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-rw-r--r--indra/newview/llviewertexture.h1128
1 files changed, 564 insertions, 564 deletions
diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h
index 35fb0a2237..8c44f6e6c0 100644
--- a/indra/newview/llviewertexture.h
+++ b/indra/newview/llviewertexture.h
@@ -1,30 +1,30 @@
-/**
+/**
* @file llviewertexture.h
* @brief Object for managing images and their textures
*
* $LicenseInfo:firstyear=2000&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-#ifndef LL_LLVIEWERTEXTURE_H
+#ifndef LL_LLVIEWERTEXTURE_H
#define LL_LLVIEWERTEXTURE_H
#include "llatomic.h"
@@ -54,7 +54,7 @@ class LLViewerMediaTexture ;
class LLTexturePipelineTester ;
-typedef void (*loaded_callback_func)( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata );
+typedef void (*loaded_callback_func)( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata );
class LLFileSystem;
class LLMessageSystem;
@@ -68,26 +68,26 @@ public:
typedef std::set< LLTextureKey > source_callback_list_t;
public:
- LLLoadedCallbackEntry(loaded_callback_func cb,
- S32 discard_level,
- BOOL need_imageraw, // Needs image raw for the callback
- void* userdata,
- source_callback_list_t* src_callback_list,
- LLViewerFetchedTexture* target,
- BOOL pause);
- ~LLLoadedCallbackEntry();
- void removeTexture(LLViewerFetchedTexture* tex) ;
-
- loaded_callback_func mCallback;
- S32 mLastUsedDiscard;
- S32 mDesiredDiscard;
- BOOL mNeedsImageRaw;
- BOOL mPaused;
- void* mUserData;
- source_callback_list_t* mSourceCallbackList;
-
+ LLLoadedCallbackEntry(loaded_callback_func cb,
+ S32 discard_level,
+ BOOL need_imageraw, // Needs image raw for the callback
+ void* userdata,
+ source_callback_list_t* src_callback_list,
+ LLViewerFetchedTexture* target,
+ BOOL pause);
+ ~LLLoadedCallbackEntry();
+ void removeTexture(LLViewerFetchedTexture* tex) ;
+
+ loaded_callback_func mCallback;
+ S32 mLastUsedDiscard;
+ S32 mDesiredDiscard;
+ BOOL mNeedsImageRaw;
+ BOOL mPaused;
+ void* mUserData;
+ source_callback_list_t* mSourceCallbackList;
+
public:
- static void cleanUpCallbackList(LLLoadedCallbackEntry::source_callback_list_t* callback_list) ;
+ static void cleanUpCallbackList(LLLoadedCallbackEntry::source_callback_list_t* callback_list) ;
};
class LLTextureBar;
@@ -95,163 +95,163 @@ class LLTextureBar;
class LLViewerTexture : public LLGLTexture
{
public:
- enum
- {
- LOCAL_TEXTURE,
- MEDIA_TEXTURE,
- DYNAMIC_TEXTURE,
- FETCHED_TEXTURE,
- LOD_TEXTURE,
- ATLAS_TEXTURE,
- INVALID_TEXTURE_TYPE
- };
+ enum
+ {
+ LOCAL_TEXTURE,
+ MEDIA_TEXTURE,
+ DYNAMIC_TEXTURE,
+ FETCHED_TEXTURE,
+ LOD_TEXTURE,
+ ATLAS_TEXTURE,
+ INVALID_TEXTURE_TYPE
+ };
- typedef std::vector<class LLFace*> ll_face_list_t;
- typedef std::vector<LLVOVolume*> ll_volume_list_t;
+ typedef std::vector<class LLFace*> ll_face_list_t;
+ typedef std::vector<LLVOVolume*> ll_volume_list_t;
protected:
- virtual ~LLViewerTexture();
- LOG_CLASS(LLViewerTexture);
-
-public:
- static void initClass();
- static void updateClass();
-
- LLViewerTexture(BOOL usemipmaps = TRUE);
- LLViewerTexture(const LLUUID& id, BOOL usemipmaps) ;
- LLViewerTexture(const LLImageRaw* raw, BOOL usemipmaps) ;
- LLViewerTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps) ;
-
- virtual S8 getType() const;
- virtual BOOL isMissingAsset() const ;
- virtual void dump(); // debug info to LL_INFOS()
-
+ virtual ~LLViewerTexture();
+ LOG_CLASS(LLViewerTexture);
+
+public:
+ static void initClass();
+ static void updateClass();
+
+ LLViewerTexture(BOOL usemipmaps = TRUE);
+ LLViewerTexture(const LLUUID& id, BOOL usemipmaps) ;
+ LLViewerTexture(const LLImageRaw* raw, BOOL usemipmaps) ;
+ LLViewerTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps) ;
+
+ virtual S8 getType() const;
+ virtual BOOL isMissingAsset() const ;
+ virtual void dump(); // debug info to LL_INFOS()
+
virtual bool isViewerMediaTexture() const { return false; }
- /*virtual*/ bool bindDefaultImage(const S32 stage = 0) ;
- /*virtual*/ bool bindDebugImage(const S32 stage = 0) ;
- /*virtual*/ void forceImmediateUpdate() ;
- /*virtual*/ bool isActiveFetching();
-
- /*virtual*/ const LLUUID& getID() const { return mID; }
- virtual void setBoostLevel(S32 level);
- S32 getBoostLevel() { return mBoostLevel; }
- void setTextureListType(S32 tex_type) { mTextureListType = tex_type; }
- S32 getTextureListType() { return mTextureListType; }
-
- void addTextureStats(F32 virtual_size, BOOL needs_gltexture = TRUE) const;
- void resetTextureStats();
- void setMaxVirtualSizeResetInterval(S32 interval)const {mMaxVirtualSizeResetInterval = interval;}
- void resetMaxVirtualSizeResetCounter()const {mMaxVirtualSizeResetCounter = mMaxVirtualSizeResetInterval;}
- S32 getMaxVirtualSizeResetCounter() const { return mMaxVirtualSizeResetCounter; }
-
- virtual F32 getMaxVirtualSize() ;
-
- LLFrameTimer* getLastReferencedTimer() {return &mLastReferencedTimer ;}
-
- S32 getFullWidth() const { return mFullWidth; }
- S32 getFullHeight() const { return mFullHeight; }
- /*virtual*/ void setKnownDrawSize(S32 width, S32 height);
-
- virtual void addFace(U32 channel, LLFace* facep) ;
- virtual void removeFace(U32 channel, LLFace* facep) ;
- S32 getTotalNumFaces() const;
- S32 getNumFaces(U32 ch) const;
- const ll_face_list_t* getFaceList(U32 channel) const {llassert(channel < LLRender::NUM_TEXTURE_CHANNELS); return &mFaceList[channel];}
-
- virtual void addVolume(U32 channel, LLVOVolume* volumep);
- virtual void removeVolume(U32 channel, LLVOVolume* volumep);
- S32 getNumVolumes(U32 channel) const;
- const ll_volume_list_t* getVolumeList(U32 channel) const { return &mVolumeList[channel]; }
-
-
- virtual void setCachedRawImage(S32 discard_level, LLImageRaw* imageraw) ;
- BOOL isLargeImage() ;
-
- void setParcelMedia(LLViewerMediaTexture* media) {mParcelMedia = media;}
- BOOL hasParcelMedia() const { return mParcelMedia != NULL;}
- LLViewerMediaTexture* getParcelMedia() const { return mParcelMedia;}
-
- /*virtual*/ void updateBindStatsForTester() ;
