diff options
Diffstat (limited to 'indra/newview/llviewertexture.cpp')
-rw-r--r-- | indra/newview/llviewertexture.cpp | 54 |
1 files changed, 40 insertions, 14 deletions
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index f4bbc2b067..61236edc86 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -417,11 +417,24 @@ const S32 min_non_tex_system_mem = (128<<20); // 128 MB F32 texmem_lower_bound_scale = 0.85f; F32 texmem_middle_bound_scale = 0.925f; +static LLFastTimer::DeclareTimer FTM_TEXTURE_MEMORY_CHECK("Memory Check"); + //static bool LLViewerTexture::isMemoryForTextureLow() { - const static S32 MIN_FREE_TEXTURE_MEMORY = 5 ; //MB - const static S32 MIN_FREE_MAIN_MEMORy = 100 ; //MB + const F32 WAIT_TIME = 1.0f ; //second + static LLFrameTimer timer ; + + if(timer.getElapsedTimeF32() < WAIT_TIME) //call this once per second. + { + return false; + } + timer.reset() ; + + LLFastTimer t(FTM_TEXTURE_MEMORY_CHECK); + + const S32 MIN_FREE_TEXTURE_MEMORY = 5 ; //MB + const S32 MIN_FREE_MAIN_MEMORy = 100 ; //MB bool low_mem = false ; if (gGLManager.mHasATIMemInfo) @@ -433,6 +446,15 @@ bool LLViewerTexture::isMemoryForTextureLow() { low_mem = true ; } + + if(!low_mem) //check main memory, only works for windows. + { + LLMemory::updateMemoryInfo() ; + if(LLMemory::getAvailableMemKB() / 1024 < MIN_FREE_MAIN_MEMORy) + { + low_mem = true ; + } + } } #if 0 //ignore nVidia cards else if (gGLManager.mHasNVXMemInfo) @@ -445,20 +467,14 @@ bool LLViewerTexture::isMemoryForTextureLow() low_mem = true ; } } -#endif - - if(!low_mem) //check main memory, only works for windows. - { - LLMemory::updateMemoryInfo() ; - if(LLMemory::getAvailableMemKB() / 1024 < MIN_FREE_MAIN_MEMORy) - { - low_mem = true ; - } - } +#endif return low_mem ; } +static LLFastTimer::DeclareTimer FTM_TEXTURE_UPDATE_MEDIA("Media"); +static LLFastTimer::DeclareTimer FTM_TEXTURE_UPDATE_TEST("Test"); + //static void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity) { @@ -467,9 +483,14 @@ void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity LLTexturePipelineTester* tester = (LLTexturePipelineTester*)LLMetricPerformanceTesterBasic::getTester(sTesterName); if (tester) { + LLFastTimer t(FTM_TEXTURE_UPDATE_TEST); tester->update() ; } - LLViewerMediaTexture::updateClass() ; + + { + LLFastTimer t(FTM_TEXTURE_UPDATE_MEDIA); + LLViewerMediaTexture::updateClass() ; + } sBoundTextureMemoryInBytes = LLImageGL::sBoundTextureMemoryInBytes;//in bytes sTotalTextureMemoryInBytes = LLImageGL::sGlobalTextureMemoryInBytes;//in bytes @@ -3142,8 +3163,13 @@ void LLViewerLODTexture::processTextureStats() S32 current_discard = getDiscardLevel(); if (sDesiredDiscardBias > 0.0f && mBoostLevel < LLViewerTexture::BOOST_SCULPTED && current_discard >= 0) { + if(desired_discard_bias_max <= sDesiredDiscardBias && !mForceToSaveRawImage) + { + //needs to release texture memory urgently + scaleDown() ; + } // Limit the amount of GL memory bound each frame - if ( BYTES_TO_MEGA_BYTES(sBoundTextureMemoryInBytes) > sMaxBoundTextureMemInMegaBytes * texmem_middle_bound_scale && + else if ( BYTES_TO_MEGA_BYTES(sBoundTextureMemoryInBytes) > sMaxBoundTextureMemInMegaBytes * texmem_middle_bound_scale && (!getBoundRecently() || mDesiredDiscardLevel >= mCachedRawDiscardLevel)) { scaleDown() ; |