for sculpties + + // + //time + //NOTE: the error tolerances of the following timers is one frame time. + // + F32 mStartFetchingTime ; + F32 mTotalGrayTime ; //total loading time when no gray textures. + F32 mTotalStablizingTime ; //total stablizing time when texture memory overflows + F32 mStartTimeLoadingSculpties ; //the start moment of loading sculpty images. + F32 mEndTimeLoadingSculpties ; //the end moment of loading sculpty images. + F32 mStartStablizingTime ; + F32 mEndStablizingTime ; private: - // - //The following members are used for performance analyzing - // - class LLTextureTestSession : public LLTestSession - { - public: - LLTextureTestSession() ; - /*virtual*/ ~LLTextureTestSession() ; - - void reset() ; - - F32 mTotalGrayTime ; - F32 mTotalStablizingTime ; - F32 mStartTimeLoadingSculpties ; - F32 mTotalTimeLoadingSculpties ; - - S32 mTotalBytesLoaded ; - S32 mTotalBytesLoadedFromCache ; - S32 mTotalBytesLoadedForLargeImage ; - S32 mTotalBytesLoadedForSculpties ; - - typedef struct _texture_instant_preformance_t - { - S32 mAverageBytesUsedPerSecond ; - S32 mAverageBytesUsedForLargeImagePerSecond ; - F32 mAveragePercentageBytesUsedPerSecond ; - F32 mTime ; - }texture_instant_preformance_t ; - std::vector<texture_instant_preformance_t> mInstantPerformanceList ; - S32 mInstantPerformanceListCounter ; - }; - - /*virtual*/ LLMetricPerformanceTesterWithSession::LLTestSession* loadTestSession(LLSD* log) ; - /*virtual*/ void compareTestSessions(llofstream* os) ; + // + //The following members are used for performance analyzing + // + class LLTextureTestSession : public LLTestSession + { + public: + LLTextureTestSession() ; + /*virtual*/ ~LLTextureTestSession() ; + + void reset() ; + + F32 mTotalGrayTime ; + F32 mTotalStablizingTime ; + F32 mStartTimeLoadingSculpties ; + F32 mTotalTimeLoadingSculpties ; + + S32 mTotalBytesLoaded ; + S32 mTotalBytesLoadedFromCache ; + S32 mTotalBytesLoadedForLargeImage ; + S32 mTotalBytesLoadedForSculpties ; + + typedef struct _texture_instant_preformance_t + { + S32 mAverageBytesUsedPerSecond ; + S32 mAverageBytesUsedForLargeImagePerSecond ; + F32 mAveragePercentageBytesUsedPerSecond ; + F32 mTime ; + }texture_instant_preformance_t ; + std::vector<texture_instant_preformance_t> mInstantPerformanceList ; + S32 mInstantPerformanceListCounter ; + }; + + /*virtual*/ LLMetricPerformanceTesterWithSession::LLTestSession* loadTestSession(LLSD* log) ; + /*virtual*/ void compareTestSessions(llofstream* os) ; }; #endif |