+ /*virtual*/ bool bindDefaultImage(const S32 stage = 0) ;
+ /*virtual*/ bool bindDebugImage(const S32 stage = 0) ;
+ /*virtual*/ void forceImmediateUpdate() ;
+ /*virtual*/ bool isActiveFetching();
+
+ /*virtual*/ const LLUUID& getID() const { return mID; }
+ virtual void setBoostLevel(S32 level);
+ S32 getBoostLevel() { return mBoostLevel; }
+ void setTextureListType(S32 tex_type) { mTextureListType = tex_type; }
+ S32 getTextureListType() { return mTextureListType; }
+
+ void addTextureStats(F32 virtual_size, BOOL needs_gltexture = TRUE) const;
+ void resetTextureStats();
+ void setMaxVirtualSizeResetInterval(S32 interval)const {mMaxVirtualSizeResetInterval = interval;}
+ void resetMaxVirtualSizeResetCounter()const {mMaxVirtualSizeResetCounter = mMaxVirtualSizeResetInterval;}
+ S32 getMaxVirtualSizeResetCounter() const { return mMaxVirtualSizeResetCounter; }
+
+ virtual F32 getMaxVirtualSize() ;
+
+ LLFrameTimer* getLastReferencedTimer() {return &mLastReferencedTimer ;}
+
+ S32 getFullWidth() const { return mFullWidth; }
+ S32 getFullHeight() const { return mFullHeight; }
+ /*virtual*/ void setKnownDrawSize(S32 width, S32 height);
+
+ virtual void addFace(U32 channel, LLFace* facep) ;
+ virtual void removeFace(U32 channel, LLFace* facep) ;
+ S32 getTotalNumFaces() const;
+ S32 getNumFaces(U32 ch) const;
+ const ll_face_list_t* getFaceList(U32 channel) const {llassert(channel < LLRender::NUM_TEXTURE_CHANNELS); return &mFaceList[channel];}
+
+ virtual void addVolume(U32 channel, LLVOVolume* volumep);
+ virtual void removeVolume(U32 channel, LLVOVolume* volumep);
+ S32 getNumVolumes(U32 channel) const;
+ const ll_volume_list_t* getVolumeList(U32 channel) const { return &mVolumeList[channel]; }
+
+
+ virtual void setCachedRawImage(S32 discard_level, LLImageRaw* imageraw) ;
+ BOOL isLargeImage() ;
+
+ void setParcelMedia(LLViewerMediaTexture* media) {mParcelMedia = media;}
+ BOOL hasParcelMedia() const { return mParcelMedia != NULL;}
+ LLViewerMediaTexture* getParcelMedia() const { return mParcelMedia;}
+
+ /*virtual*/ void updateBindStatsForTester() ;
protected:
- void cleanup() ;
- void init(bool firstinit) ;
- void reorganizeFaceList() ;
- void reorganizeVolumeList();
+ void cleanup() ;
+ void init(bool firstinit) ;
+ void reorganizeFaceList() ;
+ void reorganizeVolumeList();
private:
- friend class LLBumpImageList;
- friend class LLUIImageList;
+ friend class LLBumpImageList;
+ friend class LLUIImageList;
- virtual void switchToCachedImage();
-
- static void getGPUMemoryForTextures(S32Megabytes &gpu, S32Megabytes &physical);
+ virtual void switchToCachedImage();
+
+ static void getGPUMemoryForTextures(S32Megabytes &gpu, S32Megabytes &physical);
public:
static bool isMemoryForTextureLow();
protected:
friend class LLViewerTextureList;
- LLUUID mID;
- S32 mTextureListType; // along with mID identifies where to search for this texture in TextureList
+ LLUUID mID;
+ S32 mTextureListType; // along with mID identifies where to search for this texture in TextureList
- mutable F32 mMaxVirtualSize = 0.f; // The largest virtual size of the image, in pixels - how much data to we need?
- mutable S32 mMaxVirtualSizeResetCounter;
- mutable S32 mMaxVirtualSizeResetInterval;
- LLFrameTimer mLastReferencedTimer;
+ mutable F32 mMaxVirtualSize = 0.f; // The largest virtual size of the image, in pixels - how much data to we need?
+ mutable S32 mMaxVirtualSizeResetCounter;
+ mutable S32 mMaxVirtualSizeResetInterval;
+ LLFrameTimer mLastReferencedTimer;
- ll_face_list_t mFaceList[LLRender::NUM_TEXTURE_CHANNELS]; //reverse pointer pointing to the faces using this image as texture
- U32 mNumFaces[LLRender::NUM_TEXTURE_CHANNELS];
- LLFrameTimer mLastFaceListUpdateTimer ;
+ ll_face_list_t mFaceList[LLRender::NUM_TEXTURE_CHANNELS]; //reverse pointer pointing to the faces using this image as texture
+ U32 mNumFaces[LLRender::NUM_TEXTURE_CHANNELS];
+ LLFrameTimer mLastFaceListUpdateTimer ;
- ll_volume_list_t mVolumeList[LLRender::NUM_VOLUME_TEXTURE_CHANNELS];
- U32 mNumVolumes[LLRender::NUM_VOLUME_TEXTURE_CHANNELS];
- LLFrameTimer mLastVolumeListUpdateTimer;
+ ll_volume_list_t mVolumeList[LLRender::NUM_VOLUME_TEXTURE_CHANNELS];
+ U32 mNumVolumes[LLRender::NUM_VOLUME_TEXTURE_CHANNELS];
+ LLFrameTimer mLastVolumeListUpdateTimer;
- //do not use LLPointer here.
- LLViewerMediaTexture* mParcelMedia ;
+ //do not use LLPointer here.
+ LLViewerMediaTexture* mParcelMedia ;
- LL::WorkQueue::weak_t mMainQueue;
- LL::WorkQueue::weak_t mImageQueue;
+ LL::WorkQueue::weak_t mMainQueue;
+ LL::WorkQueue::weak_t mImageQueue;
public:
- static const U32 sCurrentFileVersion;
- static S32 sImageCount;
- static S32 sRawCount;
- static S32 sAuxCount;
- static LLFrameTimer sEvaluationTimer;
- static F32 sDesiredDiscardBias;
- static F32 sDesiredDiscardScale;
- static S32 sMaxSculptRez ;
- static U32 sMinLargeImageSize ;
- static U32 sMaxSmallImageSize ;
- static bool sFreezeImageUpdates;
- static F32 sCurrentTime ;
-
- enum EDebugTexels
- {
- DEBUG_TEXELS_OFF,
- DEBUG_TEXELS_CURRENT,
- DEBUG_TEXELS_DESIRED,
- DEBUG_TEXELS_FULL
- };
-
- static EDebugTexels sDebugTexelsMode;
-
- static LLPointer<LLViewerTexture> sNullImagep; // Null texture for non-textured objects.
- static LLPointer<LLViewerTexture> sBlackImagep; // Texture to show NOTHING (pure black)
- static LLPointer<LLViewerTexture> sCheckerBoardImagep; // Texture to show NOTHING (pure black)
+ static const U32 sCurrentFileVersion;
+ static S32 sImageCount;
+ static S32 sRawCount;
+ static S32 sAuxCount;
+ static LLFrameTimer sEvaluationTimer;
+ static F32 sDesiredDiscardBias;
+ static F32 sDesiredDiscardScale;
+ static S32 sMaxSculptRez ;
+ static U32 sMinLargeImageSize ;
+ static U32 sMaxSmallImageSize ;
+ static bool sFreezeImageUpdates;
+ static F32 sCurrentTime ;
+
+ enum EDebugTexels
+ {
+ DEBUG_TEXELS_OFF,
+ DEBUG_TEXELS_CURRENT,
+ DEBUG_TEXELS_DESIRED,
+ DEBUG_TEXELS_FULL
+ };
+
+ static EDebugTexels sDebugTexelsMode;
+
+ static LLPointer<LLViewerTexture> sNullImagep; // Null texture for non-textured objects.
