diff options
Diffstat (limited to 'indra/newview/llviewertexture.cpp')
-rw-r--r-- | indra/newview/llviewertexture.cpp | 97 |
1 files changed, 77 insertions, 20 deletions
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 61236edc86..7f638a24bf 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -67,6 +67,7 @@ // statics LLPointer<LLViewerTexture> LLViewerTexture::sNullImagep = NULL; LLPointer<LLViewerTexture> LLViewerTexture::sBlackImagep = NULL; +LLPointer<LLViewerTexture> LLViewerTexture::sCheckerBoardImagep = NULL; LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sMissingAssetImagep = NULL; LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sWhiteImagep = NULL; LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sDefaultImagep = NULL; @@ -87,6 +88,7 @@ S32 LLViewerTexture::sMaxBoundTextureMemInMegaBytes = 0; S32 LLViewerTexture::sMaxTotalTextureMemInMegaBytes = 0; S32 LLViewerTexture::sMaxDesiredTextureMemInBytes = 0 ; S8 LLViewerTexture::sCameraMovingDiscardBias = 0 ; +F32 LLViewerTexture::sCameraMovingBias = 0.0f ; S32 LLViewerTexture::sMaxSculptRez = 128 ; //max sculpt image size const S32 MAX_CACHED_RAW_IMAGE_AREA = 64 * 64 ; const S32 MAX_CACHED_RAW_SCULPT_IMAGE_AREA = LLViewerTexture::sMaxSculptRez * LLViewerTexture::sMaxSculptRez ; @@ -96,6 +98,9 @@ S32 LLViewerTexture::sMaxSmallImageSize = MAX_CACHED_RAW_IMAGE_AREA ; BOOL LLViewerTexture::sFreezeImageScalingDown = FALSE ; F32 LLViewerTexture::sCurrentTime = 0.0f ; BOOL LLViewerTexture::sUseTextureAtlas = FALSE ; +F32 LLViewerTexture::sTexelPixelRatio = 1.0f; + +LLViewerTexture::EDebugTexels LLViewerTexture::sDebugTexelsMode = LLViewerTexture::DEBUG_TEXELS_OFF; const F32 desired_discard_bias_min = -2.0f; // -max number of levels to improve image quality by const F32 desired_discard_bias_max = (F32)MAX_DISCARD_LEVEL; // max number of levels to reduce image quality by @@ -175,7 +180,12 @@ LLViewerTexture* LLViewerTextureManager::findTexture(const LLUUID& id) } return tex ; } - + +LLViewerFetchedTexture* LLViewerTextureManager::findFetchedTexture(const LLUUID& id) +{ + return gTextureList.findImage(id); +} + LLViewerMediaTexture* LLViewerTextureManager::findMediaTexture(const LLUUID &media_id) { return LLViewerMediaTexture::findMediaTexture(media_id) ; @@ -347,6 +357,21 @@ void LLViewerTextureManager::init() LLViewerFetchedTexture::sSmokeImagep = LLViewerTextureManager::getFetchedTexture(IMG_SMOKE, TRUE, LLViewerTexture::BOOST_UI); LLViewerFetchedTexture::sSmokeImagep->setNoDelete() ; + image_raw = new LLImageRaw(32,32,3); + data = image_raw->getData(); + + for (S32 i = 0; i < (32*32*3); i+=3) + { + S32 x = (i % (32*3)) / (3*16); + S32 y = i / (32*3*16); + U8 color = ((x + y) % 2) * 255; + data[i] = color; + data[i+1] = color; + data[i+2] = color; + } + + LLViewerTexture::sCheckerBoardImagep = LLViewerTextureManager::getLocalTexture(image_raw.get(), TRUE); + LLViewerTexture::initClass() ; if (LLMetricPerformanceTesterBasic::isMetricLogRequested(sTesterName) && !LLMetricPerformanceTesterBasic::getTester(sTesterName)) @@ -367,6 +392,7 @@ void LLViewerTextureManager::cleanup() LLImageGL::sDefaultGLTexture = NULL ; LLViewerTexture::sNullImagep = NULL; LLViewerTexture::sBlackImagep = NULL; + LLViewerTexture::sCheckerBoardImagep = NULL; LLViewerFetchedTexture::sDefaultImagep = NULL; LLViewerFetchedTexture::sSmokeImagep = NULL; LLViewerFetchedTexture::sMissingAssetImagep = NULL; @@ -383,11 +409,7 @@ void LLViewerTextureManager::cleanup() void LLViewerTexture::initClass() { LLImageGL::sDefaultGLTexture = LLViewerFetchedTexture::sDefaultImagep->getGLTexture() ; - - if(gAuditTexture) - { - LLImageGL::setHighlightTexture(LLViewerTexture::OTHER) ; - } + sTexelPixelRatio = gSavedSettings.getF32("TexelPixelRatio"); } // static @@ -534,7 +556,8 @@ void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity F32 camera_moving_speed = LLViewerCamera::getInstance()->getAverageSpeed() ; F32 camera_angular_speed = LLViewerCamera::getInstance()->getAverageAngularSpeed(); - sCameraMovingDiscardBias = (S8)llmax(0.2f * camera_moving_speed, 2.0f * camera_angular_speed - 1) ; + sCameraMovingBias = llmax(0.2f * camera_moving_speed, 2.0f * camera_angular_speed - 1); + sCameraMovingDiscardBias = (S8)(sCameraMovingBias); LLViewerTexture::sFreezeImageScalingDown = (BYTES_TO_MEGA_BYTES(sBoundTextureMemoryInBytes) < 0.75f * sMaxBoundTextureMemInMegaBytes * texmem_middle_bound_scale) && (BYTES_TO_MEGA_BYTES(sTotalTextureMemoryInBytes) < 0.75f * sMaxTotalTextureMemInMegaBytes * texmem_middle_bound_scale) ; @@ -655,10 +678,6 @@ void LLViewerTexture::setBoostLevel(S32 level) { setNoDelete() ; } - if(gAuditTexture) - { - setCategory(mBoostLevel); - } } } @@ -712,6 +731,7 @@ void LLViewerTexture::addTextureStats(F32 virtual_size, BOOL needs_gltexture) co mNeedsGLTexture = TRUE ; } + virtual_size *= sTexelPixelRatio; if(!mMaxVirtualSizeResetCounter) { //flag to reset the values because the old values are used. @@ -1287,6 +1307,7 @@ void LLViewerFetchedTexture::cleanup() mCachedRawDiscardLevel = -1 ; mCachedRawImageReady = FALSE ; mSavedRawImage = NULL ; + mSavedRawDiscardLevel = -1; } void LLViewerFetchedTexture::setForSculpt() @@ -1377,10 +1398,10 @@ void LLViewerFetchedTexture::dump() // ONLY called from LLViewerFetchedTextureList void LLViewerFetchedTexture::destroyTexture() { - if(LLImageGL::sGlobalTextureMemoryInBytes < sMaxDesiredTextureMemInBytes)//not ready to release unused memory. - { - return ; - } + //if(LLImageGL::sGlobalTextureMemoryInBytes < sMaxDesiredTextureMemInBytes)//not ready to release unused memory. + //{ + // return ; + //} if (mNeedsCreateTexture)//return if in the process of generating a new texture. { return ; @@ -1880,6 +1901,8 @@ S32 LLViewerFetchedTexture::getCurrentDiscardLevelForFetching() bool LLViewerFetchedTexture::updateFetch() { static LLCachedControl<bool> textures_decode_disabled(gSavedSettings,"TextureDecodeDisabled"); + static LLCachedControl<F32> sCameraMotionThreshold(gSavedSettings,"TextureCameraMotionThreshold"); + static LLCachedControl<S32> sCameraMotionBoost(gSavedSettings,"TextureCameraMotionBoost"); if(textures_decode_disabled) { return false ; @@ -2042,18 +2065,24 @@ bool LLViewerFetchedTexture::updateFetch() // make_request = false; //} - if(make_request) + if (make_request) { - //load the texture progressively. + // Load the texture progressively: we try not to rush to the desired discard too fast. + // If the camera is not moving, we do not tweak the discard level notch by notch but go to the desired discard with larger boosted steps + // This mitigates the "textures stay blurry" problem when loading while not killing the texture memory while moving around S32 delta_level = (mBoostLevel > LLViewerTexture::BOOST_NONE) ? 2 : 1 ; - if(current_discard < 0) + if (current_discard < 0) { desired_discard = llmax(desired_discard, getMaxDiscardLevel() - delta_level); } - else + else if (LLViewerTexture::sCameraMovingBias < sCameraMotionThreshold) { - desired_discard = llmax(desired_discard, current_discard - delta_level); + desired_discard = llmax(desired_discard, current_discard - sCameraMotionBoost); } + else + { + desired_discard = llmax(desired_discard, current_discard - delta_level); + } if (mIsFetching) { @@ -2121,6 +2150,30 @@ bool LLViewerFetchedTexture::updateFetch() return mIsFetching ? true : false; } +void LLViewerFetchedTexture::clearFetchedResults() +{ + llassert_always(!mNeedsCreateTexture && !mIsFetching); + + cleanup(); + destroyGLTexture(); + + if(getDiscardLevel() >= 0) //sculpty texture, force to invalidate + { + mGLTexturep->forceToInvalidateGLTexture(); + } +} + +void LLViewerFetchedTexture::forceToDeleteRequest() +{ + if (mHasFetcher) + { + LLAppViewer::getTextureFetch()->deleteRequest(getID(), true); + mHasFetcher = FALSE; + mIsFetching = FALSE ; + resetTextureStats(); + } +} + void LLViewerFetchedTexture::setIsMissingAsset() { if (mUrl.empty()) @@ -3290,10 +3343,14 @@ LLViewerMediaTexture::LLViewerMediaTexture(const LLUUID& id, BOOL usemipmaps, LL sMediaMap.insert(std::make_pair(id, this)); mGLTexturep = gl_image ; + if(mGLTexturep.isNull()) { generateGLTexture() ; } + + mGLTexturep->setAllowCompression(false); + mGLTexturep->setNeedsAlphaAndPickMask(FALSE) ; mIsPlaying = FALSE ; |