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Diffstat (limited to 'indra/newview/llviewertexture.cpp')
-rw-r--r--indra/newview/llviewertexture.cpp97
1 files changed, 77 insertions, 20 deletions
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index 61236edc86..7f638a24bf 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -67,6 +67,7 @@
// statics
LLPointer<LLViewerTexture> LLViewerTexture::sNullImagep = NULL;
LLPointer<LLViewerTexture> LLViewerTexture::sBlackImagep = NULL;
+LLPointer<LLViewerTexture> LLViewerTexture::sCheckerBoardImagep = NULL;
LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sMissingAssetImagep = NULL;
LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sWhiteImagep = NULL;
LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sDefaultImagep = NULL;
@@ -87,6 +88,7 @@ S32 LLViewerTexture::sMaxBoundTextureMemInMegaBytes = 0;
S32 LLViewerTexture::sMaxTotalTextureMemInMegaBytes = 0;
S32 LLViewerTexture::sMaxDesiredTextureMemInBytes = 0 ;
S8 LLViewerTexture::sCameraMovingDiscardBias = 0 ;
+F32 LLViewerTexture::sCameraMovingBias = 0.0f ;
S32 LLViewerTexture::sMaxSculptRez = 128 ; //max sculpt image size
const S32 MAX_CACHED_RAW_IMAGE_AREA = 64 * 64 ;
const S32 MAX_CACHED_RAW_SCULPT_IMAGE_AREA = LLViewerTexture::sMaxSculptRez * LLViewerTexture::sMaxSculptRez ;
@@ -96,6 +98,9 @@ S32 LLViewerTexture::sMaxSmallImageSize = MAX_CACHED_RAW_IMAGE_AREA ;
BOOL LLViewerTexture::sFreezeImageScalingDown = FALSE ;
F32 LLViewerTexture::sCurrentTime = 0.0f ;
BOOL LLViewerTexture::sUseTextureAtlas = FALSE ;
+F32 LLViewerTexture::sTexelPixelRatio = 1.0f;
+
+LLViewerTexture::EDebugTexels LLViewerTexture::sDebugTexelsMode = LLViewerTexture::DEBUG_TEXELS_OFF;
const F32 desired_discard_bias_min = -2.0f; // -max number of levels to improve image quality by
const F32 desired_discard_bias_max = (F32)MAX_DISCARD_LEVEL; // max number of levels to reduce image quality by
@@ -175,7 +180,12 @@ LLViewerTexture* LLViewerTextureManager::findTexture(const LLUUID& id)
}
return tex ;
}
-
+
+LLViewerFetchedTexture* LLViewerTextureManager::findFetchedTexture(const LLUUID& id)
+{
+ return gTextureList.findImage(id);
+}
+
LLViewerMediaTexture* LLViewerTextureManager::findMediaTexture(const LLUUID &media_id)
{
return LLViewerMediaTexture::findMediaTexture(media_id) ;
@@ -347,6 +357,21 @@ void LLViewerTextureManager::init()
LLViewerFetchedTexture::sSmokeImagep = LLViewerTextureManager::getFetchedTexture(IMG_SMOKE, TRUE, LLViewerTexture::BOOST_UI);
LLViewerFetchedTexture::sSmokeImagep->setNoDelete() ;
+ image_raw = new LLImageRaw(32,32,3);
+ data = image_raw->getData();
+
+ for (S32 i = 0; i < (32*32*3); i+=3)
+ {
+ S32 x = (i % (32*3)) / (3*16);
+ S32 y = i / (32*3*16);
+ U8 color = ((x + y) % 2) * 255;
+ data[i] = color;
+ data[i+1] = color;
+ data[i+2] = color;
+ }
+
+ LLViewerTexture::sCheckerBoardImagep = LLViewerTextureManager::getLocalTexture(image_raw.get(), TRUE);
+
LLViewerTexture::initClass() ;
if (LLMetricPerformanceTesterBasic::isMetricLogRequested(sTesterName) && !LLMetricPerformanceTesterBasic::getTester(sTesterName))
@@ -367,6 +392,7 @@ void LLViewerTextureManager::cleanup()
LLImageGL::sDefaultGLTexture = NULL ;
LLViewerTexture::sNullImagep = NULL;
LLViewerTexture::sBlackImagep = NULL;
+ LLViewerTexture::sCheckerBoardImagep = NULL;
LLViewerFetchedTexture::sDefaultImagep = NULL;
LLViewerFetchedTexture::sSmokeImagep = NULL;
LLViewerFetchedTexture::sMissingAssetImagep = NULL;
@@ -383,11 +409,7 @@ void LLViewerTextureManager::cleanup()
void LLViewerTexture::initClass()
{
LLImageGL::sDefaultGLTexture = LLViewerFetchedTexture::sDefaultImagep->getGLTexture() ;
-
- if(gAuditTexture)
- {
- LLImageGL::setHighlightTexture(LLViewerTexture::OTHER) ;
- }
+ sTexelPixelRatio = gSavedSettings.getF32("TexelPixelRatio");
}
// static
@@ -534,7 +556,8 @@ void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity
F32 camera_moving_speed = LLViewerCamera::getInstance()->getAverageSpeed() ;
F32 camera_angular_speed = LLViewerCamera::getInstance()->getAverageAngularSpeed();
- sCameraMovingDiscardBias = (S8)llmax(0.2f * camera_moving_speed, 2.0f * camera_angular_speed - 1) ;
+ sCameraMovingBias = llmax(0.2f * camera_moving_speed, 2.0f * camera_angular_speed - 1);
+ sCameraMovingDiscardBias = (S8)(sCameraMovingBias);
LLViewerTexture::sFreezeImageScalingDown = (BYTES_TO_MEGA_BYTES(sBoundTextureMemoryInBytes) < 0.75f * sMaxBoundTextureMemInMegaBytes * texmem_middle_bound_scale) &&
(BYTES_TO_MEGA_BYTES(sTotalTextureMemoryInBytes) < 0.75f * sMaxTotalTextureMemInMegaBytes * texmem_middle_bound_scale) ;
@@ -655,10 +678,6 @@ void LLViewerTexture::setBoostLevel(S32 level)
{
setNoDelete() ;
}
- if(gAuditTexture)
- {
- setCategory(mBoostLevel);
- }
}
}
@@ -712,6 +731,7 @@ void LLViewerTexture::addTextureStats(F32 virtual_size, BOOL needs_gltexture) co
mNeedsGLTexture = TRUE ;
}
+ virtual_size *= sTexelPixelRatio;
if(!mMaxVirtualSizeResetCounter)
{
//flag to reset the values because the old values are used.