+ static LLPointer<LLViewerTexture> sBlackImagep; // Texture to show NOTHING (pure black)
+ static LLPointer<LLViewerTexture> sCheckerBoardImagep; // Texture to show NOTHING (pure black)
};
enum FTType
{
- FTT_UNKNOWN = -1,
- FTT_DEFAULT = 0, // standard texture fetched by id.
- FTT_SERVER_BAKE, // texture produced by appearance service and fetched from there.
- FTT_HOST_BAKE, // old-style baked texture uploaded by viewer and fetched from avatar's host.
- FTT_MAP_TILE, // tiles are fetched from map server directly.
- FTT_LOCAL_FILE // fetch directly from a local file.
+ FTT_UNKNOWN = -1,
+ FTT_DEFAULT = 0, // standard texture fetched by id.
+ FTT_SERVER_BAKE, // texture produced by appearance service and fetched from there.
+ FTT_HOST_BAKE, // old-style baked texture uploaded by viewer and fetched from avatar's host.
+ FTT_MAP_TILE, // tiles are fetched from map server directly.
+ FTT_LOCAL_FILE // fetch directly from a local file.
};
const std::string& fttype_to_string(const FTType& fttype);
@@ -263,269 +263,269 @@ const std::string& fttype_to_string(const FTType& fttype);
//
class LLViewerFetchedTexture : public LLViewerTexture
{
- friend class LLTextureBar; // debug info only
- friend class LLTextureView; // debug info only
+ friend class LLTextureBar; // debug info only
+ friend class LLTextureView; // debug info only
protected:
- /*virtual*/ ~LLViewerFetchedTexture();
+ /*virtual*/ ~LLViewerFetchedTexture();
public:
- LLViewerFetchedTexture(const LLUUID& id, FTType f_type, const LLHost& host = LLHost(), BOOL usemipmaps = TRUE);
- LLViewerFetchedTexture(const LLImageRaw* raw, FTType f_type, BOOL usemipmaps);
- LLViewerFetchedTexture(const std::string& url, FTType f_type, const LLUUID& id, BOOL usemipmaps = TRUE);
+ LLViewerFetchedTexture(const LLUUID& id, FTType f_type, const LLHost& host = LLHost(), BOOL usemipmaps = TRUE);
+ LLViewerFetchedTexture(const LLImageRaw* raw, FTType f_type, BOOL usemipmaps);
+ LLViewerFetchedTexture(const std::string& url, FTType f_type, const LLUUID& id, BOOL usemipmaps = TRUE);
public:
-
- struct Compare
- {
- // lhs < rhs
- bool operator()(const LLPointer<LLViewerFetchedTexture> &lhs, const LLPointer<LLViewerFetchedTexture> &rhs) const
- {
- const LLViewerFetchedTexture* lhsp = (const LLViewerFetchedTexture*)lhs;
- const LLViewerFetchedTexture* rhsp = (const LLViewerFetchedTexture*)rhs;
-
- // greater priority is "less"
- const F32 lpriority = lhsp->mMaxVirtualSize;
- const F32 rpriority = rhsp->mMaxVirtualSize;
- if (lpriority > rpriority) // higher priority
- return true;
- if (lpriority < rpriority)
- return false;
- return lhsp < rhsp;
- }
- };
+
+ struct Compare
+ {
+ // lhs < rhs
+ bool operator()(const LLPointer<LLViewerFetchedTexture> &lhs, const LLPointer<LLViewerFetchedTexture> &rhs) const
+ {
+ const LLViewerFetchedTexture* lhsp = (const LLViewerFetchedTexture*)lhs;
+ const LLViewerFetchedTexture* rhsp = (const LLViewerFetchedTexture*)rhs;
+
+ // greater priority is "less"
+ const F32 lpriority = lhsp->mMaxVirtualSize;
+ const F32 rpriority = rhsp->mMaxVirtualSize;
+ if (lpriority > rpriority) // higher priority
+ return true;
+ if (lpriority < rpriority)
+ return false;
+ return lhsp < rhsp;
+ }
+ };
public:
- /*virtual*/ S8 getType() const override;
- FTType getFTType() const;
- /*virtual*/ void forceImmediateUpdate() override;
- /*virtual*/ void dump() override;
-
- // Set callbacks to get called when the image gets updated with higher
- // resolution versions.
- void setLoadedCallback(loaded_callback_func cb,
- S32 discard_level, BOOL keep_imageraw, BOOL needs_aux,
- void* userdata, LLLoadedCallbackEntry::source_callback_list_t* src_callback_list, BOOL pause = FALSE);
- bool hasCallbacks() { return mLoadedCallbackList.empty() ? false : true; }
- void pauseLoadedCallbacks(const LLLoadedCallbackEntry::source_callback_list_t* callback_list);
- void unpauseLoadedCallbacks(const LLLoadedCallbackEntry::source_callback_list_t* callback_list);
- bool doLoadedCallbacks();
- void deleteCallbackEntry(const LLLoadedCallbackEntry::source_callback_list_t* callback_list);
- void clearCallbackEntryList() ;
-
- void addToCreateTexture();
+ /*virtual*/ S8 getType() const override;
+ FTType getFTType() const;
+ /*virtual*/ void forceImmediateUpdate() override;
+ /*virtual*/ void dump() override;
+
+ // Set callbacks to get called when the image gets updated with higher
+ // resolution versions.
+ void setLoadedCallback(loaded_callback_func cb,
+ S32 discard_level, BOOL keep_imageraw, BOOL needs_aux,
+ void* userdata, LLLoadedCallbackEntry::source_callback_list_t* src_callback_list, BOOL pause = FALSE);
+ bool hasCallbacks() { return mLoadedCallbackList.empty() ? false : true; }
+ void pauseLoadedCallbacks(const LLLoadedCallbackEntry::source_callback_list_t* callback_list);
+ void unpauseLoadedCallbacks(const LLLoadedCallbackEntry::source_callback_list_t* callback_list);
+ bool doLoadedCallbacks();
+ void deleteCallbackEntry(const LLLoadedCallbackEntry::source_callback_list_t* callback_list);
+ void clearCallbackEntryList() ;
+
+ void addToCreateTexture();
//call to determine if createTexture is necessary
BOOL preCreateTexture(S32 usename = 0);
- // ONLY call from LLViewerTextureList or ImageGL background thread
- BOOL createTexture(S32 usename = 0);
+ // ONLY call from LLViewerTextureList or ImageGL background thread
+ BOOL createTexture(S32 usename = 0);
void postCreateTexture();
void scheduleCreateTexture();
- void destroyTexture() ;
+ void destroyTexture() ;
- virtual void processTextureStats() ;
+ virtual void processTextureStats() ;
- BOOL needsAux() const { return mNeedsAux; }
+ BOOL needsAux() const { return mNeedsAux; }
- // Host we think might have this image, used for baked av textures.
- void setTargetHost(LLHost host) { mTargetHost = host; }
- LLHost getTargetHost() const { return mTargetHost; }
-
- void updateVirtualSize() ;
+ // Host we think might have this image, used for baked av textures.
+ void setTargetHost(LLHost host) { mTargetHost = host; }
+ LLHost getTargetHost() const { return mTargetHost; }
- S32 getDesiredDiscardLevel() { return mDesiredDiscardLevel; }
- void setMinDiscardLevel(S32 discard) { mMinDesiredDiscardLevel = llmin(mMinDesiredDiscardLevel,(S8)discard); }
+ void updateVirtualSize() ;
+
+ S32 getDesiredDiscardLevel() { return mDesiredDiscardLevel; }
+ void setMinDiscardLevel(S32 discard) { mMinDesiredDiscardLevel = llmin(mMinDesiredDiscardLevel,(S8)discard); }
void setBoostLevel(S32 level) override;
- bool updateFetch();
- bool setDebugFetching(S32 debug_level);
- bool isInDebug() const { return mInDebug; }
+ bool updateFetch();
+ bool setDebugFetching(S32 debug_level);
+ bool isInDebug() const { return mInDebug; }
+
+ void setUnremovable(BOOL value) { mUnremovable = value; }
+ bool isUnremovable() const { return mUnremovable; }
- void setUnremovable(BOOL value) { mUnremovable = value; }
- bool isUnremovable() const { return mUnremovable; }
-
- void clearFetchedResults(); //clear all fetched results, for debug use.
+ void clearFetchedResults(); //clear all fetched results, for debug use.
- // Override the computation of discard levels if we know the exact output
- // size of the image. Used for UI textures to not decode, even if we have
- // more data.
- /*virtual*/ void setKnownDrawSize(S32 width, S32 height) override;
+ // Override the computation of discard levels if we know the exact output
+ // size of the image. Used for UI textures to not decode, even if we have
+ // more data.
+ /*virtual*/ void setKnownDrawSize(S32 width, S32 height) override;
// Set the debug text of all Viewer Objects associated with this texture
// to the specified text
void setDebugText(const std::string& text);
- void setIsMissingAsset(BOOL is_missing = true);
- /*virtual*/ BOOL isMissingAsset() const override { return mIsMissingAsset; }
-
- // returns dimensions of original image for local files (before power of two scaling)
- // and returns 0 for all asset system images
- S32 getOriginalWidth() { return mOrigWidth; }
- S32 getOriginalHeight() { return mOrigHeight; }
-
- BOOL isInImageList() const {return mInImageList ;}
- void setInImageList(BOOL flag) {mInImageList = flag ;}
-
- LLFrameTimer* getLastPacketTimer() {return &mLastPacketTimer;}
-
- U32 getFetchPriority() const { return mFetchPriority ;}
- F32 getDownloadProgress() const {return mDownloadProgress ;}
-
- LLImageRaw* reloadRawImage(S8 discard_level) ;
- void destroyRawImage();
- bool needsToSaveRawImage();
-
- const std::string& getUrl() const {return mUrl;}
- //---------------
- BOOL isDeleted() ;
- BOOL isInactive() ;
- BOOL isDeletionCandidate();
- void setDeletionCandidate() ;
- void setInactive() ;
- BOOL getUseDiscard() const { return mUseMipMaps && !mDontDiscard; }
- //---------------
-
- void setForSculpt();
- BOOL forSculpt() const {return mForSculpt;}
- BOOL isForSculptOnly() const;
-
- //raw image management
- void checkCachedRawSculptImage() ;
- LLImageRaw* getRawImage()const { return mRawImage ;}
- S32 getRawImageLevel() const {return mRawDiscardLevel;}
- LLImageRaw* getCachedRawImage() const { return mCachedRawImage ;}
- S32 getCachedRawImageLevel() const {return mCachedRawDiscardLevel;}
- BOOL isCachedRawImageReady() const {return mCachedRawImageReady ;}
- BOOL isRawImageValid()const { return mIsRawImageValid ; }
- void forceToSaveRawImage(S32 desired_discard = 0, F32 kept_time = 0.f) ;
- void forceToRefetchTexture(S32 desired_discard = 0, F32 kept_time = 60.f);
- /*virtual*/ void setCachedRawImage(S32 discard_level, LLImageRaw* imageraw) override;
- void destroySavedRawImage() ;
- LLImageRaw* getSavedRawImage() ;
- BOOL hasSavedRawImage() const ;
- F32 getElapsedLastReferencedSavedRawImageTime() const ;
- BOOL isFullyLoaded() const;
-
- BOOL hasFetcher() const { return mHasFetcher;}
- bool isFetching() const { return mIsFetching;}
- void setCanUseHTTP(bool can_use_http) {mCanUseHTTP = can_use_http;}
-
- void forceToDeleteRequest();
- void loadFromFastCache();
- void setInFastCacheList(bool in_list) { mInFastCacheList = in_list; }
- bool isInFastCacheList() { return mInFastCacheList; }
-
- /*virtual*/bool isActiveFetching() override; //is actively in fetching by the fetching pipeline.
+ void setIsMissingAsset(BOOL is_missing = true);
+ /*virtual*/ BOOL isMissingAsset() const override { return mIsMissingAsset; }
+
+ // returns dimensions of original image for local files (before power of two scaling)
+ // and returns 0 for all asset system images
+ S32 getOriginalWidth() { return mOrigWidth; }
+ S32 getOriginalHeight() { return mOrigHeight; }
+
+ BOOL isInImageList() const {return mInImageList ;}
+ void setInImageList(BOOL flag) {mInImageList = flag ;}
+
+ LLFrameTimer* getLastPacketTimer() {return &mLastPacketTimer;}
+
+ U32 getFetchPriority() const { return mFetchPriority ;}
+ F32 getDownloadProgress() const {return mDownloadProgress ;}
+
+ LLImageRaw* reloadRawImage(S8 discard_level) ;
+ void destroyRawImage();
+ bool needsToSaveRawImage();
+
+ const std::string& getUrl() const {return mUrl;}
+ //---------------
+ BOOL isDeleted() ;
+ BOOL isInactive() ;
+ BOOL isDeletionCandidate();
+ void setDeletionCandidate() ;
+ void setInactive() ;
+ BOOL getUseDiscard() const { return mUseMipMaps && !mDontDiscard; }
+ //---------------
+
+ void setForSculpt();
+ BOOL forSculpt() const {return mForSculpt;}
+ BOOL isForSculptOnly() const;
+
+ //raw image management
+ void checkCachedRawSculptImage() ;
+ LLImageRaw* getRawImage()const { return mRawImage ;}
+ S32 getRawImageLevel() const {return mRawDiscardLevel;}
+ LLImageRaw* getCachedRawImage() const { return mCachedRawImage ;}
+ S32 getCachedRawImageLevel() const {return mCachedRawDiscardLevel;}
+ BOOL isCachedRawImageReady() const {return mCachedRawImageReady ;}
+ BOOL isRawImageValid()const { return mIsRawImageValid ; }
+ void forceToSaveRawImage(S32 desired_discard = 0, F32 kept_time = 0.f) ;
+ void forceToRefetchTexture(S32 desired_discard = 0, F32 kept_time = 60.f);
+ /*virtual*/ void setCachedRawImage(S32 discard_level, LLImageRaw* imageraw) override;
+ void destroySavedRawImage() ;
+ LLImageRaw* getSavedRawImage() ;
+ BOOL hasSavedRawImage() const ;
+ F32 getElapsedLastReferencedSavedRawImageTime() const ;
+ BOOL isFullyLoaded() const;
+
+ BOOL hasFetcher() const { return mHasFetcher;}
+ bool isFetching() const { return mIsFetching;}
+ void setCanUseHTTP(bool can_use_http) {mCanUseHTTP = can_use_http;}
+
+ void forceToDeleteRequest();
+ void loadFromFastCache();
+ void setInFastCacheList(bool in_list) { mInFastCacheList = in_list; }
+ bool isInFastCacheList() { return mInFastCacheList; }
+
+ /*virtual*/bool isActiveFetching() override; //is actively in fetching by the fetching pipeline.
protected:
- /*virtual*/ void switchToCachedImage() override;
- S32 getCurrentDiscardLevelForFetching() ;
+ /*virtual*/ void switchToCachedImage() override;
+ S32 getCurrentDiscardLevelForFetching() ;
private:
- void init(bool firstinit) ;
- void cleanup() ;
+ void init(bool firstinit) ;
+ void cleanup() ;
- void saveRawImage() ;
- void setCachedRawImage() ;
+ void saveRawImage() ;
+ void setCachedRawImage() ;
- //for atlas
- void resetFaceAtlas() ;
- void invalidateAtlas(BOOL rebuild_geom) ;
- BOOL insertToAtlas() ;
+ //for atlas
+ void resetFaceAtlas() ;
+ void invalidateAtlas(BOOL rebuild_geom) ;
+ BOOL insertToAtlas() ;
private:
- BOOL mFullyLoaded;
- BOOL mInDebug;
- BOOL mUnremovable;
- BOOL mInFastCacheList;
- BOOL mForceCallbackFetch;
-
-protected:
- std::string mLocalFileName;
-
- S32 mOrigWidth;
- S32 mOrigHeight;
-
- // Override the computation of discard levels if we know the exact output size of the image.