@@ -1287,6 +1307,7 @@ void LLViewerFetchedTexture::cleanup()
mCachedRawDiscardLevel = -1 ;
mCachedRawImageReady = FALSE ;
mSavedRawImage = NULL ;
+ mSavedRawDiscardLevel = -1;
}
void LLViewerFetchedTexture::setForSculpt()
@@ -1377,10 +1398,10 @@ void LLViewerFetchedTexture::dump()
// ONLY called from LLViewerFetchedTextureList
void LLViewerFetchedTexture::destroyTexture()
{
- if(LLImageGL::sGlobalTextureMemoryInBytes < sMaxDesiredTextureMemInBytes)//not ready to release unused memory.
- {
- return ;
- }
+ //if(LLImageGL::sGlobalTextureMemoryInBytes < sMaxDesiredTextureMemInBytes)//not ready to release unused memory.
+ //{
+ // return ;
+ //}
if (mNeedsCreateTexture)//return if in the process of generating a new texture.
{
return ;
@@ -1880,6 +1901,8 @@ S32 LLViewerFetchedTexture::getCurrentDiscardLevelForFetching()
bool LLViewerFetchedTexture::updateFetch()
{
static LLCachedControl<bool> textures_decode_disabled(gSavedSettings,"TextureDecodeDisabled");
+ static LLCachedControl<F32> sCameraMotionThreshold(gSavedSettings,"TextureCameraMotionThreshold");
+ static LLCachedControl<S32> sCameraMotionBoost(gSavedSettings,"TextureCameraMotionBoost");
if(textures_decode_disabled)
{
return false ;
@@ -2042,18 +2065,24 @@ bool LLViewerFetchedTexture::updateFetch()
// make_request = false;
//}
- if(make_request)
+ if (make_request)
{
- //load the texture progressively.
+ // Load the texture progressively: we try not to rush to the desired discard too fast.
+ // If the camera is not moving, we do not tweak the discard level notch by notch but go to the desired discard with larger boosted steps
+ // This mitigates the "textures stay blurry" problem when loading while not killing the texture memory while moving around
S32 delta_level = (mBoostLevel > LLViewerTexture::BOOST_NONE) ? 2 : 1 ;
- if(current_discard < 0)
+ if (current_discard < 0)
{
desired_discard = llmax(desired_discard, getMaxDiscardLevel() - delta_level);
}
- else
+ else if (LLViewerTexture::sCameraMovingBias < sCameraMotionThreshold)
{
- desired_discard = llmax(desired_discard, current_discard - delta_level);
+ desired_discard = llmax(desired_discard, current_discard - sCameraMotionBoost);
}
+ else
+ {
+ desired_discard = llmax(desired_discard, current_discard - delta_level);
+ }
if (mIsFetching)
{
@@ -2121,6 +2150,30 @@ bool LLViewerFetchedTexture::updateFetch()
return mIsFetching ? true : false;
}
+void LLViewerFetchedTexture::clearFetchedResults()
+{
+ llassert_always(!mNeedsCreateTexture && !mIsFetching);
+
+ cleanup();
+ destroyGLTexture();
+
+ if(getDiscardLevel() >= 0) //sculpty texture, force to invalidate
+ {
+ mGLTexturep->forceToInvalidateGLTexture();
+ }
+}
+
+void LLViewerFetchedTexture::forceToDeleteRequest()
+{
+ if (mHasFetcher)
+ {
+ LLAppViewer::getTextureFetch()->deleteRequest(getID(), true);
+ mHasFetcher = FALSE;
+ mIsFetching = FALSE ;
+ resetTextureStats();
+ }
+}
+
void LLViewerFetchedTexture::setIsMissingAsset()
{
if (mUrl.empty())
@@ -3290,10 +3343,14 @@ LLViewerMediaTexture::LLViewerMediaTexture(const LLUUID& id, BOOL usemipmaps, LL
sMediaMap.insert(std::make_pair(id, this));
mGLTexturep = gl_image ;
+
if(mGLTexturep.isNull())
{
generateGLTexture() ;
}
+
+ mGLTexturep->setAllowCompression(false);
+
mGLTexturep->setNeedsAlphaAndPickMask(FALSE) ;
mIsPlaying = FALSE ;