- // Used for UI textures to not decode, even if we have more data.
- S32 mKnownDrawWidth;
- S32 mKnownDrawHeight;
- BOOL mKnownDrawSizeChanged ;
- std::string mUrl;
-
- S32 mRequestedDiscardLevel;
- F32 mRequestedDownloadPriority;
- S32 mFetchState;
+ BOOL mFullyLoaded;
+ BOOL mInDebug;
+ BOOL mUnremovable;
+ BOOL mInFastCacheList;
+ BOOL mForceCallbackFetch;
+
+protected:
+ std::string mLocalFileName;
+
+ S32 mOrigWidth;
+ S32 mOrigHeight;
+
+ // Override the computation of discard levels if we know the exact output size of the image.
+ // Used for UI textures to not decode, even if we have more data.
+ S32 mKnownDrawWidth;
+ S32 mKnownDrawHeight;
+ BOOL mKnownDrawSizeChanged ;
+ std::string mUrl;
+
+ S32 mRequestedDiscardLevel;
+ F32 mRequestedDownloadPriority;
+ S32 mFetchState;
S32 mLastFetchState = -1; // DEBUG
- U32 mFetchPriority;
- F32 mDownloadProgress;
- F32 mFetchDeltaTime;
- F32 mRequestDeltaTime;
- S32 mMinDiscardLevel;
- S8 mDesiredDiscardLevel; // The discard level we'd LIKE to have - if we have it and there's space
- S8 mMinDesiredDiscardLevel; // The minimum discard level we'd like to have
-
- S8 mNeedsAux; // We need to decode the auxiliary channels
- S8 mHasAux; // We have aux channels
- S8 mDecodingAux; // Are we decoding high components
- S8 mIsRawImageValid;
- S8 mHasFetcher; // We've made a fecth request
- S8 mIsFetching; // Fetch request is active
- bool mCanUseHTTP; //This texture can be fetched through http if true.
- LLCore::HttpStatus mLastHttpGetStatus; // Result of the most recently completed http request for this texture.
-
- FTType mFTType; // What category of image is this - map tile, server bake, etc?
- mutable S8 mIsMissingAsset; // True if we know that there is no image asset with this image id in the database.
-
- typedef std::list<LLLoadedCallbackEntry*> callback_list_t;
- S8 mLoadedCallbackDesiredDiscardLevel;
- BOOL mPauseLoadedCallBacks;
- callback_list_t mLoadedCallbackList;
- F32 mLastCallBackActiveTime;
-
- LLPointer<LLImageRaw> mRawImage;
- S32 mRawDiscardLevel = -1;
-
- // Used ONLY for cloth meshes right now. Make SURE you know what you're
- // doing if you use it for anything else! - djs
- LLPointer<LLImageRaw> mAuxRawImage;
-
- //keep a copy of mRawImage for some special purposes
- //when mForceToSaveRawImage is set.
- BOOL mForceToSaveRawImage ;
- BOOL mSaveRawImage;
- LLPointer<LLImageRaw> mSavedRawImage;
- S32 mSavedRawDiscardLevel;
- S32 mDesiredSavedRawDiscardLevel;
- F32 mLastReferencedSavedRawImageTime ;
- F32 mKeptSavedRawImageTime ;
-
- //a small version of the copy of the raw image (<= 64 * 64)
- LLPointer<LLImageRaw> mCachedRawImage;
- S32 mCachedRawDiscardLevel;
- BOOL mCachedRawImageReady; //the rez of the mCachedRawImage reaches the upper limit.
-
- LLHost mTargetHost; // if invalid, just request from agent's simulator
-
- // Timers
- LLFrameTimer mLastPacketTimer; // Time since last packet.
- LLFrameTimer mStopFetchingTimer; // Time since mDecodePriority == 0.f.
-
- BOOL mInImageList; // TRUE if image is in list (in which case don't reset priority!)
- // This needs to be atomic, since it is written both in the main thread
- // and in the GL image worker thread... HB
- LLAtomicBool mNeedsCreateTexture;
-
- BOOL mForSculpt ; //a flag if the texture is used as sculpt data.
- BOOL mIsFetched ; //is loaded from remote or from cache, not generated locally.
+ U32 mFetchPriority;
+ F32 mDownloadProgress;
+ F32 mFetchDeltaTime;
+ F32 mRequestDeltaTime;
+ S32 mMinDiscardLevel;
+ S8 mDesiredDiscardLevel; // The discard level we'd LIKE to have - if we have it and there's space
+ S8 mMinDesiredDiscardLevel; // The minimum discard level we'd like to have
+
+ S8 mNeedsAux; // We need to decode the auxiliary channels
+ S8 mHasAux; // We have aux channels
+ S8 mDecodingAux; // Are we decoding high components
+ S8 mIsRawImageValid;
+ S8 mHasFetcher; // We've made a fecth request
+ S8 mIsFetching; // Fetch request is active
+ bool mCanUseHTTP; //This texture can be fetched through http if true.
+ LLCore::HttpStatus mLastHttpGetStatus; // Result of the most recently completed http request for this texture.
+
+ FTType mFTType; // What category of image is this - map tile, server bake, etc?
+ mutable S8 mIsMissingAsset; // True if we know that there is no image asset with this image id in the database.
+
+ typedef std::list<LLLoadedCallbackEntry*> callback_list_t;
+ S8 mLoadedCallbackDesiredDiscardLevel;
+ BOOL mPauseLoadedCallBacks;
+ callback_list_t mLoadedCallbackList;
+ F32 mLastCallBackActiveTime;
+
+ LLPointer<LLImageRaw> mRawImage;
+ S32 mRawDiscardLevel = -1;
+
+ // Used ONLY for cloth meshes right now. Make SURE you know what you're
+ // doing if you use it for anything else! - djs
+ LLPointer<LLImageRaw> mAuxRawImage;
+
+ //keep a copy of mRawImage for some special purposes
+ //when mForceToSaveRawImage is set.
+ BOOL mForceToSaveRawImage ;
+ BOOL mSaveRawImage;
+ LLPointer<LLImageRaw> mSavedRawImage;
+ S32 mSavedRawDiscardLevel;
+ S32 mDesiredSavedRawDiscardLevel;
+ F32 mLastReferencedSavedRawImageTime ;
+ F32 mKeptSavedRawImageTime ;
+
+ //a small version of the copy of the raw image (<= 64 * 64)
+ LLPointer<LLImageRaw> mCachedRawImage;
+ S32 mCachedRawDiscardLevel;
+ BOOL mCachedRawImageReady; //the rez of the mCachedRawImage reaches the upper limit.
+
+ LLHost mTargetHost; // if invalid, just request from agent's simulator
+
+ // Timers
+ LLFrameTimer mLastPacketTimer; // Time since last packet.
+ LLFrameTimer mStopFetchingTimer; // Time since mDecodePriority == 0.f.
+
+ BOOL mInImageList; // TRUE if image is in list (in which case don't reset priority!)
+ // This needs to be atomic, since it is written both in the main thread
+ // and in the GL image worker thread... HB
+ LLAtomicBool mNeedsCreateTexture;
+
+ BOOL mForSculpt ; //a flag if the texture is used as sculpt data.
+ BOOL mIsFetched ; //is loaded from remote or from cache, not generated locally.
public:
static F32 sMaxVirtualSize; //maximum possible value of mMaxVirtualSize
- static LLPointer<LLViewerFetchedTexture> sMissingAssetImagep; // Texture to show for an image asset that is not in the database
- static LLPointer<LLViewerFetchedTexture> sWhiteImagep; // Texture to show NOTHING (whiteness)
- static LLPointer<LLViewerFetchedTexture> sDefaultImagep; // "Default" texture for error cases, the only case of fetched texture which is generated in local.
- static LLPointer<LLViewerFetchedTexture> sFlatNormalImagep; // Flat normal map denoting no bumpiness on a surface
- static LLPointer<LLViewerFetchedTexture> sDefaultIrradiancePBRp; // PBR: irradiance
+ static LLPointer<LLViewerFetchedTexture> sMissingAssetImagep; // Texture to show for an image asset that is not in the database
+ static LLPointer<LLViewerFetchedTexture> sWhiteImagep; // Texture to show NOTHING (whiteness)
+ static LLPointer<LLViewerFetchedTexture> sDefaultImagep; // "Default" texture for error cases, the only case of fetched texture which is generated in local.
+ static LLPointer<LLViewerFetchedTexture> sFlatNormalImagep; // Flat normal map denoting no bumpiness on a surface
+ static LLPointer<LLViewerFetchedTexture> sDefaultIrradiancePBRp; // PBR: irradiance
// not sure why, but something is iffy about the loading of this particular texture, use the accessor instead of accessing directly
static LLPointer<LLViewerFetchedTexture> sSmokeImagep; // Old "Default" translucent texture
@@ -539,24 +539,24 @@ public:
class LLViewerLODTexture : public LLViewerFetchedTexture
{
protected:
- /*virtual*/ ~LLViewerLODTexture(){}
+ /*virtual*/ ~LLViewerLODTexture(){}
public:
- LLViewerLODTexture(const LLUUID& id, FTType f_type, const LLHost& host = LLHost(), BOOL usemipmaps = TRUE);
- LLViewerLODTexture(const std::string& url, FTType f_type, const LLUUID& id, BOOL usemipmaps = TRUE);
+ LLViewerLODTexture(const LLUUID& id, FTType f_type, const LLHost& host = LLHost(), BOOL usemipmaps = TRUE);
+ LLViewerLODTexture(const std::string& url, FTType f_type, const LLUUID& id, BOOL usemipmaps = TRUE);
- /*virtual*/ S8 getType() const;
- // Process image stats to determine priority/quality requirements.
- /*virtual*/ void processTextureStats();
- bool isUpdateFrozen() ;
+ /*virtual*/ S8 getType() const;
+ // Process image stats to determine priority/quality requirements.
+ /*virtual*/ void processTextureStats();
+ bool isUpdateFrozen() ;
private:
- void init(bool firstinit) ;
- bool scaleDown() ;
+ void init(bool firstinit) ;
+ bool scaleDown() ;
private:
- F32 mDiscardVirtualSize; // Virtual size used to calculate desired discard
- F32 mCalculatedDiscardLevel; // Last calculated discard level
+ F32 mDiscardVirtualSize; // Virtual size used to calculate desired discard
+ F32 mCalculatedDiscardLevel; // Last calculated discard level
};
//
@@ -566,135 +566,135 @@ private:
class LLViewerMediaTexture : public LLViewerTexture
{
protected:
- /*virtual*/ ~LLViewerMediaTexture() ;
+ /*virtual*/ ~LLViewerMediaTexture() ;
public:
- LLViewerMediaTexture(const LLUUID& id, BOOL usemipmaps = TRUE, LLImageGL* gl_image = NULL) ;
+ LLViewerMediaTexture(const LLUUID& id, BOOL usemipmaps = TRUE, LLImageGL* gl_image = NULL) ;
- /*virtual*/ S8 getType() const;
- void reinit(BOOL usemipmaps = TRUE);
+ /*virtual*/ S8 getType() const;
+ void reinit(BOOL usemipmaps = TRUE);
- BOOL getUseMipMaps() {return mUseMipMaps ; }
- void setUseMipMaps(BOOL mipmap) ;
-
- void setPlaying(BOOL playing) ;
- BOOL isPlaying() const {return mIsPlaying;}
- void setMediaImpl() ;
+ BOOL getUseMipMaps() {return mUseMipMaps ; }
+ void setUseMipMaps(BOOL mipmap) ;
+
+ void setPlaying(BOOL playing) ;
+ BOOL isPlaying() const {return mIsPlaying;}
+ void setMediaImpl() ;
virtual bool isViewerMediaTexture() const { return true; }
- void initVirtualSize() ;
- void invalidateMediaImpl() ;
+ void initVirtualSize() ;
+ void invalidateMediaImpl() ;
- void addMediaToFace(LLFace* facep) ;
- void removeMediaFromFace(LLFace* facep) ;
+ void addMediaToFace(LLFace* facep) ;
+ void removeMediaFromFace(LLFace* facep) ;
- /*virtual*/ void addFace(U32 ch, LLFace* facep) ;
- /*virtual*/ void removeFace(U32 ch, LLFace* facep) ;
+ /*virtual*/ void addFace(U32 ch, LLFace* facep) ;
+ /*virtual*/ void removeFace(U32 ch, LLFace* facep) ;
- /*virtual*/ F32 getMaxVirtualSize() ;
+ /*virtual*/ F32 getMaxVirtualSize() ;
private:
- void switchTexture(U32 ch, LLFace* facep) ;
- BOOL findFaces() ;
- void stopPlaying() ;
+ void switchTexture(U32 ch, LLFace* facep) ;
+ BOOL findFaces() ;
+ void stopPlaying() ;
private:
- //
- //an instant list, recording all faces referencing or can reference to this media texture.
- //NOTE: it is NOT thread safe.
- //
- std::list< LLFace* > mMediaFaceList ;
+ //
+ //an instant list, recording all faces referencing or can reference to this media texture.
+ //NOTE: it is NOT thread safe.
+ //
+ std::list< LLFace* > mMediaFaceList ;
- //an instant list keeping all textures which are replaced by the current media texture,
- //is only used to avoid the removal of those textures from memory.
- std::list< LLPointer<LLViewerTexture> > mTextureList ;
+ //an instant list keeping all textures which are replaced by the current media texture,
+ //is only used to avoid the removal of those textures from memory.
+ std::list< LLPointer<LLViewerTexture> > mTextureList ;
- LLViewerMediaImpl* mMediaImplp ;
- BOOL mIsPlaying ;
- U32 mUpdateVirtualSizeTime ;
+ LLViewerMediaImpl* mMediaImplp ;
+ BOOL mIsPlaying ;
+ U32 mUpdateVirtualSizeTime ;
public:
- static void updateClass() ;
- static void cleanUpClass() ;
+ static void updateClass() ;
+ static void cleanUpClass() ;
- static LLViewerMediaTexture* findMediaTexture(const LLUUID& media_id) ;
- static void removeMediaImplFromTexture(const LLUUID& media_id) ;
+ static LLViewerMediaTexture* findMediaTexture(const LLUUID& media_id) ;
+ static void removeMediaImplFromTexture(const LLUUID& media_id) ;
private:
- typedef std::map< LLUUID, LLPointer<LLViewerMediaTexture> > media_map_t ;
- static media_map_t sMediaMap ;
+ typedef std::map< LLUUID, LLPointer<LLViewerMediaTexture> > media_map_t ;
+ static media_map_t sMediaMap ;
};
//just an interface class, do not create instance from this class.
class LLViewerTextureManager
{
private:
- //make the constructor private to preclude creating instances from this class.
- LLViewerTextureManager(){}
+ //make the constructor private to preclude creating instances from this class.
+ LLViewerTextureManager(){}
public:
//texture pipeline tester
- static LLTexturePipelineTester* sTesterp ;
-
- //returns NULL if tex is not a LLViewerFetchedTexture nor derived from LLViewerFetchedTexture.
- static LLViewerFetchedTexture* staticCastToFetchedTexture(LLTexture* tex, BOOL report_error = FALSE) ;
-
- //
- //"find-texture" just check if the texture exists, if yes, return it, otherwise return null.
- //
- static void findFetchedTextures(const LLUUID& id, std::vector<LLViewerFetchedTexture*> &output);
- static void findTextures(const LLUUID& id, std::vector<LLViewerTexture*> &output);
- static LLViewerFetchedTexture* findFetchedTexture(const LLUUID& id, S32 tex_type);
- static LLViewerMediaTexture* findMediaTexture(const LLUUID& id) ;
-
- static LLViewerMediaTexture* createMediaTexture(const LLUUID& id, BOOL usemipmaps = TRUE, LLImageGL* gl_image = NULL) ;
-
- //
- //"get-texture" will create a new texture if the texture does not exist.
- //
- static LLViewerMediaTexture* getMediaTexture(const LLUUID& id, BOOL usemipmaps = TRUE, LLImageGL* gl_image = NULL) ;
-
- static LLPointer<LLViewerTexture> getLocalTexture(BOOL usemipmaps = TRUE, BOOL generate_gl_tex = TRUE);
- static LLPointer<LLViewerTexture> getLocalTexture(const LLUUID& id, BOOL usemipmaps, BOOL generate_gl_tex = TRUE) ;
- static LLPointer<LLViewerTexture> getLocalTexture(const LLImageRaw* raw, BOOL usemipmaps) ;
- static LLPointer<LLViewerTexture> getLocalTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps, BOOL generate_gl_tex = TRUE) ;
+ static LLTexturePipelineTester* sTesterp ;
+
+ //returns NULL if tex is not a LLViewerFetchedTexture nor derived from LLViewerFetchedTexture.
+ static LLViewerFetchedTexture* staticCastToFetchedTexture(LLTexture* tex, BOOL report_error = FALSE) ;
+
+ //
+ //"find-texture" just check if the texture exists, if yes, return it, otherwise return null.
+ //
+ static void findFetchedTextures(const LLUUID& id, std::vector<LLViewerFetchedTexture*> &output);
+ static void findTextures(const LLUUID& id, std::vector<LLViewerTexture*> &output);
+ static LLViewerFetchedTexture* findFetchedTexture(const LLUUID& id, S32 tex_type);
+ static LLViewerMediaTexture* findMediaTexture(const LLUUID& id) ;
+
+ static LLViewerMediaTexture* createMediaTexture(const LLUUID& id, BOOL usemipmaps = TRUE, LLImageGL* gl_image = NULL) ;
+
+ //
+ //"get-texture" will create a new texture if the texture does not exist.
+ //
+ static LLViewerMediaTexture* getMediaTexture(const LLUUID& id, BOOL usemipmaps = TRUE, LLImageGL* gl_image = NULL) ;
+
+ static LLPointer<LLViewerTexture> getLocalTexture(BOOL usemipmaps = TRUE, BOOL generate_gl_tex = TRUE);
+ static LLPointer<LLViewerTexture> getLocalTexture(const LLUUID& id, BOOL usemipmaps, BOOL generate_gl_tex = TRUE) ;
+ static LLPointer<LLViewerTexture> getLocalTexture(const LLImageRaw* raw, BOOL usemipmaps) ;
+ static LLPointer<LLViewerTexture> getLocalTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps, BOOL generate_gl_tex = TRUE) ;
static LLViewerFetchedTexture* getFetchedTexture(const LLImageRaw* raw, FTType type, bool usemipmaps);
- static LLViewerFetchedTexture* getFetchedTexture(const LLUUID &image_id,
- FTType f_type = FTT_DEFAULT,
- BOOL usemipmap = TRUE,
- LLViewerTexture::EBoostLevel boost_priority = LLGLTexture::BOOST_NONE, // Get the requested level immediately upon creation.
- S8 texture_type = LLViewerTexture::FETCHED_TEXTURE,
- LLGLint internal_format = 0,
- LLGLenum primary_format = 0,
- LLHost request_from_host = LLHost()
- );
-
- static LLViewerFetchedTexture* getFetchedTextureFromFile(const std::string& filename,
- FTType f_type = FTT_LOCAL_FILE,
- BOOL usemipmap = TRUE,
- LLViewerTexture::EBoostLevel boost_priority = LLGLTexture::BOOST_NONE,
- S8 texture_type = LLViewerTexture::FETCHED_TEXTURE,
- LLGLint internal_format = 0,
- LLGLenum primary_format = 0,
- const LLUUID& force_id = LLUUID::null
- );
-
- static LLViewerFetchedTexture* getFetchedTextureFromUrl(const std::string& url,
- FTType f_type,
- BOOL usemipmap = TRUE,
- LLViewerTexture::EBoostLevel boost_priority = LLGLTexture::BOOST_NONE,
- S8 texture_type = LLViewerTexture::FETCHED_TEXTURE,
- LLGLint internal_format = 0,
- LLGLenum primary_format = 0,
- const LLUUID& force_id = LLUUID::null
- );
-
- static LLViewerFetchedTexture* getFetchedTextureFromHost(const LLUUID& image_id, FTType f_type, LLHost host) ;
-
- static void init() ;
- static void cleanup() ;
+ static LLViewerFetchedTexture* getFetchedTexture(const LLUUID &image_id,
+ FTType f_type = FTT_DEFAULT,
+ BOOL usemipmap = TRUE,
+ LLViewerTexture::EBoostLevel boost_priority = LLGLTexture::BOOST_NONE, // Get the requested level immediately upon creation.
+ S8 texture_type = LLViewerTexture::FETCHED_TEXTURE,
+ LLGLint internal_format = 0,
+ LLGLenum primary_format = 0,
+ LLHost request_from_host = LLHost()
+ );
+
+ static LLViewerFetchedTexture* getFetchedTextureFromFile(const std::string& filename,
+ FTType f_type = FTT_LOCAL_FILE,
+ BOOL usemipmap = TRUE,
+ LLViewerTexture::EBoostLevel boost_priority = LLGLTexture::BOOST_NONE,
+ S8 texture_type = LLViewerTexture::FETCHED_TEXTURE,
+ LLGLint internal_format = 0,
+ LLGLenum primary_format = 0,
+ const LLUUID& force_id = LLUUID::null
+ );
+
+ static LLViewerFetchedTexture* getFetchedTextureFromUrl(const std::string& url,
+ FTType f_type,
+ BOOL usemipmap = TRUE,
+ LLViewerTexture::EBoostLevel boost_priority = LLGLTexture::BOOST_NONE,
+ S8 texture_type = LLViewerTexture::FETCHED_TEXTURE,
+ LLGLint internal_format = 0,
+ LLGLenum primary_format = 0,
+ const LLUUID& force_id = LLUUID::null
+ );
+
+ static LLViewerFetchedTexture* getFetchedTextureFromHost(const LLUUID& image_id, FTType f_type, LLHost host) ;
+
+ static void init() ;
+ static void cleanup() ;
};
//
//this class is used for test/debug only
@@ -703,91 +703,91 @@ public:
//
class LLTexturePipelineTester : public LLMetricPerformanceTesterWithSession
{
- enum
- {
- MIN_LARGE_IMAGE_AREA = 262144 //512 * 512
- };
+ enum
+ {
+ MIN_LARGE_IMAGE_AREA = 262144 //512 * 512
+ };
public:
- LLTexturePipelineTester() ;
- ~LLTexturePipelineTester() ;
+ LLTexturePipelineTester() ;
+ ~LLTexturePipelineTester() ;
- void update();
- void updateTextureBindingStats(const LLViewerTexture* imagep) ;
- void updateTextureLoadingStats(const LLViewerFetchedTexture* imagep, const LLImageRaw* raw_imagep, BOOL from_cache) ;
- void updateGrayTextureBinding() ;
- void setStablizingTime() ;
+ void update();
+ void updateTextureBindingStats(const LLViewerTexture* imagep) ;
+ void updateTextureLoadingStats(const LLViewerFetchedTexture* imagep, const LLImageRaw* raw_imagep, BOOL from_cache) ;
+ void updateGrayTextureBinding() ;
+ void setStablizingTime() ;
private:
- void reset() ;
- void updateStablizingTime() ;
+ void reset() ;
+ void updateStablizingTime() ;
- /*virtual*/ void outputTestRecord(LLSD* sd) ;
+ /*virtual*/ void outputTestRecord(LLSD* sd) ;
private:
- BOOL mPause ;
+ BOOL mPause ;
private:
- BOOL mUsingDefaultTexture; //if set, some textures are still gray.
-
- U32Bytes mTotalBytesUsed ; //total bytes of textures bound/used for the current frame.
- U32Bytes mTotalBytesUsedForLargeImage ; //total bytes of textures bound/used for the current frame for images larger than 256 * 256.
- U32Bytes mLastTotalBytesUsed ; //total bytes of textures bound/used for the previous frame.
- U32Bytes mLastTotalBytesUsedForLargeImage ; //total bytes of textures bound/used for the previous frame for images larger than 256 * 256.
-
- //
- //data size
- //
- U32Bytes mTotalBytesLoaded ; //total bytes fetched by texture pipeline
- U32Bytes mTotalBytesLoadedFromCache ; //total bytes fetched by texture pipeline from local cache
- U32Bytes mTotalBytesLoadedForLargeImage ; //total bytes fetched by texture pipeline for images larger than 256 * 256.
- U32Bytes mTotalBytesLoadedForSculpties ; //total bytes fetched by texture pipeline for sculpties
-
- //
- //time
- //NOTE: the error tolerances of the following timers is one frame time.
- //
- F32 mStartFetchingTime ;
- F32 mTotalGrayTime ; //total loading time when no gray textures.
- F32 mTotalStablizingTime ; //total stablizing time when texture memory overflows
- F32 mStartTimeLoadingSculpties ; //the start moment of loading sculpty images.
- F32 mEndTimeLoadingSculpties ; //the end moment of loading sculpty images.
- F32 mStartStablizingTime ;
- F32 mEndStablizingTime ;
+ BOOL mUsingDefaultTexture; //if set, some textures are still gray.
+
+ U32Bytes mTotalBytesUsed ; //total bytes of textures bound/used for the current frame.
+ U32Bytes mTotalBytesUsedForLargeImage ; //total bytes of textures bound/used for the current frame for images larger than 256 * 256.
+ U32Bytes mLastTotalBytesUsed ; //total bytes of textures bound/used for the previous frame.
+ U32Bytes mLastTotalBytesUsedForLargeImage ; //total bytes of textures bound/used for the previous frame for images larger than 256 * 256.
+
+ //
+ //data size
+ //
+ U32Bytes mTotalBytesLoaded ; //total bytes fetched by texture pipeline
+ U32Bytes mTotalBytesLoadedFromCache ; //total bytes fetched by texture pipeline from local cache
+ U32Bytes mTotalBytesLoadedForLargeImage ; //total bytes fetched by texture pipeline for images larger than 256 * 256.
+ U32Bytes mTotalBytesLoadedForSculpties ; //total bytes fetched by texture pipeline for sculpties
+
+ //
+ //time
+ //NOTE: the error tolerances of the following timers is one frame time.
+ //
+ F32 mStartFetchingTime ;
+ F32 mTotalGrayTime ; //total loading time when no gray textures.
+ F32 mTotalStablizingTime ; //total stablizing time when texture memory overflows
+ F32 mStartTimeLoadingSculpties ; //the start moment of loading sculpty images.
+ F32 mEndTimeLoadingSculpties ; //the end moment of loading sculpty images.
+ F32 mStartStablizingTime ;
+ F32 mEndStablizingTime ;
private:
- //
- //The following members are used for performance analyzing
- //
- class LLTextureTestSession : public LLTestSession
- {
- public:
- LLTextureTestSession() ;
- /*virtual*/ ~LLTextureTestSession() ;
-
- void reset() ;
-
- F32 mTotalGrayTime ;
- F32 mTotalStablizingTime ;
- F32 mStartTimeLoadingSculpties ;
- F32 mTotalTimeLoadingSculpties ;
-
- S32 mTotalBytesLoaded ;
- S32 mTotalBytesLoadedFromCache ;
- S32 mTotalBytesLoadedForLargeImage ;
- S32 mTotalBytesLoadedForSculpties ;
-
- typedef struct _texture_instant_preformance_t
- {
- S32 mAverageBytesUsedPerSecond ;
- S32 mAverageBytesUsedForLargeImagePerSecond ;
- F32 mAveragePercentageBytesUsedPerSecond ;
- F32 mTime ;
- }texture_instant_preformance_t ;
- std::vector<texture_instant_preformance_t> mInstantPerformanceList ;
- S32 mInstantPerformanceListCounter ;
- };
-
- /*virtual*/ LLMetricPerformanceTesterWithSession::LLTestSession* loadTestSession(LLSD* log) ;
- /*virtual*/ void compareTestSessions(llofstream* os) ;
+ //
+ //The following members are used for performance analyzing
+ //
+ class LLTextureTestSession : public LLTestSession
+ {
+ public:
+ LLTextureTestSession() ;
+ /*virtual*/ ~LLTextureTestSession() ;
+
+ void reset() ;
+
+ F32 mTotalGrayTime ;
+ F32 mTotalStablizingTime ;
+ F32 mStartTimeLoadingSculpties ;
+ F32 mTotalTimeLoadingSculpties ;
+
+ S32 mTotalBytesLoaded ;
+ S32 mTotalBytesLoadedFromCache ;
+ S32 mTotalBytesLoadedForLargeImage ;
+ S32 mTotalBytesLoadedForSculpties ;
+
+ typedef struct _texture_instant_preformance_t
+ {
+ S32 mAverageBytesUsedPerSecond ;
+ S32 mAverageBytesUsedForLargeImagePerSecond ;
+ F32 mAveragePercentageBytesUsedPerSecond ;
+ F32 mTime ;
+ }texture_instant_preformance_t ;
+ std::vector<texture_instant_preformance_t> mInstantPerformanceList ;
+ S32 mInstantPerformanceListCounter ;
+ };
+
+ /*virtual*/ LLMetricPerformanceTesterWithSession::LLTestSession* loadTestSession(LLSD* log) ;
+ /*virtual*/ void compareTestSessions(llofstream* os) ;
};
#endif